Final Fantasy Tactics A2: Grimoire of the Rift FAQ/Walkthrough v3.00
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: : : : Final Fantasy Tactics A2: Grimoire of the Rift FAQ/Walkthrough

Final Fantasy Tactics A2: Grimoire of the Rift FAQ/Walkthrough

by defunct32   Updated to v3.00 on

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              ### INAL    ### ANTASY
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                TACTICS ADVANCE 2
              --------------------
              GRIMOIRE OF THE RIFT

              VERSION 3.00 (389 KB)

               29th September 2008

          ASCII Art & FAQ by defunct32

          No Nonsense Unofficial Guide

           defunct32 (at) hotmail.com

---------------------------------------------------------------------------

 W E L C O M E!:

 To my 3rd official  FAQ which is for  Square-Enix latest entry in  its  FF
 series:  "Final Fantasy Tactics A2: Grimoire of the Rift" (that's quite  a
 mouthful). Expect a handful of jobs to master, 300 missions (+100 fillers)
 to complete,  and a bucketload of other  wondrous  goodies  waiting  to be
 discovered.  So, grab a pillow, get in bed and get ready to traverse in  a
 world of sword & magick.

 W H A T   Y O U   C A N   E X P E C T   F R O M   T H I S   G U I D E:

 • Complete main walkthrough strategy guide
 • Complete Side Missions (I will try my best, there's 300 of 'em!)
 • Extensive information on the various aspects of FFTA 2's game mechanics
 • Clean, crisp and professional looking FAQ, never confusing
 • Small, compact guide in term of size (KB), (well, I will try)
 • Proper English, with proper punctuations, no funny shortcuts/languages
 • A bit of "ass," "damn" and "lol" every once in a while

 F A Q ' S   S T A T S:

 • Final Fantasy Tactics Advance 2: Grimoire Of The Rift
 • Fantasy, Strategy RPG for the Nintendo DS
 • 24th June 2008 (US Release Date)
 • 28th May 2008 (FAQ Start Date)
 • ???? (FAQ End Date)

 D I S C L A I M E R:

 • No copying/plagiarizing.
 • No "copy + paste" any or all part of this FAQ and sell it for profit.
 • Feel free to download this FAQ to your hard disk for personal use.
 • Need anything? Ask and you shall receive.

 A U T H O R I Z E D  S I T E S:

 Sites with permission to upload any and all of my FAQs to their respective
 website(s).  If your link is listed down here, just grab a fresh  copy  at
 GAMEFAQS.COM. I'll try to personally update but no promises. :P

 • GAMESFAQS/SPOT ----------> www.gamefaqs/spot.com
 • CHEATCC -----------------> www.cheatcc.com
 • NEOSEEKER ---------------> www.neoseeker.com
 • CHEATPLANET -------------> www.cheatplanet.com
 • SUPERCHEATS -------------> www.supercheats.com

 R E Q U E S T:

 Right  now  I won't authorize any other additional sites to use my FAQ  on
 their website, unless! You've a fansite and/or shrine dedicated to FFTA  2
 then I'll gladly oblige.  Otherwise, you can try your luck.  Thank you for
 your understanding and support. If you see my FAQ on any other sites other
 than  the  ones permitted above, then let me know, I'll Ultima their asses
 to a Holy crisp!

---------------------------------------------------------------------------

 G U I D E   D E V E L O P M E N T:

 • DD/MM/YYYY format.
 • Newest and all updates at the top.

 Regarding updates with this guide, I may not have the luxury as some other
 people  to  upload/update  this guide as often as  I would like,  with  my
 internet connection  "out of order"  *ahem*  and my real life problems all
 around, updates may be scarce.  But  be assured that no matter how long it
 takes new copies will always happen and be uploaded, it's just a matter of
 time.

===========================================================================
 VERSION 3.00 - 55 MISSIONS COMPLETED ALTOGETHER!
===========================================================================

 • (29/09/2008)
 Yeh! Yeh! What did I said about getting a PSP? Well, I just did 9 days ago
 it's been a lot of fun,  and am already in the process  of making  another
 FAQ  for that system on  "Wild Arms XF"  another outstanding  SRPG.  Don't
 worry  I've priorities and this FAQ (FFTA 2) happened to be  at the top my
 "to-finish-list."

 • (20/09/2008)
 Updated the FAQ:

 • "The Bazaar" section updated, added a couple more stuff
 • Added 2 Side Missions: 40 and 41
 • Going to add Story Mission 14: "Seeking The Stone" soon
 • Refromatted the "Laws" section

 • (19/09/2008)
 Been going on a crazy "two-days" update phase lately, did a lot of changes
 to  this guide,  you mostly won't notice at a glance but it is there.  The
 changes made are small but significant in the grand scheme of things.

 • Added new story mission: "Making Music"
 • Updated "The Bazaar" section
 • Edited alot of the strategies in this guide (improvement)
 • Rewritten a whole lot of other things as well
 • Removed and updated a couple of things throughout this FAQ

 Slowly, but surely this FAQ will be completed in no time.

 -OH NO DON'T TALK SHIT!---------------------------------------------------

 Anyway, just wanna talk a bit.  I've completed "Crisis Core: FF7" the game
 at  times may feel repetitive but I played it for the storyline,  and I am
 so slightly affected  by the ending, oh boy!  It was THAT good I tell you.
 Not many games have that kind of emotional impact on me,  ;')  this is why
 I love RPGs, and because of Crisis Core I'm gonna dish out the cash for  a
 PSP!...no, I am not a fanboy, thank you, and the PSP I played CC on wasn't
 mine, it belonged to my super-crazy stingy nephew I hope his battery dies,
 and his PSP screen cracks or something. I'm evil and vile, I know!

 Ok,  does anyone knows of any good-to-decent RPGs for the PSP?  I  already
 have the following on my to-buy-list:

 • Yggdra Union
 • Breath Of Fire III
 • Crisis Core: Final Fantasy VII
 • Final Fantasy Tactics: War Of The Lions
 • Jeanne D'Arc
 • Riviera: The Promised Land
 • Valkyrie Profile
 • Wild Arms XF
 • Castlevania Chronicles X
 • Metal Gear Solid Ops

 Anymore, anymore?! E-mail me, thanks!

 --------------------------------------------END OF OH NO DON'T TALK SHIT!-

 • (17/09/2008)
 7 in the morning and I can't sleep,  but I feel tired somehow? Anyway I've
 added  one more story mission to the guide  "Sleepless Nights" yeah,  I've
 been having sleepless nights lately... Weird, weird.

 • (15/09/2008)
 Updated the guide till "Rumors Abound" and added 2 more Side Missions, cut
 down on a lot of crap from this FAQ,  hoping to do a lot more. 50 missions
 completed altogether I know it's very slow,  but I always tend to take  my
 time, no point rushing and submit a half-assed FAQ. Not my style!

 • (14/09/2008)
 Rewritten quite a lot of the guide. I'm supposed to add something else but
 I've geuninely fogotten what, my, am I getting old?

 • (12/09/2008)
 This FAQ is amazingly going through another makeover, a "graphic" overhaul
 if you will. I'm cutting down on many unnecessary "stuffs" and rewriting a
 whole lot of other things.  Right now, I've quite a few of FAQs on my hand
 to complete. I asked for it, for wanting to make so many at the same time.
 But FFTA 2 is my topmost priority.  Previous updates and history have been
 removed. There's a lot of changes, if I were to write them down here  it'd
 never end. So, until then. Keep checking back.

---------------------------------------------------------------------------

 T H E   S E A R C H   F U N C T I O N:

 I've  implemented a "search function" in this FAQ, it's a keyword found at
 every end, example: "Characters.........[CH!]" this way you won't have too
 many problems finding your desired section instantly.

 1. In Windows Notepad: Ctrl + F.
 2. Type in [CH!] or just CH!.
 3. Hit Enter or "Find Next."

 #################
 TABLE OF CONTENTS
 #################

 O BASICS............................................................ [00^]

  • Grimoire Of The Rift............................................. [GS!]
  • Characters Descriptions.......................................... [CH!]
  • The Different Races.............................................. [RA!]
  • What's New....................................................... [WN!]
  • Controls & Navigations........................................... [CN!]
  • Battle System & Etc.............................................. [BE!]
  • What Are Missions?............................................... [WQ!]
  • Tips & Hints..................................................... [TH!]

 O WALKTHROUGH....................................................... [01^]

  • Into The New World............................................... [BG#]

  • MISSION 001: Stranger In The Woods............................... [SW#]
  • MISSION 002: A Paw Full Of Feathers.............................. [AF#]
  • MISSION 003: The Yellow Wings.................................... [YW#]
  • MISSION 004: You Say Tomato...................................... [YT#]
  • MISSION 005: Wanted: Ugohr....................................... [WU#]
  • MISSION 006: Wanted: Gilmunto.................................... [WG#]
  • MISSION 007: Now That's A Fire................................... [NF#]
  • MISSION 008: Pearls In The Deep.................................. [PD#]
  • MISSION 009: Mountain Watch...................................... [MW#]
  • MISSION 010: Grounded!........................................... [GD#]

  • MISSION 011: Rumors Abound....................................... [RA#]
  • MISSION 012: Sleepless Nights.................................... [SN#]
  • MISSION 013: Making Music........................................ [MM#]
  • MISSION 014: Seeking The Stone................................... [SS#]
  • MISSION 015:
  • MISSION 016:
  • MISSION 017:
  • MISSION 018:
  • MISSION 019:
  • MISSION 020:
	
 O POST-GAME......................................................... [02^]

  • New Characters................................................... [NC*]
  • The Last Two Scions.............................................. [MS*]

 O SIDE MISSIONS..................................................... [03^]

 O EXTRAS............................................................ [04^]

  • Jobs (In-Depth).................................................. [JO$]
  • Items List....................................................... [IL$]
  • The Bazaar....................................................... [TB$]
  • Laws............................................................. [LA$]
  • Scion's Wrath.................................................... [SW$]
  • Opportunity Commands............................................. [OC$]
  • Random Battles................................................... [RB$]
  • Encounters....................................................... [EC$]
  • War Trophies..................................................... [WT$]
  • Player's Strategy/Team (Feel Free To Submit)..................... [PS$]
  • Secrets (Recruitable Characters, Etc)............................ [SE$]

 O SUNDRY............................................................ [05^]

  • Questions & Answers (FAQ)........................................ [QA+]
  • Glitches & Issues................................................ [GI+]
  • Links............................................................ [LI+]

 O GOODBYE........................................................... [06^]

  • Hall Of Fame (Credits)........................................... [HF+]
  • House Of Trolls.................................................. [HO+]
  • E-Mail Policy.................................................... [EM+]
  • Famous Last Words (Bye-Bye)...................................... [LW+]

---------------------------------------------------------------------------

 B  A  S  I  C  S  [00^]

 The basics section of this FAQ, I strongly suggest for you to look through
 this section.  Maybe there is something that you do not know of?  For  any
 further clarifications though, you may want to refer to the game booklet.

 ##########################
 GRIMOIRE OF THE RIFT [GS!]
 ##########################

 LUSO CLEMENS IS NOT THE BEST STUDENT IN HIS CLASS!...

 Yep!  Luso isn't exactly the brightest in class (I assumed he's stupid  or
 something?)  and is always late for Mr. Blaire's class. Just when Luso was
 about  to step out of the room Mr. Blaire stopped him and asked: "How many
 times  have you reported late for my class?..." apparently it's more  than
 his fingers could count.

 As punishment Luso was sent to the school's library to do some cleaning up
 after  a  whole lot of grumbling Luso decided to just go ahead and do  it.
 Over  at the library is where Luso...  Or  more  precisely  your adventure
 begins. If you've played the original FFTA then we can all safely  assumed
 the Grimoire must have been Mewt's all along...

 That teddy bear by the counter brings a lot of nostalgic memories... Ahhh!
 I wonder what Marche and the others are doing now?...

---------------------------------------------------------------------------

 #############################
 CHARACTERS DESCRIPTIONS [CH!]
 #############################

 An  introduction to the people who you will meet along the way...  Most of
 them will stay,  some play hard-to-get while others forces themselves into
 your group. These are the characters that you will use 99% of the time.

===========================================================================
 LUSO, THE NOT SO BRIGHT STUDENT
===========================================================================

 A lucky,  or rather unlucky student who  stumbled upon an old  Grimoire in
 his school library,  perhaps the adventures he will have in the new  world
 will  teach  him a few things he will never ever learn in school.  Luso is
 rash  and fearless,  above all he's a caring soldier who look out for  his
 comrades.

===========================================================================
 CID, LEADER OF CLAN GULLY
===========================================================================

 The very man who saved  Luso from the impending  doom that is  Klesta, Cid
 is  not exactly a greenhorn when it comes to the battlefield,  experienced
 fighter with a shady past.

===========================================================================
 ADELLE, THE THIEF
===========================================================================

 A young female thief,  very sly, very cunning, but under that "hideous vi-
 sage"  lies a beautiful lady with an even more beautiful heart.  Adelle is
 often  mistaken to be a thoughtless,  greedy thief...  Well,  everyone has
 their own share of misunderstandings every now and then, right?

===========================================================================
 HURDY, THE TRAVELING BARD
===========================================================================

 Promises Luso he will compose a song about his time in Ivalice, the Moogle
 joined  your group in the hope  that  he could be richly inspired by  Clan
 Gully's adventurous trip around Ivalice.  And well, the Moogle got what he
 wanted in the end.

---------------------------------------------------------------------------

 #########################
 THE DIFFERENT RACES [RA!]
 #########################

 Seven different races occupies the world of Ivalice...

===========================================================================
 HUME
===========================================================================

 Being the most versatile out of the seven races, humes will be one of your
 most  used race in the game. Parivirs are powerful warriors and Ninjas are
 cool with their  Dual-Wield Passive Ability.  There sure are many ways  to
 customize your hume character.

===========================================================================
 BANGAA
===========================================================================

 Fierce lizardmen  that loves the frontline placing them in the backseat is
 doing them a huge injustice.  As they're more battle-oriented they  aren't
 really suited for dishing out magicks,  though they have one  magick-based
 class which is the "Bishop."

===========================================================================
 NU MOU
===========================================================================

 Despite what you may have think,  the Nu Mous are not dog descendant, they
 are  pretty apt in the magick department,  this is further proven  by  the
 fact  that  majority (if not all) of their jobs are magick-based.  Nu Mous
 are  ideal for creating a magickal character. If you love magicks like me,
 then you can go wild with the Nu Mous  there's so many magicks to be had &
 customized.

===========================================================================
 VIERA
===========================================================================

 Mostly of a  female race, the Vieras are elegant,  swift  and  quick  with
 their hands and feet.  Besides the Nu Mous, Vieras fare pretty well in the
 magick department.  Elementalist and Summoner are two of the best  classes
 in my humble opinion, Boulder Crush is cool if you want to immobilize your
 enemy and Summons hit for a wide range.

===========================================================================
 MOOGLE
===========================================================================

 Moogles doesn't perform all that well on the battlefield, except maybe for
 Moogle Knight who are powerful warriors. They're more well-known for their
 ranged-oriented classes, such as the Fusilier and the new Flintlock. While
 they're proficient mechanics, Tinker is probably one of the worst class to
 ever exist in Ivalice,  but others may see this class as a diamond in  the
 rogue but all in all, as they say: "beauty is in the eye of the beholder."

===========================================================================
 GRIA
===========================================================================

 Winged beauties,  don't be fool by their demure look as  Grias  are pretty
 powerful themselves,  Raptor and Ravager  will  be your two most  favorite
 classes to use in the game.  Geomancer  relies  heavily on terrain and the
 weather  making them hard to use.  Hunters  are  cool slightly better than
 their humes counterpart in terms of stats.

===========================================================================
 SEEQ
===========================================================================

 Just  because they're pigs they are by no means "fat and lazy," Lanista is
 the  equivalent of a  Dark Knight,  while  Berserker is the only offensive
 class that is available to the Seeq. Not too fond of Survivalist & Viking.

---------------------------------------------------------------------------

 ################
 WHAT'S NEW [WN!]
 ################

 A list of new things that are found in the new FFTA 2,  some are new, some
 were revised and others were slightly tweaked for the better.  They are in
 no particular order.

===========================================================================
 RECRUITING
===========================================================================

 The days of  random people  asking to join your clan are over.  Recruiting
 members into your party now requires you to "find" them.  In  other  words
 by  visiting certain area during certain time of the month will allow  you
 to recruit a certain generic character.

===========================================================================
 FAMOUS LAST WORDS
===========================================================================

 Before  they die they will mumble a couple of  sentences, like  "sorry for
 letting you down"  and sad stuff like that,  they should have said  thanks
 when we revive them with Phoenix Down or mend their wounds with Cure! That
 would add a lot of kick, just like the game "Jeanne D'Arc!"

===========================================================================
 LAWS AND PRIVILEGES
===========================================================================

 Three things will happen if you go against the law:

 • Privilege negated.
 • Can't revive fallen party memebers.
 • No law bonuses at the end.

===========================================================================
 ENEMY DROPS ITEM & DISAPPEAR
===========================================================================

 • Enemy drops item when they fell
 • And then they disappear

===========================================================================
 TREASURES, TREASURES, TREASURES
===========================================================================

 Treasures  are sometimes found on the battlefield, these are of course for
 you to take away, but be careful not all treasures are "safe."

===========================================================================
 EARN EXPERIENCE AT THE END AND NEW MVP FEATURE
===========================================================================

 • You earn experience at the end of the battle
 • Everyone get roughly the same amount + additional bonus points
 • Contribute the most in battle and you can be the MVP

===========================================================================
 BRAND NEW MP SYSTEM
===========================================================================

 Brand new MP system which I strongly believe was adapted from Tactics Ogre
 everyone in your clan will start with  0 MP  but with each turn will  gain
 10 MP.  I believe this is very fair, since when casting magicks there's no
 charging  time unlike in the original FFT (PS1) version. So, they make you
 charge your MP instead.

 There are of course various way to counter

===========================================================================
 TRAPS EVERYWHERE
===========================================================================

 Now there are traps, so watch your step.

===========================================================================
 NEW & IMPROVED DISPATCH FEATURE
===========================================================================

 The  dispatch feature  for  this  installment  is much more polished, in a
 sense it is more flexible... Er, it's kinda hard to explain, but Kenji did
 an awesome job, so I'm gonna quote him/her:

 "More  than 1 player can be sent off to complete a quest. Also, u can dis-
 patch clan members for most quest you could do with main character (Except
 Main missions)."

---------------------------------------------------------------------------

 ############################
 CONTROLS & NAVIGATIONS [CN!]
 ############################

 Not all that complex...  I personally like using the Stylus, but of course
 the D-Pad and buttons are more comfortable.

                           NINTENDO DS LITE
        _______________________________________________________
       |                                                       |
       |           _________________________________           |
       |          |                                 |          |
       |          |          O          O           |          |
       | .  .  .  |                                 |  .  .  . |
       | .  .  .  |                1                |  .  .  . |
       |          |                                 |          |
       |          |        _________________        |          |
       |          |                                 |          |
       |          |_________________________________|          |
       |                                                       |
       |_______________________________________________________|
       (___________________________|________________________||_)
       |                                                       |
       |           _________________________________     4     |
       |     _    |                                 |          |
       |   _| |_  |        _________________        |    X     |
       |  |_ o _| |                                 |  Y   A   |
       |    |_|   |                                 |    B     |
       |          |                2                |          |
       |          |          O          O           |    3     |
       |          |                                 | o START  |
       |          |_________________________________| o SELECT |
       |                                                       |
       |_______________________________________________________|

                         ASCII Art by defunct32

 Don't use the stylus if you think it sucks, ok?! Hahaha.

===========================================================================
 1. TOP SCREEN
===========================================================================

    When  out  of  battle this screen will display  Luso's  journal, as you
    progress  through  the  story,  the  journal will slowly fill up.  When
    you're  doing  missions (battle) this screen will then display the Unit
    Turn  List,  press  either  the  L or R button to have a look-see who's
    coming up next. It's mostly accurate, but, buffs/debuffs plays a  part;
    if  a  single  unit is currently buffed with Haste then that particular
    unit  turn  will  often come up! If slowed then you'll see less of that
    unit.

===========================================================================
 2. TOUCH SCREEN
===========================================================================

    Where  all  the  actions take place! Feel free to use the stylus, but I
    suggest you stick with the D-Pad and buttons.

===========================================================================
 3. START & SELECT
===========================================================================

    None!

===========================================================================
 4. X, Y, B, A
===========================================================================

    X, when on the World Map press X to access your unit and the menu.
    Y, press this for help whether in battle or in the menu.
    B, cancel.
    A, accept, yes, confirm, advance.

---------------------------------------------------------------------------

 #########################
 BATTLE SYSTEM & ETC [BE!]
 #########################

 I will explain a bit of the game battle system mechanic,  though I have to
 warn you that I am no expert or pro in explaining all these stuff. You can
 refer to the booklet but eventually as you play more of the game, you will
 get the gist of everything. Nothing too complex to pick up.

 BASICS TO BATTLING
 ------------------
 If you're an  SRPG  veteran then the grid system found in this game should
 be of no problem(s) to you.  For newcomers, it may seem kind of  confusing
 at first. But don't stress, I will try my best to explain... Let's imagine
 now:  Have you ever played chest before? The grid works that way,  but you
 don't move your unit the way chest does...

===========================================================================
 MOVING
===========================================================================

 When a unit's turn is up, choose  "Move"  from the command menu and panels
 of blue tiles will appear,  this determines how far you can move within  a
 turn.  The higher your move stat the farther  you can go.  Accessories and
 current jobs will affect your move stat.

===========================================================================
 ATTACKING
===========================================================================

 To hurt your adversary,  you will need to be standing adjacent to the sub-
 ject, choose "Action" then "Attack" from the menu. Jobs like Archer (Hume)
 and Sniper (Viera),  etc does not require you to be standing next  to  the
 enemy, you can attack from afar.

===========================================================================
 PERFORMING SKILLS/MAGICKS OR USING ITEMS
===========================================================================

 Performing  magicks or abilities  works the same way as attacking,  choose
 "Action"  from the menu and pick the  job's innate command.  If you  are a
 Black Mage  then your command  would be "Black Magick."  If you so wish to
 use items then you will need to equip the command to your secondary slot.

===========================================================================
04. MAGICKS REQUIRES MP
===========================================================================

 As well as certain abilities and/or skills.  In FFTA 2 you are  not  given
 the luxury of starting with full MP, everyone starts with 0 but with every
 turn each one will regenerate 10 MP. You can increase the amount with clan
 privileges or via the means of Passive abilities.

 • MP Channelling (Privilege)
 • Halve MP (P-Ability)

===========================================================================
 WAITING
===========================================================================

 Waiting  allows a single unit to stand and do nothing,  regenerate MP  and
 even has his or her turn comes up a lot faster than usual.

===========================================================================
 FACING
===========================================================================

 Where you face will determine  how much damage you will receive from  your
 adversaries. If your back faces the enemy, then they will have a chance to
 strike  you from behind resulting in high damage,  now,  you wouldn't want
 that to happen to you would you?
  
 • Always have your back facing the other way from the enemies
 • Use background/backdrop/obstacle to protect your back

=========================================================================== 
 MADE A MISTAKE? PRESS "B"
===========================================================================

 Moved to the wrong location?  Just press B, you can do this as many  times
 as you want.

===========================================================================
 SMASH GAUGE
===========================================================================

 .----------------------------
 | Portrait   Luso         / /
 |                        / / <--- SMASH GAUGE
 |       HP 100/100      /-/
 | LV. 8 MP 100/100     / /
 o------------------------

 • Equip a Scion's accessory like the "Gigas Pendant"
 • Perform an action in battle or receive damage to increase the meter
 • Feel free to summon a Scion when the bar glows in many different colors

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 STATUS AILMENTS/STATUS BONUS
 ----------------------------
 Battles are never smooth sailing, there are times when your adversary will
 try to cripple you with various ailments. This includes but not limited to
 Poison, Confusion, Blind, etc, etc.  Some support spells adds status bonus
 to a single or multiple units,  this includes but not limited to  Protect,
 Shell, Haste, etc, etc. I'll explain what each ailment does as well as the
 remedy/cure for it. The item Remedy will almost cure every other  ailments
 in the game, so I won't list the item down. In no particular order:

 DEBUFFS/NEGATIVE STATUS
 -----------------------
 All the annoying, negative status.

===========================================================================
01. POISON - UNIT WILL FLASH IN GREEN
===========================================================================

    EFFECT: Unit will lose HP every turn
    REMEDY: Antidote (item), Esuna (W. Magick)

===========================================================================
02. BLIND - A PAIR OF SUNGLASSES WILL FLASH ABOVE THE AFFECTED UNIT
===========================================================================

    EFFECT: Unit's accuracy is reduced
    REMEDY: Eye Drop (item), Esuna (W. Magick)

===========================================================================
03. CONFUSE - UNIT WILL FLASH IN PURPLE
===========================================================================

    EFFECT: Unit is in a state of confusion, may attack allies
    REMEDY: A simple attack to the unit, Esuna (W. Magick)

===========================================================================
04. DOOM - UNIT AFFECTED BY DOOM ONLY HAVE 3 TURNS TO LIVE
===========================================================================

    EFFECT: When timer hits 0, death is inevitable
    REMEDY: Dispel (Monk's Ability), Re-Raise to counter (W. Magick)
    EXTRA!: The White Staff weapon is able to negate doom upon hit

===========================================================================
05. TOAD - UNIT TURNS INTO A FROG
===========================================================================

    EFFECT: Unit turns into a frog, only Attack is available.
    REMEDY: Maiden's Kiss (item), Esuna (W. Magick)

===========================================================================
06. PETRIFY - UNIT TURNS TO STONE
===========================================================================

    EFFECT: Unit turns to stone, vulnerable to attacks/magicks.
    REMEDY: Gold Needle (item), Esuna (W. Magick)

===========================================================================
07. SILENCE - AFFECTED UNIT HAVE 3 PERIODS (...) ABOVE HIS/HER HEAD
===========================================================================

    EFFECT: Unit is unable to talk, magicks are rendered unusable
    REMEDY: Echo Grass (item)

===========================================================================
08. SLEEP - AFFECTED UNIT HAVE THE "ZZZ" SIGN ABOVE HIS/HER HEAD
===========================================================================

    EFFECT: Unit will remain status-quo; unable to do anything at all
    REMEDY: A simple attack to the unit will awaken him/her

===========================================================================
09. ZOMBIE/UNDEAD - ???
===========================================================================

    EFFECT: Healing items and magicks have reversed effect
    REMEDY: ???

===========================================================================
10. CHARM - UNIT WILL FLASH IN PINK
===========================================================================

    EFFECT: Seduces a unit to attack his/her own ally(ies)
    REMEDY: A simple attack to the unit

===========================================================================
11. SLOW - UNIT WILL ANIMATE IN SLOW MOTION
===========================================================================

    EFFECT: Slows down a unit's speed
    REMEDY: Haste (T. Magick), Refresh (W. Magick)

===========================================================================
12. STOP - UNIT WILL STAND STILL
===========================================================================

    EFFECT: Time stops for a single unit. Unable to do anything
    REMEDY: Refresh (W. Magick)

===========================================================================
13. ADDLE - UNIT WILL HAVE A "HEAD" SIGN ABOVE HIS/HER HEAD
===========================================================================

    EFFECT: Unable to perform Magicks or Abilities
    REMEDY: Bandage (item)

===========================================================================
14. DISABLE - UNIT WILL HAVE A "HAND" SIGN ABOVE HIS/HER HEAD
===========================================================================

    EFFECT: Unable to perform any form of actions
    REMEDY: Bandage (item)

===========================================================================
15. IMMOBILIZE - UNIT WILL HAVE A "LEG" SIGN ABOVE HIS/HER HEAD
===========================================================================

    EFFECT: Unable to move
    REMEDY: Bandage (item)

===========================================================================
16. BERSERK - UNIT WILL HAVE A "*" SIGN ABOVE HIS/HER HEAD
===========================================================================

    EFFECT: Attack power is doubled, unable to control affected unit
    REMEDY: A simple attack to the unit

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 BUFFS/POSITIVE STATUS
 ---------------------
 Positive helpful status.

===========================================================================
01. ASTRA - A PYRAMID LOGO WILL FLASH ABOVE THE UNIT'S HEAD
===========================================================================

    EFFECT: Prevent any negative status for the next turn (one time)
    COUNTER: Dispel (W. Monk)

===========================================================================
02. HASTE - UNIT WILL ANIMATE IN HIGH SPEED
===========================================================================

    EFFECT: Time doubles for a single unit. Faster turns
    COUNTER: Slow (G. Mage), Dispel (W. Monk)

===========================================================================
03. SHELL - UNIT WILL HAVE A "CIRCULAR GREEN" LOGO ABOVE HIS/HER HEAD
===========================================================================

    EFFECT: Magical curtain wrapped the unit, half magick damage
    COUNTER: Dispel (W. Monk)

===========================================================================
04. PROTECT - UNIT WILL HAVE A "CIRCULAR YELLOW" LOGO ABOVE HIS/HER HEAD
===========================================================================

    EFFECT: Divine protection, half physical damage
    COUNTER: Dispel (W. Monk)

===========================================================================
05. REFLECT - UNIT WILL A MIRROR SIGN ABOVE HIS/HER HEAD
===========================================================================

    EFFECT: Mirror reflection, magick is returned to the caster
    COUNTER: Dispel (W. Monk)

===========================================================================
06. REGEN - UNIT WILL HAVE A CRYSTAL LOGO ABOVE HIS/HER HEAD
===========================================================================

    EFFECT: Regenerate a small amount of HP every turn
    COUNTER: Dispel (W. Monk)

===========================================================================
07. RERAISE - UNIT WILL HAVE A "HALO WITH WINGS" ABOVE HIS/HER HEAD
===========================================================================

   EFFECT: One more chance to live. Very effective if you broke the law
   COUNTER: Dispel (W. Monk)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 ABBREVIATION
 ------------
 Just for reference sake, I've listed what does each abbreviation means  in
 the status screen as well as any others found in the game.

===========================================================================
01. HP (HIT/HEALTH POINTS)
===========================================================================

    The amount rises with each level gain. 100/100 the first number signify
    the current amount you have,  while the second number is the max amount
    you have at all time. Ex: An enemy attacked you, you lost 50 HP, so you
    are left with  50 out of 100 HP (50/100).  When HP hits 0 (0/100)  your
    unit will lost conscious (KO).  To remedy this situation use a  Phoenix
    Down  or the  spell  Raise  (or its siblings - Reraise, Full Raise). To
    heal lost HP either use an healing item (Potion, Hi-Potion, etc) or the
    Cure spell (Cura, Curaga). When a unit's HP reached critical status the
    unit  will  kneel  down, this is a signal for you to  quickly  heal the
    wounded before he or she goes to hell.

===========================================================================
02. MP (MAGICK/MANA/MIST POINTS)
===========================================================================

   MP  works the same way as HP,  when it hits 0 you are unable to use  any
   form  of skills/techniques or magics or anything that requires MP usage.
   To remedy this use an Ether or wait each turn for it to regenerate.

===========================================================================
03. EXP (EXPERIENCE POINTS)
===========================================================================

    You  earn  experience points at the end of every battle,  everyone will
    get  the same amount (roughly) + additional EXP bonuses.  If  a unit is
    the  MVP for the battle then he or she will get even more points.  Earn
    100 EXP to level up.  Only  clanners  who  participated in battles earn
    Experience Points.

===========================================================================
04. AP (ABILITY POINTS)
===========================================================================

    The AP System was first seen in FF 9 (one of my favourites), all you've
    to  do  is equip that particular piece of equipment,  collect enough AP
    and you'll permanently master the abilities embedded in the  equipment.
    Not all weapons, shields, etc have abilities.  Once  you have  mastered
    everything  you  can  deequip,  change job and do whatever you like, as
    long as you have  mastered  them  you  can use them whenever your heart
    desires.  Everyone  in  your  clan will earn AP regardless whether they
    participated  in  any  kind  of  battles, use this to your advantage to
    learn as many abilities as you can.

