Final Fantasy VII Yuffie-Only Strategy Guide v9.0
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Final Fantasy VII Yuffie-Only Strategy Guide

by yuffielover   Updated to v9.0 on
Final Fantasy 7
Yuffie-Only Strategy Guide Version 9.0
By yuffielover
garmanbooboomike@aol.com
	I am making this walkthrough for Final Fantasy 7 for all of the Yuffie fans
out there.

	Table of Contents
1. Rules in the Challenge
2. Biography
3. Version History
4. Tips
5. Frequently Asked Questions
6. Bosses
	Disc 1 Bosses
	Disc 2 Bosses
	Disc 3 Bosses
7. Side Quest Bosses
	Fort Condor
	Getting Yuffie
	Sleeping Old Man and Weapon Seller
	Gongaga Village
	Getting Vincent
	Wutai Side Quest 1: Stolen Materia
	Wutai Side Quest 2: 5 Story Pagoda
	Materia Caves
	Midgar and Nibelheim
	Ancient Forest
	Wutai Side Quest 3: Da-Chao Fire Cavern
	The Gelinka
	Ultimate Weapon
	Emerald Weapon
	Ruby Weapon
8. Materia
	Green Materia (Magic)
	Blue Materia (Support)
	Purple Materia (Independent)
	Yellow Materia (Command)
	Red Materia (Summon)
9. Finding Yuffie?s Ultimate Weapon
10. Yuffie?s Limit Breaks
11. Best Armor
	Best Evasive Armor: Mystile
	Best Defensive Armor: Warrior Bangle
	Best Magic Defensive Armor: Wizard Bracelet
	Best Balanced Armor: Ziedrich
12. Challenges
	Challenge 1: Yuffie Only-No Materia Challenge
	Challenge 2: Yuffie Only-Initial Equipment challenge
	Challenge 3: Yuffie Only-Initial Equipment-No Materia Challenge
	Challenge 4: Defeat Emerald Weapon and Ruby Weapon on Disc 2 using Only Yuffie
	Challenge 5: Defeat Ruby Weapon without getting hit and only using Yuffie
	Challenge 6: Yuffie Only-Initial Equipment-No Materia-No Save
13. Final Words
	
	1. Rules in the Challenge

Here are the rules for the Yuffie-only challenge

1. You must only use Yuffie (unless noted).
2. You must have let Yuffie join your party.
3. You must keep the other 2 party members in Death Status.

	2. Biography

	Yuffie Kisaragi
	Job: Materia Hunter, Ninja
	Age: 16
	Weapon: Shuriken
	Height: 5?2
	Birthedate: November 20
	Birthplace: Wutai
	Blood Type: A

	Although you?d never know it be looking at her, Yuffie comes from a long line
of Ninja, She forced herself into the group just to get a ?certain something?.
She?s sneaky, arrogant and ?way? selfish. But with her super shuriken and her
special skills, there isn?t anyone else that you?d rather have on your side in a
fight.

	3. Version History

	January 12, 2005
	Version 1.0

	Got a lot of information for this Strategy Guide.

	February 24, 2005
	Version 2.0

	Added a new strategy for defeating Emerald Weapon. Also edited the Best Armor
Section.

	March 7, 2005
	Version 3.0

	Added a question to the frequently asked questions, and added a new strategy
for defeating Emerald Weapon.

	March 20, 2005
	Version 4.0

	Removed a Emerald Weapon Strategy.

	May 21, 2005
	Version 5.0

	Added a new challenge to the challenges section.

	June 1, 2005
	Version 6.0

	Added Yuffie?s biography

	June 12, 2005
	Version 7.0

	Added another Emerald Weapon Strategy (The 0 Elixer strategy).

	June 28, 2005
	Version 8.0

	Removed a Challenge and replaced it with another one.

	September 5, 2005
	Version 9.0

	Added another question and answer to the Frequently Asked Questions section.

	4. Tips

	a. NEVER PUT YUFFIE IN THE FRONT ROW. She is a long-range attacker, as all of
her weapons are Shurikens. She will also take less damage this way.

	b. Master Materia as quickly as possible. You?ll need the higher-end Materia
for some of the tougher bosses, especially Ruby Weapon and Emerald Weapon.

	c. Get the Hp Plus Materia in Cosmo Canyon the first time you are in that
place. They will be needed for the all of the weapon boss battles (except for
Diamond Weapon, maybe)

	d. Get the Final Attack Materia if possible.

	e. Morph enemies in the Gelinka! All of the monsters in the Gelinka (except
for the boss fight against Reno and Rude) have a source that you can morph them
into. They will increase your stats and help you a lot if you are going after
Ruby Weapon and Emerald Weapon.

	5. Frequently Asked Questions

	Question 1: I can?t beat the Carry Armor! What are some good things to equip
Yuffie with?

	Answer 1: I would recommend 2 Speed Plus Materia at  Level 3 or higher, at
least 1 Counter Attack Materia at level 3 or higher, 1 Hp Plus Materia at Master
Level if possible. I would also equip Yuffie with the Champion Belt if you have
one. The Crystal Cross is the preferred weapon, equip your best armor too. You
should have Yuffie at least level 55 before attempting this fight. Your best
summons are good, too.

	Question 2: The monsters in the Gelinka are too strong! What are some good
requirements before entering the Gelinka?

	Answer 2: Have a Hp Plus Materia at Master level and 2 Speed Plus Materia at
Master Level if possible, otherwise at level 4. You might want to consider
getting the Oritsuru in the Da-Chao Statue Fire Cavern in Wutai, but you?ll need
the Leviathan Scales to get it. You should get Yuffie up to at least Level 60
before entering.

	Question 3: Any advice on beating the weapons in a Yuffie-Only Challenge?

	Answer 3: Well, I would strongly recommend that you have Strength, Dexterity,
Vitality, Magic, Spirit and Luck at 255. Your Max. Hp should be 9999 and Your
Max. Mp should be 999.
	For Emerald Weapon, I would strongly suggest the Conformer, Touph Ring and
either the Mystile or Ziedrich for Weapon, Armor and Accessory. For Materia, I
would use the Knights of the Round, W-Summon, Hp Plus, Underwater, and as many
Master Level Counter Attack as possible. Link the Added Cut Materia with the
Double Cut Materia with 4xCut Learned if you don?t have Knights Of The Round and
W-Summon.
	For Ultimate Weapon, I would use the same as Emerald Weapon, except to remove
the Underwater Materia and use The Enemy Skill Materia instead.
	For Ruby Weapon, instead of using the Touph Ring for the accessory, use the
Ribbon because of his arsenal of Status-inflicting attacks. Don?t use any
Counter Attack Materia or Double Cut Materia.
	For Diamond Weapon, if you have Knights of the Round, you can kill him with
one summon!

	Question 4: Any advice for the Sephiroth fights?

	Answer 4: Hp should be at least 7000, Mp should be 999, Strength, Dexterity,
Vitality, Magic, Spirit and Luck should be at least 170. The Conformer should be
your weapon, the armor of choice is either the Mystile, the Aegis Armlet or the
Ziedrich and the accessory of choice is either the Champion Belt, Touph Ring or
Ribbon. If you?re desperate, you could use the Curse Ring, but you?ll have to
take him out fast.

	From Austin:	

	Question 5: Why was Yuffie not in the game?s ending?

	Answer 5: The reason why Yuffie was not in the game?s ending was because they
would?ve had to spend more time on the game, and make multiple endings for it. I
heard on a website that Yuffie had kidnapped Vincent in the ending, and
Sephiroth made one last attempt to kill Yuffie, but it was too late.

	Question 6: Why did you choose Yuffie for this single-character FAQ?

	Answer 6: The reason why I chose Yuffie was because she?s my #1 all-time
videogame character. Also, I support her in everything, even her
materia-stealing!

	6. Bosses

	Since I don?t feel like listing a detailed walkthrough, I will only list boss
strategies. Depending on how you play, your strategies may be different.

