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Topic: Metroid Prime Artifacts, Upgrades, Item & Boss FAQ
The Living Angelus
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The Living Angelus's profileThe Living Angelus's neohomeNeoPM The Living Angelus
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Jan 05, 03 at 11:05pm
Metroid Prime Artifacts, Upgrades, Item & Boss FAQ

Metroid Prime Forum FAQ

Here You'll find every Missile, Power Bomb, Energy Tank, Upgrade and Artifact Location and Information!

Credits: CyricZ for his superb [NeoFAQ] and to everyone else who helped put this ForumFAQ together!


_____________________



[Missile Expansions]: Total = 49
[Power Bomb Expansions]: Total = 4
[Energy Tanks]: Total = 14


[Tallon Overworld]
Missiles located in this world = 9
Energy Tanks located in this world = 2
    [Missiles]:

    11) Transport Tunnel B - Drop down off rock ledge and walk through gas under bridge

    12) Landing Site - Roll into a Morph Ball and sneak under the cliffs behind gunship

    19) Overgrown Cavern - Clear a path through the Venom Weed

    20) Frigate Crash Site - Dive into water and look for the alcove in the rocks in the center of the lake

    21) Biohazard Containment - Use Super Missile to detonate Cordite door where Aqua Drones attack

    25) Life Grove Tunnel - Use Boost Ball to gain enough speed to reach top of loop the loop. Use Morph Ball Bomb to blow a hole in the rocks at top of loop

    26) Great Tree Chamber - Use X-Ray Visor to see invisible platform that leads up to doorway in Great Tree Hall

    48) Root Cave - Use X-Ray Visor to scale the cave on invisible platforms to the very top. Look for Missile Expansion behind plants

    49) Arbor Chamber - Use X-Ray Visor to climb to top of Root Cave on invisible platforms. Use Plasma Beam to open door at top


    [Energy Tanks]:

    9) Cargo Freight Lift To Deck Gamma - Use Super Missile to blow up steel grate when entering room

    10) Hydro Access Tunnel - Use three Morph Ball Bombs to reach top of tall narrow passage in vertical maze. Drop bombs right before floating back down


[Chozo Ruins]
Missiles located in this world = 19
Power Bombs Located in this world = 1
Energy Tanks located in this world = 5
    [Missiles]:

    1) Ruined Gallery - Use missile to blast through fractured Brinstone wall

    2) Watery Hall Access - Use missile to blast through crumbled wall

    3) Burn Dome - Use Morph Ball Bomb to blast through small brick arch near floor

    4) Dynamo - Use Morph Ball Bomb to enter corridor in Watery hall and use missile to blast gate in Dynamo

    5) Ruined Nursery - Use Morph Ball Bomb to work through channel maze in wall

    6) Ruined Gallery - Use Morph Ball Bomb to hop into semi-circular tunnel in wall

    7) Ruined Shrine - Use Morph Ball Bomb to enter brick-covered tunnel near floor

    8) Vault - Use Morph Ball Bomb to enter three circular slots--the upper slot requires a triple bomb jump; use Bombs within slot to turn locks

    15) Main Plaza - Ride up half-pipe to tiny ledge under tree bridge

    16) Main Plaza - Locate the large diseased tree and fire a Super Missile at it just above the knot

    17) Gathering Hall - Leap onto platform above Energy Core entrance and use Morph Ball Bomb to blow up gate

    18) Crossway - Use half-pipe to reach Morph Ball Slots. Roll onto piston and get ride up to secret ledge

    28) Ruined Shrine - Ride up half-pipe on right and roll through small tunnel

    29) Ruined Fountain - Let fountain spray Morph Ball Samus up to Spider Ball track overhead

    30) Training Chamber Access - Roll through hidden pipe behind tree growing in corridor

    31) Main Plaza - Exit Piston Tunnel and use Grapple Beam to reach far ledge

    32) Watery Hall - Dive into water and swim through tunnel in back of room to reach hidden chamber

