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Topic: Create a Pokemon game
Dragon Swordsman
Shin sekai no Kami
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Dragon Swordsman's profileDragon Swordsman's neohomeEmail Dragon Swordsman
total posts: 2570
since: Jan 2005
Mar 29, 08 at 9:49pm
re: Create a Pokemon game

I removed the rest of my post as I was thinking of editing those scenes in my story again later, and I was thinking of not mentioning those changes until they are complete.



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OverLord of Chaos
Chaos Cannon!
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since: May 2007
Apr 05, 08 at 12:36pm
...

On my website I have posted some information about Liquidman's attacks, as well as the Nightstalker of ChaosGraveyard and King Muk of Purple Woods. Liquidman is going to be different in my story than he is in yours, and in fact he will be an extremely confident and powerful machine, easily able to fight with even the most powerful opponents without even getting impressed by their powers. Instead, he'll just be toying around with them and humiliating them with the fact they can't damage him, much like God Eneru did in One Piece. By the way, when I first posted his moves he used to have a technique called Metal Gravity, but then I changed it to a different ability known as Metal Regeneration.

Also, I had been a bit busy, but I've now posted a new part of my story, and finished that which I had left unfinished before. I had mentioned somewhere in the past that the Lizard Demon was known as Dragon Demon by the humans, but I've decided to change that (although I have not edited the part where he's referred to as the Dragon Demon yet, but I'll do so later).

Here is some information about Team Devastators:

Team Devastators



Team Devastators consists of three machines and a ghost of Chaos Planet. The three machines are RoboAlakazam, Gunchamp, and MetalGolem, while the ghost is a Gengar. Those four beings are very powerful individually, but they like to work together in order to enjoy the numerous advantages cooperation offers to them. The leader of the team is RoboAlakazam, as he is the one who started the team and got the other three to join up all together into a team. He also assists the team the most with his psychic powers, although Gunchamp, MetalGolem and Gengar also help each other and RoboAlakazam when they need to. Because of their incredible powers and abilities, the members of Team Devastators rarely are in trouble even when they fight a battle alone. But by combining those powers and abilities and covering up each other's weaknesses, they become nearly invincible and unbelievably destructive.

Here is some information about the members of Team Devastators:

RoboAlakazam

RoboAlakazam is the leader of the team and its most intelligent member. In fact, he is one of the most intelligent beings on the entire Chaos Planet, and he also possesses unbelievable amounts of knowledge and analyzation skill. He has a metal body consisting of yellow parts connected together with green parts. The green parts actually have powerful magnetic powers that connect the yellow parts together. However, at his will, RoboAlakazam can easily disconnect his body from the green parts and make any or all individual parts of his float in the air with his powerful psychic powers. His black hands are also connected with his green forearms, and RoboAlakazam can make those disconnect as well. However, there is something special about RoboAlakazam's black hands. They are made of unbelievably compressed black metal powder, to the point where each hand weighs no less than 50 Tons. While this is a weight physically impossible to lift for most normal creatures, RoboAlakazam effortlessly keeps his black metal hands connected to his wrists thanks to his specialty, his psychic powers, which is the ability to control just about anything he wishes just with his thought. RoboAlakazam's psychic powers are amongst the greatest on Chaos Planet, and they come a close second to those of MetalMewtwo. RoboAlakazam also has some excellent skills in electromagnetic power, being able to use some excellent electric-element attacks, as well as magnetically control the compression and density of his black metal hands. For example, he can decrease their density by a great amount and change them to huge black iron powder clouds, whose movements and shapes he can control for various uses that can be extremely devastating.

Here are some of RoboAlakazam's attacks:

Psychic: Uses his psychic powers to take control of just about anything he wishes, and inflicts damage on his enemy in various ways.
Confusion: Attacks the enemy's mind with psychic power, giving them a powerful headache that makes it difficult for them to focus on the battle, and therefore greatly hinders their performance.
Recover: Heals and regenerates any damage on his body. If any part of his metal body is destroyed, he can always use some of the much metal of his dense black metal hands.
Teleport: Disappears and instantly reappears from one location to another, regardless of distance or accessibility. Besides himself, he can also teleport other living beings and objects.
Kinesis: Uses his psychic powers to make enemy attacks miss, or redirect them at the enemy.
Mind Reader: Reads the enemy's mind, seeing through their movements, thoughts, and strategies.
Thunderpunch: Attacks the enemy with a powerful electrifying punch, possibly paralyzing them.
Thunder Ray: Positions his hands one on each side of his enemy. The hands then point their index fingers at the enemy and generate a ray of lightning between them, which zaps the enemy continuously and keeps them stunned as long as this attack is in effect.
Shock Wave: A fast and unavoidable electric wave attack fired from his spoons.
Thunder Wave: A light jolt of electricity that paralyzes the foe.
Iron Sand: Decompresses his 50 Ton heavy hands into two enormous clouds of black metal powder. Then he can use this black powder known as Iron Sand for various offensive and defensive purposes. He can send the iron powder like a tsunami crashing on the enemy, compress it into huge metallic objects that he throws at his opponent to crush them, deflect enemy attacks with waves or walls of iron powder, rain a barrage or black metal bullets upon his foes, surround opponents and make the Iron Sand implode on them to obliterate them, or just use it to hold the enemy in place with some of the Iron Sand while the rest shapes into deadly weapons that kill them while they can't move.
Future Sight: Releases some psychic energy that travels away from the battlefiels, only to return in a later time to attack the enemy when they aren't suspecting. The attack usually takes the form of various beams of energy flying at various speeds and hitting the enemy.
Psybeam: Fires a beam of psychic energy from his eyes or his spoons.
Comet Punch: Punches the enemy with his 50 Ton hand, with the force of a comet.
Finger Jab: Impales the enemy effortlessly with his finger.
Cutlass Spoons: Transforms his spoons into pirate cutlasses, which he then uses to slice up his enemy. Those cutlasses are special, and they deal sonic damage in addition to cutting damage. So for example, if RoboAlakazam slashes a cutlass at the enemy, but the enemy move back and avoid it, they are still damaged by a radiating sonic wave emitted by the cutlass as it slashes. RoboAlakazam can either have a normal sword fight with his hands attached, or he can detach them and control them as they float in the air with his psychic powers, and have a ranged sword fight in similar fashion to ChaosPiedmon.
Slicing Sound: Cuts the air with his sword, and sends out a slicing sound wave at his enemy. This sound wave causes both external and internal damage, as the sound passes through the outer physical defenses, such as armor, and cuts into the victim. In addition to that, the slicing sound makes a loud, screeching noise as it travels in the air, and the enemy feel that sound flowing through their bodies and echoing insanely loudly into their ears as the sound also travels through them and causes them horrible damage. Even before hitting them, the noise is so distracting that it lowers the foe's defenses and causes them damage more easily.
Lightning Sound: Same as Slicing Sound, but RoboAlakazam also releases a stream of electricity from his cutlass at the same time. So, in addition to sound damage, the enemy also suffer heavy electricity damage as well, which may leave them paralyzed.
Sonicboom: Unleashes powerful sonic waves from his spoons at the enemy, damaging them without resistance. These sonic waves are emitted at an insanely high frequency, and they blow the enemy with incredible power, as if they are being struck by some huge explosion.


Gengar

Gengar is the most shadowy, stealthy, and tricky member of Team Devastators. He is a ghost completely immune to physical attacks, and almost immune to elemental attacks as well. Elemental attacks are able to damage him, but it is really difficult, as they just pass through his ghostly body and do only 10% the damage they normally would. In fact, Gengar does not even get wounded, just weakened extremely slightly by elemental attacks, and he can take incredible amounts of them and still just stand there smiling evily as if nothing is happening. This ability to allow attacks to fly through harmlessly is, in fact, a trait of all ghosts of ChaosGraveyard, making them extremely hard to defeat. It also allows them to freely fly through physical objects, which means they can hide into the environment with great ease. In addition to these skills, the ghosts also have the ability to become invisible, and so does Gengar as one of the ghosts. Gengar also has the ability to create the illusion of himself looking different, like a transformation, and he also uses various other delusive and shadowy techniques, such as Hypnosis, Night Shade, and Nightmare. He can also attack the enemy with powerful Shadow Balls for direct damage, and freeze them with powerful ice-element techniques he likes to use.