	Disc 1 Bosses

	Boss 1: Guard Scorpion		Hp: 800  Weak against Lightning			Note: Use Cloud 	
Difficulty: Easy

	Hit him with Bolt spells constantly, since he is weak against lightning. Each
bolt spell should do around 80 damage. When Cloud gets a Limit Break, use it,
but only when his tail is down. Braver should deal around 130 damage. Defend
whenever his tail is up or he will counter attack with Tail Laser, which deals
around 100 damage. Heal yourself whenever you have less than 100 Hp.

	Boss 2: Airbuster			Hp: 1200  Weak against Lightning	Note: Use Cloud	
Difficulty: Normal

		You can hit him with Bolt spells constantly, but this time they will deal
about 50 damage. When Cloud gets a Limit Break, use it. Cross-Slash deals about
150 damage. If Cloud has Blade Beam, it should deal around 200 damage. Use Cure
to heal yourself when you have less than 125 Hp. Better to stick with your
physical attacks.

	


	Boss 3: APS				Hp: 1800 Weak against Fire 	Note: Use Cloud	Difficulty: Very
Easy-Normal

	If Cloud has Meteor Rain at this point, all you have to do is start the battle
with a Limit Break. Then, use the Limit Break immediately and you should have a
one-move victory. If not, hit him with Fire spells constantly. His Sewer Tsunami
hits you for about 90 damage and the boss for about 200 damage. Lick hardly does
any damage, as you are nearly invulnerable to this attack, but if Cloud?s level
is high enough, you are invulnerable to this attack.

	Boss 4: Reno			Hp: 2000	Note: Use Cloud	Difficulty: Easy-Hard

	DO NOT GO INTO THIS FIGHT WITHOUT METEOR RAIN. Why do I say that? Well,
because he has a Pyramid attack that causes Petrify status and if you are hit
with this, it?s Game Over. Enter the fight with Cloud ready to unleash his
Meteor Rain. Activate the Limit Break immediately and he should have a one-move
win, but kill Barret first. If not, throw a Grenade at him and pray that he
doesn?t use his Pyramid attack.

	Boss 5: HO-512			Hp: 1000	Note: Use Cloud
		HO-512 OPT		Hp: 300	Difficulty: Easy-Normal

	Try to enter the fight with Cloud ready to use Meteor Rain. Be sure to kill
Red 13 first. If not, hit HO-512 with magic attacks. Equip a Star Pendant to
prevent poison. Heal yourself whenever you have less than 150 Hp.

	Boss 6: Hundred Gunner 		 Hp: 1600 Weak against Lightning			Note: Use
Barret	Difficulty: Easy

	Before you start the battle, equip Barret with the Star Pendant, as it will
help in the very next battle. Also, put Barret in the back rank, since he has a
long-range weapon equipped. Put the Restore Materia on Barret. Try to have the
Lightning Materia and Elemental Materia linked togheter on Barret?s weapon. With
a lightning strike, you should do around 100 damage each hit and a Big Shot
should do around 400 damage (Big shot does a lot of damage with a
Lightningstrike early in the game!). His attacks do anywhere between 60-120
damage. Use a Cure spell whenever you have under 130 Hp.

	Boss 7: Heli Gunner		Hp: 1000  Weak against Lightning	Note: Use Barret
Difficulty: Normal

	Your attacks are slightly weaker against this boss than the last boss. He does
anywhere between 70-130 damage. Use a Cure spell whenever you have under 150 Hp.
His AB cannon can also put you to sleep, so you might want to consider healing
yourself whenever you have under 200 Hp.

	Boss 8: Rufus			Hp: 500	Note: Use Cloud
		Dark Nation		Hp: 250	Difficulty: Easy-Normal

	Dark Nation sets up Barrier and Magic Barrier on Rufus. Try to hit him with
Meteor Rain before he does this. Even if he does have a Barrier, you can still
kill him with Meteor Rain, if it does enough damage. Beating Rufus first will
win the battle instantly. If you don?t have a Meteor Rain at the start, hit Dark
Nation with strong spells, then hit Rufus with all you got. Heal with a Cure
spell whenever you have under 100 Hp.

	Boss 9: Motor Ball		Hp: 2600  Weak against Lightning	Note: Use Cloud	
Difficulty: Easy-Hard

	You will be back attacked at the start of the battle. Hit him with constant
Bolt 2 spells if you have it, but keep an eye an your Mp. He also has a
blade-type attack that does about 35-40 damage. Sometimes he will use the
blade-type attack twice consecutively.  He will use Twin Burner twice during the
battle that deals about 200-250 damage. Use a Cure spell when you have under 250
Hp.

	Boss 10: Midgar Zolom 		Hp: 4000	Notes: Optional battle, can beat it
unlimited times, Use Cloud or Yuffie
(when you get her)	Difficulty: Normal-Ultimate

	If you are using Cloud to fight the Midgar Zolom, better have a Meteor Rain
ready to unleash. If not, run from every battle with the Midgar Zolom and heal
yourself  before you fight him again. If you come back to this area after you
have got Yuffie, use Level 2 Magic against him and to heal yourself. Use a Limit
Break when you get it. Heal every other turn. This battle can all be avoided by
using a Chocobo.

	
	Boss 11: Bottomswell 		Hp: 2600  weak against wind			Difficulty: Easy-Hard

	Before you go into this battle, make sure Yuffie has learned at least
Bloodfest (Doom of the Living would be great!) Also, start the battle with a
Limit Break ready to unleash. Link the Elemental Materia with the Choco-Mog
Materia. Make sure you have the Boomerang equipped on Yuffie, since it?s better
than her 4-point Shuriken. Why do I say that? Well, because he has a attack that
drains your Hp constantly, and if you are hit by this attack, it?s Game Over.

	If you start the battle with Yuffie ready to unleash her Doom of the Living,
use it, and it?s a one-move win. Otherwise, use Bloodfest., as the Limit Break?s
10 hits should do 1500-2500 damage overall, and if you?re lucky a one-move win.
If Bloodfest doesn?t kill him, use Choco-Mog. It should do anywhere between
250-500 damage, and he should be defeated.

	Boss 12: JENOVA-BIRTH			Hp: 4000	Difficulty: Normal

	Try to start this battle with Yuffie ready to unleash her Doom of the Living.
If you do, use the Limit Break immediately. The 15 hits should deal about
1200-2200 damage. If you are stopped, it?s not Game Over, you just have to pray
that you can survive the next few hits. It?s best that you have a Hi-Potion
ready to use just before you are stopped. After the Hi-Potion is used, hit him
with a few normal attacks, then, your Limit Break meter should be full. Once
it?s full, use the Limit Break immediately, and you?ll win!

	Boss 13: Dyne 				 Hp: 1200	Note: Use Barret	Difficulty: Easy

	Heal yourself when you have less than 200 Hp. If you have a Limit Break ready
to unleash, use Big Shot, as this will deal 400-800 damage, and if you?re lucky
a one-move win.

	Boss 14: Gi Nattak			Hp: 5500 	Weak against Holy		
Difficulty: Very Easy

	All you have to do here is use a X-Potion or Elixir on Gi Nattak and you will
definitely have a one-move win, since the boss is undead.

	
	Boss 15: Materia Keeper			Hp: 8200	Difficulty: Easy-Hard

	Equip the Bolt Ring to nullify his deadly Trine attack, and start the battle
with a Limit Break ready to unleash.

	Use Doom of the Living right away, as the 15 hits will inflict 1500-3000
damage overall. Then, hit him a few more times. Use Cure 2 when you have under
500 Hp. When he heals himself with Cure 2, it will heal him for 1000-1200 Hp.
Then, damage him as much as you can, and Use Cure 2 when you have under 500 Hp.
Use the Limit Break again once you get one, and he should be dead. If not, try
to kill him with a few more hits before he can heal himself again.

