Graveyard: -01. Jaffers has been buried! He was The Rock: Hollywood Aligned Sellout 00. Disenchanted has been buried! He was Shawn Michaels: Hall of Fame Aligned Heartbreak Kid 01. sword_of_omens has been buried! He was R Truth: WWE Aligned Conspiracy Theorist 02. Lone Wolf nWo has been buried! He was John Morrison: WWE Aligned Prince of Parkour 03. tomithedeon has been buried! He was Dean Malenko: WWE Aligned Man of 1000 Holds
- No editing whatsoever. Whether it be to correct a typo or to remove some accidentally incriminating things someone has said, no editing of posts is allowed. While mods may choose to be lenient, the standard penalty for anyone caught editing a post is a mod kill.
- Though we can’t force you to post, all mods love to see active participants in their games. We advise everyone to check in at least once a day, as games can move pretty fast and it can be easy to fall behind if you are not on regularly.
- Once you are dead, stay dead. You will not be allowed to participate in the game thread or continue to talk to people outside the thread that you could talk to before. For example, if you are part of the mafia team, you are NOT allowed to continue talking about the game to your Mafia team mates. If you are dead, you are allowed a death post, telling your peers goodbye or wishing luck to whatever allegiance you're on. The standard rule is one death post. You won't be flogged if you post once or twice more but be considerate. Some mods may choose to be severe on that one.
Talking to other dead players is also frowned upon, as they know things you don't and they may tend to spill accidentally if the wrong situation arises, which can still have an impact on the game in play. So don’t do it! Talking about your role after death or to those who have died IS NOT allowed either.
- Unless your role PM specifically states otherwise, no players are allowed to talk about their role, game plan, alignment, win condition or basically anything game related outside of the game thread. While mods can’t easily enforce this rule, any communication about the game outside of the game thread goes against the spirit of mafia games and spoils the game. Anyone caught doing this WILL be mod-killed. This is your only warning!
- All players should play to their role/alignment and play to win. While there are likely to be times that you have to do things against your best interest, any players who deliberately go against their win conditions risk being banned from future games for failing to play to their role and going against the spirit of the game. Also, this game stirs up some passionate arguments and we understand that this will happen, but if anything turns into a personal attack then it ruins the fun for everyone. Be considerate.
- When it comes to mafia games, nothing is ever as it seems. There can be things about your role that you don’t know about, other people can bluff about their abilities, people can lie, events can happen and write ups can be read in many different ways. If you have any questions about what is happening then you can get in contact with the mod via PM, and he will help you to the best of his abilities. But there are certain reasons why a mod might not answer certain questions, and should it happen, don't be alarmed. It's really meant to be discovered at the end.
- Lastly, all mods reserve the right to decide who they prefer to have play their games. While "first come, first served" has been a common policy for deciding a player base there is no requirement for a mod to adhere to this policy, especially if they feel that adding different players would result in a more enjoyable game for all involved. Naturally, the reserve list will play home to any player who wants to play the game and doesn't make the cut.
Basic Roles:
Spoiler:Roles
Army Veteran – This player has a one-time night kill. They can use their one kill during any night phase but once they use it, they become a regular townie for the duration. It is up to them how long to save it but to use it, they must send a private message with the name of the player they wish to kill to the moderator. If targeted by someone else at night before they use their kill, they will instead kill that player, regardless of alignment or intent.
Variations: Paranoid Gun Owner – This player cannot choose to kill anyone. They will always shoot any player that targets them for any reason at night.
Bomb – This player will kill anyone that kills them at night or the person that puts the last vote on them in a lynch. Occasionally they will kill the first person to target them during a night phase, whether it is an investigative cop, a protecting doctor, any form of killer or anyone else for that matter but that is a twist decided by the moderator at the start of the game. Sometimes they can choose which player to kill when they are lynched. Occasionally a scum-role but generally a pro-town one.
Bulletproof – This person is immune to night kills by the mafia but can sometimes be killed by a Serial Killer, depending on how the moderator sets up the game. Also, another variation is that the mafia can roleblock this player and target them for a kill both in the same night if they have those abilities in their crew and that can be used to get around their immunity.
Bus Driver – This player can choose to switch any two players during the night phase by sending the moderator a private message with the names of the two players he wishes to switch. Whatever was originally supposed to happen to one will happen to the other, and if possible the two targets will use their abilities on the other's chosen target.
