|REPLY TO THIS THREAD QUICK REPLY START NEW THREAD|
Mar 2, 02 at 2:22pm ^TXRZ strategy guide
Log in to remove this advertisement
These are my recommendations based on what Ive read and learned beating the game, use them or lose them at your discretion. There are no real secrets, just common sense. Im sure that you know most of them already but they may help you to save some cash or avoid some pitfalls.
Getting stated and Upgrades
1 Get the strategy guide and wanderers requirement list from Gamegfaqs and read them.
2 Start with the lancer CE9A, you can complete about 40%-60% of the game before having to buy another car. If you don t pick a group A car you will need to buy another car fairly quickly. If you start with a group C car I suggest you get one of the Newer Lancers or any of the Imprezzas as soon as you open them up.
If you start with one of the group B Sylvias you can reach the Speed king stage But be prepared for long chases and hard battles against the 4w drive cars.
3 Buy tire and suspension upgrades as soon as they are available.
4 Clutch and flywheel, I recommend level 4 once you upgrade the engine,
I dont bother with level one gearbox but buy level 2 and up as soon as they become available. See setting ratios later
5 Buy engine and muffler upgrades as soon as they are available providing
that you already have the best available tires/suspension fitted. Dont forget to max out the turbo boost when you fit your first engine upgrade & dont go more than 2 steps above the engine tune with the muffler, level 2 engine works fine with level 3&4 mufflers but loses power at level 5.
6 Body mods. Dont bother with levels 1 or 2 they just add weight and dont really improve handling, from level 3 up buy them as soon as they are available.
7 Aero parts, use level 2 hood straight away (saves 20kg) use the mirrors when you can (less drag for top speed), from level 3 up buy them as soon as available as they reduce drag/weight and improve handling. The overfenders always add weight and sometimes spoil the looks of the car but they dont seem to alter performance much so its your choice.
8 Dress up parts, the headlights and grill shave a few lbs./KGs and slightly reduce drag but I think its more down to personal choice on looks.
9 New tuning levels open up as you beat the cars but the maximum levels on a low mileage car are: engine 6, muffler 7, gearbox 4, suspension 5, tires 9, body 4, aero parts 5. If you want engine 7, muffler 8 and body 5 youve got to put 1864miles/3000 kms on the car you want to tune. The miles take time and Level 7 engine tunes cost from 200,000 to 500,000 so make sure you do it to the right car!
10 Settings. This varies from car to car and with driving style but my choices would generally be:
Ride height at or near the bottom (minus15)
Acceleration/ brakes, where you like, for me +8
Steering +15 for cars that dont turn well, 0 or less for twitchy cars.
Brakes to the front for cars that turn too much and towards the rear for cars that are difficult to turn.
Springs/dampers, Towards the top (+15)for cars that dont turn, the middle or below for twitchy cars. Higher settings make the car more responsive, lower settings make it drift/slide more.
Turbo, towards max, where else ???
11 Gearbox settings depends very much on the gearbox/car/tune level but it usually should be a curve for the 5 and 6 speed boxes and only become close to a straight line on the level 4 sequential gearbox. Here is how I set mine for level 2 and 3 gearboxes.
Take the car to the TA oval.
Run the car and look at the rev counter, watch what the revs drop back to as it changes into 2nd gear (or 3rd)(say for example 5500 rpm).
Go to the gearbox settings and move them all to the right (high) leave 1st and 2nd alone for 3rd go left 1 notch, 4th 2 notches, 5th 4notches, 6th 8notches.
Run the car and watch the rev counter, if the engine revs drop below 5500
Move that gear (and the gears above it) 2 more notches left. Run again.
Keep doing this until all gears do not drop the revs below 5500rpm it doesnt matter if they are a little above this value, the changes
Should be smooth and even paced and the ratios probably look like a j shape.
Ok now you can adjust the final drive gear, run the full oval, what you want is the car to be getting to within 10/15 mph (15/25kph) by the time it reaches the 1st corner, the rev counter should be near or into the red zone at this point.
