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Nov 27, 11 at 5:14am ^Neo Newspaper - Issue 4 - December '11
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Nov 27, 11 at 5:18am ^Site Related
All I want for Christmas is... ???
Written By: Quierta
Neo harbors communities that gather to discuss everything from daily life to everything paranormal, but it still remains that the main reason people come to this site is to TALK ABOUT GAMES. It makes sense, then, that the Neo Staff would provide you all with a fantastic holiday guide to teach you about the what's what and who's who in the gaming world!
If you were still questioning whether to get Game X or Game Y then this guide is worth checking out - it'll tell you what you need to know from the price tag to the features!
Yahoo! Videos Now On Neoseeker
Written By: Enhance
Article: Neoseeker now supports embedding of Yahoo! videos throughout the forums just like YouTube videos. Yahoo! often has exclusive video and game trailers and now they can be easily viewed on the forums. To embed them on the forums you can use either of the following formats:
For more information you can check out the wiki page about it here.
Helping Out Special Interests
Written By: Justin, credit to Angel in Shadows
Ever visit NeoSeeker's Special Interests forums, forums dedicated to special interests of the members of Neoseeker? These forums target audiences who enjoy Art, Photography, Writing, Misc. Games, Motor Vehicles and more! Sadly, activity in said forums have declined immensely and only recently have acts been started to jump start, so to speak, these forums. In fact, you're reading one of those acts! The Neo Newspaper was originally started on the pure thought of bringing NeoSeeker's individuality and broadcasting it, hopefully attracting a larger number of members to corner of the site that they were otherwise unfamiliar with.
If you're interested in any of the forums under Special Interests, I highly suggest you check out this thread created by Angel in Shadows. Hopefully this project will further boost the activity in these forums. Any contributions are highly appreciated! Thanks everyone!
Hang onto your hats!
Written By: Quierta
It's that time of year again! You know, the time when everyone's getting all ready for Christmas and Neo is a'flurry with festivity!
If you'd like to add a little bit of festiveness to YOUR profile, what you need to get is a nice santa hat! Or maybe some snow?
Every year on December 1st (for those who do not know) we unleash metaphorical hell on the avatars of Neo by adding snow and santa hats to them? This is all done by YOUR request, so if you want a santa hat or some animated snow on your graphics, make sure you put one in!
Neo Newspaper Logo Winner: Trojanman!
Written By: Quierta
In the last paper we introduced the three logos and, out of the three, you guys were told to vote on the best!
... And not a lot of people did! The people who DID choose to vote, though, have already put in their opinions and expressed that their favorite logo of the three was the SECOND one created by Trojanman.
So congratulations to him, and here is the winning piece!
We are still working on making some different graphics for it that can be placed around the paper but, in the meantime, feel free to stick this in your signature to help us organize!
NeoWikis: Community Development!
Written by: Dragoon
So in the last few months the NeoWiki team have been racking their brains to to think of how we can make the wikis more community orientated. With the end of this month we are launching but one of these ideas and that is the Contributor of the Month.
Each month the Wiki Staff team will all put names down who they think should get electing to be the month's famed contributor. All of the nominations will be non-staff members (or at least at the time of nomination they shall). This is in an effort to show you all that no matter how much you do or how well you do it, the wiki team value each and every contribution you make to Neoseeker's wikis. The wikis have always been the underdog on the site and we hope by the end of 2012 contributing to them will be as rewarding, if not more, as contributing to causes such as CRS and GameGrep. This is merely the first step towards that goal. So, naturally, with this announcement we'd like to welcome November's contributor of the month...
For his dedication to the Mario Wiki (leading to his promotion earlier this month), we'd like to congratulate witch_king on being our first hand selected Member of the Month! As you can see atop this article each Member of the Month will be featured in the new NeoWiki Discussion, Suggestions, and Feedback forum, courtesy of fellow staff member Rondo.
So start contributing and you could be one of many more featured in the site's history.
In other news, we recently added a new member to our Wiki Super Admin team. With the absence of one of the original members, Deathsythe, we thought it'd be best to promote someone in his stead. So although we may have lost one of the greatest Super Admins the wikis have seen, we also gain a newbie, and one who has so rightfully earned his promotion. We'd like to welcome In Motion to the NeoWiki Super Administration team.
