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| Loki |
Jun 17, 11 at 5:25pm ^
re: Mass Effect Mafia | | Game Thread Five (5)
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| Olivier le Fou |
Jun 17, 11 at 5:31pm ^
re: Mass Effect Mafia | | Game Thread Five (5)
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Individually Aligned http://masseffect.wikia.com/wiki/Mass_Effect_3 Spoiler: Samara, Played By Skye You Are Samara: Individually Aligned Incorruptible Asari Justicar http://masseffect.wikia.com/wiki/Samara#Dossier So you're an Asari Justicar. This basically means that you're one of the few Asari's in their "Matriarch" years, that chose to give up all their material possessions and follow a very strict and ancient code. Think of yourself as like, a police officer who doesn't have to follow the law, as long as the end justifies the means, and you follow the code. For example, if someone were to try and take a Justicar into custody, it's written in the code that no matter what you did, or who the arresting officer is, you're to kill them, as it's a disgrace to be arrested. You get the point, when I say there's nothing more important, than the code. In this battle, the code dictates you have one purpose. You're to kill your smartest and bravest daughter, Morinth. She's an Ardat-Yakshi, meaning she goes around seducing people, and sucking the life right out of them. You've been charged with the duty of killing her, yourself. If you want any more information on your character, follow that link. As a Justicar, people are very well aware that nothing will get in the way of you, and your oath to the code. So when you give someone orders, they know to either listen to you, or die. Because of this unorthodox means of influence, at night, you'll be able to target someone, and influence them to target someone else. Using the command [Influence: Player A to Target Player B], submit two names to the mod. So if Player A had an active ability, your ability will cause him to target another player of your choice, rather than the original player they chose. If they don't have an active ability? Well, you scared them shitless, but nothing will happen. You win when your daughter, Morinth, has been killed, and you survive until the end of the game. You can not talk to anyone outside the thread. Spoiler: Morinth, Played By Glotnot You Are Morinth: Individually Aligned Manipulative Ardat-Yakshi http://masseffect.wikia.com/wiki/Morinth#Dossier First off, let me congratulate you by saying that you're pretty much my favorite character in the entire Mass Effect series. You're an Ardat-Yakshi, meaning "Demon of the Night Winds" and let me tell you that you really know how to have a good time. An Ardat-Yakshi is born with a genetic disorder where when melding with someone (the Asari equivalent to sex) their nervous system overpowers their mate's, and although their mate will be experiencing the best pleasure of their life, their brain will hemmorage and they'll die right afterwards, their body an empty shell. But in this battle, you won't be killing. You're more worried about surviving. See, your mother, the Asari Justicar Samara, is out to kill you. You've been on the run for years, as killing people during sex is often frowned upon (apparently), and the only person who knows you well enough to stop you, is her. She's your biggest threat. If you want any more information on your character, follow that link. As an Ardat-Yakshi, you hold incredible amounts of influence. Especially considering that you're "the perfect predator." You seduce people into doing whatever it is that you want, and they're more than happy to oblige. Always. Using this wicked method of influence, you can use the command [Influence: Player A to Target Player B], send that into the mod, and you'll cause some chaos. If Player A had an active ability, they'll be using their ability on the second player you choose, rather than their original choice. If your Target A doesn't have an active ability? You raised their hopes at having a good time, only to leave, as they're no use to you. You win when your mother, Samara, has been killed, and you survive until the end of the game. You can not talk to anyone outside the thread. Spoiler: Jack, Played By The Blode V1 You Are Jack: Individually Aligned Most Powerful Human Biotic in Existence http://masseffect.wikia.com/wiki/Jack#Dossier Let's face it. You're a psychotic bitch. Tattoo's cover most of your body. You wear hardly any clothes. And you don't let anyone get close to you. You've been hurt too bad, before. As a child, you were held prisoner in a Cerberus Facility, where heinous experiments were carried out on you. Although these experiments still haunt you to this day, they've turned you into the most powerful human biotic, ever. Because you feel as though everything that's ever gone wrong in your life is the fault of Cerberus, you're going to do anything in your power to get revenge. Taking out the entire organization is next to impossible. That's why you've got your sights on one person in particular; Miranda Lawson. You're to make an example of her, and see to it that she gets destroyed before this battle ends. If you want any more information on your character, follow that link. With the talents that you possess as an exceptionally strong biotic, you've got quite an interesting ability. Usually, all it takes is one look at you for people to decide they don't want to approach you. And for those that summon the courage to actually do so, you've got powers to prevent them from getting too close. During the Night Phases, you're going to protect yourself with an unpenetrable biotic barrier. No one who targets you will get close to you, without having their ability rebounded on to another random player. Here's the catch. You've also got a single Day Kill. You can use it on anyone, at anytime, as long as it's sent to the moderator using the command [Day Kill: Target]. It doesn't matter who you use it on, but do note that upon using it, you're no longer a Nexus, as the biotic blast you've created will exhaust even you. You should also be aware that with your extreme anger issues, the longer you keep your Day Kill, the higher chance it has of going off on someone unexpectedly outside of your control, so be careful with your timing. You win when that Cerberus Cheerleader, Miranda Lawson, has been killed, and you survive until the end of the game. You can not talk to anyone