Final Fantasy X Nemesis FAQ v1.2
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Final Fantasy X Nemesis FAQ

by OmegaBlack   Updated to v1.2 on
-- Final Fantasy X (US Ver.) Nemesis FAQ --
-- by OmegaBlack (frodo.oblivion@hotmail.com) --

LEGAL DISCLAIMER: This guide is for personal use only, copyrighted to me,
OmegaBlack (Ezequiel López). Do not put this FAQ on your site without first
emailing me for permission. If permission IS granted, you are not permitted
to change a single word of this FAQ when you post it, and must leave it as a
.txt file unless I've explicitly told you otherwise that you may change it.
Do not steal information from this FAQ for your magazine, or other form of
media - printed, online, or otherwise. If you violate this disclaimer anyway,
blah blah copyright violation blah blah legal action blah.


--------Be warned! Spoilers may lie ahead!--------


-- Table of contents --          

    I. Version History             
   II. Introduction                 
  III. Preparations                  
       a. Monster Arena Overview    
       b. Leveling                   
       c. Party                      
       d. Abilities                 
       e. Weapons                   
            X. Celestial Weapons
            0. The Mirror
            I. Tidus
           II. Wakka
          III. Lulu
           IV. Auron
            V. Yuna
           VI. Rikku
          VII. Kimahri
       f. Armors                    
       g. Stats                      
       h. Items                      
       i. My Status
   IV. Fight!                                               
    V. Credits & Thanks                      


-- I. Version History --             

v1.2 22/02/2008: Created the idea, Section III & IV, blah, everything
                 on one day :)!


-- II. Introduction --              

Well, as you should all know, Nemsis is the "hardest" boss around Spira in
Final Fantasy X (US Ver.). Comparable to Omega Weapon in VIII or Ruby &
Emerald in VII, this boss will blow your brains off. This guide will tell
you how to beat it, abilities, weapons, armors, stats and items you'll be
using. Technically it's not THAT hard, but it may take a couple of hours.



-- III. Preparations --            

First of all, Nemesis won't just appear from nowhere, you have to "unlock"
it at the monster arena. To do this, you'll have to catch all the monsters
10 times. Yes my friend, all the monsters around Spira will have to be
captured 10 times. And not only that, you have to beat all Species Creations,
Area Creations and Original bosses too. But think this, you won't stand a
chance against Nemesis if you just can't beat the other bosses! How to catch?
Read:


  -a. Monster Arena Overview -

Monster arena is located on Calm Lands, to the East side. To be able to
completely "open" the arena, just talk to the old man, and buy a weapon
with capture ability. Then go capture all the monsters in Calm Lands (you
need only one from each species to open the arena, but you will be needing
ten of each monster to unlock Nemesis). Go and talk to the old man again
and walla! Monster Arena opened. Now you can battle any captured fiend any
time you want as long as you always pay the price. When you talk to him,
4 options: Chat (he will tell you which finds you need to catch to create
Area or Species creations), Fight monsters (anything to explain xD?), buy
weapons (sells only weapons with the capture ability) and buy items. I
recomend equiping you most powerful character with a capture weapon, and
add it Sensor, so you'll know when you have to hit it to catch it.

Now to the hard part - capturing 10 times every monster. Wait untill you
have the airship and go capturing from besaid to zanarkand. This is the
longest, boring and tiring thing you will have to do.

The list shown on the fight monsters option, shows every place that has
monsters to capture, like Besaid, Kilika, Mt Gagazet, Sunken Cave, etc.
Every time you captured all the monsters (at least one time) from one
place, you will unlock a Area Boss. And every time you catch enough
monsters from the same SPECIE (for example, 5 times every bomb, or
4 times every flan) you will be unlocking a Specie Boss. Every time you
unlock something, the old man will give you great, super-duper, important
items. This is very important if you want to level up in no time.

So the basic review is, you need capture weapons to catch, and you have to
catch 10 times every monster (a warning message will tell you once you've
reached the limit - if you try to catch that monster again).


   -b. Leveling -

Ok, you won't stand a chance against Nemesis (aka Omega Gold) if you're low
on levels. To boost your Sphere Levels at max, you will need to either
cutomize or obtain weapons with these abilities:

Overdrive -> AP   
Triple Overdrive
Triple AP or Double AP

With that, all the final amount of AP will be tripled, your overdrive won't
charge, it will instead transform into AP and be multiplied by 3. That means
you will earn around 35.000 AP from each battle if you set Victor as the
Overdrive Mode (4000 from Victor Overdrive x 3 from Triple Overdrive x 3 from
Triple AP = 4000 x 3 x 3 = 36000 PLUS the amount earned from defeating the foe
multiplied by 3). That is, let's say, 2 S.Lvls per battle, and I mean, ANY
BATTLE. Or you can just set the overdrive mode to anyone you want, as long
as you charge enough.