You can go and congratulate him over at the Official Announcement. Have fun with it buddy.
Become A Neo-Wiki Gleek!
Written By: Justin
If you've ever seen a Glee Episode or plan on seeing a Glee episode, members willing to contribute to the Glee NeoWiki would make me forever grateful! At the moment, I (the only current staff member) am the only one contributing heavily to the NeoWiki, and I'd love to see more people lending a hand in the making of (what I hope to soon be) a great addition to Neoseeker's list of Wikis.
In order for the wiki to progress, we'll need more members (YOU!) to help out. Anything's accepted and very much appreciated. If you're new to NeoWikis, learning is easy! You can always feel free to send a private message to the current staff members or wiki supers. As the current and only staff member, and any questions or concerns can be sent to my user page or profile. You may also want to check out the NeoWiki Introductions and the NeoWiki Best Practices and Discussion.
Why and What is Thanksgiving?
Written By: min
This is the question I thought about as I sat across from my full family, happy smiling faces all lit by the two candles with just the right amount of wax drizzling down the sides. A prodigious turkey sitting in the middle of the table, the golden tint of it's skin so perfect, you can practically taste it with your eyes..
Okay so maybe that isn't how my Thanksgiving went at all. More like shredded pieces of white-meat turkey, a few adults sitting around a table made for four with uneasy expressions, drinking more wine then necessary.. The kids are so absorbed in their television which seems to fill the empty space that their parents are supposed to in the nucleic version of "family". No, I don't complain and I'm not even a bit disappointed by this image that seems to paint itself every year. In fact, I'm disappointed in other people's questioning of it, claiming there is a "right" way to celebrate Thanksgiving, and a "wrong"; (which is obviously what they're saying to me and how my family celebrates).
So Thanksgiving started back in the 1600's. Colonists were running a bit low on food, so the Indians stepped in and helped their deceitful new neighbors by showing them new techniques to get food. Amigo a amigo (friend to friend), Pilgrims to Indians. If I may make a note here, the Indians are quite creditable for hiding their burning desire to shoot their arrows into every one of those Europeans' necks. Instead, they are forced to sit away from the table, thanking the Europeans for taking their land in the first place. Thanksgiving is a sick joke when you think about it. A bunch of foreigners come to a land that has been around longer than their heritage and claim it as a "New Found Land", when really, it's been around just as long as Europe. Sure, to the Euros this is a great discovery, but the fact they built ships that could cross the Atlantic is more extraordinary to me than their blatant invasion of already found and inhabited land.
Why do Americans celebrate Thanksgiving? The majority of Americans aren't decedents of Europeans.. so why do they celebrate it? Possibly we are all carrying on the tradition of the one thankful moment we had with our native neighbors, but then within the next few months slaughtering them all. Other then that, the basis reason for being thankful, heh get it - Thanksgiving was the Europeans success in surviving a potential famine.
Other than the true European decedents, and not just European decedents, the European Pilgrim decedents should be the only ones truly celebrating Thanksgiving with a meaning. Native Americans should be the last people on Earth who would ever celebrate this holiday, considering all of their ancestors were utterly deceived. But then again, people are getting quite infamous for their ignorant celebration of holidays... All holidays in general.. As believe it or not, there is always a back story localized to an explicit group of people for the added "holi-".
So honestly how can I be told I'm celebrating Thanksgiving wrong, and how can the media portray this stereotype Thanksgiving if the only thing we should be thankful for is our survival of the year, and the great harvest we had. Unless you're Farmer Joe, your harvest wasn't successful, and unless you honestly have had some hard times in your year, you shouldn't be celebrating
It really doesn't matter in the end though as we'll all continue celebrating as we have since our first Thanksgiving. I suppose all holidays are open for interpretation and how we choose to celebrate it is of our choice and the meaning of it follows that as well.. But I thought I'd bring this up as a quick thing to think about. With the Thanksgiving and soon-to-be Christmas spirit in the air, it doesn't hurt to think back to the real reason we celebrate in the first place and to be thankful the holiday was created. Because after all, no matter how you interpret each holiday, they all have the trait that brings us all as a family together in common.
Nov 27, 11 at 5:20am ^Media
Recettear: Don't foreclose me, please!