	Boss 16: Palmer				Hp: 6000	Difficulty: Easy

	Palmer is a pretty easy boss to defeat. Use the new Counter Attack Materia
that you picked up after you defeated the Materia Keeper. Hit him with a few
Level 2 Magic Spells and he will be defeated.

	Boss 17: Red Dragon			Hp: 6800	Difficulty: Very Easy-Normal

	He is a very easy boss, provided that you have completed the side quests in
Wutai to get Yuffie?s Level 4 Limit Break: All Creation. If you have her Level 4
Limit Break, all you have to do is start the battle with Yuffie ready to use All
Creation. Use the Limit Break immediately, and it?s a one-move win. If not,
equip the fire ring to nullify his fire attacks. Hit him with Ice 2 spells and
standard attacks. Counter Attack works well here. Use Doom of the Living if you
get one, and he will die.

	Boss 18: Demon?s Gate			Hp: 10000	Difficulty: Ultimate

	DO NOT START THIS BATTLE WITHOUT DOOM OF THE LIVING OR ALL CREATION! Why do I
say that? Because he has some very powerful attacks that can kill you in a
hurry. Use All Creation right away, as this should deal between 6000-9999
damage. If it does 9600-9999 damage, hit him one more time for the victory! If
it does under 9600 damage, heal yourself with Cure 2, then call out your newest
summon monster, Bahamut, and you should have killed him. If not, use Cure 2
again, attack, and repeat the process until he is dead.

	Boss 19: JENOVA-LIFE			Hp: 10000	Weak against Lightning	Difficulty: Very
Easy

	Equip Yuffie with the Water Ring to absorb to convert of the water damage to
Hp. Hit her with lots of physical attacks, and he will be defeated in a hurry.

	Disc 2 Bosses

	Boss 20: Snow 				Hp: 4000	Weak against Fire	Difficulty: Very Easy

	Use Fire 3 if you have it and you should have a one-move win. If not, use a
few standard attacks, cast Fire 2, or use a Limit Break.

	Boss 21: Schizo: Left Head		Hp: 18000	Weak against Fire
		   Schizo: Right Head		Hp: 18000	Weak against Ice	Difficulty: Easy-Hard

	Use Fire 3 on the right head and Ice 3 on the Left Head (if you have them),
and he will go down very quickly. Use Cure 3 when you have under 1400 Hp. His
Quake 3 attack does about 1400 damage. Their final attack is a huge bolt of
Lightning, which does about 2000 damage. Be sure you have enough Hp to survive
this attack. You can avoid all of this damage if you have Yuffie equipped with
armor and accessories that are fire, ice and/or lightning resistant. Be careful
if you defeat them both at once, because you need at least 4000 Hp to survive 2
final attacks at once.

	Boss 22: JENOVA-LIFE			Hp: 25000	Difficulty: Very Easy-Normal

	Use Comet 2 and Neo Bahamut, as they do a very good amount of damage to
JENOVA-LIFE. Alexander works well, too. Use Cure 3 when you have under 800 Hp.
You might want to consider equipping Yuffie with fire-resistant armor or
accessory.

	Boss 23: Ultimate Weapon		Hp: 10000	Difficulty: Normal-Extreme

	Watch out for Ultima Beam, as this does around 2000 damage. He also uses Quake
3 which does also does about 2000 damage. Use Cure 3 when you have under 2,000
Hp. The battle ends once you have dealt at least 10000 damage overall or his Mp
go down to 0.

	Boss 24: Carry Armor: Body		Hp: 24000	Weak against Lightning
		   Left Arm			Hp: 10000	Weak against Lightning
		   Right Arm			Hp: 10000	Weak against Lightning
	Difficulty: Hard-Ultimate

	DO NOT START THE BATTLE WITHOUT A LIMIT BREAK READY TO UNLEASH. Why do I say
that? Well, because he?s got those 2 arms that can grab Yuffie and if she?s
grabbed, it?s Game Over. Try using All Creation. Also, if you have any Speed
Plus Materia, equip them before starting this fight. The arms should have only 1
Hp left. Then, quickly finish the arms off with a normal attack. If you?re fast
enough, they?ll go down, and you can then start attacking the body. His most
damaging attack, Lapis Laser does about 1200-2000 damage. Use Standard attacks,
Bolt 3 and/or Ramuh (be sure one of them is linked with the Elemental Materia)
to do some serious damage. Use Cure 3 when you have under 2000 Hp.

	Boss 25: Reno				Hp: 9000		Difficulty: Easy
		  Attack Squad x2			Hp: 1300 each
		

	You?ll have to defeat the 2 attack squads before you can steal the Ziedrich
from Reno. One spell or physical attack will take out an attack squad. After
they are gone, steal the Ziedrich from Reno. After stealing the Ziedrich, attack
Reno until he?s dead. If Yuffie has the Conformer equipped, Reno can be taken
out with one or two physical attacks.

	Boss 26: Diamond Weapon		Hp: 50000	Difficulty: Normal-Extreme

	Use Comet 2, and Ultima against him, as they are inflict an excellent amount
of damage. Watch out for his most devastating attack when he is low on Hp, as it
does 3500-5500 damage. Use Cure 3 or Full Cure (if you have it) immediately if
you are hit by this attack. If you managed to evade this attack, keep attacking.
Also use Cure 3 or Full Cure when you have under 4500 Hp. Eventually, all of
this can be avoided if you have Knights of the Round and summon it on the very
firstturn.

	Boss 27: Elena				Hp: 30000	Difficulty: Normal-Hard	
		   Reno				Hp: 27000
		   Rude				Hp: 25000	Note: Optional battle if you completed the Stolen
Materia Sidequest in Wutai.


	Steal (Mug if you have it) the Touph Ring from Rude, the Ziedrich from Reno,
and the Minerva Band from Elena. Then, use Comet 2 and Ultima like you did in
the last boss battle or if you have Knights of the Round, use that to defeat all
3 Turks. You don?t have to use Knights of the Round, since you just have one of
the Turks to win.

	Boss 28:	Prod Clod			Hp: 60000	Difficulty: Normal-Ultimate
		Jamar Armor			Hp: 20000

	If you?re going to use magic against this boss, equip Yuffie with the ribbon
before the battle starts, otherwise you?ll have to take out the Jamar Armor
first, since its Materia-Jammer attack disables your Magic Materia. Best to
attack Proud Clod with physical attacks, but take him out quickly.

	Boss 29: Hojo				Hp: 13000	Difficulty: Easy
              	   Bad Rap Sample			Hp: 11000
	   Poodler Sample				Hp: 9000

	Hojo?s first form isn?t very hard. Just attack Hojo with a few spells or
physical attacks if Yuffie?s equipped with the Conformer.

	Boss 30: Helletic Hojo			Hp: 26000	Difficulty: Normal-Hard
		   Left Arm			Hp: 5000
		   Right Arm			Hp: 24000

	Don?t attack the arms unless you have a Limit Break ready to unleash or the
Double Cut Materia is at least Level 2. Hit Heletic Hojo?s body 3 or 4 times
with Yuffie?s Conformer to take him out. Heal with Cure 3 or Full Cure when you
have under 3000 Hp, as you will need to have your Hp high for the next battle
immediately after this one.

	Boss 31: Lifeform Hojo-NA		Hp: 30000	Difficulty: Easy-Extreme


	If you have Yuffie?s Conformer equipped and the Double Cut Materia at least
Level 2, all you have to do is hit him with one 4xCut, just be sure that you do
an average amount of at least 7500 damage per hit. If it doesn?t do enough
damage, heal yourself with Cure 3 or Full Cure if you need to, and attack with
4xCut again and that will kill him. If you don?t have Yuffie?s Conformer or the
4xCut Materia, this battle can be a very tough one. Equip the Oritsuru if you
don?t have the Conformer. Use Cure 3 or Full Cure when you have under 4000 Hp.
Use the Quadra Magic-Bahamut Zero Materia combination if you want, just make
sure that your Max. Mp is at least 720.

