Final Fantasy X
Overdrive and Legendary Weapon FAQ
By: Tommy Harold
Updated: June 16, 2002
MSN Instant Messenger: GameOver07@msn.com
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Version History: 1.0- First Release of FAQ
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Overdrives have been different in almost every game. If you have played Final
Fantasy VII, you probably know them as Limit Breaks. This has been the same in
final Fantasy VIII, but a little different. In Final Fantasy VIII you only got
your Limit Break when you were low on HP, while in Final Fantasy VII, you had a
limit break gauge on the bottom of the screen that when you were hit by magic or
a physical blow. It would just fill up until you use your limit break, and when
full, your Limit Meter would no longer go up until you used the limit break. In
Final Fantasy VI you got a Limit Break if you were in critical condition (you
would probably only see one or two per game). In Final Fantasy IX you would have
a “Trance” where your attacks would do double you would have a selectable attack
that wouldn’t normally be able to use in a normal battle with out the “Trance.”
Squaresoft just didn’t feel like keeping the system the same in every game, but
we don’t mind =).
Final Fantasy X’s Overdrive system is a lot like Final Fantasy VII’s
system and giving it a little twist with Final Fantasy VIII Limit Break System.
In Final Fantasy X, you have an Overdrive meter on the bottom of your screen,
much like the Final Fantasy VII Limit Break system. This system is a little
different with a couple of characters is Final Fantasy X. With Tidus’ Overdrive
you have to do something much like Squalls Ragnorok Limit Break in Final Fantasy
VIII. Tidus’ Overdrive, called Swordplay, has a moving line moving side to side
on another straight line. (Tidus will still do his limit break if you fail to do
it in the time, just it won’t be as powerful.) You have to try to get the moving
line right in the middle in an allotted time. (It is three seconds for all of
his limit breaks, except for Blitz Ace, which is two.) Squalls Ragnorok Limit
Break was much like this but you had to do it multiple times.
Auron’s Overdrive is much like Zell’s Limit Break in Final Fantasy VIII.
With Aurons Overdrive you have to type in a certain pattern of buttons on the
Playstation 2 controller in order for Auron to do his Overdrive (he will still
do it, just not as powerful, just like Tidus). Zell’s Limit Break was muck like
this, actually, almost exactly alike, just different patterns of buttons.
So if you haven’t noticed, Limit Breaks and Overdrives are a lot alike,
just changed a little bit in every game. Now, onto the selectable overdrives in
Final Fantasy X.
Tidus’ Overdrive is called Swordplay. As I said above, you have to try to try to
get a small moving line in the middle of a line in an allotted time. (It’s not
that hard.) Tidus has four selectable overdrives: Spiral Cut, Slice and Dice,
Energy Rain, and Bliztball Ace.
1)Spiral Cut is the default overdrive you get in the game and its not that
powerful. It becomes useless after you learn Slice and Dice. He does a flip and
attacks one enemy with one sword attack.
2) Slice and Dice is an attack that attacks all enemies, randomly, with six
physical blows with his sword. This attack is good but can be very random. If
you want to only attack one enemy out of the bunch (say a boss) this is not the
best choice, you may want to use Spiral cut (its not a powerful, but at least
you know it will attack the one you want to attack).
3) Energy Rain is a good attack to use. It attacks all enemies for the same
amount of damage. Tidus jumps off of one of the enemy’s head and goes into the
air. He then charges up his sword with energy and (just like the name says)
makes energy rain on them.
4) In Tidus’ last and best Overdrive he attacks one enemy 8 times with his
sword and then jabs his sword into the ground and jumps off of it into the air.