    33) Dynamo - Use Spider Ball to climb up vertical shaft over generator

    34) Furnace - Use X-Ray Visor and Power Bomb to blow up floor to reveal half-pipe; use Spider Ball to carefully navigate ceiling maze while watching shadow to cross the room on pipes


    [Power Bombs]:

    2) Magma Pool - Use Power Bomb to detonate Bendezium wall at back of room


    [Energy Tanks]:

    1) Transport Access North - Fire missile at Blast Shield after battle against Hive Mecha and Ram War Wasps

    2) Furnace - Use Morph Ball Bombs to power the generators in the Energy Core and follow tunnel to Furnace

    3) Main Plaza - Follow the passage from the Cault towards the Main Plaza to acquire the Energy Tank on the out-of-reach ledge

    8) Hall Of The Elders - Use Ice Beam to rotate floor and let statue roll Samus into tunnel

    12) Training Chamber - Defeat Chozo Ghost and use half-pipe to reach slot high on wall; tide piston to magnetic track and Spider Ball into secret room


[Magmoor Caverns]
Missiles located in this world = 3
Power Bombs Located in this world = 1
Energy Tanks located in this world = 2
    [Missiles]:

    9) Storage Cavern - Roll under metal gates in Triclops Pit to back corner

    10) Fiery Shores - Use Morph Ball Bombs to navigate maze on side of cave

    27) Triclops Pit - Use X-Ray Visor to spot invisible platforms; follow platforms ro rock spire with Missile Expansion within and blow apart with charged Super Missile


    [Power Bombs]:

    1) Warrior Shrine - Use Power Bomb to blow through Bendezium cap on floor to enter secret cave


    [Energy Tanks]:

    4) Transport Access A - Use Morph Ball Bombs in triplicate to burst Samus up vertically through maze; start over metal block just above lava and move left with each triple jump

    7) Magmoor Workstation - Complete lava cooling process to gain entry to the northern channel



[Phendrana Drifts]
Missiles located in this world = 9
Power Bombs Located in this world = 2
Energy Tanks located in this world = 3
    [Missiles]:

    13) Research Lab Hydra - Use a Super Missile to smash the Cordite stasis tank on the upper floor

    14) Research Lab Aether - Space Jump onto platform below upper balcony and roll along narrow track to alcove in wall

    41) Quarantine Monitor - Use Spider Ball and Grapple Beam to reach ledge across from main entrance in Quarantine Cave; roll through pipe to secret room

    42) Gravity Chamber - Melt large icicles with Plasma Beam and Grapple onto ledge with Missile Expansion

    43) Frost Cave - Grapple to far ledge and shoot stalactite with missile to break through frozen lake

    44) Ice Ruins East - Use Spider Ball to enter hidden alcove high above ruins

    45) Ice Ruins East - Melt ice near doorway to find Missile Expansion in hidden cave

    46) Phendrana Shorelines - Melt ice behind rock spire near lake; on same side of lake as Save Station

    47) Phendrana Shorelines - Use Super Missile to destroy Cordite statue over temple entrance and scan panel behind it; use Spider Ball to reach top of tower that is revealed


    [Power Bombs]:

    3) Security Cave - Ascend ro the very top of Phendrana's Edge and enter pipe in the snow

    4) Ice Ruins West - Melt ice atop structure and drop through hole to the inside


    [Energy Tanks]:

    5) Ruined Courtyard - Raise water and hop across icebergs to platform below Save Station entrance; Morph Ball Bomb into pipe

    6) Research Lab Aether - Use a missile to destroy stasis tank on lower level

    14) Transport Access - Use Plasma beam to melt ice to get energy Tank from hollowed snow tank



[Phazon Mines]
Missiles located in this world = 9
Energy Tanks located in this world = 2
    [Missiles]:

    22) Main Quarry - Activate power to crane and Spider Ball across to Missile Expansion revealed when crane slams rock

    23) Elite Research - Rotate Pulse Beam Cannon into position to the left of its starting position and have it mine the rocks there