	Disc 3 Bosses

	Boss 32: JENOVA-SYNTHESIS 		Hp: 60000	Difficulty: Easy-Normal
		   Left Tentacle			Hp: 8000
		   Right Tentacle			Hp: 10000

	Equip Yuffie with the Conformer before you start the battle. Also equip the
Mystile, Aegis Armlet or the Ziedrich on Yuffie before starting the battle. The
Materia I recommend equipping Yuffie with are Double Cut with 4xCut learned, at
least 1 Hp Plus at least level 4, Knights of the Round (if you want to), Master
Summon (if you have it and you want to use it) and Full Cure.
	Start the battle with 4xCut to do some serious damage to the boss and/or kill
one of the tentacles. Use 4xCut again to wipe out the other tentacle and
possibly kill JENOVA-SYNTHESIS. She will start counting down from 5 when she is
low on Hp, but because you have the Conformer equipped and the Double Cut
Materia with 4xcut learned, you will never ever let her use Ultima.

	Boss 33. Bizzaro Sephiroth			Difficulty: Normal-Extreme
		  Head				Hp: 2000
		  Left Arm			Hp: 4000
		  Right Arm			Hp: 4000
		  Body				Hp: 10000
		  Core				Hp: 40000

	Use 4x Cut constantly, as this will take him down very quickly. Use Full Cure
if you need to. Watch out for the head?s nasty Fallen Angel attack, which
reduces your Hp to 1. Use Full Cure immediately if the head uses this attack.
Use Full Cure when your Hp is under 6000, as you will need high Hp for the
battle after this one.

	Boss 34: Safer Sephiroth			Hp: 80000	Difficulty:	Easy-Hard

	Use 4xCut twice and he should be dead. You may need a third 4xCut to defeat
him. Use Full Cure when you have under 7000 Hp. Watch out for Super Nova, which
does 6000+ damage. Use Full Cure immediately if you are hit by this attack.

	Boss 35: Human Sephiroth			Hp: 1	Note: 		Use Cloud	
Difficulty: Very Easy

	All you have to do is hit him with Omnislash or a Counter Attack and he?s
dead.

	7. Side Quest Bosses

	7a. Fort Condor

	There are no bosses in this Side Quest.

	7b. Getting Yuffie in your group*

	*This side quest has to be completed in order to activate this challenge!

	Side Quest Boss 1: Mystery Ninja		Hp: 900

	Use a strong group here and she?ll be defeated in no time. Then choose the
options in this order: bottom, top, bottom, top, bottom. DON?T USE THE SAVE
POINT.

	7c. The Sleeping Old Man and the Weapon Seller

	There are no bosses in this Side Quest.

	7d. Gongaga Village

	Side Quest Boss 2:	Reno		Hp: 2000	Difficulty: Normal
				Rude		Hp: 2000

	Use your Level 2 magic spells to defeat them. Use Cure 2 when you have under
500 Hp.

	7e: Getting Vincent

	Side Quest Boss 3: Lost Number		Hp: 7000	Difficulty: Extreme-Ultimate

	Use Doom of the Living right away to do some serious damage. Then use normal
attacks until he is dead or you have to switch to using magic. If you need to
switch to magic, use any summon like Titan or Ifrit and he?ll be dead in just a
few summons. Use Shiva if needed.

	7f. Wutai Side Quest 1: Stolen Materia

	Side Quest Boss 4: Rapps			Hp: 6000	Difficulty: Normal-Ultimate	
Note: Use Barret

	Start the Battle with Barret using Mindblow to decrease his Mp to 0, then use
standard attacks and Big Shots. Use an X-Potion when your Hp are under 600,
because he can?t use Magic.

	7g. Wutai Side Quest 2: 5 Story Pagoda

	Side Quest Boss 5: Gorky			Hp: 3000	Difficulty: Easy

	Attack him with standard attacks and try to get a critical hit as your very
first attack. Use Cure 2 if you need to heal yourself.

	Side Quest Boss 6: Shake			Hp: 4000	Difficulty: Easy-Hard

	This battle can be tough. Starting the battle with Doom of the Living could
cause him to die with one move. Use Cure 2 to heal after his Rage Bomber attack,
which does between 500-1200 damage.

	Side Quest Boss 7: Chekov		Hp: 5000	Difficulty: Normal

	Use Level 2 magic against him. It does around 600-1500 damage each hit. If
you?re lucky, you can defeat him with 4 or 5 spells. Use Cure 2 if you must. He
uses a attack that drains your Hp and gives the Hp he drained from Yuffie to
him. Use Doom of the Living if you must.

	Side Quest Boss 8: Staniv			Hp: 6000	Difficulty: Normal-Extreme

	This battle can also be tough. He tends to use one attack, a mace-like attack,
which does around 300-700 damage. He sometimes uses a earthquake attack, which
could KO you, as it does at least 1000 damage.

	Side Quest Boss 9: Godo			Hp: 10000	Difficulty: Hard-Ultimate

	There are 2 ways to defeat him.

	Strategy 1: If you don?t have the Magic Hammer enemy skill, get ready for a
long, hard battle. Try to hit him with Demi 2 right away. It?s not likely to hit
him, but if it does, it does 5000 damage! After the Demi 2 hits, heal yourself
with Cure 2. Then, try to poison him with Bio 2. This is also not likely hit
him, but if it does, it will take off about 1000 damage plus poison him with a
given probability. If it poisons him, he will lose Hp very quickly, even though
he might heal himself with a Cure 2 spell of his own, which recovers 1200 of his
Hp! Anyway, keep healing yourself with Cure 2 until he dies by poison. 	
	
	Strategy 2: If you have the Magic Hammer enemy skill, use this attack 10 times
to drain his entire supply of Mp. Use Cure 2 every 2 or 3 Magic Hammers. Then he
can only use the Beast Sword, and it won?t be enough to stop you in your tracks.

	7g. Materia Caves

	There are no bosses in this side quest.

	7h. Midgar and Nibelheim

	There are no bosses in this side quest

	7i. Ancient Forest

	There are no bosses in this side quest.

	7j. Wutai Side Quest 3: Da-Chao Fire Cavern

	Unlike the other 2 Wutai Side Quests, there are no bosses in this side quest.

	7k. The Gelinka

	Side Quest Boss 10: Reno:			Hp: 15000	Difficulty: Very Easy
			     Rude:		Hp: 20000

	Use the Conformer, Double Cut Materia and Steal Materia in this battle. Try to
get the mug ability on the Steal Materia. First of all, Steal the Touph Ring and
Ziedrich from Reno and Rude. Then use 2xCut a few times and let them have it!

	7l:	Ultimate Weapon

	Side Quest Boss 11: Ultimate Weapon	Hp: 100000
							Difficulty: Normal-Ultimate

	You will have to fight him multiple times before he flies near Cosmo Canyon,
since you have to do at least 100,000 damage overall to get him to fly there.
However, if you have the Knights of the Round Materia at least level 2, the
W-Summon Materia, and a high enough magic stat, all you have to do is W-Summon
Knights of the Round, and it should do enough damage to get him to fly near
Cosmo Canyon on his very next destination. If not and he?s still fighting, try
to hit him with a few times with Yuffie?s Conformer. Once he flies over Cosmo
Canyon, Keep your Hp at least 7500, as he uses Shadow Flare as a Final Attack.

	

	7m:	Emerald Weapon	
	Side Quest Boss 12: Emerald Weapon	Hp: 1000000		
Note: No Final Attack Materia	Difficulty: Ultimate 		

	He is the second hardest boss in the game. There are 2 ways to defeat him.

