Final Fantasy X NSGNSNCNONENNENBB Challenge Guide v1.03
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: : : : Final Fantasy X NSGNSNCNONENNENBB Challenge Guide

Final Fantasy X NSGNSNCNONENNENBB Challenge Guide

by zzanmato   Updated to v1.03 on
    _______             __   ______            __                      _  __
   / ____(_)___  ____ _/ /  / ____/___ _____  / /_____ ________  __   | |/ /
  / /_  / / __ \/ __ `/ /  / /_  / __ `/ __ \/ __/ __ `/ ___/ / / /   |   / 
 / __/ / / / / / /_/ / /  / __/ / /_/ / / / / /_/ /_/ (__  ) /_/ /   /   |  
/_/   /_/_/ /_/\__,_/_/  /_/    \__,_/_/ /_/\__/\__,_/____/\__, /   /_/|_|  

         N S G N S N C N O N E N N E N B B    C H A L L E N G E

 _______                                   _    _           
(_______)                    _            | |  | |          
 _        ____ _____ _____ _| |_ _____  __| |  | |__  _   _ 
| |      / ___) ___ (____ (_   _) ___ |/ _  |  |  _ \| | | |
| |_____| |   | ____/ ___ | | |_| ____( (_| |  | |_) ) |_| |
 \______)_|   |_____)_____|  \__)_____)\____|  |____/ \__  |

 ________   ________   ______  __  __           ______  ______  _____      
/\_____  \ /\_____  \ /\  _  \/\ \/\ \  / \_/ \/\  _  \/\__  _\/\  __`\    
\/____// / \/____// / \ \ \ \ \ \ `\\ \/\      \ \ \ \ \/_/\ \/\ \ \/\ \   
     // /       // /   \ \  __ \ \ , ` \ \ \__\ \ \  __ \ \ \ \ \ \ \ \ \  
    // / ___   // / ___ \ \ \/\ \ \ \`\ \ \ \_/\ \ \ \/\ \ \ \ \ \ \ \_\ \ 
    /\_______\ /\_______\\ \_\ \_\ \_\ \_\ \_\\ \_\ \_\ \_\ \ \_\ \ \_____\
    \/_______/ \/_______/ \/_/\/_/\/_/\/_/\/_/ \/_/\/_/\/_/  \/_/  \/_____/

Version 1.03

Version 1.0:

Version 1.01:
Corrected some minor mistakes and made a spoiler-warning. How could I forget.
Thanks to GangstaL and EnigmaGamer for that.

Version 1.02:
Changed the strategy for the first Zu. I didn't know Lulu could have a
Poisontouch weapon earlier. Thanks to Blitz_ace470 for that.

Version 1.03
Added a Thunder Plains enemy encounter and cut out Grammar mistakes. Thanks to
g3rr and SoulSpark for that.

Version 2.0
Forgot to credit a very important certain individual that gave me the actual
idea to start this FAQ.

This guide is solely for private use. If you wish to host this guide on your
website, contact me for permission before doing so. Any profitable use is
strictly prohibited.

The following sites can use this guide without permission:

Other websites should and must ask permission to host this guide on their
website. If permission is granted, this document must stay in its original

You can contact me via Only email me with a good
reason and don't add me to MSN messenger without permission.

A lot of ideas found in this document are not originally mine. I need to thank
the following persons.

Thanking is maybe too less. They deserve huge credits. Don´t forget these
names when you´re playing this challenge.


Thundaka - After reading his NSGNSNO FAQ, I got inspired of writing one of my

Dark Locke and TrueDFX - The first ones who came up with the idea for the
NSGNSNCNO challenge.

Blitz_Ace470, Kazi1212 - For lots of information.

KADFC and Yunas Secret Child - The one who came with the idea to add NENNE to
the challenge. To prevent the boring Escaping. No-one ever knew it was going
to be one of the best things in this challenge.

I might have forgotten some people. Please notify me immediately when you
think you should be on the list. 

It's very important to me that all the people that want and deserve to be on
the list are there. 



Copyright						1.0
Foreword						2.0
Table of Contents					3.0
About this challenge					4.0
Characters						4.1
Weapons/Armors						4.2
Quick guide						5.0
Walkthrough						6.0
Zanarkand & Al Bhed Boat  				6.1				
Besaid:							6.2
Kilika:							6.3
Luca:							6.4
Mi'hen Highroad:					6.5
Mushroom Rockroad:					6.6
Djose Highroad:						6.7
Moonflow:						6.8
Guadosalam:						6.9
Thunder Plains:						6.10
Macalania Woods:					6.11
Macalania Lake:						6.12
Bikanel 						6.13
Home:							6.14
Bevelle:	 					6.15
Via Purifico: 						6.16
Highbridge:						6.17				
Calm Lands:						6.18
Sunken Cave:						6.19
Mount Gagazet:						6.20
Zanarkand						6.21
Airship	+ Capturing					6.22
Sin							6.23
More Capturing 						6.24
 Gagazet Cave Area					6.24A
 Gagazet Underwater Area				6.24B
Omnis							6.25
Most Capturing:						6.26
Final equipment hunting					6.27
BFA							6.28
Appendix A: Items					7.1
Appendix B: Monster Attacks				7.2
Credits							8.0

I will assume you have completed the game more than one time already.
Remember that I will give away SPOILERS WITHOUT WARNING. You've been warned.

For starters, an explanation of the abbrevations used.

NSG - No Sphere Grid. Don't activate a single node on the Sphere Grid.

NS - No Summon. Don't summon an aeon. Except for the four forced Summons.

NC - No Customise. Don't use the "Customise" ability in the menu. You are
allowed to upgrade a Celestial Weapon to their full power, though.

NO - No Overdrives. Don't use overdrives, except for the two forced ones.

NE - No Escape. Don't escape from a single battle.

NNE - No [No Encounters]. Don't use the weapon/armour ability [No Encounters]

NBB - No Blitzball. Don't play Blitzball for rare items.

Impossible? No. It requires a good knowlegde of the game and the CTB bar.
Don't even think of trying this challenge if you are not a big fan of this
game. It'll take several amount of tries killing bosses for needed weapons
and armors.

You will spend hours and hours in the same area just to steal good items.
Plus, for a better chance of defeating BFA; you'll need to capture 5 of each


The base stats and usefulness for all characters:

- - - 
520HP, 10 Agility
Regular attack: ~130 damage. ~200 with Elemental strike

A very much used character, his Stunning Steel (Slowtouch), his Sonic
Steel (First Strike) and his Agility will be used a lot during your No Escape

- - -
618HP, 7 Agility
Regular attack: ~110 damage. ~170 with Elemental strike

His Accuracy allows him to connect to every fiend pre-moonflow.
Furthermore; his moderate HP and his TKO will work wonders. Dark Attack is
slightly useful.

- - -
380HP, 5 Agility
Basic spells: ~230 damage. ~350 with right Element

Pre-Djose: you will use her a lot. Her spells can cause up to 350
damage against fiends with no Magic Defense and weak to the specific spell.
After Guadosalam: her Fatal Cait Sith (Deathtouch) is probably your biggest
rely if you want to take on Elements. Dragons and Moles are also easy victims
for Lulu's doll. Last note: her Evasion stat is lovely

- - -
475HP, 10 Agility

Cure and Esuna is useful pre-Djose. After this; you will use her
mostly to heal outside battles. She also has quite high Evasion and is the
only one who has odd Max HP, giving her critical status after being revived
with a Phoenix Down.

- - - -
644HP, 6 Agility
Regular attack: ~180 damage. ~270 with Elemental strike
Lancet: ~85 damage + ~85 healing. Rank II.

Kimahri is the strongest physical attacker next to Auron. His
second highest HP is also a good point. The Red Armlet from Kilika (Fire Ward,
Lightning Ward, Ice Ward) is a very much used armor until the Calm Lands.
Don't forget about Lancet. It has a faster recovery time than a regular
attack and it heals him as well.

- - -
1030HP, 5 Agility
Regular attack: ~280 damage. ~420 with Elemental strike

The tank of the party. His monstrous 1030 (/sarcastic) HP allows him
to survive a lot of attack which the other characters cannot survive. He can
also do +280 damage (and +420 damage with the right Elemental strike on his
weapon), which can be very useful. Power Break is useful against a lot fiends.

- - -
360HP, 16 Agility

The speedy beauty of the party. Rikku is the uber, the everything,
your main source in the complete challenge. Not only with bosses, but also
with regular encounters. More is explained later.


You don't need Break Damage Limit or Triple Overdrive on your weapons.
However, there are weapon abilities which will make your life so much better:

Because you are not going to buy the Sentry, you won't have this until the
Thunder Plains.

The CTB-bar is your fiend while you are busy, especially when a battle just
started: it's very important to see which fiend acts first.  is
very bad. It mostly leads to a Game Over if it happens on the Thunder Plains
or later. What a coincidence: the Thunder Plains is the place where you can
obtain your first Initiative weapon. It completely prevents enemy ambushes
and increases the Pre-Emptive strike chance. Never leave home without it.

Initiative is dropped by Qactuar/Cactuar

Ambush or not, Agility high or low? First Strike doesn't care about it. You
will always have the first turn in a battle. Because you start at the first
Tick of the battle (notice the non-purple block in the CTB-bar), you mostly
will have another turn after your first. Tidus' Sonic Steel (obtained in
Macalania) is famous. Too bad, only this one and Auron's Masamune (obtained
much later in the game) have First Strike ability. It's not obtainable 
otherwise, except if you want to take on Dark Valefor...

Very important when you take on your enemies. You can see their amount of HP
left and their elemental weaknesses. Although it's not needed for most
encounters, it can come to the rescue.

Get critical HP and you are immune for the specific element. It works wonders
in random encounters, Seymour and Seymour Natus.

You can buy them in several shops and it is dropped by all Machinas.


For those who don't want to read every single detail, i'll provide a quick
guide. It only involves items and equipment you are not allowed to miss
throughout the game:

For everywhere counts, make sure you have 99 Phoenix Downs, only when you can
afford them, of course. 

OVERALL - Buy every SOS Nul-element armor from anyone you see
KILIKA - Nulblaze Shield for Tidus, obtain from a crusader
LUCA - Stunning Steel for Tidus, buy from O'Aka
LUCA - Rulebreaker for Wakka, buy from O'Aka
MI'IHEN - Lightningscout for Wakka, find on the oldroad on a chocobo
MUSHROOM ROCK - TKO for Wakka, buy from O'Aka
DJOSE - Soft Ring for Yuna, obtain from a crusader
MOONFLOW - Steal at least 6 Poison Fangs for Anima, Evrae and Natus
MOONFLOW - Steal at least 1 Stamina Tablet
THUNDER PLAINS - Initiative from a Qactuar for anyone but Tidus, Rikku or Yuna
THUNDER PLAINS - Yellow Shield for Tidus when you leave the agency
MACALANIA - Sonic Steel for Tidus, buy from O'Aka
MACALANIA - Win Lifesafer for Tidus from Crawler
MACALANIA - Win Silencestrike from Seymour for either Kimahri, Yuna, Lulu
or Auron
VIA PURIFICO - Pick up Rematch for Wakka in a chest after beating Evrae Altana
CALM LANDS - 60x Farplane Wind, 60x Shining Gem, 99x Chocobo Wing, 40x Silver
Hourglass from capturing
CALM LANDS - Win SOS Haste armors for Rikku and two other characters by
killing Ogres

That's it. The rest of the equipment or items you need can be obtained by
either backtracking or stealing. No more information here. If you only use
this guide; good luck!

6.0    W A L K T H R O U G H


Nothing very special to say. Just play the game and kick some butt. Of course,
open all chests that you find. You are forced to use Auron's overdrive. This
is one of the few exceptions.

Strategies for Klikk and Tros are not worth it. Just attack some and kill
some. Continue on.

Obtain the items from the Aurochs. Follow Wakka and kill the monsters in the
water. Enter Besaid Village.

Obtain the treasure from the Besaid Temple: it's the Rod of Wisdom, with
Magic +5%, Magic +3% and Sensor. It's useful in a lot of battles

Leave Besaid and backtrack to obtain Energy Blast.

Are you ready for the first random encounters? Oh yeah.

You are forced to summon Valefor. Kill the Garuda by just boosting over and
over with some Sonic Wings in between. When you have a full overdrive gauge;
Overkill him with Energy Blast. Darktouch for Tidus is useful, but optional.

You are forced to use Wakka's Dark Attack. You would have done that anyway, so
no problem there. Kill him with Tidus' attack, Lu's spells and Wakka's Ball.
You should kill him before Darkness wears of. Again, Darktouch for Tidus is
useful, but optional.

I will not add an enemy party section here. The fiends are too easy:
Tidus kills Dingo in one hit
Wakka kills Condor in one hit
Lulu kills Water Flan in one hit

Don't bother hunting for equipment here. If your name is Yunas Secret Child;
you will definitely receive Waterproof from the Water Flan, but it's not
worth fighting for.

Pick up the items from various people on the beach and open the chest for some
Antidotes. Enter the boat.

Kick Yuna's bag and obtain a maximum of 20 Potions. Donate 101 gil to O'Aka.



Nothing special about this boss. Use Tidus and Kimahri to take out two
Sinscales. Wakka and Lulu already target Sin himself. As soon as two Sinscales
are dead, switch in Yuna to heal Lulu or Wakka hit by Spines. Take out Sin.

Make sure Wakka and Tidus have full HP before killing him.



Use Wakka's Dark Attack immediately. Ignore the Sinscales' attacks. They are
annoying, but nothing to fear. Pummle away on the boss and heal when your HP
drops below 150. Blender cannot be avoided, but nothing some quick Potions
cannot handle. Re-blind him when his Darkness status wears off.


See the dancing and enter the woods. This is where your first real enemy
parties are. Thanks to Split Infinity, i can give you information about the
fiends in this area. Also, thanks to him, i can give the encounters in which
they can appear.

Make a run for the Scout. It has [Icestrike][Sensor] for Wakka. The former is
really important. Defeat Lord Ochu for the Nulblaze Shield

Keep your party: Tidus, Yuna, Lulu. Tidus and Yuna may rarely act before the
lizard. You can switch one of them for Wakka and kill either the lizard or
the bee with Wakka's scout.


Dinonix (Lizard), 140HP, Agility: 13. Weak to Ice.
Weak to ice. Tidus can sometimes take him in one hit. Wakka with the Scout
takes him in one hit for sure.

Killer Bee (Bee), 110HP, Agility: 8. Weak to Ice.
Wakka with the Scout gives overkill. Lulu's Blizzard is a guaranteed overkill
as well.

Yellow Element (Element), 300HP, Agility: 5. Weak to Water.
Lulu's Water makes short work of him

Ragora (Plant), 780HP, Agility: 15. Weak to Fire.
Bad in duos. High agility and quite strong. Fire, Tidus attack, Kimahri attack
and Lancet kills him.

N O T E 

-1x Ragora:
Switch Yuna for Kimahri and Lancet him. Tidus attacks. Ignore Ragoras attack
and cast Fire with Lulu. Attack with Kimahri. Tidus finishes the job.

-2x Ragora:
Concentrate your attacks on one of them. Yuna can heal characters in between.
Swap Yuna for Kimahri and Lancet one. Tidus attacks. The Ragoras have their
turns, hope that they target Lulu and miss. Heal one or two characters with
Cure and make Lulu blast another one with Fire. Kimahri and Tidus can finish
one of them now. Heal with Yuna and take on the other one.

-1x Dinonix + 1x Yellow Element + 1x Killer Bee:
The Dinonix mostly acts first. If Petrified: Esuna on the triple. If not, let
Wakka kill the Bee with the Scout. Tidus targets the Dinonix, if it's not
death: let Kimahri finish the job with Lancet. Lulu takes on the Element
before it even had a single turn.

-1x Dinonix + 1x Killer Bee:
Lancet + Tidus attack the Dinonix. Wakka aims for the Bee.

-1x Dinonix + 1x Yellow Element:
This is too easy. Wakka + Tidus/Kimahri take the Dinonix and Lulu slaughters
the Element.

Save before fighting Lord Ochu. Have Lulu, Yuna and Tidus in the party. Equip
any Poisonward armors if the Ragora or the Bee dropped them. 


Again, nothing new. Cast nonstop Fire with Lulu, attack away with Tidus and
Cure Poison/Heal with Yuna. It won't be very hard to keep up with him. The
only real difference is not being able to summon Valefor to Sonic Wing him to
death and to avoid Earthquake.
When he has lost about half of his HP: he will fall asleep and gain Regen
status. Wake him up immediately or he will heal all your hard work.He counters
with Earthquake which takes away half of your HP. Use some Potions and Cure
when necessary. Continue using Lulu, Tidus and Yuna. You can switch Tidus for
Kimahri if he is Poisoned. Lulu definitely does the most damage, so keep her
in the party always. Eventually, the big plant will fall.


Poisontouch from him is very useful, but optional. Obtain Elixir from Luzzu.


-----VERY IMPORTANT ARMOR ALERT: Claim the Nulblaze Shield from one of the
Crusaders. It has [SOS Nulblaze] for Tidus and is VERY, VERY important.

Enter the stairs. Make your party Tidus, Yuna and Wakka.


Easy again. use Tidus, Wakka and Kimahri (swapped for Yuna) to kill the
Tentacles. Switch in Yuna when they are badly hurt. When both of them are
killed, switch in Lulu (Fire), Yuna (Cure/Esuna) and Kimahri (Piercing) and
target Geneaux himself. Heal when necessary and he will come out of his shell
eventually. Keep the same party and just pummle away with Fire and Kimahri's
attack. He will be dead after a few rounds.


Darktouch for either Kimahri or Tidus is recommended.

-----VERY IMPORTANT ARMOR ALERT: Obtain Kilika Temple's Treasure. It's the Red
Armlet [Fire Ward][Lightning Ward][Ice Ward] for Kimahri and VERY important
in the random encounters until the Calm Lands.

Complete the trials. You can buy a Sensor weapon for either Lulu or Kimahri,
but it's not that important.

6.4 LUCA

Watch the boring scenes here and wait until you can buy your equipment stuff
from O'Aka.

-----VERY IMPORTANT WEAPON ALERT: Buy the Stunning Steel from O'Aka. It has
[Slowtouch] for Tidus.

-----VERY IMPORTANT WEAPON ALERT: Buy the Rulebreaker from O'Aka. It has
[Poisontouch] for Wakka.

If you don't have the money, you can find 400 gil in a chest behind O'Aka.

Kill the Workers with Lulu's Thunder. There are very slow, weak and easy. Try
to win some SOS Nuls, but it's optional.

Cast Thunder thrice on the crane and have Tidus use it. Leave Oblitzerator
alone while you are doing this. Oblitzerator will suffer exactly 5625 damage
and he won't do anything anymore. 

Now it gets tough, cause a Lightningsteel from him is VERY USEFUL against
Extractor and the upcoming Sahagin fights. Kill of Lulu and Kimahri with Tidus
and finish Oblitzerator with only Tidus alive. This will improve the chances
for Oblitzer dropping the Lightningsteel.

If he doesn't drop it about 5 times in a row; you can forget about it (or 
have patience and continue fighting him :)

Play Blitz. Win if you want, but it won't help you. 

//FORCED ENCOUNTER: 18x Sahagin Chief. 170HP
Equip Lightningsteel if you have it and Tidus can kill them in one hit with
it. Always target the ones who you can kill before their first turns. Heal
with Potions when necessary and get at (almost) full HP before you finish
the last one.

Er.. Attack?

Inflict Power Break with Auron, Darkness and Poison with Wakka and Slow with
Tidus. Ouch...

Buy as much Phoenix Downs as you can. There's a chest with 1000 gil above
the stairs.


This place is dangerous. Make sure to have Tidus, Yuna and Auron in your party
at all time.

Equip the following weapons/armors:

Tidus:	Stunning Steel 			Nulblaze Shield
Yuna:	Rod of Wisdom			Seeker's Ring [HP+10%]
Wakka:	Rulebreaker 			---
Lulu:	---				---
Kimahri:Hunter's Spear*			Red Armlet 
Auron:	Katana				---

*Hunter's Spear [Piercing][Sensor][Stength +10%] obtained by talking to a
past-walking guy

Of course, any received Magic/Strength +x% modifiers or HP+% modifiers are
always good.

Talk to everyone to receive items/gil and make sure not to miss the Hunter's
Spear and the Ice Brand with Tidus' [Icestrike]


Bomb (Bomb), 850HP, Agility: 11. Weak to Ice.
These ones are quite annoying. Triple Blizzard is a kill, but they rarely
appear alone. The Nulblaze Shield really comes in handy here. Get Tidus in
critical HP and target the Bombs until they Self-Destruct in his face.

Floating Eye (Eyeball), 140HP, Agility: 10. Weak to Thunder.
Eyeballs are your worst nightmares, cause Confusion is a killer. Wakka is used
to weaken them and Lulu can finish him with a Thunder spell.

Mi'ihen Fang (Wolf), 160HP, Agility: 13. Weak to Fire and Water.
Fast and hard to hit. Unless Tidus has a critical, Fire- or Waterstrike; he
won't kill them in one hit. Wakka or Lulu can kill them after the first strike

Raldo (Mole), 240HP, Agility: 5. Weak to Ice.
An easy victim for Auron's sword.

White Element (Element), 390HP, Agility: 5. Weak to Fire.
Fire + Lancet is a kill. Blizzard hits hard, watch out.

Dual Horn (Horned), 1,875HP, Agility: 12.
This is where Poison comes to the rescue. Dark Attack and/or Power Break and
keep attacking with Wakka until he is Poisoned. It can drop Silencetouch, but
i wouldn't go hunting for it.


- 2x Floating Eye + 1x Bomb:
Pretty tough encounter. Switch Tidus for Wakka and hit one of the eyeballs.
Hope that it is Poisoned. If not, switch in Lulu and cast Thunder on it to
make it fall forgood. Accept the Bomb's damage and hope the Eyeball doesn't
Confuse a character. Hit the Eyeball again with Wakka and finish him with 
a Thunder. If you can take the bomb before you die, do it. If not, let the
Bomb allow Tidus to hit critical HP and make it Self-Destruct.

- 1x Mi'ihen Fang + 1x Floating Eye + 1x White Element:
Tidus hits the Wolf immediately. Yuna is switched for Wakka, kill the Fang.
Both the Element and the eyeball have a turn. If they don't target the same
character; you live. Throw Phoenix Down (PD from now on) with Tidus or Yuna
(they are the fastest) if someone falls. Wakka charges the Eyeball and leave
it alone if it's Poisoned. If not, make Lulu finish the job. For the Element:
Fire + Lancet finishes him

- 1x Bomb:
Easy. Triple Blizzard is a kill. Heal Lulu when necessary.

- 3x Bomb:
Try to kill one and make sure you have SOS Nulblaze Tidus in the party to make
yourself Bombproof. If all your characters are dead, let Tidus target them
until they all Self-Destruct.

- 2x Bomb + 1x Dual Horn:
Nightmare, Ambush + this party leads to a Game Over. First things first: The
Dual Horn is strong and fast: a bad combination. Dark Attack him immediately,
you can choose to Power Break, but he won't connect and Power Break delays.
Try to ignore the Bombs. SOS Nulblaze Tidus can absorb some of their attacks.
(Slow and) Poison the Dual Horn and leave him alone after he has green bubbles
and he'll die eventually. Perhaps you need to survive one attack. Defend
before his non-blind turn. SOS Nulblaze Tidus survives the Bombs.

- 1x Mi'ihen Fang + 1x White Element + 1x Raldo:
This one ain't that hard. Tidus hit + Lancet takes the Fang. Auron targets the
Mole and Fire + Lancet takes the White Element. With a little luck; you can
finish the battle before the fiends had the chance to attack.

- 1x Mi'ihen Fang + 1x Floating Eye + 1x Raldo:
Two fast enemies can mean danger. Switch in Wakka and try to Poison the Eye
ball. If not: Thunder him. The Wolf will act now and hope he doesn't inflict
Sleep on a character. Kill the Raldo with Auron and kill the Mi'ihen Fang
with Tidus + Lancet.

- 1x Floating Eye + 1x White Element + 1x Raldo:
Relativily easy. Wakka (+ Lulu, depends on Poison) kills the Eyeball. Auron
kills the Raldo and Lulu + Lancet take the Element.

Don't feel ashamed to use an Ether for Wakka. The Dual Horn is very dangerous
when not Blinded. Don't forget to talk to Belgemine to get back Yuna's MP.

Listen to the conversation between Yuna and Tidus. Make sure to get the 2x
Mega Potion from Rin. Equip the Stunning Steel for Tidus and any Firestrike
weapons for one of the guys. Make your party Yuna, Tidus and Wakka.

If you want a double challenge, try to push him off the cliff. I succeeded
the first time, but that was mostly because of a Fire Blade i received.

Use Tidus to try and Slow him, Wakka goes Dark Attack and Yuna is swapped for
Auron; Power Break. As soon as he is Slowed; switch Tidus for Kimahri and
Wakka for Lulu. Just blast away on him with Lulu (Fire), Kimahri and Auron
(Piercing). Switch in Yuna from time to time to heal them.

Because he is Slowed, you have enough time to deal damage to make sure he
won't push you off the cliff. You will have to do some more healing as soon
as his HP drops below 5000, cause he will counter every attack with Blizzard
while on his back. Make sure you only use Auron and Lulu then, cause an
attack of the two of them will push him back immediately, so he will counter
only one of them.

That wasn't too hard, was it? Get a free Chocobo ride and continue on the
newroad. Pick up Heat Lance.

Enter the oldroad on the Chocobo. Obtain Thunder Blade.

-----VERY IMPORTANT WEAPON ALERT: Obtain the Scout [Lightningstrike][Sensor]
for Wakka. Extractor is much easier if you have it.

Grab Mars Crest and return to the split section between the oldroad and the

Don't bother donating gil to the crusader. Save and let Seymour give you
accesss to the Mushroom Rockroad.


After some cutscenes, you have control over Tidus again. There are some new
fiends and encounters here.

Keep Auron, Yuna and Tidus in the party at full HP.

Added note: all equipment surrounded by stars are changed equipments.

Tidus:	*Ice Brand* 			Nulblaze Shield
Yuna:	Rod of Wisdom			Seeker's Ring
Wakka:	Rulebreaker			---
Lulu:	---				---
Kimahri:Hunter's Spear			Red Armlet 
Auron:	Katana				---


Thunder Flan (Flan), 450HP, Agility: 6. Weak to Water.
The Flans are getting more annoying. This one requires two Waters from Lulu
to be killed.

Vouivre (Dragon), 255HP, Agility: 6. Weak to Ice.
This one is a one hit kill for Auron. Watch out for it's Fire Breath, cause
it can inflict instant Game Over if you allow him to use it.

Ipiria (Lizard), 180HP, Agility: 13. Weak to Ice.
Lizards are fast and will almost always act before your characters. Tidus will
start missing here. He instantly kills him with his Ice Brand, if he connects.
With some Luck, Wakka's Ice-scout kills him in one hit as well.
If it inflicts Petrification; you should use Esuna / Soft immediately, except
if you can finish the battle. If you lack on healing it; one of the fiends can
shatter your character. 


- 2x Bomb + 1x Thunder Flan:
Quite dangerous, you want to get rid of the Flan first. Switch Tidus for Lulu
and blast the Flan with Water. Switch Yuna for Tidus again and attack the
Flan. All the fiends will attack now. If the Flan KO's Tidus, you can be in
trouble, but Auron survives, even if everything would land on him. Switch
Auron for Kimahri and kill the Flan with Lancet. Tidus finishes the Bombs.

- 1x Thunder Flan + 1x Floating Eye + 1x Vouivre:
Not very hard. Swap Tidus for Wakka and change weapons to the Thunderscout.
Kill the Floating Eye by using the Thunderscout. Swap Yuna for Lulu and cast
Water on the Flan. Auron finished the Vouivre. The Flan does a pathetic
Thunder. Kill him with a finishing Water.

- 2x Dual Horn + 1x Vouivre:
This is bad. Switch in Wakka and use Dark Attack immediately on one of the
Dual Horns. Auron HAS to kill the Vouivre. Both of the Dual Horns have
attacked in the mean time, double Gore means double trouble. Let Wakka Dark
Attack the other one. Now, you are quite safe. Try to Poison both of the Dual
Horns and Defend until they die.

- 1x Vouivre + 1x Thunder Flan + 1x Ipiria:
Ipiria attacks first. Try to kill it with Tidus, you should mostly connect.
Yuna is switched for Lulu and she makes the Flan wet. Auron kills the Vouivre.
Accept Thunder's damage and finish the Flan with Water.

- 1x Vouivre + 1x Ipiria + 1x Floating Eye:
Again, Ipiria attacks first. Tidus tries to connect again. Switch Yuna for
Wakka, switch weapons to the Thunderscout and finish the Eyeball. Auron
finished the Vouivre.

Make a run for the the next area, don't forget to pick up items/equipment
from the Crusaders. You'll find O'Aka in the next area. One of the Crusaders
has a Tough Bangle for Lulu with [HP +20%]

---VERY IMPORTANT ARMOR ALERT: Buy the Nulfrost Armguard. It has [HP+5%][SOS
Nulfrost] for Wakka and is very important against Seymour (Natus) and some
random encounters.

Sell all useless equipment. Don't sell the Katana for Auron if you have the
Thunder Blade equiped. If you do; Basilisks will be very hard.

Save. Enter Mushroom Rock. The battles here can be bad. Even if you are a
complete master in this game, you still can go Game Over with some bad

Equip the Nulfrost Armguard for Wakka.


Funguar (Fungus), 540HP, Agility: 4. Weak to Fire.
It is very slow, but its Fire is very painful. It also has the irritating
habit of countering your attacks with Pollen, which inflicts Sleep on the
entire party for 1 turn. Because it's kinda slow, ignore it until the other
fiends are killed, cause Pollen gives a free ticket to the Farplane.

Gandarewa (Imp), 148HP, Agility: 9. Weak to Water.
He attacks with Thunder which is not as annoying as Funguar's Fire, but it's
not to be taken lightly. Wakka attack and Water kills him.

Garuda, 4000HP, Agility: 14.
A lot of HP, but it is not as bad as it looks. Dark Attack + Power Break +
Poison + Slow kills him very fast. In order of priority.

Lamashtu (Dragon), 275HP, Agility: 6. Weak to Fire.
MOSTLY, Auron kills it in one hit. Always make sure to have another turn after
Auron's attack cause the randomness in Auron's attack may leave it with a
little bit HP. If you really can't stop it from moving; have Auron with in
the party with full HP and Wakka with SOS Nulfrost.

