Fire Emblem: Shadow Dragon User Reviews

2.5

Fire Emblem Shadow Dragon: A step backward in every aspect

The good:

-Functional Gameplay
-nothing else

The bad:

-stupid mechanics introduced (marth being the only one who can visit towns, for example, or class changing)
- Atrocious story
- Zero character development
- Support conversations are gone
- no rescuing of units
- ugly graphics
- terrible environments/map design
- terrible character design
- terrible everything design

Summary:

Fire Emblem Shadow Dragon is truly an awful game. It takes all the advancements that have been made over the last few games and destroys them in one fell swoop. Everything good you remember about previous fire emblem games is gone here; if you're looking to get more of your FE fix, look elsewhere, because this sure isn't it.

FEDS' main problem is the lack of story or characters. Every single character is a blank slate with no personality at all. Most characters will literally just show up before a chapter, say "i want to join your army", and boom. They're in. Sometimes you have to talk to th...

7.6

Lawrence Laus's Review and Opinion on new twist on Fire Emblem

The good:

New on-line battles that take place on a map. Revolutionized Arena. Includes never before seen class change that spices up game play.

The bad:

Missing support conversations and well loved Map Mode from Fire Emblem Sacred Stones.

Summary:

This game has received harsh criticism from die hard Fire Emblem fans, whether it be from the lack of support conversations and the not much improved graphics. But let us take a step back and see things from a more conservative point of view. This game is a game on the Nintendo DS, which does have limited graphic capabilities. This game is much more detailed than its Gameboy Advanced counterparts. The different terrains have texture, as plains even have different shades of green. But it does not mean that this goes by what 3-D should be like, even on the DS. It sucked and should have ...

0.2

Fire Emblem Shadow Dragon an example of what you shouldnt have done

The good:

Nothing Good

The bad:

All of this game is bad.

Summary:

Alright, in the first place we will take the role of Marth, a prince who just lost his kingdom to an opposing country, typical for a Fire Emblem... until you kill the first boss and you get your very first units, a couple of cavaliers. Now if you approach Marth or move the cavalier near to Marth or vice-versa no "talk" option is shown, weird. After a few chapter gone forth you should be wondering if there are any supports available? Guess what? They are nonexistent in this game! Yeah all the stages are completely silent leaving aside the casual and inconsistent boss talk/ NPC/ Bandit or cha...

1.0

The Emblem's Fire has finally been extinguished.

The good:

It's a version of Marth's tale available outside of Japan.

The bad:

Painfully tedious.
A poor step in the graphical department.
Poorly implemented gimmicks.
Lifeless story.
No support conversations.
Gaiden Chapters destroy the series ideaology.

Summary:

Fire Emblem: Shadow Dragon, or FEDS as I've been calling it for the last year or so, is the eleventh game in a series of tactical RPGs, wherein you take the role of a young warrior, most likely the prince of his/her nation (with a mercenary here and there, but no Ike isn't in this game) and also most likely possessing blue hair, though we do make exceptions for a couple of redheads and the odd silver-haired maiden here and there. You band together a ragtag group of soldiers from whoever you find possessing a face who won't just try and kill you- and possibly even some of the people who WILL...

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