Here are some of Gengar's attacks:

Lick: Licks the enemy with his huge tongue, leaving them shivering and paralyzed.
Confuse Ray: A sinister ray suddenly hits the enemy from above and confuses them.
Night Shade: A small purple flash of light happens, blinding the enemy for a second, and then the battlefield starts darkening until it becomes pitch-black. Then, in the darkness, Gengar attacks the enemy with multiple purple shadows that strike the foe down.
Hypnosis: Releases some hypnotic waves from his eyes, which put his enemy to sleep.
Dream Eater: A shadowy entity same as Gengar flies of Gengar's body, and then it flies through the body of a sleeping enemy, devouring their dreams in the process. The shadowy entity then returns to Gengar and gives him the energy that was drained from the foe's dreams.
Nightmare: Against an enemy who is asleep, Gengar makes them experience a terrifying nightmare, which very rapidly consumes their energy.
Double Team: Creates illusory copies to raise his evasiness.
Shadow Punch: An unavoidable punch that is thrown from the shadows.
Shadow Ball: Creates a powerful sphere of compressed dark energy and throws it at his enemy, striking them in large explosions of darkness.
Darkness Beam: Fires beams of darkness from his eyes or hands.
Shadow Wave: Releases a shadowy wave that darkens the area where it spreads at and strikes foes like a strong, weakening wind of darkness.
Chill Wave: Releases a cold wave that freezes the enemy in an instant.
Ice Punch: Delivers an extremely dangerous freezing punch at the enemy.
Curse: Uses half of his energy to cast a curse on his enemy, which drains 1/4 of their energy every 30 seconds.
Mean Look: His eyes glow red and then he looks into the enemy's eyes, paralyzing them with his mean look.
Ghost Illusion: An illusion in which he makes his appearance look different, like a transformation. He can even become invisible.
Negative Hollow: Releases a translucent ghost-like entity resembling himself from his body, which flies through an enemy and instantly drains all their will to live, leaving them slumped on the ground regretting even being born, rendering them an easy target. The ghost-like entity can also split into more ghosts in order to affect more opponents at once.
Body Possession: Flies into an enemy's body and possesses them.
Haze: Creates a black haze in the area, which limits visibility. At Gengar's will, the haze can darken even further, as much as to even turn the place pitch-black. This haze also improves Gengar's performance in battle, as it increases his movement speed and the speed at which he performs attacks depending on the darkness's thickness. In pitch-black darkness, Gengar's speed rises to the speed of darkness itself, the greatest possible speed in existence. In addition to that, the haze of darkness also slowly drains the energy of non-dark-element foes.
Ghost Strike: Used after Haze. Gengar unleashes a flurry of Shadow Punches at the enemy while moving around them at darkness speed, in order to strike from all directions.
Perish Shot: A much larger and more powerful version of Shadow Ball, which first explodes, and then implodes and sucks things caught in its previous explosion like a black hole. Useable after Haze.


Gunchamp

Gunchamp is the strongest member of Team Devastators. He can lift 1,000 times his own size, which is 100 Tons. So, Gunchamp is strong enough to lift 100,000 entire Tons. With such insane strength, Gunchamp can easily overwhelm just about any opponent in close combat, and he can ever rip entire buildings off their foundations on the ground and hurl them at his enemy, with one hand and no effort at all. He is also extremely tough and very resistant to damage, as his body is made of huge amounts of greatly compressed metal of the finest kind in existence, which can only be found on Chaos Planet. With his huge weight and strength, he is easily one of the most powerful hand-to-hand fighters on Chaos Planet, who can punch holes into mountains and take the hugest explosions from point-blank range and only feel them stinging the surface of his body a bit, and not even taking a step back or being blasted by attacks due to his huge weight. Aside from his supreme physical characteristics, Gunchamp is also an expert at the use of all sorts of weapons. In the large backpack he carries on his back, he has all kinds of weapons capable of great damage. On the left side of his backpact, there is a purple hose which can blast pressurized acid at the press of a button on the hose, while at the right side of the backpack there is a similar in shape but red in color hose, which acts as a flamethrower. Those hoses can be pulled out of the backpack so Gunchamp can use them properly, and when Gunchamp releases them from his hand they withdrew back into their previous positions with an internal mechanism of the backpack. With his destructive weapons and stunning strength, stamina, and endurance, Gunchamp's intimidating presence instills fear into many lesser beings who make the mistake of getting on his wrong side.

Here are some of Gunchamp's attacks:

Strength: Uses his extreme strength with various ways to attack the enemy, for example to single-handedly rip a building out of the ground and hurl it at them, or grab the victim with his strong arms and break them up.
Fissure: Stomps the ground with unbelievable power, creating an extending crack so huge that it can swallow up an entire village.
Mega Punch: Sends his enemy flying with a punch.
Mega Kick: Kicks the enemy with diamond-crushing force.
Dynamicpunch: An explosive punch which blasts and confuses the enemy.
Focus Punch: Focuses on his target for some seconds, and then strikes them insanely hard with an unbelievably powerful punch, able to shatter an entire mountain in an instant.
Cross Chop: Destroys his enemy with a cross chop able to slice steel effortlessly.
Arm Thrust: Thrusts his hand at the enemy, impaling through their body with characteristic ease.
Submission: Drives the enemy to the ground and holds them to submission with his superior strength.
Vital Throw: Grabs the enemy and throws them on the ground with extreme force to destroy them.
Seismic Toss: Grabs the enemy with his hands, jumps extremely high in the air, does a few front flips while still holding the enemy, making them dizzy by the spins, and then divebombs back at the ground, slamming the enemy down first with such power that it causes a shocking earthquake.
Karate Chop: Sweeps his enemy with a swinging chop of his hand, easily able to send their head flying off their shoulders horizontally, or split them in half vertically.
Low Kick: A powerful kick below the waist, which can easily make the enemy flinch.
Submachinegun Storm: Grabs four submachineguns from his backpack and overwhelms his enemy with a storm of hundreds of bullets.
RPG: Grabs a rocket launcher from his backpack, and blasts his enemy with a highly destructive explosive rocket. He can blast normal missiles or specially designed missiles which follow the locked target until they hit.
Sniper Shot: Shoots his enemy from a great distance with his sniper rifle, usually aiming for a vital spot whose destruction would mean instant death.
MH5: Uses a weapon that shoots off a poison-gas bomb which could exterminate a town.
Assault Rifle Attack: Charges at his enemy while shooting at them repeatedly with an assault rifle.
Gatling Gun: Pulls out a large, heavy minigun from his backpack, and shoots his enemy at 18,000 rounds per minute. The bullets of this weapon pack extreme force, each of them being able to heavily damage steel, and many together reducing the target to nothing in less than a second.
Grenade Throw: Throws an explosive grenade at his enemy. The explosions of Gunchamp's grenades are powerful enough to blow whole large buildings to rubbles and dust.
Burn Bomb: Throws a molotov cocktail at the enemy, torching them.
Smokescreen: Throws a smoke bomb in the area, which starts releasing a smoke that quickly fills the place and reduces visibility.
Flamethrower: Shoots extremely hot flames at his enemy using the hose to the right of his backpack.
Acidthrower: Shoots insanely corrosive and dangerous pressurized acid at his enemy using the hose to the left of his backpack.
Grenade Launcher: Uses a shotgun-like weapon that shoots grenades to blast his enemy.
Shotgun Murder: Brutally obliterates the enemy with a very close shot of his shotgun, usually from point-blank range, resulting in instant death.
Execution: Sticks a pistol against the head of a defeated foe, and finishes them off with a point-blank head shot.
Combat Knife: Attacks the enemy with a knife, usually from an ambush to stab or cut them at a vulnerable spot.


MetalGolem

MetalGolem is the toughest, most defensive member of the team. He has a nearly unbreakable hide of ore consisting of 50% rock and 50% metal, and his body is made of unbelievably hot lava, which is invulnerable to physical attacks as it just regenerates if it is damaged. The lava of MetalGolem's body is also insanely hot, to the point where nearby water evaporates at his presence. His extremely tough hide of metal and rock also absorbs electric attacks because of the matal, and cancels them out with the rock. And the dark energy he has in his body like all other beings of Chaos Planet helps to easily cancel out any attack MetalGolem receives. Apart from being the most defensive member of Team Devastators, MetalGolem is also the heaviest one, as he weighs 1,000 Tons, ten times more than Gunchamp. The fact that he can stand on his feet and walk at this insane weight shows his unbelievable strength, which is the second in the team after Gunchamp. However, he is rather slow, but he can move fast by withdrawing into his spherical hide or rock and metal and roll on the ground. MetalGolem specializes in gigantic explosions he causes from his body, devastating flame and lava attacks that burn and melt the foe, as well as powerful rock and metal techniques able to overwhelm and crush even the most defensive enemies.

Here are some of MetalGolem's attacks:

Defense Curl: Hides into his spherical body of nearly impenetrable metal and rock, taking even the most powerful attacks without a single scratch.
Earthquake: Stomps the ground, causing a powerful quake whose force even strikes the enemy.
Flamethrower: Breathes flames to attack his enemy.
Fire Punch: Engulfs his lava hand in flames and punches the enemy with his burning fist, setting them on fire.
Fire Blast: Shoots his arm like an extremely thick stream of extremely hot flames and lava to incinerate his foe in an instant.
Rock Blast: Shoots large boulders of 50% metal and 50% rock from his body at the enemy. Those boulders are actually parts of his spherical body, but they regenerate instantly after being shot.
Explosion: Creates a gigantic explosion around his body, razing and setting ablaze everything in the explosion's range except MetalGolem, who is unaffected by it.
Rock Slide: Huge boulders erupt from the ground and rain down on the enemy.
Rock Tomb: Many huge rocks arise from the ground from all sides of the enemy, trapping them between them. Some of the rocks then fall on the enemy and bury them alive.
Fire Spin: The earth quickly cracks in a circle around the enemy, and a huge fire wall arises from the crack, encircling the enemy and trapping them.
Rollout: Rolls up and starts rolling at the enemy to strike them with huge force, using his 1,000 Ton heavy body.
Body Slam: Jumps high in the air and lands on the enemy with his extremely hard and heavy body, crushing them.
Blazing Comet: A combination of Rollout and Body Slam, during which MetalGolem also engulfs his body in insanely hot flames coming out from between the rock and metal parts of his body, and creates a huge explosion as he crashes onto his foe.
Earth Trap: Traps the victim inside a self-repairing dome of earth, which also has much metal and rock and therefore is extremely hard to damage. MetalGolem is able to absorb the energy of anyone trapped inside, weakening the foes and strengthening up himself.
Overheat: Engulfs himself in huge flames as he raises the temperature of his body unbelievably, something which also quickly raises the temperature of the area around very much, and things start to catch on fire by themselves just because of the extreme heat. Everyone in the affected area also get weakened by the heat, and embers start randomly filling the atmosphere and flying up a bit before fading away.
Eruption: Makes the ground erupt in a huge pillar of lava and flames, instantly melting the enemy who were standing above the place of the eruption.