If the rev counter is well below the red zone you need to increase the final drive ratio say from 3.60 to 4.00 and try again, if the car tops out before it reaches the first bend you need to lower the FD ratio say from 3.60 to 3.20.
I know it takes a bit of time but it will make it easier to beat the harder cars if you get it right
The level 4 sequential gearbox is slightly different and easier to set .
Put everything except FD ratio to the right and run the car .
Change the FD ratio as above so that you are close to top speed by the first corner on the TA oval .
If the car bogs down on the line move 1st gear to the left until you are happyBut no farther the middle.
Carefully watch the change from 4th to 5th if the revs drop too far or the car takes to long to pull thru the gear you might want to move 5th gear 2,4 notches left. For low power cars you may end up with a backwards c shape, for med power cars you may get a vertical or diagonal, For speed kings and the other specials you may end up back with the J shape cos these cars are all limited by the game to a 424kph top speed so its not about top speed but how fast you can get there.
1 Avoid Yellow barriers, concrete dividers and big lorries like the plague, if you hit one head on youve pobably lost !! If you are not well in front go for the nearest course barrier (the see thru yellow and black ones) and take the draw.
Most of the AI cars brake hard into the bends, if you plan your line you can slide by them and then block them from then on. Get used to blocking cos the leaders/devils will usually out accelerate you.
2 Your car loses power every time you hit a wall or car, and when you beat the last blue dot in a section you are likely to be challenged by a team leader/devil/Zodiac. If you have beaten 5 or 6 cars in row before this, your car could be well down on power and surprise, surprise you lose. Get used to going back to the garage every 3 to 6 wins to keep your power level up. Also one wanderer needs 365+ days to appear and each time you go back to the garage, you add a day.
2 When there are only 1 or 2 unbeaten rivals left in a section go back to the garage to keep the cars power up. Choose a restart point that allows you to be challenged on your favourite part of that section when you have finished beating the last rivals.
3 Adjust your cars gearing/steering for different parts of the track. For Kanjyo and the tighter parts of Shinkanjyo you need good acceleration and cornering. For Wangan/Yokohane you need top speed and straight line stability as every steering correction costs you speed, so adjust the final drive/steering accordingly.
4 You get most money and only get upgrades by beating teamleaders/devils or Zodiacs so try to be methodical and clean out section by section. If you dodge about here and there you will come across cars that you cant beat without upgrades. From memory you get an upgrade available each time you beat a devil or every 2nd Zodiac.
5 If you dont have 500hp+ or your car wont go 320kph/200mph dont bother trying the Yokohane/Wangan sections cos you are unlikely to win, clean out the Kanjyo and Shinkanjyo first so you get all the upgrades. You may need a new car to win here but if you want to try, take on the vipers 1st, their lack of traction makes them slower to accelerate and they tend to crash a lot, if you cant beat them you need a tuneup/new car.
6 If you cant beat a car go back to the garage and choose a restart point that gives you the advantage. Some cars you cant beat unless you can get in front and block or unless they screw up. Sometimes its telling you its time for a new car. Some rivals will hold back and block you until you hit something, then they are gone!! , dont get too close, hold back and stay at least 2,4 car lengths back and when they go one side of a truck you punch it round the other side.
If you havent got the wanderers requirement list be prepared for a lot of wasted time and frustration.
Pick them off as you meet them but dont worry if they cancel. I wouldnt even think about meeting the requirements until you have beaten speed king. Even then you wont find most until youve beaten white Charisma cos once youve beaten him there are only wanderers left. (&400#)
The requirement types break down as follows:
Car makes, car colour, drive type, model year
Specific licence plates
Tune levels from no engine tune to level 8 muffler
Number of cars in your garage, from 6 up to 25
Car mileage from new to more than 1864m/3000km
Number of wins over 100 and days from 30 to 365
Money from 100,000 to 3,000,000
Specific days/times, every 3,5,7 or 10 days and times 9pm to 4am
Beating specific cars.
The list is an excellent start but probably impossible to get accurate, for instance, Gentle Rain didnt appear for me until I beat Iron racer or uncrushable Alexander. As I beat the one after the other Im not sure which was linked or even if they are always linked in every game.