Then, one of the females on you team (Lulu or Yuna, unless neither of them is in
battle then it will always be Yuna) will throw a blitzball into the air. Tidus
will then flip and kick it at the enemy (much like the Sphere Shot in
Blitzball). In this overdrive, however, if you don’t get the line in the middle
in the time allotted, Tidus will fall to the ground and will miss the Blitzball
In order to get the other overdrives for Tidus you need to SUCCESSFULLY
complete a certain amount of the best overdrive you have in order to get the
next one. The list of how many must becompleted is below:
1) Spiral Cut: Default, Start Out With It
2) Slice and Dice: Successfully do 10 Spiral Cuts
3) Energy Rain: Successfully do 20 Slice and Dice’s
4) Blitzball Ace: Successfully do 50 Energy Rains
Auron has four selectable overdrives called Bushido. Unlike Tidus, Auron does
not get them just my successfully completing overdrives, you have to find ALL
TEN JECHT SPHERES to get all four of Auron’s Overdrives. In order to use Auron’s
Overdrives you must type in a sequence of buttons to successfully do Auron’s
Overdrives. The list of overdrives, what they look like, and the sequence is
1) Dragon Fang: Sequence- Left, Down, Right, Up, L1, R1, X, O
Description- Auron slams his sword into the ground causing energy to damage all
2) Shooting Star: Sequence- Triangle, O, Square, X, Left, Right, X
Description- Auron takes his sword, and if against a normal fiend will send him
flying away, against a boss it will attack for massive damage. Often may be
3) Banishing Blade: Sequence- Up, L1, Down, R1, Right, Left, Triangle
Description- Auron takes a swig of the whiskey he has on his belt and sprays it
at his sword. The sword bursts with energy and he then slams the sword into the
ground. This attacks one enemy, causes massive damage, and casts Armor Break,
Mental Break, Magic Break, and Power Break on the enemy.
4) Tornado: Sequence- X, Right, R1, Left, L1, Triangle
Description- Auron sends the rest of the team away and a small Tornado forms
around him. He then spins and sends the Tornado at the enemies. He then (if you
put in the sequence successfully) will throw his whiskey at the tornado and the
tornado engulfs in flames. Then the enemies fall to the ground on fire. If you
were unsuccessful at putting in the sequence the enemies will just fall to the
The Jecht Sphere Locations:
1)Sperimorph boss fight, Macalania Forest
2)Besaid Village, to the right of the temple entrance
3)SS Liki, on the bridge (board at Besaid)
4)Luca Stadium, Basement A
5)Mihen Highroad, Oldraod South
6)Mushroom Rock Road, Precipice
7)Moonflow, South Wharf
8)Thunder Plains, South
9)Macalania Woods, South
10)Mountain Trail, South
Yuna’s Overdrive is called Grand Summon. She cannot get any new overdrives in
Final Fantasy X. With this Overdrive Yuna summons an Aeon with a full Overdrive
meter. If the Aeon had a full Overdrive meter before you used Grand Summon, and
You use Grand Summon while it already had a full Overdrive meter, the that Aeon
may use two Overdrive simutaneously.
Lulu’s Overdrive is called Fury. With Fury, Lulu casts multiple black magic
spells at all enemies. You have to rotate the right analog stick as fast as you
can to see how many spells you will cast. (I think the most you can do is 10, I
have never done it, and the highest I got to was 8). The list of Black Magic is
Kimahri has the special attack called Lancet in which he can learn enemy
skills called Blue Magic. These attacks are gained by using Lancet on certain
enemies. The list of blue magic and what enemies to use Lancet on are below:
1) Jump - Damages one enemy - You start the game with it
2) Fire Breath - Fire damage to all enemies - Learn from: Dual Horn,
Grendel, Valaha, and Yenke Ronso
3) Seed Cannon - Non-elemental damage to a single enemy - Learn from: Grat,
Ragora, and Sandragora
4) Self-Destruct - Sacrifices him (not KO, you disappear from battle) to
deal extreme amount of damage - Learn from: Bomb, Grenade, Puroboros, Biran
5) Thrust Kick - Non-elemental damage to a single enemy, blow-away effects
- Learn from: YKT-11, YKT-63, and Biran Ronso
6) Stone Breath - May make the enemy petrified - Learn from: Basilisk,
Anacondaur, and Yenke Ronso
7) Aqua Breath - Water damage to all enemies - Learn from: Chimera, Chimera
Brain, Chimerageist, and Yenke Ronso
8) Doom - Slow death to a single enemy - Learn from: Ghost, Wraith, Biran
9) White Wind - Heals whole team 1/2 of Kimahri's current HP - Learn from:
Spirit, Dark Flan, and Yenke Ronso
10) Bad Breath - Inflicts diferent random status abnormalities to the enemy
- Learn from: Malboro, Great Malboro
11) Mighty Guard - Casts Shell, Protect, and all of the Nul- spells on your
team - Learn from: Behemoth, Behemoth King, Biran Ronso
12) Nova - Causes MAJOR damage to all enemies - Learn from: Omega Weapon, or
Wakka’s Overdrives are based on a slot machine kind of thing. If you
know Final Fantasy VII and have played it then you might find this very
familiar. In Final Fantasy VII, both Tifa and Cait Sith had a slot machine based
Limit Break. Wakka’s Overdrives are called: Element Reels, Attack Reels, Status
Reels, and Aurochs Reels.