	Strategy 1: Knights Of The Round/Healing/Revive

	 Have a Master Summon Materia, a W-Summon Materia, at least 1 Master Level Hp
Plus Materia, a Mime Materia, a Underwater Materia, Final Attack Materia if
possible linked with revive (both should be at Master Level) at least 20
Elixers. W-Summon Knights of the Round at the start. After that, mime if
possible, otherwise, use elixer. Repeat until he?s dead. Change your strategy if
needed as well.

	Strategy 2: Hack and Slash/Healing/Revive

	 Have a Double Cut Materia with 4xCut learned, at least 1 Master Level Hp Plus
Materia, 2 Master Level Speed Plus Materia, at least 3 Counter Attack Materia at
Master Level, a Underwater Materia, Final Attack Materia if possible linked with
Revive Materia (both should be at Master Level) and at least 50 Elixers or
X-Potions. Equip the mystile as your armor. The weapon of choice is the
Conformer. The accessory of choice is the Touph Ring. Use 4xCut at the start,
then use 4xCut again if possible, otherwise use an elixer or X-Potion. Get as
many 4xCuts as possible before he reveals those darn eyes. Once he reveals those
eyes, you?ll need to change your strategy. Alternate between using a elixer or
X-Potion and attacking with 4xCut. Take them out fast or he?ll use the Air Tan
Storm attack, which is an instant death attack with 9 or more Materia equipped.

	Strategy 3: Limit break at start/Knights of The Round/Countering/Mimicking

	You must have the Conformer, a Wizard Bracelet, at least 4 Elixers, Doom Of
The Living Limit Break ready to unleash, a Touph Ring, a Level 5 Migic Counter
Materia, a Level 5 Knights of the Round Materia, a Level 5 Counter Materia, a
Level 2 Mime Materia, 4 Level 5 Counter Attack Materia, a Level 5 Hp Plus
Materia, 2 Level 5 Speed Plus Materia and a Level 1 Underwater Materia. Your
Materia should be set-up like this: Magic Counter linked with Knights of the
Round, Counter linked with Mime, and put the remainder wherever you like. Now
for the strategy: Activate your Doom Of The Living Limit break at the start, the
15 hits should do about 100,000 damage overall, then just use Elixers and watch
all those
Counter Attacks, Knights of the Round Counter Attacks (you?ll get 2 of them
because of the Mime Materia linked with the Counter Materia!) and he?ll go down
very quickly. If you?re fast enough, you can defeat him before he even gets a
chance to put up his eyes!

	Strategy 4: The 0 Elixer strategy!

Here's what is required:
255 Strength, Luck and Magic
Conformer
Wizard Bracelet
1 Magic Counter Materia (Level 5)
3 Knights of the Round Materia (Level 5)
6 Counter Materia (Level 5)
6 Mime Materia (any level)
1 HP Plus Materia (Level 5)
1 Underwater Materia (Level 5)

Link 1 Level 5 Magic Counter Materia with a Level 5 Knights Of The Round, Link 6
Counter Materia, each with a Mime at any level, a Level 5 HP plus materia and a
Underwater Materia. At the start, Activate Doom of the Living to do about over
100,000 damage overall then get hit, then watch as 7 Knights of the Round's hit
him!
You'll inflict an overall 909,909 damage, killing him with 0 Elixers! But how do
you figure out the 909,909 damage? Here?s how! Knights of the round will inflict
9999 damage per hit with a 255 magic on almost every boss. Each Knights Of The
Round does 13 hits. There will be 7 summons attacking him. 9999 X 13 X 7 =
909909.

	7n: Ruby Weapon

	Side Quest Boss 13: Ruby Weapon			Hp: 1000000		
Note: No Final Attack Materia	Difficulty: Ultimate

	You thought that Emerald Weapon was a very damaging boss? Wait until you begin
fighting the Ruby Weapon,
Final Fantasy 7?s Ultimate Boss!

You must have the following equipment before you even dare attempt this battle:

1 Master Summon Materia
1 or 2 Master Level Hp Plus Materia
2 Master Level Speed Plus Materia
1 W-Summon Materia (doesn?t have to be at master level)
1 Master Level Mp Absorb Materia (be sure you link it with Master Summon)
1 Master Level Mime Materia
The Ribbon (so you don?t get hit by any of his status ailment attacks, only Hp
are lost)
Either the Mystile, the Aegis Armlet or the Ziedrich (Mystile is recommended)
At least level 80
At least 30 Dazers (so you can paralyze the boss)
At least 10 Elixers

	Because Yuffie is the only one alive, wait until he sticks his claws into the
ground.
Once the claws are into the ground, use a dazers on the boss to paralyze him,
then
W-Summon Knights of the Round. If he?s still paralyzed after the W-Summon
Knights of the Round, mime if possible,
otherwise heal yourself with an Elixer. When he isn?t paralyzed anymore,
immediately use another dazers on him.
Keep your Hp above 9000 at all times. Keep using Knights of the Round, mimicking
and healing yourself and you will
have successfully defeated Final Fantasy 7?s Ultimate Boss!

	8. Materia

	This is a complete list of all the Materia in the whole game. Yuffie is the
only character in Final Fantasy 7
that loves Materia. There aren?t that many Final Fantasy 7 fans out there that
love Materia. I am probably the only
Final Fantasy 7 fan that loves Materia.

	Green Materia (Magic)

	Lightning

	Level 1: Bolt 	4 Mp					0Ap
	Level 2: Bolt 2	22 Mp					2000Ap
	Level 3: Bolt 3	52 Mp					18000Ap	
	Level 4: Master						35000Ap
	Cloud has this Materia equipped at the beginning of the game.

	Strength -1, Magic +1, Max Hp -2%, Max Mp +2%

	Fire

	Level 1: Fire	4 Mp					0Ap
	Level 2: Fire 2	22 Mp					2000Ap
	Level 3: Fire 3	52 Mp					18000Ap
	Level 4: Master						35000Ap

	Red 13 starts with this Materia equipped.

	Strength -1, Magic +1, Max Hp -2%, Max Mp +2%

	Ice

	Level 1: Ice	4 Mp					0Ap
	Level 2: Ice 2	22 Mp					2000Ap
	Level 3: Ice 3	52 Mp					18000Ap
	Level 4: Master						35000Ap

	Cloud has this Materia equipped at the beginning of the game.

	Strength -1, Magic +1, Max Hp -2%, Max Mp +2%

	Restore

	Level 1: Cure	5 Mp					0Ap
	Level 2: Cure 2	24 Mp					2000Ap
	Level 3: Regen	30 Mp					17000Ap
	Level 4: Cure 3	64 Mp					25000Ap
	Level 5: Master						40000Ap

	Strength -1, Magic +1, Max Hp -2%, Max Mp +2%

	Poison

	Level 1: Bio	6 Mp					0Ap
	Level 2: Bio 2	36 Mp					5000Ap
	Level 3: Bio 3	80 Mp					20000Ap
	Level 4: Master						38000Ap

	Strength -1, Magic +1, Max Hp -2%, Max Mp +2%

	Earth

	Level 1: Quake	6 Mp					0Ap
	Level 2: Quake 2	28 Mp					6000Ap
	Level 3: Quake 3	68 Mp					22000Ap
	Level 4: Master						40000Ap

	Strength -1, Magic +1, Max Hp -2%, Max Mp +2%

	Heal

	Level 1: Poisona	3 Mp					0Ap
	Level 2: Esuna	15 Mp					12000Ap
	Level 3: Resist	120 Mp					52000Ap
	Level 4: Master						60000Ap

	Strength -1, Magic +1, Max Hp -2%, Max Mp +2%

	Revive

	Level 1: Life	34 Mp					0Ap
	Level 2: Life 2	100 Mp					45000Ap
	Level 3: Master						55000Ap

	Strength -2, Vitality -1, Magic +2, Magic Defense +1, Max Hp -5%,
Max Mp +5%

	Seal

	Level 1: Sleepel	8 Mp					0Ap
	Level 2: Silence	24 Mp					10000Ap
	Level 3: Master						20000Ap

	Strength -1, Magic +1, Max Hp -2%, Max Mp +2%
	
	Transform

	Level 1: Mini	10 Mp					0Ap
	Level 2: Toad	14 Mp					8000Ap
	Level 3: Master						24000Ap

	Cait Sith starts with this Materia equipped.