Raptor (Lizard), 200HP, Agility: 14. Weak to Ice.
A new lizard, with more HP. Tidus and Wakka can take care of it in two hits
and Tidus might even be able to handle him with one Icestrike attack. It's not
guaranteed that he connects. You can try to kill him with Auron, one hit is a
kill, but he has to be lucky.

Red Element (Element), 450HP, Agility: 6. Weak to Ice.
Blizzard + Attack + Lancet is a kill. However, its Fire is not very powerful.
It has no big priority, but don't let him kill you.


- 1x Garuda:
Dark Attack with Wakka and you are basically set. Power Break him just in case
and Poison him with Wakka to make things faster.

- 1x Lamashtu + 1x Red Element + 1x Gandarewa:
- 1x Raptor + 1x Red Element + 1x Gandarewa:
- 1x Raptor + 1x Red Element + 1x Funguar:
- 1x Red Element + 1x Lamashtu + 1x Raptor
- 1x Raptor + 1x Funguar + 1x Red Element
- 1x Funguar + 1x Red Element + 1x Gandarewa:
I'll do these all together. There are a lot of Fire attacks in here. Kill the
other fiend(s) as soon as possible and Tidus can kill the Fire-casters on his

Talk to Shelinda to get Yuna's MP back. Pick up all the items and equipment
on the way. After you enter the elevator; there's one encounter here which is
VERY, VERY dangerous. I suggest to keep Tidus in the party with 1HP, so that
he enters with SOS Nulblaze.

- 2x Funguar + 1x Garuda:
OUCH! You HAVE to leave the Funguars alone. You cannot kill them in one hit
and Pollen is very dangerous. Dark Attack the Garuda and hope it's poisoned.
If not; keep on attacking him until he is. Keep on healing and Defending
until the Garuda dies. NOW, target the Funguars with Tidus SOS Nulblaze in
the party. You'll win eventually.
The biggest problem is if the Garuda manages to kill 1HP Tidus. 

Try to get Darktouch for either Kimahri or Tidus from a Garuda.
Try to get Sleeptouch for everyone but Lulu or Wakka from a Funguar.

PHEW. FINISHED the Mushroom Rockroad (did you do it in your first attempt?)


Watch Luzzu and Gatta and take the Elevator to watch operation Mi'ihen.

Keep on walking until you find O'Aka.

---VERY IMPORTANT WEAPON ALERT: Buy the TKO for Wakka. It has [Stonetouch]
and is your biggest rely in random encounters.

---VERY IMPORTANT ARMOR ALERT: Buy the Red Ring for Yuna. It has [Fire Ward]
[SOS Nultide] and is very important against Seymour (Natus) and in the 
Macalania Woods.

---VERY IMPORTANT ARMOR ALERT: Buy the Lucid Armguard for Wakka. It has
[Confuse Ward][Mag.Def+3%]. Very important against Eye-balled fiends. Honest:
you don't want a Confused Wakka with a TKO equiped, now do you?

Buy as much Phoenix Downs as you can and if you have the money; buy the Alert
Armlet [Sleepward] as well.

You maybe won't have the money for this. Sell all useless equipment and all
your Power/Mana/Speed/Ability Spheres. If you still don't have enough; get
back to Mushroom Rock and fight until you have.

Let either Luzzu or Gatta die in operation Mi'ihen. Watch the reunion with
Kinoc and open all chests here.

Make sure not to forget the Serene Bracer.

Equip any HP-boosting armors and make the party Lulu, Yuna, Tidus.

Save and get ready for a boring and easy boss.
Sigh... if only Rikku was here...

Be prepared for a boss fight which'll take more than half an hour. First
things first; the head! It should be destroyed as soon as possible because
it's a big danger when you leave it alone. Switch Tidus for Auron and Power
Break the body immediately. Ignore the body for now and make sure you only
keep yourself busy with the head. Use Lulu, Wakka and Yuna. Wakka targets the
head, Lulu casts spells on the head and Yuna does the supporting work. If one
of your members dies; use Tidus or Yuna to throw a Phoenix Down, because they
are your fastest members. The head will go down eventually. Now, you should
destroy the body to make the battle yours. Make your party Yuna, Auron and
Lulu. Lulu casts spells on the body, Auron targets the arms and Yuna does
the healing work. I suggest to take Auron out of the party when Demi is coming
(Gui alternates between 'punch' and Demi), cause it'll rip away a lot of his
HP. As soon as you are about to kill the last arm; i'll suggest to be at full
HP and to take Lulu out for Tidus and Yuna out for Kimahri. NOW, kill the last
arm and target the body until the arms reappear. Only heal when it's really
necessary, cause this is your chance to damage Gui really hard. The "CHING"
cricital hit from Auron's sword will be a lovely sound if it happens :). When
the arms reappear, re-change your party to Yuna, Lulu and Auron and start
destroying the arms again. Be aware that Gui's attack patern changes when he
has lost a certain amount of HP (someone can give me the exact number?). When
he has lost it; he can use two Demi's in a row, but it isn't guaranteed that
he will always do it. Just that you know.

It'll take some time, but you will succeed. Yuna or Lulu mostly need an Ether.

For the second fight; let Seymour destroy the head and then the body. He can
do it single-handedly.

Gui's equipment drops can be wonderful: SLEEPSTRIKE!!! If you receive it, make
a little victory dance. If you don't; it's your choice to refight the battle
or to continue. I didn't receive it and i really was not going to fight this
very boring battle again, so i accepted it.

I will pretend you DID NOT receive it, if you did; some random encounters will
be a lot easier.

Watch at some cutscenes, open chests and enter the:


New fiends, new encounters, new chances. Whoohooo. Talk to everyone to receive
items and equipment.

---VERY IMPORTANT ARMOR ALERT: Claim the Soft Ring, [Stoneproof] for Yuna from
one of the crusaders. It's very effective against random encounters, Seymour
Natus and it will be her armor for BFA.

Make your party Yuna, Tidus and Auron.

Tidus:	*Stunning Steel*		Nulblaze Shield
Yuna:	Rod of Wisdom			*Soft Ring*
Wakka:	*TKO* 				Nulfrost Armguard
Lulu:	---				Tough Bangle
Kimahri:Hunter's Spear			Red Armlet
Auron:	Katana				---

Of course; if you have Sleepstrike, you should equip this immediately, cause
it will help a lot in the random encounters.


Bite Bug (Bee), 200HP, Agility: 15. Weak to Ice.
Lulu's Blizzard is an instant kill. You can also try to Petrify him with Wakka

Basilisk (Snake), 2025HP, Agility: 9.
Not as hard as it looks. Keep Yuna in the party to decrease the chances of
Petrification. You can Power Break, Blind, Slow, Poison him, but it's all 
optional. The only bad thing about them is that they are immune to Wakka's

Garm (Wolf): 240HP, Agility: 16. Weak to Fire and Lightning.
Petrify him with Wakka or try to take him on with the Lightningscout. I
suggest the former.

Bunyip (Mole), 400HP, Agility: 6. Weak to Water and Ice.
It takes one hit from Auron and one hit from Kimahri to kill him. Petrifying
with Wakka is also an option. Don't let it get a turn, cause it hits hard.

Snow Flan (Flan), 600HP, Agility: 7. Weak to Fire.
Two Fires or one TKO Wakka kills him. Be careful as the Magic stats of the 
Flans grow. Wakka is immune to him once he reaches critical HP.

Simurgh (Bird), 200HP, Agility: 17. Weak to Fire.
Fast, but weak. Fire kills him.


2x Bite Bug + 1x Basilisk:
Target the Bite Bugs first. They will both act first. Switch Yuna or Tidus
for Lulu and kill the first one. Try to petrify the other one. Try to Slow
the Basilisk and kill it slowly. Esuna those who are Petrified.

2x Basilisk:
With Yuna Stoneproof; it's easy. Slowing and Poisoning them is your biggest
rely. Switch Wakka's TKO for the Rulebreaker and try to Poison them. Leave the
one alone who is Poisoned and target the other. When they are both Poison;
defend and watch the show.

1x Garm + 1x Bunyip + 1x Simurgh:
Take the Simurgh first with Lulu's Fire. Take the Bunyip with Wakka; if he
doesn't Petrify; kill it with Auron and Kimahri. The Garm has latest priority.
Petrify it.

1x Basilisk + 2x Funguar:
This encounter is deadly annoying and can lead to a Game Over if things go the
wrong way. The Funguars are not to be touched, cause their Pollen is still a
quick road to the Farplane. Blind, Slow and Poison the Basilisk as soon as
possible! Heal the Funguar's Fire with Yuna and hope they don't target the
same character. As soon as the pyreflies escape from the Basilisk; you are
safe. Get Tidus in critical HP and kill the Funguars.

1x Garm + 1x Bunyip + 1x Snow Flan:
Wakka Petrifies the Bunyip or Auron and Kimahri take him. Now, attack the Garm
with Wakka and try to get him in critical HP. As soon as the Garm is down, you
are set: SOS Nulfrost Wakka VS Snow Flan. An easy win, ya?

1x Lamashtu + 1x Raptor + 1x Funguar:
Easy. Tidus and Wakka can mostly take the Raptor with one hit each. Auron
takes the Lamashtu and Nulblaze Tidus kills the Funguar.

2x Bite Bug + 1x Funguar:
Bite Bugs first. They will attack first, but they do pitiful damage. Kill the
first one with Blizzard and kill the other one with Wakka (and Lancet). Tidus
for the rescue against the Funguar. You can even ignore Poison as long as it
doesn't land on Tidus.

1x Snow Flan + 2x Gandarewa:
Double Gandarewa is annoying. Kimahri is the one with both Lightning- and Ice
Ward so keep him in your party. Try to Petrify the Gandarewas with Wakka, if
he doesn't succeed: Lulu's Water kills him the next turn. Heal when necessary
and kill the Snow Flan (Wakka Nulfrost) in the end.

2x Bite Bug + 1x Simurgh:
A fast party, but doing pitiful damage. Lulu to the rescue. Fire + Blizzard
+ Blizzard is a win. You can use Wakka and Lancet as well.

Try to win another Stonetouch weapon from the Basilisks. It's optional, but
highly recommended. I assume you have one.

Enter the Djose Temple and complete it. Don't forget to pick up the gil and
the Mega Phoenix. Stock up on a good amount of Phoenix Downs, Potions and
Softs. Pick up the Halberd when you leave the Djose Temple. Sell it again for 
good gil. 

Enter the road to the Moonflow. Equip the Red Ring instead of the Soft Ring.


Ochu (Plant), 7200HP, Agility: 6
Heal its attacks and attack with Wakka to Petrify it. Winning Poisontouch for
someone would be great.


1x Ochu + 1x Garm:
Take the Garm first with Wakka (and Tidus). Heal after every Ochu's Poison
Claw and Petrify it with Wakka.

1x Ochu + 2x Bite Bug:
Blizzard one Bite Bug after they attacked. Lancet + Wakka attack the other and
keep on targetting the Ochu with Wakka until it is Petrified.

- 1x Bunyip + 1x Garm + 1x Bite Bug:
Cast Blizzard on the Bite Bug and let Auron and Kimahri take the Bunyip. The
Garm is finally taken with Tidus and Wakka attack.

- 2x Gandarewa + 1x Funguar:
An annoying party. Water + Wakka attack the first Gandarewa and keep Yuna and
Kimahri in the pary to half the Funguar's Fire. Try to Petrify one of the
Gandarewas. For the Funguar; well... Nulblaze Tidus maybe? :)


We've arrived at the Moonflow and Rikku is about to join the party.
FINALLY. First, pick up the 5000 gil hidden in a chest behind Lulu under the
tent. You need it, cause you need to buy some equipment here. Don't forget a
single one of them.

---VERY IMPORTANT ARMOR ALERT: Buy the Danger Armguard from the Woman. It has
[SOS Nulblaze][SOS Nulshock] for Wakka. It's VERY important for... well... a
lot of places.

---VERY IMPORTANT WEAPON ALERT: Buy the Snakehead from O'aka. It has [Mag+5%]
[Poisontouch] for Kimahri. You won't leave Bikanel without it.

---VERY IMPORTANT WEAPON ALERT: Buy the Noxious Cait Sith. It has
[Poisontouch] for Lulu and it will be a very important weapon against the
first Zu in Bikanel.

---VERY IMPORTANT ARMOR ALERT: Buy the Serum Bracer from O'Aka. It has [Poison
Ward][SOS Nulshock] for Auron. A must in the Thunder Plains and against Natus.

---VERY IMPORTANT WEAPON ALERT: Buy the Blurry Moon from the Man under the
tent. It has [Piercing][Darktouch] for Auron and can save you against moles.

You can also buy the Double-Edge for Tidus [Firestrike][Icestrike]. It's
slightly useful against the Sand Wolves in Bikanel, but optional.

You should have enough money from the 5000 gil, selling the Halberd and the
random encounters. If you don't have it, get back to the Moonflow and win
enough in the battles.

Save, equip the Stunning Steel for Tidus and the Lightningscout for Wakka.

Enter the Shoopuf.

He is not as hard as you think. First a little chitchat about his attacks.
Aqua Shooter - 200 damage on either Wakka or Tidus.
Readying Depth Charges - charges for Depth Charges.
Depth Charges - 350 damage to both of them, plus adding Darkness status.

Depth Charges is annihilating. The 350 damage is survivable, but Darkness
makes sure you won't connect to him, so he will use the attack immediately
again. You have to make sure you will NEVER see Depth Charges. How? Read and

It requires a little bit of luck at the start of the battle. After that, you
have the world in your own hands. In the start of the battle; you should attack
the Extractor with the Stunning Steel until he is Slowed. You have two or three
chances, before you get Depth Charged.

Done? Good.

Extractor uses one OR two Aqua Shooters before he rises up to use Depth
Charges. If you do 500 damage or more between these moves, he will come back
down and will not use Depth Charges. You can only do 500 damage without 
critical hits if you have four turns between "ready" and Depth Charges (Wakka
160 x 2 + Tidus 130 x 2). Force this by changing weapons and healing before the
the he CAN rise up comes, this means you have to do it after the first Aqua
Shooter. If you DON'T have 4 turns after his next turn and he rises up; you are

Example of CTB-bar (W=Wakka, T=Tidus, E=Extractor) after he came down used
Aqua Shooter once:
T - W - T - [W] - E - T - W - T - E - W - .....

You have four turns to blast him before he has a chance to rise, BUT IF he
rises, you only have THREE turns to attack him, which is NOT ENOUGH to make him
go down. Depth Charges is unavoidable. Except if you change weapons/heal with
Wakka before Extractor's first turn (note the brackets on Wakka's turn). If you
do that, the CTB bar would have been the following:

T - W - T - E - [W] - T - W - T - E - W - .....

Notice that you have 4 turns now between "ready" and Depth Charges.

As long as you make sure he'll NEVER use Depth Charges; you'll win.

Extractor can drop more than SOS Nul-element on his armors. I suggest to
refight the battle until you have, but it's optional.

Open up several chests and talk to several people.

Rikku joins the party. FINALLY!!! Woohoooooooooo!!!

For the tutorial battle; don't even think of wasting two expensive Bomb Cores.
Mix two Power Spheres for an overkill.

Before we are going to steal, the Guadosalam event (try to steal some Poison
Fangs and Antarctic Winds before you arrived). Of course: Don't forget any


Very boring. Watch the cutscenes and go the Farplane

---VERY IMPORTANT ITEMS ALERT: Don't forget the 8x Lightning Marble hidden in
a chest on the way to the Farplane.

Watch the cutscenes and the Brotherhood getting upgraded.

Return to Guadosalam and enter O'Aka's shop.

---VERY IMPORTANT WEAPON ALERT: Buy the Fatal Cait Sith from O'Aka. It has
[Deathtouch] for Lulu. 

Also, buy a Lightning Ward armor for Rikku.

Had a good nap while listening to the boring cutscenes? Good, wake up now.


It's too early to go here. Back to the Moonflow.


Now, it's stealing time. Stealing is very risky, cause Rikku mostly can't
survive a single attack from a fiend. Especially later in the game. Mostly,
you only should steal from fiends who are Sleep, Blind or Silenced. I'm going
to be rough on you, cause you will waste a long time on this short piece of
Moonflow road. Steal the following items here. There are two numbers. A number
you HAVE to steal, and a number i RECOMMEND you to steal (within brackets)

Item:			Fiend:			Number:	Rare/Common:

Poison Fang		Bite Bug		3[5]	0x Common/1x Rare
Antarctic Wind		Snow Flan		10[16]	2x Common/2x Rare
Remedy			Ochu			0[2]	1x Common/2x Rare
Stamina Tablet		[Treasure Chest]	1[2]	About 1/8 chance
Dragon Scale		[Treasure Chest]	4[6]	About 1/4 chance
Mega Potion		[Treasure Chest]	0[4]	About 1/4 chance

You don't really need to steal from Ochus, but i recommend you to do it while
Wakka tries to Petrify it. For the Bite Bugs, steal from them while they are
together with a Treasure chest. Weaken them with Lancet and try to steal the
damn Poison Fangs you need. After about an hour; i think you have all of the
items you need. A little backtracking to Djose Highroad. Just defeat the
enemies you meet on your way back. Except for the Bite Bugs and the Snow 
Flans, there is nothing really worth it to steal.

Steal the following items.
Item:			Fiend:			Number:	Rare/Common:

Petrify Grenade		Basilisk		12[20]	1x Common/1x Rare
Silence Grenade		Funguar			8[10]	1x Common/0x Rare
Smoke Bomb		Simurgh			4[6]	1x Common/2x Rare

I won't make a new strategy for the fiends. Steal every spare turn Rikku has.
She is much faster than the rest of the party, so you should have that spare
turns. For the Basilisk, Funguar x2 party: be careful with stealing, cause it
is really dangerous.

Remember that stealing from the Funguars can also trigger Pollen. Keep
Nulblaze Tidus handy and only steal when there are no other fiends left.

Is the challenge annoying you already? 

Yes? Play another challenge / game.

No? Good. Follow me back to the Moonflow and into Guadosalam.


Now for real. Before you have reached the agency; you can call this place the
"Game Over Plains" no doubt. Wakka starts missing flyers here. Hell.

Auron's Serum Bracer and Wakka's Danger Armguard should be in your surviving
kit. Equip following weapons:

Make your party Rikku, Tidus and Yuna (fast before strong...)

Tidus:	*Brotherhood*			---
Yuna:	Rod of Wisdom			Soft Ring
Wakka:	TKO 				*Danger Armguard*
Lulu:	Fatal Cait Sith			Tough Bangle
Kimahri:Hunter's Spear			Red Armlet 
Auron:	*Blurry Moon*			Serum Bracer
Rikku:  ---				Yellow Targe

For once; Forget everything and make a run for the agency. NOW!


Aerouge (Imp), 200HP, Agility: 11. Weak to Water.
Quite fast. Thundara hits very hard. TKO Wakka kills him, or two attacks with
Wakka if the TKO refuses to work.

Buer (Eyeball), 230HP, Agility: 12. Weak to Water.
O NO. A new Eyeball. Deadly. It requires two Wakka-attacks to kill it. Even
Water + Wakka attack is not enough. You can't help it from having a turn
if Wakka doesn't petrify. Even worse, Wakka will occasionally miss it.

Gold Element (Element), 1200HP, Agility: 7. Weak to Water.
Unless you want to waste all Lulu's MP, you should kill him with the Fatal
Cait Sith. Although he uses Thunder; it hurts more than Thundara from Aerouge.

Kusariqqu (Dragon), 445HP, Agility: 7. Weak to Water.
This monster is your worst nightmare. It never appears alone and he has a
guaranteed Game Over Lightning Breath. Kill it FIRST with an attack of Auron
and Kimahri. You can't trust TKO or Fatal Cait Sith (FCS from now) to kill it.

Larva (Larva), 1498HP, Agility: 10. Weak to Water.
These only appear with other Ligntning casters. Auron or Wakka with SOS
Nulshock are Larva-proof.

Melusine (Lizard), 265HP, Agility: 17. Weak to Ice.
To make it even worse, the Lizard is back again. Tidus will mostly miss, so
mostly only Wakka can connect to it. Hope you'll petrify it soon enough. If
not, it requires three attacks...


- 1x Buer + 1x Kusariqqu + 1x Gold Element.
Ambush is deadly. Luckily you can avoid that by having low HP with Wakka
and Auron, and their SOS-nulshock armors. Throw a Grenade to get rid of the
You'll need to use Lancet with Kimahri. Attack with Auron, and the Kusariqqu
is gone. The Gold Element is still standing. Kill him with the FCS.

- 1x Gold Element + 1x Larva:
Fairly easy, try to kill the Element with the FCS. Make sure either Wakka or
Auron comes in critical HP. Kill the Larva with the TKO.

- 1x Melusine + 1x Kusariqqu + 1x Aerouge:
You will die if you have an ambush here. Target the Kusariqqu first with
Kimahri and Auron. Leave the Aerouge alone for now, it's hardly dangerous with
SOS Nulshock Wakka/Auron in the party. Kill the Melusine with Wakka and Tidus.
THEN, safely Petrify the Aerouge.

- 1x Gold Element + 1x Melusine + 1x Buer:
This one is even worse. The Melusine rarely acts before Rikku. Switch Rikku
for Wakka and try to Petrify it. Switch Tidus/Yuna for Lulu and try to KO the
Gold Element. As soon as Rikku gets a next turn; throw an Antarctic Wind on
the Buer. If the TKO and FCS both work; kill the Buer with TKO (why waste an
item when not necessary?). This party relies on luck. If the TKO and the FCS
refuse to work several times; you are in serious trouble.

- 1x Gold Element + 1x Buer + 1x Aerouge
Relatively easy if you want to waste an Antarctic Wind on the Buer. If you
want to play dangerous; try to Petrify it with Wakka. The Gold Element and the
Aerouge are harmless with SOS Nulshock Wakka or Auron.

- 1x Larva + 2x Aerouge
SOS Nulshock Wakka + TKO can take on this party. Gotta love SOS Nulshock, eh?

Reached the agency? Well done.

Watch some boring cutscenes and talk to the girl behind the desk. 

---VERY IMPORTANT ITEMS ALERT: Buy as many Grenades as possible!!! They are
vital for the Macalania Woods and the rest of the Thunder Plains. You'll feel
safe with some Grenades in stock, trust me. Of course, Phoenix Downs are more
worth the money than Grenades.

---VERY IMPORTANT ARMOR ALERT: Obtain the Yellow Shield when you leave the
agency. It has [Lightningproof] for Tidus. You'll need it... Trust me...

Again, make a run for the end of the Thunder Plains. The rest comes later.

Tidus:	Brotherhood			Yellow Shield
Yuna:	Rod of Wisdom			Soft Ring
Wakka:	TKO 				Danger Armguard
Lulu:	Fatal Cait Sith			Tough Bangle
Kimahri:Hunter's Spear			Red Armlet 
Auron:	Blurry Moon			Serum Bracer
Rikku:  ---				Yellow Targe

Pray to one or two (i advice not to pray to three, it makes capturing harder)
Qactuar Stones to unlock the Qactuars.


Iron Giant(Iron Giant), 3600HP, Agility: 7.
A lot of HP, but very easy. It always targets the weakest character. Use this
to your advantage. If you can, try to make Lulu (highest Evasion) have less
HP than Rikku (between 250 and 359) and always Defend. If Iron Giant is
Power Broken; he can't kill Lulu. Heal her with a Potion everytime.
Petrify him with Wakka or KO him with Lulu.

Qactuar(Cactuar), 500HP, Agility: 15
Rikku acts before him/them. Double Grenade is a kill. A Smoke Bomb to be sure.


- 1x/2x Qactuar
Use one Grenade and they flee like cowards.
A Smoke Bomb when hunting for Initiative (see below).

- 1x Iron Giant
A lot of HP, but very easy. It always targets the weakest character. Use this
to your advantage. If you can, try to make Lulu (highest Evasion) have less
HP than Rikku (between 250 and 359) and always Defend. If Iron Giant is
Power Breaked; he can't kill Lulu. Heal her with a Potion everytime.
Petrify him with Wakka or KO him with Lulu.

- 1x Melusine + 1x Kusariqqu + 1x Aerouge
Tadam!! Grenade saves you. Use it to kill the Melusine and the Aerouge in one
hit. The Kusariqqu is left with enough HP for Auron to kill it in one hit.

- 2x Larva
SOS Nulshock Wakka + TKO = 'nuff said.

- 1x Iron Giant + 2x Buer
Dangerous? Neeehhhh... Rikku uses a Grenade to kill the Buers. For the Giant:
see above.

- 1x Gold Element + 1x Buer + 1x Melusine
Again, a Grenade kills the Buer and Melusine in one hit. Lulu FCS's the Gold
Element. Try to steal one or two Electro Marbles before killing it.

---VERY IMPORTANT WEAPON ALERT: Win Initiative from one of the Qactuars for
anyone but Tidus, Rikku or Yuna. Kimahri or Auron is most recommended. Don't
use Grenades, cause they will run away the next turn. Use either an Antarctic
Wind, Electro Marble or Smoke Bomb.

Why not Tidus: he will be wearing the Sonic Steel always after Macalania.
Why not Yuna: she is not present in Bikanel Island. The place where Initiative
is extremely useful.
Why not Rikku: she has to be OUT of the party in Bikanel, so that she can be
switched in for Tidus immediately to take out fiends with Smoke Bombs/Sleeping
Powders. If she is the one with Initiative; she HAS TO BE in the party when
it starts. You'll be screwed when you meet a lot of Sand Wolfs/Alcyones. They
act before Rikku and are too fast to handle.

Fight next to a Save Sphere and steal several Electro Marbles from Aerouges or
Gold Elements. Rikku with full HP and the Yellow Targe can survive one attack
of them. Kill the other fiends until only one of them is left. Steal about 10.

Also, win an SOS Regen armor from an Iron Giant. It's not useful, but it sells
for a lot of gil. If you win it with two open slots, you're blessed. Buy as
many Grenades as you can from selling it.

Leave the Thunder Plains; you can't be bothered to hang around there. We need
the Sonic Steel first to make it a lot easier.


This place is even more dangerous than the Thunder Plains. I'm not
oversensitive. It's just plain true. Equip following weapons/armors:

Tidus:	*Stunning Steel*		---
Yuna:	Rod of Wisdom			*Red Ring*
Wakka:	TKO 				Danger Armguard
Lulu:	Fatal Cait Sith			Tough Bangle
Kimahri:Hunter's Spear			Red Armlet 
Auron:	Blurry Moon			Serum Bracer
Rikku:  ---				Yellow Targe

*Initiative goes before an other weapon for a character and he/she must be in
the frontline no matter what. Ambush is a guaranteed Game Over in the Woods
*SOS Nultide for anyone should be equiped immediately


Blue Element, 1500HP, Agility: 9. Weak to Lightning.
This one is trouble. Big trouble. It's Watera is an instant kill to EVERYONE
except Auron. Kimahri's Red Armlet doesn't have Water Ward. Yuna with SOS
Nultide is immune when she has critical HP. Use the FCS to kill him. Throw
a Silence Grenade for extreme measures.

Chimera, 5250HP, Agility: 9.
Always appears alone, which makes him easy. Aqua Breath is the only real
dangerous attack. Everyone survives it when at full HP, except Rikku and
Lulu sometimes. Use the TKO or FCS to kill him quick.

Iguion, 370HP, Agility: 19.
Fast, and more dangerous! It mostly acts first and can kill Rikku in one hit.
Use a Grenade and attack with Wakka to kill it. Do not allow it to move more
than once. If he petrifies Rikku; you better give up.

Murussu, 580HP, Agility: 7.
Slow and easy if he would be on his own. It doesn't have full priority. He
kills all the girls in one hit, but Lulu sometimes evades. A Grenade and an
attack from Auron kills him. You can also try the FCS or TKO.

Xiphos, 2700HP, Agility: 17.
Fast and quite strong. TKO or FCS for the rescue. Dark Attack works only half
of the time, due to 50% resistance. He likes to Poison you as well.

Wasp, 360HP, Agility: 18.
It's fast, but does low damage. A Grenade or Blizzard can kill him, but it's
not guaranteed. Give it last priority.


- 1x Chimera
Watch out for Aqua Breath, furthermore; it's easy. Try to steal some Arctic
Winds from him. TKO or FCS to kill him.

- 1x Xiphos
Pitiful. TKO or FCS for a kill.

- 1x Xiphos + 2x Wasp
Take out the Wasps by throwing a Grenade, when they aren't dead; use a
Blizzard to kill them forgood. Power Break the Xiphos if you like.

- 1x Iguion + 1x Murussu + 1x Blue Element
Oh no. A painful party. The Iguion has to leave, NOW. Throw a Grenade as soon
as Rikku gets a turn. Finish him with Wakka. You can't stop it from having a
turn, so you have to be a little bit lucky. The Murussu now only has about 230
HP left so Auron kills him with one attack. Now, you only have one Blue
Element left. Steal some Fish Scales from it, don't forget to throw a PD on
everyone who is killed. KO it with the FCS. 

- 1x Iguion + 1x Murussu + 1x Wasp
Iguion! Away, MOVE. First turn Rikku gets; Grenade. It can kill both the
Iguion and the Wasp, but it's not guaranteed. Wakka gives the final blow to
the Iguion. The Wasp (if it wasn't dead already) is finished by Blizzard and
Auron sends the Murussu to the Farplane.

- 1x Wasp + 2x Blue Element
This is the worst of all. Ignore the Wasp for now and switch in Lulu. If she
manages to KO one of the Blue Elements, take a deep sigh. If she doesn't KO
one of them: switch in Rikku and throw a Silence Grenade; you can't risk the
Blue Elements to have both a turn, cause you will be Game Over before you can
blink your eyes. While they are Silenced; stock on a lot of Fish Scales and
kill them with the FCS.
Left the Woods? Find O'Aka. Tell him his prices are too expensive.

B U Y   T H E   S O N I C   S T E E L. You'll be sorry if you don't, cause
this makes the challenge 100% IMPOSSIBLE! Needless to say; it has First Strike
for Tidus and it will safe your butt more than... whatever.

---VERY IMPORTANT ARMOR ALERT: Buy the Blue Armlet; is has Waterward for
Kimahri and is very useful against Natus. WHY wasn't O'Aka here before the
Blue Element rush???

Equip the Sonic Steel, unequip any Elementalstrike weapons for Auron and Save
your game.

Make sure to have at least the following items, before facing the next boss.
Electro Marble - x10
Antarctic Wind - x10
Fish Scale - x4

Make your party Rikku, Lulu, Tidus (Sonic Steel)

Let Auron cut the woods in some pieces. It brings us the next boss.