This message was edited by OverLord of Chaos on Apr 12 2008.



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Fear the power of Chaos!
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Dragon Swordsman
Shin sekai no Kami
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Dragon Swordsman's profileDragon Swordsman's neohomeEmail Dragon Swordsman
total posts: 2570
since: Jan 2005
Apr 05, 08 at 7:56pm
re: Create a Pokemon game

I have made some changes to my story:

- I renamed the title of chapter 39 of my story to "The Fourteen Truths About Justice", and I added a scene where Liquidman goes to the top of Mountain City and sees the Fourteen Truths About Justice there at the beginning of that chapter. I added that scene as it gets referred to later on in the current arc of my story. In that chapter, I have also replaced Seigi's quote when he said that justice will always win, to a quote in which he refers to one of the statements listed on the Fourteen Truths About Justice. There also used to be a scene in chapter 39 of my story in which Liquidman was fighting with two armored Scizor inside the Wind Temple, but I moved that scene to the beginning of chapter 40.
- I have edited chapter 47 of my story to add a quote when Liquidman remembered his resolve and thinks back to one of the statements of the Fourteen Truths About Justice, which inspired and motivated him to complete his goal to collect all six fragments of the Key To Heaven.
- I have completely edited the fight between Rance and ChaosPiedmon in chapters 67 and 68, as I did not like the way the fight went previously, nor did I like the conversation between Rance and ChaosPiedmon at the start of that fight.



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OverLord of Chaos
Chaos Cannon!
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OverLord of Chaos's profileOverLord of Chaos's neohome
total posts: 2134
since: May 2007
Apr 12, 08 at 3:21pm
...

I edited my previous post to mention information about Team Devastators. I've also changed Liquidman's 50,000 Ton Hammer and 10,000,000 Ton Press attacks to make them lighter.

I have also mentioned a new area of Chaos Planet, called Underground Lava Rivers, where another important machine known as ColossalRhydon lives resting inside a huge lake of lava extremely deep under the ground. I've also made UltimateBrachiomon smaller, being 1.5 times larger than a Brachiosaurus instead of 6 times as large as one. I am planning for those two and Machinedramon to be known as the Three Ultimate Dragons, and they will have weapons of incredible power constructed by Overlord GAIA himself and installed on them as single parts of their bodies. Those weapons are Machinedramon's left claw (the Power Claw), UltimateBrachiomon's axe-tail (the Power Axe), and Rhydon's horn drill (the Power Drill). These weapons amplify those machines' power by 10,000 at their will when they attack with them.

I might also write up some stuff about the Four Legendary Blades and how they work. For example, ChaosPiedmon's Trump Swords can cut anything anytime, but only when ChaosPiedmon's wishes so. Otherwise, if they were to always cut anything they touch, they wouldn't be able to be held in their cases on ChaosPiedmon's back. I also want to have ChaosPiedmon have normal sword fights for fun for a while, before surprising his foe with the revalation of his swords' true power. I'm also going to change the battle of ChaosLord and ChaosPiedmon a bit to display the true power of those swords, which I hadn't thought back when I wrote that battle.



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945053
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total posts: 3
since: May 2008
May 05, 08 at 2:06pm
re: Create a Pokemon game

hey are you really making a pokemon game like the one i mean that where people can play online? if do, here is my email address (jaskaran07@hotmail.com) i will try to help you get some images and other stuff.

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945053
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total posts: 3
since: May 2008
May 05, 08 at 2:09pm
re: Create a Pokemon game

hey are you really creating a pokemon game the one where people can play online. if do then here is my email adress (jaskaran07@hotmail.com). i can help you by getting some images and sending it to you or information

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Dragon Swordsman
Shin sekai no Kami
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Dragon Swordsman's profileDragon Swordsman's neohomeEmail Dragon Swordsman
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since: Jan 2005
May 13, 08 at 3:28am
re: Create a Pokemon game

I have made many changes to the information on the Ten Holy Elites and other characters I created. Here is a list of the changes:

- I have edited Dragonaurus's sprite to make the blue half of his body darker, as I think this makes him look much cooler than before and makes him more resemble the way I've always imagined him to be.
- Rance's sprite was replaced with a Manga picture, as I think he looks much cooler in the current picture.
- I have edited the information about the way Rance fights and changed it completely. Rance now usually fights while standing on the head of DeltaDragon, a huge serpent-like dragon who looks like a gigantic Dragonair, except he is dark green where a Dragonair is normally blue, the spheres at his neck and tail are green like an emerald, and his ears and horn are gold. This was inspired by an extremely awesome scene with Lance of the Shitenou's first encounter and fight with Yellow in the Pokémon Special Manga, in which he fought while standing on his Dragonair's head and commanding it in battle, while controlling the weather, having his Dragonair blast Hyper Beams which can change directions and having his Dragonair skimming the skies as if they are the seas. However, in my story, Rance also attacks the enemy himself as well, and he does this more often as the battle gets more serious. I have also made a list of attacks which Rance's DeltaDragon can use, other than all the attacks which a Dragonair can use. I have also removed the ship which Rance had before.
- I have mentioned that the two pistols Kuroi carries in his pockets are Desert Eagles, and they are also infused with much spirit energy, enabling them to shoot through objects far harder than ones which ordinary guns without spirit energy can shoot through. This also explains how Bulblo, a very strong Holy Creature of Heaven was able to be harmed by a shot from one of Kuroi's Desert Eagles in chapter 5 of my story.
- Megapower and Ultimate Ice Blast were added as moves for Holyta.
- Demon Punch, Demon Kick, Demon Dive, Raptor Boost, Ultimate Soul Blast and Ultimate Slash were added as moves for Mag.
- Shadow Wing and Mask Release were added as moves for Yamix. I have also added an alternate version of the move Divebomb for Yamix.
- I have mentioned that the extremely hard mask which Yamix wears on his head (which was originally inspired by the mask which the Helmaroc King wears in The Legend of Zelda: The Wind Waker, which Link needs to shatter with his Skull Hammer in order to defeat the Helmaroc King) serves not only as a defense to protect his head from enemy attacks, but it also serves as a seal which normally stores 80% of Yamix's power. Like Kenpachi's eyepatch in Bleach, if Yamix's mask is shattered or removed (which can be at or against Yamix's will), Yamix's spirit energy level and power becomes far greater than before. This idea of Yamix's mask serving as a seal which limits his power was something I only thought of while in the middle of writing chapter 114 of my story, which contains a part of a huge fight involving Yamix. Now, all of the nine Holy Elites other than Dragonaurus have a power-up move (Rance's Army of The Billion Dragons, Kuroi's Holy Black Cannon: XM214, Yaiba's Blade of Hell, Holyta's Megapower, Mag's Blood Saw, Yamix's Mask Release, Vaiknite's Triple Dragon: Ryuutetsu, Seigi's Ultimate Justice and Rika's Spear of The Goddess), and the Four Seraphim even have two power-up moves counting Angel Transformation. Meaning that those nine Holy Elites do not start off a battle at full-power. For Dragonaurus though, I prefer to have him always at full power (yet he does not cause unnecessary disturbances to the environment with his spirit energy, despite the fact that the level of his spirit energy is second only to Ryuumaru's in power and capacity, due to his great control over his energy), like the other five Pokémon Gods.
- I gave a name to Vaiknite's horse, Epona.
- Vaiknite's Ultimate Slash attack was renamed to Great Slash.
- Megahorn was added as a move for Ryuumaru's Dragonite.
- Devolution Beam was added as a move for Hinakaze.
- I have edited Ryuumaru's movepool to get rid of his Iron Sand techniques, as I believe they don't suit Ryuumaru. In addition to that, I have made Ryuumaru's entire movelist neater, edited the description of some attacks such as Ice Dragon Blast and Indignation, removed a numbers of moves which I didn't like such as Ice Needles and added God's Hand, Heaven's Gate, Quickfreeze, Anti-Newton Beam, Holy Blast, Holy Ray, Holy Shield, Cancel, Lightning Explosion and Protecting Cape to his movepool.