outside the thread. Spoiler: Zaeed Massani, Played By Lost in Azure V1 You Are Zaeed Massani: Individually Aligned Galaxy's Greatest Mercenary http://masseffect.wikia.com/wiki/Zaeed_Massani#Dossier 'Ello, Mate. Your role is that of Zaeed Massani. An expensive mercenary, providing his galactically-renowned services to those in need. In this battle, you've been receiving credits from an unknown benefactor. All you know is that whoever they are, they don't care who you kill, as long as you kill someone, every night. And they're paying you to do it! So, until you find out who this benefactor is, you're alone in this thing. Other than that, you're the founder of the Blue Suns Mercenary Group. You've survived a gunshot to the head, at point blank. And you're one hell of a sarcastic fiend. If you want any more information on your character, follow that link. As mentioned before, this mysterious benefactor that you have is paying you to kill anyone of your choice. So each night phase, using the command [Kill: Target], submit that to the mod, for your kill to go through. Until you find out who your benefactor is, your goal is to kill as many people as possible, make a ton of money, and survive. When something changes, you'll be notified via PM. Currently, you win when you survive until the end of the game. You can not talk to anyone outside the thread. For now. Spoiler: Ambassador Udina, Played By Kratos You Are Ambassador Udina: Individually Aligned Cynical and Bureaucratic Nightmare http://masseffect.wikia.com/wiki/Udina I apologize in advance. Your role is an asshole. Basically, you're the second Human Abassador to the Galaxy's other races, to date. And you're certainly the most "politically-minded." Really, you put yourself before the needs of everyone else, but you do it with the idea that helping yourself, is like helping Humanity. You try your hardest to avoid confrontation with the other races, as you want to maintain a good standing among everyone, and if there's anyone that can quell a political shitstorm, it's you. But after all of your hard work, that meathead Captain Anderson of the Systems Alliance, gets all of the credit. All of the glory. Rumor even has it that the Council is looking to name a Human Councilor, and you two are the candidates in question. You will do anything in your power, to get that spot. And I mean anything. You deserve it, don't you? If you want any more information on your character, follow that link. Obviously, as a political bureaucrat, you're going to have a politician role variation, more commonly known as the Vote Manipulator. Each Night Phase, you're going to PM the mod the command [Campaign To: Target] and you'll be stealing control of their vote. And here's the fun part; You don't have to use their vote on the phase after you steal it. For each day phase that you don't use any votes, they will begin to stockpile. So on Day Four, barring shenangians, you would have your vote, plus a vote from Night Phases One, Two, and Three, equalling four votes all-together. Note, that you can only use all of your votes at once, but you're able to change them around, during the day phase you decide to use them all. Your targets will not get their votes back, until you've used them. Therefore, targetting the same person twice, before using their vote, will cause you ability to fail, and you won't have gained another vote. You will also lose someone's vote, if they die before you get to use it so timing is everything. You win when that Wanna-Be Politician, Captain Anderson, has been killed, and you survive until the end of the game. You can not talk to anyone outside the thread. Usually, I'd begin describing how well the group worked together as a team. But since these five players weren't actually a group (heh, sorry Mr Musefan), I think I'll just comment that I'm glad at least one of them won the game (we were so close to having two Indy winners!), and that I really enjoyed writing each of these characters. Skye, Glotnot, The Blode V1, Lost in Azure V1, and Kratos, I hope you enjoyed your roles as well. Morinth VS Samara was actually pretty simple. They both had the same exact ability, and all they needed to do was outlive the other one, and then survive for the rest of the game. Obviously, in a warring factions game, Samara had the higher chance at surviving, merely because she came off as less "Serial Killer'esque" than her younger doppleganger. To balance this out, unbeknownst to both players, the first of the two to die would have actually shown up as Morinth in the Graveyard. In hindsight, I wish I had at least let Glot know, as I'm sure that if he would have known such a thing, he would have claimed Samara, been counter-claimed by Skye, and then the two of them would try to persuade everyone else that the other was a liar. Unfortunately, things didn't fall into place that way, Glotnot/Morinth died first anyway, and Skye's road to victory was pretty much 'Cut and Dry' for her. Survive. And in a game where there was at the very least two kills going around each night phase, that's one Hell of a feat in its own right. So congratulations to you, Skye, for surviving that blood bath that was this game, and also for fulfilling the first half of your Win Condition on Day Phase One. Glot... Sorry. I wanted you back in my game in the worst way possible, but I knew I couldn't let you in until Skye was dead and you were both eligible for return into the game under new roles. What really threw off your game was failing to notice all of the Warring Faction Warnings, and you ended up putting yourself in an awkward position very early on in the game. And while the Shadow Broker claim was actually pretty reasonable, I was kicking myself because I knew Oogity had what it took to counter-claim, as he was in fact, the real current Shadow Broker. Blode's first role in my game was pretty neat, too. He was a Nexus with a Day Kill. The moment he used his Day Kill, he was no longer a Nexus. But to make his role a little more balanced, I threw in a mechanic that I only slightly hinted to him. The possibility of the Day Kill going off randomly the longer he had held on to it. The specifics of that? Each time someone used the word 'Cerberus', they were thrown into an RNG based on how many times the word had been used in the game up until that point (barring role-title usage). For example, I think Justin was the first person to use the word 'Cerberus'. His number was one, and