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Slim Jim
moderator

Interactive Role-Playing




Slim Jim's profileSlim Jim's neohome
since: Jul 2004
Aug 14, 09 at 8:23pm
General Mafia Discussion XV

Completed Games:
2007:
The Monday Night War - Slim Jim

2008:
Springfield Under Siege - The Shape
Battle of the Collossi | Conclusion - Glotnot and Guillotine
Music: Hip-Hop vs The World | Conclusion - Bri and The Hazard
Lost: Survivors vs The Others | Conclusion - The Rock 13
Metal Gear Solid: The Iwakuni Incident | Conclusion - Slim Jim [Most Enjoyable Game 2008]
Super Sony Smash Bros | Conclusion - The Blode and Zhou Tai Rocks
Futurama: War in the World of Tomorrow | Conclusion - whiskersmgoo and King Bubsgonzola
Star Wars: Deadly Mistakes | Conclusion - Joseph Leito
Anime: The Kingmaker | Conclusion - Dash the Stampede w/Zhou Tai Rocks
Superheroes II: Clash Of The Titans | Conclusion - Glotnot
Batman: Gotham Knights | Conclusion - Iconic w/The Hazard
Neoseeker II || Reboot | Conclusion - Zhou Tai Rocks

2009:
WWE: The Straw That Broke The Camel's Back | Conclusion - The Blode
Barebones Training Game | Conclusion - GabboUK
Music II: Battle Of The Bands | Conclusion - The Hazard
Bioshock | Conclusion - Oogity_Boogity_Boo
Monday Night Wars II: The Return Of Bret Hart | Conclusion - Slim Jim
The Jackson 5 - Zhou Tai Rocks
24: Revenge | Conclusion - The Rock 13
Dynasty Warriors: For All The Tea In China | Conclusion - Mr Musefan
Super Smash Bros. | Conclusion - Fyrestorm w/The Hazard
La Cosa Nostra: The Fight For New York | Conclusion - Slim Jim

Incomplete Games:
GTA: Battle For San Andreas - Jaffers and WholeDamShow
Prison Break (Sign Ups) - Armadyl
Neoseeker Mafia I: Downfall Of The Internet | Conclusion - Zhou Tai Rocks
The Office (Sign Ups) - Homicide
Mafia Game Mafia | Conclusion - Guillotine
Friends: The One With The Mafia Game | Conclusion - GabboUK

Current Game:
TBC

Upcoming Games:
Digimon: The Dark Masters - Hypnosis
Something Different Mafia - spikerdude Ready To Go!
Politics Mafia - King Bubsgonzola and whiskersmgoo
Family Guy Mafia - Homicide w/spikerdude
Grand Theft Auto Mafia - Disenchanted w/Jaffers
Hetalia Mafia - Dash the Stampede - Ready To Go!
South Park Mafia - edgefan246 - Ready To Go!
A Moment of Mafia with Congo L. Omelet / Superheroes III: Onslaught of the Goliaths - Glotnot
007 Mafia - Olivier le Fou
Arkham Asylum - Loki
Crash Bandicoot Mafia - Pedigree
Horror Movies Mafia - Jaffers w/The Hazard
Full Metal Alchemist Mafia - Saveme222understudy w/321HARDY123
Christmas Mafia - bbb7002004 - Ready To Go!
Neoseeker Mafia III - Zhou Tai Rocks - Ready To Go!
Lord Of The Rings (Third Age) Mafia - tomithedeon w/Oogity_Boogity_Boo
Street Fighter Mafia - Glomp w/Mr Musefan
Nintendo Mafia - The Blode
Gang Wars Mafia - 321HARDY123
Fast and Furious Mafia - SuperPeanut w/Mr Musefan
Dr Who Mafia - Homicide - Ready To Go!
Toy Story Mafia - The Hazard
Harry Potter Mafia - Oogity_Boogity_Boo
Movie Stars Mafia - Oxygen
Heroes Mafia - Dac
360 vs PS3 Mafia - The Rock 13
Tekken Mafia - Mr Musefan and GabboUK