	Strength -1, Magic +1, Max Hp -2%, Max Mp +2%

	Mystify

	Level 1: Comfu	18 Mp					0Ap
	Level 2: Berserk	28 Mp					12000Ap
	Level 3: Master						25000Ap

	Strength -1, Magic +1, Max Hp -2%, Max Mp +2%

	Time

	Level 1: Haste	18 Mp					0Ap
	Level 2: Slow	20 Mp					8000Ap
	Level 3: Stop	34 Mp					20000Ap
	Level 4: Master						42000Ap

		Strength -2, Vitality -1, Magic +2, Magic Defense +1, Max Hp -5%,
Max Mp +5%


	Gravity

	Level 1: Demi	14 Mp					0Ap
	Level 2: Demi 2	33 Mp					10000Ap
	Level 3: Demi 3	42 Mp					20000Ap
	Level 4: Master						40000Ap

	Strength -1, Magic +1, Max Hp -2%, Max Mp +2%

	Destruct

	Level 1: DeBarrier 12 Mp					0Ap
	Level 2: DeSpell	 20 Mp					6000Ap
	Level 3: Death	 30 Mp					10000Ap
	Level 4: Master						45000Ap

		Strength -2, Vitality -1, Magic +2, Magic Defense +1, Max Hp -5%,
Max Mp +5%


	Barrier

	Level 1: Barrier	16 Mp					0Ap
	Level 2: Mbarrier 24 Mp					5000Ap
	Level 3: Reflect	30 Mp					15000Ap
	Level 4: Wall	58 Mp					30000Ap
	Level 5: Master						45000Ap

		Strength -2, Vitality -1, Magic +2, Magic Defense +1, Max Hp -5%,
Max Mp +5%


	Exit

	Level 1: Escape	16 Mp					0Ap
	Level 2: Remove	99 Mp					10000Ap
	Level 3: Master						30000Ap

	Strength -1, Magic +1, Max Hp -2%, Max Mp +2%

	Comet

	Level 1: Comet	70 Mp					0Ap
	Level 2: Comet 2	110 Mp				12000Ap
	Level 3: Master						60000Ap

	Strength -2, Vitality -1, Magic +2, Magic Defense +1, Max Hp -5%,
Max Mp +5%

	Contain

	Level 1: Freeze	82 Mp					0Ap
	Level 2: Break	86 Mp					5000Ap
	Level 3: Tornado	90 Mp					10000Ap
	Level 4: Flare	100 Mp				15000Ap
	Level 5: Master						60000Ap

	Strength -4, Vitality -2, Magic +4, Magic Defense +2, Max Hp -10%,
Max Mp +10%

	Ultima

	Level 1: Can?t use					0Ap
	Level 2: Ultima	130 Mp				5000Ap
	Level 3: Master						100000Ap

	Strength -4, Vitality -2, Magic +4, Magic Defense +2, Max Hp -10%,
Max Mp +10%

	Note: Need 5,000Ap before spell can be used.

	Full Cure

	Level 1: Can?t use					0Ap
	Level 2: FullCure  99 Mp				3000Ap
	Level 3: Master 						100000Ap
	
	Strength -4, Vitality -2, Magic +4, Magic Defense +2, Max Hp -10%,
Max Mp +10%

	Note: Need 3,000Ap before spell can be used.

	Shield

	Level 1: Can?t use					0Ap
	Level 2: Shield	180 Mp					10000Ap
	Level 3: Master						100000Ap

	Strength -4, Vitality -2, Magic +4, Magic Defense +2, Max Hp -10%,
Max Mp +10%

	Master Magic

	Master all 21 of the Green Materia (Magic) then go to cosmo Canyon, touch the
huge Green Materia and perform a Materia blend or beat the Emerald Weapon and
then give the Kalm traveler the Earth Harp for a set of Master Materia.

	Blue Materia (Support)

	All

	Level 1: Use 1x per battle					0Ap
	Level 2: Use 2x per battle					1500Ap
	Level 3: Use 3x per battle					6000Ap
	Level 4: Use 4x per battle					18000Ap
	Level 5: Master, use 5x per battle				35000Ap

	Red 13 starts with this Materia equipped.
	
	Elemental

	Level 1: Half Damage					0Ap
	Level 2: 0 Damage					10000Ap
	Level 3: Convert Damage to Hp				40000Ap
	Level 4: Master						80000Ap

	Added Effect

	Level 1: Added Effect					0Ap
	Level 2: Master						100000Ap

	Mp Absorb

	Level 1: Mp Absorb					0Ap
	Level 2: Master						100000Ap

	Hp Absorb

	Level 1: Hp Absorb					0Ap
	Level 2: Master						100000Ap

	Added Cut

	Level 1: Added Cut					0Ap
	Level 2: Master						200000Ap

	Mp Turbo

	Level 1:							0Ap
	Level 2:							10000Ap
	Level 3:							30000Ap
	Level 4:							60000Ap
	Level 5: Master						120000Ap

	Steal as well

	Level 1: Steal as well					0Ap
	Level 2: Master						200000Ap

	Sneak Attack

	Level 1:							0Ap
	Level 2:							20000Ap
	Level 3:							60000Ap
	Level 4:							100000Ap
	Level 5: Master						150000Ap

	Final Attack

	Level 1: Use 1x per battle					0Ap
	Level 2: Use 2x per battle					20000Ap
	Level 3: Use 3x per battle					40000Ap
	Level 4: Use 4x per battle					80000Ap
	Level 5: Master, Use 5x per battle				160000Ap

	Quadra Magic

	Level 1: Use 1x per battle					0Ap
	Level 2: Use 2x per battle					40000Ap
	Level 3: Use 3x per battle					80000Ap	
	Level 4: Use 4x per battle					120000Ap
	Level 5: Master, Use 5x per battle				200000Ap

	Counter

	Level 1: 30% Chance					0Ap
	Level 2: 40% Chance					20000Ap
	Level 3: 60% Chance					40000Ap
	Level 4: 80% Chance					60000Ap
	Level 5: Master, 100% Chance				100000Ap

	Magic Counter

	Level 1: 30% Chance					0Ap
	Level 2: 40% Chance					20000Ap
	Level 3: 60% Chance					40000Ap
	Level 4: 80% Chance					80000Ap
	Level 5: Master, 100% Chance				300000Ap
	

	Purple Materia (Independent)

	Cover

	Level 1: 20% chance					0Ap
	Level 2: 40% chance					2000Ap
	Level 3: 60% chance					10000Ap
	Level 4: 80% chance					25000Ap
	Level 5: Master, 100% chance				40000Ap

	Vitality +1

	Chocobo Lure

	Level 1: 							0Ap
	Level 2: 							3000Ap
	Level 3:							10000Ap
	Level 4: Master						30000Ap

	Luck +1

	Long Range

	Level 1: Long range attack					0Ap
	Level 2: Master						80000Ap

	Hp Plus

	Level 1: Max Hp +10%					0Ap
	Level 2: Max Hp +20%					10000Ap
	Level 3: Max Hp +30%					20000Ap
	Level 4: Max Hp +40%					30000Ap
	Level 5: Master, Max Hp +50%				50000Ap

	Mp Plus

	Level 1: Max Mp +10%					0Ap
	Level 2: Max Mp +20%					10000Ap
	Level 3: Max Mp +30%					20000Ap
	Level 4: Max Mp+40%					30000Ap
	Level 5: Master, Max Mp +50%				50000Ap

	Counter Attack

	Level 1: 30% Chance					0Ap
	Level 2: 40% Chance					10000Ap
	Level 3: 60% Chance					20000Ap
	Level 4: 80% Chance					50000Ap
	Level 5: Master, 100% Chance				100000Ap