===========================================================================
05. ATK (ATTACK)
===========================================================================

    The higher the value for this stat, the higher the damage you will deal
    to your foe. Equipping weapon will definitely increase or decrease this
    stat.

===========================================================================
06. DEF (DEFENSE)
===========================================================================

    The  higher  the  value  for  this  stat, the lower the damage you will
    receive from enemy's physical attack.  Same as ATK equipping armors and
    certain accessories will definitely increase or decrease the DEF stat.

===========================================================================
07. MAGICK
===========================================================================

    Determines the potency of one's magic,  likewise  the  higher the value
    the more damage you'll deliver with your magick.

===========================================================================
08. RESISTANCE
===========================================================================

    Determines your magick resistance, the higher the value the less damage
    you'll  take  from magickal attacks. I am not sure if this also applies
    to  negative status,  as  in  whether it affect how well guarded you're
    against debuffs (such as Poison, Confuse and the like).

===========================================================================
09. SPEED
===========================================================================

    Determins how fast your character move, obviously the higher the better
    as  with  other  stats,  equipping  certain  equipments may increase or
    decrease this stat.

===========================================================================
10. JUMP
===========================================================================

    Determines a  unit's  ability to jump, the higher the value, the higher
    you can jump!

===========================================================================
11. CLAN POINTS (CP)
===========================================================================

    Used for  Auction House  or Clan Trials, think of it as another form of
    Gil.

===========================================================================
12. WALKTHROUGH LAYOUT
===========================================================================

    This is not in the game, but it's in this guide...
 
    o-------------------------------------------------------o
    | o MI. NAME: Name of the mission you're undertaking.   |
    | o LOCATION: Name of the location.                     |
    | o DURATION: How long (days) will this mission lasts.  |
    | o REQUIRES: Item requirements.                        |
    | o TALENTS!: Talents needed to accept mission.*        |
    |-------------------------------------------------------|
    | o OBJECTIVE: Winning conditions.                      |
    | o FORBIDDEN: Law for the day. Don't break.            |
    | o PRIVILEGE: What privilege I've used for the battle. |
    |-------------------------------------------------------|
    | o ENEMY'S FORMATION: The enemy(ies) you're facing.    |
    |-------------------------------------------------------|
    | o PARTY'S FORMATION: My recommended party.            |
    |-------------------------------------------------------|
    | o RECOMMENDED: What abilities & items to bring along. |
    |-------------------------------------------------------|
    | o REWARD(S): The goodies and the spoils of war.       |
    o-------------------------------------------------------o

    *NE(Negotiation), AP(Aptitude), TE(Teamwork), AD(Adaptability)

    NE(19), AP(22), TE(52), AD(-)

    Simply  means that you will need to have your Negotiation at  level 19,
    Aptitude at 22, Teamwork at 52 and none for Adaptability.

---------------------------------------------------------------------------

 ###############################
 WHAT ARE MISSIONS/QUESTS? [WQ!]
 ###############################

 The game called it Quest, I called them Missions.

 Missions are your bread and butter,  it is where you earn War Fund  (Gil),
 Loots (Bazaar),  CP (Auctions, Clan Trials), AP and most important of  all
 Experience.  Take time to complete Side Missions and even do them as  many
 times as you want.  Remember,  it's all for the sake of leveling  up  your
 characters and trying to learn as many abilities as possible!

===========================================================================
01. VITAL/STORY MISSIONS (MAIN QUESTS)
===========================================================================

    They're Story Missions, quests that progresses the story.  They have no
    Time or Day Limit.  You can accept it and let a thousand years pass and
    still able to accomplish or finish it.

===========================================================================
02. SIDE MISSIONS (SIDE QUESTS)
===========================================================================

    Basically missions that do not directly affect the main story, but will
    aid you in gaining more Gil, AP and whatnot!  So, it's recommended that
    you  take  them up it also help to have your clanners grow in level any
    way right?

===========================================================================
03. ACCEPTING MISSIONS
===========================================================================

    To  accept missions  just visit any towns and choose "Pub." The Pub  is
    the  place where you do all of the dealings,  from reading Notices,  to
    browsing  through  the Rumors and even undertaking Clan Trials, the Pub
    is  the central hub for your daily adventuring needs (besides the shop,
    of course).

===========================================================================
04. DISPATCHING
===========================================================================

    Dispatach works differently now, sometimes when you accept  a  mission,
    you see the option "Dispatch"  this is optional  cause  you  can  still
    manually do such missions without sending out a dispatch party. If,  in
    the event  you'd  like to send out an advance party, then here are some
    pointers you need to consider:

    CLANNER'S ATTITUDE:
    -------------------
    • If they're ON THEIR KNEE it means they cannot carry on (fail).
    • If they're "WALKING" it means 50/50 chance of success.
    • If they PUT THEIR HAND UP it means a GOOD chance of success.
    • If they're JUMPING it means they're confident it's a 100% success.

    It's always  best  to make sure that the Leader is jumping, the rest be
    putting their hand up  for a good chance of success for the mission. Of
    course, I do not have to mention that if everyone in the dispatch party
    is jumping consider the mission done and over with cause it means  101%
    success, yes. 101%.

    CLANNER'S LEVEL AND EQUIPMENT
    -----------------------------
    The higher your level and the better you are equipped,  the higher  the
    chance of returning home with glory and success,  I heard that  there's
    a mathematical way to calculate the chances  of  success  like LEVEL  +
    MAX HP + MP  gibberish, all these are not needed! You're not  going  to
    waste your time to calcuate, right? Just make sure your  level  exceeds
    that of the RANK. If the RANK dictates 45, have most of  your  clanners
    be at level 55 and above. That's what I always do if I do dispatches.

    MVP PLAYS A PART
    ----------------
    If a clanner's MVP is high, then chances of success is set even  higher
    so,  basically  if you've everything in tip top condition:  EQUIPMENTS,
    LEVEL,  and MVP then you're set to go! Having HIGH MVP just help  makes
    things much better and convenient.

===========================================================================
05. CERTAIN DISPATCH REQUIRES CERTAIN JOB
===========================================================================

    Yes, certain dispatch mission requires certain job, these can be  found
    in the mission page  usually they'll put up Recommended Job:  Defender,
    Juggler, Ranger, etc.

---------------------------------------------------------------------------

 ##################
 TIPS & HINTS [TH!]
 ##################

 I've compiled a list of tips & hints that may help you in  your adventure.
 They're not 100% sure-win tips or anything, but they may be useful in  one
 way or another, do take the time to look through.

===========================================================================
01. ATTACK FROM THE SIDE OR BACK
===========================================================================

    Attack your adversary from the sides or the back, this will ensure high
    percentage hit rate and a good amount of damage dealt.  Here's one fine
    example:

    • I had Luso attack an enemy from the front - 93% Hit, 22 DMG.
    • Then I had Luso attack from the side - 93% Hit, 33 DMG.
    • After that I had Luso attack from the back - 97% Hit, 55 DMG.

    Do you see the difference? Just don't freak out if you missed at 99%.

===========================================================================
02. GANG UP ON YOUR ENEMY
===========================================================================

    Gang  up  on  one enemy to quickly finish him or her off,  if  possible
    don't  try  to  have a one-on-one fight unless you're confident  you're
    able  to send your adversary to  Hell with a one-hit attack or  one-hit
    spell. It's usually faster to gang up, trust me, given this game's slow
    speed  you'll  be all glad if you could finish a mission battle in half
    the time.

===========================================================================
03. STOCK UP, OR RISK DYING!
===========================================================================

    Stock  up  on  healing items it's very important that you have an abun-
    dance of them,  you might want to stock up on Potions first as the game
    progresses switch it with  Hi-Potion  and  eventually to X-Potion.  The
    rest  are  not  really  necessary but are good to have: Antidote,  Echo
    Grass.

===========================================================================
04. TAKE IT THREE OR FIVE AT A TIME
===========================================================================

    Don't take up too many missions at once,  you'll find that it's best to
    accept  at least 3 missions minimum or 5 missions max. Keep the days in
    mind  if  you're traveling from one area to another, everything takes a
    day even from Fluorgis to Moorabella or vice-versa.

===========================================================================
05. THE LESSER THE BETTER
===========================================================================

    It's not recommended to have more than 15 members in your party, mostly
    because it's hard to maintain an average level. The best is to have  at
    least  two  members  from  every  race.  Don't forget special or unique
    characters  do have their own race too; Cid/Bangaa, Adelle/Hume, Hurdy/
    Moogle, the only catch; you can't send them on dispatch.

===========================================================================
06. BE THE JACK OF ALL TRADES
===========================================================================

    Everyone in the clan will earn AP regardless whether they participated
    in any battles or not, this way you can change jobs if there's nothing
    to learn  in your current one, keep doing this and eventually you will
    have  a  plethora  of  abilities  at  your disposal, when you're ready
    change to your preferred jobs and level up!

===========================================================================
07. UNDERTAKE TRIALS AND EARN NEW PRIVILEGES
===========================================================================

    Privileges  are benefit that sometimes may turn the tide of battle  for
    your clan,  privileges such as Speed,  Move are definitely helpful  for
    that extra boost. So, take time to do as many trials as you can for the
    cost of 10 CP only.

 More To Be Added...

---------------------------------------------------------------------------

 W  A  L  K  T  H  R  O  U  G  H  [01^]

===========================================================================
01. LIBRA
===========================================================================

    If you've a copy of  FFTA (GBA)  then insert it into your DS GBA  slot,
    you  will  automatically get the privilege: "Libra." The ability to see
    traps on the battlefield (which I personally think is useless).  So, if
    you  don't  have  a copy of FFTA (GBA), don't cry and get over it there
    are waaay better privileges out there in Ivalice. ;)

===========================================================================
02. NORMAL MODE
===========================================================================

    This  walkthrough will reflect the Normal Mode of the game, there is no
    significant  difference  between the two, just that: one is easier than
    the other.

----------------  W A L K T H R O U G H   B E G I N S ---------------------

 ########################
 INTO THE NEW WORLD [BG#]
 ########################

 "Summer vacation's so close I can taste it.  I'm out that door as soon  as
 the teacher stops talking. Summer homework: keep a journal. That's not too
 bad.  Better write my name on my notebook before I forget.  Don't  get  me
 wrong,  I'm  not crazy about homework. Just. It could be worse.  And I can
 already guess what my first entry's going to be: 'Summer Vacation,  Day 1:
 Aunt chewed me out.  Grounded for a week.' Maybe this journal thing's  not
 such a great idea after all. Oh, we got another assignment, due today: 'My
 Summer Vacation.' We're supposed to write our goals for the summer.  Well,
 here goes..."

 My Summer Vacation
 __________________

 1. This summer I'm going to...

 A) Hang out with my friends!*
 B) Play video games non-stop!
 C) Study for next year!*

 2. As a personal goal, I want to...

 A) Be able to swim half a mile!
 B) Get my warrior to level 75!*
 C) Learn a foreign language!

 3. Next year I promise not to...

 A) Misbehave in class.
 B) Oversleep in the morning.
 C) Let my dog eat my homework.*

 Depending on your answers  you will get  different privileges, the answers
 can  be found in Gamespot/FAQ's forums,  unless someone would like to con-
 tribute their very own finding?...  If  you're curious what answers I have
 chosen... The one that ends with a * are my choices.

 -NOTE---------------------------------------------------------------------

 Blackhawk808  sent  me an e-mail regarding the different privileges you'll
 receive, all depending on what choices you make, here are the results:

 ANSWERS:
 --------
 • A, A, C: Luck 2
 • B, A, A: Evade 2
 • B, B, B: Power 2
 • B, C, B: EXP 1
 • B, A, C: Gil 1

 Thanks a whole bunch, my friend! :)

 -----------------------------------------------------------------END NOTE-

 Heh!...

 "Heh,  that  all  sounds pretty convincing, Summer vacation,  here I come!
 ...Not that I have any idea what I'm doing this summer.  But, I guess  not
 having any expectations isn't all bad. I mean, whatever ends up happening,
 it'll be a surprise!"

 It'll be a surprise indeed... Watch the scene that ensues.  Luso will walk
 into  the  library and found an old book... Everything starts when he  pen
 down his name Luso Clemens in the last page of the book...

 *swish-swoosh flying books + pretty lights and dramatic visual*

 You fall into unfamiliar territory...

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 ----------------------------------------
 MISSION 001: STRANGER IN THE WOODS [SW#]
 ----------------------------------------

 o-----------------------------------------------------o
 | o MI. NAME: STRANGER IN THE WOODS                   |
 | o LOCATION: TARG WOODS                              |
 | o DURATION: ----                                    |
 | o REQUIRES: ----                                    |
 | o TALENTS!: ----                                    |
 |-----------------------------------------------------|
 | o OBJECTIVE: DEFEAT KLESTA!                         |
 | o FORBIDDEN: RANGED WEAPONS!                        |
 | o PRIVILEGE: ----                                   |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: KLESTA (CRUSHATRICE)           |
 |                      COCKATRICE x2                  |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (SOLDIER)                 |
 |                      CID (WARRIOR/GUEST)            |
 |                      W. MAGE (VIERA)                |
 |                      B. MAGE (NU MOU)               |
 |-----------------------------------------------------|
 | o REWARD(S): 250 GIL                                |
 |              GIKHET LEAD x2                         |
 |              FAREN POLLEN x2                        |
 |              TINY MUSHROOMS x2                      |
 |              FRESH WATER x4                         |
 o-----------------------------------------------------o

===========================================================================
 STRATEGY - KLESTA IS HUGE, AND HE IS ANGRY!
===========================================================================

 Your very first battle of the game, that huge chicken behind you is Klesta
 and he's really mad! You will meet Cid and the rest of the gang  (Viera W.
 Mage and Nu Mou B. Mage).  They will explain to you the basics of gameplay
 and battle take time to understand and absorb whatever you can.

 The objective here is to bring down Klesta's health, not exactly down to 0
 but low enough for the chicken to spread his wings and fly away. There are
 two ways to go about this:

 • Ignore the smaller chickens and go all out on Klesta.
 • Eliminate all foes, starting with the smaller chickens.

 2nd option will of course net you more EXP and a couple of loots.

 Also keep yourself spread out,  standing in a + formation will  only  mean
 "death from above" as Klesta will definitely use his "Territorial Marking"
 ability.  Keep  an  eye on Cid's health as he is the only other person who
 can inflict major damage beside Luso.

===========================================================================
 AFTER BATTLE - VICTORY IS OURS!
===========================================================================

 When you've finished the battle a small cutscene will occur, the World Map
 is yours now, I suggest you open up the MAIN MENU by pressing X and get  a
 feel on how things are arranged, play around, seek and discover.  Once you
 are happy with everything go and save your game under System.

 Your next destination is "Wood Village" in "Targ Wood."

---------------------------------------------------------------------------

 -----------------------------------------
 MISSION 002: A PAW FULL OF FEATHERS [AF#]
 -----------------------------------------

 The  familiar-looking  pub is still around in Ivalice,  if you  have  ever
 played the original FFTA then this place shouldn't be alien to you. A  Pub
 is essentially where you pick up new  Quests,  listen to  Rumors,  undergo
 Clan Trials and many other juicy stuff.  Pub has more uses now than in the
 previous title. Or rather...more polished and "finished."

 After a bit of talking you'll get to name Cid's clan, the default name  is
 Gully.  That's not sweet, so rename it to whatever you like.  I named mine
 ASTARIA which means:  "A star in the sky shinning ever so brigtly  in  the
 blanket of darkness"...  in my own language,  yeah I freakin' make my  own
 language.  I'm cool (or crazy) like that :P.  Everyone will be pleased  to
 have  you  on  board, especially that snuggly thieve Moogle jumping up and
 down, everyone else will nod their head in agreement!

 Back on the World Map the game will inform you the importance of town,  if
 you press A over "Wood Village" you'll see two options but you only get to
 choose one:

===========================================================================
01. PUB
===========================================================================

    Where  you do the usual business of undertaking missions/quests and all
    that good stuff.

===========================================================================
02. SHOP
===========================================================================

    Purchase equipments or send loots to the Bazaar...

 Shop is grayed out for now, so, just pick Pub. Pick pub pick pub pick pub!
 The bartendar  (who was in the previous FFTA as well,  sweet  appearance!)
 will  explain  to you about QUESTS. I will further explain about what each
 option do:

===========================================================================
01. NOTICES
===========================================================================

    Basically information that's related to your quest(s) or in-game stuff.

===========================================================================
02. QUEST ROSTER
===========================================================================

    As the  bartendar had mentioned earlier, this is where you choose  your
    missions and stuff. Any missions that has expiry days (20 days, 15 days
    etc, etc) are all side missions,  Vital Missions that actually advances
    the story do not have any day limit.

===========================================================================
03. CURRENT QUESTS
===========================================================================

    Quests you picked up at the bar, you can undertake as many as 15 quests
    at once. But it's strongly recommended (by me) that you accept 3 min, 5
    max! Anything more is just too much to handle.

===========================================================================
04. RUMORS
===========================================================================

    The  rumor factory is always churning out hot news,  take  Rumors as  a
    form  of tutorial and useful information to get by in the game.  As the
    you  advance  further into the game more rumors will be made available.
    They're usually information that helps you utilize the  game  mechanism
    more efficiently.

 For any future references, you can look them up in the Clan Primer in  the
 Main Menu (World Map, X button). Any Notices/Rumors you've read at the pub
 will be added to the Primer. Fun stuff... ;)

 Once you are all set choose the new Quest:  "A Paw Full Of Feathers"  It's
 the only one available to you.

 Back on the World Map don't rush to the to the exclamation mark, like  Cid
 had suggested we should visit the shop and see what they have to offer.  A
 note about  shop that you should know:  every  town have the same line-up,
 same person,  same everything this in my opinion is  much more  convenient
 and better.  Anyway, the point of visiting the store is to actually  leave
 and open up a new feature called the "Bazaar."

===========================================================================
01. BAZAAR
===========================================================================

    Create equipments to make them available for purchase. That's basically
    it. Go out there fight,  earn some loots, go to any shop select  Bazaar
    and make your desired equipments.

===========================================================================
02. HOW DO WE MAKE THE EQUIPMENTS?!
===========================================================================

    Here's  a  nice  ASCII  art I have made to better explain this fun  new
    feature of the game:
        _____________________________________________________________
       o                              |                              o
       | BAZAAR                       |            GRADE             |
       |------------------------------'------------------------------|
       |                                     A   B   C   D   E       |
       | BRONZE ARMOR                        X   X   X   X   +       |
       | APPRENTICE WEAPONS                  X   X   X   X   O       |
       | SMALLSWORDS                         X   O   O   O   O       |
       o_____________________________________________________________o

 Ok, all you need to pay attention to is the + sign, well, in the game they
 were not labeled as a + sign but by a "bright yellow ball." If you see one
 of those under any one of the letters  (A, B, C and D)  then it means  you
 can create the equipment, tap (I mean, press A) the equipment and pick the
 appropriate material the line must connect when successfully done the game
 will inform you accordingly. So, for example you see this:

 A B C D E
 X X X X +

 In the equipment making page, pick materials that are ranked E and it will
 look something like this:
                   ________________________________________
                  o         _                              o
                  | METAL: |_| LEAD          A  B  C  D  E |
                  |                                      | |
                  |         _                            | |
                  | FLORA: |_| FATAL PETAL   A  B  C  D  E |
                  |                                      | |
                  |                                      | |
                  |                                      | |
                  |                                      | |
                  | EXCALIBUR                A  B  C  D  E |
                  |                          X  X  X  X  + |
                  o________________________________________o

 There you have it!  The Bazaar is actually really, really fun many  people
 hate it but I find it really.... fun! Haha.

 My advice when it comes to the  Bazzar  is that, read the descriptions  at
 the bottom and see if the equipment you're gonna make will be of  any  use
 now, what  matters is  NOW!  Don't think too far ahead  into  the  future.
 There's  no  point  creating  a  weapon for the Gria or Seeq when you know
 you're  not  gonna  have  them  in  your party in a long time, perhaps the
 materials  that  you  used to create their gears can be used to make other
 BETTER items that will be used by your current party...  You get what  I'm
 saying?

 And.... Holy damn! it's only the beginning and I'm already writing a whole
 bunch of stuff, I feel like I'm writing a novel.

 You  should  be  creating the Broadsword at the Bazaar and purchase it for
 Luso. Equip it on him right away. Leave the store and the next  thing  you
 should  do is set everyone's secondary ability with "Items."  I don't need
 to tell you how, right? You should know by now.

 Once you're all prepped visit "Muskmallow Field."

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 o-----------------------------------------------------o
 | o MI. NAME: A PAW FULL OF FEATHERS                  |
 | o LOCATION: MUSKMALLOW FIELD                        |
 | o DURATION: ----                                    |
 | o REQUIRES: ----                                    |
 | o TALENTS!: ----                                    |
 |-----------------------------------------------------|
 | o OBJECTIVE: DEFEAT ALL FOES!                       |
 | o FORBIDDEN: FIRE                                   |
 | o PRIVILEGE: POWER^ 1                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: WOLF x2                        |
 |                      BAKNAMY                        |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (SOLDIER)                 |
 |                      CID (WARRIOR/GUEST)            |
 |                      W. MAGE (VIERA)                |
 |                      B. MAGE (NU MOU)               |
 |                      WARRIOR (BANGAA)               |
 |                      ARCHER (HUME)                  |
 |-----------------------------------------------------|
 | o REWARD(S): 1050 GIL                               |
 |              SNAKE SKIN x2                          |
 |              TINY MUSHROOMS x2                      |
 |              FRESH WATER x4                         |
 o-----------------------------------------------------o

===========================================================================
 STRATEGY - THE WOLVES & THE BAKNAMY...
===========================================================================

 First order of business is,  don't ever use  FIRE  magick  as Fire in this
 battle is banned.

 The wolves shouldn't pose any form of threat to your party, have Luso have
 at it,  if you have an Archer with you then by all means,  have him aid by
 shooting arrows from afar.  Your  Bangaa Warrior  will  be very helpful in
 dealing high damage.  White Mage  Viera  should  always  help the party in
 healing.

 The enemy Baknamy will occasionally use "Magic Hammer" a Blue Mage ability
 you  may  want to keep that in mind.  Otherwise, again  no  real  strategy
 needed here, do what you always do.

===========================================================================
 AFTER BATTLE - VICTORY YET AGAIN!
===========================================================================

 Once you're done here, just head back to "Wood Village" again.

---------------------------------------------------------------------------

 -----------------------------------
 MISSION 003: THE YELLOW WINGS [YW#]
 -----------------------------------

 Back at the pub  you'll see a group of adventurers talking  about  Blocked
 Roads seems like the High Road leading to Camoa are littered with bandits.
 Luso suggested that we teach 'em a lesson and at the same time open up the
 road, good idea there, boy!

 Cid will leave the clan for a while to take a look at your journal, so you
 be  fighting  without  him.  Back on the World Map visit the Main Menu and
 choose Unit Info, you should see a couple of your clanners jumping up  and
 down like happy monkeys, this signify they have mastered an ability or two
 have a look over and make any necessary changes if applicable. Exit.

 I recommend that you save your progress,  your next stop now would be  the
 shop... or rather the Bazaar. Survival Set should be available so make 'em
 you will create a "Jackknife" with the current loot that you have in  your
 possession.  Buy any items if you'd like then leave the shop and return to
 the Pub to accept some new quests.

 The  Bartendar  have a couple of new Rumors in, you can either read 'em on
 the spot or save them for later (just press A then B to store them  rumors
 into your Clan Primer for later reference).  Back to the quest, there  are
 now 3 for you to choose: 2 Side Missions and 1 Vital Mission.

 Accept "The Yellow Wings" to advance the story.

 -NOTE---------------------------------------------------------------------

 I've  made  a  separate section entirely on Side Missions,  you can access
 that section if you want.

 -----------------------------------------------------------------END NOTE-

 On the World Map "Traveler's Way" will have (!) over it. Head on over.

 o-----------------------------------------------------o
 | o MI. NAME: THE YELLOW WINGS                        |
 | o LOCATION: TARG WOOD                               |
 | o DURATION: ----                                    |
 | o REQUIRES: ----                                    |
 | o TALENTS!: ----                                    |
 |-----------------------------------------------------|
 | o OBJECTIVE: DEFEAT ALL FOES!                       |
 | o FORBIDDEN: ICE                                    |
 | o PRIVILEGE: POWER^ 1                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: HUME (THIEF)                   |
 |                      BANGAA (W. MONK)               |
 |                      MOOGLE (ANIMIST)               |
 |                      VIERA (ARCHER)                 |
 |                      NU MOU (B. MAGE)               |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (SOLDIER)                 |
 |                      CID (WARRIOR)                  |
 |                      W. MAGE (VIERA)                |
 |                      B. MAGE (NU MOU)               |
 |                      WARRIOR (BANGAA)               |
 |                      ARCHER (HUME)                  |
 |-----------------------------------------------------|
 | o REWARD(S): 1750 GIL                               |
 |              LAMIA SCALE x2                         |
 |              SANATIVE NEEDLE x3                     |
 |              EARTH STONE x3                         |
 o-----------------------------------------------------o

===========================================================================
 STRATEGY - THIS WON'T BE THE LAST YOU'LL SEE OF THEM...
===========================================================================

 Cid will be with you, he's only unavailable for Side Missions. Your top to
 eliminate list will be the  Viera Archer  as majority of the time she will
 use Focus to up her strength, making her much more treacherous than anyone
 else on the battlefield, take her out A.S.A.P..

 The  Nu Mou Black Mage  will be your next target, his magick might not hit
 for much but if leave him be he'll definitely be able to remove one of you
 in no time.  Also, just remember to spread out to prevent being the victim
 of the Nu Mou's black arts

 Your Hume Archer can help aid the party by adding damage with his bow  and
 arrows.  That's pretty much it I doubt there's anything more I could  add.
 This battle ain't so hard on Normal Mode! ;)

===========================================================================
 AFTER BATTLE - HM?! VICTORY SURE IS SWEET...
===========================================================================

 "Camoa Highroad"  is now accessible you may want to head back to the  shop
 to create something new at the  Bazaar,  or just to purchase some  amazing
 restorative items... your call! If you visit the pub in "Wood Village"  or
 in "Camoa" the game will inform you about Clan Trials.

 -NOTE---------------------------------------------------------------------

 - ABOUT CLAN TRIALS -

 Yes,  you can earn new privileges but at the cost of your Clan Points (CP)
 as well as your talents, what does this mean?  You see,  certain trial can
 increase one particular talent but  decreases the other by a lot. Example:
 + 10 NEGOTIATION, - 6 TEAMWORK. So, I suggest for you to wait until you've
 build up your talents then you can go and undertake the trials. How do you
 increase your talents then? By doing Side Missions!

 -----------------------------------------------------------------END NOTE-

 Back at the Pub.

 One notice + a slew of other SIDE MISSIONS are available.  Accept whatever
 you can and complete them, for now, doing Side Missions is the only way to
 get stronger in level.  Refer to the section  "Side Missions"  if you need
 help with any of 'em!

---------------------------------------------------------------------------

 ---------------------------------
 MISSION 004: YOU SAY TOMATO [YT#]
 ---------------------------------

 "Camoa" reminds me of the place where Marche first met Montblanc, it looks
 new but uncanny at the same time.  Cid will meet up with Ribs, and the guy
 will tell you about a wizard that he knows of,  but before he will  impart
 you of the Wizard's whereabouts he asks you to fetch some Tomato Stalk.

 Cid wil mention something about jobs,  you may want to change your job now
 or whatsoever but I'll stick with whatever I am now.  I will most probably
 not dictate you on how to play your game.  If you think it's cool to be  a
 Thief  for the whole game then, cool! If you like to be a  White Mage  for
 the whole game then, it's cool too. Do whatever!

 Visit the Pub,  there's one Notice and a couple of Rumors, read and  store
 them in your Primer.  The important Rumors you SHOULD PAY UTMOST ATTENTION
 to are these:

===========================================================================
01. NEW RECRUITS
===========================================================================

    This  rumor  will  inform you on how to recruit potential new clanners.
    You should try this out,  though of course going back and forth to make
    the  day  pass is a pain, and make sure you're not undertaking any Side
    Missions,  Side Missions are days sensitive, Vital Mission are ok  they
    don't have any expiry day.

===========================================================================
02. TRIALS AND PRIVILEGE
===========================================================================

    Informing you about  trials and privileges,  new titles,  and of course
    new privileges.

===========================================================================
03. THIS IS THE WAY!
===========================================================================

    About dispatching a small group to do your dirty work, while they're on
    a dispatch mission  you  can't use them in any battles until  they have
    returned best dispatched when you've more than 12 members, ok!

===========================================================================
04. CLAN TALENTS!
===========================================================================

    Just a small tidbits about how Clan Talents will affect your chances of
    taking up missions at the pub.

 Now look under Quest Roster and accept "YOU SAY TOMATO." Leave the pub and
 head on over to the (!) mark.

 o-----------------------------------------------------o
 | o MI. NAME: YOU SAY TOMATO                          |
 | o LOCATION: CAMOA                                   |
 | o DURATION: ----                                    |
 | o REQUIRES: ----                                    |
 | o TALENTS!: ----                                    |
 |-----------------------------------------------------|
 | o OBJECTIVE: DEFEAT ALL FOES!                       |
 | o FORBIDDEN: LIGHTNING                              |
 | o PRIVILEGE: POWER^ 1                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: DEADLY NIGHTSHADE x4           |
 |                      ALRAUNE                        |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (SOLDIER)                 |
 |                      CID (WARRIOR)                  |
 |                      ADELLE (THIEF/GUEST)           |
 |                      W. MAGE (VIERA)                |
 |                      B. MAGE (NU MOU)               |
 |                      WARRIOR (BANGAA)               |
 |                      ARCHER (HUME)                  |
 |-----------------------------------------------------|
 | o REWARD(S): 560 GIL                                |
 |              FURY FRAGMENTS x2                      |
 |              SILK THREAD x2                         |
 |              RABBIT PELT x2                         |
 o-----------------------------------------------------o

===========================================================================
 STRATEGY - HAVE YOU SEEN A TOMATO WITH FANGS?!
===========================================================================

 Small, little tomatoes are jumping up and down in delight. Though, I'm not
 exactly sure what they're happy about?

 A new character will pop up, her name is Adelle a Hume girl. After a small
 "introduction"  of  some sort you'll be fighting the tomatoes with the aid
 of the maiden. Remember for this battle: Lightning (Thunder) is forbidden,
 any abilities, equipments imbued with lightning are not allowed.

 If you're lucky the battle will start with the tomatoes lining up, this is
 your chance to have your Black Mage have a go at it. The tomatoes are weak
 against Water but you don't have access to that ability right now, so just
 whack with whatever you've got (except thunder, of course).

 Be careful of the Deadly Nightshade's Tomato Fang and Tomato Tackle as the
 former can knock you back while the later may lower your speed.

 This is another easy fight which you should not be having too much trouble
 with.

===========================================================================
 AFTER BATTLE - DID SHE JUST TOOK THE ALRAUNE DRILL?
===========================================================================

 Upon giving the Tomato Stalk to Ribs, the guy informs you the existence of
 a legendary court magician who weaved the first spell of the Judges,  it's
 either  the  first spell or the Judges themselves, I can't tell since this
 game talk funny but amazingly unique in my opinion. According to legend he
 died a long time ago, but it seems to be otherwise... You're about to make
 Ribs spill even more beans when you notice Adelle passing by, what's next?
 Chase after the cat herself!

 Hit the Pub and do the usual standard of procedures:

 o Check the Notices (if available).
 o Update yourself with the Rumors (if available).

 And  then  you  busy  yourself with Missions! There's an interesting rumor
 regarding roadblock, yes, they're trying to tell you that if a certain map
 has an X over them it means that exit is blocked, all  you  have  to do is
 walk around (also known as "making the day pass"), come back and the block
 should disappear.

 Accept the new story/vital mission: "Wanted: Ugohr."