Possible Games:
Anime Mafia: Kingmaker 2.0 - Dash The Stampede
Bible Mafia - GabboUK and The Blode
Comedians Mafia - SuperPeanut
Disney Mafia - The Blode
Dynasty Warriors II - Mr Musefan
Films of Tarantino Mafia - GabboUK
Food Mafia - spikerdude and Zhou Tai Rocks
God of War Mafia - Pedigree
Gold Mafia - spikerdude
Grand Theft Auto Mafia: Escape From Liberty City - The Blode
Hey Arnold! Mafia - Generic Mountie
LOLcats Mafia - Oogity_Boogity_Boo
Mighty Boosh Mafia - Aido
Monty Python & The Holy Grail Mafia - Oogity_Boogity_Boo
Movie Stars - WholeDamShow
Pirates Of The Caribbean - 1point
Pokemon Mafia - Disenchanted
Power Rangers Mafia - Iconic
Princess Bride Mafia - Mr Musefan
San Andreas: Los Santos Mafia - Pedigree
Scrubs Mafia - Oogity_Boogity_Boo
Sketch Comedy Mafia - Glotnot
Soul Calibur Mafia - The Blode
Spiderman Mafia - Dash The Stampede
Spongebob Squarepants Mafia - Oogity_Boogity_Boo
Sports Mafia - Mosh
The Office Mafia - Homicide
Wrestling Mafia - Zhou Tai Rocks & GabboUK
WWE's Shitfest Mafia - Pedigree
WWF: The Invasion - Slim Jim
YouTube Celebrity Mafia - 1point

-----

End Of Year Awards:

2008:
Most Likely To Die First Day: edgefan246
Best Quote: Slim Jim: "I'm Funaki! WOOOOO!" [The Monday Night Wars]
Funniest Roleclaim: Funaki by Zhou Tai Rocks [The Monday Night Wars]
Best Roleclaim: Jonah J. Jameson by zhaoyun770 [Battle Of The Collossi]
Best Cult: Dash The Stampede, Hypnosis, Loki, The Blode and Zhou Tai Rocks [The Hutts - Star Wars: Deadly Mistakes]
Best Mafia: Glotnot and Madmandude [The Syndicate - Springfield Under Siege]
Best Mason: Bri and Glotnot [FOXHOUND - MGS: The Iwakuni Incident]
Best Town: Amethyst [Speed (Thomas Shepherd) - Superheroes II: Clash Of The Titans]
Best Serial Killer: edgefan246 [Bret Hart - The Monday Night Wars]
Funniest Moment: Saveme222understudy [for "Wanting To Be Truthful" - MGS: The Iwakuni Incident]
Most Dramatic Moment: The Blode [for "Outing Homicide As Big Boss" - MGS: The Iwakuni Incident]
Best Role: Slim Jim - Liquid Ocelot [MGS: The Iwakuni Incident]
Funniest Player: Zhou Tai Rocks
Deadliest Scum Player: Dash The Stampede
Best Scum Catcher: The Shape
Most Improved Player: Mr Musefan
Most Prolific Player: Glotnot
Favourite Player: Zhou Tai Rocks
Most Enjoyable Game: Slim Jim [MGS: The Iwakuni Incident]
Best Moderator: Glotnot


Hall Of Fame:

Class Of 2008:
Glotnot
Slim Jim


[color=#666666]This message was edited by Slim Jim on Oct 30 2009.
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Slim Jim
moderator

Interactive Role-Playing




Slim Jim's profileSlim Jim's neohome
since: Jul 2004
Aug 14, 09 at 8:23pm
re: General Mafia Discussion XV

Introduction:
A mafia game in its simplest form is a group of “Town” players against a group of “Mafia” players, with each trying to kill off the other side. Town players [as a group] can only kill by lynching and only know their own individual alignment; they have to figure out the alignments of others during the course of the game. The Mafia players know each of the other members of their mafia group [more on multiple mafia groups later] and can communicate with them outside of the thread. The mafia can vote on lynches and have one kill per night. The last team remaining wins.

There are often individual players, who are aligned neither to the town nor to the mafia. Some can win with one or even both groups; others can only win when they are the last surviving character. Individual players that can only win when they are the last man standing must be killed by the Town or Mafia for either of those sides to win.

A final, and less common, type of player is a Cult Member. These players can communicate outside of the thread but do not have a night kill, unless they recruit a player that has one and the game allows recruits to retain abilities. They win when they outnumber the non-Cult Members.

Games can have multiple Mafias [or Cults, but that’s very rare] and in that case the overall number of mafia players increases but the size of the individual groups decreases. Both have night kills and their goal is to be the last remaining group.


Setup:
A game of mafia can have many different numbers of players but, in my opinion, between twenty-five and thirty is best, give or take. Generally, the mafia have about a quarter of the total number of players, though the percentages suggest it should be about an eighth or ninth for the odds to be even. The reason for having more mafia players than the percentages suggest is because they are based purely on numerical data and don’t take human intelligence into the equation. Therefore, as the players should be able to figure out who the mafia players are as the game goes along, for the game to be fair the mafia should start with the odds in their favour, even if that does sound contradictory.

Once everyone has signed up, they are sent their role for the game privately by the game’s moderator. Players may not discuss their role with the other players unless they are mafia or their role message specifically states that they can. Roles are almost always assigned randomly by the moderator, so that everyone has an equal shot at getting the various different roles.