a random number was generated between 1 and 100. If the number had been one, Justin would have died. So let's just say the word Cerberus had been used 49 times in the game thread, and Blode hadn't used his Day Kill yet. Player B says 'Cerberus' and the number 50 goes to the RNG. If the RNG'd number was 50, or anything less than 50, they were getting Day Killed. Meaning that each time the word was used, there was a higher chance of them getting killed, hence the 'The longer you hold on to it, the higher chance it has of going off randomly.' As for his Win Condition, Blode needed to kill Miranda/Mr Musefan, and then survive until the rest of the game. As you'll see, Ambassador Udina had a very similiar Win Condition, so I had one Indy trying to take down one Cerberus member, and one Indy trying to take down one Systems Alliance member, all for at least a little ounce of balance. Zaeed Massani was going to have the best kills in each write-up. The guy's the original badass. Like, the only reason the Reapers are called Reapers, is because "Zaeed Massani" was already taken. And sadly, just as my luck would have it, he gets offed on Night One, by the Reapers no less, in a hidden kill. So I couldn't even make his death scene badass. It was a genuine tragedy. What was also interesting about Zaeed, is that he started the game off as an Indy Survivor with a Kill Varient. As the opening write-up alluded to, as did his Role-PM, Zaeed was searching for his mystery benefactor. This was another game mechanic, so not even I knew who this benefactor was going to be. But whichever group lasted the longest without losing a member, Zaeed would be informed that he had joined their group, and taken on their Win Condition (barring the Reapers and the Thorian Thralls, of course). Looking at how the game went, Zaeed would have been an Indy Survivor up until Night Phase Five. On Day Six, he would have been informed that he was now a member of the Special Tasks Group Alignment, finding out his benefactor was Captain Kirrahe, as they were yet to lose a single member. So while surviving with a kill varient is difficult (though entirely possible, folks), he only had to do so until he had joined up with an actual group. Sadly, he died, and therefore lost, immediately on Night Phase One. Which was funny, since LiA replaced into the very alignment that killed her, later in the game. And then there's Kratos, my Ambassador Udina, who had a hand in *bleep*ing with just about every Day Phase up until around Day Phase Eight. Which was exactly how I had wanted the role to play out. Like, I'm not even sure if he knew he was doing it, but he was playing the Vote Stockpiler Role exactly the way I had anticipated, and it made me glad that things went so smoothly. For those of you who can't be asked to read his Role-PM, he started with a vote. His own. Each night phase, he campaigned to other players, and stole their vote. The longer he went without using any votes, they'd keep stockpiling on. As long as those who he had stolen votes from didn't die, he had full control of their vote, and could act accordingly. I think the highest vote power he reached was five, before those who he had used his ability on started to die out. Apart from that, he was just like Jack in the sense that he was an Indy Survivor, but he needed Captain Anderson dead by the end of the game. And the poor sod made it to the very last night phase, where he was targetted by not one, but two, night kills. Kratos does get an honorable mention, however, for being the most consistent "Got His Ability-PM In First" player in the game. Keep up the efficiency, my friend. And there you have my five Indy Roles. Because what's a Warring Factions game without a few Individually Aligned players, right? #IndyPride2011 | |
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| Skye |
Jun 17, 11 at 6:34pm ^
re: Mass Effect Mafia | | Game Thread Five (5)
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Just remember guys, even if you aren't Olivier you can win as an indy. ;D
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| Smell The Chiken |
Jun 18, 11 at 12:34am ^
re: Mass Effect Mafia | | Game Thread Five (5)
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quote SkyeYes, and make sure that you claim Indy Aligned on Day 1. It works for Skye, it works for Olivier, it can work for you! | |
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| Fusion |
Jun 18, 11 at 2:11am ^
re: Mass Effect Mafia | | Game Thread Five (5)
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quote Smell The ChikenAnd even for Glot! Not. j/k ily Glot <33 | |
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| Glotnot |
Jun 19, 11 at 3:28am ^
re: Mass Effect Mafia | | Game Thread Five (5)
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quote FusionD= Damn the world. | |
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| Oogity_Boogity_Boo |
Jun 19, 11 at 3:38am ^
re: Mass Effect Mafia | | Game Thread Five (5)
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quote GlotnotSorry for what I did, Glot. ily. | |
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| Fusion |
Jun 19, 11 at 4:06am ^
re: Mass Effect Mafia | | Game Thread Five (5)
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quote GlotnotTruth is, I've just wanted to make a pun with your name for a really really really long time. | |
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| lil_leefy |
Jun 19, 11 at 12:44pm ^
re: Mass Effect Mafia | | Game Thread Five (5)
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quote FusionThat's just mean. F-U-Sion... Yeah I know, I'll leave | |
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| Olivier le Fou |
Jun 20, 11 at 8:20pm ^
re: Mass Effect Mafia | | Game Thread Five (5)