Hints. Viper GTS counts as luxury foreign for Steam storm and master position.
You can use White Charismas car or any Mazda (except the MX5) to beat jet skater, its every 7 days, not 7 in the days digit!
You can beat Iron racer in Craftmans S30Z.
Fast phobe is parked on the bridge above the road, take the slip road left before you reach his static blue dot.
Last flight, I dont think you can race him until you have a top speed of at lest 249mph 395kph recorded or maybe until youve beaten white Charisma.
When you get 80% of the game completed think about meeting the requirements each time you buy a new car.
Dont worry they will all show up in the end.
Buying cars?, save your game first then buy and tune your chosen car, do not save your quest, take the car to the test oval and roughly set it up give it a try, if it goes well, do not save your Time attack, but take it into quest and try it against some rivals. If you are happy, save your quest, if not reload your quest, youve got your money back and you are ready to try a another car. I know this may seem a pain but there are some cars you cant tune very much and some are just awful. You will not have enough money to buy all the cars in the game that you want!! So you better buy good ones !!
To buy and take cars to the top level of tune available from new (less than 1860 miles 3000 km) Costs roughly the following:
Group C 160,000 to 350,000 each
Group B 330,000 to 534,000 each
Group C 350,000 (non turbo) to 850,000
To take the Group A specials to the top level will cost around 1,000,000 each and you only Win around 10million total (3million speed king, 5million white Charisma , guess 2million all the others)
Remember , you need 1million and 3 million in the bank for two of the wanderers so beat them before you spend
Starting the Game
Group c Old Civic (QX3)
Group B Old Sylvias (RPS13X)
Group A Lancer (CE9A)
NSX RPT6 if you want something to go round corners, but you need to be a good driver cos its down on power but cheaper to tune than turbo cars. Its lack of power means it struggles against 4w drive cars at Wangan/Yokohane
Lancer CP9A6M series handles well and fast acceleration. You will probably need one to beat the cars at Yokohane/Wangan. You can win with your starting Lancer But be prepared for quite a few losses.
Imprezza GC8 series slightly more power than the Lancers and 100kg lighter but maybe dont handle as good. Again great for Yokohane/Wangan and I Prefer them to the Lancers (dont use the new Imprezza (Tagda/Tasti) its US.) The later GC8S or C6 handle the best but the G8C4 is the fastest but the handling is slightly unpredictable.
If you can wait, the imprezza GC8K is one of the best cars in the game, the only Imprezza with a 2.2litre engine and it outhandles any of the fastest cars. Ive Beaten speed King, white Charisma and 400# in it at 709 Hp.(6 engine 7muffler)
It doesnt arrive until you have beaten around 340 rivals so unless you are a fantastic driver you will have already have replaced the Lancer so maybe you could think about it for your 3rd/4th car.
Speed Kings R34 KK good in a straight line not so hot on the bends but Ok.
White Charisma FD3RK as Speed kings but worse on corners, very twitchy
#400 Datsun 240/60/80? With a Skyline engine (S30ZG) outa sight in a straight line but ridge racers worst drift car in the corners.
26th car? well yes youve got to have beaten all the wanderers to get to it and you need 25 cars in your garage for one. You need over 1,000,000 in the bank to buy and tune this car and you better have it before you beat it cos it will take forever to earn it afterwards. You might want to save your money and buy 20+ cheap junkers so you have plenty of time to decide how to spend your cash after you have beaten the game
Best group C car Sylvias SR15S, S14q, MX5 NB8RS, Civic QX7 Or the Almera N15N1
Fastest FF car Eclipse D32AGS or Integra MH8 (handles better)
Best group B car Sylvia RPS13X or P13KK, Eclipse D32AGS if you like FF. or Try the Stagea C34M for 4wd
Best Group A car Impezza GC84K, GC8C4 or Lancer CP9A6M
Best special Speed kings R34K is probably the best balanced special car. X400 S30ZX is the fastest in a straight line but !!!!
The best car in the game ?