Anyone can role claim at any point in the game thread, if they feel it will help them. A role claim is exactly as it sounds: you claim a role. That can include your character if player a themed game, if you feel it will strengthen your role claim. You can make a fake role claim if you wish to, if you feel you can defend yourself well enough when scrutinised. Under no circumstances should you quote any private messages from the game moderator without his/her permission. There will be more on the various different roles later; the majority require the player to private message the moderator in the night phase in order for it to be used.

When everyone has received their roles, the game begins. It will start with an introductory passage that explains why the two sides of the town have turned to killing and lynching, and the game then either moves into a day phase or a night phase, at the discretion of the game moderator.

A day phase is when the players try to decide on a player to lynch. They can accuse, defend, reason, argue and squabble at will but forum rules apply, so don’t make personal attacks. The Town Aligned players are trying to find a mafia or individually aligned player to kill off with a lynch, while the Mafia Aligned players are trying to sway the opinions of the town to vote for another town player without revealing themselves as mafia. Individually Aligned players are much like the town in the day phase, in that they don’t know who is town or who is mafia, and can only cast votes based on what they learn during the game, though they do have the added plus of knowing they can’t do any direct harm to their own chances… unless they vote for themselves! Voting for yourself is entirely legal, if you feel it will increase your chances of winning; dead town players win if the town wins and dead mafia players win if the mafia wins. Sometimes sacrificing yourself for the good of the majority is an effective way to win.


To cast a vote you should use this system: Vote: Player’s Name or if changing a vote from one player to another: Change Vote: Player’s Name. Any votes not using this system won’t be counted, as it provides an easy way for the moderator to view votes quickly and efficiently and so should be followed at all times.

Players can also vote for a no lynch by posting: Vote: No Lynch. A no lynch is different from a no vote because, if the no lynch reaches the required amount of votes, the day phase ends prematurely with no lynch occurring.

A no vote means you are abstaining from voting and has no effect on the vote count. To remove your vote you should post: Change Vote: No Vote. The day phase ends when the deadline is reached or when more than half the active players cast their vote for the same player or for a no lynch.

The deadline is normally set forty-eight hours after the day phase begins but can be shorter or longer at the moderator’s discretion. It is never normally shorter than twenty-four hours, to accommodate players in different time zones. When a lynch is reached, the moderator will post to signify the end of the phase and then post a write-up of the lynch or lack thereof. If the town has agreed on a player to lynch, the moderator will usually reveal the alignment and role of that player, though in some special versions of the game the moderator keeps that information secret. When the write-up has been posted, the moderator opens the night phase.

During the night phase, players with a night ability [covered more under Roles] send the moderator a private message declaring how they would like to use their ability or, if allowed, to not use it at all. The night phase ends when the deadline is reached or all the players with a night ability send in a private message telling the moderator their choice for that night. The deadline is usually twenty-four hours after the night phase began to accommodate all time zones but can be longer. In some games the moderator will ban people from posting in the game thread during the night phase but that is entirely up to the discretion of the moderator.

When the night phase is over, the moderator will announce it in the thread and then post a write-up of the night’s events, taking into account all the night abilities that have been used. When two night abilities conflict [such as two killers each targeting each other] it is down to the discretion of the moderator what the outcome is, whether that be to decide on the scenario chronologically [for the example used before, whoever sent in their kill first would be successful] or that both are either successful or unsuccessful. My advice is to allow as many actions as possible to happen; so if Player A tries to kill Player B and Player B tries to kill Player C, both B and C would die even if Player A sent in his ability first. Certain roles, such as Bus Drivers, should be dealt with before any others, and others like Phase Enders should be dealt with as soon as they are sent in.

At the end of the night phase, the moderator reveals the roles and alignments of any players that have died during the phase, before announcing the start of the next day phase. Some games don’t reveal the roles and alignments of dead players but that is quite rare.


Roles:
  • Army Veteran – This player has a one-time night kill. They can use their one kill during any night phase but once they use it, they become a regular townie for the duration. It is up to them how long to save it but to use it, they must send a private message with the name of the player they wish to kill to the moderator. If targeted by someone else at night before they use their kill, they will instead kill that player, regardless of alignment or intent.
    • Variations:
      Paranoid Gun Owner – This player cannot choose to kill anyone. They will always shoot any player that targets them for any reason at night.
  • Bomb – This player will kill anyone that kills them at night or the person that puts the last vote on them in a lynch. Occasionally they will kill the first person to target them during a night phase, whether it is an investigative cop, a protecting doctor, any form of killer or anyone else for that matter but that is a twist decided by the moderator at the start of the game. Sometimes they can choose which player to kill when they are lynched. Occasionally a scum-role but generally a pro-town one.