Cop – A cop can investigate any player of his or her choosing at night and the moderator will send them the alignment of that player when the night phase ends. They can reveal that information however they wish, whether it be via an out-and-out role claim or by trying to steer suspicion toward or away from their target.
Variations: Insane Cop – This cop always receives the wrong alignment for the person they investigate. Once they figure out that they are an insane cop, they can provide useful information by assuming the opposite of what they receive from the moderator is true. Mafia Cop – As mafia players already know who is mafia and who isn’t by virtue of being able to communicate with fellow mafia players, a mafia-aligned cop will receive information about the role of the person they choose to investigate. Naïve Cop – A naïve cop will always receive town-aligned results from an investigation, and are effectively useless. Random Cop – This cop receives completely random information about the person they investigate, rendering them effectively useless. Role Cop – A role cop is a town-aligned cop that receives information about a person’s role, instead of their alignment. Paranoid Cop – A paranoid cop will always receive non-town aligned results from an investigation, and are effectively useless.
Cult Leader – The cult leader, often called the cult recruiter, is the founding member of a cult, who has the job of recruiting new members. They cannot recruit certain people, including the mafia, and sometimes if they try to recruit a mafia member, they are killed but that is a variable decided by the moderator. If the leader is killed or lynched, the group can no longer recruit unless there is a secondary leader. The cult leader can communicate with members of their cult outside of the thread and win when their cult outnumbers the rest of the players. To recruit, the leader sends the name of the person they wish to recruit to the moderator. They find out if it was successful at the end of the night phase and the new member either joins immediately or at the end of the next night phase, at the moderator’s discretion.
Variations: Secondary Cult Leader – A generic cult member unless the Cult Leader is killed, in which case they assume the role of leader and take over the responsibility of recruiting for the cult.
Cult Member – A cult member is, obviously, a member of a cult. Their objective is to recruit as many people as possible until they outnumber the rest of the players in the game. They can communicate with other members of their cult but have no special abilities, unless they had one before they were recruited.
Doctor – A doctor can protect any player of their choosing during the night phase. This means that any attacks on that person will fail and the player will survive. Because of this, doctors are very important roles for the town. If two players target the protected player, the doctor only protects them from one attack and the other is successful.
Variations: Bodyguard – A bodyguard will kill anyone that tries to attack the person they choose to protect. CPR Doctor – If the person they are protecting gets attacked, this doctor protects as normal. However, if they aren’t attacked, the doctor kills the player instead. Insane Doctor – There is a fifty-fifty chance that this doctor will kill the person they attempt to protect if they aren’t attacked by someone else. This is decided by the flip of a coin. Naïve Doctor – This doctor fails when they try to protect someone, and as such are completely useless. Paranoid Doctor – A paranoid doctor not only protects but also roleblocks their chosen player. Suicidal Doctor – This doctor takes the hit for the person they are trying to protect. If the person they choose to protect gets targeted for a kill, the doctor dies instead. Weak Doctor – If this doctor protects someone that is mafia-aligned or an individually aligned killer, they get killed. However, when protecting town-aligned players they are successful.
Godfather – The leader of a mafia group, they are responsible for sending in the night kill information to the moderator. They can communicate with their group outside of the thread to help decide who to kill each night before sending a private message with the name of their target and who is to carry out the kill to the moderator. Sometimes The Godfather will be allowed to recruit new members but doing so usually forgoes the night kill. If investigated by a Cop, The Godfather comes up town-aligned, though this can change either when one member of his crew is killed or all the other members are killed, depending on the moderator’s preference. If The Godfather is killed, the mafia lose their night kill for the next night while a new Godfather is chosen.
Mafia Goon – A generic mafia member, who can be assigned to the night kill by The Godfather, game circumstances permitting. They have no special abilities but can communicate with other mafia members outside the thread.
Mafia Hitman – Sometimes the mafia will have a designated hitman to carry out kills. They either choose their target themselves or The Godfather sends in the kill as usual but this character always carries it out. They can communicate with other mafia members outside of the thread. If the mafia hitman is killed, the mafia lose their night kill for the next night phase while they regroup and decide on a new killer.
Manipulator – Sometimes called a Politician, this player can change the lynch vote of any other player, regardless of whether they have voted or not. To do this they send the name of the player whose vote they wish to change and who they want them to vote for to the moderator. The also have their own vote, which they cast as normal in the thread. The moderator generally doesn’t show the manipulated vote in the vote counts.
Variations: Multivoter – Rather than being able to switch someone else’s vote, this player can cast multiple votes on their own. Usually it is just two but can sometimes be three or even four in a large game.