The fastest car in the game, in a straight line its the S30YG but if youve got to corner (whoops there it goes again). The fastest most consistent car I have yet found is the Imprezza G8C4, at top level tune it weighs 878kg with 866Hp it laps the test oval in just under 59 secs - speed king at 1276kg/1258 hp is 3 seconds a lap slower , the other specials tend to crash a burn fairly frequently so make your own mind up.
Cars to think about
Remember, if you plan to take a two wheel drive car to high levels of tune you will be short on traction up to 4th/5th gear ! Also because the game physics seems to concentrate on car weight rather than drag the lighter cars usually do better than the heavier but more powerful cars.
Viper GTS need one for wanderers but lack of traction means Lancers/Imprezzas leave it for dead and suspect handling means you probably dont want to tune it to the limit. Try it without a rear wing - it actually handles better! and make sure that the FD ratio is all the way to the right - use that torque and get less wheelspin.
Porsche 964T, Fast in a straight line but poor traction limits acceleration and tail happy, best drift car in the game, youll love it or hate it.
Skylines, lots of power but a bit heavy unless you want to clock up the miles for A level 5 bodytune, also very expensive to tune , besides youve probably got/want Speedkings Skyline, there isnt a better one.
3000gts, (Z15/Z16 etc) Too heavy to accelerate fast and dont corner but look good. (love the, Z16AC, looks a bit like an old Ferrari)
300ZX, Z32... Look good, sound great but wont turn in corners unless you are way down on the power levels.
RX7, a bit down on power against the best cars plus youve probably got White Charismas version
A lot of the Devils/Zodiacs cars look good but cost a lot and are horrible to drive, try before you buy, or you could waste a lot of money!
Cars not to Buy, do not waste you money on any of the following.
In general - any of the the devils/Zodiacs many are fast but they are just like they are in the game - they do not handle - some you can buy for looks but for winning races forget them alll except speedking, white Charisma & #400.
RX3 fast but virtually uncontrollable with any supension/settings (if you want to use it to beat Iron racer - steer with the D pad)
Z32vsk and PS13xk neither will turn - you have to brake even to get round the test oval.
KPCG10 - handles ok, should be good but a slow slug.
One last word, 400# , you wont beat him, whatever you are driving unless he makes 2 or 3 mistakes, so dont worry, just drive something that handles good, keep trying and youll beat him in the end. The easiest car to beat him with is probably speed kings if you have taken it to L7 engine L8 muffler.
How long will it take?
To get to the end of the game everyone needs around 30 hours (4,5nights) with the playstation/game on autopilot to get 1864m/3000km on at least one car (Id suggest Speed Kings or your Lancer/Imprezza).
(you know about autopilot dont you!!, you have read the guide that I said to get as item one on this list havent you !!. Honestly !! some people !!!
OK as a recap, go to quest and beat someone, dont press any buttons and the game will go onto auto pilot, take the disk out, yes it still runs but the roads vanish leaving you car flying thru the air. Close the drawer, switch off the TV. This adds around 60miles/100kms per hour. When you want to Restart , put the disk back in, wait for the roads to reappear before you press any buttons, save your game or race again then save and the miles will be added to the cars odometer.
Unless you like cruising or losing you will never clock up 1860 miles in a reasonable time remember even averaging 200mph its 9 hours without a break.
Actual gaming time
20 hours if youre obsessed and very lucky and follow all the guides
40 hours if youre keen but easily distracted
60 hours if you are not used to setting gearboxes/suspensions
Acknowledgements Thanks to J.Chartrand and Wolffeather for their excellent guides at gamefaqs, they helped me through the game for the first time , Plus anonymousse and all the posters at the TXRZ forum for their help/info/ideas.
Hope this helps you
This message was edited by tj58 on Mar 11 2002.
|quote quick quote|
|Log in or register to remove this advertisement|
Mar 4, 02 at 2:16am ^re: TXRZ strategy guide
Could be very useful for someone who's starting out in the game.
|quote quick quote|
|[All dates in (PST) time]||Threads List « Next Newest Next Oldest »|
|REPLY TO THIS THREAD QUICK REPLY START NEW THREAD|
Powered by neoforums v2.3.9b (Bolieve)
Copyright Neo Era Media, Inc. 1999-2016