Written By: Quierta
With popular games like Skyrim and Call of Duty clogging the world of video games it's sometimes hard to pay attention to the indie titles that pop up every now and again. Despite not having huge company names to back up sales and marketing, some indie games can be rather enjoyable! The game in question is called Recettear, an indie RPG following the story of a young girl named Recette, living on her own and desperately trying to repay a debt that her father left on her lap after having completely disappeared. It now lies on Recette to repay the debt, or the Fairy collection agency will throw her onto the street!
It's hard to describe what Recettear is about without using a few different descriptions... First of all, it is an "item shop" game wherein you are meant to repay your debt by selling things in your home-turned-store. The amount of items and the types of items that you sell will attract different sets of customers who will then haggle prices with you until you find a price that the both of you are satisfied with. But how do you get those items, you may ask? There are a few options; firstly, you can buy items from the market and sell them back at a higher price! This can prove lucrative, but you need to start off with a hefty sum of money before you do so... So what else can you do to earn money?
It is during the search for cash that the game turns into more of a dungeon crawler. Within the world of Recettear exist ruins and caverns that Recette and her Fairy debt collector can explore with the help of the adventurer. You will rely on these adventurers to pull you safely through the dangerous caverns, finding items, ingredients and weapons along the way that you can either keep to boost your adventurer's stats or sell in your shop for 100%+ profit.
As this is just an introductory article, I couldn't even begin to describe the amount of things you can do in this game. Though it perhaps lacks the depth and scale one would usually associate with the product of a major developer, for a small indie game it was surprisingly fun and detailed with hours of gameplay for those of you who do want to explore the dungeons themselves. In order to freely explore them you will need to have beaten the main game (which is to pay off the debt), but once that has been completed there are still hours left to enjoy.
For a more in-depth description of this game, you can look at the many reviews placed here on Neoseeker by the members themselves: Recettear: An Item Shop's Tale User Reviews
Amnesia: The Dark Descent
Written By: Trafalgar
Amnesia: the Dark Descent. A game we've probably all heard a lot about on account of it being widely regarded as one of the scariest games ever made. So, when I saw it in the Steam Weekend Deal at 60% off, I naturally picked it up to put this claim to the test: I do love a good horror game, after all.
The 5 or so hours that followed undoubtedly lived up to - and surpassed - these expectations. Honestly, I've never been more scared by any entertainment medium in my entire life. It even goes one better than Silent Hill.
How does it manage this? Well, let's explore.
Amnesia: the Dark Descent is a game by indie company Frictional, a group who put their name on the gaming map with their first title - Penumbra - which I gather is in a very much similar vein. It technically fits into the category of First Person Adventure Game, though the focus is obviously on the element of Horror; and - at a contrast to it's predecessor - it takes place about 200 years in the past rather than in an apparently modern underground facility. The setting here is that of a dark, seemingly deserted Bavarian castle and the protagonist - Daniel - here awakens in its decrepit entrance hall, a locked door behind him and no clue as to his exact location, how he got there or where he must go now other than a mysterious trail of ominous red liquid leading further in. This is the only introduction the player - and, indeed, Daniel himself, for he has lost his memory - gets before the game begins.
The player is here also briefly introduced to the control system the game employs: that of the usual WASD for movement, SPACE to jump, F for Flashlight (or lantern-with-finite-oil-supply, in this case) and CTRL to crouch... but also of mouse movements to interact with the environment. To open a door, one must click on said door and move the mouse in or out depending on the direction the door opens. In this way, it is possible to control how quickly (and noisily) this action is performed, and also to hold the door open just a crack to check a room is clear before entering. The same mouse movements are used to pick up and place/throw objects, pull levers, turn cranks, etc. and are actually pretty intuitive - it's usually obvious how to apply them to specific objects and situations throughout the game. It also adds to immersion: the player is at no point made to do something that could not reasonably be expected of them in real life, and as such it makes it much easier to relate to the game's events and story.
As Daniel progresses into the castle, an oppressive presence becomes increasingly apparent. At one point, he may enter a candle-lit room only to have the door slam behind him and a sudden gust of wind plunge the room into pitch darkness, prompting the player to either instantly open the door to flood the room with light from the corridor, or to re-light the nearest candle with a tinderbox. Later, we pass a piano in a long, twilit corridor, entering a room at the far end just in time to hear it being played behind us... but of course, when we turn to investigate, the place is still deserted.
