Fire Emblem: Radiant Dawn review
Fire Emblem: Path of Radiance

The good:

-Same tactical gameplay as previous titles.
-New characters, maps, weapons, and units to use.

The bad:

-No effort to use Wii technology.
-Major problems importing a saved file from Fire Emblem: Path or Radiance.
-A Game Cube game trying to be a Wii game.


Fire Emblem: Radiant Dawn is the fourth installment in the series in North America, and it makes a rather disappointing appearance on the Nintendo Wii.

Graphics: This game has the same look and feel as its predecessor, Fire Emblem: Path of Radiance (FE: PR). The game designs should have done something to update the graphics for the Wii. Therefore, full points cannot be awarded in the graphic department. You will be looking at a Game Cube style of graphics. The cut scenes do look terrific, but again they are equal to FE:PR. (3.0/5.0)

Gameplay: All the strategy and tactics that we have come to expect from Fire Emblem is very much present in this latest game. For those that have never played a Fire Emblem game, it is a strategy game with RPG components along the same lines as Final Fantasy Tactics or Tactics Ogre. In Fire Emblem if a unit is killed, then it is lost for the rest of the game. Therefore, fans of this style of game will not be disappointed in the flow of the game or the tactics you need to use. There are new characters, units, map, and weapons to choose which is nice, but nothing special. I have two major faults with this game: No use of the Wii technology and a major flaw in importing a saved file from FE:PR. The main page on Neoseeker says, "New, fun controls that bring out the Wii Remote's full potential." This statement is completely false. The game makes no efforts to use the Wii Remote or Numchuck technology. You can use the Wii Remote horizontally like a wireless controller, but the motion, twisting, or shaking abilities are not used. You can't even point the remote at the screen to move the cursor by moving your hand. You need to use the control pad on the remote. This is a great disappointment in the controls area. You can also use a Game Cube controller or the classic controller, which is nice but nothing special. Finally, according the manual, you should be able to download information from a cleared save file from FE:PR into Radiant Dawn by inserting the Game Cube memory card. Many people, myself included, have experienced their Wii system locking up and making a high pitched buzzing sound when we have tried to import FE:PR information. This is a problem that should have been caught before the game was released. There is also no internet capabilities for this game (1.5/5.0)

Plot: Since this game is a sequel to FE:PR, it continues and expands on the plot and ideas presented in that game. To be brief, Daein invaded Crimea under Mad King Ashnard in order to spread worldwide chaos. An army under a young mercenary named, Ike, defeated King Ashnard and liberated Crimea. Fire Emblem: Radiant Dawn takes place three years after that war. Daein has suffered under the corrupt occupying forces from Begnion. A small group called the Dawn Brigade has stood up to Begnion, and they long for free Daein. This is where FE: RD begins. Be prepared for new twist and turns as the saga continues. (4.5/5.0)

Music/Sound: The music and sound in the game is well done. Both are a clear and pleasant to the ear. I find no faults here. (5.0/5.0)

Replay Ability: You can always try the game at harder difficulty since there are three to choose (easy, normal, hard), and you can unlock any characters you have not found. These are reasons to play the game again. (3.0/5.0)

Conclusion: Fire Emblem: Radiant Dawn is nothing more than a Game Cube game pretending to be a Wii game. Those that love the Fire Emblem series will still find the basic game play consistent of Radiant Dawn with the other titles, but do not expect any thing special because it is a Wii title.

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