Crisis Core: Final Fantasy VII User Reviews


Defending Its Honor

The good:

I thought that this was a pretty decent game, and there were several things that I liked about it.

Like Final Fantasy VII, I thought this game had a reasonably-assembled story, and they did so in a way that stayed true to the relevant details of its sequel in the series, while still being legitimately unique and original in its plot and characters. It was certainly enough to keep me interested as I played. It was nice to be able to see Zack kind of grow up in the course of the game, and I liked the way he ended up filling the shoes of his role models, to the point that it felt odd for others to regard him as he once regarded his idols, especially when he felt that he had not really become as great as they had been. As I said in my review of Final Fantasy VII, I like how they had Sephiroth's descent into madness, starting out as a proud member of SOLDIER before becoming estranged to his past and livelihood. They also did not go too far out of their way to make him anything like the main villain, while still keeping him necessary to the story.

I also think they did a fine job with the romance between Zack and Aerith. As far as what they showed, it may have seemed too cute to be something between two young adults, but it did stay pretty true to Aerith's character, as far as I am concerned, and it did fit into the story, unlike many other romantic aspects of movies and shows. It also set everything up to indicate how Aerith became who she was in Final Fantasy VII, and they managed to pull off the feeling of tragedy toward the end, as Aerith grieved over the man she loved yet never saw again.

As for the gameplay, I will not sing high praises about it, but it more fun than your typical RPG. It was like a simpler version of the combat system in Kingdom Hearts. It was exceptional to have an element of tactics and maneuvers in it, but at the same time, it was pretty simple, because enemies tended only to attack you one-at-a-time. They would often just stand there, making it incredibly easy to hit them from behind for critical damage. This kind of gave the feeling that you could just hack and slash your way through. There was also a very minute chance of ever running out AP, which is needed to dodge and parry. Personally, I found parrying to be too risky and that dodging an attack was much more effective, for defensive purposes, and since I almost never had to dodge attacks, my AP remained stable throughout the game. I also think the use of the roulette in determining certain status changes and when you could use limit breaks made things pretty simple in battle, but they did level up you up at an appropriate rate, throughout the game, and you were more than likely to level up yourself or some materia, when you used it.

I felt that the graphics in this game were beautiful. Even in battle, they looked really nice, and the enemies even had expressions. Many of the cutscenes were just gorgeous, especially the summons, and you had the option of watching them every time you summoned them. I like that even though this was all on a small screen, you could still see a wonderful amount of detail and glamor in the graphics themselves, so Square Enix really complimented themselves on that mark.

The music in this game was much more satisfying than the original Final Fantasy VII, so I have to give a thumbs up for that. Most of it worked out pretty well for the environments and the situations. It never was that extraordinary, but it got the job done.

The bad:

Anything that I would consider "bad" here really isn't, so much as it could have been better and came out as more of a disappointment.

For example, I felt the materia system on here did not play as vital of a role as it did in the first game. Only a handful of all the materia I got in the game was ever useful and was all I really needed to beat my opponents and advance forward. The same could be said of materia fusion. I never used it except for one time to see what would happen. It ultimately didn't have anything special to offer that you needed to progress through the game or beat it. All basic materia that you would have collected on the way would have sufficed. In essence, I feel that they wasted their time on this materia system, because most of the battles, even with bosses, were rather simplistic in nature.

I also felt the missions were kind of a let down. In theory, I think they should have been nice side adventures, and no matter what the description of the mission said, they were always just the same thing. You most just hacked and slashed your way through, or you could have skidded the walls to avoid combat and just get to the boss. There was just nothing special or innovative about missions. I cannot imagine why I would take the time to complete all of them. I only ended up doing about a third of them, and they were usually tedious enough at that. They only served two real purposes for me. The first was giving me some training ground where I could level up between deployments. The second was being able to replay some of the cool boss fights in the game.

That brings up another point. Reliving boss fights was only more of a reward because there was no way to go back and revisit the places on this game. You could only go and see the places where they put you. There was no element of exploration over a large world map like on most RPG's. You could only go out and see new places, if you went on missions, but they used the same maps for those so many times, that even that got boring.