This overgrown Sphere is easy, but time and item consuming. As you know from
previous game(s), Spheri absorbs every element, except its one weakness.

Switch in Auron, Power Break him. You now know his weakness. Use the following
item/spell when he counters with:
Fire - Rikku's Antarctic Wind (~900 damage)
Water - Rikku's Electro Marble (~900 damage)
Ice - Lulu's Fire (~350 damage)
Thunder - Rikku's Fish Scale (~900 damage) or Lulu's Water (~350 damage).

He will change his weakness. Auron uses a physical attack again to find out
what his next weakness is.

Defend with the rest of the frontline. Use Yuna to heal party members who are 

His Press only cuts of 25% of everyone's current HP. Only 12.50% when a
character is under Defend. His normal attack and his counter don't do very
high damage. This boss is slow and weak. Use PD's when a character has fallen
for some reason. Really, some random encounters are harder than this boss. It
only takes time and items.

That's that. Watch the next scenes and Save again. Now, we are going to
backtrack to the Thunder Plains do steal some more items. With the Sonic Steel,
it's much safer. Trust me. Take the crystal path to avoid the Woods (we'll be
back there as well, but not now).


Equip the Sonic Steel and leave Rikku OUT of the party. You can switch her in
to use two items in a row, with none of the fiends being able to attack
before. If you leave the Initiative character in the frontline as well: you
are safe.

Steal the following items:

Item:			Fiend:			Number:	Rare/Common:

Light Curtain 		Iron Giant 		15[20]	1x Common/1x Rare
Lunar Curtain 		Larva			15[20]	1x Common/2x Rare
Chocobo Feather		Qactuar			15[20]  1x Common/1x Rare
Electro Marble		Gold Element/Aerouge	20[30]	1x Common/2x Rare
Silver Hourglass	Kusariqqu		1[1]	0x Common/1x Rare

I'd recommend not to try to steal more than 3 items from the same fiend. The
chances decrease exponentially. 100% - 50% - 25%. For the 4th steal; you'll
only have a chance of 1 in 8 to have a succesful steal. Don't rely on it.


]]Light Curtain:
Encounter either an Iron Giant or 2x Buer and Iron Giant. It doesn't matter.
Switch in Rikku and either kill the Buers with a Grenade or steal your first
Light Curtain. Auron Power Breaks the Giant. Switch in Tidus, switch to
the Stunning Steel and hope to Slow the Giant. Now, he will face Rikku every
turn. If she defends before he uses his attack, the Giant won't kill her.
Get her to full HP every time and steal as many Light Curtains as you can.
When Reaper is coming (4th attack), make sure everyone has more than 350HP
or 175HP when they are defending. When you have enough Light Curtains, kill
the Giant with TKO or FCS.

]]Lunar Curtain:
The best encounter would be with two Larvas. Switch in Rikku and steal the
first. Let TKO or FCS finish one which you already stole one from. Make sure
to switch Tidus back in with his Lightningproof shield to be safe. When one
Larva is down; steal Lunar Curtains like crazy. Rikku survives one Thundara
when she is wearing the Yellow Targe.

]]Chocobo Feather:
Switch in Rikku; steal one. The Qactuar makes a move. If he kills Rikku;
revive her immediately. Try to steal another one and throw a Grenade after
this to make him run like a coward. If you encounter two Qactuars; it'll be
better to kill one with an Antarctic Wind / Electro Marble to decrease the
chances for a Game Over.

]]Electro Marble:
Kill the other fiends in the active party.Rikku with the Yellow Targe survives
both Gold Element's Thunder and Aerouge's Thundara. Make sure everyone in the
active party is alive to drag their attacks from Rikku. When you have three,
kill the last fiend.

]]Silver Hourglass:
A hard one. Use a Grenade to kill the other fiends and target your attention
to the Kusariqqu. Rikku can't survive Lightning Breath, so try not to have her
in your party when the Kusariqqu has a turn. Make sure Auron is in the party
nonstop at full HP. He can survive Kusariqqu's Lightning Breath and his
regular attack and is able to kill him in one hit when things get dangerous.
Because the Kusariqqu is slow, you can steal an item and get Rikku out of the
party before Kusariqqu gets a move in. The Silver Hourglass is a rare item,
but mandatory for Evrae. Don't leave the Thunder Plains without it, no matter
how long it takes.

Make sure to change your frontline between battles and heal your characters
between battles. Save every three or four encounters just four the insurance.
What if you forget to have Sonic Tidus and your Initative character in the
party? 2x Buer and Iron Giant? Ambush? That's gonna hurt.

Got the items? Good, stock up on Grenades and PD's (remember the SOS Regen
trick?). Proceed to the Woods. Save.


Steal the following items:

Item:			Fiend:			Number:	Rare/Common:

Fish Scale		Blue Element		10[15]	2x Common/3x Rare
Arctic Wind		Chimera			5[8]	1x Common/1x Rare

You don't need many items. I'll provide stategies, but first: check the
amount of Poison Fangs you have. It's recommended to have at least 7. You
can do it with less, but i really suggest you to steal them. There's a new
source here: Wasp. DON'T LEAVE WITHOUT 7 POISON FANGS, for your own sake.


]]Poison Fang:
Wait for a Xiphos and 2x Wasp battle. TKO the Xiphos and try to steal the damn
Poison Fangs. Wasps do very little damage. Heal Rikku when necessary and kill
one when you stole two useless Hi-Potions from it or when it's annoying you.
Yuna's Esuna or Antidotes take care of Poison.

]]Fish Scale:
-First possibility: 1x Iguion + 1x Murussu + 1x Blue Element
Switch Sonic Tidus for Rikku and throw a Grenade. Throw another. Now, you only
have a Blue Element left. Steal the Fish Scales and revive characters when
necessary. A single Blue Element isn't dangerous.

-Second possibility: 2x Blue Element + 1x Wasp
Switch Sonic Tidus for Rikku and throw a Silence Grenade. You can get a lot
of Fish Scales by just using a single item: 12 if you are lucky. Kill them
with the FCS when they are annoying you. If you don't want to waste a
Silence Grenade: don't say i didn't warn you...

]]Arctic Wind:
Just start stealing. Rikku dies from Aqua Breath and Megiddo Flame, but she
survives Thundara and (of course) his regular attack. Stealing ain't that hard
although you should not forget to have two other characters in the battle with
more than 400HP to survive Aqua Breath. You can Slow him with the Stunning
Steel if you want to.

Done it all? Save and go to Macalania Lake. First, we have an item check, you
should at least have the following items. Remember; this is the MINIMUM. More
is always good:

5 Arctic Winds
15 Chocobo Feathers
4 Dragon Scales
20 Electro Marbles
15 Light Curtains
8 Lightning Marbles
15 Lunar Curtains
12 Petrify Grenades
7 Poison Fangs
4 Silence Grenades
1 Silver Hourglass
2 Smoke Bombs
1 Stamina Tablet

Last: about 10 single elemental items in total (Antarctic Winds and Fish

Don't leave the Woods without these items. 


New fiends, new chances. I'll stop writing the weapon-part. A lot of weapons
will be different than I had in my game. Never forget to equip:
-Wakka with TKO
-Lulu with Fatal Cait Sith
-Tidus with Sonic Steel
-Character with Initative in the frontline (not Rikku, Yuna or Tidus)

Rikku must be OUT of the battle at all cost. 

Don't bother stealing here. Run to the agency, you might have an encounter
here. Switch in Rikku and finish it with Grenades. Or do it the way you like.
For the Ice Flan; leave it until the end and finish with TKO or FCS. Enter
the Agency. Buy 99 Phoenix Downs, some Softs and as many Grenades as you can
effort. Sell useless equipment; you should check by yourself what you consider
useless equipment. I sold all elemental strike weapons, except for Auron's.
Buy some Hi-Potions if you are very rich. Make sure to have at least 15 Hi-

Leave the agency. 


Did I make myself clear? Guess so. Talk to Trommel.

Make sure Tidus has the Sonic Steel equiped. 
Party: Tidus, Kimahri, Auron. 

it for Wakka, but for Tidus is HIGHLY recommended. It took me about 8 tries.

You can win the battle without Rikku in Haste, but it will be very useful
and the battle will take much less time. Switch Sonic Tidus for Rikku, throw
a Chocobo Feather on herself. Followed up by a Light Curtain, she even has
another turn; throw an Electro Marble. Accept Gattling Gun's damage. No one
dies. Switch Kimahri for Tidus, switch to Stunning Steel. Auron heals Rikku.
Tidus tries to Slow the Crawler.

Rikku keeps on throwing Electro Marbles, Tidus keeps on trying to Slow him and
Auron keeps on healing the party. When he is Slowed; Rikku can throw up to 7
Electro Marbles before Crawler is on turn. 

Make sure to have Crawler at less than 80HP. Force this by using Lancet, Auron
attack and Tidus attack. When he has less than 80HP and Tidus is at full HP:
kill the rest of the party and finish Crawler with only Tidus alive. This will
improve the chances for Crawler to drop the Lifesaver.

It only happens rarely that Rikku doesn't survive Gattling Gun. Revive, Haste
and Protect her again if it happens. Or just Reset if you don't feel like
wasting valuable items.

The battle can take less than 6 minutes. It depends on when the Stunning Steel
Slows Crawler. Luckily, he is quite easy, so you won't have to waste 90
minutes or something (Greater Sphere? ^_^ ).

Reset if you didn't win the Lifesaver. Sorry, but it is really mandatory for
the final boss. 

What are you crying about? You're the one who started the challenge!

Watch the scenes with the Snowscooter, you'll ride with Rikku, trust me.

Get into Macalania temple and watch Jyscal's Sphere. Don't watch it when you
don't have the items mentioned above, cause there's no way back after you've
watched it. Seymour is evil? As if you didn't know.

Talk to O'Aka: buy 99 Phoenix Downs and make sure to have about 20 Eye Drops.

Save and prepare for a quite hard battle which'll require a weapon-drop.

Equip the following weapons/armors:
Tidus - Stunning Steel, Yellow Shield (Lightningproof). Don't equip the Sonic
Steel. For some reason, only Tidus will have the first turn with it. While all
three characters have a turn if you haven't equiped it. Quite odd, but true.
Wakka - Danger Armguard (SOS Nulblaze, SOS Nulshock)
Yuna - Rod of Wisdom (Sensor) and Red Ring (Fire Ward, SOS Nultide)
Kimahri - Red Armlet

This is all you need. You can't set a party, cause it's preset.

Save. Here he comes.

Tidus is switched for Rikku. Throw a Petrify Grenade to kill the Guado
Guardians. It's that simple. Seymour casts a spell, revive the fallen
character. Tidus switches weapons to the Stunning Steel. Revive characters
with the other character than Tidus. Preferably Auron, cause he can survive
one spell from Seymour. Tidus attacks Seymour nonstop with the Stunning
Steel to Slow him.

As soon as he is Slowed; you'll have a lot more turns to prepare. This is
what you should do before finishing him.
-Talk with Tidus. This isn't that hard.
-Get Wakka in critical HP, thus activating SOS Nulblaze and SOS Nulshock.
-Get Yuna in critical HP, thus activating SOS Nultide
-Throw a Chocobo Feather on Wakka, take him out and don't use him anymore.
-Throw a Chocobo Feather on Yuna, take her out and don't use her anymore.
-Throw a Chocobo Feather on Rikku herself.

Make sure Rikku is not in the frontline when Seymour casts a spell. It would
be a waste when she dies and loses Haste.

Defeat Seymour with an attack from Tidus or Auron. However, ONLY kill him when
he just used Blizzara, so Multi-Thundara is next!!!

Make sure Haste Rikku is in the frontline.
You must destroy Anima and her 18000HP before Oblivion. Anima alternates
between Boost and Pain. The point is that you should use Rikku's items and
Tidus' attack when she is in Boost, cause it does 150% damage. Some numbers to
make it easier. All numbers are stated when Anima is in Boost
Poison Fang: ~3000, Arctic Wind: ~1500, Tidus' attack: ~500(1000 if critical),
it should be enough to kill her. Try to take out Rikku before every Pain, but
it's not always possible, cause you have to use her too much. She is the only
one who can damage Anima real hard, after all. Tidus CAN miss Anima, because
she has more Luck. Start with throwing Arctic Winds/Lightning Marbles. Save
Poison Fangs for when Rikku is targeted with Pain. Remember that reviving a
character goes before everything. I suggest to revive with Tidus, not with

Keep in mind that damaging Anima fills up her overdrive. Try to ALMOST fill it
before she has a turn. She uses Boost and you can unload your last attacks on
her. Don't fill it just before she has a turn, cause Oblivion is a guaranteed
Game Over, no doubt.

Finish her with Haste Wakka and Rikku in the frontline. Yuna must be OUT of
the frontline. Unless you stole more than 7 Poison Fangs, don't use more than
Rikku gets a turn for sure. Throw a Poison Fang. Now, you should watch out for
what you are doing. One step in the wrong direction means your oblivion.
Seymour is on turn and he kills the two other characters with Multi-Thundara.
Wakka survives with SOS Nulshock. Seymour suffers 600 damage from Poison.
Switch in Yuna for Wakka and do something (Attack/Defend/Switch weapons), but
make sure she has a turn after Seymour's upcoming turn. He uses Multi-Watera
and Yuna survives with SOS Nultide. Seymour suffers 600 damages. Switch in
Wakka and Attack/Defend/Switch weapons, but again, make sure he has a turn
after the upcoming turn from Seymour. Multi-Fira does  damage and
Seymour again suffers for 600 damage. Switch armors to the Nulfrost Armguard
and again, Seymour does  damage and loses 600HP. Repeat that cycle
until he dies from Poison.

You should win a Silencestrike weapon for either Kimahri, Yuna or Auron. If
you didn't: RESET!!! I'm sorry, but it's really needed. I advice you to win
it for another character than the one who has Initiative.

You CAN accept it for Lulu as well, but you should waste the FCS from time
to time. It's at your own risk.

You CAN accept Silencetouch for each of them as well, but it will make things
a lot harder. 

I will pretend that you received it. It took me only two tries to obtain a
Mage Hunter for Kimahri with Silencestrike. 

Complete the Cloister of Trials and Save your game. When you run away, you
will be forced to fight at least three battles with an annoying Guado Guardian

Tidus (Sonic Steel), Initiative character and Yuna / Wakka. Make sure Rikku
and Auron are always OUT of the party. Except when Auron wears the Initiative

Tidus: Sonic Steel
Wakka: TKO, Nulfrost Armguard
Lulu: FCS, Tough Bangle
Auron: Blurry Moon
???: Initiative Weapon
???: Silencestrike weapon


Guado Guardian, 2000HP, Agility: 12
His spells hurt bad. Use the TKO to kill him. You can Silence him as well
with your new weapon. He has 10% resistance to Death, so the FCS will only
work 40% of the times.

Evil Eye, 310HP, Agility: 15
Easy, switch Tidus for Rikku and throw a Grenade for a kill.

Ice Flan, 1350HP, Agility: 9
Silence him with the Silencestrike weapon and kill him with the TKO or the FCS

Mafdet, 710HP, Agility: 9
Double Grenade is mostly a kill. Try to Blind him with Auron's Blurry Moon and
finish him with TKO or FCS is an option as well. His attack mostly kills
everyone accept Auron in one hit.

Snow Wolf, 400HP, Agility: 20
Very annoying and very fast. He doesn't die from one Grenade, so you can't
stop him from having a turn. Wakka's attack after the Grenade kills him for


- 2x Evil Eye, 1x Guado Guardian
Switch Sonic Tidus for Rikku and throw a Grenade to kill the Eyes. Silence the
Guado Guardian and finish him with TKO or FCS. Throw Phoenix Downs when he
kills a character.

- 1x Mafdet, 1x Ice Flan, 1x Guado Guardian
Quite dangerous. Switch Sonic Tidus for your Silencestrike character and
Silence the Guardian. It still can cast Berserk on the Mafdet. Attack the
Mafdet with Auron and Kimahri to kill it. The Ice Flan mostly kills a
character. Try to Silence it and you are set. Kill them both with TKO or FCS.
You can be in trouble if the Flan kills your Silencestrike character.

- 2x Snow Wolf, 1x Guado Guardian
More dangerous. Switch Sonic Tidus for Rikku and throw a Grenade. Now, all the
fiends have a turn. Ouch... Rikku dies from the Guado Guardian's spell and if
both the Sand Wolves target her. If she gets a new turn; throw a new Grenade.
Silence the Guardian and TKO or FCS him. If Rikku dies before the Wolves are
dead; you are in big, big trouble.

Left the Temple Road? Make a run for the Save Sphere at the end of the snowy


- 1x Mafdet + 1x Snow Wolf + 1x Ice Flan
Tidus->Rikku: throw a Grenade. The Wolf is on turn now, but he can't kill
Rikku in one hit. Throw another Grenade to kill the Mafdet and the Snow Wolf.
Silence the Ice Flan and kill it with TKO or FCS.

- 1x Evil Eye + 1x Snow Wolf + 1x Ice Flan
Tidus->Rikku: throw a Grenade. The Evil Eye falls. The Snow Wolf is on turn.
Throw another Grenade to kill the Wolf. Silence and TKO/FCS the Flan.

- 1x Mafdet + 2x Evil Eye
Tidus->Rikku: throw a Grenade. Bye Evil Eyes. Throw another one. Bye Mafdet.

Steal in between. These are the items you need:

Item:			Fiend:			Number:	Rare/Common:

Sleeping Powder		Snow Wolf		15[20]	1x Common/2x Rare
Arctic Wind		Ice Flan		20[25]	1x Common/2x Rare

For the Arctic Winds; this is the TOTAL amount you need for your trip until
the Calm Lands. It doesn't mean you have to steal another 20.


I suggest to, as weird as it sounds, to UNEQUIP the TKO. You will see why.

]]Sleeping Powder:
Wait for a [1x Evil Eye + 1x Snow Wolf + 1x Ice Flan] encounter. Switch Rikku
for Tidus and throw a Grenade to kill the Eye. The Snow Wolf does something.
Heal the Snow Wolf with a Potion and use Dark Attack with Wakka. It will be
Blinded and you don't risk killing it. Silence the Flan and steal Sleeping
Powders with Rikku. Wakka targets the Wolf another time. As soon as Darkness
wears of, kill it with Wakka. This wil net you two or three Sleeping Powders.
Steal some Arctic Winds and FCS the Flan.

]]Arctic Wind:
Same as the previous one, but now you should not heal the Wolf, but kill it
instead with Wakka after you threw the Grenade. Silence the Flan and have some
happy stealing time.

Stealing is not hard, just time consuming. The above stated stealing moments
are the safest ones, you can also steal in the Mafdet encounter, but it
requires one attack more. You can, of course, steal some Arctic Winds or
Sleeping Powders when Rikku has a spare turn.

Good, a new boss is waiting. He is deadly easy. Equip Sonic Steel with Tidus.
Take Rikku out. 


This boss will never touch you even once. Switch Tidus for Rikku and use a
Petrify Grenade to kill the Guardians. Use a Sleeping Powder to put Wendigo
to Sleep for 7 turns. This will be an easy battle.

You can choose to Haste Rikku with a Chocobo Feather. It will spare one or
two Sleeping Powders, but it wastes a Chocobo Feather. Do as you will.

Throw Arctic Winds / Lightning Marbles on Wendigo (~1000 damage) to slowly
kill it. You can choose to throw Antarctic Winds / Electro Marbles / Fish
Scales (~600 damage) as well. It's your choice. When he wakes up; use another
Sleeping Powder.

Kimahri can damage him with Lancet (~80 damage) or Lulu with some of her
spells (~230 damage) as well.

A lot of items and about 15 minutes later; you kill him.

You can try to get SOS Haste from him, but it is rare. Counter-attack for
Auron is useful as well, but don't go hunting for it.

You will be automatically go to the place below Macalania temple. Watch some
cutscenes. Pick up the Avenger for Tidus. It's quite useful.

Blah Blah. Sin comes. Oh no, he brings us to:


This place is not really dangerous. Rikku and her Grenades will be more useful
than anywhere else. Pick up the Remedies and Save your game. The next fight is
very boring if you don't have Poisontouch for Lulu, Auron or Tidus.

Equip Sonic Steel, of course.

Switch to the Stunning Steel. Auron and Lulu will join Tidus after the Zu
killed Tidus. Power Break him with Auron and Lulu revives Tidus. The Zu has
an attack. It's weaker than the next Zus you will encounter, but still; only
Auron can survive his attack. Try to Slow him as soon as you can with the
Stunning Steel and switch weapons with Lulu to the Noxious Cait Sith. Attack
him with it and hope it gets Poisoned. Make sure Auron has the Blurry Moon
equiped, cause you have 30% chance to Blind him with it. As soon as he is
Slowed and Poisoned, the battle is yours. Keep on healing and Defending until
he dies.

Find Wakka, Kimahri and Rikku as well.

If you encounter a Sand Worm BEFORE you find Rikku; there's no way to avoid
the Worm's Earthquake which instantly kills everyone. Hope you don't encounter

I won't put down enemy encounters before you find Rikku, cause you will only
have to fight two or three. Take the shortest routes to find your party
members and try to get in as less encounters as you can. Trust on the TKO
and the FCS to kill enemies. Find Rikku, FAST!!! However, don't forget to pick
up Kimahri or you will have to wander back to him.

You have Rikku in the party and survived the encounters? Good.


Alcyone, 430HP, Agility: 26. Weak to Fire
A silly bird, which does pitiful damage. But always accompanied with his
friends. Don't underestimate the bird. Double Grenade kills him. You can also
use a Fire in between for 350 damage. Wakka mostly misses him, if you were
planning to TKO him.

Sand Wolf, 450HP, Agility: 23. Weak to Fire and Ice
Very deadly. Double Grenade is a kill. Both he and the Alcyone are too fast to
handle. Kill them quick and silent. The TKO is an option as well.

Cactuar, 800HP, Agility: 24
This is a master-cactus. Watch out for the silly thing and kill him fast with
a Smoke Bomb and a Grenade. The encounter is rare, it's possible that you
don't even encounter him. Wakka mostly misses and he has 255 Magic Defense, so
you should rely on Rikku's items.

Mushussu, 680HP, Agility: 9. Weak to Ice
Don't, I REPEAT: Don't let this guy have a turn. Both his normal attack and his
Fire Breath attack instantly kill ALL your characters, even Auron. Double
Grenade is a 90% sure kill.

Sand Worm, 45,000HP, Agility: 8. Weak to Water and Ice
Slow, a lot of HP and easy. Poison him with Kimahri or Wakka. Revive characters
from his regular attack until he is Poisoned. Throw a Sleeping Powder and steal
a lot of Shadow Gems while he is asleep and suffers from Poison. Throw a new
Sleeping Powder when he wakes up. Poison kills him after 10 turns.

Zu, 18,000HP, Agility: 8
Not that hard as well. Power Break him and throw a Smoke Bomb. Slow him after
this with the Stunning Steel and try to Poison him with Wakka's Rulebreaker or
Kimahri's Snakehead. It only works 25% of the times, so it might take a while.
If he is Poisoned: wait until it kills him. Defend before Sonic Boom (~300 
damage if Defending).

Very easy, just steal from them. They are a good source for SOS Nul-elements, 
Al Bhed Potions and Grenades.

Equip the following weapons:
Tidus: Sonic Steel
Wakka: Rulebreaker, Danger Armguard
Auron: Blurry Moon
Lulu: FCS
Kimahri: Snakehead
Rikku: Doesn't matter

You don't need the Silencestrike weapon here. Make sure Rikku is ALWAYS out of
the party and your Initiative character always in.

- 2x Mech Guard
Tidus->Rikku: steal from both of them.

- 2x Mech Guard + 1x Mech Gunner
Tidus->Rikku: steal from the Guard and the Gunner. The next turn Rikku gets;
steal from the last Guard.

- 1x Cactuar
Tidus->Rikku: throw a Grenade. It'll mostly run away now. If not; throw a new
Grenade. Use a single elemental item and a Grenade to kill it if you want
Initiative. Steal a Chocobo Feather if you want.

- 1x Zu
Tidus->Rikku: throw a Smoke Bomb. Switch the next character for Auron and
Power Break him to reduce Sonic Boom's damage. Slow with Tidus. Wakka and
Kimahri try to Poison him. Defend before Sonic Boom.

- 2x Alcyone + 1x Sand Wolf
Tidus->Rikku: throw two Grenades

- 1x Sand Worm
Tidus->Kimahri/Wakka: try to Poison him until he is. Throw a Sleeping Powder
and wait until he wakes up. Throw another Sleeping Powder IMMEDIATELY. Steal
a lot of Shadow Gems while he is busy dying :)

- 1x Sand Wolf + 1x Alcyone + 1x Mushussu
Tidus->Rikku: throw two Grenades. Auron attack when the Mushussu isn't dead

- 3x Sand Wolf + 1x [chest]
Tidus->Rikku: throw two Grenades

- 1x Mushussu + 2x Alcyone
Tidus->Rikku: throw two Grenades. Auron attack when the Mushussu isn't dead

As you can see; Grenades save you against the Mushussus, Alcyones and Sand
Wolves. They might be fast and strong, but they don't do anything against
our speedy beauty. Like I said: Rikku is the uber in the challenge. Too bad
that you also need to steal here. Ghehe.

Item:			Fiend:			Number:	Rare/Common:

Sleeping Powder		Sand Wolf		20[30]	2x Common/2x Rare
Smoke Bomb		ZU (Alcyone)		40[60]	3x Common/4x Rare
Shadow Gem		Sand worm		10[20]	2x Common/0x Rare

40[60] Smoke Bombs sounds very much. However, you will waste ONE Smoke Bomb
and steal nine with a Zu fight. A good deal, isn't it?

You probably will have more Shadow Gems than stated above, not bad. The
Sleeping Powders are the hardest ones to steal. It might take a while, but
you need them.


]]Sleeping Powder:
Hard. Very hard. You have to isolate the Sand Wolf. There are TWO encounters
in which this is realisticly possible.
- 1x Sand Wolf + 1x Alcyone + 1x Mushussu:
 A Common encounter. Switch in Rikku and throw a Grenade. Switch Rikku for
 Lulu again and cast Fire on the Alcyone. The Sand Wolf is on turn. Hope for
 God's sake that it doesn't target Rikku. Switch in Auron and attack the
 Mushussu. PLEASE, DIE!!! If not; switch in Kimahri and kill it forgood.
 The Sand Wolf is on turn again, ignore it's attack and cast Dark Attack on it.
 If if succeeds; you have 3 turns for Rikku to steal. If lucky; you'll steal
 six Sleeping Powders. Kill the Sand Wolf with Wakka / Rikku when you
 think you have enough.
- 2x Alcyone + 1x Sand Wolf:
 A little less hard than the previous one. Tidus->Rikku: throw a Grenade.
 Switch her for Lulu and set one of the Alcyones on Fire. Kill the other
 Alcyone the next turn Lulu gets. Again; Blind the Sand Wolf and try to
 steal as many Sleeping Powders as you need. Kill him with Wakka or Rikku.
 This encounter is easier, but appears less frequent.

]]Smoke Bomb:
Just encounter the Zu as you normally would, but steal a lot of Smoke Bombs
from him (3x[4x]) as soon as he is Power Breaked, Slowed and Poisoned. You
can steal a lot of them from one encounter. You will reach 40 of them very

]]Shadow Gem:
Put the Sand Worm to Sleep and you have loads of time to Steal the Shadow
Gems you need. 

For the treasure chests; stealing from them can be fun if you want to, but
they don't contain very nice items (only Mega-Potions and Ethers).

---VERY IMPORTANT ARMOR ALERT: Win some more SOS Nul-element armors from the
Machina battles. It IS possible to defeat Natus without it, but i really
suggest you to waste some time stealing from Machinas to try and obtain some
more SOS Nul-element armors. 

If you win a SOS Reflect armor from a Mech Gunner, you know God loves you.
This will make the Natus battle extremely easy.
However, the chances for a Mech Gunner dropping SOS Reflect are very, very

6.14 HOME

Save your game. The monsters here are insanely hard. Take Rikku out and put
Sonic Tidus in. The rest doesn't matter.

Enter Home

//FORCED ENCOUNTER: 3x Bomb, 1x Guado Guardian
Switch Tidus for Rikku: throw a Petrify Grenade.
--You can try to kill them with SOS Nulblaze Tidus or Wakka, but the Guado
Guardian can cast Confuse and he has 25% resistance to both Death and
Petrify. He is very hard to kill.

//FORCED ENCOUNTER: 2x Dual Horn, 1x Guardo Guardian
Switch Tidus for Rikku: throw a Petrify Grenade.
--You can try a Smoke Bomb / Sleeping Powders as well. Sleeping Powders
don't work on the Guardian, cause he is immune to Sleep. A Petrify Grenade
is the safest. 

Do this for the rest of the random encounters. You can obtain a Mega Potion
and some other items, but it is a huge waste of Petrify Grenades.

Save the game and go through the door.

//FORCED ENCOUNTER: 2x Chimera, 1x Guado Guardian
Switch Tidus for Rikku: throw a Petrify Grenade.
--There is no other way to kill them unless you are VERY lucky.

Watch the Home scene. The best scene in the game. It made me cry the first
time I played through the game.


Talk to Cid, your characters and to whoever you want to talk to. Eventually,
the Airship will start shaking and there are fiends who entered the ship.


Sell all the Underdog Secrets Rin gives you. You are very rich now.

Buy 99 Softs/Antidotes/Eye Drops/Phoenix Downs/Hi-Potions. Some Echo Screens
for fun.

Equip the Nulblaze Shield and the Danger Armguard.

Sonic Tidus and Initiative character is, of course, in the frontline. Take
Rikku out.


2x Dual Horn, 3795HP, Agility: 17
They are quite harmless when you throw a Smoke Bomb. They still are able to
connect sometime, so watch out. Don't bother with stealing some stuff. Just
TKO or FCS them.

2x Evil Eye, 430HP, Agility: 17
Switch Tidus for Rikku and throw two Grenades to kill them both.

3x Bomb, 2200HP, Agility: 11
Make sure Tidus and/or Wakka get critical HP. Steal some Bomb Cores until
Rikku is KO'ed. Kill them with SOS Nulblaze Wakka or Tidus.

Don't leave the Airship without at least 10 Bomb Cores.

Now, prepare for a hard boss. It might take several tries to kill him, but
if you do things right: you will succeed. 

Equip the following weapons and Armors:

Tidus: 		Sonic Steel	Nulblaze Shield
Wakka: 		---		Danger Armguard
Auron: 		---		Serum Bracer
Lulu:  		---		---
Kimahri: 	Hunter's Spear	Red Armlet
Rikku:		---		---

The blanks can be filled in with either Sensor weapons or Strength-modifying
weapons. Make sure you don't have elemental weapons equiped.