The game explains here that staying in darkness for too long will eventually drain Daniel's sanity, which causes the screen to distort and sway before eventually making him collapse. Light is provided by constant fixtures (eg. a torch fixed to a wall; a candle on a desk; a moonlit window) which must be lit using a tinderbox if necessary; and a lantern is provided with a finite supply of oil. However, with this revelation the game also provides a warning: that whilst light keeps you sane, it also makes you highly visible. In some situations, darkness is necessary to stay alive.
As the player progresses still further, the oppressive atmosphere is gradually increased. Pages of notes from Daniel's own diary tell the story of what happened before he lost his memory, and notes from other people - often victims of the despicable acts that occurred in this castle - tell the story of the place itself, complete with visual clues in their surroundings. For example, it becomes apparent through a series of notes (the last of which is written by one of the victims) that a group of men were horribly murdered inside one of the wine cellars to which the player must inevitably gain access in order to proceed. And whilst it is apparent through the numerous bloodstains and smashed bottles you come across, as well as through the eerie flashback sequences as some distant, broken memory is briefly brought back to the surface of Daniel's mind, that all of those events took place in this very room... there are no bodies. Suddenly, heavy footsteps sound directly above you, dislodging clouds of dust from the ceiling. You are not alone.
But - before all this mere suggestion of a malicious, supernatural presence surrounding you becomes the slightest bit boring, the game produces a solid threat in the form of a disfigured humanoid creature, stalking the castle halls. One of about 4 different enemies in the game, there is no defence against this abomination other than to turn tail, run, and hide in the darkness, your sanity slowly draining as the ragged breaths of the demonic thing edge ever closer. Plucking up the courage to then leave the safety of your little crevice can take several minutes, especially when the only exit is the way your enemy left. However, the "zombies" as we'll call them, simply for want of a nice short term, are generally pretty easy to avoid. In fact, once they've wandered away from your general area, they tend to vanish - so all the player must do is pre-empt the zombie's entrance and hide; wait 'til it leaves (and make absolutely sure you wait for long enough); then continue on without fear of it's return for a short while. However, having the courage to employ this tactic in game is nigh-impossible - the atmosphere is too thick. The player is too immersed. The zombies are just too damn scary.
And then there are a couple of sequences where you have to just run. As fast as you can, closing doors behind you in order to buy yourself a couple of seconds, never once having the chance to glance back at your enemy for fear of instant death at their hands. In one of these cases, you're introduced to the enemy beforehand and given a clear way in which to avoid contact with it, before this method of avoidance is abruptly removed and you're forced to just run away as fast as you can (and it moves faster than you, and it's invisible). In the other, you've no idea what's chasing you, only that it sure as hell doesn't sound friendly, and that it likes to break down doors.
There are other ways, too, in which the game heaps on the scary. You'll enter a hallway that seems safe, leave it again to pick up a couple of items thereby progressing the storyline, and then return to find that the centrepiece of the room - a fountain - is now dispensing blood rather than water and that a mutilated corpse has appeared next to it. And - holy hell - there's jam coming out of the walls.
Or, you'll enter a room with a bloodied altar at it's heart, only to experience a flashback of a tortured body laying there. As you leave the room, said body has appeared outside, hanging from the rafters. You enter another room, look around, find a tinderbox, and leave, and guess what? The body has vanished. Creepy.
The game itself is never particularly hard. In fact, the hardest thing about it - for me, anyway - is plucking up the courage to continue on after a particularly scary encounter with something you're not quite sure was real or not. True, the puzzles are pretty good, but I wouldn't exactly describe them as difficult. In fact, sometimes the hardest thing to figure out is where to look for certain items essential for their completion. This isn't a bad thing because you probably won't ever get stuck (unless you miss a note/item somewhere), but it also means there's a chance - if you're a point/click veteran - that you won't really feel like you've achieved anything by the end of it all. You'll have had a rounded, enjoyable, *bleep*ing scary experience... but it won't have tested your skill so much.
So, would I recommend this game? Absolutely. It's one of the most original, immersive gaming experiences I've ever had. Never have I felt so much a part of a game's atmosphere, so included in its story, so fearful of its events. However, it is VERY scary, and as such if you're a total wuss there's actually a chance you won't be able to finish it. Really.
