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Slim Jim
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General Mafia Discussion VIII |
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Completed Games:
The Monday Night Wars - Slim Jim Springfield Under Siege - The Shape Battle of the Collossi - Glotnot and Guillotine Music: Hip-Hop vs The World - Bri and The Hazard Lost: Survivors vs The Others - The Rock 13 MGS: The Iwakuni Incident - Slim Jim Sony Mafia - The Blode & Zhou Tai Rocks Futurama Mafia: War in the World of Tomorrow - whiskersmgoo & King Bubsgonzola Star Wars Mafia: Deadly Mistakes - Joseph Leito Upcoming Games: Anime Mafia: The Kingmaker - Dash the Stampede - In Progress Simpsons Mafia II - The Shape Family Guy Mafia - Ignited Flame The Office Mafia - Homicide - Ready To Go! Football Mafia - Aidan O Grady and The Rock 13 WWE vs. TNA Mafia - Archdale Superheroes Mafia II: Clash Of The Titans - Glotnot and zhaoyun770 - Ready To Go! Batman: Gotham Knights - The Hazard EvE-Online Mafia - Helwig Barebones Mafia - Mosh Music Mafia II - The Hazard - Ready To Go! Olympics Mafia - The Rock 13 MegaMan Mafia - Trend One Tree Hill Mafia - Guillotine and Jaffers Monday Night Wars: The 2008 Edition - Slim Jim South Park Mafia - Dac Mortal Kombat Mafia - Fade To Black Neoseeker Mafia II - Zhou Tai Rocks Monty Python & The Holy Grail Mafia - Oogity_Boogity_Boo - Ready To Go! Prince of Persia Mafia - Innovate Dynasty Warriors Mafia - Mr Muselifan Pokemon Mafia - All That Remains Films of Tarantino Mafia - GabboUK Super Smash Bros. Mafia - Fyrestorm & The Hazard - Ready To Go! Nintendo Mafia - The Blode - Ready To Go! Fight Against Oppression Mafia - Joseph Leito Digimon: The Dark Masters - Hypnosis Something Different Mafia - spikerdude Ready To Go Possible Games: Bible Mafia - GabboUK and The Blode Disney Mafia - The Blode GTA IV Mafia - King Bubzgonzola Halo Mafia - Homicide Hey Arnold! Mafia - Generic Mountie Men In Black Mafia - Oogity_Boogity_Boo Mighty Boosh Mafia - Aidan O Grady Modern Day WWE Mafia - 01_benni blonde_10 and Armadyl Movie Stars - Armadyl and WholeDamShow Pirates Of The Caribbean - 1point Power Rangers Mafia - Iconic Soul Calibur Mafia - The Blode Spiderman Mafia - El Hazardo Sports Mafia - Mosh Star Wars [Ep. 4-6] Mafia - whiskersmgoo Tekken Mafia - Mr Musefan and The Blode The Office Mafia - Homicide TV Mafia - Glotnot w/moral support and fan-clubbery from Mr Musefan Wrestling Mafia - Zhou Tai Rocks & GabboUk WWF: The Invasion - Slim Jim YouTube Celebrity Mafia - 1point [color=#666666]This message was edited by Slim Jim on Oct 13 2008. | |
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Slim Jim
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re: General Mafia Discussion VIII |
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Introduction:
A mafia game in its simplest form is a group of “Town” players against a group of “Mafia” players, with each trying to kill off the other side. Town players can only kill by lynching and only know their own alignment; they have to figure out the alignments of others during the course of the game. The Mafia players know each of the other members of their mafia group [more on multiple mafia groups later] and can communicate with them outside of the thread. The mafia can vote on lynches and have one kill per night. The last team remaining wins. There are often individual players, who are aligned neither to the town nor to the mafia. Some can win with one or even both groups; others can only win when they are the last surviving character. Individual players that can only win when they are the last man standing must be killed by the Town or Mafia for either of those sides to win. A final, and less common, type of player is a Cult Member. These players can communicate outside of the thread but do not have a night kill, unless they recruit a player that has one. They win when they outnumber the non-Cult Members. Games can have multiple Mafias [or Cults, but that’s very rare] and in that case the overall number of mafia players increases but the size of the individual groups decreases. Both have night kills and their goal is to be the last remaining group. Setup: A game of mafia can have many different numbers of players but, in my opinion, gets better with the more players that participate. Generally, the mafia have about a fifth of the total number of players, though the percentages suggest it should be about an eighth or ninth for the odds to be even. The reason for having more mafia players than the percentages suggest is because they are based purely on numerical data and don’t take human intelligence into the equation. Therefore, as the players should be able to figure out who the mafia players are as the game goes along, for the game to be fair the mafia should start with the odds in their favour, even if that does sound contradictory. Once everyone has signed up, they are sent their role for the game privately by the game’s moderator. Players may not discuss their role with the other players unless they are mafia or their role message