Football Manager 2006 is the next game from Sports Interactive's genre-defining Football Manager series. Boasting a multitude of new and upgraded features, Football Manager 2006 is set to release on the XBOX 360 in Spring 2006.
- Half Time Team Talks: Interact with your team at half time, or with individual players. Can you turn a 1-0 loss into a 2-1 win with your comments?
- Unhappy Player Interaction: How do you cope when one of your players is unhappy with their role in the team? You now get the chance to talk to the player and try and find a solution to his unhappiness.
- New Training Module: Much easier & quicker to use, the all new training module give your backroom staff a real purpose in the game, with much more obvious effects on the players.
- Referee Profiles: An easy way to see how harsh the ref for your next game is likely to be, with profiles and league tables.
- "Basic" and "Advanced" player positions, with the advanced positions with their own special screen in the game, with also reveal the players preferred moves.
- Manager Contracts: The SI community have been asking for them for years, and now they are in. Interact with your board, negotiate your transfer budgets, and your wages.
- Virtual player contracts: Have you ever spotted a "greyed out" player making up the numbers in your squad who could actually make a difference? Ever tried to manage a lower league side and find that you can't sign enough players to even make up the squad for the season? Well, now you can, by offering the "virtual" players contracts, and letting them live their virtual dreams of becoming professional footballers.
- Snapshot: a great new screen in the game that gives you a homepage of all of the info that you need as a manager - budgets, forthcoming fixtures, a competition overview, team stats and lots more.
- Man Of The Match news: A new regular news item giving feedback on the man of the match for youth & reserve games, as well as key first team matches.
- Increased Tactical options: You can now tweak those tactics even further, with options for players to interchange positions, more specific target man instructions and even wasting time! * Key highlight replays in match engine - Want to see match highlights over and over again? Key highlights are now instantly replayed for those managers who want to pick every move apart. * Formation panel on match screen - An easy way to see the formations of both your team and your competitor at the same time without having to pause the match, updated live.
- New shirt graphics: Thought the team kits looked good in FM2005? With thanks to the FM community, and especially Jesper from fm.lemonish.net, they now look even better. And with licenses galore, there will be more real life kits in FM2005 than any previous Sports Interactive football title.
- Match Commentary revamp: Heaps of new commentary lines used in match for added atmosphere and detail to identify what's happening on the pitch.
- "Player Form" & "Player Stats" screens: More pertinent information regarding a players form and match stats, presented in a user-friendly manner.
- "Quick" tactic mode: Now you can shout from the touchlines to make small or full tactical changes without having to stop the match.
- Improved match engine realism: Working with Ray Houghton, the ex-Liverpool and Republic of Ireland player, SI have analysed every area of the match engine looking for areas to improve the engine to make it the most realistic experience ever.
- Injury module revamp: No more "physio reports" needed after injuries as the physio's now come to you. Full feedback on injuries, including various treatment options.
- General UI improvements: Improvements to the user interface make it easier to find your way around the game and reduce the amount of mouse button clicks.
- Ticker Bar: Not only can you gain score updates during matches but a configurable news ticker bar updates you on news from around the globe, or just locally if you prefer.
- Media overhaul: Loads more information is now given through news items using an all new "player bio" system, this is inclusive of, but not limited to, club landmark year news, better feedback on your start as a manager, more celebration of success and much more info about players in media items.
- Full Time Team Talks: With the addition of Half Time team talks to Football Manager 2006 , Sports Interactive felt it only fair to add full time team talks to allow you to comment on team or individual performances at the end of the match to the players. How will they react?
 PC Hardware Requirements
Pentium III 800MHz (or AMD equivalent)
1024x768 32bit colour display
98 SE/2000/XP (95/NT are unsupported) 128MB RAM for one league and small database
Pentium IV 2.0GHz (or AMD equivalent)
1024x768 32bit colour display
98 SE/2000/XP (95/NT are unsupported) 256MB RAM
This game is also known as Worldwide Soccer Manager 2006 in North America.