-Monster Gain:

To get these weapons, you can kill Ultima Buster on the Monster Arena
(capture every fiend 5 times to unlock it) and prey it will drop a weapon
and not an armor. Killing One-Eye on the Monster Arena (unlock it capturing
4 times each eyeball monster) will give you weapons with triple AP and one or
two more blank spaces, or it will give you armors too :S.

-Customize it from the ashes!:

You need 10 doors to tomorrow to add Overdrive -> AP
(you get x99 by unlocking Catastrophe, in which you need to conquer at least 6
areas by catching every fiend at least one time in each area), 30 winning
formulas to add Triple Overdrive (get x99 by unlocking Neslug capturing each
monster one time - yes, EVERY MONSTER at least one time) and 50 Wings to
discovery to add Triple AP, which IMHO it the hardest item to get. You can get
x30 at the races with the chocobo champion in Remiem Temple (East of Calm Lands,
check the feather on the floor while mounting the chocobo), or Bribe Marlboro
with 540.000 gil to get only x4, and x5 if you're lucky.

So, in short terms, it's recommendable to catch at least one time each monster
of all the areas, and 4 times each eyeball monster, thus you will get x99
winning formulas, x99 door to tomorrow and have unlocked Eye-Ball, whom you
will fight 'till you die to get weapons with Triple AP. You can always use
Double AP as a second option but think that you will earn 2/3 than with
Triple AP.

With these weapons, training at Omega Ruins will give you 4 or 5 S.Lvls per
battle. You can try Defeating Don Tonberry (unlock by capturing every fiend
at the cavern of stolen Fayth, just next to Calm Lands, below the bridge).
Don Tonberry will counter attack (before giving his 4 steps) with a SUPER
KARMA, that will mostly sure kill you. The damage is based on:

Enemies killed by that character x 100 = Total Damage

That means that if you've killed let's say 450 monsters, Karma's counterattack
will deal 45.000 damage, and no defense is aplied - meaning you can't evade/
reduce this amount. But you know what? The harder it kills you THE BETTER!
No, I'm not insane, just set your overdrive mode to comrade, thus you will
gain overdrive gauge every time an ally takes damage, and only attack with
one character. You have the weapons I told ya' nah? Every time Karma deals
damage, the damage will be transfered to the overdrive gauge, BUT, as you
have Overdrive -> AP, the damage will be transfered directly to AP. Keep
attacking until Don Tonberry has walked 4 times, 'cause he will stop
countering. Of course, you will be reviving the atacking character, won't
ya? Auto-Haste would be great, or cast haste. If you can't kill him
(48.000 HP) just escape, you will earn AP anyway.

That's it for gaining levels, to resume:

- Obtain the weapons with Tiple AP, Triple Overdrive and Overdrive -> AP.
- Every battle with those weapons will surely level you up at least 1 lvl.
- Use the Don Tonberry strategy.
- Train at Omega Ruins for 4 or 5 lvls per battle.


    -c. Party -

You have 7 characters, and by default: 2 mages (Yuna & Lulu) and 5 offenses
(3 fast -tidus, rikku and Wakka - and 2 slow - Auron & Kimahri).
Honestly I used Tidus, Rikku and Lulu for my main assault team. Why? Well,
Rikku and Lulu are Hot! No srly, Rikku is the fastest, Lulu had more magic
& magic defense when I started training and Tidus, well, it's Tidus! Fast
and powerful.

You won't be using an Aeon against Nemesis 'cause it would last only 1 turn,
or 2 with luck, meaning 99.999 x 2 of dmg = 199.998 dmg done, and you've
lost maybe 5 or 6 Quick Hits AND the oportunity to cast Auto-Life.

Chose the characters you want, but make sure their have the abilities
required AND the stats required. Rikku, Tidus and Wakka may be your best
shot, but remember that you will have to beat every boss at the Monster Arena,
and there are Bosses....-*cough, Neslug, *cough, Jumbo Flan.... that are
inmune to physical atacks, meaning you will need to have a powerful mage
there.