    24) Elite Control Access - Detonate explosive crate on ledge to blow open grating

    35) Security Access A - Use Power Bomb to blow through cracked metal in corner of tunnel

    36) Metroid Quarantine A - Use X-Ray Visor to navigate invisible maze across magnetic track bridge and through invisible cave

    37) Fungal Hall Access - Drop to bottom of vertical shaft and roll under large mushroom to grab Missile Expansion; do quickly to avoid damage

    38) Fungal Hall B - Use X-Ray and Thermall Visor to locate Missile Expansion below red door leading out

    39) Metroid Quarantine B - Use Super Missile to destroy Cordite stasis tank across from Save Station

    40) Phazon Processing Center - Locate invisible platform near middle level with X-Ray Visor and jump across to ledge with crates; use Power Bomb to blow through brick wall


    [Energy Tanks]:

    11) Ventilation Shaft - Use Power Bomb to blow hole in floor and roll under grates to other side of fans; scan terminal to evacuate gas and to get Energy Tank

    13) Phazon Mines - Processing Center Access - Grab Energy Tank on way through corridor. Need to have defeated the Omega Pirate to get this energy Tank



[Artifacts]

    Artifact of Truth (1 of 12): Tallon Overworld - Artifact Chamber: You must have Missiles. Head to the door next to the waterfall at the Landing Site.

    Artifact of Strength (2 of 12): Magmoor Caverns - Strength Chamber, adjacent to monitor station. You must have the Space Jump Boots. In the Monitor Station, jump up to the very top, and use your Boost Ball on the Spinner to extend the bridge. Head to the higher up door from there.

    Artifact of Nature (3 of 12): Magmoor Caverns - Lava Lake: You need the Super Missile Beam Combo. Blast down the pillar in the middle of the room.

    Artifact of Wild (4 of 12): Chozo Ruins - Sunchamber: You must have the Spider Ball. Return to the Sun Tower and activate the four runes. Two are on pillars, and the other two are behind Cordite wall hangings. Ride and Bomb Jump up the track and make your way to the chamber. Defeat the three Chozo Ghosts there.

    Artifact of Lifegiver (5 of 12): Chozo Ruins - Tower Chamber: You must have the Gravity Suit. From the Ruined Shrine, use the Boost and Spider Balls to get to the Tower of Light. Drop into the water and walk to the Tower Chamber.

    Artifact of Chozo (6 of 12): Tallon Overworld - Life Grove (Where you find the X-Ray Visor): In the water, bomb the drain to raise a little pillar, then roll into the hole underneath. Use the Spinner to rotate the platform, which will rise up and display the artifact. Hop onto it from higher ground.

    Artifact of Sun (7 of 12): Phendrana Drifts - Chozo Ice Temple: At the top of this room, blast the Chozo Statue's hands with the Plasma Beam and it'll melt. Roll up in the hands and you'll open a passage. The Artifact's in there.

    Artifact of Elder (8 of 12): Phendrana Drifts - Control Tower (Open area where you initially encounter the flying pirates): You need the Plasma Beam. In this area, you can climb up to the bunkers above. One has a frozen window. Use the Plasma Beam to thaw it, then use a Super Missile on the fuel cell on that tower in the distance. It'll crash and you'll be able to get the artifact.

    Artifact of Spirit (9 of 12): Phendrana Drifts - Storage Cave: In Phendrana's Edge, start climbing and grappling up platforms. After you pass two floating platforms, you'll reach a ledge with ice on the ground. Set a Power Bomb to blow the wall (you need X-Ray to see behind it), and open the red door.

    Artifact of World (10 of 11): Chozo Ruins - Elder Chamber: You need the Plasma Beam. Watchout for THree chozo wraiths that appear in the Hall of the Elders, shoot the red target of the three and Bomb the switch. The Chozo Statue will slide forward and you can enter the Elder Chamber.