---------------------------------------------------------------------------

 --------------------------------
 MISSION 005: WANTED: UGOHR [WU#]
 --------------------------------

 o-----------------------------------------------------o
 | o MI. NAME: WANTED: UGOHR                           |
 | o LOCATION: BAPTISTE HILL                           |
 | o DURATION: ----                                    |
 | o REQUIRES: ----                                    |
 | o TALENTS!: ----                                    |
 |-----------------------------------------------------|
 | o OBJECTIVE: DEFEAT UGOHR!                          |
 | o FORBIDDEN: RESTORING MP                           |
 | o PRIVILEGE: SPEED^ 1                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: COCKATRICE x2                  |
 |                      WOLF x2                        |
 |                      GREAT TORTOISE                 |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (SOLDIER)                 |
 |                      CID (WARRIOR)                  |
 |                      W. MAGE (VIERA)                |
 |                      B. MAGE (NU MOU)               |
 |                      WARRIOR (BANGAA)               |
 |                      THIEF (MOOGLE)                 |
 |                      ARCHER (HUME)                  |
 |-----------------------------------------------------|
 | o REWARD(S): 1650 GIL                               |
 |              HEALING WATER x4                       |
 |              HOLY STONE x3                          |
 |              MOONWOOD x3                            |
 o-----------------------------------------------------o

===========================================================================
 STRATEGY - UGOHR, THE LAZY OR THE CAUTIOUS TORTOISE?
===========================================================================

 You can go straight for Ugohr the  Great Tortoise  if you'd like but he'll
 probably just sit on his shell and wait for  you to go over,  and even  if
 he doesn't, 2 Cockatrices and 2 Wolves are blocking your way to him.

 The  Great Tortoise himself is slow but beware of his R-Ability: "Counter"
 weak  clanners  should never directly attack him, instead use magick or an
 Archer to deliver the damage. Also, don't clutter or stick together, or he
 will use "Rain Of Stone" an ability that damages you, but heals him.

 This battle is one of the easiest one in the game. Eliminate everything as
 you see fit.

===========================================================================
 AFTER BATTLE - SETTING THE TRAP OF SUCCESS!
===========================================================================

 After the battle watch a small  scene where both Luso and  Cid will set  a
 trap for Adelle.

 Back on the World Map head for the city of adventures: "Camoa" and the two
 will chill at the Pub.  You will see Adelle and she will come up  to  you.
 Being  a Thief sure has its benefits, seems like Adelle is able to get off
 of the trap you've set earlier.

 She  will force herself into your clan, hire her and change her job if you
 want,  personally I only let her stay as a  Thief  to become a  Ninja  (x4
 Thief A-Abilities). Adelle will become an extremely useful character later
 on in the game, as a ******* she has a wide array of abilities at her dis-
 posal, so I recommend that you level her up in an offense-oriented job.

 Pass through the "Bisga Greenlands" and to "Graszton Highroad" and finally
 to the city of Graszton herself.  A small scene will occur  where  Cid  is
 talking to some resident.  Just before  Cid  could take his leave a  Ninja
 with a gun  (no, Ninja is not able to wield guns in the game,  this  Ninja
 is hacked and modified) will fire down the Bangaa...

 So much drama, hmm?...

 Do  what is necessary and when you're able to access the Pub, read the ru-
 mors especially  "Trinkets Of Summoning"  this  rumor  will  open  up your
 chance  in obtaining Scion's accessories to summon legendary beasts to re-
 lease Hell on the battlefied... known as "Scion's Wrath."

 Accept "Wanted: Gilmunto" to progress the story.

---------------------------------------------------------------------------

 -----------------------------------
 MISSION 006: WANTED: GILMUNTO [WG#]
 -----------------------------------

 Make doubly sure you're able to access the  "Aldanna Range"  if it has yet
 to open, then walk around  Jylland  and eventually the region will open up
 itself.

 Upon  entering  the new territory Luso will remark at how thick the fog...
 or rather the Mist.  Adelle will then explain that Mist is the root of all
 Magick and then some in Ivalice.

 o-----------------------------------------------------o
 | o MI. NAME: WANTED: GILMUNTO                        |
 | o LOCATION: THE ALDANNA RANGE                       |
 | o DURATION: ----                                    |
 | o REQUIRES: ----                                    |
 | o TALENTS!: ----                                    |
 |-----------------------------------------------------|
 | o OBJECTIVE: DEFEAT GILMUNTO!                       |
 | o FORBIDDEN: FIRE                                   |
 | o PRIVILEGE: POWER^ 1                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: WORGEN x2                      |
 |                      YELLOW JELLY                   |
 |                      THUNDER DRAKE                  |
 |                      ASP                            |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (SOLDIER)                 |
 |                      ADELLE (THIEF)                 |
 |                      W. MAGE (VIERA)                |
 |                      W. MAGE (NU MOU)               |
 |                      W. MONK (BANGAA)               |
 |                      ARCHER (HUME)                  |
 |-----------------------------------------------------|
 | o RECOMMENDED: CURE/CURA (W. MAGE)                  |
 |                AIR RENDER (W. MONK)                 |
 |                COUNTER (R-ABILITY) (THIEF)          |
 |                20 POTIONS                           |
 |                5 PHOENIX DOWN                       |
 |-----------------------------------------------------|
 | o REWARD(S): 1330 GIL                               |
 |              SUCCELENT FRUIT x3                     |
 |              STORM STONE x5                         |
 |              QUALITY PELT x2                        |
 o-----------------------------------------------------o

===========================================================================
 STRATEGY - THE MONSTERS ARE MUTATING & THEY ARE ANGRY!
===========================================================================

 Tough luck monsters appear before you! Take everyone and leave your Moogle
 behind, bring in a  W. Mage Nu Mou  for that extra boost in healing power,
 have  Black Magick as his secondary ability so when he is not busy mending
 wounds, he can aid the clan in dealing damage.

 My  Viera is still an Archer.  I've long switched my Bangaa Warrior into a
 W. Monk. Bringing along with me are 20 bottle of potions and 5 feathers of
 Phoenix Down. That's pretty much it for preparations!

 -NOTE---------------------------------------------------------------------

 The  game  will  suggest to you to consider your units placement,  while I
 personally  think this is really unnecessary, don't exactly brush this off
 cause  one  thing you're not gonna put your spellcasters in front and your
 melee fighters behind, it should be the other way around. Though of course
 in some battles units placement are really out of context.

 I'll also put up a list of recommended abilities and items to bring along,
 seeing as how we're able to switch jobs (which you should explore around).
 Remember these are only recommendations you don't have to follow them, the
 last thing I want is (I be crude) a fucking asshole to e-mail  telling  me
 how I shouldn't be telling others what to do and how everything I've  ever
 said are wrong and how God wouldn't forgive me and I'll rot in Hell... And
 you know what?  I don't care cause  I believe God  got better things to do
 than to punish a FAQ-writer *mumble* *mumble*... (amended for length).

 Take all of these as recommendations, more or less with a pinch of salt.

 -----------------------------------------------------------------END NOTE-

 Your target here is Gilmunto the Asp, you can instantly finish this battle
 if  you take him out but the situation doesn't permit such an option (look
 where he is standing?). Just take everything one step at a time.

 The Yellow Jelly and Thunder Drake absorb LIGHTNING so avoid using THUNDER
 MAGICK  on  those  two at all cost, the Worgen shouldn't be a problem with
 your W. Monk you can easily decimate them with Air Render. Counter is also
 a recommended  R-Ability to have since the Worgens will almost just attack
 you head-on.

 When Gilmunto is finally within your reach have everyone at him. This will
 quickly end the battle.

===========================================================================
 AFTER BATTLE - "I AM *@#$%^&*"
===========================================================================

                            "I am Lezaford."

 Watch the scene that unfold... Lez will... Ok that's a bad name!  Lezaford
 will  explain  your  journal and its purpose and your goal for the rest of
 the  game which is to keep doing what you've been doing: questing.  Sounds
 good, no? After all that jazz make Graszton your next stop.

---------------------------------------------------------------------------

 ------------------------------------
 MISSION 007: NOW THAT'S A FIRE [NF#]
 ------------------------------------

 You'll  be  introduced  to  the game's new feature called "Auction," every
 town has one,  except for  Targ Wood.  The rules of the Auction are simple
 the  clan  with the most tokens win! But when you choose to dish out those
 "coins" is your call, strategy applies here. I got the gist of  everything
 after a couple of tries, so, I won't explain how this Auction thing works.
 Or you can refer to one of the FAQs on GameFAQs.com? :)

 Visit the Pub and two Notices should be up one about Lang, the other about
 Carm Mercantile. Read both and don't forget the Rumors as well! Accept the
 quest "NOW THAT'S A FIRE" proceed on ahead to "Zedlei Forest."

 -NOTE---------------------------------------------------------------------

 Take time to undergo Clan Trials earn some new PRIVILEGES and I'm not sure
 but  I'll  just  add it here, try walking around from one area to another,
 chances are you might encounter random enemy battles, a very good opportu-
 nity to level up your clan.

 -----------------------------------------------------------------END NOTE-

 o-----------------------------------------------------o
 | o MI. NAME: NOW THAT'S A FIRE                       |
 | o LOCATION: ZEDLEI FOREST                           |
 | o DURATION: ----                                    |
 | o REQUIRES: ----                                    |
 | o TALENTS!: ----                                    |
 |-----------------------------------------------------|
 | o OBJECTIVE: DEFEAT ALL FOES!                       |
 | o FORBIDDEN: RESTORING MP                           |
 | o PRIVILEGE: REGEN                                  |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: BOMB x3                        |
 |                      RED MARSHMALLOW                |
 |                      FLOATING EYE x2                |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (SOLDIER)                 |
 |                      ADELLE (THIEF)                 |
 |                      B. MAGE (NU MOU)               |
 |                      W. MONK (BANGAA)               |
 |                      MOOGLE KNIGHT (MOOGLE)         |
 |                      ARCHER (HUME)                  |
 |-----------------------------------------------------|
 | o RECOMMENDED: CURE/CURA (W. MAGE)                  |
 |                AIR RENDER (W. MONK)                 |
 |                MOOGLE LANCE (MOOGLE KNIGHT)         |
 |                COUNTER (R-ABILITY) (THIEF)          |
 |                BLIZZARD (B.MAGE)                    |
 |                ICE-BASED ABILITIES                  |
 |                EQUIPMENTS THAT RESISTS/ABSORBS FIRE |
 |                20 POTIONS                           |
 |                5 PHOENIX DOWN                       |
 |-----------------------------------------------------|
 | o REWARD(S): 2870 GIL                               |
 |              PLATINUM x5                            |
 |              AGATHIS x3                             |
 |              SUSPECT MUSHROOM                       |
 o-----------------------------------------------------o

===========================================================================
 STRATEGY - WHERE ARE THE FIREFIGHTERS WHEN WE NEED 'EM?
===========================================================================

 Since most of the enemies here absorb fire-based attack/abilities & equip-
 ments,  I strongly suggest you avoid using such methods,  instead rely  on
 the Blizzard series and W. Monk "Air Render" ability. Bring along with you
 a generous amount of Potions just in case.

 Be  wary of the Floating Eye's Death Dive and Gnaw the first deliver crazy
 damage while the latter may inflict Poison debuff upon a unit.  While  the
 bombs are not much of a threat be extremely careful when they're low on HP
 cause it may just Self-Destruct, don't ever surround them.

 The real problem here is the  Red Marshmallow  as they came equipped  with
 the ability "Unction," a multi-target ability that will oil units, the Oil
 debuff will make you more susceptible to the Fire element.

 Mend all your wounds with your W. Mage or the healthy stock of Potions you
 brought along with you.

===========================================================================
 AFTER BATTLE - WE HAVE ALL DONE A GOOD DEED!
===========================================================================

 Back on the  World Map  the blue bubble with  (!) should appear atop  both
 Camoa and Graszton, go to either one and choose the "Auction House."

---------------------------------------------------------------------------

 -------------------------------------
 MISSION 008: PEARLS IN THE DEEP [PD#]
 -------------------------------------

 The Auction is another new (and fun) feature found in FFTA 2, in order  to
 control a territory you'll have to do it via Auctions, be the one with the
 most token and you'll gain control of that particular region.

 Take note that you've a limited amount of "time" (as determined by the bar
 at the bottom until it reaches its mark)  to dish out your tokens,  do  it
 strategically  and you will save yourself coins for use in  later  rounds.
 Check out the rumor called "Tells" to know more about your opponents.

 I won't go into details on how the auction works, as eventually you'll get
 the  gist of everything in not time! Believe me, as much as you would like
 to think there's some trick behind this feature there's really none.

 -NOTE---------------------------------------------------------------------

 If  you're going to follow my strategy then I suggest at least two  Vieras
 Sniper  for the upcoming boss fight,  though  one  is  more than enough it
 doesn't  hurt  if  you  have  any extra Viera lying around to help in this
 cause. It makes fighting the boss much more bearable anyway.  But for this
 fight I'm going to only have one Viera Sniper.

 -----------------------------------------------------------------END NOTE-

 Head for the "Galerria Deep."

 o-----------------------------------------------------o
 | o MI. NAME: PEARLS IN THE DEEP                      |
 | o LOCATION: GALERRIA DEEP                           |
 | o DURATION: ----                                    |
 | o REQUIRES: ----                                    |
 | o TALENTS!: ----                                    |
 |-----------------------------------------------------|
 | o OBJECTIVE: DEFEAT THE LORD OF THE FLOWSAND!       |
 | o FORBIDDEN: ACTIONS BY NU MOU                      |
 | o PRIVILEGE: REGEN                                  |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: YOWIE                          |
 |                      ANTLION/PIT BEAST x2           |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (SOLDIER)                 |
 |                      ADELLE (FIGHTER)               |
 |                      THIEF (HUME)                   |
 |                      B. MAGE (HUME)                 |
 |                      SNIPER (VIERA)                 |
 |                      ARCHER (HUME)                  |
 |-----------------------------------------------------|
 | o RECOMMENDED: CURE/CURA (W. MAGE)                  |
 |                YOUR VIERA SNIPER                    |
 |                COUNTER (R-ABILITY) (THIEF, ETC)     |
 |                FOCUS (ARCHER)                       |
 |                50 POTIONS                           |
 |                50 HI-POTIONS                        |
 |                10 PHOENIX DOWN                      |
 |-----------------------------------------------------|
 | o REWARD(S): 3490 GIL                               |
 |              ZINGU PEARL x8                         |
 o-----------------------------------------------------o

===========================================================================
 STRATEGY - SEEKING THE PEARL...
===========================================================================

 The  Privilege  Regen  is pretty much recommended in this fight  (well,  I
 personally  feel  secure knowing that I gain HP every turn, haha).  If you
 don't have Regen then go for Speed or Power.

 Many  would suggest that you gang up on the Yowie at the bottom with  your
 strongest members, but the boss has the ability to suck you in and gain HP
 which kind of defeat the purpose of bringing his health down. What I would
 suggest  you to do is to have your Sniper(s) do all the attacking and have
 the rest of the clanners fend off the minions that keep respawning.

 This  strategy may take a while, which is why I recommend that you have at
 least  two  Snipers  with you.  Stay as far away as you can from the Yowie
 otherwise he will definitely use his "suck in" ability. His other means of
 attack is  "Gravity Flux"  an earth elemental attack that hits all of  you
 on the battlefield. Have your W. Mage on the ready or healing.

 You may want to use the Focus ability to add to the damage, this will also
 speed things up a little bit.

 If  in the unfortunate event that one of your party members got "drawn in"
 don't bother healing the affected unit, let him/her die, no point  healing
 him  or  her  only to have him "drawn in" again in the process healing the
 boss.

 WATERED-DOWN VERSION:
 ---------------------
 01. Keep everyone away.
 02. Have a W. Mage stand by the Sniper (or anyone) to help heal.
 03. The rest keep cutting down the incoming Pit Beasts/Antlions.
 04. Heal whenever necessary with magick and/or items (Hi-Potions is good).
 05. Rinse and repeat.

 I know, it's a long and arduous battle... But it can be done!

 Here's my Sniper's stats, if you're curious:

 ARYM / SNIPER / VIERA / LEVEL 18
 --------------------------------

 EQUIPMENT:
 ----------
 Max's Oathbow (Auction reward)
 Green Beret
 Chainmail
 Armguards

 ABILITIES:
 ----------
 Sharpshooting
 Precision (with Focus mastered)
 Archer's Bane (P-Ability)

 STATS:
 ------
 ATK 95
 DEF 77

===========================================================================
 AFTER BATTLE - SAVE! SAVE! SAVE!
===========================================================================

 Don't forget  to save when you're on the World Map!  Head back to Graszton
 and read two new rumors at the Pub:

 o Wielders Of The Cannon (New job alert)
 o Trouble In Jylland (new line of quests, maybe?)

 New job  alert  and  the other probably will start a new line of quests...
 Once you're all done, accept "Mountain Watch" as your next quest.

---------------------------------------------------------------------------

 ---------------------------------
 MISSION 009: MOUNTAIN WATCH [MW#]
 ---------------------------------

 Your next stop will be "The Rupie Mountains" head on over and you'll get a
 scene  between Luso and a Nightfall. The Ninja offered two million Gil for
 your Judge. Luso refuses and the Nightfall gets aggressive calling all his
 friends...

 o-----------------------------------------------------o
 | o MI. NAME: MOUNTAIN WATCH                          |
 | o LOCATION: THE RUPIE MOUNTAINS                     |
 | o DURATION: ----                                    |
 | o REQUIRES: ----                                    |
 | o TALENTS!: ----                                    |
 |-----------------------------------------------------|
 | o OBJECTIVE: DEFEAT EWEN!                           |
 | o FORBIDDEN: ICE                                    |
 | o PRIVILEGE: ----                                   |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: EWEN (NIGHTFALL)               |
 |                      NU MOU (TIME MAGE)             |
 |                      VIERA (SNIPER)                 |
 |                      HUME (NINJA)                   |
 |                      VIERA (ASSASSIN)               |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (SOLDIER)                 |
 |                      ADELLE (FIGHTER)               |
 |                      HUME (B. MAGE)                 |
 |                      HUME (W. MAGE)                 |
 |                      HUME (HUNTER)                  |
 |                      BANGAA (DRAGOON)               |
 |-----------------------------------------------------|
 | o RECOMMENDED: CURE/CURA (W. MAGE)                  |
 |                BLACK MAGICK                         |
 |                PRECISION (ARCHER'S A-ABILITY)       |
 |                50 HI-POTIONS                        |
 |-----------------------------------------------------|
 | o REWARD(S): 2450 GIL                               |
 |              GEMSTEEL x3                            |
 |              SPIRAL INCISOR x3                      |
 o-----------------------------------------------------o

===========================================================================
 STRATEGY - EWEN MUST DIE!
===========================================================================

 Ewen plays dirty by disabling your Judge,  preventing  you  from  reviving
 fallen  party  members and all that jazz. Watch as your Judge struggles to
 escape from Ewen's foul magick...

 Try your best not to fall in this fight.

 The  objective of this battle is to bring down Ewen and Ewen only.  As the
 Nightfall has the Counter R-Ability it is recommended that you use  ranged
 attack/abilities on him, if you're thinking of inflicting debuffs on  this
 horrible Ninja forget the idea, as he has the Passive Ability "Impervious"
 which nullify quite a number of negative effects. Just have your strongest
 ranged members do the dirty job.

 Ewen has the Ninja  "Throw"  ability equipped,  if you've "Sticky Fingers"
 then  you can catch and keep the  weapons he threw at you.  The  Nightfall
 also has a couple of Veils techniques that is elemental-based plus debuff.
 So be careful.

 The  Time Mage  will use Haste on his comrades, remove him if you can, but
 like I've said:  the objective for this fight is Ewen, just bring the bug-
 ger down A.S.A.P.

 For some odd reasons I've great luck as  Ewen  walk towards my clan and  I
 just surround  him and beat him up real good,  ending the whole battle  in
 less than 5 rounds or so.

===========================================================================
 STRATEGY - EWEN ESCAPED, JUDGE OK! ALL IS GOOD
===========================================================================

 Ewen  will escape. Luso will check on the Judge and will breathe a sigh of
 relieve to know that "he" is ok.  Head for  Graszton as our hero found  an
 odd jewel (assumed dropped by Ewen).

 Back in Graszton Cid will suggest that you head for Moorabella to have the
 artifact appraised,  while you're there you could check out the cool Aero-
 drome as well.

---------------------------------------------------------------------------

 ----------------------------
 MISSION 010: GROUNDED! [GD#]
 ----------------------------

 Head for  Moorabella and a small cutscene will occur,  after a small  talk
 Luso  will  want to take a ride on an airship. As you're about to head out
 you'll overhear a conversation between 3 adventurers saying that the Aero-
 drome is out of service. Tough luck!

 Your direction will change and to the Pub you will go.

 Over at the  Pub there's an interesting rumor regarding Passive Abilities,
 have  a read and the notice regarding Chita's Weaponsmith will most likely
 open  up  a  series of quests related to Chita. Accept "Grounded!" as your
 next mission.

 o-----------------------------------------------------o
 | o MI. NAME: GROUNDED!                               |
 | o LOCATION: MOORABELLA AERODROME                    |
 | o DURATION: ----                                    |
 | o REQUIRES: ----                                    |
 | o TALENTS!: ----                                    |
 |-----------------------------------------------------|
 | o OBJECTIVE: DEFEAT GENIUS ED!                      |
 | o FORBIDDEN: HARMING THE WEAK                       |
 | o PRIVILEGE: POWER^ 1                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: GENIUS ED (SAGE)               |
 |                      MOOGLE (FUSILIER)              |
 |                      SEEQ (BERSERKER)               |
 |                      NU MOU (T. MAGE)               |
 |                      NU MOU (W. MAGE)               |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (FIGHTER)                 |
 |                      VAAN (SKY PIRATE/GUEST)        |
 |                      ADELLE (FIGHTER)               |
 |                      HUME (HUNTER)                  |
 |                      MOOGLE (MOOGLE KNIGHT)         |
 |                      NU MOU (B. MAGE)               |
 |-----------------------------------------------------|
 | o RECOMMENDED: CURE/CURA, ESUNA (W. MAGE)           |
 |                BLACK MAGICK                         |
 |                RANGED ABILITIES                     |
 |                10 ECHO GRASS                        |
 |                10 EYE DROPS                         |
 |-----------------------------------------------------|
 | o REWARD(S): 4780 GIL                               |
 |              AQUA GALAC x2                          |
 |              RED GEEPS x2                           |
 o-----------------------------------------------------o

===========================================================================
 STRATEGY - THE GENIUS THAT HATES TO BE IGNORED... AND FAMILIAR FACES
===========================================================================

 As soon as you step into the ariship you'll spot a Nu Mou mumbling to him-
 self,  basking in the glory of his own genius handiwork in modifying  air-
 ships.  Luso will then "offer" to bring in the prankster  before  he  does
 anymore weird things to the Aerodrome.

 Vaan will step in...  And both Luso and the Sky Pirate will  argue...  And
 then you fight!

 Genius Ed  is the objective here,  be careful of his  "Bio"  ability as it
 damages  and  Poisons  you at the same time, Water and Aero shouldn't be a
 problem.  While going for Ed is very tempting to quickly end this brawl  I
 suggest  that you eliminate everyone else first for  Loots and Experience.
 Keep Ed for last.

 Your top priority is the  Time Mage  as he has the "Quicken"  ability.  An
 ability  that allows a unit to have  his/her  turn to come  up  instantly.
 Don't  clump together as this will allow the Time Mage to use Slow on  you
 which is er... Annoying?

 Next on the list will be the White Mage.

 The  Fusilier  have both  Blindshot and Silenceshot  equipped which  is  a
 rather  dangerous  thing he should be next after the White Mage.  I  trust
 that  you  have  at least Esuna or brought items to counter the debuffs if
 you're inflicted?...

 The Berserker only fearful ability is "Smite of Rage" a skill that damages
 you and inflicts various debuffs.

===========================================================================
 AFTER BATTLE - AERODROME SAVED!
===========================================================================

 What will happen next? Next up will be Penelo giving Vaan a good dressing-
 down, Vaan will try to "apologize" to you by hinting at you about a hidden
 treasure found in "Tramdine Fens."

 The Aerodrome will be your next stop.

 Pay 300 Gil for your tickets. Cid will join your party again this time you
 will  be able to control the  Bangaa,  no more a Guest character  you see,
 which I personally think is cool. Equip and prepare him accordinly.

---------------------------------------------------------------------------

 --------------------------------
 MISSION 011: RUMORS ABOUND [RA#]
 --------------------------------

 Head for the Pub and accept "Rumors Abound" as your next mission. Tramdine
 Fens will be your next stop.

 Hm... Seems like Luso is afraid of ghosts? We learn something new everyday
 don't we?  Adelle will further tease the poor guy and he will scream.  Not
 long after that your adversaries appeared before you...

 o-----------------------------------------------------o
 | o MI. NAME: RUMORS ABOUND                           |
 | o LOCATION: TRAMDINE FENS                           |
 | o DURATION: ----                                    |
 | o REQUIRES: ----                                    |
 | o TALENTS!: ----                                    |
 |-----------------------------------------------------|
 | o OBJECTIVE: DEFEAT ALL FOES!                       |
 | o FORBIDDEN: COPYCAT                                |
 | o PRIVILEGE: REGEN                                  |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: ZOMBIE                         |
 |                      WRAITH                         |
 |                      FLOATING EYE x2                |
 |                      GHOST x2                       |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (FIGHTER)                 |
 |                      CID (WARRIOR)                  |
 |                      ADELLE (FIGHTER)               |
 |                      HUME (W. MAGE)                 |
 |                      MOOGLE (MOOGLE KNIGHT)         |
 |                      NU MOU (B. MAGE)               |
 |-----------------------------------------------------|
 | o RECOMMENDED: CURE/CURA (W. MAGE)                  |
 |                ESUNA                                |
 |                EXORCISE (W. MONK)                   |
 |                PLENTY OF PHOENIX DOWN               |
 |-----------------------------------------------------|
 | o REWARD(S): 2770 GIL                               |
 |              RAINBOW THREAD                         |
 |              PINK TAIL x2                           |
 o-----------------------------------------------------o

===========================================================================
 STRATEGY - AGAINST THE ARMY OF UNDEAD...
===========================================================================

 You're  up against the undead army.  Your W. Mage will have a lot  of  fun
 here if you allow  him or her  to have it,  for his healing abilities  can
 heal you and damage the undead enemies.

 Your  top  priority here will be the Wraith as he has the  "Wake The Dead"
 ability  which  allows  him to summon more undeads to the battlefield. But
 seeing where the guy is, do you think you're able to kill him first?  Just
 deal with them as they come.  When the  undead turns to a tombstone use  a
 Phoenix Down to completely remove them from the field. If for some amusing
 reason you forgot to purchase some Phoenix Down then other similar ability
 include Exorcise,  it's a W. Monk exclusive and I believe Cid have it with
 him.

 The Wraith is able to cast "Darkga" to damage you and heal his comrades.

===========================================================================
 AFTER BATTLE - ORB OF MISFORTUNE
===========================================================================

 Watch the cutscene,  as Luso faints... Head to the nearest town (Fluorgis)
 and you will get another cutscene with the sickly  Luso.  Apparently  Luso
 isn't the only one, there are others too suffering from "sleepless nights"
 ...

 Back on the  World Map  head for the Pub and accept  "Sleepless Night"  as
 your next mission.

---------------------------------------------------------------------------

 -----------------------------------
 MISSION 012: SLEEPLESS NIGHTS [SN#]
 -----------------------------------

 Nazan Mines is just next to Tramdine Fens.

 o-----------------------------------------------------o
 | o MI. NAME: SLEEPLESS NIGHTS                        |
 | o LOCATION: NAZAN MINES                             |
 | o DURATION: ----                                    |
 | o REQUIRES: ----                                    |
 | o TALENTS!: ----                                    |
 |-----------------------------------------------------|
 | o OBJECTIVE: DEFEAT THE OVERSOUL!                   |
 | o FORBIDDEN: DEBUFFS                                |
 | o PRIVILEGE: POWER^ 1                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: OVERSOUL                       |
 |                      ZOMBIE                         |
 |                      WRAITH x2                      |
 |                      BLOODY ORB                     |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (FIGHTER)                 |
 |                      CID (WARRIOR)                  |
 |                      ADELLE (FIGHTER)               |
 |                      HUME (W. MAGE)                 |
 |                      MOOGLE (MOOGLE KNIGHT)         |
 |                      HUME (SOLDIER)                 |
 |-----------------------------------------------------|
 | o RECOMMENDED: CURE/CURA (W. MAGE)                  |
 |                ESUNA                                |
 |                EXORCISE (W. MONK)                   |
 |                PLENTY OF PHOENIX DOWN               |
 |-----------------------------------------------------|
 | o REWARD(S): 3780 GIL                               |
 |              CRUSADER TONIC x3                      |
 o-----------------------------------------------------o

===========================================================================
 STRATEGY - AGAINST THE ARMY OF UNDEAD PART. II
===========================================================================

 Same strategy applies here: your W. Mage can have a lot of fun with his or
 her Cure spells, when the undead becomes a tombstone; get rid of it with a
 Phoenix Down or the ability Exorcise (W. Monk).

 The  Oversoul is the objective here,  remove him and the  battle will  end
 immediately.  He came armed with "Deep Sleep" which will stop  and put you
 to sleep,  weird combination if you ask me,  "Shackle" will immobilize and
 disables you both are pretty dangerous,  especially if they  combine  that
 with Dark/Darkga (heal them, hurt you).

 So  my advice is to just aim for the Oversoul, otherwise they'll just drag
 this whole battle.

===========================================================================
 AFTER BATTLE - MEMORIES OF THE PAST
===========================================================================

 The yellow orb will leave Luso's body, more flashback of the past and then
 some. Head back to town after all of this drama.

---------------------------------------------------------------------------

 -------------------------------
 MISSION 013: MAKING MUSIC [MM#]
 -------------------------------

 The nearest available town is of course  "Flurogis,"  drop by and you will
 spot a small gathering at the corner of the Pub, this lovable Moogle  here
 is Hurdy. A new member for your clan! :)

 Luso  can't help overhearing something about a "request,"  so take a  look
 at the quest roster and accept "Making Music" as your next mission.

 -NOTE---------------------------------------------------------------------

 There  is a missable item called the "Flutegrass,"  if you wish to acquire
 this item then it's best to go to Sant D'alsa Bluff first.

 -----------------------------------------------------------------END NOTE-

 Head for "Sant D'alsa Bluff..."

 o-----------------------------------------------------o
 | o MI. NAME: MAKING MUSIC                            |
 | o LOCATION: SANT D'ALSA BLUFF                       |
 | o DURATION: ----                                    |
 | o REQUIRES: ----                                    |
 | o TALENTS!: ----                                    |
 |-----------------------------------------------------|
 | o OBJECTIVE: DEFEAT ALL FOES!                       |
 | o FORBIDDEN: ITEMS                                  |
 | o PRIVILEGE: POWER^ 1                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: SPRITE x2                      |
 |                      BANSHEE                        |
 |                      DREAMHARE x2                   |
 |                      LAMIA                          |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (FIGHTER)                 |
 |                      CID (WARRIOR)                  |
 |                      ADELLE (W. MAGE)               |
 |                      SEEQ (RANGER)                  |
 |                      SEEQ (BERSERKER)               |
 |                      HUME (SOLDIER)                 |
 |-----------------------------------------------------|
 | o RECOMMENDED: CURE/CURA (W. MAGE)                  |
 |                SMITE OF RAGE (BERSERKER)            |
 |                AIR RENDER (W. MONK/FIGHTER)         |
 |                BLACK MAGICK                         |
 |                RIBBON (IF YOU SO WANT)              |
 |-----------------------------------------------------|
 | o REWARD(S): 3080 GIL                               |
 |              RAINBOW THREAD x3                      |
 o-----------------------------------------------------o

===========================================================================
 STRATEGY - THE SEARCH FOR THE FLUTEGRASS
===========================================================================

 Items are not allowed in this battle,  so we have to rely on magicks  then
 if we so want to heal ourselves.
 