I have also made many changes to some chapters in my story. Chapters 17, 18, 19, 20, 22 and 23 were edited heavily as I completely changed the many scenes in those chapters which involved Rance fighting, as Rance now fights while standing on the head of his DeltaDragon, so I completely edited his fights with Skizor (who he now disposes of much quicker than before) and RoboAlakazam. Since DeltaDragon is also present in the battle between ChaosLord against Dragonaurus and Rance, chapter 23 was also edited to mention that. As for chapter 17, the reason for its edit was to move the last scene in that chapter to the beginning of chapter 18. Aside from those edits in those chapters, I have also removed the ship which Rance had before, and when he and Dragonaurus first arrived on Earth to confront ChaosLord, Skizor, RoboAlakazam and the dinosaur machines, Rance is standing on the head of his DeltaDragon instead of on his ship. Also, in those chapters I edited, I changed many of Rance's quotes as I have found some really cool ones which suits him well. These many changes to Rance which I have made were greatly inspired by Lance of the Shitenou from the Pokémon Special Manga. On a slightly related note, I have also been starting to make some detailed plans about the past of many of the Holy Elites, and I was thinking of making it so that all ten of the Holy Elites were in fact beings who had met with Ryuumaru sometime during his journey to stop the Ancient Pokémon War, and they were all involved in that war either directly or indirectly in some way. Sometime much later in my story, I am going to have the entire Ancient Pokémon War story retold in much, much greater detail than what the Storyteller of Elf Village told Liquidman, as after all, he did not witness that story first-hand, so the details of what he can tell about the story is very limited (you'll be surprised by how and why this story will be retold later in my story). In the retelling of that story, I may even make it so that Rance used to be evil (although he considers his own actions to be justice in his own point of view), and led a huge army of Dragon Pokémon, with his goal back then being to destroy all of humanity and create a world only for Pokémon and himself (much like Lance of the Shitenou in the Pokémon Special Manga), as he despised humans for the way they started the Ancient Pokémon War and used the Pokémon as their slaves and tools for battle and making them suffer, and since the humans were the ones who started the ancient war, he believed that the world would come to peace if all humans were to be destroyed, as the humans were the ones who were source of evil, not the Pokémon to his point of view. I am thinking of making Rance one of the enemies who Ryuumaru encounters sometime during his journey, and his goal to create a world in which only Pokémon exists ends only after he gets defeated in a long battle with Ryuumaru, during which Ryuumaru convinces him of his wrongs by telling him that not all humans are evil, and then Rance flees from the battle to avoid being finished off (as otherwise Ryuumaru would have killed him anyway, as by the time they battled, Ryuumaru had already firmly held the belief that to convert from the side of evil to the side of justice is something which is so extremely rare to the point where it would be more beneficial to kill an evil person than believing that they will change), before proving to Ryuumaru that he converts to the side of justice much later when he comes to help Ryuumaru in another battle. With this, Rance will be one of the extremely few beings in the world who Ryuumaru and Heaven in generals acknowledges as having converted from being evil to being good, and he ends up changing into a different person who desires justice just like he did in the past, but his ideas of justice had changed and he now no longer wants to eliminate all of humanity. Despite looking back and knowing that he himself had once converted from being evil to good, he also shares the same point of view as almost all the beings of Heaven, believing evil people need to be eliminated. I am also thinking about making it so that Rance's Army of Dragon Pokémon which he built back when he was trying to destroy humanity later becomes a part of the beings of Heaven shortly after Heaven's establishment, and upon gaining spirit energy they later evolved into the dragon-type Holy Creatures who exist in Heaven today.

The fight between Ryuumaru and ChaosLord (Chapters 68, 69, 70 and 71) were also edited again. Much of the changes I made to those chapters were the cutting out of much of the talking that took place throughout that fight (the conversation between Ryuumaru and ChaosLord at the start of the battle was made considerably shorter than before and some quotes were also edited to suit the characters more, while many commentaries of the spectators of that battle were also removed in order to make the fight less boring, as I felt that that fight was way too slow-paced), while the other changes were made to the fighting scenes. The majority of the changes in the fighting scenes were made in chapter 70, most notably the scene following the part after Ryuumaru had grabbed ChaosLord by the right claw in mid-air, swung him and threw him to the ground, while other scenes that were changed in the other chapters include near the end of the fight. After ChaosLord destroyed Ryuumaru's golden energy fang attack, Ryuumaru attacked ChaosLord now with Holy Ray instead of Holy Arrow.



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OverLord of Chaos
Chaos Cannon!
true seeker (2K Remix)



OverLord of Chaos's profileOverLord of Chaos's neohome
total posts: 2134
since: May 2007
May 14, 08 at 3:43pm
...

I have mentioned much information about the Notable Machines on my website. There is still some more editing to be done though. I am planning to mention some information about Alphamon's Army of Machines as well as that of the Lich King (in the latter case, I even replayed The Legend of Zelda: A Link to the Past to remember Link's items and abilities, since he will be a member of the Army of Undead. I had also played this game in the past on GameBoy Advance, but my annoying brother killed my character once and saved the game, and this made me quit the game that time as I had wanted to finish the game without any deaths. Now I did so on my computer. By the way, in my story, the Master Sword has been corrupted by darkness, and now it serves evil instead of destroying it. Instead, it now obliterates good). I've also made some other slight changes:

-I changed the Massacrer's Sonido to Shadow Step, as I think it suits his theme better.
-I renamed ChaosMetalSeadramon's Tail Whip to Tail Swipe after seeing this card.
-I changed Vamdemon's Black Device to a technique called Bat Teleportation. I also mentioned that he only becomes VenomVamdemon if he is defeated in his normal form, and removed the part where I said specifically how much more powerful he becomes. I also mentioned that as VenomVamdemon he loses his intelligence and common sense, much like in Digimon Adventure.
-I've added Dark Focus Punch of Hell as a move for MetalLeomon.
-I mentioned in ChaosPiedmon's Quicksand technique description that even if it misses initially, a hand of sand comes out of the quicksand and grabs the victim to pull them into the quicksand by force.
-Some pictures have links if you click on them. For example, MetalLeomon's links to another, larger and more detailed picture of MetalLeomon. The one with the Lich King and his Army of Undead links to a picture with the names and pictures of all the beings in the Lich King's army (except the obvious Aerodactyl).
-I have added some links to pictures to Machinedramon's army and Alphamon's army in those characters' descriptions in the Chosen Champions page. Here is Machinedramon's army, and here is Alphamon's army. Here is a picture with the names of the members of Alphamon's army, and clearer pictures of them. I might later also post some strategies Alphamon uses with his army in battle, such as the phalanx formation with ChaosGallantmon and ChaosImpalers.

I also removed the Chaos page (which described how the universe was created from chaos) from my website as I didn't like something about that story.

Later I will also merge the information about all the Notable Machines into one paragraph, in order to get rid of those annoying advertisements which appear in the page. I might also move the information about the Chaos Generals' right-hand machines under the Chaos Generals themselves, and the same might also happen with Omegamon, Mummymon and Arukenimon.

Also I'll rename the Raichu-based dark beings of ChaosGraveyard to DarkRaichu. This might sound a bit random, but Raichu is actually one of my most favorite Pokemon and I wanted to mention that. DarkRaichu will use devastating electrical attacks like Raichu, and they will also unleash powerful punches and kicks of darkness.



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Fear the power of Chaos!
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ty_kingdom247
mentalists get paid 2 hear sh*t from you
ultra seeker



ty_kingdom247's profilety_kingdom247's neohome
total posts: 1280
since: Mar 2008
May 27, 08 at 4:36am
re: Create a Pokemon game

how does everyone make dos maps?

(the small ones)



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what starts with F and ends in U-C-K?

FIRETRUCK!
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Dragon Swordsman
Shin sekai no Kami
forum raider



Dragon Swordsman's profileDragon Swordsman's neohomeEmail Dragon Swordsman
total posts: 2570
since: Jan 2005
Jun 23, 08 at 10:36pm
re: Create a Pokemon game

Throughout the last month, I have been thinking and reflecting on the "Heaven and Chaos Planet" story which I have been writing, as well as the characters and ideas that I have been creating, such as Heaven, Hell, the Ten Holy Elites, and other stuff I have created in this thread (all of which are basically "extensions" of the Pokémon world, as with all the ideas such as Heaven, Hell and historical events in the Pokémon world such as the Ancient Pokémon War which I am creating, I am basically "expanding" on the Pokémon world and adding more depth to it), which my story is based on. After much thoughts, I have decided to make many huge changes to these ideas that I have created, as I do not like the way some of them are and I believe they must be changed. These ideas are changed so much that my story, which is based on those concepts, would need to be restarted again.