    -d. Abilities -

The following abilities are the ones that will make the battle a lot easier
and someones will save your live, 'cause there are Sure-Death Atacks! These
are:


- Auto-Life: This is a MUST - you can't prevent/defend/evade Armageddon
             which will deal 99.999 damage to every member. Learn this
             with all your characters.

- Auto-Haste: This will save you from eternal death and give you the time
              to attack, instead of casting auto-life before dying again.
              Have this ability with all your characters.

- Quick Hit: Erase the command Attack from your head, now it's called Quick
             Hit. It will boost your recovery time, so you will transform
             a regular attack into 3 or 4 atacks more. Learn this with your
             attackers, at least 2/3 must have it.

- Break Damage Limit: If you want to turn 20 minutes into 5 hours, it's ok
                      you won't be needing this. But good luck dude!!
                      2/3 of your party should have this.

- Auto-Phoenix: Will save most of your time, and give you enough turns to
                cast Auto-Life and attack.

There are others that you may chose to have them or not, but they are not
as necessary as the previous ones. These are:

- Auto-Protect: Will come in handy only if you have 240 defense or more,
                because anyway Nemesis' physical attack will kill you.

- Auto-Shell: Use it if you have 220 Mag Def or more. Handy when defending
              from Ultima.

- Auto-Potion: This ability is useful if you are using the Celestial weapons
               because you know that all celestial weapons, except Onion
               Knight (Lulu), Masamune (Auron) and Nirvana (Yuna) deal
               damage relative to the user's life - meaning that if you don't
               have 100% HP, the weapon won't use it's full potential. It
               doesn't mean you cannot deal 99.999 dmg with 1.000 hp, only that
               you will LOTS of strength to do that. Use only with X-Potions.


     -e. Weapons -

The weapons you'll be using, are either the Celestial ones, or ones customized
with these abilities: Break Damage Limit (x60 Dark Matters) and Half Mp Cost or
One Mp cost. It's as simple at that, you won't need counter (although it's not
a bad itea if you have max defense) nor triple overdrive (except you have 255
strength with either Wakka or Tidus). Nemesis is inmune to everything so forget
about something-strike, doulbe & triple AP are meaningless now. Getting the
Celestial weapons can be a boring, harsh, tiring, time-consuming job, 'cause
you will need 3 items for EACH weapon, not to mention the Celestial Mirror.
Here's a "quick" guide:


    -X. Celestial Weapons -

These weapons, bloody hell damn hard-getting weapons, have all the ability
break dmg limit. Ones have Double AP, Counterattack, Magic Counter, One Mp Cost,
Initiative and Gillionaire. BUT, to completely adquire these weapons you have to
get first the Cloudy Mirror, turn it to Celestial Mirror, and then grab all 7
weapons. But that's not over, those weapons you'll grab will have one ability:
No Ap. You will need the proper 2 items (Crests + Sigils) to fully release
their potential. The crests are easy to find, they are all in chests, but the
sigils, dammit! That's the hard part...

    -0. The Mirror -

To grab the weapons from their chests, you will need to grab first the CLOUDY
MIRROR. Go to the Calm Lands, and go to the north-west part. Talk to Svanda
and start training a chocobo. Once you can ride one, mount it and go to the
south-east part of the Calm Lands where you will see a broken bridge and a 
feather in the floor. Check them while on te chocobo and you will access a
"secret area": Remiem Temple. On the outside of the temple go check the
chocobos and race! You have to reach the middle before the other chocobo does.
Thus and only thus, you will get the cloudy mirror. Now, to turn it to the
Celestial Mirror, go to Lake Macalania (o go North from Thunder Plains). On
the entrace of Macalania Woods, there is a woman and a child standing talk
to them and they will tell you blahblah, just follow my guide ok? Go east, and
then turn to Tidus left when the path splits on 3 directions. Talk to the man
and he will go running to check his family, the ones you've prevoiusly talked
to. Return and you will see the child missing. Take de "highway" of the left
until you se the path split on 2. Turn north and talk to the boy. Done!
Cloudy mirror turned to Celestial Mirror. Now you're able to open the chests
with the Celestial Weapons inside! Remember: Once, you get the weapon, crest
and sigil, return here to activate them.


    -I. Tidus -

Weapon: Caladbolg (Weird name huh?) Race Svanda on the Calm Lands and then
        without going out, check the northwestern part (where the guard was)
        and Walla! It's not there anymore, he just went to see the race!

Crest: The Sun Crest, located on Zanarkand Ruins, where you fought Yunalesca
       check the upper left part (yeah the one that put it there, I'm gonna
       kill him!).