Make your party: Tidus, , Kimahri.

Save. Get ready!!!

Evrae's attack patern close: Swipe, Swipe, Inhale, Poison Breath, 
Far away: Photon Spray, 

Start with Tidus switching for Rikku. Throw a Silver Hourglass to Slow Evrae
a little bit down (Stunning Steel doesn't work). Rikku has another turn,
throw a Smoke Bomb to Blind him. You are set for now. Switch Auron in the
party and Power Break Evrae just in case. Now, just attack him and let Rikku
steal Water Gems from him. Evrae's regular attack will almost always miss and
When Evrae uses Stone Gaze; throw a Soft on the character immediately. Stone
Gaze is predictable, but it's not worth the time to tell you when he uses it.

As soon as Evrae inhales; PULL BACK immediately, cause Poison Breath is an
instant Game Over. While he is far away, throw a Lunar Curtain on Rikku, so
that she (mostly) survives Photon Spray. Kimahri and Wakka can target Evrae
while he is far away. Let Cid launch his missiles three times. All together;
this will do for about 7,200 damage. Still a lot to go. 

Get close and personal again. Auron and Kimahri can just attack Evrae. Rikku
is only busy stealing Water Gems. You need them bad! Make sure to have four
succesful steals (if you have a rare steal; even better). When you have enough
Water Gems; use Grenades to give some additional damage to Evrae. Always Pull
Back before Poison Breath, get close again when his Poison Breath has missed.
The fight is very easy now, his regular attack misses and Poison Breath is
easily avoided. Reblind him with a Smoke Bomb when his Darkness Status has
worn of. Get him to about 10,700HP and STOP with attacking him. It is allowed
to let him a have little bit more HP than 10,700, but ABSOLUTELY NOT LESS!!!

Let him have one turn. The counter for Stone Gaze has maybe reached the final
point, so using positive status would be Dispeled with Petrification. When he
did his attack (whether or not being Stone Gaze), start with preparing your
party: Auron, Rikku and Tidus need Haste (Chocobo Feather) and Protect (Light

Because Evrae is Slowed down, you have lots of time to prepare your characters
and to leave Evrae the hell alone. Still, avoid Poison Breath at all costs.

One little thing. Switch in Wakka and make him have critical HP. Casting a
spell with Lulu is the best option. This can be useful for the Flamethrower
monks after the Evrae fight.

Make sure Evrea's Darkness has FADED AWAY and he JUST CAME BACK FROM MISSING

So, now you have a/an:
-Auron, Rikku and Tidus with Haste and Protect in the frontline
-Evrae with no Darkness status
-Evrae who is just about to start his attack patern: Swipe, Swipe, Inhale,
Poison Breath.

Now, throw a Smoke Bomb and see Evrae countering with Haste. He is extremely
fast right now. The next turn Rikku gets are used for throwing items: Poison
Fang (~2000), Smoke Bomb (~700), Bomb Core/Arctic Wind (~500). It will only be
a matter of time before Evrae finishes your party, cause you can't stay in
good shape. You have the advantage that you have three turns before Poison 
Breath comes. Pull Back with Tidus as soon as you can, but make sure Cid has a
turn before Poison Breath (4th attack). IF, for some reason, Cid doesn't have
a turn to pull back before Poison Breath: you can consider this fight lost. 

Attack with Auron and throw items with Rikku. As soon as he is far away and
he missed Poison Breath, you can't attack him anymore. Try to Defend with
Rikku, cause there is a chance she doesn't survive Swooping Scythe; even with
Protect. Evrae comes back and Cid mostly doesn't have time now to pull back
before the next Poison Breath, so you have to kill him. There will surpass at
least 7 turns, so you have to Reblind him in most cases. Auron blasts away
with his sword and Rikku goes Item using again. You might need one or more
Poison Fangs (I used three), cause they do the most damage by far.

Before you finish him; try to get Tidus in critical HP. If it doesn't work;
that's ok.

That was intense, wasn't it? Stonetouch for one of your characters is good,
but optional.

You'll now enter five forced encounters, which can be deadly if you don't
prepare well. One mistake and you will have to fight Evrae again.

PRE ALL BATTLES: Take Rikku out, put Tidus in with his Sonic Steel. DON'T
FORGET THIS, or you'll receive a Game Over very soon!!!

//1ST FORCED ENCOUNTER: 2x Warrior Monk(1400HP), 1x Flamethrower Monk(1400HP).
Tidus->Rikku. One Petrify Grenade or two Smoke Bombs for a kill

//2ND FORCED ENCOUNTER: 2x Flamethrower Monk(1400HP), 1x YKT-63(4200HP)
Tidus->Rikku. Throw a Sleeping Powder. The YKT-63 is immune for Sleep and
will have a turn. Throw a Phoenix Down. Use a Potion on one of the Monks, so
that the next Smoke Bomb won't kill them (if they are both dead; the YKT-63
will Eject all your characters with Thrust Kick.

Throw a Smoke Bomb and one of the Monks fall. The YKT mostly won't connect
anymore. Kill it with Bomb Cores / Dragon Scales or use Auron if he has a Fire
Blade or Water Blade. When the YKT falls; kill the last Monk with a Grenade or
with Auron's attack.

//3RD FORCED ENCOUNTER: Same as first.

//4TH FORCED ENCOUNTER: Same as second.

//5TH FORCED ENCOUNTER: 2x Flamethrower Monk(1400H), 1x YAT-99.
Tidus->Rikku; throw a Petrify Grenade. Now, you will get in close combat with
the YAT-99 which'll kill one of your characters each time he attacks. Use PD's
everytime and kill him with Bomb Cores / Dragon Scales or Auron's attack if
he has a Fire Blade or a Water Blade.

That's that. Take a deep sigh. This was one of the toughest moments in the
challenge. Watch the wedding. See some cutscenes.

Complete Bevelle's Cloister of Trials. You may want the treasure, but it's

Watch Kinoc, Kelk, Seymour and stuff. And eventually, you will enter the...


Yuna is alone. VERY, VERY bad. Make a run for the Save Sphere and Save. Now!

Take the first teleport path and transport to the end of the cave. Find Auron
there. Your chances of surviving are some bigger now. Walk in the right
corridor and find Kimahri at the end of it. Rely on Auron's Blurry Moon and
(hopefully) a Silencestrike weapon for each of them if you get in a battle.

Backtrack to the Save Sphere and Save. If Lulu received the Silencestrike
weapon; you have to find her.

Enter the red-colored road towards Isaaru and his Aeons. Equip Auron's Thunder
Blade and the Silencestrike weapon.

//FORCED ENCOUNTER: 1x Maze Larva (2222HP). Weak to Thunder.
If you DON'T have a Silencestrike weapon here: good Luck.....

Silence him and use Auron's Thunder Blade and Lu's Thunder Spells to kill him.
It won't take long, due to Silence.

You will have two or three battles with him. 

---VERY IMPORTANT CHANGE EQUIPMENT ALERT: Switch Kimahri's Armor to the Red
Armlet. You don't have a chance to do that anymore before the fight with
Seymour Natus and it's VITAL to win the battle.

Find Isaaru and his Aeons. Last time cheat alert...

Round 1, Grothia (Ifrit):
Grand Summon Shiva and cast Nulblaze to nullify Hellfire. Kill him with
regular attacks.

Round 2, Pterya (Valefor):
Summon Bahamut and slowly kill Valefor. Shield if he uses Energy Ray.

Round 3, Spathi (Bahamut):
Summon Shiva again and use Diamond Dust. Use Blizzara five or six more times
and he falls. Shield before Mega Flare if needed.

That's that. Rikku, Wakka and Tidus take over.

The battles here are dangerous, but you should steal some Water Gems for the
battles on the Highbridge. Make sure you have at least eight in stock.

Equip Tidus with Sonic Steel and Wakka with the TKO. Always fight next to a
Save Sphere and Save every two battles at least.


- 1x Phlegyas + 2x Remora
Ouch. Deadly. Throw a Smoke Bomb with Rikku and Petrify the Remoras with Wakka
cause no one is able to survive Maelstrom. Leave the Phlegyas alone, cause
Sonic Wave is a guaranteed Game Over as well. Throw a Sleeping Powder when
both of the Remoras are dead. Steal as many as you can and end the battle with
a Grenade.

- 2x Octopus
Throw a Smoke Bomb and the battle is yours. Start stealing and Petrify them
both with Wakka.

- 2x Phlegyas
Throw a Sleeping Powder and again; steal like insane. Throw a Smoke Bomb and
a Grenade when you are done stealing to end the battle.

- 2x Remora + 2x Sahagin
The Sahagin's are silly. Throw a Smoke Bomb to overkill them both and put the
Remoras in Blind status. Steal some from them and Petrify them with Wakka. As
you know: Mealstrom is Game Over.

- 2x Sahagin + 1x Octopus
Smoke Bomb again to take out the Sahagins and steal. Petrify the Octopus when
you are done.

Steal table

Fiend name	Commom steal		Rare steal
Remora		1x Dragon Scale		2x Dragon Scale
Phlegyas	2x Dragon Scale		1x Water Gem
Octopus		2x Dragon Scale		2x Water Gem

As you see, the only sources for Water Gems are rare steals. Don't blame me. I
didn't make the rules...

Make sure you have at least 15 Dragon Scales and 8 Water Gems. Don't fight
Evrae Altana without them.

Save one more time.

Throw two Phoenix Downs on him. Steal when Rikku has a spare turn.

---VERY IMPORTANT WEAPON ALERT: Receive either a Break Knuckles or a Basilisk
Steel (Stonetouch for Rikku or Tidus) from Evrae Altana. If not, reset. This
is the best source for now, cause this boss is deadly easy.

Pick up the Rematch. You'll be sorry if you don't, it has [Evade & Counter]
for Wakka. You won't capture a lot of enemies in the Omega Ruins if you 
forget it.

Pick up the Avenger. It sells for nice gil...


This place is your worst nightmare. The battles here are extremely hard and it
relies a little bit on luck. You see Seymour Natus at the end of the
Highbridge? Some say he isn't, but I still think he is THE HARDEST BOSS OF THE

Save your game and equip Tidus with Sonic Steel. Equip Wakka with Rematch.
Put Initiative character in and take Rikku out.

First things first.


YKT-63, 4200HP, Agility: 22
One of your nightmares. It has a lot of HP and hits hard. A Smoke Bomb works,
but he is mostly accompanied by his friend YAT-99.

YAT-99, 2700HP, Agility: 9
Luckily, it is slow. However, if he is far away: he will kill all your
characters in one hit. 

Flamethrower Monk, 1400HP, Agility: 17
A Sleeping Powder followed up by two Grenades kills him. They are easy.

- 2x YAT-99 + 1x YKT-63
Switch in Rikku and throw a Shadow Gem. Finish the YKT with a Water Gem.
Or take risks and throw a Dragon Scale. Hope that he doesn't target Rikku and
throw another Dragon Scale to finish him before the YATs act.

In close combat; the YATs are still quite dangerous in a duo. Switch in Auron
with his Water / Fire Blade if he has it. Reviving has full priority. Throw a
few Dragon Scales / Bomb Cores to finish them.

- 1x YAT-99 + 2x YKT-63
This is the worst. Switch in Rikku and throw a Shadow Gem. Throw a Water Gem
immediately after it. Now, you should have killed one of the YKTs and the
YAT MUST be alive. If not; you'll be Ejected. If both of the YKTs are still
standing OR you finished the YAT: a Game Over is almost guaranteed. 

Next turn Rikku gets: throw another Water Gem. Auron can do some additional
damage to the YKTs if he has a spare turn. Now, hope that you'll finish the
battle or at least the YKTs with the Water Gem.

In close combat; throw PD's when needed and finish the YAT

- 1x YKT-63 + 2x Flamethrower Monk
Throw a Sleeping Powder. The YKT-63 is immune for Sleep and will have a turn.
Throw a Phoenix Down. Use a Potion on one of the Monks, so that the next
Smoke Bomb won't kill them (if they are both dead; the YKT-63 will Eject
all your characters with Thrust Kick).

Throw a Smoke Bomb and one of the Monks fall. The YKT mostly won't connect
anymore. Kill it with Bomb Cores / Dragon Scales or use Auron if he has a Fire
Blade or Water Blade. When the YKT falls; kill the last Monk with a Grenade or
with Auron's attack.

Save at the next Save Sphere and prepare for a battle which can be very
frustrating if you repeatedly fail to kill him. I was lucky to beat him in my
FIRST try, you might have less luck. Equip following weapons/armors

Tidus: Sonic Steel	Nulblaze Shield
Wakka: Scout		Danger Armguard
Yuna:  Rod of Wisdom	Red Ring
Lulu:  ---		---
Auron: ---		Serum Bracer
Rikku: ---		---

Kimahri should already be wearing the Red Armlet. 

(For the cheaters (joke...) who have an SOS Reflect armor: equip it and bring
the character to critical HP and make sure you survive Shattering Claw and
stay in critical HP. WIN. It's that easy, really.)

You should have picked up some more SOS Nul-armors on Bikanel. Equip them if
none of your characters already are wearing it.

I'll provide TWO different strategies for the first form. Both of them are
not 100% guaranteed to win, but heck... he isn't the second hardest boss for
nothing, now is he?

Enter the battle... First strategy

!!!!!!!!!!!!!!!!CREDITS FOR THIS STRATEGY GO TO BLITZ_ACE469!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!CREDITS FOR THIS STRATEGY GO TO BLITZ_ACE469!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!CREDITS FOR THIS STRATEGY GO TO BLITZ_ACE469!!!!!!!!!!!!!!!!!!

IMPORTANT: Yuna should wear the Soft Ring (Stoneproof) instead of the Red Ring
for this strategy.

Seymour's Multi-Spells are devastating. He'll cast two in a row and they do
1,100 each. Then there is also the Mortibody who'll cast a spell which hit all
your characters for 250 each. 250 Is not much, but it's very annoying. Let's
do a little mathematics. Seymour: 2 x 1100 = 2200 and Morti 250 = 2450 damage.
No way your characters can survive that. Wrong. Kimahri has all elemental Ward
armors. Fire/Lightning/Ice on one Armor and Water on a different one. If he
has Shell as well: the damage is cut in 4. He'll only suffer for 2450 / 4 =
613 damage. This is mostly enough for 644HP Kimahri to survive. If Seymour 
kills him for some reason, just reset...

Switch Tidus for Rikku. Throw a Chocobo Feather on herself (she doesn't waste
a turn with it and why should you prefer Non-Haste above Haste?). Throw a
Poison Fang on Natus as well (~10,000 left). He'll lose 1440HP every turn now.
This should be enough to survive. Rikku throws a Lunar Curtain on Kimahri and
Seymour is on turn now: he casts Multi-Blizzara now and Morti casts Blizzard.
Kimahri should survive the attack. If Rikku is still alive; switch her out for
hell's sake and bring someone in. Kimahri throws a Hi-Potion. Now, survive all
of the combo attacks until he enters the next form (due to Poison Damage). It
will take seven turns. Seven turns with sweat on your head. Remember that 
Kimahri should change his armor to the Blue Armlet when Multi-Watera is coming
and you should heal yourself as well. Due to Armorswitching (very short turn),
you might have the time for that. Also, switch back armors after Multi-Watera.
Throw a Mega Phoenix before the next turn of Seymour where Poison will kill
him. Use Hunter Spear (or switch in a Sensor character) to see it. The Mega
Phoenix will revive Yuna with Stoneproof. 

Don't worry if it'll take more than a lot amounts of tries.

2nd strategy. This is what I did. I succeeded in my first try. Prior to the
battle; let Wakka enter with critical HP (make sure he dies in one of the
random battles on the Highbridge and don't Save after it).

You are going to survive here with the specific Nulspells. The order of Seymour
and Morti's spells is very important here. Last time: it's Blizzara-Thundara-
Watera-Fira. Morti's is the same order, but their Agility is different. This
means that they will cast different spells after a while. That's what makes
this strategy hard.

Switch Tidus for Rikku. Throw a Chocobo Feather on herself (she doesn't waste
a turn with it and why should you prefer Non-Haste above Haste?). Throw a
Poison Fang on Natus as well (~10,000 left). He'll lose 1440HP every turn now.
This should be enough to survive. Switch in Wakka and switch armors to the
Nulfrost Armguard (don't start with it, cause it has a 10%HP bonus, which
means that if he changes back, he won't have critical HP). Seymour now uses
Multi-Blizzara and Morti uses Blizzard. All your characters except Wakka will
die. Multi-Thundara and Thunder is next. Switch to the Danger Armguard. Wakka
survives again. Now, REVIVE Yuna. Due to her odd HP; she'll enter with SOS
Nultide. The attack jumps to Yuna. Morti mostly uses Fire now (he is faster
than Seymour). Yuna will survive Morti's attack with her Fire Ward and Multi-
Watera with SOS Nultide (isn't it a perfectly aimed armor?) Wakka is killed
here. Switch in Tidus with Lightningproof and throw a Mega Phoenix. Kimahri
(Ice Ward) can survive Morti's attack. Hope that Seymour doesn't target him.
Fira is next. Morti might use a different spell. Switch to the Nulblaze Shield
and throw a Phoenix Down on the character who is KO'ed. Morti's attack works
wonders here, cause it brings both Wakka's and Tidus' HP to critical. Nulblaze
for both is activated. Tadam. Hope that Seymour targets Tidus and Wakka. They
will both survive. The rest of the battle works about the same. Bring in all
the SOS Nul-element characters you have, switch armors like crazy. Waste all
Phoenix Downs you have and try to switch Armors once with Yuna to the Soft
Ring and to finish Seymour with a Water Gem. Make sure Yuna is alive.

This strategy is in my opinion safer than the Kimahri tank strategy, but it
still requires some luck. Seymour is not allowed to attack the character you
do not want him to attack.

If you have more SOS Nuls from Bikanel (or Luca), use them if it helps you. I
had a Moon Bangle for Lulu (SOS Nultide, SOS Nulfrost). It helped me heaps.

It doesn't matter which strategy you used; Yuna is alive in the frontline with
the Soft Ring. Seymour tries to Petrify your characters with Break and Morti
tries to shatter them with Shattering Claw. The trick is to switch weapons /
Defend / Use item to make sure you have a turn between Seymour and Morti, so
that you can un-petrify a character. Throw PD's when Morti kills a character
with Shattering Claw, but having a turn between Seymour and Morti has higher
priority. Stone Ward for everyone with quite high HP (Auron, Kimahri, Wakka)
is recommended to switch in as well.
Let Seymour pass this form due to Poison damage.

Next part; Seymour casts Flare which'll kill all characters in one hit.
Luckily, it delays his next turn a lot. Morti casts Cura on Seymour which'll
heal him for a good amount. First turn Rikku gets; use a Lunar Curtain on
Seymour. Cura's healing amount will be halved now. Throw PD's on fallen 
characters. Switch in Auron and Talk to Seymour. He'll no do more than 500
damage against Morti. If you damaged him already with a Water Gem: Auron can
attack him to kill him and absorb 4000 HP from Seymour. Attacking Seymour
himself is not a wise idea, cause he'll receive half damage, because of
Protect. Anyway; this form is too easy. Cura doesn't heal Seymour enough to
equivalent the Poison Damage.

Make sure to steal some Tetra Elementals from Seymour before you finish him.


Little note; I won the last part with only two characters, cause I made a
mistake in the Break Phase. One of my characters was shattered. It's that
easy :) 

Take a deep, a very deep breath. Natus was one of the most dangerous bosses
in the challenge. Congratulations on beating him.

After some kissing and some talking, we arrive at a new place. A place where
you are going to spend the next few hours.


The monsters here are fast and dangerous. As you probably notice from appendix
A, there are few monsters who don't kill your characters in one hit. First:


Anacondaur, 5,800HP, Agility: 16
They appear always in duos, they are fast and have an attack that kills all
your characters. This is very, very bad. Sleeping/Dream Powder and two Poison
Fangs is the only safe way of killing them.

Chimera Brain, 9,800HP, Agility: 14
Those are even worse. They are immune to Sleep and Aqua Breath is an attack
you mostly won't survive, unless Auron is in the frontline. Luckily, A Petrify
Grenade is a quick kill.

Coeurl, 6,000HP, Agility: 18
When alone with two Mechs, they are quite easy. Use Poisontoch or Deathtouch
and try to kill them without using items. Remember that he has 25% resistance
to both Death and Poison.
In duos; they are deadly. Sleeping/Dream Powder and a Poison Fang. Take the
second one with FCS.

Flame Flan, 1,500HP, Agility: 6
Silence him and kill him with TKO or FCS

Malboro, 27,000HP, Agility: 10
Immune to every negative status, a bad attitude and a lot of HP. All
ingredients for an annoying fiend. Throw two Shadow Gems and two Fire Gems to
kill him. A waste of items, but there's no other way.

Nebiros, 700HP, Agility: 22
Fast, but weak. Double Blizzard is a kill. An Antarctic Wind if you want to
play fast.

Ogre, 9,400HP, Agility: 17
Strong and easy. He has 25% resistance to both Petrification and Death. Use
FCS, TKO and your third Stonetouch character to kill him. Smoke Bomb for a
safe kill.

Shred, 1,950HP, Agility: 10
Quite slow, but deadly. Try to Blind it and use FCS, TKO or other Stonetouch
weapon to kill him.

Skoll, 1,000HP. Agility: 28
Fast like the wind. Blind him with Wakka and use TKO to kill him. 


Fiend name	Commom steal		Rare steal

Skoll		1x Dream Powder		2x Dream Powder
Flame Flan	1x Fire Gem		2x Fire Gem
Nebiros		1x Poison Fang		2x Poison Fang		
Anacondaur	1x Petrify Grenade	2x Petrify Grenade


Note: because you need to steal a lot; I put down the items to steal as well.
Plus the easiest and safest way to do it.

Needless to say. Put Tidus and Initiative character in the frontline. Take
Rikku out.

- 1x Malboro:
Use PD's whenever he kills one of your characters. Throw two Shadow Gems and
two Fire Gems to kill him.

- 2x Coeurl:
Throw a Sleeping Powder and a Poison Fang. Don't bother Stealing, Mana
Springs are not exactly the items you are looking for, now are you? When one
is dead: kill the other one by either Poisontouch or FCS. A Poison Fang when
you feel like you have enough of them.

- 1x Coeurl + 2x Mech Scouter
Steal from one of the Mechs. Both the Coeurl and the other Mech have a turn.
As long as you keep on throwing PD's, you are quite set. Rikku's next turn,
steal from the Mech. Now, kill the Coeurl with FCS (25% chance) or Poison him
(also 25% chance) with Poisontouch.

- 2x Chimera Brain
Throw a Petrify Grenade. You can't be bothered to try to do it the hard way.

- 2x Nebiros + 1x Skoll + 1x Mech Scouter
Throw Sleeping / Dream Powder. The next turn Rikku gets: steal from the Mech.
Both the Nebiros' has fallen and the Skoll might still be alive. Steal as
many Dream Powders as you can and throw a Grenade when he has woken up.

- 1x Skoll + 1x Flame Flan + 1x Mech Scouter
Throw Sleeping / Dream Powder. The next turn Rikku gets: steal from the Mech.
Steal as many Dream Powders from the Skoll as you can. As soon as it wakes
up; kill him with a Grenade. Now, steal as many Fire Gems as you can. When
the Flan Wakes up: Silence him and kill him with TKO, 2nd Stonetouch or FCS.

- 2x Anacondaur
Throw Sleeping / Dream Powder. Throw Poison Fang on both of them. It's quite
a waste of items, but Sonic Tail is guaranteed Game Over. Steal a lot of 
Petrify Grenades from them and see how they die :)

- 1x Nebiros + 1x Shred + 1x Flame Flan
Throw Sleeping / Dream Powder. The Shred is slow and thus will wake up late.
Steal as many Fire Gems from the Flan as you can. When you have enough; don't
swing around with your Death/Stonetouch weapons, cause it wakes him up! First,
Silence it! Then swing around with them. Silence is not cured by physical
attacking, while Sleep is. Remember?

Time to give the wake up call for the Shred. You awake? Good. You dead? Good.

- 1x Ogre + 2x Skoll
Throw a Sleeping / Dream Powder. Steal as many Dream Powders from the Skolls
as you can. Kill them with a Grenade when you have enough. Kill the Ogre with
Stone/Deathtouch (both 25% chance of succeeding).

]]Not mentioned above, but try to steal some Poison Fangs as well. The Nebiros
has too less HP to survive a Sleeping Powder, so you have to keep it in

]]Stealing Poison Fangs:

I suggest the 1x Nebiros + 1x Shred + 1x Flame Flan encounter. Switch Tidus
for your Silencestrike character and disable the Flan. Let Wakka use Dark
Attck with the TKO to either kill or Blind the Shred. Everyone survives a
single attack from the Nebiros, but it's fast, make sure to keep your HP up.
Slowly TKO/FCS the Flan (steal some Fire Gems, why not) and do the same with
the Shred. You got rid of the Flan and the Shred? Good. Steal as many Poison
Fangs as you need from the Nebiros. Cast double Blizzard to kill it.

Make sure not to forget Rin's riding shop which you encounter it. It comes up
as soon as you take the slope to the large area of the Calm Lands.

---VERY IMPORTANT ARMOR ALERT: Buy the Saviour Bangle for Lulu. It has
[Stoneproof][Silenceproof] and it will be her armor for BFA.

---VERY IMPORTANT ARMOR ALERT: Buy the Curative Targe for Rikku. It is very 
useful when stealing Poison Fangs from Nebirosses. Yunalesca is even a bigger
pain without it.

Don't bother going to the Agency. Go the the Monster Arena. Now.

As soon as you have reached the Monster Arena, buy Auron's Beastmaster and
Wakka's Catcher. Stock up on 99x Holy Water as well.

Your question? We aren't going to capture fiends, are we? 
My answer: Yes, we ARE going to capture fiends. For several reasons:

1) The Monster Arena grants you with the following prices:
	-60x Farplane Wind for capturing in the Calm Lands. Used for Random
	-60x Shining Gem for capturing in Macalania. Used for upcoming bosses
	-40x Silver Hourglass for capturing in the Sunken Cave. Used for some
	 random Encounters and later capturing.
2) For stealing purposes. Face one enemy at a time and steal like insane
   without risking a Game Over
	-As much Poison Fangs, Fire Gems and Petrify Grenades without having
	 to find annoying risky encounters
	-A lot of Candle Of Lifes from Don Tonberry as soon as he is unlocked.
	 You need those to kill a Dark Flan or Malboros (without wasting a lot
	 of more useful items)
	-Some Farplane Shadows from Espada to take out annoying enemies. The
	 advantage of Farplane Shadows above Petrify Grenades is that you can
	 safely kill one annoying enemy and steal from the other(s).
3) For equipment drop purposes.
	-To obtain an Onyx Bracer (to survive Magic Urns in the Sunken Cave)
	 is obtained here from a Chimera Brain.
	-To obtain SOS Haste for Rikku and AT LEAST one other character from
	 an Ogre.

Enough reasons? Guess so.

Your question:Isn't capturing hard when you aren't allowed to use customising?
My answer: No, just item and time consuming.

Let's capture the fiends in the Calm Lands.

Don't equip Wakka's Catcher. Leave the TKO on. DO equip Auron's Beastmaster. 


This'll take more than several hours. You only need ONE of each, but it's very
hard. Make sure to ALWAYS have Tidus in the party. Initiative character IN the
party and Rikku (and preferably WAKKA) OUT.

I suggest to capture just outside the Agency. Save after every succesful

You might run out of SLEEPING POWDERS. Dream Powders are superior to Sleeping
Powders and will be used for encounters in Mnt. Gagazet and later, but
Sleeping Powders are good for capturing Skolls, cause they often don't survive
a Dream Powder. Don't whine when you don't have Sleeping Powders anymore.

- 2x Nebiros + 1x Skoll + 1x Mech Scouter (CAPTURING SKOLL)

Throw Sleeping Powder. Steal from the Mech Scouter as soon as Rikku has a
turn. Throw PD's when necessary. Attack with Auron.

- 1x Skoll + 1x Flame Flan + 1x Mech Scouter (CAPTURING SKOLL AND FLAME FLAN)

Throw Sleeping Powder. Steal from the Mech Scouter as soon as Rikku has a turn
and attack with Auron. SKOLL CAPTURED. The Flan is asleep now. Why not capture
it as well? Steal some Fire Gems and Silence it when it wakes up. Attack with
a Poisontouch weapon to Poison it. It'll lose 375HP now every turn. Reduce his
HP with Lancet (~80) and Water/Thunder (~115) until he only has 80HP left.
Enough for Auron to capture it with one hit. Be careful that he doesn't die
from Poison.

- 1x Malboro

This one is VERY TOUGH! You might be able to capture it before Bad Breath.
He uses Bad Breath after being targeted for SEVEN TIMES. You should remember
that Fire attacks (Fire Gems DO COUNT) are counted as TWO times in one!

First things first:throw a Chocobo Feather on Auron and equip the Beastmaster.
Revive characters targeted by his normal attack. It's nothing to worry about,
cause you didn't forget to restock on 99 PD's now did you? *wink*. Throw a
Shadow Gem (17,001 left). Throw another (8501 left). Throw a Fire Gem (~4000
left). A next Fire Gem will kill him now. That's not what we want. Make sure
that Auron always Defends (he survives Malboro's attack then). The counter is
now on FOUR (Shadow Gem + Shadow Gem + Fire Gem). Heal him with a Hi-Potion
(~5000 left). The counter is now on FIVE. Make sure to have SOMEONE with a
Sensor weapon equiped, so that you can check his HP left. Wait until Malboro
has had his turn! After that: Throw the final Fire Gem (~500 left). The
counter is now on SEVEN. Switch in Lulu and cast Fire (~150 left). Auron, due
to Haste has two turns now. It should be enough to kill and capture him
before his next BB-turn.

If you mess up and do things wrong: Bad Breath is mostly Game Over.


Not as hard as you think. Throw a Dream Powder and you are set. Throw a Poison
Fang on both of them and they have ~3000HP left and they'll suffer ~1500 from
Poison every turn. Check their HP with Sensor and make sure they don't die
from Poison. Use Lu's Fire or Water (~230), Ice and Lightning (~115) or Lancet
(~80) to reduce their HP. Throw Potions when they are about to almost die from
Poison. Play with this and you'll learn soon enough when to DECREASE or
INCREASE HP of the fiends. When one of them has only ~280 left: kill and
capture them with Auron's Beastmaster.

