Final Fantasy XII International Zodiac Job System FAQ/Walkthrough v1.2
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Final Fantasy XII International Zodiac Job System FAQ/Walkthrough

by Red Scarlet   Updated to v1.2 on
screencaps zip file:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12icaps001-328.zip

                        Final Fantasy XII International
                              Zodiac Job System
                                 Walkthrough
                                 Version 1.20

                                by Red Scarlet
rsff12i_at_gmail.com

-----

Version History

1.00 05/03/10-Guide started.
1.10 06/18/11-Got the names for areas.
1.20 07/20/11-Began finishing up the screencaps, added Spells and
              Techs screencaps section.

-----

This guide uses "search codes" in an effort to make finding specific points
in the game easier to zip right to.  Just do a 'find' for the combination
shown in the table of contents and it should send you right to that point in
the guide.  If you want to jump to where to get the first loot mentioned,
ƒIƒ‹ƒMƒ“ (Book of Orgain), you would search for wt08b.  Hopefully that makes
sense.  Also, if a mark shows up twice in the table of contents, the first
entry is for finding the petitioner for the mark, and the second entry is
where to find the mark itself and fight it.

Included in the Table of Contents are when I fight the marks as well as when
I am at the point in the game/guide where there is some loot to make
something useful.  That makes the ToC kind of long, my apologies.  

-----------------------------------------------------------------------------
|                            Table of Contents                              |
|---------------------------------------------------------------------------|
|       |                                                                   |
| wt01a | ‰¤“sƒ‰ƒoƒiƒXƒ^ (The Royal City of Rabanastre)                     |
| wt02a | They Took our Jawrbs                                              |
| wt03a | “Œƒ_ƒ‹ƒ}ƒXƒJ»”™ (Dalmasca Estersand)                             |
|     b | Mark: ‚Í‚®‚êƒgƒ}ƒg (Rogue Tomato)                                 |
|     c | Mark: ƒeƒNƒXƒ^ (Thextera)                                         |
| wt04a | ƒ‰ƒoƒiƒXƒ^Eƒ_ƒEƒ“ƒ^ƒEƒ“ (Rabanastre Lowtown)                     |
| wt05a | ƒM[ƒU‘Œ´ (Giza Plains)                                          |
| wt06a | ¼ƒ_ƒ‹ƒ}ƒXƒJ»”™ (Dalmasca Westersand)                            |
|     b | Mark: ƒeƒNƒXƒ^ (Thextera)                                         |
| wt07a | Ye Olde Expensive Text Things                                     |
|     b | Mark: ‰ÔƒTƒ{ƒeƒ“ (Flowering Cactoid)                              |
| wt08a | ƒiƒ‹ƒrƒiéÇ (Nalbina Town)                                       |
|     b | LOOT ALERT: ƒIƒ‹ƒMƒ“ (Book of Orgain)                             |
| wt09a | ƒKƒ‰ƒ€ƒTƒCƒY…˜H (Garamsythe Waterway)                            |
| wt10a | ƒ‰ƒoƒiƒXƒ^‰¤‹{ (The Royal Palace of Rabanastre)                   |
| wt11a | ƒiƒ‹ƒrƒiéÇ’n‰º˜S (Nalbina Dungeons)                             |
| wt12a | ƒoƒ‹ƒnƒCƒ€’n‰º“¹ (Barheim Passage)                                |
|     b | LOOT ALERT: ƒ{ƒ€‚ÌŠD (Bomb Ashes)                                 |
| wt13a | “Œƒ_ƒ‹ƒ}ƒXƒJ»”™ (The Dalmasca Estersand)                         |
| wt14a | ‰¤“sƒ‰ƒoƒiƒXƒ^ (The Royal City of Rabanastre)                     |
|     b | Mark: ƒŒƒCƒX (Wraith)                                             |
|     c | Mark: ƒjƒƒgƒŠƒX (Cluckatrice)                                    |
| wt15a | ‹ó’†“sŽsƒrƒ…ƒGƒ‹ƒo (The Skycity of Bhujerba)                      |
| wt16a | ƒ‹[ƒX–‚Îz (The Lhusu Mines)                                    |
|     b | LOOT ALERT: ƒRƒEƒ‚ƒŠ‚Ì—ƒ (Bat Wing)                               |
| wt17a | Chains, Chains, the magical fruit, the more you chain...          |
| wt18a | ‹ó’†“sŽsƒrƒ…ƒGƒ‹ƒo (The Skycity of Bhujerba)                      |
|     b | Mark: ƒƒbƒNƒ^ƒCƒ^ƒX (Rocktoise)                                  |
|     c | Mark: ƒj[ƒYƒwƒbƒO (Nidhogg)                                      |
|     d | Mark: ƒj[ƒYƒwƒbƒO (Nidhogg)                                      |
|     e | Mark: ƒƒbƒNƒ^ƒCƒ^ƒX (Rocktoise)                                  |
| wt19a | íŠÍƒŠƒ”ƒ@ƒCƒAƒTƒ“ (Dreadnought Leviathan)                        |
|     b | Mark: ƒƒCƒo[ƒ“ƒ[ƒh (Wyvern Lord)                              |
| wt20a | ¼ƒ_ƒ‹ƒ}ƒXƒJ»”™ -Dalmasca Westersand-                            |
|     b | Mark: ƒƒCƒo[ƒ“ƒ[ƒh (Wyvern Lord)                              |
| wt21a | ‘卻ŠCƒIƒOƒ‹EƒGƒ“ƒT (Ogir-Yensa Sandsea)                         |
|     b | LOOT ALERT: ƒ{ƒ€‚Ì”²‚¯Šk (Bomb Shell), ƒGƒ“ƒT‚̃qƒŒ (Yensa Fin),  |
|       |             ƒTƒ‰ƒ}ƒ“ƒh (Salamand Halcyon),                        |
|       |             ”ò—³‚Ì—ƒ (Wyvern Wing), ‰Î‚Ì–‚»Î (Fire Crystal)     |
| wt22a | ƒ[ƒ‹ƒeƒjƒAƒ““´ŒA (Zertinan Caverns)                               |
|     b | LOOT ALERT: ƒJƒGƒ‹‚Ì–û (Frog Oil),                                |
|       |             ƒTƒWƒ^ƒŠƒEƒX (Sagittarius Gem)                        |
|     c | LOOT ALERT: ƒAƒŠƒGƒX (Aries Gems)                                 |
| wt23a | ‘卻ŠCƒiƒ€EƒGƒ“ƒT (Nam-Yensa Sandsea)                            |
|     b | Mark: ƒƒCƒo[ƒ“ƒ[ƒh (Wyvern Lord)                              |
| wt24a | ƒŒƒCƒXƒEƒH[ƒ‹‰¤•æ (The Tomb of Raithwall)                        | 
|     b | LOOT ALERT: ÎÞ (Solid Stone)                                    |
| wt25a | ‰¤“sƒ‰ƒoƒiƒXƒ^ (The Royal City of Rabanastre)                     |
|     b | LOOT ALERT: “y‚Ì–‚»Î (Earth Crystal), ƒm[ƒ} (Gnoma Halcyon)    |
| wt26a | ƒ‚ƒXƒtƒH[ƒ‰ŽR’n (Mosphoran Highwaste)                            |
|     b | LOOT ALERT: b‰¤‚ÌŠp (Beast Lord Horn), ƒWƒFƒ~ƒj (Gemini Gem),    |
|       |             ‘åŽÖ‚̉å (Great Snake Fang)                           |
| wt27a | ƒTƒŠƒJŽ÷—Ñ (The Salikawood)                                       |
|     b | LOOT ALERT: ‚³‚¯‚т̍ª (Screamroot)                               |
| wt28a | “Œƒ_ƒ‹ƒ}ƒXƒJ»”™ (Dalmasca Estersand)                             |
|     b | LOOT ALERT: ƒŒƒI (Leo Gem), ’n—³‚̍œ (Tyrant Bone)                |
| wt29a | Getting the Barheim Key                                           |
| wt30a | ƒoƒ‹ƒnƒCƒ€’n‰º“¹ (Barheim Passage) Revisited                      |
|     b | LOOT ALERT: ƒ{ƒ€‚ÌŒ‡•Ð (Bomb Fragment), ƒLƒƒƒ“ƒT[ (Cancer Gem),  |
|       |             “Sz (Iron Ore), ˆÅ‚Ì–‚»Î (Dark Crystal),           |
|       |             _X‚Ì“{‚è (Wrath of the Gods)                        |
|     c | ƒUƒ‹ƒGƒ‰ (Zalera)                                                 |
|     d | LOOT ALERT: …‚Ì–‚»Î (Water Crystal),                           |
|       |             ƒ‚ƒ‹ƒ{ƒ‹‚Ì‰Ô (Malboro Flower)                         |
| wt31a | ‰¤“sƒ‰ƒoƒiƒXƒ^ (The Royal City of Rabanastre)                     |
|     b | Mark: ƒzƒƒCƒgƒ€[ƒX (White Mousse)                               |
|     c | Mark: ƒŠƒ“ƒOƒhƒ‰ƒSƒ“ (Ring Wyrm)                                  |
|     d | LOOT ALERT: ‰~ŒŽ—Ö (Moon Ring)                                    |
| wt32a | ƒ[ƒ‹ƒeƒjƒAƒ““´ŒA (Zertinan Caverns)                               |
|     b | Mark: ƒ}ƒŠƒŠƒX (Marilith)                                         |
|     c | LOOT ALERT: ƒXƒR[ƒsƒI (Scorpio Gem),                             |
|       |             ˆ«–‚‚Ì‚½‚ß‘§ (Demon's Sigh), ƒ~ƒXƒŠƒ‹ (Mythril),      |
|     d | ƒAƒhƒ‰ƒƒŒƒN (Adrammelech)                                        |
|     e | LOOT ALERT: ŒŒõ‚ß‚ÌŽñü‚è (Blood-Stained Necklace),              |
|       |             U—³‚ÌŠk (Battlewyrm Carapace),                       |
|       |             c’é‚̃EƒƒR (Emperor Scale), Ž€—³‚̍œ (Wyrm Bone),   |
|       |             …‚Ì–‚»Î (Water Crystal),                           |
|       |             ƒfƒXƒpƒEƒ_[ (Death Powder),                          |
|       |             —ô‚©‚ꂽˆß (Tattered Garment),                        |
|       |             ÃŽâ‚̃Aƒfƒh (Grimoire Aidhed),                       |
|       |             ç”N‹T‚̍b—… (Aged Turtleshell)                       |
|     f | Mark: ƒIƒ‹ƒgƒƒX (Orthros)                                        |
| wt33a | ƒM[ƒU‘Œ´ (Rainy Giza Plains)                                    |
|     b | Mark: ƒPƒƒQƒƒX (Croakadile)                                     |
|     c | Mark: ƒMƒ‹ƒKƒ (Gil Snapper)                                      |
| wt34a | ƒIƒYƒ‚[ƒl•½Œ´ (Ozmone Plain)                                     |
| wt35a | ƒKƒŠƒt‚Ì’nƒWƒƒƒnƒ‰ (Jahara - Land of the Garif)                   |
|     b | Mark: ƒGƒ“ƒPƒhƒ‰ƒX (Enkelados)                                    |
| wt36a | ƒSƒ‹ƒ‚ƒA‘åX—Ñ (The Golmore Jungle)                               |
|     b | LOOT ALERT: ƒŠ[ƒuƒ‰ (Libra Gem)                                  |
| wt37a | ƒGƒ‹ƒg‚Ì—¢ (Eruyt Village)                                        |
| wt38a | ƒKƒ‰ƒ€ƒTƒCƒY…˜H (The Garamsythe Waterway)                        |
|     b | ƒLƒ…ƒNƒŒƒCƒ“ (Cuchulainn)                                         |
|     c | LOOT ALERT: ƒAƒNƒGƒŠƒAƒX (Aquarius Gem)                           |
| wt39a | ƒwƒl–‚Îz (Henne Mines)                                          |
|     b | LOOT ALERT: ’¾–ق̃gƒKƒ‹ (Grimoire Togail)                        |
|     c | LOOT ALERT: —Ž—‹Õ (Charged Gizzard)                              |
|     d | LOOT ALERT: ƒVƒƒƒŒƒRƒEƒx (Death's-Head)                           |
|     e | LOOT ALERT: ‹zŒŒ‚̉å (Vampyr Fang)                                |
|     f | LOOT ALERT: ‹¾‚̃EƒƒR (Mirror Scale),                            |
|       |             •—‚Ì–‚»Î (Wind Crystal),                            |
|       |             •—Ø‚è‚̉Hª (Windslicer Pinion)                      |
|     g | LOOT ALERT: c’é‚̃EƒƒR (Emperor Scale)                          |
| wt40a | ƒpƒ‰ƒ~ƒi‘勬’J (Paramina Rift)                                    |
| wt41a | _“sƒuƒ‹ƒIƒ~ƒVƒFƒCƒX (Mt Bur-Omisace)                             |
|     b | LOOT ALERT: ƒ_ƒ}ƒXƒJƒX| (Damascus Steel)                         |
| wt42a | ƒ~ƒŠƒAƒ€ˆâÕ (Stilshrine of Miriam)                               |
|     b | ƒ}ƒeƒBƒEƒX (Mateus)                                               |
|     c | ƒ[ƒƒ€ƒX (Zeromus)                                                |
| wt43a | ‰¤“sƒ‰ƒoƒiƒXƒ^ (The Royal City of Rabanastre)                     |
|     b | Mark: ƒCƒVƒ…ƒ^ƒ€ (Ixtab), ƒ}ƒCƒ“ƒhƒtƒŒƒA (Mindflayer)             |
|     c | Mark: ƒ`ƒ‡ƒbƒp[ (Feral Retriever), ƒgƒŠƒbƒNƒXƒ^[ (Trickster)    |
|     d | LOOT ALERT: ƒŒ[ƒV[ (Leshach Halcyon)                            |
|     e | Mark: ƒ{[ƒpƒ‹ƒoƒj[ (Vorpal Bunny)                               |
|     f | Mark: ƒuƒ‰ƒbƒfƒB (Bloodwing)                                      |
|     g | Mark: ƒAƒ“ƒgƒŠƒIƒ“ (Antlion)                                      |
| wt44a | ƒ‹[ƒX–‚Îz (Lhusu Mines)                                        |
|     b | Mark: ƒAƒgƒ‚ƒX (Atomos), ƒƒr[ (Roblon), ƒLƒƒƒƒbƒg (Carrot)     |
| wt45a | ƒ‚ƒXƒtƒH[ƒ‰ŽR’n (Mosphoran Highwaste)                            |
|     b | Mark: ƒAƒgƒ‚ƒX (Atomos)                                           |
| wt46a | ƒTƒŠƒJŽ÷—Ñ (The Salikawood)                                       |
|     b | ƒ{ƒ€ƒLƒ“ƒO (King Bomb)                                            |
|     c | Mark: ƒuƒ‰ƒC (Braegh)                                             |
| wt47a | Ž€“sƒiƒuƒfƒBƒX (The Necrohol of Nabudis)                          |
| wt48a | ƒiƒuƒŒƒEƒXŽ¼Œ´ (Nabreus Deadlands)                                |
|     b | LOOT ALERT: —Ö—³‚̃Lƒ‚ (Ring Wyrm Liver),                         |
|       |             ‹âF‚̉t‘Ì (Silver Liquid)                            |
|     c | LOOT ALERT: í”n‚ÌŠk (Destrier Barding),                          |
|       |             ƒŠƒ‡ƒXƒAƒ‹ƒu (Leamonde Halcyon),                      |
|       |             ƒtƒJƒqƒŒ (Dorsal Fin), ƒqƒqƒCƒƒJƒl (Scarletite)      |
|     d | Mark: ƒƒr[ (Roblon)                                             |
| wt49a | Sluice and Dice                                                   |
|     b | Mark: ƒLƒƒƒƒbƒg (Carrot)                                         |
| wt50a | ƒtƒH[ƒ“ŠCŠÝ (Phon Coast)                                         |
|     b | LOOT ALERT: ƒ~ƒXƒŠƒ‹ (Mythril)                                    |
|     c | LOOT ALERT: ‚Æ‚ñ‚©‚¿ (Hammer)                                     |
|     d | ƒGƒNƒXƒfƒX (Exodus)                                               |
|     e | LOOT ALERT: ‰~ŒŽ—Ö (Moon Ring)                                    |
| wt51a | ƒcƒBƒbƒ^‘呐Œ´ (Tchita Uplands)                                   |
| wt52a | ƒ\[ƒwƒ“’n‰º‹{“a (Sochen Cave Palace)                             |
| wt53a | ƒAƒ‹ƒPƒCƒfƒBƒX‹ŒŽsŠX (Old Archades)                               |
| wt54a | ’é“sƒAƒ‹ƒPƒCƒfƒBƒX (The Imperial City of Archades)                |
|     b | White Leaves and Pinewood Chops                                   |
| wt55a | ƒhƒ‰ƒNƒƒAŒ¤‹†Š (Draklor Laboratory)                             |
| wt56a | `’¬ƒo[ƒtƒHƒ“ƒnƒCƒ€ (Port at Balfonheim)                         |
| wt57a | ƒZƒƒr‘ä’n (Cerobi Steppe)                                        |
|     b | LOOT ALERT: ƒAƒ_ƒ}ƒ“ƒ^ƒCƒg (Adamantite),                          |
|       |             —Ö—³‚̃EƒƒR (Ring Wyrm Scale)                        |
|     c | Mark: ƒ”ƒBƒ‰[ƒ‹ (Vyraal)                                         |
|     d | –‚_—³ (Hellwyrm)                                                 |
|     e | Mark: ƒŠƒ“ƒhƒ”ƒ@ƒ‹ƒ€ (Lindwyrm), ƒI[ƒo[ƒ[ƒh (Overlord),       |
|       |       ƒ_[ƒNƒXƒeƒB[ƒ‹ (Darksteel), ƒSƒŠƒAƒe (Goliath),           |
|       |       ƒfƒXƒTƒCƒY (Deathscythe)                                    |
|     f | Mark: “ä‚Ì’j (Ancient Man of Mystery)                             |
| wt58a | ƒ‹[ƒX–‚Îz (Lhusu Mines)                                        |
|     b | LOOT ALERT: ‚Æ‚ñ‚©‚¿ (Mallet)                                     |
|     c | Mark: ƒxƒŠƒg (Belito)                                             |
| wt59a | ƒiƒuƒŒƒEƒXŽ¼Œ´ (Nabreus Deadlands)                                |
|     b | ƒJƒIƒX (Chaos)                                                    |
| wt60a | Œ¶—d‚̐X (The Feywood)                                            |
| wt61a | ŒÃ‘ã“sŽsƒMƒ‹ƒ”ƒFƒKƒ“ (The Ancient City of Giruvegan)              |
| wt62a | ƒNƒŠƒXƒ^ƒ‹EƒOƒ‰ƒ“ƒf (The Great Crystal                           |
|     b | LOOT ALERT: ƒNƒ@[ƒ‹‚̃qƒQ (Coeurl Whisker)                       |
|     c | ƒVƒ…ƒ~ƒnƒU (Shemhazai)                                            |
| wt63a | New Stuff at Old Places                                           |
| wt64a | ƒŠƒhƒ‰ƒi‘åàe•z (The Ridorana Cataract)                            |
|     b | Mark: ƒsƒXƒRƒfƒB[ƒ‚ƒ“ (Piscodaemon)                              |
| wt65a | ƒNƒŠƒXƒ^ƒ‹EƒOƒ‰ƒ“ƒf (The Great Crystal 2)                        |
|     b | LOOT ALERT: ¶–½‚̃ƒEƒ\ƒN (Lifewick)                             |
|     c | ƒAƒ‹ƒeƒ} (Ultima)                                                 |
|     d | ƒWƒƒƒ“ƒ_ƒ‹ƒ€ (Gendarme)                                           |
| wt66a | More Marks                                                        |
|     b | Mark: ƒfƒXƒQƒCƒY (Deathgaze)                                      |
|     c | Mark: ƒfƒBƒAƒ{ƒƒX (Diabolos)                                     |
|     d | Mark: ƒƒCƒ‹ƒhƒ‚ƒ‹ƒ{ƒ‹ (Wild Malboro)                             |
|     e | Mark: ƒtƒ@[ƒ”ƒjƒ‹ (Fafnir)                                       |
|     f | Mark: ƒJƒgƒuƒŒƒpƒX (Catoblepas)                                   |
|     g | Mark: ƒLƒ“ƒOƒxƒq[ƒ‚ƒX (Behemoth King)                            |
| wt67a | –‚_—³ (Hellwyrm)                                                 |
| wt68a | ƒŠƒhƒ‰ƒi‘å“”‘ä (The Pharos at Ridorana)                           |
|     b | ‘å“”‘䉺‘w (Pharos at Ridorana, First Ascent)                     |
|     c | LOOT ALERT: ƒIƒŠƒnƒ‹ƒN (Orichalcum)                               |
|     d | ‘å“”‘ä’†‘w (Pharos at Ridorana, Second Ascent)                    |
|     e | LOOT ALERT: Ž€’Ž (Corpse Fly)                                     |
|     f | ‘å“”‘äã‘w (Pharos at Ridorana, Third Ascent)                     |
|     g | ƒnƒVƒ…ƒ}ƒŠƒ€ (Hashmal)                                            |
|     h | ƒtƒ@ƒ€ƒtƒŠ[ƒg (Famfrit)                                          |
| wt69a | Cleaning Up                                                       |
|     b | Mark: ƒpƒCƒ‹ƒ‰ƒXƒ^ (Pylraster)                                    |
| wt70a | ƒwƒl–‚Îz (Henne Mines)                                          |
|     b | ƒ]ƒfƒBƒA[ƒN (Zodiark)                                            |
|     c | Mark: ƒpƒCƒ‹ƒ‰ƒXƒ^ (Pylraster)                                    |
| wt71a | ˆÃ‰e‚Ì‘w (Subterra: Origin in Darkness)                           |
|     b | ˆÃ‰e‚Ì‘w (Subterra: Penumbra)                                     |
|     c | ˆÅ¨‚Ì‘w (Subterra: Umbra)                                        |
|     d | ‰A— ‚Ì‘w (Subterra: Abyssal)                                      |
|     e | s‚«æ•s–¾ (Unknown Floor)                                        |
| wt72a | Ôƒ`ƒ‡ƒRƒ{Lv99 (Level 99 Red Chocobo)                             |
| wt73a | Mark: ƒ„ƒYƒ}ƒbƒg (Yiazmat)                                        |
| wt74a | ƒIƒƒK mk. XII (Omega Mark XII)                                   |
| wt75a | ‹ó’†—vÇƒoƒnƒ€[ƒg (Sky Fortress Bahamut)                         |
| wt76a | Loot/Bazaar combinations list                                     |
| wt77a | Spells/Techs in pots list                                         |
-----------------------------------------------------------------------------


Hello!  This guide is for the International: Zodiac Job System version of
Final Fantasy 12.  Story/event-wise, this guide would work for the original
version of the game decently, but locations of a lot of things (weapons,
armor, items, spells, some pots, a lot of pot contents) are different in the
two versions, so I wouldn't recommend this guide for the standard release of
Final Fantasy 12.

 This FAQ is for personal use only. It cannot be altered without
the consent of the FAQ's owner (me), nor published in any magazines or any
reproduced form. This FAQ is not meant for sale and is copyright 2010, 2011
Red Scarlet. If you want to use this FAQ on your Website or page, please
email me for permission (rsff12i_at_gmail.com). 

Most people reading this are probably playing the English patch version, but
I only have the official Japanese version of the game.  By including both the
Japanese text that shows up in the game as well as the English text via the
English patch, players of either version of the game can use the guide.
This is *NOT* a translation guide.  I don't know where they got "Armguard"
from "Berserker".

I will try to include useful stuff for all jobs, but there may be some bias
for the party I tend to use (like for some loot to make certain things).

This version of the game has a "speed up mode".  Press L1 to toggle it on or
off.  Be sure to use it!  Let's begin the game!

=============================================================================

You'll be controlling ƒŒƒbƒNƒX (Reks).  Move the camera angles with the right
analog stick.  Use the left analog stick to move toward ƒoƒbƒVƒ… (Basch).
Move toward the ƒ_ƒ‹ƒ}ƒXƒJ•º (Dalmascan soldier) and talk to him.  Afterward,
get near the gate and press the circle button to enter.

Attack or cast ƒTƒ“ƒ_[ (Thunder) on the ¬Œ^”ò‹ó’øƒŒƒ‚ƒ‰ (Air Cutter
Remora).  It will be destroyed quickly.

At the next area, use the locate map or the mini map to navigate through.
There are many enemies here. You don't have to kill them all and you can
hold down R2 to escape/avoid combat.  Take the stairs to the north.

Moving on, you will see a save crystal.  You can check it to replenish
HP, MP, cure abnormal status and save the game.  Go on up and Rex will fight
three Imperial Swordsmen.  Finish them off and go south to a door.  Continue
to the northwest.

=============================================================================

-----------------------------------------------------------------------------
| wt01a |      ‰¤“sƒ‰ƒoƒiƒXƒ^ (The Royal City of Rabanastre)                |
-----------------------------------------------------------------------------

Teleport Crystal: Yes / Save Crystal: Yes

-----

Weapon Shop:

ƒuƒ[ƒhƒ\[ƒh (Broadsword)  390 gil
ŒÕ“O           (Kotetsu)     500 gil
ƒWƒƒƒxƒŠƒ“     (Javelin)     500 gil
Š~‚Ì–_         (Oaken Pole)  450 gil
ƒVƒ‡[ƒgƒ{ƒE   (Shortbow)    450 gil
ƒAƒ‹ƒ^ƒCƒ‹     (Altair)      400 gil
ƒnƒ“ƒhƒAƒbƒNƒX (Handaxe)     420 gil
ƒ_ƒK[         (Dagger)      390 gil

-----

Armor Shop:

ƒwƒbƒhƒMƒA     (Headgear)          200 gil
ƒNƒƒ€ƒŒƒU[   (Chromed Leathers)  200 gil
–‚–@‚̃J[ƒ`   (Magick Curch)      200 gil
ƒƒfƒBƒAƒX‚Ì•ž (Light Woven Shirt) 200 gil
ƒŒƒU[ƒwƒ‹ƒ€   (Leather Helm)      250 gil
ƒŒƒU[ƒA[ƒ}[ (Leather Armor)     300 gil
ƒŒƒU[ƒV[ƒ‹ƒh (Leather Shield)    300 gil
Šv‚Ì–XŽq       (Leather Cap)       100 gil
Šv‚Ì•ž         (Leather Clothing)  100 gil
–Ø–È‚Ì–XŽq     (Cotton Hat)        100 gil
–Ø–È‚Ì•ž       (Cotton Shirt)      100 gil

-----

Item Shop:

ƒIƒjƒIƒ“ƒAƒ[   (Onion Arrows)  100 gil
ƒIƒjƒIƒ“ƒoƒŒƒbƒg (Onion Shot)    100 gil

–Ú–ò       (Eye Drops) 50 gil
ƒ|[ƒVƒ‡ƒ“ (Potion)    60 gil

-----

Magic Shop:

ƒuƒ‰ƒi   (Blindna) 200 gil
ƒPƒAƒ‹   (Cure)    200 gil
ƒtƒ@ƒCƒA (Fire)    180 gil
ƒXƒƒE   (Slow)    200 gil

-----

Tech Shop:

ƒ‰ƒCƒuƒ‰ (Libra) 400 gil

-----

As you get farther in the game, more stuff will be up for sale at the shops
in Rabanastre.

You'll be controlling ƒ”ƒ@ƒ“ (Vaan).  Finish off the three ƒEƒFƒAƒ‰ƒbƒg
(Dire Rat)s in the area.  Steal from them if you want to first.

Besides the equip option, the world map option will also be added to the
party menu.  When you can move around, go east then south to meet with
ƒ~ƒQƒ (Migelo).

After speaking with Migelo, the item, weapon and armor shops become
available.  The magic and tech shops are still unavailable for the moment.
Once you are ready, go into the northeastern house (with the red X if you
look at the map with select) which is the »ŠC’à (Sandsea), aka the bar in
town).  Speak to the man named ƒgƒ}ƒW (Tomaj).

You will get the Clan Primer and Licenses added to the party menu, as well as
the accessory ƒIƒ‹ƒAƒPƒA‚̘r—Ö (Orrachea Armlet).  Tomaj wants you to defeat
a 'Mark', the ‚Í‚®‚êƒgƒ}ƒg (Rogue Tomato).  Marks are basically monsters on a
wanted poster that you can choose to find and fight if you wish.

The License Board offers twelve jobs and each character can only pick one
(or go with no job).  You can't change the job after you've picked one, a la
Final Fantasy 1.

=============================================================================

-----------------------------------------------------------------------------
| wt02a |                 They Took our Jawrbs                              |
-----------------------------------------------------------------------------

What are the jobs?  Here's a short description of each:

-----

”’–‚“¹Žm (White Mage)

Master of the healing arts, White Mages can learn all White Magic and Green
Magic.  They are poor fighters and have a low max HP.
Main weapon: Rods (can hit flying enemies)
Main armor: Mystic Armor

-----

ƒE[ƒ‰ƒ“ (Uhlan)

This game's Dragon Knight/Dragoon, the Uhlan is all about spears.  They are
good fighters that can get a lot of HP boosts on the board, and even the
level 2 black magic (Fira/Blizzara/Thundara).
Main weapon: Spears (can hit flying enemies)
Main armor: Heavy Armor

-----

‹@HŽm (Machinist)

The gun-wielder of the game.  Gets a fair amount of extra HP.  Can use some
Time Magic like Hastega, but not until very, very late in the game.
Main weapon: Guns (can hit flying enemies)
Main armor: Light Armor

-----

Ô–‚“¹Žm (Red Mage)

Red Mages can use a mix of White, Black, Green, and Arcane magic.  Although
the top tier of White and Black are unavailable to the Red Mage, the magic
power given to the class makes the character a capable main White and Black
magic user.  Red Mages are also superior fighters compared to the White and
Black Mage classes.
Main weapon: Maces
Main armor: Mystic Armor

-----

ƒiƒCƒg (Knight)

One of the tank classes in the game.  Knights are all about fighting and love
swords.  Other classes can gain more HP than the Knight, but the job can hold
its own either way.  Later on in the game, the Knight has the ability to
become more of a Paladin, with some choice White Magic becoming unlockable.
Main weapon: Swords (1h and 2h)
Main armor: Heavy Armor

-----

ƒ‚ƒ“ƒN (Monk)

Another tank class, the Monk is much more agile than the Knight.  Using fists
or pole weapons, Monks are a force to be reckoned with.  Monks gain a huge
amount of HP and can cast some White Magic later on in the game.
Main weapon: Poles (can hit flying enemies)
Main armor: Light Armor

-----

Žž‹ó–‚“¹Žm (Time Mage)

Time Mages, as the name implies, use Time Magic and Green Magic.  Spells
like Slow, Stop, and Haste is the specialty of the class.  Time Mages mainly
use crossbows, but can use some 1-handed swords and a little White Magic
later on in the game.
Main weapon: Crossbows (can hit flying enemies)
Main armor: Heavy Armor

-----

ƒuƒŒƒCƒJ[ (Breaker)

Breakers like to break stuff.  Mainly, attack and defense parameters of
enemies.  The Breaker is the only job that can use all four 'break' abilities
(other various classes can use a few).  As a frontline fighter, the Breaker's
damage comes down to chance, since the job uses the weapons that do a random
amount of damage.
Main weapon: Axes/Hammers/Hand-Bombs (Hand-Bombs can hit flying enemies)
Main armor: Heavy Armor

-----

‹|Žg‚¢ (Archer)

Archers use bows and a variety of techs.  The job also can get a good amount
of HP boosts from the board, and can cast Cura.  Beware, the Archer has a low
Magic stat, so this job probably will not cut it as a main healer.
Main weapon: Bows (can hit flying enemies)
Main armor: Light Armor

-----

•–‚“¹Žm (Black Mage)

Black Mages specialize in magic that hurts enemies.  Black Mages can also use
Green Magic.  Don't rely on the Black Mage to physically fight or take a lot
of damage.  It is possible for a Black Mage to equip some heavy armor and
Hand-Bombs as weapons.
Main weapon: Staves
Main armor: Mystic Armor

-----

‚à‚Ì‚Ì‚Ó (Samurai)

The Samurai is almost more akin to a 'fighting Black Mage' decently early in
the game.  Samurai are not the strongest physical fighter, but are much more
capable than the mages.  The job gains a great amount of HP as well, even
more than a Knight.
Main weapon: Katanas
Main armor: Mystic Armor

-----

ƒVƒJ‚è (Hunter)

Hunters are like ninja, in the sense that they use the ninja-ish blades in
the game along with daggers.  They get a good amount of HP, too.
Main weapon: Knives/Ninja Swords
Main armor: Light Armor

-----

One thing to note is that every character has some basic things no matter
what job he or she is assigned.  This can be useful to know before committing
a character to this or that job.  Here's the main things:

Vaan always has the “‚Þ (Steal) tech and can use the equipment from
 'Daggers 1' and 'Light Armor 1'.

Penelo can always cast the ƒPƒAƒ‹ (Cure) and ƒuƒ‰ƒi (Blindna) spells and can
 use the equipment from 'Daggers 1' and 'Mystic Armor 1'.

Balthier always has the “‚Þ (Steal) and ‰ž‹}Žè“– (First Aid) techs and can
 use the equipment from 'Guns 1' and 'Light Armor 2'.

Fran always has the “‚Þ (Steal) tech, can always cast the ƒPƒAƒ‹ (Cure),
 ƒuƒ‰ƒi (Blindna), ƒtƒ@ƒCƒA (Fire), and ƒTƒ“ƒ_[ (Thunder) spells and can
 use the equipment from 'Bows 1' and 'Light Armor 2'.

Basch always has the ƒ‰ƒCƒuƒ‰ (Libra) tech, and can use the equipment from
 'Swords 2', 'Heavy Armor 1', 'Shields 1', and comes with a Mythril
 Sword, which any job can equip.  

Ashe can always cast the ƒPƒAƒ‹ (Cure) and ƒuƒ‰ƒi (Blindna) spells, and can
 use the equipment from Swords 2, Heavy Armor 1, Shields 1, and comes with a
 ƒoƒ“ƒOƒ‹ (Bangle) equipped.

Exit out of the bar and press select to bring up the locate map.  As you can
see, the next stop is to get to the east gate.  Before going there, check
out the magic and tech shops since they are available now.  Your money is
pretty limited early on, so buy what you think will help out the most (I
tend to go with the ƒPƒAƒ‹ (Cure) spell, since Penelo and Fran can cast it no
matter what job they go with).

Go north to another area.  There is a gambit shop, but it isn't available
yet.  At the west side of the area, speak with the bangaa to get into the
Clan hall.  Talk to Montblanc to become a member of the Centurio Clan.

Go southwest from the Clan hall.  You will get to the Muthru Bazaar.  As a
Centurio Clan member, you can use the clan shop here.  Right now, all the
clan shop has for sale is the ƒfƒRƒC (Decoy) spell for 2,000 gil.  As your
clan rank goes up (usually by beating more marks), there will be more things
sold here.

Once you are ready, head to the middle section of Rabanastre.  The west and
south gates are blocked.  Go to the eastern one.  There is a save crystal
here.  Save the game, then exit out to the east once you are ready.

=============================================================================

-----------------------------------------------------------------------------
| wt03a |            “Œƒ_ƒ‹ƒ}ƒXƒJ»”™ (Dalmasca Estersand)                  |
-----------------------------------------------------------------------------

Teleport Crystal: Yes / Save Crystal: No

A note about pots and chests in FF12 International.  In this version of the
game, you only need to go one screen away to respawn pots/chests (instead of
two in the original).

-----

Spells/Techs:

ƒTƒCƒŒƒX (Silence)
ƒ|ƒCƒYƒ“ (Poison)

Both spells are unreachable right now, but you can get them in a little
while.

-----

Possible useful items:

ƒ|[ƒVƒ‡ƒ“ (Potion)
7 of the 10 pots at »’i‚Ì‹u (The Stepping) have Potions.

ƒtƒFƒjƒbƒNƒX‚Ì”ö (Phoenix Down)
»’i‚Ì‹u (The Stepping), northwesternmost pot.
Pot stats: 75% to appear, 35% gil, contents: Phoenix Down / Phoenix Down
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i001.png

ƒnƒCƒ|[ƒVƒ‡ƒ“ (Hi-Potion)
¬ƒLƒƒƒ“ƒv (Outpost), along the northern wall.
Pot stats: 15% to appear, 60% gil, contents: Hi-Potion / Hi-Potion
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i002.png

ƒtƒ@ƒCƒAƒtƒ‰ƒC (Firefly)
¬ƒLƒƒƒ“ƒv (Outpost), far eastern wall.
Pot stats: 100% to appear (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i003.png

-----

When equipped, the ƒtƒ@ƒCƒAƒtƒ‰ƒC (Firefly) accessory does not allow the
character equipped with it to gain experience.  It sells for 800 gil, which
at this early point in the game may help you buy some weapons, armor, or
spells for your characters.

Explore around for items and enemies to fight.  Make sure you avoid the
ƒƒCƒ‹ƒhƒUƒEƒ‹ƒX (Wild Saurian)!  It's the big green dinosaur with a green
life bar.  At around the middle of the area is the ‚Í‚®‚êƒgƒ}ƒg (Rogue
Tomato).  Before fighting it, you can check out the next screen to the
north, the ¬ƒLƒƒƒ“ƒv (Outpost).

If you go to the far west corner by the exit to the Outpost, the pot there
can have a ƒtƒFƒjƒbƒNƒX‚Ì”ö (Phoenix Down) inside.  This is a pretty easy
spot to stock up on some for free (check the pot, grab the contents, enter
the Outpost, then walk back and check for the pot again).  Or you could try
stocking up on some Phoenix Down, Potions, and Hi-Potions by going back and
forth.  It's up to you.

Check around the camp for gil and some items.  One of the items is the
ƒtƒ@ƒCƒAƒtƒ‰ƒC (Firefly) accessory.

-----------------------------------------------------------------------------
| wt03b |             Mark: ‚Í‚®‚êƒgƒ}ƒg (Rogue Tomato)                     |
-----------------------------------------------------------------------------

Attack it a few times, keeping your HP above 30-40.  Chase after it to
finish it off.  You will get ƒKƒ‹ƒoƒi‚Ì‰Ô (Galbana Lilies) after beating the
evil fruit.  Head back to Rabanastre.

Speak with ƒJƒCƒc (Kytes) by the gate.  Now you can go to lowtown.  Head back
to Tomaj in the Sandsea first.  You will receive the reward for beating the
Rogue Tomato: 300 gil, 2 Potions, and a ƒeƒŒƒ|ƒXƒg[ƒ“ (Teleport Stone).

Teleport Stones are very handy, they let you warp around to and from any of
the orange save crystals.  Blue ones are not warp points, and that is the
only difference between the two (both replenish your HP/MP, cure abnormal
status, and allow you to save the game).

You can initiate the next mark right now if you wish.  Remember, all marks
aside from the Rogue Tomato are completely optional and not required to
finish the game, but you can receive some nice stuff and probably get more
out of the game by doing them.

-----------------------------------------------------------------------------
| wt03c |                 Mark: ƒeƒNƒXƒ^ (Thextera)                         |
-----------------------------------------------------------------------------

Look at the board on the wall in the Sandsea.  There should be one for
hunting down Thextera.  Speak with ƒKƒXƒŠ (Gatsly), who is sitting down on
the ground inside the bar.  Tell him you'll do the job, then head to the
lowtown area.  You can find Gatsly here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i004.png

=============================================================================

-----------------------------------------------------------------------------
| wt04a |        ƒ‰ƒoƒiƒXƒ^Eƒ_ƒEƒ“ƒ^ƒEƒ“ (Rabanastre Lowtown)              |
-----------------------------------------------------------------------------

Teleport Crystal: No / Save Crystal: No

-----

Northern Item Shop:

ƒIƒjƒIƒ“ƒVƒƒƒtƒg (Onion Bolts) 100 gil

–Ú–ò             (Eye Drops)   50 gil
ƒ|[ƒVƒ‡ƒ“       (Potion)      60 gil

-----

Southern Item Shop:

ƒIƒjƒIƒ“ƒ{ƒ€     (Onion Bombs) 100 gil

“ŏÁ‚µ           (Antidote)    50 gil
ƒ|[ƒVƒ‡ƒ“       (Potion)      60 gil

-----

Possible useful items:

ƒtƒFƒjƒbƒNƒX‚Ì”ö (Phoenix Down)
Northeastern part of ƒ_ƒEƒ“ƒ^ƒEƒ“–k•” (North Sprawl), by the person icon.
Pot stats: 40% to appear, 50% gil, contents: Phoenix Down / Phoenix Down
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i005.png

–Ú–ò (Eye Drops)
Center of ƒ_ƒEƒ“ƒ^ƒEƒ“–k•” (North Sprawl), north of the southern shop.
Pot stats: 50% to appear, 50% gil, contents: Eye Drops / Eye Drops
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i006.png

“ŏÁ‚µ (Antidote)
Can show up on both areas of lowtown.
First spot is southwest of the Eye Drops pot, second spot is west of the
shop at ƒ_ƒEƒ“ƒ^ƒEƒ““ì•” (South Sprawl).
Pot 1 stats: 50% to appear, 50% gil, contents: Antidote / Antidote
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i007.png
Pot 2 stats: 50% to appear, 50% gil, contents: Antidote / Antidote
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i008.png

‚â‚Ü‚Ñ‚±‘ (Echo Herbs)
Found at the southeastern part of lowtown, across from Dalan's house.
Pot stats: 50% to appear, 50% gil, contents: Echo Herbs / Echo Herbs
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i009.png

-----

Head to the southern section of lowtown.  Enter the house (icon with a
person on it) to get to Dalan's house.

After speaking to Dalan, head south to the Giza Plains.  If you have the cash
and need the maps first, head to the northwestern section of the center area
at Rabanastre.  There should be a mapmaker moogle walking around.  You can
buy three area maps from him: Dalmasca Estersand (30 gil), Dalmasca
Westersand (500 gil), and Giza Plains (30 gil).

After buying the maps or choosing not to, head south to the Giza plains.
We will take care of Thextera soon.

=============================================================================

-----------------------------------------------------------------------------
| wt05a |                  ƒM[ƒU‘Œ´ (Giza Plains)                         |
-----------------------------------------------------------------------------

Teleport Crystal: No / Save Crystal: Yes (2)

-----

Shop:

ƒuƒ[ƒhƒ\[ƒh (Broadsword)  390 gil
ŒÕ“O           (Kotetsu)     500 gil
ƒWƒƒƒxƒŠƒ“     (Javelin)     500 gil
Š~‚Ì–_         (Oaken Pole)  450 gil
ƒVƒ‡[ƒgƒ{ƒE   (Short Bow)   450 gil
ƒAƒ‹ƒ^ƒCƒ‹     (Altair)      400 gil
ƒnƒ“ƒhƒAƒbƒNƒX (Handaxe)     420 gil
ƒ_ƒK[         (Dagger)      390 gil

ƒwƒbƒhƒMƒA     (Headgear)         200 gil
ƒNƒƒ€ƒŒƒU[   (Chromed Leathers) 200 gil
–‚–@‚̃J[ƒ`   (Magick Curch)     200 gil
ƒƒfƒBƒAƒX‚Ì•ž (Medias Cloth)     200 gil
ƒŒƒU[ƒwƒ‹ƒ€   (Leather Helm)     250 gil
ƒŒƒU[ƒA[ƒ}[ (Leather Armor)    300 gil
ƒŒƒU[ƒV[ƒ‹ƒh (Leather Shield)   300 gil
Šv‚Ì–XŽq       (Leather Hat)      100 gil
Šv‚Ì•ž         (Leather Cloting)  100 gil
–Ø–È‚Ì–XŽq     (Cotton Hat)       100 gil
–Ø–È‚Ì•ž       (Cotton Shirt)     100 gil

ƒoƒ“ƒOƒ‹       (Bangle) 500 gil

ƒIƒjƒIƒ“ƒAƒ[   (Onion Arrows) 100 gil
ƒIƒjƒIƒ“ƒVƒƒƒtƒg (Onion Bolts)  100 gil
ƒIƒjƒIƒ“ƒoƒŒƒbƒg (Onion Shot)   100 gil
ƒIƒjƒIƒ“ƒ{ƒ€     (Onion Bombs)  100 gil

–Ú–ò       (Eye Drops) 50 gil
ƒ|[ƒVƒ‡ƒ“ (Potion)    60 gil

ƒ‰ƒCƒuƒ‰ (Libra) 400 gil

ƒuƒ‰ƒi   (Blindna) 200 gil
ƒPƒAƒ‹   (Cure)    200 gil
ƒtƒ@ƒCƒA (Fire)    180 gil
ƒXƒƒE   (Slow)    200 gil

-----

Spells/Techs:

ƒuƒ‰ƒCƒ“ (Blind)
Found at ƒg[ƒ€‹u—Ë (Toam Hills), around the southeastern section.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i010.png

-----

Possible useful items:

ƒ_[ƒN‚Ì–‚•Ð (Dark Mote)
Found at ¯‚ӂ茴 (Starfall Field), right next to the vertical bridge.
Pot stats: 70% to appear, 45% gil, contents: Dark Mote / Dark Mote
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i011.png

-----

If you bought the map of the Giza Plains from the map moogle in Rabanastre,
you can press select and view the whole map.  Without buying a map, the area
will fill in as you explore it.  Explore the first area if you want, then go
south.

You'll see a shop and save crystal at the camp.  Speak with ƒ}ƒVƒ…ƒA (Masyua)
here.  Penelo, the main character of the game, will then join the party.
Set Penelo's job and purchase what weapons/armor/spells you need.  A moogle
here also sells the map to the Giza Plains for 30 gil.

Exit to the north and Penelo will give you 3 Potions and 2 Phoenix Down.  You
can set the 'Gambit' on or off, as well as change the party leader with up
or down on the D-Pad.  Right now, setting the gambit to on mostly makes the
character repeatedly attack a monster until it is killed (after you assign
the character to attack).

Take your time and explore.  Be wary of the ƒEƒFƒAƒEƒ‹ƒt (Werewolf) monsters
at the southwestern section of the Giza Plains, ¯‚ӂ茴 (Starfall Field).
They'll one-shot you at this point in the game.

If you are feeling adventurous, you can save at the southern camp screen and
try to have Vaan steal from a Werewolf while Penelo is the party leader and
stays far enough away to escape back to the save crystal.  If you can hurt
them, either with a spell, Dark Motes found near them,  or even the
ƒTƒr‚̃Jƒ^ƒ}ƒŠ (Knot of Rust) item in a little bit, they can drop a
ƒXƒ‰ƒbƒVƒƒ[ (Slasher), an axe with 54 attack power.  It probably is not
worth the time to do that right now, however.

The next destination is the southern small area on the map,
—c‚«…»‚Ì‚Ù‚Æ‚è (Crystal Glade).  Speak with ƒWƒ“ (Jinn) there to get the
‰AÎ (Shadestone).

At the Giza Plains, there are 4 really bright rock formations.  You can
charge up the Shadestone at any of the 4 rock formations (shown as '!' on
the map).  Just walk up to each one and charge up the Shadestone.

If you are in dire need of cash, it isn't that great of a source, but at the
southeastern screen of the Giza Plains, ƒM[ƒUƒXì‰ˆŠÝ“쑤 (Gizas South
Bank), along the bridge by the exit to the Estersand, you can find a pot
that only contains about 100 gil inside.  It has a 50% chance of showing up
and gil is all you can get in it.  It is right here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i012.png

Once you charge up the Shadestone to 100%, you'll obtain the ‘¾—zÎ
(Sunstone).  You'll automatically return to the northern camp.  Masyua will 
give you 50 gil, 2 Potions, and 2 Teleport Stones as thanks.  Some new stuff
is being sold at the shop, too.  The new things are:

-----

‚â‚Ü‚Ñ‚±‘ (Echo Herbs) 50 gil
“ŏÁ‚µ     (Antidote)   50 gil

‰ž‹}Žè“– (First Aid) 600 gil

ƒ_[ƒN (Dark) 500 gil

-----

Story-wise, you are now supposed to return to Dalan's house in the Rabanastre
lowtown area, but before doing that, let's get a couple things out of the
way first.  Return to Rabanastre, but don't go to Dalan's house just yet.

Leave Rabanastre via the west gate to reach a new area.

=============================================================================

-----------------------------------------------------------------------------
| wt06a |          ¼ƒ_ƒ‹ƒ}ƒXƒJ»”™ (Dalmasca Westersand)                   |
-----------------------------------------------------------------------------

Teleport Crystal: Yes / Save Crystal: No

-----

Shop:

ƒIƒjƒIƒ“ƒAƒ[   (Onion Arrows) 100 gil
ƒIƒjƒIƒ“ƒVƒƒƒtƒg (Onion Bolts)  100 gil
ƒIƒjƒIƒ“ƒoƒŒƒbƒg (Onion Shot)   100 gil
ƒIƒjƒIƒ“ƒ{ƒ€     (Onion Bombs)  100 gil

-----

Possible useful items:

ƒ_ƒCƒ„‚̘r—Ö (Diamond Armlet)
Found at •—–ä‚Ì’n (Windtrace Dunes), on the small "island" part.
Pot stats: 25% to appear (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i013.png

-----

The Diamond Armlet is similar to what it did in the original game; you can
find a different set of items in pots, but in this version that mainly means
ƒTƒr‚̃Jƒ^ƒ}ƒŠ (Knot of Rust), or a 5% chance of the four various
ƒƒeƒIƒ‰ƒCƒg (Meteorite)-type items, which are stronger than Knots of Rust.
Knots of Rust only sell for about 10 gil each, but they can damage flying
monsters.  There are even rarer, more powerful items than the Meteorites
in a few pots, stuff like ƒ_[ƒNƒGƒiƒW[ (Dark Energy), but I've never
gotten those.

Stocking up can be useful for those jobs that cannot hit flyers to be able
to do some form of damage.  Also in this version of the game, the Diamond
Armlet blocks electricity damage.  If anything, keep the Diamond Armlet for
the electricity damage null.

You can explore this entire area, but be careful, as monsters are much
stronger here than at the Estersand and Giza (save the Werewolf monsters).

-----------------------------------------------------------------------------
| wt06b |                   Mark: ƒeƒNƒXƒ^ (Thextera)                       |
-----------------------------------------------------------------------------

At ƒKƒ‹ƒeƒA‹u—Ë (Galtea Downs), you will find Thextera directly south of the
Rabanastre exit.  You should be able to take him and the wolf monsters down
without trouble.  Thextera can poison you with its attack, so have some
Antidotes handy.  He should be a big red dot on the map around here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i014.png

Before heading back to Rabanastre, you might want to grab the above mentioned
ƒ_ƒCƒ„‚̘r—Ö (Diamond Armlet).  Make your way to the picture above (010), but
you may want to have Vaan go for the pot while Penelo just heals herself a
few times.  I call this 'stranding' as it keeps a character either at a
safer spot or at a screen border, so I can switch back to him or her after
either getting the pot or seeing it is not there (or flipping a switch),
then exiting the screen quickly.  If you are using a Žž‹ó–‚íŽm (Time Mage),
you can try stealing a ƒ{ƒEƒKƒ“ (Bowgun) from the ƒAƒ‹ƒ‰ƒEƒl (Alraune)
monsters.  As of yet you cannot buy a Crossbow, so it is an early method to
do so.  Here's a picture of me doing so, making me type this paragraph:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i015.png

The Bowgun has 21 attack power, and you can sell it for 440 gil.  Make sure
you have ƒIƒjƒIƒ“ƒVƒƒƒtƒg (Onion Bolts) so the weapon can be used.

Once you are ready, go back to Rabanastre.

If you beat Thextera, head to the Sandsea and speak to ƒKƒXƒŠ (Gatsly) for
your reward: 500 gil, a Headguard, and a Teleport Stone.  Gatsly will then
leave and go to the bazaar area.  Take a look at the wanted posters, and a
new one should be there to initiate.   Go ahead and start the ‰ÔƒTƒ{ƒeƒ“
(Flowering Cactoid) hunt now.

Leave the bar and head north then west to the clan headquarters.  The gambit
shop is open, but you can't buy anything there yet.  Speak to Montblanc and
he may give you a couple of free items for reaching a new clan rank.  Pretty
much whenever you beat a boss or achieve a new clan rank, Montblanc will give
you either gil or items, so come back to him periodically for some free
goodies.

After talking to Montblanc, go south into the bazaar and look for Gatsly.
He should be near the clan shop.  Here's a screenie if you are not seeing
him: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i016.png
Gatsly will tell you to go to the clan shop.

The clan shop may now sell the ƒIƒCƒ‹ (Oil) spell for 800 gil along with the
ƒfƒBƒRƒC (Decoy) spell for 2,000 gil.  Still not too much to get excited
about.  If you beat Thextera and spoke to Gatsly by the clan shop, there
should be a new item to purchase at the ŒðˆÕ•i (Bazaar) option in the bazaar
shop.  The ŒÃ‚Ñ‚½‘•¨ (Forgotten Grimoire) will be available, for the low
price of 18,000 gil.  It'll be a while until you can buy this, so why not
get all 7 of these items available now?!

-----------------------------------------------------------------------------
| wt07a |              Ye Olde Expensive Text Things                        |
-----------------------------------------------------------------------------

There are seven S“¾ (Monograph)s altogether, and they all cost between
18,000 and 25,000 gil each.  They all increase the chances of getting better
drops from various types of monsters.  Here are the seven Monographs, the
price, what drops they affect, and how to get them available at the bazaar
option at shops.

It is a bit annoying, but it's probably worth your time to get them all
unlocked and bought when you have some extra gil (especially if you are
going to do all the marks and stuff).  Once you have reached the criteria
for a Monograph, it will become automatically available to buy at any shop.

18,000 gil = Žël‚̐S“¾ (Hunter's Monograph)
             Beat Thextera, then speak to Gatsly around the bazaar at
             Rabanastre for it to show up.
             Increases good drops from beasts and avions.

20,000 gil = –‚Œ•Žm‚̐S“¾ (Warmage's Monograph)
             Read the wanted poster 20 times.
             Increases good drops from amorphs and undead.

22,000 gil = —³‹RŽm‚̐S“¾ (Dragoon's Monograph)
             Read the wanted poster 40 times.
             Increases good drops from dragons and plants.

21,000 gil = –‚“¹Žm‚̐S“¾ (Mage's Monograph)
             Talk to a magic shop merchant 25 times.
             Increases good drops from fiends.

22,000 gil = ŠwŽÒ‚̐S“¾ (Scholar's Monograph)
             Talk to an armor shop merchant 15 times.
             Increases good drops from constructs.

19,000 gil = ƒiƒCƒg‚̐S“¾ (Knight's Monograph)
             Talk to a weapon shop merchant 30 times.
             Increases good drops from giants and insects.

25,000 gil = Œ«ŽÒ‚̐S“¾ (Sage's Monograph)
             Talk to any combination of shop merchants 100 times.
             Increases good drops from elementals.

Wasn't that loads of fun?  Before speaking to Dalan, you can now go past
the Outpost at the Dalmasca Estersand.  What awaits you there?  Go out of
Rabanastre via the east gate, then up to the small camp at the Outpost.
Since you have two party members, you can try stealing from the Wild Saurian
if you want.  A ƒŒƒI (Leo Gem) is a handy loot to have later on, but you can
get it other ways.  Remember the Phoenix Down spot if you do try to steal
and Vaan gets killed.

-----------------------------------------------------------------------------
| wt07b |             Mark: ‰ÔƒTƒ{ƒeƒ“ (Flowering Cactoid)                  |
-----------------------------------------------------------------------------

If you started the Flowering Cactoid mark, the person you need to talk to is
at the ¬ƒLƒƒƒ“ƒv (Outpost).  Speak with ƒ_ƒ“ƒgƒ (Dantro) near the middle
of the camp.  You can find him right here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i017.png

You can now also go farther in the Estersand, so you may as well at this
time.  If you didn't earlier, buy the map(s) from that moogle in the central
fountain area of Rabanastre.

Spells/Techs:

ƒTƒCƒŒƒX (Silence)
Found at »–ä‚Ì–À‹{ (Yardang Labyrinth), next to the exit going to Nalbina.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i018.png

ƒ|ƒCƒYƒ“ (Poison)
Found at »Œ´‚Ì“V” (Sand-swetp Naze), next to the small little screen.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i019.png

If you got the Diamond Armlet, there is not a whole bunch of really good
items here (none that are really quickly farmable), so if you have bought
'Accessories 3' on the board, you can start loading up on ƒTƒr‚̃Jƒ^ƒ}ƒŠ
(Knot of Rust) items to hit flyers with jobs that otherwise cannot.

Exiting north from the Outpost, head to the ???? spot to the east.  You can
bump into the Flowering Cactoid here.
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i020.png
Try fighting it after you go to the ???? spot, which has a save point.

=============================================================================

-----------------------------------------------------------------------------
| wt08a |                ƒiƒ‹ƒrƒiéÇ (Nalbina Town)                        |
-----------------------------------------------------------------------------

Teleport Crystal: Yes / Save Crystal: No

-----

Item Shop:

ƒIƒjƒIƒ“ƒAƒ[   (Onion Arrows) 100 gil
ƒIƒjƒIƒ“ƒVƒƒƒtƒg (Onion Bolts)  100 gil
ƒIƒjƒIƒ“ƒoƒŒƒbƒg (Onion Shot)   100 gil
ƒIƒjƒIƒ“ƒ{ƒ€     (Onion Bombs)  100 gil

ƒtƒFƒjƒbƒNƒX‚Ì”ö (Phoenix Down) 200 gil
‚â‚Ü‚Ñ‚±‘       (Echo Herbs)    50 gil
“ŏÁ‚µ           (Antidote)      50 gil
–Ú–ò             (Eye Drops)     50 gil
ƒ|[ƒVƒ‡ƒ“       (Potion)        60 gil

-----

Magic Shop:

ƒ_[ƒN   (Dark)    500 gil
ƒuƒ‰ƒi   (Blindna) 200 gil
ƒPƒAƒ‹   (Cure)    200 gil
ƒTƒ“ƒ_[ (Thunder) 200 gil
ƒtƒ@ƒCƒA (Fire)    180 gil
ƒXƒƒE   (Slow)    200 gil

-----

Tech Shop:

‰ž‹}Žè“– (First Aid) 600 gil
ƒ‰ƒCƒuƒ‰ (Libra)     400 gil

-----

Armor Shop:

ƒwƒbƒhƒMƒA     (Headgear)         200 gil
ƒNƒƒ€ƒŒƒU[   (Chromed Leathers) 200 gil
–‚–@‚̃J[ƒ`   (Magick Curch)     200 gil
ƒƒfƒBƒAƒX‚Ì•ž (Medias Cloth)     200 gil
ƒŒƒU[ƒwƒ‹ƒ€   (Leather Helm)     250 gil
ƒŒƒU[ƒA[ƒ}[ (Leather Armor)    300 gil
ƒŒƒU[ƒV[ƒ‹ƒh (Leather Shield)   300 gil
Šv‚Ì–XŽq       (Leather Hat)      100 gil
Šv‚Ì•ž         (Leather Clothing) 100 gil
–Ø–È‚Ì–XŽq     (Cotton Hat)       100 gil
–Ø–È‚Ì•ž       (Cotton Shirt)     100 gil

-----

Weapon Shop:

ƒƒCƒX         (Mace)      550 gil
ƒ{ƒEƒKƒ“       (Bowgun)    880 gil
ƒƒbƒh         (Rod)       510 gil
ƒI[ƒNƒXƒ^ƒbƒt (Oak Staff) 450 gil

-----

There aren't many new things to buy, but some stuff may catch your eye.
Phoenix Down can be purchased for 200 gil a pop.  If you want to kill
Dustias in a bit, now is your chance to purchase however many you want.
The Thunder spell is new and inexpensive.  If you are using a Red Mage, Time
Mage, White Mage, or Black Mage, you can buy a weapon for him or her now.

Once you have bought what you need/can afford, save at the Teleport Crystal,
then head back to the Estersand.  Try taking on the Flowering Cactoid if you
want to.  If you cannot defeat it, you will have another chance in a little
while with the odds much more in your favor.  If you do beat the Flowering
Cactoid, go back to the Outpost and speak with Dantro to get your reward,
500 gil and 10 Potions.  After that (or if you did not beat the Flowering
Cactoid), keep heading north in the Estersand until you reach the south bank
area with a teleport crystal.

-----

Shop:

ƒIƒjƒIƒ“ƒAƒ[   (Onion Arrows) 100 gil
ƒIƒjƒIƒ“ƒVƒƒƒtƒg (Onion Bolts)  100 gil
ƒIƒjƒIƒ“ƒoƒŒƒbƒg (Onion Shot)   100 gil
ƒIƒjƒIƒ“ƒ{ƒ€     (Onion Bombs)  100 gil

‚â‚Ü‚Ñ‚±‘       (Echo Herbs)    50 gil
“ŏÁ‚µ           (Antidote)      50 gil
–Ú–ò             (Eye Drops)     50 gil
ƒ|[ƒVƒ‡ƒ“       (Potion)        60 gil

ƒuƒŠƒUƒh (Blizzard) 240 gil

-----

All that is new here is the Blizzard spell.  Feel free to purchase it if
you have a Black Mage.  Either walk back to Rabanastre, or teleport there
via the teleport crystal you can find here.  Make sure you 'talk to' the
teleport crystal even if you are going to walk back, so you can warp here
later.

If you know about the 'Dustia trick', you can do that now (killing off Penelo
or having her leave the party first is recommended).

If you don't know about the 'Dustia trick', there is a rare monster that can
be fought at the Westersand.  It will not appear unless the party leader's
current HP is at 10% the maximum or less.  You can get ƒ_ƒXƒeƒBƒA (Dustia) to
appear, then use a Phoenix Down to instantly kill him.  At this point in the
game, you can probably go from about level 5 to level 10 in a few Dustia
chains.  It is very easy to chain Dustia if you 'fight' it at the edge of a
screen transition area (normally it will only appear once, unless you go to
another screen before the experience/LP amount show).

The easiest spot to bump into Dustia is to go west from Rabanastre to
the Westersand.  At ƒKƒ‹ƒeƒA‹u—Ë (Galtea Downs), follow the wall on the
right to an exit north.  Before going to the next screen, »”™‚̉ñ˜L
(Corridor of Sand), have the party leader attack him/herself (unequipping a
weapon may be a good idea) until he/she is at or under 10% of maximum HP (so
if Vaan has 238HP, you will want him to have 23HP or less).

Now, set the Battle Mode to Wait, and make the battle speed go all the way
to the left.  After doing that, go up to the next screen.  As soon as you
can move around, get very close to the southern exit back to the first
screen, and Dustia should magically appear.  As soon as you can see his red
health bar, use a Phoenix Down on him.  If you are close enough to the
screen border, you can grab the loot he drops and switch screens before
the experience/LP amount is shown, which allows you to chain him (since he
will keep appearing at the northern screen).  Here is where I encounter him:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i021.png

If you want to gain a few levels this way, go to the Westersand via the
west gate of Rabanastre.  If you are using a Black Mage, it is possible to
get a ‰Š‚̏ñ (Flame Staff) dropped by Dustia.  It has 34 attack or can be
sold for 1,125 gil.

Be careful, it is very easy to gain a decent amount of levels, then buy some
more Phoenix Down, then go and kill Dustia again.  I do not recommend getting
higher than about level 10 or so for Vaan, since enemies do scale with you,
and if you get too high this early in the game, the enemies may be a bit too
strong for you and your equipment to take on.

If you really want to, you could equip the Firefly after you reach whatever
level you want to be, and can keep chaining Dustia without worry of making
the other badguys too strong.  Do this if you really, really want to stock
up on the loot/other stuff Dustia drops (or the 3LP a pop you get) to make
money.  The loot Dustia usually drops, ƒIƒ‹ƒMƒ“ (Book of Orgain), sells for
532 gil each.

---------
| wt08b |
---------
                                 -LOOT ALERT-
If you want to make the third Hand-Bomb weapon, the ƒAƒXƒs[ƒe (Tumulus),
have Dustia drop two ƒIƒ‹ƒMƒ“ (Book of Orgain) and keep them with you.  The
other two ingredients can be obtained in a little while.
                                 -LOOT ALERT-

Once you are done with Dustia (or don't kill him at all), you can get a good
weapon for a ƒVƒJƒŠ (Hunter).  You will want about 350HP for Vaan and/or
Penelo pretty much, but you can try with less (have some Phoenix Down
though).  The weapon in question is the ƒOƒ‰ƒfƒBƒEƒX (Gladius), which has a
whopping 56 attack, and is wind-elemental.

If you want to go for it, you need to chain about 18 Wolf monsters at the
Westersand.  Once you have done that, go to the little section of the screen
1 west and 1 south of the Rabanastre west gate:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i022.png

There should be 2 Wolf monsters here, and when you kill them, a big red wolf,
the ƒŠƒ“ƒuƒ‹ƒEƒ‹ƒt (Lindbur Wolf) should appear.  What you want to do is
try to lure it to the screen border, because it does an attack that can do
a little over 300 damage to everyone in the party.  Try to use a Knot of Rust
or something similar to get the Lindbur Wolf to pursue you, then leave the
screen to the north.  Heal up if you need to, then go back to the Lindbur
Wolf (make sure the party leader is Penelo and she has 400HP or more).  Put
the game on wait mode if you haven't already.  As soon as the screen changes
to the one with the Lindbur Wolf, have Vaan try to steal from it.  At the
same time, have Penelo get as close to the screen border as you can.  What
you want to do is have Vaan quickly try to steal, then right after he
attempts to steal, have Penelo go back to the other screen so you can avoid
the Lindbur Wolf's attack, then repeat.

It can take a lot of steal attempts, but you will eventually steal the
Gladius:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i023.png

Now just equip it onto your Hunter and he or she should be good to go!
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i024.png

One thing though, since the Gladius is wind-elemental, you probably will
want to keep another knife weapon as a backup in case wind heals enemies
(like the Cluckatrice), so you can equip the non-elemental knife and be able
to do damage.

If you want to make the strongest crossbow ammo, the ƒOƒ‰ƒ“ƒhƒ{ƒ‹ƒg (Grand
Bolt), you can get one of the three ingredients here.  Two screens west of
the Rabanastre exit, you may see a skeleton monster by some wolves.  Do
the same steal 'trick' as the Lindbur Wolf, and you can steal ƒJƒvƒŠƒR[ƒ“
(Capricorn Gem)s from ƒtƒBƒfƒBƒ‹ (Fideliant).  You need three Capricorn Gems,
so just steal one now, then the next time you are here, etc.  If you defeat
Fideliant, it can drop the ƒwƒr[ƒ‰ƒ“ƒX (Heavy Lance), a spear with 42 attack
that can also inflict ƒXƒƒE (Slow).

Once you've done what you need to do, return to Rabanastre and go to the
lowtown area.  Unequip Penelo (her accessory at least, if she has anything
important equipped), then enter Dalan's house.  Penelo will leave the party
and you can go to a new area from lowtown after speaking to Dalan.

Head north to the red X on the map.  Kytes will unlock the door to the
next area, then give you 2 Potions and 4 Eye Drops.  Go through the door on
the left.

=============================================================================

-----------------------------------------------------------------------------
| wt09a |          ƒKƒ‰ƒ€ƒTƒCƒY…˜H (Garamsythe Waterway)                   |
-----------------------------------------------------------------------------

Teleport Crystal: No / Save Crystal: Yes (4)

-----

Possible useful items:

ƒƒCƒX (Mace)
Found at ‘æ10Žå…˜H (No. 10 Channel), at the end of the passageway.
Pot stats: 70% chance to appear, 45% gil, contents: Phoenix Down / Mace
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i025.png

-----

The Garamsythe Waterway looks rather maze-like, but it is generally
straightforward.  There are lots of pots here, mostly with stuff that isn't
too good.  This is a prime area for stocking up on the Knot of Rust item.

=============================================================================

-----------------------------------------------------------------------------
| wt10a |     ƒ‰ƒoƒiƒXƒ^‰¤‹{ (The Royal Palace of Rabanastre)               |
-----------------------------------------------------------------------------

Teleport Crystal: No / Save Crystal: Yes

Grab the map to the area and save at the save crystal.  Go through the door,
and in this next room are 6 pots guaranteed to be there with specific
contents.  Make sure you at least grab the ƒGƒŠƒNƒT[ (Elixir) before
moving on.

At the north end of the area, you need to sneak past the guard, then go
up the stairs.  Speak to the seeq then press the square button to distract
the guard.

Now you can distract more guards to get to where you use that Crescent Stone
of yours.  There's an ƒIƒ‹ƒAƒPƒA‚̘r—Ö (Orrachea Armlet) in a pot at the
southeast corner if you want to grab it before yelling at the first set of
guards.

What you want to do is go south then east, and call for the guards
to the north.  Run back to the start, then go north and yell at the guards at
the next intersection.   Walk east, north, then west, and stop at the middle
of the hallway.  Use the Crescent Stone at the Lion Signet.  Then just go
west, distract the guards north of you, and go around to where the guards
were (east, north, west) and look at the green glowing thing in the alcove on
the far western end.

In this dark area, just go straight across and look for a switch on the left
at the end of the path.  Go through the door that opens.  You'll get the
—_‚Ì–‚Î (Goddess's Magicite).

Just go towards the door, and after the cutscenes you will have ƒoƒ‹ƒtƒŒƒA
(Balthier) and ƒtƒ‰ƒ“ (Fran) in your party.  Assign them the jobs you want,
then start going down the stairs to go through the gambit tutorial.  Set up
your gambits (pretty limited right now) and save.  You can set 'status
ailment curing' gambits right now, simply set 'Ally: any -> Antidote' if you
want to have the character automatically use an Antidote when a party member
is poisoned.   You can do that with any status ailment curing items,
including Phoenix Down to revive party members.

For attacking, I tend to set it to 'Foe: lowest HP -> Attack' so characters
will concentrate on the same enemy.  'Foe: lowest HP' is the top gambit
on the 2nd page from the left.

Now it's time to go through the Garamsythe Waterway some more.

-----

Possible useful items:

ƒ_[ƒN‚Ì–‚•Ð (Dark Mote)
Found at ¼•”…—Ê’²®‹æ (West Sluice Control), in the water.
Pot stats: 80% to appear, 35% gil, contents: Dark Mote / Dark Mote
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i026.png

ƒƒ“ƒOƒ\[ƒh (Longsword)
Found at ‘æ10Žå…˜H (No. 10 Channel), east of the long vertical hallway.
Pot stats: 70% chance to appear, 40% gil, contents: Hi-Potion / Longsword
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i027.png

-----

Right down the stairs in the corner is another map for the area.  Make
sure you grab it.  Just go along the path and explore for pots if you want.

At ‘æ11Žå…˜H (No. 11 Channel), you can find three pots at the southern part
of the room where you can try stocking up on some weapons to sell and grab
Ether.  You can find the ŒÕ“O (Kotetsu) and Š~‚Ì–_ (Oaken Pole), which sell
for 250 and 225 gil each, and Ethers are pretty handy early on in the game.
Grab them if you want, then make your way past the save point and take out
the four Imperial Swordsmen.

Walk up to ƒAƒ}ƒŠƒA (Amalia) and she'll join as a guest.  You can alter
guest's gambits now, so set them up how you like, then go to the next room
on the left.  When you reach the center of the room, you'll be attacked by
four ƒvƒŠƒ“ (Flan)s.  Try to steal from them before killing them, then
continue on to the left.  You might luck out and nab a ƒTƒWƒ^ƒŠƒEƒX
(Sagittarius Gem) from them, which can be used later to get the second best
bow in the game.

The first pot you see in the water is the one you can stock up on
ƒ_[ƒN‚Ì–‚•Ð (Dark Mote)s if you want.  Check a little above for the location
and stats of the pot.  If you plan on fighting the ƒjƒƒgƒŠƒX (Cluckatrice)
mark in a little bit, I would suggest getting around 15 Dark Motes to make
that fight a whole lot easier.  Getting 15 should only take a few minutes.

If you are using a job that can equip swords, like a Knight, the last pot
you bump into can have a Longsword inside.  Check a little above for the
location and stats of that pot.  The next room on the right has another
save crystal.  Go through the door to fight the ƒuƒbƒVƒ…ƒtƒ@ƒCƒA (Firemane)
boss.

Try to stay in the water to prevent the Bushfire attack, and hopefully
you have some Antidotes to cure poison.  You shouldn't have trouble with
the boss even if it does the Bushfire attack, since you have two characters
that can cast Cure, which now heals multiple targets.

Beating the Firemane will take you to the Nalbina Dungeons, and Amalia
leaves the party.

=============================================================================

-----------------------------------------------------------------------------
| wt11a |          ƒiƒ‹ƒrƒiéÇ’n‰º˜S (Nalbina Dungeons)                    |
-----------------------------------------------------------------------------

Teleport Crystal: No / Save Crystal: Yes (2)

When you can move around, you may see that you are unequipped and have no
items.  Don't worry, you'll get that all back soon.  Most of the pots in
here are one-time spawns, so take your time and grab everything before
going north past the save crystal.

You'll fight a "boss", three seeq guys.  Just beat the crap out of them
and move on.  You'll get all your stuff automatically near the save
crystal, along with the map for the area.  Feel free to grab the treasure
in the room, since it won't take away the Zodiac Spear in this version of
the game.

In the next area you'll find a lot of imperial guards and some pots.  Take
your time and look for all the pots; you won't be coming this way again.
After you've explored, follow the map to the exit.  You'll get ƒoƒbƒVƒ…
(Basch) as a guest.  Remember that you can customize his gambits.

You'll now be in the Barheim Passage.

=============================================================================


-----------------------------------------------------------------------------
| wt12a |            ƒoƒ‹ƒnƒCƒ€’n‰º“¹ (Barheim Passage)                     |
-----------------------------------------------------------------------------

Teleport Crystal: Yes (not immediately) / Save Crystal: Yes (1/2)

-----

Shop:

ƒƒ“ƒOƒ\[ƒh     (Longsword)    800 gil
ƒTƒCƒvƒŒƒXƒpƒCƒ‹ (Cypress Pyre) 960 gil
‹â‚Ì‹|           (Silver Bow)   720 gil
ƒJƒyƒ‰           (Capella)      900 gil
ƒtƒŒƒCƒ‹         (Iron Hammer)  900 gil
ƒƒCƒWƒ}ƒbƒVƒƒ[ (Mage Masher)  640 gil
ƒƒCƒX           (Mace)         550 gil
ƒ{ƒEƒKƒ“         (Bowgun)       880 gil
ƒƒbƒh           (Rod)          510 gil
ƒI[ƒNƒXƒ^ƒbƒt   (Oak Staff)    450 gil
ƒuƒ[ƒhƒ\[ƒh   (Broadsword)   390 gil
ŒÕ“O             (Kotetsu)      500 gil
ƒWƒƒƒxƒŠƒ“       (Javelin)      500 gil
Š~‚Ì–_           (Oaken Pole)   450 gil
ƒVƒ‡[ƒgƒ{ƒE     (Short Bow)    450 gil
ƒAƒ‹ƒ^ƒCƒ‹       (Altair)       400 gil
ƒnƒ“ƒhƒAƒbƒNƒX   (Handaxe)      420 gil
ƒ_ƒK[           (Dagger)       390 gil

ƒwƒbƒhƒK[ƒh     (Headguard)           300 gil
ƒŒƒU[ƒvƒŒƒCƒg   (Leather Breastplate) 300 gil
‚Æ‚ñ‚ª‚è–XŽq     (Pointy Hat)          300 gil
ƒVƒ‹ƒN‚Ì•ž       (Silken Shirt)        300 gil
ƒuƒƒ“ƒYƒwƒ‹ƒ€   (Bronze Helm)         450 gil
ƒuƒƒ“ƒYƒA[ƒ}[ (Bronze Armor)        500 gil
ƒoƒbƒNƒ‰[       (Buckler)             500 gil
ƒwƒbƒhƒMƒA       (Headgear)            200 gil
ƒNƒƒ€ƒŒƒU[     (Chromed Leathers)    200 gil
–‚–@‚̃J[ƒ`     (Magick Curch)        200 gil
ƒƒfƒBƒAƒX‚Ì•ž   (Medias Cloth)        200 gil
ƒŒƒU[ƒwƒ‹ƒ€     (Leather Helm)        250 gil
ƒŒƒU[ƒA[ƒ}[   (Leather Armor)       300 gil
ƒŒƒU[ƒV[ƒ‹ƒh   (Leather Shield)      300 gil

ƒA[ƒKƒCƒ‹‚̘r—Ö (Argyle Armlet) 600 gil
ƒoƒ“ƒOƒ‹         (Bangle)        500 gil

ƒIƒjƒIƒ“ƒAƒ[   (Onion Arrows) 100 gil
ƒIƒjƒIƒ“ƒVƒƒƒtƒg (Onion Bolts)  100 gil
ƒIƒjƒIƒ“ƒoƒŒƒbƒg (Onion Shot)   100 gil
ƒIƒjƒIƒ“ƒ{ƒ€     (Onion Bombs)  100 gil

ƒtƒFƒjƒbƒNƒX‚Ì”ö (Phoenix Down) 200 gil
‚â‚Ü‚Ñ‚±‘       (Echo Herbs)    50 gil
“ŏÁ‚µ           (Antidote)      50 gil
–Ú–ò             (Eye Drops)     50 gil
ƒ|[ƒVƒ‡ƒ“       (Potion)        60 gil

‰ž‹}Žè“– (First Aid) 600 gil
ƒ‰ƒCƒuƒ‰ (Libra)     400 gil

ƒ|ƒCƒ]ƒi (Poisona)    320 gil
ƒ{ƒLƒƒƒ‹ (Vox)        300 gil
ƒTƒ“ƒ_[ (Thunder)    200 gil
ƒhƒ“ƒ€ƒu (Immobilize) 500 gil
ƒ_[ƒN   (Dark)       500 gil
ƒuƒ‰ƒi   (Blindna)    200 gil
ƒPƒAƒ‹   (Cure)       200 gil
ƒtƒ@ƒCƒA (Fire)       180 gil
ƒXƒƒE   (Slow)       200 gil

Various Gambits.  Too many to bother translating.

-----

Upon entering the Barheim Passage, go down the stairs and into the little
alcove on the right.  There can be three pots here, one of which is a
one-time, 100% to show up pot with 2,510 gil inside.  Once you grab that,
try using the switch near the save crystal.  Now go down the stairs and
speak to the bangaa.  He'll give you the Tube Fuse to use at that switch.

Before doing that, speak to the bangaa again, as he is also the shop.  He
sells a ton of stuff, but only a couple weapons, armor, and spells are new.
You can also buy some, but not all, gambits from him.  I just buy the 'Self'
one and some of the 'Ally: HP < x%' ones from him.  The new accessory, the
ƒA[ƒKƒCƒ‹‚̘r—Ö (Argyle Armlet), protects you from the ‚­‚ç‚â‚Ý (Blind)
status ailment, if you want your fighters to not have to worry about that.

Buy what you need/can afford, then use that Tube Fuse on the switch.  You
should see a 'Charge 100%' energy bar.  There are some monsters in here,
ƒoƒbƒeƒŠƒ~ƒ~ƒbƒN (Battery Mimic)s, that like to suck out the electricity in
the dungeon.  Your job is to hunt them down to get the power to stay on so
you can progress through the dungeon.

As far as I know you can't get trapped, but I let the place run out of power
at the end, so I'm not sure.  If you can cast the ƒuƒŠƒUƒh (Blizzard) spell,
the Battery Mimics are weak to ice.

At ƒ[ƒoƒCƒA‘å‹ó“´ (The Zeviah Subterrane), you can stock up on
ƒAƒNƒAƒ‰‚Ì–‚•Ð (Water Mote)s and ƒG[ƒeƒ‹ (Ether)s pretty easily.  The two
pots are right next to each other and close to a screen transition.  Feel
free to stock up on both items here if you'd like.

The Water Mote pot has a 75% chance of appearing, 35% chance of having gil,
and either has a Potion or the Water Mote inside.  You can find it here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i028.png

The Ether pot has a 75% chance of appearing, 30% chance of having gil, and
either has an Antidote or an Ether inside.  It is located here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i029.png

If you are interested in the ƒTƒCƒŒƒ“ƒg’e (Silent Shot), you probably will
want to steal from the ƒvƒŠƒ“ (Flan) monsters, since you can get one of the
loot ingredients,  —ΐF‚̉t‘Ì (Green Liquid), from them.  Near one of the
switches is a little bit better of a spot to build up on Ether, since that
is all you can get from the pot.  This pot has a 70% chance of appearing,
30% chance of having gil, and contains an Ether or an Ether.  The pot in
question is located here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i030.png

---------
| wt12b |
---------
                                 -LOOT ALERT-
If you want to make the third Hand-Bomb, the ƒAƒXƒs[ƒe (Tumulus), which has
76 attack power, when you see the ƒ{ƒ€ (Bomb) monsters, you can steal
ƒ{ƒ€‚ÌŠD (Bomb Ashes) from them (they can also be dropped).  You want three
of these, so if you need more, go two screens north then return and they will
respawn.
                                 -LOOT ALERT-

If you let the power run out near the end (where the Water Mote room is),
you can fight a bunch of ƒXƒPƒ‹ƒgƒ“ (Skeleton)s.  Do so if you want some more
LP and extra money from the loot they drop.  If you are going to try
stocking up on Water Motes, the other pots right around it and on the
screen above are pretty good for farming some Knots of Rust, too.

This isn't too bad a spot to get 99 Knots of Rust, since you can try getting
Ether and Water Motes too, and you have a chance at getting (B) and (C)-rank
Meteorites.  It's hard to tell unless you have more than one type, as the
game will differentiate the ƒƒeƒIƒ‰ƒCƒg (Meteorite)s in your inventory.

To get Knots of Rust and try for Meteorites, just equip the ƒ_ƒCƒ„‚̘r—Ö
(Diamond Armlet) onto the party leader, and instead of the usual two items
from a pot, you can get gil, or as an item a Knot of Rust (95%) or Meteorite
(5%).  Some pots can have ƒ_[ƒNƒ}ƒ^[ (Dark Matter) and ƒ_[ƒNƒGƒiƒW[
(Dark Energy), but they are really rare.

Here's where you can get some Meteorite B if you are lucky:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i031.png

And some Meteorite C:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i032.png

It looks like Meteorite A's are the ones that cause ƒXƒŠƒbƒv (Sap) status,
Meteorite B's cause ƒEƒCƒ‹ƒX (Disease), and C does damage similar to the
summon Exodus's "Comet" attack.  Meteorite D looks like it has a 50% chance
of doing 0-9999 damage and a 50% chance of doing 30,000 damage.