  • Bulletproof – This person is immune to night kills by the mafia but can sometimes be killed by a Serial Killer, depending on how the moderator sets up the game. Also, another variation is that the mafia can roleblock this player and target them for a kill both in the same night if they have those abilities in their crew and that can be used to get around their immunity.

  • Bus Driver – This player can choose to switch any two players during the night phase by sending the moderator a private message with the names of the two players he wishes to switch. Whatever was originally supposed to happen to one will happen to the other, and if possible the two targets will use their abilities on the other's chosen target.

  • Cop – A cop can investigate any player of his or her choosing at night and the moderator will send them the alignment of that player when the night phase ends. They can reveal that information however they wish, whether it be via an out-and-out role claim or by trying to steer suspicion toward or away from their target.
    • Variations:
      Insane Cop – This cop always receives the wrong alignment for the person they investigate. Once they figure out that they are an insane cop, they can provide useful information by assuming the opposite of what they receive from the moderator is true.
      Mafia Cop – As mafia players already know who is mafia and who isn’t by virtue of being able to communicate with fellow mafia players, a mafia-aligned cop will receive information about the role of the person they choose to investigate.
      Naïve Cop – A naïve cop will always receive town-aligned results from an investigation, and are effectively useless.
      Random Cop – This cop receives completely random information about the person they investigate, rendering them effectively useless.
      Role Cop – A role cop is a town-aligned cop that receives information about a person’s role, instead of their alignment.
      Paranoid Cop – A paranoid cop will always receive non-town aligned results from an investigation, and are effectively useless.
  • Cult Leader – The cult leader, often called the cult recruiter, is the founding member of a cult, who has the job of recruiting new members. They cannot recruit certain people, including the mafia, and sometimes if they try to recruit a mafia member, they are killed but that is a variable decided by the moderator. If the leader is killed or lynched, the group can no longer recruit unless there is a secondary leader. The cult leader can communicate with members of their cult outside of the thread and win when their cult outnumbers the rest of the players. To recruit, the leader sends the name of the person they wish to recruit to the moderator. They find out if it was successful at the end of the night phase and the new member either joins immediately or at the end of the next night phase, at the moderator’s discretion.
    • Variations:
      Secondary Cult Leader – A generic cult member unless the Cult Leader is killed, in which case they assume the role of leader and take over the responsibility of recruiting for the cult.
  • Cult Member – A cult member is, obviously, a member of a cult. Their objective is to recruit as many people as possible until they outnumber the rest of the players in the game. They can communicate with other members of their cult but have no special abilities, unless they had one before they were recruited.

  • Doctor – A doctor can protect any player of their choosing during the night phase. This means that any attacks on that person will fail and the player will survive. Because of this, doctors are very important roles for the town. If two players target the protected player, the doctor only protects them from one attack and the other is successful.
    • Variations:
      Bodyguard – A bodyguard will kill anyone that tries to attack the person they choose to protect.
      CPR Doctor – If the person they are protecting gets attacked, this doctor protects as normal. However, if they aren’t attacked, the doctor kills the player instead.
      Insane Doctor – There is a fifty-fifty chance that this doctor will kill the person they attempt to protect if they aren’t attacked by someone else. This is decided by the flip of a coin.
      Naïve Doctor – This doctor fails when they try to protect someone, and as such are completely useless.
      Paranoid Doctor – A paranoid doctor not only protects but also roleblocks their chosen player.
      Suicidal Doctor – This doctor takes the hit for the person they are trying to protect. If the person they choose to protect gets targeted for a kill, the doctor dies instead.
      Weak Doctor – If this doctor protects someone that is mafia-aligned or an individually aligned killer, they get killed. However, when protecting town-aligned players they are successful.
  • Godfather – The leader of a mafia group, they are responsible for sending in the night kill information to the moderator. They can communicate with their group outside of the thread to help decide who to kill each night before sending a private message with the name of their target and who is to carry out the kill to the moderator. Sometimes The Godfather will be allowed to recruit new members but doing so usually forgoes the night kill. If investigated by a Cop, The Godfather comes up town-aligned, though this can change either when one member of his crew is killed or all the other members are killed, depending on the moderator’s preference. If The Godfather is killed, the mafia lose their night kill for the next night while a new Godfather is chosen.

  • Mafia Goon – A generic mafia member, who can be assigned to the night kill by The Godfather, game circumstances permitting. They have no special abilities but can communicate with other mafia members outside the thread.

  • Mafia Hitman – Sometimes the mafia will have a designated hitman to carry out kills. They either choose their target themselves or The Godfather sends in the kill as usual but this character always carries it out. They can communicate with other mafia members outside of the thread. If the mafia hitman is killed, the mafia lose their night kill for the next night phase while they regroup and decide on a new killer.