- 1x Coeurl + 2x Mech Scouter (CAPTURING COEURL)

Unless you are desperate for a Coeurl, don't try to capture it. Due to the
annoying Mechs around. You want to do it anyway? Ok.

Steal from one of the Mechs and keep on throwing PD's until Rikku can steal
from the other Mech. Now, throw a Dream Powder and a Poison Fang on the Coeurl
and the capture strategy is the same as the previous one. It's more dangerous
than you think.

- 2x Chimera Brain (CAPTURING ONE)
Ouch. Ouch and more ouch. Unless you hit a Pre-Emptive strike, I suggest not
to capture him. This might be the hardest capture in the Calm Lands.

Switch Tidus for Wakka and try to Petrify one of them. If he doesn't succeed
and you didn't have a Pre-Emptive strike. Be ready for a Game Over. Switch in
Auron and Rikku or Tidus (the one with Stonetouch) and try to Petrify one of
the Brains again.

The still-standing-one has a turn. If it's Aqua Breath, revive as soon as
possible. If it is one his other attacks: hope it doesn't target Rikku. Rikku
on turn: Throw a Smoke Bomb and a Silence Grenade (~8300). Now, you only
should watch out for Aqua Breath and Megiddo Flame. His attacks are
predictable, keep your eye on his attack patern (Thundara-Attack-Aqua Breath-
Meggido Flame). Learn it and remember it. When Aqua Breath is coming, try to
switch in characters with Water Ward or SOS Nultide. When Megiddo Flame is
coming; keep your PD's ready or try to switch in either Tidus or Wakka with
SOS Nulblaze. Next turn Rikku has, throw a Poison Fang (~6300). The Brain
loses 980HP every turn now. Keep on surviving until he has lost Poison damage
for 6 rounds. He now has ~420 left. Throw a Grenade and capture him with
Auron. If you don't have time to capture it then (due to fallen party members)
throw an Antidote on the Brain to make sure he doesn't die from Poison.
Because this guy is predictable; it's not that hard to survive his attacks.
Remember that both Silence and Darkness are worn of after seven turns.

captured? Give yourself a Pepsi and some candy to celebrate.

SAVE NOW! YOu just captured a hella hard fiend.


Not as hard as you think. Throw a Sleeping / Dream Powder and you are set.
Throw a Poison Fang on both of them and they have now ~3100HP or ~2800HP left
(depends on Sleeping or Dream Powder) and they suffer 1450 from Poison every
turn. That's good. Let them lose 1450 one more time and check their HP. It
depends on how much HP they have left to throw a Potion / cast Cure or use
Lancet / Lu's spells. It's up to you. Keep your calculator handy :)

- 1x Nebiros + 1x Shred + 1x Flame Flan (CAPTURING NEBIROS)

THIS is your chance to capture a Nebiros. The little bird is FAR more annoying
than you think. Silence the Flame Flan and cast Dark Attack on the Shred with
the TKO equiped. Kill the Flan and the Shred and cure damage from the Nebiros.

When both the Shred and the Flan are gone; focus your eyes on the Nebiros.
Cast Blizzard with Lulu (~350) first and then Fire/Water/Thunder (~120).Still,
heal after his attacks (he is quite fast). Kimahri uses Lancet and you now
have a Nebiros with ~40HP left. Switch in Wakka and switch to the Catcher. 
Also, have Auron with his Beastmaster equiped. Any Poison Ward armor for each
of them is useful. Use the third character to heal Auron and Wakka. Auron and
Wakka himself keep on trying to connect to the Nebiros. Don't feel bad if it
takes a lot of turns.

1x Ogre + 2x Skoll (CAPTURING ALL)

This is a nice encounter. Throw Sleeping Powder and you are set. Capture both
of the Skolls with Auron. Throw a Poison Fang on the Ogre (~6400). He loses
2350HP every turn. Although not very useful, steal some Stamina Springs from
him while he is busy dying. Increase / Decrease his HP when he is about to
die and capture him with Auron.

That's that. Save your game and go to the Chocobo Lady. Win the first race, go
to Remiem Temple and obtain the Cloudy Mirror (you'll need it anyway, so why
not get it now). I suggest to obtain the 30x Wings to Discovery as well, cause
you can sell them for huge gillies.

Go back to the Monster Arena and claim your price. 60x Farplane Wind. Accept
the free fight with Chimerageist and die like a frog.

Now that you are here. Go do some stealing. You can fight your monsters as
long as you have enough gil. However, if you sold the Underdog Secrets and
the Wings to Discoveries; there are REALLY no gil problems.

Steal the following items:

20[25]x Poison Fang from Nebiros
30[40]x Fire Gem from Flame Flan
5[8]x Ice Gem from Chimera Brain
20[30]x Petrify Grenade from Anacondaur
10[15]x Dream Powder from Skoll

These are, of course the totals. If you did frequent stealing while capturing;
it won't take longer than an hour.

Now, for something which CAN take more than hour. Depends on your luck. 

You need the following equipment drops from the fiends:

-Haste Targe (SOS Haste for Rikku) from Ogre.
-2nd SOS Haste armor from Ogre. Preferably for Yuna WITHOUT HP+10% or for
Wakka WITH HP+10% (the HP modifiers are for activating Haste after being
revived with a Phoenix Down).
-Onyx Bracer (Magic Defense +10% for Auron) from Chimera Brain. You need this
to survive the Magic Urns in the Sunken Cave.

A second Deathtouch weapon from Coeurl or a third Stonetouch weapon from 
Anacondaur is optional, but recommended.

Enter the battle with Wakka (TKO), Rikku/Tidus (Stonetouch) and Lulu (FCS).
Every time you attack him, there's a 25% chance you kill him. Don't bother
throwing Phoenix Downs. Just attack at your will until he dies. If you receive
SOS Haste for each of them: leave them in the party with 1HP to give yourself
more turns.

It might take a while and although it's possible to get past Mnt. Gagazet
without it; I strongly suggest you to obtain them. If you REALLY can't manage
to get then: get at least ONE for everyone EXCEPT Rikku. Because you can buy
it for Rikku at the top of Gagazet. However, the monsters are strong before
you reach the top of the mountain.

Enter the battle with Wakka (TKO), Rikku/Tidus (Stonetouch)and your Initiative
character. There's a 25% chance every attack you kill him. Don't bother
throwing Phoenix Downs. Just attack at your will until he or your party dies.

If you repeatedly fail at receive it, don't worry. You can always capture a
Chimera in the Woods and try it from him (he is easier beaten).

Now that that's done. Go and kill the next boss. Take your Chocobo and exit
the Calm Lands.

Make your party: Sonic Tidus, Wakka (Rematch) and Lulu.

Lulu is here, because she might be capable of dodging some of Defender X's
attack. She is also here to decrease Rikku's HP.

This boss is very easy. He can only kill one party member at a time, and, to
make it even more easy: he is not immune to Darkness.

Switch Tidus for Rikku and throw a Smoke Bomb. Now, he'll mostly miss his
regular attack, but Haymaker can't be prevented. Revive fallen party member
with PD's. This has priority to everything. Try to get Rikku in critical HP by
casting a spell with Lulu (you can also throw Wakka's ball, but it can go
critical, watch out). Don't use a spell with Lulu if Rikku is just revived,
cause this'll kill her.

Now, just throw Fire Gems until he dies. Reblind him with a Smoke Bomb when
Darkness has faded. Steal 8 Lunar Curtains (you steal 4 at a time), cause this
is one of the best sources. You'll waste a valuable 22 Fire Gems killing him,
but there's no other way around.

When he decides to cast Mighty Guard; use Lu's Fire to Dispel Nulblaze. Fire
Gems ignore Shell, luckily.

When he decides to cast Slowga, use Chocobo Feather immediately! He casts
Slowga very rarely.

That's that. Let's capture!!! Backtrack to the Macalania Woods. The fiends
here are your first victims.

It's your choice what to do first. I went to the woods first, cause those
are somewhat harder. With SOS Haste Rikku and a Silencestrike character,
things are a lot easier.


Have Sonic Tidus, Auron and your Initiative character in the party. I'll put
down the enemies again, so you don't have to Scroll back everytime.

Try to have Rikku at 1HP all the time, so she has Haste.

Blue Element, 1500HP, Agility: 9.
Chimera, 5250HP, Agility: 9.
Iguion, 370HP, Agility: 19.
Murussu, 580HP, Agility: 7.
Xiphos, 2700HP, Agility: 17.
Wasp, 360HP, Agility: 18.

- 1x Chimera
Switch Tidus for Rikku. If she is in Haste, things are a lot easier.It doesn't
really matter. Throw Poison Fang. He now has about 3230HP left. He'll lose 525
every turn. Once he has had his first turn: you'll know his attack patern.
Silence him just in case and wait until he suffered enough from Poison to
capture him. Do some additional attacking with Auron if you want to. Still,
Aqua Breath is not to be underestimated.

- 1x Xiphos
Immune to both Poison and Sleep. Stupid spider-thing. I always like to Slow
(Stunning Steel) and Blind him. Darkness only works 50% of the times when
using Dark Attack. If you keen on wasting items; be my guest. Power Break will
make things easier as well. 

- 1x Xiphos + 2x Wasp (CAPTURING WASPS)
You'll find Xiphos' enough on their own, so don't try to capture him here. It
is too dangerous with the fast Poison-Wasps around. TKO/FCS the Xiphos and
use one spell (NOT BLIZZARD) to weaken the Wasps. Do one Lancet and they are
easy victims for Wakka's Catcher. Make sure to cure characters hit by them.

- 1x Iguion + 1x Murussu + 1x Blue Element (CAPTURING ALL)
Remember how hard this was? Look how EASY it is now. Switch Tidus for Rikku
and throw a Grenade. She will have another turn. Switch her for Catcher Wakka
and capture the Iguion. Silence the Blue Element and attack the Murussu with
Kimahri. The Blue Element has about 1100 left and the Murussu about 50. You
can capture the Murussu with Auron. One fiend left: a Silenced Blue Element.
Steal some Fish Scales and lower his HP with Thunder. Capture it with Auron
when he has about 80HP left.

- 1x Iguion + 1x Murussu + 1x Wasp (CAPTURING ALL)
Tidus->Rikku, throw a Grenade, switch for Wakka and capture the Iguion. The
Wasp attacks now. Ignore his attack. Switch in Kimahri and attack the
Murussu. Capture him with Auron. One thing left: a single Wasp. One spell
with Lulu, Lancet and capture him with Wakka.

- 1x Wasp + 2x Blue Element (CAPTURING BLUE ELEMENTS)
This might still be dangerous. I suggest to either use a Silence Grenade here.
I know you won't have much left, but you will have MUCH more after you 
visited the Sunken Cave. You can't rely on your Silencestrike characters, the
Blue Elements are simply to powerful. The Silence Grenade kills the Wasp and
leave two harmless Blue Elements. Steal a lot of Fish Scales and reduce their
HP with Thunder, Lancet or Auron attack. Capture with Auron when they have
about 80HP left.

Now, wasn't that A LOT EASIER than your first visit? It's all because of
Silencestrike and the Haste Targe. Only two pieces of equipment makes it so
much easier.

Save your game and let Rikku die in a random encounter. Taker her out, of


I know you will remember the fiends here.Arctic Wind and Sleeping Powder hunt,
huh? Anyway, for those who don't remember:

Evil Eye, 310HP, Agility: 15
Ice Flan, 1350HP, Agility: 9
Mafdet, 710HP, Agility: 9
Snow Wolf, 400HP, Agility: 20

I don't have to tell you who has to be in the party and who hasn't, now do I?
Try to wear some Confusion protection.

I suggest to capture the fiends in the Crevasse area; the area just before
you fought Wendigo. All fiends appear here more frequent. You also don't have
to encounter a double Sand Wolf party.

- 1x Mafdet + 1x Snow Wolf + 1x Ice Flan (CAPTURING ALL)
Throw a Grenade. Switch Rikku back for Wakka and capture the Snow Wolf. Next
turn: Silence the Ice Flan. The Mafdet does a lot of damage so try to kill him
as soon as possible. Mostly, one attack of Kimahri is enough for Auron to
capture him in one hit. Although it's not guaranteed. The Ice Flan is still
Silenced. Steal some Arctic Winds from him and use Fire (~350), Lancet (~90)
and Auron attack (~80) to reduce his HP. You can use Poisontouch as well.
Capture when he has about 90HP left.

- 1x Evil Eye + 1x Snow Wolf + 1x Ice Flan (CAPTURING SNOW WOLF AND ICE FLAN)
Throw a Grenade with Rikku. The Evil Eye falls and Wakka captures the Snow
Wolf. Silence the Flan, steal some Arctic Winds and reduce his HP with Fire, 
Lancet and Auron's attack.

- 1x Mafdet + 2x Evil Eye (CAPTURING EVIL EYE x2)
Throw either an Electro Marble or an Antarctic Wind on the Mafdet. This is
the safest way to kill him, if you don't want to waste items: try to kill him
with either TKO/FCS or another instant kill weapon. The Eyes are left. They
are annoying and have too less HP to survive a Grenade. You can choose to set
them on Fire with Lulu. This'll do about 110 damage. Do this twice and Wakka
can capture them. Try to switch in party members with Confuse Ward protection,
Wakka has it for sure and you might have a lucky drop from other Eyeballs or
Malboros. So... Double Fire + Wakka Catcher is a capture. It might take some

Your next goal.

Tidus:	Sonic Steel	Yellow Shield
Wakka:	Catcher		Danger Armguard
Yuna: 	Rod of Wisdom	Soft Ring
Lulu:	FCS		---
Auron:	Beastmaster	Serum Armguard
Kimahri:Hunter Spear	Red Armlet
Rikku:	---		Haste Targe

Make sure to switch each of these weapons for both Silencestrike and
Initiative. They have priority.

Aerouge (Imp), 200HP, Agility: 11. Weak to Water.
Buer (Eyeball), 230HP, Agility: 12. Weak to Water.
Gold Element (Element), 1200HP, Agility: 7. Weak to Water.
Kusariqqu (Dragon), 445HP, Agility: 7. Weak to Water.
Larva (Larva), 1498HP, Agility: 10. Weak to Water.
Melusine (Lizard), 265HP, Agility: 17. Weak to Ice.
Iron Giant(Iron Giant), 3600HP, Agility: 7.

- 1x Buer + 1x Kusariqqu + 1x Gold Element (CAPTURING ALL)
Start with First Strike, switch in Kimahri, and use Lancet on the Buer.
Attack with Wakka, Buer is captured. Next switch in Rikku, and throw a Grenade,
use Lancet against the Kusariqqu and capture with Auron. The Element is up
there. Use your Silencestrike character. Attack with Auron, use Lancet, and
Water. Attack with Auron or Wakka, when it has less the 90 HP.

- 1x Gold Element + 1x Larva (CAPTURING BOTH)
A Silence Grenade would be your best bet. You can safely steal a lot of Lunar
Curtains and Electro Marbles in the meantime. You can do it without, but it
will make things more complicated. Abuse your Silencestrike character and
resilence the fiends as soon as their Silence has worn off (3 turns).

- 1x Melusine + 1x Kusariqqu + 1x Aerouge (CAPTURING KUSARIQQU)
Throw a Grenade to isolate the Kusariqqu. It's harder to capture him than you
think, cause he still has a devestating Lightning Breath. Switch in Tidus with
his Lightningproof shield and attack the Kusariqqu once. He now can be
captured with one hit from Auron's Beastmaster. Whatever his attack is,
switch Auron in and capture.

- 1x Gold Element + 1x Melusine + 1x Buer (CAPTURING BUER AND MELUSINE)
You can try to FCS the Gold Element, but I suggest to throw two Fish Scales
in a row, this is much safer. Both the Melusine and the Buer have too less HP
to survive a Grenade. Take Rikku out after the Fish Scales and bring in Wakka:
Dark Attack the Melusine. The Buer has a turn. Esuna the one who is Confused.
Cast Blizzard on the Melusine and capture him with Wakka. One captured, one to
go. Cast Water on the Buer and follow it up by a Lancet. You can now capture
the Buer with the Catcher. You can also try to capture him with Auron if he
has a lucky hit.

- 1x Gold Element + 1x Buer + 1x Aerouge (CAPTURING AEROUGE AND BUER)
Throw two Fish Scales on the Gold Element (or try to FCS it). Switch back
Tidus with hit Lightningproof shield. Some additional SOS Nulshock characters
are no luxery. The Buer and the Aerouge both have an attack. If they aim their
attacks wrong; you can be in trouble. If you are; remember that Rikku can be
switched in and can throw a Grenade to instantly win the battle. I assume it
all went the good way. Cast Water on the Aerouge and Wakka can capture him.
Remember that he sometimes misses. As soon as the the Aerouge is captured;
Cast Water on the Buer and follow it up by a Lancet. You can now capture the
Buer with the Catcher. You can also try to capture him with Auron if he has a
lucky hit.

- 1x Larva + 2x Aerouge (CAPTURING ALL)
Switch in Wakka and get him in critical HP by letting the Aerouges or the
Larva target him. He is now immune to all their attacks. Throw in a Water on
one of the Aerouges if you want to and capture them both with Wakka. Because
of the boring Thundara-scenes and Wakka missing sometimes; it might take some
time. As soon as the Aerouges are down; Silence the Larva, steal as many
Lunar Curtains as you want and capture him with the Beastmaster.

- 1x/2x Qactuar
This is HELL!!! Really, believe me. The stupid things have only 500HP, but
they have lots of Defense, Agility and the irritating habit of running away
when at low HP. Switch in Rikku and throw a Fish Scale / Electro Marble on
one of the Qactuars when there are two. Switch her OUT! Let the Qactuar have
his first turn and hope he doesn't do anything bad. Throw a Grenade with
Rikku, heal him with a Potion and throw another Grenade. Rikku has time for
that due to SOS Haste. Grenade-Potion-Grenade might kill him, but it is the
best way to reduce his HP. Switch in Wakka with the Catcher and hope to
capture him. If not; Auron might have a chance as well. If he fails too: the
Qactuar will run away.
If you repeatedly fail; Haste Wakka with a Chocobo Feather.

- 1x Iron Giant
Quite easy. Throw a Smoke Bomb (~2900) on him and he won't do any harm anymore
until his fourth turn. Try to capture him before that. Power Break him with
Auron just in case and use the Stunning Steel to Slow him down as well. Attack
with Poisontouch characters until he is Poisoned. He'll lose 900HP every turn,
leaving him with about 200HP after his third turn. Attack him with Beastmaster
and Catcher until he is down. You can also throw a Dream Powder the first turn
if you want. This makes sure he doesn't use Reaper.

Abuse Silencestrike character or, for very safe measures, a Silence Grenade.
Attack as you will until Auron has captured them both. Grenade for some
additonal damage.

- 1x Iron Giant + 2x Buer (CAPTURING IRON GIANT)
You can't be bothered playing around with the Buers. Isolate the Giant by
throwing a Grenade. See Iron Giant capture strategy.

- 1x Gold Element + 1x Buer + 1x Melusine (CAPTURING GOLD ELEMENT)
If you miss a Gold Element, hunt them now. Throw a Grenade to isolate him and
abuse your Silencestrike characters. Grenades and Water to do some additional
damage. Steal Electro Marbles as you will.

Captured on of each? Good.

Let's go back to the Calm Lands and claim our prices:
99x Chocobo Wing and 60x Shining Gem. You want to take on Espada and Cactuar
King? Be my guest. I'll give you a cookie if you win. Especially with the

No time to waste, the Sunken Cave is our next objective. The 40x Silver
Hourglass is a price which can be very good during your trip in Mount Gagazet.

Take your Chocobo and go to the Monster Arena. Steal at least 20 Lunar
Curtains from Larva.


Stealing and capturing together? Why not...


Dark Element, 1,800HP, Agility: 11
Quite easy actually. They almost always use Reflect on themselves on the first
turn. Silence them with your Silencestrike character and they are sitting

Defender, 12,000HP, Agility: 11
Always appears alone and can only kill one character at a time. Throw two
Shadow Gems and two Fire Gems to kill him. There is no other easier way. Throw
a Smoke Bomb if you want to.

Epaaj, 8,700HP, Agility: 28
Dangerous! They are fast and quite strong. Blind them immediately. Use Shadow
Gems or Fire Gems to reduce his HP.

Ghost, 9,999HP. Agility: 14
Silly thing. Silence Grenade and he is harmless. Throw Gems of the element he
is weak against or Shadow Gem if he doesn't have elemental weaknesses.

Imp, 880HP, Agility: 24
Thundaga hurts quite bad, but nothing a Dreak Powder cannot handle. You will
most likely always miss him with physical attacks.

Magic Urn, 999,999HP, Agility: 0
Make sure Auron is in the party. Cast Shell on him and equip his Onyx Bracer.
Hit the Eyes untul the Magic Urn self-destructs. Auron survives.

Nidhogg, 2,000HP, Agility: 10
Not to be underestimated. All his attacks mean instead KO. Put him to sleep

Thorn, 4,080HP, Agility: 8
These are nice fungus fiends. Throw one Dream Powder and steal about 20
Silence Grenades. Their Fira isn't particularly strong as well.

Tonberry, 13,500HP, Agility: 14
Chef's Knife hurts bad, but he is never going to use it. Like a lot other
fiends, Tonberry falls easily for Sleep. Shadow Gems or Elemental Gems to
decrease his HP.

Valaha, 8,700HP, Agility: 23
Fast and strong. Sleep to the rescue again. You can go for Blindness as well,
since Flame Ball does pitiful damage.

Yowie, 9,00HP, Agility: 29
Agility alert! Throw a Smoke Bomb if you want to capture or a Dream Powder if
you just want to kill them. Don't play around with them, since they'll kill
you in no time. They also have Petrifying ability, as you might know.

Keep the same weapons and items and keep Rikku at 1HP.


Save now and then, the fiends are easier than in the Calm Lands, but you
should not take risks.

- 1x Tonberry:
Tidus->Rikku. Throw a Dream Powder. He now has ~12,500HP left. Throw Shadow
Gems and/or Elemental Gems to decrease his HP. Lulu and Kimahri can help as
well. When he has ~230HP left, let Auron make the capture.

- 1x Ghost:
Tidus->Rikku. Throw a Silence Grenade, you can't rely on your Silencestrike
character here, since Ghost has 95% resistance to Silence. Use Elemental Gems
of the element he's weak against or Shadow Gems. When he has less than ~90HP
left, let Auron make the capture.

- 3x Yowie:
Tidus->Rikku. Throw a Smoke Bomb (Sleeping Powder is safer, but you might have
ran out) and capture them one by one with Wakka's Catcher. You need two hits
for each Yowie. You can throw a Grenade for instant kill if things get
dangerous, somehow.

- 3x Thorn:
Tidus->Rikku. Throw a Dream Powder and it's STEALING TIME!!! You will have
loads of Silence Grenades before you know it. Use Grenades or other items to
decrease their HP. When at ~270; let Auron capture them all.

- 1x Valaha + 1x Epaaj (CAPTURING BOTH):
Tidus->Rikku. Throw a Smoke Bomb and Dream Powder. Their HP is equal, so just
throw a Shadow Gem (~3,400 left) and some Grenades. Switch in Sensor from time
to time. They can't hurt you now. Make Auron do the capture.

- 1x Nidhogg + 2x Dark Element (CAPTURING ALL):
Tidus->Rikku. Throw a Dream Powder to put the Nidhogg under. You have no other
choice. Throw a Silence Grenade after this immediately. This leaves both of
the Dark Elements with a few HP left, so Auron can capture them immediately.
The Nidhogg has about 1000 left. Use Grenades or Lu's spells to decrease it to
less than 90 for Auron to make the capture. Try to Steal some Gold Hourglasses
from him.

- 1x Imp + 1x Epaaj + 1x Mech Hunter (CAPTURING IMP):
Your chance for an Imp.
Tidus->Rikku. Throw a Silence Grenade and Steal from the Gunner. Let the Epaaj
do something. Revive Rikku when she is killed and take the Epaaj out with a
a Farplane Shadow (you can also try to capture him as well, in this case, you
should heal the Imp and throw a Smoke Bomb). Cast Water on him and hope Wakka
captures him before Silence has worn off.

You can get Yojimbo if you want, but I wouldn't suggest it. Get back to the
Monster Arena and claim your 40x Silver Hourglass price.

Get a Sleep Ward armor for Auron from Malboro. Use a Candle of Life to kill
him and wait until he drops it. It might take several tries, but you need it
bad for Sanctuary Keeper.

Stealing time again. Complete the following list:

99 Grenades
30 Dream Powders -- Bandersnatch
40 Poison Fangs -- Nebiros
30 Petrify Grenades -- Anacondaur
20 Farplane Shadows -- Espada
60 Farplane Winds -- Initial
40 Silver Hourglass -- Initial
20 Candle of Lifes -- Don Tonberry
60 Shining Gems -- Initial
60 Elemental Gems -- Flame Flan, Imp or Chimera Brain
30 Fish Scales -- Blue Element
30 Arctic Winds -- Chimera
30 Light Curtains -- Iron Giant
30 Lunar Curtains -- Larva
20 Chocobo Feathers -- Qactuar
1 Stamina Tablet -- Initial (if not; Magic Urn is your only rely)

Time to climb...

It's not necessary to capture fiends here. I suggest to throw Petrify
Grenades on every encounter you have. There are no enemies immune to
Petrification, so there's no direct need to make things hard for yourself.
Plus, Capturing is easier if you have Rikku's Sonar and 99x Poison Fang later.

For those who want to capture anyway; here's the Fiend info and enemy party


Bandersnatch, 1,800HP, 32 Agility.
The last Wolf specie. Very fast, but falls easily for Sleep. Just like the
rest of his Wolf family.

Bashura, 17,000HP, 16 Agility.
A big HP jerk, but again; falls easily for both Sleep and Poison. Quite
easy actually.

Grat, 4,000HP, 12 Agility.
Can cast Confusion with Seed Burst, but is not Immune to Sleep. His low HP
allows our speedy beauty to toast him with Grenades.

Grenade, 7,500HP, 17 Agility.
Not that hard. He starts in his physical attack mode and he'll never leave
that mode. A Smoke Bomb makes sure he rarely connects (the guys even survive
an attack of him). Poison to decrease his HP.

The rest of the enemies are enemies you know from the Cavern of the Stolen


Again, Rikku should always be at 1HP. I suggest to equip the Rematch for Wakka
to have more chances surviving.

- 1x Mech Leader + 2x Mech Defender:
Tidus->Rikku; Steal from the Leader and from one Defender. The next turn Rikku
has, steal from the last one.

- 2x Grat + 1x Grenade (CAPTURING ALL):
Tidus->Rikku. Throw a Dream Powder to put the Grats under. Follow it up with
a Smoke Bomb to put the Grenade under Darkness. Throw a Poison Fang on the
Grenade and capture it when he has suffered enough damage from Poison
(Grenades, Blizzard, Lancet to play with him, remember it). Then, throw
Grenades on the Grats and you will capture them all before they wake up.
They are capturable when they have less than 150HP left.

- 2x Grat + 1x Bashura (CAPTURING ALL):
Tidus->Rikku. Dream Powder. Throw a Poison Fang on the Bashura and make it
suffer enough from Poison to capture them. Grenade the Grats to low HP and
capture them as well.

- 2x Grenade + 1x Imp (CAPTURING ALL):
I suggest to just kill the Imp here, but it's possible to capture them all
with some luck.

Tidus->Rikku. Throw a Smoke Bomb to disable the Grenades for now. Cast Water
on the Imp to make sure Wakka can capture it in one hit. Remember to switch
to the Catcher. If it takes too much time and the Imp irritates your party
with Thundaga; kill him with a Grenade. If Wakka is lucky and captures him; 
switch to the Grenades. Reblind them when their Darkness has worn of and use
Poison in the meantime to decrease their HP.

- 1x Bandersnatch + 1x Nidhogg + 1x Mech Leader (CAPTURING BOTH):
Tidus->Rikku. Throw a Dream Powder to put both the Bandersnatch and the 
Nidhogg under. Steal from the Leader. Now, throw two Grenades and capture the
Bandersnatch with Auron's Beastmaster. You can steal up to 6 Dream Powders in
the meantime. Then, slowly decrease the Nidhogg's HP and capture him when he
has less than 90 HP left.

Find Wantz. 

-----VERY IMPORTANT ARMOR ALERT: Buy the Blessed Ring. It has Zombieward for
Yuna and is very important against Yunalesca.

-----VERY IMPORTANT WEAPON ALERT: Buy the Survivor. It has Alchemy for Rikku
and is very useful with Flux, Yunalesca and Greater Sphere.

-----VERY IMPORTANT ARMOR ALERT: Buy the Blessed Bracer. It has Zombieward for
Auron and is very important against Yunalesca.

I also suggest to buy the Booster Cactuar. You have plenty of money and it can
be quite useful with capturing. Lulu can do up to 500 damage with a spell now.
Quite helpful.

Buy the Haste Targe if you didn't have it already.

Save and prepare for a boss. I don't think he is quite hard. Others disagree
with me. Experience it yourself. 

Equip the Blessed Bracer for Auron, the Blessed Ring for Yuna and the
Survivor for Rikku.

Make sure Rikku has 1HP before the battle. Battle formation is preset (Tidus,
Auron and Kimahri, it can't be better).

As you already know, Flux has very powerful attacks. You will have to face
them all. At least that's my strategy, and it has always worked for me.

The key is to never have Rikku in the battle when Seymour uses an attack.
Auron is the one who must survive EVERYTHING and Rikku must do the additional

First things first, switch in Rikku and throw a Poison Fang on Seymour. Rikku
has another turn, throw Chocobo Feather on Auron. Switch her out for Yuna and

If Lance of Atrophy lands on Auron and inflicts Zombie, you can consider this
fight lost. If not: Good. Lance of Atrophy either kills Kimahri, inflicts
damage on Yuna, inflicts damage and Zombie on Yuna or inflicts damage on
Auron. Neither of the outcomes are very bad. Morti will cast Full-Life (and
possibly KO'ing Yuna).

Switch Rikku back in and throw a Silence Grenade on Seymour and a Stamina
Tablet on Auron. Switch her back out. Auron heals himself or revives Kimahri.
A new Lance of Atrophy comes. Hope again that it doesn't Zombie Auron. This
is the second of three times you must be a bit lucky.

Seymour will skip his next turn and Morti will use Cross Cleave. Auron MUST
surive this. Switch Rikku in and use a Mega Phoenix. Switch her out for Auron
again. Again, the odds must be in your favour so that Flux doesn't use Lance
of Atrophy on Auron. Switch the living character for Rikku and heal Auron with
a Hi Potion. Switch her out again. Auron Defends. After Lance of Atrophy,
switch in Rikku and throw a Shining Gem. Swithc her out. Next move: Cross
Cleave. Seymour will do nothing, cause he is Silenced. Auron, due to Haste,
can throw an X-Potion on himself and can be switched out for Rikku again.
Throw Mega Phoenix and start throwing Shining Gems. Make sure to switch Auron
in before Seymour's turn. The cycle repeats itself.