 The  two Sprites you see here have only mastered Meteorite, the Banshee on
 the other hand has Petrifying  Rattle at her disposal,  the Dreamhares are
 small fry,  the Lamia has Night,  very dangerous she'll usually Night your
 asses when she's in Critial HP or when you surround her,  the chance of it
 happening is even greater when she in Critical HP and you surround her.

 The first order of business is to remove the  Banshee  since she is nearby
 anyway,  followed by the two Sprites, the Dreamhares are next just gang up
 on them and they will go down faster than the "speed of light." Lamia will
 be the last!

===========================================================================
 AFTER BATTLE - THE SEARCH FOR STRAWOOD
===========================================================================

 Now, head for Aisenfield and go over to the (!) mark.

 o-----------------------------------------------------o
 | o MI. NAME: MAKING MUSIC PT. II                     |
 | o LOCATION: AISENFIELD                              |
 | o DURATION: ----                                    |
 | o REQUIRES: ----                                    |
 | o TALENTS!: ----                                    |
 |-----------------------------------------------------|
 | o OBJECTIVE: DEFEAT THE ALCHEMIST                   |
 | o FORBIDDEN: HARMING FEMALES                        |
 | o PRIVILEGE: POWER^ 1                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: NU MOU (ALCHEMIST)             |
 |                      GRIA (RAPTOR)                  |
 |                      GOLEM x2                       |
 |                      SEEQ (RANGER)                  |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (FIGHTER)                 |
 |                      ADELLE (W. MAGE)               |
 |                      HUME (W. MAGE)                 |
 |                      HUME (HUNTER)                  |
 |                      VIERA (SNIPER)                 |
 |                      NU MOU (SAGE)                  |
 |-----------------------------------------------------|
 | o RECOMMENDED: CURE/CURA (W. MAGE)                  |
 |                AERO (SAGE/BISHOP)                   |
 |                SIDEWINDER (HUNTER)                  |
 |                RANGED ABILITIES/ATTACK              |
 |-----------------------------------------------------|
 | o REWARD(S): EMPEROR SCALE x2                       |
 |              STAR FRAGMENTS x3                      |
 o-----------------------------------------------------o

===========================================================================
 STRATEGY - YOU'RE THE ALCHEMIST'S TEST SUBJECT
===========================================================================

 Two ways to end this battle:

 o Defeat the Alchemist
 o Defeat all the rest (leave the Gria alone) then defeat the Alchemist

 The  second option is way better cause you get added experience and  loots
 to boot. Leave the Gria alone unless you're willing to break the law...you
 can still hurt her though via the means of R-Abilities (Counter, etc). The
 Gria came with the three Crushes (Mind, Power and Speed), be careful.

 If you have a Bishop or Sage with Aero bring one or both in to wreak havoc
 on the Golems as they're weak against the Wind element. The Ranger will be
 an annoying bugger setting traps like nobody's business, in all honesty he
 should be at the top of your "to-slaughter list."

 Once everybody else is gone, take out the Alchemist, oh!  I forgot to men-
 tion the  Alchemist has the Beast Lore: Headless  ability but it's nothing
 to frown or whine about...

===========================================================================
 AFTER BATTLE - ALL IS SAID AND DONE!
===========================================================================

 Make haste to the nearest town  (Fluorgis, of course!) and Hurdy will hand
 you a  Sprial Vine and 2500 Gil  to make his instrument at the Bazaar.  Go
 to the  Bazaar and make whatever necessary I personally chose the  Shining
 Lute, don't forget to purchase it once it is made!

 A small cutscene will occur watch it and Hurdy will join your clan.

 -NOTE---------------------------------------------------------------------

 Hurdy is a valuable character to have at all times, his Songs can help you
 in many a situations.

 -----------------------------------------------------------------END NOTE-

 Purchase  the ticket back to  Moorabella once you're there the  usual  (!)
 will be above the snow town,  head on over.  A cutscene will occur whereby
 Adelle will be approached by a blue-haired hume.  "Titbits" is a nice typo
 there dear translator!

 After a short chat Adelle will walk down the pub a little bit, if you look
 over at the bottom corner you will see a Moogle with golden hair stub that
 is a recruitable character: Montblanc.  Cid and Luso will be back from the
 appraiser shop. Rare stone it is and a new mission awaits. 

---------------------------------------------------------------------------

 ------------------------------------
 MISSION 014: SEEKING THE STONE [SS#]
 ------------------------------------

 o-----------------------------------------------------o
 | o MI. NAME: SEEKING THE STONE                       |
 | o LOCATION: SANT D'ALSA BLUFF                       |
 | o DURATION: ----                                    |
 | o REQUIRES: ----                                    |
 | o TALENTS!: ----                                    |
 |-----------------------------------------------------|
 | o OBJECTIVE: DEFEAT ALL FOES!                       |
 | o FORBIDDEN: ITEMS                                  |
 | o PRIVILEGE: POWER^ 1                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: SPRITE x2                      |
 |                      BANSHEE                        |
 |                      DREAMHARE x2                   |
 |                      LAMIA                          |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (FIGHTER)                 |
 |                      CID (WARRIOR)                  |
 |                      ADELLE (W. MAGE)               |
 |                      SEEQ (RANGER)                  |
 |                      SEEQ (BERSERKER)               |
 |                      HUME (SOLDIER)                 |
 |-----------------------------------------------------|
 | o RECOMMENDED: CURE/CURA (W. MAGE)                  |
 |                SMITE OF RAGE (BERSERKER)            |
 |                AIR RENDER (W. MONK/FIGHTER)         |
 |                BLACK MAGICK                         |
 |                RIBBON (IF YOU SO WANT)              |
 |-----------------------------------------------------|
 | o REWARD(S): 3080 GIL                               |
 |              RAINBOW THREAD x3                      |
 o-----------------------------------------------------o

===========================================================================
 STRATEGY - THE SEARCH FOR THE FLUTEGRASS
===========================================================================

 To Be Continued...

---------------------------------------------------------------------------

 P  O  S  T  -  G  A  M  E  [02^]

 Defeat the final boss and watch the ending, with all of the credits out of
 the way and stuff,  you will be given the option to save a Clear Save Game
 Data.  Do so, and load it.  You  will get to do a couple of things in "New
 Game +."

 ####################
 NEW CHARACTERS [NC*]
 ####################

 These two new characters can only be recruited after you've completed  the
 game. Load a clear save game data.

===========================================================================
 AL-CID, THE AGENT
===========================================================================

 Proceed to any Pub in town and a new notice will appear called "An Elegant
 Letter" then head for Targ Wood (only) and everything will play itself out
 this mission is called "A Refined Recruit." You will get Al-Cid as a party
 member.

===========================================================================
 MONTBLANC, THE BLACK MAGE
===========================================================================

 Proceed  to  any  Pub in town and a new mission should be  made  avaialble
 called  "Wanted: Friends, Kupo!"  If  it  doesn't  appear then go and do a
 little  bit more side missions.  Before you head out to meet the Moogle be
 sure to have all three of these accessories:

 • Gigas Pendant
 • Pin Of Order
 • Earrings Of The Dead

 All must be won manually, no dispatching. Montblanc will ask for these re-
 lics as he loves adorning himself with such trinkets, Luso will then offer
 the Moogle to join his clan, which Montblanc gladly obliges since Hurdy is
 in it too.

---------------------------------------------------------------------------

 #########################
 THE LAST TWO SCIONS [MS*]
 #########################

 Yes! There's two more additional Scions for you to collect, these can only
 be  obtained only if you have completed the game and did their  respective
 preceding missions.  For example:  To get Zeromus you need to do  "The Red
 King Of Cinquluer"  and the missions that comes after it, once you've done
 all of them, complete the game and "The Five Kings" mission will appear.

===========================================================================
 ZEROMUS - BIG BANG
===========================================================================

 The starting mission is  "The Red King Of Cinquluer."  Complete  the  main
 story and a new mission will appear called "The Five Kings," complete this
 mission to own Zeromus.

===========================================================================
 ZODIARK - FINAL ECLIPSE
===========================================================================

 Complete the main story and finish off the mission "A Lasting Peace."

---------------------------------------------------------------------------

 S  I  D  E    M  I  S  S  I  O  N  S  [03^]

 If you're looking for any particular side mission there are two ways to do
 this.  First is to type out the name in itself: e.g. "Green Dominion"  and
 you will automatically be taken there, another way is to use the "code" at
 the end [GD-], [RR], etc, etc.  I have arranged the missions from  when  I
 first did them.

 #################
 TABLE OF CONTENTS
 #################

 o SIDE MISSION 001: Green Dominion.................................. [GD-]
 o SIDE MISSION 002: Reagent Run..................................... [RR-]
 o SIDE MISSION 003: The First Step.................................. [TS-]
 o SIDE MISSION 004: Kyrra, Dragoon.................................. [KD-]
 o SIDE MISSION 005: Beetle In A Haystack............................ [HS-]
 o SIDE MISSION 006: Knowing The Beast............................... [KB-]
 o SIDE MISSION 007: Wanted: The Cyanwolf............................ [CW-]
 o SIDE MISSION 008: Foodstuffs: Texture............................. [FT-]
 o SIDE MISSION 009: Prepared With Love.............................. [WL-]
 o SIDE MISSION 010: A Voice From The Well........................... [AW-]

 o SIDE MISSION 011: The Trappings Of Failure........................ [TF-]
 o SIDE MISSION 012: The Star Seal................................... [SS-]
 o SIDE MISSION 013: The Perfect Gift................................ [PG-]
 o SIDE MISSION 014: Cilawa The Gluttonous........................... [CT-]
 o SIDE MISSION 015: Komodo Departure................................ [KE-]
 o SIDE MISSION 016: Kids These Days................................. [TD-]
 o SIDE MISSION 017: Mushroom Chef................................... [MC-]
 o SIDE MISSION 018: Wanted: Shiny Maces............................. [SM-]
 o SIDE MISSION 019: Tree Hugging.................................... [TH-]
 o SIDE MISSION 020: Wayward Drake................................... [WD-]

 o SIDE MISSION 021: Veis, Assassin.................................. [VA-]
 o SIDE MISSION 022: It's The Thought................................ [TT-]
 o SIDE MISSION 023: Clan Mates...................................... [CM-]
 o SIDE MISSION 024: An Earnest Search............................... [AS-]
 o SIDE MISSION 025: The Way Of The Meek............................. [OM-]
 o SIDE MISSION 026: To Be A Fighter................................. [BT-]
 o SIDE MISSION 027: Foodstuffs: Aroma............................... [FA-]
 o SIDE MISSION 028: Komodo Search................................... [KS-]
 o SIDE MISSION 029: Books Of Magick................................. [BM-]
 o SIDE MISSION 030: The Nu Mou Nobles............................... [MN-]

 o SIDE MISSION 031: For The Cause................................... [FC-]
 o SIDE MISSION 032: What Was Lost................................... [WW-]
 o SIDE MISSION 033: A Simple Question............................... [SQ-]
 o SIDE MISSION 034: Shipping Out.................................... [SO-]
 o SIDE MISSION 035: Throw Down...................................... [HN-]
 o SIDE MISSION 036: The Way Of The Timid............................ [AI-]
 o SIDE MISSION 037: For My Love..................................... [FO-]
 o SIDE MISSION 038: The Next Step................................... [NS-]
 o SIDE MISSION 039: The White Of Its Eye............................ [WE-]
 o SIDE MISSION 040: Our Playground.................................. [OP-]

 o SIDE MISSION 041: Popocho's Chocobos.............................. [PC-]
 o SIDE MISSION 042:
 o SIDE MISSION 043:
 o SIDE MISSION 044:
 o SIDE MISSION 045:
 o SIDE MISSION 046:
 o SIDE MISSION 047:
 o SIDE MISSION 048:
 o SIDE MISSION 049:
 o SIDE MISSION 050:

---------------------------------------------------------------------------

 --------------------------------------
 SIDE MISSION 001: GREEN DOMINION [GD-]
 --------------------------------------

 "There's talk of a strange group gathering in Targ Wood.  They stand in  a
 circle chanting of a  'green dominion'  and something they call a  "Njrg."
 Look into this, and see what they're about." -- Domis Streetears.

 o-----------------------------------------------------o
 | o MI. NAME: GREEN DOMINION                          |
 | o LOCATION: TARG WOOD                               |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(-), AP(-), TE(3), AD(3)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: DEFEAT ALL FOES!                       |
 | o FORBIDDEN: REACTION ABILITIES (COUNTER, ETC)      |
 | o PRIVILEGE: AGILITY^ 2                             |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: GREEN MAGE x4                  |
 |                      BAKNAMY                        |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (SOLDIER)                 |
 |                      W. MAGE (VIERA)                |
 |                      B. MAGE (NU MOU)               |
 |                      WARRIOR (BANGAA)               |
 |                      THIEF (MOOGLE)                 |
 |                      ARCHER (HUME)                  |
 |-----------------------------------------------------|
 | o REWARD(S): XERGIS TIN x4                          |
 |              GIKHET LEAD x3                         |
 |              BIRCH x2                               |
 |              GREEN MAGE JOB UNLOCKED!               |
 o-----------------------------------------------------o

 One of the  Green Mages  here have both Blind and Sleep magick at her beck
 and call  I strongly suggest for you to go remove her from the battlefield
 first.  How do you know which one is it?  Move your cursor to one  of  the
 Green Mages  and press Y,  then View Abilities, press L or R to rotate  to
 the next mage once you've spotted her, gang up and everything else  should
 be a piece of cake.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 -----------------------------------
 SIDE MISSION 002: REAGENT RUN [RR-]
 -----------------------------------

 "The muskmallow,  favored herb for treatment of ague,  is again in season.
 Seeking  herbalists  to  venture  into Targ Wood and procure a supply.  No
 previous experience required." -- Jylland Apothecary's League.

 o-----------------------------------------------------o
 | o MI. NAME: REAGENT RUN                             |
 | o LOCATION: TARG WOOD                               |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(-), AP(2), TE(-), AD(4)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: COLLECT A SAMPLE OF MUSKMALLOW!        |
 | o FORBIDDEN: KNOCKBACK                              |
 | o PRIVILEGE: AGILITY^ 2                             |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: WOLF x2                        |
 |                      DREAMHARE x2                   |
 |                      BAKNAMY                        |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (SOLDIER)                 |
 |                      W. MAGE (VIERA)                |
 |                      B. MAGE (NU MOU)               |
 |                      WARRIOR (BANGAA)               |
 |                      THIEF (MOOGLE)                 |
 |                      ARCHER (HUME)                  |
 |-----------------------------------------------------|
 | o REWARD(S): 1500 GIL                               |
 |              CACTUS FRUIT x3                        |
 |              NEPENTHIS x2                           |
 |              SPRUCE x3                              |
 o-----------------------------------------------------o

 You see those shiny, shiny objects on the ground? Well, you're supposed to
 stand next to it and examine it, anyone could do it, it doesn't have to be
 Luso. There are two ways to do this:

 o Eliminate all the enemies on the field then take your time to  look  for
   the Muskmallow

 o Ignore the enemies and go straight to  every shiny object  on the  floor
   and pray that you'll find it A.S.A.P.

 I  suggest the former,  remove all the enemies on the field for  loot  and
 EXP.  The only problem here is, the damnful law! There's a way around this
 ridiculous restriction  which is to sandwich or surround  your  enemy  and
 attack. If they're sandwiched, and you trigger a critical hit at the  very
 least  the  person/object/obstruction on the other side will  prevent  the
 victim from getting knockback thus negating the stupidest law in Ivalice.

 The  location of the  Muskmallow  are always random so,  I can't tell  you
 where exactly to find it. All the best!

 This mission will net you three  "Cactus Fruits"  which will allow you  to
 accept the mission called "The First Step."

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 --------------------------------------
 SIDE MISSION 003: THE FIRST STEP [TS-]
 --------------------------------------

 "I will trade my Oktor Tome of Medicine for your cactus fruit!  We will do
 the deal in Targ Wood." -- Mack, White Mage.

 o-----------------------------------------------------o
 | o MI. NAME: THE FIRST STEP                          |
 | o LOCATION: TARG WOOD                               |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: CACTUS FRUIT                            |
 | o TALENTS!: NE(3), AP(-), TE(-), AD(-)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: DELIVER THE CACTUS FRUIT!              |
 | o FORBIDDEN: ----                                   |
 | o PRIVILEGE: ----                                   |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: NOT APPLICABLE                 |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: NOT APPLICABLE                 |
 |-----------------------------------------------------|
 | o REWARD(S): 340 GIL                                |
 |              CRUZLE BRASS x4                        |
 |              CROOKED FANG x2                        |
 |              ZINCONIUM x3                           |
 o-----------------------------------------------------o

 Deliver the  Cactus Fruit to Mack,  the fruit can be won from the  mission
 called "Reagent Run." This is indeed a simple delivery mission.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 --------------------------------------
 SIDE MISSION 004: KYRRA, DRAGOON [KD-]
 --------------------------------------

 "There's  trouble  brewing in Targ Wood!  Came across a young  bangaa  run
 afoul  of  ne'er-do-wells. Thinking I'd be little good against so many,  I
 ran,  hoping to find some as might defend him well and  proper." -- Ksava,
 Woodcutter.

 *Before  you  begin  this  Side Mission you may want to go and purchase  a
 couple dozens of POTIONS and other RESTORATIVE items. Actually,  I implore
 you, yes, I'm begging you go purchase some sweet POTIONS!

 o-----------------------------------------------------o
 | o MI. NAME: KYRRA, DRAGOON                          |
 | o LOCATION: TARG WOOD                               |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(4), AP(-), TE(4), AD(-)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: PROTECT KYRRA AND DEFEAT ALL FOES!     |
 | o FORBIDDEN: TARGETTING AN AREA                     |
 | o PRIVILEGE: AGILITY^ 2                             |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: BANGAA (W. MONK) x3            |
 |                      BANGAA (WARRIOR) x2            |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (SOLDIER)                 |
 |                      KYRRA (DRAGOON/GUEST)          |
 |                      THIEF (MOOGLE)                 |
 |                      ARCHER (HUME)                  |
 |-----------------------------------------------------|
 | o REWARD(S): 690 GIL                                |
 |              XERGIS TIN x3                          |
 |              WOOL                                   |
 |              ANIMAL BONE x3                         |
 |              DRAGOON JOB UNLOCKED!                  |
 o-----------------------------------------------------o

 It's useless to bring along your  W/B. Mages with you, as targetting  more
 than two tiles (+) will end up with you violating the law. You may want to
 break the restriction  but  I strongly suggest you don't, you just started
 the game  discipline  yourself!  If you can't handle a law like this,  you
 haven't seen the worse of the laws yet.

 Your  motive for this fight is to protect the Bangaa clad in purple armor,
 he's a Dragoon. The enemy Bangaa shouldn't pose any form of threat to your
 clan, what I did was to have my Moogle Thief provide healing items to  the
 Dragoon, Kyrra (that's his name) will occasionally help you out by jumping
 on your enemy (watch that cool jump sequence you guys!).

 As  always if your Archer can't reach the enemy yet, then he best do Focus
 to  build  up the strength and deal an even crazier damage to the enemy on
 his next turn.  The only thing you should watch out for in this  fight  is
 the ability  Air Render  that one of the Bangaa possessed. They can really
 whittle down your HP,  so keep the potions coming and you should  do  just
 fine!

 After you've won the battle, Kyrra thanked you and teach you how to be an
 amazing Dragoon!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 --------------------------------------------
 SIDE MISSION 005: BEETLE IN A HAYSTACK [HS-]
 --------------------------------------------

 "I was out walking my pet scarab beetle, Nero, and I lost him! I only took
 my  eyes off him for a second, but he managed to scamper off somewhere.  A
 friend of mine gave him to me before he moved away, and Nero's all I  have
 to remember him by now.  Please  help  me  get him back! I polish him real
 good every day, so his shell really shines. Just look for something  shiny
 on the ground and you should find him in no time!" -- Letty

 o-----------------------------------------------------o
 | o MI. NAME: BEETLE IN A HAYSTACK                    |
 | o LOCATION: CAMOA                                   |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(4), AP(-), TE(-), AD(-)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: FIND THE SCARAB BEETLE!                |
 | o FORBIDDEN: LIGHTNING                              |
 | o PRIVILEGE: LUCK^ 1                                |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: AXEBEAK x2                     |
 |                      WOLF x2                        |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (SOLDIER)                 |
 |                      W. MAGE (VIERA)                |
 |                      B. MAGE (NU MOU)               |
 |                      WARRIOR (BANGAA)               |
 |                      THIEF (MOOGLE)                 |
 |                      ARCHER (HUME)                  |
 |-----------------------------------------------------|
 | o REWARD(S): 440 GIL                                |
 |              BALL MOSS                              |
 |              WIND STONE x3                          |
 |              POINTED HORN                           |
 o-----------------------------------------------------o

 No lightning allowed, so don't try to "thunder" your enemy(ies). I suggest
 that you defeat all foes for experience and loot!  But  if  you're feeling
 lazy and just wanna end this fight as soon as possible, then go ahead  and
 ignore  the enemies to look for the beetles. This fight is all about luck,
 so all the best finding the scarab.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 -----------------------------------------
 SIDE MISSION 006: KNOWING THE BEAST [KB-]
 -----------------------------------------

 "Never become attached. The rules on this are clear. But it is not so easy
 to  leave  one  who  has fought so long at your side.  A  dreamhare  I had
 ensorceled lamed its leg and lies wounded in the mountain near Camoa. Will
 you help me rescue the poor creature?" -- Ceva, Beastmaster.

 o-----------------------------------------------------o
 | o MI. NAME: KNOWING THE BEAST                       |
 | o LOCATION: CAMOA                                   |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(4), AP(-), TE(-), AD(4)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: GUARD THE BRIDGES FOR 4 ROUNDS!        |
 | o FORBIDDEN: REACTION ABILITIES                     |
 | o PRIVILEGE: SPEED^ 1                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: BAKNAMY x2                     |
 |                      WOLF x2                        |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (SOLDIER)                 |
 |                      CEVA (BEASTMASTER/GUEST)       |
 |                      CAPPY (DREAMHARE/GUEST)        |
 |                      W. MAGE (VIERA)                |
 |                      B. MAGE (NU MOU)               |
 |                      WARRIOR (BANGAA)               |
 |                      THIEF (MOOGLE)                 |
 |                      ARCHER (HUME)                  |
 |-----------------------------------------------------|
 | o REWARD(S): 830 GIL                                |
 |              DANBUKWOOD x4                          |
 |              SKULL x3                               |
 |              CLOCK GEAR x5                          |
 |              BEASTMASTER JOB UNLOCKED!              |
 o-----------------------------------------------------o

 Have Luso or any of your strongest melee fighter to guard the  bridges  at
 its  mouth so none of the monster are able to cross the bridge,  have your
 W. Mage  be on the ready for healing (if necessary). Keep the enemies away
 for four rounds and the battle will be over. Ceva the Beastmaster will im-
 part you his secrets of talking with wild beasts.

 P/S: 4 rounds felt like 4 years to me.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 --------------------------------------------
 SIDE MISSION 007: WANTED: THE CYANWOLF [CW-]
 --------------------------------------------

 "Wanted: The Cyanwolf, a new strain of wolf cited for 17 counts of pasture
 damage and 24 counts of disturbing the peace. Known to travel with a pack,
 though  the  mark  may  be  distinguished  by  its  unusual   coloration."
 -- Jylland Defenders of the Peace.

 o-----------------------------------------------------o
 | o MI. NAME: WANTED: THE CYANWOLF                    |
 | o LOCATION: CAMOA                                   |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(-), AP(-), TE(1), AD(1)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: DEFEAT THE CYANWOLF!                   |
 | o FORBIDDEN: ICE                                    |
 | o PRIVILEGE: POWER^ 1                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: CYANWOLF (WORGEN)              |
 |                      WOLF x4                        |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (SOLDIER)                 |
 |                      W. MAGE (VIERA)                |
 |                      B. MAGE (NU MOU)               |
 |                      WARRIOR (BANGAA)               |
 |                      THIEF (MOOGLE)                 |
 |                      ARCHER (HUME)                  |
 |-----------------------------------------------------|
 | o REWARD(S): 2630 GIL                               |
 |              WOLF PELT x3                           |
 |              EARTH STONE x6                         |
 |              TARKOV CRYSTAL x4                      |
 o-----------------------------------------------------o

 Watch  yourself as all the wolves here possessed the ability Screech which
 may confuse a single unit.  The Cyanwolf (your objective) does not possess
 such a skill and is actually the lesser threat of the whole wolf gang.

 You can quickly finish this battle by bringing the Cyanwolf down but  he's
 too far for you to reach, in the end it's still best that you defeat every
 foe before you get to the Cyanwolf himself. Not much advice or strategy to
 offer here, is there?

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 -------------------------------------------
 SIDE MISSION 008: FOODSTUFFS: TEXTURE [FT-]
 -------------------------------------------

 "Foodstuffs needed.  You will be required to catch specific monsters at  a
 specific location. The details are as follows:

 - Must have fluffy white fur.
 - Enough to feed two.
 - To be used as an appetizer, one per serving.

 Too many is no good.  Too few is also no good." --  Poison  Tasters  Guild
 "The Iron Stomach."

 o-----------------------------------------------------o
 | o MI. NAME: FOODSTUFFS: TEXTURE                     |
 | o LOCATION: TARG WOOD                               |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(4), AP(-), TE(-), AD(4)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: PROCURE THE REQUESTED INGREDIENTS!     |
 | o FORBIDDEN: FIRE                                   |
 | o PRIVILEGE: SPEED^ 1                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: DREAMHARE x3                   |
 |                      HOPPY BUNNY x2                 |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (SOLDIER)                 |
 |                      TROMEL (BISHOP/GUEST)          |
 |                      W. MAGE (VIERA)                |
 |                      B. MAGE (NU MOU)               |
 |                      WARRIOR (BANGAA)               |
 |                      THIEF (MOOGLE)                 |
 |                      ARCHER (HUME)                  |
 |-----------------------------------------------------|
 | o REWARD(S): 620 GIL                                |
 |              ANIMAL BONE x3                         |
 |              CHOCOBO SKIN                           |
 |              RAT PELT x2                            |
 o-----------------------------------------------------o

 Just kill off  two Dreamhares and you're done, you may kill all the others
 if you want,  but  make sure two Dreamhares are slained before you talk to
 the Bishop.

 The  Hoppy Bubby has the Sleep ability and may cast it on the Bishop, just
 talk to him and he will still talk...sleep-talking perhaps?

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 ------------------------------------------
 SIDE MISSION 009: PREPARED WITH LOVE [WL-]
 ------------------------------------------

 "My  husband's forgotten his lunch again!  After all the work I  put  into
 making it...  I  need someone to take it to him while it's  still  fresh."
 -- Chermie.

 o-----------------------------------------------------o
 | o MI. NAME: PREPARED WITH LOVE                      |
 | o LOCATION: TARG WOOD -> CAMOA                      |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(4), AP(-), TE(-), AD(-)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: DELIVER LUNCH TO CHERMIE'S HUSBAND     |
 | o FORBIDDEN: ----                                   |
 | o PRIVILEGE: ----                                   |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: ----                           |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: ----                           |
 |-----------------------------------------------------|
 | o REWARD(S): 350 GIL                                |
 |              CRUZLE BRASS x6                        |
 |              CORAL FRAGMENTS                        |
 |              WATER STONE x4                         |
 o-----------------------------------------------------o

 You  need to deliver Chermie's husband his lunchbox. Visit Targ Wood first
 and then head on over to Camoa to deliver his lunch.  Chocobo Skin  sounds
 tasty, hmmm?

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 ---------------------------------------------
 SIDE MISSION 010: A VOICE FROM THE WELL [AW-]
 ---------------------------------------------

 "Every night I hear what sounds like a woman's voice calling for  me  from
 the rear garden. I've just moved residences, and don't care to move  again
 --nor  do  I have the funds if I wanted to.  It's rather disturbing to say
 the least,  and  I'd appreciate  it  if someone would look into  this." --
 Lacado, Townsperson.

 o-----------------------------------------------------o
 | o MI. NAME: A VOICE FROM THE WELL                   |
 | o LOCATION: CAMOA                                   |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(4), AP(4), TE(-), AD(-)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: DEFEAT ALL FOES!                       |
 | o FORBIDDEN: RANGED WEAPONS                         |
 | o PRIVILEGE: SPEED^ 1                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: LAMIA x3                       |
 |                      LILITH                         |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (SOLDIER)                 |
 |                      W. MAGE (VIERA)                |
 |                      B. MAGE (NU MOU)               |
 |                      WARRIOR (BANGAA)               |
 |                      THIEF (MOOGLE)                 |
 |-----------------------------------------------------|
 | o REWARD(S): 1160 GIL                               |
 |              RAT TAIL x2                            |
 |              BAT TAIL x2                            |
 |              BOMB SHELL x4                          |
 o-----------------------------------------------------o

 Leave your  Archer  or anyone with ranged weapons behind,  unless  you are
 ready to violate the law. I recommend equipping your  W. Mage with a White
 Staff as the staff can neutralize the doom debuff.

 The  Lilith  possessed the ability Night which may bring everyone  on  the
 battlefield to sleep both allies and foes, the ability has a reeallly nice
 animation  to  it if  you ask me.  If any one of your comrades have fallen
 asleep then have any other  non-sleeping allies  attacked those lulled  to
 slumber by the Lilith.

 You should keep an eye out for Kiss, it charms a single unit and dooms him
 or her as well, if this happen have your W. Mage attack the affected unit.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 ------------------------------------------------
 SIDE MISSION 011: THE TRAPPINGS OF FAILURE [TF-]
 ------------------------------------------------

 "In  response to monster attacks in the regions outlying the city  proper,
 we set a number of traps to rid ourselves of the beasts once and for  all.
 Alas,  the traps had no effect. Worse still, they now pose a danger to our
 citizenry.  Please destroy these traps before they can do any real  harm."
 -- Camoa, Ministry of Wildlife

 o-----------------------------------------------------o
 | o MI. NAME: THE TRAPPINGS OF FAILURE                |
 | o LOCATION: TARG WOOD                               |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(4), AP(-), TE(-), AD(4)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: DESTROY THE TRAPS!                     |
 | o FORBIDDEN: > 50 DAMAGE                            |
 | o PRIVILEGE: SPEED^ 1                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: SPRITE x4                      |
 |                      BANSHEE                        |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (SOLDIER)                 |
 |                      W. MAGE (VIERA)                |
 |                      B. MAGE (NU MOU)               |
 |                      WARRIOR (BANGAA)               |
 |                      THIEF (MOOGLE)                 |
 |                      ARCHER (HUME)                  |
 |-----------------------------------------------------|
 | o REWARD(S): 390 GIL                                |
 |              PRIMA PETAL x2                         |
 |              MAPE WOOD x3                           |
 |              STURDY VINE x3                         |
 o-----------------------------------------------------o

 The law dictates that you're not allowed to do damage beyond the  50 point
 mark.  So,  if you see that you're going to do 40 and above  damage  to  a
 single  enemy unit,  don't proceed.  Though if you wish to break the  law,
 then go ahead. In fact this is one of the many stupid laws of the game and
 should be broken.

