Fire Emblem: The Sacred Stones User Reviews
Multiple promotion paths
Lots of tactical planning needed
Many options available
Dull cast of characters
Shopping has bee diluted from before
Multiplayer is still terrible
Fire Emblem is one long running series of SRPGs that has spanned generations. Sacred Stones sits as the third entry to appear on the Gameboy Advance, and the eigth entry in the series overall. Of course, this applies only to Japan. As far as the majority of the Western audience is concerned this is the second game both to appear on this system and in the series released outside of Japan.
Blazing Sword (a translation of the Japanese subtitle for the previous game) set quite a standard for the SRPG genre and won itself many fans the world over. Sacred Stones aims to build upon that success and...
- FE:TSS had various interesting ideas, such as the theory of split promotions - a new idea to the series.
- The portrait graphics have much deeper tones, creating a much darker feel to the game.
- The innovations were unsuccessful
- Lack of a challenge
- Annoying music
- Terrible character and plot development.
- Smallest choice of characters in any western-released FE
Okay, to be honest, this review does look pretty biased, but I do feel it was a major disappointment.
- To be honest, every new innovation failed in one way or another. Many of the promotion choices were relatively one-sided, and the rogue aside, most of the new class are arguably redundant. The map system, whilst a nice idea happened to contain the random battles and the tower, which is often argued to make the game too easy.
- Speaking of too easy, even if you don't use the random encounters, the game shouldn't be much of a challenge. The enemies are pitifully under-statted, and most chapte...
Now, I love the previous Fire Emblem released for GBA, and Path of Radiance as well. So it truly pains me to see this abomination of a game. There are few games that I've played that have left such a sour aftertaste in my mouth, but I'm afraid that I will have to add FE2, also known as Fire Emblem: The Sacred Stones, to this list.
I spent my £29.99 on this with joy, hoping to receive a strategy RPG adventure on par with the masterworks that were FE1 and FE3. I've only played up to Chapter 4 so far, but I must say that the developers were on some kind of drug when they were working on FE2.
The Fire Emblem series will always be a classic, and The Sacred Stones (TSS) will just add to that. First, there is the fact that the game seems very welcoming to beginners. The Tutorial Mode helps new players with their first few missions to get them off their feet and on their way to becoming a great tactician. There is the Tower of Valni, which you can go to any time to level up your characters. The Tower, however, is also a double-edged sword, because it makes the game much easier than most other Fire Emblems, since others in the series have a set amount of levels, and ONLY in those...
_Number of recruitable characters that all have backgrounds that can be gleaned from Support Conversation
_Excellent dialogue and scripting to create an expressive and realistic world with which the player can relate
_Some characters start at level 1 when recruited later in the game, thus making it difficult to utelise them.Summary:
Fire Emblem: The Sacred Stones is a tale of the two royal twins of the duchy of Renais, Ephraim and Eirika. One day the neighbouring duchy, Grado breaches a peace contract and slaughters all those in the palace bar the twins; Eirika who escapes into the night and Ephraim who is already deep within Grado territory. Thus starts the journey to reclaim their kingdom and get revenge.
The storyline primarily follows Eirika as she desperetely struggles to comprehend her situation and locate her brother, who is lost to her within Grado.
To support the princess is a cast of colourful and expressive c...
Sequel to a great strategy game, amazing new attacks, unique new characters, excellent gameplay.The bad:
Storyline is a bit of a bore, this version is much more easier than the first.Summary:
First off, if you're looking for a good strategy game, look no further. Sacred Stones is the second Fire Emblem to be released in America. What's different about this game is there's new classes. We've got Recruits, Pupils, and Journeymen who are weaker than any other class, but when they reach a high enough level, are allowed to turn into two different classes. Thats whats new, is that when you promote your unit, they can turn into two different classes, to give yourself a balanced team.
Whats fun but also a bad thing, are the Ruins and Towers. A world map has been added, so you can roam fr...
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