Here is a list of some of the most important changes I will be making to the concepts of Heaven and Hell, as well as some other ideas I created:

- Hell no longer exists, as the Great God Ryuumaru sees absolutely no point in its existence, since he is completely indifferent to what evil people feel or think, so he believes making them suffer is unnecessary, and he views evil people as being nothing more than obstacles and inconveniences for the world and only need to be eliminated.
- Heaven will no longer be located in an alternate dimension. It will be located in the same dimension as Earth, but it will still be located in such a way so that it is almost impossible for the beings of Earth to access it normally. Since Heaven is no longer in an alternate dimension, the Shinigami, angels and Holy Creatures no longer enter Earth through a dimensional gate. Instead, they enter Earth by walking through the interior of Yggdrasil, a gigantic tree which connects the worlds of Heaven, Earth and Derris-Kharlan together.
- Kylorados, Kyuutsune, Exrai, Hinakaze and Magmegalosaurus no longer live in the Water Temple, the Fire Temple, the Lightning Temple, the Wind Temple and the Earth Temple, respectively, and they now all stay in a place called Derris-Kharlan with Ryuumaru and Dragonaurus.
- Ryuumaru will no longer lives in Heaven. Instead, he will live in a place known as Derris-Kharlan with the Six Pokémon Gods.
- Dragonaurus used to be both a Holy Elite and a Pokémon God. Now, he will no longer be a Holy Elite, but a Pokémon God who stays up in Derris-Kharlan with the other Pokémon Gods and Ryuumaru. I have also decided to greatly increased Dragonaurus's size, so that he is now as big as Godzilla in the 1998 film (This was also the same size I had always imagined Dragonaurus to be up until I created him as a Holy Elite. In fact, I recently just rediscovered that Godzilla was one of the characters which most inspired me to create Dragonaurus back in 2003, although I forgot about that fact later for some reasons. I now also remember that when I first created Dragonaurus, I imagined him to be much more similar to Godzilla, standing, walking and roaring in the same way as him, although these characteristics of his slowly faded away in my imagination as time passed) After some thoughts, I have decided to change Dragonaurus back to the way I imagined him to be when I first created him, although he is still just as powerful as he is in my current story, having an insanely high spirit energy level that is second only to Ryuumaru's, being able to fly and move at blinding speed and being able to obliterate large parts of the universe with his Golden Blast.
- With Dragonaurus no longer being a member of the Ten Holy Elites, I created a character called Megakoopa to serve as the leader of the Holy Elites.
- On top of adding Megakoopa to the Holy Elites, I am also thinking of adding two more Holy Elites known as Aoi and Molgera, so that there will be Twelve Holy Elites instead of ten. I am still deciding whether to do this or not though.
- Vinheim will no longer be a castle which exists at the very North pole of Heaven. Instead, the old Vinheim will be replaced with a gigantic tower known as the Tower of Salvation, which serves as both a symbol of salvation to the inhabitants of Heaven, as well as a pathway which leads from the North pole of Heaven, where the tower is located, directly up to Derris-Kharlan, the world where Ryuumaru, Dragonaurus, Kylorados, Kyuutsune, Exrai, Hinakaze and Magmegalosaurus (known together as the Seven Gods of Derris-Kharlan) reside. As for Vinheim, it will Ryuumaru's private castle, located in the depths of Derris-Kharlan.
- The story of Ryuumaru's journey in the Ancient Pokémon War will be altered heavily.

On this page, I have started writing much information about the history of the Pokémon world, as well as some important about concepts such as mana, magitechnology, spirit particles, core particles and spirit energy, which exist in the Pokémon world but not in real life. The reason I wrote that page I linked to is because some of the information I will post later are based on those concepts I explained in that page, and understanding them is required so that the information I post later (especially the Afterlife System created by Ryuumaru after stopping the Ancient Pokémon War, which will be explained later) would make sense.

I will also update the information about the Holy Elites and the Pokémon Gods and reorganize them better before posting them on that website. I am also thinking of adding much more detail to the planet of Heaven, and I am likely to make some huge changes to the map of that planet. However, I will not work on these information until I complete the page explaining the history of the Pokémon world and some basic concepts of my story, which is still far from complete.

Although I will be discontinuing my current story and eventually start a new one after I explain all the concepts and information on my website, I will still continue posting new chapters of my current story up to chapter 119 (where I have currently written up to) so that those chapters I have written but have not posted yet will not go to waste (although actually, I will be incorporating a huge fight which takes place within those chapters into the new story which I will create later anyway. In fact, many other cool scenes in my current story will also be moved to my new story, so that the entire unfinished story will not be exactly completely wasted), and also because those chapters contain one of the coolest fights in my entire story in my opinion.

With that being said, I will be restarting my story as I do not like the plot of it, and it is the plot which needs to be changed, while many of the awesome scenes in my story will be moved to my new story.

In my new story, I am planning to make the plot much more interesting. In my current story, the only goal of the beings of Heaven is to simply defeat ChaosLord and the machines and ultimately protect Earth from them. However, in my new story, the primary goal of Ryuumaru, the Pokémon Gods and the beings of Heaven would be to change Earth into a Utopia by eliminating all evil people so that only good people would exist, a goal which the beings of Heaven had been working for since the end of the Ancient Pokémon War Era, although around the time when my story starts, the beings of Heaven will be starting to take much more actions than before in achieving their goals, upon noticing that the number of people on Earth being sent to Heaven had been decreasing throughout recent years. And eliminating the machines, who are trying to stop them, would be the beings of Heaven's other goal. As for ChaosLord, his goal in my current story is to be worshipped a God by the beings of Earth. However, in my new story, he will travel to Earth several hundred years after defeating Overlord GAIA at Chaos Planet, and then his goal would initially be to defeat God, a divine and omnipotent entity worshipped as and believed to be the highest and most powerful being in the universe by the beings of Earth, and proving himself to be the Ultimate Organism to the people of Earth by doing so, just like how he convinced the machines at Chaos Planet that he was the Ultimate Organism by defeating Overlord GAIA, who was also viewed as the most powerful being. However, during his search for this divine being known as God, the beings of Heaven also comes to Earth to start their plans around that time, and as ChaosLord learns more and more about this God entity who he is searching for and trying to defeat, he eventually learns about the true name and identity of God, as well as his ideas of creating a Utopia and eliminating all evil people. Disagreeing with these ideas, ChaosLord finds a new reason to confront God...

I will also make the story more focused around ChaosLord and the machines, while Ryuumaru, the Pokémon Gods and the beings of Heaven would be much more mysterious for the first parts of the story, while the information about them would be revealed slowly as the story progresses. I may even make it so that Ryuumaru is referenced by many characters early on in the story but does not actually appear until much later. In addition to that, I will also make it so that the characters of the machines in my story (particularly ChaosLord, ChaosBlackWarGreymon, ChaosPiedmon and Mega-Emperor) will be as similar to the way they are in your story as possible compared to in my old story.

This message was edited by Dragon Swordsman on Jun 25 2008.



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Dark Sorcerer
Y well hello thar
forum native



Dark Sorcerer's profileDark Sorcerer's neohome
total posts: 155
since: Jan 2008
Jun 24, 08 at 3:05am
re: Create a Pokemon game

After reading Digimon Next and also remembering how things were in Digimon World 2, I am also thinking of restarting my story. The main reason I will do that is because for some reason I don't like the idea of ChaosLord fighting the Chaos Generals that much, as I don't want them to be seen losing a battle. Instead, my new story will be something along the lines of this (although, I have not thought up everything yet):

Basically, the story starts off in the past, when Earth still didn't exist and the universe was much different. The story begins to describe the situation on a dark planet known as Chaos Planet, inhabited by machines and dark beings, as well as some others. There, a being known as Overlord GAIA is conducting evolutionary experiments and even created the Legendary Machines. However, some of the machines got out of control and attacked him...

Basically, in this story ChaosLord starts off with the Chaos Generals under his command, like in Digimon World 2. Overlord GAIA is also doing an evolutionary experiment like in the game. The Guardians created the Digimon in the game, but I'm not too sure if I'll implement something similar in the story yet. If all goes well, I will post the first part of the story soon.

The story about Acclaim becoming the Dragon Master will remain in the story, although I might make some changes. Particularly, I might change some stuff in his battle with the Sixth PokeKage, as I didn't like the way some things turned out.

As for the machines fighting the Shinigami, I have not thought of a cause yet. I'll read the new information you have posted and see what I'll come up with.

Anyway, here is a list of changes:

-ChaosLord will no longer overuse his psychic powers. In fact, he will usually just fly using his cannons as rockets and battle with other attacks. Psychic powers will be used only as some sort of a trump card or surprise.
-His Chaos Cannon attack now looks same as in Digimon world 2: He gets surrounded by a massive yellow energy before unleashing two huge yellow energy beams. However, there is something unique and special about this attack, which I will mention in the second or or third part of my story.
-The rest of ChaosLord's attacks, I'm still thinking of them. But he can still use attacks of any element.
-Some of ChaosBlackWarGreymon's attacks have been changed.
-Some of ChaosMetalSeadramon's attacks have been changed. For example, Deadly Sting, which is a move he has in Digimon World 2, has been added, and I also changed River of Power to Ultimate Stream, the original name of his signature attack. He might also use it a bit more frequently now.
-ChaosPiedmon is no longer the second best psychic on Chaos Planet, and instead his power focuses on versatility, quickness and magic tricks. He still has psychic powers, such as telekinesis and self-teleportation, but he will no longer be doing stuff like completely controlling an enemy with psychic powers, teleporting them around, and stuff. Basically, his psychic powers will mostly be displayed by him teleportating, using Trump Sword and Psychic Cutter, blasting enemies with psychic energy (but not completely controlling them), and perhaps cancelling out attacks by pointing his hands at them. The reason I did that is because I thought that the role of the best psychic on Chaos Planet fits MetalMewtwo better. So, MetalMewtwo is now the one who can do just about anything with psychic powers, as in the first Pokemon movie.
-I changed some of the Chosen Champions' techniques. I removed Full Potential from Machinedramon and renamed Energy Unleash to Energy Release. I removed Snake Tongue from the Lizard Demon. I renamed Vamdemon's Fog of Darkness to Darkness Fog. I added Shine Slash to Alphamon and Stone Edge to Knightmare (inspired by the guy who turned people to stone in one of the Naruto movies). I removed Fist of the Beast King from Beelzemon and edited how his Hell Eye works (hie middle eye no longer turns black). I renamed Puppetmon's Puppet Pummel to Bullet Hammer, the original name of the technique. Mega-Emperor remains the same. The Massacrer gets Shadow Clone. Mechanikat gets Virus Mosquitoes, V-1 Rocket and V-2 Rocket as new moves.