Mason – A mason is part of a mason group that are town-aligned and can communicate outside of the thread. This has the added benefit of knowing some guaranteed allies as well as being able to discuss theories on who to lynch away from the view of mafia members.
Variations: Recruiting Mason – Usually just starting with one player, this is essentially a town-aligned cult. They can recruit people at night by sending a private message to the moderator with the name of the person they wish to try and recruit. If they attempt to recruit a mafia-aligned player, they die.
Psychiatrist – A psychiatrist’s goal is to find the Psychopath and cure him. They do this by sending a private message to the moderator at night with the name of the person they think is the psychopath. If they successfully find them, the psychopath is cured and becomes a regular townie. If not, the psychiatrist must continue to look.
Variations: Firefighter – More or less the same as a Psychiatrist, the firefighter is looking for the Arsonist instead of the Psychopath.
Roleblocker – This player can block the night ability of any other player by sending a private message to the moderator with the name of the person they wish to block. Sometimes if they block the mafia Godfather they prevent the mafia from performing any actions at night, whether it be killing or recruiting. In other games they can block the designated mafia killer from carrying out their hit.
Variations: Paranoid Bat Owner - This player cannot choose to silence anyone. However, they will silence anyone that targets them for any reason at night. Prostitute – The mafia version of a Roleblocker. Silencer - This player not only roleblocks their target, they also silence them for the next day phase, stopping them from participating in the thread. Sometime their target also loses their ability on the subsequent night as well. Strongman – A mafia member that can only roleblock a Bulletproof townie [or Army Veteran + variants] to allow a mafia kill on that player.
Serial Killer – A Serial Killer is individually aligned and their goal is to be the last remaining player in the game. They can perform one – usually mandatory – kill per night by sending the name of the player they wish to kill to the moderator. If they neglect to do so, they kill a random player if their kill is mandatory.
Variations: Arsonist – The arsonist is essentially just a Serial Killer, except they use fire to kill their victims and can be cured by the firefighter, at which point they become a regular townie. Overeager Vigilante – The same as a regular vigilante except that they MUST kill every night; if they don’t send in a kill to the moderator, a random kill is assigned. Psychopath – They are almost identical to a Serial Killer, except that they when there is a Psychopath in a game, there is always a Psychiatrist. Vigilante – The vigilante is essentially just a town-aligned killer. They win with the town, so will try to only kill individuals and mafia members but they have no additional information so must figure out who to target by figuring out who they think are non-town aligned. They can abstain from killing each night if they choose to do so.
Siblings – Usually they come in pairs, though could come in threes or more. When one dies, the other commits suicide the following night. They know who their sibling is but whether they can communicate outside of the thread is up to the moderator of each individual game. Occasionally one is town and one is mafia.
Variations: Lovers – The same as siblings, except that sometimes the players don’t know who their lover is but could be given a searching ability at night to try and find them. The send a private message to the moderator with the name of the person they think is their lover and receive a message at the end of the night telling them if they were right or not. If they were right, they essentially assume the exact same role as a sibling. Treacherous Lover – This lover is a member of the mafia. They win with the mafia, regardless of whether their lover survives. However, when this player dies, their lover commits suicide like the normal lover relationship. Vengeful Lover – The same as a Vengeful Sibling but applied to the lover scenario. Vengeful Sibling – Instead of committing suicide when their sibling dies, vengeful siblings will become individually aligned upon the death of their sibling with the new goal of killing all of the people that killed their sibling. If it was via a lynch, the vengeful sibling must ensure all of those players are dead, at which point they win the game. If it was via night kill by the mafia, they must kill all members of the mafia, at which point they win the game. If it was via night kill by a town member, they must kill all members of the town. If it was via night kill by an individual, they must kill that individual, at which point they return to their normal role and win conditions. Players that must be killed being lynched or killed by other people counts towards the vengeful sibling achieving their win conditions.
Townie – A generic townie has no special abilities. The only use they have is to help discussion during the day phase and cast votes for lynches, along with surviving as part of the winning town group. Usually referred to as Vanilla.
Variations: Hated Townie - This townie requires one less vote than everyone else to be lynched. Miller – A miller is a regular town player except that they come up mafia-aligned when investigated.
Traitor – A traitor is a mafia-aligned player that cannot communicate with the other mafia players outside of the thread, as they don’t know that they are aligned with them. The traitor knows the other mafia members and wins if the mafia wins. If mafia recruitment is allowed, they can be recruited at night and when they are, they become a normal mafia goon. If investigated, the traitor comes up town-aligned until they are recruited.