    Artifact of Newborn (11 of 12): Phazon Mines - Phazon Mining Tunnel: You need the Phazon Suit. Roll into the section of the course covered in Phazon and Bomb all obstacles in your way.

    Artifact of the Warrior(12 of 12): Phazon Mines - Research station. elite pirate in the middle of the room. Power bomb the casing and proceed to kick his ass.



[Weapons, Upgrades, Etc.]

    Jump boots:
    Location: Tallon IV Overworld
    Data: Need the Boost Ball to get to this. Basically need to be in the half pipe and get you up there.

    Morph ball:
    Location: Chozo Ruins
    Data: Protected by a giant beetle. Easy to defeat. Make sure that you know how to dodge by now, then Aim at rear with a Charged Beam to defeat.

    Morph Ball Bomb:
    Location: Incinerator Drone Room (Mini-Boss)
    Data: Defeat the Boss, then Morphball and claim your prize.

    Charge Beam:
    Location: Chozo Ruins
    Data: It is by the water hall.

    Varia suit:
    Location: Sun Room (Flaagra's Lair)
    Data: Need this to go into Magmoor. This is gaurded by the first REAL boss you will encounter (Flaagra)!

    Boost ball:
    Location: Canyon of Phendrana
    Data: Not protected by any boss. Easy to obtain.

    Super Missle:
    Location: In the research station.
    Data: Here you will encounter baby Metroids, but are not a real threat.

    Wave Beam:
    Location: Phandrana Plains.
    Data: This one is guarded by 4 mini Sheegoths and a Giant Sheegoth!

    Ice beam:
    Location: Chozo Ruins.
    Data: Need spider ball to get to it.

    Thermal Scan:
    Location: Bottom of the Research Station in Phendrana.
    Data: Once aquired you will use it since all the lights go out.

    Spider Ball:
    Location: Phendrana
    Data: It is guarded by Thardus, the big rocky mofo in the quarantine cave

    Gravity Suit:
    Location: Further most side of Phendrana.
    Data: Once you get this you can actually go inside the frigate.

    Wave Buster (aka tazer):
    Location: Chozo ruins (Tower of light).
    Data: It is located in the pillars that you need to destroy the four sides to bring it down. Have to go up three times. One Super-Missle per side.

    Super bomb:
    Location: Phozon mines.
    Data: The name of the place is called the Central Dynamo. There is a generator there that once you get the super bombs it gets destroyed. Save station to the side.

    Grapple Hook:
    Location: Phazon mines.
    Data: The name of the place is called "Ore Processing" (where the big shaft is in the middle and you have to move the parts so it forms one continous track) Must have the power bombs before then. One exit leads you to the Main quarry (where you come in initially) and the other exit leads you to storage b. Storage B is the room that has the Grapple hook.

    X-Ray Scan:
    Location: Great Tree Hall Section in the Tallon Overworld.
    Data: There is an exit that is opened up with the Ice Beam. You MUST have the superbombs otherwise you can not pass through. The room is located all the way at the top. Once you pass through and aquire the X-ray. You need to superbomb the place you are at. Once you do that. Go out and go to the top. You will have to face 3 Chozo Wraiths. Once defeated you can exit, BUT before you do...get the Chozo Artifact (7 of 12)!

    Plasma beam:
    Location: Magemoor caves, geothermal core.
    Data: Have to have most of the weapons and items by now. There is alot of spider balling to do. So be patient. But the reward speaks for itself.

    Ice Spreader:
    Location: Magmoor Caves
    Data: - Found in the Shore Tunnel of Magmoor Caves. It is a tunnel which has glass all around it. Get in the middle and lay a power bomb.

    Flame Thrower:
    Location: Phazon Mines, Mine Security Station.

    Phazon Suit:
    Location: Receive this after you defeat the Omega Pirate.

    Phazon beam (Hyper Beam):
    Location: Receive this after you defeat the Omega Pirate.
    Data: In order to enable it. You must be standing on active radiating Phazon puddle that the Metriod Prime puts out in order for the Hyper beam to be activated.