You can also tell which Meteorite you have by the selling price:
Meteorite A sells for 10 gil.
Meteorite B sells for 1,000 gil.
Meteorite C sells for 10,000 gil.
Meteorite D sells for 30,000 gil.

I seem to have figured out how to get the Meteorite B to be the contents.
5 out of 6 tries seem to be pretty good.  Here's how I was getting Meteorite
B's quickly:

With Vaan as the leader, have him equip the Diamond Armlet and use the
ƒ‰ƒCƒuƒ‰ (Libra) ability on himself.  Save at “ì–k˜AŒ‹˜H (North-South
Junction).  Turn off your PS2 (mine is an NTSC-J, 39000 model).  Turn it
back on, then go south to ‘åB“¹’†‰›Œð·‹æ (Great Central Passage).

Down here, fight and kill *TWO* of the ƒ~ƒ~ƒbƒN (Mimic)s here.  Don't grab
their loot drops.  The two I kill are the ones *away* from the Meteorite
B pot (one ahead on the right when you enter the room, and the one in the
left corner).  Open the pot with the Meteorite B (if it isn't there,
I have gone one more screen south, then back and it would be there with the
item).  Grab the Meteorite B, then save back at North-South Junction, and
turn off your PS2.  Repeat until you have the amount of Meteorite B's you
want!  After doing it the first time, I repeated it 4 out of 5 tries (two
in a row, one with Libra wearing off and not getting it, then getting two
more Meteorite B).

It doesn't seem to be 100% effective, though.  After getting those 4 out
of 5 ones, the game decided to stop giving them to me.

Once you are ready, go on to the next screen and save at the save crystal,
then go forward.

The ƒ~ƒ~ƒbƒNƒNƒB[ƒ“ (Mimic Queen) is pretty easy.  Kill all the
ƒ^ƒCƒj[ƒoƒbƒeƒŠ (Tiny Battery) babies first, then concentrate on her.  Ice
works well on them all, so if you can cast ƒuƒŠƒUƒh (Blizzard), go for it.

You can steal a åKåN‚̃RƒT[ƒWƒ… (Rose Corsage) from the Mimic Queen if you
want to keep trying for it.  The Rose Corsage grants immunity from the 
’¾–Ù (Silence) ailment.

If your party members are starting to learn Mist Knacks/Quickenings, feel
free to finish the boss off with a mist combo (three level 1's will do the
weakest finisher, ‰Š‚̃Cƒ“ƒtƒFƒ‹ƒm (Inferno).  Upon defeating the Mimic
Queen, you will wind up at the Dalmasca Estersand again.

=============================================================================

-----------------------------------------------------------------------------
| wt13a |         “Œƒ_ƒ‹ƒ}ƒXƒJ»”™ (The Dalmasca Estersand)                 |
-----------------------------------------------------------------------------

Teleport Crystal: Yes / Save Crystal: Yes

There's nothing new here, so get back to Rabanastre.  If you initiated it
earlier but did not beat the ‰ÔƒTƒ{ƒeƒ“ (Flowering Cactoid), now would be a
good time to do so.  You can find the Flowering Cactoid in the middle of the
area one screen south of the save crystal.  Go back to the Outpost and talk
to ƒ_ƒ“ƒgƒ (Dantro) for the reward (500 gil and 10 Potions).

Before going to Rabanastre, there is one thing to consider.  You have 4 party
members.  You might be able to take on those Werewolf monsters at the Giza
Plains if you really want that ƒXƒ‰ƒbƒVƒƒ[ (Slasher) (54 attack axe for a
Breaker) they can drop, since the next time you can try for it, you can have
a stronger (81 attack) weapon for the Breaker instead.  If you can beat them
and want to chain them, kill the Werewolves, then walk east past the save
crystal (do NOT use it, as that resets chains) to the next screen to the
right, then come back and the Werewolf monsters will be there to kill again,
too.

You can also play it safe and slow if you have some Mist Knacks/Quickenings;
just do a 1/1/1 combo, kill them, then go two screens away, then go to the
save crystal and repeat.  You won't gain chains this way, and the Slasher
looks like it is the rare drop from Werewolves, so it might take awhile
until you get one with either method.

Here's a successful drop of the Slasher from a Werewolf:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i033.png

If you want to do this, you have to avoid entering Rabanastre.  Either warp
to the Dalmasca Westersand (if you got to the teleport crystal already) then
go to Giza Plains from there, or go from the Estersand to the Giza Plains.
Head on in to Rabanastre once you are ready.

=============================================================================

-----------------------------------------------------------------------------
| wt14a |       ‰¤“sƒ‰ƒoƒiƒXƒ^ (The Royal City of Rabanastre)               |
-----------------------------------------------------------------------------

When you get to Rabanastre, everyone splits up for a bit.  Next to the
Teleport Crystal you should see a moogle with some weird thing behind it.
It's basically a 'Rabanastre bus stop' thing, where you can instantly warp to
the Sandsea/Bazaar/East gate/West gate/South gate.  It makes going around
the town a little faster.

Go to Dalan's house first.  He'll give Vaan the ƒ_ƒ‹ƒ}ƒXƒJŒŸ (Sword of the
Order).  Take a look at your map and go to the red X.  Basch will then join
the party.  Make him the job you want, then go to the Sandsea to get Balthier
and Fran back into the group.  Before going to the terminal at the west gate,
there are some more marks you can do first.

Since you are right here, check the wanted poster to start another mark,
this time ƒŒƒCƒX (Wraith).  Exit the bar and go north to the gambit shop.
Now you can buy however many of the 241 (unless I counted wrong) gambits you
want/can afford.  'Foe: flying' (like the 106th down) is handy for..flying
enemies (cast spells or whatnot on them).  Go to the clan headquarters since
you fought some more enemies.  Montblanc should give you some more free stuff
and offer two new marks to hunt.  Go ahead and initiate both ƒjƒƒgƒŠƒX
(Cluckatrice) and ƒƒbƒNƒ^ƒCƒ^ƒX (Rocktoise).

If you need to buy some weapons or armor for Basch, the Rabanastre shops have
upgraded a bit to sell most of what you have seen in shops before.  Once you
are ready to fight the Wraith, go to the lowtown area's northern screen.

-----------------------------------------------------------------------------
| wt14b |                  Mark: ƒŒƒCƒX (Wraith)                            |
-----------------------------------------------------------------------------

Look for ƒ~ƒ‹ƒn (Milha) to start this hunt.  She is outside the northern
house: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i034.png

Milha wants you to defeat the Wraith, which can be found at the Garamsythe
Waterway, in the room Vaan fought Dire Rats at the beginning of the game (and
the Bush Fire boss).  Go back there and the Wraith will appear.  This is
where the Wraith shows up:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i035.png

Beat the Wraith, then go back to Milha for the reward: 500 gil, an Ether,
and Gauntlets.  You can go into the house Milha was blocking, where you
can find a note with directions for the water gate in Garamsythe:
“Œ“ì“Œ“Œ“쐼“ì“Œ (east, southeast, east, southwest, southeast).  Further on
in the game this information will be useful.

You can take on ƒjƒƒgƒŠƒX (Cluckatrice) right now if you'd like.  The
battle will be easier if you collected some Dark Motes and/or have a few
Mist Knacks/Quickenings learned for some characters.  If you can't win, come
back later.  To try the battle out, head south to the Giza Plains then go to
the northern save crystal.

-----------------------------------------------------------------------------
| wt14c |              Mark: ƒjƒƒgƒŠƒX (Cluckatrice)                       |
-----------------------------------------------------------------------------

Once you are there, speak to the woman standing in the cockatrice pen,
ƒ_[ƒjƒƒ (Dania), to start up the mark.  To find ƒjƒƒgƒŠƒX (Cluckatrice),
just go one screen east of the northern save crystal, ƒM[ƒUƒXì‰ˆŠÝ–k‘¤
(Gizas North Bank), kill all the enemies in the room, go to a neighboring
screen, then go right back.

If you see a golden cockatrice, you've got the mark to come out.  But the
actual Cluckatrice is not one of the gold cockatrices (cockatri?), it's the
big white one that should come running once you attack a golden one
(Chickatrice).  In total there should be 3 Chickatrice and the white
Cluckatrice.

This is where those stocked up Dark Motes can come in handy; use them when
the enemies are close together.  If you have the ability to, finishing off
Cluckatrice with a Mist Knack/Quickening combo can help a good amount.

If you have some ‹à‚̐j (Gold Needle)s, you can cure the "countdown petrify"
status effect.  If you beat Cluckatrice, return to Dania for the reward:
1,000 gil, a(n) Ši“¬‚̃Aƒ“ƒo[ (Amber Armlet) accessory, and a Golden Egg
loot.  When you are ready, go back to Rabanastre and enter the aerodrome via
the west gate.

If you want to try to get the strongest weapon in the entire game right now,
you can try from this point in the game onward.  Be aware that the supposed
odds of getting the weapon are 1 in 10,000 (1% chance for the pot to appear,
then another 1% for the bow to be inside).  Vaan must be the party leader and
have a Diamond Armlet equipped.

What you need to do is speak to the woman in the grey outfit behind a
counter and choose to fly to Nalbina.  Once you are on the airship, walk
straight ahead and you will see a shop on the left and one on the right.

The shop on the right sells ƒMƒT[ƒ‹‚Ì–ìØ (Gysahl Greens), and the one
on the right sells ‰¤Žq‚ÌŒû‚¯ (Alarm Clock)s and “ŏÁ‚µ (Antidote)s.  Buy
some Alarm Clocks, since they cure the sleep ailment.

Now turn around and go out either door to the Air Deck.  This is where you
can get the strongest weapon in the entire game, the ƒUƒCƒeƒ“ƒOƒ‰[ƒg
(Seitengrat) bow.  Once you are out on the deck, go up the stairs next to
you and walk straight up the middle of the stairs and onto the deck.  If you
bump into something invisible, that is the pot that can hold the Seitengrat.
The pot should be a little before the thing with the blue circle glowing
around it: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i036.png

The stats for the pot are: 1% chance to appear, 80% chance of gil,
without Diamond Armlet equipped: Knot of Rust (50%) / Knot of Rust (50%),
with Diamond Armlet equipped: Knot of Rust (95%) / Seitengrat (5%).

Here's the other result I sometimes get:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i037.png

As you can see, the odds aren't great.  But if you do manage to get it, the
Seitengrat is a 2-handed bow with 224 attack that *any* job can equip, as
there is no license for it.  The pot can respawn too if you are really
interested.  I know there are some youtube videos showing some trick on
getting the bow "easily", but I could never get it to work, and I have no
idea if the trick works on a PS2 emulator.  I have never gotten the
Seitengrat.  If you do manage to get it, congratulations!  Enjoy your
invisible superbow!

If I ever do manage to get it, a cap will be right here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i038.png

On 7/6/11, I *did* get a Seitengrat!  Check the above cap.  I tried via
vaan1222's video (using an online stopwatch for 59 seconds after I stood
still) and got it my first attempt, after quite a many tries.  His youtube
video is here: http://www.youtube.com/watch?v=7MXf5-p4Pqo
Thank you vaan1222!  I got about 3 or so total, seemed to work well!

Speak to Balthier inside the aerodrome to get to the next destination.

=============================================================================

-----------------------------------------------------------------------------
| wt15a |       ‹ó’†“sŽsƒrƒ…ƒGƒ‹ƒo (The Skycity of Bhujerba)                |
-----------------------------------------------------------------------------

Teleport Crystal: Yes / Save Crystal: Yes

-----
 
Armor shop:

ƒŒƒU[ƒwƒbƒhƒMƒA (Leather Headgear)   500 gil
ƒuƒƒ“ƒY‚Ì‹¹“–‚Ä (Bronze Chestplate)  500 gil
ƒgƒvƒJƒv[–X     (Topkapi Hat)        500 gil
ƒLƒŠƒ€D‚Ì•ž     (Kilimweave Shirt)   500 gil
ƒT[ƒŠƒbƒg       (Sallet)             750 gil
ƒXƒP[ƒ‹ƒA[ƒ}[ (Scale Armor)        800 gil
ƒuƒƒ“ƒYƒV[ƒ‹ƒh (Bronze Shield)      800 gil

-----

Weapon shop:

ƒAƒCƒAƒ“ƒ\[ƒh   (Iron Sword)  1250 gil
”õ‘O’·‘D         (Osafune)     1300 gil
ƒXƒsƒA[         (Spear)       1300 gil
ƒGƒCƒrƒXƒLƒ‰[   (Avis Killer) 1250 gil
ƒuƒ[ƒhƒAƒbƒNƒX (Broadaxe)    1600 gil
ƒuƒƒ“ƒYƒƒCƒX   (Bronze Mace) 1100 gil
ƒTƒNƒ‰‚̏ñ       (Cherry Staff) 800 gil

-----

Magic shop:

ƒVƒFƒ‹   (Shell)      250 gil
ƒvƒƒeƒX (Protect)    250 gil
ƒuƒŠƒUƒh (Blizzard)   240 gil
ƒ|ƒCƒ]ƒi (Poisona)    320 gil
ƒ{ƒLƒƒƒ‹ (Vox)        300 gil
ƒTƒ“ƒ_[ (Thunder)    200 gil
ƒhƒ“ƒ€ƒu (Immobilize) 500 gil
ƒ_[ƒN   (Dark)       500 gil
ƒuƒ‰ƒi   (Blindna)    200 gil
ƒPƒAƒ‹   (Cure)       200 gil
ƒtƒ@ƒCƒA (Fire)       180 gil
ƒXƒƒE   (Slow)       200 gil

-----

Tech shop:

ƒ`ƒƒ[ƒW (Charge)   1500 gil
‰ž‹}Žè“– (First Aid) 600 gil
ƒ‰ƒCƒuƒ‰ (Libra)     400 gil

-----

Gambit shop

-----

Item shop (by save crystal):

ƒIƒjƒIƒ“ƒAƒ[   (Onion Arrows) 100 gil
ƒIƒjƒIƒ“ƒVƒƒƒtƒg (Onion Bolts)  100 gil
ƒIƒjƒIƒ“ƒoƒŒƒbƒg (Onion Shot)   100 gil
ƒIƒjƒIƒ“ƒ{ƒ€     (Onion Bombs)  100 gil

‰¤Žq‚ÌŒû‚¯     (Alarm Clock)   50 gil
‚ ‚Ô‚ç‚Ƃ莆     (Handkerchief)  50 gil
ƒtƒFƒjƒbƒNƒX‚Ì”ö (Phoenix Down) 200 gil
‚â‚Ü‚Ñ‚±‘       (Echo Herbs)    50 gil
“ŏÁ‚µ           (Antidote)      50 gil
–Ú–ò             (Eye Drops)     50 gil
ƒ|[ƒVƒ‡ƒ“       (Potion)        60 gil

-----

When you get to Bhujerba, look at the teleport crystal so you can warp back
here, then leave the airship terminal.  As you leave, you'll meet ƒ‰ƒ‚ƒ“
(Lamont), who will join the party as a guest.  Change his gambits how you see
fit.  He has the ƒPƒAƒ‹ƒ‰ (Cura) spell and the –³ìˆ×–‚ (Shades of Black)
tech, which basically lets him use any black magic spell in the game.  It's
pretty useful in the Lhusu Mines.  In the original version of the game,
Lamont had an infinite stock of Potion/Hi-Potion/X-Potion.  Not so in
International.  Make your way through town, going into the shops that are
open along the way going to the eastern side of town.

As for stuff to buy in the shops, you can find Leather Headgear and the
Topkapi Hat inside the Lhusu Mines, or just buy it if you want.  Don't buy a
Sallet, since the skeleton monsters in the mine can drop Iron Helmets and
they are better.

Weapon-wise, you can find the Osafune katana and Bronze Mace inside the
Lhusu Mines, so don't buy those.  If you can use the other weapons and want
to buy them, go right ahead.  The Avis Killer can be dropped by an enemy from
the Lhusu Mines that you can encounter after beating the boss, so it is up to
you if you want to buy it now or go for the free drop.

For spells, buy Shell and Protect if you will have a job that uses them.
Both spells are very handy for marks and other strong monsters.  Buy the
Charge tech if you have any mages.  Charge can recover a small amount of MP
or bring the current MP to 0.  Its puropse is to use it when you are almost
out of MP.

At the item shop by the save crystal, you can buy a new status-curing item,
the ‚ ‚Ô‚ç‚Ƃ莆 (Handkerchief).  It cures 'oil' status.  It's always a good
idea to have some of each status-curing item, so buy a couple while you are
here.

*If* you have enough extra money, try to buy one of those Monograph things
from the bazaar, specifically the 20,000 gil one.  You get better drops from
undead monsters, which are in abundance in the next dungeon.  If you cannot
afford it now, buy it once you have the money (from loot/items inside the
Lhusu Mines).  If you can afford it, buy the 20,000 gil one, which will be
the –‚Œ•Žm‚̐S“¾ (Warmage's Monograph).  If you can afford another one,
try to buy the first 22,000 gil one, the —³‹RŽm‚̐S“¾ (Dragoon's
Monograph).  Save the game first in case you buy the other one.  You probably
don't have the money for the Dragoon's Monograph, so just keep it in the
back of your mind when you get out of the Lhusu Mines.

The moogle right next to the item shop has the Bhujerba and Lhusu Mines maps
for sale, for 70 and 650 gil.  Buy them if you can, then save at the save
crystal and proceed ahead into the Lhusu Mines.

=============================================================================

-----------------------------------------------------------------------------
| wt16a |               ƒ‹[ƒX–‚Îz (The Lhusu Mines)                      |
-----------------------------------------------------------------------------

Teleport Crystal: No / Save Crystal: Yes (not yet accessible)

-----

Spells/Techs:

ƒTƒCƒŒƒX (Silence)
Found at B“¹“üŒû (Shaft Entry), take the first right to a dead end.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i039.png

ŽZp (Numerology)
Found at ‘æ1‰^˜H (Transitway 1), in the little side path by some traps.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i040.png

-----

Possible useful items:

ƒuƒƒ“ƒYƒƒCƒX (Bronze Mace)
Found at B“¹“üŒû (Shaft Entry), in the upper-left corner.
Pot stats: 70% to appear, 35% gil, contents: Water Mote / Bronze Mace
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i041.png

”õ‘O’·‘D (Osafune)
Found at B“¹“üŒû (Shaft Entry), in the lower-right corner of the lower
horizontal hallway.
Pot stats: 70% to appear, 40% gil, contents: Water Mote / Osafune
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i042.png

ƒgƒvƒJƒv[–X (Topkapi Hat)
Found at ƒIƒ‹ƒ^ƒ€‹´ (Oltam Span), in a pot on the lower hallway, next to a
trap.
Pot stats: 75% to appear, 40% gil, contents: Dark Mote / Topkapi Hat
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i043.png

ƒŒƒU[ƒwƒbƒhƒMƒA (Leather Headgear)
Found at ‘æ1‰^˜H (Transitway 1), along the main path.
Pot stats: 70% to appear, 40% gil, contents: Aero Mote / Leather Headgear
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i044.png

ŽÖ‚̃ƒbƒh (Serpent Rod)
Found at ‘æ2z‹æÌŒ@ê (Site 2), in a pot by the fence.
Pot stats: 70% to appear, 30% gil, contents: Potion / Serpent Rod
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i045.png

ƒfƒXƒyƒ‹‚Ì–‚•Ð (Dispel Mote)
Found at ‘æ2z‹æÌŒ@ê (Site 2) straight across from the Assassin's Dagger.
Pot stats: 75% to appear, 30% gil, contents: Dispel Mote / Ether
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i046.png

ƒAƒTƒVƒ“ƒ_ƒK[ (Assassin's Dagger)
Found at ‘æ2z‹æÌŒ@ê (Site 2), right before the large, open area.
Pot stats: 80% to appear, 30% gil, contents: Gravity Mote / Assassin's Dagger
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i047.png

ƒoƒgƒ‹ƒoƒ“ƒu[ (Battle Bamboo)
Found at ‘æ2z‹æÌŒ@ê (Site 2), in the lower-left corner of the large open
room.
Pot stats: 70% to appear, 30% gil, contents: Chronos Tear / Battle Bamboo
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i048.png

-----

---------
| wt16b |
---------
                                 -LOOT ALERT-
You may fight a much tougher bat at ‘æ1‰^˜H (Transitway 1), ƒGƒAƒŠƒAƒ‹
(Aerieel).  If you manage to steal a ƒRƒEƒ‚ƒŠ‚Ì—ƒ (Bat Wing), keep it at the
top of your loot inventory (I put all the loot I am keeping above Teleport
Stones) and don't sell it until later.  You can make ƒ_[ƒNƒGƒiƒW[ (Dark
Energy) from it.  Dark Energy is an item that does 50,000 damage when used.
It will probably take awhile to steal from the monster, but it is worth it.
                                 -LOOT ALERT-

There are quite a few items you can grab here if you'd like, plus this is the
famous "omg chaining" area, with those skeletons on the bridge.  Before you
get to that point though, you can try stealing ƒeƒŒƒ|ƒXƒg[ƒ“ (Teleport
Stone)s from the ƒXƒeƒB[ƒ‹ (Steel) bat monsters if you'd like.  You can
also steal a ƒnƒ“ƒhƒAƒbƒNƒX (Handaxe) from them, but those suck now (17
attack).

Once you've made your way to the infamous "skeleton bridge", ƒX[ƒjƒA•½s‹´
(Shunia Twinspan), you can make a good chunk of change from the loot they
drop, specifically œ‚­‚¸ (Bone Fragment)s.  Each one sells for 193 gil
apiece.  Plus it is easy to chain the skeleton monsters (kill them, then go
two screens back while  fleeing, then return for more skeletons), and even
faster in this version thanks to the high-speed mode and Lamont's "Shades of
Black" tech.   Some people go wild and chain a crazy amount for lots of LP.
Do so if you wish.  I personally get about 95 œ‚­‚¸ (Bone Fragment)s then
sell them.

The skeleton guys can also drop an ƒAƒCƒAƒ“ƒwƒ‹ƒ€ (Iron Helm).  They have 9
magic defense and +3 strength.  Most likely this is better than what you
have, so get as many dropped that you can equip if you can.

-----------------------------------------------------------------------------
| wt17a | Chains, Chains, the magical fruit, the more you chain...          |
-----------------------------------------------------------------------------

The more you loot!  What?  A thing about chaining, as the 'stats' from the
chain levels are different in the International version.  As you probably
know, there are four levels of chains, the little bag, the silver coin, the
gold coin, then the big gold coin.  Chains level up at random amounts, but
it seems like chains level up faster if you leave the loot on the ground.

If you go from level 1 to 2, the level 1 items (the bags) will upgrade to
level 2, etc.  So if you are fighting those skeleton monsters, try to leave
the loot on the ground as long as you can so you can get to the higher chain
levels faster.  Once you are level 4, pick up the loot right away.

The drop rates from the chain levels are different in the International
version of the game.  Here are the rates now:

--------------------------------------------------------------------------
| Chain Level | Common Drop | Uncommon Drop | Rare Drop | Very Rare Drop |
|      1      |     40%     |      25%      |     5%    |      1%        |
|      2      |     45%     |      30%      |     8%    |      3%        |
|      3      |     50%     |      35%      |    12%    |      5%        |
|      4      |     55%     |      40%      |    18%    |      7%        |
--------------------------------------------------------------------------

Make sure you get however many drops from the skeleton monsters before you
reach the end of the cave, since Lamont will leave the party once you do so.

Pretty much don't go any farther than the Assassin's Dagger pot.  Try to get
a few Dispel Motes before going on; at least two if you are going to fight
the marks that show up here soon.  The pots in this room seem to never
respawn after you fight the boss coming up.

Once you reach the end of the dungeon, 4 bangaas will attack you.  You can
choose to fight ƒoƒbƒKƒ‚ƒiƒ“ (Ba'Gamnan), ƒuƒƒW (Bwagi), ƒMƒWƒ…[ (Gijuk),
and ƒŠƒm (Rinok) if you want, or just run away like Lamont does.

If you have some Water Motes, use them as all four enemies are weak to it.
About three or so should kill the three henchbangaas, leaving Ba'Gamnan
alone.  Use a Mist Knack/Quickening combo to finish them off.

If you choose to fight, you'll get a different cutscene and 22LP for your
efforts.  Don't use fire, since that heals Ba'Gamnan.

Remember to go back for that ƒoƒgƒ‹ƒoƒ“ƒu[ (Battle Bamboo) in the room if
you are using a Monk.  It seems like you only have one chance at getting the
Battle Bamboo (or any of the pots in the room once you've initiated the boss
fight).

On your way out, you should see a new monster walking around, ƒXƒŒƒCƒ”
(Slaven).  They can drop the ƒGƒCƒrƒXƒLƒ‰[ (Avis Killer) bow.

=============================================================================

-----------------------------------------------------------------------------
| wt18a |       ‹ó’†“sŽsƒrƒ…ƒGƒ‹ƒo (The Skycity of Bhujerba)                |
-----------------------------------------------------------------------------

Upon exiting the Lhusu Mines, Vaan decides to yell to get people's attention
about Basch.  Just yell around people to raise the ‰\ƒŒƒxƒ‹ (Rumor level)
percentage, but do not yell around the guards.  Doing so will bring the %
back to 0.  Yelling in front of ƒrƒ…ƒGƒ‹ƒoƒKƒCƒh (Bhujerba Parijanah)s tends
to give a big boost to the rumor level percentage.  Once you've hit 100%, you
can move more freely about Bhujerba.  Now we can do two more marks.

Since you are in the bar, go ahead and look at the wanted posters to start
the next mark, ƒj[ƒYƒwƒbƒO (Nidhogg).  Go to the western item shop by the
weapon shop next.

-----------------------------------------------------------------------------
| wt18b |             Mark: ƒƒbƒNƒ^ƒCƒ^ƒX (Rocktoise)                      |
-----------------------------------------------------------------------------

At the southern end of the room with the western item shop, you should find
the moogle ƒsƒŠƒJ (Pilika).  Speak to him to initiate the Rocktoise mark.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i049.png

Don't forget to sell the loot you got, hopefully you have enough gil now to
buy the —³‹RŽm‚̐S“¾ (Dragoon's Monograph) if you've already bought the
–‚Œ•Žm‚̐S“¾ (Warmage's Monograph).  It should be the higher up 22,000 gil
monograph, but you can always save your game in case you purchase the wrong
one.

You should check the shops, as there is some new stuff you can buy.  Here's
the new stuff:

-----

Armor shop:

Šp•t‚«‚Ì–XŽq     (Horned Hat)        700 gil
ƒ`ƒFƒCƒ“ƒvƒŒƒCƒg (Ringmail)          700 gil
ƒJƒŒ^‚Ì–XŽq     (Calot Hat)         700 gil
—rŽ”‚¢‚̃{ƒŒƒ   (Shepherd's Bolero) 700 gil
ƒAƒCƒAƒ“ƒwƒ‹ƒ€   (Iron Helm)        1250 gil
ƒAƒCƒAƒi[ƒ}[   (Iron Armor)       1300 gil

-----

Weapon shop:

ƒ][ƒŠƒ“ƒuƒŒƒCƒh (Zwill Blade)       1800 gil
ƒpƒ‹ƒ`ƒUƒ“       (Partisan)          2300 gil
ƒoƒgƒ‹ƒoƒ“ƒu[   (Battle Bamboo)     2310 gil
ƒ”ƒFƒK           (Vega)              1400 gil
ƒAƒTƒVƒ“ƒ_ƒK[   (Assassin's Dagger) 1920 gil
ƒNƒƒXƒ{ƒE       (Crossbow)          1900 gil
ŽÖ‚̃ƒbƒh       (Serpent Rod)       1250 gil

-----

Magic shop: 

ƒŒƒCƒY   (Raise)    1800 gil
ƒAƒNƒA   (Water)     700 gil
ƒhƒ“ƒAƒN (Disable)   700 gil

-----

Item shop (both item shops in town sell the same stuff):
ƒNƒƒmƒX‚Ì—Ü     (Chronos Tear)  60 gil
‹à‚̐j           (Gold Needle)   80 gil

-----

You can find a number of the weapons and armor that are new in pots in the
next area.  The Partisan, Crossbow, Ringmail, Shepherd's Bolero, Iron Armor,
Iron Helm, Vega, and Zwill Blade are all free.  That really just leaves the
Horned Hat and Battle Bamboo (if you didn't get it that one try) as what to
buy, aside from the new spells (Raise and Water are good buys).

-----------------------------------------------------------------------------
| wt18c |               Mark: ƒj[ƒYƒwƒbƒO (Nidhogg)                        |
-----------------------------------------------------------------------------

Now go to the save crystal by the Lhusu Mines.  Go down the first set of
stairs and speak to the seeq there, ƒGƒCƒRƒ€ (Aekom), to get the Nidhogg
mark initiated.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i050.png

Both marks are in the Lhusu Mines, so let's go back in there.  In the first
room, you can now open the fence at the southern end.

-----------------------------------------------------------------------------
| wt18d |               Mark: ƒj[ƒYƒwƒbƒO (Nidhogg)                        |
-----------------------------------------------------------------------------

You should see ƒj[ƒYƒwƒbƒO (Nidhogg) at ‘æ1‰^˜H (Transitway 1).  It is a
big, blue snake.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i051.png

Nidhogg shouldn't give you much trouble, but if you want to be safe, lure it
to nearby the screen edge in case you need to escape and heal up, then return
and continue the fight.  If he has the Protect buff on, try to stay just out
of his range for it to wear off before starting the battle.  Nidhogg is
pretty easy to beat if you use a Mist Knack/Quickening combo when it reaches
near-death status.

When you beat Nidhogg, you can go out and save, or go to where the next
mark is.  Remember, if you bump into ƒGƒAƒŠƒAƒ‹ (Aerieel) again, try to
steal some ƒRƒEƒ‚ƒŠ‚Ì—ƒ (Bat Wing)s if you didn't manage to earlier.

-----------------------------------------------------------------------------
| wt18e |             Mark: ƒƒbƒNƒ^ƒCƒ^ƒX (Rocktoise)                      |
-----------------------------------------------------------------------------

At the end of ‘æ2z‹æÌŒ@ê (Site 2) is where you will bump into the
ƒƒbƒNƒ^ƒCƒ^ƒX (Rocktoise).
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i052.png

The Rocktoise can do a good amount of damage, so cast ƒvƒƒeƒX (Protect) if
you can.  It also can cause ‚­‚ç‚â‚Ý (Blind), so have the Blindna spell
and/or some Eye Drops ready.  Equip an ƒA[ƒKƒCƒ‹‚̘r—Ö (Argyle Armlet) to
avoid being blinded if you have some of those.  As the enemy is a gigantic
turtle, you can get him to chase you around the room while the other
characters attack it.  Just keep an eye on the red line and who is being
targeted.  Finish it off with a Mist Knack/Quickening combo when it is at
near-death status to save some time.

Speak to Aekom to get your reward: 600 gil, åKåN‚̃RƒT[ƒWƒ… (Rose
Corsage), and a ƒoƒ‰ƒNƒ‰ƒo (Balaclava).  The Rose Corsage protects against
’¾–Ù (Silence).

Aekom will then also give you a ‘åŽÖ‚Ì”²‚¯Šk (Great Serpentskin).  Keep
this as you can get ‹à‚̃Aƒ~ƒ…ƒŒƒbƒg (Golden Amulet) for it later.  Plop 
the Great Serpentskin in your inventory above the Teleport Stones so you
don't accidentally sell it.

It seems as though the fifth room's pots have not respawned since fighting
ƒoƒbƒKƒ‚ƒiƒ“ (Ba'Gamnan) and his gang.  If you come back later, they will.
Hopefully you got that Battle Bamboo if you needed it.  Go back to Pilika
on the west side of Bhujerba for your reward: 1,200 gil, 2 Hi-Potions, and
a ƒTƒoƒCƒoƒ‹ƒxƒXƒg (Survival Vest).

You're not done with Pilika yet, though.  Talk to him again and reply with
the top option (sure thing).  Now go to the tech shop in town.  Go up the
first staircase and look at the bookshelf.  You will find ƒsƒŠƒJ‚Ì“ú‹L
(Pilika's Diary).  Grab it, choose not to read it, then go back to Pilika.

Talk to Pilika again.  You can get one of two accessories, a ƒoƒ“ƒOƒ‹
(Bangle) or a ƒqƒXƒC‚̃Jƒ‰[ (Jade Collar).  Choose the lower answer (I've
done nothing) if you want the Jade Collar (since you can just buy Bangles
anyway).  The Jade Collar gives a +30% chance at parrying attacks.  You can
just sell it for 1,650 gil instead, if you want.  That's pretty much all
there is to do at Bhujerba for now, so if you're prepared to move on, go up
to the guards at the red x on the map by the armor shop.

=============================================================================

-----------------------------------------------------------------------------
| wt19a |        íŠÍƒŠƒ”ƒ@ƒCƒAƒTƒ“ (Dreadnought Leviathan)                 |
-----------------------------------------------------------------------------

Teleport Crystal: No / Save Crystal: Yes (2)

-----

Shop:

ƒ][ƒŠƒ“ƒuƒŒƒCƒh (Zwill Blade)          1800 gil
ƒpƒ‹ƒ`ƒUƒ“       (Partisan)             2300 gil
ƒoƒgƒ‹ƒoƒ“ƒu[   (Battle Bamboo)        2310 gil
ƒ”ƒFƒK           (Vega)                 1400 gil
ƒAƒTƒVƒ“ƒ_ƒK[   (Assassin's Dagger)    1920 gil
ƒNƒƒXƒ{ƒE       (Crossbow)             1900 gil
ŽÖ‚̃ƒbƒh       (Serpent Rod)          1250 gil
ƒAƒCƒAƒ“ƒ\[ƒh   (Iron Sword)           1250 gil
”õ‘O’·‘D         (Osafune)              1300 gil
ƒXƒsƒA[         (Spear)                1300 gil
ƒGƒCƒrƒXƒLƒ‰[   (Avis Killer)          1250 gil
ƒuƒ[ƒhƒAƒbƒNƒX (Broadaxe)             1600 gil
ƒuƒƒ“ƒYƒƒCƒX   (Bronze Mace)          1100 gil
ƒTƒNƒ‰‚̏ñ       (Cherry Staff)          800 gil

ƒ‰ƒEƒ“ƒhƒV[ƒ‹ƒh (Round Shield)      1100 gil
Šp•t‚«‚Ì–XŽq     (Horned Hat)         700 gil
ƒ`ƒFƒCƒ“ƒvƒŒƒCƒg (Ringmail)           700 gil
ƒJƒŒ^‚Ì–XŽq     (Calot Hat)          700 gil
—rŽ”‚¢‚̃{ƒŒƒ   (Shepherd's Bolero)  700 gil
ƒAƒCƒAƒ“ƒwƒ‹ƒ€   (Iron Helm)         1250 gil
ƒAƒCƒAƒi[ƒ}[   (Iron Armor)        1300 gil
ƒŒƒU[ƒwƒbƒhƒMƒA (Leather Headgear)   500 gil
ƒuƒƒ“ƒY‚Ì‹¹“–‚Ä (Bronze Chestplate)  500 gil
ƒgƒvƒJƒv[–X     (Topkapi Hat)        500 gil
ƒLƒŠƒ€D‚Ì•ž     (Kilimweave Shirt)   500 gil
ƒT[ƒŠƒbƒg       (Sallet)             750 gil
ƒXƒP[ƒ‹ƒA[ƒ}[ (Scale Armor)        800 gil
ƒuƒƒ“ƒYƒV[ƒ‹ƒh (Bronze Shield)      800 gil

Šv‚̃Sƒ‹ƒQƒbƒg   (Leather Gorget) 1200 gil
ƒgƒ‹ƒ}ƒŠƒ“‚ÌŽw—Ö (Tourmaline Ring) 300 gil
|‚̃Sƒ‹ƒQƒbƒg   (Steel Gorget)   1300 gil
ƒA[ƒKƒCƒ‹‚̘r—Ö (Argyle Armlet)   600 gil
ƒoƒ“ƒOƒ‹         (Bangle)          500 gil

ƒIƒjƒIƒ“ƒAƒ[   (Onion Arrows) 100 gil
ƒIƒjƒIƒ“ƒVƒƒƒtƒg (Onion Bolts)  100 gil
ƒIƒjƒIƒ“ƒoƒŒƒbƒg (Onion Shot)   100 gil
ƒIƒjƒIƒ“ƒ{ƒ€     (Onion Bombs)  100 gil

ƒNƒƒmƒX‚Ì—Ü     (Chronos Tear)  60 gil
‹à‚̐j           (Gold Needle)   80 gil
‰¤Žq‚ÌŒû‚¯     (Alarm Clock)   50 gil
‚ ‚Ô‚ç‚Ƃ莆     (Handkerchief)  50 gil
ƒtƒFƒjƒbƒNƒX‚Ì”ö (Phoenix Down) 200 gil
‚â‚Ü‚Ñ‚±‘       (Echo Herbs)    50 gil
“ŏÁ‚µ           (Antidote)      50 gil
–Ú–ò             (Eye Drops)     50 gil
ƒ|[ƒVƒ‡ƒ“       (Potion)        60 gil

ƒ`ƒƒ[ƒW (Charge)   1500 gil
‰ž‹}Žè“– (First Aid) 600 gil
ƒ‰ƒCƒuƒ‰ (Libra)     400 gil

ƒŒƒCƒY   (Raise)     1800 gil
ƒAƒNƒA   (Water)      700 gil
ƒhƒ“ƒAƒN (Disable)    700 gil
ƒVƒFƒ‹   (Shell)      250 gil
ƒvƒƒeƒX (Protect)    250 gil
ƒuƒŠƒUƒh (Blizzard)   240 gil
ƒ|ƒCƒ]ƒi (Poisona)    320 gil
ƒ{ƒLƒƒƒ‹ (Vox)        300 gil
ƒTƒ“ƒ_[ (Thunder)    200 gil
ƒhƒ“ƒ€ƒu (Immobilize) 500 gil
ƒ_[ƒN   (Dark)       500 gil
ƒuƒ‰ƒi   (Blindna)    200 gil
ƒPƒAƒ‹   (Cure)       200 gil
ƒtƒ@ƒCƒA (Fire)       180 gil
ƒXƒƒE   (Slow)       200 gil

-----

Spells/Techs:

ƒXƒŠƒvƒ‹ (Sleep)
Found at ’†‘w“ŒƒuƒƒbƒN (Starboard Section), in the lower-right corner.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i053.png

MPHP (Infuse)
Found at ƒTƒuƒRƒ“ƒgƒ[ƒ‹ƒ‹[ƒ€ (Sub-control Room), in the 'secret area'.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i054.png

-----

Possible useful items:

ƒpƒ‹ƒ`ƒUƒ“ (Partisan)
Found at the bottom-left corner of ’†‘w¼ƒuƒƒbƒN (Port Section).
Pot stats: 80% to appear, 20% gil, contents: Potion / Partisan
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i055.png

ƒNƒƒXƒ{ƒE (Crossbow)
Found at the far right end of ’†‘w¼ƒuƒƒbƒN (Port Section).
Pot stats: 80% to appear, 20% gil, contents: Echo Herbs / Crossbow
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i056.png

ƒ`ƒFƒCƒ“ƒvƒŒƒCƒg (Ringmail)
Found at ‘åŒ^ƒRƒ“ƒeƒi‘qŒÉ (Large Freight Stores), in the upper-right corner.
Pot stats: 80% to appear, 25% gil, contents: Eye Drops / Ringmail
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i057.png

—rŽ”‚¢‚̃{ƒŒƒ (Shepherd's Bolero)
Found at ‘åŒ^ƒRƒ“ƒeƒi‘qŒÉ (Large Freight Stores), in the lower-right corner.
Pot stats: 80% to appear, 25% gil, contents: Handkerchief / Shepherd's Bolero
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i058.png

ƒAƒCƒAƒ“ƒA[ƒ}[ (Iron Armor)
Found at ’†‘w“ŒƒuƒƒbƒN (Starboard Section), in the right-center part.
Pot stats: 75% to appear, 40% gil, contents: Ether / Iron Armor
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i059.png

ƒAƒCƒAƒ“ƒwƒ‹ƒ€ (Iron Helm)
Found a bit northwest of the Iron Armor pot.
Pot stats: 75% to appear, 40% gil, contents: Ether / Iron Helm
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i060.png

ƒ”ƒFƒK (Vega)
Found at ƒTƒuƒRƒ“ƒgƒ[ƒ‹ƒ‹[ƒ€ (Sub-control Room), by the lower door.
Pot stats: 80% to appear, 40% gil, contents: Potion / Vega
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i061.png

ƒ][ƒŠƒ“ƒuƒŒƒCƒh (Zwill Blade)
Found at ƒTƒuƒRƒ“ƒgƒ[ƒ‹ƒ‹[ƒ€ (Sub-control Room), next to the pot with the
MPHP (Infuse) tech.
Pot stats: 75% to appear, 35% gil, contents: Hi-Potion / Zwill Blade
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i062.png

-----

Do not worry about missing Sleep or Infuse; you can get them again in the
next area.  ƒEƒH[ƒXƒ‰ (Vossler) joins the party as a guest.  Set up his
gambits how you see fit.  You'll also automatically receive the map, too.

The place is pretty straightforward.  You'll mainly fight guards and a couple
of dogs.  Avoid killing the dogs if you want to stock up on healing items
like Phoenix Down.

There are a number of items you can try to get for free here.  Go through
the east block (largest room) if you want the Sleep spell and Iron
Armor/Helm, otherwise go to the circular room from the room between the west
and east blocks.  Make sure you grab the two ƒŠƒtƒŒƒK‚Ì–‚•Ð (Reflectga
Mote)s in the pots too, as those can make a boss coming up in a while a lot
easier.

Once in the circular room, go to the top part then back down.  You'll fight
some Judges and Imperial Swordsmen.  Beat them and you will get the No. 1
Brig Key to unlock the door in the southwest part of the room.

Open the southwest cell and you'll get Ashe in the party.  Assign her job,
then go to the shop in the northeastern cell.  There shouldn't be a whole
bunch of new stuff, mainly the Round Shield and some accessories.  Try to
get 3 Tourmaline Rings and Argyle Armlets, since they protect against
Poison + Sap (Tourmaline Ring) and Blind + half damage from Dark-elemental
attacks (Argyle Armlet).

Go across to the next cell and you can grab the 'system key' and save.  Go
back to the circular-shaped room, then go all the way up to the top to get to
the sub control room.  You can grab a Vega, the Infuse tech, and a Zwill
Blade in this room (see the caps above).  If you don't want any of those, go
back to the red x on the map the way you came.

Shortly before getting to the red x, Vossler will leave the party while
Penelo becomes the last party member.  You'll also get the l‘¢”j–‚Î
(Manufacted Nethicite) accessory.  Before you get too excited at the Magic
Defense +3 and half damage from all elements, note that it puts the character
with it equipped into 'auto Silence' status.  It's not bad for non-mages.

Now you have your full team!  Go to the red x and you'll bump into the next
boss fight.

You can steal a ¼w‚Ì‘Ñ (Nishijin Belt) from ƒWƒƒƒbƒWEƒM[ƒX (Judge Ghis),
but it is a rare steal.

You'll wind up back in Bhujerba after the fight.  Make your way to the red x
on the map, and you will then be at the west end of the Dalmasca Westersand.

=============================================================================

-----------------------------------------------------------------------------
| wt20a |          ¼ƒ_ƒ‹ƒ}ƒXƒJ»”™ (Dalmasca Westersand)                   |
-----------------------------------------------------------------------------

Teleport Crystal: Yes / Save Crystal: No

-----

Shop:

ŒÃ‘ã‚ÌŒŸ       (Ancient Sword)    2450 gil
¬‰GŠÛ         (Kogarasumaru)     2500 gil
êlŽÙ         (Musk Stick)       3040 gil
ƒLƒ‰[ƒ{ƒE     (Killer Bow)       2500 gil
ƒEƒH[ƒnƒ“ƒ}[ (War Hammer)       2500 gil
ƒu[ƒW         (Bhuj)             2200 gil
–‚–@Žg‚¢‚̏ñ   (Wizard's Staff)   1350 gil

ƒoƒ‰ƒNƒ‰ƒo       (Balaclava)        1000 gil
ƒ|ƒ“ƒ`ƒ‡         (Poncho)           1000 gil
ŽOŠp–XŽq         (Tri-Horn Hat)     1000 gil
–‚–@Žg‚¢‚Ì•ž     (Magician's Cloth) 1000 gil
ƒoƒ‹ƒrƒ…[ƒ^     (Barbut)           1800 gil
ƒŠƒlƒ“ƒLƒ…ƒ‰ƒbƒT (Linen Cuirass)    1800 gil
ƒ‰ƒEƒ“ƒhƒV[ƒ‹ƒh (Round Shield)     1100 gil

•‘Ñ             (Black Belt)      600 gil
åKåN‚̃RƒT[ƒWƒ… (Rose Corsage)    800 gil
Šv‚̃Sƒ‹ƒQƒbƒg   (Leather Gorget) 1200 gil
ƒgƒ‹ƒ}ƒŠƒ“‚ÌŽw—Ö (Tourmaline Ring) 300 gil
|‚̃Sƒ‹ƒQƒbƒg   (Steel Gorget)   1300 gil
ƒA[ƒKƒCƒ‹‚̘r—Ö (Argyle Armlet)   600 gil
ƒoƒ“ƒOƒ‹         (Bangle)          500 gil

ƒIƒjƒIƒ“ƒAƒ[   (Onion Arrows) 100 gil
ƒIƒjƒIƒ“ƒVƒƒƒtƒg (Onion Bolts)  100 gil
ƒIƒjƒIƒ“ƒoƒŒƒbƒg (Onion Shot)   100 gil
ƒIƒjƒIƒ“ƒ{ƒ€     (Onion Bombs)  100 gil

ƒ“EƒJƒC‚̍»     (Smelling Salts) 50 gil
ƒNƒƒmƒX‚Ì—Ü     (Chronos Tear)   60 gil
‹à‚̐j           (Gold Needle)    80 gil
‰¤Žq‚ÌŒû‚¯     (Alarm Clock)    50 gil
‚ ‚Ô‚ç‚Ƃ莆     (Handkerchief)   50 gil
ƒtƒFƒjƒbƒNƒX‚Ì”ö (Phoenix Down)  200 gil
‚â‚Ü‚Ñ‚±‘       (Echo Herbs)     50 gil
“ŏÁ‚µ           (Antidote)       50 gil
–Ú–ò             (Eye Drops)      50 gil
ƒ|[ƒVƒ‡ƒ“       (Potion)         60 gil

–§—Â     (Poach)    5000 gil
ŽšŠÔUŒ‚ (Horology) 2000 gil
ƒ`ƒƒ[ƒW (Charge)   1500 gil
‰ž‹}Žè“– (First Aid) 600 gil
ƒ‰ƒCƒuƒ‰ (Libra)     400 gil

ƒPƒAƒ‹ƒ‰ (Cura)      2000 gil
ƒGƒAƒ   (Aero)      1200 gil
ƒOƒ‰ƒrƒf (Gravity)   2300 gil
ƒŒƒCƒY   (Raise)     1800 gil
ƒAƒNƒA   (Water)      700 gil
ƒhƒ“ƒAƒN (Disable)    700 gil
ƒVƒFƒ‹   (Shell)      250 gil
ƒvƒƒeƒX (Protect)    250 gil
ƒuƒŠƒUƒh (Blizzard)   240 gil
ƒ|ƒCƒ]ƒi (Poisona)    320 gil  
ƒ{ƒLƒƒƒ‹ (Vox)        300 gil
ƒTƒ“ƒ_[ (Thunder)    200 gil
ƒhƒ“ƒ€ƒu (Immobilize) 500 gil
ƒ_[ƒN   (Dark)       500 gil
ƒuƒ‰ƒi   (Blindna)    200 gil
ƒPƒAƒ‹   (Cure)       200 gil
ƒtƒ@ƒCƒA (Fire)       180 gil
ƒXƒƒE   (Slow)       200 gil

-----

Don't bother buying *any* weapons or armor at this shop.  You can find every
single one (or better) at the next area in the pots mentioned above.  Some
of the accessories are good buys, though.  Try to have 3 •‘Ñ (Black
Belt)s, since they prevent ƒhƒ“ƒAƒNƒg/ƒhƒ“ƒ€ƒu (Disable/Immobilize), and
3 åKåN‚̃RƒT[ƒWƒ… (Rose Corsage)s, since they prevent ’¾–Ù (Silence).

Be sure to buy ƒ“EƒJƒC‚̍» (Smelling Salts), as those cure the ever-annoying
¬— (Confuse) ailment.  Buy the techs if you want them.  ƒPƒAƒ‹ƒ‰ (Cura) and
ƒGƒAƒ (Aero) are handy spells.  Before going west to Ogir-Yensa, warp or
walk back to Rabanastre.

-----------------------------------------------------------------------------
| wt20b |           Mark: ƒƒCƒo[ƒ“ƒ[ƒh (Wyvern Lord)                    |
-----------------------------------------------------------------------------

Check the wanted poster at the Sandsea.  There should be a new mark, the
ƒƒCƒo[ƒ“ƒ[ƒh (Wyvern Lord).  Since the person you are looking for is
at the weapon shop in town, go there and find ƒVƒƒƒ‹ƒA[ƒ‹ (Sherral).

It will be a little while until the Wyvern Lord is actually met, but it will
now be on the way to Raithwall.  If you are using a Breaker and did not get
a ƒXƒ‰ƒbƒVƒƒ[ (Slasher) from a Werewolf drop at the Giza Plains, now would
be a great time to do so.

Walk back or warp to the teleport crystal at the Dalmasca Westersand and go
west into the Ogir-Yensa Sandsea.

=============================================================================

-----------------------------------------------------------------------------
| wt21a |        ‘卻ŠCƒIƒOƒ‹EƒGƒ“ƒT (Ogir-Yensa Sandsea)                  |
-----------------------------------------------------------------------------

Teleport Crystal: Yes / Save Crystal: No

-----

Shop:

ƒIƒjƒIƒ“ƒAƒ[   (Onion Arrows) 100 gil
ƒIƒjƒIƒ“ƒVƒƒƒtƒg (Onion Bolts)  100 gil
ƒIƒjƒIƒ“ƒoƒŒƒbƒg (Onion Shot)   100 gil
ƒIƒjƒIƒ“ƒ{ƒ€     (Onion Bombs)  100 gil

ƒ“EƒJƒC‚̍»     (Smelling Salts) 50 gil
ƒNƒƒmƒX‚Ì—Ü     (Chronos Tear)   60 gil
‹à‚̐j           (Gold Needle)    80 gil
‰¤Žq‚ÌŒû‚¯     (Alarm Clock)    50 gil
‚ ‚Ô‚ç‚Ƃ莆     (Handkerchief)   50 gil
ƒtƒFƒjƒbƒNƒX‚Ì”ö (Phoenix Down)  200 gil
‚â‚Ü‚Ñ‚±‘       (Echo Herbs)     50 gil
“ŏÁ‚µ           (Antidote)       50 gil
–Ú–ò             (Eye Drops)      50 gil
ƒ|[ƒVƒ‡ƒ“       (Potion)         60 gil

-----

Spells/Techs:

ƒXƒŠƒvƒ‹ (Sleep)
Found at ‘æ1Hê“Œ‘¤ƒ^ƒ“ƒN (Platform 1-East Tanks), at the bottom section,
around the second ring.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i063.png

ƒŠƒtƒŒƒN (Reflect)
Found at ‘åŒ^ƒ^ƒNŠî’n (Primary Tank Complex), near the southeastern screen
border.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i064.png

MPHP (Infuse)
Found at ‘æ1Hê“Œ‘¤ƒ^ƒ“ƒN (Platform 1-East Tanks), on the ground by a trap.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i065.png

-----

Possible useful items:

ƒu[ƒW (Bhuj)
Found at ‘æ1Hê“Œ‘¤ƒ^ƒ“ƒN (Platform 1-East Tanks), along the northern wall.
Pot stats: 75% to appear, 50% gil, contents: Potion / Bhuj
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i066.png

–‚–@Žg‚¢‚̏ñ (Wizard's Staff)
Found at ‘æ1Hê“Œ‘¤ƒ^ƒ“ƒN (Platform 1-East Tanks), around the first ring.
Pot stats: 75% to appear, 50% gil, contents: Ether / Wizard's Staff
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i067.png

ŒÃ‘ã‚ÌŒŸ (Ancient Sword)
Found at ‘æ1Î–ûHê (Platform 1-Refinery), at the southern end of the
area by a trap.
Pot stats: 75% to appear, 35% gil, contents: Hi-Ether / Ancient Sword
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i068.png

‹à‚̃Aƒ~ƒ…ƒŒƒbƒg (Golden Amulet)
Found at ‘æ1Î–ûHê (Platform 1-Refinery), up the winding stairs section.
Pot stats: 100% to appear (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i069.png

ƒ|ƒ“ƒ`ƒ‡ (Poncho)
Found at ‘æ1Î–ûHê (Platform 1-Refinery), close to the Golden Amulet.
Pot stats: 75% to appear, 35% gil, contents: Hi-Potion / Poncho
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i070.png

ƒLƒ‰[ƒ{ƒE (Killer Bow)
Found at ‘æ1Î–ûHê (Platform 1-Refinery), southwest section.
Pot stats: 75% to appear, 35% gil, contents: Potion / Killer Bow
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i071.png

ŽOŠp–XŽq (Tri-Horn Hat)
Found at ‘æ1Î–ûHê (Platform 1-Refinery), southwest section.
Pot stats: 75% to appear, 35% gil, contents: Gold Needle / Tri-Horn Hat
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i072.png

¬‰GŠÛ (Kogarasumaru)
Found at ‘æ1Hê“쑤ƒ^ƒ“ƒN (Platform 1-South Tanks), south of the eastern
ring.
Pot stats: 75% to appear, 40% gil, contents: Hi-Potion / Kogarasumaru
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i073.png

êlŽÙ (Musk Stick)
Found at ‘æ1Hê“쑤ƒ^ƒ“ƒN (Platform 1-South Tanks), around the 3rd ring
from the right.
Pot stats: 70% to appear, 40% gil, contents: Hi-Potion / Musk Stick
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i074.png

ƒoƒ‹ƒrƒ…[ƒ^ (Barbut)
Found at “ŒƒWƒƒƒ“ƒNƒVƒ‡ƒ“ (East Junction), around the third ring.
Pot stats: 70% to appear, 30% gil, contents: Ether / Barbut
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i075.png

ƒVƒŠƒEƒX (Sirius)
Found at ‘åŒ^ƒ^ƒ“ƒNŠî’n (Primary Tank Complex), around the very top-left
ring.
Pot stats: 80% to appear, 30% gil, contents: Remedy / Sirius
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i076.png

–‚–@Žg‚¢‚Ì•ž (Magician's Cloth)
Found at ‘åŒ^ƒ^ƒ“ƒNŠî’n (Primary Tank Complex), around the 2nd ring in the
middle row.
Pot stats: 75% to appear, 20% gil, contents: Antidote / Magician's Cloth
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i077.png

ƒŠƒlƒ“ƒLƒ…ƒ‰ƒbƒT (Linen Cuirass)
Found at ‘åŒ^ƒ^ƒ“ƒNŠî’n (Primary Tank Complex), around the southernmost ring.
Pot stats: 75% to appear, 20% gil, contents: Phoenix Down / Linen Cuirass
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i078.png

ƒƒeƒIƒ‰ƒCƒg (Meteorite C)
Found at ‘åŒ^ƒ^ƒ“ƒNŠî’n (Primary Tank Complex), in a pot right next to the
Linen Cuirass one.
Pot stats: 75% to appear, 20% gil, contents: Knot of Rust / Meteorite C
Need ƒ_ƒCƒ„‚̘r—Ö (Diamond Armlet) equipped, Meteorite C has 5% chance.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i079.png

ƒpƒ‰ƒ~ƒiƒ{ƒE (Paramina Crossbow)
Found at ’†‰›ƒWƒƒƒ“ƒNƒVƒ‡ƒ“ (Central Junction), near the westernmost ring.
Pot stats: 80% to appear, 50% gil, contents: Potion / Paramina Crossbow
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i080.png

‘MŒõ–‚–X (Lambent Hat)
Found at ’†‰›ƒWƒƒƒ“ƒNƒVƒ‡ƒ“ (Central Junction), around the southernmost ring.
Pot stats: 80% to appear, 50% gil, contents: Hi-Potion / Lambent Hat
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i081.png

ƒEƒH[ƒ[ƒJ[ (Soldier's Cap)
Found at ’†‰›ƒWƒƒƒ“ƒNƒVƒ‡ƒ“ (Central Junction), south of the easternmost
ring.
Pot stats: 80% to appear, 40% gil, contents: Hi-Potion / Soldier's Cap
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i082.png

ƒS[ƒ‹ƒhƒV[ƒ‹ƒh (Golden Shield)
Found at ‘æ2Î–ûHê (Platform 2-Refinery), west of the northwestern ring.
Pot stats: 75% to appear, 25% gil, contents: Hi-Potion / Golden Shield
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i083.png

-----

A quick note first if you are wanting to steal some of the loot mentioned
below.  Some of the steals appear to be rare or very rare, so if you do not
mind waiting until after going through Raithwall's Tomb, you can get the
accessory “‘¯‚̃JƒtƒX (Thief's Cuffs), which increase the chances of
stealing.  It may save some time/annoyance if you wait.  The choice is
yours.

This is the largest area so far, and the next one is similar in size.  It's
going to be quite a trek if you want to fully explore the area.  There's
lots of goodies here, too.

Make sure you grab the map to this and the next area.  Both of the maps are
found at ‘æ1Hê“Œ‘¤ƒ^ƒ“ƒN (Platform 1-East Tanks), next to each other.
Grab them to reduce some headaches.  If you missed the ƒXƒŠƒvƒ‹ (Sleep) spell
or MPHP (Infuse) tech at the Leviathan, they will show up here now.  As you
get to the second screen, ƒEƒH[ƒXƒ‰ (Vossler) joins the group again.  Make
sure you adjust his gambits (he really likes to attack, it looks like).

You'll run into a ton of ƒEƒ‹ƒ^ƒlƒ“ƒT‘° (Urutan-Yensa)s in this area.
If you chain them, you can get a lot of free Teleport Stones and Phoenix
Down.  A ƒVƒJƒŠ (Hunter) equipped with a ƒOƒ‰ƒfƒBƒEƒX (Gladius) will tear
them to shreds in 1 hit most likely.  There's a pretty good spot here if you
want to try getting some ƒƒeƒIƒ‰ƒCƒg (Meteorite C).  Check above for the
location.

---------
| wt21b |
---------
                                 -LOOT ALERT-
If you bump into a rare bomb monster, the ƒpƒCƒiƒbƒvƒ‹ (Pineapple), you can
steal a ƒ{ƒ€‚Ì”²‚¯Šk (Bomb Shell) from it.  If you want to get the second
Hand-Bomb weapon, the ƒyƒWƒIƒj[ƒe (Fumarole), with its 71 attack power, keep
the Bomb Shell with you, as you can steal the other ingredient, three
‰Î‚Ì–‚»Î (Fire Crystal)s, shortly.  Try the second screen, ‘æ1Î–ûƒGê
(Platform 1-Refinery), that is where I fought him this time.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i084.png

The Pineapple can show up in other spots on the second screen, so try to do
a sweep each time you are looking for it.  I bumped into it east of the
Golden Amulet after looking at the above spot about 10 times and it not
showing up.

If you are interested in creating the third-best gun in the game, the
ƒAƒ‹ƒNƒgƒDƒ‹ƒX (Arcturus), you can get all of the loot for it in this area
and the next one.  The loot you need is ƒGƒ“ƒT‚̃qƒŒ (Yensa Fin) x2, 
ƒTƒ‰ƒ}ƒ“ƒh (Salamand Halcyon) x1, and ”ò—³‚Ì—ƒ (Wyvern Wing) x2.  You can
steal the Yensa Fins from the Urutan-Yensa guys, or just kill some actual
ƒGƒ“ƒT (Yensa) fish-things.  Be careful though, because one of the
ingredients, the Wyvern Wing, is stolen from the Wyvern Lord mark, so you
need to steal two of them before you defeat him.

If you go to ‘åŒ^ƒ^ƒ“ƒNŠî’n (Primary Tank Complex), you may want to turn
your gambits off while you are there.  If you see a big floating sun-looking
thing, the ¸—ìƒTƒ‰ƒ}ƒ“ƒh (Salamand Entite), don't cast any spells when you
are near it.  The thing on the left with 48,042HP is the Salamand Entite:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i085.png

If you do, it gets pissed off and will probably kill you with one casting of
ƒtƒ@ƒCƒK (Firaga).  If you are leaving the screen/zone and not coming back,
you can always try to steal from it while controlling a different character
from far away.  You may steal a ‰Î‚Ì–‚»Î (Fire Crystal) from them, and can
find the Salamand Entite on a few screens here, so you can make that
ƒyƒWƒIƒj[ƒe (Fumarole) at this point in the game pretty easily.  If you are
trying to get the Salamand Halcyon, you will probably get the Fire Crystals
you need for both the ƒAƒXƒs[ƒe (Tumulus) and ƒyƒWƒIƒj[ƒe (Fumarole)
Hand-Bomb weapons.

The Salamand Entite likes hanging around ‘åŒ^ƒ^ƒ“ƒNŠî’n (Primary Tank
Complex) and ’†‰›ƒWƒƒƒ“ƒNƒVƒ‡ƒ“ (Central Junction), so you can go back and
forth between those two areas to keep respawning new Salamand Entites to
steal from.  If you decide to wait until later, make sure the sky is blue at
Ogir-Yensa, the Entite doesn't like dust storms.
                                 -LOOT ALERT-

If you do happen to have a ƒ{ƒ€‚Ì”²‚¯Šk (Bomb Shell) and 3 ‰Î‚Ì–‚»Î (Fire
Crystal)s, sell them at the next shop you go to.  If you are making the
ƒAƒXƒs[ƒe (Tumulus) and have the other ingredients, make it when you can.
Here's the ingredients, as a reminder: ƒIƒ‹ƒMƒ“ (Book of Orgain) x2 +
ƒ{ƒ€‚ÌŠD (Bomb Ashes) x3 + ‰Î‚Ì–‚»Î (Fire Crystal) x3.

Grab the ‹à‚̃Aƒ~ƒ…ƒŒƒbƒg (Golden Amulet) on the second screen (Platform 1-
Refinery), as that gives the character with it equipped double LP.  Get the
upgrades from the pots shown above while making your way to the southwestern
exit of the Ogir-Yensa Sandsea, Yensa Border Tunnel.

You can get a tech now if you would like.  Take the center screen exit,
’†‰›ƒWƒƒƒ“ƒNƒVƒ‡ƒ“ (Central Junction), to the ƒ[ƒ‹ƒeƒjƒAƒ““´ŒA (Zertinan
Caverns).

=============================================================================

-----------------------------------------------------------------------------
| wt22a |            ƒ[ƒ‹ƒeƒjƒAƒ““´ŒA (Zertinan Caverns)                    |
-----------------------------------------------------------------------------

In a pot you can can find the ˆÃˆÅŽE–@ (Sight Unseeing) tech.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i086.png

---------
| wt22b |
---------
                                 -LOOT ALERT-
If you want to make the strongest Hand-Bomb ammo in the game,
ƒLƒƒƒXƒeƒ‰ƒm[ƒX (Castellanos), you can get two of the three ingredients
here.  ƒŠ[ƒ`ƒtƒƒbƒO (Speartongue)s can drop ƒJƒGƒ‹‚Ì–û (Frog Oil), which
you need two of.  Very soon, you will meet ƒoƒhƒD (Bagoly)s, which can
drop ƒAƒŠƒGƒX (Aries Gems).  You will need three of them for the
Castellanos.  The last ingredient, three ƒ{ƒ€‚ÌŒ‡•Ð (Bomb Fragment)s, can be
obtained in a little while.

If you want to make the second best bow in the game, the h–½‚̃TƒWƒ^ƒŠA
(Sagittarius A), one of the three ingredients can be found here.  Steal from
the ƒXƒ‰ƒCƒ€ (Slime)s, and you might get a ƒTƒWƒ^ƒŠƒEƒX (Sagittarius Gem).
For the bow, you need 4 Sagittarius Gems.  Just get two screens away and the
Slimes will respawn to steal from them again.  You can come back later, too.
It will be a long time before you can get the other ingredients.
                                 -LOOT ALERT-

Still in the Zertinan Caverns via (Central Junction), if you go through to
the exit to the northwest, you'll end up at a closed-off part of the next
area, the Nam-Yensa Sandsea. There are two pots that respawn here, with a
ƒtƒ‰ƒCƒ“ƒOƒwƒ‹ƒ€ (Winged Helm) and ƒ`ƒFƒCƒ“ƒƒCƒ‹ (Chainmail).  The two
pots appear next to each other, straight across from the Zertinan Caverns
exit.  The alternate contents for both pots is ƒnƒCƒG[ƒeƒ‹ (Hi-Ether)
too, so you can stock up on those here if you'd like as well.  It's one of
the best spots to do so, so go for it.  Extra Hi-Ethers will certainly
help!

Both the Winged Helm and Chainmail are probably better heavy armor than
what you have, so you can easily stock up here.  At the dead end, you can
find a one-time pot with a ‹T‚̃`ƒ‡[ƒJ[ (Turtleshell Choker) inside.  It is
a very useful accessory for mages when you have money to spare, it converts
MP cost to gil cost for spells.

---------
| wt22c |
---------
                                 -LOOT ALERT-
You can very easily get some better heavy armor here.  Kill all the ƒoƒhƒD
(Bagoly)s, which as mentioned earlier can drop ƒAƒŠƒGƒX (Aries Gems), an
ingredient for the Castellanos Hand-Bomb ammo), then stand around on the
circular platform where the ‹T‚̃`ƒ‡[ƒJ[ (Turtleshell Choker) pot is.
After a little bit of time, a rare monster, ƒCƒ€ƒhƒDƒOƒh (Imdugud), will fly
towards you.
                                 -LOOT ALERT-

Successfully steal from him and you will possess a suit of ƒV[ƒ‹ƒhƒA[ƒ}[
(Shielded Armor).  Shielded Armor has 25 defense *and* gives Auto-Protect.
Just go two screens away, then return, and steal another suit of the Shielded
Armor.  Repeat as needed for everyone in the party that can equip heavy
armor.

Make your way to the southwestern exit of the Ogir-Yensa Sandsea (Yensa
Border Tunnel).  Sell the loot you've got, buy the —³‹RŽm‚̐S“¾ (Dragoon's
Monograph) if you didn't earlier, and –‚“¹Žm‚̐S“¾ (Mage's Monograph) next.
The Mage's Monograph costs 21,000 gil.  There should only be a couple left
after you've bought those.  If you grabbed enough loot and spare equipment,
you can always try to finish up buying the Monographs.  The Œ«ŽÒ‚̐S“¾
(Sage's Monograph) costs 25,000 gil, while the ŠwŽÒ‚̐S“¾ (Scholar's
Monograph) costs 22,000.

If you gathered the ingredients for the ƒyƒWƒIƒj[ƒe (Fumarole), go ahead and
sell them now.  The bazaar package costs 3,280 gil and will net you the
ƒyƒWƒIƒj[ƒe (Fumarole) and ƒ|ƒCƒYƒ“ƒ{ƒ€ (Poison Bombs).

Instead of going west by the teleport crystal, go up to the other exit at
‘æ2Î–ûƒGê (Platform 2-Refinery).  Save at the save crystal when you get to
the next area, the Nam-Yensa Sandsea.

=============================================================================

-----------------------------------------------------------------------------
| wt23a |          ‘卻ŠCƒiƒ€EƒGƒ“ƒT (Nam-Yensa Sandsea)                   |
-----------------------------------------------------------------------------

Teleport Crystal: No / Save Crystal: Yes

-----

Shop:

ƒ[ƒGƒ“ƒOƒŠƒ“ (Lohengrin)         3200 gil
ƒwƒr[ƒ‰ƒ“ƒX   (Heavy Lance)       3500 gil
ƒƒ“ƒOƒ{ƒE     (Longbow)           4600 gil
ƒVƒŠƒEƒX       (Sirius)            2600 gil
ƒ`ƒ‡ƒbƒp[     (Chopper)           3200 gil
ƒpƒ‰ƒ~ƒiƒ{ƒE   (Paramina Crossbow) 3300 gil
–ü‚µ‚̃ƒbƒh   (Healing Rod)       2590 gil
ŒÃ‘ã‚ÌŒŸ       (Ancient Sword)     2450 gil
¬‰GŠÛ         (Kogarasumaru)      2500 gil
êlŽÙ         (Musk Stick)        3040 gil
ƒLƒ‰[ƒ{ƒE     (Killer Bow)        2500 gil
ƒEƒH[ƒnƒ“ƒ}[ (War Hammer)        2500 gil
ƒu[ƒW         (Bhuj)              2200 gil
–‚–@Žg‚¢‚̏ñ   (Wizard's Staff)    1350 gil

ƒEƒH[ƒ[ƒJ-    (Soldier's Cap)      1400 gil
ƒoƒ‹ƒL[ƒR[ƒg   (Heavy Coat)         1400 gil
‘MŒõ–‚–X         (Lambent Hat)        1400 gil
‰r¥‚̃Wƒ…ƒ‰[ƒo (Chanter's Djellaba) 1400 gil
ƒtƒ‰ƒCƒ“ƒOƒwƒ‹ƒ€ (Winged Helm)        2400 gil
ƒ`ƒFƒCƒ“ƒƒCƒ‹   (Chainmail)          2300 gil
ƒS[ƒ‹ƒhƒV[ƒ‹ƒh (Golden Shield)      2000 gil
ƒoƒ‰ƒNƒ‰ƒo       (Balaclava)          1000 gil
ƒ|ƒ“ƒ`ƒ‡         (Poncho)             1000 gil
ŽOŠp–XŽq         (Tri-Horn Hat)       1000 gil
–‚–@Žg‚¢‚Ì•ž     (Magician's Cloth)   1000 gil
ƒoƒ‹ƒrƒ…[ƒ^     (Barbut)             1800 gil
ƒŠƒlƒ“ƒLƒ…ƒ‰ƒbƒT (Linen Cuirass)      1800 gil
ƒ‰ƒEƒ“ƒhƒV[ƒ‹ƒh (Round Shield)       1100 gil

¼w‚Ì‘Ñ         (Nishijin Belt)   800 gil
•‘Ñ             (Black Belt)      600 gil
åKåN‚̃RƒT[ƒWƒ… (Rose Corsage)    800 gil
Šv‚̃Sƒ‹ƒQƒbƒg   (Leather Gorget) 1200 gil
ƒgƒ‹ƒ}ƒŠƒ“‚ÌŽw—Ö (Tourmaline Ring) 300 gil
|‚̃Sƒ‹ƒQƒbƒg   (Steel Gorget)   1300 gil
ƒA[ƒKƒCƒ‹‚̘r—Ö (Argyle Armlet)   600 gil
ƒoƒ“ƒOƒ‹         (Bangle)          500 gil

ƒIƒjƒIƒ“ƒAƒ[   (Onion Arrows) 100 gil
ƒIƒjƒIƒ“ƒVƒƒƒtƒg (Onion Bolts)  100 gil
ƒIƒjƒIƒ“ƒoƒŒƒbƒg (Onion Shot)   100 gil
ƒIƒjƒIƒ“ƒ{ƒ€     (Onion Bombs)  100 gil

ƒnƒCƒ|[ƒVƒ‡ƒ“   (Hi-Potion)     180 gil
ƒ“EƒJƒC‚̍»     (Smelling Salts) 50 gil
ƒNƒƒmƒX‚Ì—Ü     (Chronos Tear)   60 gil
‹à‚̐j           (Gold Needle)    80 gil
‰¤Žq‚ÌŒû‚¯     (Alarm Clock)    50 gil
‚ ‚Ô‚ç‚Ƃ莆     (Handkerchief)   50 gil
ƒtƒFƒjƒbƒNƒX‚Ì”ö (Phoenix Down)  200 gil
‚â‚Ü‚Ñ‚±‘       (Echo Herbs)     50 gil
“ŏÁ‚µ           (Antidote)       50 gil
–Ú–ò             (Eye Drop)       50 gil
ƒ|[ƒVƒ‡ƒ“       (Potion)         60 gil

–§—Â     (Poach)    5000 gil
ŽšŠÔUŒ‚ (Horology) 2000 gil
ƒ`ƒƒ[ƒW (Charge)   1500 gil
‰ž‹}Žè“– (First Aid) 600 gil
ƒ‰ƒCƒuƒ‰ (Libra)     400 gil

ƒXƒgƒbƒv (Stop)       900 gil
ƒPƒAƒ‹ƒ‰ (Cura)      2000 gil
ƒGƒAƒ   (Aero)      1200 gil
ƒOƒ‰ƒrƒf (Gravity)   2300 gil
ƒŒƒCƒY   (Raise)     1800 gil
ƒAƒNƒA   (Water)      700 gil
ƒhƒ“ƒAƒN (Disable)    700 gil
ƒVƒFƒ‹   (Shell)      250 gil
ƒvƒƒeƒX (Protect)    250 gil
ƒuƒŠƒUƒh (Blizzard)   240 gil

-----

Spells/Techs:

ƒoƒ‰ƒ“ƒX (Balance)
Found at —‰¤‚ÌŽ¡‚߂鍻Œ´ (Demesne of the Sandqueen), on the western pier.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i087.png

-----

Possible useful items: 

ƒtƒ‰ƒCƒ“ƒOƒwƒ‹ƒ€ (Winged Helm)
Found at the closed-off area from Ogir-Yensa -> Zertinan Caverns,
•—‰»‚·‚éŠÝ•Ó (Withering Shores).
Pot stats: 70% to appear, 55% gil, contents: Hi-Ether / Winged Helm
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i088.png

ƒ`ƒFƒCƒ“ƒƒCƒ‹ (Chainmail)
Found at the closed-off area from Ogir-Yensa -> Zertinan Caverns,
•—‰»‚·‚éŠÝ•Ó (Withering Shores).
Pot stats: 70% to appear, 55% gil, contents: Hi-Ether / Chainmail
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i089.png

‹T‚̃`ƒ‡[ƒJ[ (Turtleshell Choker)
Found at the closed-off area from Ogir-Yensa -> Zertinan Caverns,
•—‰»‚·‚éŠÝ•Ó (Withering Shores).
Pot stats: 100% to appear (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i090.png

~11,000 gil
Found at ‚Ê‚­‚à‚è‚̏Á‚¦‚é˜H (Trail of Fading Warmth), next to the second
bridge.
Pot stats: 10% to appear, 10% gil, contents: Knot of Rust / Meteorite B
Need Diamond Armlet equipped
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i091.png

—‚̃eƒB[ƒyƒbƒg (Embroidered Tippet)
Found at ”M•—‚̉º‚è‚鍂‘ä (Simoon Bluff), around the northeastern ring.
Pot stats: 100% to appear (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i092.png

-----

There are some decent equipment pots on the last screen before the next area,
but they are all rather far away from the screen transition.

Speak to the moogle by the save crystal, choose the top answer, then move
on.  Two screens away, you should see a bunch of ƒEƒ‹ƒ^ƒlƒ“ƒT‘° (Urutan-
Yensa) guys beating up on a turtle, the ƒEƒ‹ƒ^ƒj[ƒ^[ (Urutan Eater).
Go ahead and beat them all up, then go back to the moogle by the save
crystal.  Talk to the moogle, then go east back into the Ogir-Yensa Sandsea.

As you climb up the first ramp, you should see the moogle talking to an
Urutan-Yensa guy.  Go back to the moogle at the save crystal.  If you check
the flower on the ground, you will get ƒCƒNƒVƒ‚ÌŽÀ (Eksir Berries).  They
will make a boss easier, but the boss is rather easy anyway.  Make your way
towards the '????' exit on the southern part of Nam-Yensa,
‰©»‚Ì‚½‚Ç‚è‚‚­’n (Yellow Sands).  Go east then southwest from •—‰»‚·‚éŠÝ•Ó
(Withering Shores) to get there faster.  Remember, if you are trying
to make the Castellanos Bomb ammo, those Bagoly guys can drop Aries Gems.

In this part of the Zertinan Caverns, you can fight more ƒŠ[ƒ`ƒtƒƒbƒO
(Speartongue)s and ƒXƒ‰ƒCƒ€ (Slime)s, who have the ƒJƒGƒ‹‚Ì–û (Frog Oil;
dropped) and ƒTƒWƒ^ƒŠƒEƒX (Sagittarius Gem; stolen) loots that can make the
Castellano and Sagittarius A.  If neither of those interest you, just skip
going into here for now, as that is all that is here for the time being.
Make your way west to ‚Ê‚­‚à‚è‚̏Á‚¦‚é˜H (Trail of Fading Warmth).

There is a pot that can have about 11,000 gil inside it.  Looking at the
odds of it appearing (10%) and having gil (10%), it seems like it is a 1 in
100 shot.  Go northeast to ”M•—‚̉º‚è‚鍂‘ä (Simoon Bluff) if you want to
fight that Wyvern Lord mark from awhile ago.

-----------------------------------------------------------------------------
| wt23b |           Mark: ƒƒCƒo[ƒ“ƒ[ƒh (Wyvern Lord)                    |
-----------------------------------------------------------------------------

This guy flies around the northern end of the ”M•—‚̉º‚è‚鍂‘ä (Simoon
Bluff), by all the ƒoƒhƒD (Bagoly)s.  As it is a flying enemy, cast spells,
use ranged weapons, or toss stuff like Knots of Rust at it.  You can find it
around here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i093.png

Remember, if you plan on making the third-strongest gun in the game, the
ƒAƒ‹ƒNƒgƒDƒ‹ƒX (Arcturus), the Wyvern Lord has one of the ingredients,
”ò—³‚Ì—ƒ (Wyvern Wing)s.  If you do not steal them from the Wyvern Lord, it
will be a long time until you can get more.  If the low success rate of
stealing the Wyvern Wing gets annoying, come back just a little bit later on
when you have Thief's Cuffs, since those increase the odds of stealing.
You can also rush through to an area with a rare monster that the only
thing that can be stolen from it is a Wyvern Wing, the ƒGƒAƒƒX (Aeros).

Go to the northeaster rings first, as you can find an —‚̃eƒB[ƒyƒbƒg
(Embroidered Tippet) in a pot.  Embroidered Tippets are an accessory that
give double experience points to the character equipped with it.

This is a good place to chain ƒoƒhƒD (Bagoly)s if you are trying to get
ƒAƒŠƒGƒX (Aries Gem)s for the Castellanos (3 are needed).  When you get to
the shop at the end, buy what upgrades you want except ‰r¥‚̃Wƒ…ƒ‰[ƒo
(Chanter's Djellaba), as you can easily find as many of those as you want
very shortly.  Three ¼w‚Ì‘Ñ (Nishijin Belt)s are good, since they prevent
‡–° (Sleep).  Move on, and you can save your game.

You can finally buy ƒnƒCƒ|[ƒVƒ‡ƒ“ (Hi-Potion) at shops, for 180 gil a pop.

=============================================================================

-----------------------------------------------------------------------------
| wt24a |        ƒŒƒCƒXƒEƒH[ƒ‹‰¤•æ (The Tomb of Raithwall)                 |
-----------------------------------------------------------------------------

Teleport Crystal: Yes / Save Crystal: No

-----

Shop:

Same stuff as Nam-Yensa shop

-----

Spells/Techs:

ƒfƒXƒyƒ‹ (Dispel)
Found at ‘å’ʘL (Royal Passage), take the north fork on the northern path.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i094.png

ƒoƒjƒVƒ… (Vanish)
Found at ‘å’ʘL (Royal Passage), take the north fork on the southern path.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i095.png

–³ìˆ×–‚ (Shades of Black)
Found at ‰Î‰Š‚̉ñ˜L (Cloister of Flame) in the center of the room.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i096.png

-----

Possible useful items:

‰r¥‚̃Wƒ…ƒ‰[ƒo (Chanter's Djellaba)
Go through the door by Dispel to –k—ƒ‚̒ʘL (Northfall Passage), then turn
left.
Pot stats: 80% to appear, 30% gil, contents: Warp Mote / Chanter's Djellaba
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i097.png

ƒAƒCƒXƒV[ƒ‹ƒh (Ice Shield)
On the far-right side of “ì—ƒ‚̒ʘL (Southfall Passage), in a corner.
Pot stats: 30% to appear, 80% gil, contents: Aeroga Mote / Ice Shield
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i098.png

ƒƒNƒXƒŠ[‚Ì‹| (Loxley Bow)
Found at “ì—ƒ‚̒ʘL (Southfall Passage) (Southfall Passage).  Get a Lich in
near-death status, and let it split.  If it splits into another Lich, kill
them both and find another Lich.  Repeat until the ƒLƒƒƒ‹ƒgƒŠƒbƒ`
(Cultsworn Lich) appears and steal it from him.

-----

After a short stroll, you'll be greeted by the ƒKƒ‹[ƒ_ (Garuda).  You can
use the ƒCƒNƒVƒ‚ÌŽÀ (Eksir Berries) on it if you want, but ranged weapons,
the Dark/Aero spells, and Knots of Rust can do the Garuda in quickly, too.
The teleport crystal is straight ahead.  Behind you is the shop guy from
Nam-Yensa, selling the same stuff.

If you've played this game before, you know what is coming up.  Equip
spellcasters with a åKåN‚̃RƒT[ƒWƒ… (Rose Corsage).  Physical fighters
should have an ƒA[ƒKƒCƒ‹‚̘r—Ö (Argyle Armlet) equipped.  If you have a
magic caster at all, wait for your buffs to go away (turn off any buff
gambits beforehand), then use one of those ƒŠƒtƒŒƒK‚Ì–‚•Ð (Reflectga Mote)s
from earlier, or cast ƒŠƒtƒŒƒN (Reflect) on everyone if you have that spell.
Proceed into Raithwall's Tomb.

The first ƒfƒ‚ƒ“ƒYƒEƒH[ƒ‹ (Demon Wall) is the one you do not have to beat,
but if you do you can fight some ƒLƒƒƒ“ƒhƒ‹ (Tallow) monsters and grab a
Scathe Mote.

Cast any attack spells you have on your party (Aero probably works best),
and you should wipe out the Demon Wall pretty fast.  Use a Mist
Knack/Quickening combo to finish it off if you need to.  You can do the same
thing to the second Demon Wall, which you do have to beat.

If you beat both Demon Walls, go back to where the first one was fought.
Push the blue button and a path opens on both sides.  Go whichever way you
want to the secret area.

