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Topic: the Perfect DEck
Naruto Ball Z
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total posts: 1003
since: Aug 2006
Jul 08, 07 at 01:49AM
the Perfect DEck

anybody want to post the perfect or the best deck there is to have?



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Sullyone
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total posts: 405
since: Dec 2006
Sep 09, 07 at 02:17PM
re: the Perfect DEck

I dont really think there is a "perfect deck." Different people will be able to beat it.
A series of decks could be perfect though,



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Delmana
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total posts: 16
since: Jun 2007
Dec 24, 07 at 10:41AM
re: the Perfect DEck

There is no "perfect" deck, every deck has a weakness. Its extremly diffucult to make a deck with more than 2 elements of pokemon other than normal. And at that you should only have 25 pokemon,25 energys and 10 trainers per deck. Other than that you can build a strong deck. I make multiple decks with 2 different types of pokemon for each. For example a fire and water mix deck with some normal types mixed in. I hope this answers your question.

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Jolt135
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since: Jan 2002
Dec 24, 07 at 07:03PM
re: the Perfect DEck

Following a hard-and-fast distribution rule will doom you to failure. Simple "play some different types of Pokemon and attack with what you can" approaches just aren't good. It takes synergy and downright good cards to get good decks, and you could have such things as:
-decks that hit for extremely high damage early on and don't let up, with such distributions as 10/36/14 (Pokemon/Trainers/Energy) or 16/32/12
-a deck that absorbs as much damage as it can, not even trying to attack back, and hopefully living to tell about it, which I play as 24/36/0
-a deck with a blitz approach that's so effective that it can often win on turn 1 before the opponent has a chance to do anything about it: 4/48/8 (I used to play it as 4/56/0 until testing showed the strange result that such a configuration would beat good decks but usually lose to bad decks)

In any case, 10 trainers is certainly a vast underestimate considering how strong they can be...and just having the numbers there probably doesn't tell how a whole lot about how those decks work. It's less about counting card types and more about using specific cards that win games.

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