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Thorian Thrall Aligned http://masseffect.wikia.com/wiki/Indoctrination#Comparisons_to_Thorian_enthrallment Spoiler: The Thorian, Played By Argetgarm You Are The Thorian: Thorian Thrall Aligned Ancient Plant With Mind-Controlling Spores http://masseffect.wikia.com/wiki/Thorian To be frank, you're a huge-ass plant who has been around for as long as anyone can remember. And it doesn't end there. You have spores that if inhaled, indoctrinate the person who inhaled them. In easier terms, if someone gets a good enough whiff of your spores, they become a thrall (servant) to you. And if they try to disobey the mental orders you're giving them? They're met with side-effects such as intense headaches or coughing fits. Of course, as a big plant, you're rooted into the ground, so you'll be utilizing the thralls you create, more than you know. Do note that you don't have good or evil intentions. You just want to live life peacefully, with the assistance of those that you infect. If you want any more information on your character, follow that link. Like previously mentioned, your spores have mind-controlling abilities. Each night phase, you're going to PM the mod this command; [Infect: Target] and you will send spores over in their general direction. If infected, as there's always a chance you will fail, your target will become informed that they are now of the "Thorian Thrall" Alignment, complete with a Win Condition Change, to match yours. Because you will be giving them the mental order to "Carry on as though nothing has happened", they will still continue to be able to talk outside the thread with their factions, if applicable, and you still won't be able to talk to them outside the thread. However, since all thralls are aware of the presence of other thralls, they will be provided an updated list phase-by-phase as to who the other thralls are, once infected, to prevent them from accidently killing each other. But again, be sure to note that you WILL NOT be able to talk to them outside the thread, nor will they be able to talk with one another. Shiala, that Asari you absorbed earlier on, will be the only person you can talk to. You win if the Thorian Thrall Alignment has more living members than any other group, when the game ends. You can talk to the following people outside the thread; Shiala: Thorian Thrall Aligned Double-Crossed Servant to The Thorian - Smell the Chiken Spoiler: Shiala, Played By Smell The Chiken You Are Shiala: Thorian Thrall Aligned Double-Crossed Servant to The Thorian http://masseffect.wikia.com/wiki/Shiala Well, you've certainly had an interesting life so far. You were once the follower of a very influential Asari Matriarch, who got involved with a group of bad seeds. And wouldn't you know it, when the time came, you were offered as a sacrifice to The Thorian, as something of a bargain. You got absorbed by The Thorian as a vessel for him to communicate to others, as well as someone to help infect other people, as well as to protect it. In return? You were to use your Asari Mental Capabilities and give one of those bad seeds the Prothean Cipher. Or in easier terms, the key to understanding the maps and language of a 50,000 year old extinct race. Since then, whenever The Thorian needs you, he just spits out a clone of you, and it heads off to do his bidding. Do note that The Thorian doesn't have good or evil intentions. It just wants to live life peacefully, with the assistance of those that it infects. If you want any more information on your character, follow that link. Because The Thorian is capable of making limitless clones of you, you're going to be popping up a lot. I mean, if you could make a ton of clones to do your bidding, wouldn't you, too? Because of this, you're going to have a larger number of votes than you're probably used to. The number of votes you'll have will be equal to the number of deaths in the prior Night Phase write-up. For example, take the Night Phase Zero write-up. There's one death. For the duration of Day Phase One, you're going to have one vote. If there's a night where there's three deaths? You'll have three votes that very next Day Phase. You get the idea. Though this doesn't come without a price. Look for yourself to show up numerous times in each Night Phase write-up, despite not actually having an active ability. And if The Thorian happens to die, no longer will any clones be created, and so you'll have one vote from then on out, unless notified by the mod. It's also important that I inform you that for all intents and purposes, you're bulletproof as long as The Thorian is alive. Mostly because you're technically inside of him, and since he can continue to create clones of you, you're essentially safe from harm. You win if the Thorian Thrall Alignment has more living members than any other group, when the game ends. You can talk to the following people outside the thread; The Thorian: Thorian Thrall Aligned Ancient Plant With Mind-Controlling Spores - Argetgarm And here is the Thorian Thrall Alignment, originally Argetgarm and Smell the Chiken. In a nutshell, they were lynchbait meant to act as a distraction during the day phases just in case the 'Warring Factions' mechanic had quite caught on. And since they were lynchbait, I had to give them a fairly balanced Win Condition so that they had a reasonable shot at winning the game. The final result? As long as their alignment had the most surviving members at the end of the game, they'd be counted amongst the winners. But the game wouldn't wait for them, and would end when it was supposed to. So they were basically playing against the clock. As you'll read in their PM's, only Argetgarm and Smell The Chiken could speak to each other. All the rest of the Thralls were only made aware of the members in the group through a PM thread that was updated daily with the name of the newest recruit, if applicable. This way, the Thralls could continue speaking to their original alignments as if nothing had changed, and there'd still be an ounce of balance. orez and Muse did a fairly good job using this, as their groups didn't seem to suspect a thing. CHKFLIP? We're not going into him, again. Long story short? The Thralls lost their recruiter on Day Phase Six, I believe, and incidentally, their last two remaining members on Day Phase Nine. Had CHKFLIP not hammered on Soda, Soda was going to kill whikersmgoo and Kratos on his way down. That night, both Lost in Azure V2 and LiveslikeBeth had a night kill. If either one of those had hit a Cerberus Member, and neither of them hit a Thorian Thrall, when LiA V2 was lynched on Day Ten, the Thralls would have been counted amongst the winners. And that's disregarding the fact that Argetgarm forgot to send in a PM to recruit on Night Phase Five. Let's see, what else was there? Oh, I tried to ween Neoseeker Mafia Players off of the traditional 'OMG That Guy Is Talking To Someone! Recruiter!" and so I went with just a slight write-up mention of someone not feeling well, for example. But by Day Phase Four, I'd say you guys had caught on. And there was a cap on