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Rome
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Military Intelligence |
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In the spirit of Halo, as this game started in Halo Social, I give you the Blood Gulch edition of Military Intelligence, modeled after Red vs. Blue.
Military Intelligence Blood Gulch Red Base - - - No Man's Land - - - Blue Base Hill - Field - Hill - Field - Field Line 3 - Line 2 - Line 1 Ditch - Field - Field - Field - Field Line 1 - Line 2 - Line 3 Base - Line 3 - Line 2 - Line 1 -Border- Field - Field - Hill - Hill - Field -Border- Line 1 - Line 2 - Line 3 - Base Line 3 - Line 2 - Line 1 Field - Ditch - Field - Field - Hill Line 1 - Line 2 - Line 3 Hill - Field - Field - Ditch - Hill Rules: Each player will assigned a certain class. Classes include: Attacker, Defender, Shooter, et cetera. Each class will have different traits that give them specific advantages and disadvantages. Some people will have secret traits, to be unlocked at certain points in the game. Moves are performed, usually, by positioning yourself. When you choose to advance into a square that is occupied, you select which move you want to perform; you may only occupy a square if the enemy in it is killed in the attack. Squares occupied by teammates cannot be occupied again, except by the use of Tactics. You can still perform a move (such as healing), but the player who does this will still retain his original square. The same applies for an offensive player that does not successfully kill an enemy when attempting to move into their square. The following do not apply for Tanks attacking with shells or defending from attack or shooters attacking with their Long-Range or Point-Blank shots:
Attacks from the side do two bars extra damage Attacks from a field to a hill do one bar less damage. Attacks from a field to a ditch do one bar less damage. Attacks from a hill to a field do one extra bar of damage. Attacks from a hill to a ditch do two extra bars of damage. Attacks from a ditch to a field do one less bar of damage. Attacks from a ditch to a hill do two less bars of damage. All players start out in the base. The leader can automatically deploy or pick up any one unit to and from the bordering edge of No-Man's Land. Each player can use their moves once every 24-hour period. The base can hold infinitely many units and protect them from any and all attacks, but units inside the base upon its destruction are destroyed with it. The last team remaining wins. When a Leader dies, the team is dismantled. The surviving team members can choose to play in exile, join the team that killed their leader, or leave the game. This does not take place in a two-team battle, however. Each person has bars of Health: ------- When you run out of these bars, you are dead. Bars are lost from being attacked. Each class has a different amount of bars. Classes: Attacker/Tex/Donut Health: ------- (7) Moves: 3 per day, Regular Attack & Special Attack
Special: Does four bars of damage, but causes attacker to receive double damage when next attacked. Defender/Tucker/Simmons Health: ---------------- (16) Moves: 3 per day, Attack & Defend
Defend: Sets yourself to receive the damage of any one person until your next move. This will also put you in the same square as the player you defend. Shooter/Caboose/Griff Health: ----------- (11) Moves: 3 per day, Long-Range Shot & Point Blank
Point Blank: Inflicts four bars of damage but leaves the shooter vulnerable for double damage from the attacked player. This is only used when a Shooter moves into an enemy square. Tank/Sheila/Warthog Health: ------------------------ (24) Moves: 1 per day, Aim & Fire
Fire: Hit a target and inflict six bars of damage. Each tank starts out with five shells to fire. If a Defender is protecting the target, the damage is split evenly between them. Medic-Engineer/Doc/Lopez Health: --------- (9) Moves: 1 per day, Weak Attack, Heal & Tweak
Heal: Give a player three additional bars of health. Tweak: Give a tank three bars of health or give it two extra shells. Leader/Church/Sarge Health: ----- (5) Leaders control a helicopter that can deploy or pick up one teammate to or from No-Man's Land to their territory. This includes the base. The Leader can move, but he cannot do anything significant on the battlefield. It is recommended that he stay in the base. 1 Move 3 Tactics per day & 1 Order [ul]Tactics: Tactics are special moves done only by leaders that affect troops. The following is a list of all tactics. Each one employed counts as a move for the Leader only. The last bits: All players can move either north, east, south, or west. When making a movement, indicate how many squares you move and in which direction. Tanks can aim for squares either two units away from them or one square diagonally from them. However, a tank cannot move squares and aim at the same time. Shooters have an identical range. All bases have forty bars of health. The base can only only be attacked by Attackers, Medic-Engineers, and Defenders that are positioned in Line 3, at the square that connects to the base. Shooters and Tanks can still utilize their range. When deploying a teammate from their territory to No-Man's Land, they can only land the player on the square touching the border. Crossing the border uses up all moves, regardless of how many you have. To cross the border, simply have yourself positioned in the square next to it and move across. Arrows will indicate the direction a player is facing (^, <, >, v). [size=1][color=#666666]This message was edited by Rome on Sep 17 2009. ------------------- ![]() ![]() Former Rome | |
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Loki
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re: Military Intelligence |
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I would like to see randomly assigned roles, so the distribution is more even.