Watcher – This player can choose one player to watch at night by sending their name to the moderator during the night phase. When the phase ends, the moderator will them who targeted their target during the night, but not what they targeted him for.
Variations: Tracker – A tracker is a different version of the watcher, in that the moderator will tell them who, if anybody, that player targeted during the night phase but not what they targeted them for.
re: WWE: When Worlds Collide - Game Thread I - Day Phase 2
With a smirk adorning his aged, wrinkled face, the man that everybody has to answer to sits in the gorilla position, patiently waiting for the beginning of Monday Night Raw. After a few moments, his cellphone rings, and he carefully pulls it out of his pocket before opening up the receiver and grunting a hello. After what seems like minutes, the older man’s eyes widen, and he lets out a deep sigh. Quickly, he throws the phone to the ground and dashes away without any prior warning...
- - - - - - - -
“We’ve just heard a rumour from the backstage area that we have some unwanted guests backstage, what do you think about that partner?”
“Well, anybody who is stupid enough to try and tangle with the superstars out there in the locker room is surely going to get what is coming to them. Who could ever be so foolish?”
“You got me, but I can only hope the situation is resolved sooner, rather than later”
- - - - - - - -
One of the most recognizable faces in sports entertainment slowly walks through the backstage area. With a smirk, he turns into the locker-room of a fellow wrestling dynasty’s member. He walks up behind the man who is sat on his own quietly facing a way, and places a hand on his shoulder... Bad move
*THUD*
- - - - - - - - -
The group huddle together in an office, hoping to avoid any form of confrontation, before a young woman stands up and breaks free of the embrace.
“What the hell are we doing? Why are we scared? Lets do what we always do, the thing that got us to the point we’re at now... We fight!”
Her compatriots look at each other for a couple of seconds before getting up to their feet and nodding in agreement.
- - - - - - - - -
The unwanted guests stumble through the backstage area with smiles on their faces, the faces of people who were unaware of their presence a picture that causes uncontrollable laughter. Finally, one brave legend steps into the way of the gang of rivals.
“Who the hell do you think you are storming in here without an invite?!”
The leader steps forward with a smirk, and gets into the face of the legend.
“We’re the people who are coming to put you out of business, idiot. You have no idea what the world wants anymore, and we are here to represent the people in their fight against awful wrestling.”
The legend scoffs, so much so that a small amount of spit flies out of his mouth onto the leader of his opposition. The leader slowly raises his hand, and wipes the spit off of his face, inspecting it closely before wiping it on his blazer.
“That was a pretty stupid move...”
“What the hell are you gonna do? You can’t fight!”
“No... I can’t. He can...”
The leader says, nodding towards the area behind the legend, who quickly turns around to see who is there...
*THUD*
Only to be met with a strong fist, wrapped in a metal chain...
- - - - - -
-01. Jaffers has been buried! He was The Rock: Hollywood Aligned Sellout
00. Disenchanted has been buried! He was Shawn Michaels: Hall of Fame Aligned Heartbreak Kid
re: WWE: When Worlds Collide - Game Thread I - Day Phase 2
So it appears that scum is either TNA, or like, great wrestlers from around the world? Those are the kinds of vibes I was getting, at least. But then "You can't fight" line makes me think Bischoff, which makes me think TNA.
Not sure who the woman is, but first thought is Natalya for whatever reason. Divas group? Or maybe it's someone else.
So it appears that scum is either TNA, or like, great wrestlers from around the world? Those are the kinds of vibes I was getting, at least. But then "You can't fight" line makes me think Bischoff, which makes me think TNA.
Not sure who the woman is, but first thought is Natalya for whatever reason. Divas group? Or maybe it's someone else.
TNA sounds fairly likely, on that note Knockouts for the female group as opposed to Divas? Probably not but I thought I'd put that out there.
Opening paragraph hints that there might be a creative control group with an obvious leader but again I could be completely wrong there.
I haven't got a lot more to add given that I'm not a wrestling fan, though Lone Wolf now is a cool guy.
re: WWE: When Worlds Collide - Game Thread I - Day Phase 2
quote Fusion
First person to dissect the writeup wins a prize.