who Argetgarm could recruit. Only one person per alignment (barring the Individually Aligned characters, of course) could be in it at a time. Which means that until Mr Musefan had died, for example, she wouldn't be able to recruit anyone else of the Cerberus Alignment. And each alignment actually had an unrecruitable member, to keep things interesting. The following characters couldn't be recruited; -Captain Kirrahe -Aria T'Loak -Captain Bailey -Urdnot Wrex -Legion -Rael'Zorah -Captain Anderson -EDI -Any of the Reapers Anyone else was fair game. And those who were recruited, got to keep their abilities. This point was an important one, and seemed to be missed, for a particular thrall. Argetgarm played brilliantly under the radar, and there's not a whole lot I can say on top of that. This would have likely been a very different game had she managed to get a PM on someone applicable on Night Phase Five, but what can you do? I though her targets were interesting, to say the least. On Night Two, she went for orez. Night Three, she went for Mr Musefan, Night Four was a Black Out, and Night Five, she failed to submit anything. Night One, however, was the interesting one. She chose to try and recruit The Blode V1. Unfortunately, he was a Nexus. So I RNG'd where the recruit was going, and it came up Smell the Chiken. Of whom was already a member of the group. So I sighed, and accepted the fact that the RNG was going to be a bitch all game. But then I received CHKFLIP's Lightning Rod ability on Argetgarm. It made me laugh because he was essentially recruiting himself into the group on accident much like The Lost Soul did to Me/Hell Aligned back in Neoseeker Mafia III. To be fair, that was probably the beginning of the end for the Thorian Thrall Alignment right there. Heh. And then there was Chiken, who was a character I wanted in the game alongside The Thorian, but I wasn't sure what ability to give her. I decided that since she was essentially inside of The Thorian, and he would spit out a few clones of her now and then, I'd somehow turn that into an ability. And thus, she'd be mentioned at the end of each write-up as either a growing or shrinking group. Her vote was equal to the number of people that died the previous night phase. Chiken never voted, until after he no longer had this ability, I don't believe. And there were some nights where there were six deaths. Six! It was wasted. I also gave the role Bulletproofness as long as The Thorian was still alive, just for survivability. It made sense. Killer hits a clone, Thorian spits out another one, no damage done. Thorian is dead? The real Shiala is out running around, now completely vulnerable. Sadly, Chiken died when the Reaper Bomb went off, effectively killing any shot their alignment had at fulfilling their win condition, and that's just how the cookie crumbled. | |
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| Smell The Chiken |
Jun 20, 11 at 11:08pm ^
re: Mass Effect Mafia | | Game Thread Five (5)
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I tried to stay under the radar by not, so nobody would wonder why lynch was achieved early, especially with the politician role (imma call it that since I can't remember its proper name; the vote-buyer) making lynches needing more votes than needed. There's my reasoning Olivier le Fou.
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| SuperPeanut |
Jun 21, 11 at 5:28pm ^
re: Mass Effect Mafia | | Game Thread Five (5)
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Funny really how I haven't played Mass effect or looked at the Thorian on the ME wiki but whenever I think of it, I get the image of the flood from Halo
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| Olivier le Fou |
Jun 22, 11 at 4:00am ^
re: Mass Effect Mafia | | Game Thread Five (5)
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Reapers Aligned http://masseffect.wikia.com/wiki/Reapers Spoiler: Sovereign, Played By Pedigree/Lost in Azure V2 You Are Sovereign: Reapers Aligned Arrogant Vanguard of the Old Machines http://masseffect.wikia.com/wiki/Sovereign Let me tell you a little story. It doesn't have a very happy ending. Except for you, of course. But here we go. Once upon a time, there was a race of sentient machines, collectively know today as, the Reapers. Anyway, these inorganic machines wipe the galaxy clean of life every 50,000 years. They've never failed, and they've been doing this for as long as anyone can remember. That's only if you believe such fairy tales, though. Little does everyone know, that they should. Anyway, you're the head ship in charge, here. You're leading the pack. Sometimes going by the name Sovereign, sometimes Nazara, it never really matters. You're here to destroy all life in the galaxy. But there's one species in particular, that's getting in the way. Humans. If you want more information on your character, follow that link. As the vanguard ship, you're going to be acting as the group's 'Don', so to speak. While you won't be innocent on investigations (come on, you're a huge *bleep*ing dreadnought), you'll be in charge of submitting your group's night kill using the command [Kill: Target]. More specifics about your group's kill can be found in your Hitman, Saren's (Fusion), Role-PM. And because of your large and menacing appearance and build, you're bulletproof to all types of kills at night. Oh, and let's not forget to mention that you require 3/4ths the active players to lynch achieve on you. I guess a few perks come with being a near indestructible machine, eh? You win when every Human in the game has been wiped out, and you receive further instructions from the moderator. You can talk to the following people outside the thread; Harbinger: Reapers Aligned Overseer of All Galactic Operations - Loki Saren Arterius: Reapers Aligned Indoctrinated Tool of the Old Machines - Fusion Matriarch Benezia: Reapers Aligned Highly Revered Spiritual Leader - walnuts Baby: Reapers Aligned Partially Finished Human-Reaper - Soda Spoiler: Harbinger, Played By Loki You Are Harbinger: Reapers Aligned Overseer of All Galactic Operations http://masseffect.wikia.com/wiki/Harbinger "ASSUMING DIRECT CONTROL!" If I had a nickel for every time I had to listen to that line while playing through Mass Effect 2, I wouldn't be moderating mafia games. Like Sovereign, you're a Reaper. But what's special about you, is that you're expertise falls more into the areas of physical and mental