Final Fantasy VII User Reviews
So, a Final Fantasy VII review. I've been wanting to do one for a long time. Why?
BECAUSE THE GAME FREAKING ROCKS, YO!
So why does the game deserve a perfect score?
Because there is absolutely nothing wrong with it. The game feels like real life. People interact the way people really would, as opposed to the way people do in books and movies. The characters feel real, like they actually have personalities. Not only is FFVII the most heavily marketed game in the Final Fantasy Franchise, it is also probably the best.
What else does it boast? Well, the list goes on and on. Most notably for ...
All aboard the hype train. Next stop: Final Fantasy VII. Yes, this is a game that certainly doesn't require a full introduction. If you were around during the reign of the original PlayStation then you knew of this game, and anyone involves in video games will certainly have seen the various additions that have effectively spawned a subseries. I'm about two generations late here but finally it's time I took on Cloud's role and see just what the fuss is all about.
In terms of a PS game the visual has some solid quality to it. Environments are beautifully rendered thanks to the game using pre-...
For its time, the graphics were state-of-the-art, but they will be a bit of a nuisance to the modern gamer. Even so, the cutscenes still looked really neat.
I think the story of Final Fantasy VII was pretty solid. Granted, I already knew much of what happened from Advent Children and from the game simply being so old. I still enjoyed learning the parts that I did not know or understand that well before. It all fit together nicely and had, for the most part, a pretty elaborate plot. I liked how they kept teasing us about Cloud and his past and that there seemed to be something odd about him. I also like the depth into which they developed the characters. Everybody had their fair share of backstory, except for Cait Sith, but then he was never the favorite character in the game, nor entirely significant, but the rest of the main characters filled their personae exceedingly well and gave a sense of realism as they interacted. I thought everything, from Barret's whining as they scaled the stairs of the Shinra building, to the cocky and clumsy kleptomania of Yuffie was absolute gold.
I also rather liked the side story at Wutai. Although nothing particularly eventful happened, it was nonetheless entertaining and added value to the game as a whole. It was nice to see a side of the Turks that was not always carrying out evil bidding. It gave the better impression that people who worked in Shinra were not all as evil and twisted as Rufus, Heidegger, or Hojo. The addition of Lucrecia's Cave, although an optional part, also helped in building the history of this game.
I think the way Sephiroth descended from hero to villain was rather genuine. Most enemies in any game are simply demented to the core, and they always have been. Sephiroth, on the other hand, was a man who became disillusioned with and horrified by the hard, yet true, realizations of his world, and you could tell that he probably did not believe that he was evil, but the whole world was. Although he killed Aeris, there was an element of humanity to him.
And I may as well address Aeris' death now. I have to admit that it did look pretty cheesy, in its premature graphics, but they did do a good part, in my opinion, of capturing the magnitude of her end, while Cloud held her still body in his arms, lamenting that she would never again smile, laugh, have fun, cry, or become angry; her life was over. Again, I give the game points for reaching out to the basic humanity of things.
As far as the gameplay goes, I think it balanced out as good. The ATB system (which is essentially a turn-based system, for practical purposes) was not the most elaborate system of fighting. However, they allowed a great deal of flexibility with the materia, because leveling it up did a lot more for your characters and could be switched to the ones you did not mainly use. In addition, although it is cheap in theory, it saved a hell of a lot of time to have the game automatically level up the characters you did not use, and I think it that is fair enough, considering that you actually do have to work to get the limit breaks up. The materia also allowed for a variety of techniques and strategies against opponents that made the battle system more interesting. I also like that they included the Knights of the Round materia, for players who wanted to lay it down easily and with force. As far as weapons and armor are concerned, the stuff you acquired progressed with the difficulty of the opponents, so no complaints there. The boss battles were also pretty nice. They were not so difficult that you had to do an insane amount of training. You could beat them the first time, but it would at least give you a run for your money. The final boss, Safer Sephiroth might have been more difficult, but then I cheated using Knights of the Round to beat him. As for the WEAPONS, they were a nice addition, because they give you something even bigger to do, after you've beaten the game.
I absolutely loved breeding Chocobos and racing them at the Gold Saucer. The races were fun, especially when you had the gratification of beating Teioh for the first time (I rammed him into the wall on the home stretch and kept him pinned, so he couldn't pass me). The only nuisance was trying to catch the right chocobos of the right gender to make the special ones, but catching chocobos did have that odd feeling as though you were catching Pokemon.