Eventually, Silence will wear of. Resilence him immediately or Dispel will
make your life very hard. Mostly; you will have time to heal Auron (or Cure
Zombie) but the turn order must be in your favour. It mostly was in my games.
Poison and some Shining Gems does the work.

Soon enough you will see Morti flashing and the words `Mortiorchis:
Auto-Attack mode' will appear. Due to Silence, Seymour can and will do nothing
and Morti will skip a turn to prepare Total Annihilation. Now it gets tricky;
switch in Rikku, throw Lunar Curtain on Auron.  Switch Rikku for Auron and
start throwing Shining Gems like crazy. Even when Morti's first turn comes,
you can still be throwing, cause he will skip his turn. The turn before TA
comes; switch Auron back in and pray.

The chances are about 75-25 that Auron survives, due to Double HP, Shell and
the HP+10% bonus. If he survives, you've won. Check his HP with a Sensor
Weapon, switch Rikku back in and throw the final Shining Gems. You will have 
him down before the next TA. Steal some Elixirs if she has spare turns.

You either found this fight hard or easy. It doesn't matter anyway, you've
won! Darkstrike for either of your characters is slightly useful, but not

Take some deep breaths while watching the cutscenes with Tidus and Bahamut's
Fayth. Save.

Enter Gagazet's cave. New area, new chances... Yay!


Ahriman, 2,800HP, Agility: 24
His target-all attack means instant Game Over. Sleep him immediately

Behemoth, 23,000HP, Agility: 23
An easy Behemoth specie. He is not immune for Sleep. Need to say more? If you
leave him standing, his attacks are instant kills for all your characters. He
luckily does not have a full-party attack.

Dark Flan, 12,800HP, Agility: 11
Slow and easy. A Candle of Life is the best way to kill him. Zombietouch and
Phoenix Down is also a kill. Furthermore, he has no bad full party attacks.
Silence him if you want.

Grendel, 9,500HP, Agility: 31
Deadly fast. He luckily uses his first turn for Charging for Flame Ball which
does quite pitiful damage. As usual, Put him to Sleep.

Mandragora, 31,000HP, Agility: 13 Agility.
Earthquake in instant Game Over. Again, not immune to Sleep. Gotta love Dream
Powders, heh? 

Leave capturing for later. You don't want to do that know. It will be much
easier with Zombiestrike and Poisonstrike.


The items you need for Stealing:

Item:			Fiend:			Number:	Rare/Common:
Star Curtain		Dark Flan		10[20]	1x Common/2x Rare


I guess I don't have to say it (and I won't anymore in the future); keep Rikku
at 1HP and out of the party.

- 1x Behemoth:
Tidus->Rikku. Throw a Dream Powder and a Poison Fang. Wait until it dies. 
Steal Ethers in the meantime. You can go for the capture if you want to.

Zombietouch + Phoenix Down also works.

- 1x Dark Flan:
Tidus->Rikku. Steal a lot of Star Curtains. Revive those hit by Flare or
Drain. Throw Silence Grenade or use Silencestrike (20% chance). If he gets
annoying; throw a Candle of Life and he is gone the first turn he gets.

Zombietouch + Phoenix Down also works.

- 1x Mandragora
- 2x Bashura
- 1x Grendel + 1x Ahriman:
Tidus->Rikku. Petrify Grenade is the fastest way. You can also throw Dream
Powder and Poison Fangs if you want to capture them.

- 1x Bandersnatch + 1x Nidhogg + 1x Mech Leader:
See Mount Gagazet snow area.

------VERY IMPORTANT WEAPON ALERT: Get Zombietouch from Behemoth. It won't
take very long before he drops it. Zombie + Phoenix Down is the fastest way
to kill high HP fiends without wasting valuable items. Use this method always
when you don't want to capture it and when the fiend is not immune to Zombie.

------VERY IMPORTANT ARMOR ALERT: Grab the Pep Talk for Wakka in the cave. It
is unlocked after you completed the first trial. It has SOS NulBlaze, SOS'
NulFrost and SOS NulShock for Wakka. Very useful for Sin and Omnis.

You need to complete two under-water trials before you can enter the end of
the cave. I don't put down a fiend-info or enemy party section.
For a 3x Splasher party; throw 2 Grenades to kill them.
For any other party; throw a Petrify Grenade.
"That's a lame way to kill someone". It is, but it is the safest way. Don't
play around with Dream Powders when some fiends are immune and you have a
weak party. For capturing, you'll be back later.

VERY IMPORTANT ITEM ALERT: Get in a fight with 2x Achelous and 2x Splasher.
Throw a Dream Powder to kill the Splashers and put the Achelouses to Sleep.
Now, you need a Healing Spring from them. It IS optional, but highly
recommended for Yunalesca. It's a rare steal and may take a while. I will
pretend you have it.

Save at the end of the cave and equip Auron's Alert Bracer. Sonic Tidus is in.
1HP Rikku is out. Put Auron in (and Yuna / Wakka if they have their specific
SOS Haste armors)

This boss tries to be smart. Too bad for him; your party is smarter.

Tidus is switched for Rikku. Use Star Curtain and Silver Hourglass on Sanctie.
He now desperately tries to Haste himself and Hastes one of your characters
instead. He also uses Photon Wings and Auron (~80% chance) survives. If he is
confused, Game Over. Try again.

If not; the battle is yours. Auron revives the rest of the party. Optional; 
put Wakka in the party and attack Rikku to bring her to yellow HP. Time to
have some fun: throw Smoke Bomb and Poison Fang on Sanctie. The silly thing
tries to Haste himself and will speed up your characters again.

Start throwing Fire Gems (never waste Shining Gems on an easy boss). Revive a
character after Mana Breath. He'll never touch you with his physical attacks,
all his healing, support and Haste spells hopelessly bounce of to your party
and you slowly send him to the Farplane.

There is one big rule: as soon as he casts Reflect on a character: kill that
character with a Poison Fang IMMEDIATELY. If not; he'll Haste himself via
that character and the battle is lost!

The Fire Gems will finish him far before the next Photon Wings.


Watch some long cutscenes and travel to the road to the Ruins. The encounters
are the same as in the Gagazet Cave and therefor, I won't put new enemy party

As soon as you reach Zanarkand, there are new encounters. You want to get away
from them as soon as possible, cause the YKT and the YAT are deadly and very
item consuming. You need luck to pass this part of Zanarkand Dome.



Fallen Monk (rifle), 3,300HP, Agility: 27
He is Zombie, so using a Phoenix Down is instant kill. Try to steal some
Candle of Life if Rikku has a spare turn. His attack kills all girls

Fallen Monk (flamethrower), 3,300HP, Agility: 22
Zombie as well, but very deadly. His flamethrower attack is instant KO for
everyone. Kill him with a Phoenix Down.

Defender Z, 42,300HP, Agility: 16
Kills everyone in one hit. Throw a Smoke Bomb and a Candle of Life. Make good
use of Phoenix Downs if he kills someone. Doom kills him in 10 turns.

YKT-97, 6,200HP, Agility: 25
Smoke Bomb and he won't connect anymore. Kill him before he is the last enemy

YAT-97, 3,700HP, Agility: 12
Very slow but very deadly. His Wild Mortar attacks is instant loss. Use two
Shadow Gems and a Fire Gem to kill him. This all can be done before his first


- 1x YAT-97 + 2x Fallen Monk (rifle):
One of the easier battles. Tidus->Rikku. Throw two Phoenix Downs on the monks.
You get in close bussiness with the YAT. He'll kill one character at a time
but a Fire Gem is instant kill.

- 1x YKT-11 + 2x Fallen Monk (flamethrower):
Throw a Dream Powder to put the Monks under and a Smoke Bomb to put the YKT
under Darkness. Kill him with Fish Scales (or Bomb Corse / Dragon Scales).
Don't throw Fire Gems, cause it will target the Monks as well. If they die;
you are in serious trouble. 
As soon as the YKT is down; steal as many Candle of Lifes as you can and kill
the Monks with Phoenix Downs after this.

- 1x Defender Z
Easy and boring. Throw Smoke Bomb and Candle of Life. Steal loads of Lunar
Curtains and revive when necessary.

- 2x YKT-97 + 1x YAT-97
Ouch, ouch, ouch. This is bad. Really bad. This encounter is rare and you need
luck to win. Rikku can throw three items and it MUST kill the YKT's or else
the YAT will kill everyone in one go. Throw two Shadow Gems and a Fire Gem. If
this doesn't know both ot the YKT's; you've lost. If not, you get in close
combat with the YAT. Easily finished.

- 1x YKT-97 + 2x YAT-97
Ouch, ouch, ouch. This is bad. Really bad. This encounter is rare and you need
luck to win. Throw two Shadow Gems and one Fire Gem. Again, the chances are
about 50-50 that this will kill the YKT, but it just has to. Since again; the
YATs kill your entire party in one blow. A little bit unfair, but you have to
live with it.

- 2x Fallen Monk (rifle) + 1x Fallen Monk (flamethrower)
Easy as pie. Throw a Dream Powder and steal a big load of Candle of Lifes.
Kill them with Phoenix Downs when you're done.

You passed it? Yes, good! (you didn't escape "BY ACCIDENT", did you? ^_^)


Get Rikku and your other SOS Haste character at 1HP. This is easy if you 
encounter a Defender.


Alrighty, complete the trials and Save afterwards. Get ready for a boss. A
quite hard one.

For some weird reason, all characters have the first turn. It's like a hidden
Pre-Emptive strike. That's why Tidus should not be wearing the Sonic Steel.

This boss asks for timing. You can only attack him when he can only kill one
character via his counter-attack. SOS Haste for either Yuna and Wakka is VERY
important, since they can revive two characters with two Phoenix Downs, while
an other character would have to throw a Mega Phoenix.

Transport behind him with all three characters and throw a Shining Gem with
Rikku. He'll counter and he will miss. He kills one character with Berserk
Tail now. If it is Rikku; revive her and wait until he DOES not kill her.

If it is not Rikku, make use of the Haste she has now and throw another 
Shining Gem. Since the character in front of him is already dead, he will not
kill him/her. The next turn Rikku has is used for a Phoenix Down. 

Try to repeat this as long as possible, but Rikku will die for sure. Revive
her immediately. She is revived in white HP, which is bad (if only her
starting HP was 359 instead of 360... sigh).

The next turn Rikku has; throw a Chocobo Wing. He uses Berserk Tail again and
hope it doesn't target Rikku. Transport two characters behind him and throw
a next Shining Gem.

He will counter and he will kill one character. After that, you will have one
of the following scenarios:
1) Rikku is alive. Throw two Phoenix Downs
2) SOS Haste Wakka or Yuna is alive. Throw two Phoenix Downs
3) Tidus is alive. Throw two Phoenix Downs

Then the cycle repeats itself. When Rikku has the following next turn; throw
another Chocobo Wing. 

When he decides on planting Glyph Mines; get your characters off as soon as
possible. This might lead to problems, but it'll mostly be okay.

If you make good use of the Chocobo Wings you have; you won't be in problems.
If only you make sure that you always have a Hasted character alone in the
field. You can try to use some less Chocobo Wings but it might result in
using a Mega Phoenix, which can also lead to problems, since they revive
Wakka/Yuna with full HP (no SOS Haste). I suggest to just use Chocobo Wings.


Spectral can drop several Elemental proof abilities on one armour. It's nice
to have, but don't refight the battle if you didn't receive it.

A next boss is already waiting. Watch the first cutscenes with Yunalesca and
get back to the Save Sphere. Equip the following weapons/armours:

Rikku - Haste Targe
Rikku - Survivor
Auron - Blessed Bracer
Yuna - Rod of Wisdom
Yuna - Blessed Ring
Tidus - Sonic Steel
Wakka - Lucid Armguard

Also, equip any Confuseward protection for Kimahri and Tidus if you have it.

Get ready for the longest and most beautful battle in the challenge. Allow me
to say that you cannot afford it to make a single mistake, cause you will die
for sure. You need more than 90 minutes of spare time before she is defeated.

The party is preset: Yuna, Auron and Tidus. Which isn't bad.

Well Yunalesca, now you will see what REAL tactics are:

>>>>>>>>>>>>>>>>> <<>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> Yunalesca doesn't do much damage, but she is fast and knows everything about inflicting bad statuses on your party. If you mess up with it; they will finish you for sure. Switch Tidus for Rikku. In this form: Yunalesca alternates between 'punch', which hits for a rough 280 damage and dispels everything but Reflect, and Absorb; which drains half of your MAX HP. For now, don't even think of inflicting damage. Now it's preparing time. You need to have Kimahri, Wakka and Tidus with Haste, Protect, Shell and Double HP for the third form. This is the only form where you can achieve that and even then, it's hard. First, you need three Stamina Tablets, which can be stolen from Yunalesca herself. Throw a Star Curtain on Rikku and start stealing. Her Sleep counter bounces off. Revive and heal when necessary. It won't take longer than 10 turns. Now, do the following for the three guys. Prepare them one by one. Always switch them for Auron, because Yuna is faster than Auron. Step 1) ONLY WHEN YUNALESCA IS ABOUT TO USE HER ABSORB ATTACK: switch the guy in and Defend. Rikku throws a Chocobo Feather on him. Yunalesca attacks and the guy is switched out. Make sure to heal the guy when he was hit by Absorb. Step 2) Repeat Step 1, but throw a Light Curtain on him now. Remember that Absorb must be the attack she uses, since 'Punch' will Dispel the guy's positive statuses. Step 3) Repeat Step 1, but throw a Lunar Curtain on him now. Remember that Absorb must be the attack she uses, since 'Punch' will Dispel the guy's positive statuses. Step 4) Switch the guy in and Switch Weapons/Defend so that the guy has his next turn AFTER Rikku, but BEFORE Yunalesca. Rikku throws a Stamina Tablet on the guy and the guy switches himself out BEFORE Yunalesca´s turn, since Absorb will kill him (his max HP is doubled) and 'punch' will Dispel. Step 5) Again; only when Yunalesca is about to use Absorb. Switch the guy in and let him a throw a Hi-Potion on himself.Switch him out the next oppurtunity he has. Five steps done for Kimahri, Tidus and Wakka? Good. Get them at full HP and switch them out again. Leave them alone for now. Now, finally; you can attack Yunalesca. This form is easy. Put Auron back in, so that your party is Rikku, Yuna and Auron. Rikku throws a Star Curtain on herself again. Now, throw Fire Gems (or other elemental gems, whatever you prefer) and make sure Rikku stays healed so that she doesn't lose Reflect. Her SOS Haste can give her has some additonal turns, but never rely on it, since Yunalesca can kill her in one hit then. When Yunalesca is close to dying; watch out, cause you don't want to kill her with this party. Get her as close as possible to ~100HP. Force this by throwing other elemental items, Poison Fangs, Dream Powders, Smoke Bombs or Grenades. When she is at ~100HP, your next objective is the following: Rikku throws a Poison Fang on herself (Heh? Yes). You don't want Reflect on Rikku in the next forms, because if Regen lands on Yunalesca, your chances of winning are extremely slim. Revive her again and the next turn she has, switch to the Curative Targe. Heal her. Last check, you now have a/an: -Rikku, 360HP, Survivor and Curative Targe equiped. -Auron, 1133HP, Blessed Bracer equiped. -Yuna, 475HP, Blessed Ring and Rod of Wisdom equiped -Wakka, 1236HP, Lucid Armguard equiped. Under Protect, Haste, Shell. -Tidus, 1040HP. Under Protect, Haste, Shell. -Kimahri, 1288HP. Under Protect, Haste, Shell. Done? Good. Use a Chocobo Feather on Rikku before Absorb. Heal the character hit by it with a Hi-Potion (NOT RIKKU). Throw a Chocobo Wing and switch Yuna out for Tidus--Defend. Auron for Wakka--Defend. Rikku for Kimahri. Attack. A good 40 minutes later, Kimahri will do the last numbers of damage to transform her into... <<<<<<<<<<<<<<<<<<<<<<<<<<< <<>>>>>>>>>>>>>>>>> <<>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> Hellbiter will do minimal damage to the guys and, more important, it will turn them into Zombies. Crucial for the third form. Switch them out and get back to the Yuna, Auron, Rikku party. This form isn't particularly hard, it's just time-consuming. Yunalesca is more than twice as fast as Rikku and this is what things make hard. Yuna and Auron go on healing duty, cause every Hellbiter is 260 damage. Put Yuna and Auron under Haste and Protect as soon as you can. It won't be that hard, but it's crucial to finish this form. Rikku will heal her own Zombie after every Hellbiter, but Auron and Yuna only have a 50% chance of preventing it. Throw a quick Holy Water on them if they are affected. With Auron and Yuna in Haste and Protect, they receive minimal damage and have time enough to heal themselves and Rikku. It's attacking time. Rikku throws Shining Gems, but only when one of the others has a turn between Rikku and Yunalesca. This is vital, since Yunalesca's counter-attack and Hellbiter do around the same damage (~260) and Rikku cannot survive it if they land both on her. The worst thing is if Yunalesca's counter-attack goes critical on Rikku. This will kill her in one blow. Revive her again as soon as possible. A dead Rikku is bad. When Yunalesca is close to dying; watch out, cause you don't want to kill her with this party. Get her as close as possible to ~100HP. Force this by throwing elemental items, Poison Fangs, Dream Powders, Smoke Bombs or Grenades. When she is at ~100HP, you must switch the Wakka, Tidus and Kimahri party in again. Defend with Wakka and Tidus and Kimahri attacks her. <<<<<<<<<<<<<<<<<<<<<<<<<<< <<>>>>>>>>>>>>>>>>> <<>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> This form is hell. One step in the wrong direction means your oblivion. You have to plan things out perfectly for victory. Where a critical counter-attack in the second form was only a burden, it's now a guaranteed Game Over if it happens at the wrong time. Mega Death will miss on the guys. And luckily, she has an attack patern in this form: Mega Death, Hellbiter / Curaga / Regen, Hellbiter / Curaga / Regen, Mind Blast (600 damage to all + Confusion, Curse or Sleep), Hellbiter / Curaga / Regen, Mega Death, repeat. Put Rikku, Yuna and Auron in again. Rikku throws a Healing Spring on herself. It mostly takes away the need to heal her for 10 turns, which gives some air. You have two parties in this form. Rikku, Yuna, Auron (RYA from now on) to take Hellbiter and Wakka, Tidus, Kimahri (WTK from now on) to take Mind Blast and Mega Death. AFTER MEGA DEATH: Switch in RYA and throw a Shining Gem with Rikku. Yunalesca counters and Yuna or Auron heal her. AFTER HELLBITER 1: Hope that Holy Waters aren't needed. Heal as fast as possible and only throw another Shining Gem if there is time enough to heal Rikku before Yunalesca's turn (Regen might take care of it as well). If you cannot heal her: don't even think of throwing another Gem, cause you will be Game Over. AFTER HELLBITER 2: Hope that Holy Waters aren't needed. Heal as fast as possible and switch to TWK. Try to manipulate the CTB-bar so that Wakka (or one of the two others if they have Confuse Ward) has the first turn after Mind Blast. It's not always possible. AFTER MIND BLAST: This does about 360 damage to the guys. Confusion is a straight killer! It's highly unlikely that two characters are Confused, but it's not serious trouble. Throw a Remedy on the guy that is Confused and has the next turn and throw Holy Waters on the other guys. THIS IS VERY IMPORTANT! AFTER HELLBITER: Yunalesca zombifies them again (there is a small chance she uses Regen or Curaga, you've lost if she does). AFTER MEGA DEATH: The guys survive. Repeat. This way; you can only throw one or two Shining Gems every round. You can play more dangerous if you want to, but I would not suggest it. Thanks to Regen, Rikku sometimes has time enough to throw two Shining Gems. The worst case is if Yunalesca's counter goes critical on Rikku before you have to switch in TWK, in which case you have to leave her dead for a while. The guys will get low on HP eventually. You sometimes can do a "Zombie-Healing -round" between Mind Blast and Hellbiter (Triple Holy Water and Triple Hi-Potion) to heal them to full HP before they get Zombified again. It depends on the how many ticks you have between Yunalesca's turns. When you see that one of the guys has another turn after throwing a Holy Water, just throw a Hi-Potion after it. Eventually, after about 10 Shining Gems, she will fall. FINALLY!!! >>>>>>>>>>>>>>>>>>>>>>>>>>> This battle was one of three chances where you can get Auron's Zombiestrike weapon. You need this weapon for BFA. If you have it, your name is either Yunas Secret Child or you are just lucky. If not, you can get it from Sin's fins or Don Tonberry. -----VERY IMPORTANT ITEM ALERT: Don't forget Tidus' Sun Crest. If you're playing PAL/Int version, Tidus has no access to Evade & Counter if you forget it now! ------------------------------------------------------------------------------ 6.22 AIRSHIP + CAPTURING ------------------------------------------------------------------------------ Finally, you are free to go where you want to go. I'd say to go to the Highbridge first. You have to go to it anyway, so why not do it now? After this, I suggest to buy/find the following weapons and armours. Some of them are optional, but they made my capture-quest much easier: MONSTER ARENA Capture weapons for Tidus and Kimahri. Kill Qactuars until you receive a First Goal (Initiative for Wakka). You need it in Inside Sin and Omega Ruins. LUCA WEAPON SHOP: Sleeper (Sleepstrike) for Wakka. Very useful in random encounters. RONSO SHOP: Lucid Shield (Confuse Ward, Berserk Ward) for Tidus. Lucid Targe (Berserk Ward, Confuse Ward) for Rikku. Both of them needed for Great Malboro in the Omega Ruins. THUNDER PLAINS SHOP: Yellow Shield (Lightningproof, SOS Protect) for Tidus. Yellow Armlet (Lightningproof, SOS Protect) for Kimahri. Yellow Armguard (Lightningproof, SOS Protect) for Wakka. AIRSHIP X-34 and Y-57: Sonar (Poisonstrike, Initiative) for Rikku. Very helpful with Sand Worm and capturing. AIRSHIP X-41 and Y-57: Phantom Bangle (Ice Eater, Fire Eater, Water Eater) for Lulu. Mandatory for Omnis and Sin. AIRSHIP X-31 and Y-75: Dragoon Lance (Evade & Counter, Magic Counter) for Kimahri. This makes capturing in the Omega Ruins and Inside Sin a lot easier. AIRSHIP VICTORIOUS: Victorious (Fireproof, Lightningproof, Iceproof) for Rikku. For Omnis and Sin. DJOSE SHOP: Mirage Rod (Alchemy, Magic Booster) for Yuna. Mirage Lance (Alchemy, Magic Booster) for Kimahri. No way you'll beat Greater Sphere or BFA without it. ----------- Next Objective: ----------- Capture 1 of each fiend on the Djose Highroad. It won't be that hard with SOS Haste, Sonic Steel and Initiative. Rikku's Sonar combined with Wakka's Sleeper will make some monster completely harmless. The monster arena trainer grants your hard work with 99 Petrify Grenades... WOW! ----------- Next Objective: ----------- Obtain SOS Haste for everyone. It's optional for some characters, but it proved extremely useful to me with my capture quest in some early areas. I think I don't even have to say it, but I will anyway: do this by throwing Petrify Grenades on Bashura. If it doesn't give you one in about 5 battles, reset. I'll presume EVERYONE has a SOS Haste armour. ----------- Next Objective: ----------- Capture 5 of each fiend in Besaid, Kilika, Mi'ihen, Mushroom Rock and Djose. It won't be that hard with SOS Haste, Sonic Steel and Initiative. Rikku's Sonar combined with Wakka's Sleeper will make some monster completely harmless. Don't be afraid to use Poison Fangs; you will receive 99 either way. Claim your prices from the Monster Arena trainer. -99 Stamina Tonic. Stamina Tablets will never be used now. -99 Poison Fang. Wow! -99 Soul Spring. Completely useless. -99 Candle of Life. Good. -99 Door to Tomorrows. Sell for good gil... ----------- Next Objective: ----------- Capture 5 of each fiend in Thunder Plains and Macalania. You've already captured one of each, so why not capture 5? Strategies are stated earlier. You now have captured enough to grab Auron´s Masamune. Do it immediately. Re-check a FAQ if you forgot how to get it. It has First Strike. Oh Yeah. ----------- Next Objective: ----------- Capture 5 of each fiend in Bikanel. I'll suggest to keep every character with 1HP who have SOS Haste armors. Equip the Sleeper for Wakka and the Booster Cactuar for Lulu. Equip the Masamune for Auron and leave him in the party. I'll put down enemy parties again: - 1x Zu Tidus->Rikku: throw a Smoke Bomb and Poison him with the Sonar. Switch the next character for Auron and Power Break him to reduce Sonic Boom's damage. Defend before Sonic Boom and use the Rod of Wisdom to check his HP. Reblind him and heal Poison if necessary. Auron makes the capture. - 2x Alcyone + 1x Sand Wolf (CAPTURING SAND WOLF AND ONE ALCYONE) This party is too fast for comfort. Better save than prevent. Switch Sonic Tidus for Lulu and annihilate one Alcyone with a Fire. Switch in Wakka and put the Sand Wolf to Sleep with the Sleeper. The other Alcyone has a turn, throw Phoenix Downs when necessary and use the Sleeper to put the Alcyone to Sleep as well. Use two Lancets to reduce the Alcyone's HP far enough for Auron to capture him in one hit (don´t forget to switch weapons). Wait until the Sand Wolf wakes up and put him to sleep again with Wakka. Auron captures him. You can try to use a Grenade as well, but three fast monsters is always dangerous.. Especially when you have a party with only 1HP. - 1x Sand Worm Poison him with Rikku and throw a Dream Powder. Steal + Use Shadow Gems (don't save them, you will have 99 soon) to reduce his HP even further. Use Water/Ice Gems, (Ant)Arctic Winds, Water/Ice or Lancet to make sure Auron can capture him in one hit. - 1x Sand Wolf + 1x Alcyone + 1x Mushussu (CAPTURING ALL) Tidus->Rikku: throw a Grenade. Switch in Wakka for Auron, switch to the Catcher and capture the Sand Wolf. He has another turn to switch to the Sleeper and put the Mushussu to sleep. Alcyone does something, throw PD's when necessary and switch in SOS Haste Auron. He switches to the Beastmaster. Attack the Mushussu twice for the capture (DON'T LET HIM HAVE A TURN). Throw PD's again until Wakka captures the Alcyone. - 3x Sand Wolf + 1x [chest] Tidus->Rikku: Don't play around here. Throw two Grenades. - 1x Mushussu + 2x Alcyone (CAPTURING MUSHUSSU AND ON ALCYONE) Tidus->Lulu: Cast Fire to kill one of the Alcyones. Switch in Wakka and put the Mushussu to Sleep. Do the same with the Alcyone. Heal the Alcyone with a Potion and throw a Grenade. Capture the Alcyone with one of the guys. Do the same with the Mushussu, but don't allow him to have a turn. -1x Cactuar: DO THE CACTUAR MINI GAME!! Cactuars don't run away there, so there is no need to kill them fast. You can see how to start the game in an other FAQ. I'll only mention how to capture them. You luckily only need five. Switch Rikku in and throw a Sleeping Powder/Smoke Bomb. This leaves him with about 50HP. Enough HP for Auron to capture him in one hit. Try to leave Auron in SOS Haste and just start using the attack command (Beastmaster equiped of course). Throw PD's everytime he uses 10,000 Needles, but try to do it with any character other than Auron. Use SOS Haste characters as much as possible, cause he is VERY fast. Don't whine if it takes more than 15 minutes and 40 Phoenix Downs before Auron connects. ----------- Next Objective: ----------- Go to the Arena and claim your price. 99x Shadow Gem will be yours for sure, Which is one of the most valuable prices you can ever get. I suggest to hunt for Shaman Armors now (Auto-Potion). Sand Worm drops it rarely, but you need it for Greater Sphere and Sin's Fins. Get Rikku to 1HP. <<>> Throw a Dream Powder and a Candle of Life. He'll die 5 turns after this. It'll take several amount of tries to get the needed Auto-Potion armours. You need the for Auron, Tidus, Wakka and Rikku. That's all ^_^ If you don't receive Rikku's Shaman Targe (experience......), then use Shadow Gems, Ice Gems and other items to kill him. The chance for Rikku obtaining equipment is higher if she kills him. ----------- Next Objective: ----------- Capture a Splasher in the underwater Area in Gagazet. It's not that hard at all. Use Petrify Grenades on the other underwater parties and wait until you encounter a Splasher x3 party. Issolate one Splasher by throwing two elemental items. Steal one Frag Grenade from it in the Arena. Since it's a rare steal; it might take a while. ------------------------------------------------------------------------------ 6.23 SIN ------------------------------------------------------------------------------ You're ready to take on Sin now. Check your items/weapons for once. You MUST have 60x Supreme Gem, Auto-Potion for Auron, Tidus and Wakka and the Masamune for Auron. You have it? Good! Equip Sonic Steel and Masamune. Equip all the Shaman Armors. Sell all your Potions and make sure to have 99 Hi Potions. Make your party Tidus, Auron and Rikku. <<<<<<<<<<<<<<<<<<<<< <<>> <<>>>>>>> >>>>>>>>>>>>>>>>>>>>> Sin rarely acts on his first turns so you have all the time in the world to prepare. Throw a Chocobo Wing, Stamina Tonic, Al Bhed Potion and Light Curtains on the guys, in order. Now, get close and personal with Sin and make sure the guys always Defend. Throw Supreme Gems like crazy. If Sin decides to counter with his `Punch´, the guys heal themselves. Sin might decide to use several in a row, which delays the guys. Luckily, they cannot die because of Defend, Protect and Auto-Potion. Revive Rikku when you have the chance and keep on using Supreme Gems when she has a turn. The guys Defend in the meantime. When Sin uses Negation on your party, Re-Haste the guys AS SOON AS POSSIBLE with a Chocobo Wing. If not, you can see yourself in a 'Punch'-spree in which Sin will kill your characters slowly. When Sin charges for Negation, he won't counter for one turn, so that's the time in which you can throw a Supreme Gem for free (two if Rikku is in Haste). Gravija is easily countered with Auto-Potion. It'll take six Supreme Gems and one Shining Gem to kill him. >>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<< <<>> <<>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> The strategy is exactly the same as the Left Fin. Only now, switch Tidus in this form for Wakka. He has the same use in this battle as Tidus had in the previous battle. You have to kill Sin while: -Rikku is out of the party -Rikku has the Haste Targe equiped -Rikku is at yellow HP. -Wakka is at yellow HP. -Wakka has switched to the Pep Talk. When Sin is about to die, throw the Frag Grenade to pierce his armour and Defense, hit her with Wakka and switch to the Haste Targe. Sin needs to be at ~275HP to make sure Auron kills him in one hit. Throw 6 Supreme Gems and about 3 Poison Fangs. You can use Smoke Bombs/Elemental items and Grenades to reduce his HP further. Switch in Yuna's Rod of Wisdom to check his HP. Try to get Auron at as less HP as possible. As soon as he has less than 275HP, switch Rikku out. Switch Wakka for Sonic Tidus and switch Auron in. Hit him once to kill him. >>>>>>>>>>>>>>>>>>>>>> Time to save? Again no... <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< <<>> <<>>>>>>>>>>>>>>>>> <<>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> You need a little luck here with the damage from Supreme Gems. You should kill Genais before his first turn. This is possible. Hit Genais with Auron. With the Masamune and at low HP, he can do up to 500 damage. Switch Tidus for Rikku and throw two Supreme Gems to kill him. If the damage of the Supreme Gems is not enough, you need to take a Venom which can result in bad things. Try to kill him as soon as possible before Trashing, which is instant Game Over. When Genais is dead, you will get in close combat with Sin himself. Switch Rikku's Haste Targe to the Victorious, switch in Wakka with the Pep Talk and switch in Lulu with the Phantom Bangle. Sin only uses Gravija (proportional damage) and elemental spells on all characters. So none of your character can die all with one attack. So you can just throw Phoenix Downs if they die. Kill this Sin with Fire Gems, since you still don't want to waste valuable items for a boss who can't kill you. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Quite intense again, wasn't it? There is finally time to save. In this fights, you can receive Stoneproof for characters who don't have it yet (only Yuna and Lulu have it now) or Zombiestrike for Auron. You can be very happy if they drop it (especially Zombiestrike), but I suggest not to fight these fights again, since they can be quite dangerous. You can get Stoneproof later from Demonolith and Zombiestrike from Don Tonberry. You can consider yourself a lucky bastard if Auron has Zombiestrike now. Next boss. He has monstrous HP, but he is not that hard. Make your party Sonic Tidus, Masamune Auron and Wakka. Equip Wakka's Lucid Armguard and Yuna's Soft Ring. <<<<<<<<<<<<<<<<<<<<<<<<<<< <<>> <<>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> You need to destroy Sin and his 140,000HP before Giga Graviton. He also uses a Petrifying or Confusion-inflicting counter-attack after being targeted for 6 times. I've never seen it, but it is said that he can also use a counter attack which does 250% damage, but doesn't inflict status affects. I'm not sure about that, though. Switch Tidus for Rikku and throw a Chocobo Wing. Use Stamina Tonic and then start to pummle Sin with Supreme Gems. Auron and Wakka throw a Hi-Potion on themselves and Rikku throws exactly five Supreme Gems. Sin will be close now. Switch Rikku for Yuna and attack Sin physically. He'll now counter with his attack which'll kill Yuna for sure. If either Wakka or Auron is petrified or Confused, cure this immediately (forget about healing Zombie). Switch Rikku back in again and resume the Supreme Gem assault. Let the other character (Wakka or Auron) revive Yuna and let him heal himself as well. After the 11th Supreme Gem, switch Rikku out again for another character and attack physically. Again, Sin will perform his counter-attack and Yuna dies again. Don't bother reviving her now, and also don't bother healing Petrification. You will probably only have a few turns left, so switch in Rikku and throw 4 Supreme Gems and a Shining Gem. This must be enough to kill him just before he Giga Gravitons you. >>>>>>>>>>>>>>>>>>>>>>>>>>> Quite easy, heh? Save. ------------------------------------------------------------------------------ 6.24 MORE CAPTURING ------------------------------------------------------------------------------ You can go inside Sin now, but first, capture 5 of each monster in the Calm Lands and Gagazet. You can see earlier strategies of capturing in the Calm Lands and Gagazet Trail. Here are the Gagazet cave capture strategies. Always make sure Rikku has 1HP and the Haste Targe equiped. ------------------------------------------------------------------------------ 6.24A: GAGAZET CAVE AREA CAPTURES ------------------------------------------------------------------------------ - 1x Dark Flan: Tidus->Rikku. Throw Silence Grenade and use your Zombietouch (or Zombiestrike) character to Zombify him. Start throwing Shadow Gems until he White Winds himself. This makes him suffer from Zombie, but it also heals Zombie, so Rezombie him immediately. This way, he can never heal himself, so you slowly pummle down his HP. When he doesn't have much HP left, use Hi-Potions and Potions to do the last digits of damage. White Wind still hurts him when he is under Zombie. Auron can do the capture when he has less than 50HP left. - 1x Behemoth: - 1x Mandragora: - 2x Bashura Tidus->Rikku. Attack with the Sonar and throw a Dream Powder. Decrease or increase their HP until it is low enough for the capture. - 1x Grendel + 1x Ahriman: Tidus->Rikku. Throw a Dream Powder and two Poison Fangs. Play with their HP until you can capture them all. That was quite easy, wasn't it? Now for something hard. Grab the Caladbolg and upgrade it to full power. Don't cry, you'll need it for the Gagazet underwater captures, Inside Sin and Omega Ruins. Don't wait. Go get it. Got it? Good! ------------------------------------------------------------------------------ 6.24B: GAGAZET UNDERWATER AREA CAPTURES: ------------------------------------------------------------------------------ Quite dangerous here. Save often! Equip the following weapons and armors! Tidus - Sonic Steel and Haste Shield Wakka - Rematch and Fast Break Rikku - Sonar and Haste Targe ALWAYS switch to the Caladbolg the first turn Tidus gets and keep all of them at 1HP. - 4x Splasher (CAPTURING 2 SPLASHERS) Tidus Switches to the Taming Sword. Splasher can't survive a Smoke Bomb, so just throw a Grenade to kill one of the Splashers. Wakka switches to the Catcher. Rikku throws an elemental item on one of the other Splashers so that there are only 2 left. Both Tidus and Wakka have another turn. Attack the SAME Splasher with them to capture him! You now only have 1 more Splasher left. Throw Phoenix Downs only when necessary (you want the characters to start the next fight with 1HP again) and capture him with an attack of Tidus and Wakka. - 1x Maelspike + 2x Achelous The Maelspike is one of the most dangerous enemies to capture, because he is immune to Sleep and has an instant Game Over attack in Mealstrom. Method one (CAPTURING MEALSPIKE): Throw a Supreme Gem and hope it does 9,999 damage. This will leave the Mealspike with only 1HP left and Tidus and Wakka can capture him in one hit. It works good, but you will waste valuable Supreme Gems by doing it. Method two (CAPTURING ALL): Throw a Dream Powder and a Smoke Bomb. This will put the Achelous' under Sleep and the Maelspike with ~8,250HP and under Darkness. Throw a Stamina Tonic, two Al Bhed Potions and two Lunar Curtains on Tidus and Wakka. Follow this up with a Chocobo Wing to put them under Haste again. Both Tidus and Wakka can survive Maelstrom now. Throw, in order: 2 Shadow Gems (~2,015) and a Poison Fang (~15). Heal him with an Antidote or he dies from Poison. It happened several times in my game that he uses Maelstrom after this. Luckily, Tidus and Wakka can capture him in one attack now, switch to the Taming Sword and the Catcher and capture him. Revive Rikku and capture the Achelous´ using Sleep and Poison. It sounds easy, but it can go wrong very easily! You might kill him with the Poison Fang or leave him with too much HP for Tidus and Wakka to capture. - 2x Achelous + 1x 2-pack-Splasher + 1x 3-pack-Splasher (CAPTURING ACHELOUS') Easy enough. Throw a Dream Powder to kill the Splashers and to put the Achelous' under. Use Poisonstrike/Fang to capture them. Steal several Water Gems in the meantime. - 2x Maelspike + 1x 3-pack-Splasher Two Mealspikes? Either try the hard way by throwing a Supreme Gem and try to capture them both or throw a Petrify Grenade. /// Good. Capturing done in Besaid, Kilika, Mi'ihen, Mushroomrock, Djose, Thunder Plains, Macalania, Bikanel, Calm Lands and Gagazet. Only Inside Sin and Omega Ruins to go. ------------------------------------------------------------------------------ 6.24C: INSIDE SIN CAPTURES (CREDITS TO YUNAS SECRET CHILD) ------------------------------------------------------------------------------ CREDITS FOR THIS SECTION GO TO YUNAS SECRET CHILD!!!!! HE IS THE ONE WHO MADE THESE STRATEGIES. I ONLY ADDED SOME INFORMATION AND CHANGED IT A BIT!!! I STATED THIS WITH HIS ALLOWANCE, OF COURSE!!!! Even more dangerous here. Buy 99 Al Bhed Potions from Rin and make sure to have plenty of Petrify Grenades, Poison Fangs, Shadow Gems, Fire/Lightning Gems and Dream Powders. Also make sure to have several first or second level elemental items and 99 Grenades, 99 Hi Potions and 99 Phoenix Downs. Also, Buy HP+10% armors from Rin for Wakka and Kimahri. Use the following weapons/armors: Auron: Weapon: Fully powered Masamune Additional Weapons: Beastmaster Armour: Shaman Bracer Tidus: Weapon: Sonic steel Additional Weapons: Caladbolg and Taming Sword Armour: Yellow Shield Additonal: Shaman Shield Wakka: Weapon: First goal (Initiative) Additional weapons: Rematch and Catcher Armor: Yellow Armguard Additional: Shaman Armguard Rikku: Weapon: Survivor Armour: Haste Targe Yuna Weapon: Rod of wisdom Armour: Phantom Ring (Fire Eater, Lightning Eater, Water Eater) -- Pick up in Inside Sin itself. Additional: Soft Ring Kimahri: Weapon: Dragoon Lance Additional weapon: Taming Spear Armor: Yellow armlet Lulu: Weapon: Fatal caith sith Additional: Booster Cactuar Armour: Phantom Bangle Additional: Saviour Bangle (Stone- & Silenceproof) Put Auron, Tidus and Wakka in the frontline. Leave Rikku out at 1HP. -2x Exoray, 1x Ahriman: Tidus->Rikku. Use Sleep + Poison combo for the capture. -1x Adamantoise: Easy but long. Swap in Rikku, throw Dream Powder and Poison Fang. Throw another Dream Powder when he wakes up. He takes 2720 poison damage for each turn, so when it's HP drops below that, remove the Poison and lower it with Kimahri's Lancet and Lulu's Magic down to 40 then capture with Auron (or Tidus if needed). -3x Ahriman: You'll probably have Captured these guys enough, so swap in Rikku and throw a Petrify Grenade. -2x Gemini: Tidus->Rikku. Sleep + Poison combo. This time they take 7200 damage per turn. So make sure you have enough turns for lowering the HP down to 200 when their HP drops below 7200, don't forget to remove the poison. When HP is very low (like 200), capture with Auron, Tidus and Kimahri. 1x Wraith: Checks its weakness first (with Yuna), swap in Rikku and throw Elemental Gems of that weakness. If he hasn't use Shadow Gems and Poison Fangs instead (and other items). Block it's attacks with Yuna, Lulu and Rikku. When HP lower than 100, Capture with Auron,Tidus and/or Kimahri). 1x Behemoth King: Your worst nightmare... Swap in Rikku and start with a Chocobo Wing. Switch Weapon with Tidus to Caladbolg. Swap in Kimahri. First start blocking BK's attacks with Tidus, Wakka and Kimahri. Switch Auron and Rikku in (and out), cast Haste on Auron, follow with a Stamina Tablet, Light Curtain and Star Curtain. Then keep Auron in the party in Defending Position. Do the same things with Wakka and Kimahri. This might take a long time, but it's mandatory to survive the attacks BK uses after Mighty Guard. Have Wakka and Kimahri switch their armour to HP+10%, once they have also this condition like Auron, keep them also in the party in Defending position. All three can survive all attacks from BK. Continue with switching Rikku in (and out) and throw Shadow Gems, don't forget to heal the damage on your blockers if they received damaged and keep them in defending position. Lower BK's HP down to 23,000, not lower. After a last attack from BK, swap in Rikku and throw two Shadow Gems, switch to the capture weapons for Tidus, Kimahri and Wakka. Also make sure Auron won't counter. Lower BK's HP to 6,300. BK will cast Mighty guard. Throw a Purifying Salt with Rikku, then block again with Auron, Wakka and Kimahri in defending position. BK now has ~4,800HP left. BK will now use these attacks: Tail: Switch in Rikku, throw Al Bhed Potion, switch back for the swapped out character and have him heal himself and go back in Defending position with Wakka, Kimahri and Auron. Heave: Switch in Rikku, heal, swap her back and block again with same characters. BK castes Flare: This is your cue, it will bounce back dealing him about 4,700 damage and also slow BK down. If you have the PAL/Int version; you can just attack with Auron and the rest until captured. If you are the owner of the US version; Keep Auron defending and have Kimahri, Wakka and/or Tidus attack until captured. Auron will survive Meteor, due to Double HP, Protect and Defend. ------------------------------------------------------------------------------ 6.25 OMNIS ------------------------------------------------------------------------------ You don't really have to capture the monsters in the Sea of Sorrow, but since you are not allowed to Escape, you might want to capture them as well. It's not that Omnis deserves a paragraph for himself, but I didn't want to put him in the capture-section ^_^ Make sure to prepare well for him. You need a little luck with this fight. Equip the following weapons armors: Tidus - Sonic Steel Wakka - Pep Talk Lulu - Booster Cactuar and Phantom Bangle Yuna - Phantom Ring Rikku - Victorious Auron - Masamune and Haste Bracer Make sure Auron and Wakka die in a random encounter and make him enter this fight with 1HP! This is mandatory to win. Make your party Lulu, Wakka and Tidus. <<<<<<<<<<<<<<<<<<<<<<<<< <<>> <<>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> Omnis uses two attacks (well, he has more, but you're only going to see two). Quad Firaga which will never do any damage and Dispel, which won't work. He also has Ultima, but this is a guaranteed Game Over so he is not allowed to use this. Seymour uses Dispel-Ultima comba after being targeted for 5 times, so plan your attacks very carefully! Tidus is switched to Rikku. Throw a Chocobo Wing. Seymour uses Quad Firaga, but thanks to the Pep Talk, the Victorious and the Phantom Bangle, it will do 0 or damage. Start blasting Omnis with Supreme Gems and HOPE most of them will do 9,999 damage. It is quite vital that some of them DO 9,999. After the 4th Supreme Gem: STOP! Hit Rikku twice with Wakka, so that she receives yellow HP. Switch to the Haste Targe (you don't want Seymour to Dispel Rikku's Haste, now do you?) and switch her out for Yuna. In the meantime; DON'T touch Seymour or you'll die. Bring Rikku in the party to Haste Yuna and take her out again. Make sure Seymour doesn't kill her with Firaga (she has no Victorious equiped anymore, remember?) Wait for Seymour to use Quad Firaga. NOW is your chance. You have a Haste Yuna, a Haste Lulu and some thing called Wakka in your party. Switch Yuna out for Rikku immediately and start throwing Supreme Gems. Lulu cast Blizzard like crazy (~200) and Auron is switched for Wakka and slices away with his sword (~575). Lulu's and Auron's attacks are only used to outdo the damage which is lost when the Supreme Gems didn't do 9,999. Take Dispel. It does nothing. Continue the assault and only HOPE that you will kill him before Ultima. 8 x ~9,999 + 3 x ~200 + 3x ~575 SHOULD be enough to finish him, but it's not guaranteed. I've seen Supreme Gems doing 9,200 damage in which you know it's hard to win. >>>>>>>>>>>>>>>>>>>>>>>>> Only one real boss to go... Don't overestimate yourself. The chances of defeating BFA now are exactly 0% ^_^ ------------------------------------------------------------------------------ 6.26: MOST CAPTURING: OMEGA RUINS (CREDITS TO YUNAS SECRET CHILD) ------------------------------------------------------------------------------ CREDITS FOR THIS SECTION GO TO YUNAS SECRET CHILD!!!!! HE IS THE ONE WHO MADE THESE STRATEGIES. I ONLY ADDED SOME INFORMATION AND CHANGED IT A BIT!!! I STATED THIS WITH HIS ALLOWANCE, OF COURSE!!!! Pre-Omega one: steal about 20 Healing Waters from Adamontoise in the Arena. You might have done that already, but I will say it anyway. Pre-Omega two: steal 3 Frag Grenades from Splasher. It's a rare Steal, but you need it for Black Elements. Their incredible Defense stat don't even allow Auron to do double digit damage. Also, don't forget to buy 99 Al Bhed Potions from Rin and make sure to have plenty of Petrify Grenades, Poison Fangs, Shadow Gems, Fire/Lightning Gems, Candle of Lifes and Dream Powders. Also make sure to have several first or second level elemental items. 99 Grenades, 99 Hi Potions and 99 Phoenix Downs should also be in your survival-kit. This is probably the place where you will end up hours and hours capturing. Save VERY often and always fight a couple of metres from the Save Sphere. Restock on items if you are running low. God bless the Monster Arena. use this weapon/armor setup: Auron: Weapon: Fully powered Masamune Additional Weapons: Beastmaster Armour: Shaman Bracer Tidus: Weapon: Sonic steel Additional Weapons: Caladbolg and Taming Sword Armour: Lucid shield (Confuse ward, Berserk ward) Additional Armour: Yellow Shield (Lightningproof) Wakka: Weapon: First goal (Initiative) Additional weapons: Rematch and Catcher Armour: Lucid armguard (Berserk Ward, Confuse Ward) Additional Armours: Yellow Armgaurd (Lightningproof, SOS Protect) Rikku: Weapon: Survivor Armour: Haste Targe Yuna Weapon: Rod of wisdom Armour: Phantom Ring (Fire Eater, Lightning Eater, Water Eater) -- Pick up in Inside Sin itself. Additional: Soft Ring Kimahri: Weapon: Dragoon Lance Additional weapon: Taming Spear Armour: Lucid shield (Confuse Ward, Berserk Ward) Additional: Yellow armlet (Lightningproof (SOS Protect) Lulu: Weapon: Fatal caith sith Additional: Booster Cactuar Armour: Phantom Bangle Additional: Saviour Bangle (Stone- & Silenceproof) Put Auron, Tidus and Wakka in the frontline. Leave Rikku out at 1HP. 1x Zaurus + Treasure chest: Rule one: never steal from the treasure chest (the Mimic is not worth it in this challenge). Switch in Rikku and throw dream powder. Write down the damage you deal on Zaurus so you know when to attack with Auron. Lower it's HP down to 150 then capture with Auron. This is also an ideal battle for getting Rikku in critical HP. 2x Zaurus + 1x Floating Death The same: throw Dream Powder, but also use a Gold or Silver hourglass so they don't wake up too fast. Use Shadow Gems and other items to reduce their HP. Also write down the damage you deal. Lower their HP down to 150 then capture. Use Lulu's magic if their HP is lower then 500. 3x Purobos: Break out Zombietouch/Strike and let Rikku switch her armor to the Victorious. Bring them in Zombie status (with a -touch weapon, you only have two chances before they can't be captured before Self-Destruct) and then heal them with Lulu's Fire Magic. Have Rikku throw two Healing Waters and then they have 2HP left ready to be captured. Quite easy. 2x Master Coeurl + Floating Death Again, the same: Dream Powder and Silver or Gold Hourglass, lower their HP down to ~150 (using Shadow Gems, elemental items and Poison Fangs). Then capture. 2x Machea (18,000): Use a Smoke Bomb and also a Silver or Gold Hourglass (to make it the battle safe because the Darkness won't make them miss all their attacks). For the rest same strategy, write down the damage (use a Shadow Gem if you forget their current HP), lower their HP to 150 then capture. 2x Defender Z: BORING! Throw a Smoke Bomb with Rikku, followed with two Candles of Life. Then block their attacks (nine times) with Tidus, Kimahri and Wakka with Evade & Counter. Make sure all three get a turn after their attacks, so when they do both Haymaker, swap in Rikku, revive one, swap Rikku out and revive the other. 1x Master Tonberry: Easy, easy, easy. Throw Dream Powder, lower its HP (Shadow Gems and other items) down to 150 then capture. 