_____________________

[color=#666666]This message was edited by The Living Angelus on Feb 04 2003.

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Jan 05, 03 at 11:07pm
Boss FAQ

Here are the strategies for every Boss that appears in Metroid Prime.

_____________________

[Parasite Queen]

    Location: Tallon Space Station.
    Strategy: Scan it so you know its weak spot, so you can lock onto it. To shoot it, make sure you're not hitting the "panels" on the stasis field. Shoot in between for a clean shot. Stop when the panels swirl out of control, then fire again when you get an opening.


[Ram War Wasps and Hive Mecha (Mini-Boss)]
    Location: First Minor Battle on Tallon IV
    Strategy: Scan Them and Use a combination of your L and R buttons to take out the circling wasps, then hit the Hive Mecha. To Scan the Hive Mecha, you have to scan below the part you shoot, down in the poisoned water.


[Incinerator Drone (Mini-Boss)]
    Location: Chozo Ruins shortly after picking up the Morph Ball
    Strategy: He'll try to roast you with two flame jets. To attack, scan it, then shoot the red eye thing on top (with a Missile, if you've got it). After a few shots, it will burn the Hives above it, releasing some Barbed War Wasps. SCAN THEM NOW because you won't get another chance. Shoot them down, but concentrate on your objective of blasting the Drone. After awhile, he'll completely destroy the Hive and himself.


[Flaahgra]
    Location: Sun Chamber in the Chozo Ruins.
    Strategy: Scan him and his Tentacles. Shooting him directly won't harm him, only daze him. To defeat him, you must shoot the red button on the backside of the sun panel that's warming him up. Flip it all the way up and he'll collapse to the ground, and his roots will retract from the canals near his bottom. Roll into one of those canals, attach yourself to the socket at the end, and set a Bomb. For the next round, you'll have to flip two sun panels. Be sure to shoot him to keep him dizzy, because he'll flip the panels back down given a few seconds to compose himself. Once both panels are flipped, you'll have to pick a different canal, since you blew up the last one.
    Round 3 involves having to shoot 3-out-of-the-4 Sun Panels. Shoot a Panel, strife, daze Flaahgra inbetween panels, continue till you knock all 3 down. Destroy the canal that opens up.
    For the Final Round, you must flip up All 4 Sun Panels. Do the same as you did for the other rounds and you will defeat Flaahgra. Once dead, all the poisoned water will turn pure again so you can explore new areas.


[Sheegoth]
    Strategy: Missles or Morph Ball Bombs will work Only!! You can not lock onto it's vulnerable spot, which is it's jaw. You'll have to aim on your own. The trick is to get close to it and try to circle around it so it doesn't run you over, then wait until it tries to breathe on you, which it will only do if you're close. After that, it'll be tired, where that will be your chance to fire a few missles at it or roll under it and drop some bombs. Continue to do this over and over until you defeat Sheegoth. Takes about 25 Missles to defeat it.


[Thardus]
    Location: Arena
    Strategy: Thardus will - Roll up into a ball and try to run you over; Raise some rocks out of the ground to throw at you (which you can shoot for supplies), or shoot an ice beam along the floor, which can freeze you. To destroy Thardus, bring up your Thermal Visor. You'll see a bright spot on him. Shoot that spot until Thardus overloads your visor. Switch back to the Combat Visor and the weak spot on Thardus will be bright blue, and targetable. Blow it up. Then, pull up your Thermal Visor and aim for the next spot.
    Thardus has seven spots altogether, and some get tough to hit, especially when the battle drags out and a snowstorm makes normal visibiity no more. Destroy all seven weak spots and Thardus will crumble to a pile of rubble.


[Shadow Drone]
    Location: Central Dynamo of the Phazon Mines. You can't see him or track him.
    Strategy: Shots bounce off harmlessly. The only time you can hit him is if you try to get close. When that happens, he'll try to fire, and that's when you should plug him with a Super Missile to drop him. Don't worry about documenting him. You can't.