Down here (and in the regular part of the area), you can try to steal a
ƒuƒ‰ƒbƒhƒ\[ƒh (Blood Sword) from the ƒV[ƒJ[ƒoƒbƒg (Seeker)s.  Even if
you want one and do not steal it, you can find one at the end of the dungeon.
The Seekers can also drop ƒRƒEƒ‚ƒŠ‚Ì—ƒ (Bat Wing)s, which can make
ƒ_[ƒNƒGƒiƒW[ (Dark Energy).  Keep hold of those.

Go all the way down and past the ƒLƒƒƒ“ƒhƒ‹ (Tallow)s to a chest that holds
a ƒRƒ‰ƒvƒX‚Ì–‚•Ð (Scathe Mote).

Go back to the teleport crystal, then west past the second Demon's Wall.
Walk straight ahead and you'll see the map.  Go to the very northern branch
and open the chest at the end if you want the very useful ƒfƒXƒyƒ‹ (Dispel)
spell.  Pretty much every boss fight from here on, you will probably want to
de-buff the bosses with Dispel.

If you want to get a better mystic helmet, the ƒ‰ƒ~ƒA‚̃eƒBƒAƒ‰ (Lamia
Tiara), kill 10 Seekers here, then go to where the map was.  You should
see ƒoƒ‹ƒ€ (Barmuu) there.  You can steal the Lamia Tiara from it.  Very
soon you can find an even better mystic helm from a pot, so getting just one
Lamia Tiara should be ok.

Go through the door by Dispel.  Turn left and that is the easy-to-spawn pot
with the ‰r¥‚̃Wƒ…ƒ‰[ƒo (Chanter's Djellaba) mystic armor.  Grab however
many of them you need, then make your way to the red button in the center
part of the area.  Push the button then make your way back to the room with
the map.

---------
| wt24b |
---------
                                 -LOOT ALERT-
If you want to make the ƒuƒ‰ƒbƒhƒ\[ƒhA (Blood Sword A), with its 92 attack
and 100% ¬— (Confuse)-infliction rate, one of the three ingredients for it
can be obtained here.  The ƒ‰ƒSƒE (Ragoh)s can drop (or be poached) ÎÞ
(Solid Stone)s, which you need two of for part of the Blood Sword A
"recipe".  The other two ingredients can be found in a little while.  The
Blood Sword A is a pretty good weapon for a Knight and/or Samurai.  The
Samurai requires "buying" the summon ƒUƒ‹ƒGƒ‰ (Zalera) to equip the weapon.
                                 -LOOT ALERT-

Back at the center area, go south.  If you want to get to the other button
quickly, take the northern door to grab the ƒoƒjƒVƒ… (Banish) spell then
go inside the door nearby.  The southern door is the more scenic route (if
you want to fight some more stuff).

By the shortcut door you'll find a one-time chest with a ƒwƒCƒXƒK‚Ì–‚•Ð
(Hastega Mote) inside.  You can also find a chest with an ƒAƒCƒXƒV[ƒ‹ƒh
(Ice Shield) inside, but it does not show up very often.  Press the green
button, then there should be an off-the-map passage west of the teleport
thing in the middle by the button.

If you have an archer, you can get a ƒƒNƒXƒŠ[‚Ì‹| (Loxley Bow) here.  It
has 60 attack power.  What you do is whenever a ƒŠƒbƒ` (Lich) spawns, bring
it to near-death status, then let it split.  If it splits into another Lich,
kill them both and look for another one to spawn.  Eventually a Lich will
split and the ƒLƒƒƒ‹ƒgƒŠƒbƒ` (Cultsworn Lich) will appear.  Steal the Loxley
Bow from it.

Go west from the green button if you want to go to the boss.  If you want to
save quickly first, use the blue Way Stone, which will take you to the
middle room where the map was.  Use the blue Way Stone then walk east to
the yellow one, which takes you to the teleport crystal.  Just use the
Way Stones again to get back where you were quickly.

When you are ready to fight the boss, head to the final chamber.  Look for
a pot with a Phoenix Down and Blood Sword in them first.  Go down to the
center part of the area to bump into ƒxƒŠƒAƒX (Belias).

Belias is weak to water and absorbs fire.  In the battle chamber with him is
where you can find an Elixir and the –³ìˆ×–‚ (Shades of Black) tech, which
is basically a 'Black Magic roulette' that costs 0MP.  You can cast any
Black Magic spell with it.  Great on flyers.

Belias's big attack is ƒtƒ@ƒCƒWƒƒ (Firaja), which is a fire-elemental attack
and it inflicts the ƒIƒCƒ‹ (Oil) ailment, which makes you more susceptible
to fire.  Be sure to remove the Oil ailment as soon as you can.

Beat Belias and you will get the ‹Å‚Ì’f•Ð (Dawn Shard).  Anyone can equip
this accessory.  Equipping it gives you +20 –‚–@–hŒä (Magic Defense) at the
expense of having 0MP.

Use the Way Stone nearby, and you will be pointed to your next destination,
but there is a fantastic detour you can take instead first.  Also note that
summons are similar to those Mist Knack/Quickening squares; they will make a
bridge to some 'island' squares on boards.  Choose who gets a summon
carefully.

Here's what the Belias bridge unlocks for those jobs it unlocks something:
 Knight       Potion Lore 1
 Breaker      Horology tech
 Samurai      Libra tech

At the next boss fight, Fran will be in berserk status.  Vossler absolutely
loves the ƒŠƒtƒŒƒN (Reflect) spell, so much so that if you Dispel it, he'll
re-cast Reflect.  You can keep him busy re-casting it if you keep casting
Dispel on him.

=============================================================================

-----------------------------------------------------------------------------
| wt25a |       ‰¤“sƒ‰ƒoƒiƒXƒ^ (The Royal City of Rabanastre)               |
-----------------------------------------------------------------------------

Story-wise, you are to head to the rainy Giza Plains.  Before doing that, you
can buff up your party by quite a good margin by going to a different area
first.

Sell your extraneous stuff at the bazaar shop, then visit Montblanc for
some free goodies.  If you are not interested in making the ƒAƒ‹ƒNƒgƒDƒ‹ƒX
(Arcturus) and already beat the Wyvern Lord, go to the weapon shop in town
and speak to ƒVƒƒƒ‹ƒA[ƒ‹ (Sherral) to receive the reward: 1000 gil, an
ƒGƒ‹ƒtƒBƒ“ƒ{ƒE (Elfin Bow), and a ƒVƒFƒ‹ƒV[ƒ‹ƒh (Shell Shield).  The Shell
Shield doesn't offer much evade, but it does give the wielder Auto-Shell.

Visit the Sandsea and you will see two new marks.  Go ahead and initiate
ƒGƒ“ƒPƒhƒ‰ƒX (Enkelados) and ƒPƒƒQƒƒX (Croakadile).

If you think you can take it, you can fight a boss in northeastern section
of the Westersand.  If you are interested, head to the west gate of
Rabanastre.  Speak to the green bangaa named ƒŠƒ€ƒUƒbƒg (Rimzat).  Answer
with the top choice.  Next, go to the central fountain area.  You should see
a man sitting around the southwestern part of the fountain by the name of
ƒJƒbƒcƒF (Cotze).  Speak to him and he will direct you to the next person to
talk to, ƒm[ƒgƒ“ (Northon).  Now head to the northeastern part of the
lowtown area.

A little south of the Garamsythe Waterway entrance, you should see Northon
huddled down next to a red bangaa.  Now you need to go into the Dalmasca
Westersand, to where you found the ƒ_ƒCƒ„‚̘r—Ö (Diamond Armlet) earlier,
•—–ä‚Ì’n (Windtrace Dunes).

Check the cactus in the southwestern part of the screen to find the
•—‚Ì•ûˆÊ—Ö (Wind Globe).  It's right here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i099.png

---------
| wt25b |
---------
                                 -LOOT ALERT-
If you are planning on making the strongest gun in the game, the
ƒAƒ‹ƒfƒoƒ‰ƒ“Y (Aldebaran Y), you can get one of the ingredients here.  If
there is a windstorm in the Dalmasca Westersand, you can use this time to
steal the 8 “y‚Ì–‚»Î (Earth Crystal)s from the ¸—ìƒm[ƒ} (Gnoma Entite)s.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i100.png

Just visit each area and look for it to steal from.  As long as it is windy,
you can go back and forth between ’†‰›’f‘w (The Midfault) and —z‰Š—§‚Â’n•½
(Shimmering Horizons) as much as you want, since each Gnoma Entite will
be a one new as well.

You do not need to get any of the Earth Crystals here, as there is another
spot a little later.  It is up to you, but this is probably the fastest
method.  After you are done, return to Rabanastre.

If you would like to make the ƒAƒ‹ƒeƒ}ƒuƒŒƒCƒh (Ultima Blade), one of the
ingredients is stolen and dropped by the ¸—ìƒm[ƒ} (Gnoma Entite).  You
need 1 ƒm[ƒ} (Gnoma Halcyon) for the weapon.  It is advisable to get what you
need off Gnoma Halcyons right now, as after you finish the Westersand
sidequest, it will be harder for windy weather to show up in the area.
                                 -LOOT ALERT-

Back at the western gate in Rabanastre, speak to ƒŠƒ€ƒUƒbƒg (Rimzat) again
to receive the •—“ǂ̃Rƒ“ƒpƒX (Windvane).  Save your game, then head back
into the Westersand.  Go north then east to the far northeastern part of the
Westersand and you will bump into the ƒA[ƒXƒhƒ‰ƒSƒ“ (Earth Tyrant).  Earth-
based attacks will heal it; use wind-based attacks instead.  If you start
running low on MP, don't forget about that ‹T‚̃`ƒ‡[ƒJ[ (Turtleshell
Choker) accessory, which makes spells cost gil instead of MP.  Feel free to
use a mist combo to finish it off.  It can get pretty nasty at near-death
status.

If you manage to steal a ’n—³‚̍œ (Tyrant Bone) bone the Earth Tyrant, keep
it if you plan on making the Î‰»‚Ì’e (Stone Shot).  You'll need 2 ’n—³‚̍œ
(Tyrant Bone)s, and can get the other one(s) in a little while.

Beating the Earth Tyrant grants you access from the Westersand to a new
section of the Estersand.  Go this way if you like, but I go the other
way, which is how you can get there without fighting the Earth Tyrant.

Ok, now it's time for some fun.  Warp to ƒiƒ‹ƒrƒiéÇ (Nalbina Town).

=============================================================================

-----------------------------------------------------------------------------
| wt26a |          ƒ‚ƒXƒtƒH[ƒ‰ŽR’n (Mosphoran Highwaste)                   |
-----------------------------------------------------------------------------

Teleport Crystal: Yes / Save Crystal: No

-----

Shop:

–Ú–ò       (Eye Drop) 50 gil
ƒ|[ƒVƒ‡ƒ“ (Potion)   60 gil

-----

Spells/Techs:

“\•t (Stamp)
Found at ŠD”’‚̂Ђ³‚µ (Rays of Ashen Light), in the fountain plant area.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i101.png

-----

Possible useful items:

ƒS[ƒ‹ƒhƒXƒ^ƒbƒt (Golden Staff)
Found at ’¸‚«‚ð‚Ì‚¼‚ÞŽR“¹ (Summit Path), near the middle.
Pot stats: 75% to appear, 40% gil, contents: Potion / Gold Staff
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i102.png

‹eˆê•¶Žš (Kiku-ichimonji)
Found at ’¸‚«‚ð‚Ì‚¼‚ÞŽR“¹ (Summit Path), in a northern nook.
Pot stats: 75% to appear, 40% gil, contents: Bio Mote / Kiku-ichimonji
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i103.png

ƒAƒxƒ“ƒWƒƒ[ (Avenger)
Found at ŠD”’‚̂Ђ³‚µ (Rays of Ashen Light), in the always-accessible
section.
Pot stats: 70% to appear, 40% gil, contents: Echo Herbs / Avenger
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i104.png

“‘¯‚̃JƒtƒX (Thief's Cuffs)
Found at …‰¹‚Ì“`‚í‚鏈 (Babbling Vale), at the northern end.
Pot stats: 100% to appear (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i105.png

‹T‚̃`ƒ‡[ƒJ[ (Turtleshell Choker)
Found at …‰¹‚Ì“`‚í‚鏈 (Babbling Vale), on the western side.
Pot stats: 100% to appear (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i106.png

ƒ_ƒCƒ„ƒA[ƒ}[ (Diamond Armor)
Found at Šâ”‚̂»‚Ñ‚¦‚é˜H (Trail of Sky-flung Stone), on the right branch.
Pot stats: 75% to appear, 40% gil, contents: Echo Herbs / Diamond Armor
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i107.png

•‘•‘© (Black Garb)
Found at Šâ”‚̂»‚Ñ‚¦‚é˜H (Trail of Sky-flung Stone), just north of the
Diamond Armor.
Pot stats: 75% to appear, 40% gil, contents: Echo Herbs / Black Garb
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i108.png

•‘•‘© (Black Garb)
Found at –k‚ÌŽR‚·‚» (Northern Skirts), by the ƒtƒ“ƒoƒo (Humbaba)s.
Pot stats: 70% to appear, 40% gil, contents: Echo Herbs / Black Garb
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i109.png

ƒƒ^ƒ‹ƒWƒƒ[ƒLƒ“ (Metal Jerkin)
Found at –k‚ÌŽR‚·‚» (Northern Skirts), in the lower-left corner.
Pot stats: 70% to appear, 40% gil, contents: Echo Herbs / Metal Jerkin
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i110.png

ƒhƒ‰ƒSƒ“ƒV[ƒ‹ƒh (Dragon Shield)
Found at –k‚ÌŽR‚·‚» (Northern Skirts), by the ƒ”ƒ@ƒ‹ƒ`ƒƒ[ (Vulture)s.
Pot stats: 70% to appear, 40% gil, contents: Echo Herbs / Dragon Shield
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i111.png

Î‚Ì‹| (Giant Stonebow)
Found at –k‚ÌŽR‚·‚» (Northern Skirts), along the northern edge.
Pot stats: 70% to appear, 40% gil, contents: Echo Herbs / Giant Stonebow
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i112.png

-----

First off, you cannot get neither the Stamp tech nor the Turtleshell Choker
accessory yet, so don't freak out.

There are two guards blocking the path to the west, but you may notice that
the northwestern exit behind them is now blue.  If you want to get past
these guys, rent a chocobo nearby for 800 gil, then walk the chocobo up to
the guards.  One guard is deathly afraid of the birds, so he runs off, and
the other guard chases after him.  You are now free to explore the area
they were blocking, a good while before you normally could.

There are a whole lot of free upgrades to grab here and the two connecting
areas.  I tend to go from the Mosphoran Highwaste to the Salikawood if I
need to, then the Dalmasca Estersand.

---------
| wt26b |
---------
                                 -LOOT ALERT-
If you plan on making the second-strongest bow in the game, the
h–½‚̃TƒWƒ^ƒŠA (Sagittarius A) and/or the strongest arrows in the game, the
ƒAƒ‹ƒeƒ~ƒX‚Ì–î (Artemis Arrows), you can get some of the loot here.  The
ƒtƒ“ƒoƒo (Humbaba) guys can drop b‰¤‚ÌŠp (Beast Lord Horn)s, and you need
3 of those if you are going to make the Sagittarius A.  You can steal
ƒWƒFƒ~ƒj (Gemini Gems) from the Humbabas too, which you need 3 of for the
Artemis Arrows.  The ƒpƒCƒ\ƒ“ (Python)s in this area have one of the other
ingredients for the Artemis Arrows, they drop ‘åŽÖ‚̉å (Great Snake Fang)s.
You need two of them for Artemis Arrows.  The third and last ingredient for
the arrows is not available until a little while later.
                                 -LOOT ALERT-

Make your way through the Mosphoran Highwaste, grabbing whatever upgrades
you need.  There is each type of armor here, all of which is probably more
powerful than what you have.  If you have a Black Mage, you can find a
ƒS[ƒ‹ƒhƒXƒ^ƒbƒt (Golden Staff), which has 42 attack power.

If you are using a ‚à‚Ì‚Ì‚Ó (Samurai), the ‹eˆê•¶Žš (Kiku-ichimonji) has 71
attack power.  For the ƒVƒJƒŠ (Hunter), you can find an ƒAƒxƒ“ƒWƒƒ[
(Avenger), which has 66 attack power and a 10% chance to inflict ‹¶íŽm
(Berserk).

Archers without the Seitengrat can find the Î‚Ì‹| (Giant Stonebow) at the
northern end of the area.  The Giant Stonebow has 73 attack power.

ƒtƒ“ƒoƒo (Humbaba)s can drop the ƒXƒŒƒbƒWƒnƒ“ƒ}[ (Sledgehammer), which has
66 attack power.  There is an even stronger Breaker weapon to be found in a
pot shortly, so don't pull your hair out trying to get the Sledgehammer.

At the 'town' part of the area, …‰¹‚Ì“`‚í‚鏈 (Babbling Vale), you will
find a teleport crystal and can buy the map to the area from a nearby moogle
for 2400 gil.  At the northern end of this area is a pot holding the
“‘¯‚̃JƒtƒX (Thief's Cuffs).  This accessory increases the steal rate,
which can be very, very useful.  According to the Ultimania book, this is
the regular steal rate: common: 55%, uncommon: 10%, rare: 3%.  With the
Thief's Cuffs on, it is: common: 80%, uncommon: 30%, rare: 6%.

Once you have picked up what you need, since you have the Thief's Cuffs,
you can go back to earlier enemies to steal from them if you need to.  The
steals you need from a couple enemies, like the ¸—ìƒTƒ‰ƒ}ƒ“ƒh (Salamand
Entite) and ”ò—³‚Ì—ƒ (Wyvern Wing), are rare.  If you are making the
ƒAƒ‹ƒNƒgƒDƒ‹ƒX (Arcturus) gun, now is when you can try to steal Wyvern
Wings from the Wyvern Lord at the Nam-Yensa Sandsea.  Once you have
the 2 Wyvern Wings (or if you are not getting them), be sure to go and beat
the Wyvern Lord.  Speak to ƒVƒƒƒ‹ƒA[ƒ‹ (Sherral) at the Rabanastre weapon
shop for the reward: 1000 gil, an ƒGƒ‹ƒtƒBƒ“ƒ{ƒE (Elfin Bow), and a
ƒVƒFƒ‹ƒV[ƒ‹ƒh (Shell Shield).

Before doing what you need to, there is still some more side stuff you can
do that leads to more good equipment.  Warp to the Mosphoran Highwaste, then
head north to the Salikawood.

=============================================================================

-----------------------------------------------------------------------------
| wt27a |                ƒTƒŠƒJŽ÷—Ñ (The Salikawood)                        |
-----------------------------------------------------------------------------

Teleport Crystal: Yes / Save Crystal: Yes

-----

Spells/Techs:

Š©—U (Charm)
Found at ‚¢‚₵‚Ì‹¿‚­˜H (Quietland Trace), southwest of the teleport crystal.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i113.png

-----

Possible useful items: 

ƒSƒNƒE‚Ì–_ (Gokuu Pole)
Found at ‹–؂Ɉ͂܂ꂽ˜H (Trunkwall Road), north of the map.
Pot stats: 75% to appear, 55% gil, contents: Ether / Gokuu Pole
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i114.png

ö—‚̃ƒCƒX (Chaos Mace)
Found at ‹–؂Ɉ͂܂ꂽ˜H (Trunkwall Road), far north of the map.
Pot stats: 75% to appear, 55% gil, contents: Ether / Chaos Mace
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i115.png

ƒoƒXƒ^[ƒhƒ\[ƒh (Bastard Sword)
Found at •Ê—£‚̘H (Diverging Way), on a western branch.
Pot stats: 65% to appear, 55% gil, contents: Ether / Bastard Sword
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i116.png

ƒ‰ƒXEƒAƒ‹ƒQƒeƒB (Ras Algethi)
Found at •Ê—£‚̘H (Diverging Way), at the northeastern end.
Pot stats: 65% to appear, 55% gil, contents: Ether / Ras Algethi
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i117.png

ƒAƒ_ƒ}ƒ“–X (Adamant Hat)
Found at ”’‚«‚Ü‚¾‚ç‚̘H (Piebald Path), on the eastern branch.
Pot stats: 75% to appear, 50% gil, contents: Ether / Adamant Hat
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i118.png

-----

There is not much to do right now at the Salikawood.  There are a few items
you can grab if you are using a job that can equip light armor.  The Charm
tech is here, too.

---------
| wt27b |
---------
                                 -LOOT ALERT-
If you would like to create the third-strongest katana in the game, the
‰J‚Ì‚Þ‚ç‰_ (Ame-no-Murakumo), you can get one of the ingredients here.  Steal
‚³‚¯‚т̍ª (Screamroot)s from the Pumpkinheads.  For the katana, you will
need 7 of the loot.
                                 -LOOT ALERT-

Grab what you need from here, then head back to the Mosphoran Highwaste.
From there, keep going south into the Dalmasca Estersand for more goodies.

=============================================================================

-----------------------------------------------------------------------------
| wt28a |            “Œƒ_ƒ‹ƒ}ƒXƒJ»”™ (Dalmasca Estersand)                  |
-----------------------------------------------------------------------------

Teleport Crystal: Yes / Save Crystal: Yes

-----

Possible useful items:

ƒo[ƒT[ƒJ[ (Armguard)
Found at ’f—ô‚̍»’n (Broken Sands), near the Mosphoran Highwaste exit.
Pot stats: 100% to appear (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i119.png

ƒ_ƒCƒ„ƒwƒ‹ƒ€ (Diamond Helm)
Found at ’f—ô‚̍»’n (Broken Sands), southwest from the Armguard pot.
Pot stats: 80% to appear, 50% gil, contents: Remedy / Diamond Helm
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i120.png

ƒhƒ‰ƒSƒ“ƒV[ƒ‹ƒh (Dragon Shield)
Found at ’f—ô‚̍»’n (Broken Sands), southwest from the Diamond Helm pot.
Pot stats: 80% to appear, 35% gil, contents: Ether / Dragon Shield
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i121.png

ƒIƒxƒŠƒXƒN (Obelisk)
Found at ’f—ô‚̍»’n (Broken Sands), northwest of the southern exit.
Pot stats: 80% to appear, 35% gil, contents: Ether / Obelisk
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i122.png

•“ª‹Ð (Black Cowl)
Found at ’f—ô‚̍»’n (Broken Sands), northeast of the southern exit.
Pot stats: 80% to appear, 35% gil, contents: Dispel Mote / Black Cowl
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i123.png

ƒnƒ“ƒ}[ƒwƒbƒh (Hammerhead)
Found at ƒˆ[ƒ}‘卻‹u (The Yoma), on the northwestern edge of the screen.
Pot stats: 75% to appear, 35% gil, contents: Eye Drops / Hammerhead
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i124.png

-----

You are now at the northern end of the Estersand (beating the Earth Tyrant
also lets you get here).  There are only three new screens here, but there
are some helpful things you can grab here, and to get back into the Barheim
Passage for even more good stuff!

---------
| wt28b |
---------
                                 -LOOT ALERT-
This is a prime time to chain the ƒƒCƒ‹ƒhƒUƒEƒ‹ƒX (Wild Saurian) one screen
south from the Mosphoran Highwaste, ’f—ô‚̍»’n (Broken Sands).  If you plan
on making the powerful/cheap accessory ƒjƒzƒpƒ‰ƒIƒA (Nihopalaoa), or the
strongest bullet in the game, the Î‰»‚Ì’e (Stone Shot), you can get an
ingredient for both of those from the Wild Saurian.  Try to steal 3 ƒŒƒI
(Leo Gem)s and get 2 ’n—³‚̍œ (Tyrant Bone)s dropped from it.  To get the
Wild Saurian to respawn, simply go north two screens then come back.  Don't
go to …‰¹‚Ì“`‚í‚鏈 (Babbling Vale), as that will reset your chain.  It
shouldn't take *too* long to get what you need.
                                 -LOOT ALERT-

-----------------------------------------------------------------------------
| wt29a |                 Getting the Barheim Key                           |
-----------------------------------------------------------------------------

Collect the equipment you need, then get to a teleport crystal and warp to
Rabanastre.  The Armguard is a very useful accessory for "tank" characters,
as it gives auto-berserk status.  While berserk, the character does what
looks like double the physical damage, and a speed boost to attack faster
than usual.  Make sure you get it.  After warping to Rabanastre, head to the
Estersand.  Speak with ƒ_ƒ“ƒgƒ (Dantro) at the Outpost.

Now begins a little fetch quest for the ƒoƒ‹ƒnƒCƒ€‚̃JƒM (Barheim Key) and a
‹à‚̃Aƒ~ƒ…ƒŒƒbƒg (Golden Amulet).  Head north to the teleport crystal.
Speak to the woman in front of the house by the shop (which doesn't suck as
much as it did before, but not by much).  The woman is ƒ_ƒ“ƒgƒ‚ÌÈ (Dantro's
Wife).  She will give you ç–{j (Bundle of Needles), and wants you to bring
those to Dantro.  Either run back to Dantro or warp to Rabanastre and speak
to him.

Now go back to where Dantro's wife is.  In the water, there's a boat that
connects the south and north sections of the Estersand.  Speak to the
little boy named ƒ`ƒOƒŠ (Tchigri) and go to the northern side.  There's
a lot of cacti dancing around.  Speak to the man talking to Tchigri named
ƒ‹ƒNƒZƒ‰ (Ruksel), and you will go back to the southern side where Dantro's
wife is.

Speak to Dantro's wife, then look behind her house to find the little cactus
guy.  Bring him to the northern side to reunite him with the others.  Walk
up to the mother cactus you will receive 1000 gil and the ƒiƒp[ƒ€ƒVƒ‡ƒbƒg
(Wyrmfire Shot) for your trouble.  You are still not done, if you want to go
back into the Barheim Passage.

Go back to the southern side and speak to Dantro's wife.  She needs a couple
items to help someone recover.  You only need one of each item she wants,
but if you find them all and still have that ‘åŽÖ‚Ì”²‚¯Šk (Great Serpentskin)
from the ƒj[ƒYƒwƒbƒO (Nidhogg) mark earlier, you will get a Golden Amulet.

The first item she wants is ƒZƒ€ŠL‚ÌŠLŠk (Semclam Shell).  If you just want
to get the Barheim Key reward, you can find one Semclam Shell in the corner
by the shop.  If you want the Golden Amulet along with the Barheim Key, there
are five Semclam shells to find.  You can find them in the following spots:

#1 ƒlƒuƒ‰‰Í‰ˆ‚¢‚̏W—Ž“쑤 (South Bank Village), northeast corner, in the
   water.
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i125.png

#2 ƒlƒuƒ‰‰Í‰ˆ‚¢‚̏W—Ž“쑤 (South Bank Village), northwest corner, in the
   water.
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i126.png

#3 ƒlƒuƒ‰‰Í‚ÌŠÝ•Ó (Banks of the Nebra), northeastern corner, in the water.
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i127.png

#4 ƒlƒuƒ‰‰Í‚ÌŠÝ•Ó (Banks of the Nebra), northwestern part, in the water.
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i128.png

#5 ƒlƒuƒ‰‰Í‚ÌŠÝ•Ó (Banks of the Nebra), northwestern corner, in the water.
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i129.png

Speak to Dantro's wife, and now she requests ƒlƒuƒ‰ƒŠƒ“ (Nebralim).  If
you want the best reward, you need to find two, otherwise just one.  Head
back to where Dantro is and check the jars south and northeast of him to
find the ƒlƒuƒ‰ƒŠƒ“ (Nebralim).

They are here:
#1 http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i130.png
#2 http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i131.png

Bring the Nebralim back to Dantro's wife, and there is one last thing she
will ask for.  There are 3 ’JŠÔ‚̉Ԃ̂µ‚¸‚­ (Valeblossom Dew) at the
northern end of the Estersand.  Again, you only need one, but if you want
the best prize, you will want to find all three.  Sail to the northern side
and go north to the ’f—ô‚̍»’n (Broken Sands).  You can find the 3
Valeblossom Dews at the pink trees in the area.  The three spots for them
are:

#1 http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i132.png
#2 http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i133.png
#3 http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i134.png

Give Dantro's wife the Valeblossom Dew, and if you still have the
‘åŽÖ‚Ì”²‚¯Šk (Great Serpentskin), give that to her too.  Leave the area then
come back, and talk to Dantro's wife again.  Behind her house there should
be the 'person' you were helping recover.  If it is a moogle, you should
receive the ƒoƒ‹ƒnƒCƒ€‚̃JƒM (Barheim Key) and a ‹à‚̃Aƒ~ƒ…ƒŒƒbƒg (Golden
Amulet) as the top prize.

Now you can head south then southeast and use the Barheim Key to get back
into the Barheim Passage.

=============================================================================

-----------------------------------------------------------------------------
| wt30a |        ƒoƒ‹ƒnƒCƒ€’n‰º“¹ (Barheim Passage) Revisited               |
-----------------------------------------------------------------------------

Teleport Crystal: Yes / Save Crystal: Yes (2)

-----

Spells/Techs:

ƒ^ƒNƒVƒN (Toxify)
Found at “Œ¼ƒoƒCƒpƒX (East-West Bypass), by a lot of traps and mimics.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i135.png

–‚–h”j‰ó (Shear)
Found at ƒ[ƒoƒCƒA˜AŒ‹‹´ (The Zeviah Span), at the far southern end.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i136.png

-----

Possible useful items: 

ƒfƒXƒuƒŠƒ“ƒK[ (Deathbringer)
Found at ‘æ5“Á•Êì‹Æ‹æ (Special Op Sector 5), stolen from the rare monster
ƒ^[ƒQƒbƒ^[ (Ithuno).
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i137.png

ƒƒCƒXƒIƒuƒ[ƒEƒX (Zeus Mace)
Found at “Œ¼ƒoƒCƒpƒX (East-West Bypass), dropped by the rare monster
ƒ~ƒjƒ}ƒ€ƒoƒO (Mini Bug).
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i138.png

‰e–D‚¢ (Kagenui)
Found at ƒ[ƒoƒCƒA˜AŒ‹‹´ (The Zeviah Span), at the southeastern part of the
room.
Pot stats: 100% to appear (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i139.png

‘º‰J (Murasame)
Found at ¼•”VB“¹‹æ (West Annex), on the eastern side of the room by some
traps.
Pot stats: 90% to appear, 50% gil, contents: Red Fang / Murasame
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i140.png

‚Ó‚í‚Ó‚íƒ~ƒgƒ‰ (Fuzzy Miter)
Found at ¼•”VB“¹‹æ (West Annex), around the south-center of the room.
Pot stats: 90% to appear, 50% gil, contents: Reflectga Mote / Fuzzy Miter
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i141.png

ƒJƒƒI‚̃xƒ‹ƒg (Cameo Belt)
Found at ‘æ7ƒ^[ƒ~ƒiƒ‹Ú‘±˜H (Terminus No. 7 Adjunct), southeast of the save
crystal.
Pot stats: 25% to appear (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i142.png

-----

You will wind up at the southern end of the Barheim Passage.  If you look
carefully, you will notice that the save crystal to the north is now a
teleport crystal.  Go there to add the Barheim Passage to the warping list.
If you are starting to run low on ƒTƒr‚̃Jƒ^ƒ}ƒŠ (Knot of Rust) items (to
toss at flying enemies), the 2 screens south of the teleport crystal are a
prime spot, as there are about seven or eight quickly accessed pots to stock
up.  You may also find a Meteorite C on the southern screen and Meteorite B
on the northern one.

Once you are ready, head southwest from the teleport crystal to the new area
of the Barheim Passage.  Go west again to a new part of the Barheim Passage.
In this room there are a couple of pots with decent items, but if you are
going along with the guide, most of the stuff in here is not as good as what
you probably have.  The ‚Ë‚¶‚è‚Í‚¿‚Ü‚« (Headband) may be a good grab for
those using light armor.

If you have a Knight, the real treasure of the room is the ƒfƒXƒuƒŠƒ“ƒK[
(Deathbringer) sword.  Check all the pots, you may find a fake one.  The
impostor pot is actually the rare monster ƒ^[ƒQƒbƒ^[ (Ithuno).  You can
steal the Deathbringer from it.  Equip Thief's Cuffs if you have them.
If you do not see Ithuno, just leave the room and come back, then open the
pots again.  You will bump into it eventually.

If Ithuno is doing a bit too much damage while you are trying to steal from
him, run to the screen border and let him chase you.  Just go to the next
screen and heal if you need to, then come back and it will still be there.

Save your game if you want, then advance to the new northwestern room.

---------
| wt30b |
---------
                                 -LOOT ALERT-
This room, the east-west bypass, is crazy for loot! There are five types of
loot you may want to get in this room.

If you are going to make the strongest Hand-Bomb ammo, ƒLƒƒƒXƒeƒ‰ƒm[ƒX
(Castellanos), you can get what may be the last ingredient, 3 ƒ{ƒ€‚ÌŒ‡•Ð
(Bomb Fragments), right here.  The ƒ{ƒ€ (Bomb)s can drop the loot.  If you
are going along with the guide, you probably already have the two other
ingredients, 2 ƒJƒGƒ‹‚Ì–û (Frog Oil) and 3 ƒAƒŠƒGƒX (Aries Gem)s.  If you
have those, remember to sell them to get the Castellanos.

If you are interested in making the strongest Ninja Blade in the game, the
‚¨‚ë‚¿N (Orochi N), one of the ingredients can be found here, too.  You
can steal ƒLƒƒƒ“ƒT[ (Cancer Gem)s or have them dropped from the
ƒvƒŒƒ[ƒ“ƒ^[ (Mimeo) monsters.  Mimeos can also drop the ƒtƒ‰ƒ“ƒVƒXƒJ
(Francisca) axe, which has 88 attack power.  For the Orochi N, you will need
3 Cancer Gems.

If you are trying to make the third-strongest katana, the ‰J‚Ì‚Þ‚ç‰_
(Ame-no-Murakumo), one of the ingredients is stolen and dropped by the
Mimeos.  You will need 5 of the “Sz (Iron Ore) for the blade.

If you are interested in making the ƒuƒ‰ƒbƒhƒ\[ƒhA (Blood Sword A), one of
the ingredients for that can be easily gathered here.  You will need 15
ˆÅ‚Ì–‚»Î (Dark Crystal)s for the weapon.  Mimeos drop them, and they
can be dropped and stolen from the ƒfƒbƒhƒŠ[ƒ{[ƒ“ (Dead Bones).

Finally, if you are trying to get the strongest Bowgun ammo in the game, the
ƒOƒ‰ƒ“ƒhƒ{ƒ‹ƒg (Grand Bolt), one of the ingredients can be stolen from a
rare monster, the ƒ~ƒjƒ}ƒ€ƒoƒO (Mini Bug).  It will appear right by all the
Mimeos in the room, so if you do not see it (it looks like those small
mimic spider-looking enemies), just leave and re-enter.  If you bump into it,
you can steal _X‚Ì“{‚è (Wrath of the Gods).  You need 3 of them, but this
is quite a bit earlier than when you can otherwise get it.  It really won't
take too long to bump into it and steal from it three times.

If you are really lucky, the Mini Bug can drop the third-strongest mace in
the game, the ƒƒCƒXƒIƒuƒ[ƒEƒX (Zeus Mace).
                                 -LOOT ALERT-

Mimeos can also be poached for ƒwƒCƒXƒK‚Ì–‚•Ð (Hastega Mote)s.  It's the
rare poach, so it can take a while to stock up if you choose to do so.  The
Mimeos, Ithuno, and Mini Bug are considered to be from the same monster
family, so you kill them all to rank up the same chain to get the drops you
want faster.

After you've gotten whatever loot you need, proceed onward.  You can find
the ‰e–D‚¢ (Kagenui) ninja blade and the –‚–h”j‰ó (Shear) tech at the
southern end of the long vertical room.  The next room has a ton of
ƒfƒbƒhƒŠ[ƒ{[ƒ“ (Dead Bone)s and ƒXƒyƒNƒ^[ (Specter)s.  A few decent items
can be found here, but nothing spectacular.  –‚l‚Ì–XŽq (Gigas Hat)s can be
stolen by the Dead Bones here.  Gigas hats grant +43 Magic Defense, +2 Magic,
and +530HP.  It's likely a nice upgrade, so grab as many as you need!
Here's a screenshot of one being stolen:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i143.png

At the save crystal room, however, you can find a very useful accessory in
the dead end at the southeastern end.  It only appears 1 in 4 tries, but you
will eventually see a pot with a ƒJƒƒI‚̃xƒ‹ƒg (Cameo Belt) inside.  This
accessory gives the wearer a 100% hit rate for physical attacks.  Enemies
will not parry or block any physical attacks.  If you are missing a lot on
an enemy, equip this accessory.  The pot doesn't respawn, so you'll only have
one for now.

Save your game, then proceed ahead if you want to fight ƒUƒ‹ƒGƒ‰ (Zalera).

-----------------------------------------------------------------------------
| wt30c |                     ƒUƒ‹ƒGƒ‰ (Zalera)                             |
-----------------------------------------------------------------------------

You have 5 minutes to beat Zalera.  At first, you won't do any damage to him.
Zalera can summon a couple of ƒfƒbƒhƒŠ[ƒ{[ƒ“ (Dead Bone)s for you to fight
from time to time.  If you run out of time, you get sent back to the save
crystal.

Once Zalera uses ƒAƒOƒŒƒbƒT[ (Enrage) and begins casting ƒLƒ‹ (Kill), you
can damage him.  You can steal a ƒWƒFƒ~ƒj (Gemini Gem) from Zalera if you
didn't get them from the ƒtƒ“ƒoƒo (Humbaba)s at the Mosphoran Highwaste.

If you have accessories that prevent ƒhƒ“ƒAƒN (Disable) and ‡–° (Sleep),
you can make the fight a lot easier.  Zalera can cast Sleepga, ƒŒƒxƒ‹2‡–°
(Lv. 2 Sleep), ƒŒƒxƒ‹3ƒhƒ“ƒAƒN (Lv. 3 Disable), ƒŒƒxƒ‹4ƒuƒŒƒCƒN (Lv. 4
Break), and ƒŒƒxƒ‹5‹t“] (Lv. 5 Reverse).  If a character is at a level that
is a multiple of those, he or she will be afflicted with that status
ailment.  To avoid that, just equip the accessory that prevents those status
ailments when you see Zalera start casting any of those.  You can also be at
a level that can't be affected by those, such as 7, 11, 13, 17, 19, 23, 29,
31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, or 89.

Be careful, because if you take too long, Zalera can cast ƒŒƒxƒ‹‘f”ƒfƒX
(Prime Lv. Death), which will hit those prime numbered levels above.  Your
best bet is probably to be at a level that is a multiple of 2, 3, or 4 (if
you have the preventative accessory and/or item that cures the ailment) and
equipping the preventative accessory right as Zalera begins casting the
spell.

After you beat Zalera, you can get to the Garamsythe Waterway at the end of
the dungeon.  Make sure you check what Zalera can unlock on everyone's
license board, and go with the most useful 'bridge'.

Here's what the Zalera bridge unlocks for those jobs it unlocks something:
 Monk         Traveler tech
 Time Mage    Ether Lore 3
 Breaker      Traveler tech
 Black Mage   Steal tech, Poach tech
 Samurai      Blood Sword, Blood Sword A equippable
 Hunter       HP+435

Get back to Rabanastre via the Garamsythe Waterway or the teleport crystal
at the Barheim Passage.

You will probably bump into some ƒOƒŒ[ƒgƒLƒ“ƒO (Malboro Overking)s.  Try
to steal 3 ƒ‚ƒ‹ƒ{ƒ‹‚Ì‰Ô (Malboro Flower)s, as you can sell them and get some
of the C9H8O4 (Vaccine) item that cures the very annoying ƒEƒCƒ‹ƒX
(Disease) status ailment.

---------
| wt30d |
---------
                                 -LOOT ALERT-
If you want to make the ‰J‚Ì‚Þ‚ç‰_ (Ame-no-Murakumo) katana, you can bump
into …‚̃GƒŒƒƒ“ƒg (Water Elemental)s here, which have the …‚Ì–‚»Î
(Water Crystal) to steal.  You need 9 Water Crystals, and you can get them
from a turtle in the next area, so it is up to you how many Water Crystals
you want to get from Water Elementals.  I bumped into it here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i144.png

If you want to make the third-strongest dagger in the game, the
ƒ][ƒŠƒ“ƒVƒFƒCƒv (Zwill Crossblade), you can get one of the three
ingredients here.  Steal ƒ‚ƒ‹ƒ{ƒ‹‚Ì‰Ô (Malboro Flower)s from the
ƒOƒŒ[ƒgƒLƒ“ƒO (Malboro Overking)s.  You will need 7.  The Zwill Crossblade
has 87 attack and is wind-elemental, so it is more or less a stronger
Gladius.  The other two ingredients can be found in a later area, the
Feywood.
                                 -LOOT ALERT-

=============================================================================

-----------------------------------------------------------------------------
| wt31a |        ‰¤“sƒ‰ƒoƒiƒXƒ^ (The Royal City of Rabanastre)              |
-----------------------------------------------------------------------------

If you still have not spoken to ƒVƒƒƒ‹ƒA[ƒ‹ (Sherral) at the weapon shop for
your reward for beating the Wyvern Lord, do so now.  Then go to the Sandsea.
Three more marks should now be listed.  Go ahead and initiate ƒzƒƒCƒgƒ€[ƒX
(White Mousse), ƒŠƒ“ƒOƒhƒ‰ƒSƒ“ (Ring Wyrm), and ƒ}ƒŠƒŠƒX (Marilith).  You
should still have ƒGƒ“ƒPƒhƒ‰ƒX (Enkelados) and ƒPƒƒQƒƒX (Croakadile) ready
to go, too.  Speak to the bartender inside the Sandsea to get Marilith going.

Before going to the lowtown area, give Montblanc a visit.  He should give
you some gil/items, and another mark.  Go ahead and initiate ƒMƒ‹ƒKƒ (Gil
Snapper).  If ƒIƒ‹ƒgƒƒX (Orthros) is also available, start that one up,
too.  Check the clan shop to see if you can buy the ƒhƒŒƒCƒ“ (Drain) spell.
It works great on flying enemies.  Time to go after some marks!

-----------------------------------------------------------------------------
| wt31b |             Mark: ƒzƒƒCƒgƒ€[ƒX (White Mousse)                   |
-----------------------------------------------------------------------------

Go to the western gate of Rabanastre and speak to ƒ\ƒ‹ƒx (Sorbet).  Now head
back in to the Garamsythe Waterway.  White Mousse shows up in the
southwestern-most room in the area.
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i145.png

Beating White Mousse will net you the ‰ó‚ꂽƒJƒM (Broken Key).  If you
initiated Orthros and spoke to the seeq that wants you to fight it, just go
one room east with an all-female party to get Orthros to show up.  If Orthros
wasn't available, don't worry about it until later.

Exit the Garamsythe Waterway (to Rabanastre), and go to the western part of
lowtown to find ƒoƒ‹ƒUƒbƒN (Balzac).  Speak to him to get the
ƒŠƒ“ƒOƒhƒ‰ƒSƒ“ (Ring Wyrm) mark going.  Find Balzac here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i146.png

Now head back to the west gate and get the reward for beating White Mousse
from Sorbet: 2800 gil, a ƒo[ƒjƒ“ƒOƒ{ƒE (Burning Bow), and the …–å‚̃JƒM
(Sluice Gate Key).  The Sluice Gate Key is for the Garamsythe Waterway, but
don't bother with using it right this minute.

-----------------------------------------------------------------------------
| wt31c |             Mark: ƒŠƒ“ƒOƒhƒ‰ƒSƒ“ (Ring Wyrm)                      |
-----------------------------------------------------------------------------

To find the Ring Wyrm, go to the southern gate and warp to the Dalmasca
Westersand.  Go 1 screen east.  The Ring Wyrm only shows up in a wind
storm, so if the weather isn't windy, just go back to the teleport crystal,
then walk east again until it is windy.

The Ring Wyrm is pretty hard to miss, but just to be safe:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i147.png

The Ring Wyrm can cast ƒhƒ“ƒ€ƒuƒK (Immobilizega), so have some •‘Ñ (Black
Belt)s ready to equip.  Its attacks can inflict ¬— (Confuse), so be ready
to sure that ailment with some ƒ“EƒJƒC‚̍» (Smelling Salts).  The Ring
Wyrm is weak to fire and absorbs water damage.  He can't be Oiled, though.

The Ring Wyrm likes to heal its wounds with Ž¡–ü (Renew).  He can't be
inflicted with ƒEƒCƒ‹ƒX (Disease) to prevent it.

Go back to Balzac for the reward: 200 gil, a ‰~ŒŽ—Ö (Moon Ring), and an
ƒAƒCƒXƒuƒ‰ƒ“ƒh (Icebrand).

---------
| wt31d |
---------
                                 -LOOT ALERT-
If you are going to make the second-strongest bow in the game, the
h–½‚̃TƒWƒ^ƒŠA (Sagittarius A), that ‰~ŒŽ—Ö (Moon Ring) is one of the
ingredients, so hold onto it until you have the 3 Moon Rings you need.
                                 -LOOT ALERT-

Warp back to the Westersand, then go east, east, and south to —z‰Š—§‚Â’n•½
(Shimmering Horizons), and into the ???? on the map.

=============================================================================

-----------------------------------------------------------------------------
| wt32a |              ƒ[ƒ‹ƒeƒjƒAƒ““´ŒA (Zertinan Caverns)                  |
-----------------------------------------------------------------------------

Teleport Crystal: No / Save Crystal: Yes

-----

Spells/Techs:

ˆÃˆÅŽE–@ (Sight Unseeing)
Found at ’n‚̐X (Canopy of Clay).
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i086.png

-----

Possible useful items:

“‘¯‚̃JƒtƒX (Thief's Cuffs)
Found at ŠC‚ÌŽ~‚Ü‚è (The Undershore), in the hidden area past the save
crystal.
Pot stats: 25% to appear (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i148.png

ƒoƒCƒI‚Ì–‚•Ð (Bio Mote)
Found at »ŽžŒv‚Ì’J (Hourglass Basin), via the hidden area past the save
crystal.
Pot stats: 90% to appear, 15% gil, contents: Bio Mote / Miter
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i149.png

ƒ_ƒCƒ„‚̘r—Ö (Diamond Armlet)
Found at »—Ž‚¿‚éˆÅ (Sandfalls), past a few quicksand holes.
Pot stats: 100% to appear (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i150.png

-----

First off: BEWARE OF ƒAƒ‹ƒPƒIƒGƒCƒrƒX (ARCHEOAVIS).  They have been *super
buffed* and can wipe you out in one attack.  You can find them in the
central room with the map to the dungeon, ƒoƒ‰ƒ€ƒJ’f‘w (The Balamka Fault).

The Zertinan Caverns hold a plethora of useful loot.  Because of this, I am
writing down all the loot I go for in chronological order for the way I go
through the Zertinan Caverns in one big -LOOT ALERT- thing instead of 10
scattered throughout the section.

If you still need ƒJƒGƒ‹‚Ì–û (Frog Oil) for the ƒLƒƒƒXƒeƒ‰ƒm[ƒX
(Castellanos), the ƒŠ[ƒ`ƒtƒƒbƒO (Speartongue)s still drop it.  The
ƒTƒWƒ^ƒŠƒEƒX (Sagittarius Gem)s for the h–½‚̃TƒWƒ^ƒŠA (Sagittarius A)
can still be stolen from ƒXƒ‰ƒCƒ€ (Slime)s.  When you do have the loot for
the ƒLƒƒƒXƒeƒ‰ƒm[ƒX (Castellanos), make the trade.  Here's the ingredients
for that, just as a reminder: ƒJƒGƒ‹‚Ì–û (Frog Oil) x2 + ƒAƒŠƒGƒX (Aries
Gem) x3 + ƒ{ƒ€‚ÌŒ‡•Ð (Bomb Fragment) x3,   The Castellanos costs 12,000 gil
to purchase.

-----------------------------------------------------------------------------
| wt32b |                     Mark: ƒ}ƒŠƒŠƒX (Marilith)                     |
-----------------------------------------------------------------------------

In this first room, ˆÙ’[‚ð—U‚¤ŠâŒA (Invitation to Heresy), head southwest to
the large room with cacti and some sunlight shining through.  Just stand
there and wait, and ƒ}ƒŠƒŠƒX (Marilith) will show up.  It shows up if you
stand around right here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i150b.png

Beat Marilith, and you'll receive ŽÖŽð‚Ì‘f (Serpentwyne Must).  You can
go get the reward now or continue into the Zertinan Caverns.  I keep going.
Head southwest to the next area.

-----------------------------------------------------------------------------
| wt32c |                      -LOOT ALERT-                                 |
-----------------------------------------------------------------------------

You can bump into ƒuƒGƒ‹ (Buer)s here.  If you are interested in making the
strongest hammer in the game, the 嶂̂µ‚Á‚ÛF (Scorpion Tail F), get 4
ƒXƒR[ƒsƒI (Scorpio Gem)s from them, via drops and/or stealing.

Also of note is the ˆ«–‚‚Ì‚½‚ß‘§ (Demon's Sigh) loot, dropped and poached
from a Buer.  Each one can be sold at the bazaar (one at a time!) for 10
C9H8O4 (Vaccine)s at no cost (actually, you get about 705 gil profit after
buying the Vaccines).  With some patience, you can stock up on a lot of
Vaccines right now.  Just make sure you sell one at the bazaar, then buy the
10 Vaccines, then sell another Demon's Sigh.

If you go west, you'll reach an area you can't get to yet.  The Diamond
Armlet is right across from the sandy hole, taunting you.  Head south,
instead.

Smack the boulder so it plugs up the sand hole, then take the southwestern
exit.  Do not go west.  Try to get some Scorpio Gems from the Buers flying
around.  You can also get a mystic helmet from Buers.  The very rare drop
from them is the ‘å’n‚Ì–XŽq (Gaia Hat), which has 41 magic defense and
gives 90HP to the wearer, too.  It looks like the Gaia Hat is the only
mystic helmet in the game that gives a HP bonus.

You will find the save crystal here.  If you go east through the 'sand
waterfall', you'll be at an area off the map.  In the corner of the hidden
area you may find some “‘¯‚̃JƒtƒX (Thief's Cuffs) in a pot.  Just keep
re-entering the room until the pot shows up.  Take the off-the-map exit to
the northeast to get to a room with some ƒOƒŒƒl[ƒh (Grenade) monsters.

You can find some should-be-crappy-by-now weapons in the pots here.  The pot
immediately to the left can have ƒoƒCƒI‚Ì–‚•Ð (Bio Mote)s inside.  That pot
is pretty much the best spot in the game to build up a supply of Bio Motes,
so stock up on them if you are interested.  You can steal an accessory from
the Grenades, the ƒIƒp[ƒ‹‚ÌŽw—Ö (Opal Ring).  The Opal Ring allows spells
to ignore ƒŠƒtƒŒƒN (Reflect) and go right through.  You can also steal
Scorpio gems from the Grenades.

If you want to make the strongest pole in the game, the Œ~‚Ì•EN (Whale
Whisker N), you can get one of the ingredients from a rare monster in the
area.  In the Bio Mote/Grenade room, walk all the way north to the pot at
the end of the room.  Look west across the ravine, and a golem-family monster
will show up and start walking around after 10 seconds or so.

Walk back to the save point, then take the regular exit to where those
Buers are.  You will see the rare monster ƒAƒ€ƒXƒeƒB (Molen).  Steal some
ƒ~ƒXƒŠƒ‹ (Mythril) from Molen, then defeat him if you want.  Water-elemental
attacks do more damage.  It looks like you are supposed to leave the
Zertinan Caverns for him to respawn, but you can save at the save crystal
then smack the reset button instead.  Molen will respawn again if you go
back and wait at the northern end of the Grenades area.  You will need 3
Mythril total, but if you are doing the marks, you will receive one as a
reward, so stealing 2 Mythril is fine.

When you are satisfied with your supply of Bio Motes, save your game at the
save crystal, then exit and take the other exit west in the next room.

The radar will be fuzzy, then as you approach the middle of the room,
ƒAƒhƒ‰ƒƒŒƒN (Adrammelech) will pop out.  Get ready for a fight!

-----------------------------------------------------------------------------
| wt32d |                ƒAƒhƒ‰ƒƒŒƒN (Adrammelech)                         |
-----------------------------------------------------------------------------

Adrammelech is a flyer, so cast spells/use stuff like a Knot of Rust on him.
He absorbs electricity and seems to resist the other elements (he is weak to
ice), so non-elemental spells (like Drain or Bio Motes) are the way to go
for those that can't cast/equip ice-elemental spells/equipment.  If you
still have that Diamond Armlet accessory, equipping that onto your main
healer is a good idea, since that will make Adrammelech's special attack 
ƒTƒ“ƒK[ (Thundaja) do 0 damage to him or her.  Thundaja can also inflict
Stop, so watch out (it won't affect anyone wearing a Diamond Armlet).

-----------------------------------------------------------------------------
| wt32e |                      -LOOT ALERT-                                 |
-----------------------------------------------------------------------------

If you are planning on making the ƒjƒzƒpƒ‰ƒIƒA (Nihopalaoa) accessory, one
of the ingredients for it, ŒŒõ‚ß‚ÌŽñü‚è (Blood-Stained Necklace)s, can be
dropped and stolen from the ƒR[ƒvƒX (Shambling Corpse)s that join the fray.
You need 3 Blood-Stained Necklaces, which won't be any trouble at all (they
inhabit this room after Adrammelech is beaten).

The Shambling Corpses can also drop a knife, the ƒvƒ‰ƒ`ƒiƒƒbƒT[ (Platinum
Dagger), which is the fourth-strongest knife in the game, with 83 attack and
a 10% chance of causing ƒhƒ“ƒ€ƒu (Immobilize).  The regular place to get this
weapon is a lot later on in the game, so if you have a ƒVƒJƒŠ (Hunter) in
the group, try getting one of these.

Beat Adrammelech and buy him on whichever board will get the best benefit
from it, then go back to the save crystal.  Here's what the Adrammelech
bridge unlocks for those jobs it unlocks something:

 White Mage   Souleater tech, Battle Lore augment
 Uhlan        Battle Lore augment
 Time Mage    Cura, Raise spells
 Breaker      Battle Lore augment
 Black Mage   Fumarole, Tumulus equippable
 Samurai      Souleater tech
 Hunter       Shades of Black tech

You won't lose your chain of Shambling Corpses by beating Adrammelech, so it
should not be too difficult to get as many Blood-Stained Necklaces or
Platinum Daggers as you need.  You can get more Shambling Corpses to show up
by going two screens away then returning.

If you want to go for the map and two loot, you have to go to the room north
of where you fought Adrammelech.  This is the ƒAƒ‹ƒPƒIƒGƒCƒrƒX (Archeoavis)
room.  These guys do not mess around.  Try to lure them away from the map and
have another character dash for it, then make your way out.  You can get
two kinds of loot from the Archeoavis.

If you want to make a ƒoƒuƒ‹ƒ`ƒF[ƒ“ (Bubble Belt), you need 2 U—³‚ÌŠk
(Battlewyrm Carapace)s, which can be stolen from an Archeoavis.  That's
simple enough, just be by the edge of the screen and try to steal, and go
back to the save crystal to heal, etc.

If you are *really* daring, one of the ingredients for the best gun in the
game, the ƒAƒ‹ƒfƒoƒ‰ƒ“Y (Aldebaran Y), is dropped by an Archeoavis.  You must
have already bought the —³‹RŽm‚̐S“¾ (Dragoon's Monograph).  With that,
there is a 10% drop rate of the c’é‚̃EƒƒR (Emperor Scale).  You need two
of them for the Aldebaran Y.

If you manage to get one Archeoavis by itself, you can get it to chase you
around one of the holes in the floor and kill it.  Good luck if you try.

The ƒuƒ‰ƒbƒhƒ\[ƒhA (Blood Sword A) is useful, since it will confuse an
Archeoavis every time.  You can smack it with the Blood Sword A, then cast
spells until it hits itself, then smack it again to re-confuse it.

Here's the successful drop of an Emperor Scale I got later on in the game:
(I had Blood Sword A to confuse, Fran had the Ensanguined Shield and Decoy).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i214.png

After you've grabbed the map, go back to where you fought Adrammelech and
take the western exit.

You should see a ƒXƒJƒ‹ƒhƒ‰ƒSƒ“ (Skulwyrm) walking about.  If you want to
make the strongest hammer in the game, the 嶂̂µ‚Á‚ÛF (Scorpion Tail F),
the Skulwyrm has one of the ingredients: Ž€—³‚̍œ (Wyrm Bone).  You can
steal it and it can be a drop.  You need 3 Wyrm Bones.  These guys can also
drop the U—³‚ÌŠk (Battlewyrm Carapace), an ingredient for the
ƒoƒuƒ‹ƒ`ƒF[ƒ“ (Bubble Belt).  Get them from these guys instead of an
Archeoavis if you are afraid of them.

Just north of the Skulwyrm is a giant turtle, the ƒWƒ‹ƒRƒ“ƒ^[ƒgƒ‹ (Silicon
Tortoise).  If you want to make the ‰J‚Ì‚Þ‚ç‰_ (Ame-no-Murakumo) katana,
the Silicon Tortoise can drop …‚Ì–‚»Î (Water Crystal)s.

You will need 9 Water Crystals, and should have the other two ingredients
already.  Try to get the 9 Water Crystals from a different Silicon Tortoise
further into the cave so you can get that katana once you leave.  Supposedly
you can steal Water Crystals from it, but in the ~50 kills I did to get 9
dropped, I never stole a single one.

Head north once more when you are done getting what you need from the
Skulwyrm and/or Buers in the room.

You'll be at the southern end of one of the rooms you've been to before, 
ŠÝ•Ç‚̉ñ˜L (Darkened Wharf), but a new section.  Take the eastern exit
(the center one of the three).  If you want to make the ƒAƒ‹ƒeƒ}ƒuƒŒƒCƒh
(Ultima Blade), one ingredient is here.  ƒ{ƒM[ (Bogey)s can drop and be
poached for ƒfƒXƒpƒEƒ_[ (Death Powder).  You will want 2 Death Powders.
The third and last ingredient for the Ultima Blade is a long ways away.

Take the upper eastern exit in the next room too.  Now you will be in
another room you have been to before, ƒoƒ‰ƒ€ƒJ’f‘w (Balamka Fault).  You
want to take the exit out to the Ogir-Yensa Sandsea, but you can fight the
ƒLƒ‰[ƒJƒbƒ^[ (Scythe Mantis) enemies here too.  They can drop and be
poached for —ô‚©‚ꂽˆß (Tattered Garment)s, which are the only ingredient
required to get a ‹à‚̃Aƒ~ƒ…ƒŒƒbƒg (Golden Amulet) at the bazaar.  You
only need one Tattered Garment for the Golden Amulet, but can only get
one from the bazaar.  Exit to the north out to the Ogir-Yensa Sandsea now.

All you want to do here is get to the other entrance to the Zertinan Caverns
at ’†‰›ƒWƒƒƒ“ƒNƒVƒ‡ƒ“ (Central Junction), so go southeast, west, then to the
other Zertinan Caverns entrance.

Back in the Zertinan Caverns, you will probably recognize this room,
’n‚̐X (Canopy of Clay) as it was how you got to that secluded part of the
Nam-Yensa Sandsea with those pots that had Hi-Ethers and where you can steal
Shielded Armor.  Check out the southwestern part of the room and smack the
rock there into the sand pool.  Now you can get here much quicker from the
rest of the cave.

Walk back to where you fought those Scythe Mantis things, ƒoƒ‰ƒ€ƒJ’f‘w
(Balamka Fault).  Take the lower exit heading east.  You should see a rock
to hit, so do that.  Now you can access the room with that Diamond Armlet
mentioned earlier.  Grab that by knocking two more rocks into sand pools.
Now the dungeon is completely open and rooms are totally accessible.  You
haven't been to the southernmost room yet, ˆÃ‚«‚ðˆ¤‚Å‚é˜H (Halls of Ardent
Darkness), so head there at this time.

You will see lots of green horses, ƒƒŠƒbƒT (Mallicant)s.  These carry one
of the ingredients for ƒ_[ƒNƒGƒiƒW[ (Dark Energy).  You can steal
ÃŽâ‚̃Aƒfƒh (Grimoire Aidhed)s, and they can be dropped and poached from
them, too.  Get 3 of the Grimoire Aidheds.  You can also steal ƒXƒR[ƒsƒI
(Scorpio Gem)s from Mallicants.  They also drop “y‚Ì–‚»Î (Earth Crystal)s
if you need some more of those.

ˆÃ‚«‚ðˆ¤‚Å‚é˜H (Halls of Ardent Darkness) has a lot of Mallicants and a more
accessible Silicon Tortoise to spawn chain.  You can grab the 9 …‚Ì–‚»Î
(Water Crystal)s from this Silicon Tortoise if you are going to make the
Ame-no-Murakumo katana.  You can steal/get as a drop an ingredient for
making a ƒfƒ‚ƒ“ƒYƒV[ƒ‹ƒh (Demon Shield), the ç”N‹T‚̍b—… (Aged
Turtleshell).  Get 2 of these if you want to make a Demon Shield later.  If
this Silicon Tortoise just is not cooperating, you can fight a couple in the
next area.

There's an exit here to a new area, but hold up on that for now.  Take the
northeastern exit to the Dalmasca Westersand, then return to Rabanastre
once you have gotten all the stuff you need/can get.

Sell the loot you've gotten the complete recipe for, then go to the Sandsea
and speak to the bartender for the Marilith mark reward: 2200 gil, a
ŽÖŠá (Serpent Eye), and 3 ƒeƒŒƒ|ƒXƒg[ƒ“ (Teleport Stone)s.

Give Montblanc a visit.  The mark ƒIƒ‹ƒgƒƒX (Orthros) should be available
now (maybe beating Marilith unlocks it).  Go ahead and get Orthros started,
then visit the clan shop.

You should be able to buy |çñ‚Ì•G“–‚Ä (Steel Poleyns) now, which allow you
to just walk through traps.  Purchase 3, since you know by now how well the
other party members avoid traps.  Now head to lowtown if you want to get
Orthros out of the way.

-----------------------------------------------------------------------------
| wt32f |               Mark: ƒIƒ‹ƒgƒƒX (Orthros)                          |
-----------------------------------------------------------------------------

The client for Orthros, ‚Ç‚ë‚Ú‚¤ƒV[ƒN (Contrite Thief), is near the
entrance to the Garamsythe Waterway.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i151.png

Enter the Garamsythe Waterway and go to “ì•”Žæ…˜L (Southern Sluiceway) with
an active party of females.  Orthros will then show up.  If you have Larsa
as a guest, just kill him before entering and you'll still be able to bump
into Orthros.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i152.png

Orthros is weak to fire, but can't be inflicted with Oil.  Orthros can
inflict ƒXƒŠƒbƒv (Sap), so be sure to protect against it with a
ƒgƒ‹ƒ}ƒŠƒ“‚ÌŽw—Ö (Tourmaline Ring) equipped if you cannot cure the ailment
with a –œ”\–ò (Remedy).  ƒtƒ‰ƒbƒVƒ… (Flash) and ƒXƒƒEƒK (Slowga) are also
in Orthros's repertoire, but those shouldn't be an issue to cure anymore.
Do be careful when he casts ƒTƒ“ƒ_ƒK (Thundaga), however.

Beating Orthros will net you “‚܂ꂽ•i (Stolen Articles).  Go back to the
Contrite Thief for the reward: 3800 gil, ƒzƒ‹ƒAƒNƒeƒB‚̉Š (Horakhty's
Flame), and ƒG[ƒeƒ‹… (Unpurified Ether).  The Horakhty's Flame is an
ingredient for the ƒJƒm[ƒvƒX‚Ì’Ù (Canopic Jar), so keep that with you
until you get the other two ingredients.  You will also receive the
‚·‚·‚¯‚½‚©‚¯‚ç (Blackened Fragment).  Now head south into the Giza Plains.

=============================================================================

-----------------------------------------------------------------------------
| wt33a |            ƒM[ƒU‘Œ´ (Rainy Giza Plains)                         |
-----------------------------------------------------------------------------

Teleport Crystal: No / Save Crystal: Yes (2)

-----

Spells/Techs:

ƒŠƒWƒFƒl (Regen)
Found at —V–q–¯‚̏W—Ž (Nomad Village), in the cockatrice pen.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i153.png

-----

Head south to the northern save crystal.  You should see a pot in the
cockatrice pen, which has the ƒŠƒWƒFƒl (Regen) spell.  Talk to the man
standing around, ƒTƒfƒB[ƒ“ (Sadeen).

-----------------------------------------------------------------------------
| wt33b |           Mark: ƒPƒƒQƒƒX (Croakadile)                           |
-----------------------------------------------------------------------------

The Croakadile is at ¯‚ӂ茴 (Starfall Field), so make your way there.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i154.png

The Croakadile should be pretty easy to beat, and you will receive a
ƒJƒGƒ‹‚ÌŽw—Ö (Ring of the Toad).  Head to —c‚«…»‚Ì‚Ù‚Æ‚è (Crystal Glade)
now.  Speak to the woman ƒiƒiƒE (Nanau) to start the ƒMƒ‹ƒKƒ (Gil Snapper)
mark.  The boy will hand you the ’¾–Ù‚Ì’Ù (Silent Urn).

-----------------------------------------------------------------------------
| wt33c |               Mark: ƒMƒ‹ƒKƒ (Gil Snapper)                        |
-----------------------------------------------------------------------------

You may spot trees you can knock down as you explore.  Hit them all and you
will unlock an area in the southeast.  If you are doing the ƒMƒ‹ƒKƒ
(Gil Snapper) mark, the new area is where it appears.  Here are the 6 tree
spots if you are having trouble finding them all:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i155.png

After you've knocked them all down, a bridge will lead to a new area.  You
can find decent stuff in the pots, but nothing stronger than what you
already have.  There are lots of ƒWƒ‹ƒRƒ“ƒ^[ƒgƒ‹ (Silicon Tortoise)s
walking around.  If you couldn't get those 9 …‚Ì–‚»Î (Water Crystal)s
at the Zertinan Caverns, get them here.  You can also steal a(n)
ƒVƒƒƒR[ƒnƒbƒg (Officer's Hat) from these turtles (not at Zertinan, here
only).  Officer's Hats have 34 defense and +350 HP.  Grab as many as you
need for your light armor wearers if you did not get –‚l‚Ì–XŽq (Gigas
Hat)s back at the revisited Barheim Passage.

Gil Snapper shows up in this area, but only if it is pouring down rain.  Just
go one screen away and return until Gil Snapper shows up.  He'll be here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i156.png

Try to have an accessory that protects against ƒhƒ“ƒAƒN (Disable).  You
can get blinded too, but that isn't as big a deal.

In the southeast corner of the area, you can find a ˆ¤‚̉Hª (Feather of
the Flock).  It's used for a sidequest later that isn't too useful to do
in the International version of the game.

After you beat up the Gil Snapper, go back to the southern save crystal.
Nanau and the boy will be gone, but they left you a letter saying they will
be back when Giza is in the dry season.

You can go back to the northern save crystal and receive the reward for
beating Croakadile: 1200 gil, a ŽÖ‚̃ƒbƒh (Serpent Rod), and one
ƒeƒŒƒ|ƒXƒg[ƒ“ (Teleport Stone).  Now head south to the '????' area south
of the Giza Plains.

=============================================================================

-----------------------------------------------------------------------------
| wt34a |              ƒIƒYƒ‚[ƒl•½Œ´ (Ozmone Plain)                        |
-----------------------------------------------------------------------------

Teleport Crystal: No / Save Crystal: Yes

If you are going along with the equipment suggested to get from this guide,
then there really isn't anything important to get in the pots here.  To
reach the next destination, you want to go south, then southwest, then
west.  Feel free to look around.  You can easily build up license points
by repeatedly spawning ƒUƒOƒiƒ‹ (Zaghnal)s and chaining them.  They are
weak to wind, so if you have someone in the party equipped with a
ƒOƒ‰ƒfƒBƒEƒX (Gladius) or ‰J‚Ì‚Þ‚ç‰_ (Ame-no-Murakumo), you can tear
through Zaghnals.

=============================================================================

-----------------------------------------------------------------------------
| wt35a |      ƒKƒŠƒt‚Ì’nƒWƒƒƒnƒ‰ (Jahara - Land of the Garif)              |
-----------------------------------------------------------------------------

Teleport Crystal: Yes / Save Crystal: No

-----

Shop:

ƒtƒŒƒCƒ€ƒ^ƒ“   (Flametongue)       4000 gil
‘·˜ZŒ“Œ³       (Magoroku)          4000 gil
“S–_           (Iron Pole)         4230 gil
ƒXƒ‰ƒbƒVƒƒ[   (Slasher)           4000 gil
ƒ}ƒCƒ“ƒS[ƒVƒ… (Main Gauche)       4230 gil
ƒ}ƒCƒ^[       (Miter)             3650 gil
‰Š‚̏ñ         (Flame Staff)       2250 gil
ƒ[ƒGƒ“ƒOƒŠƒ“ (Lohengrin)         3200 gil
ƒwƒr[ƒ‰ƒ“ƒX   (Heavy Lance)       3500 gil
ƒƒ“ƒOƒ{ƒE     (Longbow)           4600 gil
ƒVƒŠƒEƒX       (Sirius)            2600 gil
ƒ`ƒ‡ƒbƒp[     (Chopper)           3200 gil
ƒpƒ‰ƒ~ƒiƒ{ƒE   (Paramina Crossbow) 3300 gil
–ü‚µÚƒƒbƒh   (Healing Rod)       2590 gil

ƒOƒŠ[ƒ“ƒxƒŒ[   (Green Beret)          1900 gil
ƒTƒoƒCƒoƒ‹ƒxƒXƒg (Survival Vest)        1900 gil
‰Hª•t‚«–XŽq     (Feather Hat)          1900 gil
—·l‚Ì–@ˆß       (Traveller's Vestment) 1900 gil
ƒS[ƒ‹ƒhƒwƒ‹ƒ€   (Golden Helm)          3100 gil
ƒS[ƒ‹ƒhƒA[ƒ}[ (Golden Armor)         2900 gil
ƒAƒCƒXƒV[ƒ‹ƒh   (Ice Shield)           2500 gil
ƒEƒH[ƒ[ƒJ[   (Soldier's Cap)        1400 gil
ƒoƒ‹ƒL[ƒR[ƒg   (Heavy Coat)           1400 gil
‘MŒõ–‚–X         (Flash Hat)            1400 gil
‰r¥‚̃Wƒ…ƒ‰[ƒo (Chanter's Djellaba)   1400 gil
ƒtƒ‰ƒCƒ“ƒOƒwƒ‹ƒ€ (Winged Helm)          2400 gil
ƒ`ƒFƒCƒ“ƒƒCƒ‹   (Chainmail)            2400 gil
ƒS[ƒ‹ƒhƒV[ƒ‹ƒh (Golden Shield)        2000 gil

–‚–@‚ÌŽè‘Ü       (Magick Gloves)  3000 gil
ƒuƒŒƒCƒT[       (Blazer Gloves)  3000 gil
¼w‚Ì‘Ñ         (Nishijin Belt)   800 gil
•‘Ñ             (Black Belt)      600 gil
åKåN‚̃RƒT[ƒWƒ… (Rose Corsage)    800 gil
Šv‚̃Sƒ‹ƒQƒbƒg   (Leather Gorget) 1200 gil
ƒgƒ‹ƒ}ƒŠƒ“‚ÌŽw—Ö (Tourmaline Ring) 300 gil
|‚̃Sƒ‹ƒQƒbƒg   (Steel Gorget)   1300 gil
ƒA[ƒKƒCƒ‹‚̘r—Ö (Argyle Armlet)   600 gil
ƒoƒ“ƒOƒ‹         (Bangle)          500 gil

ƒnƒCƒ|[ƒVƒ‡ƒ“   (Hi-Potion)     180 gil
ƒ“EƒJƒC‚̍»     (Smelling Salts) 50 gil
ƒNƒƒmƒX‚Ì—Ü     (Chronos Tear)   60 gil
‹à‚̐j           (Gold Needle)    80 gil
‰¤Žq‚ÌŒû‚¯     (Alarm Clock)    50 gil
‚ ‚Ô‚ç‚Ƃ莆     (Handkerchief)   50 gil
ƒtƒFƒjƒbƒNƒX‚Ì”ö (Phoenix Down)  200 gil
‚â‚Ü‚Ñ‚±‘       (Echo Herbs)     50 gil
“ŏÁ‚µ           (Antidote)       50 gil
–Ú–ò             (Eye Drops)      50 gil
ƒ|[ƒVƒ‡ƒ“       (Potion)         60 gil

•à”UŒ‚ (Traveler) 4800 gil
–§—Â     (Poach)    5000 gil
ŽžŠÔUŒ‚ (Horology) 2000 gil
ƒ`ƒƒ[ƒW (Charge)   1500 gil

ƒXƒgƒi   (Stona)      800 gil
ƒtƒ@ƒCƒ‰ (Fira)      2700 gil
ƒoƒq[ƒ‹ (Bleed)     1200 gil
ƒXƒgƒbƒv (Stop)       900 gil
ƒPƒAƒ‹ƒ‰ (Cura)      2000 gil
ƒGƒAƒ   (Aero)      1200 gil
ƒOƒ‰ƒrƒf (Gravity)   2300 gil
ƒŒƒCƒY   (Raise)     1800 gil
ƒAƒNƒA   (Water)      700 gil
ƒhƒ“ƒAƒN (Disable)    700 gil

-----

Speak to the grey moogle by the chocobo if you want to buy the map for
Ozmone Plain and Jahara.  Talk to the guys blocking the bridge then go
through the town.  At the shop there isn't too much to get excited over.
Ice Shields are nice, but you can get them for free via drops in an upcoming
area.  Buy ƒXƒgƒi (Stona) and ƒtƒ@ƒCƒ‰ (Fira) if you have party members that
can cast them.

Speak to the Garif guys in the northeast corner.  ƒUƒ„ƒ‹ (High-chief Zayalu)
will give you a ƒWƒƒƒ„‚Ì–Ø•Ð (Jaya Stick) to give to War-chief Supinelu.
You will find him at the northwest corner.

You can receive a bowgun or a bow from Supinelu depending on what you do with
the Jaya Stick.  If you sell the Jaya Stick, Supinelu will give you a
ƒLƒ‰[ƒ{ƒE (Killer Bow) and ƒIƒjƒIƒ“ƒAƒ[ (Onion Arrows).  Do not sell the
stick, and he will give you a ƒNƒƒXƒŠƒJ[ƒu (Recurve Crossbow) and
ƒIƒjƒIƒ“ƒVƒƒƒtƒg (Onion Bolts).  The Killer Bow is pretty outdated, and the
Recurve Crossbow is pretty strong.  If you aren't using a job that can
equip either of these, you will get more gil selling the Recurve Crossbow
(3200) over the Killer Bow (1250).

Speak to the chief and ƒ‰[ƒT[ (Larsa) will join the party.  Set up his
gambits as you see fit, then go back to the far left screen of Jahara,
ŒÃ‚«ŽÒ‚½‚¿‚Ì‹u (The Elderknoll).

-----------------------------------------------------------------------------
| wt35b |              Mark: ƒGƒ“ƒPƒhƒ‰ƒX (Enkelados)                       |
-----------------------------------------------------------------------------

Speak to ¬’·˜VƒVƒ…ƒOƒ€ (Low-chief Sugumu) to initiate the ƒGƒ“ƒPƒhƒ‰ƒX
(Enkelados) mark.  Check the far left cranny to find the ‚Ù‚ë‚ë‚̍ª•t
(Pheasant Netsuke) accessory in a pot.  The Pheasant Netsuke doubles the
healing power of potions when it is equipped.  Very useful for solo character
playthroughs!

Now you should go northeast then east twice across the Ozmone Plain, to
‚Ђтí‚ê’J (The Shred).  Kill all of the ƒE[ (Wu)s, leave the screen, then
come right back.  You should see ƒGƒ“ƒPƒhƒ‰ƒX (Enkelados).  He is weak to
wind, so use whatever you have to take him down.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i157.png

When you beat Enkelados you will receive the ƒGƒ‹ƒ‚ƒlƒA‚Ì—t (Errmonea
Leaf).  Don't go back to Sugumu just yet.  If you passed on stealing two
”ò—³‚Ì—ƒ (Wyvern Wing)s for the Arcturus gun, you can get them here now.

Enter the Shred and leave until you see a ƒuƒ‹ƒ_ƒCƒ‹ (Bull Croc) to fight.
Beat it, and another rare monster, ƒGƒAƒƒX (Aeros), will fly towards you.
The only thing you can steal from Aeros is a Wyvern Wing.

Return to the previous area then keep going northeast until you see a save
crystal.  Next to the save crystal is the entrance to the next locale.

=============================================================================

-----------------------------------------------------------------------------
| wt36a |            ƒSƒ‹ƒ‚ƒA‘åX—Ñ (The Golmore Jungle)                    |
-----------------------------------------------------------------------------

Teleport Crystal: Yes / Save Crystal: No

There is not much you can do here right now.  Take the first left turn
then right turn to find the map of the area.  Head east from the map to
j‚ð‹¶‚í‚¹‚é˜H (The Needlebrake), then east again to ‚³‚³‚â‚­–؁X‚̘H
(Whisperleaf Way).

---------
| wt36b |
---------
                                 -LOOT ALERT-
If you are trying to make the Î‰»‚Ì’e (Stone Shot) you can  get one of the
ingredients for it from the ƒpƒ“ƒT[ (Panther)s.  You can steal ƒŠ[ƒuƒ‰
(Libra Gem)s from them.  You will need 3 Libra Gems to make the Stone Shot.
                                 -LOOT ALERT-

If you are using a Machinist, the rare drop of the ƒK[ƒSƒCƒ‹ (Gargoyle)s
floating around is a ŒvŽZŽÚ (Gilt Measure).  If you smack an ally with the
Gilt Measure, he or she can be buffed with the ƒvƒƒeƒX (Protect) buff.

When you reach the glowing blue wall, you'll trigger a cutscene, then just
run straight ahead into Eruyt Village.

=============================================================================

-----------------------------------------------------------------------------
| wt37a |                ƒGƒ‹ƒg‚Ì—¢ (Eruyt Village)                         |
-----------------------------------------------------------------------------

Teleport Crystal: Yes / Save Crystal: No

-----

Shop:

ƒGƒrƒ‹ƒXƒŒƒCƒ„[ (Demonsbane)       5200 gil
—‹‚Ì‘„           (Storm Spear)      5600 gil
ƒGƒ‹ƒtƒBƒ“ƒ{ƒE   (Elfin Bow)        5830 gil
ƒxƒeƒ‹ƒMƒEƒX     (Betelgeuse)       4500 gil
ƒNƒƒXƒŠƒJ[ƒu   (Recurve Crossbow) 6400 gil
‘å’n‚̃ƒbƒh     (Gaia Rod)         3700 gil
—‹‚̏ñ           (Storm Staff)      2590 gil

ƒŒƒbƒhƒLƒƒƒbƒv   (Red Cap)        2500 gil
ƒuƒŠƒKƒ“ƒ_ƒCƒ“   (Brigandine)     2500 gil
–‚“¹Žm‚Ì–XŽq     (Mage's Hat)     2500 gil
–‚“¹Žm‚Ì•ž       (Mage's Habit)   2500 gil
ƒuƒ‹ƒSƒlƒbƒg     (Burgonet)       3800 gil
ƒV[ƒ‹ƒhƒA[ƒ}[ (Shielded Armor) 3800 gil
ƒtƒŒƒCƒ€ƒV[ƒ‹ƒh (Flame Shield)   3200 gil

àóàí‚ÌŽw—Ö       (Agate Ring)     3000 gil
–‚–@‚ÌŽè‘Ü       (Magick Gloves)  3000 gil
ƒuƒŒƒCƒT[       (Blazer Gloves)  3000 gil
¼w‚Ì‘Ñ         (Nishijin Belt)   800 gil
•‘Ñ             (Black Belt)      600 gil
åKåN‚̃RƒT[ƒWƒ… (Rose Corsage)    800 gil

ƒ“EƒJƒC‚̍»     (Smelling Salts) 50 gil
ƒNƒƒmƒX‚Ì—Ü     (Chronos Tear)   60 gil
‹à‚̐j           (Gold Needle)    80 gil
‰¤Žq‚ÌŒû‚¯     (Alarm Clock)    50 gil
‚ ‚Ô‚ç‚Ƃ莆     (Handkerchief)   50 gil
ƒtƒFƒjƒbƒNƒX‚Ì”ö (Phoenix Down)  200 gil
‚â‚Ü‚Ñ‚±‘       (Echo Herbs)     50 gil
“ŏÁ‚µ           (Antidote)       50 gil
–Ú–ò             (Eye Drops)      50 gil
ƒ|[ƒVƒ‡ƒ“       (Potion)         60 gil

•à”UŒ‚ (Traveler) 4800 gil
–§—Â     (Poach)    5000 gil
ŽšŠÔUŒ‚ (Horology) 2000 gil

ƒGƒXƒi   (Esuna)    2700 gil
ƒTƒ“ƒ_ƒ‰ (Thundara) 2900 gil
ƒuƒŒƒCƒN (Break)    1000 gil
ƒXƒgƒi   (Stona)     800 gil
ƒtƒ@ƒCƒ‰ (Fira)     2700 gil
ƒoƒq[ƒ‹ (Bleed)    1200 gil

-----

Spells/Techs:

ƒwƒCƒXƒg (Haste)
Found at “±‚«‚Ì‹{ (Fane of the Path), at the far end.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i158.png

-----

Buy whatever upgrades (if any) are better than what you have.  Buy
ƒGƒXƒi (Esuna), ƒTƒ“ƒ_ƒ‰ (Thundara), and ƒuƒŒƒCƒN (Break) if you have
party members that can cast them.  The map to Eruyt can be bought from the
grey moogle.  Now just walk through to the end of the village.  After the
cutscenes, go back to the top right part of the village.  You will find the
ƒwƒCƒXƒg (Haste) spell in a blue gem thing.

Warp back to Jahara and speak to ¬’·˜VƒVƒ…ƒOƒ€ (Low-chief Sugumu) to
receive the reward for beating Enkelados: 1100 gil, an ƒG[ƒeƒ‹ (Ether),
and a ‹à‚̃Aƒ~ƒ…ƒŒƒbƒg (Golden Amulet).

If you want to try to get another summon now, warp to Rabanastre, then enter
the Garamsythe Waterway.  If not, warp back to Eruyt, leave the Golmore
Jungle back to the Ozmone Plains, and talk to the injured guards to get a
chocobo to ride to the Henne Mines.