Sigil: This is a toughie one. You have to score a 0.0 time on the race with
       Svanda (the chocobo trainer). Train, and keep trying. To make 0 time
       you have to finish with a time 'round 35, no birds, and at least 12
       ballons (12x3=36 // 35-36= time 0). Hard at the beginning but 20
       tries would be enough.

    -II. Wakka -

Weapon: World Champion. Get at least 3rd on a league or tournment at
        blitzball and go to Luca's Bar. Talk to the attendant and walla!

Crest: The Jupiter Crest, on the Auroch's locker room, on one of the lockers.

Sigil: Another time-SUPERTIME-consuming quest. You need all Wakka's overdrives
       (Element + Attack + Status + Aurochs reels) whose you can get winning
       leagues & tournments (1st prize). Once done, Jupiter Sigil should
       appear as a price. If it doesn't, win the league again.

    -III. Lulu -

Weapon: Onion Knight. Located on Baaj Temple, once on the water, to the south.

Crest: Venus Crest, on the farplane (Guadosalam), once you get the airship.

Sigil: Another hard quest. Dodge 200 consecutive lightnings on thunder plains!
       Really annoying and time-consuming, recomendable to have no encounters
       ability, time, patience, and a good, cold coke :) Remember, if you touch
       the save sphere or enter the Agency, the count resets (yes, I'm gonna
       kill that guy too!).

    -IV. Auron -

Weapon: Masamune. Located on Mushroom Rock Road, on the wall near the Mi-hen
        statue, but first you will need the Rusty Sword, located before
        entering the cave of stolen fayth. If you go to Calm Lands, head north
        where you found the Defender, go down the bridge to the cave but do not
        enter it, keep going until the end of the way, check the sword!

Crest: The Mars Crest. Mi'hen highroad, head east from the point where Seymour
       had to force the Crusaders to let Yuna pass. Keep going untill the road
       ends.

Sigil: Capture enough fiends to conquer 10 areas on the Monster Arena.

    -V. Yuna -

Weapon: Nirvana (sounds familiar?). Located on the chest the ol'man gives you
        at the monster arena once you capture every fiend on the Calm Lands.

Crest: The Moon Crest. Located on Besaid Island, near the pier. Go to the water
       and enter to a "secret" place from the water. The chest is there.

Sigil: Well, long and complicated. Remember Remiem temple? Well, Belgemine is
       there, and she will be your opponent. But one thing, you will need all
       8 Aeons to get the sigil. Five Aeons you get by normal walkthrough
       (by default: Valefor, Ifrit, Ixion, Shiva & Bahamut). The next one is
       Yojimbo, located on the cave of stolen fayth. You'll have to pay him
       near 200.000 gil. Select the third option so his asking price is
       250.000 gil, you offer should be half + 1, 3 times. That means if he
       askes you for 250.000, offer 125.001.
       Next is Anima, located on Baaj Temple. You have to get all the chests
       located in every Cloister of Trials of every temple. There are 6 in
       total, and surely the one you're missing is the one in Zanarkand Ruins.
       Just go back and step on every white pannel.
       Next are the Magus Sisters. You will need 2 items: The Flower Scepter
       (beat Belgemine 5 times, the normal walkthrough aeons) and the 
       Blossom Crown from the old man in the Monster Arena (conquer Mt.
       Gagazet area). Use both items on the Remiem Temple and done! Now beat
       Belgemine with every aeon she has and sent her.

    -VI. Rikku -

Weapon: The Godhand. Located on Mushroom Rock's secret area. Put the password
        "GODHAND" on the airship Input comand for the area to appear.

Crest: Mercury Crest. Located on Sanubria Desert West on a whirlpool to the
       west.

Sigil: Another toughie. Complete the Cactuar sidequest on the desert.
       You have to catch 10 cactuars all over sanubria and return, every time
       to the stone at Sanubria Desert West. No encounters is a MUST.
       Locations:

       1- Oasis.
       2- S.D. (Sanubria Desert) East.
       3- S.D. West - Check the 20% stone.
     4&5- S.D. Central - To the ruins on the left. 
       6- S.D. East - Check the Save Sphere.
       7- S.D. Central - Check the western chest.
       8- S.D. West - On the whirlpool. Exit West and reenter.
       9- Airship!!!!!! Go to the Oasis and you will see the cactuar get
          into the airship, then go to the outside deck.
      10- Behind you!

       Once done, enter where the sandstorm was and in a chest wallah! Mercury
       Sigil.

