[edit] Game Info

Final Fantasy XIII gets its own sequel with a new entry in the Fabula Nova Crystallis series with the PS3/360 title Final Fantasy XIII-2.

Three years after the events in FINAL FANTASY XIII, Lightning has gone missing, and Snow is nowhere to be found. In a rebuilding world, Serah notices that something is amiss. After a fortuitous encounter with a mysterious man named Noel, the two set off to find Lightning.

[edit] Gameplay

The Active Time Battle system returns, allowing players to execute numerous commands in a single turn with the multi-segment ATB gauge. Whether allocating a command in each segment for consecutive attacks, or expending multiple segments at once with a single devastating ability, players can choose the most effective method for meeting the shifting demands of battle.

The dynamic battles contain cutscenes that allow the player to take part in the action. Successful execution of button prompts can unleash powerful attacks or defensive maneuvers that give players a huge advantage against enemy monsters.

Players can instantly change strategies by assigning roles to their party members at any time during battle. How effectively the player chooses paradigms will be the difference between victory and defeat.

Commando — deals brutal physical and magical attacks
Ravager — builds chain bonuses more effectively
Sentinel — draws enemy aggression to reduce damage to the party through enhanced defense
Medic — restores HP, removes status ailments, and revives KO'd allies
Synergist — employs a wide range of status-enhancing abilities to improve their allies' effectiveness in combat
Saboteur — casts an array of attribute-lowering abilities and status ailments to the enemy

The Paradigm system allows you to select roles for your team in advance, build strategies that utilize these roles in unique combinations, then quickly shift strategies as the battle requires. Additionally, you can fine-tune each of your paradigms, allowing them to function normally or to shift focus to either individual enemies or large groups. How you craft your paradigms can greatly change the status of a battle.

When a monster is defeated, it sometimes transforms into a crystal for you to obtain. You can select three monsters to create a paradigm pack, allowing these monsters to fight alongside you in battle. Each monster has a set role, but their abilities differ depending on breed and level.

You can teach your monsters new abilities by infusing them with other monsters in your party. Abilities and auto-abilities are infused from monsters of the same role, but passive abilities can be infused from any kind of monster. Beware, when you infuse a monster into another, the monster crystal disappears from your menagerie.

All monsters can perform a special ability. The Feral Link gauge will fill as the battle progresses, and once it's full, special abilities can be unleashed! When a button prompt appears on-screen, act as fast as you can!

News

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Final Fantasy XV "World of Wonder" trailer ventures through the lands of Eos

If only Earth had Moogles and Chocobos

May 18 at 2:46pm, by Maxfield Navarro | 8 comments
Final Fantasy XV brings 16-bit buddies and Masamune as digital pre-order bonuses

There is a serious lack of moogles and kupos

Apr 18 at 6:29pm, by Maxfield Navarro | 13 comments
Square Enix set to unveil "new direction" for Final Fantasy 13's Lightning saga

Final Fantasy 13-3 set to be revealed

Aug 22, 2012, by Zak Islam | 14 comments
Final Fantasy XIII announcements due in September

"New developments" will be unveiled come September 1

Jul 20, 2012, by Zak Islam | 11 comments

Latest Activity

Alyssa
Jun 26, 16 7:11pm
8.0


I hold steadfast to the assertion that Final Fantasy XIII was an objectively terrible game. I...

poppy34
Feb 25, 15 12:35pm
loved it until I got stuck. Then I just quit playing. FinalFantasyXIII2
ArulaSky
Feb 4, 14 12:42pm
Hell Fire
Aug 1, 12 7:35pm
7.8

I’m going to be honest. I really enjoyed Final Fantasy XIII. Despite a large...

Gotenks
May 21, 12 7:20pm
added 14 new screenshots
Gotenks
May 20, 12 4:39pm
Gotenks
Apr 27, 12 8:58am
added 3 new concept art
Fluidity
Apr 13, 12 10:30am
added 7 new concept art
Gotenks
Apr 6, 12 9:11pm
added 8 new screenshots
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Release Dates
  • North America:
    • Dec 11, 2014 (PC)
    • Jan 31, 2012 (PS3)
  • Japan: Dec 15, 2011
  • Europe:
    • Feb 3, 2012 (PS3)
    • Q4 2011 (XBOX360)
  • Australia: Feb 2, 2012
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Collections Summary
393 own | 62 want | 46 completed
Steam Achievements
  • Scarlet Medal
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