=============================================================================

-----------------------------------------------------------------------------
| wt38a |        ƒKƒ‰ƒ€ƒTƒCƒY…˜H (The Garamsythe Waterway)                 |
-----------------------------------------------------------------------------

Teleport Crystal: No / Save Crystal: Yes

-----

Spells/Techs:

ƒAƒLƒŒƒX (Achilles)
Found at ‘æ4ˆ—‹æ•â•…˜H (No. 4 Cloaca Spur).
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i159.png

-----

Right next to the save crystal there are four pedestals.  From left to
right, they are numbered 11, 4, 3, and 10.  If you have never messed with
the pedestals, there should be two circles on the floor lit up.  This means
No. 10 Waterway Control is 'on'.  Since you have the Sluice Gate Key, you
can mess with the water gates.  Turn on No. 3 Waterway Control, so both #3
and #10 are on.

Now the southwestern branch (No. 3 Cloaca Spur) is open and explorable.  Not
much is here aside from a pedestal.  Turn on No. 1 South Waterway Control
then go back to the main water gate room.

Turn off both No. 3 and 10 Waterway Controls, and turn on #11 and #4.
Explore the southeastern branch (No. 4 Cloaca Spur).  You can find the
ƒAƒLƒŒƒX (Achilles) tech here and the No. 1 North Waterway Control to
activate.  Go back to the main room after turning on No. 1 North Waterway
Control.

Turn off No. 11 Waterway Control and turn #3 on (so 3 and 4 are both on) to
unlock the southern branch (No. 1 Cloaca).  Cast all the buffs you have
(including Bubble) and save your game.   When you are ready, go to the
southwestern corner of the southern branch and you will bump into
ƒLƒ…ƒNƒŒƒCƒ“ (Cuchulainn).

-----------------------------------------------------------------------------
| wt38b |                ƒLƒ…ƒNƒŒƒCƒ“ (Cuchulainn)                          |
-----------------------------------------------------------------------------

This fight can be very difficult at this point in the game.  Having Larsa in
the party can help quite a bit.  Dispel Cuchulainn and watch out for the
ƒtƒH[ƒo[ (Foobar)s he summons.  They can cast ƒ_[ƒ‰ (Darkra) and
ƒ^ƒNƒVƒN (Toxify).

The room is in a permanent ƒXƒŠƒbƒv (Sap) state, so your HP will always
tick down.  If you have that ‹T‚̃`ƒ‡[ƒJ[ (Turtleshell Choker) accessory
handy, try giving that to your main healer.  Spells will cost some gil
instead of MP.  Doing this lets you pretty much spam ƒPƒAƒ‹ƒ‰ (Cura)
constantly.  Have Larsa cast Cura if your HP falls under 50%.  Unequip any
weapons that have an elemental bonus to them.  As long as you keep healing,
you should be okay.

Cuchulainn likes to cast ƒhƒ“ƒAƒNƒK (Disablega), and ƒhƒ“ƒ€ƒuƒK
(Immobilizega) so have some •‘Ñ (Black Belt)s handy.  He casts ƒXƒƒEƒK
(Slowga) too, but surely you have a good supply of Chronos Tears by now.
Cuchulainn can also try to poison party members with ƒ^ƒNƒVƒN (Toxify).
Watch out for ƒAƒ“ƒ` (Invert), it swaps a character's HP with his or her
MP.

Foobars can drop one of the ingredients for the best gun in the game, the
ƒAƒ‹ƒfƒoƒ‰ƒ“Y (Aldebaran Y).  The loot you want is 3 ‹âF‚̉t‘Ì (Silver
Liquid), dropped by the Foobars.  You can fight Foobars later on in the game
if it is too dangerous to grab them here.  It doesn't seem that they get
summoned more than once, so you'd have to be really lucky to get 3 of them
dropped here.

You can also steal the fourth-strongest light armor in the game from these
Foobars.  The ƒ~ƒlƒ‹ƒoƒrƒXƒ`ƒF (Minerva Bustier) has 50 defense power and
gives a +610HP bonus.

If you beat Cuchulainn, congratulations!  Buy him on whoever's license
board gains the best benefit.  Here's what the Cuchulainn bridge unlocks for
those jobs it unlocks something:

 White Mage   Libra tech
 Uhlan        Wither tech
 Machinist    Magick Lore augment
 Red Mage     Firaga, Thundaga, Blizzaga, Sleepga spells
 Knight       Battle Lore augment
 Breaker      Shades of Black tech
 Samurai      Stamp tech (Ultima also unlocks)
 Hunter       Protectga, Shellga spells

Leave the Garamsythe Waterway and give Montblanc a visit.  Your clan rank
may go up, so if it does, check the bazaar shop for the new stuff.

At this time, you may be able to buy the ‚Ë‚±‚݂݃t[ƒh (Cat-ear Hood) and
ƒG[ƒeƒ‹ (Ether).  The Cat-ear Hood is a little different in this version
of the game.  You will receive half damage from ice and wind, and won't
gain any license points when it is equipped.

Sounds pretty crappy, huh?  Especially for 50,000 gil.  The reason you don't
gain any license points is because you gain gil instead.  The formula is
'current level x 5' for every 1LP.  If a level 23 character has a Cat-ear
Hood equipped, you would gain 115 gil for every 1LP monster you kill, 230
for a 2LP monster, etc.  This also is only per character, so they stack.
Three level 20 characters would get you 300 gil *per* license point.  You can
make quite a lot of money with this accessory.

What I personally do is use a "main team" and a "backup team".  I try to
get the backup team to fill out their license boards, then give all three
of them a Cat-ear Hood.  Getting more LP won't do anything, so why not get
free gil every time I kill something?  I'm weird though and try to get all
three b-teamers 0LP upon filling out their boards and keeping them with 0LP
for the rest of the game.

Anyway, warp to ƒGƒ‹ƒg‚Ì—¢ (Eruyt Village), then exit the Golmore Jungle
going back to the Ozmone Plain.

---------
| wt38c |
---------
                                 -LOOT ALERT-
If you want to make the strongest pole in the game, the Œ~‚Ì•EN
(Whale Whisker N), you can get one of the ingredients for it after you
leave Eruyt.  You can steal ƒAƒNƒGƒŠƒAƒX (Aquarius Gem)s from the ƒgƒŒƒ“ƒg
(Treant)s.  It is not too big a deal to get all 4 Aquarius Gems needed for
the weapon right here and now.
                                 -LOOT ALERT-

Once you get back to the Ozmone Plain, you'll see a chocobo walking about.
Turn to the left and talk to the injured guard.  He will ask for a
ƒ|[ƒVƒ‡ƒ“ (Potion).  Give him one and he will let you use his chocobo when
you speak to him again.  Go west one screen and follow the left wall.  You
should see some more yellow chocobos and chocobo tracks.  Just walk through
them and southwest off the map a little bit to get to the next location.
Enter the cave after ditching the chocobo.

=============================================================================

-----------------------------------------------------------------------------
| wt39a |                 ƒwƒl–‚Îz (Henne Mines)                          |
-----------------------------------------------------------------------------

Teleport Crystal: Yes / Save Crystal: No

-----

Spells/Techs:

“÷Žaœ’f (Bone Crusher)
Found at ‘æ1ŠúÌŒ@Œ»ê (Phase 1 Dig), near the eastern exit.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i160.png

-----

This dungeon isn't too hard or complex.  You can get a couple loot here
and some other semi-useful things.  First up are the ƒV[ƒJ[ƒoƒbƒg
(Seeker)s, who can drop ƒRƒEƒ‚ƒŠ‚Ì—ƒ (Bat Wing)s, and the ƒŒƒbƒhƒ}ƒEƒX
(Red Mouse) that can drop an ƒAƒCƒXƒV[ƒ‹ƒh (Ice Shield).

As you go south, press the blue switch on the east side of the screen.  The
switch should change from blue to red and a door will open.  In the next
room, if you want to grab the map, press the red switch to turn it blue
and go east or south (they go to the same place).  A bunch of ƒ[ƒŠ[
(Jelly)s might drop down.  They can confuse you, so make sure you can cure
that ailment.

Once you have the map, press the blue switch to make it red, then exit
westward.  Follow the path through the next room to a large, winding area.

---------
| wt39b |
---------
                                 -LOOT ALERT-
If you want to make ƒ_[ƒNƒGƒiƒW[ (Dark Energy), the third and last
ingredient can be found here.  ƒiƒCƒgƒƒA (Nightmare)s have the
’¾–ق̃gƒKƒ‹ (Grimoire Togail) from stealing, dropping, and poaching.

For one ƒ_[ƒNƒGƒiƒW[ (Dark Energy) it takes 1 ƒRƒEƒ‚ƒŠ‚Ì—ƒ (Bat Wing),
3 ÃŽâ‚̃Aƒfƒh (Grimoire Aidhed), and 3 ’¾–ق̃gƒKƒ‹ (Grimoire Togail).
                                 -LOOT ALERT-

When the path divides, you just need to go south at the first intersection,
then east at the next one to reach the end of the room.  You may as well
explore.

The next room has some big red dinosaurs, ƒƒbƒNƒC[ƒ^[ (Tyranorox)es.  Go
north to the upper exit first.

---------
| wt39c |
---------
                                 -LOOT ALERT-
If you are trying to make the strongest hammer in the game, the 嶂̂µ‚Á‚ÛF
(Scorpion Tail F), the third and final ingredient can be obtained in this
room (Crossover B).  Go south and you will see some pots that turn out to
be ƒTƒ“ƒ_[ƒoƒO (Thunderbug)s.  They can drop/be poached for —Ž—‹Õ
(Charged Gizzard)s, of which you will need 3 if you are going to make the
Scorpion Tail F.
                                 -LOOT ALERT-

There are only the two Thunderbugs in that corner, so if you want to chain
them, you will have to go two rooms away and back.  Once you've gotten what
you need, go north then east past the door and down the hallway.  You'll
end up in another small room with a red switch.  Press it and fight the
Jellies that drop down or just leave the room going west.

You'll be back where those Tyranoroxes were, so just go through the door to
the north again.  Back at the Thunderbugs, go around to the northern door
heading westward.  There's a teleport crystal here, so go ahead and save.
Go north to fight a boss.

ƒeƒBƒAƒ}ƒbƒg (Tiamat) is a pretty big guy.  Keep ƒvƒƒeƒX (Protect) cast
on the party and you should be all right.  He can cast ƒGƒAƒ (Aero) or
ƒuƒŒƒX (Breath) to hit everyone at once.  Eventually he may cast ƒŠƒtƒŒƒN
(Reflect), which you can dispel, or you might beat him too quickly before
that even happens, due to the equipment you may have.  Watch out for
ƒhƒ“ƒAƒNƒK (Disablega).

Once you beat Tiamat, you will return to Eruyt and receive ƒŒƒ“ƒe‚Ì—Ü
(Lente's Tear), which allows you to pass through those blue walls in the
Golmore Jungle.

You now have a couple of options.  You are supposed to head east in the
Golmore Jungle and fight a boss, then wind up in the snowy Paramina Rift.

You can also go south instead, skipping the boss, then going east from
the Feywood to the Paramina Rift.

I go south, not because of skipping the boss, but because of some loot I can
get.  If you have been grabbing the same loot I have, you should need only
one more to complete both the ƒjƒzƒpƒ‰ƒIƒA (Nihopalaoa) accessory and
ƒuƒ‰ƒbƒhƒ\[ƒhA (Blood Sword A).  Let's get them now.

Don't forget to get that 嶂̂µ‚Á‚ÛF (Scorpion Tail F) if you have all the
ingredients for it: ƒXƒR[ƒsƒI (Scorpio Gem) x4 + Ž€—³‚̍œ (Wyrm Bone) x3
+ —Ž—‹Õ (Charged Gizzard) x3.  The Scorpion Tail F costs 70,000 gil to
purchase, but it can do a lot of (or very little) damage; my level 21
Balthier was able to do over 10,000 damage when in berserk status.  He did
only 200 with the next swing.  The damage from hammers seems to be a random
amount in a particular range.

---------
| wt39d |
---------
                                 -LOOT ALERT-
Leave Eruyt and go to the southernmost area of the Golmore Jungle.  If you
would like to make the ƒjƒzƒpƒ‰ƒIƒA (Nihopalaoa) accessory, which is very
powerful (it allows you to inflict status ailments with the items that cure
them), the last ingredient is here.  Kill every enemy on the southernmost
screen.  Once you do that, ƒ_[ƒNƒXƒPƒ‹ƒgƒ“ (Dark Skeleton)s will start
popping out of the ground.  They can drop ƒVƒƒƒŒƒRƒEƒx (Death's-Head)s,
which you need 2 of.  It should be pretty easy to get them.  If you still
need some ƒKƒvƒŠƒR[ƒ“ (Capricorn Gem)s, you can steal them from the Dark
Skeletons.
                                 -LOOT ALERT-

If you want to, you can fight a rare skeleton monster here.  Just walk
around the screen again, killing Dark Skeletons along the way.  Once you
have killed enough of them, check the center square-shaped room.  You should
see the ƒOƒŒƒCƒuƒ[ƒh (Grave Lord) click-clacking around.  You can steal a
ƒVƒƒƒŒƒRƒEƒx (Death's-Head) from it, just in case you could not get two
from the Dark Skeletons somehow.

If you have the three ingredients for the ƒjƒzƒpƒ‰ƒIƒA (Nihopalaoa)
accessory, ƒŒƒI (Leo Gem) x3 + ŒŒõ‚ß‚ÌŽñü‚è (Blood-Stained Necklace) x3
+ ƒVƒƒƒŒƒRƒEƒx (Death's-Head) x2, sell those and buy the accessory for
28,000 gil.  It is definitely worth the money to purchase.

You might also have the necessary ingredients for ƒ_[ƒNƒGƒiƒW[ (Dark
Energy).  It takes ƒRƒEƒ‚ƒŠ‚Ì—ƒ (Bat Wing) x1 + ÃŽâ‚̃Aƒfƒh (Grimoire
Aidhed) x3, and ’¾–ق̃gƒKƒ‹ (Grimoire Togail) x3.  You can only buy one
Dark Energy for 14,999 gil, unfortunately.

When you are ready, go to the exit going south from the Golmore Jungle.

You will now be in a new area, Œ¶—d‚̐X (The Feywood).  Watch out for the
trap at the entrance.  There is nothing you can do here story-wise yet,
but you can get a couple kinds of loot if you can handle the enemies here.
ƒLƒ‰[ƒgƒ}ƒg (Deadly Nightshade) can attack in packs, so be careful.  If you
are interested in the loot, read on.  Before going east until you arrive at
the Paramina Rift, you may want to try going to the first loot alert area
for a useful accessory.

---------
| wt39e |
---------
                                 -LOOT ALERT-
If you are trying to make the ƒuƒ‰ƒbƒhƒ\[ƒhA (Blood Sword A), the third
and last ingredient for it is a ‹zŒŒ‚̉å (Vampyr Fang).  You need 3 of these.
From the northern entrance of the Feywood (from the Golmore Jungle), you
will want to make your way to the southern exit of ‚䂪‚Ý‚¤‚‚낤˜H
(Walk of Flitting Rifts).  Look for a cave at the northwestern part of the
next screen, ‰e‚Ì•‘‚¤˜H (Walk of Dancing Shadow).  Going into the cave brings
you to a closed-off section of the Henne Mines.

There are only two or three enemies in here.  They are ƒAƒrƒX (Abysteel),
bats with probably 20,000 or more HP.  They hit really hard (well, more like
suck out a lot of your blood).  You can steal and they drop the loot you are
looking for, ‹zŒŒ‚̉å (Vampyr Fang)s.  You will need three of them, which may
take some time, but the Blood Sword A is very good weapon at this point of
the game (92 attack, 100% confusion infliction rate; if it *can* be
confused, it *will* be).

The ƒXƒŠƒvƒ‹ (Sleep) spell is very effective on Abysteels.  Cast it and use
non-physical methods of damage (spells, etc.) and you can whittle them down.

If you can't cast the Sleep spell, this is where the Nihopalaoa comes in
handy.  Just equip it and use an ‰¤Žq‚ÌŒû‚¯ (Alarm Clock) on it to put it
to sleep.  Abysteels can also drop a ƒfƒ‚ƒ“ƒYƒV[ƒ‹ƒh (Demon Shield), which
has +40 evasion and absorbs dark-elemental attacks.
                                 -LOOT ALERT-

Past the Abysteel, you may see two pots.  The one on the right will have an
ƒGƒAƒƒK‚Ì–‚•Ð (Aeroga Mote) and never respawn again.  The one on the left
has a useful accessory inside, the Œ«ŽÒ‚ÌŽw—Ö (Sage Ring).  The Sage Ring
halves the MP cost of all spells cast.  Here is the pot:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i161.png

The Sage Ring pot has a 25% chance of showing up, and will always have the
Sage Ring inside.  The pot will not respawn after you open it.

Once you get 3 Vampyr Fangs, go ahead and get the ƒuƒ‰ƒbƒhƒ\[ƒhA (Blood
Sword A).  It will cost 4444 gil.

---------
| wt39f |
---------
                                 -LOOT ALERT-
If you want to make the strongest bullet in the game, the Î‰»‚Ì’e (Stone
Shot), the last ingredient can be grabbed here.  Go south of the Abysteel
entrance of the Henne Mines in the Feywood.  You should see some winged
owl-looking guys, ƒ~ƒ‰[ƒiƒCƒg (Mirror Knight)s.  They can drop or be
poached for the last ingredient, ‹¾‚̃EƒƒR (Mirror Scale)s.  Get 2 of them.
Mirror Knights can be easily chained.  Just take the southeastern exit to a
room with a save crystal.  Walk past it to the north, then go back to the
Mirror Knights.

You can also get the other two ingredients for the ƒ][ƒŠƒ“ƒVƒFƒCƒv (Zwill
Crossblade) from Mirror Knights, if you want to make it.  You need 9
•—‚Ì–‚»Î (Wind Crystal)s, which can be stolen and dropped by Mirror
Knights, and 5 •—Ø‚è‚̉Hª (Windslicer Pinion)s, which are dropped by
Mirror Knights.
                                 -LOOT ALERT-

You can find another —‚̃eƒB[ƒyƒbƒg (Embroidered Tippet) on the left
side of the room with the save crystal.  It has a 25% chance of showing up,
and will always have the Embroidered Tippet inside.  It will not respawn
after being opened.  Find it here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i162.png

If you can handle them, the ƒLƒ‰[ƒgƒ}ƒg (Deadly Nightshade) monsters can be
poached for a Žç‚è‚ÌŽw—Ö (Ring of Renewal).  It grants Auto-Regen, which is
nice.  The ring is the rare poach, so it can take a lot of tries.  The handy
‚Ù‚ë‚ë‚̍ª•t (Pheasant Netsuke) accessory is the rare steal from the little
rabbits, ƒ€[ (Mu), running around.

You *can* get one more type of loot here, but it can take a whole lot of
chains, and getting the specific loot 'early' at this time probably won't
let you net the other loot until later.  Grab the map to the area at the
top-right part of the room north of the save crystal.  If you want to try
for the loot (used to make the ‹Ê|/Gemsteel loot), you can get ––å‚̉Š
(Hell-Gate's Flame)s via a drop from the ƒPƒ‹ƒxƒƒX (Cerberus) monsters.
You will need 2 Hell-Gate's Flames to make a Gemsteel.  I use it to make
the ƒ}ƒTƒ€ƒlI (Masamune I), while some folks make the ƒgƒEƒ‹ƒkƒ\ƒ‹
(Tournesol) with the Gemsteel instead.

If you did get 2 ‹¾‚̃EƒƒR (Mirror Scale)s and have the other loot needed
to make the Î‰»‚Ì’e (Stone Shot), which are 2 ’n—³‚̍œ (Tyrant Bone)s and
3 ƒŠ[ƒuƒ‰ (Libra Gem)s, go ahead and make the trade.  The Stone Shot costs
1480 gil to purchase.

Once you are ready, you can exit the Feywood at the northeastern part of
the room connecting to the Golmore Jungle.  You can also go back to the
Golmore Jungle then head east and fight a boss on the way.  I'll go that
way just because I want to beat down the boss.

---------
| wt39g |
---------
                                 -LOOT ALERT-
Not really, it is because you can steal a(n) c’é‚̃EƒƒR (Emperor Scale)
from the boss, the ƒGƒ‹ƒ_[ƒhƒ‰ƒSƒ“ (Elder Wyrm):
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i163.png

If you want to make the strongest gun in the game, the ƒAƒ‹ƒfƒoƒ‰ƒ“Y
(Aldebaran Y), try to steal an Emperor Scale from it.  The only other sources
for them is those supercrazyhard ƒAƒ‹ƒPƒIƒGƒCƒrƒX (Archeoavis) things in the
Zertinan Caverns, and a rare steal from ƒfƒXƒQƒCƒY (Deathgaze).  Only needing
one from them looks a little more appealing to me, personally.  If you
already have the Aldebaran Y, then I guess it isn't an issue.
                                 -LOOT ALERT-

The Elder Wyrm is weak to wind, so cast ƒGƒAƒ (Aero) or use Aero/Aeroga
Motes and wind-based weapons if you have them.  Be careful, the Elder Wyrm
can do an attack called Sporefall that inflicts a ton of status ailments
onto the party.  If you have the ƒjƒzƒpƒ‰ƒIƒA (Nihopalaoa) accessory, try
equipping it and throwing a –œ”\–ò (Remedy) at him.  Head east out of the
Golmore Jungle to the next area.

=============================================================================

-----------------------------------------------------------------------------
| wt40a |              ƒpƒ‰ƒ~ƒi‘勬’J (Paramina Rift)                       |
-----------------------------------------------------------------------------

Teleport Crystal: No / Save Crystal: Yes (2)

-----

Spells/Techs:

ƒfƒX (Death)
Found at ƒJ[ƒŠƒ_ƒCƒ“‘å•X‰Í (Karydine Glacier), on a small peninsula.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i164.png

‘h¶ (Revive)
Found at ‹â—¬‚Ì‰Ê‚Ä (Silverflow's End), along the eastern edge of the area.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i165.png

-----

The Paramina Rift, like other previous areas, won't really have anything
good equipment-wise if you already went to the Mosphoran Highwaste and
Estersand.  If you didn't, you can find a pretty good selection of things
in the pots.  Feel free to explore the area and grab the Revive tech and/or
Death spell.  When you are ready, take the northern exit on the far
northeastern screen, “€‚è‚‚­•à‚Ý (Freezing Gorge), to reach the next town.

=============================================================================

-----------------------------------------------------------------------------
| wt41a |          _“sƒuƒ‹ƒIƒ~ƒVƒFƒCƒX (Mt Bur-Omisace)                    |
-----------------------------------------------------------------------------

Teleport Crystal: Yes / Save Crystal: No

-----

Shop on left: 

ƒAƒCƒXƒuƒ‰ƒ“ƒh   (Icebrand)         6000 gil
‘º‰J             (Murasame)         5800 gil
˜ZŠp–_           (Six-fluted Pole)  6960 gil
ƒXƒŒƒbƒWƒnƒ“ƒ}[ (Sledgehammer)     6000 gil
ƒOƒ‰ƒfƒBƒEƒX     (Gladius)          6270 gil
ž™‚̃ƒCƒX       (Thorned Mace)     5400 gil
•X‚̏ñ           (Glacial Staff)    3000 gil
ƒGƒrƒ‹ƒXƒŒƒCƒ„[ (Demonsbane)       5200 gil
—‹‚Ì‘„           (Storm Spear)      5600 gil
ƒGƒ‹ƒtƒBƒ“ƒ{ƒE   (Elfin Bow)        5830 gil
ƒxƒeƒ‹ƒMƒEƒX     (Betelgeuse)       4500 gil
ƒNƒƒXƒŠƒJ[ƒu   (Recurve Crossbow) 6400 gil
‘å’n‚̃ƒbƒh     (Gaia Rod)         3700 gil
—‹‚̏ñ           (Storm Staff)      2590 gil
ƒtƒŒƒCƒ€ƒ^ƒ“     (Flametongue)      4000 gil
‘·˜ZŒ“Œ³         (Magoroku)         4000 gil
“S–_             (Iron Pole)        4230 gil
ƒXƒ‰ƒbƒVƒƒ[     (Slasher)          4000 gil
ƒ}ƒCƒ“ƒS[ƒVƒ…   (Main Gauche)      4230 gil
ƒ}ƒCƒ^[         (Miter)            3650 gil
‰Š‚̏ñ           (Flame Staff)      2250 gil

‚Ë‚¶‚è‚Í‚¿‚Ü‚«   (Headband)             3200 gil
_p“¹’…         (Jujitsu Gi)           3200 gil
ƒ‰ƒ~ƒA‚̃eƒBƒAƒ‰ (Lamia's Tiara)        3200 gil
—dpŽt‚Ì•ž       (Sorcerer's Habit)     3200 gil
ƒNƒƒXƒwƒ‹ƒ€     (Close Helmet)         4900 gil
ƒfƒ‚ƒ“ƒYƒƒCƒ‹   (Demon Mail)           4700 gil
ƒ_ƒCƒ„ƒV[ƒ‹ƒh   (Diamond Shield)       3900 gil
ƒŒƒbƒhƒLƒƒƒbƒv   (Red Cap)              2500 gil
ƒuƒŠƒKƒ“ƒ_ƒCƒ“   (Brigandine)           2500 gil
–‚“¹Žm‚Ì–XŽq     (Mage's Hat)           2500 gil
–‚“¹Žm‚Ì•ž       (Mage's Habit)         2500 gil
ƒuƒ‹ƒSƒlƒbƒg     (Burgonet)             3800 gil
ƒV[ƒ‹ƒhƒA[ƒ}[ (Shielded Armor)       3800 gil
ƒtƒŒƒCƒ€ƒV[ƒ‹ƒh (Flame Shield)         3200 gil
ƒOƒŠ[ƒ“ƒxƒŒ[   (Green Beret)          1900 gil
ƒTƒoƒCƒoƒ‹ƒxƒXƒg (Survival Vest)        1900 gil
‰Hª•t‚«–XŽq     (Feather Hat)          1900 gil
—·l‚Ì–@ˆß       (Traveller's Vestment) 1900 gil
ƒS[ƒ‹ƒhƒwƒ‹ƒ€   (Golden Helm)          3100 gil
ƒS[ƒ‹ƒhƒA[ƒ}[ (Golden Armor)         2900 gil
ƒAƒCƒXƒV[ƒ‹ƒh   (Ice Shield)           2500 gil

-----

Shop on right:

äuŒ‹‚т̃Kƒƒ“   (Bowline Sash)  1000 gil
àóàí‚ÌŽw—Ö       (Agate Ring)    3000 gil
–‚–@‚ÌŽè‘Ü       (Magick Gloves) 3000 gil
ƒuƒŒƒCƒT[       (Blazer Gloves) 3000 gil
¼w‚Ì‘Ñ         (Nishijin Belt)  800 gil
•‘Ñ             (Black Belt)     600 gil
åKåN‚̃RƒT[ƒWƒ… (Rose Corsage)   800 gil

ƒnƒCƒ|[ƒVƒ‡ƒ“   (Hi-Potion)     180 gil
ƒ“EƒJƒC‚̍»     (Smelling Salts) 50 gil
ƒNƒƒmƒX‚Ì—Ü     (Chronos Tear)   60 gil
‹à‚̐j           (Gold Needle)    80 gil
‰¤Žq‚ÌŒû‚¯     (Alarm Clock)    50 gil
‚ ‚Ô‚ç‚Ƃ莆     (Handkerchief)   50 gil
ƒtƒFƒjƒbƒNƒX‚Ì”ö (Phoenix Down)  200 gil
‚â‚Ü‚Ñ‚±‘       (Echo Herbs)     50 gil
“ŏÁ‚µ           (Antidote)       50 gil
–Ú–ò             (Eye Drops)      50 gil
ƒ|[ƒVƒ‡ƒ“       (Potion)         60 gil

ˆÃ•     (Souleater) 6000 gil
•à”UŒ‚ (Traveler)  4800 gil
–§—Â     (Poach)     5000 gil
ŽžŠÔUŒ‚ (Horology)  2000 gil
ƒ`ƒƒ[ƒW (Charge)    1500 gil

ƒPƒAƒ‹ƒ_ (Curaga)   2400 gil
ƒuƒŠƒUƒ‰ (Blizzara) 3300 gil
ƒo[ƒTƒN (Berserk)   900 gil
ƒ_[ƒ‰   (Darkra)   3500 gil
ƒGƒXƒi   (Esuna)    2700 gil
ƒTƒ“ƒ_ƒ‰ (Thundara) 2900 gil
ƒuƒŒƒCƒN (Break)    1000 gil
ƒXƒgƒi   (Stona)     800 gil
ƒtƒ@ƒCƒ‰ (Fira)     2700 gil
ƒoƒq[ƒ‹ (Bleed)    1200 gil

-----

Possible useful items:

ƒ_[ƒNƒGƒiƒW[ (Dark Energy)
Found at _“a‹«“à (Temple Grounds), down some stairs at the eastern side.
Pot stats: 5% to appear, 80% gil, contents: *Knot of Rust / *Dark Energy
Need Diamond Armlet equipped on Vaan and he is party leader.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i166.png

-----

Check out the shops, as they should have some new things to purchase.  Buy
three äuŒ‹‚т̃Kƒƒ“ (Bowline Sash)es, as they prevent ¬— (Confuse).
You can buy Curaga, Blizzara, Berserk, and Darkra here if you'd like.  If
you want the map to the Paramina Rift and/or Bur-Omisace, speak to the
moogle right past the teleport crystal.  The map for the Paramina Rift costs
3200 gil, and Bur-Omisace's a measly 15.

Once you've bought what you need, go to the end of town so you will know
where to head next.  Larsa will leave the party, so do what you need to
with him if you want, like beat ƒLƒ…ƒNƒŒƒCƒ“ (Cuchulainn) if you haven't,
first.

At the southeastern corner of the area connecting to the throne room of town,
there is a rare pot that shows up (5%) that can have ƒ_[ƒNƒGƒiƒW[ (Dark
Energy) if you have a Diamond Armlet equipped.  It respawns, so if you
want to try for it, feel free to.

Once you are ready to continue, leave Bur-Omisace and head south, then
southeast, to the most south+east area on the map, ƒJ[ƒŠƒ_ƒCƒ“‘å•X“´
(Karydine Glacier).

---------
| wt41b |
---------
                                 -LOOT ALERT-
If you are planning on making ‹Ê| (Gemsteel), which is needed for the
ƒgƒEƒ‹ƒkƒ\ƒ‹ (Tornesol) and ƒ}ƒTƒ€ƒlI (Masamune I) weapons, one of the
ingredients is found at ƒJ[ƒŠƒ_ƒCƒ“‘å•X“´ (Karydine Glacier).  You will
need 2 ƒ_ƒ}ƒXƒJƒX| (Damascus Steel) to make one Gemsteel.

This is probably the best (and earliest) spot in the game to get Damascus
Steel.  Simply kill every enemy on the screen, then go to another screen and
come back.  A rare monster, the ƒAƒ“ƒNƒnƒK[ (Anchag) should be walking
around.  Steal Damascus Steel from it (you can kill it if you want), then go
two screens away, return, and do the process again (clear out the room,
leave, come back, steal from the Anchag).  If you are having trouble finding
him, he is here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i167.png
                                 -LOOT ALERT-

Follow the map and get to the southern exit of the Paramina Rift,
‹â—¬‚Ì‰Ê‚Ä (Silverflow's End).

=============================================================================

-----------------------------------------------------------------------------
| wt42a |           ƒ~ƒŠƒAƒ€ˆâÕ (Stilshrine of Miriam)                     |
-----------------------------------------------------------------------------

Teleport Crystal: Yes / Save Crystal: Yes

-----

Spells/Techs:

ƒJƒEƒ“ƒg (Countdown)
Found at ‘Ζʂ̎çŒì (Ward of Velitation), in a chest on top of a trap.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i168.png

-----

Possible useful items:

~65,000 gil
Found at ‘Ζʂ̎çŒì (Ward of Velitation), along the northern wall by the
teleport.
Chest stats: 5% to appear, 5% gil, contents: *Knot of Rust / *Meteorite B
*Needs Diamond Armlet equipped (will get a Potion / Potion otherwise)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i169.png

ƒ‰ƒXƒgƒGƒŠƒNƒT[ (Megalixir)
Found at ‘Ζʂ̎çŒì (Ward of Velitation), along the southern wall by the
teleport.
Chest stats: 10% to appear, 95% gil, contents: Megalixir / Potion
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i170.png

ƒVƒFƒ‹ƒV[ƒ‹ƒh (Shell Shield)
Take the secret path from Œ•‰¤‚ÌŽçŒì (Ward of the Sword-King) to reach the
chest.
Chest stats: 100% to appear (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i171.png

ƒ‹ƒr[‚ÌŽw—Ö (Ruby Ring)
Found at ‰“–d‚̉ñ˜L (Walk of Prescience).
Chest stats: 100% to appear (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i172.png

ƒpƒ[ƒƒbƒh (Power Rod)
Found at ð—‚̉ñ˜L (Walk of Reason), in a chest at the top-center part.
Chest stats: 75% to appear, 50% gil, contents: Phoenix Down / Power Rod
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i173.png

Œ«ŽÒ‚ÌŽw—Ö (Sage Ring)
Found at |“S‚ÌŽçŒì (Ward of Steel).
Chest stats: 100% to appear (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i174.png

-----

Kill the bats in the way, then equip the ‹Å‚Ì’f•Ð (Dawn Shard) onto the
party leader.  Use the pedestal across from the entrance door (2nd choice)
and you will be transported to a new part of Miriam.

Watch out for the statue behind you, and run ahead to where three
ƒhƒ‰ƒSƒlƒCƒrƒX (Dragon Aevis) are.  The chest they are surrounding has the
ƒJƒEƒ“ƒg (Countdown) spell.

There is another pedestal after some more statues.  Re-equip the Dawn Shard
and use the pedestal.  Go back to where the Dragon Aevis monsters were.
You will see a door along the northern and southern parts of the room;
open whichever one you want, since they lead to the same area.

You'll see a green save crystal.  Interact with it and it will attack you!
Beat up the ƒNƒŠƒXƒ^ƒ‹ƒoƒO (Crystalbug) and a real save crystal will appear.
Go directly west of the save crystal after saving.

Head west then south, past/through the ƒqƒ‹ƒMƒK[ƒX (Blood Gigas) monsters.
Right past the second set of Blood Gigases, hug the western wall.  Part of
the wall will then disappear, revealing a new passageway.  Right here on
the map should be where the wall disappears: 
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i175.png

Just go down the path, getting past the ƒIƒCƒ‹ƒ^ƒ[ (Oiling)s to a chest
with a ƒVƒFƒ‹ƒV[ƒ‹ƒh (Shell Shield) inside.  Watch out for the Befuddling
Gas trap by the pot (inflicts Confuse and Berserk).

You may run into a rare monster in the secret area, the ƒpƒCƒ_[ƒ{ƒ€
(Matriarch Bomb).  Just beat it, it shouldn't be a problem.  If you want
to try for some ‹âF‚̉t‘Ì (Silver Liquid) to make the Aldebaran Y, the
Oilings can be poached for it.  Silver Liquid is the common poach from
Oilings in the International version, so you can very easily get the 3 you
need from them.

After you have grabbed the Shell Shield, return to the non-secret part of
the dungeon.  Go south to a big sword in the way.  Interact with it and you
can then go to a switch directly north of where you are.

You will be warped back to the first room of the Stilshrine of Miriam.
Now you can go through the door on the far left side of the room.  Some
statues will come out of the walls, and there is only one way to go through
the next two rooms.  Kill the ƒoƒ‹[ƒ“ (Balloon)s if you want.  You can
find a ƒ‹ƒr[‚ÌŽw—Ö (Ruby Ring) if you go straight ahead from the eastern
entrance of the room.  The Ruby Ring gives ƒŠƒtƒŒƒN‚̉i‹vŒø‰Ê (Auto-Reflect)
status to the wearer.

At the end of the room, you will see a big statue facing south.  You want
the three statues in this place to face the center, so rotate it until the
statue faces east.

The next room is pretty big, with lots of zombie monsters and treasure
chests.  In the southeast corner there are 4 chests.  The chest containing
the ˆ¢C—… (Ashura) will not respawn after being opened.  The other three
chests can have a ƒvƒ‰ƒ`ƒiƒ\[ƒh (Platinum Sword), ƒIƒxƒŠƒXƒN (Obelisk), and
a ƒnƒ“ƒeƒBƒ“ƒOƒ{ƒE (Hunting Crossbow) inside.  Make your way around the room,
grabbing the ƒpƒ[ƒƒbƒh (Power Rod) if you have a White Mage in the party.
When you reach the statue in this room you will want to rotate it twice in
the same direction, then proceed to the northern exit.

Head eastward to reach the last statue.  Before you can get to it, you will
bump into ƒ”ƒBƒkƒXƒJƒ‰ (Vinuskar).  Heavy weapons like swords will destroy
it pretty quickly.  The room is weighted, so heavy equipment will make a
character take longer to perform actions.

You can steal “‘¯‚̃JƒtƒX (Thief's Cuffs) and ƒ_ƒ}ƒXƒJƒX| (Damascus
Steel) from Vinuskar, but they are rare, so you'll most often wind up with
a ƒTƒr‚̃Jƒ^ƒ}ƒŠ (Knot of Rust).

Go east after Vinuskar to reach the third statue.  In front of it will be
a chest with a Œ«ŽÒ‚ÌŽw—Ö (Sage Ring) inside.  The Sage Ring reduces MP
consumption by half and absorbs Holy-elemental damage, so it is a pretty
useful accessory.  Rotate this statue until it faces west, and if all three
have been positioned correctly, you'll hear a little chime.  Grab the map
that is just south of the third statue.

Leave the Vinuskar area, and that big statue holding a sword will raise
the sword, opening a new path for you.  Head north to the first room
of the dungeon, then use the south teleporter again.  After warping, head
directly south to reach the end of the dungeon.  You can save by going
east after the teleporter is used.  Open the door and prepare for another
boss.

-----------------------------------------------------------------------------
| wt42b |                   ƒ}ƒeƒBƒEƒX (Mateus)                             |
-----------------------------------------------------------------------------

Run up to ƒ}ƒeƒBƒEƒX (Mateus) and five •X‚̃A[ƒ[ (Ice Azer)s will come
out.  If you can cast ƒTƒ“ƒ_ƒ‰ (Thundara), try casting Dispel or use a
Dispel Mote on Mateus, then cast Thundara, and do a quick level 1/1/1 mist
combo to get rid of the Ice Azers.

Mateus is still kind of annoying, with its ƒuƒŠƒUƒWƒƒ (Blizzaja) spell.
Equip any anti-Ice equipment (Ice Shields are handy) and a
ƒgƒ‹ƒ}ƒŠƒ“‚ÌŽw—Ö (Tourmaline Ring) to protect against ƒXƒŠƒbƒv (Sap)
status.  Mateus shouldn't be too difficult with the above precautions.

Mateus is kind of like Vossler; if you get rid of ƒŠƒtƒŒƒN (Reflect),
Mateus may just cast it again each time it is is removed, over and over.
Don't forget to grab the ƒGƒŠƒNƒT[ (Elixir) and ƒoƒuƒ‹‚Ì–‚•Ð (Bubble
Mote) on the west and east sides of Mateus's chamber.

Purchase Mateus on whichever board benefits the most.  Here's what the
Mateus bridge unlocks for those jobs it unlocks something:

 Uhlan        Magick Lore (2) augment
 Knight       Curaga, Esuna, Cleanse, Regen spells
 Time Mage    HP+230
 Black Mage   Caldera, Volcano equippable
 Hunter       Gil Toss tech

Head south to receive the ”e‰¤‚ÌŒ• (Sword of Kings).  Any job can equip this
2-handed sword (with 53 attack power), as there is no license for it.  Once
you have the Sword of Kings, make your way out of the Stilshrine of Miriam
and head toward the teleport crystal.  Warp back to Bur-Omisace.

=============================================================================

Back in Bur-Omisace, the shops sell a couple new things.

-----

Shop on left:

ƒvƒ‰ƒ`ƒiƒ\[ƒh   (Platinum Sword)   7400 gil
ƒIƒxƒŠƒXƒN       (Obelisk)          9200 gil
ƒƒNƒXƒŠ[‚Ì‹|   (Loxley Bow)       7200 gil
ƒ‰ƒXEƒAƒ‹ƒQƒeƒC (Ras Algethi)      6000 gil
ƒnƒ“ƒ}[ƒwƒbƒh   (Hammerhead)       8000 gil
ƒnƒ“ƒeƒBƒ“ƒOƒ{ƒE (Hunting Crossbow) 9500 gil
ƒpƒ[ƒƒbƒh     (Power Rod)        4950 gil

ƒpƒCƒŒƒbƒgƒMƒA   (Pirate Hat)        4000 gil
ƒoƒCƒLƒ“ƒOƒR[ƒg (Viking Coat)       4000 gil
–‚pŽt‚Ì–XŽq     (Sorcerer's Hat)    4000 gil
–‚pŽt‚Ì•ž       (Sorcerer's Habit)  4000 gil
ƒ{[ƒ“ƒwƒ‹ƒ€     (Bone Helm)         5900 gil
ƒ{[ƒ“ƒƒCƒ‹     (Bone Mail)         5700 gil
ƒvƒ‰ƒ`ƒiƒV[ƒ‹ƒh (Platinum Shield)   4750 gil

-----

Shop on right:

‚Ó‚í‚Ó‚íƒ~ƒgƒ‰ (Fuzzy Miter) 1200 gil

–œ”\–ò (Remedy) 400 gil

ƒoƒCƒI (Bio) 4000 gil

-----

Buy any equipment that is an improvement.  Purchase 3 Fuzzy Miters, as they
protect against Î‰»’† (Petrify).  –œ”\–ò (Remedy) is also something good to
stock up on (especially if you have the Nihopalaoa; you can go crazy with the
status ailments with a Remedy + Nihopalaoa).  Buy the Bio spell if you can
cast it.

Make your way to the throne room.  Get ready to fight ƒWƒƒƒbƒWEƒxƒ‹ƒK
(Judge Bergan).  A ƒ‹ƒr[‚ÌŽw—Ö (Ruby Ring) can be stolen from him.  The
Ruby Ring grants the wearer ƒŠƒtƒŒƒN‚̉i‹vŒø‰Ê (Auto-Reflect) status.  As
it is the uncommon steal, it probably wouldn't take many tries to steal the
accessory from Judge Bergan.

If you have a ƒjƒzƒpƒ‰ƒIƒA (Nihopalaoa), toss a Remedy at him to inflict
Sleep + Slow + Blind + Sap all at once on him.  If you don't have a
Nihopalaoa, you *can* kill him with a level 3/3/3/3/3 mist combo at the start
of the battle (sometimes Bergan has a little bit of health afterward).  Keep
the character being targeted by Bergan healthy and he'll go down.

After you see where to go next, you should see a short little guy with a
staff.  Speak to him and you will receive the ’fß‚Ì–‚Î (Stone of the
Condemner), then save at the teleport crystal.

=============================================================================

Story-wise, you are to go to the Salikawood (northwest from Nalbina) and
reach Archades.  If you are not interested in doing some marks and all that,
just skip this section and go to the Mosphoran Highwaste/Salikawood section
ahead.

=============================================================================

You can fight a summon right now, but it may be too tough at this point in
the game.  I wait until I can buy X-Potion, but if you'd like to give it a
try, warp to the Stilshrine of Miriam.  Equip any stuff you have that
reduces damage from the ˆÅ (Darkness) element.

Head to the southern teleporter, use it, then when prompted, use the
’fß‚Ì–‚Î (Stone of the Condemner).  Before opening the door, put on every
buff that you have, and set any healing/revive gambits to use an item
instead of a spell.  Open the door when you are ready, and say hi to
ƒ[ƒƒ€ƒX (Zeromus).

-----------------------------------------------------------------------------
| wt42c |                    ƒ[ƒƒ€ƒX (Zeromus)                             |
-----------------------------------------------------------------------------

Note the little staff icon with an X on the right?  Yeah, that means you
cannot cast any spells in this room (since Shades of Black is a tech, that
can still be used).  Have some X-Potion and/or Cura Motes handy.  Zeromus
likes to summon ƒ_[ƒNƒ[ƒh (Dark Lord)s a lot, too.  Toss Dispel Motes at
Zeromus when any buffs are put up by him.

Use whatever items you have that can help.  If you stocked up on Bio Motes
at Zertinan, use one whenever there is a Dark Lord.  A couple of Bio Motes
will kill the Dark Lords outright, making this battle *much* easier.  You
can easily farm Bio Motes right here in the Zertinan Caverns:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i149.png

Since *YOU* can't cast spells, any Auto-Reflect equipment can make a big
difference here.  You may have gotten 2 Ruby Rings, plus possibly some
Reflect Mail earlier; if that is the case, equipping those do nothing but
help in this battle.

Zeromus really likes the Gravity spells, which are dark elemental.  If you
have any ‚Ù‚ë‚ë‚̍ª•t (Pheasant Netsuke)s, try to equip those after Zeromus
has used ƒOƒ‰ƒrƒK (Graviga), so you get more healing power from your potions.

When in near-death status, Zeromus goes into overdrive with the Dark Lords.
This is where some extra Bio Motes can save the day.  Finish Zeromus off
with a mist combo if you need to.  If you can't seem to beat him now, come
back later when you can buy X-Potion and he'll be much easier.

After beating him, purchase Zeromus on the board that benefits the most,
then warp to Rabanastre.  Here's what the Zeromus bridge unlocks for those
jobs it unlocks something:

 White Mage   HP+270
 Machinist    Volcano T equippable
 Red Mage     Channeling augment
 Monk         Sight Unseeing tech
 Time Mage    Addle tech, Shear tech
 Breaker      Magick Lore (4) augment (Exodus also unlocks)
 Black Mage   Giant's Helm, Carabineer Mail equippable
 Samurai      Magick Lore (2) augment

=============================================================================

-----------------------------------------------------------------------------
| wt43a |      ‰¤“sƒ‰ƒoƒiƒXƒ^ (The Royal City of Rabanastre)                |
-----------------------------------------------------------------------------

First off, take a look south at the Giza Plains.  If it is the dry season,
go there now to get the reward from beating ƒMƒ‹ƒKƒ (Gil Snapper) awhile
ago.  If it is the rainy season, just check back every few minutes or so.

At dry Giza, head to the northern save crystal to find ƒiƒiƒE (Nanau).
The long-awaited reward for beating the Gil Snapper is 3000 gil and
ƒtƒHƒ{ƒX‚̏ã–ò (Phobos Glaze).  The Phobos Glaze is the second of the three
ingredients to get the ƒJƒm[ƒvƒX‚Ì’Ù (Canopic Jar) made at the bazaar.  If
you beat Orthros earlier, the other loot you should have for the Canopic Jar
is the ƒzƒ‹ƒAƒNƒeƒB‚̉Š (Horakhty's Flame).  Keep both the Phobos Glaze and
Horakhty's Flame in your loot inventory for now.

If you beat Croakadile earlier, speak to ’·ƒuƒ‹ƒmƒA (Brunoa), then find
ƒŒƒW[ƒi (Regina) to receive an amazing 2 –œ”\–ò (Remedy).  Return to
Rabanastre.  You *can* talk to Masyua and charge up the Sunstone again, but
all you get for it is 200 gil, 2 Potion, and a Holy Stone loot.  Not really
worth the time.

Back at Rabanastre, speak to Montblanc for some rewards for beating some
bosses and the 3 new marks.  Go ahead and start ƒgƒŠƒbƒNƒXƒ^[ (Trickster),
ƒAƒ“ƒgƒŠƒIƒ“ (Antlion), and ƒLƒƒƒƒbƒg (Carrot).  Now go to the Sandsea and
initiate the *8* new marks here: ƒCƒVƒ…ƒ^ƒ€ (Ixtab), ƒ`ƒ‡ƒbƒp[ (Feral
Retriever), ƒ{[ƒpƒ‹ƒoƒj[ (Vorpal Bunny), ƒ}ƒCƒ“ƒhƒtƒŒƒA (Mindflayer),
ƒuƒ‰ƒbƒfƒB (Bloodwing), ƒAƒgƒ‚ƒX (Atomos), ƒƒr[ (Roblon), and ƒuƒŒƒC
(Braegh).

That's a pretty full plate.  Let's start with ƒCƒVƒ…ƒ^ƒ€ (Ixtab) and
ƒ}ƒCƒ“ƒhƒtƒŒƒA (Mindflayer).  Warp to Jahara.

-----------------------------------------------------------------------------
| wt43b | Mark: ƒCƒVƒ…ƒ^ƒ€ (Ixtab), ƒ}ƒCƒ“ƒhƒtƒŒƒA (Mindflayer)             |
-----------------------------------------------------------------------------

At Jahara, go to the elder's house on the far left screen, ŒÃ‚«ŽÒ‚½‚¿‚Ì‹u
(The Elderknoll).  You should see ‘å’·˜VƒUƒ„ƒ‹ (High-chief Zayalu) inside.
He wants Ixtab gone.  Go to the center area of Jahara, ‚â‚·‚炬‚Ì‘å’n
(Lull of the Land), to find íŽmƒOƒƒ€ (Guromu) on the southern side.  He
wants the Mindflayer out of commission.  Both of these marks are at the
ƒwƒl–‚Îz (Henne Mines), so use a teleport crystal and warp there.

You can get both marks in one fell swoop heading toward the Osmone Plain
entrance of the zone.  Where you want to go is east, then southwest to that
long T-shaped room, then west one more time.  You may have to flip the
switch in that 'gear room' southeast of the teleport crystal to open the
doors.

If your HP is full, the ƒ}ƒCƒ“ƒhƒtƒŒƒA (Mindflayer) will appear at the
southern section of ‘æ1ŠúÌŒ@Œ»ê (Phase 1 Dig):
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i176.png

The Mindflayer shouldn't be a problem.  It'll cast ƒtƒ@ƒCƒ‰ (Fira) then die
probably.  It can also cast ƒuƒŠƒUƒ‰ (Blizzara) and inflict Stop with
Žž‚̃ŒƒNƒCƒGƒ€ (Time Requiem).  Beat him, then move on.
 
Now go north to the second 'gear room' on the map, ‘æ1ŠúB“¹ (Phase 1
Shaft).  Press the button so the east/south doors are open.  Take either
doorway and you will see Ixtab around the southeastern intersection:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i177.png

If you can inflict the Confuse ailment, Ixtab should be no problem at all.

Once you've beaten Ixtab and the Mindflayer, either warp back to Jahara or
walk out from the Henne Mines.  Back at Jahara, speak to íŽmƒOƒƒ€ (Guromu)
to receive the reward for beating Ixtab: 2200 gil, and some ƒJ[ƒ}ƒjƒ‡[ƒ‹
(Carmagnole) armor for a mage.  Talk to ‘å’·˜VƒUƒ„ƒ‹ (High-chief Zayalu) on
the far western screen to receive the reward for beating the Mindflayer:
1300 gil, an ƒG[ƒeƒ‹ (Ether), and some ƒ\ƒEƒ‹ƒpƒEƒ_[ (Soul Powder).

Check your clan rank.  If your rank is ƒŠƒXƒNƒuƒŒƒCƒJ[ƒY (Riskbreakers),
warp to Rabanastre and talk to Montblanc.  After speaking to him, check out
the clan shop.  If you can buy the ƒoƒuƒ‹ (Bubble) spell, buy it!  It doubles
the character's HP and is handy for the entire game.  Once you are ready,
warp to Bur-Omisace.

-----------------------------------------------------------------------------
| wt43c | Mark: ƒ`ƒ‡ƒbƒp[ (Feral Retriever), ƒgƒŠƒbƒNƒXƒ^[ (Trickster)    |
-----------------------------------------------------------------------------

Speak to ƒqƒ€ƒX (Hymms), who is standing between the shop and chocobo
stable.  He wants ƒ`ƒ‡ƒbƒp[ (Feral Retriever) to go down.  Now talk to the
chocobo stable moogle, ƒ`ƒ‡ƒRƒ{‰®ƒK[ƒfƒB (Gurdy), who wants you to defeat
ƒgƒŠƒbƒNƒXƒ^[ (Trickster).

Important note: if you leave Bur-Omisace and there is a snowstorm, you may
as well go for Trickster first, since it will only appear during a snowstorm.
If it is a snowstorm, go south from Bur-Omisace, then southeast to 
•XŒ‹‚·‚邹‚¹‚炬 (Frozen Brook) to find Trickster.  If it isn't, go ahead and
beat Feral Retriever first.

For Feral Retriever: from Bur-Omisace, go south into the Paramina Rift,
south again, then southwest to the save crystal.  Feral Retriever is found
at •X—³‚̍œ (Spine of the Icewyrm):
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i178.png

For Trickster: if Trickster is not at •XŒ‹‚·‚邹‚¹‚炬 (Frozen Brook), go to
the save crystal by Feral Retriver, then return to the screen with
Trickster (repeat until you get a snowstorm).  He is pretty hard to see,
but the bangaa looking for Trickster will say when Trickster is around.
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i179.png

Trickster is tough.  If you have a ƒJƒƒI‚̃xƒ‹ƒg (Cameo Belt), equip that
onto your main fighter so he or she will land attacks.  Trickster loves
running around the area, so you will have to give chase.  If he uses ”’‚Ì•—
(White Wind), Trickster can't be affected by status ailments while it is
active.

Once Trickster's HP reaches about 33%, he can use –‚–@á•Ç (Paling), which
makes him immune to physical attacks, so cast magic.  ƒhƒŒƒCƒ“ (Drain) and
ƒoƒCƒI‚Ì–‚•Ð (Bio Mote)s work really well, which is good because Trickster
gets extremely fierce at near-death.  Be very careful as Trickster can just
combo you to death.  If you have them, you can spam Bio Motes to finish
Trickster off pretty quickly.  If not, try to finish Trickster with a mist
combo.

---------
| wt43d |
---------
                                 -LOOT ALERT-
If you want to make the ƒfƒ…ƒ‰ƒ“ƒ_ƒ‹A (Durandal A), one of the ingredients
can be found at the Paramina Rift during a snowstorm.  Look for the
¸—샌[ƒV[ (Leshach Entite).  You can steal (and it can drop) the
ƒŒ[ƒV[ (Leshach Halcyon).  You only need 1 to make the Durandal A.
Like the ¸—ìƒTƒ‰ƒ}ƒ“ƒh (Salamand Entite)s and ¸—ìƒm[ƒ} (Gnoma Entite)s
earlier on, you can steal from the Leshach Entite, then go 1 screen away
and steal from a brand new version of the enemy.  Just keep trying until you
snag a Leshach Halcyon.  Look for the Leshach Entite at ‹â—¬‚ÌŽn‚Ü‚è (Head
of the Silverflow) and ‰ð‚¯‚邱‚Æ‚È‚«—¬‚ê (Icebound Flow).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i180.png
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i180b.png
                                 -LOOT ALERT-

After beating Feral Retriever and Trickster, return to Bur-Omisace.  Speak to
ƒqƒ€ƒX (Hymms) to receive the reward for beating Feral Retriever: 1500 gil,
a ƒnƒ“ƒeƒBƒ“ƒOƒ{ƒE (Hunting Crossbow), and 2 ƒeƒŒƒ|ƒXƒg[ƒ“ (Teleport Stone).
Next, talk to ƒ`ƒ‡ƒRƒ{‰®ƒK[ƒfƒB (Gurdy) for the reward for beating
Trickster: 4800 gil, and ƒfƒBƒ‚ƒX‚Ì”S“y (Deimos Clay).

You now have all three ingredients needed for the ƒJƒm[ƒvƒX‚Ì’Ù (Canopic
Jar): ƒzƒ‹ƒAƒNƒeƒB‚̉Š (Horakhty's Flame), ƒtƒHƒ{ƒX‚̏ã–ò (Phobos Glaze),
and ƒfƒBƒ‚ƒX‚Ì”S“y (Deimos Clay).  Sell those at the bazaar, and you can
buy the ƒJƒm[ƒvƒX‚Ì’Ù (Canopic Jar).  The Canopic Jar allows any enemy to
drop ƒAƒ‹ƒJƒi (Arcana), and some drops from enemies will not happen (like
the various Meteorites from the Entites) unless you possess the Canopic Jar.
The Canopic Jar costs 250,000 gil, so buy it when/if you have the cash.

-----------------------------------------------------------------------------
| wt43e |           Mark: ƒ{[ƒpƒ‹ƒoƒj[ (Vorpal Bunny)                     |
-----------------------------------------------------------------------------

When you are ready to take on the next mark, warp to Eruyt.  At the circular
area on ¸—ì‚̏Z‚Þ‘åŽ÷ (The Spiritwood), look for ƒlƒtƒB[ƒŠƒA (Nera) at the
back.  She wants the ƒ{[ƒpƒ‹ƒoƒj[ (Vorpal Bunny) to feel pain.

That's right, it's time to go wabbit hunting in the jungle!  Exit Eruyt
and head for the Feywood.  North of the exit at —t‚¸‚ê‚Ì‚µ‚Ý‚é˜H (The
Rustling Chapel), a wild ƒ{[ƒpƒ‹ƒoƒj[ (Vorpal Bunny) will appear: 
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i181.png

Just like Trickster, this thing runs around the area and is hard to hit,
so equip a ƒJƒƒI‚̃xƒ‹ƒg (Cameo Belt) on a fighter and chase it with
spells.  Don't forget to equip the Nihopalaoa and use a Remedy on it if you
have that accessory.  Upon defeating the Vorpal Bunny you will receive a
ƒ‰ƒrƒbƒgƒeƒCƒ‹ (Rabbit's Tail).  Go back to Eruyt and speak to Nera for
the reward: 2000 gil, —‹‚Ì–î (Lightning Arrows), and ƒMƒŠ[ƒu[ƒc (Gillie
Boots).  Warp to the Dalmasca Estersand next.

-----------------------------------------------------------------------------
| wt43f |               Mark: ƒuƒ‰ƒbƒfƒB (Bloodwing)                        |
-----------------------------------------------------------------------------

At the Estersand, look for a bangaa along the shore, Žúl381† (No. 381).
He wants ƒuƒ‰ƒbƒfƒB (Bloodwing) to pay.  Warp to the Barheim Passage.  Go
towards where you fought Zalera earlier.  Bloodwing will show up pretty
close to the western save crystal, at ¼•”VB“¹‹æ (West Annex):
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i182.png

Bloodwing is considered a flying foe, so use party members that can deal
with flyers.

Leave the Barheim Passage via the teleport crystal and warp to the Dalmasca
Estersand for the Bloodwing's reward: 2400 gil, ƒXƒ^ƒ“ƒ{ƒ€ (Stun Bombs),
and a ‹zŒŒ‚̉å (Vampyr Fang).

Check your loot.  Do you have 15 or more ƒAƒ‹ƒJƒi (Arcana)?  If you do not,
warp to Bhujerba.  If you do, go to Rabanastre first and hitch a ride on
the air bus from Rabanastre to Nalbina (the aerodrome is at the west gate).

On the air bus, check the shop on the right.  You can buy ƒeƒŒƒ|ƒXƒg[ƒ“
(Teleport Stone)s and ƒMƒT[ƒ‹‚Ì–ìØ (Gysahl Greens).  Buy at least 33
Gysahl Greens, then sell 15 Arcana and 33 Gysahl Greens.  You will be able
to buy  ƒGƒ‹ƒƒX‚Ì‚­‚ (Hermes' Shoes), an accessory that grants the wearer
the Auto-Haste ability.  When you arrive at Nalbina, warp to Bhujerba for
the next mark.

-----------------------------------------------------------------------------
| wt43g |               Mark: ƒAƒ“ƒgƒŠƒIƒ“ (Antlion)                        |
-----------------------------------------------------------------------------

At Bhujerba, check the house just north of the tech shop on the map:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i183.png

Talk to ƒjƒŒƒC (Niray), whose children have gone into the Lhusu Mines.  She
will give you the ‘æ3z‹æ‚̃JƒM (Site 3 Key) to reach new parts of the mine
in your search for the Antlion.  Save by the Lhusu Mines, then go in.

=============================================================================

-----------------------------------------------------------------------------
| wt44a |               ƒ‹[ƒX–‚Îz (Lhusu Mines)                          |
-----------------------------------------------------------------------------

Teleport Crystal: Yes / Save Crystal: No

-----

Spells/Techs:

–hŒä”j‰ó (Expose)
Found at ‘æ9z‹æÌŒ@ê (Site 9), right next to the Antlion.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i184.png

-----

Possible useful items:

b‰ê”E“ (Koga Blade)
Found at ‘æ3z‹æÌŒ@ê (Site 3), in the northwestern corner.
Pot stats: 100% to appear (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i185.png

ˆÉ‰ê”E“ (Iga Blade)
Found at ‘æ9z‹æÌŒ@ê (Site 9), along the southern wall.
Pot stats: 100% to appear (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i186.png

-----

Where you want to go to use the Site 3 Key is the 'end' of the dungeon,
where you fought the Rocktoise mark earlier.  On the second screen, you
will see ƒGƒ‹ƒƒ“ (Yrlon) who then runs further into the mine.

Upon reaching the room where the Rocktoise was, use the Site 3 Key on the
gate to get to the new section of the Lhusu Mines.

You can find two ninja blades in the new part of the Lhusu Mines, the
b‰ê”E“ (Koga Blade) and ˆÉ‰ê”E“ (Iga Blade).  In the first new room,
‘æ3z‹æÌŒ@ê (Site 3), check the northwestern alcove to find the Koga
Blade, which has an earth elemental-attack.  Take the lower eastern exit to
continue on.  At ‘æ2z‹æÌŒ@ê (Site 2), be sure to go all the way to the
right first, so you can lower the fence that links to the earlier part of
the area.

Go south through the western side of ƒX[ƒjƒA•½s‹´ (Shunia Twinspan), then
open the fence at the southern end of ‘æ1‰^˜H (Transitway 1) to open a
direct path between both sides of the room.  Head west and you will see a
teleport crystal.  ƒJƒCƒg (Kait) talks about the Antlion, so just continue
onward.

There is only one way to go here, since you don't have the Site 11 Key.
Look along the southern wall across from the locked door to find the pot
holding the ˆÉ‰ê”E“ (Iga Blade).  Beat up the bats and ƒLƒ‰[ƒ}ƒ“ƒeƒBƒX
(Killer Mantis) monsters along the way (don't forget to grab the Iga Blade).
You can steal a really good light helmet from these guys.  Get as many
–‚l‚Ì–XŽq (Gigas Hat)s as you need before beating the Antlion.

When you reach the Antlion and the 5 Killer Mantis hanging around, try
using some wind-based items, like Aeroga Motes to eliminate the Killer
Mantis monsters quickly.

The Antlion likes using an attack that inflicts ƒhƒ“ƒAƒN (Disable), so equip
the proper defensive accessories.  After beating the Antlion, Yrlon and Kait
appear, then head home.  Before leaving, go back to where you fought the
Antlion.  In a pot there you will find the –hŒä”j‰ó (Expose) tech.

Now go back to their house in Bhujerba and speak to Niray to receive the
reward: 4300 gil, a ƒoƒuƒ‹ƒ`ƒF[ƒ“ (Bubble Belt), and a ƒZ[ƒuƒ‹ƒTƒCƒY
(Sickle Blade).  The Bubble Belt grants Auto-Bubble, which is really nice.

If you want to make the ‚¨‚ë‚¿N (Orochi N), keep the ƒZ[ƒuƒ‹ƒTƒCƒY (Sickle-
Blade).  You will need 2 for the weapon, and you can get the second one in
a little while.

-----------------------------------------------------------------------------
| wt44b | Mark: ƒAƒgƒ‚ƒX (Atomos), ƒƒr[ (Roblon), ƒLƒƒƒƒbƒg (Carrot)     |
-----------------------------------------------------------------------------

Warp to Nalbina to get some more marks underway.  Near the gambit shop you
will see a bangaa sitting down.  Speak to ƒuƒƒbƒz (Burrogh) to initiate the
ƒAƒgƒ‚ƒX (Atomos) hunt.  Burrogh is here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i187.png

Next, go to the top corner past the weapon shop and look for ƒ‚ƒ‹ƒKƒ“
(Morgen).  Talking to him will get the ƒƒr[ (Roblon) mark underway.  He
is right here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i188.png

There's still one more you can start up, so go into the air terminal.  You
are looking for a woman named ƒUƒ}ƒhƒŠƒA (Zammadria).  Find her right here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i189.png

Speak to her to get the ƒLƒƒƒƒbƒg (Carrot) mark started.  Now it is time
to start continuing on in the game story-wise, so warp to the Mosphoran
Highwaste.

=============================================================================

-----------------------------------------------------------------------------
| wt45a |          ƒ‚ƒXƒtƒH[ƒ‰ŽR’n (Mosphoran Highwaste)                   |
-----------------------------------------------------------------------------

Teleport Crystal: Yes / Save Crystal: No

-----

Shop:

ƒoƒXƒ^[ƒhƒ\[ƒh (Bastard Sword)    8900 gil
‹eˆê–厚         (Kiku-ichimonji)   7700 gil
ƒSƒNƒE‚Ì–_       (Gokuu Pole)      10360 gil
Î‚Ì‹|           (Giant Stonebow)  10650 gil
ƒAƒxƒ“ƒWƒƒ[     (Avenger)          8700 gil
ö—‚̃ƒCƒX     (Chaos Mace)       7700 gil
ƒS[ƒ‹ƒhƒXƒ^ƒbƒt (Golden Staff)     4200 gil
ƒvƒ‰ƒ`ƒiƒ\[ƒh   (Platinum Sword)   7400 gil
ƒIƒxƒŠƒXƒN       (Obelisk)          9200 gil
ƒƒNƒXƒŠ[‚Ì‹|   (Loxley Bow)       7200 gil
ƒ‰ƒXEƒAƒ‹ƒQƒeƒB (Ras Algethi)      6000 gil
ƒnƒ“ƒ}[ƒwƒbƒh   (Hammerhead)       8000 gil
ƒnƒ“ƒeƒBƒ“ƒOƒ{ƒE (Hunting Crossbow) 9500 gil
ƒpƒ[ƒƒbƒh     (Power Rod)        4950 gil

ƒS[ƒOƒ‹ƒ}ƒXƒN   (Goggle Mask)       4900 gil
ƒƒ^ƒ‹ƒWƒƒ[ƒLƒ“ (Metal Jerkin)      4900 gil
•“ª‹Ð           (Black Cowl)        4900 gil
•‘•‘©           (Black Garb)        4900 gil
ƒ_ƒCƒ„ƒwƒ‹ƒ€     (Diamond Helm)      7000 gil
ƒ_ƒCƒ„ƒA[ƒ}[   (Diamond Armor)     6600 gil
ƒhƒ‰ƒSƒ“ƒV[ƒ‹ƒh (Dragon Shield)     5600 gil
ƒpƒCƒŒƒbƒgƒMƒA   (Pirate Gear)       4000 gil
ƒoƒCƒLƒ“ƒOƒR[ƒg (Viking Coat)       4000 gil
–‚pŽt‚Ì–XŽq     (Sorcerer's Hat)    4000 gil
–‚pŽt‚Ì•ž       (Sorcerer's Habit)  4000 gil
ƒ{[ƒ“ƒwƒ‹ƒ€     (Bone Helm)         5900 gil
ƒ{[ƒ“ƒƒCƒ‹     (Bone Mail)         5700 gil
ƒvƒ‰ƒ`ƒiƒV[ƒ‹ƒh (Platinum Shield)   4750 gil

‚Ó‚í‚Ó‚íƒ~ƒgƒ‰   (Fuzzy Miter)    1200 gil
äuŒ‹‚т̃Kƒƒ“   (Bowline Sash)   1000 gil
àóàí‚ÌŽw—Ö       (Agate Ring)     3000 gil
–‚–@‚ÌŽè‘Ü       (Magick Gloves)  3000 gil
ƒuƒŒƒCƒT[       (Blazer Gloves)  3000 gil
¼w‚Ì‘Ñ         (Nishijin Belt)   800 gil
•‘Ñ             (Black Belt)      600 gil
åKåN‚̃RƒT[ƒWƒ… (Rose Corsage)    800 gil
Šv‚̃Sƒ‹ƒQƒbƒg   (Leather Gorget) 1200 gil
ƒgƒ‹ƒ}ƒŠƒ“‚ÌŽw—Ö (Tourmaline Ring) 300 gil
|‚̃Sƒ‹ƒQƒbƒg   (Steel Gorget)   1300 gil
ƒA[ƒKƒCƒ‹‚̘r—Ö (Argyle Armlet)   600 gil
ƒoƒ“ƒOƒ‹         (Bangle)          500 gil

–œ”\–ò           (Remedy)        400 gil
ƒnƒCƒ|[ƒVƒ‡ƒ“   (Hi-Potion)     180 gil
ƒ“EƒJƒC‚̍»     (Smelling Salts) 50 gil
ƒNƒƒmƒX‚Ì—Ü     (Chronos Tear)   60 gil
‹à‚̐j           (Gold Needle)    80 gil
‰¤Žq‚ÌŒû‚¯     (Alarm Clock)    50 gil
‚ ‚Ô‚ç‚Ƃ莆     (Handkerchief)   50 gil
ƒtƒFƒjƒbƒNƒX‚Ì”ö (Phoenix Down)  200 gil
‚â‚Ü‚Ñ‚±‘       (Echo Herbs)     50 gil
“ŏÁ‚µ           (Antidote)       50 gil
–Ú–ò             (Eye Drops)      50 gil
ƒ|[ƒVƒ‡ƒ“       (Potion)         60 gil

ˆÃ•     (Souleater) 6000 gil
•à”UŒ‚ (Traveler)  4800 gil
–§—Â     (Poach)     5000 gil
ŽžŠÔUŒ‚ (Horology)  2000 gil
ƒ`ƒƒ[ƒW (Charge)    1500 gil
‰ž‹}Žè“– (First Aid)  600 gil
ƒ‰ƒCƒuƒ‰ (Libra)      400 gil

ƒGƒAƒƒK (Aeroga)   5700 gil
ƒoƒjƒVƒK (Vanishga) 3800 gil
ƒoƒCƒI   (Bio)      4000 gil
ƒPƒAƒ‹ƒ_ (Curaga)   2400 gil
ƒuƒŠƒUƒ‰ (Blizzara) 3300 gil
ƒo[ƒTƒN (Berserk)   900 gil
ƒ_[ƒ‰   (Darkra)   3500 gil
ƒGƒXƒi   (Esuna)    2700 gil
ƒTƒ“ƒ_ƒ‰ (Thundara) 2900 gil
ƒuƒŒƒCƒN (Break)    1000 gil
ƒXƒgƒi   (Stona)     800 gil
ƒtƒ@ƒCƒ‰ (Fira)     2700 gil
ƒoƒq[ƒ‹ (Bleed)    1200 gil

-----

Spells/Techs:

“\•t (Stamp)
Found at ŠD”’‚̂Ђ³‚µ (Rays of Ashen Light), in a still unreachable area.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i101.png

-----

No, you still can't get the Stamp tech.  It is almost time that you can,
though!

Wow, look at all that stuff being sold now!  Too bad aside from a couple of
the spells, you have probably had what is being sold here for hours now.
Oh well.  Speak to the bangaa next to the shopkeeper.  s¤lƒ”ƒ@ƒJƒ“ƒT
(Va'Kansa) will ask for you to beat ƒuƒ‰ƒC (Braegh) for him.

Where you want to go now is north to the Salikawood.

-----------------------------------------------------------------------------
| wt45b |                  Mark: ƒAƒgƒ‚ƒX (Atomos)                          |
-----------------------------------------------------------------------------

On the way to the Salikawood, you will bump into ƒAƒgƒ‚ƒX (Atomos) at 
–k‚ÌŽR‚·‚» (Northern Skirts), by all the Vultures.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i190.png

Beat him up, and continue on in to the Salikawood.  Like Trickster, Atomos
can use ”’‚Ì•— (White Wind) to nullify any status ailments inflicted on him.
Atomos can also use Ž¡–ü (Renew) to heal, but it only restores about 50% of
his life bar.  Head northwest after beating Atomos.

=============================================================================

-----------------------------------------------------------------------------
| wt46a |               ƒTƒŠƒJŽ÷—Ñ (The Salikawood)                         |
-----------------------------------------------------------------------------

Teleport Crystal: Yes / Save Crystal: Yes

-----

Spells/Techs:

Š©—U (Charm)
Found at ‚¢‚₵‚Ì‹¿‚­˜H (Quietland Trace), southwest of the teleport crystal.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i113.png

-----

Possible useful items: 

ƒAƒ_ƒ}ƒ“–X (Adamant Hat)
Found at ”’‚«‚Ü‚¾‚ç‚̘H (Piebald Path), on the eastern branch.
Pot stats: 75% to appear, 50% gil, contents: Ether / Adamant Hat
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i118.png

-----

If you have been here already, you want to go to the ???? on the far-right
end of the area (from the entrance you want to go north, north, east, east).

If you haven't been here already, follow the southern wall at
‹–؂Ɉ͂܂ꂽ˜H (Trunkwall Road) to find the map at the 4-way intersection.

You will see a tall gate blocking the way.  Talk to the moogle and he will
tell you how to open the gate.  You will need to find 9 moogles in the
Salikawood and ask them to come here.  The 4 spots you can find the moogles
will show up on the in-game map, so there is no need to cap those!

This is where you can branch off; by talking to all 9 moogles, the path to
the Phon Coast will open, which leads to the Tchita Uplands, Sochen Cave
Palace, and finally Archades.  If you are not interested in doing the marks,
speak to the 9 moogles and skip ahead to the ƒtƒH[ƒ“ŠCŠÝ (Phon Coast)
section of the guide.

I talk to the 2 moogles not next to each other, then go to the teleport
crystal to fight an optional boss.  Doing so leads to two new areas with some
pretty tough monsters, but good items and equipment.  Talk to any, none, or
all of the moogles, then make your way to the save crystal, buff up, then
save.  Go northwest to bump into a boss!

Note: You do not have to fight this boss, nor step foot in either of the
two areas you can reach after beating the boss.  It is up to you if you want
to do this section of the game.

-----------------------------------------------------------------------------
| wt46b |                  ƒ{ƒ€ƒLƒ“ƒO (King Bomb)                           |
-----------------------------------------------------------------------------

The ƒ{ƒ€ƒLƒ“ƒO (King Bomb) can be a very tough boss.  It largely depends on
what your party can do to him status-wise that makes the fight easier or not.

The King Bomb will bring 3 ƒ{ƒ€ (Bomb)s with him.  You can take them out
pretty quickly with Water Motes, or try a ƒfƒWƒ‡ƒ“‚Ì–‚•Ð (Warp Mote) to send
them away.

The King Bomb can summon more Bombs, so if you want him to not do that, try
to inflict ’¾–Ù (Silence) on him.  You can do that in a variety of ways,
such as casting the ƒTƒCƒŒƒX/ƒTƒCƒŒƒK (Silence/Silencega) spells, hitting
him with the ƒƒCƒWƒ}ƒbƒVƒƒ[ (Mage Masher), shooting him with ƒTƒCƒŒƒ“ƒg’e
(Silent Shot)s, or equipping a ƒjƒzƒpƒ‰ƒIƒA (Nihopalaoa) and using a Remedy
or Echo Herbs to inflict silence.  No matter what, Balthier can equip the
weakest gun in the game, the ƒAƒ‹ƒ^ƒCƒ‹ (Altair), so the Silent Shot
method is always an option.

As the King Bomb is a big ball of fire, he likes to inflict ƒIƒCƒ‹ (Oil)
then cast fire spells, so have some Handkerchiefs handy or Gillie Boots
equipped.

Just because the King Bomb is silenced does not mean he is going to go down
without a fight.  When he is almost dead, he can use Ž¡–ü (Renew) to re-fill
his life bar.

Unlike in the original game, the King Bomb can use Renew more than two times.
While writing this guide, I let him cast it until he quit.  After the 18th
time using Renew, the King Bomb finally stopped.

Try to finish the King Bomb off with a mist combo when it is at about 60%
health, before it uses Renew.

If you have a Nihopalaoa, you can stop Renew from working.  Use a C9H8O4 
(Vaccine) on it to cause ƒEƒCƒ‹ƒX (Disease).  You can also inflict Disease
if you have a party member with 'Remedy Lore 3' (Hunter/Monk/Archer get it)
and use a Remedy on King Bomb with a Nihopalaoa equipped.

There is one other way to inflict Disease; if you have a Meteorite B, it will
inflict Disease.  Meteorite B is the Meteorite that sells for 1000 gil.

Upon defeating the King Bomb, go back to the teleport crystal and save.
Take a look at the map.  Northwest and west of the Salikawood are two sets
of ????.  North goes to the Nabreus Deadlands, which goes to the Necrohol
of Nabudis.  West goes to the Necrohol of Nabudis, which goes to the Nabreus
Deadlands.  So, choose which way you want to try going through both areas.
Be careful, as these places can be really tough.  There is a decent amount
of loot to get and some really good spells and equipment.

Because a mark is on the way to the Necrohol of Nabudis (western) ????, I go
that way.  If you want that ƒAƒ_ƒ}ƒ“–X (Adamant Hat) mentioned earlier, you
will find it by going towards the northern ????'s.

-----------------------------------------------------------------------------
| wt46c |                  Mark: ƒuƒ‰ƒC (Braegh)                            |
-----------------------------------------------------------------------------

Right before the entrance to the Necrohol of Nabudis, you will see Braegh.
Fight him, then either save at the Salikawood or go into Nabudis.  He can
inflict Berserk on characters as well as Sap, and likes using electricity
attacks.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i191.png

Braegh shouldn't really be any trouble.  Beat him and go west into the new
area.  Use a ƒŒƒrƒeƒK‚Ì–‚•Ð (Float Mote) before entering.  Equipping
|çñ‚Ì•G“–‚Ä (Steel Poleyns) on everyone works, too.

=============================================================================

-----------------------------------------------------------------------------
| wt47a |             Ž€“sƒiƒuƒfƒBƒX (The Necrohol of Nabudis)              |
-----------------------------------------------------------------------------

Teleport Crystal: No / Save Crystal: No

-----

Shop:

ƒpƒ[ƒŠƒXƒg     (Power Armlet)   5200 gil
‚Ó‚í‚Ó‚íƒ~ƒgƒ‰   (Fuzzy Miter)    1200 gil
äuŒ‹‚т̃Kƒƒ“   (Bowline Sash)   1000 gil
àóàí‚ÌŽw—Ö       (Agate Ring)     3000 gil
–‚–@‚ÌŽè‘Ü       (Magick Gloves)  3000 gil
ƒuƒŒƒCƒT[       (Blazer Gloves)  3000 gil
¼w‚Ì‘Ñ         (Nishijin Belt)   800 gil
•‘Ñ             (Black Belt)      600 gil
åKåN‚̃RƒT[ƒWƒ… (Rose Corsage)    800 gil
Šv‚̃Sƒ‹ƒQƒbƒg   (Leather Gorget) 1200 gil
ƒgƒ‹ƒ}ƒŠƒ“‚ÌŽw—Ö (Tourmaline Ring) 300 gil
|‚̃Sƒ‹ƒQƒbƒg   (Steel Gorget)   1300 gil
ƒA[ƒKƒCƒ‹‚̘r—Ö (Argyle Armlet)   600 gil
ƒoƒ“ƒOƒ‹         (Bangle)          500 gil

ƒ_[ƒN‚Ì–‚•Ð   (Dark Mote)    90 gil
ƒGƒAƒ‚Ì–‚•Ð   (Aero Mote)   160 gil
ƒAƒNƒAƒ‰‚Ì–‚•Ð (Water Mote)  230 gil

-----

Spells/Techs:

ƒTƒCƒŒƒK (Silencega)
Found at Œõ–ž‚¿‚é‰ñ˜L (Hall of Effulgent Light), in a secret room at the
northwestern section.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i192.png

ƒvƒƒeƒK (Protectga)
Found at ”ü‚µ‚«’²‚×‚ÌŠÔ (Cloister of Distant Song), in front of the
‹°•|‚Ì”à (Door of Horror).
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i193.png

ƒuƒŒƒCƒu (Bravery)
Found at ‹C‚‚«ŽÒ‚½‚¿‚ÌŠÔ (Cloister of the Highborn), on the far left side.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i194.png

ƒtƒFƒCƒX (Faith)
Found at ”’‚«–ñ‘©‚̉ñ˜L (Hall of the Ivory Covenant), in southwestern part.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i195.png

-----

Possible useful items:

ƒGƒ‹ƒƒX‚Ì‚­‚ (Hermes' Shoes)
Found at Œõ–ž‚¿‚é‰ñ˜L (Hall of Effulgent Light), in a pot by the Silencega
spell.
Pot stats: 25% to appear (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i196.png

ƒyƒlƒgƒŒ[ƒ^[ (Penetrator Crossbow)
Found at Œõ–ž‚¿‚é‰ñ˜L (Hall of Effulgent Light), in the southwestern part of
the floor.
Pot stats: 30% to appear, 30% gil, contents: Knot of Rust / Penetrator X-Bow
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i197.png

”’‚̉¼–Ê (White Mask)
Found at ”ü‚µ‚«’²‚×‚ÌŠÔ (Cloister of Distant Song), in the southwestern part
of the floor.
Pot stats: 100% to appear (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i198.png

•‚̃[ƒu (Black Robe)
Found at ‹C‚‚«ŽÒ‚½‚¿‚ÌŠÔ (Cloister of the Highborn), in the center room.
Pot stats: 100% to appear (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i199.png

ŒŒ“h‚ç‚ꂽ‚ (Ensanguined Shield)
Found at ‹C‚‚«ŽÒ‚½‚¿‚ÌŠÔ (Cloister of the Highborn), in the northern part
of the area.
Pot stats: 3% to appear (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i200.png

ƒGƒAƒŠƒAƒ‹ (Zephyr Pole)
Found at ”’‚«–ñ‘©‚̉ñ˜L (Hall of the Ivory Covenant), at the northern
section.
Pot stats: 30% to appear, 30% gil, contents: Knot of Rust / Zephyr Pole
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i201.png

ŽžŒÀ‚̃ƒCƒX (Doom Mace)
Found at —͏h‚é‰ñ˜L (Hall of Slumbering Might), in the southwestern corner.
Pot stats: 30% to appear, 30% gil, contents: Knot of Rust / Doom Mace
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i202.png

-----

Something to note: unless it is one of the "100% and will not respawn" pots,
the majority of the pots here have a pretty low appearance rate of 30 and 35
percent.  There are 45 treasures/pots in the area, but you may see around
12 in a whole trip through.