  • Manipulator – Sometimes called a Politician, this player can change the lynch vote of any other player, regardless of whether they have voted or not. To do this they send the name of the player whose vote they wish to change and who they want them to vote for to the moderator. The also have their own vote, which they cast as normal in the thread. The moderator generally doesn’t show the manipulated vote in the vote counts.
    • Variations:
      Multivoter – Rather than being able to switch someone else’s vote, this player can cast multiple votes on their own. Usually it is just two but can sometimes be three or even four in a large game.
  • Mason – A mason is part of a mason group that are town-aligned and can communicate outside of the thread. This has the added benefit of knowing some guaranteed allies as well as being able to discuss theories on who to lynch away from the view of mafia members.
    • Variations:
      Recruiting Mason – Usually just starting with one player, this is essentially a town-aligned cult. They can recruit people at night by sending a private message to the moderator with the name of the person they wish to try and recruit. If they attempt to recruit a mafia-aligned player, they die.
  • Psychiatrist – A psychiatrist’s goal is to find the Psychopath and cure him. They do this by sending a private message to the moderator at night with the name of the person they think is the psychopath. If they successfully find them, the psychopath is cured and becomes a regular townie. If not, the psychiatrist must continue to look.
    • Variations:
      Firefighter – More or less the same as a Psychiatrist, the firefighter is looking for the Arsonist instead of the Psychopath.
  • Roleblocker – This player can block the night ability of any other player by sending a private message to the moderator with the name of the person they wish to block. Sometimes if they block the mafia Godfather they prevent the mafia from performing any actions at night, whether it be killing or recruiting. In other games they can block the designated mafia killer from carrying out their hit.
    • Variations:
      Paranoid Bat Owner - This player cannot choose to silence anyone. However, they will silence anyone that targets them for any reason at night.
      Prostitute – The mafia version of a Roleblocker.
      Silencer - This player not only roleblocks their target, they also silence them for the next day phase, stopping them from participating in the thread. Sometime their target also loses their ability on the subsequent night as well.
      Strongman – A mafia member that can only roleblock a Bulletproof townie [or Army Veteran + variants] to allow a mafia kill on that player.
  • Serial Killer – A Serial Killer is individually aligned and their goal is to be the last remaining player in the game. They can perform one – usually mandatory – kill per night by sending the name of the player they wish to kill to the moderator. If they neglect to do so, they kill a random player if their kill is mandatory.
    • Variations:
      Arsonist – The arsonist is essentially just a Serial Killer, except they use fire to kill their victims and can be cured by the firefighter, at which point they become a regular townie.
      Overeager Vigilante – The same as a regular vigilante except that they MUST kill every night; if they don’t send in a kill to the moderator, a random kill is assigned.
      Psychopath – They are almost identical to a Serial Killer, except that they when there is a Psychopath in a game, there is always a Psychiatrist.
      Vigilante – The vigilante is essentially just a town-aligned killer. They win with the town, so will try to only kill individuals and mafia members but they have no additional information so must figure out who to target by figuring out who they think are non-town aligned. They can abstain from killing each night if they choose to do so.
  • Siblings – Usually they come in pairs, though could come in threes or more. When one dies, the other commits suicide the following night. They know who their sibling is but whether they can communicate outside of the thread is up to the moderator of each individual game. Occasionally one is town and one is mafia.
    • Variations:
      Lovers – The same as siblings, except that sometimes the players don’t know who their lover is but could be given a searching ability at night to try and find them. The send a private message to the moderator with the name of the person they think is their lover and receive a message at the end of the night telling them if they were right or not. If they were right, they essentially assume the exact same role as a sibling.
      Treacherous Lover – This lover is a member of the mafia. They win with the mafia, regardless of whether their lover survives. However, when this player dies, their lover commits suicide like the normal lover relationship.
      Vengeful Lover – The same as a Vengeful Sibling but applied to the lover scenario.
      Vengeful Sibling – Instead of committing suicide when their sibling dies, vengeful siblings will become individually aligned upon the death of their sibling with the new goal of killing all of the people that killed their sibling. If it was via a lynch, the vengeful sibling must ensure all of those players are dead, at which point they win the game. If it was via night kill by the mafia, they must kill all members of the mafia, at which point they win the game. If it was via night kill by a town member, they must kill all members of the town. If it was via night kill by an individual, they must kill that individual, at which point they return to their normal role and win conditions. Players that must be killed being lynched or killed by other people counts towards the vengeful sibling achieving their win conditions.
  • Townie – A generic townie has no special abilities. The only use they have is to help discussion during the day phase and cast votes for lynches, along with surviving as part of the winning town group. Usually referred to as Vanilla.
    • Variations:
      Hated Townie - This townie requires one less vote than everyone else to be lynched.
      Miller – A miller is a regular town player except that they come up mafia-aligned when investigated.
  • Traitor – A traitor is a mafia-aligned player that cannot communicate with the other mafia players outside of the thread, as they don’t know that they are aligned with them. The traitor knows the other mafia members and wins if the mafia wins. If mafia recruitment is allowed, they can be recruited at night and when they are, they become a normal mafia goon. If investigated, the traitor comes up town-aligned until they are recruited.