I introduced a new God, HolyJirachi, the God of Light. M-Grasquatro got changed to God of Nature instead, and he creates life with his produced oxygen instead of light. Along with HolyJirachi, I also introduced a new area in the sky known as the Highlight Heaven, where all holy beings live. Highlight Heaven also enlightens some of Chaos Planet, as well as making the Moon look like a Sun when it passes by the enlightened area (basically, I did this because I wanted the Great Desert to have a Sun somehow).

I created a full list of machines where information about all of them can be found. I have also created some new beings such as DarkRaichu, HolyRaichu, MetalRaichu, BlackPersian, Devilzard, and BlackAbsol. King Gengar, BlackAbsol and SkullSatamon were added as Notable Machines (well, they aren't exactly machines but anyway). A few machines have been removed because I thought they didn't quite fit in with the rest (basically, just those of the Warhammer 40000 universe).

That will be all, I'll probably have the first story parts ready soon once I clear up some remaining things.

This message was edited by Dark Sorcerer on Jun 24 2008.



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Dragon Swordsman
Shin sekai no Kami
forum raider



Dragon Swordsman's profileDragon Swordsman's neohomeEmail Dragon Swordsman
total posts: 2570
since: Jan 2005
Jul 17, 08 at 4:41am
re: Create a Pokemon game

Today, I just completed the "Pokémon World History" page on my website to give a background of the Pokémon world in my story. By the way, I also mentioned on the first section of that page that the Sun is located at the very center of the universe and contains a near-infinite amount of energy, much more than any other star in the universe, making the Sun a unique star. I am also going to make some more pages on my website for the following:

- Information on Ryuumaru and the Pokémon Gods
- Information on the Twelve Holy Elites
- Information on other notable beings of Heaven
- Information about places in Heaven and Derris-Kharlan
- Information on some of the beings who the Seven Gods of Derris-Kharlan fought against in the Ancient Pokémon War

I may not make those pages in a while though as I will be quite busy in the next few weeks, and I am also spending much time playing Super Smash Bros. Brawl (which is an awesome game, by the way, as it can be played online, and I have much fun using Captain Falcon, Ganondorf and Bowser and winning against other players).

I am also planning to change the appearance of Holyta, one of the Twelve Holy Elites completely, and make him look like a purple Suicune. More information will be revealed about that when I make the page about the Holy Elites on my website. I also decided to renamed every being of Heaven's Spirit Energy Radiation attack to Spirit Pressure. Also, speaking of that, spirit energy can no longer be used to completely cancel out psychic energy in my story, although beings can still easily use their spirit energy to prevent themselves from being controlled or teleported around by psychic energy. However, using spirit energy to prevent other beings from teleporting themselves is much, much more difficult in my current story, although it is still possible if there is a huge enough difference in power. Spirit energy also does not provide a being any more defense against direct psychic attacks such as Psybeam and Psycho Boost than against any other energy attacks.

Also, here are some information about Megakoopa, the leader of Heaven's Twelve Holy Elites. I actually wrote this information almost two months ago, but I originally did not plan to reveal this until I create the page on my website about the Holy Elites. However, I will post this anyway:

Megakoopa

Megakoopa is a huge dragon-like Holy Creature and the leader of Heaven's Holy Elites. Megakoopa is a huge, muscular and mostly dark brown dragon with flame-like red hair, a black forehead and a black shell with many sharp yellow spikes on it, two bull horns, sharp claws, spikes on his tail, and a pair of black rings with spikes around his arms. Megakoopa is Heaven's strongest Holy Elite, surpassing all of the other Holy Elites by a large margin in strength. He almost always stays at a place called Final Destination, which is an extremely large gray floating platform with many pink and blue parts, located somewhere in the Tower of Salvation between Heaven and Derris-Kharlan. Final Destination also serves as the place where meetings between the Holy Elites takes place.

As a character, Megakoopa has seemingly no personality at all, being even more mysterious than Kuroi, and he almost always stays at Final Destination by himself, without interacting with the outside world except in meetings with the other Holy Elites. Even during those meetings, Megakoopa does not speak much and prefers to communicate with others using simple gestures rather than words. Even in the rare times when he does speak, he only says what is neccessary, and the statements that comes out of his mouth are usually objective facts that do not show anything about his character or his opinions. However, when he is talking with others at Final Destination, which is a quite dark place without much light, the light shining on his face is usually such that only half of his face can be seen, while the other half oh his face is usually covered in shadows, giving others the impression that, despite the fact that he seemingly has no personality and appears to be apathetic on the surface, there is some kind of mysterious secret to him. Final Destination, the place where Megakoopa usually stays, is a place which also serves as a place for the Seven Gods of Derris-Kharlan to communicate with Megakoopa. The Seven Gods, located in Derris-Kharlan, which is directly above Final Destination, give orders, information and announcements to Megakoopa, who passes his message on to the rest of the beings of Heaven. From Final Destination, Megakoopa also controls a weapon of immense power known as the Ultimate Cannon, which is built somewhere on the surface of the Tower of Salvation, near Final Destination. This huge cannon, which is a product of spirit technology, has the ability to shoot extremely powerful beams of spirit energy able to obliterate large parts of the universe, and it is used in case any beings try to invade Derris-Kharlan from space. Despite being the leader of the Holy Elites, most of the beings in Heaven do not know much about him and do not even talk about him much, although he is still acknowledged as the strongest being in Heaven, being second only to the Gods in Derris-Kharlan.

In battle, Megakoopa is usually very calm and does not speak a lot, giving others the impression that he is quite humble about his abilities, despite his frightening appearance as well as the fact that he is Heaven's strongest Holy Elite. In his normal form, he has a spirit energy level roughly 1.5 times that of Rance and Yaiba - the two strongest Holy Elites of Heaven next to Megakoopa - in their normal forms. Without speaking much, Megakoopa simply aims to destroy enemies with his powerful physical attacks, while occasionally trying to burn enemies with his devastating Firebreath and Megaflame. Being tied with Yamix as the second largest of the Holy Elites next to Molgera, Megakoopa can very easily hit enemies due to the huge range of his arms. The only disadvantage Megakoopa has in battle compared to the other Holy Elites is his slow speed due to his inability to use Instant Movement. However, he easily makes up for that with his huge range, which allows him to easily hit enemies without having to be very close to them, as well as his excellent defense, which allows him to take extremely powerful attacks easily without even flinching, and so he does not really need to use speed for offensive or defensive purposes, and despite not being able to move that fast himself, his arms and reaction speed are fast and he can easily react to attacks from enemies moving at blinding speed, while his defense is high enough so he can block even spirit energy-infused swords with his hands without getting cut. If Megakoopa gets serious in battle, he can use his Gigakoopa Transformation technique to unleash a much stronger form, called Gigakoopa. Gigakoopa is an extremely terrifying demonic-looking dragon with flame-like red hair, mean and insane-looking red eyes, intimidating sharp teeth and claws, large bull horns, two pairs of heavy black rings with spikes around his arms, with muscular legs and tail, spikes on his tail, and with a huge dark green shell with many sharp yellow spikes on it. Unlike Megakoopa, who is usually very calm and does not show any personality, Gigakoopa acts completely different, as he is an insane, wild, aggressive and unstoppable beast who does not think much other than destroying all enemies around him without caring about consequences. Gigakoopa is in fact the true form of Megakoopa, and his strength can become far greater than in his normal form, which only exists as a seal to limit his spirit energy level when he is not in a fight, so that his insanely huge spirit energy does not cause unneccessary disturbances to the surrounding environment, and his normal form also serves to suppress his demonic and beast-like personality which he possesses as Gigakoopa. This also explains why Megakoopa usually does not show any personality, as his true personality is sealed away and only comes out when he releases his true form with Gigakoopa Transformation. When Megakoopa first uses Gigakoopa Transformation, he summons a huge bolt of lightning from the sky which strikes his body, and then his entire body cracks to pieces, revealing his new form, Gigakoopa, who comes out of his previously cracked body and roars loudly with an insane look in his eyes! When he first comes out, Gigakoopa starts off being about 0.8 times the size of Megakoopa, although despite his smaller size, his strength and spirit energy level are twice that of Megakoopa's. However, he is lighter, has less range than Megakoopa and walks slower than Megakoopa (since he is smaller, so each step he takes covers less distance) initially, balancing him and making him not much more of a threat than Megakoopa at first (without taking into account his new and much more insane and dangerous fighting style). However, as the battle goes on, Gigakoopa rapidly grows in size, and as he grows, his spirit energy level, his range, his weight and his power grows in proportion to his size as well! Gigakoopa will keep growing, until he eventually becomes twenty times his original size! The reason why Gigakoopa will start growing in size the moment he is released is due to the fact that as Megakoopa uses Gigakoopa Transformation and releases his true form, he is also releasing all the spirit energy sealed within him, but unlike the other nine Holy Elites when they release their second form, Megakoopa does not release all his sealed spirit energy at once, but he releases them at a certain rate, and his body grows at the same rate at which the spirit energy is released so that his size is always proportionate to his spirit energy. Megakoopa does not release all his sealed spirit energy at once when he transforms into Gigakoopa, and this is due to Gigakoopa's insanely huge spirit energy level when he is at full power, which is much, much higher than the other Holy Elites. If Megakoopa were to release all his sealed spirit energy at once, he would create an enormous explosion of spirit energy from his body the moment Gigakoopa is released, and this explosion would be powerful enough to obliterate entire planets, resulting in much unneccessary destruction. This is why his spirit energy comes out at a certain rate when he releases his true form. The rate at which Gigakoopa grows upon being released is usually constant, but his growth rate can be accelerated as he gets hit by enemy attacks or as he defeats enemies, as this causes a feeling of excitement and bloodlust for him, which increases his growth rate. As Gigakoopa's size and strength grows to a powerful enough level, he can easily destroy just about any opponents with his attacks, and he can take Mana Bomb explosions without even flinching. At full size and power, Gigakoopa can crush entire planets effortlessly with the slam of an arm. With all the huge advantages that comes with Megakoopa transforming into Gigakoopa comes a very small price, which is that Megakoopa loses his ability to talk and communicate with others upon transforming into Gigakoopa (usually, Megakoopa talks in his own language by roaring, just like almost all other Holy Creatures, but he can be understood by other beings of Heaven. After transforming into Gigakoopa, he can still roar, but his roars cannot be understood even by beings of Heaven, as in his true form his roars are too wild and insane to be understandable). Also, since Megakoopa is already 1.5 times as powerful as Rance and Yaiba in their normal forms, this means that the moment Megakoopa transforms into Gigakoopa, he is already three times as powerful as the two strongest Holy Elites next to him in their first forms. And then Gigakoopa can keep growing after that, until he becomes twenty times his original size, and when he reaches such size, he becomes sixty times stronger than Rance and Yaiba in their first forms! This means that Gigakoopa at full power is twelve times as strong as the two strongest Holy Elites next to him when they are also at full power (Rance after having released his angel form and his Army of The Billion Dragons and Yaiba after having released his Blade of Hell), as Rance and Yaiba's strengths grows to five times as before after they release. This puts Gigakoopa at a completely different level than the other Holy Elites, and he is the strongest being in the universe next to Seven Gods of Derris-Kharlan.