Ahh, Nabudis.  Be very careful in here.  There are a bunch of great things
to find, as well as lots of monsters in the way.  You'll run into a lot of
ƒoƒNƒiƒ€ƒX‘° (Baknamy) guys.  They can appear out of nowhere and bum rush
you.  Keep your HP and defenses up.  Baknamies are weak to ice, so if you
can cast ƒuƒŠƒUƒ‰ (Blizzara), blast them with it.  They like to dodge, so
equipping a ƒJƒƒI‚̃xƒ‹ƒg (Cameo Belt) can be very useful.

There is only one staircase on each floor, so directions are not too
important here.  I will note some good stuff to look for, however.  Also to
note is that you can steal ƒŠƒo[ƒX‚Ì–‚•Ð (Reverse Mote)s from the
ƒGƒ‹ƒ”ƒBƒIƒŒ (Elvoret) monsters.  Reverse Motes are very rare, so try to
steal as many as you can.  Elvorets can also drop ƒ}ƒNƒVƒ~ƒŠƒAƒ“
(Maximilian), the second-strongest heavy armor in the game (64 defense).

First up, go to the far northwestern part of the floor and through the part
of the floor off the map.  You will find the ƒTƒCƒŒƒK (Silencega) spell in a
pot here, and maybe ƒGƒ‹ƒƒX‚Ì‚­‚ (Hermes' Shoes).  If you are using a
Time Mage, the third-strongest bowgun, the ƒyƒlƒgƒŒ[ƒ^[ (Penetrator
Crossbow), can be found on this floor by the stairs going to 2F.

If the Hermes' Shoes/Penetrator Crossbow pots are not there (25%/30%
chance), go to the next floor and come back to try again.  Once you have
looked around and are ready, proceed to the second floor/screen.

Go around to the left part of the floor and grab the White Mask from the
pot there.  The White Mask has 56 magic defense and absorbs holy-elemental
damage.  Very nice.  Proceed along until you see some of those big stone
tower guys, ƒoƒrƒ‹ (Babil)s.  Destroy them then go towards the door on the
far left.  You cannot open the ‹°•|‚Ì”à (Door of Horror) yet, but the
ƒvƒƒeƒK (Protectga) spell will be in a pot nearby.  Go on ahead to the
third floor.

As you are going through, some really annoying ghost-like monster might show
up out of nowhere, an ƒI[ƒo[ƒ\ƒEƒ‹ (Oversoul).  They'll just follow you
through most of the dungeon, so kill them before you have a big Elvoret chain
going.

If you have a Black Mage, the Oversoul can drop the strongest staff in the
game, the Œ«ŽÒ‚̏ñ (Staff of the Magi).  They can be chained just like
Dustia earlier, via a screen transition before the Exp/LP amount is shown
onscreen.

After you kill a couple of Oversouls (about 6, chained ones do not count), a
big purple horse will show up, the ƒwƒ‹ƒ”ƒBƒlƒbƒN (Helvinek).  This rare
monster has 99,999HP a lot of the time.  It can do a variety of status
ailments, including poison, blind, and disable.  You can be 'cheap' if
you want to try to get Helvinek to drop the strongest heavy armor in the
game, ƒOƒ‰ƒ“ƒhƒA[ƒ}[ (Grand Armor).

As it is the rare drop from a Helvinek, that means it could take forever to
get it to drop, especially since you can only fight one, then have to leave
Nabudis to respawn more Oversouls, then another Helvinek will appear.  How
to fix this?  Chain him like you can with Dustia!  Simply get near a screen
transition border and fight the Helvinek.  Kill it, grab the drop (if there
is one), then run to the other screen.  If you do that before the amount of
EXP and LP show up on the screen, another Helvinek will show up on the next
screen, for you to chain, just like Dustia.  Have at it!

Proceed up the long northern hall and take the first left to find a pot with
a Black Robe inside.  The Black Robe has 56 defense, probably better than
what you may have.  Be sure to pick it up!

As you may know, there is a hidden shop at Nabudis.  It was moved to the
lower-left corner in the area north of the Black Robe.  Find it here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i203.png

The ƒpƒ[ƒŠƒXƒg (Power Armlet) protects against ƒXƒgƒbƒv (Stop), so get 3
of those.  You can buy Dark/Aero/Water Motes here, so if you can afford them
feel free to stock up.  Later in the game this shop will get some new stuff.

Go to the 4th floor now.  If you really want it, you can find an
ŒŒ“h‚ç‚ꂽ‚ (Ensanguined Shield) in a pot just south of the 4F stairs.  The
pot has a 3% of showing up.  The Ensanguined Shield gives 90 evade at the
cost of Auto-Slow + Auto-Poison + Auto-Sap status.  Be sure to turn off
gambits that cure the ailment on the character in question so you don't use
them all up trying to cure the above ailments.  Head to the 4th floor now.

The fourth floor has the ƒtƒFƒCƒX (Faith) spell and not a whole lot else.
If you have a Monk in the party, there is an ƒGƒAƒŠƒAƒ‹ (Zephyr Pole), which
has 77 attack and is wind-elemental.  It is pretty easy to find, since it is
in the pot closest to the 5th floor stairs.  You can find a ‹l‚ÌŠ•
(Giant's Helmet) in a pot just southwest of the 5F stairs.  Grab what you
need, then make your way to the fifth and final floor.

The fifth floor does not really have anything worth noting item-wise, unless
you have a Red Mage.  You can grab a ŽžŒÀ‚̃ƒCƒX (Doom Mace) a little bit
southeast of the exit to the next area.  Find the exit and enter the
Nabreus Deadlands.

=============================================================================

-----------------------------------------------------------------------------
| wt48a |            ƒiƒuƒŒƒEƒXŽ¼Œ´ (Nabreus Deadlands)                     |
-----------------------------------------------------------------------------


Teleport Crystal: Yes / Save Crystal: Yes

-----

Spells/Techs: 

ƒfƒWƒ‡ƒ“ (Warp)
Found at –½Á‚¦‚µ…•Ó (Lifeless Strand), in the off-the-map area along the
northern wall.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i204.png

-----

Possible useful items:

ƒIƒp[ƒ‹‚ÌŽw—Ö (Opal Ring)
Found at –½Á‚¦‚µ…•Ó (Lifeless Strand), south of the eastern exit.
Pot stats: 25% to appear (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i205.png

‰º’¬‚̃Jƒ‹ƒoƒhƒX (Spirit of Lowtown)
Found at –½Á‚¦‚µ…•Ó (Lifeless Strand), on the western part of the area.
Pot stats: 75% to appear, 40% gil, contents: Phoenix Down / Spirit of Lowtown
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i206.png

-----

Treasure-wise, there is not much to get at the Nabreus Deadlands.  However,
loot-wise, there is a *whole lot* here.  I'll try to go in appearance order
from the Nabudis exit to the Salikawood exit.

In the first room, –Å‚Ñ‚µ‰¤‰Æ‚̍Lê (Field of the Fallen Lord), head north a
bit and you should see a ƒV[ƒ‹ƒhƒhƒ‰ƒSƒ“ (Shield Dragon).  This guy has 2
types of loot to get if you are grabbing the stuff in this guide, but it's a
bit easier if you wait until a later area.  If you walk along the northern
wall, you will find a pot with a ƒNƒƒXƒXƒP[ƒ‹ (Cross Scale) inside.
Machinists can smack themselves/allies to cast ƒoƒjƒVƒ… (Vanish) onto the
target.

---------
| wt48b |
---------
                                 -LOOT ALERT-
If you are trying to make the ƒfƒ…ƒ‰ƒ“ƒ_ƒ‹A (Durandal A), the second of
three ingredients is found from a Shield Dragon.  You need 4 —Ö—³‚̃EƒƒR
(Ring Wyrm Scale)s.  This loot can be stolen from and dropped by the Shield
Dragon, but it is very rare at the Nabreus Deadlands.  It is *much* easier
if you wait until a later area to get the Ring Wyrm scales, as it is a
common drop and steal from Shield Dragons at another area.

If you are trying to make the ƒOƒ‰ƒ“ƒhƒ{ƒ‹ƒg (Grand Bolt), the third and
final ingredient can be dropped by the Shield Dragon.  For the Grand Bolt,
you will need 2 —Ö—³‚̃Lƒ‚ (Ring Wyrm Liver)s.

Head west to the next screen after exploring.  If you still need some
‹âF‚̉t‘Ì (Silver Liquid) to make the ƒAƒ‹ƒfƒoƒ‰ƒ“Y (Aldebaran Y), you can
bump into the ƒtƒH[ƒo[ (Foobar) here.  Foobars can drop Silver Liquid, and
you need 3 for the Aldebaran Y.  The very rare drop from them is the fourth-
strongest light armor in the game, the ƒ~ƒlƒ‹ƒoƒuƒXƒ`ƒF (Minerva Bustier).
                                 -LOOT ALERT-

At –½Á‚¦‚µ…•Ó (Lifeless Strand), you can find the ƒfƒWƒ‡ƒ“ (Warp) spell,
as well as an ƒIƒp[ƒ‹‚ÌŽw—Ö (Opal Ring) accessory.  The Opal Ring pot has a
25% appearance rate, but since it is so close to the right exit, it should be
really easy to keep trying to respawn it.  The Opal Ring allows spells to
go through ƒŠƒtƒŒƒN (Reflect).  This counts for you too, so if character A
has Reflect status and character B equips the Opal Ring, character A will
reflect enemy spells while character B can, say, heal character A with a
cure spell.  Go through the area and explore.

It looks like this is the only area in the game that has a pot that contains
the ‰º’¬‚̃Jƒ‹ƒoƒhƒX (Spirit of Lowtown) item that actually respawns.  Spirit
of Lowtowns cast ƒuƒŒƒCƒu (Bravery) on the target.

---------
| wt48c |
---------
                                 -LOOT ALERT-
If you are trying to make a ƒfƒ‚ƒ“ƒYƒV[ƒ‹ƒh (Demon Shield), the second of
three ingredients can be dropped by ƒƒCƒA[ƒh (Leynir)s.  You will need
8 í”n‚ÌŠk (Destrier Barding)s.  The third and final ingredient,
ƒŠƒ‡ƒXƒAƒ‹ƒu (Leamonde Halcyon), is dropped and stolen from the
¸—샊ƒ‡ƒXƒAƒ‹ƒu (Leamonde Entite) that can be found just south of the
teleport crystal, at ‚Ü‚Ç‚ë‚Ý‚Ö—U‚¤•½Œ´ (The Slumbermead).  You can steal,
go 1 screen away, and steal again, like with the other Entites.  Here's me
snagging one:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i207.png

The ƒƒCƒA[ƒh (Leynir) can also drop the ƒfƒBƒtƒFƒ“ƒ_[ (Defender), a
two-handed sword with 90 attack and +5 evade.  They are very easy to chain
for experience, thanks to the justin.tv viewer Garlando suggesting I try to
cast the ƒŒƒCƒY (Raise) spell, which instantly kills them.  Phoenix Down
works too, so you can kill the three Leynirs north of the Teleport crystal
at your leisure for loot, Defenders, experience, or whatever.

The teleport crystal is found at ‚Í‚°‚Ü‚µ‚ðŽó‚¯‚½’n (Succor Midst Sorrow).
You will have to fight a ƒNƒŠƒXƒ^ƒ‹ƒoƒO (Crystalbug) first.  Make sure you
save, then head south.

If you are trying to make the strongest arrows in the game, the 
ƒAƒ‹ƒeƒ~ƒX‚Ì–î (Artemis Arrows), the third and final ingredient is dropped
by the ƒtƒHƒJƒƒ‹ (Focalor) fish guys.  You will need 2 ƒtƒJƒqƒŒ (Dorsal
Fin)s for the Artemis Arrows.

If you want to make ‹Ê| (Gemsteel), an ingredient for both the ƒ}ƒTƒ€ƒlI
(Masamune I) and ƒgƒEƒ‹ƒkƒ\ƒ‹ (Tournesol), get one of the ƒGƒƒ‰ƒ‹ƒ^ƒX
(Emeralditan)s to drop ƒqƒqƒCƒƒJƒl (Scarletite).  You will need 1
Scarletite for a Gemsteel.  The rare steal from Emeralditans is the
‹T‚̃`ƒ‡[ƒJ[ (Turtleshell Choker), so grab one of those if you need
another.
                                 -LOOT ALERT-

-----------------------------------------------------------------------------
| wt48d |                  Mark: ƒƒr[ (Roblon)                            |
-----------------------------------------------------------------------------

Get the loot you need, then save again.  Go 1 screen south of the teleport
crystal, then walk west along the northern ridge.  You will find another off-
the-map area that goes to a new section of the Nabreus Deadlands.  If you
are having trouble, it is here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i208.png

You'll run into a ton of ƒfƒbƒhƒŠ[ƒ{[ƒ“ (Dead Bones) along the path.  At
the end of the path is ƒƒr[ (Roblon).  Try to kill as many Dead Bones as
you can before confronting Roblon.  You can draw Dead Bones out, then let
them chase you away from Roblon, since he doesn't seem to really move around.

This area is a pretty good spot for building lower level characters up in
experience, although Leynirs is probably faster.  Beat Roblon, then go back
and save, and take the western exit at the room south of the teleport
crystal.  Also to note is that you can steal the second-best mystic helmet
in the game, ‰©‹à‚̃XƒJƒ‰[ (Golden Skullcap)s, from the Dead Bones at
Nabreus.  With the sheer number of Dead Bones here and the close proximity
to a save, it should be pretty easy to get as many Golden Skullcaps that you
will need right now.

It's not as powerful as a Golden Skullcap, but ƒoƒ“ƒV[ (Banshee)s can drop
•‚̉¼–Ê (Black Mask)s, which absorb the ˆÅ• (Darkness) element.

There's just some ƒoƒNƒiƒ€ƒX‘° (Baknamy) guys as you travel to the other end
of the room.  On the next screen, just follow the right wall to find the map
to the Nabreus Deadlands.  Feel free to explore the rest of the area, then
save at the blue save crystal.

For those light armor wearers in the party, you can get the third-strongest
light helmet in the game here.  The rare drop from ƒNƒ‹ƒZƒCƒ_[ (Crusader)s
is the ƒ[ƒŒƒ‹ƒNƒ‰ƒEƒ“ (Crown of Laurels).  You can chain them pretty easily
at ‚È‚°‚«‚æ‚Ç‚Þ’n (Vale of Lingering Sorrow).

Just north of the blue save crystal, you should see a little guy named
ƒ}ƒNƒŒƒCƒI (Ma'kleou).  Make sure you speak to him, then head south and out
of the Nabreus Deadlands into the Salikawood.

Back at the Salikawood, go southeast twice to the teleport crystal and warp
to Rabanastre, then go to the save crystal at the Garamsythe Waterway where
you can use the …–å‚̃JƒM (Sluice Gate Key).

-----------------------------------------------------------------------------
| wt49a |                     Sluice and Dice                               |
-----------------------------------------------------------------------------

Yeah, it's pronounced 'sloos', but 'deuce' does not sound right.  Do you
remember that letter on the table in the house you could enter after beating
the ƒŒƒCƒX (Wraith) mark?  Now you get to use the directions the letter
said: “Œ“ì“Œ“Œ“쐼“ì“Œ (east, southeast, east, southwest, southeast).

What you need to do is turn off any Waterway Controls that are active (for
me that is numbers 4 and 3), then turn on the Waterway Controls in the order
provided by the letter.  I flip the view so I am facing south, so they look
like this (the numbers are on the pedestals):

                                      S

                                    4   3
                              E  11       10  W

                                      N

So all you need to do is turn off any pedestals that are on, then use them
in this order: 11, 4, 11, 3, 4.  Once you do this, you will hear a little
"plink" sound.  Right across from the pedestals there is an object on the
ground.  Pick up the ‚­‚·‚ñ‚¾‚©‚¯‚ç (Dull Fragment).  It is right here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i209.png

Once you have the Dull Fragment, go to Dalan's house at the southeastern end
of Rabanastre lowtown.  A little guy like the one at Nabreus Deadlands
should be speaking to Dalan.  Talk to ƒƒbƒPƒ“ƒ‚ƒE (Roh'kenmou).  He'll
blabber about medals and stuff.  Leave Dalan's house, and look for ƒtƒBƒ
(Filo) to the northeast.  She is right here if you can't seem to find her:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i210.png

Leave the lowtown area and go to the central fountain part of Rabanastre.
Speak to the ‚½‚½‚¸‚ޏ—œg (Curious Woman).  Answer her question with the top
choice, •·‚­ (Okay, I'm listening).  Now you want to go to the bazaar, so
walk or warp there.

Speak to the brown bangaa south of the bazaar shop, Žsê‚̏¤l (Merchant),
and answer his question with the top response (Ask about the necklace).  Now
go to the magic shop in town.

Look to the left and speak to the imperial soldier kneeling down,
Žðê‚̒鍑•º (Sotted Imperial).  Answer both of his questions with the top
response (Ask about the necklace/Tell him about the woman near the
fountain).  Now head to the lowtown area and look for ƒJƒCƒc (Kytes), who
is hanging out between the northern shop and entrance to the Garamsythe
Waterway.  Answer with the top choice (The good news).  Talk to ƒtƒBƒ
(Filo) again, who is still northeast of Dalan's house.  Answer with the top
choice both times (I need to see this woman/Sure, let's go).  You'll
automatically warp to the magic shop.  Turn left again and speak to the
Žðê‚̒鍑•º (Sotted Imperial) kneeling down.  After blabbing for a bit,
you'll receive the ‚悲‚ꂽ‚©‚¯‚ç (Grimy Fragment).

Go back to Dalan's house and talk to Roh'kenmou again.  Give him the three
fragments you have (top response each time), and he'll mention Nabudis.  That
is all you can do with the fragments and medals for now.  Warp to the
Salikawood.

-----------------------------------------------------------------------------
| wt49b |                Mark: ƒLƒƒƒƒbƒg (Carrot)                          |
-----------------------------------------------------------------------------

From the teleport crystal, go west one screen and south one screen,
to –Ø‚à‚ê“ú‚̘H (Sun-dappled Path).  Just run past the enemies, *do not kill
them*.  ƒJƒƒŠ[ƒk (Krjn) will accompany the party.  Run to the eastern exit
of the screen, and you should see ƒLƒƒƒƒbƒg (Carrot) about 3/4 of the way
to the eastern exit.  Carrot should appear around here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i211.png

Carrot is heavily buffed, with Reflect, Protect, Shell, Haste, Bravery, and
Faith.  Dispel those away.  If you have a Nihopalaoa accessory, using a
Remedy on Carrot should inflict slow and silence.  That won't really help
much, since Carrot can still use ‚Æ‚Ä‚à‚­‚³‚¢‘§ (Putrid Breath), which
inflicts Petrify, Confuse, Sleep, Slow, Disable, Immobilize, Blind, Poison,
Oil, and Sap!  Sheesh!  Equip some accessories that nullify Sleep, Confuse,
or Disable if you can.  Try to keep at least one party member away from
Carrot to heal status ailments.

Carrot can also use Žž‚̃ŒƒNƒCƒGƒ€ (Time Requiem), which inflicts Stop.
Nullify that by equipping 3 ƒpƒ[ƒŠƒXƒg (Power Armlet)s before Carrot uses
the attack.  When she reaches near-death status, Carrot can use ‹ÁˆÙ (Growing
Threat), which increases her level.  Now Carrot can hit really, really hard
while still using Putrid Breath on you.  Try to use a mist combo on Carrot
either before or right after she uses Growing Threat.  If you get into dire
trouble, you can run away and come back, but Carrot will have full HP again.
Healing spells/items hurt Carrot, so you can spam either/both when she uses
Growing Threat, then finish her off with a mist combo.

You should be near the last couple of moogles you need to find to open that
gate, so go north of where you fought Carrot and get all 9 moogles to leave.
When you talk to the last set of moogles, you will asked if you want to go
to the gate.  Go ahead and answer yes, since that is where you need to go
next anyway.  Before leaving, speak to the last moogle (in the center) to
receive a ƒTƒbƒVƒ… (Sash).  The Sash halves fire damage and protects against
Slow.  Move on to the next area (finally!).

=============================================================================

-----------------------------------------------------------------------------
| wt50a |                ƒtƒH[ƒ“ŠCŠÝ (Phon Coast)                          |
-----------------------------------------------------------------------------

Teleport Crystal: Yes / Save Crystal: Yes (2)

-----

Shop:

ƒ_ƒCƒ„ƒ\[ƒh     (Diamond Sword)  10600 gil
ƒnƒ‹ƒo[ƒh       (Halberd)        11200 gil
ƒAƒ‹ƒfƒoƒ‰ƒ“     (Aldebaran)       7700 gil
ƒtƒ‰ƒ“ƒVƒXƒJ     (Francisca)       9500 gil
“V‹ó‚̃ƒbƒh     (Empyrean Rod)    6000 gil
Ù‚«‚̏ñ         (Judicer's Staff) 5300 gil
ƒoƒXƒ^[ƒhƒ\[ƒh (Bastard Sword)   8900 gil
‹eˆê–厚         (Kiku-ichimonji)  7700 gil
ƒSƒNƒE‚Ì–_       (Gokuu Pole)     10360 gil
Î‚Ì‹|           (Giant Stonebow) 10650 gil
ƒAƒxƒ“ƒWƒƒ[     (Avenger)         8700 gil
ö—‚̃ƒCƒX     (Chaos Mace)      7700 gil
ƒS[ƒ‹ƒhƒXƒ^ƒbƒt (Golden Staff)    4200 gil

ƒAƒ_ƒ}ƒ“–X       (Adamant Hat)       5900 gil
ƒAƒ_ƒ}ƒ“ƒxƒXƒg   (Adamant Vest)      5900 gil
ƒAƒXƒgƒ‰ƒJ[ƒ“   (Astrakhan Hat)     5900 gil
ƒJ[ƒ}ƒjƒ‡[ƒ‹   (Carmagnole)        5900 gil
|“S‚̃_ƒCƒT[   (Steel Mask)        8100 gil
ƒŠƒtƒŒƒNƒgƒƒCƒ‹ (Mirror Mail)       7500 gil
ƒNƒŠƒXƒ^ƒ‹‚̏‚   (Crystal Shield)    6360 gil
ƒS[ƒOƒ‹ƒ}ƒXƒN   (Goggle Mask)       4900 gil
ƒƒ^ƒ‹ƒWƒƒ[ƒLƒ“ (Metal Jerkin)      4900 gil
•“ª‹Ð           (Black Cowl)        4900 gil
•‘•‘©           (Black Garb)        4900 gil
ƒ_ƒCƒ„ƒwƒ‹ƒ€     (Diamond Helm)      7000 gil
ƒ_ƒCƒ„ƒA[ƒ}[   (Diamond Armor)     6600 gil
ƒhƒ‰ƒSƒ“ƒV[ƒ‹ƒh (Dragon Shield)     5600 gil
ƒpƒCƒŒƒbƒgƒMƒA   (Pirate Gear)       4000 gil
ƒoƒCƒLƒ“ƒOƒR[ƒg (Viking Coat)       4000 gil
–‚pŽt‚Ì–XŽq     (Sorcerer's Hat)    4000 gil
–‚pŽt‚Ì•ž       (Sorcerer's Habit)  4000 gil
ƒ{[ƒ“ƒwƒ‹ƒ€     (Bone Helm)         5900 gil
ƒ{[ƒ“ƒƒCƒ‹     (Bone Mail)         5700 gil
ƒvƒ‰ƒ`ƒiƒV[ƒ‹ƒh (Platinum Shield)   4750 gil

ƒpƒ[ƒŠƒXƒg     (Power Armlet)   5200 gil
‚Ó‚í‚Ó‚íƒ~ƒgƒ‰   (Fuzzy Miter)    1200 gil
äuŒ‹‚т̃Kƒƒ“   (Bowline Sash)   1000 gil
àóàí‚ÌŽw—Ö       (Agate Ring)     3000 gil
–‚–@‚ÌŽè‘Ü       (Magick Gloves)  3000 gil
ƒuƒŒƒCƒT[       (Blazer Gloves)  3000 gil
¼w‚Ì‘Ñ         (Nishijin Belt)   800 gil
•‘Ñ             (Black Belt)      600 gil
åKåN‚̃RƒT[ƒWƒ… (Rose Corsage)    800 gil
Šv‚̃Sƒ‹ƒQƒbƒg   (Leather Gorget) 1200 gil
ƒgƒ‹ƒ}ƒŠƒ“‚ÌŽw—Ö (Tourmaline Ring) 300 gil
|‚̃Sƒ‹ƒQƒbƒg   (Steel Gorget)   1300 gil
ƒA[ƒKƒCƒ‹‚̘r—Ö (Argyle Armlet)   600 gil
ƒoƒ“ƒOƒ‹         (Bangle)          500 gil

ƒoƒbƒJƒX‚ÌŽð     (Bacchus's Wine) 120 gil
–œ”\–ò           (Remedy)         400 gil
ƒnƒCƒ|[ƒVƒ‡ƒ“   (Hi-Potion)      180 gil
ƒ“EƒJƒC‚̍»     (Smelling Salts)  50 gil
ƒNƒƒmƒX‚Ì—Ü     (Chronos Tear)    60 gil
‹à‚̐j           (Gold Needle)     80 gil
‰¤Žq‚ÌŒû‚¯     (Alarm Clock)     50 gil
‚ ‚Ô‚ç‚Ƃ莆     (Handkerchief)    50 gil
ƒtƒFƒjƒbƒNƒX‚Ì”ö (Phoenix Down)   200 gil
‚â‚Ü‚Ñ‚±‘       (Echo Herbs)      50 gil
“ŏÁ‚µ           (Antidote)        50 gil
–Ú–ò             (Eye Drops)       50 gil
ƒ|[ƒVƒ‡ƒ“       (Potion)          60 gil

ˆÃ•     (Souleater) 6000 gil
•à”UŒ‚ (Traveler)  4800 gil
–§—Â     (Poach)     5000 gil
ŽžŠÔUŒ‚ (Horology)  2000 gil
ƒ`ƒƒ[ƒW (Charge)    1500 gil
‰ž‹}Žè“– (First Aid)  600 gil
ƒ‰ƒCƒuƒ‰ (Libra)      400 gil

ƒRƒ“ƒtƒ… (Confuse)  1400 gil
ƒtƒ@ƒCƒK (Firaga)   6800 gil
ƒGƒAƒƒK (Aeroga)   5700 gil
ƒoƒjƒVƒK (Vanishga) 3800 gil
ƒoƒCƒI   (Bio)      4000 gil
ƒPƒAƒ‹ƒ_ (Curaga)   2400 gil
ƒuƒŠƒUƒ‰ (Blizzara) 3300 gil
ƒo[ƒTƒN (Berserk)   900 gil
ƒ_[ƒ‰   (Darkra)   3500 gil
ƒGƒXƒi   (Esuna)    2700 gil
ƒTƒ“ƒ_ƒ‰ (Thundara) 2900 gil
ƒuƒŒƒCƒN (Break)    1000 gil
ƒXƒgƒi   (Stona)     800 gil
ƒtƒ@ƒCƒ‰ (Fira)     2700 gil
ƒoƒq[ƒ‹ (Bleed)    1200 gil

-----

Possible useful items:

Ù‚«‚̏ñ (Judicer's Staff)
Found at ƒŠƒ}ƒ^ƒ‰‚Ì‹u (Limatra Hills), along the eastern edge of the area.
Pot stats: 70% to appear, 50% gil, contents: Hi-Potion / Judicer's Staff
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i212.png

-----

Head southeast twice, then east once to arrive at the teleport crystal/shop
area.  For those Machinists out there, try to steal a ƒ}ƒ‹ƒ`ƒXƒP[ƒ‹
(Mutliscale) from the ƒoƒhƒD (Bagoly)s.  Smack allies with it to grant the
ƒuƒŒƒCƒu (Bravery) buff.

When you arrive at ƒnƒ“ƒ^[ƒYEƒLƒƒƒ“ƒv (Hunters' Camp), check out the shop.
There is probably not a whole lot weapon/armor-wise to buy.  You can buy
Bacchus's Wine (inflicts Berserk) and the Firaga spell; pick those up if you
can use them.

You can buy the map for the Phon Coast from a moogle northwest of the
teleport crystal for 1800 gil.

There have been a couple of marks that you have not yet received the rewards
for, let's do that now.  Warp to Nalbina.  Speak to ƒuƒƒbƒz (Burrogh) by
the gambit shop for the reward for beating ƒAƒgƒ‚ƒX (Atomos): 1800 gil, a
‘å’n‚̃ƒbƒh (Gaia Rod), and a ƒvƒ‰ƒ`ƒiƒV[ƒ‹ƒh (Platinum Shield).

Up next is ƒ‚ƒ‹ƒKƒ“ (Morgen), north of the weapon shop.  He'll give you the
reward for beating Roblon: 3100 gil, a ‹l‚ÌŠ• (Giant's Helmet), and
ƒ~ƒXƒŠƒ‹ (Mythril).

---------
| wt50b |
---------
                                 -LOOT ALERT-
If you are interested in making the strongest pole in the game, the Œ~‚Ì•EN
(Whale Whisker N), ƒ~ƒXƒŠƒ‹ (Mythril) is one of the ingredients.  You need
3 Mythril, which you may already have.  If you don't have 3 Mythril, a
quick search for "Molen" in the guide will help you out.
                                 -LOOT ALERT-

Now enter the aerodrome and look for ƒUƒ}ƒhƒŠƒA (Zammadria) to receive the
prize for whooping Carrot's..tentacles: 5200 gil, ˆ«Lƒ{ƒ€ (Stink Bombs),
and some ‚Æ‚Ä‚à‚­‚³‚¢‰t (Putrid Liquid).  There's one more reward to get, but
let's go to Rabanastre first.

---------
| wt50c |
---------
                                 -LOOT ALERT-
Give Montblanc a visit.  If you beat the ƒ{ƒ€ƒLƒ“ƒO (King Bomb), you will
receive a ‚Æ‚ñ‚©‚¿ (Hammer).  If you want to make the ƒ}ƒTƒ€ƒlI
(Masamune I), the Hammer is one of the ingredients.  You will need 2 of them,
so hold on to this one.
                                 -LOOT ALERT-

If your clan rank went up, you can buy the ƒAƒXƒsƒ‹ (Syphon) spell at the
clan shop.  Now warp to the Mosphoran Highwaste.

Speak to the green bangaa next to the shop owner.  s¤lƒ”ƒ@ƒJƒ“ƒT
(Va'Kansa) will give you the reward for beating Braegh: 1700 gil, a
ç•ª‚̃mƒMƒX (Caliper), and a ƒnƒCƒG[ƒeƒ‹ (Hi-Ether).  The Caliper can
grant the ƒwƒCƒXƒg (Haste) buff if a Machinist uses it on an ally, so it is
pretty useful.

You should be able to fight a summon now that the gate to the Phon Coast is
open.  On this screen, …‰¹‚Ì“`‚í‚鏈 (Babbling Vale), there are numerous
small wind shrines with various cardinal directions.  You need to turn three
of them on to make a path to the boss.

This is also how you can finally get that “\•t (Stamp) tech.  If you want
to get Stamp, head towards the northeastern exit of the area.  Before
reaching the exit, you should see two shrines.  On the right is the “ŒX
(Shrine of the East Wind, and on the left is the “Œ–k (Shrine of the
Northeast Wind).  Use the Shrine of the Northeast Wind, then take the
northeastern exit to ŠD”’‚̂Ђ³‚µ (Rays of Ashen Light).

Just go forward and left around to the square-shaped part of the area to the
left of the ! mark on the map.  Walk across the the plant bridge and open the
pot ahead to find the “\•t (Stamp) tech.  Here's a screenshot:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i101.png

Go back to the “Œ–k (Shrine of the Northeast Wind) and turn it off.

Use the ¼–k (Shrine of the Northwest Wind), which is right by the shop.
Head south of the shop and use the “ìX (Shrine of the South Wind).  Now go
northeast, back to the ŠD”’‚̂Ђ³‚µ (Rays of Ashen Light).

You should see a wandering chocobo to your left.  Speak to it and give the
chocobo ƒMƒT[ƒ‹‚Ì–ìØ (Gysahl Greens) so you can ride it.

With the chocobo, take the southern exit to “V‹ó‚Ö‘±‚­˜H (Empyrean Way), then
follow the right wall and walk over the green vine bridge thing (where an !
is on the map).  Ride the chocobo all the way west and off the map to the
far western screen of the Mosphoran Highwaste, ‹ó‚̉ʂĂð’m‚é”öª (Skyreach
Ridge).

You need to take the exit at the far western end, so you will need to
dismount the chocobo to go through.  At the far western side of
…‰¹‚Ì“`‚í‚鏈 (Babbling Vale), you can grab a ‹T‚̃`ƒ‡[ƒJ[ (Turtleshell
Choker) in a pot, then you will arrive at the ¼X (Shrine of the West
Wind).  Turn that one on, too.  North of the shrine, there's a rock in the
way.  By channeling the power of Chris Redfield, Vaan can push the rock down
with his superhuman strength.

Walk across the bridge created by the rock slide to get back to the regular
part of the teleport crystal room.  The map screen should look like this if
you used the three shrines:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i213.png

Save if you want, then go back to the Shrine of the West Wind where Vaan
pushed the rock over, and take the western exit there.

Back at ‹ó‚̉ʂĂð’m‚é”öª (Skyreach Ridge), just take the first left and
walk across the first plant bridge.  Buff yourself up by the pot with a
ƒŠƒtƒŒƒK‚Ì–‚•Ð (Reflectga Mote), then proceed ahead to the boss.

-----------------------------------------------------------------------------
| wt50d |                   ƒGƒNƒXƒfƒX (Exodus)                             |
-----------------------------------------------------------------------------

You will bump into ƒGƒNƒXƒfƒX (X-Dea..oh, Exodus? Okay) up here.  You cannot
use any items in this fight, so it comes down to spells to heal.  You can
cast ƒfƒXƒyƒ‹ (Dispel) to get rid of his buffs.

Exodus is quite the spellcaster, so you can reflect stuff back at him.  If
you have that ƒIƒp[ƒ‹‚ÌŽw—Ö (Opal Ring) from the Nabreus Deadlands and a
way to cast/be reflected, you could put the Opal Ring on your healer, then
bounce spells right back to Exodus.  ƒtƒ@ƒCƒK (Firaga) bounced back at
Exodus does quite a good chunk of damage to him.

Exodus can make himself invulnerable to physical damage via –‚–@á•Ç
(Paling), so if that happens you just need to wait for it to wear off.  If
you are fast enough with damage, he is beatable before he uses it.

After beating Exodus, purchase him on whoever's board benefits the most, then
leave and save.  Here's what the Exodus bridge unlocks for those jobs it
unlocks something:

 White Mage   Battle Lore augment
 Machinist    Oil, Decoy spells
 Red Mage     Platinum Helm, Giant's Helm, Dragon Helm,
              Platinum Armor, Carabineer Mail, Dragon Mail equippable
 Knight       HP+350
 Monk         Souleater tech
 Time Mage    Battle Lore augment
 Breaker      Magick Lore (4) augment (Zeromus also unlocks)
 Black Mage   Platinum Helm, Platinum Armor equippable
 Samurai      HP+500
 Hunter       Stamp tech

---------
| wt50e |
---------
                                 -LOOT ALERT-
If you want to make the second-best bow in the game, the h–½‚̃TƒWƒ^ƒŠA
(Sagittarius A), you can get the last ingredient, 3 ‰~ŒŽ—Ö (Moon Ring)s,
here.  You should have one from beating the Ring Dragon, so you need two
more.  Go back to where you fought Exodus, and you will see an
ƒAƒbƒVƒ…ƒhƒ‰ƒSƒ“ (Ash Wyrm).  Just to be safe, he is right here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i215.png

This guy can drop Moon Rings, and you should already have the other two
ingredients: 4 ƒTƒWƒ^ƒŠƒEƒX (Sagittarius Gem)s and 3 b‰¤‚ÌŠp (Beastlord
Horn)s.  It seems like you need to leave the Mosphoran Highwaste for the Ash
Wyrm to respawn, so you can either go south into the Dalmasca Estersand,
use the teleport crystal to go anywhere then warp back to the Mosphoran
Highwaste, or save and reset the game (soft reset is fine).  Of course,
you can just reset if you don't get a Moon Ring, too.  If you don't want to
get the Sagittarius A, then you do not need to fight the Ash Wyrm at all.
You can also get —Ö—³‚̃EƒƒR (Ring Wyrm Scale)s dropped by the Ash Wyrm if
you are interested in making the ƒfƒ…ƒ‰ƒ“ƒ_ƒ‹A (Durandal A).  You need 4
total, but don't need to get them all here.

Once you get the 3 Moon Rings, go on and trade for the Sagittarius A.  It
costs 100,000 gil to purchase.
                                 -LOOT ALERT-

When you are ready, warp back to the Phon Coast.  You need to go northeast
to the ????, but feel free to explore the area.

You can do the hunt troop rare monster bangaa brothers thing here, but most
of the rewards seem pretty crappy (but better than what they were in the
original game).  It looks like the better prizes here are the Zodiac Spear,
Zodiac Escutcheon, a Ribbon, and a Genji Glove.  I don't think you can start
the hunt troop stuff until after reaching Archades.

For the Zodiac Spear (and?) Escutcheon, it looks like you give 10 trophies
to all three bangaas (but it also says 16 or more to the weapon bangaa for
the Zodiac Spear or 16 or more to the armor bangaa for the Zodiac
Escutcheon).

For the Ribbon, it looks like you need to give 16 or more trophies to the
item bangaa.  The Genji Glove says it takes 5 trophies to the weapon bangaa,
5 trophies to the armor bangaa, and 15 to the item bangaa.

I don't even know how to really get this thing going (aside from fighting
the turtle thing at the Phon Coast), so please refer to a rare monster
guide for the info on this.  Sorry, but the rewards do not really seem all
that worth it aside from very few prizes.

One screen east of the teleport crystal, ƒ”ƒ@ƒhƒDŠCŠÝ (The Vaddu Strand),
there are 16 pots in a line at the southeastern corner of the area.  None of
hese pots respawn.  None of them have anything really great as their
ontents.  From the far eastern pot, going west, the contents of the pots are:

ƒOƒ‰ƒrƒf‚Ì–‚•Ð   (Gravity Mote)
ƒ‰ƒEƒ“ƒhƒV[ƒ‹ƒh (Round Shield)
ƒ“EƒJƒC‚̍»     (Smelling Salts)
ƒfƒXƒyƒ‹‚Ì–‚•Ð   (Dispel Mote)
‚Æ‚ñ‚ª‚è–XŽq     (Pointy Hat)
ƒEƒH[ƒ[ƒJ[   (Soldier's Cap)
ƒ_[ƒN‚Ì–‚•Ð     (Dark Mote)
‚¢‚©‚¸‚¿‚Ì‰å     (White Fang)
ƒJƒŒ^‚Ì–XŽq     (Calot Hat) 
ƒ\ƒŒƒCƒ†‚Ì‰å     (Red Fang)
ƒEƒH[ƒnƒ“ƒ}[   (War Hammer)
‚Ђ傤‚¯‚Â‚Ì‰å   (Blue Fang)
ƒNƒƒmƒX‚Ì—Ü     (Chronos Tear)
ƒE[ƒ‹           (Braid Wool)
ƒeƒŒƒ|ƒXƒg[ƒ“   (Teleport Stone)
ƒCƒNƒVƒ‚ÌŽÀ     (Eksir Berries)

In English, those do not really say anything (the first 4 almost do).  But
in Japanese, these items are giving you a clue as to where you can find the
three invisible pieces of equipment, the ƒUƒCƒeƒ“ƒOƒ‰[ƒg (Seitengrat) bow,
ƒgƒ‰ƒ“ƒSƒ^ƒ[ (Trango Tower) sword, and ƒWƒƒƒ“ƒ_ƒ‹ƒ€ (Gendarme) shield.

Take the first letter/kana of each item and you will get the following:

ƒOƒ‰ƒ“ƒf
‚ƃEƒ_‚¢ƒJƒ\ƒE
‚ЃNƒEƒeƒC

That comes out to 'gurande', 'toudaikasou', and 'hikuutei'.

'Crystal Grande' is the name of the 'Great Crystal' area in the Japanese
version of the game.  Toudai is 'lighthouse', kasou is 'lower strata'.  That
is referring to the lower part of Ridorana.  Hikuutei is 'airship'.  You can
find the Gendarme at Crystal Grande, the Trango Tower at the lower stratum
of Ridorana, and the Seitengrat on the town-to-town airship.  In case you
were wondering what was up with those pots, now you know!  G.I. JOOOOOOOOE

If you are using a Black Mage, on the second to last screen of the Phon
Coast, you can find a Ù‚«‚̏ñ (Judicer's Staff) in a pot along the eastern
wall, very close to the save crystal exit.  You can just buy the Judicer's
Staff at the shop in the Phon Coast, but if you want to save a little gil,
there you go.

=============================================================================

-----------------------------------------------------------------------------
| wt51a |              ƒcƒBƒbƒ^‘呐Œ´ (Tchita Uplands)                      |
-----------------------------------------------------------------------------

Teleport Crystal: Yes / Save Crystal: Yes (2)

-----

Spells/Techs:

ƒŒƒrƒeƒK (Float)
Found at ƒIƒŠƒtƒUƒbƒN‚Ì‹u (Oliphzak Rise), around the southeastern ruins.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i216.png

ƒuƒ‰ƒCƒK (Blindga)
Found at ŽOŠEŒð‚í‚鑐Œ´ (Fields of Eternity), in the ruined cul-de-sac.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i217.png

ƒŠƒWƒFƒl (Regen)
Found at –î‚í‚ꂽŠX“¹ (The Lost Way), around the middle of the area.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i218.png

-----

Yes! A new area!  First up, take the southeastern exit at the south-eastern
part of the first area.  At ƒIƒŠƒtƒUƒbƒN‚Ì‹u (Oliphzak Rise), look around the
ruins at the southern/eastern section to find the useful ƒŒƒrƒeƒK (Float)
spell.  If you are encountering a bunch of ƒOƒŒ[ƒgƒLƒ“ƒO(Malboro Overking)s,
you are in the right area.  After grabbing Float, take the exit on the east
side to –¼‚à‚È‚«ò (The Nameless Spring).

You will now be at a blue save crystal.  Speak to the man and respond with
yes, as you need to accept this to explore the next area.  The man will then
give you a wanted poster for ???? and the ••°‚̃JƒM (Soul Ward Key).  Save
if you want, then go south from the save crystal.

If you do not have the ƒŠƒWƒFƒl (Regen) spell, you can find it by taking the
lower eastern exit on this screen, then by exploring the north-central area
of –î‚í‚ꂽŠX“¹ (The Lost Way).  There's a screencap of where the pot is
above.

If you already have Regen, or just got Regen, go back to Ià‚Æ—·—§‚¿‚Ì’ë
(Garden of Life's Circle), and take the upper eastern exit, to
‘S‚Ä‚ðŒ©’Ê‚·’n (The Highlands).  Now just go straight north until you hit
the northern wall, then follow the wall westward to the northwestern exit.
You'll see the teleport crystal to add Tchita Uplands to your warping list.

There is a boy here that will show you the ???? poster and give you the
••°‚̃JƒM (Soul Ward Key) if you come here before the save crystal.  Take
the eastern exit back to ‘S‚Ä‚ðŒ©’Ê‚·’n (The Highlands), then follow the
northern wall to a north exit.

The ƒuƒ‰ƒCƒK (Blindga) spell is about 30 feet north of the southern exit you
are at.  You just need to follow the left wall around to the pot holding the
spell.  Go north to reach the next area.  You will asked if you want to save
the game upon entering.

=============================================================================

-----------------------------------------------------------------------------
| wt52a |          ƒ\[ƒwƒ“’n‰º‹{“a (Sochen Cave Palace)                    |
-----------------------------------------------------------------------------

Teleport Crystal: Yes / Save Crystal: Yes

-----

Spells/Techs:

jç–{ (1000 Needles)
Found at Žž‚̐…“´ (Falls of Time), at the end of the 'swirl maze'.
Pot stats: 100% to appear (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i219.png

-----

Possible useful items:

÷š“‚è (Sakura-Saezuri)
Found at Žž‚̐…“´ (Falls of Time), at the end of the 'swirl maze'.
Pot stats: 100% to appear (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i220.png

-----

The second-strongest shield in the game is here, but you cannot get it yet.
Head north to the door, which is unlocked by the ••°‚̃JƒM (Soul Ward Key).

Buff yourself before opening the door, then go on in.  You will run into the
five creatures on that wanted poster from the Tchita Uplands.  Say hello to
the ƒ}ƒ“ƒhƒ‰ƒvƒŠƒ“ƒX (Mandragora Prince), ƒLƒ“ƒOƒAƒ‹ƒ‰ƒEƒl (Alraune King),
ƒIƒjƒIƒ“ƒNƒC[ƒ“ (Onion Queen), ƒpƒ“ƒvƒLƒ“ƒXƒ^[ (Pumpkin Star), and
ƒgƒ}ƒgƒLƒƒƒvƒeƒ“ (Topstalk)!

These guys love inflicting status ailments, ganging up on characters, then
running away like a decapitated chicken.  Each veggie can use a status
attack that inflicts Sleep, Slow, and Poison.  Having a ¼w‚Ì‘Ñ (Nishijin
Belt) equipped on each party member will allow you to stay awake.

You *can* go for an instant kill if you choose to perform a mist combo as
soon as the battle starts, and you do enough hits/a good enough finisher to
kill all 5 veggies outright.

Once you send them to Veggie Heaven, the music to this area will begin, and
you can move on.  Take the eastern exit so you can grab the 4936 gil in a
pot and the ƒwƒCƒXƒK‚Ì–‚•Ð (Hastega Mote) at the intersection.  When you
get to the save crystal, look out!  Yes, it's another ƒNƒŠƒXƒ^ƒ‹ƒoƒO
(Crystalbug).  Destroy it, then save if you want to.

The next room is where the Sochen Cave Palace actually branches out.  Follow
the eastern wall after opening the door to find the Sochen Cave Palace map.
Take a look at the map.

See that really small room in the middle, two 'lanes' west of your current
location?  That is where the jç–{ (1000 Needles) tech, ÷š“‚è
(Sakura-Saezuri) ninja blade, and a ƒ‰ƒXƒgƒGƒŠƒNƒT[ (Megalixir) are
hiding.

If you want those, go north one screen up from the map, then stop.  Check
the map, there are 5 pathways north of you, and 5 south of you.  Try to
visualize it, think of the line paths like this:

  1 2 3 4 5

6  7  8  9 0

You are currently right above '0'.  You need to make a clockwise "swirl"
(like the Sega Dreamcast logo, but mirrored).  Starting at 0, the pathways
you want to take will end at the lower center small room (8).  Take the
pathways in this order: 061497238.  

Beat the enemies along the way, and open the pots if you like.  If you want
to make ƒAƒ‹ƒeƒ~ƒX‚Ì–î (Artemis Arrows) and you did not go to the Nabreus
Deadlands, the ƒtƒHƒJƒƒ‹ (Focalor) fish around here can drop ƒtƒJƒqƒŒ
(Dorsal Fin)s.  You will need 2 Dorsal Fins for the Artemis Arrows.

Just make sure you go in the clockwise-swirl path.  If you are going the
right way, the game will say something about a waterfall.  Here is a line
drawing over the map:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i221.png

Upon completing the swirl, when you go through line number 3, a sound will
play, confirming that the puzzle has been solved.  Go towards line 8 and you
will see the pots containing the ÷š“‚è (Sakura-Saezuri) ninja blade and
jç–{ (1000 Needles) tech.  Go down through line 3 and open the door to
grab that ƒ‰ƒXƒgƒGƒŠƒNƒT[ (Megalixir) mentioned earlier.

After taking the Megalixir, go back up through line 8 and across the
bridge.  Take line 3, 4, or 5 north, then go all the way east then north.
Look at the map again.  The area ahead has a diamond shape.  If you want to
unlock a passageway in this area, visualize the diamond as a compass.
You start at east, then go to south, to west, then north, and back to east.

A sound will play as you open the door going back to the eastern room.  The
door that unlocked is west of the western room.  Go there if you want, but
you cannot unlock the door at the far end of the newly-opened passage just
yet.  You won't have to worry about doing the puzzle later on, though.  Head
north into the square-shaped room to fight a boss.

ƒA[ƒŠƒ}ƒ“ (Ahriman) is a really big Specter/Bogey-like badguy.  He's
relatively easy until he starts making more copies of himself that also
attack.  If you have ƒtƒ@ƒCƒK (Firaga), that can help get rid of the clones.
You can also just set your gambit to attack the enemy with the most HP, as
that will zero in on the real Ahriman until it is just about dead.  Ahriman
can inflict Ž€‚̐鍐 (Death Sentence), so be sure to cure that after the
fight (or just let the person die then revive him or her, not that big of a
deal).

There's only one real way to go forward, so save at the teleport crystal
ahead, then go forward to reach Archades!!  Well, sorta.

=============================================================================

-----------------------------------------------------------------------------
| wt53a |            ƒAƒ‹ƒPƒCƒfƒBƒX‹ŒŽsŠX (Old Archades)                    |
-----------------------------------------------------------------------------

Teleport Crystal: No / Save Crystal: Yes

-----

Shop:

ƒoƒbƒJƒX‚ÌŽð     (Bacchus's Wine) 120 gil
–œ”\–ò           (Remedy)         400 gil
ƒnƒCƒ|[ƒVƒ‡ƒ“   (Hi-Potion)      180 gil
ƒ“EƒJƒC‚̍»     (Smelling Salts)  50 gil
ƒNƒƒmƒX‚Ì—Ü     (Chronos Tear)    60 gil
‹à‚̐j           (Gold Needle)     80 gil
‰¤Žq‚ÌŒû‚¯     (Alarm Clock)     50 gil
‚ ‚Ô‚ç‚Ƃ莆     (Handkerchief)    50 gil
ƒtƒFƒjƒbƒNƒX‚Ì”ö (Phoenix Down)   200 gil
‚â‚Ü‚Ñ‚±‘       (Echo Herbs)      50 gil
“ŏÁ‚µ           (Antidote)        50 gil
–Ú–ò             (Eye Drops)       50 gil
ƒ|[ƒVƒ‡ƒ“       (Potion)          60 gil

-----

You'll start in the slummy part of Archades.  Make Vaan the party leader
and equip him with a Diamond Armlet.  There are 20 pots in Old Archades,
all of them containing either 20 gil or less, or a Knot of Rust.  With a
Diamond Armlet equipped, you will have the usual 5% chance of getting
ƒƒeƒIƒ‰ƒCƒg (Meteorite) A-D instead.

Do not be too excited at the Meteorite D; the pot has a 2% chance of
appearing at the very upper-right corner of the area.  The Meteorite B and C
spots are not that great, either.  Stick to the Barheim Passage if you want
a better shot at getting those.  The place to go for Meteorite D is a bit
later on in the game.

The item shop sells the same stuff as the Phon Coast shop.  Go ahead and
give the Meteorite D pot a shot, as you will want to speak to a man right
before it anyway.  At the last corner in the upper-right section, there is a
man sitting down.  Speak to the Œ³ƒuƒ[ƒJ[ (Ex-Broker), right here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i222.png

Now go west to the other part of Old Archades.  At the far lower-left side
of the area past the save crystal are some guards.  Speak to them and pick
the top answer.  Balthier's "friend" î•ñ‰®ƒWƒ…[ƒ‹ (Jules) will introduce
himself.  Pay him 1500 gil, then go back to the eastern side of Old Archades.

All you need to do now is speak to a man sitting on the stairs about midway
through the room.  The ŠO–¯‚炵‚­‚È‚¢’j (Fresh Ardent) is right here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i223.png

Now go back to the western side of Old Archades.  You'll find Jules
directly west of the upper exit to East Archades now:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i224.png

There will be some commotion and the guards will abandon their post, letting
you move on up to the upper side.

=============================================================================

-----------------------------------------------------------------------------
| wt54a |    ’é“sƒAƒ‹ƒPƒCƒfƒBƒX (The Imperial City of Archades)             |
-----------------------------------------------------------------------------

Teleport Crystal: Yes / Save Crystal: No

-----

Weapon and Armor Shop:

ƒVƒƒƒR[ƒnƒbƒg   (Officer's Hat)    7000 gil
ƒoƒŒƒ‹ƒR[ƒg     (Barrel Coat)      7000 gil
‘å’n‚Ì–XŽq       (Gaia Hat)         7000 gil
ƒ}ƒfƒB[ƒ“‚Ìˆß   (Maduin Gear)      7000 gil
ƒvƒ‰ƒ`ƒiƒwƒ‹ƒ€   (Platinum Helm)    9300 gil
ƒvƒ‰ƒ`ƒiƒA[ƒ}[ (Platinum Armor)   8500 gil
ƒAƒ_ƒ}ƒ“–X       (Adamant Hat)      5900 gil
ƒAƒ_ƒ}ƒ“ƒxƒXƒg   (Adamant Vest)     5900 gil
ƒAƒXƒgƒ‰ƒJ[ƒ“   (Astrakhan Hat)    5900 gil
ƒJ[ƒ}ƒjƒ‡[ƒ‹   (Carmagnole)       5900 gil
|“S‚̃_ƒCƒT[   (Steel Mask)       8100 gil
ƒŠƒtƒŒƒNƒgƒƒCƒ‹ (Mirror Mail)      7500 gil
ƒNƒŠƒXƒ^ƒ‹‚̏‚   (Crystal Shield)   6360 gil

ƒ‹[ƒ“ƒuƒŒƒCƒh (Runeblade)           12100 gil
Ž×Œ}”ªŒi       (Yakei)                9300 gil
ƒGƒAƒŠƒAƒ‹     (Zephyr Pole)         11850 gil
ƒo[ƒjƒ“ƒOƒ{ƒE (Burning Bow)         11850 gil
ƒIƒŠƒnƒ‹ƒRƒ“   (Orichalcum Dirk)     11700 gil
ŽžŒÀ‚̃ƒCƒX   (Doom Mace)            9700 gil
ƒyƒlƒgƒŒ[ƒ^[ (Penetrator Crossbow) 12600 gil
ƒ_ƒCƒ„ƒ\[ƒh   (Diamond Sword)       10600 gil
ƒnƒ‹ƒo[ƒh     (Halberd)             11200 gil
ƒAƒ‹ƒfƒoƒ‰ƒ“   (Aldebaran)            7700 gil
ƒtƒ‰ƒ“ƒVƒXƒJ   (Francisca)            9500 gil
“V‹ó‚̃ƒbƒh   (Empyrean Rod)         6000 gil
Ù‚«‚̏ñ       (Judicer's Staff)      5300 gil

-----

Magic Shop:

ƒTƒ“ƒ_ƒK (Thundaga)  7000 gil
ƒRƒ“ƒtƒ… (Confuse)   1400 gil
ƒtƒ@ƒCƒK (Firaga)    6800 gil
ƒGƒAƒƒK (Aeroga)    5700 gil
ƒoƒjƒVƒK (Vanishga)  3800 gil
ƒoƒCƒI   (Bio)       4000 gil
ƒPƒAƒ‹ƒ_ (Curaga)    2400 gil
ƒuƒŠƒUƒ‰ (Blizzara)  3300 gil
ƒo[ƒTƒN (Berserk)    900 gil
ƒ_[ƒ‰   (Darkra)    3500 gil
ƒGƒXƒi   (Esuna)     2700 gil
ƒTƒ“ƒ_ƒ‰ (Thundara)  2900 gil
ƒuƒŒƒCƒN (Break)     1000 gil
ƒXƒgƒi   (Stona)      800 gil
ƒtƒ@ƒCƒ‰ (Fira)      2700 gil
ƒoƒq[ƒ‹ (Bleed)     1200 gil
ƒXƒgƒbƒv (Stop)       900 gil
ƒPƒAƒ‹ƒ‰ (Cura)      2000 gil
ƒGƒAƒ   (Aero)      1200 gil
ƒOƒ‰ƒrƒf (Gravity)   2300 gil
ƒŒƒCƒY   (Raise)     1800 gil
ƒAƒNƒA   (Water)      700 gil
ƒhƒ“ƒAƒN (Disable)    700 gil
ƒVƒFƒ‹   (Shell)      250 gil
ƒvƒƒeƒX (Protect)    250 gil
ƒuƒŠƒUƒh (Blizzard)   240 gil

-----

Tech Shop:

ˆÃ•     (Souleater) 6000 gil
•à”UŒ‚ (Traveler)  4800 gil
–§—Â     (Poach)     5000 gil
ŽžŠÔUŒ‚ (Horology)  2000 gil
ƒ`ƒƒ[ƒW (Charge)    1500 gil
‰ž‹}Žè“– (First Aid)  600 gil
ƒ‰ƒCƒuƒ‰ (Libra)      400 gil

-----

Item Shop:

ƒGƒNƒXƒ|[ƒVƒ‡ƒ“ (X-Potion)       520 gil
ƒoƒbƒJƒX‚ÌŽð     (Bacchus's Wine) 120 gil
–œ”\–ò           (Remedy)         400 gil
ƒnƒCƒ|[ƒVƒ‡ƒ“   (Hi-Potion)      180 gil
ƒ“EƒJƒC‚̍»     (Smelling Salts)  50 gil
ƒNƒƒmƒX‚Ì—Ü     (Chronos Tear)    60 gil
‹à‚̐j           (Gold Needle)     80 gil
‰¤Žq‚ÌŒû‚¯     (Alarm Clock)     50 gil
‚ ‚Ô‚ç‚Ƃ莆     (Handkerchief)    50 gil
ƒtƒFƒjƒbƒNƒX‚Ì”ö (Phoenix Down)   200 gil
‚â‚Ü‚Ñ‚±‘       (Echo Herbs)      50 gil
“ŏÁ‚µ           (Antidote)        50 gil
–Ú–ò             (Eye Drops)       50 gil
ƒ|[ƒVƒ‡ƒ“       (Potion)          60 gil

-----

Gambit Shop

-----

Check out all the shops.  You will find some new stuff in all of them but
the Gambit Shop.  Of note at the Item Shop are ƒGƒNƒXƒ|[ƒVƒ‡ƒ“ (X-Potion)s
that you can now buy.  If you were not able to beat ƒ[ƒƒ€ƒX (Zeromus) at
the Stilshrine of Miriam, try the next time you can go there.

Buy whatever weapon and armor upgrades that will improve your attack/defense
(if any of them do).  Talk to everyone walking around the streets by the
magic and armor shops to get their 'real name' instead of the generic one.

There aren't any new techs at the Tech shop.  You can buy the map for the
Tchita Uplands (3300 gil) and Archades (230 gil) from a moogle at the Tech
Shop, though.  The only new spell at the Magic shop is ƒTƒ“ƒ_ƒK (Thundaga).
Go up the stairs and you should see ƒWƒ…ƒŠ[ (July) crouched down.  She will
give you a  ƒTƒ‰ƒ}ƒ“ƒh (Salamand Halcyon).  If you never got one for the
ƒAƒ‹ƒNƒgƒDƒ‹ƒX (Arcturus) gun forever ago, you can make one now and it will
still be better than the guns you can buy up to this point.

Say hi to ƒƒbƒPƒ“ƒ€ƒE (Roh'kenmu) in the magic shop too.  He will mention
the ŒŽ‹â‚̃ƒ_ƒ‹ (Moonsilver Medallion).  Respond with the top answer and
Roh'kenmu will mention that ­–¯‚̃Iƒbƒg (Otto) has it now.  As he lives in
Old Archades, go back there and find Otto at the northeast section of the
west side of the area.  He's right here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i225.png

With the Moonsilver Medallion in hand, give it to Roh'kenmu at the magic
shop.  Now go to the twinkie-looking thing south of the armor/weapon shop.
The driver of the twinkie taxi says you need 9 ƒŠ[ƒt (Pinewood Chop)s.
They cost 1,000,000 gil to buy, and the game will not let you buy them.
Don't worry, good old Jules will tell you how to get chops for free (after
you pay him 2500 gil).

What you need to do is match up people on the four screens of Upper Archades.
With each successful "hookup", you will get one ƒzƒƒCƒgƒŠ[ƒt (Pinewood
Chop).  Nine are needed to advance the story, and there are 28 chops total.
All 28 pairs are on the same screen with one another.  If you get all 28
Pinewood Chops, you'll gain access to a new part of the town, which has a pot
that can hold ƒ_[ƒNƒGƒiƒW[ (Dark Energy) if you have a Diamond Armlet
equipped.  It only appears 5% of the time and has an 80% chance to have gil.
You can also do a side quest there that isn't really worth it.  I get 9
chops then move on.

-----------------------------------------------------------------------------
| wt54b |             White Leaves and Pinewood Chops                       |
-----------------------------------------------------------------------------

I just match up the 6 pairs at the armor/weapon shop screen, then go north
to the magic/tech shop screen and match 3 more pairs to get the 9 chops I
need.  I played the North American version of the game shortly after it was
released, and I made some screenshots of who I match up.  As most of the
people move around, it is kind of hard to pinpoint a location.  I did
however assemble this picture with the 9 pairs so there is some form of
visualization:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i226.png

On ƒjƒ‹ƒoƒX‹æ (Nilbasse Street):

Œ©Žç‚éaŽm         (Gentleman Onlooker) pairs with
”„‚荞‚Þ’j         (Eager Crier)

‚¨‚¤‚¦‚ñ‚·‚錤‹†ˆõ (Senior Researcher) pairs with
Ž¸”s‚µ‚½Œ¤‹†ˆõ     (Failed Researcher)

à–¾‚É‚±‚Ü‚éaŽm   (Worried Husband) pairs with
ƒuƒ‹[ƒ_ƒCƒ„‚Ì•wl (Materialistic Woman)

ŒˆˆÓ‚µ‚½Œ¤‹†ˆõ     (Determined Researcher) pairs with
Œ³Œ¤‹†ˆõ‚̐aŽm     (Ex-Researcher)

‹ó‹C‚ð•Ï‚¦‚½‚¢•wl (Aspiring Starlet) pairs with
ˆø‘Þ‚µ‚½•wl       (Faded Star)

ƒXƒ|[ƒcD‚«‚Ì•wl (Athletic Woman) pairs with
“Ǐ‘D‚«‚ÌŒ¤‹†ˆõ   (Avid Reader)

On ƒ‚[ƒ‹ƒxƒŠ‹æ (Molberry):

ƒlƒbƒNƒŒƒX‚Ì’j (Poor Husband) pairs with
ƒlƒbƒNƒŒƒX‚̏— (Poor Wife)

‰Æ’닳Žt‚Ì•wl (Proud Mother) pairs with
‰Æ’닳Žt‚̐aŽm (Tutor)

‚»‚Á‚­‚è‚Ì’j (Look-alike) pairs with
‚»‚Á‚­‚è‚Ì’j (Look-alike)

-----

Once you have at least 9 ƒzƒƒCƒgƒŠ[ƒt (Pinewood Chop)s, talk to the guy
standing next to the twinkie taxi by the armor/weapon shop.

In case you do want all 28 Pinewood Chops, here they are by each area:

On ƒjƒ‹ƒoƒX‹æ (Nilbasse), there are 6 pairs:

Œ©Žç‚éaŽm         (Gentleman Onlooker) pairs with
”„‚荞‚Þ’j         (Eager Crier)

‚¨‚¤‚¦‚ñ‚·‚錤‹†ˆõ (Senior Researcher) pairs with
Ž¸”s‚µ‚½Œ¤‹†ˆõ     (Failed Researcher)

à–¾‚É‚±‚Ü‚éaŽm   (Worried Husband) pairs with
ƒuƒ‹[ƒ_ƒCƒ„‚Ì•wl (Materialistic Woman)

ŒˆˆÓ‚µ‚½Œ¤‹†ˆõ     (Determined Researcher) pairs with
Œ³Œ¤‹†ˆõ‚̐aŽm     (Ex-Researcher)

‹ó‹C‚ð•Ï‚¦‚½‚¢•wl (Aspiring Starlet) pairs with
ˆø‘Þ‚µ‚½•wl       (Faded Star)

ƒXƒ|[ƒcD‚«‚Ì•wl (Athletic Woman) pairs with
“Ǐ‘D‚«‚ÌŒ¤‹†ˆõ   (Avid Reader)

-----

On ƒ‚[ƒ‹ƒxƒŠ‹æ (Molberry), there are 9 pairs:

ƒlƒbƒNƒŒƒX‚Ì’j (Poor Husband) pairs with
ƒlƒbƒNƒŒƒX‚̏— (Poor Wife)

‰Æ’닳Žt‚Ì•wl (Proud Mother) pairs with
‰Æ’닳Žt‚̐aŽm (Tutor)

‚»‚Á‚­‚è‚Ì’j (Look-alike) pairs with
‚»‚Á‚­‚è‚Ì’j (Look-alike)

ƒzƒƒb‚Æ‚«‚½•wl (Reminiscing Lady) pairs with
‰Æ‘°Žv‚¢‚Ì–º     (Family-minded Girl)

–‚“¹Žm‚̏—       (Talented Woman) pairs with
ƒAƒJƒfƒ~[‚̐aŽm (Akademician)

ƒWƒƒƒbƒW‚ɂȂ肽‚¢’j (Would-be Judge) pairs with
ƒWƒƒƒbƒW‚Ì•vl       (Judge's Wife)

ƒAƒNƒZƒTƒŠ‚Ì•wl (Daughter-in-Law) pairs with
ƒM[ƒU‚Ì’j       (Man from Giza)

—·D‚«‚È•wl   (Avid Traveler) pairs with
—·‚̐¶Šˆ‚̐aŽm (Traveling Gentleman)

ƒtƒFƒU[‚ð–ÚŽw‚·— (Ardent Woman) pairs with
ƒtƒFƒU[‚ð–ÚŽw‚·’j (Ardent Man)

-----

On ƒgƒ‰ƒ“ƒg‹æ (Trant), there are 6 pairs:

ƒ`ƒPƒbƒg‚Ì•ê (Farce-Goer) pairs with
ƒ`ƒPƒbƒg‚Ì–º (Girl on an Errand)

ƒrƒ‹ƒaƒ“ƒO‚̐aŽm   (Builder) pairs with
ƒfƒUƒCƒ“‚ª•Ï‚ȐaŽm (Artisan Architect)

•ÐŽv‚¢‚̐aŽm (Smitten Man) pairs with
•ÐŽv‚¢‚Ì•wl (Smitten Woman)

—ðŽj‚ð’m‚é˜Vl     (Historian) pairs with
—ðŽj‚ð’m‚肽‚¢aŽm (Perceptive Man)

ƒuƒeƒBƒbƒN‚Ì•wl     (Boutiquere) pairs with
‹à‚ª‚ ‚Ü‚Á‚Ä‚¢‚éaŽm (Moneyed Gentleman)

ƒŠƒ…[ƒg‚̏— (Music Appreciator) pairs with
ƒŠƒ…[ƒg’e‚« (Lutenist)

-----

On ƒŠ[ƒAƒi‹æ (Rienna), there are 7 pairs:

ƒKƒ“ƒrƒbƒg‚̐aŽm     (Lazy Profiteer) pairs with
ƒJ[ƒh‚ð‚à‚ç‚Á‚½•wl (Researcher's Wife)

–ìØ‚𔄂鏗 (Greenseller) pairs with
–ìØ‚𔄂é’j (Vegetable Seller)

“ü‰×‚ª‚¤‚ꂵ‚¢aŽm (Good Brother) pairs with
“ü‰×‚ð‘҂•wl     (Waiting Woman)

ƒcƒA[‚̏—       (Tour Leader) pairs with
ƒrƒ…ƒGƒ‹ƒo‚Ì•wl (Bhujerban Lady)

ŽèŽ†‚ð‚Ђë‚Á‚½aŽm (Lucky Man) pairs with
ƒƒ}ƒ“ƒ`ƒbƒN‚È•wl (Romantic Lady)

”üHŒ¤‹†‰Æ       (Philosopher of Cuisine) pairs with
—¿—‚ª‰ºŽè‚È•wl (Dangerous Chef)

ƒ^ƒƒbƒg‚̏—       (Tarot Reader) pairs with
K‚¹‚ȏ¬à‚ð‘‚­— (Happy Novelist)

-----

If you do get all 28, find the ƒMƒ‹ƒhƒJƒEƒ“ƒ^[ (Chopmaster) at the weapon,
tech, magic, item, or gambit shop and choose the first response,
ƒŠ[ƒt‚ðƒtƒFƒU[‚ÉŒðŠ· (Trade pine chops for sandalwood).  You can't get
into the ƒGƒAEƒA[ƒP[ƒh (Grand Arcade) yet, which is where you gain
access to for having the ƒuƒ‰ƒbƒNƒtƒFƒU[ Sandalwood Chop.

Once you are ready, talk to the ƒ^ƒNƒV[ƒKƒCƒh (Cab Guide) at ƒjƒ‹ƒoƒX‹æ
(Nilbasse) and respond with the top answer: ƒ[ƒm[ƒuƒ‹‹æ‚֍s‚©‚½‚Ü‚¦ (Take
me to Tsenoble).

There will be a teleport crystal nearby to activate.  Fight Zeromus at
the Stilshrine of Miriam now, or later if you were unable to win earlier on
in the game, then warp back here.

Head north, then when you regain control after the short scenes, speak to
the twinkie Cab Guide.  Respond with the middle response —á‚̏ꏊ‚֍s‚­
(You know where to go), then the top one s‚­ (Let's go) to go to the next
destination.

=============================================================================

-----------------------------------------------------------------------------
| wt55a |           ƒhƒ‰ƒNƒƒAŒ¤‹†Š (Draklor Laboratory)                   |
-----------------------------------------------------------------------------

Teleport Crystal: No / Save Crystal: Yes (2)

-----

Spells/Techs:

‘K“Š‚° (Gil Toss)
Found on ‘æ70ŠK‘w (70F), in room #02.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i227.png

-----

Possible useful items:

ƒŠƒo[ƒX‚Ì–‚•Ð / ƒGƒAƒƒK‚Ì–‚•Ð (Reverse Mote / Aeroga Mote)
Found on ‘æ70ŠK‘w (70F), in the same room as Gil Toss.
Pot stats: 50% to appear, 0% gil, contents: Reverse Mote / Aeroga Mote
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i227b.png

-----

Ok, I'm going to be honest, I really hate this area.  Thankfully, in this
version of the game, every single pot before 70F contains one of two Motes
aside from one with a ƒNƒŒƒCƒ‚ƒA (Claymore) on the 67th floor.  The very
first pot in the next area also has a Claymore, so if you can wait literally
10 minutes ahead in the game, you can get a Claymore anyway.

If you are interested in mote farming, here is what each floor has.  All
pots here have a 0% chance of gil, so without the Diamond Armlet equipped,
you will get one of two motes:

--

66F: ƒoƒ‰ƒ“ƒX‚Ì–‚•Ð (Balance Mote) / ƒoƒCƒI‚Ì–‚•Ð (Bio Mote)
     ƒOƒ‰ƒrƒf‚Ì–‚•Ð (Gravity Mote) / ƒGƒAƒ‚Ì–‚•Ð (Aero Mote)
     ƒAƒNƒAƒ‰‚Ì–‚•Ð (Water Mote)  / ƒGƒAƒƒK‚Ì–‚•Ð (Aeroga Mote)

All 3 pots on 66F have a 60% chance to appear, and 0% chance of gil.

--

67F: ƒoƒ‰ƒ“ƒX‚Ì–‚•Ð (Balance Mote) / ƒGƒAƒƒK‚Ì–‚•Ð (Aeroga Mote)
     ƒPƒAƒ‹ƒ‰‚Ì–‚•Ð (Cura Mote)    / ƒoƒCƒI‚Ì–‚•Ð (Bio Mote)

Both pots on 67F have a 60% chance to appear, and 0% chance of gil.

--

68F: ƒoƒ‰ƒ“ƒX‚Ì–‚•Ð (Balance Mote) / ƒoƒCƒI‚Ì–‚•Ð (Bio Mote)
     ƒAƒNƒAƒ‰‚Ì–‚•Ð (Water Mote)  / ƒfƒXƒyƒ‹‚Ì–‚•Ð (Dispel Mote)
     ƒPƒAƒ‹ƒ‰‚Ì–‚•Ð (Cura Mote)    / ƒAƒNƒAƒ‰‚Ì–‚•Ð (Water Mote)
     ƒoƒ‰ƒ“ƒX‚Ì–‚•Ð (Balance Mote) / ƒfƒWƒ‡ƒ“‚Ì–‚•Ð (Warp Mote)

All four pots on 68F have a 55% chance to appear, and 0% chance of gil.

--

The Reverse/Aeroga Mote pot is at the top of the dungeon.  Here is, as far
as I know, the most direct path through the Draklor Laboratory:

66F: You start at the bottom center part of the floor.  Head west until you
     reach an intersection, then go north until the next intersection, then
     go east at the next intersection, then north right afterward at the
     next intersection, then east at the next intersection.  So from the
     start, just go W,N,E,N,E at each intersection you come across.  Use the
     elevator to go to 67F.  Here is a map I made of the directions above:
     http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i228.png

67F: Go east until the intersection, then north to the Œ¤‹†Žº (C.D.B.) door
     in the corner.  After the cutscene, you will get the Œ¤‹†Š‚̃J[ƒh
     (Lab Access Card) and the map.

     Now the map will be fuzzy and imperial guards will run at you.  Also
     you get to fiddle with the red (more like orange) and blue doors/locks.
     Whatever color the panel is, that color of door is closed.  It is very
     annoying trying to get through this area and to the chests.  So here is
     how I get through the rest of the Draklor Laboratory.

     From the northeast corner, go south until the second room on your right
     (Rm 6703 East).  The first room has a save crystal, but you probably
     just saved 3 minutes ago.  The panel in here is blue, so hit the button
     to change it red (orange) then leave.  Now just go back to the elevator,
     which is south until the first intersection, then west to the elevator.
     Go up to 68F.  Here is a map I made of the directions above:
     http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i229.png

68F: Head east to the first intersection, then go north and into the first
     room on the left (Rm 6803 East).  Flip the switch so the panel glows
     blue, then leave the room.  Now go north to the first intersection, then
     west through the long hallway.  Head south and go into the first room
     on the left (Rm 6804 West).  Change the panel color to red (orange),
     then leave the room.  Go south and west to reach the lower-left corner
     of the floor and go in the room (Rm 6811 West).  Change the panel color
     to blue, then leave the room.  Now all you need to do is go east, then
     north until the second intersection, then east to the elevator.  Here
     is a map I made of the directions above:
     http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i230.png

     The room you run past on the way to the elevator (Rm 6801 West) is the
     room containing the Motes listed above for 68F, if you want to try
     farming them.  The yellow dot on the 68F map is room Rm 6801 West.
     Take the elevator up to 70F when you are ready.

70F: When you can move around, you will see a save crystal in front of you
     to the right.  Go ahead and save, then before you rush ahead to where
     Cid is, check out the room southeast of you (Rm 7002 East).  In the
     corner away from you on the left is a pot with the ‘K“Š‚° (Gil Toss)
     tech.

     The real treasure is the one on the right.  If the pot shows up (50%),
     you will get either a ƒŠƒo[ƒX‚Ì–‚•Ð (Reverse Mote) or an
     ƒGƒAƒƒK‚Ì–‚•Ð (Aeroga Mote).  This is the *best spot in the game* for
     both of these Motes, especially the Reverse one.  You cannot come back
     to the Draklor Laboratory after you leave.
     
     Stock up on however many Reverse Motes you think you will need for the
     rest of the game (including Trial Mode!), then save and go north to
     encounter Cid.

At the start of the battle, make sure you grab the ƒwƒCƒXƒK‚Ì–‚•Ð (Hastega
Mote) and ƒz[ƒŠ[‚Ì–‚•Ð (Holy Mote) in the area.  As for Cid himself and
the four ƒ‹[ƒN (Rook)s, you will want to concentrate on the Rooks first.
The Rooks will buff Cid, so Dispel what is cast on him.  Upon beating one
Rook, Balthier will talk some trash.  Just get rid of the other 3 Rooks so
you can concentrate on Cid himself.

After a chunk of his life bar is removed, Cid will walk to the southern end
of the room and do his special attack.  If you block him, you can delay it
for a little bit.  Upon defeating him, Cid will tell you where to go next
and you will wind up in a new town.

=============================================================================

-----------------------------------------------------------------------------
| wt56a |        `’¬ƒo[ƒtƒHƒ“ƒnƒCƒ€ (Port at Balfonheim)                  |
-----------------------------------------------------------------------------

Teleport Crystal: Yes / Save Crystal: No

-----

Weapon/Armor Shop:

ƒfƒXƒuƒŠƒ“ƒK[   (Deathbringer)        13700 gil
ƒgƒ‰ƒCƒfƒ“ƒg     (Trident)             13500 gil
Û‰å‚Ì–_         (Ivory Pole)          13770 gil
— Ø‚è‚Ì‹|       (Traitor's Bow)       13500 gil
ƒXƒsƒJ           (Spica)               11000 gil
ƒ‚[ƒjƒ“ƒOƒXƒ^[ (Morning Star)        10000 gil
ƒvƒ‰ƒ`ƒiƒƒbƒT[ (Platinum Dagger)     13700 gil
ƒ‹[ƒ“ƒuƒŒƒCƒh   (Runeblade)           12100 gil
Ž×Œ}”ªŒi         (Yakei)                9300 gil
ƒGƒAƒŠƒAƒ‹       (Zephyr Pole)         11850 gil
ƒo[ƒjƒ“ƒOƒ{ƒE   (Burning Bow)         11850 gil
ƒIƒŠƒnƒ‹ƒRƒ“     (Orichalcum Dirk)     11700 gil
ŽžŒÀ‚̃ƒCƒX     (Doom Mace)            9700 gil
ƒyƒlƒgƒŒ[ƒ^[   (Penetrator Crossbow) 12600 gil

ƒ`ƒƒƒNƒ‰ƒoƒ“ƒh   (Chakra Band)      8100 gil
—Í‚¾‚·‚«         (Power Vest)       8100 gil
ƒqƒ…ƒvƒmƒNƒ‰ƒEƒ“ (Hypnocrown)       8100 gil
•É‹Ê‚̃KƒEƒ“     (Jade Gown)        8100 gil
‹l‚ÌŠ•         (Giant's Helmet)  11000 gil
ƒLƒƒƒ‰ƒrƒjƒG[ƒ‹ (Carabineer Mail)  9600 gil
ƒJƒGƒTƒ‹ƒvƒŒ[ƒg (Kaiser Shield)    7000 gil
ƒVƒƒƒR[ƒnƒbƒg   (Officer's Hat)    7000 gil
ƒoƒŒƒ‹ƒR[ƒg     (Barrel Coat)      7000 gil
‘å’n‚Ì–XŽq       (Gaia Hat)         7000 gil
ƒ}ƒfƒB[ƒ“‚Ìˆß   (Maduin Gear)      7000 gil
ƒvƒ‰ƒ`ƒiƒwƒ‹ƒ€   (Platinum Helm)    9300 gil
ƒvƒ‰ƒ`ƒiƒA[ƒ}[ (Platinum Armor)   8500 gil

-----

Magic Shop:

ƒPƒAƒ‹ƒK (Curaja)    7700 gil
ƒuƒŠƒUƒK (Blizzaga)  7300 gil
ƒXƒƒEƒK (Slowga)    7000 gil
ƒ_[ƒK   (Darkga)    7500 gil
ƒTƒ“ƒ_ƒK (Thundaga)  7000 gil
ƒRƒ“ƒtƒ… (Confuse)   1400 gil
ƒtƒ@ƒCƒK (Firaga)    6800 gil

-----

Tech Shop:

ˆÃ•     (Souleater) 6000 gil
•à”UŒ‚ (Traveler)  4800 gil
–§—Â     (Poach)     5000 gil
ŽžŠÔUŒ‚ (Horology)  2000 gil
ƒ`ƒƒ[ƒW (Charge)    1500 gil
‰ž‹}Žè“– (First Aid)  600 gil
ƒ‰ƒCƒuƒ‰ (Libra)      400 gil

-----

Item Shop (by Gambit Shop):

ƒpƒ[ƒŠƒXƒg     (Power Armlet)   5200 gil
‚Ó‚í‚Ó‚íƒ~ƒgƒ‰   (Fuzzy Miter)    1200 gil
äuŒ‹‚т̃Kƒƒ“   (Bowline Sash)   1000 gil
àóàí‚ÌŽw—Ö       (Agate Ring)     3000 gil
–‚–@‚ÌŽè‘Ü       (Magick Gloves)  3000 gil
ƒuƒŒƒCƒT[       (Blazer Gloves)  3000 gil
¼w‚Ì‘Ñ         (Nishijin Belt)   800 gil
•‘Ñ             (Black Belt)      600 gil
åKåN‚̃RƒT[ƒWƒ… (Rose Corsage)    800 gil
Šv‚̃Sƒ‹ƒQƒbƒg   (Leather Gorget) 1200 gil
ƒgƒ‹ƒ}ƒŠƒ“‚ÌŽw—Ö (Tourmaline Ring) 300 gil
|‚̃Sƒ‹ƒQƒbƒg   (Steel Gorget)   1300 gil
ƒA[ƒKƒCƒ‹‚̘r—Ö (Argyle Armlet)   600 gil
ƒoƒ“ƒOƒ‹         (Bangle)          500 gil

ƒGƒNƒXƒ|[ƒVƒ‡ƒ“ (X-Potion)       520 gil
ƒoƒbƒJƒX‚ÌŽð     (Bacchus's Wine) 120 gil
–œ”\–ò           (Remedy)         400 gil
ƒnƒCƒ|[ƒVƒ‡ƒ“   (Hi-Potion)      180 gil
ƒ“EƒJƒC‚̍»     (Smelling Salts)  50 gil
ƒNƒƒmƒX‚Ì—Ü     (Chronos Tear)    60 gil
‹à‚̐j           (Gold Needle)     80 gil
‰¤Žq‚ÌŒû‚¯     (Alarm Clock)     50 gil
‚ ‚Ô‚ç‚Ƃ莆     (Handkerchief)    50 gil
ƒtƒFƒjƒbƒNƒX‚Ì”ö (Phoenix Down)   200 gil
‚â‚Ü‚Ñ‚±‘       (Echo Herbs)      50 gil
“ŏÁ‚µ           (Antidote)        50 gil
–Ú–ò             (Eye Drops)       50 gil
ƒ|[ƒVƒ‡ƒ“       (Potion)          60 gil

-----

Item Shop (by teleport crystal):

ƒ[ƒGƒ“ƒOƒŠƒ“ (Lohengrin)         3200 gil
ƒwƒr[ƒ‰ƒ“ƒX   (Heavy Lance)       3500 gil
ƒƒ“ƒOƒ{ƒE     (Longbow)           4600 gil
ƒVƒŠƒEƒX       (Sirius)            2600 gil
ƒ`ƒ‡ƒbƒp[     (Chopper)           3200 gil
ƒpƒ‰ƒ~ƒiƒ{ƒE   (Paramina Crossbow) 3300 gil
–ü‚µ‚̃ƒbƒh   (Healing Rod)       2590 gil
ŒÃ‘ã‚ÌŒŸ       (Ancient Sword)     2450 gil
¬‰GŠÛ         (Kogarasumaru)      2500 gil
êlŽÙ         (Musk Stick)        3040 gil
ƒLƒ‰[ƒ{ƒE     (Killer Bow)        2500 gil
ƒEƒH[ƒnƒ“ƒ}[ (War Hammer)        2500 gil
ƒu[ƒW         (Bhuj)              2200 gil
–‚–@Žg‚¢‚̏ñ   (Wizard's Staff)    1350 gil

ƒEƒH[ƒ[ƒJ-    (Soldier's Cap)      1400 gil
ƒoƒ‹ƒL[ƒR[ƒg   (Heavy Coat)         1400 gil
‘MŒõ–‚–X         (Flash Hat)          1400 gil
‰r¥‚̃Wƒ…ƒ‰[ƒo (Chanter's Djellaba) 1400 gil
ƒtƒ‰ƒCƒ“ƒOƒwƒ‹ƒ€ (Winged Helm)        2400 gil
ƒ`ƒFƒCƒ“ƒƒCƒ‹   (Chainmail)          2300 gil
ƒS[ƒ‹ƒhƒV[ƒ‹ƒh (Golden Shield)      2000 gil
ƒoƒ‰ƒNƒ‰ƒo       (Balaclava)          1000 gil
ƒ|ƒ“ƒ`ƒ‡         (Poncho)             1000 gil
ŽOŠp–XŽq         (Tri-Horn Hat)       1000 gil
–‚–@Žg‚¢‚Ì•ž     (Magician's Cloth)   1000 gil
ƒoƒ‹ƒrƒ…[ƒ^     (Barbut)             1800 gil
ƒŠƒlƒ“ƒLƒ…ƒ‰ƒbƒT (Linen Cuirass)      1800 gil
ƒ‰ƒEƒ“ƒhƒV[ƒ‹ƒh (Round Shield)       1100 gil

¼w‚Ì‘Ñ         (Nishijin Belt)   800 gil
•‘Ñ             (Black Belt)      600 gil
åKåN‚̃RƒT[ƒWƒ… (Rose Corsage)    800 gil
Šv‚̃Sƒ‹ƒQƒbƒg   (Leather Gorget) 1200 gil
ƒgƒ‹ƒ}ƒŠƒ“‚ÌŽw—Ö (Tourmaline Ring) 300 gil
|‚̃Sƒ‹ƒQƒbƒg   (Steel Gorget)   1300 gil
ƒA[ƒKƒCƒ‹‚̘r—Ö (Argyle Armlet)   600 gil
ƒoƒ“ƒOƒ‹         (Bangle)          500 gil

ƒIƒjƒIƒ“ƒAƒ[   (Onion Arrows) 100 gil
ƒIƒjƒIƒ“ƒVƒƒƒtƒg (Onion Bolts)  100 gil
ƒIƒjƒIƒ“ƒoƒŒƒbƒg (Onion Shot)   100 gil
ƒIƒjƒIƒ“ƒ{ƒ€     (Onion Bombs)  100 gil

ƒnƒCƒ|[ƒVƒ‡ƒ“   (Hi-Potion)     180 gil
ƒ“EƒJƒC‚̍»     (Smelling Salts) 50 gil
ƒNƒƒmƒX‚Ì—Ü     (Chronos Tear)   60 gil
‹à‚̐j           (Gold Needle)    80 gil
‰¤Žq‚ÌŒû‚¯     (Alarm Clock)    50 gil
‚ ‚Ô‚ç‚Ƃ莆     (Handkerchief)   50 gil
ƒtƒFƒjƒbƒNƒX‚Ì”ö (Phoenix Down)  200 gil
‚â‚Ü‚Ñ‚±‘       (Echo Herbs)     50 gil
“ŏÁ‚µ           (Antidote)       50 gil
–Ú–ò             (Eye Drops)      50 gil
ƒ|[ƒVƒ‡ƒ“       (Potion)         60 gil

–§—Â     (Poach)    5000 gil
ŽšŠÔUŒ‚ (Horology) 2000 gil
ƒ`ƒƒ[ƒW (Charge)   1500 gil
‰ž‹}Žè“– (First Aid) 600 gil
ƒ‰ƒCƒuƒ‰ (Libra)     400 gil

ƒXƒgƒbƒv (Stop)       900 gil
ƒPƒAƒ‹ƒ‰ (Cura)      2000 gil
ƒGƒAƒ   (Aero)      1200 gil
ƒOƒ‰ƒrƒf (Gravity)   2300 gil
ƒŒƒCƒY   (Raise)     1800 gil
ƒAƒNƒA   (Water)      700 gil
ƒhƒ“ƒAƒN (Disable)    700 gil
ƒVƒFƒ‹   (Shell)      250 gil
ƒvƒƒeƒX (Protect)    250 gil
ƒuƒŠƒUƒh (Blizzard)   240 gil

ƒMƒT[ƒ‹‚Ì–ìØ (Gysahl Greens)  108 gil
ƒeƒŒƒ|ƒXƒg[ƒ“ (Teleport Stone) 200 gil

-----

Gambit Shop

-----

There may be a few equipment improvements at the shop.  You can possibly
find some of the best stuff in the game for free at the next area, but the
chance is pretty low for almost all of it.  Be sure to stop at the magic
shop and pick up whatever -ga spells you need.  There is nothing new at the
item/accessory shop.