So while the side stuff in this game really did not amount to much, the main aspect of this game was good, and I enjoyed playing it. It's nothing something that I think I'd want to play again anytime soon, but is something that you should seriously play, if you enjoy Final Fantasy, or just fantasy in general.

Angeal talked about protecting your honor throughout this game, and as with the original Final Fantasy VII game, I thought it was a good message that it communicated pretty well, and that helped this game keep the honor of the series.


An Awesome PSP Game!

The good:

Crisis Core itself is a wonderful game, whether you've played the games in the series, like the original FFVII, or not, I hadn't, and still got a masterful experience out of this game. I got a little lost in the game, but parts were eventually explained later on in the game as to the rest of the story. Crisis Core works great as a stand alone game, and it also is an awesome game, to fill in the rest of the Final Fantasy Story.

Overall, Crisis Core has got many things going for it, from the great noticeable things, like the awesome graphics and great battle system, to the small things to most, like the music and plot. Most people don't seem to truly enjoy a game's plot, as much as long as it has the basics, of great gameplay. But me, I surely do enjoy a great storyline to go along with the gameplay, and Crisis Core has both. I really think that anyone should have a chance to experience this game that owns a PSP. And if you don't, but are thinking about getting one, this is one more reason to buy one.

The bad:

There really isn't too much wrong with this game, the only thing I had trouble with was certain parts of the story, but eventually those parts were explained through out the game, so I don't really have anything to complain about. It also was a little shorter then I would've liked, but the varying modes of difficulty definitely add some replay value. Overall, the cons seemed to get worked by more pros that Square Enix always seem to have with there games.


The Story

Basically, this game sets us before Final Fantasy 7, to tell what happened before the story in that game. So that means this can basically be a stand alone game, where you don't have to play anything beforehand. There is a prequel, but it's only on Japanese cell phones. The game is called Before Crisis. Hmm, I wonder why...

Anyway, I'm going to try to give you as much detail into the story as I can, without giving you any spoilers. You start out as a low class fighter, who is basically trying to work his way up to the top by completing quests for his company. He comes through man...


Not the best

The good:

Well, where do i begin? The newest installment in the Final Fantasy 7 seres is quite unique. The story takes place where it all began. Before the events of FF7, it will clear everything up.
Here is a list of some of the good points in the game:
-Ok graphics
-Long story line
-Action RPG
-New characters
-Allot of missions

The bad:

There are a few major things that drag you down in this game, somethings that shouldn't have been added.
Here is a list of what things bummed the game for me.
-You must get 777 to level up
-Graphics are ok, not really good
-DMW can be confusing and frustrating
-Story kinda jumps around a little
Not many, but some main points that will drag you down.


In Crisis Core, the game is only really meant to give you an idea of what happened before the events of FF7. The game was kinda like a info game. Not really a hardcore new Final Fantasy game. The story is great and it fits with The game after this one. You are Zack Fair, SOLIDER 2nd class. You story begins.

I will be listing this review in a couple of categories so you don't have to read around looking for what your looking for.

Gameplay: 10/10
Reason: Awesome gameplay. New additions like the Digital Mind Wave, or the DMW has really stepped up the playing field. The DMW gives you certain abili...


Somewhat good

The good:

-Very detailed graphics. The best graphics on psp possible, (better than any other game) the movie clips exceeds most fps computer games. The actual in game movement graphics are that of ps2 maybe a little better. Malbro tentacle looks absolutely disgusting.

-New game +

-Very good story line, I understand the story and plot now. I've watched the final fantasy lost orders and advent children but this by far is much more explanatory. If you watched the ending and intro for crisis core and never played the game, you will understand the main points in the movie. But in the actual game you will understand how everyone met and so much more I don't want to spoil it. Trust me it's worth playing and not watching the clips on youtube.

New characters, not only do you get to live the life of Zack, but it's a whole new thing going on. You get to play a new game and understand the past of ff7.

-Graphics in limit breaks and Summons

It's a great movie just like ffx10.

The bad:

-Lack of mini games.

-You don't get to explore the world map which many final fantasies have like in ff anthology, 7, 8, 9 and 10.

-Like mentioned above, you're very limited to the space you can walk and move about the environment. If you ever played the game "The Bouncer" then that's the type of environment in which you walk. It's all laid out for you to walk one way or another. You can only walk up to a certain area. There's only one area in the game where I actual feel free to walk around a bit, and that is in midgar which connects to the slums.

