It's hard to believe that it's really been ten years since Mega Man Battle Network 6 came out on the Gameboy Advance. Of course, before there could be a sixth game there had to be others before it. In fact, it's harder to believe that it's been fifteen years since the original Mega Man Battle Network jacked into GBA systems worldwide. To celebrate fifteen years of Battle Network, Japanese gaming website Inside Games recently sat down some of the original development staff to talk about the series. Scenario writer Masakazu Eguchi wasn't afraid to drop an interesting bit of trivia. Believe it or not, Mega Man Battle Network originally started out as a portable horror game rather than the virus busting RPG many of us have come to know and love.
The game that started the longest running GBA series wasn't, in fact, always destined to be an RPG. The development team at Capcom originally started out making a horror game that would link to a wearable device that kept track of your heart beat. The mechanics of that theme wound up becoming rather difficult for the team to handle, so instead they decided to cash in on the growing card game trend while maintaining the company's pride. The card game action in the Battle Network series turned into the BattleChip system, with folders replacing decks. Since the Blue Bomber is known for using his Mega Buster to blast his way past obstacles, the team decided to keep that system as well.
The Battle Network series may have concluded a decade ago, but the franchise still holds a special place in the heart of many gamers that owned a Gameboy Advance. The interview was translated by the Mega Man Battle Network 3D Tumblr page, who so far has only translated the first part of the interview. The second part appears to talk about how development of the Battle Network series was troubling, but it hasn't been fully translated from Japanese yet.