The moogle right by the teleport crystal sells the maps for the Cerobi Steppe
(4100 gil) and Balfonheim (80 gil).  The item shop by the teleport crystal
is the guy from the Nam-Yensa Sandsea.  He sells the exact same stuff as
before aside from ƒMƒT[ƒ‹‚Ì–ìØ (Gysahl Greens) and ƒeƒŒƒ|ƒXƒg[ƒ“
(Teleport Stone)s.

There are six new hunts available at the bar and two from Montblanc.  You
can do the hunts now or go to the Feywood to advance the story.  Or, you
can go north of Balfonheim to the Cerobi Steppe, to try getting some good
equipment from the many pots in the area.  The overall chance of getting
what you want is low, but hey, why not try?  The ƒŠƒu[ƒg (Cleanse) spell and
‰“ŠuUŒ‚ (Telekinesis) tech are helpful, so at least try to grab those.

If you do not want to go for items at the Cerobi Steppe, search for 'Vyraal'
to skip the Cerobi Steppe pot section.  I'm going to try the Cerobi Steppe
now, as I can get the loot to make the ƒAƒ‹ƒeƒ}ƒuƒŒƒCƒh (Ultima Blade) and a
ƒoƒuƒ‹ƒ`ƒF[ƒ“ (Bubble Belt) in addition to maybe getting lucky with some
pots!

=============================================================================

-----------------------------------------------------------------------------
| wt57a |                ƒZƒƒr‘ä’n (Cerobi Steppe)                         |
-----------------------------------------------------------------------------

Teleport Crystal: No / Save Crystal: Yes

-----

Spells/Techs: 

ƒŠƒu[ƒg (Cleanse)
Found at ‰ÍŠÝ’i‹u (The Terraced Bank), in a pot on top of a trap.
Pot stats: 20% to appear (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i231.png

‰“ŠuUŒ‚ (Telekinesis)
Found at ƒGƒ‹ƒAƒjƒX‹ŒŠX“¹ (Old Elanise Road) by the exit to the Tchita
Uplands.
Pot stats: 100% to appear (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i232.png

-----

---------
| wt57b |
---------
                                 -LOOT ALERT-
You can get the ƒAƒ_ƒ}ƒ“ƒ^ƒCƒg (Adamantite) loot dropped and poached from
the ƒAƒ_ƒ}ƒ“ƒ^ƒCƒ^ƒX (Adamantitan) turtles at the Cerobi Steppe.  Adamantite
is used for the ƒAƒ‹ƒeƒ}ƒuƒŒƒCƒh (Ultima Blade) and ƒoƒuƒ‹ƒ`ƒF[ƒ“ (Bubble
Belt) bazaar trades.  The Ultima Blade needs 2 Adamantite and the Bubble
Belt needs 1.

Also, if you want to make the ƒfƒ…ƒ‰ƒ“ƒ_ƒ‹A (Durandal A), you can get the 
—Ö—³‚̃EƒƒR (Wyrm Scale) loot from the ƒV[ƒ‹ƒhƒhƒ‰ƒSƒ“ (Shield Wyrm)s
much easier here than at Nabreus.  Get 4 Wyrm Scales for the Durandal A by
stealing them from Shield Wyrms or via drop.
                                 -LOOT ALERT-

Every single pot out of the 98 item pots at Cerobi will give you gil or a
ƒTƒr‚̃Jƒ^ƒ}ƒŠ (Knot of Rust).  You *MUST* have a ƒ_ƒCƒ„‚̘r—Ö (Diamond
Armlet) equipped on the party leader to have a 5% chance at getting the
actual decent/good item.  I am simply going to go room-by-room, include
the good item and the pot stats, then link to a screencap of where the pots
are in each area of the Cerobi Steppe.  Hopefully you will get something
good here!

-----

                   “샊ƒB[ƒ”ƒBƒ‹‹u—Ë (South Liavell Hills)

Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i233.png

1-ƒNƒŒƒCƒ‚ƒA (Claymore) Pot stats: 100% to appear (no respawn after opening)

2-ƒoƒ‹ƒK[ƒXƒP[ƒ‹ (Arc Scale) / Pot stats: 20% to appear, 20% gil

3-ƒNƒƒXƒXƒP[ƒ‹ (Cross Scale) / Pot stats: 20% to appear, 20% gil

4-”E‚Ñ‚Ìˆß (Ninja Gear) / Pot stats: 20% to appear, 20% gil

5-ƒyƒ‹ƒZƒEƒX‚Ì‹| (Perseus Bow) / Pot stats: 20% to appear, 20% gil

6-ˆ¢C—… (Ashura) / Pot stats: 20% to appear, 20% gil

7-ŸD–_ (Sweep) / Pot stats: 20% to appear, 20% gil
 
8-‘å’n‚Ìˆß (Gaia Gear) / Pot stats: 20% to appear, 20% gil

9-ƒ}ƒ‹ƒ`ƒXƒP[ƒ‹ (Multiscale) / Pot stats: 20% to appear, 20% gil

10-ƒvƒŠƒj[ƒgƒƒCƒf (Hornito) / Pot stats: 20% to appear, 20% gil

11-ƒyƒWƒIƒj[ƒe (Fumarole) / Pot stats: 20% to appear, 20% gil

12-‹à‚Ì”¯ü‚è (Gold Hairpin) / Pot stats: 20% to appear, 20% gil

13-÷š“‚è (Sakura-Saezuri) / Pot stats: 20% to appear, 20% gil

14-ƒ_[ƒNƒVƒ‡ƒbƒg (Dark Shot) / Pot stats: 20% to appear, 20% gil

15-ƒAƒKƒUƒC (Sapping Bolts) / Pot stats: 20% to appear, 50% gil

-----

                   –kƒŠƒB[ƒ”ƒBƒ‹‹u—Ë (North Liavell Hills)

Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i234.png

16-ƒhƒ‰ƒSƒ“ƒwƒ‹ƒ€ (Dragon Helm) / Pot stats: 20% to appear, 50% gil

17-ƒ_[ƒNƒGƒiƒW[ (Dark Energy) / Pot stats: 10% to appear, 80% gil

18-”’‚̉¼–Ê (White Mask) / Pot stats: 20% to appear, 50% gil

19-ƒ‰ƒo[ƒRƒ“ƒVƒƒƒX (Rubber Suit) / Pot stats: 20% to appear, 50% gil

20-‰_‚̏ñ (Cloud Staff) / Pot stats: 20% to appear, 20% gil

21-ƒ~ƒlƒ‹ƒoƒrƒXƒ`ƒF (Minerva Bustier) / Pot stats: 20% to appear, 50% gil

22-ƒ}[ƒ‹ƒRƒj[ƒf (Caldera) / Pot stats: 20% to appear, 50% gil

23-ç•ª‚̃mƒMƒX (Caliper) / Pot stats: 20% to appear, 50% gil

24-ƒAƒ‹ƒNƒgƒDƒ‹ƒX (Arcturus) / Pot stats: 10% to appear, 80% gil

25-”ªŠp–_ (Eight-fluted Pole) / Pot stats: 10% to appear, 80% gil

26-ƒ][ƒŠƒ“ƒVƒFƒCƒv (Zwill Crossblade) Pot stats: 20% to appear, 50% gil

27-ƒEƒH[ƒ^[ƒ{ƒ€ (Water Bombs) / Pot stats: 20% to appear, 50% gil

28-‰e–D‚¢ (Kagenui) / Pot stats: 20% to appear, 20% gil

-----

                         ‰ÍŠÝ’i‹u (The Terraced Bank)

Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i235.png

29-ƒ_[ƒNƒ}ƒ^[ (Dark Matter) / Pot stats: 20% to appear, 80% gil

30-ƒ_[ƒNƒ}ƒ^[ (Dark Matter) / Pot stats: 20% to appear, 80% gil

31-ƒƒCƒXƒIƒuƒ[ƒEƒX (Zeus Mace) / Pot stats: 20% to appear, 50% gil

32-ƒtƒFƒCƒXƒƒbƒh (Rod of Faith) / Pot stats: 10% to appear, 80% gil

33-ƒfƒ…ƒ‰ƒ“ƒ_ƒ‹ (Durandal) / Pot stats: 10% to appear, 80% gil

34-•‚̃[ƒu (Black Robe) / Pot stats: 20% to appear, 50% gil

35-ƒS[ƒ‹ƒhƒAƒbƒNƒX (Golden Axe) / Pot stats: 20% to appear, 50% gil

36-ƒŠƒu[ƒg (Cleanse) / Pot stats: 20% to appear (no respawn after opening)

37-•‚̉¼–Ê (Black Mask) / Pot stats: 20% to appear, 50% gil

38-ƒ‰ƒXƒgƒGƒŠƒNƒT[ (Megalixir) / Pot stats: 20% to appear, 80% gil

39-ƒ€ƒ‰ƒ}ƒT (Muramasa) / Pot stats: 20% to appear, 50% gil

40-ƒuƒŒƒCƒNƒuƒŒƒCƒh (Stoneblade) / Pot stats: 10% to appear, 80% gil

41-Î‰»‚Ì’e (Stone Shot) / Pot stats: 20% to appear, 50% gil

42-ˆÉ‰ê”E“ (Iga Blade) / Pot stats: 20% to appear, 50% gil

-----

                        ƒtƒFƒfƒBƒbƒNì (Feddik River)

Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i236.png

43-ƒNƒŒƒCƒ‚ƒA (Claymore) / Pot stats: 20% to appear, 50% gil

44-ƒ~ƒXƒŠƒ‹ƒuƒŒƒCƒh (Mythril Blade) / Pot stats: 20% to appear, 80% gil

45-ƒOƒ‰ƒ“ƒhƒƒCƒX (Grand Mace) / Pot stats: 10% to appear, 80% gil

46-‚®‚è‚®‚è‚΂ñ‚΂ñ (Cudgel) / Pot stats: 10% to appear, 80% gil

47-b‰ê”E“ (Koga Blade) / Pot stats: 20% to appear, 50% gil

48-Œ~‚Ì•E (Whale Whisker) / Pot stats: 20% to appear, 80% gil

49-ƒ}ƒNƒVƒ~ƒŠƒAƒ“ (Maximilian) / Pot stats: 20% to appear, 80% gil

50-—³‚Ì•E (Dragon Whisker) / Pot stats: 20% to appear, 80% gil

51-ƒ_[ƒNƒGƒiƒW[ (Dark Energy) / Pot stats: 10% to appear, 80% gil

52-ƒOƒ‰ƒ“ƒhƒwƒ‹ƒ€ (Grand Helm) / Pot stats: 10% to appear, 80% gil

53-ƒuƒŒƒCƒuƒX[ƒc (Brave Suit) / Pot stats: 20% to appear, 80% gil

54-ƒtƒH[ƒ}ƒ‹ƒnƒEƒg (Fomalhaut) / Pot stats: 20% to appear, 80% gil

55-ƒ‰ƒXƒgƒGƒŠƒNƒT[ (Megalixir) / Pot stats: 20% to appear, 80% gil

56-ƒ~ƒ‰[ƒWƒ…ƒxƒXƒg (Mirage Vest) / Pot stats: 20% to appear, 80% gil

57-ƒƒeƒIƒ‰ƒCƒg (Meteorite D) / Pot stats: 10% to appear, 80% gil

-----

                            –k•”’i‹u (Northsward)

Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i237.png

58-‰©‹à‚̃XƒJƒ‰[ (Golden Skullcap) / Pot stats: 20% to appear, 80% gil

59-Œõ‚̃XƒeƒBƒtƒHƒX (Glimmering Robes) / Pot stats: 20% to appear, 80% gil

60-–‚—͂̃VƒVƒƒ[ƒN (Magepower Shishak) / Pot stats: 20% to appear, 80% gil

61-‚¨‚ë‚¿ (Orochi) / Pot stats: 20% to appear, 80% gil

62-ƒVƒFƒ‹ƒV[ƒ‹ƒh (Shell Shield) / Pot stats: 20% to appear, 80% gil

63-ƒrƒuƒƒX‚̍œ (Bone of Byblos) / Pot stats: 20% to appear, 80% gil

64-ƒxƒlƒ`ƒAƒvƒŒ[ƒg (Venetian Shield) / Pot stats: 10% to appear, 80% gil

65-ƒoƒ‹ƒgƒ‚ÌŽí (Baltoro's Seed) / Pot stats: 10% to appear, 80% gil

66-ƒOƒ‰ƒ“ƒhƒA[ƒ}[ (Grand Armor) / Pot stats: 10% to appear, 80% gil

67-ƒVƒJƒŠ‚̃iƒKƒT (Danjuro) / Pot stats: 10% to appear, 80% gil

68-ƒ[ƒuƒIƒuƒ[ƒh (Lordly Robes) / Pot stats: 20% to appear, 80% gil

69-ƒ‰ƒXƒgƒGƒŠƒNƒT[ (Megalixir) / Pot stats: 20% to appear, 80% gil

70-ƒuƒ‹ƒJƒmŽ® (Volcano) / Pot stats: 10% to appear, 80% gil

71-ƒAƒ‹ƒeƒ~ƒX‚Ì–î (Artemis Arrows) / Pot stats: 20% to appear, 50% gil

-----

                            Œð·ƒ–Œ´ (Crossfield)

Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i238.png

72-ƒT[ƒNƒŒƒbƒg (Circlet) / Pot stats: 20% to appear, 80% gil

73-ƒAƒ‹ƒeƒ}ƒuƒŒƒCƒh (Ultima Blade) / Pot stats: 10% to appear, 80% gil

74-–ö¶‚ÌŽ½• / (Yagyu Darkblade) Pot stats: 10% to appear, 80% gil

75-ƒŠƒWƒFƒlƒ‚ƒŠƒIƒ“ (Renewing Morion) / Pot stats: 20% to appear, 80% gil

76-ƒfƒ…ƒGƒ‹ƒ}ƒXƒN (Dueling Mask) / Pot stats: 20% to appear, 80% gil

77-ƒ†[ƒNƒŠƒbƒh’è‹K (Euclid's Sextant) / Pot stats: 10% to appear, 80% gil

78-h–½‚̃TƒWƒ^ƒŠƒA (Sagittarius) / Pot stats: 10% to appear, 80% gil

79-ƒ~ƒXƒŠƒ‹ƒ\[ƒh (Mythril Sword) / Pot stats: 20% to appear, 80% gi

80-嶂̂µ‚Á‚Û (Scorpion Tail) / Pot stats: 10% to appear, 80% gil

81-ƒVƒƒƒvƒƒ“‚Ì–XŽq (Chaperon) / Pot stats: 20% to appear, 50% gil

82-ƒC[ƒWƒX‚̏‚ (Aegis Shield) / Pot stats: 20% to appear, 50% gil

83-ƒfƒ‚ƒ“ƒYƒV[ƒ‹ƒh (Demon Shield) / Pot stats: 20% to appear, 50% gil

84-ƒ_[ƒNƒGƒiƒW[ (Dark Energy) / Pot stats: 10% to appear, 80% gil

85-ƒOƒ‰ƒ“ƒhƒ{ƒ‹ƒg (Grand Bolt) / Pot stats: 20% to appear, 50% gil

-----

                     ƒGƒ‹ƒAƒjƒX‹ŒŠX“¹ (Old Elanise Road)

Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i239.png


86-”’‚̃[ƒu (White Robes) / Pot stats: 20% to appear, 50% gil

87-ƒ[ƒŒƒ‹ƒNƒ‰ƒEƒ“ (Crown of Laurels) / Pot stats: 20% to appear, 50% gil

88-Œ«ŽÒ‚̏ñ (Staff of the Magi) / Pot stats: 10% to appear, 80% gil

89-ƒfƒBƒtƒFƒ“ƒ_[ (Defender) / Pot stats: 20% to appear, 50% gil

90-ƒhƒ‰ƒSƒ“ƒƒCƒ‹ (Dragon Mail) / Pot stats: 20% to appear, 50% gil

91-ˆ«Lƒ{ƒ€ (Stink Bombs) / Pot stats: 20% to appear, 50% gil

92-ƒAƒ‹ƒeƒ~ƒX‚Ì‹| (Artemis Bow) / Pot stats: 10% to appear, 80% gil

93-ƒAƒ“ƒ^ƒŒƒX (Antares) / Pot stats: 20% to appear, 20% gil

94-“€‚ĉ_‚Ì–î (Ice Cloud Arrows) / Pot stats: 20% to appear, 50% gil

95-ƒKƒXƒgƒ‰ƒtƒFƒeƒX (Gastrophetes) / Pot stats: 10% to appear, 80% gil

96-ƒV[ƒt‚Ì–XŽq (Thief's Cap) / Pot stats: 20% to appear, 20% gil

97-ƒAƒXƒs[ƒe (Tumulus) / Pot stats: 20% to appear, 20% gil

98-ŒvŽZŽÚ (Gilt Measure) / Pot stats: 20% to appear, 20% gil

99-ƒz[ƒŠ[ƒƒbƒh (Holy Rod) / Pot stats: 20% to appear, 20% gil

100-ƒuƒ‰ƒbƒhƒ\[ƒh (Blood Sword) / Pot stats: 20% to appear, 20% gil

101-‰“ŠuUŒ‚ (Telekinesis) / Pot stats: 100% to appear (no respawn after
                                                        opening)

-----

Let's get some more marks started.  Check out the billboard at the bar in
Balfonheim.  There should be 6 new monsters you can destroy.  Go ahead and
initiate all six: ƒ_[ƒNƒXƒeƒB[ƒ‹ (Darksteel), ƒ”ƒBƒ‰[ƒ‹ (Vyraal),
ƒŠƒ“ƒhƒ”ƒ@ƒ‹ƒ€ (Lindwyrm), ƒI[ƒo[ƒ[ƒh (Overlord), ƒSƒŠƒAƒe (Goliath),
and ƒfƒXƒTƒCƒY (Deathscythe).

-----------------------------------------------------------------------------
| wt57c |                Mark: ƒ”ƒBƒ‰[ƒ‹ (Vyraal)                          |
-----------------------------------------------------------------------------

Most of the clients are at Archades and Nalbina, but one is found inside
this very bar.  Looking out to the ocean is a —·‚̃”ƒBƒGƒ‰ (Viera Wayfarer).
Speak to her to get the ƒ”ƒBƒ‰[ƒ‹ (Vyraal) hunt underway.

It won't take very long to get ƒŠƒu[ƒg (Cleanse) or ‰“ŠuUŒ‚ (Telekinesis),
and they are useful.  To get the Cleanse spell, go west two screens from the
Balfonheim exit.  A little south of the center of this area, you may see a
pot with a trap underneath.  This is either the pot with the Cleanse spell
or the one that can have a ƒS[ƒ‹ƒhƒAƒbƒNƒX (Golden Axe).  It can also be
both pots, the second one showing up instantly after the first one is opened.
If you get the Cleanse spell, move on to the north.

Keep going north past the save crystal, then go west in the next area.  At
the far northern part of this last area in the zone is where you will find
the ‰“ŠuUŒ‚ (Telekinesis) tech.  This lets the character hit flying enemies
no matter what weapon is being used.  Go ahead and take the northeastern
exit to the Tchita Uplands, and use the blue save crystal there.  Return to
the Cerobi Steppe.  Go south then northeast if you want to fight the next
mark.

The —·‚̃”ƒBƒGƒ‰ (Viera Wayfarer) should say hi and join you to fight Vyraal.
He's the only monster on the screen during the hunt, so he should be easy to
find.  You can try to avoid him if you want to go for any pots on this
screen, since no other ones will show up while Vyraal is around.

I'm not sure what Vyraal does, since I kept confusing him with the
Blood Sword A.  Earth attacks heal him, and fire, water, and dark do half
damage.  Wind is Vyraal's weakness.  He used ƒhƒ“ƒ€ƒuƒK (Immobilizega) and
made himself invulnerable to magic at near-death one time.

You will receive an item, the ƒ”ƒBƒGƒ‰‚̉ו¨ (Viera Rucksack) when Vyraal is
beaten.   Return to the bar at Balfonheim to receive your reward: 3500 gil,
a ƒnƒ‹ƒo[ƒh (Halberd), and an ƒC[ƒWƒX‚̏‚ (Aegis Shield).  You will also
receive a —³‚Ì‚¤‚낱 (Dragon Scale).  Let's put that to use now.

Once again, go to the Cerobi Steppe.  Actually, go right back to where you
you fought Vyraal at, –k•”’i‹u (Northsward).  You may have noticed the
various numbered windmills here.  What you want to do is go to #10:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i240.png

The man hanging out there will ask for the Dragon Scale.  Hand it over, and
you will receive the ‚Ú‚ë‚Ú‚ë‚̃JƒM (Ageworn Key).  You can use this now if
you want to fight a really powerful monster and/or try to get one of the
strongest shields in the game.  If you want to give the monster a try now,
warp to ƒ\[ƒwƒ“’n‰º‹{“a (Sochen Cave Palace).  Go back to the
diamond-shaped room where you unlocked a passageway going west, to the room
on the left by itself on the map.  Use the Ageworn Key on the door and say
hi to the –‚_—³ (Hellwyrm).

-----------------------------------------------------------------------------
| wt57d |                    –‚_—³ (Hellwyrm)                              |
-----------------------------------------------------------------------------

The Hellwyrm is a pretty large monster.  You may notice the 50 little
rectangles under its health bar.  Each of those represent one full health
bar.  That's a lot of HP!  The Hellwyrm has so much HP, that you can take
some off, and it will not be restored later.  This allows you to leave the
room, heal up, then come back right where you left off.

I don't fight this guy now; I wait until I have a couple of holy-elemental
forms of attack, since the Hellwyrm is weak to the holy element.  You can
get the second-strongest shield in the game, the Å‹­‚̏‚ (Zodiac
Escutcheon), at the far north-central end of the Hellwyrm's lair.  The pot
only has a 1% chance to appear, but will definitely have the shield if the
pot is there.  It will not respawn.  If you really want it now, you can go
straight up and past the Hellwyrm to see if the Zodiac Escutcheon pot will
spawn for you.

The Zodiac Escutcheon is rather strong; it gives +75 evade, +45 magic evade,
and the wearer is immune to thunder damage.  Here is where the Zodiac
Escutcheon pot is exactly: 
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i241.png

After checking out the Hellwyrm, warp to the Sochen Cave Palace (if you are
not already there), then go north of the teleport crystal into Lower
Archades.

-----------------------------------------------------------------------------
| wt57e |   Mark: ƒŠƒ“ƒhƒ”ƒ@ƒ‹ƒ€ (Lindwyrm), ƒI[ƒo[ƒ[ƒh (Overlord),     |
|       |         ƒ_[ƒNƒXƒeƒB[ƒ‹ (Darksteel), ƒSƒŠƒAƒe (Goliath),         |
|       |         ƒfƒXƒTƒCƒY (Deathscythe)                                  |
-----------------------------------------------------------------------------

Northeast of the blue save crystal/Jules, you will find ƒtƒ‹ƒ‚ƒ“(Fermon).
Speak to him to get the ƒŠƒ“ƒhƒ”ƒ@ƒ‹ƒ€ (Lindwyrm) hunt underway.  He is
right here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i242.png

Go to Upper Archades to get two more marks started.  The first client is in
the tech shop.  Speak to the ƒ‚ƒf‚½‚¢ƒV[ƒN (Insecure Seeq) to get the
ƒI[ƒo[ƒ[ƒh (Overlord) hunt going.  Now go to the weapon shop of Upper
Archades.  As soon as you enter, look to the right to find the client,
‚ӂ邳‚Æ‚Ö‹A‚肽‚¢’j (Homesick Man).  He wants ƒ_[ƒNƒXƒeƒB[ƒ‹ (Darksteel)
dead.

There are still 2 more hunts to initiate, so let's get them going, too.
Head to Nalbina.  You can get there two ways: go south of the weapon shop to
the twinkie-cab guy, then choose the first option.  Use the teleport crystal
to warp to Nalbina.  If you want to fly there, go to the airship terminal
and choose to go to Nalbina (if you want to try for that invisible bow
again).  

The other two hunt clients are found at Nalbina.  Since I'm incredibly
hopeful, I flew there from Archades.  The next client, ƒoƒƒ“ƒO (Barrong),
can be found in a little alcove northeast of the weapon shop.  Speak to him
to get the ƒSƒŠƒAƒe (Goliath) hunt going.

The other client is found near the tech shop at Nalbina.  Speak to ƒ|ƒ|ƒ‹
(Popol) to get the ƒfƒXƒTƒCƒY (Deathscythe) hunt underway.  Go southwest to
the teleport crystal, then warp to the Sochen Cave Palace.

Head back into the "dungeon" part of the zone.  You should see some really
big purple-shelled turtle in front of you.  Go and take on ƒ_[ƒNƒXƒeƒB[ƒ‹
(Darksteel).

As it is a gigantoid turtle, you can do the 'chase' strategy.  If you have a
Nihopalaoa, a Remedy will inflict the [Virus], Blind, and Poison ailments on
Darksteel.  He died pretty fast, so I do not really know what all the
Darksteel can do in a fight, aside from Î‰»‚É‚ç‚Ý (Stone Gaze).
Dark-elemental attacks heal him, so don't use those.

Now go to the first room of the Sochen Cave Palace, by the Tchita Uplands
exit.  The ƒ‚ƒf‚½‚¢ƒV[ƒN (Insecure Seeq) should talk to you and join the
group for a bit.  Just head southwest and you will bump into the
ƒI[ƒo[ƒ[ƒh (Overlord).  With the Nihopalaoa, the Overlord can be affected
by Confuse, [Virus], [Slow], Silence, and Blind.  Confusing him while
casting magic is probably the safest way to fight this guy.  Don't use fire-
based attacks as they heal the Overlord.  Water is the way to go.  After he's
dead, exit the Sochen Cave Palace via the Tchita Uplands exit for the next
mark.

If you have not yet received the reward for the vegetable guys fought earlier
at the Sochen Cave Palace, go to the '!' mark on the Tchita Uplands map (for
me, it is at the blue save crystal.  Go there after going to the teleport
crystal, if that is where the '!' is).  After receiving the incredible
reward (1000 gil and 3 Remedy), go one screen south of the western blue
save crystal, Ià‚Æ—·—§‚¿‚Ì’ë (Garden of Life's Circle).

This is where the ƒŠƒ“ƒhƒ”ƒ@ƒ‹ƒ€ (Lindwyrm) appears, but it only shows up in
rainy weather.  What you want to do is head 3 screens east, to the eastern
save crystal by the Cerobi Steppe exit.  You want the weather at the save
crystal to be cloudy/overcast.  If it is not cloudy, exit east to the Cerobi
Steppe, then go back to the Tchita Uplands.  Keep repeating until it is
cloudy/overcast:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i243.png

Once it is cloudy out, go west to Ià‚Æ—·—§‚¿‚Ì’ë (Garden of Life's Circle).
One screen east of that room, –î‚í‚ꂽŠX“¹ (The Lost Way), it should be
raining.  Upon reaching Garden of Life's Circle, simply beat all of the
enemies in the room (mostly Serpents), go to The Lost Way, then return to
make the ƒŠƒ“ƒhƒ”ƒ@ƒ‹ƒ€ (Lindwyrm) come out of hiding:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i244.png

The Nihopalaoa inflicts Sleep, [Slow], Silence, and Blind on the Lindwyrm.
Putting it to sleep allows you to blast it with spells.  If your experience
level is an even number, be ready to guard against ƒŒƒxƒ‹2‡–° (Lv. 2 Sleep)
if it is used against you in the battle.  ƒŒƒxƒ‹4ƒuƒŒƒCƒN (Lv. 4 Break) can
also be cast by this guy.  Wind attacks are very effective against the
Lindwyrm, so use whatever wind-based attacks you have access to.

Make sure to de-buff Lindwyrm whenever it tries to have Protect and Shell
cast.  At around 33% health, the Lindwyrm will use the Ž¡–ü (Renew) ability
to return to about 75% health.  Try to have it asleep or use a mist combo
to finish it off before Renew is used.  The second time Renew was used, the
Lindwyrm only went from 33% health to about 50%.

Upon defeating the Lindwyrm, you will receive a ‹€‚¿‚½ŠZ‚Ì”j•Ð (Rusted Scrap
of Armor).  The last two marks are both found at the Necrohol of Nabudis.
Get to a teleport crystal, then warp to the Nabreus Deadlands.  You can
fight the last two marks at the very back room and center room of Nabudis,
so just walk there from Nabreus.

At Nabudis, get past all those traps, then turn left and you will see a
really big castle-monster thing.  A Nihopalaoa'd Remedy will inflict Slow on
ƒSƒŠƒAƒe (Goliath).  This guy likes to use Wind and Dark-elemental attacks,
so equip yourself properly.  Clobber him with your own Darkness-elemental
attacks, then make your way to the third (middle) room of Nabudis.

Once you are at ‹C‚‚«ŽÒ‚½‚¿‚ÌŠÔ (Cloister of the Highborn), ƒfƒXƒTƒCƒY
(Deathscythe) will appear when two of your party members are in near-death
status (or have 1 member in the party and make him or her be in near-death
status).  Achieve that, then feel free to heal.  He would not show up for me
until I got close to the Babil monsters:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i245.png

Deathscythe likes dark-elemental spells, so equip yourself accordingly.  The
Nihopalaoa can inflict Confuse, Slow, Immobilize, Silence, and Blind on
it (via a Remedy).  When it has reached near-death status, Deathscythe will
become invulnerable to physical attacks.  Spells will still work (at least
fire, ice, thunder, and wind-elemental ones) on Deathscythe.  Holy attacks
work the best, if you have any of those.

Upon beating Deathscythe, go get the rewards for the five hunts just
completed.  Exit Nabudis from either exit, then warp from the teleport
crystal you choose to the Sochen Cave Palace.  Head into Lower Archades.

Up first is ƒtƒ‹ƒ‚ƒ“ (Fermon), found northeast of the blue save crystal.
Speak to him to receive the reward for beating the Lindwyrm: 4200 gil, a
ƒ~ƒlƒ‹ƒoƒrƒXƒ`ƒF (Minerva Bustier), and one ƒnƒCƒG[ƒeƒ‹ (Hi-Ether).  Now
go to Upper Archades.

Check on the seeq inside the tech shop to receive the reward for beating
the Overlord: 3500 gil, 2 ƒnƒCƒG[ƒeƒ‹ (Hi-Ether)s, and 1 ƒeƒŒƒ|ƒXƒg[ƒ“
(Teleport Stone).  Fantastic!!  Now go to the weapon shop, then speak to the
Homesick Man just to the right of the door for the reward for beating
Darksteel: 3000 gil, ‰”‚̃NƒH[ƒ‰ƒ‹ (Lead Bolts), and 1 ƒAƒ_ƒ}ƒ“ƒ^ƒCƒg
(Adamantite).

Get to Nalbina however you want, then speak to ƒoƒƒ“ƒO (Barrong) in the
little alcove northeast of the weapon shop for the Goliath reward: 3600 gil,
the ƒZ[ƒuƒUƒNƒB[ƒ“ (Save the Queen) sword, and some ƒAƒCƒ“ƒwƒŠƒGƒ‹
(Einherjarium).  Check back with ƒ|ƒ|ƒ‹ (Popol) by the tech shop for the
Deathscythe reward: 2800 gil, 2 ƒnƒCƒG[ƒeƒ‹ (Hi-Ether)s, and a
ƒ\ƒEƒ‹ƒIƒuƒTƒ}ƒT (Soul of Thamasa).

You've seen a couple of the Nalbina mark clients speak to a seeq named
VlƒWƒ‡ƒ”ƒB (Jovy).  Go back around the weapon shop and talk to him.  He
will blab with you for a bit, then give you an ƒGƒŠƒNƒT[ (Elixir) and a
ƒTƒr‚̃Jƒ^ƒ}ƒŠ (Knot of Rust).  Now get to Rabanastre whichever way you
prefer.

=============================================================================

Give Montblanc a visit.  Your clan rank probably went up (I am "Knights of
the Round" now), and there will be 2 hunts to start.  Get the “ä‚Ì’j
(Enigmatic Man) and ƒxƒŠƒg (Belito) hunts started with Montblanc.  Head to
the clan shop, since you can buy a couple of new things there now.  You
can purchase ƒtƒFƒU[ƒu[ƒc (Feather Boots) and the ƒŠƒo[ƒX (Reverse)
spell.  Buy Reverse, as it is more useful in the International version of
the game, and will help out when fighting a few marks.  Warp to the Lhusu
Mines.  If you want to purchase some ƒoƒ‰ƒ“ƒX‚Ì–‚•Ð (Balance Mote)s, the
seeq shopkeeper near the Lhusu Mines entrance sells them now for 180 gil
each.

=============================================================================

-----------------------------------------------------------------------------
| wt57f |          Mark: “ä‚Ì’j (Ancient Man of Mystery)                    |
-----------------------------------------------------------------------------

From the Lhusu Mines teleport crystal, go west one screen and you will run
into the "Ancient Man of Mystery".  Get rid of ƒGƒ“ƒLƒhƒD (Enkidu)'s haste,
and try to use a Nihopalaoa'd Remedy on both Enkidu and ƒMƒ‹ƒKƒƒbƒVƒ…
(Gilgamesh).  Enkidu can be inflicted with Sleep, [Slow], Silence, Blind,
Poison, and Oil.  Gilgamesh will get inflicted with Slow.

If you have anyone that can use fire attacks, roast Enkidu with them.  You
can also just keep him asleep and let him die from poison.  As soon as
Enkidu goes down, you can start stealing some stuff from Gilgamesh.  First
up is an ƒGƒNƒXƒ|[ƒVƒ‡ƒ“ (X-Potion).

After Gilgamesh talks to you (around 15% HP loss), use another Nihopalaoa'd
Remedy and steal from him again.  This time you'll get an awesome ƒ|[ƒVƒ‡ƒ“
(Potion).

At around 40% HP loss, Gilgamesh will pull out a replica of Cloud's Buster
Sword from FF7.  Dispel the Protect on him, use another Nihopalaoa'd Remedy,
and steal from him again to get another Potion.

At around 60% HP loss, Gilgamesh will pull out a replica of Squall's
gunblade from FF8.  Dispel the Protect and Shell on him, use another
Nihopalaoa'd Remedy, and be sure to steal from him yet again.  This time you
will get the Œ¹Ž‚̏‚ (Genji Shield).  Gilgamesh looks like he is about the
only source of nearly all the Genji equipment (you can get a Genji Glove from
the hunt guys at the Phon Coast).

Up next is some curvy sword when Gilgamesh is at around 15% HP.  Repeat the
Dispel + Nihopalaoa'd Remedy + steal one more time.  Gilgamesh will use a
magic barrier, which makes him immune to all damage.  Wait for it wear off,
then keep trying to steal before defeating him, as this is when you can
steal the Œ¹Ž‚̏¬Žè (Genji Gloves).  The Genji Gloves allows the bearer to
have a higher combo rate.  If you did not steal the Genji Shield and Genji
Gloves, you should probably reset and try again.  As far as I know, the
Genji Shield is a "lost forever" if you do not steal it from him during this
fight.

When Gilgamesh is defeated, he and Enkidu will run away, deeper into the
Lhusu Mines.  To reach the deeper part of the Lhusu Mines, you need to have
a key.  Let's go get it right now.  Warp to the Phon Coast.

At the Phon Coast, walk northwest from the teleport crystal.  Near a man
sitting down, you should see something shining on the ground.  Pick up the
‘æ11z‹æ‚̃JƒM (Site 11 Key), then warp back to the Lhusu Mines.  The key is
here: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i246.png

=============================================================================

-----------------------------------------------------------------------------
| wt58a |                 ƒ‹[ƒX–‚Îz (Lhusu Mines)                        |
-----------------------------------------------------------------------------

Teleport Crystal: Yes / Save Crystal: Yes

-----

Spells/Techs: 

ƒRƒ‰ƒvƒX (Scathe)
Found at ì‹Æ€”õ‹æ (Staging Area), by the blue save crystal.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i247.png

-----

Possible useful items:

‚¨‚ë‚¿ (Orochi)
Found at ‘æ11z‹æÌŒ@ê (Site 11), in the southwestern part of the room.
Pot stats: 90% to appear, 0% gil (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i248.png

ƒŠƒWƒFƒlƒ‚ƒŠƒIƒ“ (Renewing Morion)
Found at ‘æ11z‹æÌŒ@ê (Site 11), in northwestern corner of the room.
Pot stats: 100% to appear, 0% gil (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i249.png

—³‚Ì•E (Dragon Whisker)
Found at ƒ‰ƒbƒVƒF‹´ (Lasche Span) around the middle of the bridge.
Pot stats: 100% to appear, 0% gil (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i250.png

ƒrƒuƒƒX‚̍œ (Bone of Byblos)
Found at ‘æ5z‹æÌŒ@ê (Site 5), in the northwestern corner.
Pot stats: 25% to appear, 0% gil (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i251.png

Œõ‚̃XƒeƒBƒtƒHƒX (Glimmering Robes)
Found at ‘æ5z‹æÌŒ@ê (Site 5), in the southeastern corner.
Pot stats: 100% to appear, 0% gil (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i252.png

Œ~‚Ì•E (Whale Whisker)
Found at ‘æ6z‹æ–kÌŒ@ê (Site 6 North), in the hidden northern room.
Pot stats: 100% to appear, %0 has gil (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i253.png

–‚—͂̃VƒVƒƒ[ƒN (Magepower Shishak)
Found at ‘æ6z‹æ“ìÌŒ@ê (Site 6 South), in the northeastern alcove.
Pot stats: 100% to appear, 0% gil (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i254.png

ƒ}ƒTƒ€ƒl (Masamune)
Found at ‘æ7z‹æÌŒ@ê (Site 7), at the back of the room.
Pot stats: 100% to appear, 0% has gil (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i255.png

-----

Wow, there are a lot of high-tier weapons to find here!  As it is easy to get
them to show (25% isn't that bad), make sure you grab any of the above
weapons that can be equipped by your party.

Go west from the teleport crystal, then southwest to a fence (pretty close
to where you fought the Antlion earlier).  Use the Site 11 Key to open the
fence.

The exit is at the northeastern part of the area.  You can find the ‚¨‚ë‚¿
(Orochi) in a pot if you go to the southwestern alcove first.  About halfway
through the room, exit to the east to get to a fence that links to the
earlier part of the dungeon, then double back and go northeast to the next
room.  You'll have to open a gate at the northwestern corner of the room
first.

There's a pot by the switch that has a ƒŠƒWƒFƒlƒ‚ƒŠƒIƒ“ (Renewing Morion).
If you have any party members that can use light armor, be sure to take it.
The Renewing Morion adds Auto-Regen to the wearer.  Head east from the
Renewing Morion pot to proceed to the next part of the mines.

You can grab the —³‚Ì•E (Dragon Whisker) in a pot by a bunch of traps.  Keep
going.  Watch out for the ƒAƒCƒƒl[ƒg (Aeronite)s, they can be kind of
annoying.

---------
| wt58b |
---------
                                 -LOOT ALERT-
If you are planning to make the ƒ}ƒTƒ€ƒlI (Masamune-I), you can get that
second ‚Æ‚ñ‚©‚¿ (Mallet) you need right now.  Re-enter the diagonal room with
the ƒAƒCƒƒl[ƒg (Aeronite)s until you see a bomb-family monster.  You can
steal a Mallet from the ƒuƒŠ[ƒg (Burrito!  Nah, Bombshell).  The Bombshell
should appear near the southeastern exit, right around here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i256.png
                                 -LOOT ALERT-

In this next room, go forward until the path splits three ways.  Go south to
an alcove to find the map.  If you want the strongest mace for a Red Mage,
go to the alcove northwest of the map, and the ƒrƒuƒƒX‚̍œ (Bone of Byblos)
can show up in a pot with a 25% chance of appearing.  Now head to the small
alcove northeast of the map, and in a pot you will find the second-strongest
mystic armor in the game, Œõ‚̃XƒeƒBƒtƒHƒX (Glimmering Robes).  Take either
path eastward to the next room.

If you want to grab the Œ~‚Ì•E (Whale Whisker) pole, head directly north from
either entrance to this room.  You'll find a small alcove off the map with
two pots, one has the Œ~‚Ì•E (Whale Whisker), the other has ƒ}ƒNƒVƒ~ƒŠƒAƒ“
(Maximilian) armor.  Head back to the larger room, then search the
northeastern alcove to find a –‚—͂̃VƒVƒƒ[ƒN (Magepower Shishak), the
third-strongest heavy helmet.

Make your way south and you will reach the save crystal.  Open the pot in
the save crystal room, as it has the ƒRƒ‰ƒvƒX (Scathe) spell.  Buff up the
party, then go south to fight Gilgamesh a second time.

Start the battle by getting rid of ƒGƒ“ƒLƒhƒD (Enkidu)'s buffs, then toss a
Nihopalaoa'd Remedy at Enkidu only (Gilgamesh resists it).  If you run past
them to the edge of the room, you'll see a pot with the ƒ}ƒTƒ€ƒl (Masamune).
Concentrate on Enkidu first, until he is defeated.  Or, since he can be put
to sleep and be poisoned, you can just let him slowly die of poison.  Just
zonk him out again once he wakes up.

Gilgamesh is a "Lv. _" spell fiend.  He can use ƒŒƒxƒ‹2‡–° (Lv. 2 Sleep),
ƒŒƒxƒ‹4ƒuƒŒƒCƒN (Lv. 4 Break), and probably the other Lv. _ attacks (he just
used Lv. 2 Sleep and Lv. 4 Break this time through).  Once you have
Gilgamesh alone, steal from him immediately if you want a ƒnƒCƒ|[ƒVƒ‡ƒ“
(Hi-Potion).  At around the 85% HP mark, Gilgamesh will taunt you again.
Steal from him now for another Hi-Potion and/or an ƒGƒNƒXƒ|[ƒVƒ‡ƒ“
(X-Potion).

Once Gilgamesh hits about the 60% HP mark, he will pull out some sword with
a skull on it.  Dispel his Protect and steal from him now to get another
Hi-Potion.  This is where Gilgamesh will start hitting very hard, and combo
much more frequently.  This is where the ƒŠƒo[ƒX (Reverse) spell and Reverse
Motes come into play.  Hopefully you stocked up on Reverse Motes earlier at
the Draklor Laboratory.  Make sure you turn off any healing and ƒGƒXƒi
(Esuna) gambits, so Reverse doesn't end up killing you.

What Reverse does is it makes healing and damage opposite.  Healing items and
spells will hurt a Reversed target, and damage tends to heal.  This includes
all those 5-hit attack combos Gilgamesh can perform.  If you have the ƒfƒRƒC
(Decoy) spell, try having that cast on the character with the highest HP to
increase the chances of not getting everyone obliterated when Reverse wears
off.  Unlike the original version of the game, the Reverse spell will always
successfully get cast on your party, making it a very useful (some may say
cheap) spell on particularly hard-hitting enemies.  

This is also the point at which Gilgamesh can definitely cast
ƒŒƒxƒ‹3ƒhƒ“ƒAƒN (Lv. 3 Disable), if he couldn't already before.  Make sure
you defend against this!

At around the 45% HP mark, Gilgamesh will pull out that curvy yellow sword
again.  Make sure to Dispel his buffs and steal from him at this time to get
the Œ¹Ž‚ÌŠ• (Genji Helmet).  Keep Reverse on and smack him until his next
weapon change.

Upon reaching around 15% HP, Gilgamesh will pull out his final sword, the
"Blade of Legend", aka Loto/Erdrick's Sword from Dragon Quest/Warrior 1-3.

Very shortly after the weapon change, Gilgamesh will use â‘ΖhŒä (Perfect
Defense), which makes him immune to all damage.  If you weren't able to steal
or Dispel him, try to avoid him until it wears off.  Without the Reverse
spell, Gilgamesh can probably kill you quickly.  Be careful!

When Perfect Defense wears off, try to steal from Gilgamesh to obtain the
last of the Genji equipment, the Œ¹Ž‚ÌŠZ (Genji Armor).  Like the other
Genji equipment (aside from the Gloves), I think most of the Genji equipment
is only obtainable from the two Gilgamesh battles.

If you couldn't earlier, get rid of his buffs, then wail on him.  Another
option is to try for a big mist combo before he reaches near-death status,
to avoid the defense/stat increase a lot of bosses get.

Upon beating Gilgamesh the second time, he runs away again, leaving the
Sword of Legend on the ground.  You can't pick it up, however.  When you
leave the room, Gilgamesh will sneak back to take the sword and run away.

Well, you're pretty much done with the Lhusu Mines, so go ahead and get out,
then warp to the Ogir-Yensa Sandsea.

=============================================================================

-----------------------------------------------------------------------------
| wt58c |                   Mark: ƒxƒŠƒg (Belito)                           |
-----------------------------------------------------------------------------

For this mark, you will want to go to the area of the Nam-Yensa Sandsea that
is by itself, where ƒCƒ€ƒhƒDƒOƒh (Imdugud) was fought.  To get there from
here, go to ’†‰›ƒWƒƒƒ“ƒNƒVƒ‡ƒ“ (Central Junction).

At the Zertinan Caverns, simply take the exit to the Nam-Yensa Sandsea to
the northwest of you in the same room.  At the Nam-Yensa Sandsea, just walk
to the circular area at the end of the room.

You'll see a bangaa sitting down.  "Belito" will come out, revealing itself
to be good ol' ƒoƒbƒKƒ‚ƒiƒ“ (Ba'Gamnan).  One of his cronies,
ƒuƒƒW (Bwagi), is with him.  ƒMƒWƒ…[ (Gijuk) and ƒŠƒm (Rinok) will come
running from the other side of the room.

Dispel each opponent as they reach you, and feel free to toss a Nihopalaoa'd
Remedy at them, too.  Just beat them one by one, it shouldn't be difficult.
Ba'Gamnan likes to dodge attacks.  Nullify that by equipping the
ƒJƒƒI‚̃xƒ‹ƒg (Cameo Belt) onto your main fighter.  You can steal a
ƒ_[ƒNƒ}ƒ^[ (Dark Matter) from Ba'Gamnan (it's the rare; you may just get
an Elixir instead).

Once you've beaten Ba'Gamnan, the bangaa that fought with you, ƒ‚[ƒj (Moni),
will give you the reward for the Belito hunt: 5100 gil and a
ƒ‰ƒXƒgƒGƒŠƒNƒT[ (Megalixir).  Let's get the reward for beating Gilgamesh
now, too.  It must be a great sword, what with all those Gilgamesh wielded
in the battle against him.

Back at Rabanastre, speak to Montblanc for the Gilgamesh hunt reward:
10,000 gil and the ƒGƒNƒXƒJƒŠƒp[ (Excalibur)!!! Oh, wait, it's the
Excalipoor.  The Excalipoor has 1 attack.  I don't even know if you can do
double-digit damage with it.  It is a nice little throwback to FF5, however.
Do what you want with the Excalipoor, then warp to the Nabreus Deadlands.

=============================================================================

-----------------------------------------------------------------------------
| wt59a |             ƒiƒuƒŒƒEƒXŽ¼Œ´ (Nabreus Deadlands)                    |
-----------------------------------------------------------------------------

At the Nabreus Deadlands, go back to that ƒ}ƒNƒŒƒCƒI (Ma'kleou) guy standing
by the blue save crystal.  He and two more...whatever-they-are's, will talk
about a medal, then leave.  Where you want to go now is the off-the-map
area where you fought ƒƒr[ (Roblon).  Go back there and stand where
Roblon was (the dais).

Ma'kleou and his pals will do a great Dhalsim impression and teleport right
there.  You'll receive the —E‹C‚̃ƒ_ƒ‹ (Medallion of Bravery), ˆ¤‚̃ƒ_ƒ‹
(Medallion of Love), and —Í‚È‚«—͂̃ƒ_ƒ‹ (Lusterless Medallion).  Now you
can open 2 of those 3 sealed doors at Nabudis.  Let's go there now.

Inside Nabudis, at ”’‚«–ñ‘©‚̉ñ˜L (Hall of the Ivory Covenant), you will see
the ‘žˆ«‚Ì”à (Door of Loathing).  Choose the first option, then select to
use the ˆ¤‚̃ƒ_ƒ‹ (Medallion of Love) to open the door.

In this room, a gigantic Behemoth-family monster will appear.  Then your
true opponent will land on top of the monster's head.  It's time to battle
ƒtƒ…[ƒŠ[ (Fury), the bunny rabbit of death.

Make sure to Dispel Fury's buffs.  A Nihopalaoa'd Remedy will inflict
[Slow], Silence, and Sap onto Fury.  Make sure you de-buff him whenever he
uses ‰p—Yƒ}[ƒ` (Hero's March) again.  Equip the ƒJƒƒI‚̃xƒ‹ƒg (Cameo Belt)
to get past Fury's high evasion rate.  Use water-based attacks if you have
some.

When you see Fury start to use Žž‚̃ŒƒNƒCƒGƒ€ (Time's Requiem), equip
ƒpƒ[ƒŠƒXƒg (Power Armlet)s to avoid being Stopped.  At near-death status,
Fury will use a ƒoƒbƒJƒX‚ÌŽð (Bacchus's Wine) to Berserk itself.  You can
remove it with Dispel or a Nihopalaoa'd Bacchus's Wine.  If Fury uses another
one, just keep him busy with undoing his Berserk and he should go down pretty
smoothly.

After beating Fury, grab the ƒS[ƒ‹ƒhƒAƒbƒNƒX (Golden Axe) in the pot, then
leave the room.  Now go to ”ü‚µ‚«’²‚×‚ÌŠÔ (Cloister of Distant Song) and
open the ‹°•|‚Ì”à (Door of Horror) with the —E‹C‚̃ƒ_ƒ‹ (Medallion of
Bravery) to fight another boss.  The ƒtƒ“ƒoƒoƒ{ƒX (Humbaba Mistant), to be
exact.

Dispel his buffs, and use a Nihopalaoa'd Remedy to inflict Silence and Sap
on the Humbaba Mistant.  My characters were too powerful for this guy to
really do anything.  He used some ƒ_[ƒNƒlƒX (Darkness) and ƒA[ƒXƒVƒFƒCƒN
(Temblor) attack, and tried to do a big attack combo on me right before
he died.  Humbaba Mistant can inflict the Stop ailment with his attacks, so
have someone on the team equip an accessory that protects against the
ailment.

For beating the Humbaba Mistant, you will receive the *much* needed map for
Nabudis, and the —͂̃ƒ_ƒ‹ (Medallion of Might).  Check the pot at the
western end of the room to score a ƒRƒ‰ƒvƒX‚Ì–‚•Ð (Scathe Mote).  You can
now open the last door (on the third screen), but you may want to save
first.  The enemy in there is a little tougher than the two you just fought.

Save at the Salikawood or the Nabreus Deadlands, then go to the center room
of Nabudis, ‹C‚‚«ŽÒ‚½‚¿‚ÌŠÔ (Cloister of the Highborn).  Open the â–]‚Ì”à
(Door of Despair).  You will be greeted by ƒJƒIƒX (Chaos) and his four
elemental pals.

-----------------------------------------------------------------------------
| wt59b |                       ƒJƒIƒX (Chaos)                              |
-----------------------------------------------------------------------------

You can eliminate the four elementals quickly by using a couple of
non-elemental spells/motes.  If you have some ƒoƒCƒI‚Ì–‚•Ð (Bio Mote)s, use
a couple of those to get rid of the elementals.  Dispel the buffs Chaos has,
and if you use a Nihopalaoa'd Remedy on him, Chaos can get inflicted with
Slow and Sap.

When Chaos is alone, attack him as usual.  Oh, you can't.  The "Attack"
command and other similar commands are blocked.  You need to use
spells/items to damage Chaos (Berserk will not work, either).  Did you
collect a bunch of ƒTƒr‚̃Jƒ^ƒ}ƒŠ (Knots of Rust)?  Now's a great time to use
them.  Chaos is not considered a flying enemy, so make sure you set "use
Knot of Rust" to a non-flying enemy gambit.

If you don't have a supply of Knots of Rust, use other items, motes, or
spells.  If you run out of those..then I don't know.  As far as I can tell,
you're boned.  I had around 91 Knots of Rust, so I beat him before running
out.

Chaos's special attack is ƒGƒAƒƒWƒƒ (Aeroja), a wind-based attack that can
cause Confuse.  Equip your characters accordingly.  Watch out if Chaos casts
ƒtƒBƒAƒK (Fearga), as that gets rid of everyone's MP.  After Fearga is cast,
it would be a good time to equip a ‹T‚̃`ƒ‡[ƒJ[ (Turtleshell Choker) onto
your mages, so they can keep casting spells.  Chaos can inflict ƒhƒ“ƒAƒN
(Disable) with his attacks, so look out.

After beating Chaos, purchase him on whichever board gets the most benefit.
Here's what the Chaos bridge unlocks for those jobs it unlocks something:

 White Mage   Defender, Save the Queen equippable, HP+310
 Uhlan        Aeroga, Bio, Blindga, Silencega spells
 Machinist    HP+350
 Red Mage     Ultima Blade equippable
 Knight       Excalipoor, Revive tech, HP+390 (also unlocked via 
              Zodiark and a Mist square)
 Monk         Esunaga, Protectga, Shellga, Holy spells
 Time Mage    HP+270
 Archer       Magick Lore augment
 Samurai      Brawler augment

Open the pot at the southern end of the chamber for a ƒ‰ƒXƒgƒGƒŠƒNƒT[
(Megalixir).  You are pretty much done with Nabudis, so warp to Eruyt now.

If you are low on Knots of Rust (I used about 68), feel free to go back to
the Barheim Passage to stock up quickly, then warp to Eruyt.

Exit to the Golmore Jungle, then go south to the Feywood.  Now it's time to
actually go through this area.

=============================================================================

-----------------------------------------------------------------------------
| wt60a |                   Œ¶—d‚̐X (The Feywood)                          |
-----------------------------------------------------------------------------

Teleport Crystal: No / Save Crystal: Yes

-----

Spells/Techs:

ƒfƒXƒyƒK (Dispelga)
Found at ”’–‚‚̈¤‚Å‚µ˜H (White Magick's Embrace), north of the map.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i257.png

ƒŠƒtƒŒƒK (Reflectga)
Found at Žv‚ÌÅ‰Ê‚Ä (The Edge of Reason), in a pot on top of a trap.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i258.png

-----

Possible useful items:

‹à‚̃Aƒ~ƒ…ƒŒƒbƒg (Golden Amulet)
Found at ”’–‚‚̈¤‚Å‚µ˜H (White Magick's Embrace), near the southern exit.
Pot stats: 100% to appear, 0% gil (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i259.png

ƒoƒuƒ‹ƒ`ƒF[ƒ“ (Bubble Belt)
Found at ‰p’m‚Ì•XŒ´ (Ice Field of Clearsight), around the center of the area.
Pot stats: 100% to appear, 0% gil (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i260.png

Žç‚è‚ÌŽw—Ö (Ring of Renewal)
Rare poach of the ƒLƒ‰[ƒgƒ}ƒg (Deadly Nightshade).

-----

If you've been here before, you need to go south from the save crystal.  If
you have not been here yet, the save crystal is south, then southeast from
the Golmore Jungle exit.  I would suggest going back to the section of the
guide that goes through the first half of the Feywood earlier for some items
and loot mentioned there.

Once you've reached the save crystal, head south to encounter what may just
be the easiest boss in the game.

Cast Dispel on ƒ‰ƒtƒŒƒVƒA (Rafflesia), and use a Nihopalaoa'd Remedy if you
want to inflict Slow, Silence, and Blind on it.  If you have any weapons
that are wind-elemental, equip those and you can tear this thing up extremely
fast.

Your MP will constantly bleed out, so equip a ‹T‚̃`ƒ‡[ƒJ[ (Turtleshell
Choker) to keep casting spells.

After defeating Rafflesia, continue south.  There's only one way to go to
reach the end, but you need solve a small puzzle soon.  Around the center of
the screen south of Rafflesia, you can find a pot with the ƒfƒXƒyƒK
(Dispelga) spell inside.  Keep going south along the eastern ridge to find
the second map for the Feywood.  If you are having trouble finding it:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i261.png

If you want another ‹à‚̃Aƒ~ƒ…ƒŒƒbƒg (Golden Amulet), just follow the
western wall from the second map to a pot holding it.  Now proceed to the
first square-ish room with those flower-looking things on the map.

If you are trying to make the ‚¨‚ë‚¿N (Orochi N), you may have one
ƒZ[ƒuƒ‹ƒTƒCƒY (Sickle Blade), as a reward for beating the ƒAƒ“ƒgƒŠƒIƒ“
(Antlion).  The ƒ}ƒ“ƒeƒBƒXƒfƒrƒ‹ (Preying Mantis) enemies walking around can
drop the second Sickle Blade needed.

At ‰p’m‚Ì•XŒ´ (Ice Field of Clearsight), you need to go to the closest
"flower" on the map.  The circular seal in the center should be white, that
is how the 'correct' flower-things on the map have to be travelled.  What
you need to do is get in the middle of the white seal.  Now look straight
ahead, and start moving the camera left or right.  Stop when a mirage shows
up, like this:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i262.png

The direction the mirage is seen is where you want to go for the next
flower-shaped thing.  For me, the mirage pointed southeast to the
flower-shaped thing at the lower-right on the map.  At that white seal, I
needed to go southwest to the flower-thing at the southwestern part of the
screen.  Before doing that, you can grab a ƒoƒuƒ‹ƒ`ƒF[ƒ“ (Bubble Belt) in a
pot a little northwest from the second white seal.

At the third white seal, you should see some ƒxƒq[ƒ‚ƒX (Behemoth)s.  Beat
them, then go to the third seal.  It should be pointing southwest, to the
last screen of the Feywood.  Go there now.

At Žv‚ÌÅ‰Ê‚Ä (The Edge of Reason), the first seal is the central seal to the
southwest.  If you want the ƒŠƒtƒŒƒK (Reflectga) spell, check a pot on top
of a trap directly southwest of the first seal.

Follow the path of white seals until you reach the door in the southwest
corner of the area.  But the door won't open!  Have whoever bought the
summon ƒxƒŠƒAƒX (Belias) summon him now.  Choose to open the door again, and
Belias will open it for you.

=============================================================================

-----------------------------------------------------------------------------
| wt61a |    ŒÃ‘ã“sŽsƒMƒ‹ƒ”ƒFƒKƒ“ (The Ancient City of Giruvegan)           |
-----------------------------------------------------------------------------

Teleport Crystal: Yes / Save Crystal: Yes

-----

Spells/Techs:

ƒXƒŠƒvƒK (Sleepga)
Found at …‘w“sŽsƒnƒ‹ƒ~ƒJ (The Haalmikah Water-Steps), before the blue save
crystal.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i263.png

-----

Possible useful items:

ƒC[ƒWƒX‚̏‚ (Aegis Shield)
Found at …‘w“sŽsƒAƒEƒ_ (The Aadha Water-Steps), at the southwestern part of
the area.
Pot stats: 100% to appear, 0% gil (no respawn after opening)
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i264.png

-----

Save at the teleport crystal, then go west to the teleporter.  A big
headless guy will block you the second teleporter.  Get ready to fight
ƒ_ƒCƒ_ƒƒX (Daedalus).

At the very start of the fight, Daedalus has no buffs.  This will change
shortly, as he will cast ƒwƒCƒXƒg (Haste) on himself.  Once it has taken
effect, Dispel him at that time.  A Nihopalaoa'd Remedy will inflict Confuse
and Silence.

Since Daedalus can be ConfusedA you can make this fight a lot easier with
the ƒuƒ‰ƒbƒhƒ\[ƒhA (Blood Sword-A).  Since the Blood Sword-A causes Confuse
100% of the time if the target can get Confused, you can pretty much try to
keep him constantly under Confuse status to defeat him without much, if any,
retaliation.

At near-death status, Daedalus becomes a combo maniac.  A combo maniac that
hits really hard.  Try to finish him right before he goes into near-death
(try a mist combo) if you can.  Once you've beaten Daedalus, go east to the
teleporter and to a new area of Giruvegan.

This wavy maze-like area reminds me of a highway for some reason.  There are
also a couple of switches and barriers to go along with the fun of this
dungeon.  Here is a line map of the route and switches I use to get through
the first area, and to get the Aegis Shield before the exit at the second
area:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i265.png

Go south to the weird switch on the left.  Use the switch to remove the green
gate to the southwest.  Go south through the open pathway and keep going all
the way south to a dead end with another switch.  Use that switch, then go
northwest.  When you can go west (the 2nd "intersection"), go west then south
and follow the path all the way to the next room.  Be careful around the
ƒ”ƒBƒ”ƒBƒAƒ“ (Vivian)s, their status attacks can get really annoying.
You'll see some ƒ~ƒXƒŠƒ‹ƒS[ƒŒƒ€ (Mythril Golem)s.  Beat them or just walk
straight ahead into the empty space, and a green bridge will form, leading
to the next screen.

This screen is similar to the first (hooray!).  If you just want to get
through to the next area, go south (ignore the first switch), and follow the
winding path.  At the northernmost part of the screen, just go all the way
southwest to the far western side, and hit the ƒQ[ƒgEƒƒbƒƒ“§Œä‘•’u
(Tychi Gate Stone) switch.  Now just go back the way you came, and take the
first left to get through.

If you want an ƒC[ƒWƒX‚̏‚ (Aegis Shield), just hit the very first switch,
then go the exact same way as above.  After hitting the second switch, keep
going through the path and you will find the Aegis Shield just a little
southwest of the second switch.  Then just go back the way you came and take
the first left near the top of the area. 

On the next screen, look to the right before using the save crystal.  You'll
see a pot containing the ƒXƒŠƒvƒK (Sleepga) spell.  Grab that, save, then
open the door ahead of you.

To reach the boss, just take the first left, then hug the right wall and the
green bridge will appear near the middle of the room.  There are 3 pots you
can open before going to the bridge, but they do not contain anything really
extraordinary.  At the end of the bridge, a boss will appear!

Techs are blocked from being used in the battle with the ƒ^ƒCƒ‰ƒ“ƒg
(Tyrant).  Using a Nihopalaoa'd Remedy will inflict Confuse on him.  So, if
you can equip the ƒuƒ‰ƒbƒhƒ\[ƒhA (Blood Sword-A), have fun keeping him
confused as long as you can.  I think this guy uses darkness-based attacks,
so equip anything that can defend against that element.  When you are ready,
use the teleporter in front of you..to the most complicated area of the game
to explain where to go!

=============================================================================

-----------------------------------------------------------------------------
| wt62a |          ƒNƒŠƒXƒ^ƒ‹EƒOƒ‰ƒ“ƒf (The Great Crystal)                 |
-----------------------------------------------------------------------------

Teleport Crystal: No / Save Crystal: Yes

-----

Possible useful items:

ƒz[ƒŠ[ƒƒbƒh (Holy Rod)
Found at ƒxƒ‹ƒ€EƒsƒXEƒT (Bhrum Pis Avaa), around Way Stone VI (6).
Pot stats: 100% to appear, 0% gil (no respawn after opening)

-----

All right.  Crystal Grande/The Great Crystal.  First off, there is NO in-game
map for this area.  Second, this whole region is just a bunch of
circular-shaped rooms with barriers and green bridges.  Each Way-Stone goes
by a Roman numeral.  Hopefully we can get through here.  Just in case, here
is a map I made a long time ago to get me through:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i266.png

The teleporter you came from is VIII.  Face the teleporter (called a
Way Stone from here on out), then spin the screen to the left (right on the
right analog).  Walk towards the empty space to make a green bridge, and
walk along it to get to the next screen.

---------
| wt62b |
---------
                                 -LOOT ALERT-
If you want to make the ‚¨‚ë‚¿N (Orochi N), the third loot needed for it can
be dropped by the ƒIƒZ (Ose)s.  You will want to get 2 ƒNƒ@[ƒ‹‚̃qƒQ
(Coeurl Whisker)s to make the weapon.  You can very easily chain the Oses
right here by killing them in this room then going 1 screen ahead to fight
two more.  Double-back to Way Stone VIII (8), and keep going one screen past
it, to ƒZƒbƒgEƒXƒR[ƒsƒI (Sthaana Scorpio).  Now the Oses in those two
rooms will have returned for you to kill again.  Once you have the Coeurl
Whiskers, go past the two Ose rooms to keep going.
                                 -LOOT ALERT-

There is a pot in a trap with the Oses. It has a ‰_‚̏ñ (Cloud Staff).  Go
west from the Oses to a room with more Oses and a pot containing a
ƒV[ƒt‚Ì–XŽq (Thief's Hat).  Grab it, then head to the other exit.  You
will see Way Stone VII (7) for you to use.

You'll now be at Way Stone VI (6).  To get to Way Stone V (5), spin the
screen to the right (left on the right analog) until you see the green
bridge gap.  Go across to the next screen, ƒZƒbƒgEƒLƒƒƒ“ƒT[ (Sthaana
Cancer).  You should see a couple of ƒ~ƒXƒŠƒ‹ƒS[ƒŒƒ€ (Mythril Golem)s
hanging around a switch.  Beat them if you want, then use the
ƒQ[ƒgEƒLƒƒƒ“ƒT[§Œä‘•’u (Cancer Gate Stone).  The zodiac gates will
deactivate a green barrier/wall in the dungeon.  Take the unused bridge gap.
On this screen, ƒxƒ‹ƒ€EƒsƒXEƒT (Bhrum Pis Avaa), you can find a
ƒz[ƒŠ[ƒƒbƒh (Holy Rod) in a pot.  Take the unused bridge gap and you'll be
back at Way Stone VI again.

At the Way Stone VI (6) room, take the unused bridge gap on your left and go
across the bridge.  Just go straight across two screens to reach Way Stone
V (5).  On the way you will see a pot containing a ‹à‚Ì”¯ü‚è (Gold
Hairpin).

Use Way Stone V (5) and you'll appear next to Way Stone IV (4).  You'll need
to use two zodiac gates to get through.  Start off by rotating the screen to
the right (left on the right analog) just a little bit to where you see the
bridge gap.  Take the bridge to ƒgƒŠƒAƒbƒNEƒUƒCƒŒƒ€EƒCƒm (Trahk Jilaam
Praa' dii).  You should see some ƒ}ƒU[ƒOƒŒƒl[ƒh (Mom Bomb)s as well as a
pot containing ”E‚Ñ‚Ìˆß (Ninja Gear).

At the next room, you may encounter some ƒlƒNƒƒtƒHƒrƒA (Necrophobe)s along
the way to the  ƒQ[ƒgEƒAƒŠƒGƒX§Œä‘•’u (Aries Gate Stone).  Use it, then
head back to Way Stone IV (4).

Once you've reached Way Stone IV (4), you should see a green barrier
straight across, past Way Stone IV (4).  Rotate the camera to the left
(right on the right analog), and take the unused bridge gap to your left.

All you need to do now is grab the ‘å’n‚Ìˆß (Gaia Gear) in the pot you will
see, then take the next unused bridge gap to a room with the
ƒQ[ƒgEƒpƒCƒV[ƒY§Œä‘•’u (Pisces Gate Stone) that you can completely
ignore.  Just take the unused bridge gap ahead and to the right.  You should
see Way Stone III (3) straight ahead.  Use it, and you are pretty much done
with this dungeon!

Skip or watch the cutscene, then walk straight ahead to Way Stone I (1).  Be
sure to save at the blue save crystal before using Way Stone I (1)!

You'll be at an orange area now.  Just open the door and you'll be greeted
by ƒVƒ…ƒ~ƒnƒU (Shemhazai).

-----------------------------------------------------------------------------
| wt62c |                   ƒVƒ…ƒ~ƒnƒU (Shemhazai)
-----------------------------------------------------------------------------

Dispel the Haste she has cast on herself, and use a Nihopalaoa'd Remedy to
inflict ƒhƒ“ƒ€ƒu (Immobilize) on her.  Check the two pots in the room for a
ƒwƒCƒXƒK‚Ì–‚•Ð (Hastega Mote) and a ƒŠƒo[ƒX‚Ì–‚•Ð (Reverse Mote).

Shemhazai can cast some pretty powerful spells, such as ƒVƒ‡ƒbƒN (Shock) and
ƒtƒŒƒA[ (Flare).  To counter the damage, have ƒVƒFƒ‹ (Shell) cast on
everyone.  Also try to have the ƒoƒuƒ‹ (Bubble) buff on whichever way you
can, via the spell, ƒoƒuƒ‹ƒ`ƒF[ƒ“ (Bubble Belt) accessory, or a
ƒoƒuƒ‹‚Ì–‚•Ð (Bubble Mote).

Shemhazai can inflict ƒEƒCƒ‹ƒX (Disease) with her regular attack, so be sure
to have some C9H8O4 (Vaccine)s or can cast the ƒŠƒu[ƒg (Cleanse) spell to
cure the ailment as soon as possible.

Upon beating Shemhazai, purchase her on the license board that gains the
best benefit, then walk south to another door to open.  Here's what the
Shemhazai bridge unlocks for those jobs it unlocks something:

 White Mage   HP+230
 Machinist    Caldera, Volcano equippable
 Red Mage     Cleanse, Esuna spells
 Knight       Potion Lore 2 augment
 Monk         Potion Lore 3 augment
 Archer       Dragon Helm, Magepower Shishak, Grand Helm,
              Dragon Mail, Maximilian, Grand Armor equippable
 Black Mage   Steel Mask, Mirror Mail equippable
 Samurai      Shield Block augment
 Hunter       Spica, Antares, Arcturus, Fomalhaut equippable

Use the Way Stone at the end and you will be given the Œ_–ñ‚ÌŒ• (Treaty
Blade).  Use the Way Stone again and you will be warped back out to the
entrance of Giruvegan.

=============================================================================

-----------------------------------------------------------------------------
| wt63a |                  New Stuff at Old Places                          |
-----------------------------------------------------------------------------

By getting the Treaty Blade, a couple of shops in the game will sell new
goods.  Here's what you can buy now, in "place order":

-----

¼ƒ_ƒ‹ƒ}ƒXƒJ»”™ (Dalmasca Westersand)

Accessories page:

ƒtƒ@ƒCƒAƒtƒ‰ƒC (Firefly) 1600 gil

-----

”ò‹ó’ø’èŠú•Ö (Sky Ferry) Nalbina<--->Archades

C9H8O4 (Vaccine) 700 gil

-----

”ò‹ó’ø’èŠú•Ö (Sky Ferry) Archades<--->Balfonheim

ƒTƒr‚̃Jƒ^ƒ}ƒŠ (Knot of Rust) 20 gil

-----

”ò‹ó’ø’èŠú•Ö (Sky Ferry) Balfonheim<--->Bhujerba

ƒfƒXƒyƒ‹‚Ì–‚•Ð (Dispel Mote) 240 gil

-----

ƒoƒ‹ƒnƒCƒ€’n‰º“¹ (Barheim Passage)

Magic page:

ƒNƒ‰ƒEƒ_ (Scourge) 8500 gil

-----

ƒ‚ƒXƒtƒH[ƒ‰ŽR’n (The Mosphoran Highwaste)

Accessories page:

ƒoƒgƒ‹ƒn[ƒlƒX (Battle Harness) 1000 gil

-----

ƒtƒH[ƒ“ŠCŠÝ (The Phon Coast)

Accessories page:

ƒ_ƒCƒ„‚̘r—Ö (Diamond Armlet) 12000 gil

-----

`’¬ƒo[ƒtƒHƒ“ƒnƒCƒ€ (The Port at Balfonheim)

Weapon shop:

ƒZ[ƒuƒUƒNƒB[ƒ“ (Save the Queen)  16000 gil
‰J‚Ì‚Þ‚ç‰_       (Ame-no-Murakumo) 11600 gil
ƒz[ƒŠ[ƒ‰ƒ“ƒX   (Holy Lance)      15700 gil
—^ˆê‚Ì‹|         (Yoichi Bow)      15800 gil
ƒOƒŒ[ƒgƒAƒbƒNƒX (Greataxe)        12000 gil

Armor shop:

–‚l‚Ì–XŽq       (Gigas Hat)         10700 gil
–‚l‚Ì‹¹“–‚Ä     (Gigas Chestplate)  10700 gil
ŽiÕ‚Ì–XŽq       (Celebrant's Miter) 10700 gil
ƒNƒŠƒŠƒJƒ‹ƒKƒEƒ“ (Cleric's Robes)    10700 gil

Magic shop:

ƒAƒŒƒCƒY (Arise)   8000 gil
ƒVƒ‡ƒbƒN (Shock)   7800 gil
ƒOƒ‰ƒrƒK (Graviga) 5800 gil

-----

If you would like to get some ‚¢‚©‚¸‚¿‚̉å (White Fang)s or ƒ\ƒŒƒCƒ†‚̉å
(Red Fang)s, you can buy them on sky ferries, too.  Take the
Nalbina<--->Rabanastre one to buy ‚¢‚©‚¸‚¿‚̉å (White Fang)s, and the
Rabanastre<--->Archades one to buy ƒ\ƒŒƒCƒ†‚̉å (Red Fang)s.

-----

If you got the last ingredient for the ‚¨‚ë‚¿N (Orochi N) and have the other
two from earlier, go ahead and sell the ƒLƒƒƒ“ƒT[ (Cancer Gem) x3,
ƒZ[ƒuƒ‹ƒTƒCƒY (Sickle Blade) x2 and  ƒNƒ@[ƒ‹‚̃qƒQ (Coeurl Whisker) x2 to
buy the Orochi N for 90,000 gil.

Stock up on what's useful (specifically Vaccines and Dispel Motes), then
warp to Balfonheim and go to where the red X is on the map, found at the
southwestern end of town.

Once you get ƒŒƒ_ƒX (Reddas) in the party, you can go to a few places.
Story-wise, the Ridorana Cataract is the next place to go.  I go to the first
part of it, then go to some other places with Reddas in the party.  It is
your choice of where to go (the 6 marks, the new part of the Great Crystal,
or Ridorana).  I go to Ridorana first (but I don't go through it yet), then
finish the Great Crystal, so go to the bar and start the ƒsƒXƒRƒfƒB[ƒ‚ƒ“
(Piscodaemon) hunt for now.  The client is at Bur-Omisace, so warp there and
speak to ƒAƒCƒ”ƒ@ƒkƒX (Ivanus).  He is at _“a‹«“à (Temple Grounds), to the
left of the stairs to the throne room.  Now head to Ridorana.  I go to a Sky
Ferry terminal and board the ƒVƒ…ƒgƒ‰[ƒ‹ (Strahl) to reach ƒŠƒhƒ‰ƒi‘åàe•z
(The Ridorana Cataract).  It's found on the far eastern side of the world
map, southeast of Bhujerba and Balfonheim.

=============================================================================

-----------------------------------------------------------------------------
| wt64a |           ƒŠƒhƒ‰ƒi‘åàe•z (The Ridorana Cataract)                  |
-----------------------------------------------------------------------------

Teleport Crystal: No / Save Crystal: Yes (2)

-----

There are 29 pots located at the entrance to Ridorana, but nothing in them
is an improvement over what my party has.  Feel free to look around.  You
can steal the fourth-strongest light helmet, the ƒVƒƒƒvƒƒ“‚Ì–XŽq (Chaperon),
from the lovely ƒLƒƒƒV[ (Cassie)s.

To find the map for the area, head east from the save crystal, then
southeast at the next screen.  On the third screen, ƒRƒƒZƒEƒ€ (Colosseum),
make your way to the northwest section.  Here's a screenie:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i267.png

If you would like to get the second-strongest bowgun in the game, the
ƒKƒXƒgƒ‰ƒtƒFƒeƒX (Gastrophetes), go to the screen north of where you got the
map, ‰“‚«“ú‚Ì“s (City of Other Days).  Clear out the room of monsters, go 1
screen away, then come back.  You should see the rare monster ƒpƒ‹
(Pallicant) around the main intersection of the room:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i268.png

Just keep stealing from him for the ƒKƒXƒgƒ‰ƒtƒFƒeƒX (Gastrophetes), then
do what you like with him.  When you are ready to keep going, take the
eastern exit at the ‰“‚«“ú‚Ì“s (City of Other Days).  Save at the blue save
crystal ahead, then go forward to the ƒŠƒhƒ‰ƒi‘å“”‘ä (Pharos at Ridorana).

I don't go through this area, I just fight the monster that is bumped into
at the entrance, ƒnƒCƒhƒ (Hydro).

This guy can be pretty tough.  Hydro can cast dark-elemental spells, so
equip accordingly.

Make sure to grab the 2 motes on the sides of the area, and you can also get
a ƒo[ƒT[ƒJ[ (Armguard) and a ƒ‹ƒr[‚ÌŽw—Ö (Ruby Ring) too.  Just exit
and re-enter the screen until those two pots spawn (none of the pots on this
screen will respawn after being opened).

Use a Nihopalaoa'd Remedy to inflict Confuse, Slow, and Oil on Hydro.  If you
have a healthy stock of ƒ“EƒJƒC‚̍» (Smelling Salts) or the Blood Sword-A,
try to keep Hydro confused as much as possible.

This is where I am done with Ridorana for a while.  I opt to go back to the
Great Crystal for some new stuff there.  Skip ahead to the ƒŠƒhƒ‰ƒi‘åàe•z
(Ridorana Cataract) section if you want to get through it now.

All right, now I just go back to the airship (that harpoon symbol on the
map) by the western save crystal.