Lastly, I liked traveling on the map. It made the whole Planet seem just a bit more real, and I found flying the Airship over it oddly addicting.
I think one problem is that the Fort Condor battles were actually more entertaining than actual battles themselves, because they were more challenging (if you were poor), and they had a greater element of strategy to them. It is even worse that after you get the Phoenix materia, you cannot go and have battles there for fun. It would have made sense to build on those into a viable mini-game. As I said before, the ATB system was not the most entertaining form of battle.
The main theme music of this game was great and all, but I thought that maybe certain points in the game could have had better variety. A lot of cutscenes had the same songs, and I got a little tired of it, after a while. The same can be said for boss battles. Although the boss battle music was nice, they would have done well to variate it. However, I will say that I liked the music whenever I was about to catch a chocobo.
I also think they should not have censored Cid and Barret so much. I imagine that they cursed beautifully, but thanks to uptight parents affecting our market, I will never know.
I can see why this game is often called "overrated". It is not perfect by any means, but I still think it is a good game and deserves its place alongside the classics. This was a game that I felt could really speak to its players about its deepest messages, about life. This game demonstrated what seems to be a pretty early sense of respect and concern for our planet and life, and not just natural life in our ecosystem, but human life as well. This game gives a fantastical portrayal of how all living things are connected and intertwined in their fates, and for that reason, all life has s...
*Catchy theme music
*Lots of playability
*Set the standards for future RPG's
*I really hate it when people harp on the graphics. I never thought they were that bad, especially for Playstation.Summary:
Final Fantasy VII really set the standard for all future RPG's. People always say the graphics are outdated, but I don't like to judge graphics by today's standards. I look at graphics by their time era, and as far as I'm concerned, Final Fantasy VII had modern graphics at the time. People used Final Fantasy VII as a building block for modern RPG's.
Compared to other Final Fantasy's, VII had the best idea for magic with the Materia system. It really allowed you to customize your characters and make them more powerful. The music from Final Fantasy VII really sticks out for me too. I oft...
Completely immersive storyline, addictive gameplay, enjoyable battle system, Materia management, Wonderful character developement (storywise).
Unpredictable save points, Zero control of character stats and leveling, lack of "journal," poor porting of console commandsSummary:
I was drawn into the title from its notoriety, and I was not disapointed. Shortly after starting into the game you find yourself, drawn in to the story, wanting to know where the characters are heading. The writers were great about sprinkling little bits of foreshadowing into the early points in the game, just to get you wondering what's going on.
The battle system is turnbased, more or less. Basically, you form two groups, (you and the enemy) and you take turns attacking each other, except the order is determined by Time. after each attack you have to wait a certain amount of time before y...
- Gripping storyline
- Loveable characters
- Stunning graphics for the time of release in terms of FMVs
- Easy controls
- Great traditional FF battles
- Story cliff hangers and plot twists
- Most loved and iconic video game villain to date
- Dated graphics in normal game time
- Short for a Final Fantasy
- Unneeded nuisances, such as bad mini-games
- Too easy in general
You'd have thought for a game to be so highly rated and hyped by millions, for it to be worthy of it's own series of spin-off games and films, that it would be something really special - something that sets the bar above any other game to date, but honestly, it really doesn't.
I would be lying to say that Final Fantasy VII was anything worse than a great game, because that's what it was, a great game. It has an amazing storyline for one. Following the cold-hearted, ex-SOLDIER Cloud aid a terrorist group know as Avalanche to prevent the death of the planet, who ends up finding the real feelin...
- Are you a CloTi or a Clerith? 70
- Mastering Materia Guide; Endgame 8
- The perfect FF7 forum? 241
- GODLY EMERALD WEAPON STRATEGY *BORDER LINE CHEAT* 11
- A bit of FF7 Music restyling 10
- Bahamut ZERO - can't get anymore? 11
- Cait Sith on Disc 2 (Spoilers) 1
- is it possible to get bahamut zero at bone villiage excavation site 9
- Last Elixir? 14
- Tifa cosplayer 1
- *** STUCK ON DEMON GATE *** 45
- I've Just Purchased FFVII... 18