  • Watcher – This player can choose one player to watch at night by sending their name to the moderator during the night phase. When the phase ends, the moderator will tell them who, if anybody, that player targeted during the night phase but not what they targeted them for.
    • Variations:
      Tracker – A tracker is a weaker version of the watcher, in that they only learn whether or not their target was active doing the night.
    -----

    The player isn’t always informed if they have a variation on a role, for obvious reasons.

    There are other roles but I think those are the most common ones and in every game a moderator may put their on twist on a particular role. For example, in a big game with two mafias and a serial killer, the mafias might have alternating night kills.

    Usually, unless the town gets lucky, the first couple of days in the game are pretty bad for the town because it is easier for the mafia to convince them to lynch townies before information starts to be revealed in the write-ups and people have the chance to be caught out for their lies. However, once the game builds some momentum and the town can start to piece together the information, the momentum generally shifts. Sometimes all it needs is that one break through, no matter how lucky, for the town to blow the game wide open and get a victory.

    The game is very easy to pick up as you play, so if you aren’t sure what you need to do after reading this, don’t worry! It’ll become pretty clear once you start to play the game!


    [color=#666666]This message was edited by Slim Jim on Feb 25 2009.
  • quote   quick quote   edit   quick edit   del  searchposts in thread  report
    Slim Jim
    moderator

    Interactive Role-Playing




    Slim Jim's profileSlim Jim's neohome
    since: Jul 2004
    Aug 14, 09 at 8:23pm
    re: General Mafia Discussion XV

    Mafia Player Archive
      Records:
    Zhou Tai Rocks: 16/8 (7) [Best Cult Player, Funniest Roleclaim, Funniest Player & Favourite Player 2008]

    Glotnot: 13/9 (8) [Most Prolific Player, Best Mafia Player, Best Mason Player & Best Moderator 2008 | Hall Of Fame 2008]

    Homicide: 11/13 (3)

    Aido: 10/6 (3)
    Fantasy: 10/8 (1) [Funniest Moment 2008]

    DMW: 9/3 (6)
    The Hazard: 9/14 (3)

    Jaffers: 8/7 (2)
    Oogity_Boogity_Boo: 8/8 (2)
    Hypnosis: 8/10 (3) [Best Cult Player 2008]
    The Blode: 8/11 (4) [Best Cult Player & Most Dramatic Moment 2008]

    Joseph Leito: 7/6 (3)
    Loki: 7/6 (4) [Best Cult Player 2008]
    Slim Jim: 7/6 (3) [Best Quote, Best Role & Most Enjoyable Game 2008 | Hall Of Fame 2008]

    edgefan246: 6/6 (2) [Most Likely To Die First Day & Best Serial Killer 2008]
    whiskersmgoo: 6/6 (4)
    Oxygen: 6/7
    Bri: 6/10 (2) [Best Mason Player 2008]
    The Rock 13: 6/11(2)

    The Lost Soul: 5/0 (3)
    tomithedeon: 5/3 (2)
    Guillotine: 5/4
    Dac: 5/5 (3)
    pedigree: 5/5 (4)
    The Shape: 5/7 (2) [Best Scum Catcher 2008]
    RatedR Superstar: 5/8 (3)
    bbb7002004: 5/9 (1)
    King Bubzgonzola: 5/9 (2)
    Mr Musefan: 5/11 (1) [Most Improved Player 2008]
    Dash the Stampede: 5/12 (2) [Best Cult Player & Deadliest Scum Player 2008]

    Con Artist: 4/0 (2)
    Fade To Black: 4/1 (2)
    321HARDY123: 4/2 (1)
    KC Dubya: 4/3 (1)
    Desmond_13: 4/5 (2)
    ShinyMilotic: 4/5 (2)
    spikerdude: 4/6 (1)
    Amethyst: 4/7 (3) [Best Town Player 2008]
    Disenchanted: 4/13 (2)

    1point: 3/0 (1)
    Fyrestorm: 3/1 (2)
    Helwig: 3/1 (2)
    Albino_Fro: 3/2 (1)
    Mindgames: 3/2 (1)
    Singe: 3/2
    Ignited Flame: 3/3 (1)
    mattneiland: 3/3 (1)
    Lone Wolf nWo: 3/4 (1)
    Maski: 3/4
    Tiger of Wu: 3/4 (1)
    SuperPeanut: 3/7 (1)