If you have a White Mage or a Monk that bought ƒJƒIƒX (Chaos) in the party,
you can now buy the ƒGƒXƒiƒK (Esunaga) spell from the merchant at the
Necrohol of Nabudis.  After getting Esunaga (or if you don't need it), warp
to Giruvegan.

-----------------------------------------------------------------------------
| wt64b |            Mark: ƒsƒXƒRƒfƒB[ƒ‚ƒ“ (Piscodaemon)                   |
-----------------------------------------------------------------------------

At Giruvegan, just head through to the Great Crystal.  If you want the map
for Giruvegan, just follow the left wall and you will get it after the first
intersection.  Save at the blue save crystal, then go to the next screen
ahead.

If you started the ƒsƒXƒRƒfƒB[ƒ‚ƒ“ (Piscodaemon) hunt, you will find him
at ‰Î‚Ì–å (Gate of Fire), southwest of the big bridge that takes you to the
Tyrant.  Right here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i269.png

Dispel the buffs on it, and you can inflict [Slow] and Blind on the monster
if you use a Nihopalaoa'd Remedy.  The Piscodaemon should go down relatively
quickly.  *If* you want to try to get the ƒVƒJƒŠ‚̃iƒKƒTF (Danjuro F) in
Area 2 of the Great Crystal, chain the ƒoƒƒ“ (Baron) guys here and level up
the chain before going in.  Head to the Great Crystal when you are ready.

You'll be back at Way Stone VIII (8).  To access the new section of the
Great Crystal, you need to remove the green barrier right behind Way Stone
VIII (8).

Rotate the screen to the right (left on the right analog), and go across the
bridge gap.  You will see the ƒQ[ƒgEƒXƒR[ƒsƒI§Œä‘•’u (Scorpio Gate
Stone).  Use it, then return to Way Stone VIII (8).  The green barrier on
the right will be gone, so you can take the bridge gap there to Way Stone IX
(9).  And here we go!

=============================================================================

-----------------------------------------------------------------------------
| wt65a |         ƒNƒŠƒXƒ^ƒ‹EƒOƒ‰ƒ“ƒf (The Great Crystal 2)                |
-----------------------------------------------------------------------------

Teleport Crystal: No / Save Crystal: Yes

-----

Spells/Techs:

ƒVƒFƒ‹ƒK (Shellga)
Found at ƒVƒ‹ƒ‹EƒtƒƒEƒFƒ“EƒEƒFƒT (Sirhru Phullam Pratii'vaa), in Area 2,
near Way Stone XIV (14), past the 1st Leo Gate.
Pot stats: 100% to appear, 0% gil (no respawn after opening)

ƒwƒCƒXƒK (Hastega)
Found at ƒIƒ‹ƒhƒrEƒtƒƒEƒFƒ“EƒEƒF (Uldobi Phullam Pratii), in Area 3.
Pot stats: 100% to appear, 0% gil (no respawn after opening)

-----

Possible useful items:

ƒ[ƒŒƒ‹ƒNƒ‰ƒEƒ“ (Crown of Laurels)
Found at ƒVƒ‹ƒ‹EƒtƒƒEƒFƒ“EƒmƒEƒF (Sirhru Phullam Udiipratii), in Area 2,
1 screen away from Way Stone XIV (14).
Pot stats: 100% to appear, 0% gil (no respawn after opening)

ƒƒeƒIƒ‰ƒCƒg (Meteorite D)
Found in pots that can spawn after collecting any non-respawning item in
The Great Crystal 2.  Equip the ƒ_ƒCƒ„‚̘r—Ö (Diamond Armlet) for 5% chance
at Meteorite D.
Pot stats: 5% to appear, 10% gil
No Diamond Armlet: ƒƒeƒIƒ‰ƒCƒg (Meteorite B) / ƒƒeƒIƒ‰ƒCƒg (Meteorite C)
With Diamond Armlet: ƒƒeƒIƒ‰ƒCƒg (Meteorite A) / ƒƒeƒIƒ‰ƒCƒg (Meteorite D)

–ö¶‚ÌŽ½• (Yagyu Darkblade)
Found at ƒVƒ‹ƒ‹EƒUƒCƒŒƒ€EƒEƒFƒT (Sirhru Jilaam Pratii'vaa), in Area 2.
Pot stats: 25% to appear, 0% gil (no respawn after opening)

Œ«ŽÒ‚̏ñ (Staff of the Magi)
Found at ƒVƒ‹ƒ‹EƒtƒƒEƒFƒ“EƒCƒT (Sirhru Phullam Praa'vaa), in Area 2, 2
screens away from Way Stone XIII (13).
Pot stats: 25% to appear, 0% gil (no respawn after opening)

ƒ‰ƒo[ƒRƒ“ƒVƒƒƒX (Rubber Suit)
Found at ƒVƒ‹ƒ‹EƒUƒCƒŒƒ€EƒCƒT (Sirhru Jilaam Praa'vaa), in Area 2, one
screen past the 1st Gemini Gate.
Pot stats: 100% to appear, 0% gil (no respawn after opening)

Žç‚è‚ÌŽw—Ö (Ring of Renewal)
Found at ƒIƒ‹ƒhƒrEƒtƒƒEƒFƒ“EƒmƒC (Uldobi Phullam Udiipraa), in Area 3,
one screen away from the Capricorn Gate Stone.
Pot stats: 100% to appear, 0% gil (no respawn after opening)

ƒGƒNƒXƒJƒŠƒo[ (Excalibur)
Found at ƒNƒŠƒXƒ^ƒ‹Eƒs[ƒN (Crystal Peak), in Area 4.
Pot stats: 100% to appear, 0% gil (no respawn after opening)

ƒWƒƒƒ“ƒ_ƒ‹ƒ€ (Gendarme)
Take the Excalibur, then leave and return to try spawning the Gendarme pot.
Pot stats: 1% to appear, 20% has gil -NEED DIAMOND ARMLET EQUIPPED (5%)-

-----

It's not called The Great Crystal 2 in the game, but it makes it easier to
differentiate between the two sections.  This new part of the Great Crystal
is a really large and very, very confusing area.  I made a map for the area,
showing where the ƒVƒFƒ‹ƒK (Shellga) and ƒwƒCƒXƒK (Hastega) spells are found,
as well as the ƒAƒ‹ƒeƒ} (Ultima) summon.  You can find it here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i270.png

Let's begin with Area 1.

You'll have Way Stone X (10) behind you.  There's only one way to go here,
so take the gap bridge.  Way Stone XX (20) will be ahead, and you will see
a green barrier on each side of the screen.  Take the first bridge gap on
the left, and you'll find a pot holding a ƒ}[ƒ‹ƒRƒj[ƒf (Caldera).

If you want to try stocking up on any of the 4 types of ƒƒeƒIƒ‰ƒCƒg
(Meteorite), including the elusive Meteorite D, every single pot in the
Great Crystal 2 is also a spawn point for Meteorite pots.  Each one only has
a 5% chance of showing up, but only a 10% chance of having gil.  Without a
Diamond Armlet equipped, you can get Meteorite B or C.  With a Diamond
Armlet equipped, you can get Meteorite A (95%) or D (5%).  Grab the pot item,
then leave and come back if you want to try to get some Meteorites.

Go back to where Way Stone XX (20) is.  Use either of the bridge gaps that
aren't blocked, as they will both lead to the ƒQ[ƒgEƒTƒWƒ^ƒŠƒEƒX§Œä‘•’u
(Sagittarius Gate Stone).  Use the gate, and you may notice at the
upper-right corner of the screen it will say GATE TIME 72.00.  That's
referring to how long the green barrier(s) unlocked by the Gate Stone will
stay open.  Fun!

After you use the gate, take whichever bridge gap back to where Way Stone
XX (20) is.  If you run out of time (probably not here, but later gates it
can happen), you will have to return to the gate and flip the switch again.

From either way you go back to Way Stone XX (20), there will be a green
gate on the left and on the right.  Touch the gate on the right (2nd
Sagittarius Gate).  If there is still time on the timer in the corner, you
can remove the barrier.  Past the barrier should be Way Stone XII (12).  If
you are at Way Stone XI (11) instead, go back to the Sagittarius Gate Stone
and go to Way Stone XII (12).

Now you will be at Area 2.

Way Stone XIV (14) should be behind you.  If you want to get the ƒVƒFƒ‹ƒK
(Shellga) spell, rotate the screen to the left (right on the right analog)
until you see a bridge gap.  Go across it and you should see the
ƒQ[ƒgEƒŒƒI§Œä‘•’u (Leo Gate Stone).  The Leo Gate Timer lasts for 216
seconds.  Use the Leo Gate, then go across the unused bridge gap.  You will
get very familiar with the ƒlƒNƒƒtƒHƒrƒA (Necrophobe)s in this area.  They
can be killed with a Phoenix Down and revival magic if you want to one-shot
them.

You should see a treasure pot behind a green barrier (1st Leo Gate).
Remove the barrier and you will find the ƒVƒFƒ‹ƒK (Shellga) spell.

You want to get to Way Stone XV (15) to proceed, but there is some equipment
you can grab.  To get all the stuff in Area 2, you'll have to go back to
Area 1 after getting what you can via Way Stone XIV (14), then going back
to Area 2 via Way Stone XI (11).

If you are interested in getting quite possibly the most annoying weapon in
the game, the ƒVƒJƒŠ‚̃iƒKƒTF (Danjuro F), you can find it here.  By "find",
I mean either kill 256 monsters in the Great Crystal at one time, or get the
Necrophobe guys to split a couple times.  Then you have to go in and out of
the Leo Gate and Way Stone XIV (14) area screens up to 100+ times, and you
may see the rare monster (the rarest in the game?), the ƒ‰ƒ‹ƒ”ƒ@ƒC[ƒ^
(Larva Eater).  Danjuro F is the rare drop, and the guy likes to hardly drop
anything.  Here's a picture showing the Larva Eater (looks like a gargoyle
monster) being fought where Way Stone XIV (14) is:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i271.png

If you get the Larva Eater to appear, go back to the room with Shellga, which
is 2 screens away from Way Stone XIV (14), so the Larva Eater can eventually
respawn again.  You can also go to Way Stone XIII (13) to fight him and try
to farm some Meteorites.

After about 20 hours of messing up, getting bored of re-zoning, or having to
simply go get some sleep and turn my PS2 off, I did get the dumb Danjuro F:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i272.png

Really, it took me less time getting the Aldebaran Y than this thing.  If
you built up a chain from the Barons, you can get rid of the Necrophobes
without breaking your chain by letting them die from Poison status.  Putting
them to sleep while they are poisoned helps, too.  Let some of the
Necrophobes split into new ones if you can.  I'm not sure, but out of about
5 tries, 4 of them were with the chain at the highest level, and Larva
Eaters rarely dropped anything (around 6 out of ~35 Larva Eaters).  When I
got the Danjuro-F, the chain level was 3 (the small gold coin).  I have no
idea if it was just random coincidence or what.  I don't even know if I'll
ever get the weapon again.  It is rather powerful, with a 70% instant-kill
rate.

Ok, from the Shellga pot, go back to Way Stone XIV (14) and cross the bridge
gap.  You will see a pot in the next room containing a ƒ[ƒŒƒ‹ƒNƒ‰ƒEƒ“
(Crown of Laurels).  Go across the unused bridge gap.  There's only one way
to go here, the bridge gap on the right.

At the next screen, you can take two exits, one 'northwest' and one
'west'.  Take the 'northwest' one first.  There is a 25% chance you will
spawn a pot containing a –ö¶‚ÌŽ½• (Yagyu Darkblade), if you want one.

There's only one Way Stone going to Area 3, Way Stone XV (15).  There are
two ways to get to it from here.  You can return to the Leo Gate Stone, use
it, then run back to the "west" bridge gap at ƒVƒ‹ƒ‹EƒUƒCƒŒƒ€EƒEƒF (Sirhru
Jilaam Pratii) to open the 2nd Leo Gate. 

If you want any of these items: ç•ª‚̃mƒMƒX (Caliper), Œ«ŽÒ‚̏ñ (Staff of
the Magi), or ƒ‰ƒo[ƒRƒ“ƒVƒƒƒX (Rubber Suit), don't bother with the Leo
Gate.  Instead, just take Way Stone 14, use the Sagittarius gate again,
remove the barrier to Way Stone XI (11), then grab the goodies.  It is also
pretty much the best spot in the game to farm all 4 kinds of Meteorite.

If you used the Leo Gate to get to Way Stone XV (15), skip ahead to the Area
3 section.

All right, back to Area 1 via Way Stone XIV (14).  Go to where Way Stone XX
(20) is.  There should be a green barrier straight ahead of you, behind Way
Stone XX (20).  Take either of the bridge gaps on the left to the
ƒQ[ƒgEƒTƒWƒ^ƒŠƒEƒX§Œä‘•’u (Sagittarius Gate), use it, then get rid of
the green barrier on the left (Sagittarius 1st).  Take notice that using a
Gate resets the barriers.  Use the bridge gap to Way Stone XI (11).  You'll
be back at Area 2 now.

Way Stone XIII (13) will be behind you.  You can take one of two gates here,
spin the screen to the left (right on the analog stick) and cross the bridge
gap.

Some ƒlƒNƒƒtƒHƒrƒA (Necrophobe)s will block the way to the pot containing a
ç•ª‚̃mƒMƒX (Caliper).  Grab it, then take the unused bridge gap.

The pot here has a 25% chance of showing up, and has the best staff in the
game, the Œ«ŽÒ‚̏ñ (Staff of the Magi).  Grab it, then if you want to farm
Meteorites, you are right now at the best spot in the game to do so.

Since both of these connecting screens had pots, *both* of them can have the
5% Meteorite pot spawn on *each* screen.  Feel free to farm Meteorites here
now or later, going back and forth between ƒVƒ‹ƒ‹EƒtƒƒEƒFƒ“EƒC (Sirhru
Phullam Praa) and ƒVƒ‹ƒ‹EƒtƒƒEƒFƒ“EƒCƒT (Sirhru Phullam Praa'vaa).  It'll
take awhile, but the pesky Necrophobes can be cleared out on both screens
for spawning the pots without any interruptions.  If you are able to listen
to your PS2 drive while loading rooms, you can hear when the Meteorite pot
loads up; at least in the pot originally holding ç•ª‚̃mƒMƒX (Caliper), 1
screen away from Way Stone XIII (13).

For the Meteorite Pot, the normal access noise (aka clicks) is three:
click, click..a pause..click.  When the Meteorite pot loads up, there will be
a *fourth* click, making the sound of click, click..a pause..click, click.
This can save some farming time.  I don't know how to check via an emulator.

Once you are ready, go back to Way Stone XIII (13) and take the unused bridge
gap.  You will see the ƒQ[ƒgEƒWƒ…ƒ~ƒj§Œä‘•’u (Gemini Gate Stone).  This
gate stays active for 144 seconds.  Flip the switch, then follow the unused
bridge gap for 2 screens.  You'll see a barrier to remove and a bridge gap
before it.

If you open the 1st Gemini Gate, you can grab a ƒ‰ƒo[ƒRƒ“ƒVƒƒƒX (Rubber
Suit) in a pot.  If that doesn't interest you, take the regular bridge gap
and follow the path 2 more screens to the 2nd Gemini Gate, which you will
remove the barrier from.  If you did grab the Rubber Suit, go back to the
Gemini Gate, activate it, then unlock the 2nd Gemini Gate.

If you removed the 2nd Leo Gate too (first bridge gap on the right), Area 2
is now "connected" and you can just run through, killing whatever you find,
then look for the Larva Eater around any of the Way Stones.  If you just
want to keep going, take the bridge gap on the left or the one straight
ahead; they both lead to Way Stone XV (15).  Use Way Stone XV (15) to reach
Area 3.

At Area 3, Way Stone XVI (16) will be behind you.  You want to reach Way
Stone XVII (17), which is only 4 screens away.  But there are many barriers
on this floor (8 total, 4 different zodiac gates).  There are 3 treasure
pots on this floor as well, which contain a Žç‚è‚ÌŽw—Ö (Ring of Renewal),
the ƒwƒCƒXƒK (Hastega) spell, and an ƒAƒ‹ƒeƒ~ƒX‚Ì‹| (Artemis Bow).  You may
already have the Sagittarius-A, but just in case you don't, we'll go to
where the Artemis Bow is anyway.  If you do want to just get through, you
only have to use 3 of the gates (2nd Libra Gate, 1st Capricorn Gate, 1st
Virgo Gate).

Ok, first up is opening one of the Libra barriers.  From Way Stone XVI (16),
walk straight down to a bridge gap.  You should be greeted by Area 3's
version of the Necrophobe, ƒ‰ƒCƒtƒtƒHƒrƒhƒ“ (Forbidden).  On this floor is a
rare monster that sometimes spawns with Forbiddens, the ƒCƒrƒ‹ƒXƒsƒŠƒbƒg
(Evil Spirit).  Evil Spirits are the source of the —³‚Ì•EL (Dragon
Whisker L), the second-strongest spear in the game.  They can be fought at
both Area 3 and 4.  Evil Spirits will sometimes take the spot of a Forbidden.
So anywhere you can fight Forbiddens, you can also fight an Evil Spirit.
Here's a screenie of my nabbing one:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i272b.png

---------
| wt65b |
---------
                                 -LOOT ALERT-
If you plan on making the ƒfƒ…ƒ‰ƒ“ƒ_ƒ‹A (Durandal-A), the third ingredient
for it can be stolen from Evil Spirits.  Try to steal 3 ¶–½‚̃ƒEƒ\ƒN
(Lifewick)s for the Durandal A.  Evil Spirits also drop the second-strongest
spear in the game, the —³‚Ì•EL (Dragon Whisker L).
                                 -LOOT ALERT-

Ok, at the ƒQ[ƒgEƒŠ[ƒuƒ‰§Œä‘•’u (Libra Gate Stone), flip the switch, then
rotate the screen left (right on the right analog), to the bridge gap across
from the actual switch on the Libra Gate Stone.  You'll have 72 seconds to
remove a Libra Gate barrier, but both gates are nearby.  In fact, you should
see the 2nd Libra Gate on your left.  Remove the barrier, then use the bridge
gap.  At the next screen, walk straight across to another bridge gap.

You'll see the ƒQ[ƒgEƒJƒvƒŠƒR[ƒ“§Œä‘•’u (Capricorn Gate Stone) in front
of you, but take the unused bridge gap first.  There you will find a pot
containing a Žç‚è‚ÌŽw—Ö (Ring of Renewal).  This accessory grants the wearer
Auto-Regen status.  Now go back to the Capricorn Gate Stone.  You can clear
the screen past the Capricorn gate before hitting the switch if you want to
get the rewards for killing what shows up there.

All right, flip the switch on the Capricorn Gate Stone.  You have 180
seconds to get where you need to go, which is one screen away from Way Stone
XVI (16).  Exit the Capricorn Gate screen the way you came, then if you got
rid of the 2nd Libra Gate like I did, walk straight across to the next room.
Next, take the bridge gap on the right.  You should now be at the Libra
Gate Stone.  Use the bridge gap on your right, to Way Stone XVI (16).  Take
a left at Way Stone XVI (16), and you'll find a barrier.  Remove the 1st
Capricorn Gate.

Now you will see the ƒQ[ƒgEƒ”ƒ@ƒ‹ƒS§Œä‘•’u (Virgo Gate Stone) in front of
you.  Flip the switch.  You'll have 108 seconds to reach the barrier you
want to remove, which is on the same screen with the 2nd Libra Gate,
ƒIƒ‹ƒhƒrEƒUƒCƒŒƒ€EƒCƒT (Uldobi Jilaam Praa'vaa). Go back the way you came,
then take the first right at Way Stone XVI (16).  Take a left at the Libra
Gate Stone, and you'll see the 1st Virgo Gate on your right.  Remove it,
then go across the bridge gap.  Use the bridge gap on the left to arrive at
Way Stone XVII (17).  Use it to reach Area 4!

There's only one way to go at Way Stone XVIII (18), so go forward to the
blue save crystal.  You'll see a path 'northwest', one 'north', and one
'northeast'.  The northwest one is where the Aquarius Gate is (needed for
obtaining the Hastega spell and Artemis Bow.  Northeast lies Way Stone XIX
(19), which takes you to Way Stone XX (20) at Area 1.  Straight ahead is a
summon and two useful pieces of equipment.  If you have any equipment that
reduces damage from the holy-elemental (White Masks and Sage Rings will
absorb holy-elemental), equip those and save.  Walk straight up to bump into
the summon ƒAƒ‹ƒeƒ} (Ultima).

-----------------------------------------------------------------------------
| wt65c |                     ƒAƒ‹ƒeƒ} (Ultima)                             |
-----------------------------------------------------------------------------

Ultima is a holy-elemental summon.  Feel free to grab the pot in front of
you.  Inside is the ƒGƒNƒXƒJƒŠƒo[ (Excalibur).  Don't equip it here, as it
is a holy-elemental sword, and will just heal Ultima.  Remove her buffs, and
toss a Nihopalaoa'd Remedy to inflict Blind on her.

Without warning, Ultima will use her special attack, ƒz[ƒŠƒWƒƒ (Holyja).
This inflicts holy-elemental damage and puts everyone in the party under
ƒŠƒo[ƒX (Reverse) status.  Make *sure* you remove Reverse before anybody
in the party tries to use a healing spell..they will hurt you under Reverse.
Attacking party members under Reverse will heal them.

After using Holyja, Ultima can make any parameter unusable (like "no magic"
at the Zeromus battle, etc).  Hope for something crappy like HP/MP draining.
Make sure to check if Ultima has recast Protect/Shell on herself, and cast
Dispel or use a Dispel Mote when needed.  You can buy yourself a couple of
free attacks/recovery sessions if you blinded Ultima.  Whenever you see her
begin casting ƒuƒ‰ƒi (Blindna), get ready to blind her again.

If the attack command gets locked, try tossing some Knots of Rust or Bio
Motes at Ultima.  At near-death status, Ultima will start sealing multiple
commands/parameters at once!  Try to do a big mist combo here if you can
(or right before she reaches near-death status).

Buy Ultima on whichever board gains the best benefit, then save the game.
It is time for some payback against that darn invisible bow/Danjuro-F.
Here's what the Ultima bridge unlocks for those jobs it unlocks something:

 Uhlan        Expose tech
 Machinist    Magick Lore (3) augment also unlocked via a Mist square
 Red Mage     Claymore, Defender, Save the Queen equippable
 Knight       Telekinesis tech, Battle Lore augment
 Monk         Swiftness (2) augment
 Time Mage    Diamond Sword, Runeblade, Deathbringer, Stoneblade equippable
 Breaker      Swiftness augment
 Archer       Infuse tech, 1000 Needles tech (Zodiark also unlocks)
 Black Mage   Telekinesis tech
 Samurai      Stamp tech (Cuchulainn also unlocks)
 Hunter       Phoenix Lore (2) augment

-----------------------------------------------------------------------------
| wt65d |                  ƒWƒƒƒ“ƒ_ƒ‹ƒ€ (Gendarme)                          |
-----------------------------------------------------------------------------

-----

NOTE: THIS IS NOT MY DISCOVERY OR METHOD.  I saw this somewhere online, and
did not jot down who discovered this.  It was not me.  Feel free to e-mail
me if you did figure it out or want me to remove it. 

-----

A method has been discovered to get the ƒWƒƒƒ“ƒ_ƒ‹ƒ€ (Gendarme) shield very
easily.  It depends on the model number of your PS2 to figure out when to
open the pot.

Regularly, the pot has a 1% chance to appear, 20% chance of having gil, and
the Diamond Armlet must be equipped for the 5% chance afterward.  The
Ultimania book cites the chance of getting it as 0.04%.  This method lets you
get it a whole lot easier.

Again, this is not my discovery.  What you want to do first, is only have one
party member in the active party (a guest is fine).  Remove ALL buffs on the
party member (and the guest too).  Unequip the weapon and shield of the party
leader.  Make sure you don't equip any weapon/armor that gives an auto-buff.
Now equip that character with the Diamond Armlet.  Save the game, then turn
your PS2 off.  Turn it back on, and load your game.

Depending on your PS2 model number, you have to attack yourself a different
amount of times.  Here's the instructions for the models provided:

SCPH-50000 series: Go to where you fought Ultima, leave, and come back until
the pot spawns.  Attack yourself 18 times, then open the pot.

SCPH-70000/30000 series: Go to where you fought Ultima, leave, and come back.
If after 10 visits to the screen where Ultima was fought and the pot does
not show up, turn off your PS2, then try again.  If the pot does appear,
attack yourself 17 times.  The 17th time should be a 2-hit combo, then open
the pot.

SCPH-75000 series: The number of hits for this model depends on how many
visits to Ultima's room it takes for the pot to spawn.  Keep track of how
many visits it took to get the pot to spawn.  If it took less than 10 visits
to where Ultima was, attack yourself 17 times.  The 17th time should be a
2-hit combo.  Open the pot. If it took 10 or more visits, attack yourself 18
times, then open the pot.

SCPH-77000/79000 series: Go to where you fought Ultima, leave, and come back.
If after 10 visits to the screen where Ultima was fought and the pot does
not show up, turn off your PS2, then try again.  If the pot does appear,
attack yourself 20 times, then open the pot.

My PS2 is a 39000 model (fat silver one).  So I smack myself 17 times, do a
2-hit combo on the 17th hit, then check the pot....success!
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i272.png

And the stats for this invisible shield:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i273.png

Yeah, +90% evade, +90% magic evade, and it absorbs all 8 elements.  You can
get as many Gendarmes as you want.  Having more than one probably breaks
the game a bit too much.  It's your call.

I have no idea what method a PS2 emulator should use, or if any of them work.
Sorry.  Again, THIS IS NOT MY DISCOVERY OR METHOD.

-----

There are still two more treasures to get here, so let's do that now.  Save
at the blue save crystal, then take the 'northeast' bridge gap to the
ƒQ[ƒgEƒAƒNƒGƒŠƒAƒX§Œä‘•’u (Aquarius Gate Stone).  Flip the switch, and
you'll have 288 seconds to get to the barrier.  Run back to Way Stone XVIII
(18) to get back to Area 3.

Back at Area 3, you need to go 4 rooms away, by the Capricorn Gate Stone.
All you need to do is go down from Way Stone XVII (17), then take first
bridge gap on the right.  Go straight across at the next room, then take the
first bridge gap on the right to reach the 1st Aquarius Gate.  Remove the
green barrier there.  Before going ahead, you will need to use the Capricorn
Gate Stone again first.  So after removing the 1st Aquarius Gate barrier, go
back one screen, then take the first bridge gap on your right to get back to
the Capricorn Gate Stone.

Flip the switch, then go back the way you came.  Go straight across, past the
Ash Wyrm, then take the bridge gap on the right.  You should be at the Libra
Gate Stone now.  Just take the bridge gap on the left, and you will see the
2nd Capricorn Gate on the right.  Remove that, then go back to where the 1st
Aquarius Gate was (back to the Libra Gate Stone, bridge gap on right, bridge
gap on left, bridge gap on right).

Back to where you were, there is only one bridge to reach the
ƒQ[ƒgEƒ^ƒEƒƒX§Œä‘•’u (Taurus Gate Stone).  If all you want is the Hastega
spell, you'll only be making one trip to the Taurus Gate Stone.  The other
gate leads to an Artemis Bow and creates the path to a boss that can be
fought later.  I'll just go and get both items and have the path made.

To get both of the last remaining pots at the Great Crystal, you will need to
remove both Taurus Gates.  For now, flip the switch.  You'll have 252 seconds
to trek across 6 screens of Area 3, to where both Taurus Gates are.  Go back
two screens, then take the bridge gap to your left.  You should be one screen
away from the Libra Gate, which is at the first bridge gap on the right.  At
the Libra Gate, take the bridge gap on your left, to where you removed the
2nd Capricorn Gate.  There should be a green Gate on the left (a Virgo one),
so take the bridge gap on the right.

Ok, this is where the two Taurus Gates are.  If you want to get everything in
the fewest number of trips, take the bridge gap on your left, and unlock the
2nd Taurus Gate.  Follow the path after it to find the pot containing the
ƒwƒCƒXƒK (Hastega) spell.  Now you need to go back to the Taurus Gate, and
remove the other barrier.

From the Hastega pot, take these bridge gates to get back to the Taurus Gate
Stone: only one to take, bridge to your left, bridge on the right, bridge on
your left (to the Libra Gate Stone), bridge on the right, bridge to your
left, bridge on the right, then the only one to take.  Now flip the switch
and go back to the room right before the 2nd Taurus Gate (only bridge there,
only bridge there, bridge on the left, bridge on your right (to the Libra
Gate Stone), bridge on the left, bridge to the right, then the bridge
straight across.

The 1st Taurus Gate will be in front of you.  Remove the barrier, and you are
now done with the gates and barriers.  You never have to deal with any of
them again!

After getting rid of the barrier to the 1st Taurus Gate, you'll see the pot
containing the ƒAƒ‹ƒeƒ~ƒX‚Ì‹| (Artemis Bow).  You are now technically done
with this place for now, but you can try to get the "FINAL FANTASY" spear,
the —³‚Ì•EL (Dragon Whisker-L).

At Area 3 and 4, you've certainly seen ƒ‰ƒCƒtƒtƒHƒrƒhƒ“ (Forbidden)s in
various parts of the areas.  Sometimes a rare monster spawns with
Forbiddens, the ƒCƒrƒ‹ƒXƒsƒŠƒbƒg (Evil Spirit).  Since it is a ghost-like
enemy, you can easily level up the chain for the Evil Spirit by going to
Area 2 and killing the Necrophobes.  Once you've done that, it looks like the
best spot to try spawning Evil Spirits is Area 4.  

Evil Spirits can appear at 3 of the 5 screens there (the blue save crystal
and Ultima/Excalibur/Gendarme are the two they cannot spawn at).  Since each
room is connected to the blue save crystal screen, you can easily go in a
triangular pattern from Way Stone XVIII (18) to the Aquarius Gate, to Way
Stone XIX (19), or whatever order you want to do the 3 screens in.

Simply go to one of those 3 screens and walk a little bit forward.  If 3
Forbiddens spawn, leave, and go to one of the other 2 screens.  Keep doing
that and eventually an Evil Spirit will spawn alongside 2 Forbiddens.  The
Dragon Whisker-L is the rare drop..like the Danjuro-F was.  Like the
Danjuro-F, I managed to get the Dragon Whisker-L at a chain level of 3.  I
don't know if it is just a coincidence or not that I could not seem to get
either weapon at chain level 4.  Here's me finally getting the spear:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i275.png

When you are ready to get out of this place, use Way Stone XIX (19) at Area
4 to warp back to Area 1.  Use Way Stone X (10), then VIII (8) to get back
to Giruvegan.  Warp to Rabanastre when you reach the teleport crystal at
Giruvegan.

=============================================================================

-----------------------------------------------------------------------------
| wt66a |                         More Marks                                |
-----------------------------------------------------------------------------

There should be 5 more marks at the bulletin board.  ƒfƒXƒQƒCƒY
(Deathgaze), ƒfƒBƒAƒ{ƒƒX (Diabolos), ƒƒCƒ‹ƒhƒ‚ƒ‹ƒ{ƒ‹ (Wild Malboro),
ƒJƒgƒuƒŒƒpƒX (Catoblepas), and ƒtƒ@[ƒ”ƒjƒ‹ (Fafnir) should all be
available.  Get all 5 of them started up.  Let's go after ƒfƒXƒQƒCƒY
(Deathgaze) first.

If you recently got the last ingredient for the ƒfƒ…ƒ‰ƒ“ƒ_ƒ‹A (Durandal A)
and have the others, go ahead and sell ƒŒ[ƒV[ (Leshach Halcyon) x1,
—Ö—³‚̃EƒƒR (Ring Wyrm Scale) x4, and ¶–½‚̃ƒEƒ\ƒN (Lifewick) x3.  The
Durandal A costs 80,000 gil.

-----------------------------------------------------------------------------
| wt66b |              Mark: ƒfƒXƒQƒCƒY (Deathgaze)                         |
-----------------------------------------------------------------------------

Head to the Sky Ferry Terminal at the west gate of Rabanastre.

The client for Deathgaze, —·sD‚«‚̈ê‰Æ (A Traveler), is found at any of
the Sky Ferry Terminals in the game.  Go from terminal to terminal until
you find them.  Here's where I found them, at Bhujerba:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i276.png

Once you do find the family, start taking the Sky Ferry from place to place.
When you find Deathgaze, the Cabin Staff will freak out, and you can fight
him on the float deck (where the Seitengrat can appear).

You know the drill by now.  Dispel Deathgaze's buffs, followed up by a
Nihopalaoa'd Remedy, which will inflict Silence on him.  Physical attacks
will not hurt Deathgaze, so use your magic/motes.  Wind-elemental damage
will heal Deathgaze, so don't use any.

Deathgaze can use the Ž¡–ü (Renew) ability, so watch out for that.  At around
40% HP remaining, you can hurt him with physical damage.  Try to steal; you
may get really lucky and nab an c’é‚̃EƒƒR (Emperor Scale).  Two are needed
for the Aldebaran Y.

Once he's beaten, look for the family at the Sky Ferry Terminals for the
reward: 3400 gil and 2 ƒGƒŠƒNƒT[ (Elixir)s.  Take a Sky Ferry to Bhujerba
for the client of the next monster, ƒfƒBƒAƒ{ƒƒX (Diabolos).

-----------------------------------------------------------------------------
| wt66c |               Mark: ƒfƒBƒAƒ{ƒƒX (Diabolos)                       |
-----------------------------------------------------------------------------

Southeast of the tech shop in Bhujerba, you'll see ƒ~ƒNƒŠƒI (Miclio).  Speak
to him to get the Diabolos hunt underway.   You can find Miclio right here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i277.png

Enter the Lhusu Mines when you are ready to fight Diabolos.  Head to the
orange teleport crystal, then go west twice.  Take the southern path to where
you needed to use the Site 11 Key (a little before where the Antlion was).
Check the far western alcove of ‘æ11z‹æÌŒ@ê (Site 11) to find Diabolos.
He should be around here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i278.png

Diabolos can use ƒJ[ƒX (Curse), so try to have characters spread out a bit.
All he can be inflicted with via the Nihopalaoa is Slow, so save a Remedy and
toss out a Chronos Tear.  Diabolos absorbs Fire but is weak to Water.

Beat Diabolos, then get back to ƒ~ƒNƒŠƒI (Miclio) for the reward: 2600 gil,
a ƒfƒ‚ƒ“ƒYƒV[ƒ‹ƒh (Demon Shield), and a ƒƒCƒXƒIƒuƒ[ƒEƒX (Zeus Mace).  Go
ahead and warp to Eruyt for the next monster.

-----------------------------------------------------------------------------
| wt66d |         Mark: ƒƒCƒ‹ƒhƒ‚ƒ‹ƒ{ƒ‹ (Wild Malboro)                     |
-----------------------------------------------------------------------------

Head north to ¸—ì‚̏Z‚Þ‘åŽ÷ (The Spiritwood).  A little northwest of the
exit to “±‚«‚Ì‹{ (Fane of the Path) is where you will find the client for the
ƒƒCƒ‹ƒhƒ‚ƒ‹ƒ{ƒ‹ (Wild Malboro), ƒŒƒeƒB[ƒi (Rena).  She is right here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i279.png

Warp to Giruvegan when you are ready, and get to the Feywood.  Where you
want to go here is where you fought Rafflesia, just south of the blue save
crystal.

The ƒƒCƒ‹ƒhƒ‚ƒ‹ƒ{ƒ‹ (Wild Malboro) will have a couple little Malboros with
him; a few Aeroga Motes will dispose of them.  Get rid of the Wild Malboro's
buffs, and a Nihopalaoa'd Remedy will inflict Slow, Silence, Blind, and
[Oil].  You can fry the thing with Fire spells after the Wild Malboro has
been Oiled.  Like most Malboros, the Wild Malboro is also weak to
Wind-elemental attacks.  Go back to Rena in Eruyt for the reward: 4600 gil,
and ƒ†[ƒNƒŠƒbƒh’è‹K (Euclid's Sextant).  Get to Bur-Omisace now.

-----------------------------------------------------------------------------
| wt66e |                 Mark: ƒtƒ@[ƒ”ƒjƒ‹ (Fafnir)                       |
-----------------------------------------------------------------------------

The client for ƒtƒ@[ƒ”ƒjƒ‹ (Fafnir) is here, so is the one for the
Piscodaemon from a long time ago.  At _“a‚Ö‘±‚­“¹ (Temple Approach), look
for the viera ƒŒƒƒŠ[ (Relj) to get Fafnir started.  Go to _“a‹«“à
(Temple Grounds) to find the client for the Piscodaemon, ƒAƒCƒ”ƒ@ƒkƒX
(Ivaness), and get the reward: 3800 gil, a ƒ_[ƒNƒVƒ‡ƒbƒg (Dark Shot), and
a ƒRƒ‰ƒvƒX‚Ì–‚•Ð (Scathe Mote).  Exit out to the Paramina Rift to find
Fafnir.

Keep going back to Bur-Omisace and out until you get a heavy snowstorm at
the Paramina Rift.  Where you need to go for Fafnir is the western part of
‹â—¬‚Ì‰Ê‚Ä (Silverflow's End).  You need to avoid passing through
•XŒ‹‚·‚邹‚¹‚炬 (Frozen Brook) as that will get rid of the snowstorm.

So from Bur-Omisace, take the western south exit to ‹â—¬‚ÌŽn‚Ü‚è (Head of
the Silverflow), south to ‰ð‚¯‚邱‚Æ‚È‚«—¬‚ê (Icebound Flow), the southern
east exit to ƒJ[ƒŠƒ_ƒCƒ“‘å•X“´ (Karydine Glacier), then south to
‹â—¬‚Ì‰Ê‚Ä (Silverflow's End).  Fafnir will be pretty hard to miss when you
arrive:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i280.png

De-buff Fafnir, and use a Nihopalaoa'd Remedy to inflict Slow and Sap on
him.  Fafnir has a lot of HP, so it may help out a little bit.  He is a
pretty physical monster, so keep Bubble and Protect on as much as you can.
Fafnir can cast ƒXƒŠƒvƒK (Sleepga), so be ready to cure that or null it
beforehand.  Fafnir's ƒzƒƒCƒgƒuƒŒƒX (White Breath) inflicts Stop, so be
ready for that, too.  Fafnir is weak to Lightning attacks/spells, so use
any that you have.

If you have some ƒoƒuƒ‹ƒ`ƒF[ƒ“ (Bubble Belt)s, you may want to equip them
later on in the fight so your HP can try to keep up with his damage output.
The ƒVƒ‡ƒbƒN (Shock) spell can inflict over 7000 damage to a party member, so
watch out when he prepares to cast it.  The Reverse spell/mote can really
help here (especially on low-level games).

At near-death status, Fafnir can bust out big combos.  Try to finish him off
with a mist combo (unlikely), and space out your characters if possible.
Whoever Fafnir decides to combo will probably die.  Keep at it and you'll
eventually beat him.  You will receive a ƒLƒ‹ƒeƒBƒA‚ÌŽw—Ö (Ring of the
Light).  Head back to Bur-Omisace and ƒŒƒƒŠ[ (Relj) will give you the
reward: 7000 gil, ˆêŒ‚‚Ì–î (Assassin's Arrows), and a ƒeƒŒƒ|ƒXƒg[ƒ“
(Teleport Stone).  There should be one more hunt left to do, so warp to
Jahara.

-----------------------------------------------------------------------------
| wt66f |             Mark: ƒJƒgƒuƒŒƒpƒX (Catoblepas)                       |
-----------------------------------------------------------------------------

Locate your old friend íŽm’·ƒXƒsƒlƒ‹ (War-chief Supinelu) southeast of the
shop to get ƒJƒgƒuƒŒƒpƒX (Catoblepas) underway.  Head into the Zertinan
Caverns, then go to the blue save crystal there.  From there, go to the
hidden room off the path (where the Bio Motes and Grenades are) to find
Catoblepas.  Supinelu will appear to battle it with you.

Get rid of his buffs and toss a Nihopalaoa'd Remedy to inflict Sleep, Slow,
and Blind on Catoblepas.  You can keep him asleep and use spells if you
want.  If you have Reddas with you, have him cast Holy, since Catoblepas is
weak to that element (the Excalibur is very good here, too).  Stock up on
some more Bio Motes here if you want to after Catoblepas goes down, as they
can be helpful on the next mark.  Go back to Supinelu at Jahara for the
reward: 3200 gil, a ƒuƒ‹ƒJƒmŽ® (Volcano), and some –k‹É‚Ì•— (North Pole
Wind) loot.  Warp to Rabanastre, since you can do another mark for Montblanc
now.

-----------------------------------------------------------------------------
| wt66g |           Mark: ƒLƒ“ƒOƒxƒq[ƒ‚ƒX (Behemoth King)                  |
-----------------------------------------------------------------------------

Get ƒLƒ“ƒOƒxƒq[ƒ‚ƒX (Behemoth King) started, then head to the lowtown
area.  You'll find the client, ƒRƒRƒ~ƒ“ (Koqmihn), inside Dalan's house at
the southern end of Rabanastre lowtown.  Warp to Giruvegan to get to the
Behemoth King.

At Giruvegan, head out to the Feywood.  You'll find the Behemoth King at
Žv‚ÌÅ‰Ê‚Ä (The Edge of Reason).  Try clearing out the monsters at both 
The Edge of Reason and ‰p’m‚Ì•XŒ´ (Ice Field of Clearsight), then come back
to The Edge of Reason.  Like Fafnir, this guy is hard to miss, since he's
humongous.  He's right here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i281.png

The Behemoth King can cast ƒz[ƒŠ[ (Holy), so equip something that can
protect you from it (try a Sage Ring, anyone can equip those).  Dispel his
buffs, but don't bother using the Nihopalaoa, he resists it.  Like Fafnir,
the Behemoth King also uses ƒzƒƒCƒgƒuƒŒƒX (White Breath), the Ice + Stop
attack.  ƒXƒƒEƒK (Slowga), ƒ_[ƒK (Darkga), and ƒA[ƒ_[ (Ardor) are also a
part of his repertoire.  Ardor is a fire-elemental spell.  Use non-elemental
attacks, since the Behemoth King takes half damage from all elements.

At around 75-80% HP, the Behemoth King will use –‚–@á•Ç (Paling), so
use non-elemental magic on him (got a lot of Bio Motes?) until it wears off.
He can also use Š®‘Sƒ}ƒoƒŠƒA (Magick Shield), so have good attackers and
casters around.  The Behemoth King doesn't seem to do any new attacks, so if
you can keep up with his damage output, you should be ok for the rest of the
battle.

Go back to Koqmihn at the lowtown part of Rabanastre for the Behemoth King
reward: 250 gil, and 2 ƒoƒbƒJƒX‚ÌŽð (Bacchus's Wine).  Wow!  You can go to
Ridorana now, try taking on the Hellwyrm, or go through the rest of the Henne
Mines.  I'm going to fight the Hellwyrm, then go through Ridorana, then the
Henne Mines.  Go in whichever order you would like to.  For the Henne Mines,
you will need to go to Jahara and speak to •—…Žmƒ†ƒOƒMƒ‹ (Yuggil), then you
can warp in and go to the new part of the area northeast of the teleport
crystal.

-----------------------------------------------------------------------------
| wt67a |                     –‚_—³ (Hellwyrm)                             |
-----------------------------------------------------------------------------

Warp to the Sochen Cave Palace to reach the Hellwyrm.  If you got the
Å‹­‚̏‚ (Zodiac Escutcheon), you know where to go.  Go back to the first
Sochen Cave Palace section of the guide for the directions on how to gain
access to the Hellwyrm's lair.  Prepare for a long battle when you go in.
 
The –‚_—³ (Hellwyrm) is gigantic!  See those little lines under the HP
meter?  Those are meters, too.  So this guy has 50 life meters to get
through.  Let's start the attack!  You can inflict Oil on the Hellwyrm with
a Nihopalaoa.  If you have any kind of holy-elemental attacks, use those,
since the Hellwyrm is weak to them.  This battle is another place where the
Excalibur shines; 30,000+ damage a hit is useful (and takes off about 1/5 of
a life bar).  This is just a guesstimate, but Paulygon says it's about
175,000HP per life bar.

Here's the rundown of this guy's attacks:

ƒWƒƒƒbƒWƒƒ“ƒg (Judgment): Holy damage to all and can inflict Stop.

ƒtƒ@ƒ“ƒgƒ€ƒyƒCƒ“ (Phantom Pain): Damages an esper if one is summoned.

ƒyƒgƒƒuƒŒƒX (Stone Breath): Physical damage, inflicts Î‰»’† (Petrify).

‚ЂÁ‚©‚« (Rake): Physical damage to one character.

ƒAƒ“ƒ` (Invert): Switches a character's HP and MP.

ƒtƒ@ƒCƒK (Firaga): Fire-elemental attack to all in a radius.

ƒEƒHƒ^ƒK (Waterga): Water-elemental attack to all in a radius.

ƒ_[ƒK (Darkga): Dark-elemental attack to all in a radius.

ƒGƒAƒƒK (Aeroga): Wind-elemental attack to all in a radius.

ƒTƒ“ƒ_ƒK (Thundaga): Lightning-elemental attack to all in a radius.

ƒuƒŠƒUƒK (Blizzaga): Ice-elemental attack to all in a radius.

Also of note is that the Hellwyrm can instantly kill a character with its
basic attack, even with Reverse status on.  Remember that if you start
getting into trouble, you can leave and the Hellwyrm will keep its current
HP as long as you come back relatively soon.

With about 6 bars left, the Hellwyrm seems to love spamming Stone Breath,
so try having some ‚Ó‚í‚Ó‚íƒ~ƒgƒ‰ (Fuzzy Miter)s equipped.  If you have
Reddas with you in the party, try having him cast ƒz[ƒŠ[ (Holy) so you can
smack the crap out of the Hellwyrm when it is almost dead.

After the Hellwyrm is defeated, grab the Å‹­‚̏‚ (Zodiac Escutcheon) at the
back of the room if you didn't already.  Check earlier in the guide for the
exact location of the pot (straight up from the door, along the wall), as it
is a 1% spawn.  Enough delaying, now it's time to go through Ridorana!

=============================================================================

-----------------------------------------------------------------------------
| wt68a |           ƒŠƒhƒ‰ƒi‘å“”‘ä (The Pharos at Ridorana)                 |
-----------------------------------------------------------------------------

This is the largest dungeon in the entire game, and it is divided into three
"ascents", so that's what I am going to do, too.

-----------------------------------------------------------------------------
| wt68b |     ‘å“”‘䉺‘w (Pharos at Ridorana, First Ascent)                 |
-----------------------------------------------------------------------------

Teleport Crystal: Yes / Save Crystal: Yes

-----

Spells/Techs:

ƒz[ƒŠ[ (Holy)
Found at ŽnŒ´‚̐ù‰ñ˜L3 (Wellspring Ravel - 3rd Flight), on 35F, after a
4-segment red bridge.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i282.png

-----

Possible useful items:

ƒGƒŒƒƒX‚Ì‚­‚ (Hermes' Shoes)
Found at ŽnŒ´‚Ì‘w ŠOŠOŠs (Wellspring Labyrinth), on 02F, on the right side
of the area.
Pot stats: 100% to appear, 0% gil (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i283.png

•‚̉¼–Ê (Black Mask)
Found at ŽŠŽŸ‚Ì‹«ˆæ (Horizon's Cusp), on 49F, right before the door.
Pot stats: 100% to appear, 0% gil (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i284.png

•‚̃[ƒu (Black Robes)
Rare poach from the ƒXƒvƒ‰ƒbƒVƒ… (Mistmare).

-----

Ok.  The First Ascent.  01F.  If you go south along the ring by the orange
teleport crystal, you'll see one of the 3 pillar things that you need to
activate to advance.  Try to use it and you will be asked for a •‚ÌŽì
(Black Orb).  Let's go get some Black Orbs.  Head back to the Way Stone by
the orange teleport crystal, and take the southern doorway.

Kill whatever monsters you see, and they will sometimes "drop" a floating
blue orb, this is a Black Orb.  Once you have 3 of them, you do not need
to pick up any more if you do not want to.  To reach the map for the First
Ascent, you need to go the the southeastern part of the area you are at, then
go back to the west along the southern side.  Here's a picture of where the
map is: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i285.png

Where you want to go is the room at the east-central part of the floor.  You
can't open the •‚Ì”à (Black Door) until you activate the three mechanisms
that each need a Black Orb.  So after you get the map, head to that small,
cut-off 'island' section of the southeastern part of the large O-ring.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i286.png

Use a Black Orb to get the mechanism working.  Now go back to the center
room with the teleport crystal, and use the first mechanism by the rockslide
at the southeastern part of the O-ring.  The third mechanism is along the
northern part of the ring, via the northern section of the area.  After
you've activated all 3, you can open that door at the right-center part of
the floor.  Don't forget to grab the ƒGƒŒƒƒX‚Ì‚­‚ (Hermes' Shoes) directly
across from the door, then go through.

Just in case, here is a screencap of all 3 mechanisms:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i287.png.

Upon opening the door, the party will be whisked away to some outdoor-looking
area.  Just head up the hill and to the end to meet up with ƒpƒ“ƒfƒ‚ƒjƒEƒ€
(Pandaemonium).  This giant turtle is weak to wind-elemental attacks, so use
whichever ones you have after removing his buffs.  A Nihopalaoa'd Remedy will
inflict Confuse, Silence, and Oil on Pandaemonium.  Any other element than
wind does 0 damage to it, besides earth, which heals him.

Pandaemonium likes to inflict Blind and Slow, so equipping an Argyle
Armlet and/or Sash can reduce the curing time for the party.  When
Pandaemonium is at around 33%HP, he will use –‚–@á•Ç (Paling) and
Š®‘Sƒ}ƒoƒŠƒA (Magick Shield), which makes him completely invulnerable.  Use
this time to re-buff your party members, then destroy him when it wears off.

By beating Pandaemonium, you can now use the Way Stone by the orange
teleport crystal.  You'll now be at 10F.  Take either door, and when you
see the first set of ƒLƒƒ‰ƒuƒ‰ƒCƒ“ (Chimera Brain)s, go straight up on the
map and break the fake wall to find a pot holding a ƒfƒ‚ƒ“ƒYƒV[ƒ‹ƒh (Demon
Shield).  Now go up the stairs to be greeted by some ƒRƒWƒƒ (Brainpan)s.

As you kill each Brainpan, some green squares will fall into a gap, making a
bridge.  That's how this section works.  There are green and red bridges to
be made.  Killing a ƒRƒWƒƒ (Brainpan) will add one section to a green bridge
or remove a section of a red bridge, while killing a ƒfƒCƒ_ƒ‰ (Deidar) will
do the opposite; add a red bridge section or remove a green section.  Once a
bridge is complete, it cannot be undone.  The green bridges are needed to
advance through the dungeon, while a couple of red ones will lead to some
possibly lost-forever pots containing things like a Gungnir spear and the
Holy spell.  Let's try to get everything.

After the 2-segment green bridge, you'll need to find 4 Brainpans for the 
green bridge on 14F.  At 23F/24F, you can break through the 2 fake walls
there to find a pot holding a ƒVƒƒƒvƒƒ“‚Ì–XŽq (Chaperon).  The next bridge
is a green one on 25F.  You need to create 6 segments to complete the bridge.

After you cross the bridge, you'll see a pot on the right across from another
gap.  Inside the pot is a ƒyƒ‹ƒZƒEƒX‚Ì‹| (Perseus Bow).  Keep going.

The next bridge is a 6-segment green one on 31F.  You'll also see the first
ƒfƒCƒ_ƒ‰ (Deidar) here.  They are the red Brainpans.  Complete the bridge in
front of you, then keep going.  At 35F, you'll see the very long 10-segment
green bridge.

---------
| wt68c |
---------
                                 -LOOT ALERT-
If you want to make the ƒ}ƒTƒ€ƒlI (Masamune-I), Deidars drop the last
ingredient needed, ƒIƒŠƒnƒ‹ƒN (Orichalcum).  Just chain Deidars and
Brainpans to get the 3 Orichalcum you need.  If you are trying to get
Orichalcum, it is recommended that you get it first before completing the
really big green bridge, so you can still chain the Brainpans.
                                 -LOOT ALERT-

Keep going back through the area to spawn more Brainpans until you get the
bridge completed.  Leave the Deidar for now, since you need to make another
green bridge before you can access the red one.

Before going on to the next area, you will see a 3-segment red bridge if you
have been killing Deidars.  Go back and kill 3 Deidars to make this bridge
if it isn't there.  Beyond the fake wall is a pot with the ƒOƒ“ƒOƒjƒ‹
(Gungnir) spear.  Another red bridge gap is to your left.  If you want the
ƒz[ƒŠ[ (Holy) spell in that pot, you will want to kill 4 more Deidars to
make the bridge.  Go back 2 screens to 16F to respawn the Deidars and
Brainpans.

If you want that ƒyƒ‹ƒZƒEƒX‚Ì‹| (Perseus Bow) back on 25F, chain 4 more (11
total) Deidars to make that bridge.  Head to the exit on 35F when you are
ready to continue on.

The next bridge is a 3-segment green one on 46F.  You can try to fight a
rare monster on 47F, ƒ”ƒBƒVƒ…ƒk (Vishno), which is a Brainpan/Deidar-type
monster.  It can drop a ƒŠƒ{ƒ“ (Ribbon)!  Try to be very careful and build up
the chain level before completing the 2-segment bridge to have a better
chance at getting a Ribbon dropped from Vishno.  To be completely safe, you
can just chain Deidars since there is no red bridge here, or just chain
Brainpans and Deidars on the 27F-35F area, since they won't count towards
the bridge at 46F.  Here's a screenie of Vishno showing up:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i288.png

Vishno *can* respawn, it just seems like it is a big pain.  He wouldn't
respawn until I went 2 screens away and had killed about 15 more Deidars
*after* killing Vishno.  He respawned again after killing 10 more Deidars.
Either way, it seems to be a slow method just like the Level 99 Red Chocobos.

Go up the stairs to 48F where the blue save crystal is waiting.  Use the door
at the southwestern quadrant to continue.  Follow the path on 49F.  Right
before the door, you'll see 2 pots to open.  Inside them are a
ƒŠƒtƒŒƒK‚Ì–‚•Ð (Reflectga Mote) and a •‚̉¼–Ê (Black Mask).  Open the door
when you are ready to fight ƒVƒƒ[ƒŠ[ƒg (Slyt).

This big fish guy has Auto-Regen, so you can't get rid of it.  He's weak to
fire, too.  If you toss a Nihopalaoa'd Remedy at him, he'll be inflicted
with Confuse, Slow, and Oil, making fire-elemental attacks doubly powerful
aside from the already double damage (use fire on him!).  I did 60,000
damage to him with a single Firaga.

If that isn't an option, keep your defenses up and HP high, as Slyt can combo
like crazy, especially when near-death.

Back on 49F, walk forward to the door ahead, to a Way Stone on 50F.  Using
it will take you to the second part of Ridorana.

=============================================================================

-----------------------------------------------------------------------------
| wt68d |       ‘å“”‘ä’†‘w (Pharos at Ridorana, Second Ascent)              |
-----------------------------------------------------------------------------

Teleport Crystal: No / Save Crystal: Yes (3)

-----

Spells/Techs:

‘K“Š‚° (Gil Toss)
Found at Œ¶˜f‚Ì‘w (Station of Ascension), on 63F, in the southeastern
quadrant.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i289.png

-----

Possible useful items:

ƒKƒXƒgƒ‰ƒtƒFƒeS (Gastrophetes-S)
Found at Žó“ï‚Ì‘w (Station of Suffering), on 62F, in the northwestern
quadrant.
Pot stats: 100% to appear, 0% gil (no repsawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i290.png

ƒ€ƒ‰ƒ}ƒT (Muramasa)
Found at Œ±^‚Ì••ˆæ (The Bounds of Truth), on 65F, to the left of the door.
Pot stats: 100% to appear, 0% gil (no repsawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i291.png

-----

You'll be at 60F now.  If you go across to the left side of the large O-ring,
you will find a blue save crystal.  At the four corners of the O-ring, you
will also see a locked door and a pedestal next to it.  In order to get
through this part of Ridorana, you must take one of the penalties/seals from
a pillar.  Here's what color they are, the penalty, and where you wind up
on the next floor:

Northeast: YELLOW 
           Can't use the "Item" command.
           Southeast quadrant.
Southeast: PINK/ROSE
           On-screen nav-map is gone (main map w/ select button is there).
           Southwest quadrant.
Southwest: PURPLE
           Can't use the "Magic" command.
           Northwest quadrant.
Northwest: WHITE
           Can't use the "Attack" command.
           Northeast quadrant.

No nav-map is the easiest penalty, probably followed by items, then magic and
attack.  Go with whichever penalty you are comfortable with, then enter the
door.  Every part of the floor connected to the four doors is accessible, so
there is no worry about being locked out of part of a floor.

Now for the items on this floor.  If you want an ƒIƒp[ƒ‹‚ÌŽw—Ö (Opal Ring),
you can find it in the southwestern quadrant.  There's a ƒ~ƒlƒ‹ƒoƒrƒXƒ`ƒF
(Minerva Bustier) at the northwestern quadrant.  The stairs to the next area
are found in the southwestern quadrant, as well as the northeastern one.
Feel free to look around, then proceed.  If they're better than what you
have, the ƒNƒ‹ƒZƒCƒ_[ (Crusader)s can drop the light helmet
ƒ[ƒŒƒ‹ƒNƒ‰ƒEƒ“ (Crown of Laurels).

At 62F, you will be at the same quadrant from the previous floor.  There are
two weapons you can get here, the ƒƒCƒXƒIƒuƒ[ƒEƒX (Zeus Mace) and the
strongest bowgun in the game, the ƒKƒXƒgƒ‰ƒtƒFƒeS (Gastrophetes-S).  The
Zeus Mace is found at the southwestern quadrant, right by where you enter
the floor.  The Gastrophetes-S is at the northwestern quadrant, which is
also where the map to the Second Ascent is located.  If you are having
trouble finding it, the map is here (go east then northwest around a locked
door): http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i292.png

Take what you need, then go to the southeastern quadrant for the stairs.

---------
| wt68e |
---------
                                 -LOOT ALERT-
If you want to make the strongest pole in the game, the Œ~‚Ì•EN (Whale
Whisker-N), you can finally get the third loot for it on 62F.  The
ƒhƒ‰ƒSƒ“ƒ]ƒ“ƒr (Dragon Lich)es found at the northern and southern part of
the O-ring have the Ž€’Ž (Corpse Fly) loot.  You can steal it from them and
they can drop it.  If you do not get the loot here, you can't get it until
after you complete the Pharos of Ridorana, so the choice is yours, if you
want to make the Whale Whisker-N.  Take the "no nav-map" penalty to make
2-screen zoning faster.  Get 3 Corpse Flies to make the weapon.
                                 -LOOT ALERT-

Now you'll be at 63F, in the southeastern quadrant.  If you did not get the 
‘K“Š‚° (Gil Toss) tech at Draklor Laboratory, it will be in a pot on this
floor around the southeastern part of the center O-ring.  You can find a
ƒTƒbƒVƒ… (Sash) in the northeastern quadrant.  The stairs to 64F are found
at the northwestern quadrant.

If you would like to try stocking up on the ‰º’¬‚̃Jƒ‹ƒoƒhƒX (Spirit of
Lowtown) item, the ƒAƒpƒ“ƒ_ (Reaver)s on 62F/63F can drop them.  Set an
"attack weak to Earth" gambit to ignore the other enemies.  It seems faster
to just clear out 62F, then go to 60F at the southwestern quadrants on
62F/61F.

At 64F, just head to the door at the southwestern quadrant.  On 65F, you'll
find a ƒ€ƒ‰ƒ}ƒT (Muramasa) in a pot to the left of the door.  There is a
ƒwƒCƒXƒK‚Ì–‚•Ð (Hastega) mote in a pot to the right of the door.  Go through
when you are ready for another boss fight.

Say hi to ƒtƒFƒ“ƒŠƒ‹ (Fenrir), the cute kitty.  Make sure you get rid of his
Haste and Bravery buffs.  A Nihopalaoa'd Remedy will inflict Sleep and Oil on
him, making him a piece of cake if you just hit him with non-elemental
spells after putting him to sleep.  Otherwise, keep your defenses and HP up,
and don't use any elemental-based attacks, as he resists them all but earth
(so use those if you have them).  Fenrir can use an area-of-effect ice
attack, ƒR[ƒ‹ƒhƒuƒŒƒCƒN (Cold Break), and an attack that can silence
everyone.  Other than that, he should be not too big a deal unless you have
chronically low HP and defense, due to his combo/damage output.  There are 4
pots in the room you fight Fenrir, so be sure to grab them during the fight
if you want them.  All that is inside them are a Cura Mote, X-Potion,
Phoenix Down, and an Elixir.

After beating Fenrir, go forward.  Pay attention to the color of the seal on
the door, since you will want to get rid of the penalty ahead to advance.
At the O-ring, check the far eastern corners for 2 pots which may contain
Hi-Ethers or X-Potions.

To access the elevator on 66F, you will have to undo the penalty you chose,
so use the corresponding switch, or just use any of them twice; once to
switch the penalty and then again to undo it.  The elevator to 67F is at the
far-left part of the O-ring, just for you RE2k8 ;).  There may be one of
those Entite things floating around on 66F, the ¸—ìƒEƒ“ƒfƒB[ƒk (Undin
Entite), which is the same one from the Cerobi Steppe.

You'll find a blue save crystal north of you at 67F.

Use the Way Stone southwest of the blue save crystal to get to the Third
(and final) Ascent.

=============================================================================

-----------------------------------------------------------------------------
| wt68f |       ‘å“”‘äã‘w (Pharos at Ridorana, Third Ascent)               |
-----------------------------------------------------------------------------

Teleport Crystal: No / Save Crystal: Yes

-----

Spells/Techs:

ƒtƒŒƒA[ (Flare)
Found at ŽŠ’¸‚̐ù‰ñ˜L1 (Spire Ravel - 1st Flight), on 81F, behind a fake,
breakable wall, near a green sigil.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i293.png

ƒA[ƒ_[ (Ardor)
Found at ŽŠ’¸‚̐ù‰ñ˜L2 (Spire Ravel - 2nd Flight), on 83F, behind where you
get warped to from 81F.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i294.png

-----

Possible useful items:

”’‚̃[ƒu (White Robe)
Found at ŽŠ’¸‚̐ù‰ñ˜L2 (Spire Ravel - 2nd Flight), on 83F, in front of you
where you get warped to from 81F.
Pot stats: 100% to appear, 0% gil (no repsawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i295.png

ƒAƒ‹ƒeƒ}ƒuƒŒƒCƒh (Ultima Blade)
Found at ŽŠ’¸‚̐ù‰ñ˜L2 (Spire Ravel - 2nd Flight), on 84F, by the
ƒAƒCƒƒl[ƒg (Aeronite)s.
Pot stats: 100% to appear, 0% gil (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i296.png

ƒ_[ƒNƒ}ƒ^[ (Dark Matter)
Found at ŽŠ“V‚̐ù‰ñ˜L (Empyrean Ravel), on 91F, next to the 100% pot holding
a Dark Matter.
Pot stats: 3% to appear, 0% gil, only has Dark Matter inside
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i297.png

ƒ‰ƒXƒgƒGƒŠƒNƒT[ (Megalixir)
Found at ŽŠ“V‚̐ù‰ñ˜L (Empyrean Ravel), on 95F/96F, next to the 100% pot
holding a Megalixir.
Pot stats: 2% to appear, 0% gil, only has a Megalixir inside
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i298.png

-----

You'll be at 80F now.  Almost there!  This place is pretty maze-like, with
different colored teleports.  If you do not want to get any of the above
mentioned stuff, the Way Stones you need to use are in this order: black,
green, red, the color of the penalty you took on 2nd Ascent, and then white.
Of course, I'm going to try to go through to get all of the goodies.

First up, if you want the map to the Third Ascent, go northwest of the
starting point, to a door.  You can't open it on this side!  Oh well.  Use
the red sigil to warp behind the locked door.  Open the door, then use
the black sigil by the bomb guys to advance.

On 81F, there are 5 pots here (only 2 are 100% to appear).  The main one here
is the ƒtƒŒƒA[ (Flare) spell.  Check for a fake wall at the southeastern
corner (or the far eastern wall), and you will find the spell in a pot north
of the green sigil.  Use the green sigil to go to 83F.

On 83F, you'll find the ƒA[ƒ_[ (Ardor) spell right behind you, and a 
”’‚̃[ƒu (White Robe) in the pot ahead of you.  Take either path, since
both take you to another set of Way Stones behind some fake walls.  Use the
red sigil this time.

On 84F, you'll be warped in the middle of four more teleports, with some
ƒAƒCƒƒl[ƒg (Aeronite)s in front of you as well as a pot holding an
ƒAƒ‹ƒeƒ}ƒuƒŒƒCƒh (Ultima Blade).  Grab the Ultima Blade and kill the
Aeronites if you want, then use the sigil of the same color as the
penalty you took earlier.  Here's the colors again, and their position on
this floor (they are not in the same order as before):

Northwest: YELLOW-Can't use the "Item" command.
Southeast: PURPLE-On-screen nav-map is gone.
Southwest: PINK/ROSE-Can't use the "Magic" command.
Northeast: WHITE-Can't use the "Attack" command.

Use the correct sigil, and you'll be at 86F.  Head north to a fake wall,
leading to a white sigil that takes you to 88F.

On 88F, there is an ƒGƒŠƒNƒT[ (Elixir) in a pot at the northwest corner.
The elevator to 90F is right in front of you.  If you did not get the map
to the Third Ascent earlier, use the reflective teleport to your right first.

Using the reflective sigil will send you to 79F.  Open the door south of
you, and you will see the map for the Third Ascent by the door that you can
now unlock.  Just grab the map, then use the reflective sigil again
back to 88F.

When you warp back, your view may be obstructed by a big golem-looking rare
monster, ƒ^ƒ[ (Tower).  Beat him, then use the elevator to 90F after
buffing the party.  If Tower doesn't spawn, just keep using the reflective
sigil to 79F and back to 88F until he shows up.  Tower can drop the
strongest heavy helmet in the game, the ƒOƒ‰ƒ“ƒhƒwƒ‹ƒ€ (Grand Helm).  He
can be chained by warping to 79F and going through the Way Stones again
(black, green, red, penalty color, white).  Like before, after going through
the Way Stones and Tower does not appear, just teleport back to 79F and
repeat until he does shows up again.  Here's a cap showing the chain:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i299.png.

Do not take the warp on 79F back to the Second Ascent, as it will take you
back to 01F!  Trust me, I'm an expert.  Upon taking the 90F elevator,
ƒnƒVƒ…ƒ}ƒŠƒ€ (Hashmal) will be in your face.

-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
| wt68g |                   ƒnƒVƒ…ƒ}ƒŠƒ€ (Hashmal)                          |
-----------------------------------------------------------------------------

Get rid of his ƒvƒƒeƒX (Protect), and toss a Nihopalaoa'd Remedy to inflict
Oil on him.  Use wind-elemental attacks and spells on Hashmal.  His special
attacks, ƒNƒGƒCƒWƒƒ (Quakeja) and ƒƒbƒLƒ…[ (Rock You/Roxxor), are
earth-element, so if you have any ƒhƒ‰ƒSƒ“ƒV[ƒ‹ƒh (Dragon Shield)s or the
ƒŒƒrƒeƒK (Float) spell/Motes, his strongest attacks won't do any damage at
all.  Hashmal can inflict ƒƒCƒ‹ƒX (Disease) with his regular attack, so be
ready to cure it right away.

As Hashmal is a summon, purchase him on whichever board gives the best
benefit.  Here's what the Hashmal bridge unlocks for those jobs it unlocks
something:

 Uhlan        Bonecrusher tech
 Red Mage     Steal tech
 Knight       Curaja, Bravery, Faith, Confuse spells
 Monk         Cura, Raise spells
 Time Mage    Channeling augment
 Breaker      Swiftness augment
 Black Mage   Volcano T equippable
 Hunter       Bonecrusher tech

You will then be on 90F, where there are no enemies, just a large room with
a save crystal at the end.  Along the way, you'll see a pot holding
ƒ_[ƒNƒ}ƒ^[ (Dark Matter) and one with a ƒ‰ƒXƒgƒGƒŠƒNƒT[ (Megalixir)
inside.  Both of these items have respawning pots that only hold those items,
but they have a 3% and 2% chance of appearing.  If you are patient enough,
though..

Save at the blue save crystal, then buff the party once more.  Use the
teleport on 99F when you are ready.  After some cutscenes, you'll be
fighting ƒKƒuƒ‰ƒX (Gabranth).  De-buff him as usual, but wait a second for
him to cast ƒvƒƒeƒX (Protect) on himself first.  A Nihopoloa'd Remedy will
inflict Silence and Oil on him.  As Gabranth is a judge, equip a
ƒJƒƒI‚̃xƒ‹ƒg (Cameo Belt) to get past his high evasion rate.  Gabranth can
use the ability ƒWƒƒƒbƒWƒƒ“ƒg (Judgement), but I beat him too fast to see
what it does.

After Gabranth talks some smack, he'll use Š®‘Sƒ}ƒoƒŠƒA (Magick Shield), as
well as be re-buffed and not inflicted with any status ailments.  Use a
Dispel Mote to remove his Haste buff, and another Nihopalaoa'd Remedy to
inflict him with Silence and Oil again.

After his Darth Vader impression, ƒhƒNƒ^[EƒVƒh (Doctor Cid) will fight you
immediately after the battle with Gabranth.  De-buff Cid and smack the crap
out of him.  A Nihopalaoa'd Remedy will inflict Oil on him, so you can burn
Cid to a crisp if you'd like.  After a bit, Cid will call forth his summon
buddy, the waterboy ƒtƒ@ƒ€ƒtƒŠ[ƒg (Famfrit).

-----------------------------------------------------------------------------
| wt68h |                  ƒtƒ@ƒ€ƒtƒŠ[ƒg (Famfrit)                         |
-----------------------------------------------------------------------------

Cid will be invincible while Famfrit is alive, so concentrate on him
(setting a gambit to 'highest HP->attack' will work for a good chunk of the
fight.  Cid can be de-buffed if you toss a Dispel Mote at him ASAP.  De-buff
Famfrit and use a Nihopalaoa'd Remedy to inflict Oil on him, whereupon he is
already weak to fire...roast him!  Cid will continually buff Famfrit, so
keep an eye on the top of the screen so you can de-buff Famfrit right away.
I had my Red Mage Ashe cast Ardor on a de-buffed, Oiled Famfrit for 129,000
damage.  Yeah.  Famfrit can use ƒEƒAƒ^ƒWƒƒ (Waterja), a water-element attack
that can also cause Silence.

Once Famfrit is gone, Cid will go down easily, too (he can be Oiled, for some
more pyro action if you desire).  Beat Cid and you'll have the summon Famfrit
to buy on a license board.  You'll be back at Balfonheim after having the
option to save your game.

Here's what the Famfrit bridge unlocks for those jobs it unlocks something:

 White Mage   Orichalcum Dirk, Platinum Dagger, Numerology tech
 Uhlan        Potion Lore 3 augment
 Machinist    Hastega, Slowga, Vanishga, Reflectga, Warp, Graviga spells
 Red Mage     Battle Lore (2) augment
 Monk         Arise, Dispelga spells
 Time Mage    Battle Lore augment
 Breaker      Magick Lore augment
 Archer       HP+390, HP+435
 Black Mage   HP+190, HP+230, HP+310

You'll gain access to the final dungeon in the game, the ƒoƒnƒ€[ƒg
(Bahamut), via flying from the Strahl.  Of course, there are still some hunts
to do and 2 other dungeons, so that's where we are going first!  

=============================================================================

-----------------------------------------------------------------------------
| wt69a |                        Cleaning Up                                |
-----------------------------------------------------------------------------

There are a few new items for sale at the Baknamy Merchant at Nabudis:

ƒnƒCƒG[ƒeƒ‹   (Hi- Ether)     1110 gil
ƒoƒjƒVƒK‚Ì–‚•Ð (Vanishga Mote)  400 gil
ƒŒƒrƒeƒK‚Ì–‚•Ð (Float Mote)     550 gil

Be sure to stock up on whatever you need.  If you got the loot needed to
make the Œ~‚Ì•EN (Whale Whisker N) and/or ƒ}ƒTƒ€ƒlI (Masamune I), sell the
loot and buy the weapons if you want them.  The Whale Whisker N loot is
4 ƒAƒNƒGƒŠƒAƒX (Aquarius Gem)s, 3 ƒ~ƒXƒŠƒ‹ (Mythril), and 3 Ž€’Ž (Corpse
Fly).  The weapon will cost 60,000 gil to buy.  The Masamune I loot is
2 ‹Ê| (Gemsteel), 3 ƒIƒŠƒnƒ‹ƒN (Orichalcum), and 2 ‚Æ‚ñ‚©‚¿ (Hammer)s.  The
Masamune I costs 350,000 gil.

Warp to Rabanastre and give Montblanc a visit.  He'll have two new hunts for
you, ƒCƒNƒVƒIƒ“ (Ixion), and _ (Shadowseer).  Get these started, then go
back to Balfonheim.  At the bar, speak to the client for Ixion, ”’”g’à‚Ì–º
(Whitecap Wench).  While still at the bar, check the wanted posters.

-----------------------------------------------------------------------------
| wt69b |               Mark: ƒpƒCƒ‹ƒ‰ƒXƒ^ (Pylraster)                      |
-----------------------------------------------------------------------------

There should be one new hunt to go for, ƒpƒCƒ‹ƒ‰ƒXƒ^ (Pylraster).  Get it
started, then go speak to the client in town, ƒŠƒbƒL[ (Rikken).  He's at
the far southwestern corner of Balfonheim.  You may have to race him first,
I guess.  I don't remember doing it before, and I have no idea how to win,
as pressing OXOXOXOXOXOXOXOXOXOX the whole time killed my hand, and I came
in 3rd place on level 1...no thanks.  

All three of these hunts are found at Ridorana, but since we just came from
there, let's go to a different area first.  Warp to Jahara.

Since you have beaten the ƒ}ƒCƒ“ƒhƒtƒŒƒA (Mindflayer) hunt and have enough
summons (I think it is 10), go to Jahara and speak to •—…Žmƒ†ƒOƒMƒ‹
(Geomancer Yggil) northeast of the shop.  Now you can warp to the Henne
Mines and reach the end of that dungeon, where some goodies and baddies
await.  Warp to the Henne Mines when you are ready.

=============================================================================

-----------------------------------------------------------------------------
| wt70a |                  ƒwƒl–‚Îz (Henne Mines)                         |
-----------------------------------------------------------------------------

Teleport Crystal: Yes / Save Crystal: No

-----

Spells/Techs:

ƒtƒ‹ƒPƒA (Renew)
Found at “ÁŽêÌŒ@B (Special Charter Shaft), in the southeast corner.
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i300.png

–‚U”j‰ó (Addle)
Found at “ÁŽêÌŒ@B (Special Charter Shaft), northwest of Renew.
Pot stats: 10% to appear, 0% gil (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i301.png

-----

Possible useful items:

ƒfƒ…ƒGƒ‹ƒ}ƒXƒN (Duel Mask)
Found at ‘æ2ŠúÌŒ@Œ»ê (Phase 2 Dig), west of the map.
Pot stats: 100% to appear, 0% gil (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i302.png

ƒtƒH[ƒ}ƒ‹ƒnƒEƒg (Fomalhaut)
Found at ‘æ2ŠúÌŒ@Œ»ê (Phase 2 Dig), next to the map.
Pot stats: 100% to appear, 0% gil (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i303.png

ƒjƒzƒpƒ‰ƒIƒA (Nihopalaoa)
Found at ‘æ2ŠúÌŒ@Œ»ê (Phase 2 Dig), in an off-the-map alcove.
Pot stats: 25% to appear, 0% gil (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i304.png

ƒOƒ‰ƒ“ƒhƒwƒ‹ƒ€ (Grand Helm)
Found at ‘æ2ŠúÌŒ@Œ»ê (Phase 2 Dig), west of the pot with the Nihopalaoa.
Pot stats: 25% to appear, 0% gil (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i305.png

ƒT[ƒNƒŒƒbƒg (Circlet)
Found at ‘æ2ŠúÌŒ@Œ»ê (Phase 2 Dig), in an off-the-map T-shaped area.
Pot stats: 100% to appear, 0% gil (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i306.png

ƒuƒ‹ƒJƒmŽ®T (Volcano T)
Found at ‘æ2ŠúÌŒ@Œ»ê (Phase 2 Dig), south of the Circlet pot.
Pot stats: 100% to appear, 0% gil (no respawn after opening)
CHECK **Note below
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i307.png

ƒoƒCƒI‚Ì–‚•Ð (Bio Mote) / ƒz[ƒŠ[‚Ì–‚•Ð (Holy Mote)
Found at ‘æ2ŠúÌŒ@Œ»ê (Phase 2 Dig), in the southwestern corner.
Pot stats: 75% to appear, 50% gil
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i308.png

ƒoƒuƒ‹ƒ`ƒF[ƒ“ (Bubble Belt)
Found at ‹æŠÔ˜AŒ‹ƒ‰ƒCƒ“C (Crossover C), northwest of the first red fence.
Pot stats: 25% to appear, 0% gil (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i309.png

ƒuƒ‹ƒJƒmŽ®T (Volcano T)
Found at ‘æ2ŠúB“¹ (Phase 2 Shaft), east of the ƒAƒrƒX (Abysteel) room.
Pot stats: 100% to appear, 0% gil (no respawn after opening)
CHECK **Note below
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i310.png

Å‹­‚Ì–µ (Zodiac Spear)
Found at “ÁŽêÌŒ@B (Special Charter Shaft), on the southern stairs.
Pot stats: 1% to appear, 0% gil
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i311.png

ƒuƒŒƒCƒuƒX[ƒc (Brave Suit)
Found at “ÁŽêÌŒ@B (Special Charter Shaft), on the eastern side.
Pot stats: 25% to appear, 0% gil (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i312.png

ƒŠƒ{ƒ“ (Ribbon)
Found at “ÁŽêÌŒ@B (Special Charter Shaft), in the northeastern alcove.
Pot stats: 15% to appear, 0% gil (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i313.png

ƒOƒ‰ƒ“ƒhƒA[ƒ}[ (Grand Armor)
Found at “ÁŽêÌŒ@B (Special Charter Shaft), northwest of the Ribbon pot.
Pot stats: 25% to appear, 0% gil (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i314.png

ƒ[ƒuƒIƒu[ƒ[ƒh (Lordly Robes)
Found at “ÁŽêÌŒ@B (Special Charter Shaft), in the far western alcove.
Pot stats: 100% to appear, 0% gil (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i315.png

**Note: There are 2 pots containing the ƒuƒ‹ƒJƒmŽ®T (Volcano T), but once
you get the weapon from either pot, both pots vanish.  There's only one
Volcano T to get.

-----

Upon warping to the Henne Mines, head north to where you fought Tiamat.
There should now be a door going east that wasn't unlocked before.  Head
that way to the new, much tougher section of the Henne Mines.

Go directly east until you see an alcove to the north, and one to the south
that doesn't show up on the map (a lot of this dungeon is like that).
Remember those 20,000HP bats that were pretty tough awhile ago?  Those
ƒAƒrƒX (Abysteel)s?  They are normal enemies here.

In the southern alcove not showing on the map, you'll find a pot with the
strongest light helmet in the game, the ƒfƒ…ƒGƒ‹ƒ}ƒXƒN (Duel Mask), inside.
Go all the way east to another alcove to find the map and a pot with the
second-best gun in the game, the ƒtƒH[ƒ}ƒ‹ƒnƒEƒg (Fomalhaut).

The map isn't too bad for finding your way around, but there are a number
of little alcoves not on the map with some items.  After the S-shaped area,
watch the right wall for a small alcove that can have a pot with a
ƒjƒzƒpƒ‰ƒIƒA (Nihopalaoa) inside.  This is the only pot mentioned on this
screen that isn't 100% to appear aside from one other, the ƒOƒ‰ƒ“ƒhƒwƒ‹ƒ€
(Grand Helm), which is directly west of the Nihopalaoa pot (both have a 25%
chance to appear).

Leave the screen and return until the pots show up, then double back through
the T-shaped area off of the map to the southeastern corner of the room.
While in the T-shaped area, grab the ƒT[ƒNƒŒƒbƒg (Circlet) from a pot.  The
Circlet is the strongest mystic helmet in the game.  In the southwestern
corner, you may see a pot, which holds either a ƒoƒCƒI‚Ì–‚•Ð (Bio Mote) or
ƒz[ƒŠ[‚Ì–‚•Ð (Holy Mote), if you would like to stock up on either.

Go to the "island" on the map by going east, or south from where the Circlet
was, and you can grab the strongest Hand-Bomb weapon in the game, the
ƒuƒ‹ƒJƒmŽ®T (Volcano T).  Head east to the next room.

At the far eastern area of this room, you'll see an area behind a metal
gate.  This is, of course, where you want to get to.  So let's go around the
long way.  When you likely see a group of 1-3 pots hanging out together, the
fence to the west (red) should be open, while the southern one (blue) should
be closed.  Head west, to a pot containing a ƒoƒuƒ‹ƒ`ƒF[ƒ“ (Bubble Belt),
then walk south through whichever gate is open.

There may be a clump of 3 pots north of the eastern exit south to ‘æ2ŠúB“¹
(Phase 2 Shaft).  The eastern one of the three can net you some replacement
ƒŠƒo[ƒX‚Ì–‚•Ð (Reverse Mote)s if you need any.  The pot right next to the
room transition can have ƒnƒCƒG[ƒeƒ‹ (High Ether)s if you want to re-stock
up on them there.

In this eerily-familiar room, you can change which fence is open.  If the
red fence is already open, then just skip the switch here.  If you do need
to flip the switch, get ready.  Instead of those little blue slime guys
earlier, this switch calls forth a small army of ƒAƒrƒX (Abysteel)s.  This
room can be fatal to even a level 80+ party.  Hopefully you have the
ƒXƒŠƒvƒK (Sleepga) spell to cast, as that can save your life!  Give the room
a try if you want to level up quickly, as this room is probably the best spot
in the game to do so.

Since I don't need to activate the switch, I just head south to the next
room.  You should now be at the northern end of the room where the Sage
Ring and Vampyr Fangs were grabbed way earlier in the game, ‘æ2ŠúB“¹ (Phase
2 Shaft).  I just go east to the next room, as there is not much up here.
The northeastern corner of the room is the second location of the
ƒuƒ‹ƒJƒmŽ®T (Volcano T) if you didn't get it a couple of rooms earlier.