Note 1: In order to get all of the Wakka’s Overdrives (except for Element Reels)
you have to win it in a Blitzball Tournament.
Note 2: Wakka does not have to be on your team in order to get his Overdrives.
1) Element Reels- Start game with it. Adds an elemental base to the Overdrive.
(Fire, Water, Ice, Thunder)
2) Attack Reels- Adds extra power to the Overdrive.
3) Status Reels- Adds status effects to the Overdrive (Poison, silence, berserk,
4) Aurochs Reels- Adds both Elemental Base to Overdrive and Status effects to
the Overdrive. Also, one of the slots may be an Aurochs Symbol. If you get three
symbols Wakka will do a super strong, non-elemental attack at the enemy. (The
more normal Aurochs players you have on your Blitzball team, the more Aurochs
Symbols will be on the Slots. Ex: If you only have Keepa and Jassu on your team,
only two symbols will be on the Reels.)
Rikku’s Overdrive is called Mix. In this Overdrive, Rikku will take two
items, mix them and use it in battle. The item she makes can be a special for
your team, a curative item, or an item that damages one or more enemies. If you
want the complete list look at Sephiroth 101’s FAQ (with the help of CB ^_^) for
the complete list. Their FAQ is at gamefaqs.com
In this game everyone has a Legendary Weapon. You may think that all you
have to do is find the legendary Weapon, and there you are done. Well, it’s been
like that in past Final Fantasies, but in this one, you have to power them up
with certain items. These items are Key Items and some of them are a pain to
get. Even though they are a pain, it is worth it, these weapons are well worth
all the time and effort. In order to get the ultimate weapons you need to get
the cloudy/celestial mirror. To get this follow the instructions below:
The cloudy/celstial Mirror:
the Legendary weapons are in chests or behind walls that can only be
opened by the Clestial Mirror.
To start,go to the Calm Lands and get a chocobo from the chocobo lady
there. Ride to the south near where you came in from Macalania Woods. On the
east side you should see a broken bridge and a chocobo feather on the ground.
Press X near the chocobo feather,and your chocobo will fly below it where you
couldn't go before. Go down the path to get to the Remiem Temple. Examine the
sphere (it looks like a Jecht sphere) on the left side of the temple, then talk
to the chocobo on the right to race the other chocobo. If you make it to the
center of the circular track faster than the other chocobo, you'll get the
Cloudy Mirror. (Don't be saying "What, I wanted the celestial mirror, not this
$@#%!", hold on, there is more)
To make the Cloudy mirror the Celestial Mirror, talk to the mother and son at
the entrance of Macalania Woods. Find the father that is down the road a bit (he
is up from the way that you are looking), talk to him, and he'll go to see his
family. Go back to the entrance and speak with the mother and father again, and
keep talking to them until they talk about their missing son. After they mention
their son, head up the sparkly path that you should see into the trees. Go north
at the first fork in the path, where the son should allow you to go through if
you talked to his parents enough times. Show the Cloudy Mirror to the large
sphere looking thing, who'll turn it into the Celestial Mirror. With the
Celestial Mirror in hand, you can now get all the Legendary Weapons in the game.
Once you get the Legendary Weapon for a character and either the crest,
the sigil, or both, you have to go back to where you powered up the Cloudy
mirror to make the Weapon obtain its maximum power.
Tidus’ Legendary Weapon is called Caladbolg. It is a blue and gold sword
that comes with some good abilities on it. The abilities on it are Evade and
Counter, Magic Counter, Break Damage Limit (in my opinion it is the best ability
you can equip to a weapon), and Triple Overdrive. Tidus is the main character
and in most Final Fantasies the Main Characters Ultimate Weapon was called
Ultima Weapon. It was usually black and had some purple on it. In this game they
decided to change all of that. There is no Ultima Weapon in the game at all.
Caladbolg is Tidus’ Ultima Weapon in this game. Caladbolg also differs from the
normal looking black and purple look. Caladbolg is Celtic in legend and was
taken and made for Tidus’ Legendary Weapon.