    -VII. Kimahri -

Weapon: Tha Spirit Lance. Thunder Plains, press the square button next to a
        shinning qactuar stone to prey. Do ir a coouple of times more (with
        different shinning stones) and the follow the ghost in the south part
        of thunder plains to the east. Check that.. thing... over there. And
        in a lightning PUF! Treasure chest :)!

Crest: The Saturn Crest. Located on Mt. Gagazet, just before the place where
       Tidus passed out, after beating Seymour remember? Between the pilars!

Sigil: Hard-again. Master the butterflies miniquest on Macalania Woods.
       Remember lean the route first, because if you touch a red butterfly
       you can't catch all the blue ones.


Once you've got the 3 proper items for the weapons, head back to Macalania
Woods, to where you got the Celestial Mirror, and thus power up maximum
you weapons!

Really... it's easier to get the celestial weapons than getting enough dark
matters to customize your weapons. I know, unlocking Ultima Buster at the
Monster Arena Will give you x99 Dark Matters, but you can only customize
Break DMG Limit ONE time per x60. You will need x81 more. One mp cost
by the other hand is really easy. It costs x20 Three Stars, and you get
x60 by unlocking Earth Eater (conquer 2 areas). That should do about the
weapons.


  --f. Armors --

I will tell you once, and only ONCE. You don't need Break hp limit, ok?
Remember, YOU DON'T NEED BREAK HP LIMIT. Once more, YOU DON'T NEED IT!
You armor should have Auto-Phoenix & Auto-Haste. Those are a MUST, the
remaining are optional. I will tell you now how to get those.

First of all... remember when you were travelling to Luca? The boat?
O'aka? Sound familiar? Please, tell me you've given some gil to him.
If so, at the entrance of Macalania Woods WANTZ will be there, ready
to sell you some fine equipment. Wantz has all weapons and all armors
emtpy with 4 blank slots at 100.000 each. A mimic on Omega Ruins drop
50.000 gil - 100.000 with Gillionaire. You will be needin' a couple
of those (or maybe not).

Customizing time!

- Auto-Phoenix: Costs 20 Mega-Phoenix. You get x99 unlocking Pterix
                at the monster arena (catch 4 times each bird monster).

- Auto-Haste: Costs 80 Chocobos Wings. You get x99 unlocking Cactuar King
              at the monster arena (conquer Thunder Plains arena).
              I know, I know, x99 aren't enough. You will be needin'
              *opens the calculator*... x141 more. Easy go, bribe Machea
              for x60 each 400.000 gil. Remember: Mimic - Omega Ruins -
              Guillionaire!!

These ones are optional:

- Auto-Protect: Costs 80 Light Curtains. You get x99 unlocking
                Juggernault (catch each horned beast 5 times). Beat
                Fafnir with Overkill for x40 too ! :)

- Auto-Potion: Costs 5 healing. You get x99 unlocking Sleep Sprout
               (catch each plant-fungus monster 5 times).

- Break Hp Limit: Costs 30 wings to discovery. You get x30 winning
                  the chocobo race with no poles and 3 or 4 chests (?)
                  Bribe Marlboro for x4 each 540.000 gil.


  --g. Stats --

Honestly you don't need 255 in every stat. Also stat maxing is absolutely
pointless. The only stats you will surely need are Strength (190 or more)
and Agility (175 or more). Defense, Magic and Magic Defense are meaningless
'cause every time Nemesis attacked me, he killed me. That's why I told ya
auto-protect and auto-shell were meaningless, except that you have 255, thus
yes, you can survive his Ultima atack and his physical attack. What you will
really need are the abilities, like Quick Hit and Auto-Life. You will only
attack him with physicals so magic power is futile. Master the sphere grid
with all your 3 characters by the leveling technics you read before. You
can always beat the Species Bosses to earn a couple of Specialized Spheres
to boost your strength/agility/defense/mag defense/evasion/accuracy/luck.
But remember, EVERY TIME HE ATTACKED ME, HE KILLED ME. I didn't use offensive
magic, not once. I didn't evade his attacks either. You will always hit him, 
making accuracy futile too.


  --h. Items --

The items that will come in handy are:

- X-Potion: Only 10 should do. Bribe Valaha for x40 each 200.000 gil. Have
            more if you have auto-potion.
- TUrbo Ethers: Only in case you don't have One mp Cost. 10 shoul be fine.
                Get x60 unlocking Bomb King (catch 5 times each bomb monster)
- Mega-Phoenix: Only in urgent cases. 5 Should be fine.
- Megalixirs/Elixirs: I didn't use them, but I don't know why xD!
- Electro Marble: Get x99 now! Nah just kidding ^^!