 Your objective for this fight is to trigger all traps,  yes,  you have  to
 stand  over  the  blue marking and the trap will activate, you'll take  in
 damage and once every trap has been triggered this battle will end.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 -------------------------------------
 SIDE MISSION 012: THE STAR SEAL [SS-]
 -------------------------------------

 "Have  you  heard  of the "Stone with No Name"? Those philistines  at  the
 Akademy  won't  hear  a word of it, but I think the Stone bears a  message
 from  the  distant past. According to legend, holding the Star Seal to the
 Stone takes one to hidden land, protected by watchful guardians. I ask you
 to find the truth." -- Mauri, No-name researcher.

 o-----------------------------------------------------o
 | o MI. NAME: THE STAR SEAL PART 1                    |
 | o LOCATION: TARG WOOD                               |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(4), AP(4), TE(-), AD(-)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: EXAMINE THE STONE WTIH NO NAME!        |
 | o FORBIDDEN: LIGHTNING                              |
 | o PRIVILEGE: SPEED^ 1                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: BAKNAMY                        |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (SOLDIER)                 |
 |                      W. MAGE (VIERA)                |
 |                      B. MAGE (NU MOU)               |
 |                      WARRIOR (BANGAA)               |
 |                      THIEF (MOOGLE)                 |
 |                      ARCHER (HUME)                  |
 |-----------------------------------------------------|
 | o REWARD(S): ----                                   |
 o-----------------------------------------------------o

 There's  two  parts to this battle, the first part being the easy one, the
 next part being an easy battle but with more foes. Grab the treasure chest
 nearby (heh! I rarely ever tell you to, do I?). Go straight for the tablet
 by the  Baknamy  (anyone could do it) or you can remove the Baknamy  first
 for loot if you'd like. Examine the tablet and you will complete the first
 part.

 o-----------------------------------------------------o
 | o MI. NAME: THE STAR SEAL PART 2                    |
 | o LOCATION: TARG WOOD                               |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(4), AP(4), TE(-), AD(-)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: DEFEAT ALL FOES!                       |
 | o FORBIDDEN: ICE                                    |
 | o PRIVILEGE: SPEED^ 1                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: BAKNAMY                        |
 |                      SPRITE x2                      |
 |                      WOLF x2                        |
 |                      WEREWOLF                       |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (SOLDIER)                 |
 |                      W. MAGE (VIERA)                |
 |                      B. MAGE (NU MOU)               |
 |                      WARRIOR (BANGAA)               |
 |                      THIEF (MOOGLE)                 |
 |                      ARCHER (HUME)                  |
 |-----------------------------------------------------|
 | o REWARD(S): 440 GIL                                |
 |              MOLTING x2                             |
 |              LARGE FEATHER                          |
 |              SOUL CEFFYL x5                         |
 o-----------------------------------------------------o

 The Sprites need to go as soon as possible, as they're fast,  annoying and
 definitely  a  thorn in the flesh,  depending on how you play this  battle
 might take a while...  My Bangaa and Luso hit hard paired with my  B. Mage
 they do pretty well in the damage department.  If  you  remember  to spend
 some  time  at  the  shop creating and upgrading your equipments then this
 fight shouldn't be a problem. The Werewolf is a joke but watch out for his
 counter, don't ever attack him if he's doing that "I'm taking a dump" pose
 haha.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 ----------------------------------------
 SIDE MISSION 013: THE PERFECT GIFT [PG-]
 ----------------------------------------

 "It's nearly my mother's birthday, and I want to give her some flowers  as
 a gift,  kupo.  I need someone to gather some pretty, pink flowers for the
 bouquet." -- Genne, Devoted Son.

 o-----------------------------------------------------o
 | o MI. NAME: THE PERFECT GIFT                        |
 | o LOCATION: CAMOA                                   |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: PRIMA PETAL                             |
 | o TALENTS!: NE(1), AP(-), TE(-), AD(-)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: DELIVER THE PRIMA PETAL TO GENNE       |
 | o FORBIDDEN: ----                                   |
 | o PRIVILEGE: ----                                   |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: ----                           |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: ----                           |
 |-----------------------------------------------------|
 | o REWARD(S): 1050 GIL                               |
 |              MOLTING x2                             |
 |              TRUSTY FRYING PAN x2                   |
 |              WATER STONE x3                         |
 o-----------------------------------------------------o

 You need the item  "Prima Petal"  for this mission, finish off the mission
 called "The Trapping Of Failure" and you should get a couple of "Prima Pe-
 tals." Head for Comoa to deliver Genne the "goods."

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 ---------------------------------------------
 SIDE MISSION 014: CILAWA THE GLUTTONOUS [CT-]
 ---------------------------------------------

 "I've thought up a new  formula  I'm eager to put to the test.  I'll  need
 someone  to  bring  me a fresh  rat tail  for the  mixture." -- Cilawa the
 Gluttonous.

 o-----------------------------------------------------o
 | o MI. NAME: CILAWA THE GLUTTONOUS                   |
 | o LOCATION: CAMOA                                   |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: RAT TAIL                                |
 | o TALENTS!: NE(4), AP(-), TE(-), AD(-)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: DELIVER THE RAT TAIL TO CILAWA         |
 | o FORBIDDEN: ----                                   |
 | o PRIVILEGE: ----                                   |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: ----                           |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: ----                           |
 |-----------------------------------------------------|
 | o REWARD(S): 560 GIL                                |
 |              TANNED HIDE x3                         |
 |              LADIES' TRESSES x2                     |
 |              CLOUDY SAP x3                          |
 o-----------------------------------------------------o

 "Rat Tail" can be won as a normal loot or something. All you need to do is
 deliver Cilawa the item in Camoa. And you're done!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 ----------------------------------------
 SIDE MISSION 015: KOMODO DEPARTURE [KE-]
 ----------------------------------------

 "I  have  to  deliver  some  merchandise,  and  the  road  promises to  be
 treacherous.  Guards  needed!  Pay 2,200 gil.  The  successful  will  have
 confidence  in  their  sword arm, be passionate about their work, and love
 to quaff potions." -- Komodo Potions.

 o-----------------------------------------------------o
 | o MI. NAME: KOMODO DEPARTURE                        |
 | o LOCATION: THE BISGA GREENLANDS                    |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(7), AP(-), TE(7), AD(-)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: PROTECT THE TRADER & DEFEAT ALL FOES   |
 | o FORBIDDEN: TARGETING AN AREA                      |
 | o PRIVILEGE: POWER^ 1                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: BANGAA (WARRIOR) x2            |
 |                      MOOGLE (MOOGLE KNIGHT)         |
 |                      HUME (ARCHER)                  |
 |                      MOOGLE (FUSILIER)              |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (THIEF)                   |
 |                      ADELLE (SOLDIER)               |
 |                      K. TRADER (SOLDIER) - GUEST    |
 |                      W. MAGE (VIERA)                |
 |                      B. MAGE (NU MOU)               |
 |                      WARRIOR (BANGAA)               |
 |                      ANIMIST (MOOGLE)               |
 |-----------------------------------------------------|
 | o REWARD(S): 2200 GIL                               |
 |              ZODIAC ORE x5                          |
 |              CRUZLE BRASS x3                        |
 |              RABBIT TAIL                            |
 o-----------------------------------------------------o

 This  mission is annoying mostly because the enemies starts at the top and
 they take forever to come down, you can either begin by going up and bring
 them down  (as in defeat them) or break the law and use your Black Mage to
 quickly end this battle.

 Both the  Archer and Fusilier  will be the root of all your  frustrations.
 The Bangaa may prove to be a bit much as well as the Moogle Knight. You're
 facing  quite a challenge here  if you came unprepared.  For starters have
 all of our forces concentrate on the ones at the bottom first. eliminating
 them as soon as possible can help make this fight a little more bearable.

 If  you've long broken the law then have your B. Mage and W. Mage focus on
 the enemies at the top;  Archer and Fusilier,  I assumed your W. Mage have
 some  form of ranged abilities; Black Magicks for instance? Otherwise have
 him or her aid the rest with restorative magicks.

 Remember not to be so caught up in finishing your foes,  the Komodo Trader
 is a liability as well.  If, his life ends then you will fail the mission.
 Just keep everyone's health in check!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 ---------------------------------------
 SIDE MISSION 016: KIDS THESE DAYS [TD-]
 ---------------------------------------

 "Some  of  our  younger  clan members  have  been  carrying on in the pub,
 disturbing the peace, as it were.  I reckon it's best to teach them a good
 lesson now, and nip the problem in the bud. That's where you come in. Give
 'em a good thrashing for me!" -- Criek, Clan Criek Leader.

 o-----------------------------------------------------o
 | o MI. NAME: KIDS THESE DAYS                         |
 | o LOCATION: TARG WOOD                               |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(-), AP(-), TE(4), AD(4)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: DEFEAT ALL FOES                        |
 | o FORBIDDEN: ICE                                    |
 | o PRIVILEGE: POWER^ 1                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: HUME (ARCHER, THIEF, SOLDIER)  |
 |                      BANGAA (W. MONK, WARRIOR)      |
 |                      VIERA (FENCER)                 |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (THIEF)                   |
 |                      W. MAGE (VIERA)                |
 |                      B. MAGE (NU MOU)               |
 |                      WARRIOR (BANGAA)               |
 |                      ANIMIST (MOOGLE)               |
 |                      ARCHER (HUME)                  |
 |-----------------------------------------------------|
 | o REWARD(S): 790 GIL                                |
 |              WALTWOOD x3                            |
 |              XERGIS TIN x4                          |
 |              GIKHET LEAD x4                         |
 o-----------------------------------------------------o

 This  battle is easy but it could be a while before you can taste victory.
 The enemy Hume Archer will definitely start his day with Focus,  leave him
 alone for now the rest will most likely come towards you and is it safe to
 say you guys will be fighting it out on the staircase of the pub? Yes!

 Begin with the weak,  start with the  Viera Fencer  then  target  the Hume
 Thief & Soldier,  work  your  way  towards  the  two  Bangaas  and finally
 decimate that one annoying Archer.  Your  Black Mage  should be  extremely
 handy  here  just  remember  to  wait  it out for 4 turns to regenerate 40
 points worth of  MP  to dish out to the enemies. Your Moogle can help  the
 clan  out  by  giving away items to needy clanners while Luso and your two
 Bangaas should go all out.

 There you go, done!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 -------------------------------------
 SIDE MISSION 017: MUSHROOM CHEF [MC-]
 -------------------------------------

 "I am a mushroom chef by trade. Know any dish with fungi in it? I cook it.
 So you can imagine why I'd want one of those  fabled  Baptiste  mushrooms.
 Careful,  though, there are poisonous musrooms growing in the same  place.
 I'm  sure you'll be fine, of course.  Just try them when you're out  there
 and you'll know the difference." -- Sawah, Mushroom Chef.

 o-----------------------------------------------------o
 | o MI. NAME: MUSHROOM CHEF                           |
 | o LOCATION: BAPTISTE HILL                           |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(6), AP(-), TE(-), AD(-)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: FIND A BAPTISTE MUSHROOM!              |
 | o FORBIDDEN: BACK ATTACK                            |
 | o PRIVILEGE: SPEED^ 1                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: SPRITE                         |
 |                      DREAMHARE                      |
 |                      LAMIA                          |
 |                      LILITH                         |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (THIEF)                   |
 |                      ADELLE (SOLDIER)               |
 |                      W. MAGE (VIERA)                |
 |                      B. MAGE (NU MOU)               |
 |                      WARRIOR (BANGAA)               |
 |                      ANIMIST (MOOGLE)               |
 |-----------------------------------------------------|
 | o REWARD(S): 980 GIL                                |
 |              AGED LINEN THREAD x3                   |
 |              COTTONFLUE x4                          |
 |              COEURL PELT x3                         |
 o-----------------------------------------------------o

 This is a  search mission  meaning just find what you're supposed to  find
 and  the  battle will automatically end. But why do that when we can  reap
 more  Exp and loots  for ourselves?  Besides, it's much easier to look for
 the mushrrom with monsters out of the way!

 The law isn't too bad just don't attack anything from the back.  Same  old
 demons here be prepared for the Lilith's  Kiss ability which may  Doom and
 Charms you at the same time, the Lamia has the  Night  ability at her beck
 and call pretty annoying if you ask me. Oh! Why the heck are they equipped
 with Leather Clothing?

 Start with the  Dreamhare  and the  Sprite  and work your way towards  the
 Lamia  and her sister,  your  Black Mage  will prove to be valuable  here.
 There's really isn't much strategy to expand other than smack the heck out
 of  your  enemies.  Did  I  mention  that  I got super lucky and found the
 mushroom nearby?  Just  next to me  from  where we start this mission? The
 location of the mushroom is definitely random, of course.

 All the best!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 -------------------------------------------
 SIDE MISSION 018: WANTED: SHINY MACES [SM-]
 -------------------------------------------

 "Ngaaa! I'm short-handed! Don't have anyone to polish up these maces!  You
 interested?  If  you  can so much as hold a mace, you're the right one for
 the job! Ten days or so ought to help me clear out the backlog." -- Chita,
 Chita's Weaponers.

 o-----------------------------------------------------o
 | o MI. NAME: WANTED: SHINY MACES                     |
 | o LOCATION: THE BISGA GREENLANDS                    |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(7), AP(-), TE(-), AD(7)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: GIVE 'EM YOUR GREEN MAGE               |
 | o FORBIDDEN: ----                                   |
 | o PRIVILEGE: ----                                   |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: ----                           |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: ----                           |
 |-----------------------------------------------------|
 | o REWARD(S): 790 GIL                                |
 |              WALTWOOD x3                            |
 |              XERGIS TIN x4                          |
 |              GIKHET LEAD x4                         |
 o-----------------------------------------------------o

 Complete  "Green Dominion"  to earn the Green Mage class for the Viera and
 change one of yours into the said job. You just need to change, no need to
 go  and  level  up  earn abilities and etc... But of course if you were to
 switch  you  gotta  meet the prerequisites of a Green Mage, do whatever is
 necessary.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 ------------------------------------
 SIDE MISSION 019: TREE HUGGING [TH-]
 ------------------------------------

 "Monsters  are  chewing on the tree where my brother and I used to compare
 heights as children.  I  fear  it  will soon die if nothing is done. Could
 someone drive off the monsters for me?" -- Celestine, A Good Sister.

 o-----------------------------------------------------o
 | o MI. NAME: TREE HUGGING                            |
 | o LOCATION: GRASZTON                                |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(7), AP(-), TE(-), AD(7)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: DEFEAT 10 FOES & PROTECT THE TREE!     |
 | o FORBIDDEN: RESTORING MP                           |
 | o PRIVILEGE: POWER^ 1                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: 10 ANNOYING ANTLIONS & FRIENDS |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (THIEF)                   |
 |                      ADELLE (SOLDIER)               |
 |                      W. MAGE (NU MOU)               |
 |                      W. MONK (BANGAA)               |
 |                      ANIMIST (MOOGLE)               |
 |                      ARCHER (HUME)                  |
 |-----------------------------------------------------|
 | o REWARD(S): POWER FRUIT x2                         |
 |              TELAQ FLOWER                           |
 |              DIRTY WOOL                             |
 o-----------------------------------------------------o

 Be careful of Pit Beast their Sandstorm may inflict Blind upon a unit.

 Just have your clanners block the path to the tree, meaning have 3 on  one
 side,  and  the other 3 on the other side. I switched my Nu Mou into White
 Mage cause my  Viera  went for the "Shiny Mace" quest if you do it like me
 don't forget to set the  Black Magick  ability  for your  Nu Mou secondary
 slot. Black Mage, White Monk and Archer are ideal for this mission also  a
 generous stock of Potions/Hi-Potions and Eye Drops wouldn't hurt either.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 -------------------------------------
 SIDE MISSION 020: WAYWARD DRAKE [WD-]
 -------------------------------------

 "I  awoke  one morning to find my drake, Goud, missing without a trace.  I
 haven't  the  slightest  notion where he might have gone. Well, that's not
 entirely true.  I've  heard rumor that a drake was recently sighted in the
 Aldanna Range. I need someone to venture there and discover whether or not
 it is my dear Goud." -- Mr. Grann.

 o-----------------------------------------------------o
 | o MI. NAME: WAYWARD DRAKE                           |
 | o LOCATION: THE ALDANNA RANGE                       |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(8), AP(-), TE(-), AD(8)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: WEAKEN GOUD AND DEFEAT ALL FOES!       |
 | o FORBIDDEN: ICE                                    |
 | o PRIVILEGE: POWER^ 1                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: GOUD (FIRE DRAKE)              |
 |                      THUNDER DRAKE x2               |
 |                      WEREWOLF                       |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (THIEF)                   |
 |                      W. MAGE (NU MOU)               |
 |                      W. MONK (BANGAA)               |
 |                      ANIMIST (MOOGLE)               |
 |                      ARCHER (HUME)                  |
 |                      MOOGLE KNIGHT (MOOGLE)         |
 |-----------------------------------------------------|
 | o REWARD(S): 1330 GIL                               |
 |              POINTED HORN x2                        |
 |              DARK STONE x5                          |
 |              DRAGON BONE x2                         |
 o-----------------------------------------------------o

 -NOTE---------------------------------------------------------------------

 Whatever you do, don't ever KO the green-colored Drake.

 -----------------------------------------------------------------END NOTE-

 Your mark here is the green colored drake A.K.A Goud, yeah that's his name
 I've switched my  Moogle  into  a Moogle Knight, his Moogle Lance deals ok
 damage  and  his  Move  stat isn't all that bad. There's really nothing to
 look out for in this  fight  other  than the Thunder Drake can heal itself
 with Thunder magick, avoid smiting the drakes with thunder or any  weapons
 that has  thunder affinity,  also don't stand in a  cone-shape  formation,
 Cause Thunder Breath will really hurt you.

 Otherwise  this  is an easy fight. If you lose this battle, it's ok I will
 quote Aaliyah: "try again."

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 --------------------------------------
 SIDE MISSION 021: VEIS, ASSASSIN [VA-]
 --------------------------------------

 "I am Veis,  a warrior pilgrim traveling the world and taking such  wisdom
 as she will give.  I have come to  Jylland  to train for a time with House
 Bowenm,  a hunter clan of some renown.  I  request  a guide to show me  to
 them." -- Seeker Veis, Assassin.

 o-----------------------------------------------------o
 | o MI. NAME: VEIS, ASSASSIN                          |
 | o LOCATION: THE RUPIE MOUNTAINS                     |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(8), AP(-), TE(-), AD(8)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: SPEED BATTLE VS. HOUSE BOWEN           |
 | o FORBIDDEN: ACTIONS BY MOOGLES                     |
 | o PRIVILEGE: SPEED^ 1                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: MALBORO KING                   |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (THIEF)                   |
 |                      W. MONK (BANGAA)               |
 |                      ARCHER (VIERA & HUME)          |
 |-----------------------------------------------------|
 | o REWARD(S): 2280 GIL                               |
 |              BOMB SHELL x2                          |
 |              GIANT FEATHER                          |
 |              FIRE STONE x5                          |
 |              ASSASSIN JOB UNLOCKED!                 |
 o-----------------------------------------------------o

 Don't bring in a Moogle.

 Don't rely too much on Veis. (Hey Veis! Quit vanishing!)

 Don't EVER LET ANYONE FROM HOUSE BOWEN DEAL THE FINISHING BLOW.

 This is a "Speed Battle," in other words,  if any members from House Bowen
 deal the finishing blow to the Malboro King this mission is over!  You can
 play  dirty  by  killing  every members from House Bowen (except Bowen who
 will  never die)  and  finish  off the Malboro King, OR wait out for House
 Bowen  to  deplete the King's HP then when the time is right position your
 clan in such a way that you are able to land the finishing blow quickly  &
 swiftly.

 The third method is to have all of your four units occupy the bridge, then
 have  your  strongest  member  (Luso or the Bangaa)  be all the way at the
 front to finish off the Malboro King.

 You're not winning till you take that crown off that Malboro with your own
 two hands.  By  the  way Veis will teach you how to be an Assassin, do you
 realize there's two Ass(es) in the word "Assassin?" ASS ASS IN.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 ----------------------------------------
 SIDE MISSION 022: IT'S THE THOUGHT [TT-]
 ----------------------------------------

 "I've  been  thinking of getting a gift for my employer. A little treat of
 sorts-but  something healthy.  They  say  succulent  fruit has a number of
 benefits.  But  not  too  many, I hope. If he were any healthier, he would
 work me to death!" -- Tagore, Aspiring Apprentice.

 o-----------------------------------------------------o
 | o MI. NAME: IT'S THE THOUGHT                        |
 | o LOCATION: GRASZTON                                |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: SUCCULENT FRUIT                         |
 | o TALENTS!: NE(7), AP(-), TE(-), AD(-)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: DELIVER THE SUCCULENT FRUIT TO TEGORE  |
 | o FORBIDDEN: ----                                   |
 | o PRIVILEGE: ----                                   |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: ----                           |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: ----                           |
 |-----------------------------------------------------|
 | o REWARD(S): 1120 GIL                               |
 |              FIRE STONE x5                          |
 |              WHISPERWEED                            |
 |              GUN GEAR x2                            |
 o-----------------------------------------------------o

 Succulent Fruit can be won as a reward from the mission "Wanted: Gilmunto"
 deliver the fruit to Tagore in Graszton.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 ----------------------------------
 SIDE MISSION 023: CLAN MATES [CM-]
 ----------------------------------

 "Looking  for a new clan member to round out your roster?  Your  search is
 ended! The more the merrier, to be sure, but we go one further,  providing
 you with a companion chosen to suit your clan's needs. Seek us out in Targ
 Wood." -- Clan Mates Adventurer's Guild.

 o-----------------------------------------------------o
 | o MI. NAME: CLAN MATES                              |
 | o LOCATION: TARG WOOD                               |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(-), AP(-), TE(-), AD(-)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: EARN YOURSELF ANOTHER CLAN MEMBER      |
 | o FORBIDDEN: ----                                   |
 | o PRIVILEGE: ----                                   |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: ----                           |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: ----                           |
 |-----------------------------------------------------|
 | o REWARD(S): A NEW FAMILY MEMBER                    |
 o-----------------------------------------------------o

 This  mission can be repeated as many times as you want,  but  only once a
 year,  and different months will yield different results.  There's a guide
 on  GameFAQs  regarding recruitment it's very detailed if you need help  I
 suggest you refer to that FAQ.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 -----------------------------------------
 SIDE MISSION 024: AN EARNEST SEARCH [AS-]
 -----------------------------------------

 "I seek the love of my life! My search has led me through city streets and
 far abroad. I have even taken up the pen, and met two charming  ladies  in
 my correspondence. Ah, but I've made a mess of things by scheduling a ren-
 dezvous with each of them on the same day!  I  need someone to meet one of
 the  lucky  damsels in my stead. Only the dashing need apply--I've a repu-
 tation to consider!" -- Marnot, Pride of Fluorgis.

 o-----------------------------------------------------o
 | o MI. NAME: AN EARNEST SEARCH                       |
 | o LOCATION: TARG WOOD                               |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(8), AP(-), TE(-), AD(8)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: RECITE A LOVE POEM TO A GRIA           |
 | o FORBIDDEN: ----                                   |
 | o PRIVILEGE: ----                                   |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: ----                           |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: ----                           |
 |-----------------------------------------------------|
 | o REWARD(S): 1050 GIL                               |
 |              DAMASCUS x4                            |
 |              BIRCH                                  |
 |              QUALITY LUMBER x5                      |
 o-----------------------------------------------------o

 Just recite her a love poem, and you're done!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 -------------------------------------------
 SIDE MISSION 025: THE WAY OF THE MEEK [OM-]
 -------------------------------------------

 "Someone's after me,  I'm sure of it.  But why?  I haven't a clue.  I'm so
 very frightened. Please, someone--protect me! If it's gil you want,  I can
 pay!" -- Dayvis the Meek.

 o-----------------------------------------------------o
 | o MI. NAME: THE WAY OF THE MEEK                     |
 | o LOCATION: THE BISGA GREENDLANDS                   |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(8), AP(-), TE(8), AD(-)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: PROTECT DAYVIS AND DEFEAT ALL FOES!    |
 | o FORBIDDEN: ITEMS                                  |
 | o PRIVILEGE: REGEN                                  |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: BANGAA (W. MONK, WARRIOR)      |
 |                      HUME (W + B. MAGE, SOLDIER)    |
 |                      VIERA (ARCHER)                 |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (THIEF)                   |
 |                      ADELLE (SOLDIER)               |
 |                      DAYVIS (THIEF/GUEST)           |
 |                      ARCHER (VIERA)                 |
 |                      MOOGLE KNIGHT (MOOGLE)         |
 |                      NU MOU (W. MAGE)               |
 |-----------------------------------------------------|
 | o REWARD(S): 3400 GIL                               |
 |              SUPERIOR SILK THREAD x3                |
 |              EARTH STONE x3                         |
 o-----------------------------------------------------o

 Protect Dayvis at all cost!

 What  you  need  in  this fight are people who can aim from afar! Archers,
 Black Mages and White Monks (Air Render) and one who can heal:  White Mage
 you can have your Nu Mou set his secondary ability as Black Magick and his
 profession as a White Mage that would help things a bit. It's just one  of
 those  things where you've to be creative and "compact"  since you're only
 allowed up to 5 units.

 The Bangaas have Counter as their R-Ability, have both of your Archer  and
 W. Mage  go for them,  remember  when the Archer don't have a target to go
 for have him or her do  Focus (don't waste your turn,  okay!)  your  first
 target would be the White Mage cause he can heal the wounded and that is a
 problem, the next would be the Viera Archer, do the rest as you wish.

 This isn't a hard battle it's only annoying because of the height and  how
 Dayvis likes going to "dangerous places."  He got cornered in my game, and
 he almost died but thanks to my Nu Mou's Cura everything turned out well.

 Pay attention when Dayvis says "Galerria Deep." You will need it later.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 ---------------------------------------
 SIDE MISSION 026: TO BE A FIGHTER [BT-]
 ---------------------------------------

 "Who will you find at the front line of any army worth its salt? Fighters,
 and  plenty  of 'em.  Prove yourself worthy.  Best us in combat, and we'll
 teach  you  the  ways  of  the  sword  and  fist." -- Jeorge, Mailed First
 Regular.

 o-----------------------------------------------------o
 | o MI. NAME: TO BE A FIGHTER                         |
 | o LOCATION: MOORABELLA                              |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(-), AP(-), TE(8), AD(8)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: DEFEAT ALL FOES!                       |
 | o FORBIDDEN: RESTORING MP                           |
 | o PRIVILEGE: POWER^ 1                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: HUME (FIGHTER) x3              |
 |                      HUME (SOLDIER)                 |
 |                      HUME (THIEF)                   |
 |                      BANGAA (WARRIOR)               |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (THIEF)                   |
 |                      ADELLE (SOLDIER)               |
 |                      ARCHER (VIERA)                 |
 |                      BANGAA (W. MONK)               |
 |                      HUME (W. MAGE)                 |
 |                      HUME (THIEF)                   |
 |-----------------------------------------------------|
 | o REWARD(S): 1600 GIL                               |
 |              TIGER HIDE x3                          |
 |              PEPPERGRASS                            |
 |              ICE STONE x5                           |
 |              FIGHTER JOB UNLOCKED!                  |
 o-----------------------------------------------------o

 The three  Fighters in this battle might prove to be a little much for you
 depending on your level, you might want to bring in an Archer who have the
 ability Blind.  You don't have to worry since inflicting  negative  status
 has about  60%  chance of happening I can assure you  2 out of 3  times it
 will hit,  this game is much, much more lenient than the original for  the
 GBA.

 A  White Mage  wouldn't hurt either keep your  health up  and  this battle
 should be a breeze,  you will unlock the  Fighter job which is an  amazing
 job in my opinion with high ATK stat. :)  I  usually pair this job up with
 Black Mage (Black Magick). But that's just me anyway.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 -----------------------------------------
 SIDE MISSION 027: FOODSTUFFS: AROMA [FA-]
 -----------------------------------------

 "Foodstuffs needed.  You will be required to catch specific monsters  at a
 specific location. The deatails are as follows:

 - Green and uniquely aromatic.
 - Enough to feed two.
 - Boil down considerably, so two per serving.

 Too many is no good.  Too few is no good." --  Poison Tasters  Guild  "The
 Iron Stomach."

 o-----------------------------------------------------o
 | o MI. NAME: FOODSTUFFS: AROMA                       |
 | o LOCATION: ZEDLEI FOREST                           |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(8), AP(-), TE(-), AD(8)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: PROCURE THE REQUESTED INGREDIENTS!     |
 | o FORBIDDEN: KNOCKBACK                              |
 | o PRIVILEGE: SPEED^ 1                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: JUST LOOK OUT FOR THE MALBOROS |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (THIEF)                   |
 |                      ADELLE (SOLDIER)               |
 |                      ARCHER (VIERA)                 |
 |                      BANGAA (W. MONK)               |
 |                      MOOGLE KNIGHT (MOOGLE)         |
 |                      ARCHER (HUME)                  |
 |-----------------------------------------------------|
 | o REWARD(S): 2800 GIL                               |
 |              CRUSADER TONIC x2                      |
 |              WALTWOOD x3                            |
 |              KEMPAS x2                              |
 o-----------------------------------------------------o

 Before you begin this quest I strongly suggest you go get ample amount  of
 Eye Drops.

 Have one of your clanner (preferably someone who you will not use for this
 battle) to stand next to the Guest Bishop, have the rest hunt the Malboros
 down  you'll need to sweep away 4 (four) of them, no more, no less kill as
 many Tomatoes or Alaraunes  as you want as long as you kill four Malboros,
 when you're done have that one clanner who is standing next to the  Bishop
 talk to him.

 You're done.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 -------------------------------------
 SIDE MISSION 028: KOMODO SEARCH [KS-]
 -------------------------------------

 "There  was an...incident the other day while I was out making a delivery,
 and  the  load  of  potions I was mean to deliver ended up scattered along
 the  ground.  Will  you  help  me  collect them? Oh, and...let's keep this
 between you and me. The fewer people that know about this, the better." --
 Trader for a certain potion manufactory.

 o-----------------------------------------------------o
 | o MI. NAME: KOMODO SEARCH                           |
 | o LOCATION: THE GALERRIA DEEP                       |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(9), AP(-), TE(-), AD(-)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: GATHER ALL THE POTIONS!                |
 | o FORBIDDEN: RESTORING HP                           |
 | o PRIVILEGE: REGEN                                  |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: ICE DRAKE x2                   |
 |                      ICE FLAN x2                    |
 |                      WENDIGO                        |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (SOLDIER)                 |
 |                      SEEQ (BERSERKER)               |
 |                      MOOGLE (MOOGLE KNIGHT)         |
 |                      ARCHER (HUME)                  |
 |                      W. MAGE (HUME)                 |
 |                      BEASTMASTER (NU MOU)           |
 |-----------------------------------------------------|
 | o REWARD(S): 3660 GIL                               |
 |              SILK THREAD x2                         |
 o-----------------------------------------------------o

 Use Regen for your privilege since restoring of HP is not allowed, you can
 earn the privilege from the trial "GENERAL TRAINING I: JOURNEYMEN."

 Two objectives:  Collect the potions (those shiny objects) and defeat  the
 enemies  for extra loots and experiences, this is of course optional, but,
 trust  me  you'll have an easier time collecting with your adversaries out
 of the way.

 If it is not obvious enough, you're up against ice elemental enemies, they
 can  absorb and most probably take the cold you deliver,  so a  Black Mage
 is  pretty much a preferred  party member  in  this  situation,  an Archer
 wouldn't hurt either, White Mage is a must in almost every battle but  the
 damn law forbids the restoration of lost HP. But, I still bring in one  to
 let him have the Exp. I like my party to be as well balanced as possible.

 Take extreme caution when facing the Ice Drake as they're able to spew Ice
 Breath  which will definitely hit for quite a lot,  I suggest taking  them
 out  with  a  B. Mage (Fire) and  Archer  hand-in-hand. Remember,  if your
 Archer's  arrow  is  out of enemy reach have him Focus so that in the next
 round you're able to deliver a much lethal damage. The Ice Flan  shouldn't
 be  a  problem but they tend to take advantage of your positioning, you'll
 soon see what I mean by "positioning" so place your characters well.