This next room is where you can get a couple of nice things.  Up first is
everybody's favorite "missable" weapon in the original version, the 
Å‹­‚Ì–µ (Zodiac Spear).  You can find the pot on the flat section between
the stairs at the long straightaway path before the first little
off-the-map area.  It has a 1% chance of showing up, but you're guaranteed
to get the Zodiac Spear from the pot.  The pot also respawns, but only the
ƒE[ƒ‰ƒ“ (Uhlan) job can equip the weapon.

Head northeast through the first off-the-map area, then all the way to the
alcove at the southeastern corner of the room.  You'll find the ƒtƒ‹ƒPƒA
(Renew) spell in a pot there.  Head north to the off-the-map area.  In
the center of the t-shaped section, you may find the strongest light armor
in the game, a ƒuƒŒƒCƒuƒX[ƒc (Brave Suit) by the big rock.

Go northeast to reach the northeastern area that shows up on the map.  In
the little western alcove is where you can find a ƒŠƒ{ƒ“ (Ribbon).  Be sure
to get this.  Now go to the top of the center section that shows up on the
map (go north, then west).  At that little alcove up top, you can find a
pot holding the strongest heavy armor in the game, ƒOƒ‰ƒ“ƒhƒA[ƒ}[ (Grand
Armor).  If you search the little shiny speck on the floor, you will find
3 ƒoƒbƒJƒX‚ÌŽð (Bacchus's Wine)s and 2 ƒ‰ƒXƒgƒGƒŠƒNƒT[ (Megalixir)s.  Not
too bad!

Go south, then west to the far western alcove on the map.  There you will
find a pot with the strongest mystic armor in the game, ƒ[ƒuƒIƒu[ƒ[ƒh
(Lordly Robes).  There's one more pot to go for, plus you probably want to
save before heading to the last room here, so go east to the middle area on
the map, then go south.  Midway through the off-the-map area, you can find
the –‚U”j‰ó (Addle) tech.  Once you have gotten all you want from the pots
here, trudge back to the orange teleport crystal and save. Trust me, you'll
want to.

Once you get back to this spot, buff up your main group of characters, then
put in your weakest/worst/least-used character as the lone party member.
Walk forward and you will be greeted by the final summon in the game,
ƒ]ƒfƒBƒA[ƒN (Zodiark).  

-----------------------------------------------------------------------------
| wt70b |                   ƒ]ƒfƒBƒA[ƒN (Zodiark)                          |
-----------------------------------------------------------------------------

Zodiark *always* starts the battle off with his special attack, ƒ_[ƒWƒƒ
(Darkja), which does dark-elemental damage and can inflict instant death,
which is why I have a sacrificial lamb party member take that Darkja for the
party.  You can get an attack/spell off try casting ƒz[ƒŠ[ (Holy) with an
ƒIƒp[ƒ‹‚ÌŽw—Ö (Opal Ring) equipped or something like that.  After he wipes
out the sacrificial character, put in your real party.

Make sure you cast ƒfƒBƒXƒyƒ‹ (Dispel) to remove Zodiark's buffs.  Don't
bother equipping a Nihopalaoa, since Zodiark seems to resist status effects.

                               -IMPORTANT NOTE-
You can steal the second-best weapon in the entire game (arguably THE best)
from Zodiark, the ƒgƒ‰ƒ“ƒSƒ^ƒ[ (Trango Tower).  It is the rare steal from
him, as the common steal from Zodiark is a ƒT[ƒyƒ“ƒ^ƒŠƒEƒX (Serpentarius)
loot, while the uncommon steal is a ƒ‰ƒXƒgƒGƒŠƒNƒT[ (Megalixir).  Equip
“‘¯‚̃JƒtƒX (Thief's Cuffs) so you will have a 6% chance at stealing the
Trango Tower instead of 3%.

The only weapon stronger in the game is the ƒUƒCƒeƒ“ƒOƒ‰[ƒg (Seitengrat).
Any job can equip the weapon (no license), it is one-handed (so a shield can
also be equipped), and the Trango Tower has 153 attack.  I would really
recommend resetting the game if you do not steal the Trango Tower, it is
worth the time to go for.  Here is a successful steal of the weapon:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i316.png
                               -IMPORTANT NOTE-

Ok, after you've stolen the Trango Tower (or not, I guess, if you really
don't want it!), keep plugging away at Zodiark.  He is weak to
holy-element attacks, and the Excalibur can rip him apart, doing 30,000
damage a hit or more.  Zodiark likes casting ƒŒƒxƒ‹2‡–° (Lv. 2 Sleep),
ƒŒƒxƒ‹3ƒhƒ“ƒAƒN (Lv. 3 Disable), and ƒŒƒxƒ‹4ƒuƒŒƒCƒN (Lv. 4 Break), so
defend yourself from those attacks if you will get hit by them.

ƒpƒjƒbƒVƒ…ƒŒƒC (Punish Ray) is a Dark-elemental attack, so try to absorb it
with the proper equipment.

Zodiark will periodically buff himself up, so keep a lookout and debuff him
as soon as you can.  After a while of fighting, Zodiark may use Š®‘Sƒ}ƒoƒŠƒA
(Magick Shield), so try to get him debuffed beforehand.

At near-death status, around under 15%HP, Zodiark will use ƒoƒŠƒAƒ`ƒFƒ“ƒW
(Shift) to change his elemental weaknesses.  He will then cast Darkja again
and have a –‚–@á•Ç (Paling) barrier up that, as far as I know, does not wear
off?  Use ƒRƒ‰ƒvƒX‚Ì–‚•Ð (Scathe Mote)s  to avoid this and claim victory.  At
around 40%HP, have your main fighters with Bravery (either by the Bravery
spell, equipping a Brave Suit, or using a Spirit of Lowtown), and Berserk
them, too.

*As soon as you see Zodiark start performing ƒoƒŠƒAƒ`ƒFƒ“ƒW (Shift)*, have
somebody throw a ƒz[ƒŠ[–‚•Ð (Holy Mote) at Zodiark.  Holy's long animation
time will hopefully give you the time your Bravery and Berserked fighters
need to finish Zodiark off before Barrier Change takes effect.  That's how I
win, anyway.  Good luck!

Using Reverse can help a ton when Zodiark is almost dead.  Be sure to unequip
Dark-elemental absorbing equipment if Reverse is on so you get killed.  Use
motes or summon Shemhazai to cast ƒ\ƒEƒŠƒGƒ~ƒbƒg (Soul Purge).  It can do a
lot of damage if you've tossed out Knots of Rust throughout the game.  It did
42,000 for me on my level 1/2/2/3/3/3 file.

If/when you do beat Zodiark, buy him on whichever board will gain the best
benefit.  Here's what the Zodiark bridge unlocks for those jobs it unlocks
something:

 White Mage   Claymore equippable
 Machinist    HP+390
 Red Mage     Ragnarok equippable
 Knight       Excalipur, Revive, HP+390 (also unlocked via
              Chaos and a Mist square)
 Monk         Renew spell
 Time Mage    Durandal, Durandal A equippable
 Archer       Infuse tech, 1000 Needles tech (Ultima also unlocks)
 Samurai      Giant's Helm, Dragon Helm, Magepower Shishak,
              Carabineer Mail, Dragon Mail, Maximilian equippable

The Henne Mines are done, so go ahead and take the exit on the
left side of the room for a shortcut back to the orange teleport crystal.
Warp to Ridorana now.  Before heading into the new part of Ridorana, let's
get one of the marks out of the way.  Exit the tower part of Ridorana, going
back to the outside part of the Ridorana Cataract.

-----------------------------------------------------------------------------
| wt70c |               Mark: ƒpƒCƒ‹ƒ‰ƒXƒ^ (Pylraster)                      |
-----------------------------------------------------------------------------

Right where you fought ƒnƒCƒhƒ (Hydro), you will see the monster you are
looking for, ƒpƒCƒ‹ƒ‰ƒXƒ^ (Pylraster).  Go ahead and remove his buffs, and
a Nihopalaoa'd Remedy will inflict ƒXƒƒE (Slow) on him.  This thing has a
lot of HP and is pretty physical, so keep your HP and defense high while
plugging away at it.  Use whatever Fire-elemental attacks and spells you
have.

When it is almost dead, the Pylraster can use the ‹ÁˆÙ (Growing Threat)
ability, which Carrot also used to go up to a higher level.  You'll do a lot
less damage to it, but you should beat the monster without much difficulty.

Go back into the Pharos and save at the teleport crystal.  I hope you are
not afraid of the dark!  Check out the elevator at the left side of the
O-ring to get to a new part of Ridorana.

=============================================================================

-----------------------------------------------------------------------------
| wt71a |          ˆÃ‰e‚Ì‘w (Subterra: Origin in Darkness)                  |
-----------------------------------------------------------------------------

Teleport Crystal: No / Save Crystal: No

-----

Spells/Techs:

UŒ‚”j‰ó (Wither)
Found on the ‰A— ‚Ì‘w (Abyssal) floor of the Subterra, in the top-center
room.
Pot stats: 10% chance to appear, 0% gil (no respawn after opening)
Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i317.png

-----

Just like the Cerobi Steppe, I have included a map of the Subterra's three
floors and labeled where all 36 pots can show up here.  I'm going to go
floor-by-floor this time.  Only on pots 26-36 will you want to have a
ƒ_ƒCƒ„‚̘r—Ö (Diamond Armlet) equipped.

Here we go:

-----------------------------------------------------------------------------
| wt71b |               ˆÃ‰e‚Ì‘w (Subterra: Penumbra)                       |
-----------------------------------------------------------------------------

Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i318.png

1-ƒ_ƒCƒ„‚̘r—Ö (Diamond Armlet) / ƒwƒCƒXƒK‚Ì–‚•Ð (Hastega Mote)
  Pot stats: 70% to appear, 80% gil

2-ƒIƒ‹ƒAƒPƒA‚̘r—Ö (Orrachea Armlet) / ƒVƒ‡ƒbƒN‚Ì–‚•Ð (Shock Mote)
  Pot stats: 70% to appear, 80% gil

3-ƒCƒ“ƒfƒBƒS—• (Indigo Pendant)
  Pot stats: 5% to appear, 0% gil (no respawn after opening)

4-ƒoƒgƒ‹ƒn[ƒlƒX (Battle Harness) / ƒŠƒo[ƒX‚Ì–‚•Ð (Reverse Mote)
  Pot stats: 70% to appear, 80% gil

5-ƒtƒ@ƒCƒAƒtƒ‰ƒC (Firefly) / ¬—‹Ê (Chaos Bombs)
  Pot stats: 70% to appear, 80% gil

6-‹à‚̃Aƒ~ƒ…ƒŒƒbƒg (Gold Amulet) / ˆêŒ‚‚Ì–î (Assassin's Arrows)
  Pot stats: 70% to appear, 80% gil

7-—‚̃eƒB[ƒyƒbƒg (Embroidered Tippet) / ƒGƒNƒXƒ|[ƒVƒ‡ƒ“ (X-Potion)
  Pot stats: 70% to appear, 80% gil

8-Žç‚è‚ÌŽw—Ö (Ring of Renewal)
  Pot stats: 20% to appear, 0% gil (no respawn after opening)

All right.  Remember those •‚ÌŽì (Black Orb)s you had to gather to get
past the very first part of the Pharos of Ridorana?  Well, now you need to
collect a whole bunch of them.  Head to the northwestern corner room first.

As you can see when you go through the door, it's really dark here.  Plus
the map is fuzzy the whole time in here.  And it is really, really dark.
You should find a pedestal in the northwestern corner, and it will mention
the •‚ÌŽì (Black Orb)s.  Basically, what you need to do here is collect
•‚ÌŽì (Black Orb)s, then use them at each of the 4 pedestals (one in
each corner), and you can light this place up and go down another floor.

I have made a map of each area, linked to above, and have all the pot info.
The black numbers behind the white square background is the number of
•‚ÌŽì (Black Orb)s you need to deposit at a pedestal.  You can donate
them in increments of 1, 5, and 10.  Do not go over.

So, now you need to start hunting monsters down.  Like before, each enemy
(in the pitch black rooms) will likely drop a •‚ÌŽì (Black Orb).  A
faster way to stock up on them is to let them fly away.  The Black Orbs
will start to accumulate to a random spot on the floor into a really big
Black Orb, the Massive Black Orb.  Feel free to collect some small ones
here and there while exploring, but let most of them fly away.

There are a lot of accessories to be found in the dungeon here.  Check out
the listing above and grab what you want from each floor.  You will need to
use this amount of •‚ÌŽì (Black Orb)s at each corner to gain access to
the next floor:

Northwest:  9 •‚ÌŽì (Black Orb)s
Northeast: 18 •‚ÌŽì (Black Orb)s
Southeast:  3 •‚ÌŽì (Black Orb)s
Southwest:  6 •‚ÌŽì (Black Orb)s

Total •‚ÌŽì (Black Orb)s needed: 36.

You may find a mark hanging out around the O-ring, ƒCƒNƒVƒIƒ“ (Ixion).
It's a big purple horse.  If you don't see it here, you can find Ixion on
the lower floors too (or by going back up to 1F).  If you are not seeing any
monsters at the O-ring area, run around the ring to find Ixion.  You know
the drill by now.  A Nihopalaoa'd Remedy will inflict the following status
ailments: ƒXƒƒE (Slow), ’¾–Ù (Silence), ƒIƒCƒ‹ (Oil) and ƒXƒŠƒbƒv (Sap).

Ixion appears to be weak to Holy-elemental attacks (Excalibur was doing
47,000 damage), so plug away with whatever you have.  Nullify electric
attacks to resist his physical damage.  At near-death, it looks like Ixion
will use Š®‘Sƒ}ƒoƒŠƒA (Magick Shield), so plug away with physical attacks.

Make sure you pick up the large •‚ÌŽì (Black Orb) when you locate it.
99 is not the maximum you can get from the big Black Orb, but of course
99 is the most you can actually carry.

In the large octagonal room in the north-central part of the floor, you
will run into a boss, ƒtƒFƒjƒbƒNƒX (Phoenix).  Debuff him and use a
Nihopalaoa'd Remedy to inflict the ‚­‚ç‚â‚Ý (Blind) and ƒIƒCƒ‹ (Oil) ailments
on it.  Feel free to make some fried chicken if you want, but the Phoenix
changes its elemental weaknesses.  You are probably better off with
non-elemental attacks.

In the northwest corner of the floor (via the northeastern door), you will
meet your first ƒ}ƒWƒbƒNƒ|ƒbƒg (Magick Pot).  Like in Final Fantasy 5, if
you want to kill these, you will first have to use an ƒGƒŠƒNƒT[ (Elixir)
on it, then you can damage it.  Equip a ƒJƒƒI‚̃xƒ‹ƒg (Cameo Belt) to get
past the Magick Pot's high evasion rate.  When defeated, Magick Pots give you
123LP.  If you want some quick cash, just equip a ‚Ë‚±‚݂݃t[ƒh (Cat-ear
Hood) on any/everyone to get a nice chunk of gil instead of the LP you
probably don't need at this point.  So you don't run out, try to steal an
Elixir from the Magick Pot before defeating it.

Once you have activated all 4 of the pedestals, go back to the elevator at
the left side of the O-ring, and you should be able to choose the next floor
down, ˆÅ¨‚Ì‘w (Subterra: Umbra).

-----------------------------------------------------------------------------
| wt71c |                 ˆÅ¨‚Ì‘w (Subterra: Umbra)                        |
-----------------------------------------------------------------------------

Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i319.png

9-Ši“¬‚̃Aƒ“ƒo[ (Amber Armlet) / ˆ«Lƒ{ƒ€ (Stink Bombs)
  Pot stats: 70% to appear, 80% gil

10-ƒJƒƒI‚̃xƒ‹ƒg (Cameo Belt)
   Pot stats: 5% to appear, 0% gil (no respawn after opening)

11-“‘¯‚̃JƒtƒX (Thief's Cuffs) / ƒz[ƒŠ[‚Ì–‚•Ð (Holy Mote)
   Pot stats: 70% to appear, 80% gil

12-‹T‚̃`ƒ‡[ƒJ[ (Turtleshell Choker) / ƒ^ƒCƒ€ƒVƒƒƒtƒg (Time Bolts)
   Pot stats: 70% to appear, 80% gil

13-ƒMƒŠ[ƒu[ƒc (Gillie Boots) / ƒRƒ‰ƒvƒX‚Ì–‚•Ð (Scathe Mote)
   Pot stats: 70% to appear, 80% gil

14-ƒo[ƒT[ƒJ[ (Armguard) / •—‚̃yƒlƒgƒ‰ƒe (Windslicer Shot)
   Pot stats: 70% to appear, 80% gil

15-Œ«ŽÒ‚ÌŽw—Ö (Sage Ring) / ƒ_[ƒNƒ}ƒ^[ (Dark Matter)
   Pot stats: 70% to appear, 80% gil

16-ƒqƒXƒC‚̃Jƒ‰[ (Jade Collar) / ƒAƒKƒUƒC (Sapping Bolts)
   Pot stats: 70% to appear, 80% gil

17-‚Ù‚ë‚ë‚̍ª•t (Pheasant Netsuke) / ƒGƒŠƒNƒT[ (Elixir)
   Pot stats: 70% to appear, 80% gil

18-ƒjƒzƒpƒ‰ƒIƒA (Nihopalaoa)
   Pot stats: 5% to appear, 0% gil (no respawn after opening)

This floor has the same O-ring with a room in each corner (as does the next
floor).  Since you should have a collection of •‚ÌŽì (Black Orb)s, the
dungeon will be a good amount easier than at the start.  Once more, check
the above listing for the contents of the pots here, and take what you would
like to have.  Be sure to get some of the accessories here, like the
ƒJƒƒI‚̃xƒ‹ƒg (Cameo Belt) and ƒjƒzƒpƒ‰ƒIƒA (Nihopalaoa).

Here are the amounts of •‚ÌŽì (Black Orb)s needed at each corner:

Northwest:  9 •‚ÌŽì (Black Orb)s
Northeast: 15 •‚ÌŽì (Black Orb)s
Southeast: 15 •‚ÌŽì (Black Orb)s
Southwest: 18 •‚ÌŽì (Black Orb)s

Total •‚ÌŽì (Black Orb)s needed: 57 (93 for Penumbra and Umbra).  Take
the elevator down to the third floor, ‰A— ‚Ì‘w (Abyssal).

-----------------------------------------------------------------------------
| wt71d |                ‰A— ‚Ì‘w (Subterra: Abyssal)                       |
-----------------------------------------------------------------------------

Pic: http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i320.png

19-ƒNƒCƒXƒ‚ƒCƒg‚ÌŒC (Quasimodo Boots) / ƒRƒ‰ƒvƒX‚Ì–‚•Ð (Scathe Mote)
   Pot stats: 70% to appear, 80% gil

20-ƒŠƒ{ƒ“ (Ribbon)
   Pot stats: 10% to appear, 0% gil (no respawn after opening)

21-ƒIƒp[ƒ‹‚ÌŽw—Ö (Opal Ring) / “€‚ĉ_‚Ì–î (Ice Cloud Arrows)
   Pot stats: 70% to appear, 80% gil

22-ƒGƒ‹ƒƒX‚Ì‚­‚ (Hermes Sandals) / ƒGƒŠƒNƒT[ (Elixir)
   Pot stats: 70% to appear, 80% gil

23-ƒoƒuƒ‹ƒ`ƒF[ƒ“ (Bubble Belt) / ƒ_[ƒNƒVƒ‡ƒbƒg (Dark Shot)
   Pot stats: 70% to appear, 80% gil

24-UŒ‚”j‰ó (Wither)
   Pot stats: 10% to appear, 0% gil (no respawn after opening)

25-ƒQƒ‹ƒ~ƒiƒXƒu[ƒc (Germinas Boots) / ƒRƒ‰ƒvƒX‚Ì–‚•Ð (Scathe Mote)
   Pot stats: 70% to appear, 80% gil

26-ƒTƒbƒVƒ… (Sash) / ƒz[ƒŠ[‚Ì–‚•Ð (Holy Mote)
   Pot stats: 70% to appear, 80% gil

27-ƒ‹ƒr[‚ÌŽw—Ö (Ruby Ring) / ƒ_[ƒNƒ}ƒ^[ (Dark Matter)
   Pot stats: 70% to appear, 80% gil

For the following pots, equip a ƒ_ƒCƒ„‚̘r—Ö (Diamond Armlet).  Aside from
pot 31, you will only get a ƒTƒr‚̃Jƒ^ƒ}ƒŠ (Knot of Rust) or gil.

28-95% chance of ƒTƒr‚̃Jƒ^ƒ}ƒŠ (Knot of Rust)
    5% chance of ƒoƒ‹ƒgƒ‚ÌŽí (Baltoro's Seed)
   Pot stats: 40% to appear, 97% gil

29-95% chance of ƒTƒr‚̃Jƒ^ƒ}ƒŠ (Knot of Rust)
    5% chance of ƒoƒ‹ƒgƒ‚ÌŽí (Baltoro's Seed)
   Pot stats: 40% to appear, 97% gil

30-95% chance of ƒTƒr‚̃Jƒ^ƒ}ƒŠ (Knot of Rust)
    5% chance of ƒoƒ‹ƒgƒ‚ÌŽí (Baltoro's Seed)
   Pot stats: 40% to appear, 97% gil

31-ƒ‰ƒXƒgƒGƒŠƒNƒT[ (Megalixir)
   Pot stats: 100% to appear, 0% gil (no respawn after opening)

32-95% chance of ƒTƒr‚̃Jƒ^ƒ}ƒŠ (Knot of Rust)
    5% chance of ƒgƒ‰ƒ“ƒSƒ^ƒ[ (Trango Tower)
   Pot stats: 2% to appear, 80% gil

33-95% chance of ƒTƒr‚̃Jƒ^ƒ}ƒŠ (Knot of Rust)
    5% chance of ƒoƒ‹ƒgƒ‚ÌŽí (Baltoro's Seed)
   Pot stats: 40% to appear, 97% gil

34-95% chance of ƒTƒr‚̃Jƒ^ƒ}ƒŠ (Knot of Rust)
    5% chance of ƒoƒ‹ƒgƒ‚ÌŽí (Baltoro's Seed)
   Pot stats: 40% to appear, 97% gil

35-95% chance of ƒTƒr‚̃Jƒ^ƒ}ƒŠ (Knot of Rust)
    5% chance of ƒoƒ‹ƒgƒ‚ÌŽí (Baltoro's Seed)
   Pot stats: 40% to appear, 97% gil

36-95% chance of ƒTƒr‚̃Jƒ^ƒ}ƒŠ (Knot of Rust)
    5% chance of ƒoƒ‹ƒgƒ‚ÌŽí (Baltoro's Seed)
   Pot stats: 40% to appear, 97% gil

On this, the last floor, there are some decent accessories here that you may
want to stock up on, like ƒoƒuƒ‹ƒ`ƒF[ƒ“ (Bubble Belt)s.  You can grab a
ƒŠƒ{ƒ“ (Ribbon) in a pot at the top-left corner of the southwestern-most
room at the northwestern corner (go west through a door and into the next
room over from the northwestern corner room).  Make sure you get that.

At the top center room, via the northwestern corner, you can find the 
UŒ‚”j‰ó (Wither) tech in a pot.  All the pots in the two southern rooms
here are the ones you want to equip a ƒ_ƒCƒ„‚̘r—Ö (Diamond Armlet) so you
can attempt to get the better items.  Most are ƒoƒ‹ƒgƒ‚ÌŽí (Baltoro's
Seed)s, which look like you have a pretty low chance of getting.  You have a
better chance just stealing a Baltoro's Seed from a Magic Pot (rare steal).

In the south-central room, via the southeastern corner, is a pot holding a
ƒ‰ƒXƒgƒGƒŠƒNƒT[ (Megalixir), and possibly a pot tucked away in the lower-
right corner of the room.  This pot has a 2% chance of appearing, and you
can get a ƒgƒ‰ƒ“ƒSƒ^ƒ[ (Trango Tower) from this respawnable pot.  The
chance is very low, but there is no harm in trying.

Here's where the pot shows up precisely:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i321.png

It can be seen as soon as you enter the room if you spin the screen to the
left and aim the camera upward:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i322.png

Here are the amounts of •‚ÌŽì (Black Orb)s needed at each corner:

Northwest: 21 •‚ÌŽì (Black Orb)s
Northeast: 15 •‚ÌŽì (Black Orb)s
Southeast: 27 •‚ÌŽì (Black Orb)s
Southwest: 12 •‚ÌŽì (Black Orb)s

Total •‚ÌŽì (Black Orb)s needed: 75 (168 total for Penumbra, Umbra, and
Abyssal).

After you have activated all four of the pedestals on this floor, go back
to 1F and save, then go down to the bottom floor of the Subterra.

-----------------------------------------------------------------------------
| wt71e |                 s‚«æ•s–¾ (Unknown Floor)                        |
-----------------------------------------------------------------------------

As soon as you reach the floor, you will be greeted by the mark, the
ˆÅ_ (Shadowseer).

Remove his buffs and use a Nihopalaoa'd Remedy to inflict ƒIƒCƒ‹ (Oil) on
him.  At about 75%HP, the Shadowseer will call for his buddy ƒpƒ“ƒfƒ‚ƒjƒEƒ€
(Pandaemonium).  You will have to de-buff ˆÅ_ (Shadowseer) again (if you
can before he becomes temporarily invincible).  Kill Pandaemonium now.

Be sure to have a good stock of Ether or some ‹T‚̃`ƒ‡[ƒJ[ (Turtleshell
Choker)s so you can still cast spells if your MP gets taken away from the
ƒAƒ“ƒ` (Inverse) and/or ƒtƒBƒAƒK (Fearga) spells.  You can get as many
Turtleshell Chokers you want at the 2nd basement of the Subterra, ˆÅ¨‚Ì‘w
(Umbra).

Shadowseer likes to use ƒJ[ƒY (Curse), so equip any ƒŠƒ{ƒ“ (Ribbon)s you
have when he is about to use it.  If you need a third Ribbon, another method
is described right after this battle in the guide.  ƒXƒƒEƒK (Slowga),
ƒhƒ“ƒ€ƒuƒK (Immobilizega), ƒfƒBƒXƒyƒK (Dispelga), and ƒ_[ƒK (Darkga) are
also available to the Shadowseer to cast.

Defeat Pandaemonium once his barrier wears off.  Shadowseer will summon
another pal, ƒVƒƒ[ƒŠ[ƒg (Slyt), immediately upon the death of
Pandaemonium.  Like before, inflict Oil onto Slyt then roast him.

Up next is the furry feline ƒtƒFƒ“ƒŠƒ‹ (Fenrir).  Beat him and he'll summon
his last line of support, ƒtƒFƒjƒbƒNƒX (Phoenix).  Once the Phoenix is
dead, you can now fight the Shadowseer.  De-buff him while re-casting stuff
like ƒVƒFƒ‹ (Shell) onto your party.  Shadowseer likes casting really strong
spells now, like ƒtƒŒƒA[ (Flare), ƒ_[ƒK (Darkga), ƒz[ƒŠ[ (Holy),
ƒVƒ‡ƒbƒN (Shock), and ƒRƒ‰ƒvƒX (Scathe).  You can inflict Oil on him after
the invincibility barrier wears off.

Once you've beaten the Shadowseer, warp to Balfonheim to receive the rewards
from the ƒpƒCƒ‹ƒ‰ƒXƒ^ (Pylraster) and ƒCƒNƒVƒIƒ“ (Ixion) marks.  Go to the
bar in town and speak to the woman on the right for the Ixion reward: 3000
gil, ƒAƒKƒUƒC (Sapping Bolts), and the ƒ‰ƒOƒiƒƒN (Ragnarok).

Head to the southwest corner of Balfonheim to find ƒŠƒbƒL[ (Rikken) to
receive the reward for beating Pylraster: 8000 gil, a ƒOƒ‰ƒ“ƒhƒƒCƒX
(Grand Mace), and 2 ƒRƒ‰ƒvƒX‚Ì–‚•Ð (Scathe Mote)s.  Now warp back to
Rabanastre and speak to Montblanc for the reward: 20,000 gil and 2
ƒ‰ƒXƒgƒGƒŠƒNƒT[ (Megalixir)s.

Montblanc will have one more mark for you, the last one: ƒ„ƒYƒ}ƒbƒg
(Yiazmat).  Since you've gotten this far, you may as well finish these all
up.  Take on the request, then warp to Ridorana when you are ready.

Two more of those Entite things can be fought at the ‰A— ‚Ì‘w (Abyssal) floor
of the Subterra if you would like to do so.  Head back down to the Abyssal
floor, then enter the northwestern section.  A big purple Entite can be
fought here.  I bumped into the ƒ\ƒEƒ‹ƒIƒuƒJƒIƒX (Vagrant Soul) in the room
the UŒ‚”j‰ó (Wither) tech is found.

The only thing that can be stolen from this guy is the ƒVƒJƒ‰‚̃iƒKƒT
(Danjuro).  Here's my successful steal of the regular Danjuro:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i323.png

If you want to work towards completing the monster list, or for some reason
really, really need a h–½‚̃TƒWƒ^ƒŠ (Sagittarius) bow, head up one floor,
ˆÅ¨‚Ì‘w (Subterra: Umbra), then go to the southwestern door.  In there, you
you can bump into the light version of the Vagrant Soul, ƒ‰ƒCƒgƒIƒuƒ‰ƒCƒg
(Luxollid), where you found that ƒjƒzƒpƒ‰ƒIƒA (Nihopalaoa).

If you need some protection against Holy-elemental attacks, you can find as
many Œ«ŽÒ‚ÌŽw—Ö (Sage Ring)s in this same area.  Look for pot #15 on the
map for this floor.

Like the Vagrant Soul, the Luxollid only has one thing to steal, a
h–½‚̃TƒWƒ^ƒŠ (Sagittarius) bow:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i324.png

You can also try to get a third (fourth, whatever number) Ribbon if you
would like to.  Like the Vishno method, this one can also take forever to
get the prize.  Warp to Jahara if you are interested.

-----------------------------------------------------------------------------
| wt72a |           Ôƒ`ƒ‡ƒRƒ{Lv99 (Level 99 Red Chocobo)                   | 
-----------------------------------------------------------------------------

At Jahara, head east to the Ozmone Plains.  On this first screen, you should
see two groups of three chocobos, one right by the Jahara entrance, and the
other in the southeastern corner of the area.  What you are looking for is
a Ôƒ`ƒ‡ƒRƒ{Lv99 (Level 99 Red Chocobo) to show up in either group.

The Level 99 Red Chocobo is very strong, and very rare.  Online, it looks
like each time you spawn the 3 chocobos here (or by the blue save crystal),
the Level 99 Red Chocobo has a 1 in 256 chance of showing up in a group.
Those are pretty crappy odds, and as far as I know, there is no way to get
better odds.  Here's the lucky appearance:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i325.png

Instead of killing the 6 chocobos, going 2 screens away, then repeating that,
there is a quicker way to respawn the chocobos.  If you cast the ƒuƒŒƒCƒN
(Break) spell on them and let the timer run out, the chocobos will just
respawn if you go a little bit away (like, say to where the other group of
chocobos are in the same area).  A Gold Needle with a Nihopalaoa equipped
works, too.  Essentially, you can just go back and forth, petrifying the
choccobos to get a Level 99 Red Chocobo to spawn.  If you want the
soon-to-be-stoned chocobo to follow you further away from the spawn point,
cast ƒo[ƒTƒN (Berserk) on them.

I saw a video on youtube a few weeks ago about getting all 3 chocobos to show
up, then killing the top 2 in the list (thus only petrifying the one on the
bottom of the list) to not have to cast Break on all 3 chocobos each attempt
at spawning a Level 99 Red Chocobo.  It worked, so I must thank flak76e for
that video, which can be viewed here:
http://www.youtube.com/watch?v=Qt0IBIdSWi0

No regular Ôƒ`ƒ‡ƒRƒ{ (Red Chocobo) will do, the Level 99 Red Chocobo is a
bit bigger than the usual chocobos.  Be very careful while fighting this
thing, since it can kill even a high level party with its ƒ`ƒ‡ƒRƒƒbƒg
(Chocobo Comet) attack.  A Nihopalaoa won't do anything to it, so don't
bother.  Use Thunder, Water, or Holy-elemental attacks on the bird.

You can steal at least an ƒGƒŠƒNƒT[ (Elixir) from it, but the real prize is
the ƒŠƒ{ƒ“ (Ribbon) it will drop.  It seems like you are guaranteed a Ribbon
drop by beating a Level 99 Red Chocobo.  Here's mine:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i326.png

Ok, now warp to Ridorana, and exit out of the dungeon part.  Look at your
map, and head to the big circle-shaped area at the southeastern part of the
Ridorana Cataract.  You'll see the monster you're looking for very, very
easily.

-----------------------------------------------------------------------------
| wt73a |                 Mark: ƒ„ƒYƒ}ƒbƒg (Yiazmat)                        |
-----------------------------------------------------------------------------

ƒ„ƒYƒ}ƒbƒg (Yiazmat) may look familiar.  Its 50 life bars may look familiar,
too.  Yes, Yiazmat is more or less the "light" version of the –‚_—³
(Hellwyrm).  As the Hellwyrm was weak to Holy-elemental attacks, Yiazmat is
weak to Dark-elemental attacks.  Got a Red Mage?  Cast ƒ_[ƒK (Darkga) as much
as you can, this fight is going to take awhile.  A –ö¶‚ÌŽ½• (Yagyu
Darkblade) and ƒ_[ƒNƒVƒ‡ƒbƒg (Dark Shot) for guns are also very useful on
this guy.

De-buff him, don't bother with a Nihopalaoa, and start plugging away.
Yiazmat hits really hard.  If you want to make him more manageable, use the
UŒ‚”j‰ó (Wither) tech on him.  It will likely miss a lot, so keep
trying.  I try to get about 3 or 4 attack reductions with my Breaker.  Monks
also get it, as well as Uhlans, but they need to buy ƒLƒ…ƒNƒŒƒCƒ“
(Cuchulainn) to reach it.  Try using any of the other breaks too, as there
is plenty of time in this fight to keep trying.

With my trusty computer calculator, I did about 485,164 damage for a little
over half of one life bar for Yiazmat.  I'd take a wild guess that it's about
900,000HP per life bar... multiplied by 50...so around 45,000,000-50,000,000
total HP.  Yeah, you thought Penance's 15,000,000HP in FF10 International was
a lot!  Like the Hellwyrm, you can leave the fighting area to save, revive,
or whatever else, and Yiazmat's HP total will stay the same.  You will
probably have to de-buff him again as well as use the "break" techs again,
too, if you leave and come back.

Yiazmat's attacks seem to be as follows:

Regular physical attack (can instantly kill a party member)
ƒyƒgƒƒuƒŒƒX (Stone Breath) ~1500 damage/can petrify all in a radius
‚ЂÁ‚©‚« (Rake) Physical damage to a party member
ƒzƒƒCƒgƒuƒŒƒX (White Breath) Ice damage/can cause Stop to all in a radius
ƒTƒCƒRƒƒ“ (Cyclone) Wind damage/can cause Sap to all in a radius
•KŽE (Death Strike) kills a party member (uses after 10 bars gone)
ƒŠƒtƒŒƒK (Reflectga) is cast on the party

Watch out when Yiazmat starts spamming Certain Death, it can be really
annoying and harder to take down his HP since you will probably be constantly
reviving/buffing the dead party members.  Try to have someone attack as much
as possible if you can.  Casting Shell turns the chance into a 50/50 coin
flip instead of 100% certainty.

At around 25 bars left (half health), Yiazmat looks to get a boost in
defense.  I was unable to do over 9,999 damage physically anymore.  Darkga
was still doing over 20,000 though.

When he's near 10 bars left, Yiazmat will really try his hardest to spam
•KŽE (Certain Death) before you can revive/buff characters back up.  You may
want to cast the ƒŠƒo[ƒX (Reverse) spell or use a ƒŠƒo[ƒX‚Ì–‚•Ð (Reverse
Mote) on your party to keep up with him at this point.  With Reverse on, just
attack a party member that needs to be healed.

At 10 bars and under, Yiazmat hits near-death status.  He will use the ‹ÁˆÙ
(Growing Threat) skill to level himself up, which can be very bad news.

Near the end of the battle, Yiazmat will cast ƒŠƒtƒŒƒK (Reflectga) onto the
party as part of his last-ditch effort.  Dispel it immediately and keep the
pressure on.

If you beat Yiazmat, head back to wherever you can get your supplies
restocked, then speak to Montblanc at Rabanastre for the reward for beating
Yiazmat: 30,000 gil and a _ŽE‚µ‚Ì–äÍ (Godslayer's Badge).  There are no
more marks to kill.  However, there is one more boss/monster you can fight
before beating the game.  Warp to Giruvegan if you want to give it a shot.
At Giruvegan, you want to go all the way to the Great Crystal 2 area.

-----------------------------------------------------------------------------
| wt74a |              ƒIƒƒK mk. XII (Omega Mark XII)                      |
-----------------------------------------------------------------------------

When you get to the Great Crystal 2, go right up to Way Stone XX (20).  It
will warp you to the 4th area, by where you fought Ultima.  Save at the
save crystal, then use Way Stone XVIII (18) to get back to area 3.

If you set everything up, you just need to go to Way Stone XXI (21) to
reach the boss.  There are a few Way Stones on the way, but there is only
one way to go.  Upon using Way Stone XXIII (23), you'll be one room away
from the optional boss ƒIƒƒK mk. XII (Omega Mark XII).  Buff your entire
party before going on to meet him.

Omega Mark XII is a pretty basic monster.  All it does is shoot a laser at
one party member at a time.  The laser can do 7000+ damage and inflict
‹¶íŽm (Berserk).  Oof!

This battle is where all those ƒŠƒo[ƒX‚Ì–‚•Ð (Reverse Mote)s come in handy.
Try to have the Reverse status (either by the spell or a mote) on everyone
*at all times*.  The laser will heal you while under Reverse status.

Because the laser attack can inflict Berserk, you will probably want to have
Omega Mark XII target a party member with the ƒfƒRƒC (Decoy) spell.  Because
of how short the Reverse spell lasts, I would suggest anyone that can cast
the spell to have a gambit set to cast it on anyone, and have another party
member set with using a Reverse Mote on the character that is to be the
decoy.  I would recommend not using the fast-forward mode too much here,
since it can get the timing for your Reverses to be off.  If you need to
escape, you can do so, but Omega Mark XII will very quickly regenerate its
HP while you are out of his range.

Set anyone that you do not want to attack Omega Mark XII to have attack
gambits off.  What I prefer to do is have one fighting character and two
supporters.  In my setup (Knight/Red Mage/Samurai), my Samurai is the
fighter (with a Masamune-I and Genji Gloves equipped).  The Red Mage casts
Reverse on anybody (from a distance if possible), then Decoy on the Samurai,
then Bubble on anybody, in that order.  The Knight stays back with the Red
Mage, ready to use a Reverse Mote on the Samurai when Reverse runs out.
This method works well for me, and since Omega Mark XII has 1,037,069HP
instead of 10,370,699 (original Japanese version), Omega Mark XII shouldn't
take all too long to defeat.

All that can be stolen from Omega appears to be a ƒTƒr‚̃Jƒ^ƒ}ƒŠ (Knot of
Rust), so don't bother.  The very rare drop from Omega Mark XII is a new
weapon, the ‚®‚è‚®‚è‚΂ñ‚΂ñ (Cudgel).  It's not a powerful weapon, but it
can inflict ƒƒCƒ‹ƒX (Disease) and ƒXƒŠƒbƒv (Bleed) status on enemies.

Because it is the very rare drop, and there is only 1 Omega Mark XII, the
odds of getting the Cudgel seem really low.  You can get a higher chain
level drop still, however.  Just get a chain level raised from anything,
like the ƒlƒNƒƒtƒHƒrƒA (Necrophobe)s, then fight Omega Mark XII.  You can
see the big coin (level 4 chain) drop here:
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i327.png

There's a "cutscene victory" when you win the battle, so just go back to
where you fought Omega Mark XII to grab the loot.  You are guaranteed to get
the ƒIƒƒK‚Ì–äÍ (Omega Badge) dropped, but that's the only guarantee.  If
you really want that Cudgel, you will probably have to beat Omega at least a
few times until the game decides to drop it for you.

Now that you have the _ŽE‚µ‚Ì–äÍ (Godslayer's Badge) from beating Yiazmat
and the ƒIƒƒK‚Ì–äÍ (Omega Badge) from beating Omega, there is just one
more thing you need to make the ƒgƒ‚ÌŒ• (Wyrmhero Blade).  From the fishing
mini-game, you can get ƒ^ƒCƒRƒE‚Ì–äÍ (Lu Shang's Badge).  As I have never
played the fishing game, I've never gotten the weapon.  Doesn't seem like it
is that great in this version of the game anyway.  When you are ready to beat
the game, head to an airship pick-up point.  Get onto the Strahl, and set
the destination for ‹ó’†—vÇƒoƒnƒ€[ƒg (Sky Fortress Bahamut).

=============================================================================

-----------------------------------------------------------------------------
| wt75a |         ‹ó’†—vÇƒoƒnƒ€[ƒg (Sky Fortress Bahamut)                 |
-----------------------------------------------------------------------------

After the various cutscenes, you'll be in the last dungeon!  The Sky Fortress
Bahamut is really small, so don't get excited.  When you can move around, you
will see a pot in front of you with ƒ_[ƒNƒ}ƒ^[ (Dark Matter) inside.  This
area is shaped like an octagon, and at the non-diagonals you will find a pot
holding something (non-amazing), and the way to proceed at all the diagonals.

Grab the Dark Matter, then head south to the next room.  Fight or ignore the
guards while you go to the northwestern exit of the room.  At the circular-
shaped center room, go to the center part to a door on the western side to
advance.

At this lift room, buff the party up, then hit the switch in front of you.
ƒKƒuƒ‰ƒX (Gabranth) will make one more appearance to stop you.  De-buff him
and try to inflict ’¾–Ù (Silence) on him so he can't restore his HP with the
ƒtƒ‹ƒPƒA (Renew) spell.  A Nihopalaoa'd Remedy can inflict ƒXƒƒE (Slow),
’¾–Ù (Silence), and ‚­‚ç‚â‚Ý (Blind) on him.

Once you beat Gabranth, re-buff then use the switch again.  You'll finally
have your shot at Laguna Loire, I mean ƒ”ƒFƒCƒ“ (Vayne Solidor).  After
about 60%HP loss, Vayne will babble for a bit, then mysteriously be buffed
with ƒwƒCƒXƒg (Haste).  Remove it then show him who's boss.  Even little
ƒ‰[ƒT[ (Larsa) will help you.

Once Vayne goes down, congratulations!!  You won!!  Well, no, not yet.  Vayne
comes back, possessed by his summon thing that must have been a pro wrestler.
ƒ”ƒFƒCƒ“=ƒmƒEƒX (Vayne Novus) will have 5 swords flying around, the ƒZƒtƒBƒ‰
(Sephira).  If you are strong, you can just concentrate on Vayne Novus while
Gabranth helps by taking out the swords or by beating up on Vayne Novus, too.

Be sure to de-buff Vayne Novus if he has anything on him.  Even if you kill
all the Sephira sword-things, Vayne Novus can still use his special sword
attacks.  After about 1/3 of his HP is taken away, Vayne Novus will take a
blab break.  De-buff him again, then smack the crap out of him.  Beat him,
and you've won the game!!  No, not yet.

Vayne Novus will become a huge magnet or something and get big chunks of the
Sky Fortress Bahamut attached to him.  Get ready for •s–Å‚È‚é‚à‚Ì (The
Undying).

De-buff him, and go all-out.  Use whatever items you have, your strongest
spells, all that jazz.  Make sure to de-buff him as soon as you see The
Undying cast ƒtƒFƒCƒX (Faith) or ƒuƒŒƒCƒu (Bravery) on himself.  Use a
ƒfƒXƒyƒ‹‚Ì–‚•Ð (Dispel Mote) instead of the spell to ensure you get rid of the
buff before all spells are resisted by him.

The Undying can use all of the various 'shield' defenses, so use whatever
will hurt him when one is up.  Keep your most important buffs on, since The
Undying can remove them all, and you don't want to keep spending a lot of
time re-buffing over and over.

The Undying uses a lot of multi-target attacks, including spells like ƒtƒ@ƒCƒK
(Firaga), ƒuƒŠƒUƒK (Blizzaga), ƒTƒ“ƒ_ƒK (Thundaga) and ƒz[ƒŠ[ (Holy).  Try
to equip something that nulls or absorbs those elements to make the fight a
whole lot easier.  ƒƒKƒtƒŒƒA (Megaflare), ƒMƒKƒtƒŒƒAƒ\[ƒh (Gigaflare
Sword), and ƒeƒ‰ƒtƒŒƒA (Teraflare) can't be absorbed or nulled, however.
Why can The Undying use these attacks?  Well, he *did* absorb part of the Sky
Fortress 'Bahamut', after all.

Beat The Undying, and you've won the game!  No, really, you did this time.
Watch or skip the ending, then after the credits you will be given the option
of starting a ‹­‚­‚ăjƒ…[ƒQ[ƒ€ (Strong Mode) or going back to the title
screen.  If you want to have a Strong Mode file, make sure you start it now,
then just save at a save crystal.  You'll have to beat the game again if you
decide to start one later.  All Strong Mode is is every character will start
the game at level 90.

Well, that's the game.  Back at the title screen, check out Trial Mode.  It's
comprised of 100 stages/battles in a row, with progressive difficulty.  Trial
Mode is pretty fun to see how far you can get with your party.  Can you make
it through all 100 stages?
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i328.png

Just make sure to save a Trial Mode save on a different slot than your
regular playthrough save.  If you beat the mode, you are given the option to
start a Žã‚­‚ăjƒ…[ƒQ[ƒ€ (Weak Mode) file or go back to the title screen.

Like Strong Mode, if you do not choose to start now then save, you will
have to beat Trial Mode again from your last save in order to get the option
again.  Weak Mode is the opposite of Strong Mode, in that you start at
level 1 and do not gain any experience points.  See how far you can get in a
level 1/2/2/3/3/3 game.

=============================================================================

-----------------------------------------------------------------------------
| wt76a |               Loot/Bazaar combinations list                       |
-----------------------------------------------------------------------------

Don't get too excited, this is just the list of the loot from all the -LOOT
ALERT-s from the guide.  The number on the far left is the in-game order I
get the loot.  The location supplied is surely not the only one,
just the earliest I know of/most efficient place.

ƒAƒXƒs[ƒe + ƒIƒCƒ‹ƒ{ƒ€ = ƒIƒ‹ƒMƒ“ x2 + ƒ{ƒ€‚ÌŠD x3 + ‰Î‚Ì–‚»Î x3
Tumulus + Oil Bombs =  Book of Orgain x2 + Bomb Ashes x3 + Fire Crystal x3

01-ƒIƒ‹ƒMƒ“ (Book of Orgain) =
   Drop: ƒ_ƒXƒeƒBƒA (Dustia) at Dalmasca Westersand; rare monster

03-ƒ{ƒ€‚ÌŠD (Bomb Ashes) =
   Steal/Drop: ƒ{ƒ€ (Bomb) at Barheim Passage

07-‰Î‚Ì–‚»Î (Fire Crystal) =
   Steal: ¸—ìƒTƒ‰ƒ}ƒ“ƒh (Salamand Entite) at Ogir-Yensa Sandsea

-----------------------------------------------------------------------------

ƒOƒ‰ƒ“ƒhƒ{ƒ‹ƒg = ƒKƒvƒŠƒR[ƒ“ x3 + _X‚Ì“{‚è x3 + —Ö—³‚̃Lƒ‚ x2
Grand Bolt = Capricorn Gem x3 + Wrath of the Gods x3 + Ring Wyrm Liver x2

02-ƒKƒvƒŠƒR[ƒ“ (Capricorn Gem) =
   Steal: ƒtƒBƒfƒBƒ‹ (Fideliant) at Dalmasca Westersand; rare monster
   Steal: ƒ_[ƒNƒXƒPƒ‹ƒgƒ“ (Dark Skeleton) at Golmore Jungle

24-_X‚Ì“{‚è (Wrath of the Gods) =
   Steal: ƒ~ƒjƒ}ƒ€ƒoƒO (Mini Bug) at Barheim Passage; rare monster

56-—Ö—³‚̃Lƒ‚ (Ring Wyrm Liver) =
   Drop: ƒV[ƒ‹ƒhƒhƒ‰ƒSƒ“ (Shield Dragon) at Nabreus Deadlands/Cerobi Steppe

-----------------------------------------------------------------------------

ƒ_[ƒNƒGƒiƒW[ = ƒRƒEƒ‚ƒŠ‚Ì—ƒ x1 + ÃŽâ‚̃Aƒfƒh x3 + ’¾–ق̃gƒKƒ‹ x3
Dark Energy = Bat Wing x1 + Grimoire Aidhed + Grimoire Togail x3

04-ƒRƒEƒ‚ƒŠ‚Ì—ƒ (Bat Wing) =
   Steal: ƒGƒAƒŠƒAƒ‹ (Aerieel) at Lhusu Mines; rare monster
   Drop: ƒV[ƒJ[ƒoƒbƒg (Seeker) at Raithwall's Tomb
   Drop: ƒV[ƒJ[ƒoƒbƒg (Seeker) at Henne Mines

40-ÃŽâ‚̃Aƒfƒh (Grimoire Aidhed ) =
   Steal/Drop/Poach: ƒƒŠƒbƒT (Mallicant) at Zertinan Caverns

44-’¾–ق̃gƒKƒ‹ (Grimoire Togail) =
   Steal/Drop/Poach: ƒiƒCƒgƒƒA (Nightmare) at Henne Mines

-----------------------------------------------------------------------------

ƒAƒ‹ƒNƒgƒDƒ‹ƒX = ƒGƒ“ƒT‚̃qƒŒ x2 + ƒTƒ‰ƒ}ƒ“ƒh x1 + ”ò—³‚Ì—ƒ x2
Arcturus = Yensa Fin x2 + Salamand Halcyon x1 + Wyvern Wing x2

05-ƒGƒ“ƒT‚̃qƒŒ (Yensa Fin) =
   Steal: ƒEƒ‹ƒ^ƒlƒ“ƒT‘° (Urutan-Yensa) at Ogir-Yensa and Nam-Yensa Sandsea
   Drop: ƒGƒ“ƒT (Yensa) at Ogir-Yensa and Nam-Yensa Sandsea

08-ƒTƒ‰ƒ}ƒ“ƒh (Salamand Halcyon) =
   Steal: ¸—ìƒTƒ‰ƒ}ƒ“ƒh (Salamand Entite) at Ogir-Yensa Sandsea

15-”ò—³‚Ì—ƒ (Wyvern Wing) =
   S: ƒƒCƒo[ƒ“ƒ[ƒh (Wyvern Lord) at Nam-Yensa Sandsea; mark
   S: ƒGƒAƒƒX (Aeros) at Ozmone Plain; rare monster

-----------------------------------------------------------------------------

ƒyƒWƒIƒj[ƒe + ƒ|ƒCƒYƒ“ƒ{ƒ€ = ƒ{ƒ€‚Ì”²‚¯Šk x1 + ‰Î‚Ì–‚»Î x3
Fumarole + Poison Bombs = Bomb Shell x1 + Fire Crystal x3

06-ƒ{ƒ€‚Ì”²‚¯Šk (Bomb Shell) =
   Steal: ƒpƒCƒiƒbƒvƒ‹ (Pineapple) at Ogir-Yensa Sandsea; rare monster

07-‰Î‚Ì–‚»Î (Fire Crystal) =
   Steal: ¸—ìƒTƒ‰ƒ}ƒ“ƒh (Salamand Entite) at Ogir-Yensa Sandsea
   Steal/Drop: ƒOƒŒƒl[ƒh (Grenade) at Zertinan Caverns

-----------------------------------------------------------------------------

ƒLƒƒƒXƒeƒ‰ƒm[ƒX = ƒJƒGƒ‹‚Ì–û x2 + ƒAƒŠƒGƒX x3 + ƒ{ƒ€‚ÌŒ‡•Ð x3
Castellanos = Frog Oil x2 + Aries Gem x3 + Bomb Fragment x3

09-ƒJƒGƒ‹‚Ì–û (Frog Oil) =
   Drop: ƒŠ[ƒ`ƒtƒƒbƒO (Speartongue) at Ogir-Yensa Sandsea
                                  and at Zertinan Caverns

11-ƒAƒŠƒGƒX (Aries Gem) =
   Drop: ƒoƒhƒD (Bagoly) at Nam-Yensa Sandsea

22-ƒ{ƒ€‚ÌŒ‡•Ð (Bomb Fragment) =
   Drop: ƒ{ƒ€ (Bomb) at Barheim Passage
   Drop: ƒOƒŒƒl[ƒh (Grenade) at Zertinan Caverns

-----------------------------------------------------------------------------

h–½‚̃TƒWƒ^ƒŠA = ƒTƒWƒ^ƒŠƒEƒX x4 + b‰¤‚ÌŠp x3 + ‰~ŒŽ—Ö x3
Sagittarius A = Sagittarius Gem x4 + Beast Lord Horn x3 + Full Moon Ring x3

10-ƒTƒWƒ^ƒŠƒEƒX (Sagittarius Gem) =
   Steal: ƒXƒ‰ƒCƒ€ (Slime) at Zertinan Caverns
   Steal/Drop: ƒIƒCƒ‹ƒ^ƒ[ (Oiling) at Stilshrine of Miriam

17-b‰¤‚ÌŠp (Beast Lord Horn) =
   Drop: ƒtƒ“ƒoƒo (Humbaba) at Mosphoran Highwaste

30-‰~ŒŽ—Ö (Full Moon Ring) =
   Reward for beating ƒŠƒ“ƒOƒhƒ‰ƒSƒ“ (Ring Wyrm); mark
   Drop: ƒAƒbƒVƒ…ƒhƒ‰ƒSƒ“ (Ash Wyrm) at Mosphoran Highwaste
                                 and at Crystal Grande

-----------------------------------------------------------------------------

ƒuƒ‰ƒbƒhƒ\[ƒhA = ÎÞ x2 + ˆÅ‚Ì–‚»Î x 15 + ‹zŒŒ‚̉å x3
Blood Sword A = Solid Stone x2 + Dark Crystal x15 + Vampyr Fang x3

12-ÎÞ (Solid Stone) =
   Drop: ƒ‰ƒSƒE (Ragoh) at Raithwall's Tomb

25-ˆÅ‚Ì–‚»Î (Dark Crystal) =
   Drop: ƒvƒŒƒ[ƒ“ƒ^[ (Mimeo) at Barheim Passage
   Steal/Drop: ƒfƒbƒhƒŠ[ƒ{[ƒ“ (Dead Bones) at Barheim Passage

47-‹zŒŒ‚̉å (Vampyr Fang) =
   Drop/Steal: ƒAƒrƒX (Abysteel) at Henne Mines

-----------------------------------------------------------------------------

ƒAƒ‹ƒfƒoƒ‰ƒ“Y = “y‚Ì–‚»Î x8 + c’é‚̃EƒƒR x2 + ‹âF‚̉t‘Ì x3
Aldebaran Y = Earth Crystal x8 + Emperor Scale x2 + Silver Liquid x3

13-“y‚Ì–‚»Î (Earth Crystal) =
   Steal: ¸—ìƒm[ƒ} (Gnoma Entite) at Dalmasca Westersand
   Drop: ƒƒŠƒbƒT (Mallicant) at Zertinan Caverns
   Drop: ƒLƒ‰[ƒ}ƒ“ƒeƒBƒX (Killer Mantis) at Lhusu Mines

35-c’é‚̃EƒƒR (Emperor Scale) =
   Drop: ƒAƒ‹ƒPƒIƒGƒCƒrƒX (Archeoavis) at Zertinan Caverns
   Steal: ƒGƒ‹ƒ_[ƒhƒ‰ƒSƒ“ (Elder Wyrm) at Golmore Jungle; boss
   Steal: ƒfƒXƒTƒCƒY (Deathscythe) at Sky Ferry (mark)

43-‹âF‚̉t‘Ì (Silver Liquid) =
   Drop: ƒtƒH[ƒo[ (Foobar) at Cuchulainn fight at Garamsythe Waterway
                                             and at Nabreus Deadlands
   Poach: ƒIƒCƒ‹ƒ^ƒ[ (Oiling) at Stilshrine of Miriam

-----------------------------------------------------------------------------

ƒAƒ‹ƒeƒ}ƒuƒŒƒCƒh = ƒm[ƒ} x1 + ƒfƒXƒpƒEƒ_[ x2 + ƒAƒ_ƒ}ƒ“ƒ^ƒCƒg x2
Ultima Blade = Gnoma Halcyon x1 + Death Powder x2 + Adamantite x2

14-ƒm[ƒ} (Gnoma Halcyon) =
   Steal/Drop: ¸—ìƒm[ƒ} (Gnoma Entite) at Dalmasca Westersand

28-ƒfƒXƒpƒEƒ_[ (Death Powder) =
   Drop/Poach: ƒ{ƒM[ (Bogey) at Zertinan Caverns

63-ƒAƒ_ƒ}ƒ“ƒ^ƒCƒg (Adamantite) =
   Drop: ƒAƒ_ƒ}ƒ“ƒ^ƒCƒ^ƒX (Adamantitan) at Cerobi Steppe

-----------------------------------------------------------------------------

ƒAƒ‹ƒeƒ~ƒX‚Ì–î = ƒWƒFƒ~ƒj x3 + ‘åŽÖ‚̉å x2 + ƒtƒJƒqƒŒ x2
Artemis Arrows = Gemini Gem x3 + Great Snake Fang x2 + Dorsal Fin x2

16-ƒWƒFƒ~ƒj (Gemini Gem) =
   Steal: ƒtƒ“ƒoƒo (Humbaba) at Mosphoran Highwaste
   Steal: ƒUƒ‹ƒGƒ‰ (Zalera) at Barheim Passage; summon

18-‘åŽÖ‚̉å (Great Snake Fang) =
   Drop: ƒpƒCƒ\ƒ“ (Python) at Moshporan Highwaste
   Steal/Drop: ƒAƒrƒX (Abysteel) at Lhusu Mines 

58-ƒtƒJƒqƒŒ (Dorsal Fin) =
   Drop: ƒtƒHƒJƒƒ‹ (Focalor) at Nabreus Deadlands
                          and at Sochen Cave Palace

-----------------------------------------------------------------------------

ƒjƒzƒpƒ‰ƒIƒA = ƒŒƒI x3 + ŒŒõ‚ß‚ÌŽñü‚è x3 + ƒVƒƒƒŒƒRƒEƒx x2
Nihopalaoa + Leo Gem x3 + Blood-Stained Necklace x3 + Death's-Head x2

19-ƒŒƒI (Leo Gem) =
   Steal: ƒƒCƒ‹ƒhƒUƒEƒ‹ƒX (Wild Saurian) Dalmasca Estersand
   Drop: ƒAƒ‹ƒPƒIƒ_ƒCƒmƒX (Archeosaur) at Phon Coast
   Steal/Poach: ƒƒCƒo[ƒ“ƒŠ[ƒh (Bellwyvern) at Tchita Uplands

33-ŒŒõ‚ß‚ÌŽñü‚è (Blood-Stained Necklace) =
   Steal/Drop: ƒR[ƒvƒX (Shambling Corpse) at Zertinan Caverns

46-ƒVƒƒƒŒƒRƒEƒx (Death's-Head)=
   Drop: ƒ_[ƒNƒXƒPƒ‹ƒgƒ“ (Dark Skeleton) at Golmore Jungle

-----------------------------------------------------------------------------

Î‰»‚Ì’e = ’n—³‚̍œ x2 + ƒŠ[ƒuƒ‰ x3 + ‹¾‚̃EƒƒR x2
Stone Shot = Tyrant Bone x2 + Libra Gem x3 + Mirror Scale x2

20-’n—³‚̍œ (Tyrant Bone) =
   D: ƒƒCƒ‹ƒhƒUƒEƒ‹ƒX (Wild Saurian) at Dalmasca Estersand

41-ƒŠ[ƒuƒ‰ (Libra Gem) =
   Steal: ƒpƒ“ƒT[ (Panther) at Golmore Jungle
   Steal: ƒNƒ@[ƒ‹ (Coeurl) at Golmore Jungle
                        and at Tchita Uplands
   Drop: ƒVƒ‹ƒoƒŠƒI (Silver Lobo) at Phon Coast

48-‹¾‚̃EƒƒR (Mirror Scale) =
   Drop/Poach: ƒ~ƒ‰[ƒiƒCƒg (Mirror Knight) at Feywood

-----------------------------------------------------------------------------

‰J‚Ì‚Þ‚ç‰_ = ‚³‚¯‚т̍ª x7 + “Sz x5 + …‚Ì–‚»Î x9
Ame-no-Murakumo = Screamroot x7 + Iron Ore x5 + Water Crystal x9

21-‚³‚¯‚т̍ª (Screamroot) =
   Steal: ƒpƒ“ƒvƒLƒ“ƒwƒbƒh (Pumpkinhead) at Salikawood

26-“Sz (Iron Ore) =
   Steal/Drop: ƒvƒŒƒ[ƒ“ƒ^[ (Mimeo) at Barheim Passage

27-…‚Ì–‚»Î (Water Crystal) =
   Steal: …‚̃GƒŒƒƒ“ƒg (Water Elemental) at Garamsythe Waterway
   Drop: ƒWƒ‹ƒRƒ“ƒ^[ƒgƒ‹ (Silicon Tortoise) at Zertinan Caverns
                                         and at Rainy Giza Plains

-----------------------------------------------------------------------------

‚¨‚ë‚¿N = ƒLƒƒƒ“ƒT[ x3 + ƒZ[ƒuƒ‹ƒTƒCƒY x2 + ƒNƒ@[ƒ‹‚̃qƒQ x2
Orochi N = Cancer Gem x3 + Sickle Blade x2 + Coeurl Whisker x2

23-ƒLƒƒƒ“ƒT[ (Cancer Gem) =
   Steal/Drop: ƒvƒŒƒ[ƒ“ƒ^[ (Mimeo) at Barheim Passage
   Steal/Drop: ƒ}ƒ“ƒeƒBƒXƒfƒrƒ‹ (Preying Mantis) at Feywood

54-ƒZ[ƒuƒ‹ƒTƒCƒY (Sickle Blade) =
   Reward for beating ƒAƒ“ƒgƒŠƒIƒ“ (Antlion); mark
   Drop: ƒ}ƒ“ƒeƒBƒXƒfƒrƒ‹ (Preying Mantis) at Feywood

64-ƒNƒ@[ƒ‹‚̃qƒQ (Coeurl Whisker) =
   Drop: ƒIƒZ (Ose) at Crystal Grande

-----------------------------------------------------------------------------

ƒ][ƒŠƒ“ƒVƒFƒCƒv = ƒ‚ƒ‹ƒ{ƒ‹‚Ì‰Ô x7 + •—‚Ì–‚Î¥ x9 + •—Ø‚è‚̉Hª x5
Zwill Crossblade = Malboro Flower x7 + Wind Crystal x9 + Windslicer Pinion x5

29-ƒ‚ƒ‹ƒ{ƒ‹‚Ì‰Ô (Malboro Flower) =
   Steal: ƒOƒŒ[ƒgƒLƒ“ƒO (Malboro Overking) at Garamsythe Waterway
   Drop: ƒ”ƒBƒ”ƒBƒAƒ“ (Vivian) at Giruvegan

49-•—‚Ì–‚Î¥ (Wind Crystal) =
   Steal/Drop: ƒ~ƒ‰[ƒiƒCƒg (Mirror Knight) at Feywood

50-•—Ø‚è‚̉Hª (Windslicer Pinion) =
   Drop: ƒ~ƒ‰[ƒiƒCƒg (Mirror Knight) at Feywood

-----------------------------------------------------------------------------

嶂̂µ‚Á‚ÛF = ƒXƒR[ƒsƒI x4 + Ž€—³‚̍œ x3 + —Ž—‹Õ x3
Scorpion Tail F = Scorpio Gem x4 + Wyrm Bone x3 + Charged Gizzard x3

31-ƒXƒR[ƒsƒI (Scorpio Gem) =
   Steal/Drop: ƒuƒGƒ‹ (Buer) at Zertinan Caverns
   Steal: ƒOƒŒƒl[ƒh (Grenade) at Zertinan Caverns
   Steal: ƒƒŠƒbƒT (Mallicant) at Zertinan Caverns

37-Ž€—³‚̍œ (Wyrm Bone) =
   Steal/Drop: ƒXƒJƒ‹ƒhƒ‰ƒSƒ“ (Skulwyrm) at Zertinan Caverns

45-—Ž—‹Õ (Charged Gizzard) =
   Drop/Poach: ƒTƒ“ƒ_[ƒoƒO (Thunderbug) at Henne Mines

-----------------------------------------------------------------------------

Œ~‚Ì•EN = ƒAƒNƒGƒŠƒAƒX x4 + ƒ~ƒXƒŠƒ‹ x3 + Ž€’Ž x3
Whale Whisker N = Aquarius Gem x4 + Mythril x3 + Corpse Fly x3

42-ƒAƒNƒGƒŠƒAƒX (Aquarius Gem) =
   Steal: ƒgƒŒƒ“ƒg (Treant) at Golmore Jungle
   Steal: ƒtƒFƒCƒX (Facer) at Stilshrine of Miriam
   S/D: ƒS[ƒŒƒ€ (Golem) at Feywood

32-ƒ~ƒXƒŠƒ‹ (Mythril) =
   Steal: ƒAƒ€ƒXƒeƒB (Molen) at Zertinan Caverns; rare monster
   Reward for beating ƒƒr[ (Roblon); mark
   Steal/Drop: ƒ~ƒXƒŠƒ‹ƒS[ƒŒƒ€ Giruvegan (Mythril Golem)

67-Ž€’Ž (Corpse Fly) =
   Steal/Drop: ƒhƒ‰ƒSƒ“ƒ]ƒ“ƒr (Dragon Lich) at Pharos at Ridorana, 62F

-----------------------------------------------------------------------------

ƒoƒuƒ‹ƒ`ƒF[ƒ“ = U—³‚ÌŠk x2 + ƒAƒ_ƒ}ƒ“ƒ^ƒCƒg x1
Bubble Belt = Battlewyrm Carapace x2 + Adamantite x1

34-U—³‚ÌŠk (Battlewyrm Carapace) =
   Drop: ƒXƒJƒ‹ƒhƒ‰ƒSƒ“ (Skulwyrm) at Zertinan Caverns
   Steal: ƒAƒ‹ƒPƒIƒGƒCƒrƒX (Archeoavis) at Zertinan Caverns

63-ƒAƒ_ƒ}ƒ“ƒ^ƒCƒg (Adamantite) =
   Drop: ƒAƒ_ƒ}ƒ“ƒ^ƒCƒ^ƒX (Adamantitan) at Cerobi Steppe

-----------------------------------------------------------------------------

‹à‚̃Aƒ~ƒ…ƒŒƒbƒg = —ô‚©‚ꂽˆß x1
Golden Amulet = Tattered Garment x1

36-—ô‚©‚ꂽˆß (Tattered Garment) =
   Drop/Poach: ƒLƒ‰[ƒJƒbƒ^[ (Scythe Mantis) at Zertinan Caverns

-----------------------------------------------------------------------------

ƒfƒ‚ƒ“ƒYƒV[ƒ‹ƒh = ç”N‹T‚̍b—… x2 + í”n‚ÌŠk x8 + ƒŠƒ‡ƒXƒAƒ‹ƒu x1
Demon Shield = Aged Turtleshell x2 + Destrier Barding + Leamonde Halcyon

39-ç”N‹T‚̍b—… (Aged Turtleshell) =
   Drop: ƒWƒ‹ƒRƒ“ƒ^[ƒgƒ‹ (Silicon Tortoise) at Zertinan Caverns
                                         and at Rainy Giza Plains

57-í”n‚ÌŠk (Destrier Barding) =
   Drop: ƒƒCƒA[ƒh (Leynir) at Nabreus Deadlands

59-ƒŠƒ‡ƒXƒAƒ‹ƒu (Leamonde Halcyon) =
   Steal/Drop: ¸—샊ƒ‡ƒXƒAƒ‹ƒu (Leamonde Entite) at Nabreus Deadlands

-----------------------------------------------------------------------------

61-‹Ê| (Gemsteel) =
   Get 8 Summons then speak to Montblanc

   also

––å‚̉Š x2 + ƒ_ƒ}ƒXƒJƒX| x2 + ƒqƒqƒCƒƒJƒl x1
Hell-Gate Flame x2 + Damascus Steel x2 + Scarletite x1

51-––å‚̉Š (Hell-Gate Flame) =
   Drop: ƒPƒ‹ƒxƒƒX (Cerberus) at Feywood

52-ƒ_ƒ}ƒXƒJƒX| (Damascus Steel) =
   Steal: ƒAƒ“ƒNƒnƒK[ (Anchag) at Paramina Rift; rare monster

60-ƒqƒqƒCƒƒJƒl (Scarletite) =
   Drop: ƒGƒƒ‰ƒ‹ƒ^ƒX (Emeralditan) at Nabreus Deadlands

-----------------------------------------------------------------------------

ƒ}ƒTƒ€ƒlI = ‹Ê| x2 + ƒIƒŠƒnƒ‹ƒN x3 + ‚Æ‚ñ‚©‚¿ x2
Masamune I = Gemsteel x2 + Orichalcum x3 + Mallet x2


61-‹Ê| (Gemsteel) = See listing immediately above this one

66-ƒIƒŠƒnƒ‹ƒN (Orichalcum) =
   Drop: ƒfƒCƒ_ƒ‰ (Deidar) at Pharos at Ridorana

62-‚Æ‚ñ‚©‚¿ (Mallet) =
   Beat ƒ{ƒ€ƒLƒ“ƒO (King Bomb) then speak to Montblanc
   Steal : ƒuƒŠƒbƒg (Bombshell) at Lhusu Mines; rare monster

-----------------------------------------------------------------------------

ƒfƒ…ƒ‰ƒ“ƒ_ƒ‹A = ƒŒ[ƒV[ x1 + —Ö—³‚̃EƒƒR x4 + ¶–½‚̃ƒEƒ\ƒN x3
Durandal A = Leshach Halcyon x1 + Ring Wyrm Scale x4 + Lifewick x3

53-ƒŒ[ƒV[ (Leshach Halcyon) =
   Steal/Drop: ¸—샌[ƒV[ (Leshach Entite) at Paramina Rift

55-—Ö—³‚̃EƒƒR (Ring Wyrm Scale) =
   Drop: ƒV[ƒ‹ƒhƒhƒ‰ƒSƒ“ (Shield Dragon) at Nabreus Deadlands; rare drop
   Steal/Drop/Poach: ƒV[ƒ‹ƒhƒhƒ‰ƒSƒ“ (Shield Dragon) at Cerobi Steppe

65-¶–½‚̃ƒEƒ\ƒN (Lifewick) =
   Steal: ƒCƒrƒ‹ƒXƒsƒŠƒbƒg (Evil Spirit) at Crystal Grande 2; rare monster
   Steal/Drop: ƒlƒNƒƒ}ƒ“ƒT[ (Necrofiend) at Henne Mines

=============================================================================

-----------------------------------------------------------------------------
| wt77a |                  Spells/Techs in pots list                        |
-----------------------------------------------------------------------------

A few people suggested a section to contain just the spells and techs in the
game that are only found in pots/chests.  Here they are, in alphabetical
order.  A few spells and techs can be found in more than one location, hence
the __1 and __2 for some of them.


jç–{ (1000 Needles)
Found at Sochen Cave Palace, Žž‚̐…“´ (Falls of Time).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-1000%20needles.
png

--

ƒAƒLƒŒƒX (Achilles)
Found at Garamsythe Waterway, ‘æ4ˆ—‹æ•â•…˜H (No. 4 Cloaca Spur).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-achilles.png

--

–‚U”j‰ó (Addle)
Found at Henne Mines, “ÁŽêÌŒ@B (Special Charter Shaft).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-addle.png

--

ƒA[ƒ_[ (Ardor)
Found at Pharos at Ridorana, Third Ascent, ŽŠ’¸‚̐ù‰ñ˜L2 (Spire Ravel - 2nd
Flight) 83F.
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-ardor.png

--

ƒoƒ‰ƒ“ƒX (Balance)
Found at Nam-Yensa Sandsea, —‰¤‚ÌŽ¡‚߂鍻Œ´ (Demesne of the Sandqueen).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-balance.png

--

ƒuƒ‰ƒCƒ“ (Blind)
Found at Giza Plains, ƒg[ƒ€‹u—Ë (Toam Hills).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-blind.png

--

ƒuƒ‰ƒCƒK (Blindga)
Found at Tchita Uplands, ŽOŠEŒð‚í‚鑐Œ´ (Fields of Eternity).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-blindga.png

--

“÷Žaœ’f (Bonecrusher)
Found at Henne Mines, ‘æ1ŠúÌŒ@Œ»ê (Phase 1 Dig).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-bonecrusher.png

--

ƒuƒŒƒCƒu (Bravery)
Found at Necrohol of Nabudis, ‹C‚‚«ŽÒ‚½‚¿‚ÌŠÔ (Cloister of the Highborn).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-bravery.png

--

Š©—U (Charm)
Found at The Salikawood, ‚¢‚₵‚Ì‹¿‚­˜H (Quietland Trace).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-charm

--

ƒŠƒu[ƒg (Cleanse)
Found at Cerobi Steppe, ‰ÍŠÝ’i‹u (The Terraced Bank).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-cleanse.png

--

ƒJƒEƒ“ƒg (Countdown)
Found at Stilshrine of Miriam, ‘Ζʂ̎çŒì (Ward of Velitation).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-countdown.png

--

ƒfƒX (Death)
Found at Paramina Rift, ƒJ[ƒŠƒ_ƒCƒ“‘å•X‰Í (Karydine Glacier).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-death.png

--

ƒfƒXƒyƒ‹ (Dispel)
Found at The Tomb of Raithwall, ‘å’ʘL (Royal Passage).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-dispel.png

--

ƒfƒXƒyƒK (Dispelga)
Found at The Feywood, ”’–‚‚̈¤‚Å‚µ˜H (White Magick's Embrace).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-dispelga.png

--

–hŒä”j‰ó (Expose)
Found at Lhusu Mines, ‘æ9z‹æÌŒ@ê (Site 9).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-expose.png

--

ƒtƒFƒCƒX (Faith)
Found at The Necrohol of Nabudis, ”’‚«–ñ‘©‚̉ñ˜L (Hall of the Ivory
Covenant).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-faith.png

--

ƒtƒŒƒA[ (Flare)
Found at Pharos at Ridorana, Third Ascent, ŽŠ’¸‚̐ù‰ñ˜L1 (Spire Ravel - 1st
Flight), 81F.
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-flare.png

--

ƒŒƒrƒeƒK (Float)
Found at Tchita Uplands, ƒIƒŠƒtƒUƒbƒN‚Ì‹u (Oliphzak Rise).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-float.png

--

‘K“Š‚° (Gil Toss) (1)
Found at Draklor Laboratory, ‘æ70ŠK‘w (70F), in room #02.
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-gil%20toss1.png

--

‘K“Š‚° (Gil Toss) (2)
Found at Pharos at Ridorana, Second Ascent, Œ¶˜f‚Ì‘w (Station of Ascension),
63F.
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-gil%20toss2.png

--

ƒwƒCƒXƒg (Haste)
Found at Eruyt Village, “±‚«‚Ì‹{ (Fane of the Path).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-haste.png

--

ƒwƒCƒXƒK (Hastega)
Found at The Great Crystal 2, Area 3, ƒIƒ‹ƒhƒrEƒtƒƒEƒFƒ“EƒEƒF (Uldobi
Phullam Pratii)
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-hastega.png

--

ƒz[ƒŠ[ (Holy)
Found at Pharos at Ridorana, First Ascent, ŽnŒ´‚̐ù‰ñ˜L3 (Wellspring Ravel
- 3rd Flight), 35F.
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-holy.png

--

MPHP (Infuse) (1)
Found at Dreadnought Leviathan, ƒTƒuƒRƒ“ƒgƒ[ƒ‹ƒ‹[ƒ€ (Sub-control Room).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-infuse1.png

--

MPHP (Infuse) (2)
Found at Ogir-Yensa Sandsea, ‘æ1Hê“Œ‘¤ƒ^ƒ“ƒN (Platform 1-East Tanks).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-infuse2.png

--

ŽZp (Numerology)
Found at Lhusu Mines, ‘æ1‰^˜H (Transitway 1).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-numerology.png

--

ƒ|ƒCƒYƒ“ (Poison)
Found at The Dalmasca Estersand, »Œ´‚Ì“V” (Sand-swetp Naze).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-poison.png

--

ƒvƒƒeƒK (Protectga)
Found at The Necrohol of Nabudis, ”ü‚µ‚«’²‚×‚ÌŠÔ (Cloister of Distant Song).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-protectga.png

--

ƒŠƒtƒŒƒN (Reflect)
Found at Ogir-Yensa Sandsea, ‘åŒ^ƒ^ƒNŠî’n (Primary Tank Complex).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-reflect.png

--

ƒŠƒtƒŒƒK (Reflectga)
Found at The Feywood, Žv‚ÌÅ‰Ê‚Ä (The Edge of Reason).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-reflectga.png

--

ƒŠƒWƒFƒl (Regen) (1)
Found at Rainy Giza Plains, —V–q–¯‚̏W—Ž (Nomad Village).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-regen1.png

--

ƒŠƒWƒFƒl (Regen) (2)
Found at Tchita Uplands, –î‚í‚ꂽŠX“¹ (The Lost Way).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-regen2.png

--

ƒtƒ‹ƒPƒA (Renew)
Found at Henne Mines, “ÁŽêÌŒ@B (Special Charter Shaft).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-renew.png

--

‘h¶ (Revive)
Found at Paramina Rift, ‹â—¬‚Ì‰Ê‚Ä (Silverflow's End).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-revive.png

--

ƒRƒ‰ƒvƒX (Scathe)
Found at Lhusu Mines, ì‹Æ€”õ‹æ (Staging Area).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-scathe.png

--

–³ìˆ×–‚ (Shades of Black)
Found at The Tomb of Raithwall, ‰Î‰Š‚̉ñ˜L (Cloister of Flame).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-shades%20of%20b
lack.png

--

–‚–h”j‰ó (Shear)
Found at Barheim Passage, ƒ[ƒoƒCƒA˜AŒ‹‹´ (The Zeviah Span).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-shear.png

--

ƒVƒFƒ‹ƒK (Shellga)
Found at The Great Crystal 2, Area 2, ƒVƒ‹ƒ‹EƒtƒƒEƒFƒ“EƒEƒFƒT (Sirhru
Phullam Pratii'vaa).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-shellga.png

--

ˆÃˆÅŽE–@ (Sight Unseeing)
Found at Zertinan Caverns, ’n‚̐X (Canopy of Clay).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-sight%20unseein
g.png

--

ƒTƒCƒŒƒX (Silence) (1)
Found at The Dalmasca Estersand, »–ä‚Ì–À‹{ (Yardang Labyrinth).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-silence1.png

--

ƒTƒCƒŒƒX (Silence) (2)
Found at Lhusu Mines, B“¹“üŒû (Shaft Entry).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-silence2.png

--

ƒTƒCƒŒƒK (Silencega)
Found at The Necrohol of Nabudis, Œõ–ž‚¿‚é‰ñ˜L (Hall of Effulgent Light).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-silencega.png

--

ƒXƒŠƒvƒ‹ (Sleep) (1)
Found at Dreadnought Leviathan, ’†‘w“ŒƒuƒƒbƒN (Starboard Section).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-sleep1.png

--

ƒXƒŠƒvƒ‹ (2)
Found at Ogir-Yensa Sandsea, ‘æ1Hê“Œ‘¤ƒ^ƒ“ƒN (Platform 1-East Tanks).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-sleep2.png

--

ƒXƒŠƒvƒK (Sleepga)
Found at The Ancient City of Giruvegan, …‘w“sŽsƒnƒ‹ƒ~ƒJ (The Haalmikah
Water-Steps).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-sleepga.png

--

“\•t (Stamp)
Found at Mosphoran Highwaste, ŠD”’‚̂Ђ³‚µ (Rays of Ashen Light).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-stamp.png

--

‰“ŠuUŒ‚ (Telekinesis)
Found at Cerobi Steppe, ƒGƒ‹ƒAƒjƒX‹ŒŠX“¹ (Old Elanise Road).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-telekinesis.png

--

ƒ^ƒNƒVƒN (Toxify)
Found at Barheim Passage, “Œ¼ƒoƒCƒpƒX (East-West Bypass).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-toxify.png

--

ƒoƒjƒVƒ… (Vanish)
Found at The Tomb of Raithwall, ‘å’ʘL (Royal Passage).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-vanish.png

--

ƒfƒWƒ‡ƒ“ (Warp)
Found at Nabreus Deadlands, –½Á‚¦‚µ…•Ó (Lifeless Strand).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-warp.png

--

UŒ‚”j‰ó (Wither)
Found at Subterra: Origin in Darkness, ‰A— ‚Ì‘w (Abyssal).
http://redscarlet.paragonsigma.com/game%20stuff/FF12icaps/12i-wither.png

=============================================================================

Thanks to:

Siyou for the names of some of the new items in the game, and being the
 harbinger for the creation of the guide.

Paulygon for all the help in writing the guide, spell-checking, grammar
 fixing, and for all the fun since chatting it up during the Bonus Stage
 Dragon Quest marathon.

readleeb for playing through the English patch version so I could get all the
 English terms for everything correct, getting the Demon's Sigh info, and
 everything else he's done for me.

Mo the Hawk for his various suggestions while writing the guide, and many
 other things.

Scythesurge for some of the English names while he played through the English
 patch, a lot of the English names of rooms/areas, and guide suggestions.
 Borderlands, too!

Dan_the_Asian_1 for telling me where to get the elusive Tchita Uplands map.

Xendran for giving me hope at grabbing the Seitengrat and names of new
items.

Alkaidism for the Burning Bow drop info.

flak76e for his faster Level 99 Red Chocobo method, which can be found here:
 http://www.youtube.com/watch?v=Qt0IBIdSWi0

Garlando for suggesting the much faster way of killing Leynirs.
Alxplaying and Nanonero for finding that dumb 'small shrine' kanji, âK,
even though NJStar doesn't think it exists.

Ashe10 for giving me the English patch name for the Seitengrat bow.

Xenoraven, Xero273, Leadmagnet, Conceptor, Botolf, Volcynika, DG_Nick,
Yukkuri, Venfayth, Bunk Moreland, and all the Radical Streamers for their
support and zombie killing.

Copyright 2010-2011 Red Scarlet
(0.0992/d/web8)