possession. On a whim, you can take over someone's body completely, do whatever you wish, and then leave it just as easily. It makes for an extremely useful, and potent, ability to have. You're here to destroy all life in the galaxy. But there's one species in particular, that's getting in the way. Humans. If you want more information on your character, follow that link. In what's probably the most unique ability in the entire game, you've got the ability to take over people's bodies. How do you do this, you ask? During any phase (Day or Night), PM the moderator using the command [Assume Control Of: Target] and just like that, you'll take control. You'll be notified only of the new ability you have control of, however. And just as if it were your role all along, you'll be able to use the usurped ability however you wish. What's more? While in possession of someone, all abilities directed towards you will instead target the person you're possessing. And if that person happens to be killed? You'll simply leave that form before death. Upon leaving a form, however, you have a one phase cycle recharge period where you're left quite vulnerable. And no matter if you're possessing someone or not, you're always eligible for a lynch. So keep that in mind. If you ever get sick of the form you're in before it dies? PM the moderator at any point in the phase [Leave Form] and just like that, you'll leave them. The one phase cycle recharge period will still be initiated, mind you. Be sure to plan accordingly, as when you send in any of your PM's, the desired action will always take place with the end of the phase. You win when every Human in the game has been wiped out, and you receive further instructions from the moderator. You can talk to the following people outside the thread; Sovereign: Reapers Aligned Arrogant Vanguard of the Old Machines - Pedigree Saren Arterius: Reapers Aligned Indoctrinated Tool of the Old Machines - Fusion Matriarch Benezia: Reapers Aligned Highly Revered Spiritual Leader - walnuts Baby: Reapers Aligned Partially Finished Human-Reaper - Soda Spoiler: Saren Arterius, Played By Fusion You Are Saren Arterius: Reapers Aligned Indoctrinated Tool of the Old Machines http://masseffect.wikia.com/wiki/Saren My my, how the mighty have fallen. You were once the most renowned Spectre in the entire galaxy, known for doing whatever it took to get the job done, no matter how difficult it was, or how ruthless you had to be to do it. Now? Now you're a shell of what you once were. An obedient puppet. Falling under the indoctrination of Sovereign and the rest of the Reapers, you've made their cause your own. Using your connections and skills as a Spectre will hopefully get you far enough, but if not, it doesn't hurt that you've got an army of sentient machines backing you up. You're here to destroy all life in the galaxy. But there's one species in particular, that's getting in the way. Humans. If you want more information on your character, follow that link. While you don't have kill control, your kill does come with a number of certain special traits. For example, until the Reaper Alignment is revealed (via death of an ally), you will appear innocent on investigations as per the Citadel Council's protection of you. And, as a Spectre (albeit a rogue one), your kills will be semi-hidden in the write-up's. You'll be shown just 'doing your job'. And the person you killed? Their role-title won't be revealed to the public right away. Just to your group, and obviously the group of the deceased. Again, not until the Reapers Alignment is revealed. That's when things get sketchy, though. The moment the Reaper Alignment is in fact, revealed, you'll be revealed as the traitor you are, your Spectre status will be revoked so your kills will no longer be semi-hidden or classified, and your previous kills will be publically revealed. But you're a spectre, damnit. You can manage, right? You win when every Human in the game has been wiped out, and you receive further instructions from the moderator. You can talk to the following people outside the thread; Sovereign: Reapers Aligned Arrogant Vanguard of the Old Machines - Pedigree Harbinger: Reapers Aligned Overseer of All Galactic Operations - Loki Matriarch Benezia: Reapers Aligned Highly Revered Spiritual Leader - walnuts Baby: Reapers Aligned Partially Finished Human-Reaper - Soda Spoiler: Matriarch Benezia, Played By walnuts You Are Matriarch Benezia: Reapers Aligned Highly Revered Spiritual Leader http://masseffect.wikia.com/wiki/Matriarch_Benezia "To guide Saren down a more gentle path." That was your reasoning. That was your reasoning for leaving the Asari homeworld, and joining up with Saren and his group of bad seeds. And sadly, even with a mind as powerful and as wise as yours, you too, were indoctrinated by the immense machines. But it's such a subtle process, that no one can even tell that you're under their mind control, so you've still got high levels of influence among the Asari people. Expect the Reapers to use this to their advantage. So much for guiding Saren down a more gentle path, right? You're here to destroy all life in the galaxy. But there's one species in particular, that's getting in the way. Humans. If you want more information on your character, follow that link. As a Matriarch, full of power and wisdom, you've got tremendous biotic abilities at your disposal. Using these abilities, you'll be able to protect someone at night. Using the command [Protect: Target] you will spend the night watching over someone, ready to assist them if harm should come to them. It's also important that I tell you that until the Reaper Alignment is revealed (via the death of an ally, for example), you're going to appear innocent on investigations. People will still just think you're the insightful old Asari you once were. But the moment that Reapers are revealed? The evidence of your betrayal will go mainstream, and you'll lose that perk. You win when every Human in the game has been wiped out, and you receive further instructions from the moderator. You can talk to the following people outside the thread; Sovereign: Reapers Aligned Arrogant Vanguard of the Old Machines - Pedigree Harbinger: Reapers Aligned Overseer of All Galactic Operations - Loki Saren Arterius: Reapers Aligned Indoctrinated Tool of the Old Machines - Fusion Baby: Reapers Aligned Partially Finished Human-Reaper - Soda Spoiler: Baby, Played By Soda You Are Baby: Reapers