Here are some of Megakoopa's attacks:

Spirit Pressure: Blasts spirit energy out of his body. The spirit energies are strong enough to bring many weaker foes to their knees.
Fury Swipes: Slashes the enemy viciously with his claws. This attack is usually used against enemies who get too close to Megakoopa.
Koopa Knuckle: Does a very powerful punch at the enemy.
Ceiling Scratch: Does a very powerful upward slash at the enemy, sending them flying high up in the air. Usually used against enemies who tries to attack Megakoopa from above.
Floor Scratch: Ducks down and does two sweeping slashes at the enemy's legs. Usually used against enemies who have been knocked down to the ground by another attack from Megakoopa.
Horn Charge: Charges at the enemy and tackles them, thrusting his horns at them in the process.
Hammer Head: Rears his head back and then delivers an insanely powerful headbutt at the enemy with unimaginable force, able to send even the heaviest enemies flying far away. Although quite slow and has a short reach, this is Megakoopa's most powerful attack.
Shell Shock: Upward smashes the enemy with his spiky shell, impaling them and sending them flying upward.
Buzzsaw: Spins around inside his shell, grinding anyone who touches him to pieces. This is a slower but more powerful version of Whirling Fortress. Also, when using this attack, Megakoopa cannot move around while spinning in his shell, and he just spins at one position until he stops spinning, unlike with Whirling Fortress, where he can travel across the ground for a great distance while spinning.
Gyroscope: Jumps in the air, goes inside his shell in mid-air and smacks the enemy with his shell.
Jump Slash: Jumps at the enemy and does a very powerful slash at them with his claw.
Spike Stretch: When an enemy is behind Megakoopa, he leans back and impales them with the spikes on his shell.
Horn Toss: Jumps up in the air and does an extremely powerful upward headbutt at them, sending them flying straight upward like a rocket. Megakoopa can also cause great damage to the enemy with his horns in the process.
Scrub Brush: If Megakoopa is somehow sent flying up in the air by an enemy attack, and then he sees the enemy directly below him, he goes inside his shell, turns his shell upside down and then starts spinning as he falls down at the enemy, crushing them while also impaling them with his spikes. The disadvantage of this attack is that if Megakoopa misses, it takes a while for him to get back up, as he ends up lying down upside down in his shell on the ground after using this attack.
Grab: Grabs the enemy with his claws. Megakoopa can also charge at the enemy and prone as he gets close to them, and then he extends his claws forward as he prones to grab the enemy. By doing this, he can increase the range of his grab.
Bull Horns: Headbutts the enemy while grabbing them, stabbing them with his horns in the process.
Catapult: While grabbing the enemy, he lowers his head and then uses it as a catapult to launch the enemy flying away. By doing this, he can grab one enemy, and then use Catapult to launch that enemy like a projectile to hit a different target.
Reverse Throw: While grabbing the enemy, he turns around and throws them away with huge force.
Blender: While grabbing the enemy, he places them on his shell, and then he goes inside his shell and starts spinning around, ripping them to pieces with the spikes on his shell.
Body Slam: While grabbing the enemy, he puts them on the ground in front of him and then slams them with his huge, hard and heavy body, crushing them.
Firebreath: Breathes a huge stream of devastating flames at the enemy. Though insanely powerful at first, the flames become weaker as Megakoopa continues using this attack for an extended period of time.
Koopa Klaw: Does an extremely powerful slash, which also sends out a very powerful slicing wind able to cut down rows of large trees with ease. If used on enemies from a close enough distance, Megakoopa can also grab them with his claw with this attack. If Megakoopa's claw connects with the enemy with this attack but the enemy is not close enough to be grabbed, they will get sent flying by the force of this attack.
Crunch: While grabbing an enemy with Koopa Klaw, Megakoopa starts biting them repeatedly, spilling their blood everywhere, and he sometimes even eats a part of the enemy's body with each bite! Alternately, he can also crunch enemies without having grabbed them first.
Disposal: After grabbing an enemy with Koopa Klaw and biting them enough times, Megakoopa headbutts the enemy, sending them flying away.
Power Throw: After grabbing an enemy with Koopa Klaw and biting them enough times, Megakoopa turns around and throws the enemy away.
Flying Slam: After grabbing an enemy with Koopa Klaw, he jumps high up in the air, carrying the enemy with him, and then he does several backflips as he flies up in the air, before diving back down and slamming the enemy hard onto the ground with much force.
Whirling Fortress: Goes inside his shell and spins around at huge speed, ripping anything he touches to pieces. This attack can be executed much faster than Buzzsaw and Megakoopa can also slide around the ground while using this attack, unlike with Buzzsaw. However, this attack is weaker than Buzzsaw in terms of offensive power. Megakoopa can also use this attack in mid-air, and by doing so, he can launch himself flying through the air for a great distance like a spinning disk. By doing this, Megakoopa can rip through the stomachs of gigantic beings which are many times bigger than him by spinning fast in the air and flying at them, although it is extremely rare to find a being who is that much bigger than Megakoopa. Whirling Fortress is Megakoopa's most useful technique, as it is a very fast attack which can hit enemies from any direction as long as they are close to him, and this attack also allows Megakoopa to easily deal with enemies who try to get close to him and flinch him repeatedly with very fast and rapid attacks, by knocking them away with his spinning shell. Though it is Megakoopa's most useful technique, Gigakoopa's version of this technique, called Kaiten is many times more useful.
Megakoopa Bomb: Jumps high up in the air, gets into a sitting position in mid-air and then crashes down at the enemy at huge speed, crushing them.
Earthquake: Jumps high up in the air and then slams his body on the ground with huge force or simply stomps the ground, creating a devastating earthquake. Megakoopa can also send out a huge shockwave of spirit energy on impact with this move, and the shockwave can also damage enemies.
Roar Radiation: Roars extremely loudly. The roar is so loud that the atmosphere starts to shake.
Megaflame: Blasts a powerful shot of fire from his mouth.
Fire Shower: Takes in a deep breath, and then he points his mouth up in the air and blasts an insanely huge barrage of fireballs up at the sky, creating a catastrophic rain of fireballs. Most of these fireballs are orange, but there are also some special green fireballs that can bounce around the ground upon landing.
Thunder: Summons a bolt of lightning from the sky to strike enemies.
Hyper Beam: Blasts a Hyper Beam from his mouth.
Gigakoopa Transformation: Megakoopa roars loudly, summoning a bolt of lightning from the sky to strike himself. After that, his entire body starts cracking to pieces, and then Gigakoopa, who starts off being 0.8 times the size of Megakoopa comes out of Megakoopa's cracked body. Gigakoopa starts off with twice the strength and spirit energy level as Megakoopa, though he is smaller and lighter. But ever since he comes out, he starts growing rapidly in size, until he becomes twenty times his original size. His strength and spirit energy level also grows in proportion to his size, as does his walking speed (since the bigger he becomes, the more distance each of his steps covers).