Also, if all actions were PMed to you instead of posted in the thread it would be nice, that way the phases would have more relevance. How can the base be destroyed, and what is the point of the lines? ------------------- SQUEAK
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Lost in AzureWho needs Hiroki?
Relentless wiki staff animalcrossing ![]() total posts: 9665 neopoints: 133 GameGrep pts: 223 since: Oct 2007 |
re: Military Intelligence |
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This is actually looks really fun if people stay active, plus I love tactcs games like the FFT series so I'll join when it's ready.
If it worked before in a gaming forum I don't see why it wouldn't work here. ------------------- | |
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sword_of_omens
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re: Military Intelligence |
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yeeaaa!!!
we're back!! please count me in for this one Rome.. hopefully, here it willstay active... ------------------- ![]() | |
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The HazardLiquor at the front, poker in the rear
(moderator) WWE SmackDown vs. RAW 2010 ![]() total posts: 21720 GameGrep pts: 229 since: May 2005 |
re: Military Intelligence |
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Just when the game ended in the Halo Social forum I found the game interesting, but them sumbitches already killed me by then.
------------------- ![]() personal thought of the day: life. is good. bob marley said it, and he's always god damn right about everything. | |
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Zhou Tai Rocks
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re: Military Intelligence |
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You know I'm always down Rome, this game's great. <3
I should be leader again. ------------------- ![]() | |
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Iconic
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re: Military Intelligence |
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I'm up for the challenge
------------------- ![]() quoteI'll miss you Momma | |
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ViperSean
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re: Military Intelligence |
quote RomeThis one seems a little off. Doesn't requiring exactly one bar of health be left in order to use it mean you could easily never got the option to do so, as the opponents could easily co-ordinate their attacks to avoid leaving you with exactly that number (not even sure why you'd need your health to be low, but w/e)? And wouldn't ramming into the target cause damage to the user? Disregard that last part if this is a kamikaze maneuver, but the exactly-one-health thing still strikes me as unwieldy. ------------------- | |
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Rome
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re: Military Intelligence |
quote Loki The bases will have their own set of health too, but I'm not yet ready to post that. The Lines are basically just lines of defense. They are squares to be occupied, like any other, but since they are within the territory of the base, they have no special attributes like a hill or field. It also gives some players a holding space until they can advance into No Man's Land. @Viper: Yes, it is used in the sense of kamikaze, and it's something that can be done without detracting from a Tank's moves. Also, keep in mind that I'm open to new, innovative Tactics to be used, especially from veteran players. If you guys want to go ahead and organize into teams, then you can. Pick either Red or Blue. ------------------- ![]() ![]() Former Rome | |
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Loki
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re: Military Intelligence |
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Red.
The cool team. I think near the end you may have to assign stuffs to make it equal. ------------------- SQUEAK
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Rome
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re: Military Intelligence |
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Do you have any preference for a class?
------------------- ![]() ![]() Former Rome | |
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Lost in AzureWho needs Hiroki?
Relentless wiki staff animalcrossing ![]() total posts: 9665 neopoints: 133 GameGrep pts: 223 since: Oct 2007 |
re: Military Intelligence |
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I'll be on whichever team that needs me. (: I'd prefer the Medic class.
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Loki
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re: Military Intelligence |
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Shooter.
------------------- SQUEAK
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sword_of_omens
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re: Military Intelligence |
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i would like to be a tank again...
i'll go with the Blue Team ------------------- ![]() | |
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Zhou Tai Rocks
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re: Military Intelligence |
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I'd like to take up the position of Leader of the Red team.
------------------- ![]() | |
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