[Omega Pirate]
    Location: Very bottom of the Phazon Mines.
    Strategy: Get too close and he'll swipe at you with his big claws. At a generally medium distance, he'll employ his Wave Quake Generator, which you should use a double jump to get over. At long range, he'll use his Plasma Incendiary Launchers, which you should just dodge to get out of the way from. If you shoot at him when he's not attacking, he'll use his shield to absorb your attacks. Now, to take him out, you have to shoot him while he's trying to attack (preferably with the Wave Quake). Once you scan him, there are four spots you can target, which are the four Phazon plates on his arms and legs. Hit them with anything you want. Plasma or Super Missiles work the best. Once you destroy all four, he'll call for help before fading out of view, using the Chameleon Manta. While he disappears from the battle for a few, Troopers of random colors will drop from the catwalks above. You're encouraged to kill them before they kill you. While fighting them, the Omega Pirate will try to recharge itself by standing on one of the Phazon pits. You have the option of fighting off the Pirates first, or ignoring them and pulling up your X-Ray Visor. The Omega Pirate is still largely invisible, except for the pure Phazon running through his veins as he recharges on the pit. You'll see his heart and veins. Open up with your best weapon because once all four plates are back on, he'll be back in the fight. Continue until Victory


[Meta Ridley]
    Location: Artifact Chamber after activating the twelve.
    Strategy: Scan Ridley From the Start, which will point out is his Chest. For the first part of this battle, he'll fly around the Artifact Chamber. If he halts and folds his wings, he's going to use his Multi-Missile System, which you should dodge. Also up in the air, he'll use his Kinetic Breath Weapon. If he swoops far from the battlefield, he'll come in at a bombing angle to release his Meson Bomb System, which you should dodge very quickly and run away from. When he stops and you have a clean shot, fire either a Charged Plasma shot or a Super Missile at him. Try to stay locked on the whole time, naturally. Sometimes, Ridley will land to spew fire or stuff at you, or slash you, so watch out. Once you wear him down to about a third of his energy, his wings will burn and he'll land on the chamber platform to go toe-to-toe. If you're far off, he'll perform a dashing slash, and afterwards, if he needs to turn to face you, he'll whip his tail, which hurts. If you're close, he'll just plain slash. He'll also use his Kinetic Breath Weapon at times. I've found that if I stand close, but not too close, he'll bend down and roar. When his mouth is open is when you should hit him. Give him one charged Power Beam shot in the open mouth and he'll recoil, leaving his chest open for you to launch a Super Missile at. Keep dodging, waiting for openings, and taking advantage of them, and you'll deplete his energy enough.


[Metroid Prime]
    [Offense]
    Strategy: Vulnerable point is the head. The only way to damage Metroid Prime is to shoot with the beam that's the same color as the little lights on his shell. If he's Yellow, use your Super Missiles; if White, use your Ice Spreader if you have it, otherwise use charged Ice shots. If Purple, use charged Wave Beam shots, and if Red, use regular Plasma shots. Use the Wavebuster if you have it, or save the Missiles for the Super Missiles and Ice Spreader.

    [Defense]
    Main Weapon: Colored beam he shoots from his mouth and Multiple Missles. If he's Purple, this beam will scramble your visor and you'll lose your lock on him. If he's White, this beam will freeze you solid.
    Second Stage: Once you knock Prime down to the 2nd stage, he'll charge you whenever you inflict heavy amounts of damage on him. The lights on Prime, and his eyes, will dim when he's about to charge. To avoid this, roll up into a ball, and into the trenches under him.
    Third Stage: Once here, he'll start using a Snare Beam, and will also release orbs that will attack you, which you should destroy.
    Fourth Stage: Once here, He'll: Charge whenever he feels like it, Constantly switch colors, and fire missiles that release a poison gas. Aim Straight, avoid his attacks and you can get passed him


