Final Fantasy XI User Reviews

9.0

Is it Finaly There?

Summary:

As of December 22, 2008 --



Two months ago, I doved into the world of Final Fantasy XI; I was shocked by how different the game was from the actual reviews on neoseeker. I went back, and looked at the reviews, and found that the latest one was created in 2005. Since then, Final Fantasy XI have changed into a very different world.

Final Fantasy led Square on a journey that will prove to the world that Square has what it takes to become a part of the online universe. But almost six years later, does Final Fantasy still have what it takes?

GAMEPLAY:

When Square created FFXI, they had one goal in mi...

9.0

A Fantasy In Need Of A Second Glance

The good:

+ Unique Features
+ Story + Cutscenes
+ Gameplay
+ Races

The bad:

- A Grind to level

Summary:

This is one hell of an online game and a real commitment too. It has expanded numerous times since its birth but can be found completely up to date for your PC, PS2 or Xbox 360, and it does give you a bang for you buck.

So, let's make a character. You have the choice of 5 different races: Elvaan, TaruTaru, Hume, Mithra and Galka (Galka being a male only race and Mithra being female only). From here you can choose the size and face type for your character but don't expect to be looking unique because there is a serious lacking in customisation. Luckily, there's a bottomless pit full of diffe...

2.6

A Disgrace

The good:

Addicting
Typical fun MMORPG... that is free on the Internet

The bad:

Not a true Final Fantasy
No Storyline
You could just play a cheaper MMORPG on the computer
Costs too much

Summary:

First of all, I wanted to get this game. I was like "woot! Final Fantasy XI!" Then I realize it's only online. So, now I can't get it unless I pay:

$80 for the adapter
at least $50 for the game
and the monthly fee

Yea, I decided it was worth it. So, I start playing it. and im disgusted. How did I even think about trying this game? This game shouldn't claim itself a Final Fantasy. Final Fantasy is famous for its amazing storyline that motivates the player through the occasional boring RPG part to reach the end in awe... but there's none of that. This is just an MMORPG trying to sell well by clai...

9.6

Square is good even at MMORPG

Summary:

Many have criticised Final Fantasy XI for being nothing more than a money grabbing scheme, cooked up by the crooked cash-mongers at Square Enix. Let me be the first to tell you that all these accustions were made under false pretenses. This game is the shining polaris of all MMORPG games, and offers more tasks, more quests, and more side-missions than most regular RPG games. This game is unique, it's immense, it takes place in THE largest online world imagineable, and everything takes place in relative real-time, with a combat system that will have you addicted more than any other FF game e...

10

Addicting

The good:

Almost perfect

The bad:

No real story

Summary:

Why not a 5? The game is almost perfect in every way. The no lag for ps2 users (even dial-up) was one good thing i noticed. (not sure about the pc) The graphics where very good, concitering theres is about 3,000 in you're server at a time and the games still doesn't run slow. This game is not short at all...so if you don't have about 6 or more months open forget it. As for the wepons and armor, there is a big selection but could of been better detailed like marrowind. Anthor thing that could be more detailed is the bad guys ^^.
I liked how they have differnt naames and differnt jobs and all ...

9.8

Final Fantasy XI

The good:

Character interaction is twofold: there are non-playable characters that can tell stories or assign simple quests (most of them are fetch quests) and of course the online interaction with other FFXI players. Character creation is straight-forward, and the player can choose from five different races (each race having slight advantages and disadvantages in certain statistical areas) and customize their appearance. In reality, the appearance modifications are far too limited, and many of the players will end up seeing a double of them once, twice, maybe even a few times a day. This is one area I wish Square-Enix had put more thought into; with the vast world and various areas to explore in FFXI, one would think the character creation system would be littered with nuances and specifics to be altered to the player's desires.

The bad:

One issue that bothered me was the lack of a completely customizable control scheme. Though there are several options in terms of control, Final Fantasy XI's predetermined methods may not be to every player's liking. Controlling the character with the mouse proves sloppy, and it becomes necessary to use a traditional WASD style of control.

Summary:

Leveling up a character's job class is as simple as stepping outside a city or town's boundaries and engaging an enemy in combat. Early on, it is best for players to engage in solo combat to maximize the amount of experience they get. As time presses on, though, it becomes necessary for a player to group with five other characters and form a full party (each party is limited to six members, though alliances can be formed of multiple parties). These six adventurers will travel to popular dungeons or spawn areas for characters their level and do battle, working in tandem to vanquish the Shado...

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