Fire Emblem: Path of Radiance User Reviews
-Wonderfully made cut-scenes
-Extremely fun grid maps that attract tactitians and RPGers
-wonderful character backrounds and personalities
-A huge amount of characters to choose from
-About thirty fun and challenging packed chapters to play through.
-Option to play battles through scene or on map
-Take turn battle system that is suitable for the needs of any master tactician, but also can be put on easy for begginers.
-Great storyline that keeps you enthralled from beginning to end!
-Limited amount of cut-scenes
-Voice acting could be improved
-If characters die they're gone forever.
-Can get very hard when trying to recruit people
-The auto-transform that are applied to laguz.
If you've been following the story of the last Fire Emblem games then this is a must have. Although you'll be saying goodbye to your last characters and story, you'll be starting a whole new and better version to the game. Now on a console, and not on a handheld; the graphics have improved greatly. The limited, but amazing cut-scenes are now available, and they enhance the over-all play. In it, the voice acting isn't all that great, but with the wonderful movies, which are later accessed at any time through the extras, help you visualize things like you weren't able to in the handheld games...
Fire Emblem: the Path of Radiance is a story about a young boy called Ike and his mercenary team. A kingdom called Daein invades the kingdom of Crimea and captures it, Ike and his mercenary company then set out on a large adventure to re-claim it and defeat the Mad King of Daein, Ashnard. On his adventures, he travels to many locations and meets many people. He befriends the Laguz (Laguz are people that can turn into an animal, but can also be a human) of Gallia. There are three types of Laguz: there are the felines, the birds and the dragons, they later help him re-claim his homeland. He a...
- Grid Map. Great for Strategy Fans like me.
- Tons of Characters to use.
- Many different Classes
- Over 28 Chapters
- Most Cut-scenes are very nice
- Ability to skip most cut-scenes
- Good Storyline
- Great Replay Value
- The Voice Acting isn't that great.
- Few Cut-scenes with Vivid Graphics
Fire Emblem: Path of Radiance is quite simply put, a great game. There's been many Fire Emblem games made in Japan already, but few have actually been released to America. When you do come across a game like this, you just have to drool. It's sheer fun and replay value, along with the unwanted Rareness, is enough to make anyone exited at its sight.
Gameplay - 10/10
Simply Fantastic. Sure, there's no action, because this is a Strategy Game. However, even people who might have over looked Strategy in the past should be able to come and enjoy this game. There are 29 Levels, or Chapters. The Bat...
Very nice cutscenes
Awesome battle scenes
Many characters to choose from
Cool classes and characters
Voice acting could be better
Fire Emblem is a series that has been stuck to 2D battles and graphics since the release of the first installment entitled "Fire Emblem: The Dark Dragon and Sword of Light". That is, of course, until Nintendo released this game, "Fire Emblem: Path of Radiance", for the Gamecube.
It plays similar to the other games of the series, in that you have a team of fighters that you command to victory. In PoR, however, there are some differences.
For one, the magic triangle was redone a bit. There is no more anima beats light, light beats dark, and dark beats anima. Dark magic was taken out, light magi...
Mix of strategy and RPG
Command and customise your army
A great deal of thinking required
Lot's of extras
Presentation is a little sloppy
Less emphasis on exploration than other versions
Not for players preferring direct action games
Fire Emblem is a long running series in Japan, but only a few of those games have been released worldwide. After the global success of the GBA titles can the Gamecube version impress?
Unfortunately Fire Emblem doesn't start off very promising. The graphics, outside the pre-rendered cutscenes, appear quite rough. Character models are lacking in detail and environments have rather bland textures. Bad enough on their own, but the amazing graphics in the cutscenes only highlight this problem. I can only imagine what IS were thinking of with such a contrast.
Those disappointed with the battle and ...
1. Great Graphics - Better than the original two
2. Great Storyline - More detailed than the other two
3. New Forging System - Allows creation of new weapons
4. Ability To Promote Without Items - Useful when training units
5. New Type Of Race - You get both Beorc and Laguz on your team
6. Bonus Experience - Easier to level up weak units
7. New Skills - Useful when fighting harder units
8. Trial Maps - Nice to use when you want to test your team out
9. Bands - Gives units more balanced stats
1. No Arena - Bonus Experience makes up for it
2. Less ( Beorc ) Classes - Laguz make up for it
3. Not Portable - Graphics make up for it
4. No Auto-Suspend Feature - Speed makes up for it
5. No Maniac Mode - Nothing makes up for it
Simple to say, there are more Pros than Cons in this game. Compared to the original Fire Emblem, it it is just as challenging and just as fun. Compared to Fire Emblem: Sacred Stones, it is far more challenging and superior. Now, about the game itself. The graphics are far better, and the 3D views are very detailed. But as we all know, graphics don't make up everything in a game. For instance, what's the point of having a great graphical game with no story line? In Fire Emblem: Path of Radiance, the story is wonderful and detailed. This draws you into the game as if it were a book. This game...
- Who were your top 5 characters? 190
- Elincia 61
- Best Team 31
- How old is ike? 55
- Where can I get this game? (For a good price) 2
- Who did you choose? 45
- Can tell How make Soren become Powerful. 11
- Question Regarding Support Conversations in Path of Radiance 6
- Who better Rolf or Shinon 87
- The challenge thread 13
- Volk good or bad? 40
- Best Magic user? 5
- Fire Emblem2003