	Speed Plus

	Level 1: Dexterity +10%					0Ap
	Level 2: Dexterity +20%					15000Ap
	Level 3: Dexterity +30%					30000Ap
	Level 4: Dexterity +40%					60000Ap
	Level 5: Master, Dexterity +50%				100000Ap

	Luck Plus

	Level 1: Luck +10%					0Ap
	Level 2: Luck +20%					15000Ap
	Level 3: Luck +30%					30000Ap
	Level 4: Luck +40%					60000Ap
	Level 5: Master, Luck +50%				100000Ap

	Magic Plus

	Level 1: Magic +10%					0Ap
	Level 2: Magic +20%					10000Ap
	Level 3: Magic +30%					20000Ap
	Level 4: Magic +40%					30000Ap
	Level 5: Master, Magic +50%				50000Ap

	Enemy Away

	Level 1:							0Ap
	Level 2:							10000Ap
	Level 3: Master						50000Ap					
	Luck +1

	Exp. Plus

	Level 1: Exp x1.5						0Ap
	Level 2: Exp x2						60000Ap
	Level 3: Master						150000Ap

	Pre-Emptive

	Level 1:							0Ap
	Level 2:							8000Ap
	Level 3:							20000Ap
	Level 4:							40000Ap
	Level 5: Master						80000Ap
	Dexterity +2

	Enemy Lure

	Level 1:							0Ap
	Level 2:							10000Ap
	Level 3: Master						50000Ap

	Luck -1

	Gil Plus

	Level 1: Gil x1.5						0Ap
	Level 2: Gil x2						80000Ap
	Level 3: Master						150000Ap

	Luck +1

	Hp<-> Mp

	Level 1: Hp <-> Mp					0Ap
	Level 2: Master						80000Ap

	Mega All

	Level 1: Use 1x per battle					0Ap
	Level 2: Use 2x per battle					20000Ap
	Level 3: Use 3x per battle					40000Ap
	Level 4: Use 4x per battle					80000Ap
	Level 5: Master, Use 5x per battle				160000Ap

	Underwater

	Level 1: Master						0Ap

	Only Materia in the game that is instantly mastered. Also removes the 20
minute time limit when fighting Emerald Weapon.

	Yellow Materia (Command)

	Level 1: Steal						0Ap
	Level 2: Mug						40000Ap
	Level 3: Master						50000Ap

	Dexterity +2

	Sense
	
	Level 1: Sense						0Ap
	Level 2: Master						40000Ap

	Enemy Skill

	1	Frog Song			5 Mp
	2	L4 Suicide			10 Mp
	3	Magic Hammer			3 Mp
	4	White Wind			34 Mp
	5	Big Guard			56 Mp
	6	Angel Whisper			50 Mp
	7	Dragon Force			19 Mp
	8	Death Force			3 Mp
	9	Flame Thrower			10 Mp
	10	Laser				16 Mp
	11	Matra Magic			8 Mp
	12	Bad Breath			58 Mp
	13	Beta				35 Mp
	14	Aqualung			34 Mp
	15	Trine				20 Mp
	16	Magic Breath			75 Mp
	17	????				3 Mp
	18	Goblin Punch			0 Mp
	19	Chocobuckle			0 Mp
	20	L5 Death			22 Mp
	21	Death Sentence			10 Mp
	22	Roulette				6 Mp
	23	Shadow Flare			100 Mp
	24	Pandora?s Box			110 Mp

	Throw

	Level 1: Throw						0Ap
	Level 2: Coin						45000Ap
	Level 3: Master						60000Ap

	Yuffie starts with this Materia equipped.

	Vitality +1

	Manipulate

	Level 1: Manip. 						0Ap
	Level 2: Master						40000Ap

	Deathblow

	Level 1: D.Blow						0Ap
	Level 2: Master						40,000Ap

	Luck +1

	Morph

	Level 1: Morph						0Ap
	Level 2: Master						100000Ap

	Double Cut

	Level 1: 2x Cut						0Ap
	Level 2: 4x Cut						100000Ap
	Level 3: Master						150000Ap

	Slash-All

	Level 1: Slash-All					0Ap
	Level 2: Flash						130000Ap
	Level 3: Master						150000Ap

	W-Item

	Level 1: W-Item						0Ap
	Level 2: Master						250000Ap

	W-Summon

	Level 1: W-Summon					0Ap
	Level 2: Master						250000Ap

	Mime

	Level 1: Mime						0Ap
	Level 2: Master						100000Ap

	W-Magic

	Level 1: W-Summon					0Ap
	Level 2: Master						250000Ap

	Master Command

	Master the Steal, Throw, Sense, Deathblow, Morph, Manipulate and Mime Materia,
then go to Cosmo Canyon and touch the huge Yellow Materia. Alternatively, defeat
the Emerald Weapon and then give the Earth Harp to the Kalm Traveler.

	Red Materia (Summon)

	Choco/Mog		14 Mp

	Level 1: Use 1x per battle					0Ap
	Level 2: Use 2x per battle					2000Ap
	Level 3: Use 3x pre battle					14000Ap
	Level 4: Use 4x per battle					25000Ap
	Level 5: Master, use 5x per battle				35000Ap

	Magic +1, Max Hp -2%, Max Mp +2%

	Shiva			32 Mp

	Level 1: Use 1x per battle					0Ap
	Level 2: Use 2x per battle					4000Ap
	Level 3: Use 3x per battle					15000Ap
	Level 4: Use 4x per battle					30000Ap
	Level 5: Master, use 5x per battle				50000Ap

	Magic +1, Max Hp -2%, Max Mp +2%

	Ifrit			34 Mp

	Level 1: Use 1x per battle					0Ap
	Level 2: Use 2x per battle					5000Ap
	Level 3: Use 3x per battle					20000Ap
	Level 4: Use 4x per battle					35000Ap
	Level 5: Master, use 5x per battle				60000Ap

	Magic +1, Max Hp -2%, Max Mp +2%

	Ramuh			40 Mp

	Level 1: Use 1x per battle 					0Ap
	Level 2: Use 2x per battle 					10000Ap
	Level 3: Use 3x per battle					25000Ap
	Level 4: Use 4x per battle					50000Ap
	Level 5: Master, Use 5x per battle				70000Ap

	Magic +1, Max Hp -2%, Max Mp +2%

	Titan			46 Mp

	Level 1: Use 1x per battle 					0Ap
	Level 2: Use 2x per battle 					15000Ap
	Level 3: Use 3x per battle					30000Ap
	Level 4: Use 4x per battle					60000Ap
	Level 5: Master, Use 5x per battle				80000Ap

	Magic +1, Max Hp -2%, Max Mp +2%

	Odin			80 Mp

	Level 1: Use 1x per battle 					0Ap
	Level 2: Use 2x per battle 					16000Ap
	Level 3: Use 3x per battle					32000Ap
	Level 4: Use 4x per battle					65000Ap
	Level 5: Master, Use 5x per battle				90000Ap

	Magic +1, Magic Defense +1, Max Hp -5%, Max Mp +5%
	
	Leviathan		78 Mp
	
	Level 1: Use 1x per battle 					0Ap
	Level 2: Use 2x per battle 					18000Ap
	Level 3: Use 3x per battle					38000Ap
	Level 4: Use 4x per battle					70000Ap
	Level 5: Master, Use 5x per battle				100000Ap

	Magic +1, Magic Defense +1, Max Hp -5%, Max Mp +5%

	Bahamut			100 Mp

	
	Level 1: Use 1x per battle 					0Ap
	Level 2: Use 2x per battle 					20000Ap
	Level 3: Use 3x per battle					50000Ap
	Level 4: Use 4x per battle					80000Ap
	Level 5: Master, Use 5x per battle				120000Ap