[Metroid Prime Pt. II]
    After destroying the outer shell, the real fight will begin. The True shape of Prime is a floating blue face with six tentacles.
    Weapons: As his main attack, he will slam the ground, creating a Wave Quake that you need to double jump over. He also has a Chameleon Manta, which he'll use to change his opacity.
    Strategy: First, he'll change so he can only be seen by Thermal Visor, then he'll change so he can only be seen by X-Ray Visor, then he'll be visible, but not to any special visors. After running a few Wave Quakes, it will create a pool of Phazon at its base and summon two Metroids. Stand in the pool and your beam will be powered up to Hyper Mode. Waste the two Metroids with your Phazon Beam, then look around for the Prime. Switch visors to Thermal or X-Ray if he cloaks himself (sometimes only one will work), and hold down the button. After draining its health, it will start summoning more powerful Metroids: Hunter, then Fission. Keep hitting it with the Phazon Beam until he finally dies. Not as difficult as the first fight, but still pretty tough.

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Yug!
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Jan 07, 03 at 8:25am
re: Metroid Prime Item & Boss FAQ

It is easier to destroy the shadow drone if you have the wavebuster combo you could just stand in front of it and have the wavebuster just do the job!

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cody24
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Jan 20, 03 at 12:48pm
re: Metroid Prime Item & Boss FAQ

thanx man this thread helped me alot

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META RIDLY
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Feb 07, 03 at 6:00pm
re: Metroid Prime Item & Boss FAQ

ERROR on the prime 2 startegy prime can only be seen with the x-ray visor first then thermel well..... thats about it

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Cube Master
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Feb 08, 03 at 11:06pm
re: Metroid Prime Item & Boss FAQ

Cant it be either?
It is never the visor that was the last one.
So if you have to use X-ray, then the next time you would use thermal or just combat.



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jojoesk8
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Mar 02, 03 at 8:00pm
re: Metroid Prime Artifacts, Upgrades, Item & Boss FAQ

This info is just like a walkthrough but i think you use both thermal and x-ray visor

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Mar 03, 03 at 1:42am
re: Metroid Prime Artifacts, Upgrades, Item & Boss FAQ

Sorry, but What again?

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jojoesk8
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Mar 03, 03 at 5:57pm
re: Metroid Prime Artifacts, Upgrades, Item & Boss FAQ

About what the last part of the last boss is about or your walkthrough thing

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BallaFreak
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Mar 03, 03 at 7:14pm
re: Metroid Prime Artifacts, Upgrades, Item & Boss FAQ

YOU use both visors ok. Does it really matter what order they're used in? I don't think so



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The Living Angelus's profileThe Living Angelus's neohomeNeoPM The Living Angelus
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Mar 04, 03 at 1:34am
re: Metroid Prime Artifacts, Upgrades, Item & Boss FAQ

Sorry jojoe, but you'll have to use better punctuation cuz I'm still having a hard time understanding you

From what I understand that you're asking me...Yeah, you use all your visors, no particular order. It depends on what Prime is doing that influences what visor you'll need to see it....

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Leonard y
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Mar 04, 03 at 4:21pm
re: Metroid Prime Artifacts, Upgrades, Item & Boss FAQ

A easy way to avoid the plasma quake fire attack from metroid prime, second form is to just hide behind Metroid Prime's black shell. It worked for me.

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Meta Ridly
unwashed heathen
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Mar 08, 03 at 8:03pm
re: Metroid Prime Artifacts, Upgrades, Item & Boss FAQ

or you Could just "JUMP" over it

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dBZ_MeTRoid_FREak
Reviving
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Apr 19, 03 at 5:06pm
re: Metroid Prime Artifacts, Upgrades, Item & Boss FAQ

Yea jumping's a good idea because if you don't it hurts.

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Pepijn
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May 26, 03 at 4:09am
re: Metroid Prime Artifacts, Upgrades, Item & Boss FAQ

just missing one scan book entry, between the aqua pirate and the glider. Can someone tell me what i missed?

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