1x Varuna: Difficult? No! Varuna has these moves: he castes mostly Aga spells. He also castes Silence on Yuna or Lulu, Slow on Auron or Pharao's Curse on Tidus, Kimahri or Wakka. I don't know about Rikku. He also likes to Haste himself and once he is in Haste he also casts Death, Flare and Demi. He also can cast Dispel, so only keep Rikku in Reflect. His most dangerous move is Emblem of the Faith, but it is predictable, he first uses Mana Focus. Auron with Double HP and Shell will survive it. He starts with casting Haste. Switch in Rikku and throw Purifying Salt (keep throwing Purifying Salts every time he recasts Haste). Then have Rikku throw Star Curtain on herself. Next swap in Yuna and Lulu, block its spells with the Girls. Between his turns, swap Auron in (and out) and give him the positive statuses to prepare him for Emblem of the Faith (Double HP + Heal and Shell). If he does Mana Focus, swap Rikku out for Auron and block, afterwards swap Rikku back in and throw two Phoenix Downs. Other than that, lower its HP with Shadow Gems and other items, down to 1,200. Remember the Reflect status on Rikku! If he castes an -Aga spell on Rikku, swap in your Catcher characters and attack until Captured, if he casts Haste or something else that doesn't damage him, throw a Purifying Salt with Rikku, 2x Halma + 1x Spirit OR 2x Black Element + 1x Spirit: A toughie, but not impossible to catch all of them at once. Swap in Rikku and cast Shell on Wakka, switch Aurons weapon to his Beastmaster (that way Auron gets another turn before Spirit). Then have Rikku swap her armour to Victorious, then throw a Dream Powder (with Halmas) or a Silence Grenade (with Black Elements). Weather he counters with Poison Mist or not, swap in Yuna for Auron and revive Rikku (if needed). If you get the chance, swap in Lulu for Wakka. Block Spirit's magic with the girls. Swap Auron and/or Wakka in (and out) and heal the damage first and then continue with casting Haste on both and Shell on Wakka. The plan is this: swap in Auron and Wakka, make sure they get an additional turn before Spirit, then have Rikku throw an item, swap Yuna and Lulu back in revive Rikku if needed. Heal the damage and Poison from Wakka and Auron and repeat the process with the following items: Dream powder or Silence grenade if the status wears off. Gold or silver hourglass to slow down the Halmas or Black Elements. Star Curtain on Spirit (too prevent him from healing himself with Thundaga). Shadow gem to find the fiends' current HP especially Spirit's. Continue with Poison Fang or Soul Springs. Depending on its current HP. Important: if Spirit's HP goes very low, stop using Lulu to block its magic and use Tidus with the Yellow Shield. When Spirit's HP is about 400, use a Fish Scale, Antarctic wind or Bomb Fragment (it is halved so it will deal about 300 damage). Once Spirit´s HP is lower than 150 capture with Auron. Then you're left with the Halmas or Black Elements. Throw a Frag Grenade on the Black Elementals because they have incredible high Defence, it will be hard to capture otherwise. Lower their HP with Shadow (to found out how much HP they exactly have), then other items until it's low enough to capture them. 1x Great Malboro: Swap in Rikku, throw Chocobo Wing (that way Auron has Haste. Switch Auron´s weapon to Beastmaster so he's ready to capture. Take Bad Breath. Chances are slim (but not impossible) that any of the guys are Confused. Heal Rikku as soon as possible and switch Tidus back in, switch weapon to Caladbolg, have Rikku throw a Lunar Curtain first on Tidus and Wakka, then swap in Kimahri. Defend or do weapon switch to speed up your characters next turn so it's close after GM's turn. Block all GM's attack with these three (Wakka, Tidus, Kimahri). Also, switch in Rikku, throw Shadow Gem (or other items if he hasn't much HP left) then switch her back out. GM uses only two attacks in this fase. Spit one target (Evade & Counter will prevent the damage) or Bad Breath. With Lucid Shields the chance for confusion is 30 %. After GM's atacks, swap in Rikku, throw a Remedy (if needed), then the cured character throws a Remedy on the next and so on. Rikku gets more turns before GM's, so first cast Shell on Tidus, Wakka and Kimahri then continue with Fire Gems until GM's HP drops below 30,000. GM's gets two additional attacks: all party spitting attack (Shell will reduce the damage so your party will survive) and Chow Attack on one character (always K.O). After a Spitting attack, switch in Rikku, heal with an Al Bhed Potion, switch in the switched character for Rikku and have him heal himself with a Hi-potion. After a chow attack, revive the character and recast Shell with Rikku (if more then one character suffered a Chow attack). Rikku will get additional turns, so continue with Shadow Gems and other items like Bomb Core, Fire Gems or Electro Marble when HP about 700, Stamina Spring when HP about 600-500, use Fire Magic with Lulu when HP about 500 or thunder when HP about 390. When lower than 250, capture with Auron. 2x Demonolith: Switch in Rikku and throw a Smoke Bomb. Then switch in Yuna and switch her armour to Stoneproof. Next swap in Yuna and switch her armour also to Stoneproof. You might have a third character with Stoneproof, switch in that character as well. Block Demonolith's attacks with these two/three. Their attacks rarely connect and Breath won't be used until Rikku goes on damaging duty. Swap Rikku in and out with Haste Targe equiped and throw Shadow Gems to lower their HP. Continue with a Silence Grenade and other items like Poison Fangs or Elemental gems until it's lower than 200, then attack with Auron, Kimahri and/or Tidus until captured. When in trouble,remember that Evade & Counter + Stoneproof = Demonolith-proof. If you have trouble capturing because they are with two, fight him Inside Sin (the area after Omnis) on his own. Praise be to Yevon when you captured 5 of each. ------------------------------------------------------------------------------ 6.26B: INSIDE SIN (CREDITS TO YUNAS SECRET CHILD) ------------------------------------------------------------------------------ There is only one enemy left to capture: 1x Barbatos: Switch in Rikku, throw Chocobo Wing, have Auron perform two weapon switches then Defend. That way Auron has a turn right after Barbatos. Have Rikku throw a Lunar Curtain on Auron. Swap Wakka out for Kimahri and swap Rikku out for Tidus (switch his weapon to Caladbolg). Hope that Barbatos first attacks isn't Body splash. If so, swap in Rikku, throw Mega-Phoenix, swap Auron back in, heal himself and keep defending. Next steps are double HP for Kimahri and Wakka plus Haste, Shell and Protect. This might take a while. Once you have Auron, Wakka and Kimahri in this status, you're save. Block Barbatos attacks with these three. There's also no need to Defend so have Auron attack with Zombiestrike (if you have it). Otherwise, swap Rikku in (and out) and throw items (Shadow Gems, Elemental Gems and Poison Fangs), until lowered than 200. Then break out you capture weapons and attack like crazy until captured. ------------------------------------------------------------------------------ 6.27: FINAL EQUIPMENT HUNTING ------------------------------------------------------------------------------ Grab the last items from the Monster Arena trainer. 99 Dark Matters are part of it. God bless the Dark Matters!!! This is what you need: -Stoneproof armor for EVERYONE except Auron. -Auto-Phoenix armor for Auron (for Wakka or Tidus can be accepted as well, but I highly recommend to obtain it for Auron. -Zombiestrike for Auron. -About 10 Blessed Gems -About 20 Shining Gems ----------- STONEPROOF ARMOURS: ---------- This is rarely dropped by Demonolith. ///FIGHT: DEMONOLITH: Switch in Rikku, throw a Candle of Life. Switch in Wakka/Tidus/Kimahri and let them Defend with their Evade & Counter weapon. Demonolith will hopelessly miss all his attacks and he will be dead after 10 turns. This may take quite a long time. Basically because you need for every character and the chances for him to drop Stoneproof are quite low. If Auron already has a Zombiestrike weapon: you can also throw 4 Dark Matters. This is a faster way of killing him, but make sure you have at least 10 Dark Matters left for BFA. ---------- AUTO-PHOENIX ARMOR FOR AURON: ---------- A chance of 1 in 14 if you defeat Greater Sphere. No, I'm not out of my mind. You ARE going to fight and defeat Greater Sphere. It will take about 2 hours, because he needs to be killed with Doom. The only thing you need to do is survive before he is killed. Your overall frontline should be these: Rikku (Survivor, Shaman Targe) Yuna (Mirage Rod, ---) Tidus (Sonic Steel (immediately switched to Lifesaver), ---) For now, keep Auron in the party with the Masamune equiped. You should switch him out for Rikku immediately. Make sure to have these items: -99 Potions -99 Hi Potions -99 Phoenix Downs -99 Al Bhed Potions -about 80 Light Curtains -about 60 Chocobo Wings/Chocobo Feathers -close to 99 Mega Phoenixes SOS Haste armors will prove to be in your DISADVANTAGE here. Why? Because there will be circumstances when you are planning to get a character with yellow HP to full HP and Haste. You cannot Haste him/her before healing, because the character already has Haste. It are only a few ticks, but that's enough. Save before the fight! <<<<<<<<<<<<<<<<<<<<<<<<<< <<>> <<>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> Switch Tidus´ weapon to the Lifesaver. Switch Auron for Rikku and throw a Candle of life. Greater Sphere uses two attacks: "Bash" - will kill one character for sure Hydraulic Press (HyP)- knocks off 93.75% of all characters' max HP. HyP is easily healed with an Al Bhed Potion. Remember that characters under Protect can survive two HyPs in a row without need to heal. Use this to your advantage. No complete strategy this time. It won't help that much. Just 5 Golden Tips: -Haste? Yes. You don't want GS to have 2 turns in a row. I mostly keep two characters Hasted for the first 200 turns. After turn 55; I keep them all three Hasted for insurance. -Rikku heals herself after HyP. Throw Al Bhed Potion to heal the rest or a Potion/Hi-Potion when you are out of Al Bhed Potions or just don't feel like healing all characters. -Always make sure that at least ONE character other than Rikku is in Haste. If he "Bashes" Rikku and Tidus and Yuna both don't have Haste, the fight is almost guaranteed lost. -Try to keep Rikku under Protect. This way; she can survive two HyPs in a row and she won't throw an unneeded Potion after the first. Not to mention she has more time then to keep Yuna and/or Tidus under Haste. -Instead of healing Tidus/Yuna, you can also Defend with them. This makes sure they survive the next HyP and you don't have to waste a Potion. Why am I whining that much about using (Al Bhed/Hi)-Potions? Well, it's because you only have 99 of each. You really don't want to waste all your Hi-Potions and Potions when he is almost down. That would ruin the fight, since chances of winning are almost lost then! When out of Phoenix Downs, use Mega Phoenixes. After 99 Potions, ~60 Hi Potions, ~60 Al Bhed Potions, 99 Phoenix Downs, ~40 Mega Phoenixes and ~60 Chocobo Wings/Feathers, you've won. >>>>>>>>>>>>>>>>>>>>>>>>>> If you received a One MP Cost weapon (I received three in three fights), reset the game and try again. If you received an Auto-Phoenix armor for Lulu or Rikku: reset the game and try again. This challenge sucks, doesn't it? ^_^ If you received an Auto-Phoenix armor for Yuna or Kimahri: keep it and use it in the next GS fight (replace Kimahri for Tidus then). If you received an Auto-Phoenix armor for Tidus or Wakka: keep it. You might be able to kill BFA with it. If you received Auto-Phoenix for Auron: DANCE!!! God loves you! ---------- ZOMBIESTRIKE FOR AURON ---------- Don Tonberry drops this and he isn't that dangerous. Make sure to have 99 Phoenix Downs. Make your party: Auron - Masamune, Phoenix Bracer Tidus - Sonic Steel (switched for Wakka with Fast Break). Rikku - Haste Targe. <<<<<<<<<<<<<<<<<<<<<<<< <<>> <<>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> It takes ~39 Dark Matters to kill him. Start blasting him with Dark Matters immediately. Auron takes care of reviving. Hit Rikku once with Wakka to bring her to critical HP (Auron still does reviving). When Don Ton is close; just continue the assault. Revive Auron immediately when he is killed and attack Rikku with Wakka after being revived. This fight doesn't take as long as GS and is much easier. >>>>>>>>>>>>>>>>>>>>>>>> If Auron doesn't receive Zombiestrike: reset and try again. (This challenge really sucks, doesn't it? Hey, don't touch that Customise menu for God's sake!) ---------- ABOUT 10 BLESSED GEMS ---------- Get into a fight with a Barbatos in the arena. With SOS Haste Rikku switched for Tidus; you have three chances. It is a rare steal. 10 Blessed Gems is the least. 15 is recommended. ---------- ABOUT 20 SHINING GEMS ---------- Get into a fight with a Black Element in the arena. It might be a rare steal, but you steal 4 at a time. 20 is the total amount. You might have a few left from the bosses. You got all this? Congratulations. ------------------------------------------------------------------------------ 6.27: BFA ------------------------------------------------------------------------------ Finally, you're here!!! Ready for the big boss! He HAS NOT BEEN DEFEATED YET! You might be the first one! Recheck equipment: Tidus (weapon) - Sonic Steel, Lifesaver Tidus (armor) - Soft Shield (maybe Phoenix Shield) Yuna (weapon) - Mirage Rod Yuna (armor) - Soft Ring Wakka (weapon) - Rematch Wakka (armor) - Soft Armguard (maybe Miracle Comeback) Lulu (weapon) - Doesn't matter Lulu (armor) - Saviour Bangle Kimahri (weapon)- Mirage Lance Kimahri (armor) - Soft Armlet Auron (weapon) - Masamune, Zombiestrike weapon Auron (armor) - Phoenix Bracer Rikku (weapon) - Survivor Rikku (armor) - Soft Targe Items: 99 Phoenix Downs, 99 Hi Potions, 99 Al Bhed Potions, 50 Lunar Curtains, 50 Light Curtains, 50 Healing Springs, 80 Chocobo Wings, 40 Stamina Tonics, AT LEAST 10 Dark Matter, AT LEAST 10 Blessed Gems and 20 Shining Gems. Party is preset: Auron, Yuna and Tidus. Luckily both First Strike characters are in the frontline. Let's talk about BFA now, since I don't want to correct any of Blitz_Ace470's information (the only thing I corrected is to change to the Lifesaver, cause Blitz_Ace470 doesn't have the Lifesaver in his game). BFA has three attacks in his first form: Normal attack: about 2,820 physical damage and Delay to one character(BAD!) Jecht Beam: about 680 magical damage and Petrification to one chr(MORE BAD!!!) OD: Triumphant Grasp: 4,500 special damage to one character(BAD!) And he has three attacks in his second form: Jecht Beam: same as above(MORE BAD!) OD: Triumphant Grasp: 6,960 special damage to one character(BAD!) Sword Swipe: 3,940 physical damage to all characters and Delay (WORSE!!!) OD: Ultimate Jecht Shot: 5,500 special damage to ALL characters (GAME OVER!) Obviously; he is not allowed to use his Overdrive UJS in the second form. BFA is VERY fast (even faster than Yunalesca), he is VERY strong and both his normal attack and his Sword Swipe attack add Delay. You need luck (real-life luck) to beat him. I wish you very, very good luck!!! CREDITS GO TO BLITZ_ACE470!!! CREDITS GO TO BLITZ_ACE470!!! CREDITS GO TO BLITZ_ACE470!!! He has fought BFA a lot of times and he still hasn't defeated him yet. This is his strategy!!! <<<<<<<<<<<<<<<<<<<<<<<<<< <<>> <<>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> Switch Tidus' weapon to the Lifesaver. Switch Rikku for Auron, use a Chocobo Wing. Switch Tidus out for Auron, Defend. Rikku uses a Silver Hourglass (NOT Gold Hourglass). From now on, attack with Shining or Blessed Gems. When BFA has about 3000 HP, get Auron under Double HP, Protect, Regen, Haste, Defend. If BFA has full Overdrive, kill his first form now, but make sure that Rikku is in Haste before doing so. You MUST go to the second phase with Rikku and Tidus in Haste and Auron with the statuses mentioned above. BFA must also have full Overdrive. Switch Auron out too. You could try to get Rikku in Double HP, Shell and Regen, so that she survives two Jecht Beams; it's probably not worth trying, since BFA LOVES to kill Rikku. <<<<<<<<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<<<<<<<< <<>> <<>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> BFA uses Triumphant Grasp; this must not hit Rikku. If it doesn't hit her, have her throw Dark Matters. Switch Tidus in and use Talk. Rikku continues throwing Dark Matters, while Tidus uses Talk for the second and last time. Now it gets bad. Rikku continues throwing Dark Matters, Tidus uses a Phoenix Down on the dead character, but only if he can get another turn before BFA attacks. Switch Auron in. If BFA uses Sword Swipe, Auron will survive, but Rikku (and your other character if you revived him) will die. Auron revives Rikku (and your other character, if he died now). If Jecht Beam comes, it's not as bad. If it's used on Auron, you have to hope that BFA's next turn is not the Sword Swipe or Jecht Beam on Rikku. Rikku throws Dark Matters nonstop. If he uses Jecht Beam on his first turns after the second Talk, and Rikku doesn't die, you win. The use of the Zombiestrike weapon and the Alchemy Weapons are to damage BFA with Mega-Potions when he is under Zombie. Try to use Auron attacking with Power Break to have a 50% chance to put him in Zombie Status and a 50% chance to Power Break him. The Alchemy characters can throw Mega Potions to damage him for 4,000. >>>>>>>>>>>>>>>>>>>>>>>>>> The chances are very slim to win. Critical Jecht Beams on Auron, a Jecht Beam on Auron in the second form. TG on Auron, Rikku killing sprees, Sword Swipe sprees. They are all TOO bad... If you did it: I congratulate you. You are the first one who has finished the challenge! ------------------------------------------------------------------------------ 7.0 APPENDIX A: ITEMS ------------------------------------------------------------------------------ There are several items Rikku can use. I'll name the useful ones. A.1 OFFENSIVE ------------- -GRENADE: ~350 damage on all opponents Very useful to reduce HP of fiends. It can also inflict instant death on low HP fiends. Most important is that these are the only items which you can buy in a lot of shops. -FRAG GRENADE: ~750 damage on all opponents and Armour Breaks them Used for the Armour Break. You only need 4 (one for Sin's Right Fin and three for Black Elements) and you can rare steal them from Splasher. You don't need them except for after you have the airship. -ANTARCTIC WIND / BOMB FRAGMENT / ELECTRO MARBLE / FISH SCALE: ~600 damage on one opponent. ~900 damage on one opponent if weak to specific element. Used a lot with some bosses and random encounters. Also used to reduce fiends' HP when capturing. Can be stolen from most early Flans/Elements/Imps -ARCTIC WIND / BOMB CORE / LIGHTNING MARBLE / DRAGON SCALE: ~1000 damage on one opponent. ~1500 damage on one opponent if weak to specific element. Used a lot in random encounters and some bosses. Also used to reduce fiends' HP when capturing. Can be stolen from most midway Flans/Elements -ICE GEM / FIRE GEM / LIGHTING GEM / WATER GEM: Five random strikes for ~600. ~900 damage if the specific fiend is weak to the specific element. Sources: Fire Gem - Puroboros (3x common) Lightning Gem - Vidatu (4x common). Why only these? Cause this are the best sources after you've obtained the airship. You will obtain a lot Gems while you're doing the pilgrimage, but after you have the airship; these are the best sources. -SMOKE BOMB: ~750 damage to all opponents, plus Darkness for 7 turns. Very useful with monster capturing and during the regular pilgrimage when you want to survive random encounters. Main Source: Zu (3x common) -SLEEPING POWDER: ~750 damage to all opponents, plus Sleep for 7 turns. Very useful with monster capturing and during the regular pilgrimage when you want to survive random encounters. Main Source: Sand Wolf (2x common) -SILENCE GRENADE: ~750 damage to all opponents, plus Silence for 7 turns. Very useful with monster capturing and during the regular pilgrimage when you want to survive random encounters. Main Source: Thorn (2x common) -DREAM POWDER: ~1000 damage to all opponents, plus Sleep for 10 turns. This is the UBER item. You can completely disable all opponents for 10 turns. Assuming they are not immune to Sleep, of course. This will be the item you'll use most when monster capturing. Main Source: Bandersnatch (2x common). -POISON FANG: ~2000 damage to one opponent, plus Poison. For some first bosses; you'll use these mostly for the high damage. Later, it's one of the two ways to slowly decrease an enemy's HP by doing nothing but healing and defending. Main Sources: Nebiros (1x common), 99x from' capturing in Kilika, Hornet (4x common). -PETRIFY GRENADE: Petrifies and shatters all opponents. Used A LOT when surviving in the pilgrimage. It instantly kills, so there's no way to use it to decrease fiends' HP. Main sources: Basilisk (1x common), 99x for capturing in Djose, Jormungand (4x Common) -FARPLANE SHADOW: Instantly kills one enemy. 80% chance. Kill an annoying enemy. That's it. Main Source: Espada (4x Common) -FARPLANE WIND: Kills all enemies. Strikes 4 times. 80% chance. Kill all enemies. You will use Petrify Grenades more than Farplane Winds. Farplane Winds have the irritating habit to just plain . Don't rely on it too much. Source: 60x for capturing in the Calm Lands. -SHADOW GEM: Halves all enemies current HP. Capped at 9999. Lovely when monster capturing and for the Highbridge. Sources: Sand Worm (2x Common). 99x for unlocking Abyss Worm. -SILVER HOURGLASS: Casts Slow on all enemies Useful with capturing and with Evrae. 40x Sunken Cave capturing is best source -GOLD HOURGLASS: Casts Slow on all enemies + 1000 damage on all enemies Quite useful with capturing. 99x when unlocking Tanket is the only needed Source. -SOUL SPRING: ~1500 damage to one opponent (absorbed): A nice way to reduce fiends' HP. Disadvantage is that it brings Rikku out of her SOS Haste status. Sources: Bashura (1x Common), 99x for capturing on the Mi'ihen Highroad. -CANDLE OF LIFE: Doom status on one enemy. A good way to kill a high-HP fiend. Mandatory to kill a Dark Flan when you just arrived in Mount Gagazet or Defender Z in the Zanarkand Ruins. Main Source: Don Tonberry (x2). -SHINING GEM: ~6,000 damage on one enemy. Mostly not used in random encounters. Only with bosses. Not easy to obtain. Source: 60x from capturing in Macalania, Dark Element (4x Rare). -SUPREME GEM: ~9,999 damage to all enemies. These are extremely powerful, but limited. Used for later bosses and for the capture of the annoying Spirit. ONLY source: 60x for unlocking Greater Sphere. -BLESSED GEM: ~8,000 damage to one enemy. Only used for BFA. Sources: Barbatos (1x rare), Coeurlregina (1x rare). -DARK MATTER: ~12,500 damage to all enemies. It'll be wise (and fun) to capture 5 of each monster. The monster arena Trainer grants you with 99x of this heavenly item. Used to kill BFA and Don Tonberry. A.2 DEFENSIVE: -------------- -LIGHT CURTAIN: Protect on one character. Used with bosses and hard-to-capture monsters. Sources: Iron Giant (1x Common) 99x for unlocking Juggernaut, Tanket (4x Common). -LUNAR CURTAIN: Shell on one character. Used with bosses and hard-to-capture monsters. Sources: Larva (1x Common) 99x for unlocking Abaddon. -STAR CURTAIN: Reflect on one character. Used with some bosses and with some monster capturing. It would have been very useful in the early parts of the game, but too bad; not possible. Sources: Dark Flan (1x Common), 99x from unlocking Nega Elemental. -HEALING SPRING: Regen on one character. Only used with Yunalesca and some monster capturing. Again, not available until late in the game. Sources: Achelous (1x Rare), 99x for unlocking Sleep Sprout. -CHOCOBO FEATHER: Haste on one character. Used with a lot of bosses. Sources: Qactuar (1x Common), 99x for unlocking Fenrir -CHOCOBO WING: Haste on all characters. A lovely item. Used with... A LOT... Source: 99x for capturing in the Thunder Plains, Cactuar King (2x Common). -AL BHED POTION: Heals 1000HP to all characters. Cures Poison, Silence, Petrification. Mostly used for the 1000HP healing. You'll get a lot of them after you visited Bikanel. Buyable from Rin after you've obtained the Airship. -STAMINA TABLET: Doubles HP of one character. Used with Flux, Yunalesca and some monster capturing. Sources: Moonflow chest (~1/8 chance), Yunalesca (1x Common), 60x for unlocking One-Eye. -STAMINA TONIC: Doubles HP of all characters. Used with BFA and monster capturing. Source: 99x for capturing in Besaid. ------------------------------------------------------------------------------ 7.1 APPENDIX B: MONSTER ATTACKS: ------------------------------------------------------------------------------ The numbers here are accurate, but I only placed down the capturable fiends. Those are the ones you will encounter most. It's wise to know exactly how much damage they can and will do. For obvious reasons, the attacks do not EXACTLY the amount of damage stated. There is always the random attack variance added or substracted from it. Remember that Auron will suffer a little less damage from physical attacks, because his Defense stats is higher than the others. Lulu will suffer a little less damage from magic attacks, cause her Magic Defense stat is higher. About the status add-on. [%%%]-touch does not mean that the fiends has an exactly 50% chance of inflicting the status. Mostly. It's not more than 30%. The same applies for the [%%%]-strike statuses. It's not 100%, but there is a high chance it will inflict the status. As for Magical attacks: Shell will reduce the damage with 50% As for Physical attacks: Defend (Triangle) will reduce the damage with 50% Protect (Light Curtain) will reduce the damage with 50% Power Break (Auron's Skill) will reduce the damage with 50% All fiends immune for Power Break have an asterisk (*) after their name. A note on the symbols/words you will find: Single star (*) = fiend is immune to Power Break Double star (**) = you can look at the bottom of the specified area to see some additional information of when the fiend uses the attack and some more information if needed. If there are no stars, the fiend can use that attack whenever he wants, how tragic it might be. REGAT = Regular attack PHYS = Physical FPHYS = Fire Physical (only applies for Bomb monsters) NEMAG = Non Elemental Magical GRAV = Gravity attack LMAG = Lightning Magic FMAG = Fire Magic WMAG = Water Magic IMAG = Ice Magic SPEC = Special All = targets all characters One = targets one character .............................................................................. BESAID Fiend name: Damage: Status add-ons: All/One: .............................................................................. <> Regat (PHYS) 85 Sleep-, Silencetouch One <> Regat (PHYS) 50 Darktouch One <> Water (WMAG) 140 One .............................................................................. KILIKA Fiend name: Damage: Status add-ons: All/One: .............................................................................. <> Regat (PHYS) 40 Poisontouch One <> Regat (PHYS) 105 Stone-, Silencetouch One <> Thunder (LMAG) 180 One <> Seed Cannon (PHYS) 190 One .............................................................................. MI'IHEN HIGHROAD Fiend name: Damage: Status add-ons: All/One: .............................................................................. <> Fire (FMAG) 230 One Regat (FPHYS) 230 One Self-Destruct** 600 One <> Regat (PHYS) 320 One Gore (PHYS) 510 One <> Regat (NEMAG) 185 Confusetouch One <> Regat (PHYS) 125 Stone-, Silencetouch One <> Regat (PHYS) 140 Sleep-, Silencetouch One <> Regat (PHYS) 220 Slowtouch One <> Regat (PHYS) 255 Slowtouch One Fire Breath (FMAG) 400 All <> Blizzard (IMAG) 260 One **Self Destruct is always 600 damage. .............................................................................. MUSHROOM ROCKROAD Fiend name: Damage: Status add-ons: All/One: .............................................................................. <> Fire (FMAG) 360 One **Pollen (SPEC) 0 Sleepstrike All <> Thunder (LMAG) 280 One <> Regat (PHYS) 290 Darktouch One Sonic Boom (PHYS) 150 All <> Regat (PHYS) 360 Slowtouch One Ice Breath (IMAG) 350 All <> Regat (PHYS) 200 Stone-, Silencetouch One <> Fire (FMAG) 290 One <> Thunder (LMAG) 175 One **POllen can only be used as a counter when the Funguar is attacked. .............................................................................. DJOSE HIGHROAD + MOONFLOW Fiend name: Damage: Status add-ons: All/One: .............................................................................. <> Regat (PHYS) 110 One Stone Gaze (SPEC) 0 Stonestrike One <> Regat (PHYS) 90 Poisontouch One <> Regat (PHYS) 330 Slowtouch One <> Regat (PHYS) 165 Sleep-, Silencetouch One <> Regat (PHYS) 330 Poisonstrike One **Ochu Dance(SPEC) 0 Dark-, Silence-, Confuse-, Slowtouch All <> Regat (PHYS) 90 Darktouch One <> Blizzard (IMAG) 210 One **Ochu Dance is only used after the Ochu has lost a certain amount of HP. You will either petrify him or put him asleep for a capture. If you do things right, you'll never have to see Ochu Dance. .............................................................................. THUNDER PLAINS Fiend name: Damage: Status add-ons: All/One: .............................................................................. <> Thundara (LMAG) 370 One <> Regat (NEMAG) 270 Confusetouch One <> Thunder (LMAG) 530 One <> Regat (PHYS) 800 One Reaper (PHYS) 680 All <> Regat (PHYS) 1,000 Slowtouch One Lightning Breath (LMAG) 950 All <> Thundara (LMAG) 500 One <> Regat (PHYS) 260 Stone-, Silencetouch One <> Regat (PHYS) 230 One 1000 Needles (SPEC) 1,000 One .............................................................................. MACALANIA Fiend name: Damage: Status add-ons: All/One: .............................................................................. <> Regat (GRAV) 25% current HP One Meggido Flame (FMAG) 1,000 One Aqua Breath (WMAG) 400 All Thundara (LMAG) 580 One <> Regat (NEMAG) 360 Confusetouch One <> Blizzara (MAG) 570 One <> Regat (PHYS) 380 Stone-, Silencetouch One <> Regat (PHYS) 700 Slowtouch One <> Regat (PHYS) 480 Slowtouch One <> Watera (WMAG) 830 One <> Regat (PHYS) 270 Sleep-, Silencetouch One <> Regat (PHYS) 260 Poisonstrike One <> Regat (PHYS) 170 Poisontouch One .............................................................................. BIKANEL ISLAND Fiend name: Damage: Status add-ons: All/One: .............................................................................. <> Regat (PHYS) 150 Darktouch One <> Regat (PHYS) 360 One 10000 Needles (SPEC) 10,000 One <> Regat (PHYS) 1,400 Slowtouch One Fire Breath (FMAG) 1,450 All <> Regat (PHYS) 390 Sleep-, Silencetouch One <> Regat (PHYS) 830 One **Regurgitate (SPEC) 0 Dispel One **Earthquake (NEMAG) 1,050 All <> Regat (PHYS) 1,500 Darktouch One Sonic Boom (PHYS) 1,220 All **Regurgitate is only used after Sand Worm has swallowed a character. **Earthquake is only used every 7th turn. .............................................................................. CALM LANDS Fiend name: Damage: Status add-ons: All/One: .............................................................................. <> Regat (PHYS) 600 One Stone Gaze (SPEC) 0 Stonestrike One Sonic Tail (NEMAG) 1,620 All <> Regat (PHYS) 800 One Meggido Flame (FMAG) 1,700 One Aqua Breath (WMAG) 780 All Thundara (LMAG) 1,100 One <> Silence (SPEC) 0 Silencestrike One Thundara (LMAG) 800 One Blizzara (IMAG) 800 One **Drain (NEMAG) 630 One **Blaster (SPEC) 0 Stonestrike One <> Firaga (FMAG) 1,100 One <> Regat (PHYS) 1,050 One **Bad Breath 0 Dark-, Silence-, All Slow-, Confuse-, Berserk-, Poisonstrike <> Regat (PHYS) 330 Poisontouch One <> Single Punch (PHYS) 800 One Double Punch (PHYS) 980 One <> Regat (PHYS) 1,280 Slowtouch One <> Regat (PHYS) 650 Sleep-, Silencetouch One **Drain is only used after Coeurl has lost 66% of its HP. **Blaster is only used after Coeurl has lost 66% of its HP. **Bad Breath is not used after you attack Malboro for 7 times. Attacking him with Fire means 2 times instead of one. .............................................................................. SUNKEN CAVE AKA CAVERN OF THE STOLEN FAYTH Fiend name: Damage: Status add-ons: All/One: .............................................................................. <> Drain (NEMAG) 850 One Bio (SPEC) 0 Poisonstrike One Fira (FMAG) 1,050 One Blizzara (IMAG) 1,050 One Thundara (LMAG) 1,050 One Watera (WMAG) 1,050 One <> Regat (PHYS) 720 Poisonstrike One **Blades (PHYS) 1,615 <> Doom (SPEC) 0 Doomstrike One Fira (FMAG) 1,210 One Blizzara (IMAG) 1,210 One Thundara (LMAG) 1,210 One Watera (WMAG) 1,210 One <> Thundaga (LMAG) 1,530 One <> Regat (PHYS) 2,510 Slowtouch One Fire Breath (FMAG) 2,070 All <> Fira (FMAG) 770 One **Pollen (SPEC) 0 Dark-, Sleepstrike All <> Karma (SPEC) ** One Chef's Knife (PHYS) 2,540 One <> Regat (PHYS) 1,490 One Gore (PHYS) 2,330 One Flame Ball (FMAG) 440 All <> Regat (PHYS) 580 Stone-, Silencetouch One **Blades is used every eighth turn **Pollen can only be used as a counter when the Thorn is attacked. **Tonberry's Karma is a counterattack. It inflicts 10x damage of the number of fiends the specific character has killed. .............................................................................. MOUNT GAGAZET (CAVE, WATER & MOUNTAIN) Fiend name: Damage: Status add-ons: All/One: .............................................................................. <> Regat (PHYS) 1,155 One **Sonic Wave (NEMAG) 1,620 All <> Regat (NEMAG) 760 Confusetouch One Ultrasonics (NEMAG) 1,160 All <> Regat (PHYS) 1,060 Sleep-, Silencetouch One <> **Regat (PHYS) 1,260 One **Regat II (PHYS) 1,850 One <> Regat (PHYS) 2,460 One Heave (PHYS) 4,310 One Thundara (LMAG) 2,480 One <> Demi (GRAV) 25% current HP All Bio (SPEC) 0 Poisonstrike One Flare (NEMAG) 3,085 One Drain (NEMAG) 830 One <> Seed Cannon (PHYS) 700 One Seed Burst (PHYS) 395 Confusestrike One <> Fira (FMAG) 705 One Regat (FPHYS) 570 One Self-Destruct 600 One <> Regat (PHYS) 2,140 One Gore (PHYS) 3,345 One Flame Ball (FMAG) 500 All <> Regat (PHYS) 1,990 One Rush (PHYS) 2,985 One **Mealstrom (NEMAG) 1,670 All <> Regat (PHYS) 1,235 Poisonstrike One Earthquake (PHYS) 1,550 All **Ochu Dance (SPEC) 0 Dark-, Silence-, Confuse-, Slowtouch All **<> Regat (PHYS) 110;240;450 Poisontouch One Self-Destruct (PHYS) 215 One **Sonic Wave is only used after you have attacked it for three times **Regat and Regat II's damage will be higher if Bashura has used one or more 'Physch Up's. **I'm still not sure when Mealspike decides to use Maelstrom. It's important to know, cause it does very much damage. I know he doesn't use it the first two turns. Someone has better information on that? **Ochu Dance is only used after the Mandragaora has lost a certain amount of HP. You will either petrify him or put him asleep for a capture. If you do things right, you'll never have to see Ochu Dance. **Self Destruct is always 600 damage. **Their damages matters on what kind of Splasher you encounter. You can encounter one-pack, two-pack or three-pack Splasher. Only two-packs and three pack Splasher add Poison. .............................................................................. INSIDE SIN Fiend name: Damage: Status add-ons: All/One: .............................................................................. <> Regat (PHYS) 1,710 One Fire Breath (FMAG) 1,615 All Earthquake (NEMAG) 1,390 All <> Regat (PHYS) 2,300 One Body Splash (PHYS) 1,435 All Mortar (NEMAG) 1,555 All <> Regat (PHYS) 3,000 One Heave (PHYS) 5,270 One Tail Sweep (PHYS) 4,325 All Thundara (LMAG) 2,035 One Flare (NEMAG) 5,620 One **Meteor (PHYS) 8,465 All <> Regat (PHYS) 1,130 Zombie-, Cursestrike One **Pharao's Curse (SPEC) 0 Poison-, Silence-, One Dark-, Cursestrike Breath (SPEC) 0 Stonestrike All <> Firaga (FMAG) 1,410 One **Pollen (SPEC) 0 Dark-, Silence-, All Sleepstrike <> Regat (PHYS) 1,130 One Leaping Swing (PHYS) 1,765 One Reaper 900 All **Double Reaper 2,250 All <> Regat (PHYS) 1,450 One Chow (PHYS) 2,900 One **Multi spit (NEMAG) 730 All Bad Breath (SPEC) 0 Dark-, Silence-, All Slow-, Confuse-, Berserk-, Poisonstrike <> Doom (SPEC) 0 Doomstrike One Death (SPEC) 0 Deathstrike One Firaga (FMAG) 1,410 One Blizzaga (IMAG) 1,410 One Thundaga (LMAG) 1,410 One Waterga (WMAG) 1,410 One **Meteor is only used one Behemoth King dies. If you capture him in the US version; he'll use it as well. In the PAL/INT version; you don't have to suffer Meteor damage after a capture. **Multi spit is only used when the Great Malboro has less then 50% of his HP left. **Pharao's Curse is a counterattack. **POllen can only be used as a counter when the Exoray is attacked. **Double Reaper can only be used when both Geminis are present. They also skip their one turn before. .............................................................................. OMEGA RUINS Fiend name: Damage: Status add-ons: All/One: .............................................................................. <> Berserk (SPEC) 0 Berserkstrike One Flare (NEMAG) 2,800 One <> Regat (NEMAG) 1,030 Confusetouch One Ultrasonics (NEMAG) 1,570 All <> Regat (PHYS) 3,000 Slowtouch One <> Regat (PHYS) 1,340 Poisonstrike One **Blades (PHYS) 3,090 One <> Blizzaga (IMAG) 2,970 One Thundaga (IMAG) 2,970 One Drain (SMAG) 1,305 One **Blaster (SPEC) 0 Deathstrike One **Confuse (SPEC) 0 Confusestrike One <> Karma (SPEC) ** One Chef's Knife (PHYS) 4,095 One <> Firaga (FMAG) 2,970 One Regat (FPHYS) 2,300 One **Self-Destruct (FPHYS) 2,500 One <> **Poison Mist (NEMAG) 920 Confusestrike, Poisontouch All Fira (FMAG) 1,910 One Blizzara (IMAG) 1,910 One Thundara (LMAG) 1,910 One Watera (WMAG) 1,910 One **Thundaga 3,530 One <> Emblem of Fate (NEMAG) 2,335 All Dispel (SPEC) 0 Dispel All Pharaoh's Curse 0 Poison-, Silence-, One Dark-, Cursestrike Silence (SPEC) 0 Silencestrike One Firaga (FMAG) 2,970 One Blizzaga (IMAG) 2,970 One Thundaga (LMAG) 2,970 One Waterga (WMAG) 2,970 One Slow (SPEC) 0 Slowstrike One Death (SPEC) 0 Deathstrike One <> Regat (PHYS) 1,745 Stone-, Silencetouch One **Blades is used every eighth turn. **Blaster and Confuse are only used once the Master Coeurl has less than 33% of his HP. **Master Tonberry's Karma is counterattack. It inflicts 100x damage of the number of fiends the specific character has killed. **Poison Mist is a counter-attack. **Self Destruct is always 2,500 damage. **Spirit's Thundaga is only used on himself when low on HP. Note that he also can use Poison Mist as a counter-attack from his own Thundaga. Silly thing. ------------------------------------------------------------------------------ 8.0 CREDITS ------------------------------------------------------------------------------ SquareEnix For making one of the best games ever existed. Split Infinity For his VERY helpful FAQ. I used it mostly for the enemy encounters. Thundaka For inspiring me to write this guide, without him even knowing ^_^ Blitz_Ace470 For his BFA strategy and for notifying me that Lulu can get a Poisontouch weapon for the first Zu SoulSpark FOr checking the guide for Grammar errors ^_^ g3rr For mentioning that there a Thunder Plains enemy party that I didn't know of. Strategies are his. TrueDFX The one who tried this challenge first. Dark Locke, Blitz_Ace470, Steaver370, GangstaL, Survivor276, KADFC, Kazi1212 For participating in discussions on the NSG Topics topic. Yunas Secret Child For a lot. Inside Sin and Omega Ruins' capturing strategies are his. I say it again: if you feel like you should be in this list or the list at the start of the document. Please inform me about this!!! Thanks for reading this document. Feel free to contact me about ideas,add-ons, suggestions and corrections about this FAQ. Sincerely, zzanmato