specifically states that they can. Roles are almost always assigned randomly by the moderator, so that everyone has an equal shot at getting the various different roles. Anyone can role claim at any point in the game thread, if they feel it will help them. A role claim is exactly as it sounds: you claim a role. That can include your character if player a themed game, if you feel it will strengthen your role claim. You can make a fake role claim if you wish to, if you feel you can defend yourself well enough when scrutinised. Under no circumstances should you quote any private messages from the game moderator without his/her permission. There will be more on the various different roles later; the majority require the player to private message the moderator in the night phase in order for it to be used. When everyone has received their roles, the game begins. It will start with an introductory passage that explains why the two sides of the town have turned to killing and lynching, and the game then either moves into a day phase or a night phase, at the discretion of the game moderator. A day phase is when the players try to decide on a player to lynch. They can accuse, defend, reason, argue and squabble at will but forum rules apply, so don’t make personal attacks. The Town Aligned players are trying to find a mafia or individually aligned player to kill off with a lynch, while the Mafia Aligned players are trying to sway the opinions of the town to vote for another town player without revealing themselves as mafia. Individually Aligned players are much like the town in the day phase, in that they don’t know who is town or who is mafia, and can only cast votes based on what they learn during the game, though they do have the added plus of knowing they can’t do any direct harm to their own chances…unless they vote for themselves! Voting for yourself is entirely legal, if you feel it will increase your chances of winning; dead town players win if the town wins and dead mafia players win if the mafia wins. Sometimes sacrificing yourself for the good of the majority is an effective way to win. To cast a vote you should use this system: Vote: Player’s Name or if changing a vote from one player to another: Change Vote: Player’s Name. Any votes not using this system won’t be counted, as it provides an easy way for the moderator to view votes quickly and efficiently and so should be followed at all times. Players can also vote for a no lynch by posting: Vote: No Lynch. A no lynch is different from a no vote because, if the no lynch reaches the required amount of votes, the day phase ends prematurely with no lynch occurring. A no vote means you are abstaining from voting and has no effect on the vote count. To remove your vote you should post: Change Vote: No Vote. The day phase ends when the deadline is reached or when more than half the active players cast their vote for the same player or for a no lynch. The deadline is normally set forty-eight hours after the day phase begins but can be shorter or longer at the moderator’s discretion. It is never normally shorter than twenty-four hours, to accommodate players in different time zones. When a lynch is reached, the moderator will post to signify the end of the phase and then post a write-up of the lynch or lack thereof. If the town has agreed on a player to lynch, the moderator will usually reveal the alignment and role of that player, though in some special versions of the game the moderator keeps that information secret. When the write-up has been posted, the moderator opens the night phase. During the night phase, players with a night ability [covered more under Roles] send the moderator a private message declaring how they would like to use their ability or, if allowed, to not use it at all. The night phase ends when the deadline is reached or all the players with a night ability send in a private message telling the moderator their choice for that night. The deadline is usually twenty-four hours after the night phase began to accommodate all time zones but can be longer. In some games the moderator will ban people from posting in the game thread during the night phase but that is entirely up to the discretion of the moderator. When the night phase is over, the moderator will announce it in the thread and then post a write-up of the night’s events, taking into account all the night abilities that have been used. When two night abilities conflict [such as two killers each targeting each other] it is down to the discretion of the moderator what the outcome is, whether that be to decide on the scenario chronologically [for the example used before, whoever sent in their kill first would be successful] or that both are either successful or unsuccessful. At the end of the night phase, the moderator reveals the roles and alignments of any players that have died during the phase, before announcing the start of the next day phase. Some games don’t reveal the roles and alignments of dead players but that is quite rare. Roles:
The player isn’t always informed if they have a variation on a role, for obvious reasons. There are other roles but I think those are the most common ones and in every game a moderator may put their on twist on a particular role. For example, in a big game with two mafias and a serial killer, the mafias might have alternating night kills. Usually, unless the town gets lucky, the first couple of days in the game are pretty bad for the town because it is easier for the mafia to convince them to lynch townies before information starts to be revealed in the write-ups and people have the chance to be caught out for their lies. However, once the game builds some momentum and the town can start to piece together the information, the momentum generally shifts. Sometimes all it needs is that one break through, no matter how lucky, for the town to blow the game wide open and get a victory. The game is very easy to pick up as you play, so if you aren’t sure what you need to do after reading this, don’t worry! It’ll become pretty clear once you start to play the game! ------------------- ![]() | |
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Glotnot
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re: General Mafia Discussion VIII |
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Send all PMs to The Mafia Man, tbh. It's what I paid him for.
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The Mafia Man
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re: General Mafia Discussion VIII |
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Yeah, ya mooks. 'S what I've been tellin' ya all along.
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Slim Jim
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re: General Mafia Discussion VIII |
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Glot, I have mad mod skills. You aren't MM.
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Glotnot
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re: General Mafia Discussion VIII |
quote Slim JimORLY? | |
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Glotnot
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re: General Mafia Discussion VIII |
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Tell him, Mafia Man.
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Mr Musefan
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re: General Mafia Discussion VIII |
quote Slim JimIf it isn't Glot can your "mad mod skills" tell us (for ZTR's sake at least!) who is? ------------------- "Speaking in life is something with an impossible goal. We are all essentially trying to say everything there is to say about everything. I intend to be the one that's closest ... I'm Danny" - Me in 2002 | |
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The Mafia Man
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re: General Mafia Discussion VIII |
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The Mafia Man doesn't squeal.
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The Mafia Man
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re: General Mafia Discussion VIII |
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But thank ya for forwarding that ZTR kid's votes to me.
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DMW
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re: General Mafia Discussion VIII |
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I asked a while ago to have my mafia taken down, dunno while it's still up.
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Zhou Tai Rocks
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re: General Mafia Discussion VIII |
quote Mr Musefan Probably you. You've never posted in EWR and Slim can't check your IP. ------------------- |the darkest place, of the black market hell i live|
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Mr Musefan
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re: General Mafia Discussion VIII |
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Why can't Slim check my IP?
------------------- "Speaking in life is something with an impossible goal. We are all essentially trying to say everything there is to say about everything. I intend to be the one that's closest ... I'm Danny" - Me in 2002 | |
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The HazardLiquor at the front, poker in the rear
True Addiction wiki staff smackdown ![]() total posts: 19455 GameGrep pts: 229 since: May 2005 |
re: General Mafia Discussion VIII |
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'Cause you haven't posted in his forum, little one.
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Mr Musefan
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re: General Mafia Discussion VIII |
quote The HazardOh, my bad, I thought that all mods and Supers could IP check anyone. ------------------- "Speaking in life is something with an impossible goal. We are all essentially trying to say everything there is to say about everything. I intend to be the one that's closest ... I'm Danny" - Me in 2002 | |
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