That's it folks! Now onto my personal stats before defeating Nemesis!


  --i. My Stats --

Party: Tidus, Rikku & Lulu

Weapons: Caladbolg, Godhand & Onion Knight (Celestials)
Armors: Phoenix Armors x3 (Auto-Phoenix + Auto-Haste + Auto-Protect)

Tidus:

Hp:            9999        Mp:       999
Strength:      204         Agility:  164
Defense:       221         Luck:     22
Magic:         118         Evasion:  114
Magic Defense: 185         Accuracy: 75

Lulu:

Hp:            9999        Mp:       999
Strength:      166         Agility:  161
Defense:       249         Luck:     17
Magic:         166         Evasion:  186
Magic Defense: 230         Accuracy: 63

Rikku:

Hp:            9999        Mp:       999
Strength:      193         Agility:  197
Defense:       255         Luck:     30
Magic:         154         Evasion:  129
Magic Defense: 210         Accuracy: 75

I had mastered almost completely the sphere grid only with Rikku!
As you can see, defeating Nemesis isn't a insane stat maxing job, 
only with good agility (+ auto-haste) and strong strength you're ready!



  -IV. FIGHT!!!!!!!!!!!!!!!!!!!!! --

Well, this is the time! First of all you have to know Nemesis attacks:


- Physical attack (will deal around 7.000 with 255 defense and protect).
                  (will deal around 15.000 with 210 defense and protect).

- Ethereal Cannon (will deal around 30.000 with 220 mag defense)
                  (you can prevent death with 255 mag defense, shell and
                   a couple of focus)

- Ultima          (will deal around 9.000 with 225 mag def)

- Ultra Spark     (will deal around 30.000 with 255 mag defense)
                  (also will inflict curse, poison & power break)

- Armaggedon      (will wipe out you party, it's so powerful that will kill
                   your brother and break your legs)

Normally, after a Ultra Spark or Armageddon, it attacks 2 times physically,
enough time for you to regain your head and re-cast auto-life and attack.

ALWAYS:

-Hit him with Quick Hit.
-Keep 2 Characters with auto-life.
-Don't use Overdrives, unless you have 255 STR with Tidus and auto-life
 with 2 characters. Why? Because wasting a turn and selecting Blitz Ace
 will slow your recovery time a LOT, so Tidus will act again after 2 attacks
 of Nemesis. And if you don't reach 250 STR, Tidus overdrive will deal
 less dmg than 4 or 5 Quick Hits. Same aplies for Wakka & Attack Reels.
-Heal party only to deal more damage (only with Celestial Weapons).
 And heal with x-potions, as using items spends less recovery time
 than curaga.
-Make sure you have enough mp to cast at least 2 auto-lifes with every
 character.
-If Nemesis has used Armaggedon or Ultra Spark and wiped out your party
 (of course 2 of 'em will revive nah?). Check your turns, if you have only
 one turn until the next turn of Nemesis, use Auto-life, do not heal or
 revive 'cause its possible (not probable) that it will do Ultra Spark or
 Ultima again.
-Always check and measure your timing with your turns, you can't risk
 anything, you have to be prepared all the time for any attack!
-Nemesis has 10.000.000 hp so you will be dealing around 100 attacks
 of 99.999 damage, more if you don't have enough strengh.
-Think that you will have to attack him 20 times per 5 or 6 turns.

Relax, don't be afraid, drink a cold coke and start fightin' this hell
ov'a BOSS! I tried 13 times, the first one died, all the other ones
I've won. It's not hard, it's only a pattern and a little luck others may
say. When I defeated it, the clock stood up on 99:42 hs. But I think it
could have been A LOT less. Only if I knew where tonberry would appear
sooner :@.

Anyway.... CONGRATULATIONs! You have just beaten the Hardest enemy of
Final Fantasy X Us. Version!

Now you have to beat Penance on the European Version ^^!



  --V. Credits & Thanks --

First of all I would like to thank you for reading and making my guide
worth doing!

Thanks www.neoseeker.com and all it's guiders/guides that have always
helped me on six million differen games!

And finally Squaresoft - Now Square-Enix for making such great games!

This is my first guide, and I do not speak english fluidly, I'm
Argentinian, so any corrections or error you may detect are free to come!

(frodo.oblivion@hotmail.com)

(0.0487/d/web6)