To get Caladbolg you must go to the Northwest section of the Calm Lands.
Up there stay to the side and eventually you will go down a concield path. There
will be a man standing there that won't let you through. Go to the Chocobo Lady
and race her in catcher Chocobo. All you have to do is beat her time and when
you are done, the man blocking that path will be gone. Go down there, use the
Celestial Mirror and a very short CG will commense and it will show Tidus
The Power Up Items:
The Items used to power up Caladbolg are called the Sun Crest (1) and
The Sun Sigil (2).
The Sun Crest is found after you beat Yunalesca at Zanarkand. It is near the
left side, in a chest.
NOTE: The Chest blends in with the wall so be careful while looking!
The Sun Sigil can be retrieved in the Calm Lands from the same Chocobo lady that
you had to race to get Caladbolg in the first place. You have to do Catcher
Chocobo (the 4th one) and get a time of 0:0:0. This is very annoying to do
because you need to get balloons that take away three seconds off your time,
while dodging birds that add three seconds to your time. This is very tedious
and time consuming, but well worth it in the long run. I only have two
1) Be in a good mood when doing this. If you are in a bad mood your reflexes
won’t be as good and it will cause you to curse and make you in an even worse
2) USE THE DIRECTIONAL PAD, not the analog stick.
Masamune is Auron’s Legendary Weapon. You may have heard of this name
from Final Fantasy VII. In Final Fantasy VII, Masamune was Sephiroth’s weapon.
It was a six-foot long sword that only Sephiroth could use. Well, in this game
Auron has the Masamune but it has changed. This sword may not be as long but it
is surely bigger in width. It is black with silver edging on it. The abilities
attached to it are Counter Attack, Break Damage Limit, Triple Overdrive, and
Power Up Items
The items needed to powerup Masamune are the Mars Crest and the Mars
1) The Mars Crest is found on Mihen Highroad on Old Road South.
2) The Mars Sigil can be retrieved from the Monster Arena. You need to
complete a total of 10 special cretions and area creations. Note: Original
Creations do NOT add to the 10.
Near where you get Yojimbo (to the right of the cave keep walking) is a
sword stuck in the ground. It is called the rusty sword. Press X or Square (I
can't remember which one) to pick it up. You must then bring the Rusty Sword to
Mushroom Rock. Do you remember the place where the guy said you are not alloed
to go down to near the beginning of the game, (operation Mihen ring any bealls?)
well, you can go down there now. On the left is an ally way with one of those
elevators that they have in Mushroom Rock. Go up there and there is a statue of
Lord Mihen. Go up to it and press X. It will then say "Use the Rusty Sword?", go
to "yes" and you will then see a short, short CG of Tidus going up to a hole
that appeared, using the celestial Mirror, and Auron holding Masamune.
Nirvana is Yuna's legendary weapon. The abilities on this weapon are
Double AP, Triple Overdrive, One MP cost, and Break Damage Limit
To get Nirvana you must capture at least one of every fiend in the calm
lands. After you do this, go to the Monster arena and talk to the Monster
rancher. He will give you a chest. He will say that he doesn't know if you have
what it takes to open it, but you do if you have the Celestial Mirror.
The Power Up Items:
The two powerup items needed to activate Yuna's Ultimate weapon are: 1)Moon
Sigil and 2) the Moon crest.
1) The Moon Crest- The Moon crest is the easiest item to get. All you have
to do is go to besaid I sland and swim to a beach on the side. There will be a
chest comtaining the Moon Crest. NOTE: You can get this VERY early in the game.
Its on a beach beside the water where you first meet Wakka.
2) The Moon sigil is a little harder. You have to have EVERY aeon in the
game, including the hidden ones. (Yojimbo, Anima, and the Magus sisters) You
have to beat all of the summons at the Remiem temple (where you get the Magus
Sisters, see any aeon FAQ) and then send the lady that you fought. You will be
rewarded with the Mars Sigil for doing this.
Onion Knight is Lulu's Legendary Weapon. It comes with some good
abilities with it. The abilities attatched to this are: Break Damage Limit, One
MP Cost, magic Booster, and Triple Overdrive.