Aligned Partially Finished Human-Reaper http://masseffect.wikia.com/wiki/Human-Reaper To make things quick and concise, you're a Reaper that isn't quite finished being built, yet. How is a Reaper built, you ask? Well, by taking the genetic material of billions of the species it's trying to be crafted in the image of, and then it's activated. Sadly, you're not completely finished yet, and if I'm honest, you're nowhere near 100% completion. However, that doesn't stop you from being one bad-ass mother *bleep*er. Look at you! You're a giant human robot...torso! And since you've found a way to activate yourself, there's absolutely no stopping the chaos you're bound to inflict. You're here to destroy all life in the galaxy. But there's one species in particular, that's getting in the way. Humans. If you want more information on your character, follow that link. As a partially-finished Reaper, you're not exactly the most mobile individual, around. However, that doesn't mean you're not the most deadly. See, you've got a one-time use ability. But this ability can be used in one of two ways. The first? At any point during the Day Phase, you can post publically in the day thread [Destroy: Target and Target]. Yes, two targets. You'll self-destruct, thus die, but you'll be able to bring down to players of your choice with you. Of course, as moderator, if you make a purposely stupid pick, there will be some form of intervention and punishment, but I trust you to do play a smart game. The alternative use for your ability? Doing nothing at all. If you're targetted for a kill at night, you'll not only take down your killer with you, you'll take down everyone in the immediate area (ie. Anyone else who targetted you, and anyone who targetted your killer). With an ability like this, timing is everything, so try to hold out as long as you can, as the rest of your group members are relying on you, too. You win when every Human in the game has been wiped out, and you receive further instructions from the moderator. You can talk to the following people outside the thread; Sovereign: Reapers Aligned Arrogant Vanguard of the Old Machines - Pedigree Harbinger: Reapers Aligned Overseer of All Galactic Operations - Loki Saren Arterius: Reapers Aligned Indoctrinated Tool of the Old Machines - Fusion Matriarch Benezia: Reapers Aligned Highly Revered Spiritual Leader - walnuts Okay, so this character analysis is about 28 hours early, but I've found myself bored, and without anything to do (I forgot what it's like to die in a mafia game, you see). My five person 'Scum Group' despite the fact that this game was a Warring Factions Varient. Their Win Condition was about as blatant as it sounds. "Kill All Human Characters'. The 'await further instructions from the moderator' was more or less something to keep them on their toes, and allow me some flexibility of things went to Hell, and I needed to make some adjustments. Obviously, this group needed some pretty badass abilities if they wanted to be around long enough to kill off fifteen characters. And since I had made a few Humans a little more difficult to kill (Commander Shepard and Jack, for example), I had to really be careful with maintaining a healthy level of balance. I'll be honest, when I first started the game, once all the Humans were dead, I was going to end the game immediately and announce only the Reapers as the game's winners. Sorry every alignment ever, sorry indy survivors, sorry everyone, all life has been destroyed. But then I reminded myself that this was a Warring Factions game damnit, and I needed to treat it as such. And so a slight tweak was made in the game's mechanics. If at least one Reaper survived to see the death of the game's final Human character, they'd leave the game and the Reapers would be announced as winners, though the game wouldn't end. It would have continued on until there were clear cut winners, like which happened in the end, anyway. Sadly, though the Reapers were only two Humans off from fulfilling their Win Condition, it just wasn't meant to be. A little coincidental that those two Humans just happened to be Commander Shepard and The Illusive Man. Heh. Mass Effect 3 Coincidence? Anyway, sorry to Lost in Azure V2, Loki, Fusion, walnuts, and Soda. Better luck next time, you guys. Sovereign wasn't really as complicated as he might sound. Essentially, he was the group's Don, in the sense that he sent in the Night Kill. In true Reaper Fashion, he was also Bulletproof. And he also required 3/4ths of the game's active votes to lynch. Oh, and contrary to the norm around here, he wasn't innocent to investigations. I mean, he was a big *bleep*ing machine, what do you expect? I saved the group the hassle of losing a night phase with the death of their hitman, by having a list of who would take up the Hitman Mantle, and in what order. The order went Saren, Benezia, Sovereign, Baby, and Harbinger. Since Benezia died on Night One, and Saren died on Day Three, Sovereign was going to be the 'BAMF And Nigh Impossible To Kill Hitman'. Or what the Witch King should have been in LOTR Mafia. But this has reminded me to allow you all to take a look at the characters of which the Reapers actually killed, and you can judge for yourself how 'successful' they really were at working towards their Win Condition. -Zaeed Massani (Human, which was a plus, but this Human also had an overeager kill each night. Which could have helped them) -Liara T'Soni (Asari, and a mere Watcher) -Failed to Submit an Ability -Aria T'Loak's Blackout Ability -Legion (Geth, Investigator Varient) ((They ended up killing Jack, Human Indy Survivor Former Nexus and One-Time Day Killer thanks to a Bus-Drive) -Veetor'Nara (Quarian Schizophrenic) -Jacob Taylor (Human Investigator Varient. Good Kill For Scum) -Mordin Solus (Salarian, Forensic Investigator, with no Reaper Kills Investigated) -Ambassador Udina (Human Vote-Stockpiling Indy Survivor) So of the ten phases in the game, they actually managed to target three Humans (and incidentally, kill four of them), with the use of their night kill. Which means that the other nine dead Humans came from various other sources. So it's fair to say that if the Reapers had outlasted the Humans, it was because of how well they played under the radar, and not how well they managed to choose their targets. I thought Lost in Azure V2 played a brilliant under the radar game, and her claim near crunch time wasn't that hard to buy