However, if you can pluck up the courage, buy it. Buy it now. I can't recommend it enough. The narrative - as both you and Daniel learn the dark story of the place you have found yourselves in note by note; the atmosphere - as a strange flashback is immediately followed by the slamming of a door behind you and an inexplicable, disembodied moan; the fear - as you spend literal minutes trying to pluck up the courage to progress as your camera shakes wildly with Daniel's rapidly decreasing sanity... for an indie studio's second release, this is utterly brilliant stuff.
- Atmosphere. Sheer, impenetrable, dark atmosphere.
- Narrative, and player immersion. Very much linked: the player is literally plunged straight into Daniel's shoes... which, in a horror game, really ups the "scary".
- ...and holy hell, it's bloody scary.
- Reasonable graphics. They definitely don't detract from the gameplay/immersion in any way, and they're pretty kind to hardware.
- Good voice acting. Although Daniel himself is a little too... British. And I'm British myself.
- Restraint. This game understands that true, lasting fear is psychological (a la Silent Hill 2) rather than visceral (a la Dead Space). It's not even possible to be attacked by an enemy until at least a fifth of the way in.
- Occasionally suffers from that old adventure-game malady of there being only one solution to a problem that could probably be solved with something else in your inventory, were this real life. Example: an item used to unlock door A that was not damaged in this process doesn't work on identical door B later on in the game.
- The ending is a bit lame, compared to the rest of the game.
- The insanity system is a little strange: sometimes, it's not clear where darkness ends and light begins. So, you'll be going slowly insane 6ft away from a candle, but one step closer and you'll be fine.
The Pro's and Cons of Modern Warfare 3
Written By: Mia
I picked this game up about 12:30am this morning, and rushed home to play it. Now, granted I had my hopes up HIGH. I can thoroughly say; I was NOT let down.
This game, my god, it's so fun. It's fast pace, seems new (newer than the old style of playing) and just so goddamn entertaining I don't know what else to think. I love it, it's so much better than MW2 and millions times better than Black Ops. It plays like CoD4, but new. The aesthetics look like CoD4, but shinier and more sleek than prior.
These are, as said, my personal thoughts and are subjected to what I've thought of the game. I'd rather not see any fighting break out because of them, but I kinda expect it to happen even if I don't post my thoughts. I just like this game. It's the first shooter I've played in a while that is actually INTERESTING.
Visually stunning, brilliantly choreographed fights and action but, disappointingly, not much else.
Written by Isilwen
The trailer for this movie pretty much sums up everything it has to offer. From that short preview, condensing the one hour fifty minute film into two minutes, the viewer gets to see that the film looks great visually, has some fast paced action and kick-ass fight scenes, a few big names appear in the film (such as John Hurt and Mickey Rourke) and last but not least, some very good looking actors do too. Those ingredients alone would make any movie-goer who’s looking for a solid action flick want to go and see the film; I know it got me pumped. However, while the film did deliver on what it promised in the trailer, I was disappointed by the lack of character development, some poor acting from certain people, and the fact that all of the action you see in the trailer is eighty percent of what you see in the film. Plus, if you’re somebody who is a fan of Greek mythology, I’d put aside the fact that the film will not stay true to the mythos before you even settle down to watch it, otherwise you will find yourself shouting at the screen, “that’s not how it happened!”.
Immortals begins with a narration from John Hurt who plays the character of an old man who has been training the hero of the film, Theseus (Henry Cavill), from when he was just a young boy. The narration gives a brief history of the battle between the Gods and the Titans, about how the Gods won that struggle and gained a place upon Mount Olympus whilst the Titans were imprisoned in the bowels of Mount Tartarus, never to be released. We are then given an introduction to the plot at hand, of King Hyperion (Mickey Rourke) and the Epirus Bow, a weapon of unimaginable power forged in the heavens by Ares. King Hyperion has gathered an army of massive power and is slaughtering his way through Greece in search of the bow. He who wields this bow will have the power to unleash the Titans and wage war upon humanity and annihilate the Gods. The Gods however have vowed never to interfere in mortal conflict, so a peasant named Theseus, chosen by Zeus, remains their only hope in stopping Hyperion and the release of the Titans.