Getting Onion Knight:
To get Onion Knight you basiacly have to do a lot of things you have to
do to get Anima (you just don't have to do the destruction sphere thing in all
of the temples.) You have to have the Airship, and you have to search the map
for the Baaj Temple (the coordiantes are 11-16, and 57-63). Once you do this
dive into the water and swim around. You will see a door. Swim to that and you
will be encountered by a boss that you saw very early in the game. His name,
Geosgaeno. A good strategy to beating him is to have either
Deathward/Deathproof, stoneward/stoneproof, or both (I strongly recomend both)
and to have Tidus, Rikku, and Wakka fairly decent in battle. Another good thing
to do is have those three with their limit breaks going into battle. If you have
2 or more door to tomorrows, use those for Rikku's mix Overdrive (Mixing 2 Door
to Tomorrows will use trio of 9,999, this makes it so all attacks do 9,999, VERY
USEFUL) If you don't have those use all overdrives you get and pray you don't
die =). (also, there is a save sphere right before you dive in, I strongly
suggest you save.) After you beat him, get Anima [by going into the temple and
activating all the pillars in there (you need to finish the destruction sphere
sidequest in every temple) and praying to the Fayth] and then go and look around
under water for a chest you can only open with the Celestial Mirror. (Onion
The Power Up Items:
As usual you have to get two pwerup items, the crest and sigil. For
onion Knight you need: 1) The Venus Crest and 2) the Veuns Sigil
1) To get the crest, you just have to go to the Farplane and open up the
chest in there. In the chest is the Venus Crest.
2) To get the Venus Sigil is long, annoying and tedious. You need to dodge
200 LIGHTNING BOLTS in the Thinder Plains. There are a couple of FAQ's on
gamefaqs.com to help you out with that.
Godhand is Rikku's Legendary Weapon. It comes with some good abilities
attatched to it also, they are: Break Damage Limit, Gilionaire, Double AP, and
Godhand is one of the easiest Legendary Weapons to get in the game. All you have
to do is when you get the Airship, you just type in GODHAND (case sensitive, ALL
CAPS) and a new location will show up. Walk around in that new location and you
will find a chest that can only be opened by the Celestial Mirror. Inside of
that chest is Godhand.
The Power Up Items:
One of Rikku's power up items are easy to get, one is long and tedious.
They both however, are found rightn near eachother.
The powerup items are 1)The Mercury Crest and 2) the Mercury sigil.
1) The Mercury Crest is found in a chest in the forth area of the Sanubia
Desert. VERY EASY TO FIND!!!
2) Getting the Mercury Sigil is long, tedious, but very easy, especially if
you have a No Encounters Armor (very strongly recommended to have, will make
things go a lot faster). You have to do a long sidequest in which you find 10
Cactaurs in the Sanubia desert.
Getting the Mercury Sigil:
To get the Mercury sigil you have to have control of the Airship. Once
you do this you need to go back to Sanubia Desert and go to a large rock in the
farthest north section of the sanubia Desert. Once you are there you need to
find a rock with a picture of a cactaur on it. He will give you a clue and then
you must find the Cactaur he names. Once you find the Cactaur, the Cactaur
challenges you to a game like Red light green light. If you complete the game in
the time allowed without using all three chances, you will get a shere in that
Cactaurs name. If you don't complete it in the time allowed or use all three
chances you will get the Sphere del Perdedor. With what ever sphere you get you
have to bring it back to the Cactaur rock. Doing so will make him give you
another clue. Once you catch all of the cactaurs, you then can go to the
Villiage of the Cactaurs. If you go down there once the sorm is gone you can get
the Mercury Crest. There is another chest near the chest containg the Crest that
has an item in it. what item is in it depends on how mant name spheres you got
from the Cactaur side quest. The list is below
1) Up to two name spheres- Potion
2) 3-5 name spheres- Elixer
3) 6 or 7 name spheres- Megalixer
4) 8 or 9 name spheres- Friend sphere
The list of where the Cactaurs are and how to get them to come out are below:
1. The Oasis-Near the save point
2) Sanubia desert East- In an alcove to the east, North of the tent with the
3) Sanubia Desert West- search the sign near the Cactaur rock that says 20% off
4) Sanubia Desert Central- Near the ruins to the west. look around for two
cactaurs running around playing tag
5) With the fourth one
6) Sanubia Desert East- Near the savepoint under the tent
7) Sanubia Desert West- Trapped ihn a treasure chest in the far west
8) Sanubia Desert Central- Inside one of the sand whirlpools. You must leave the
area and go back to find him.