 Otherwise not much advice to provide here, except if you wish to end  this
 quickly then have someone with high speed and movement (Thief) do all  the
 gathering of potions...  This  map will come to a close when the objective
 is met.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 ---------------------------------------
 SIDE MISSION 029: BOOKS OF MAGICK [BM-]
 ---------------------------------------

 "I'm  going  to  fail  this  year,  I know it. I can't fail! Please, could
 someone  explain about grimoires to me in really simple terms? After that,
 if  they  could  tell me about the four Great Spirits, and the... (amended
 for length)" -- Parore, Alchemy Student.

 o-----------------------------------------------------o
 | o MI. NAME: BOOKS OF MAGICK                         |
 | o LOCATION: THE ALDANNA RANGE                       |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(-), AP(-), TE(9), AD(9)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: VISIT LEZAFORD AT THE ALDANNA RANGE    |
 | o FORBIDDEN: ----                                   |
 | o PRIVILEGE: ----                                   |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: ----                           |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: ----                           |
 |-----------------------------------------------------|
 | o REWARD(S): 2370 GIL                               |
 |              STORM SIGIL x2                         |
 |              WATER SIGIL x2                         |
 o-----------------------------------------------------o

 A simple delivery mission,  just visit Lezadford at his cottage and you're
 done!  You  can read the note Lezaford written for the student in the Clan
 Info. It's nothing beneficial overall, but it's a fun reading pleasure.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 -----------------------------------------
 SIDE MISSION 030: THE NU MOU NOBLES [MN-]
 -----------------------------------------

 "I am called Madreth, clan leader of the Nu Mou Nobles. I seek a kind soul
 to fetch a phial of healing water and a sheaf of recall grass. We wait be-
 neath the lone tree on Baptiste Hill." -- Madreth, Nu Mou Nobles.

 o-----------------------------------------------------o
 | o MI. NAME: THE NU MOU NOBLES                       |
 | o LOCATION: BAPTISTE HILL                           |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: HEALING WATER, RECALL GRASS             |
 | o TALENTS!: NE(9), AP(-), TE(-), AD(-)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: DELIVER ITEMS TO MADRETH               |
 | o FORBIDDEN: ----                                   |
 | o PRIVILEGE: ----                                   |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: ----                           |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: ----                           |
 |-----------------------------------------------------|
 | o REWARD(S): 1680 GIL                               |
 |              BODY CEFFYL x3                         |
 |              SOUL CEFFYL x3                         |
 o-----------------------------------------------------o

 A simple delivery mission you'll need both Healing Water and Recall Grass,
 go to Baptiste Hill and deliver the requested items to Madreth.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 -------------------------------------
 SIDE MISSION 031: FOR THE CAUSE [FC-]
 -------------------------------------

 "Salutations from Carm Mercantile.  We  would like to share with  you  our
 experiences  protecting  endangered  monsters.  While monsters can be dan-
 gerous in their own right,  they  can also be used for food and the making
 of medicines. Please make a donation to help us prevent the overhunting of
 monsters,  and ensure a prosperous future for all." -- "From Shipwrighting
 to Foodstuff--We're Carm Mercantile"

 o-----------------------------------------------------o
 | o MI. NAME: FOR THE CAUSE                           |
 | o LOCATION: GRASZTON                                |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(-), AP(-), TE(7), AD(7)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: DONATE TO THE CAUSE!                   |
 | o FORBIDDEN: ----                                   |
 | o PRIVILEGE: ----                                   |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: ----                           |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: ----                           |
 |-----------------------------------------------------|
 | o REWARD(S): ----                                   |
 o-----------------------------------------------------o

 Just  donate 1,000 Gil everytime you see this mission, the more you donate
 (for 1,000 Gil)  the  more prizes you'll get. This is what I've heard from
 various sources though I can't be bothered, I just do this for the sake of
 completion. Though, the Ribbon accessory is tempting. *hint hint*

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 -------------------------------------
 SIDE MISSION 032: WHAT WAS LOST [WW-]
 -------------------------------------

 "One  of my house's products-in-development was stolen when bandits inter-
 cepted a shipment. It contained special materials, and should it be resold
 to another house,  all the time and energy we spend creating it will  have
 been for naught.  Seeking  information as to its whereabouts!" --  Margot,
 Executive Squire, House Camelot.

 o-----------------------------------------------------o
 | o MI. NAME: WHAT WAS LOST                           |
 | o LOCATION: TARG WOOD                               |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(8), AP(8), TE(-), AD(-)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: HELP THE POSTER PIN DOWN THE THIEF!    |
 | o FORBIDDEN: ----                                   |
 | o PRIVILEGE: ----                                   |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: ----                           |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: ----                           |
 |-----------------------------------------------------|
 | o REWARD(S): 840 GIL                                |
 |              HEDYCHIUM x2                           |
 |              STORM STONE x4                         |
 o-----------------------------------------------------o

 Do you remember Dayvis, that flamboyant thief?  And do you remember I told
 you to remember where he was headed back then? If you've forgotten then  I
 will tell you: "The Galerria Deep!"

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 -----------------------------------------
 SIDE MISSION 033: A SIMPLE QUESTION [SQ-]
 -----------------------------------------

 "What are the judges, really?  My beau--he's in an adjudged clan--saw  the
 ceremony of the pact when they were initiating him. They say if you swear,
 you will never die.  But  isn't  that  strange? I mean, it's unnatural.  I
 don't trust it.  Someone  please explain to me what this is all about!" --
 Millemaila, Concerned for her beau.

 o-----------------------------------------------------o
 | o MI. NAME: A SIMPLE QUESTION                       |
 | o LOCATION: THE ALDANNA RANGE                       |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(-), AP(-), TE(7), AD(7)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: SEEK LEZAFORD FOR THE ANSWER!          |
 | o FORBIDDEN: ----                                   |
 | o PRIVILEGE: ----                                   |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: ----                           |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: ----                           |
 |-----------------------------------------------------|
 | o REWARD(S): 790 GIL                                |
 |              KURAISLE BOXWOOD x2                    |
 o-----------------------------------------------------o

 Just head for  The Aldanna Range  and into Lezaford's cottage, watch what-
 ever transpired and you're done!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 ------------------------------------
 SIDE MISSION 034: SHIPPING OUT [SO-]
 ------------------------------------

 "We're up to our ears in shipping orders. It's getting so bad,  I've  even
 thought  about  taking  on baknamy! As it is, the freight keeps piling up,
 and  we don't have enough hands to keep it moving. If you aren't afraid of
 a little hard work, we've got a job for you." -- Noy, Long-ear Freight.

 o-----------------------------------------------------o
 | o MI. NAME: SHIPPING OUT                            |
 | o LOCATION: TARG WOOD --> GRASZTON                  |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(7), AP(-), TE(-), AD(-)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: GO TO TARG WOOD, THEN GRASZTON         |
 | o FORBIDDEN: ----                                   |
 | o PRIVILEGE: ----                                   |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: ----                           |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: ----                           |
 |-----------------------------------------------------|
 | o REWARD(S): 700 GIL                                |
 |              RECALL GRASS x2                        |
 |              WOOL                                   |
 |              VELVET x2                              |
 o-----------------------------------------------------o

 Yet  another  simple delivery mission. Head for Targ Wood first, then head
 for Graszton.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 ----------------------------------
 SIDE MISSION 035: THROW DOWN [HN-]
 ----------------------------------

 "Clan Astaria,  We are in pursuit of an infamous monster that promises  to
 be  quite  a  handful... Would you aid us in driving this menace away?" --
 Bown of House Bowen.

 o-----------------------------------------------------o
 | o MI. NAME: THROW DOWN                              |
 | o LOCATION: BAPTISTE HILL                           |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(-), AP(-), TE(6), AD(6)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: DEFEAT KLESTA!                         |
 | o FORBIDDEN: HARMING THE WEAK                       |
 | o PRIVILEGE: SPEED^ 1                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: KLESTA                         |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: BOWEN (FIGHTER/GUEST)          |
 |                      TWEIGEL (ILLUSIONIST/GUEST)    |
 |                      VEIS (ASSASSIN/GUEST)          |
 |                      LOA (RAVAGER/GUEST)            |
 |                      LUSO (SOLDIER)                 |
 |                      MOOGLE KNIGHT (MOOGLE)         |
 |                      BLACK MAGE (HUME)              |
 |-----------------------------------------------------|
 | o REWARD(S): 2870 GIL                               |
 |              ZINGU PEARL SHELL x3                   |
 |              ADAMANT ALLOY x8                       |
 |              GREEN LIQUID x4                        |
 o-----------------------------------------------------o

 Veis the  Assassin  will only appear if you've finished her mission "Veis,
 Assassin."

 You  heard or rather read what Bowen said? We act as support while they go
 upfront and slaughter the adversary, but you know that will never happened
 it helps to have allies with ranged abilities, such as the Moogle Knight's
 Moogle Lance  or  the Black Mage's elemental magicks you can set White Ma-
 gick as your hume  Black Mage  secondary ability,  you know for that extra
 healing power!

 Don't  ever, ever group together cause Klesta will see this as a chance to
 use  Territotial Marking, Klesta will never move from his spot so you guys
 have  to  come  up to him, and Bowen will never die. This battle shouldn't
 pose too much of a problem bring his HP down to 0 and he will flee.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 --------------------------------------------
 SIDE MISSION 036: THE WAY OF THE TIMID [AI-]
 --------------------------------------------

 "I've heard there are many robbers about these days,  and  I'd rather  not
 travel alone.  Seeking an armed escort!  I've heard good things about Clan
 Astaria-they'd really be best. If you see this posting, please come to the
 Galerria Deep. We will meet there!" -- Fayk the Somewhat Timid.

 o-----------------------------------------------------o
 | o MI. NAME: THE WAY OF THE TIMID                    |
 | o LOCATION: GALERRIA DEEP                           |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(-), AP(-), TE(9), AD(9)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: DEFEAT ALL FOES!                       |
 | o FORBIDDEN: TARGETING SELF                         |
 | o PRIVILEGE: POWER^ 1                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: DAYVIS (THIEF)                 |
 |                      VIERA (ARCHER)                 |
 |                      HUME (SOLDIER)                 |
 |                      SEEQ (BERSERKER)               |
 |                      BANGAA (W. MONK)               |
 |                      BANGAA (WARRIOR)               |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (FIGHTER)                 |
 |                      ADELLE (FIGHTER)               |
 |                      NU MOU (B. MAGE)               |
 |                      HUME (W. MAGE)                 |
 |                      HUME (SOLDIER)                 |
 |                      SEEQ (BERSERKER)               |
 |-----------------------------------------------------|
 | o REWARD(S): 3330 GIL                               |
 |              SPIDER SILK                            |
 |              COD SCALE                              |
 o-----------------------------------------------------o

 Heh! Dayvis deceived you big time didn't he? Now it's payback.

 Dayvis isn't really a big threat in this picture, all he have equipped are
 lame abilities.  Safeguard, is he serious? Like we could make those in the
 Bazaar or something...

 The Viera Archer will be a big problem if she uses  Leg Shot or  Blackout.
 Well,  Blackout isn't so bad but  Leg Shot will frustrate you  try to have
 her eliminated as soon as possible.  The Soldier  only  have  Mug  Gil and
 Provoke no biggie,  the Berserker while do not have any scary abilities on
 him his attack may prove to be quite a bit overwhelming so be careful when
 you go up against him.

 The last two Bangaas if go hand-in-hand can really whittle down your clan.
 The  Warrior come ready with three "Rend" abilities, the W. Monk came with
 Air Render. Exercise cautious, if you have a Green Mage with you then have
 her use Protect on your clan.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 -----------------------------------
 SIDE MISSION 037: FOR MY LOVE [FO-]
 -----------------------------------

 "The  most charming man visits my shop each morning. I think he's interes-
 ted in me, and I want to bake him a special cookie to show him how I feel.
 Please  bring me a bat tail so I can bake him a treat he'll never forget!"
 -- Mille, Love-struck Maiden.

 o-----------------------------------------------------o
 | o MI. NAME: FOR MY LOVE                             |
 | o LOCATION: MOORABELLA                              |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: BAT TAIL                                |
 | o TALENTS!: NE(13), AP(-), TE(-), AD(-)             |
 |-----------------------------------------------------|
 | o OBJECTIVE: DELIVER A BAT TAIL!                    |
 | o FORBIDDEN: ----                                   |
 | o PRIVILEGE: ----                                   |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: ----                           |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: ----                           |
 |-----------------------------------------------------|
 | o REWARD(S): 2140 GIL                               |
 |              GURNAT x3                              |
 |              GIMBLE STALK x2                        |
 o-----------------------------------------------------o

 Another simple delivery mission once again!  Be sure to have the item  Bat
 Tail in your inventory,  otherwise you can't accept this mission. Head for
 Moorabella and everything will fall into place.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 -------------------------------------
 SIDE MISSION 038: THE NEXT STEP [NS-]
 -------------------------------------

 "I  seek  someone  to deliver medicine to a small village in Targ Wood.  I
 would go myself, but there are those who would steal my secrets-as one who
 crafts potent  potables-and  it  is  deemed dangerous for me to go out and
 about. Please, this one favor I beg of you." -- Mack, Salve-maker.

 o-----------------------------------------------------o
 | o MI. NAME: THE NEXT STEP                           |
 | o LOCATION: MOORABELLA --> TARG WOOD                |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(13), AP(-), TE(-), AD(-)             |
 |-----------------------------------------------------|
 | o OBJECTIVE: DELIVER A SALVE TO TARG WOOD!          |
 | o FORBIDDEN: ----                                   |
 | o PRIVILEGE: ----                                   |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: ----                           |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: ----                           |
 |-----------------------------------------------------|
 | o REWARD(S): 1330 GIL                               |
 |              FOUL LIQUID x3                         |
 |              DIVARIWOOD x3                          |
 o-----------------------------------------------------o

 Oh!  Yet another delivery mission. This time you need to head for the town
 of Moorabella first, and then to Targ Wood.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 --------------------------------------------
 SIDE MISSION 039: THE WHITE OF ITS EYE [WE-]
 --------------------------------------------

 "My  pet's gone and run away again.  How  many times does this make?  I've
 lost count!  Her name's Chari,  and I save from the other bloody orbs that
 picked on her because she was a different color.  You'd  think  she'd be a
 little more grateful, but she just keeps running away. Someone please help
 me find her!  She has a beautiful white...coat? It should make her easy to
 tell apart." -- Fes.

 o-----------------------------------------------------o
 | o MI. NAME: THE WHITE OF ITS EYE                    |
 | o LOCATION: THE RUPIE MOUNTAINS                     |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(11), AP(-), TE(11), AD(-)            |
 |-----------------------------------------------------|
 | o OBJECTIVE: PROTECT CHARI AND DEFEAT ALL FOES!     |
 | o FORBIDDEN: FIRE, ICE, LIGHTNING                   |
 | o PRIVILEGE: SPEED^ 1                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: FLOATING EYE x3                |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: CHARI (GUEST)                  |
 |                      ADELLE (FIGHTER)               |
 |                      HUME (HUNTER)                  |
 |                      VIERA (SNIPER)                 |
 |                      BANGAA (DRAGOON)               |
 |                      NU MOU (W. MAGE)               |
 |-----------------------------------------------------|
 | o REWARD(S): 4920 GIL                               |
 |              CRUISITE ALLOY x3                      |
 o-----------------------------------------------------o

 Your  Nu Mou W. Mage will be handy in keeping Chari's health up,  cause if
 Chari were to go then consider this mission failed.

 The Eyes are nothing to worry about but but I've to admit  they  are smart
 indeed  to  come mastered with Archer's Bane,  if you've a Hunter with you
 use his  Trapping abilities  especially Sidewinder for it deals additional
 damage to monsters. If you bring in a Sniper Beso Toxico is ideal for that
 Poison debuff the ability inflicts.

 There's  isn't really much strategy to offer  here other than to keep  the
 "White Orb's" health in check.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 --------------------------------------
 SIDE MISSION 040: OUR PLAYGROUND [OP-]
 --------------------------------------

 "Some  old creeps moved in on our playground!  The place with the cool old
 well!  Now  my old woman's sayin'  it's a good  opportunity to  study  and
 stuff.  Can you believe it?  Someone drive those creeps  away!"  -- Obuta,
 Camoa Kids Leader.

 o-----------------------------------------------------o
 | o MI. NAME: OUR PLAYGROUND                          |
 | o LOCATION: CAMOA                                   |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(-), AP(-), TE(4), AD(4)              |
 |-----------------------------------------------------|
 | o OBJECTIVE: DEFEAT ALL FOES!                       |
 | o FORBIDDEN: ICE                                    |
 | o PRIVILEGE: SPEED^ 1                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: GRENADE                        |
 |                      YELLOW JELLY                   |
 |                      MALBORO                        |
 |                      SEEQ (RANGER) x2               |
 |                      SEEQ (BERSERKER)               |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: CHARI (GUEST)                  |
 |                      ADELLE (FIGHTER)               |
 |                      HUME (HUNTER)                  |
 |                      VIERA (SNIPER)                 |
 |                      BANGAA (DRAGOON)               |
 |                      NU MOU (W. MAGE)               |
 |-----------------------------------------------------|
 | o REWARD(S): 700 GIL                                |
 |              INSECT HUSK x2                         |
 |              SANATIVE NEEDLE x6                     |
 |              WIND STONE x9                          |
 o-----------------------------------------------------o

 The Rangers will set traps everywhere so it is wise to have them remove as
 soon as possible, the Yellow Jelly absorbs lightning so use other means of
 element or physical to damage it,  the Grenade abosrbs fire and is weak to
 Water if your  Sage or Bishop  has already mastered the spell  Water  then
 allow  them to wreck the  Grenade apart,  yes!  The Malboro  here  is weak
 against the Wind element  likewise if both your  Bishop and Sage have that
 ability then allow them to have fun as well.

 The Berserker, surprisingly is the easiest! Have a go at him.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 ------------------------------------------
 SIDE MISSION 041: POPOCHO'S CHOCOBOS [PC-]
 ------------------------------------------

 "Kupo!  My precious chocobos have all run off! Every last one of them!  It
 looks  like they've headed for the mountains in the Aldanna Range.  I need
 someone  to find them before the monsters do, kupo!" --  Popocho,  Chocobo
 Knight.

 o-----------------------------------------------------o
 | o MI. NAME: POPOCHO'S CHOCOBOS PT. I                |
 | o LOCATION: THE ALDANNA RANGE                       |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(13), AP(-), TE(13), AD(-)            |
 |-----------------------------------------------------|
 | o OBJECTIVE: PROTECT THE CHOCOBO & DEFEAT ALL FOES! |
 | o FORBIDDEN: > 50 DAMAGE                            |
 | o PRIVILEGE: SPEED^ 2                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: ZAGHNAL                        |
 |                      WEREWOLF                       |
 |                      WOLF x2                        |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (FIGHTER)                 |
 |                      CID (WARRIOR)                  |
 |                      YELLOW CHOCOBO (GUEST)         |
 |                      HUME (HUNTER)                  |
 |                      HUME (W. MAGE)                 |
 |-----------------------------------------------------|
 | o REWARD(S): ----                                   |
 o-----------------------------------------------------o

 Speed is  key in this battle (as well as the other two)  you need clanners
 who are both fast and agressive in term of ATK stat.  You can deploy  your
 hume  Hunters in this fight as they will be very strong against the  enemy
 monsters with the ability Sidewinder you can inflict even more damage.

 Be extremely careful as the  Wolves and Zaghnal have  abilities  that  may
 Confuse your party members, if this happen have anyone who is not confused
 land a hit on the victim(s) to bring them back to their senses!

 Your  objective here is to quickly go to the Chocobo's aid, no matter what
 you do ignore everything else,  quickly take out that lone Werewolf so  he
 won't attack the chocobo anymore, once you've him removed this battle will
 be a lot easier.  Be mindful of the Chocobo as he too wants to help you by
 fighting the monsters have a  White Mage  on the  ready  to  heal whenever
 necessary.

 o-----------------------------------------------------o
 | o MI. NAME: POPOCHO'S CHOCOBOS PT. II               |
 | o LOCATION: THE ALDANNA RANGE                       |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(13), AP(-), TE(13), AD(-)            |
 |-----------------------------------------------------|
 | o OBJECTIVE: PROTECT THE CHOCOBO & DEFEAT ALL FOES! |
 | o FORBIDDEN: ACTIONS BY MOOGLES                     |
 | o PRIVILEGE: SPEED^ 2                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: ICE FLAN x2                    |
 |                      WENDIGO x2                     |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (FIGHTER)                 |
 |                      GREEN CHOCOBO x2 (GUEST)       |
 |                      HUME (B. MAGE)                 |
 |                      HUME (HUNTER)                  |
 |                      HUME (W. MAGE)                 |
 |-----------------------------------------------------|
 | o REWARD(S): ----                                   |
 o-----------------------------------------------------o

 Ok, first off I know this battle is intimidating when you first look at it
 in fact I wouldn't  be surprised if you said something along the  line  of
 "how the freakin'  heck am I going to save that Chocobo at the top of  the
 cliff?" Wow!

 No problem the  Chocobo will come to  you  when you go over to him.  Since
 we're  fighting enemies who  does have elemental weakness,  we can exploit
 them and make this battle  through  faster and less painful.  Have a Black
 Mage with Fira and Thundara at his disposal, if you have the  "aga" spells
 that would be tremendously helpful, but I doubt it.

 Have your Black Mage remove the Ice Flans with Fira,  at level 21 a single
 Fira  can take up to 108 HP worth of damage then have the others deal  the
 finishing blow the  Flan are the easiest to take out.  The Wendigoes could
 be a different story but with your Black Mage's Thundara spell they can be
 easily taken out too,  just have everyone gang up on them,  and keep  both
 Chocobo's health up!

 o-----------------------------------------------------o
 | o MI. NAME: POPOCHO'S CHOCOBOS PT. III              |
 | o LOCATION: THE ALDANNA RANGE                       |
 | o DURATION: 20 DAYS                                 |
 | o REQUIRES: ----                                    |
 | o TALENTS!: NE(13), AP(-), TE(13), AD(-)            |
 |-----------------------------------------------------|
 | o OBJECTIVE: PROTECT POPOCHO AND HIS CHOCOBOS!      |
 | o FORBIDDEN: ACTIONS BY HUMES                       |
 | o PRIVILEGE: SPEED^ 2                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: ICE DRAKE x2                   |
 |                      ZAHAK                          |
 |                      GHOST                          |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: LUSO (FIGHTER)                 |
 |                      POPOCHO (CHOCOBO KNIGHT/GUEST) |
 |                      WHITE/BLACK CHOCOBO            |
 |                      HUME (B. MAGE)                 |
 |                      HUME (HUNTER)                  |
 |                      HUME (W. MAGE)                 |
 |-----------------------------------------------------|
 | o REWARD(S): 4360 GIL                               |
 |              BLOOD-DARKENED BONE x4                 |
 |              ADAMANTITE x3                          |
 |              CHOCOBO KNIGHT JOB UNLOCKED!           |
 o-----------------------------------------------------o

 Break the law  if you don't  have any other  valuable fighters  beside the
 Humes.  But if you do,  then a Nu Mou Black Mage  is recommend as well  as
 Viera Sniper,  Bangaa White Monk  and Moogle Knight all of them are  great
 alternatives.

 This is yet  another intimidating looking battle, first thing first is  to
 have  your ranged comrades go over to Popocho and help clear any  enemies,
 your Black Mage's Fira spell would be extremely helpful. The Zahak is slow
 so  you don't have to worry about him for a while,  in fact I managaed  to
 get  rid of the  Ghost and the two  Ice Drakes  before the Zahak  actually
 move.  White Mage or rather White Magick  is essential to keep  everyone's
 health in check especially the chocobos.

 Personally,  you  don't have to worry too much about the chocobos being  a
 huge  liability they will occasionally heal themselves and even buff  your
 party up with  "Choco Barries" and the like.  Keep everything in order and
 this fight will be over soon enough.

---------------------------------------------------------------------------

 E  X  T  R  A  S  [04^]

 The  "extras"  section houses many of the in-game mechanics and  features,
 you'll find an in-depth explaination of jobs,  a somewhat "full"  list  of
 all items in the game, and you may even want to submit your team set-up or
 perhaps  your  very  own strategy to me, so I can add it to this guide for
 all to use. Enjoy!

 ##########
 JOBS [JO$]
 ##########

 This is not 100% done yet,  so you will see a couple of missing stuff here
 and there.  If you so wish to contribute anything then feel free to e-mail
 me, you have my thanks!

===========================================================================
 ACTION ABILITIES (A-ABILITIES)
===========================================================================

 Examples of Action Abilities:

 • Black Magick (Black Mage)
  - Fire
  - Fira
  - Firaga

 • Trapping (Hunter)
  - Sidewinder
  - Hunting

 • Precision (Archer)
  - Blackout
  - Legshot

 • Pugilism (Fighter)
  - Air Render
  - Aurablast

 A-Abilities  are actions that need some kind of input to be carried out or
 executed in battle.

===========================================================================
 REACTION ABILITIES (R-ABILITIES)
===========================================================================

 Examples of Reaction Abilities:

 • Counter, reciprocate, reprisal
 • Critical: Haste, when in Critical HP, the unit will activate Haste

 R-Abilities like  Counter  is very useful in most situations,  but as  you
 progress further into the game  upgraded version of the same  ability like
 Strike Back  will be made available.  R-Ability  such as Critial: Whatever
 requires you to be in the most  direst of health  (Critical HP status) for
 it to be activated.

===========================================================================
 PASSIVE ABILITIES (P-ABILITIES)
===========================================================================

 Examples of Passive Abilities:

 • Shieldbearer, the ability to equip shields regardless of current job
 • Blood Price, substitute MP with HP
 • Turbo MP, doubles the MP consumption but also doubles your magick power
 • Dual-Wield, equip a weapon in each hand

 Previously known as  Support abilities,  just as the name suggests Passive
 abilities act as  supplement  to your overall  well-being;  such as "Blood
 Price" which allows you to substitute  MP  with  HP,  or  "Turbo MP" which
 doubles  the potency of your magicks but also doubles your MP consumption.
 P-Abilities requires no activation of any sort, you just need to equip it.

===========================================================================
 ITEMS
===========================================================================

 The  Alchemist job for the Nu Mou is the only class to have "Items" as its
 innate ability, meaning you don't have to set it as your secondary ability
 it is already there, allowing you to have up to 3 command abilities.

 • Alchemy
 • Secondary ability of your choice
 • Items

===========================================================================
 FORMAT LAYOUT
===========================================================================

 Simple and easy layout:

 ABILITY NAME
 ------------
 EQPMENT: Weapon Name (Equipment Type).
 ABILITY: What does the ability do? (small description).
 MP COST: The amount needed by MP to use the ability in battle.
 AP COST: The amount needed to master the ability.

 #################
 TABLE OF CONTENTS
 #################

 o Hume Jobs......................................................... (HJ&)
 o Bangaa Jobs....................................................... (BJ&)
 o Nu Mou Jobs....................................................... (NJ&)
 o Viera Jobs........................................................ (VJ&)
 o Moogle Jobs....................................................... (MJ&)
 o Gria Jobs......................................................... (GJ&)
 o Seeq Jobs......................................................... (SJ&)
 o Unique Jobs....................................................... (UJ&)

---------------------------------------------------------------------------

 - H  U  M  E  S - (HJ&)

 The humes can go both way either as a melee fighter or a spellcaster, with
 13 different jobs to choose from the customization is endless.

 - S  O  L  D  I  E  R -

 Soldiers relies heavily on the Arts Of War to render their foes useless on
 the battlefield.  While I personally don't like to stay too  long in  this
 job,  their Rend abilities may help you out during the early part  of  the
 game. "Rend Speed" is definitely my favourite.

 ===============
 PREREQUISITE(S)
 ===============

 Initially Available

 ================
 ACTION ABILITIES
 ================

 Arts Of War

 FIRST AID
 ---------
 EQPMENT: Broadsword (Edged Weapons)
 ABILITY: Cures negative status (?) and restore a small amount of HP
 MP COST: ----
 AP COST: 100

 REND POWER
 ----------
 EQPMNET: Barong (Edged Weapons)
 ABILITY: Lowers a single unit's attack power
 MP COST: ----
 AP COST: 250

 REND MAGICK
 -----------
 EQPMENT: Buster Sword (Edged Weapons)
 ABILITY: Lowers a single unit's magickal power
 MP COST: ----
 AP COST: 250

 REND MP
 -------
 EQPMENT: Ancient Sword (Edged Weapons)
 ABILITY: Lowers a single unit's Mana Point (MP)
 MP COST: ----
 AP COST: 250

 REND SPEED
 -----------
 EQPMENT: Silver Sword (Edged Weapons)
 ABILITY: Lowers a single unit's speed
 MP COST: ----
 AP COST: 350

 MUG GIL
 -------
 EQPMENT: Diamond Sword (Edged Weapons)
 ABILITY: Physical attack + stealing of enemy's Gil
 MP COST: ----
 AP COST: 350

 PROVOKE
 -------
 EQPMENT: Blood Sword (Edged Weapons)
 ABILITY: Makes a single unit go BERSERK
 MP COST: ----
 AP COST: 300

 GAUGE
 -----
 EQPMENT: Burglar Sword (Edged Weapons)
 ABILITY: Scan an enemy Lv. 1 Loot and Consumables items
 MP COST: ----
 AP COST: 150

 ==================
 REACTION ABILITIES
 ==================

 No Reaction Abilities

 =================
 PASSIVE ABILITIES
 =================

 SHIELDBEARER
 ------------
 EQPMENT: Bronze Shield (Shields)
 ABILITY: Allows user to equip shields, regardless of their current job
 MP COST: ----
 AP COST: 150

 MONKEY GRIP
 -----------
 EQPMENT: Dagriohm (Edged Weapons)
 ABILITY: Allows user to hold two-handed weapon in one hand
 MP COST: ----
 AP COST: 250

 =========================================
 RECOMMENDED ABILITIES/ADDITIONAL COMMENTS
 =========================================

 All of the "Rend" series:  especially "Speed" and "Power" are good to have
 in early stages of the game.  The rest to me seems kind  of  senseless  to
 have. Unless, of course you're going to complete everything to master  the
 Soldier class then go ahead, otherwise I can't really be bothered with this
 job.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 - T  H  I  E  F -

 Not really my favourite job, in the GBA version the THIEF class is able to
 pilfer different types of equipment.  In this one the THIEF job  has  been
 dumbed down,  I only stay in this job to get to the NINJA class.  The only
 redeeming point of the  THIEF  class is that they have very good MOVE  and
 DECENT evasive stat.

 ===============
 PREREQUISITE(S)
 ===============

 x1 Soldier A-Ability

 ================
 ACTION ABILITIES
 ================

 Thievery

 STEAL ITEMS
 -----------
 EQPMENT: Kard (Edged Weapons)
 ABILITY: Steals a single unit's consumable items. Success rate is half
 MP COST: ----
 AP COST: 200

 STEAL GIL
 ---------
 EQPMENT: Jackknife (Edged Weapons)
 ABILITY: Steals a single unit's Gil
 MP COST: ----
 AP COST: 200

 LOOT LV. 1
 ----------
 EQPMENT: Scramasax (Edged Weapons)
 ABILITY: Steals a single unit's Lv. 1 Loot
 MP COST: ----
 AP COST: 100

 LOOT LV. 2
 ----------
 EQPMENT: Rondell (Edged Weapons)
 ABILITY: Steals a single unit's Lv. 2 Loot
 MP COST: ----
 AP COST: 200

 LOOT LV. 3
 ----------
 EQPMNT: Swordbreaker (Edged Weapons)
 EFFECT: Steals a single unit's Lv. 3 Loot
 MP CST: ----
 AP CST: 300

 LOOT LV. 4
 ----------
 EQPMENT: Cinquedea (Edged Weapons)
 ABILITY: Steals a single unit's Lv. 4 Loot
 MP COST: ----
 AP COST: 400

 STEAL ACCESSORY
 ---------------
 EQPMENT: Jambiya (Edged Weapons)
 ABILITY: Steals a single unit's currently equipped accessories
 MP COST: ----
 AP COST: 550

 STEAL LIMELIGHT
 ---------------
 EQPMENT: Orichalcum Dirk (Edged Weapons)
 ABILITY: Steals a single unit's Smash Gauge
 MP COST: ----
 AP COST: 400

 ==================
 REACTION ABILITIES
 ==================

 COUNTER
 -------
 EQPMENT: Chainmail (Armor)
 ABILITY: Counter an adjacent unit incoming attack with a physical attack
 MP COST: ----
 AP COST: 150

 =================
 PASSIVE ABILITIES
 =================

 SAFEGUARD
 ---------
 EQPMENT: Adamant Vest (Armor)
 ABILITY: Renders all thievery ineffective. Equipments cannot be destroyed
 MP COST: ----
 AP COST: 150

 =========================================
 RECOMMENDED ABILITIES/ADDITIONAL COMMENTS
 =========================================

 I'm not one to care so much about the THIEF class, cause for some reason I
 just  do  not see the point of stealing as it requires "luck," the success
 rate  is not that high to begin with.  If you're going to steal items  you
 might as well purchase them at the shop.  I recommend you  master  COUNTER
 and SAFEGUARD.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 - W  H  I  T  E    M  A  G  E -

 Mages  who  draw holy magick to aid their party members mending wounds and
 removing what ails ya!  The WHITE MAGE  is basically a must-have in  every
 party,  just like the  BLACK MAGES  the white also suffers from low HP but
 comes affluently in the MP department, well... actually almost all  magick
 based classes are like that.  The White Mage  has a unique ability  called
 "TURBO MP" that double the potency of one's magic but also doubles the  MP
 usage,  you gotta give and take, right? Also, what heals you will hurt the
 undead.