    Cricky: 2/0
    HiKaRi: 2/0 (1)
    ParmaViolet: 2/0 (1)
    Archdale: 2/1 (1)
    genius_1000: 2/1
    Subzer0: 2/2 (2)
    All That Remains: 2/3 (2)
    Slash Major: 2/3 (1)
    orez: 2/4 (1)
    Wyvern Knight Zero: 2/4 (1)
    Dman: 2/8
    Olivier le Fou: 2/8 (2)
    zhaoyun770: 2/8 (1) [Best Roleclaim 2008]
    GabboUK: 2/10 (2)

    DanielT: 1/0
    Delexo: 1/0
    ECWPaulE: 1/0
    Faithhandler: 1/0
    Gotenks: 1/0
    Matty1357: 1/0
    MegaBassMan: 1/0
    MrSponget: 1/0
    nate23: 1/0
    Onocron: 1/0
    pikachu_2006: 1/0
    SilentScream: 1/0
    Smell The Chiken: 1/0 (1)
    SpiritMafia: 1/0
    Erk The Mage: 1/1
    Innovate: 1/1
    J Bro: 1/1
    Kratos1112: 1/1 (1)
    TheKingofKings: 1/1
    ADA 2: 1/2
    killer iPod: 1/2 (1)
    luffyluffy: 1/2 (1)
    ViperSean: 1/2
    Glomp: 1/3 (1)
    KingSpud7: 1/3
    Duddz: 1/6

    bmccleod: 0/1
    Bobbpugg5: 0/1
    Christian Cage Fan: 0/1
    Cid Trip: 0/1
    Dajay: 0/1
    DragonPirateZolo: 0/1
    GlancingReverse: 0/1
    PokemonKing2008: 0/1
    rokman23: 0/1
    stato: 0/1
    Audiobank: 0/2
    Kanon: 0/2
    Lost In Azure: 0/2
    Sapphorous: 0/2
    Benni Blonde: 0/3
    Spawn of Evil: 0/3


    [color=#666666]This message was edited by Slim Jim on Oct 30 2009.
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    Zhou Tai Rocks
    CruisiN'



    Zhou Tai Rocks' profileZhou Tai Rocks' neohomeNeoPM Zhou Tai RocksZhou Tai Rocks' gallery (3 images)
    total posts: 20826
    GameGrep pts: 601
    since: Nov 2005
    Aug 14, 09 at 8:56pm
    re: General Mafia Discussion XV

    DW Mafia stats

    Survivors
    The Lost Soul v2.0
    Zhou Tai Rocks v2.0
    Aido
    Glomp
    bbb7002004
    Pedigree
    Glotnot
    Dac
    tomithedeon
    The Hazard v2.0

    Winners
    Genius_1000
    Homicide
    The Hazard
    The Rock 13
    Fantasy (was modkilled, not sure if thats win/loss)
    The Lost Soul
    Dash the Stampede
    Zhou Tai Rocks
    edgefan246
    Oogity_Boogity_Boo
    Slim Jim
    ADA 2
    Homicide V2
    SuperPeanut

    Losers
    RatedR Superstar
    Amethyst
    Olivier le Fou
    killer iPod
    GabboUK
    Shiny Milotic
    KingSpud7/Expired (same person, not sure which of the names he's already in as.)
    The Rock 13 V2
    SuperPeanut V2
    Loki

    Happy birthday.

    This message was edited by Slim Jim(moderator) on Aug 16 2009.

    Stop editing my posts Slim Jim. I hate my life.

    This message was edited by Zhou Tai Rocks on Aug 16 2009.


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    SuperPeanut
    Common Dreads?
    true seeker



    SuperPeanut's profile
    total posts: 1041
    since: Jan 2009
    Aug 15, 09 at 9:12am
    re: General Mafia Discussion XV

    So when the W/L records are updated I will be 2/6?

    Or will I just be 1/6?





    -------------------
    Oh If I Could Kidnapp That Feeling,
    The One That Melts Softest From Your Mind,
    I'd Make No Demand's, Nor Ransom
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    Dash the Stampede
    Great minds think for themselves
    NeoXtreme



    Dash the Stampede's profileDash the Stampede's neohomeNeoPM Dash the Stampede
    total posts: 8572
    since: Aug 2003
    Aug 15, 09 at 10:58am
    re: General Mafia Discussion XV

    The only negative of being scum so many times is that scum doesn't win all the time. Ah well, funnier being scum losing then townie winning.