9) Oasis- You have to go back to the Oasis ans you will see him teleport to your
Airship. You must teleport back and go to the top of your airship
10) Return to the Cactaur rock and place the last sphere you got. He will appear
behind you after you do this.
World Champion is Wakka's Legendary Weapon. The weapons abilities it has
are: Break Damage Limit, Triple Overdrive, Double AP, and Evade and Counter.
Geting World Champion:
To get World Champion you have to have the Airship and one atleast 5 Blitzball
Games. When you have done both of these you have yo go to the Luca Cafe and talk
to the Bartnder. He will give you his family heirloom, World Champion. You need
the Celestial Mirror to open the Chest.
The Power Up Items:
The Powerup items needed to activate World Champion are the 1) Jupiter crest and
the 2) Jupiter Sigil.
1) To get the Jupiter Crest, all you have to do is go to the Besaid Aurochs
locker room and examine the lockers. You will open one of the doors and get the
2) To get the Jupiter Sigil, you have to have won all of the Overdrives for
Wakka by doin tournaments and you will then be able to win the Jupiter Sigil as
a Grand Prize in a league.
Spirit Lance is Kimahri's Legendary Weapon. It come with Break Damage
Limit, Double AP (which i need to finish Kimahri's Sphere grid, I hardly ever
used him ^_^), Triple Overdrive, and Evade and Counter.
The Power Up Items:
The Powerup items that are needed to activate Kimahri's Legendary Weapon
are 1) The Saturn Crest and 2) the Saturn Sigil.
1) To get Kimahri's Saturn Crest is in between the pillars near where you
fought the 3rd Seymour (Mt. Gagazet, right before Mt. gagazet cave)
2) Getting the Saturn Sigil is HARD!!! You have to do this one on your own
because you have to do the butterfly mini-game in Macalania Forest. The
butterflies are in different locations in each game. The only suggestions I can
give is 1) do this earlier in the game (when you are first in Macalania Forest)
because once you get the Airship, the red butterflies double in quanity and 2)
do this when you are in a good mood, just like getting Caladbolg (I don't want
any swearing ^_^)
Something Cool I Learned:
Allright, I will admit it, I have used gameshark for this game, but not on the
save file for which this FAQ was made off of. I used gameshark on a save file
that I am doing just for fun. Anyways, with the All Al Bhed Translated cheat you
can see what the Al Bhed are talking about at the beginning of the game. You
know when the Al Bhed want you to dive down and turn on the power, well they
want you to do this so they can FIND THE AIRSHIP!!! You know the airship you
use, well at the beginning you are helping them find it. Why Squaresoft did this
at the beginning and didn't even tell you at the end and you can't find this out
at all, I don't know. It was just one of those things that Squaresoft does. Just
thought I would throw that at you and I hope you found that to be as cool as I
thought it was! ^_^
Ok, i had about 20 people tell me the same thing about a compilation sphere
right in the beginning and just load your al behd primers there. Well i already
knew it but i was just too lazy to fix it. Well since there was a lot of people
told me about it and to fix it i decided to. I have beaten the game about 4
times and one of my save files is 113 hours so here it is:
YOU DON'T NEED GAMESHARK TO DO THAT!!! There is a compilation sphere on I think
the left right near the Baaj Temple. (That part that looks like a ruin and you
are swimming and you get attacked by that huge fish.) if you load your Al Bhed
Primers you can read Al Bhed. Then you will find out about the airship in the
beginning, there, Thank you all for telling me about that, thanx!
~~~Thanx and Acknowledgements~~~
>I would like to thank me first of all for taking the time and making this FAQ,
>I would like to thank StoneKotr for helping me out while I made my first FAQ
>I would like to thank Squaresoft For making the Final Fantasy series and other
>And again I have to thank StoneKotr for the black magic list for Lulu's
>And last but surely not least, for my best friend Andy Snell for buying Final
Fantasy VII that day and making me watch it over, and over and over until I was
Final Fantasy Crazy.
This is the end of my FAQ! I think it is complete enough but I will still fix
things as I get e-mails and contributions!!! I am Shalashaska!!!
This document is copyright Shalashaska and hosted by Neoseeker with permission.