-Vince McMahon takes a phone call. -Lawler and Cole talking about the scum group? -The Rock dies. Wrestling dynasty's member. Not sure if that's referring to TNA as an organization (though that wouldn't be called a dynasty, so probably not), or like a wrestling dynasy a la the Harts. -Group huddling, trying to avoid confrontation? Possibly divas. -HBK dies at the hands of the main scum group. Could be TNA, could be elite performers from all over.
re: WWE: When Worlds Collide - Game Thread I - Day Phase 2
Okay guys, this is me overthinking it, but could the scum group possibly be old, retired wrestlers? The line you can't fight makes me think he's too old to fight, with some guy who is constantly making comebacks laying HBK (I think) out. Wrong?
re: WWE: When Worlds Collide - Game Thread I - Day Phase 2
Righto.
quote Write-up
With a smirk adorning his aged, wrinkled face, the man that everybody has to answer to sits in the gorilla position, patiently waiting for the beginning of Monday Night Raw. After a few moments, his cellphone rings, and he carefully pulls it out of his pocket before opening up the receiver and grunting a hello. After what seems like minutes, the older man’s eyes widen, and he lets out a deep sigh. Quickly, he throws the phone to the ground and dashes away without any prior warning...
Vinny McMahon, no doubt.
- - - - - - - -
“We’ve just heard a rumour from the backstage area that we have some unwanted guests backstage, what do you think about that partner?”
“Well, anybody who is stupid enough to try and tangle with the superstars out there in the locker room is surely going to get what is coming to them. Who could ever be so foolish?”
“You got me, but I can only hope the situation is resolved sooner, rather than later”
Red is JR, blue is King. Makes me think they're either going to be roles in this, or act as a sort of narrator for the write-ups.
- - - - - - - -
One of the most recognizable faces in sports entertainment slowly walks through the backstage area. With a smirk, he turns into the locker-room of a fellow wrestling dynasty’s member. He walks up behind the man who is sat on his own quietly facing a way, and places a hand on his shoulder... Bad move
*THUD*
Well this is Rocky dying. "fellow wrestling dynasty"? That's an interesting one.
- - - - - - - - -
The group huddle together in an office, hoping to avoid any form of confrontation, before a young woman stands up and breaks free of the embrace.
“What the hell are we doing? Why are we scared? Lets do what we always do, the thing that got us to the point we’re at now... We fight!”
Her compatriots look at each other for a couple of seconds before getting up to their feet and nodding in agreement.
When I first read this I thought Stephanie McMahon. Then I saw the "young" bit. Well, some brave diva, I guess. Beth Phoenix? Man, she wouldn't take no shit from any invaders.
- - - - - - - - -
The unwanted guests stumble through the backstage area with smiles on their faces, the faces of people who were unaware of their presence a picture that causes uncontrollable laughter. Finally, one brave legend steps into the way of the gang of rivals.
“Who the hell do you think you are storming in here without an invite?!”
The leader steps forward with a smirk, and gets into the face of the legend.
“We’re the people who are coming to put you out of business, idiot. You have no idea what the world wants anymore, and we are here to represent the people in their fight against awful wrestling.”
The legend scoffs, so much so that a small amount of spit flies out of his mouth onto the leader of his opposition. The leader slowly raises his hand, and wipes the spit off of his face, inspecting it closely before wiping it on his blazer.
“That was a pretty stupid move...”
“What the hell are you gonna do? You can’t fight!”
“No... I can’t. He can...”
The leader says, nodding towards the area behind the legend, who quickly turns around to see who is there...
*THUD*
Only to be met with a strong fist, wrapped in a metal chain...
Shawn Michaels dying... or being buried. Someone suggested TNA, can see that, with Bischoff being the talker. Metal chain? I'm wondering if that holds any significance.
This might be a wildcard, but I'm going to throw the Hart Wrestling Family out there. The section with Rock dying makes reference to another wrestling dynasty - no doubt something the Hart Family is. Again, this is unlikely, but can't help but feel "Mouth of the South" Jimmy Hart suits the mouthy guy in the last part. Obviously the Hart Family have a motive too. I agree that TNA is probably our first port of call, but there seem to have been a few hints dropped in there.
-Vince McMahon takes a phone call. - Survivor -Lawler and Cole talking about the scum group? - Mason -The Rock dies. Wrestling dynasty's member. Not sure if that's referring to TNA as an organization (though that wouldn't be called a dynasty, so probably not), or like a wrestling dynasy a la the Harts. - Primary Scum -Group huddling, trying to avoid confrontation? Possibly divas. - Secondary Scum -HBK dies at the hands of the main scum group. Could be TNA, could be elite performers from all over. - Flavor, but agreed
Cool, thanks.
That's my take on all that. Do with it what you will.