-Battle system is horrible. It's like a generic version of Kingdom Heart. They tried to copy kingdom hearts battle system, but it's horrible because you use the R for switching through the options of actions. And enemy's are so stupid, I can beat the game with minimal effort, using Guard is useless and you can dodge just about every attack with square. Not the greatest fun I'd rather stick to the time consuming battle systems like in ff7, 8 and 9. Very easy to beat I didn't have to go online to gamefaqs or search for a walkthrough. Beat the game without it, and so could you I promise.

-DMW limit breaks, this is a big one. First, the limit breaks are weak. I don't care what you say, but the fact is is that you can do tons more damage just by pressing X in front or behind the enemy. Also this is how you lvl up in the game sadly. All of your hard work on beating the enemy is nothing, it's all luck if you want to lvl up you need to hit 777 on the slot reel. The scene of the limit breaks are pretty nice, just not powerful so it's useless.

-Materia, now you're going to ask what they don't have a lot of materia? No, it's the fact that there is just about 200 materia's to collect in the game, everyone is not different. It's rather stupid, you got materia of the same kind just added with poison, thunder etc. For example power blade can be seperated into diffrent categories of thunder, poision, stop, etc, the list keeps going on. So in reality, Yes kinda the game lacks different materia I would say there is about 40 materia's just separated into different elements and alignments.

-Another flaw mentioned above, is that each and every materia can be lvled up. You won't get one of each, as a matter of fact, you can get 100 fires, 9999 blizzards etc etc with every materia. It's not powerful, just useless for materia fusion. Materia fusion is another problem, there are hundreds and thousands of combinations to create another materia. I've searched online and there are a few combination lists but it's hard to interpret, You would have to buy the Strategy guide book to get the list that is understandable. You only really need one.

-No secret ending no second ending just one ending. No sidequest really, just optionals paths and missions.

-Like mentioned above, the missions are your sidequest. It's very repetitive, you will find your self on different missions however it's the same map from other levels just different monsters and treasures. Sort of like Dark Cloud 2, just much much more worse. I would say there is about 10 different level layouts, then the missions will just carry out with different monsters treasures etc.

-Lack of in game time to beat. It will take less than 10 hours to beat. I've done missions and the game was not hard at all. I shouldn't have done it because I got too strong and beat the game and bosses/enemies quick. And I'm not even a high lvl 43. I'd say you only need about 40 to beat the game.


Well what can I say, I'm not trying to be the guy off of American Idol. I've played ffx 5, 6, 7, 8, 9, 10, 10-2, anthology, and tatics and I know what games are actually the good ones. This game doesn't have a high IQ, so you can beat it even if you're not that smart. I like the game, but it's just not perfect. The only reason I'm giving this game a 4 and not a 3 is because of the storyline and characters. That's the only reason why I love this game. it's a new story in itself and a prequel to final fantasy 7. If you played final fantasy 7 you must play this game to understand the full stor...


Square's prequel to VII hits store shelves

The good:

Visuals (world) look great. Not the greatest quality we've seen on the PSP, but pretty good. Sound engineering is moderate, as the game attempts, at least on this level, to keep some semblance of VII. The voice cast consists of actors, and not people gunning for a quick and easy paycheck. Casting isn't horrid, though there is a lack in range between the male voices. As always, Square's CG quality is up to par with its own standard.

The bad:

Prequel does not feel relative to the original on many levels, and is almost completely a stand alone adventure. Alas, the directing isn't as masterful as it should be, and the focus of the game isn't even Zack Fair. This addition, as has been the case with all additions to any FF title, has profiteering written all over it.


Final Fantasy VII - Squaresoft's magnum opus.
In the years ranging from 1995-1997 Squaresoft faced a problem. After having a falling out with Nintendo over the direction their Final Fantasy franchise would need to take as new console technology expanded, Squaresoft had come to the decision to take their Nintendo-based Final Fantasy franchise to the Playstation - with it's superior hardware capabilities over the N64 and data storage capacity of the CDROM format.

Now facing a challenge, Squaresoft had to create the next installment to the Final Fantasy series for a console in which an establish...

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