 ===============
 PREREQUISITE(S)
 ===============

 Initially Available

 ================
 ACTION ABILITIES
 ================

 White Magick

 CURE
 ----
 EQPMENT: White Staff (Bludgeons)
 ABILITY: Mend simple wounds, restoring a small amount of HP
 MP COST: 8
 AP COST: 100

 CURA
 ----
 EQPMENT: Healing Staff (Bludgeons)
 ABILITY: One level higher than CURE. Restoring medium amount of HP
 MP COST: 14
 AP COST: 200

 CURAGA
 ------
 EQPMENT: Spring Staff (Bludgeons)
 ABILITY: Restores massive amount of HP
 MP COST: 18
 AP COST: 300

 ESUNA
 -----
 EQPMENT: Cleansing Staff (Bludgeons)
 ABILITY: Removes various debuffs
 MP COST: 12
 AP COST: 200

 RAISE
 -----
 EQPMENT: Staff Of Blessings (Bludgeons)
 ABILITY: Revives fallen clanner
 MP COST: 10
 AP COST: 200

 ARISE
 -----
 EQPMENT: Nirvana (Bludgeons)
 ABILITY: Revives fallen clanner at FULL HP
 MP COST: 20
 AP COST: 400

 RERAISE
 -------
 EQPMENT: Cheer Staff (Bludgeons)
 ABILITY: Auto revive from KO (x1), cast it on unit who are still conscious
 MP COST: 28
 AP COST: 400

 REFRESH
 -------
 EQPMENT: Staff Of The Magi (Bludgeons)
 ABILITY: Removes all debuffs (the ultimate Esuna)
 MP COST: 14
 AP COST: 400

 ==================
 REACTION ABILITIES
 ==================

 No Reaction Abilities

 =================
 PASSIVE ABILITIES
 =================

 TURBO MP
 --------
 EQPMENT: White Robe (Armor)
 ABILITY: Double the potency of one's magick, but consumes more MP
 MP COST: ----
 AP COST: 250

 =========================================
 RECOMMENDED ABILITIES/ADDITIONAL COMMENTS
 =========================================

 Learn EVERYTHING as EARLY as you can. You can't go wrong with a WHITE MAGE
 they're  the  only healer (most potent and specialize) in the game,  TURBO
 MP is GODSEND if you know how to work around it, one fine example is using
 CLAN PRIVILEGE: "MP CHANNELING."

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 - B  L  A  C  K    M  A  G  E -

 Advocators of the black arts, the power of FIRE, ICE and LIGHTNING are  at
 their command.  BLACK MAGES  suffer  from  low  HP  and  terrible physical
 defense  but  that doesn't mean you should avoid this job when trained  or
 used properly the BLACK MAGE job is a class to be reckoned with.  The only
 advice for you is that don't ever send them up on the front line.

 ===============
 PREREQUISITE(S)
 ===============

 x1 White Mage A-Ability

 ================
 ACTION ABILITIES
 ================

 Black Magick

 FIRE
 ----
 EQPMENT: Rod (Bludgeons)
 ABILITY: Inflict WEAK FIRE damage to multiple units
 MP COST: 8
 AP COST: 100

 FIRA
 ----
 EQPMENT: Firewheel Rod (Bludgeons)
 ABILITY: Inflict MEDIUM FIRE damage to multiple units
 MP COST: 14
 AP COST: 200

 FIRAGA
 ------
 EQPMENT: Flame Rod (Bludgeons)
 ABILITY: Inflict MASSIVE FIRE damage to multiple units
 MP COST: 18
 AP COST: 300

 THUNDER
 -------
 EQPMENT: Rod (Bludgeons)
 ABILITY: Inflict WEAK THUNDER damage to multiple units
 MP COST: 8
 AP COST: 100

 THUNDARA
 --------
 EQPMENT: Thunder Rod (Bludgeons)
 ABILITY: Inflict MEDIUM THUNDER damage to a multiple units
 MP COST: 14
 AP COST: 200

 THUNDAGA
 --------
 EQPMENT: Thor Rod (Bludgeons)
 ABILITY: Inflict MASSIVE THUNDER damage to multiple units
 MP COST: 18
 AP COST: 300

 BLIZZARD
 --------
 EQPMENT: Rod (Bludgeons)
 ABILITY: Inflict WEAK ICE damage to multiple units
 MP COST: 8
 AP COST: 100

 BLIZZARA
 --------
 EQPMENT: Sleet Rod (Bludgeons)
 ABILITY: Inflict MEDIUM ICE damage to multiple units
 MP COST: 14
 AP COST: 200

 BLIZZAGA
 --------
 EQPMENT: Chill Rod (Bludgeons)
 ABILITY: Inflict MASSIVE ICE damage to multiple units
 MP COST: 18
 AP COST: 300

 ==================
 REACTION ABILITIES
 ==================

 MAGICK COUNTER
 --------------
 EQPMENT: Samite Coat (Armor)
 ABILITY: Counter foe with the same magick regardless of MP
 MP COST: ----
 AP COST: 400

 =================
 PASSIVE ABILITIES
 =================

 GEOMANCY
 --------
 EQPMENT: Sage's Robe (Armor)
 ABILITY: Lowers a single unit's resistance to elemental magick by 1 LV.
 MP COST: ----
 AP COST: 350

 =========================================
 RECOMMENDED ABILITIES/ADDITIONAL COMMENTS
 =========================================

 Same thing goes for the  BLACK MAGE: LEARN EVERYTHING.  I finally see  the
 light in GEOMANCY -- (Absorb -> Immune -> Half -> Normal -> Weak), this is
 useful in rending an enemy's useless on the battlefield in term of  magick
 resistance/elements.  "BLACK MAGICK"  is also a good secondary ability  to
 have. As the game progresses the first and second class (FIRE, FIRA,  ETC)
 spells will be useless as you're more prone to using the third class (AGA)
 spells more often.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 - A  R  C  H  E  R -

 I used to dislike the ARCHER class cause they hit for less and more  often
 than not miss in many occasions, but in this installment the  ARCHER class
 is  a  position that literally translates to  "DEATH FROM AFAR"  with  hit
 percentage being higher than 75%  (much, much better than the GBA version)
 landing an accurate hit is almost guaranteed.

 ===============
 PREREQUISITE(S)
 ===============

 x1 Soldier A-Ability

 ================
 ACTION ABILITIES
 ================

 Precision

 FOCUS
 -----
 EQPMENT: Longbow (Ranged Weapons)
 ABILITY: Increases own firepower by 80% for ONE TURN
 MP COST: ----
 AP COST: 100

 LEG SHOT
 --------
 EQPMENT: Thorn Bow (Ranged Weapons)
 ABILITY: Immobilizes a single unit
 MP COST: ----
 AP COST: 250

 ARM SHOT
 --------
 EQPMENT: Nail Bow (Ranged Weapons)
 ABILITY: Disable a single unit
 MP COST: ----
 AP COST: 350

 CUPID
 -----
 EQPMENT: Artemis Bow (Ranged Weapons)
 ABILITY: Charms a single unit to do your bidding
 MP COST: ----
 AP COST: 450

 BURIAL
 ------
 EQPMENT: Silver Bow (Ranged Weapons)
 ABILITY: Buries the undead's tomb never allowing them to rise again
 MP COST: ----
 AP COST: 200

 TAKE AIM
 --------
 EQPMENT: Yoichi Bow (Ranged Weapons)
 ABILITY: Increases hit/success rate but lowers firepower
 MP COST: ----
 AP COST: 200

 LIGHTNING STRIKE
 ----------------
 EQPMENT: Perseus Bow (Ranged Weapons)
 ABILITY: Physical attack + ignores target's R-Abilities
 MP COST: ----
 AP COST: 300

 BLACKOUT
 --------
 EQPMENT: Char Bow (Ranged Weapons)
 ABILITY: Blinds victim (60%-75% chance and above of happening)
 MP COST: ----
 AP COST: 250

 ==================
 REACTION ABILITIES
 ==================

 ARCHER'S BANE
 -------------
 EQPMENT: Green Beret (Helms)
 ABILITY: Dodges incoming arrows
 MP COST: ----
 AP COST: 200

 =================
 PASSIVE ABILITIES
 =================

 CONCENTRATION
 -------------
 EQPMENT: Target Bow (Ranged Weapons)
 ABILITY: Raises success/hit rate, you'll almost never miss
 MP COST: ----
 AP COST: 250

 =========================================
 RECOMMENDED ABILITIES/ADDITIONAL COMMENTS
 =========================================

 ARCHER  used to be horrible  (in my opinion)  in the original FFTA, almost
 all  of their abilities have low success hit rate which is ultra annoying.
 For  this installment  I  recommend FOCUS, ARM and LEG SHOT, BURIAL, CUPID
 and BLACKOUT, these are my personal favourites for my HUME/VIERA ARCHER.

 Oh!  Don't forget CONCENTRATION, you can use it with other classes,  which
 is handy.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 - P  A  L  A  D  I  N -

 The way I see it you can also call the PALADINS the Holy Knights of FFTA 2
 most  of  their abilities  are meant for the undead  or  dealing  with the
 departed.  While  I'm  not  a fan of this class the PALANDINS do have very
 good defense stat.  COVER  is  very  nice,  be sure to cast RERAISE on the
 PALADIN before you go on a covering spree.

 ===============
 PREREQUISITE(S)
 ===============

 x3 Soldier A-Abilities

 ================
 ACTION ABILITIES
 ================

 Chivalry

 NURSE
 -----
 EQPMENT: Defender (Edged Weapons)
 ABILITY: Restores HP and removes debuffs from self and all adjacent units
 MP COST: ----
 AP COST: 100

 DEFEND
 ------
 EQPMENT: Lionheart (Edged Weapons)
 ABILITY: Increases defense and resistance until the next turn
 MP COST: ----
 AP COST: 200

 COVER
 -----
 EQPMENT: Save The Queen (Edged Weapons)
 ABILITY: Protect a single unit from incoming attack until next turn
 MP COST: ----
 AP COST: 300

 PARLEY
 ------
 EQPMENT: Barong (Edged Weapons)
 ABILITY: Forces enemies to flee (non-monsters)
 MP COST: ----
 AP COST: 100

 SAINT CROSS
 -----------
 EQPMENT: Arch Sword (Edged Weapons)
 ABILITY: Holy physical attack to all adjacent units
 MP COST: 10
 AP COST: 400

 HOLY BLADE
 ----------
 EQPMENT: Excalibur (Edged Weapons)
 ABILITY: Holy elemental physical attack
 MP COST: 22
 AP COST: 400

 SANCTIFY
 --------
 EQPMENT: Ogrenix (Edged Weapons)
 ABILITY: Removes the undead tomb never allowing them to return again
 MP COST: ----
 AP COST: 250

 WAR CRY
 -------
 EQPMENT: Oblige (Edged Weapons)
 ABILITY: Increases resilience of self and all adjacent units
 MP COST: ----
 AP COST: 300

 ==================
 REACTION ABILITIES
 ==================

 REFLEX
 ------
 EQPMENT: Genji Armor (Armor)
 ABILITY: Dodges all non-ranged incoming attacks
 MP COST: ----
 AP COST: 350

 =================
 PASSIVE ABILITIES
 =================

 DEFENSE UP
 ----------
 EQPMENT: Diamond Armor (Armor)
 ABILITY: Raises defense by 20%
 MP COST: ----
 AP COST: 150

 =========================================
 RECOMMENDED ABILITIES/ADDITIONAL COMMENTS
 =========================================

 Holy Knights of FFTA 2.  NURSE is good to have as well as DEFEND (to build
 up  defense and SMASH GAUGE), don't forget COVER coupled this with RERAISE
 the  PALADIN  will be undyingly awesome. SAINT CROSS, HOLY BLADE, SANCTIFY
 and last  but not least WAR CRY.  I don't have to mention what to do  with
 REACTION and DEFENSE UP? They're also awesome to have.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 - F  I  G  H  T  E  R -

 I freakin' LOVE this job! One of the best jobs available to the HUME in my
 opinion.  AURABLAST is cool, AIR RENDER is handy, BACK DRAFT is nice.  The
 FIGHTER also has very HIGH ATK stat. You can't go wrong with this one.

 ===============
 PREREQUISITE(S)
 ===============

 Complete The Mission: "To Be A Fighter"
 x3 Soldier A-Abilities

 ================
 ACTION ABILITIES
 ================

 Pugilism

 RUSH
 ----
 EQPMENT: Sweep Blade (Edged Weapons)
 ABILITY: Physical attack plus knocks the enemy a tile back
 MP COST: ----
 AP COST: 100

 WILD SWING
 ----------
 EQPMENT: Ogun Blade (Edged Weapons)
 ABILITY: Physical attack against all adjacent units
 MP COST: ----
 AP COST: 250

 BEAT DOWN
 ---------
 EQPMENT: Shadow Blade (Edged Weapons)
 ABILITY: Physical attack, high attack power but low success rate
 MP COST: ----
 AP COST: 250

 BLITZ
 -----
 EQPMENT: Sun Blade (Edged Weapons)
 ABILITY: Physical attack, low attack power but high success rate
 MP COST: ----
 AP COST: 250

 AIR RENDER
 ----------
 EQPMENT: Atomos Blade (Edged Weapons)
 ABILITY: Ranged physical attack
 MP COST: ----
 AP COST: 250

 AURABLAST
 ---------
 EQPMENT: Kwigon Blade (Edged Weapons)
 ABILITY: Ranged physical attack to multiple units
 MP COST: ----
 AP COST: 350

 AIR BLAST
 ---------
 EQPMENT: Air Blade (Edged Weapons)
 ABILITY: Wind elemental attack to multiple units
 MP COST: ----
 AP COST: 350

 BACK DRAFT
 ----------
 EQPMENT: Flametongue (Edged Weapons)
 ABILITY: Fire elemental attack to a single unit at the cost of your own HP
 MP COST: ----
 AP COST: 400

 ==================
 REACTION ABILITIES
 ==================

 BONECRUSHER
 -----------
 EQPMENT: Wygar (Armor)
 ABILITY: Deals 1.5x damage in response to a physical attack
 MP COST: ----
 AP COST: 250

 =================
 PASSIVE ABILITIES
 =================

 DOUBLEHAND
 ----------
 EQPMENT: Venus Blade (Edged Weapons)
 ABILITY: Hold one-handed weapon with both hands to increase attack power
 MP COST: ----
 AP COST: 250

 =========================================
 RECOMMENDED ABILITIES/ADDITIONAL COMMENTS
 =========================================

 The  FIGHTER class is the best decent ATK and MOV stat,  they're  probably
 one  of my most  favourite class in the  game,  I  recommend  you master 4
 abilities, and they are: AIR RENDER, AURABLAST, BACK DRAFT and BONECRUSHER
 you can go on ahead and learn everything, but the above four are essential
 ok!

 BACK DRAFT  will  make  you  lost a small amount of HP but you can counter
 this  by equipping equipment that absorbs FIRE.  So, instead of losing  HP
 you gain them.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 - P  A  R  I  V  I  R -

 Parivir  is  one of the new classes for the HUME in this installment, they
 seem to have rather horrible MOVE stat and DEFENSE but their  ATK is some-
 thing  you  should  be super proud of. I made my Luso a FIGHTER/PARIVIR...
 Now, tell me is that a bad combination?

 ===============
 PREREQUISITE(S)
 ===============

 Complete The Mission: "The Eastwatch"
 x3 Fighter A-Abilities

 ================
 ACTION ABILITIES
 ================

 Flair

 WIND SLASH
 ----------
 EQPMENT: Murasame (Edged Weapons)
 ABILITY: Ranged physical attack, Wind-based
 MP COST: ----
 AP COST: 200

 LAI BLOW
 --------
 EQPMENT: Osafune (Edged Weapons)
 ABILITY: Physical attack + KO (small chance), only BLADED WEAPONS
 MP COST: ----
 AP COST: 300

 BLADE BASH
 ----------
 EQPMENT: Ashura (Edged Weapons)
 ABILITY: Physical attack + IMMOBILIZE, only BLADED WEAPONS
 MP COST: ----
 AP COST: 200

 SHIMMERING BLADE
 ----------------
 EQPMENT: Nosada (Edged Weapons)
 ABILITY: Fire-based, inflict CONFUSE, only BLADED WEAPONS
 MP COST: ----
 AP COST: 400

 SKYFURY BLADE
 -------------
 EQPMENT: Kotetsu (Edged Weapons)
 ABILITY: Lightning-based, inflict BERSERK, only BLADED WEAPONS
 MP COST: ----
 AP COST: 400

 HOARFROST BLADE
 ---------------
 EQPMENT: Ama-no-murakumo (Edged Weapons)
 ABILITY: Ice-based, inflict SLOW, only BLADED WEAPONS
 MP COST: ----
 AP COST: 400

 LIFETHREAD BLADE
 ----------------
 EQPMENT: Adazakura (Edged Weapons)
 ABILITY: Dark-based. inflict DOOM, only BLADED WEAPONS
 MP COST: ----
 AP COST: 400

 UNBURDEN SOUL
 -------------
 EQPMENT: Bokuen (Edged Weapons)
 ABILITY: Sacrifice self to heal ALL ALLIES of HP and DEBUFFS
 MP COST: ----
 AP COST: 400

 ==================
 REACTION ABILITIES
 ==================

 STRIKE BACK
 -----------
 EQPMENT: Bone Plate (Armor)
 ABILITY: Avoid all non-ranged attacks and deliver a physical attack
 MP COST: ----
 AP COST: 250

 =================
 PASSIVE ABILITIES
 =================

 DEATH STRIKE
 ------------
 EQPMENT: Bracers (Accessories)
 ABILITY: Increases CRITICAL hit rate by 3%
 MP COST: ----
 AP COST: 150

 =========================================
 RECOMMENDED ABILITIES/ADDITIONAL COMMENTS
 =========================================

 PARIVIR  has weak defenses but slightly better  SPEED  and  excellent  ATK
 growth rate.  Their BLADE abilities (SHIMMERING, HOARFROST, etc)  inflicts
 pretty good damage and may  deliver debuffs,  but having to stand next  to
 the  enemy is really an disadvantage. Recommended abilities to master are:
 WIND SLASH  (the only ranged ability), UNBURDEN SOUL and STRIKE BACK.  The
 PARIVIR'S UNBURDEN SOUL  is  GODSEND,  before attempting to  execute  this
 life-saving ability  I  suggest you cast RERAISE on the subject. This will
 allow the  PARIVIR  to return from  death's  threshold and live again, but
 quickly go to his aid and replenish his HP.

 DEATH STRIKE is useless, master the NINJA'S DUAL WIELD and equip it on the
 PARIVIR, now witness the most powerful being in existence.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 - N  I  N  J  A -

 The only job to be able to DUAL WIELD, this means that you can learn a lot
 more abilities if each wepaon the NINJA hold has its own innate abilities.
 His excellent EVADE/SPEED makes up for his LOUSY DEFENSE STAT.

 ===============
 PREREQUISITE(S)
 ===============

 x4 Thief A-Abilities

 ================
 ACTION ABILITIES
 ================

 Ninjutsu

 THROW
 -----
 EQPMENT: Kunai (Edged Weapons)
 ABILITY: Throw equipments from inventory, thrown item is lost
 MP COST: ----
 AP COST: 100

 WOOD VEIL
 ---------
 EQPMENT: Kotetsu (Edged Weapons)
 ABILITY: Damage + IMMOBILIZE
 MP COST: 4
 AP COST: 250

 FIRE VEIL
 ---------
 EQPMENT: Ashura (Edged Weapons)
 ABILITY: Fire-based + CONFUSE
 MP COST: 4
 AP COST: 250

 EARTH VEIL
 ----------
 EQPMENT: Osafune (Edged Weapons)
 ABILITY: Earth-based + SLOW
 MP COST: 4
 AP COST: 250

 GOLD VEIL
 ---------
 EQPMENT: Kiku-ichimonji (Edged Weapons)
 ABILITY: Damage + BLIND
 MP COST: 4
 AP COST: 250

 WATER VEIL
 ----------
 EQPMENT: Murasame (Edged Weapons)
 ABILITY: Water-based + SILENCE
 MP COST: 4
 AP COST: 250

 UNSPELL
 -------
 EQPMENT: Ama-no-murakumo (Edged Weapons)
 ABILITY: Removes buffs from target (like DISPEL)
 MP COST: 4
 AP COST: 300

 OBLIVION
 --------
 EQPMENT: Musamune (Edged Weapons)
 ABILITY: Inflicts ADDLE
 MP COST: 12
 AP COST: 400

 ==================
 REACTION ABILITIES
 ==================

 CRITICAL: HASTE
 ---------------
 EQPMENT: Ninja Gear (Armor)
 ABILITY: Gains HASTE when in HP CRITICAL status
 MP COST: ----
 AP COST: 250

 =================
 PASSIVE ABILITIES
 =================

 DUAL WIELD
 ----------
 EQPMENT: Ragetsu-denbu (Edged Weapons)
 ABILITY: Equip a single hand weapon in each hand
 MP COST: ----
 AP COST: 990

 =========================================
 RECOMMENDED ABILITIES/ADDITIONAL COMMENTS
 =========================================

 High  EVASIVE/SPEED  rate + decent ATK stat makes the  NINJA  a reasonable
 class  to have in your party, but they're lacking in the HP department but
 the real highlight of this class is the DUAL WIELD passive ability. At 990
 AP  you might think "this is a bit much eh?!"  but really if you equip the
 RAGETSU-DENBU  in  each hand you'll double the learning speed, every  HUME
 should master the DUAL WIELD passive ability it's strongly recommended  it
 makes learning different abilities much, much faster.

 Recommended:...  DUAL WIELD?  The  VEIL  series  are  good to have but not
 mandatory in my humblest of opinion.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 - I  L  L  U  S  I  O  N  I  S  T -

 Master  of magick deception fools you into thinking that the whole battle-
 field  is  covered with fiery fire or unmenlting ice, while this may sound
 really cool their extremely horrible stats growth and ridiculous  MP price
 screams "LAME" and it echoes throughout the whole game. BUT their HALVE MP
 skill is hard to resist so learn it as fast as you can if you're  planning
 to let your generic  HUME  be a BLACK MAGE or another magick-based  class.
 And  why  is  it  that  the  animation  for the Illusionist class has been
 reduced  to  almost  "nothing?" FREEZEBLINK is SHIVA, PROMINENCE is IFRIT,
 TEMPEST is RAMUH and the rest are recycled animation.  The GBA one was  so
 much  more  better than this. Hm... The GRIA GEOMANCER'S AVALANCHE ability
 animation should have been the ILLUSIONIST FREEZEBLINK.

 ===============
 PREREQUISITE(S)
 ===============

 x2 White Mage A-Abilities
 x4 Black Mage A-Abilities

 ================
 ACTION ABILITIES
 ================

 Illusion

 PROMINENCE
 ----------
 EQPMENT: Firewheel Rod (Bludgeons)
 ABILITY: Fire-elemental damage to all enemies
 MP COST: 28
 AP COST: 250

 TEMPEST
 -------
 EQPMENT: Thunder Rod (Bludgeons)
 ABILITY: Lightning-elemental damage to all enemies
 MP COST: 28
 AP COST: 250

 FREEZEBLINK
 -----------
 EQPMENT: Sleet Rod (Bludgeons)
 ABILITY: Ice-elemental damage to all enemies
 MP COST: 28
 AP COST: 250

 STAR CROSS
 ----------
 EQPMENT: Crown Scepter (Bludgeons)
 ABILITY: Holy-elemental damage to all enemies
 MP COST: 28
 AP COST: 300

 STARDUST
 --------
 EQPMENT: Stardust Rod (Bludgeons)
 ABILITY: Non-elemental damage to all enemies
 MP COST: 28
 AP COST: 300

 DELUGE
 ------
 EQPMENT: Chill Rod (Bludgeons)
 ABILITY: Water-elemental damage to all enemies
 MP COST: 28
 AP COST: 300

 ROCKFALL
 --------
 EQPMENT: Terre Rod (Bludgeons)
 ABILITY: Earth-elemental damage to all enemies
 MP COST: 28
 AP COST: 300

 WILD TORNADO
 ------------
 EQPMENT: Thor Rod (Bludgeons)
 ABILITY: Wind-elemental damage to all enemies
 MP COST: 28
 AP COST: 300

 ==================
 REACTION ABILITIES
 ==================

 ABSORB MP
 ---------
 EQPMENT: Lordly Robe (Armor)
 ABILITY: When attacked by magick, will gain MP
 MP COST: ----
 AP COST: 250

 =================
 PASSIVE ABILITIES
 =================

 HALVE MP
 --------
 EQPMENT: Luminous Robe (Armor)
 ABILITY: Half MP cost of ALL A-Abilities
 MP COST: ----
 AP COST: 400

 =========================================
 RECOMMENDED ABILITIES/ADDITIONAL COMMENTS
 =========================================

 The only two stats that grow beautifully are both the MAGICK and MP stats,
 the  rest  fall far too behind to catch up, so, the ILLUSIONIST class is a
 horrible class to level up in unless you want to mold a MAGICK-BASED unit.

 The  magick of the ILLUSIONIST hit every enemies on the map regardless  of
 where  they  are  standing. The only catch? The magick MAY MISS and the MP
 cost  is a little pricey, so your ILLUSIONIST at the beginning of the game
 will  have  to wait to charge his MP. There are of course a couple of ways
 to counter this... ETHER, CLAN PRIVILEGE: MP CHANNELING, SEER'S RECHARGE.

 Strongly recommended to master: HALVE MP!  I don't need to explain, right?

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 - B  L  U  E    M  A  G  E -

 Studying  their foes in battle they adapted their fighting style and fight
 back  using  the  same method.  Basically get hit (damage)  by  an enemy's
 ability and you'll master that skill. The BLUE MAGE job is indeed peculiar
 but  the  best  part  is you just need to MASTER the LEARN ABILITY, set it
 and then change to another class. THAT'S IT.

 ===============
 PREREQUISITE(S)
 ===============

 x1 Black Mage A-Ability

 ================
 ACTION ABILITIES
 ================

 Blue Magick

 MAGICK HAMMER
 -------------
 ABILITY: Reduces a single unit's MP
 MP COST: 4
 LEARNED: Baknamy, Luchorpan

 Best  used against magick-based classes, especially those with HUGE amount
 of MP.  Actually it's better to deplete their  MP at the beginning of  the
 battle, just so they couldn't use any of their abilities etc.

 WHITE WIND
 ----------
 ABILITY: Restores HP to multiple units in accordance to own HP
 MP COST: 20
 LEARNED: Sprite

 The only thing about this ability is that you'll need to have a reasonable
 amount of HP for it to be effective. BEASTMASTER needed!

 ANGEL WHISPER
 -------------
 ABILITY: Restores HP + RERAISE
 MP COST: 32
 LEARNED: Sprite

 One  of the best abilities of the BLUE MAGE, restores for a minimal amount
 of HP  +  grants the RERIASE buff. Use a BEASTMASTER cause the SPRITE will
 never whisper angelic words to your BLUE MAGE.

 NIGHT
 -----
 ABILITY: SLEEP to all enemies and allies
 MP COST: 22
 LEARNED: Lamia, Lilith, Lamashtu

 NIGHT affect  all units on the battlefield, perfect if your clan is immune
 to SLEEP, otherwise it's kind of dangerous. But, I've to say the animation
 for this ability looks reallly gooood!

 SCREECH
 -------
 ABILITY: Damage + CONFUSE
 MP COST: 8
 LEARNED: Wolf, Worgen, Hellhound

 It's  always  best to confuse an enemy MAGE, but sometimes even a confused
 adversary do things a normal,  sane person would do.  Makes  me  wonder if
 they're really confused?

 WAR DANCE
 ---------
 ABILITY: Increases attack power of multiple units
 MP COST: 12
 LEARNED: Dreamhare, Hoppy Bunny, Mooglebane

 Raises ATTACK of multiple units pretty useful during the early part of the
 game, though your  BLUE MAGE  won't shake his butt when he performs  this.
 Use a BEASTMASTER to learn this ability.

 ROAR
 ----
 ABILITY: Removes BUFFS from both allies and enemies
 MP COST: 8
 LEARNED: Werewolf, Zaghnal, Loogaroo

 Green Mages bane as it removes all positive status (BUFFS) from ALL  units
 best  used  when  your  clan is not heavily buffed. Your BLUE MAGE must be
 buffed  for ROAR to be learned, having a BEASTMASTER use ROAR when your B.
 MAGE isn't buffed will not cut it.

 SANDSTORM
 ---------
 ABILITY: Earth-based + BLIND to multiple units
 MP COST: 12
 LEARNED: Antlion, Pit Beast

 Earth-based  attack  that comes stapled with BLIND. It's pretty good in my
 opinion,  if  you're fighting against a pack of hard-hitters blinding them
 would be the best thing to do.

 CORNERED
 --------
 ABILITY: Deals 999 HP damage if your HP is in single digit status (1-9)
 MP COST: 4
 LEARNED: Great Tortoise

 This skill is called  LIMIT GLOVE  for the GREAT TORTOISE,  it's  fun when
 you're  able to hit the enemy for  999 HP damage  but it's kind of  risky.
 Cast RERAISE on your BLUE MAGE just in case.

 MATRA MAGICK
 -------------
 ABILITY: Swaps unit's current HP and MP
 MP COST: 22
 LEARNED: Great Tortoise, Adamantitan

 It's pretty good, for it has potential to literally kill your  adversaries
 One-Hit KO (OHKO) style.  The new  MP system  really helped in making this
 ability more useful as compared to the first installment.

 BAD BREATH
 ----------
 ABILITY: Inflict BLIND, SILENCE, POISON to multiple units
 MP COST: 8
 LEARNED: Malboro, Great Malboro, Malboro King

 BLIND  so your enemy will miss most of the time,  SILENCE  so  your  enemy
 can't cast  magick,  and  POISON  so your enemy will  DIE SLOWLY.  That IF
 all three of 'em are successful.

 EERIE SOUND WAVE
 ----------------
 ABILITY: Removes BUFFS from a single unit
 MP COST: 8
 LEARNED: Malboro, Great Malboro

 ROAR is way better.  Learn this for the sake of completing your  B. MAGE'S
 arsenal of abilities.

 UNCTION
 -------
 ABILITY: Inflicts OIL making the victime more susceptible to FIRE
 MP COST: 8
 LEARNED: Red Marshmallow

 Once  OILED,  use  FIRAGA or PROMINENCE, or IFRIT or even BELIAS and watch
 them burn.

 SELF-DESTRUCT
 -------------
 ABILITY: KO self to inflict MASSIVE DAMAGE to surrounding at 100% hit rate
 MP COST: 8
 LEARNED: Bomb

 Huge damage for  100% success rate.  The only flaw? Your BLUE MAGE explode
 as well,  any way to counter this? Yes!  RERAISE before you self-destruct.
 This  ability  cannot  be controled by the BEASTMASTER, the best tip is to
 surround the BOMB when he is in CRTICAL HP and pray he will self-destruct.

 DOOM
 ----
 ABILITY: Count down to 3, here comes the REAPER to take your soul away
 MP COST: 8
 LEARNED: Deathscythe, Oversoul

 The  SCION ZALERA  is much more worth it,  eventhough only summonable  for
 only one time, at the very least he inflicts SLEEP as well as damage.