	Magic +1, Magic Defense +1, Max Hp -5%, Max Mp +5%

	Kjata			110 Mp

	Level 1: Use 1x per battle 					0Ap
	Level 2: Use 2x per battle 					22000Ap
	Level 3: Use 3x per battle					60000Ap
	Level 4: Use 4x per battle					90000Ap
	Level 5: Master, Use 5x per battle				140000Ap

	Magic +1, Magic Defense +1, Max Hp -5%, Max Mp +5%

	Alexander		120 Mp

	Level 1: Use 1x per battle 					0Ap
	Level 2: Use 2x per battle 					25000Ap
	Level 3: Use 3x per battle					65000Ap
	Level 4: Use 4x per battle					100000Ap
	Level 5: Master, Use 5x per battle				150000Ap

	Magic +1, Magic Defense +1, Max Hp -5%, Max Mp +5%

	Neo Bahamut		140 Mp

	Level 1: Use 1x per battle 					0Ap
	Level 2: Use 2x per battle 					30000Ap
	Level 3: Use 3x per battle					80000Ap
	Level 4: Use 4x per battle					140000Ap
	Level 5: Master, Use 5x per battle				200000Ap

	Magic +2, Magic Defense +2, Max Hp -10%, Max Mp +10%

	Phoenix 			180 Mp

	Level 1: Use 1x per battle 					0Ap
	Level 2: Use 2x per battle 					28000Ap
	Level 3: Use 3x per battle					70000Ap
	Level 4: Use 4x per battle					120000Ap
	Level 5: Master, Use 5x per battle				180000Ap

	Magic +2, Magic Defense +2, Max Hp -10%, Max Mp +10%

	Hades			150 Mp

	Level 1: Use 1x per battle 					0Ap
	Level 2: Use 2x per battle 					35000Ap
	Level 3: Use 3x per battle					120000Ap
	Level 4: Use 4x per battle					150000Ap
	Level 5: Master, Use 5x per battle				250000Ap

	Magic +4, Magic Defense +4, Max Hp -10%, Max Mp +15%

	Bahamut ZERO		180 Mp

	Level 1: Use 1x per battle 					0Ap
	Level 2: Use 2x per battle 					35000Ap
	Level 3: Use 3x per battle					120000Ap
	Level 4: Use 4x per battle					150000Ap
	Level 5: Master, Use 5x per battle				250000Ap

	Magic +4, Magic Defense +4, Max Hp -10%, Max Mp +15%

	Typhoon		160 Mp

	Level 1: Use 1x per battle 					0Ap
	Level 2: Use 2x per battle 					35000Ap
	Level 3: Use 3x per battle					120000Ap
	Level 4: Use 4x per battle					150000Ap
	Level 5: Master, Use 5x per battle				250000Ap

	Magic +4, Magic Defense +4, Max Hp -10%, Max Mp +15%

	Knights of the Round	250 Mp

	Level 1: Use 1x per battle 					0Ap
	Level 2: Use 2x per battle 					50000Ap
	Level 3: Use 3x per battle					200000Ap
	Level 4: Use 4x per battle					300000Ap
	Level 5: Master, Use 5x per battle				500000Ap

	Magic +8, Magic Defense +8, Max Hp -10%, Max Mp +20%

	Master Summon

	Master all 16 Red Materia (Summon) and then go to Cosmo Canyon, touch the Huge
Red Materia and perform a Materia blend or beat the Emerald Weapon and then give
the Kalm traveler the Earth Harp for a set of Master Materia.

	9. Yuffie?s Limit Breaks


	Level 1

	Greased Lightning

	Yuffie runs up to her enemy and uses her shuriken to slice them up.
	
	Clear Tranquil

	Yuffie heals the party for about 50% of their max Hp.

	Level 2

	Landscaper

	Yuffie uses an earth-elemental attack on all of her enemies.

	Bloodfest

	Yuffie hits her enemies 10 times, each hit dealing half the normal amount of
damage.

	Level 3

	Gauntlet

	Yuffie uses a capsule-like attack on all of her enemies

	Doom of the Living

	Yuffie?s best Limit Break. She attacks her enemies 15 times, each hit dealing
high damage.

	Level 4

	All Creation

	Yuffie uses a blue/purple like capsule on all of her enemies. Similar to
Gauntlet but does more damage.

	10. Getting Yuffie?s Ultimate Weapon: The Conformer

	Go inside the Gelinka and enter through the door to the right of the save
point. The Conformer is located in the upper left-hand corner of the screen.

	11. Best Armor

	Best Evasive Armor: Mystile

	The best armor for battles where you need high evasion, the Mystile is your
best bet. It has a +50 Evade and a +60 Magic Evade. Get this armor on the return
to Midgar (late Disc 2), and in the Northern Cave (Disc 3).

	Best Defense Armor: Warrior Bangle

	For battles that require a lot of physical attacks, the Warrior Bangle is your
best bet. Get this by stealing from the Eagle Gun during one of the Huge Materia
missions.

	Best Magic Defense Armor: Wizard Bracelet

	For battles that require a lot of spell-casting, the Wizard Bracelet is your
best bet. Get this armor by defeating Jenova-Life (late Disc 1) or buy them in
Mideel for 12,000gil.

	Best Balanced Armor: Ziedrich

	For battles that require a little spell-casting and a little physical
attacking, the Ziedrich is your best bet. It has a +100 Defense, a +98 Magic
Defense, a +15 Evade and a +18 Magic Evade. Get this armor by stealing from Rude
during the Turks battles in the Gelinka (Disc 2), Rocket Town (Disc 2) and the
return to Midgar (late Disc 2).

	12. Challenges

	Challenge 1:Yuffie Only-No Materia Challenge

	This challenge is for the ultimate players only. You need to Complete the side
quest to get Yuffie in your group, you can only use Yuffie after getting her
unless noted, and you can never use Materia. It?s a really difficult challenge.
I got Yuffie up to Level 83 when I completed this challenge.

	Challenge 2: Yuffie Only-Initial Equipment Challenge

	Another challenge only for the ultimate players. It?s similar to the previous
challenge, except that you can use Materia, however, you have to always use your
initial equipment!

	Challenge 3: Yuffie Only-Initial Equipment-No Materia

	Yet another challenge for the ultimate players only. This challenge, however,
you have to get Yuffie in your group, you can only use Yuffie after you get her
unless noted, you can never use Materia and you can only use your initial
equipment! This is a Ultimate Difficulty Challenge! Only attempt this challenge
if you can take a lot of hassle! If you can complete this challenge, send me an
E-Mail and I will give you a certificate for completing the hardest challenge in
Final Fantasy 7!

	Challenge 4: Beat Emerald Weapon and Ruby Weapon on Disc 2 Only using Yuffie

	This is a really hard one. You need to get your strength, vitality, dexterity,
magic, spirit and luck to 255, have the Conformer and either the Mystile or
Ziedrich. That way, you?ll have a better chance at beating him. Oh, and it has
to be completed before the end of Disc 2.

	Challenge 5: Beat Ruby Weapon without getting hit and Only using Yuffie

	The objective for this challenge? You can only use Yuffie and you have to
defeat the hardest boss in Final Fantasy 7 without getting hit! That?s right!
For this challenge, you must have the stats I mentioned on challenge 4 to 255,
the Conformer, the Mystile and the Ribbon. You also need to have the Knights of
the Round Materia or Master Summon Materia.

	Challenge 6: Yuffie-Only-Initial Equipment-No Materia-No Save

	This one is similar to challenge 3, except that we are adding in No Saving.
Difficult, but not impossible to complete. I?ve completed this challenge in 22
hours once.

	13. Final Words

	I thank Squaresoft (now Square-Enix) for making Final Fantasy 7
	Lindz, a person that made a Yuffie shrine
	Alice, another person that made a Yuffie shrine
	My grandmother, for getting me this Compaq Presario for my 17th birthday
	Coach Weir, my most respected teacher
	All of the Yuffie fans out there
	
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