The fact that I was disappointed in some aspects of this movie doesn’t mean to say that I think it’s a poor one. As I’ve stated, visually the film is stunning to look at. The colours are so vivid and everything from the environmental aspects to the blood and carnage of the fight scenes are great to look at. Then there are the action and fight scenes themselves. Each one is thoroughly entertaining and makes you want to get up and kick some ass yourself. There is a scene where the God Poseidon intervenes when Theseus and his small group are set upon and are about to be attacked. Poseidon jumps from Mount Olympus and flies through the heavens, smashing into the sea to create a huge tidal wave and obliterate the enemy. This is a great action scene as it’s so intense and the theatre literally shook with the noise. It’s scenes like those that really get you absorbed into the film.
The fight scenes again are so excellently choreographed and fast paced that you won’t be able to tear your eyes away from the carnage that they create. If you liked the fight scenes in 300 then you will like these too. Merged with slow motion fragments so we can see the smash of a skull or the breaking of bones so clearly that we’ll wince in pain along with the victim, they really are one of the high points of the film.
Having said that, the film did have its downfalls. A lot of the action I found I’d seen in the trailer and while I understand that they need to show the best bits in order to entice viewers, don’t give everything away, we want to see something new! The story was easy enough to follow and kept me interested, however the character development was practically nil on this one. Yes, this is a more action focussed film, so much so that there is little room for character development, but I still actually want to care about what happens to them, especially Theseus and the Gods, but I found myself pretty indifferent to their fate.
The acting was done well enough, Hurt and Rourke giving solid performances as usual. Having never seen Henry Cavill in anything else, he again gave a pretty solid performance and held his own as the lead role. My main gripe with the acting was from Freida Pinto who plays Phaedra, or The Oracle. She was truly awful and wooden. I wanted to give her a chance after seeing her in Rise of the Planet of the Apes, which I didn’t think she was particularly good in, but to be fair to her, she had hardly any material to work with, while this was a role she could do more with and yet again was very one dimensional. She is beautiful, however, so I suppose that was one of the main reasons she was hired.
My main (and huge) disappointment with Immortals, though, was the portrayal of the Titans. When I hear the word ‘Titans’ it conjures up images in my mind of huge and horrific beasts with unimaginable power, but in this film they were the same size of the average human being and were running around like wild, zombified, tribal people a far cry from what they are actually supposed to look like. While I’m not denying that the battle between the Gods and the Titans was good to watch, I was still sorely disappointed in these pretty average looking beasts that were supposed to be a threat to humanity. I just didn’t get the feeling that they were capable of earth shattering destruction and didn’t feel in awe of them at all.
All in all, this is a good movie to watch if you’re looking for an entertaining one hour and fifty minuets. It will give you brilliant action and fight scenes, visually beautiful scenes and get your blood pumping and a kick-ass feeling. But it lacks substance, good characters and has a few plot holes and farfetched moments here and there. It also gives a pretty disappointing portrayal of the ultimate threat, the Titans, and if you’re a traditional Greek mythology buff, you may not like the makeover they’ve given the Gods either. A great one time watch, but ultimately, in the long run, pretty disappointing.
Nov 27, 11 at 5:21am ^Literature and Writing
Written By: DC Sniper
Looking down upon the smoking village that the full moon’s rays illuminated, two concealed figures observed the massive dragon that remained at the village center, rooting out any traces of life. The dragon’s size contributed to his ferocious roar that echoed throughout the valley, sending a sign to all life that this territory was his and was not to be contested, unless death was preferred. Without saying anything, the two descended the blazing hillside, shrouded by padded leather armor that was dyed to an infernal blackness. The armor would not save them from anything the dragon could do to them if detected. Rather, the armor would give them a second chance if the two were slower-than-usual to dodge anything in their upcoming encounter. Among their armaments were dozens, if not hundreds of knives arranged alongside every conceivable space on their armor and a strange, concealed flask that contained a purple fluid that was given to the apprentice, while the master had a wooden cage secured onto his back.
Moving with the stealth and speed of a fox in the blazing inferno, any onlooker would have dismissed it as a mere shadow or his eyes playing tricks. But there was no onlooker. Not a living thing that dared remain in the forest knew of their intrusion. In the scorching heat of the forest fire, not a single drop of sweat was shed, nor did their breath grow weary or heavy from their sprinting.