Here are some of Megakoopa's attacks after transforming into Gigakoopa:

Spirit Pressure: Blasts spirit energy out of his body. The spirit energies are strong enough to bring many weaker foes to their knees.
Bloody Claws: Slashes the enemy viciously with his claws. This attack is usually used against enemies who get too close to Gigakoopa.
Dark Knuckle: Does a very powerful punch at the enemy. This punch also creates an explosion of purple flames on impact, engulfing the enemy with purple flames.
Heaven Scratch: Does a very powerful upward slash at the enemy, sending them flying high up in the air. Usually used against enemies who tries to attack Gigakoopa from above. If Gigakoopa wants to, he can create an explosion of purple flames on impact, engulfing the enemy with purple flames.
Earth Scratch: Ducks down and does two sweeping slashes at the enemy's legs. Usually used against enemies who have been knocked down to the ground by another attack from Gigakoopa. Also, as Gigakoopa grows in size, he tends to use this attack a lot more, because as he becomes bigger, his enemies would seem smaller to him, and eventually his enemies would seem like ants, and so most of his other attacks would go over the enemy's head, making him rely on this attack more. If Gigakoopa wants to, he can create explosions of purple flames on impact, engulfing the enemy with purple flames.
Crushing Tank: Charges at the enemy and tackles them, thrusting his horns at them in the process.
Fire Smash: Rears his head back and then delivers an insanely powerful headbutt at the enemy with unimaginable force, able to send even the heaviest enemies flying far away. Gigakoopa also creates an explosion of flames on impact which sets the enemy on fire. With Gigakoopa's huge power, this attack can easily send enemies flying up into space in seconds, if their body even survives the attack that is. This attack is tied with Lightning Smash and Ice Smash as Gigakoopa's most powerful attack.
Lightning Smash: Upward smashes the enemy with his spiky shell, impaling them and sending them flying upward. This attack also electrifies enemies on impact. This attack is tied with Fire Smash and Ice Smash as Gigakoopa's most powerful attack.
Ice Smash: Spins around inside his shell, grinding anyone who touches him to pieces. This attack also sends out a very cold wind which freezes any nearby enemies. With the exception of this move's ability to freeze enemies, this is a slower but more powerful version of Kaiten. Also, when using this attack, Gigakoopa cannot move around while spinning in his shell, and he just spins at one position until he stops spinning, unlike with Kaiten, where he can travel across the ground for a great distance while spinning. This attack is tied with Fire Smash and Lightning Smash as Gigakoopa's most powerful attack.
Thunder Shell: Jumps in the air, goes inside his shell in mid-air and smacks the enemy with his shell, electrifying enemies on impact.
Shadow Claw: Jumps at the enemy and does a very powerful slash at them with his claw. If Gigakoopa wants to, he can create an explosion of purple flames on impact, engulfing the enemy with purple flames.
Lightning Spikes: When an enemy is behind Gigakoopa, he leans back and impales them with the spikes on his shell. This attack also electrifies enemies on impact.
Horn Smash: Jumps up in the air and does an extremely powerful upward headbutt at them, sending them flying straight upward like a rocket. Gigakoopa can also cause great damage to the enemy with his horns in the process.
Electric Brush: If Gigakoopa is somehow sent flying up in the air by an enemy attack, and then he sees the enemy directly below him, he goes inside his shell, turns his shell upside down and then starts spinning as he falls down at the enemy, crushing them while also impaling them with his spikes. This attack also electrifies enemies on impact. The disadvantage of this attack is that if Gigakoopa misses, it takes a while for him to get back up, as he ends up lying down upside down in his shell on the ground after using this attack.
Dragon Clutch: Grabs the enemy with his claws. Gigakoopa can also charge at the enemy and prone as he gets close to them, and then he extends his claws forward as he prones to grab the enemy. By doing this, he can increase the range of his grab.
Demon Horns: Headbutts the enemy while grabbing them, stabbing them with his horns in the process. If Gigakoopa wants to, he can make this attack either electrify or burn enemies on impact.
Death Cannon: While grabbing the enemy, he lowers his head and then uses it as a catapult to launch the enemy flying away. By doing this, he can grab one enemy, and then use Death Cannon to launch that enemy like a projectile to hit a different target. If Gigakoopa wants to, he can create a fiery explosion on impact, burning the enemy.
Hell Toss: While grabbing the enemy, he turns around and throws them away with huge force. If Gigakoopa wants to, he can also make this attack engulf the enemy with purple flames.
Execution: While grabbing the enemy, he places them on his shell, and then he goes inside his shell and starts spinning around, ripping them to pieces with the spikes on his shell. As the enemy gets ripped to pieces on Gigakoopa's shell, much electricity also comes out of his shell, zapping the enemy and causing even more damage to them.
Diamond Crusher: While grabbing the enemy, he puts them on the ground in front of him and then slams them with his huge, hard and heavy body, crushing them.
Endless Flames: Breathes a huge stream of devastating flames at the enemy. Unlike Megakoopa's Firebreath attack, Gigakoopa's Endless Flames do not become weaker over time.
Dragon Claw: Does an extremely powerful slash, which also sends out a very powerful slicing wind able to cut down rows of large trees with ease. At full size, Gigakoopa can even cut down mountains with the slicing wind of this attack. If used on enemies from a close enough distance, Gigakoopa can also grab them with his claw with this attack. If Gigakoopa's claw connects with the enemy with this attack but the enemy is not close enough to be grabbed, they will get sent flying by the force of this attack.
Dragon Crunch: While grabbing an enemy with Dragon Claw, Gigakoopa starts biting them repeatedly, spilling their blood everywhere, and he sometimes even eats a part of the enemy's body with each bite! Alternately, he can also crunch enemies without having grabbed them first.
Termination: After grabbing an enemy with Dragon Claw and biting them enough times, Gigakoopa headbutts the enemy, sending them flying away.
Ultimate Toss: After grabbing an enemy with Dragon Claw and biting them enough times, Gigakoopa turns around and throws the enemy away.
Meteor Smash: After grabbing an enemy with Koopa Klaw, he jumps high up in the air, carrying the enemy with him, and then he does several backflips as he flies up in the air, before diving back down and slamming the enemy hard onto the ground with much force.
Kaiten: Goes inside his shell and spins around at an insanely huge speed speed, ripping anything he touches to pieces. This attack can be executed much faster than Ice Smash and Gigakoopa can also slide around the ground while using this attack, unlike with Ice Smash. However, this attack is weaker than Ice Smash in terms of offensive power, and it also cannot freeze enemies. Gigakoopa can also use this attack in mid-air, and by doing so, he can launch himself flying through the air for a great distance like a spinning disk. By doing this, Gigakoopa can rip through the stomachs of gigantic beings which are many times bigger than him by spinning fast in the air and flying at them, although it is extremely rare to find a being who is that much bigger than Gigakoopa, and such being is almost non-existant by the time Gigakoopa grows to his maximum size. Kaiten is Gigakoopa's most useful technique, as it is a very fast attack which can hit enemies from any direction as long as they are close to him, and this attack also allows Gigakoopa to easily deal with enemies who try to get close to him and flinch him repeatedly with very fast and rapid attacks, by knocking them away with his spinning shell. Gigakoopa's Kaiten is actually far superior to Megakoopa's Whirling Fortress, and in fact, it is actually considered one of the best techniques in existence, as it serves as an extremely great form of offense and defense simultaneously, and it is also Gigakoopa's fastest attack, being able to be executed in a split second! When spinning with Kaiten, Gigakoopa also spins at a much, much higher speed compared to Megakoopa spinning with Whirling Fortress, and this adds to his offensive and defensive abilities even more, making this attack much superior to Whirling Fortress in both offense and defense. For example, let's just say Megakoopa was spinning with Whirling Fortress. If an enemy attacked him with a powerful enough attack while he is spinning, the attack can still outpower him and interrupt his spin, causing him some damage. However, in the case of Gigakoopa, he spins around with Kaiten so fast that it is extremely difficult for an attack to have enough power to interrupt him while he spins, let alone harm him, as even an attack as powerful as Gigakoopa's own Hyper-Compressed Beam attack would simply get dispersed into different directions upon touching his spinning shell! Some who have fought against Gigakoopa even believes that Gigakoopa is completely invincible while using Kaiten, and there is nothing anyone can do to him until he stops spinning. As such, Gigakoopa's Kaiten is widely regarded as a form of Absolute Defense. Gigakoopa can even further increase his offense and defense with Kaiten by infusing spirit energy into his shell as he spins.
Gigakoopa Bomb: Jumps high up in the air, gets into a sitting position in mid-air and then crashes down at the enemy at huge speed, crushing them. Gigakoopa also creates a powerful explosion of flames as well as a huge shockwave on impact with this move.
Ultimate Quake: Jumps high up in the air and then slams his body on the ground with huge force or simply stomps the ground, creating a devastating earthquake, much stronger than an ordinary Earthquake attack. Gigakoopa can also send out a huge shockwave of spirit energy on impact with this move, and the shockwave can also damage enemies.
Ultimate Sound: Roars hundreds of times more loudly than Megakoopa with his Roar Radiation technique, shaking the entire atmosphere much and instantly deafening enemies.
Consumption: Eats his enemy, absorbing their power by doing so and making himself stronger, although already being the strongest being in the universe next to the Seven Gods, the power he gains from eating his foes would usually be insignificant as his power is already at a completely insane level.
Gigaflame: Blasts a powerful