    -------------------

    Shine like the sun, flow a river
    See a chance to win, take it like a picture
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    pedigree
    moderator

    WWE SmackDown vs. RAW 2010




    pedigree's profilepedigree's neohomeNeoPM pedigree
    total posts: 9598
    since: Oct 2005
    Aug 15, 09 at 2:56pm
    re: General Mafia Discussion XV

    Correction for the list: I'm having San Andreas as my possible game to do. Crash Bandicoot is progressing to completion.



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    Slim Jim
    moderator

    Interactive Role-Playing




    Slim Jim's profileSlim Jim's neohome
    since: Jul 2004
    Aug 16, 09 at 11:26am
    re: General Mafia Discussion XV

    As I ever so subtlely dropped into conversation in the Super Smash Bros mafia game, I'm planning on having Cosa Nostra start with a night phase, just for a change. Now, of course, I could well change my mind before it runs but that's what I'm intending at the moment. My question is, would people like that? Or do you prefer the day phase to get settled into the game a little? The way I see it, day phase one talk is similar-ish to night phase talk anyway, just with a usually random lynch at the end of it. And since there will be a fair few groups around, it's not like you'll be shooting completely blind with night abilities.

    But yeah, just something to consider before I go ahead with it.

    And the first post should be all updated and whatnot, as well as the archive/records post. I decided to remove the word "Mafia" from all of the completed game titles... 'cause we know that they're mafia games. And because I like to encourage snazzy/cheesy titles for games


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    Zhou Tai Rocks
    CruisiN'



    Zhou Tai Rocks' profileZhou Tai Rocks' neohomeNeoPM Zhou Tai RocksZhou Tai Rocks' gallery (3 images)
    total posts: 20826
    GameGrep pts: 601
    since: Nov 2005
    Aug 16, 09 at 11:29am
    re: General Mafia Discussion XV

    The Jackson 5 needs Mafia at the end, it sounds way more attractive.

    And yeah, good idea and whatnot with the insert bad Italian name for a mafia game here, night phase start sounds cool.


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    Slim Jim
    moderator

    Interactive Role-Playing




    Slim Jim's profileSlim Jim's neohome
    since: Jul 2004
    Aug 16, 09 at 11:31am
    re: General Mafia Discussion XV

    Cosa Nostra means Mafia... if it wasn't Italian, it'd just be called "Mafia"

    Might change it to "The Five Families". Hmm.


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    Zhou Tai Rocks
    CruisiN'



    Zhou Tai Rocks' profileZhou Tai Rocks' neohomeNeoPM Zhou Tai RocksZhou Tai Rocks' gallery (3 images)
    total posts: 20826
    GameGrep pts: 601
    since: Nov 2005
    Aug 16, 09 at 11:33am
    re: General Mafia Discussion XV

    I would suggest calling it The Mafia Game, but it'd be too closely related to Guil's game.



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    Slim Jim
    moderator

    Interactive Role-Playing




    Slim Jim's profileSlim Jim's neohome
    since: Jul 2004
    Aug 16, 09 at 11:34am
    re: General Mafia Discussion XV

    quote Slim Jim
    I like to encourage snazzy/cheesy titles for games


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    Zhou Tai Rocks
    CruisiN'



    Zhou Tai Rocks' profileZhou Tai Rocks' neohomeNeoPM Zhou Tai RocksZhou Tai Rocks' gallery (3 images)
    total posts: 20826
    GameGrep pts: 601
    since: Nov 2005
    Aug 16, 09 at 11:36am
    re: General Mafia Discussion XV

    I don't think you can get any better than The Mafia Game if you're looking for bad names, friend. That's why I suggested it, I was hoping to nominate this game for the worst name award come award time.


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    SuperPeanut
    Common Dreads?
    true seeker



    SuperPeanut's profile
    total posts: 1041
    since: Jan 2009
    Aug 16, 09 at 11:39am
    re: General Mafia Discussion XV

    Instead of starting with a Night Phase or Normal Day Phase How about a really shortened Day Phase like 12-18 hours
    That way a chance to settle, and a lynch if wanted.
    But first night phase still comes soon.


    -------------------
    Oh If I Could Kidnapp That Feeling,
    The One That Melts Softest From Your Mind,
    I'd Make No Demand's, Nor Ransom
    quote   quick quote   edit   quick edit   del  searchposts in thread  report
    pedigree
    moderator

    WWE SmackDown vs. RAW 2010




    pedigree's profilepedigree's neohomeNeoPM pedigree
    total posts: 9598
    since: Oct 2005
    Aug 16, 09 at 11:42am
    re: General Mafia Discussion XV

    Go with the night phase, it's much more fun. It would also be a nice change for mafia gaming.

    Also, when will Cosa Nostra be up and ready?



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