As they sprinted down the hillside, they took solace in their individual thoughts that something might go wrong; something going horribly awry against this dragon that would no doubt kill either of them instantly. The thrill of a hunt going wrong and having to improvise on the spot with what resources the survivor had left was an immense rush that, while unfortunate, made it all the more worthwhile. The master and apprentice may have had a personal relationship in some form, but on a mission, there was no such thing. Every such pair worked like this, and reacting emotionally toward the sudden, and often unexpected, death of the master or apprentice would cost the other their own life in sheer reaction.
Admiring the relaxing sound of roaring flames that grew wildly, yet seemingly steady, the two continued along a makeshift hunting trail toward the outskirts of the village. In what seemed to have been seconds, they began treading upon the ends of the forest- where the village began, or remained. The two stealthily drew their masks that covered most of their face to mask their breathing. Many agents had been detected simply because of their breath and killed before their mission could truly begin. Through much trial and error, the price being lives, the apprentice’s master had finally found a way to filter their breathing a decade ago.
With a sudden panicked motion of the elder’s and, the two froze. It was as if the fires behind them had been commanded to stop. The crackling intensity of the fire could not be heard. The falling trees behind them made no sound. They stopped breathing, straining themselves on the urge to do so instinctively. In a split-second the two scattered into the forest together as a huge vortex of flames enveloped the path they were present on just moments ago. Roaring into the forest below, the dragon had detected the assassins and was prepared to burn the entire landscape to ash to kill them.
Finding themselves relentlessly pursued by the dragon, they knew that they would be outlasted by the dragon in endurance or simply hiding spots. As the duo fled throughout the mountainside forest, they realized that they needed to scatter and flank the dragon. Glancing briefly at each other, they separated- the apprentice took to the river while the master dashed for the village.
Crouching down by the riverbed, the apprentice glanced toward the ashen sky and saw that the dragon had taken to the skies in search of the intruders. Watching carefully, the apprentice slowly maneuvered her way to the riverbed with the smallest movements she could make. With remarkable, discerning hearing the dragon immediately stopped his scanning of the area and glared at the riverbed, looking for anything out of the ordinary. Freezing in place, the young apprentice saw a half-flooded well tunnel that would…
Looking around at the charred mixture of rubble and molten rock, the elderly master glanced at the dragon, seeing it dive down towards the river and incinerating the whole area in a column of fire. Undeterred, the master swiftly looked around the village and saw that the fires here were dying down. Ensuring that the dragon had no eggs lying about, the master drew his imbued blade and vengefully began sprinting to the river as the dragon roared victoriously into the moonlit sky.
To all you writers! Yes, you!
Written By: Mewtwo45
Okay, so let's just get a small thing out of the way first; I have nothing against comics. They're great feature to the PokéFiction Forum, and they're a great way to relax and kill time. However, I have notice that almost every thread in there is a comic. We need more FanFictions and Role-Plays, and that's where you, talented writers, come in.
We need just a bit of extra time for you to either make a fanfiction, or host a role-play. Even if you have a small knowledge of Pokémon (even though you might need to go over some of the basics of it ;P), all writers a very welcome. Just make sure to read over the PokéFiction Manuel, and maybe post a few times to get the gist of the forum. Join a few role-plays, read a bit of FanFictions, and look at the comics this forum has to offer. Once you're ready to kick off, well, kick off your writing!
So what to write about, or a plot for your role-play? Well, anything to do with Pokémon! Related to Gym Leaders, Contests, or even going on that adventure, beating the Elite 4, and becoming that one Champion. And don't forget loveable characters, and events that will really excite you! Let your imagination run wild!
So some things you may need for a fanfiction?:
Nov 30, 11 at 4:15am ^Arts and Graphics
Do You Like To Take Pictures?!
Written By: Justin
Have you ever taken a camera or phone up and peeked into the lenses of said device? If you're looking for constructive criticism and/or a place to publicize your photographs, check out Neoseeker's Photography Forum and, in particular, the Photography's Championship Thread! Members are at an extreme low, and being able to rope a few more members would be really beneficial for the forum! No prior skill is needed; just a camera and some creativity!
Say Hello to the Forum! Hope to see you there!
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