into. But when it came down to everyone having at least a little proof that they were who they were claiming as, she was kind of left as only one character. Sovereign. It was a tough break, but kudos to her for making it all the way to Day Phase Ten. As amazing as the Harbinger Role was, I can't get too excited about it. It was basically a bigger and badder version of Glotnot's Jericho Role, played to fame by Zhou Tai Rocks. If you didn't read the PM, he was able to take over someone's ability. He wasn't told who they were, but only what they could do. For the first two nights, he possessed lil_leefy (lol, Harkinger), and then he moved on to possessing orez (Archangel), before an untimely end thanks to the Migrant Fleet. This means that various points throughout the game, Harbinger was a Random Investigator, a Strong Jailkeeping Varient, and a Killer. Unfortunately, he never got to use any of these abilities a single time. He was Role-Blocked as the investigator, killed as the jailkeeper, and killed as the killer as well. So the Harbinger Role faced a lot of tough luck, but at least you can all see the pretties of what it actually entailed as a Role. And with an ability like that, and a role-title like 'Overseer of All Galactic Operations', this has the potential to at least make nominations for 'Best Ability' for 2011, I reckon. Poor Fusion never got to use his Indy Saren claim. I'll be honest, it wouldn't have held much water, given that this was a Warring Factions game afterall, and he would have died the phase he was outted regardless of the two attempts on his life. But I enjoyed the enthusiasm he brought to the game, and to his scum group's forum. Saren was basically a powerful role only if certain criteria had been continued to be met. He was innocent to investigations, had hidden kills from the write-up, and his targets' roles wouldn't be revealed until a certain point. That point? The Reapers Alignment being revealed via the death of one of them. Sadly, since Benezia died right there on Night One, not a lot got to happen with those perks, and 'The Arrival' took place right there on Day Two. There's not a whole lot I can say about walnuts, as he wasn't around in the game long enough to really do anything of note. I will say that for some reason, he originally had his Protect in on Pedigree, who was Bulletproof, remember. Thankfully, Fusion talked him around to using the Protect on him, instead. It wouldn't have mattered anyway, however, as Benezia was Krogan-Charged right on the spot courtesy of the Clan Urdnot Alignment. Was a risky tactic killing someone only in their second or third game based off of only a few suspicious posts, but the risk paid off. In the end, scum is scum. And then there's Soda. Now, I'm not sure what level of formality I'm on with him at the moment, as we seem to go on and off a lot, but during the game, we seemed to get along pretty damn well. I answered the questions he had about his roles politely, he was an active participant in his alignment's going on's, and things were good. Since then, I've been dubbed "Exactly What's Wrong With Mafia" by him, but that wasn't in this game, and thus will be kept out of this analysis. I though Soda played pretty damned well. For someone who's usually scum, and usually killed within the first two phases of the game, making it to Day Phase Nine was a pretty big deal. And to hold off from using his self-destruct that entire time? And to go that long without being killed at night and going kaboom then? Took a lot of patience. A lot more than I can say about 90% of the players here have. Sadly, things went South for him when Smell the Chiken and CHKFLIP decided to put the hammering votes on him about seven minutes before he made it to a computer to actually choose who to take to the graveyard with him, and not actually end the phase. I took partial responsibility for *bleep*ing him over, as it was my write-up's use of the word 'immense' when Skye chose to protect him on Night Eight that really garnered suspicion onto him. But it's not like I can go rewrite the past, and the cookie crumbled in a rather horrible fashion for both the Thorian Thrall and Reapers Alignment because of what transpired on that phase. And just like that, there's every Role-PM sent out in this entire game. As a first-time moderator, I was really nervous about a lot, but things found a way of balancing themselves out. It was a pleasure to give you guys a game that I was really interested in, and I hope you enjoyed playing in it as much as I enjoyed writing/moderating it. I can't promise a Mass Effect Mafia II, but the end of this one seemed to allude to one, and it's my current game on the Upcoming List. So just stay tuned, and we'll see what happens in the future. Until then, thank you all for making the game what it was, and it's great to be back as an active player in these things. Yes. I still say that despite an early (and controversial) death. It's all part of the game, and since it's a game we love, it's something we have to come to accept when it happens. About 85% of you really get on my nerves, and I'm sure somewhere in the two and a half years I've been around, I've made you feel bad, or stupid, or pissed off, at some point or another. But eh, I guess I'm just glad to be here. Especially at times like these, where the GDS Folk aren't doing so hot with activity. But yeah, no idea what's brought on this sudden display of 'You Guys Aren't THAT Unbearable', so I'm going to cut it short. Thanks for playing in my game. Hope this got you even remotely interesting in this great series. We knocked out a forty person game in exactly three weeks time, and that took some hardcore activity (and a few night kills). | |
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| sword_of_omens |
Jun 22, 11 at 5:05pm ^
re: Mass Effect Mafia | | Game Thread Five (5)
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well Olivier le Fou i will say that i did indeed enjoy the hell outta this game...you did a great job modding it and you made it look easy, too....
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| tomithedeon |
Jun 22, 11 at 5:46pm ^
re: Mass Effect Mafia | | Game Thread Five (5)
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Mad props to Olivier le Fou for an amazing game. I think I can speak for all the migrant fleet when I say it was a blast, even if CHK disagrees hehe
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