 ROULETTE
 --------
 ABILITY: KO one ally or enemy at random for 100% hit rate
 MP COST: 12
 LEARNED: Ahriman, Plague

 If you think lady luck is smiling on you then use it. Have your B. MAGE on
 RERAISE to learn this ability.

 QUAKE
 -----
 ABILITY: Earth-based damage to multiple units
 MP COST: 12
 LEARNED: Headless, Wendigo, Golem

 Earth-based damage that looks cool.

 EXPOSE WEAKNESS
 ---------------
 ABILITY: Lowers a single unit's DEFENSE and RESISTANCE
 MP COST: 8
 LEARNED: Fire Drake, Thunder Drake, Nagaraja, Nidhogg, Zahak, Mutadragon

 Pretty good DEBUFFS for only 8 MP.

 MIGHTY GUARD
 ------------
 ABILITY: Raises a single unit's DEFENSE and RESISTANCE
 MP COST: 8
 LEARNED: Fire Drake, Nagaraja, Nidhogg, Zahak, Mutadragon

 Pretty good  BUFFS for only 8 MP.  Originally  MIGHTY GUARD is supposed to
 grant both PROTECT and SHELL.

 DRAGON FORCE
 ------------
 ABILITY: Raises a single unit's ATTACK and MAGICK
 MP COST: 8
 LEARNED: Fire Drake, Nidhogg, Asp, Zahak, Mutadragon

 I would like to say, I love this BUFF the most.

 ==================
 REACTION ABILITIES
 ==================

 MP SHIELD
 ---------
 EQPMENT: Mirage Vest (Armor)
 ABILITY: Loses MP instead of HP, if MP is 0, HP will take its place
 MP COST: ----
 AP COST: 250

 =================
 PASSIVE ABILITIES
 =================

 LEARN
 -----
 EQPMENT: Light Saber (Edged Weapons)
 ABILITY: Enables user to learn monsters' abilities
 MP COST: ----
 AP COST: 100

 IMMUNITY
 --------
 EQPMENT: Survival Vest (Armor)
 ABILITY: Neither BUFFS nor DEBUFFS can be removed from the user
 MP COST: ----
 AP COST: 450

 =========================================
 RECOMMENDED ABILITIES/ADDITIONAL COMMENTS
 =========================================

 The  BLUE MAGE is an impressive class with the largest ability options  in
 the game.  But,  alas the MAGE'S overall stats is something you don't want
 to write home about, what I suggest you to do is master the ability  LEARN
 and then switch to another job, make sure that when you're trying to learn
 a  monster's ability it is an ability you're able to learn and that you've
 already SET THE LEARN ABILITY to the unit in question. Otherwise no go.

 To make things easier have a BEASTMASTER with you when  you're going on  a
 learning spree.  BEASTMASTERS  are  able to control monsters thus allowing
 you to master abilities that you would normally have a hard time  learning
 like: ANGEL WHISPER, easier.

 You'll  also  NEED TO SURVIVE the attack for the ability to register.  So,
 what  about  ROULETTE then?  Easy cast RERAISE, then have your BEASTMASTER
 use ROULETTE and pray that it lands on your BLUE MAGE.

 BLUE MAGICK is a great secondary ability to have as support.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 - H  U  N  T  E  R -

 They  are  at  their  best  when fighting against wild monsters and beasts
 alike the HUNTER is like an upgraded version of the ARCHER class, able  to
 wield better bows and have slightly different ability set.

 ===============
 PREREQUISITE(S)
 ===============

 x3 Archer A-Abilities

 ================
 ACTION ABILITIES
 ================

 Trapping

 SONIC BOOM
 ----------
 EQPMENT: Cranequin (Ranged Weapons)
 ABILITY: Physical attack to multiple units
 MP COST: ----
 AP COST: 200

 OUST
 ----
 EQPMENT: Windslash Bow (Ranged Weapons)
 ABILITY: Forces monsters to flee (best when enemy is at CRITICAL HP)
 MP COST: ----
 AP COST: 150

 ADVICE
 ------
 EQPMENT: Twin Bow (Ranged Weapons)
 ABILITY: Increases a single unit's critical hit rate
 MP COST: ----
 AP COST: 100

 VITALS SHOT
 -----------
 EQPMENT: Elfin Bow (Ranged Weapons)
 ABILITY: Inflicts a RANDON DEBUFF
 MP COST: ----
 AP COST: 300

 HUNTING
 -------
 EQPMENT: Hunting Bow (Ranged Weapons)
 ABILITY: Physical attack, fallen adversary gives one extra loot
 MP COST: ----
 AP COST: 250

 COUNTER FORCE
 -------------
 EQPMENT: Master Bow (Ranged Weapons)
 ABILITY: Inflicts ADDLE
 MP COST: 32
 AP COST: 300

 ULTIMA SHOT
 -----------
 EQPMENT: Seventh Heaven (Ranged Weapons)
 ABILITY: Poweful magick attack
 MP COST: ----
 AP COST: 990

 SIDEWINDER
 ----------
 EQPMENT: Hades Bow (Ranged Weapons)
 ABILITY: Physical attack, deals more damage to monsters
 MP COST: ----
 AP COST: 300

 ==================
 REACTION ABILITIES
 ==================

 REGENERATE
 ----------
 EQPMENT: Gaia Gear (Armor)
 ABILITY: Triggers REGEN when taking damage
 MP COST: ----
 AP COST: 200

 =================
 PASSIVE ABILITIES
 =================

 ATTACK UP
 ---------
 EQPMENT: Nike Bow (Ranged Weapons)
 ABILITY: Raises own firepower
 MP COST: ----
 AP COST: 150

 =========================================
 RECOMMENDED ABILITIES/ADDITIONAL COMMENTS
 =========================================

 The HUNTER job is meant for hunting down monsters, most of their abilities
 are  monster-oriented. Think of them HUNTERS as an upgraded version of the
 ARCHER class being that they're able to wield better bows, and they're the
 only  HUME class  able to execute the ULTIMA magick.  Without stating  the
 obvious ULTIMA SHOT is strongly recommended, followed by ATTACK UP. VITALS
 SHOT and ADVICE. The rest are optional.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 - S  E  E  R -

 Horrible SPEED,  I swear I felt like I've waited a whole damn year for  my
 SEER's turn to come up, their high MP and MAGICK RESISTANCE somewhat makes
 up for the horrible SPEED though (at least for me). MAGICK FRENZY is nice,
 RECHARGE  kicks  a  lot  of ass, PIERCE is superb but how often do we come
 across a foe that cast REFLECT? EQUIP RIBBON is a must.  The  SEER  job is
 pretty much an average magick-based class. In FF III this job was known as
 DEVOUT... Not that you're gonna win 25 million dollars if I tell you that.

 ===============
 PREREQUISITE(S)
 ===============

 Complete The Mission: "The Cat's Meow"
 x4 White Mage A-Abilities

 ================
 ACTION ABILITIES
 ================

 High Magick

 RECHARGE
 --------
 EQPMENT: Tomb Of Ending (Bludgeons)
 ABILITY: Restores own MP by 24
 MP COST: 4
 AP COST: 350

 MAGICK FRENZY
 -------------
 EQPMENT: Edoroya Scriptures (Bludgeons)
 ABILITY: Magick + Physical attack
 MP COST: 0
 AP COST: 550

 CURA
 ----
 EQPMENT: Battle Folio (Bludgeons)
 ABILITY: Restores HP for a medium amount to multiple units
 MP COST: 14
 AP COST: 200

 ESUNA
 -----
 EQPMENT: Urutan Annals (Bludgeons)
 ABILITY: Removes DEBUFFS
 MP COST: 12
 AP COST: 200

 RAISE
 -----
 EQPMENT: Viel Of Wiyu (Bludgeons)
 ABILITY: Revives fallen clanner
 MP COST: 10
 AP COST: 200

 FIRA
 ----
 EQPMENT: Mage Manual (Bludgeons)
 ABILITY: MEDIUM FIRE magick to multiple units
 MP COST: 14
 AP COST: 250

 BLIZZARA
 --------
 EQPMENT: Enavia Chronicles (Bludgeons)
 ABILITY: MEDIUM ICE magick to multiple units
 MP COST: 14
 AP COST: 250

 THUNDARA
 --------
 EQPMENT: The Arnath Glyphs (Bludgeons)
 ABILITY: MEDIUM LIGHTNING magick to multiple units
 MP COST: 14
 AP COST: 250

 ==================
 REACTION ABILITIES
 ==================

 REPLENISH MP
 ------------
 EQPMENT: Black Robe (Armor)
 ABILITY: 20% of damage taken will be converted into MP
 MP COST: ----
 AP COST: 350

 =================
 PASSIVE ABILITIES
 =================

 RIBBON-BEARER
 -------------
 EQPMENT: Orb Of Minwu (Accessories)
 ABILITY: Enables user to equip RIBBONS regardless of gender
 MP COST: ----
 AP COST: 300

 Minwu is a character from the ORIGINAL FF II (GBA Dawn of Souls).

 PIERCE
 ------
 EQPMENT: Red Robe (Armor)
 ABILITY: Magick will bypass the RELFLECT BUFF
 MP COST: ----
 AP COST: 200

 =========================================
 RECOMMENDED ABILITIES/ADDITIONAL COMMENTS
 =========================================

 MP  and  RESISTANCE  are SEER'S best point, his speed can be quite a major
 issue (mine was super slow) if you're having problems with his speed  then
 consider  casting  HASTE on him.  Recommended abilities are: MAGIC FRENZY,
 RECHARGE,  CURA,  ESUNA,  RAISE, RIBBON-BEARER and perhaps PIERCE? RIBBON-
 BEARER is a must considering RIBBONS protect you against all DEBUFFS.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 - B  A  N  G  A  A - (BJ&)

 Fierce  lizardmen  who love to sully their hands with their enemy's blood,
 the  BANGAA  race  is ideal for upfront close combat. WHITE MONK is pretty
 much  a  balanced  starting  job  for  the  BANGAA  with a couple of handy
 abilities at hand,  then  comes  the  new  class  MASTER MONK; my ABSOLUTE
 favourite!  High  MOVE stat  accompanied  with  an  amazing  ability  set.
 Basically  a  BANGAA  is  a MUST HAVE in any surviving clan, NO LIZARD, NO
 TALK, GET OUT OF IVALICE or... GET OUT OF MY FACE!

 - W  A  R  R  I  O  R -

 The upgraded version of HUME'S SOLDIER class. Comes better equipped with a
 couple of skills the SOLDIER did not possessed such as "GREASED LIGHTNING"
 and  "LIFETAP,"  this job is slightly more bearable as compared  to  their
 HUME counterparts. Take time to level up in this class before moving on to
 others.

 ===============
 PREREQUISITE(S)
 ===============

 Initially Available

 ================
 ACTION ABILITIES
 ================

 Arts of War

 FIRST AID
 ---------
 EQPMENT: Broadsword (Edged Weapons)
 ABILITY: Restores a small amount of HP to self
 MP COST: ----
 AP COST: 100

 REND POWER
 ----------
 EQPMENT: Barong (Edged Weapons)
 ABILITY: Lowers a single unit's attack power
 MP COST: ----
 AP COST: 250

 REND MAGICK
 -----------
 EQPMENT: Buster Sword (Edged Weapons)
 ABILITY: Lowers a single unit's magick power
 MP COST: ----
 AP COST: 250

 REND MP
 -------
 EQPMENT: Ancient Sword (Edged Weapons)
 ABILITY: Deplete a single unit's MP
 MP COST: ----
 AP COST: 250

 REND SPEED
 ----------
 EQPMENT: Silver Speed (Edged Weapons)
 ABILITY: Lowers a single unit's speed
 MP COST: ----
 AP COST: 350

 BODY SLAM
 ---------
 EQPMENT: Stribog (Edged Weapons)
 ABILITY: Powerful physical attack at the cost of own HP
 MP COST: ----
 AP COST: 300

 GREASED LIGHTNING
 -----------------
 EQPMENT: Gale Sword (Edged Weapons)
 ABILITY: Physical attack, negating any potential R-Ability
 MP COST: ----
 AP COST: 300

 LIFETAP
 -------
 EQPMENT: Restorer (Edged Weapons)
 ABILITY: Reduces target's HP for up to 50%
 MP COST: ----
 AP COST: 300

 ==================
 REACTION ABILITIES
 ==================

 No Reaction Abilities

 =================
 PASSIVE ABILITIES
 =================

 MONKEY GRIP
 -----------
 EQPMENT: Predator (Edged Weapons)
 ABILITY: Wield two-handed weapon in one hand
 MP COST: ----
 AP COST: 250

 SHIELDBEARER
 ------------
 EQPMENT: Bronze Shield (Shields)
 ABILITY: Enable user to equip shields regardless of current job
 MP COST: ----
 AP COST: 150

 =========================================
 RECOMMENDED ABILITIES/ADDITIONAL COMMENTS
 =========================================

 The REND series is good especially REND MP, all MAGES and heavy MP user'll
 cringe! LIFETAP and GREASED LIGHTNING are decent skills to have, otherwise
 there's isn't much to learn in this job.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 - W  H  I  T  E    M  O  N  K -

 One of the many better classes of the BANGAA race, while not overly power-
 ful it is a  DECENT job  to be in next to the  MASTER MONK.  Most of their
 abilities are long-ranged at the cost of 0 MP. REVIVE is awesome and so is
 AURABLAST and AIR RENDER. The WHITE MONK excel at both SPEED and ATTACK.

 ===============
 PREREQUISITE(S)
 ===============

 Initially Available

 ================
 ACTION ABILITIES
 ================

 Discipline

 ROUNDHOUSE
 ----------
 EQPMENT: Metal Knuckles (Bludgeons)
 ABILITY: Physical attack to all ADJACENT UNITS
 MP COST: ----
 AP COST: 150

 AIR RENDER
 ----------
 EQPMENT: Kaiser Knuckles (Bludgeons)
 ABILITY: Ranged physical attack to a single unit
 MP COST: ----
 AP COST: 250

 EARTH RENDER
 ------------
 EQPMENT: Tiger Fangs (Bludgeons)
 ABILITY: Earth-based attack in a line extending from the user
 MP COST: ----
 AP COST: 350

 AURABLAST
 ---------
 EQPMENT: Godhand (Bludgeons)
 ABILITY: Non-elemental spiritual attack to multiple units
 MP COST: ----
 AP COST: 350

 CHAKRA
 ------
 EQPMENT: Cat Claws (Bludgeons)
 ABILITY: Restores medium amount of HP and REMOVES DEBUFFS
 MP COST: ----
 AP COST: 200

 REVIVE
 ------
 EQPMENT: Survivor (Bludgeons)
 ABILITY: Revive fallen clanner for the MP cost of 0
 MP COST: ----
 AP COST: 300

 EXORCISE
 --------
 EQPMENT: Rising Sun (Bludgeons)
 ABILITY: Destroys undead completely (go for their tomb)
 MP COST: ----
 AP COST: 250

 HOLY SIGN
 ---------
 EQPMENT: White Fangs (Bludgeons)
 ABILITY: Removes buffs from target
 MP COST: ----
 AP COST: 350

 ==================
 REACTION ABILITIES
 ==================

 REFLEX
 ------
 EQPMENT: Ever Robe (Armor)
 ABILITY: Avoid all non-ranged, basic attacks
 MP COST: ----
 AP COST: 350

 COUNTER
 -------
 EQPMENT: Chainmail (Armor)
 ABILITY: Counter a normal physical with physical attack
 MP COST: ----
 AP COST: 150

 =================
 PASSIVE ABILITIES
 =================

 No Passive Abilities

 =========================================
 RECOMMENDED ABILITIES/ADDITIONAL COMMENTS
 =========================================

 AIR RENDER,  AURABLAST, CHAKRA, REVIVE and even EARTH RENDER are all  good
 abilities  to have for a  WHITE MONK, REFLEX  is awesome,  COUNTER gets  a
 little  useless  in the later part of the game. I'm extremely happy at how
 well-balanced the  WHITE MONK  is in this installment as compared  to  the
 previous game. Once you've mastered what's recommended swithc your W. MONK
 into a MASTER MONK.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 - D  R  A  G  O  O  N -

 Oddly,  this is everyone's favorite job or at least all the people I  know
 love this job. Is it because of KAIN? I don't know, but I bet if you could
 name  generic characters in this game one of your BANGAA DRAGOON would  be
 KAIN.  Anyway,  the  DRAGOON has horrible  MOVE  stat and terrible overall
 stats  except for  ATTACK.  Their  JUMP  ability may somehow inflict  high
 damage but it only has a 50/50% chance of happening.

 ===============
 PREREQUISITE(S)
 ===============

 Complete The Mission: "Kyrra, Dragoon"
 x2 Warrior A-Abilities

 ================
 ACTION ABILITIES
 ================

 Dragon Soul

 JUMP
 ----
 EQPMENT: Javelin (Bludgeons)
 ABILITY: 50/50% of success, requires: SPEAR
 MP COST: ----
 AP COST: 150

 LANCET
 ------
 EQPMENT: Restorer (Edged Weapons)
 ABILITY: Drains HP from adversary
 MP COST: ----
 AP COST: 300

 WYRMTAMER
 ---------
 EQPMENT: Burglar Sword (Edged Weapons)
 ABILITY: Persuade dragon to flee the battlefield
 MP COST: ----
 AP COST: 150

 FIRE BREATH
 -----------
 EQPMENT: Lava Spear (Bludgeons)
 ABILITY: Fire-based attack in a T-Shape
 MP COST: ----
 AP COST: 300

 THUNDER BREATH
 --------------
 EQPMENT: Gae Bolg (Bludgeons)
 ABILITY: Lightning-based attack in a T-Shape
 MP COST: ----
 AP COST: 300

 ICE BREATH
 ----------
 EQPMENT: Ice Lance (Bludgeons)
 ABILITY: Ice-based attack in a T-Shape
 MP COST: ----
 AP COST: 300

 WYRMKILLER
 ----------
 EQPMENT: Blood Sword (Edged Weapons)
 ABILITY: Deals heavy damage to DRAGONS
 MP COST: ----
 AP COST: 200

 BANGAA CRY
 ----------
 EQPMENT: Dragon Whisker (Bludgeons)
 ABILITY: Damages + CONFUSE in a T-Shape
 MP COST: ----
 AP COST: 400

 ==================
 REACTION ABILITIES
 ==================

 DRAGONHEART
 -----------
 EQPMENT: Vitanova (Edged Weapons)
 ABILITY: Gain RERAISE upon hit, once per battle
 MP COST: ----
 AP COST: 500

 =================
 PASSIVE ABILITIES
 =================

 No Passive Abilities

 =========================================
 RECOMMENDED ABILITIES/ADDITIONAL COMMENTS
 =========================================

 The  BREATH series,  LANCET,  JUMP, BANGAA CRY and DRAGONHEART.  The  rest
 seems  kind  of  useless  in my opinion, I am not a huge fan of DRAGOONS I
 don't  even  have  one  in my party right now... But I might consider just
 creating one to see how he fares in battle.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 - D  E  F  E  N  D  E  R -

 As their name implies: DEFENDER are meant to defend their allies in battle
 this is further proven by their HIGH defense growth, think of DEFENDER  as
 the  BANGAA version of the HUME PALADIN, except the DEFENDER have a better
 array of abilities at his disposal such as  MELTDOWN  and  AURA (now costs
 MP though).

 ===============
 PREREQUISITE(S)
 ===============

 x2 Gladiator A-Abilities

 ================
 ACTION ABILITIES
 ================

 Warding

 JUMP
 ----
 EQPMENT: Javelin (Bludgeons)
 ABILITY: 50/50% of success, requires: SPEAR
 MP COST: ----
 AP COST: 150

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 - N  U    M  O  U - (NJ&)

 They'll feel much better wielding staves and magick than swords and might.
 The  NU MOUS  are an intelligent race that are able to harness  magick  at
 high level making them very suitable for the magick-based jobs.  I usually
 have  two  of  them in my clan as I love MAGICK I can't resist having both
 of my NU MOU mastered both the jobs of WHITE and BLACK MAGE.  However  you
 choose to mold them is up to you.

 - W  H  I  T  E    M  A  G  E -

 NU MOU makes a better WHITE MAGE than any other races in the game, they're
 the  best  next to the VIERA (well, the HUMES aren't too bad but their ma-
 gick aren't all that great). Remember what heals you will hurt the undead.

 ===============
 PREREQUISITE(S)
 ===============

 Initially Available

 ================
 ACTION ABILITIES
 ================

 White Magick

 CURE
 ----
 EQPMENT: White Staff (Bludgeons)
 ABILITY: Mend simple wounds, restoring a small amount of HP
 MP COST: 8
 AP COST: 100

 CURA
 ----
 EQPMENT: Healing Staff (Bludgeons)
 ABILITY: One level higher than CURE. Restoring medium amount of HP
 MP COST: 14
 AP COST: 200

 CURAGA
 ------
 EQPMENT: Spring Staff (Bludgeons)
 ABILITY: Restores massive amount of HP
 MP COST: 18
 AP COST: 300

 ESUNA
 -----
 EQPMENT: Cleansing Staff (Bludgeons)
 ABILITY: Removes various debuffs
 MP COST: 12
 AP COST: 200

 RAISE
 -----
 EQPMENT: Staff Of Blessings (Bludgeons)
 ABILITY: Revives fallen clanner
 MP COST: 10
 AP COST: 200

 ARISE
 -----
 EQPMENT: Nirvana (Bludgeons)
 ABILITY: Revives fallen clanner at FULL HP
 MP COST: 20
 AP COST: 400

 RERAISE
 -------
 EQPMENT: Cheer Staff (Bludgeons)
 ABILITY: Auto revive from KO (x1), cast it on unit who are still conscious
 MP COST: 28
 AP COST: 400

 REFRESH
 -------
 EQPMENT: Staff Of The Magi (Bludgeons)
 ABILITY: Removes all debuffs (the ultimate Esuna)
 MP COST: 14
 AP COST: 400

 ==================
 REACTION ABILITIES
 ==================

 No Reaction Abilities

 =================
 PASSIVE ABILITIES
 =================

 TURBO MP
 --------
 EQPMENT: White Robe (Armor)
 ABILITY: Double the potency of one's magick, but consumes more MP
 MP COST: ----
 AP COST: 250

 =========================================
 RECOMMENDED ABILITIES/ADDITIONAL COMMENTS
 =========================================

 Same thing with the HUME learn everything as early as you can,  though you
 must be asking:  "how do we do that when some equipments only  come  later
 in the game?" You can, by means of AUCTION. If your luck is good you might
 get the rarest of item quite early in the game.

 I don't have to mention that the CURE series is important as well as ESUNA
 and REFRESH, TURBO MP too.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 - B  L  A  C  K    M  A  G  E -

 FIRE, ICE and LIGHTNING  I  wish there were more for this class, have they
 forgotten  EARTH  and  WIND?  I  mean  why  implement  those elements into
 different jobs?  They could've made it more convenient if the  BLACK MAGES
 wield  all  elements  now  let's see for EARTH magick we could have EARTH,
 EARTHRA, EARTHRAGA that sounds really AWESOME!

 PREREQUISITE(S)
 ---------------
 x1 White Mage A-Ability

 ACTION ABILITIES
 ----------------
 Black Magick

 FIRE
 ----
 EQPMENT: Rod (Bludgeon)
 ABILITY: Inflict WEAK FIRE damage to a single or multiple foe
 MP COST: 8
 AP COST: 100

 FIRA
 ----
 EQPMENT: Sleet Rod (Bludgeon)
 ABILITY: Inflict MEDIUM FIRE damage to a single or multiple foe
 MP COST: 14
 AP COST: 100

 FIRAGA
 ------
 EQPMENT: Chill Rod (Bludgeon)
 ABILITY: Inflict MASSIVE FIRE damage to a single or multiple foe
 MP COST: 18
 AP COST: 100

 THUNDER
 -------
 EQPMENT: Rod (Bludgeon)
 ABILITY: Inflict WEAK THUNDER damage to a single or multiple foe
 MP COST: 8
 AP COST: 100

 THUNDARA
 --------
 EQPMENT: Sleet Rod (Bludgeon)
 ABILITY: Inflict MEDIUM THUNDER damage to a single or multiple foe
 MP COST: 14
 AP COST: 100

 THUNDAGA
 --------
 EQPMENT: Thor Rod (Bludgeon)
 ABILITY: Inflict MASSIVE THUNDER damage to a single or multiple foe
 MP COST: 18
 AP COST: 100

 BLIZZARD
 --------
 EQPMENT: Rod (Bludgeon)
 ABILITY: Inflict WEAK ICE damage to a single or multiple foe
 MP COST: 8
 AP COST: 100

 BLIZZARA
 --------
 EQPMENT: Sleet Rod (Bludgeon)
 ABILITY: Inflict MEDIUM ICE damage to a single or multiple foe
 MP COST: 14
 AP COST: 100

 BLIZZAGA
 --------
 EQPMENT: Chill Rod (Bludgeon)
 ABILITY: Inflict MASSIVE ICE damage to a single or multiple foe
 MP COST: 18
 AP COST: 100

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 - B  E  A  S  T  M  A  S  T  E  R -

 BEASTMASTER  exist  solely for the HUME'S BLUE MAGE. I don't see any other
 use  for  this  class other than helping the BLUE MAGE master the enemies'
 abilities.  Learn everything a  BEASTMASTER  has  to  offer,  then  switch
 classes and set BEAST LORE as your secondary ability.

 PREREQUISITE(S)
 ---------------
 Complete The Mission: "Knowing The Beast"
 ????

 ACTION ABILITIES
 ----------------
 Beast Lore

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 - V  I  E  R  A - (VJ&)

 With lissom feet and swift hands the VIERA is a race of SPEED topped  that
 with  beauty  and amazing long ears and decent to average MAGICK stat this
 race  isn't  all that bad in both the PHYSICAL and MAGICK department.  The
 ARCHER VIERA portrait makes me wanna puke though...

 - F  E  N  C  E  R -

 PREREQUISITE(S)
 ---------------
 None

 ACTION ABILITIES
 ----------------
 Fencing

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 - W  H  I  T  E    M  A  G  E -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 - G  R  E  E  N    M  A  G  E -

 PREREQUISITE(S)
 ---------------
 Complete The Mission: "Green Dominion"
 x1 White Mage A-Ability

 ACTION ABILITIES
 ----------------
 Green Magick

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 - M  O  O  G  L  E - (MJ&)

 MOOGLES  hate  water  try reviving a fallen MOOGLE comrade on water you'll
 be severely denied. While they may be fuzzy and cute I sometimes wonder if
 they smell?... But that's not the point. MOOGLES is one of the many  races
 that  I  don't  really  enjoy  using while they do have great classes like
 FUSILIER and  MOOGLE KNIGHT  the rest are just garbage,  BLACK MAGE MOOGLE
 is the worst.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 - G  R  I  A - (GJ&)

 A  race of winged people (mostly female) if you've played FF XII: Revenant
 Wings then you must know that they're somewhat similar to the AEGYL, maybe
 they're  long-distance  cousin?  The  GRIA is able to get herself out of a
 pinch  by  flying so if you're cornered by the ruthless of enemies you can
 still  fly  over their head (land some droppings too if you must) and save
 your skin...  or  rather  save  your  wings.  GRIA made searching missions
 easier with their HIGH move stat and decent to average ATK power. Consider
 having them in your clan, otherwise GET OUT OF IVALICE!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 - S  E  E  Q - (SJ&)

 The worst race in all of  Ivalice,  they  *snort*, they're greedy and they
 look real horrid.  I  remember  them being kind of lovely in FF XII: RW (I
 can't seem to recall them in FF XII for the PS2?). The only job you should
 pay  serious  attention  to is the BERSERKER and perhaps RANGER as well. I
 only have one of them in my clan (for missions related purposes) otherwise
 they sit in the back and munch snacks on their tub of lard.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 - U  N  I  Q  U  E    J  O  B  S - (UJ&)

---------------------------------------------------------------------------

 ################
 ITEMS LIST [IL$]
 ################

 FFTA 2  has  an  extensive library of items, I'll try my very best to list
 everything down, though I might exclude materials & loot as they're random
 items that cannot be obtained by means of any specific order...  or  maybe
 I'm just lazy, hahah, er...

 RESTORATIVE/CONSUMABLE ITEMS
 ----------------------------
 Consumable  items that help mend simple wounds or remove annoying debuffs,
 most  of  these items can be purchased at the shop in any major towns, but
 items such as  Elixir,  Grimoire Stones, Eureka Crystals, cannot be bought
 anywhere, they're either won as law bonuses, rewards, or auctions.

 *Not available in shop.

 POTION
 ------
 Restores 30 HP to a single unit

 HI-POTION
 ---------
 Restores 100 HP to a single unit

 X-POTION
 --------
 Restores 200 HP to a single unit

 ETHER*
 -----
 Restores 30 MP to a single unit

 ELIXIR*
 ------
 Fully restores HP and MP to a single unit

 PHOENIX DOWN
 ------------
 Revives a fallen clanner

 ECHO HERBS
 ----------
 Removes the Silence debuff

 MAIDEN'S KISS
 -------------
 Removes the Toad debuff

 GOLD NEEDLE
 -----------
 Removes the Stone/Petrify debuff

 HOLY WATER
 ----------
 Increases Resilience by 15%, deals damage to the undead

 ANTIDOTE
 --------
 Removes the Poison debuff

 EYE DROPS
 ---------
 Removes the Blind debuff

 BANDAGE
 -------
 Removes the Immobilize and Disable debuff

 REMEDY
 ------
 Removes all negative debuff

 HANDKERCHIEF
 ------------
 Removes the Oil debuff

 KNOT OF RUST*
 ------------
 Inflict random damage

 EUREKA CRYSTAL*
 --------------
 Fully restores HP of the whole clan + Attack & Defense Increases

 GRIMOIRE STONE*
 --------------
 Fully restores MP of the whole clan + Magick & Resistance Increases

 DARK MATTER*
 ------------
 Inflict random damage

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 WEAPONS - EDGED WEAPONS
 -----------------------
 Weapons favored by melee fighters to inflict high, upfront damage.

 ======
 KNIVES
 ======
 Thief, Hunter, Juggler, Chocobo Knight, Ranger, Heritor, Dancer

 DAGGER
 ------
 A simple, easy-to-use knife.

 BUY/SELL: 80/40 GIL
 ATTACK: 20
 MAGICK: --
 DEFENSE: --
 RESISTANCE: --
 EVADE: 2
 SPEED: --
 ABILITIES: --

 JACKKNIFE
 ---------
 A knife small enough to conceal in one's hand, or an enemy's rib cage.

 BUY/SELL: 160/80 GIL
 ATTACK: 20
 MAGICK: --
 DEFENSE: --
 RESISTANCE: --
 EVADE: 2
 SPEED: --
 ABILITIES: Steal Gil (Thief), Gil Toss (Juggler)

 KARD
 ----
 The slender blade of this knife is keen enough to shave the feathers off a
 chocobo.

 BUY/SELL: 360/180 GIL
 ATTACK: 27
 MAGICK: --
 DEFENSE: --
 RESISTANCE: --
 EVADE: 4
 SPEED: --
 ABILITIES: Steal Items (Thief), Silence Gas (Ranger)

 SCRAMASAX
 ---------
 This impressive knife is so large, it's often mistaken for a shortsword.

 BUY/SELL: 500/250 GIL
 ATTACK: 30
 MAGICK: --
 DEFENSE: --
 RESISTANCE: --
 EVADE: 2
 SPEED: --
 ABILITIES: Loot Lv. 1 (Thief), Ball Toss (Juggler)

 RONDEL
 ------
 A  knife  with a unique pommel that prevents the wielder's grip from slip-
 ping.

 BUY/SELL: 600/300 GIL
 ATTACK: 33
 MAGICK: --
 DEFENSE: --
 RESISTANCE: --
 EVADE: 2
 SPEED: --
 EFFECT: Immune: DISABLE
 ABILITIES: Loot Lv. 2 (Thief), Leech (Ranger)

 KRIS
 ----
 Your enemy's gasp at the exquisite decorations on the pommel of this knife
 will be their last.

 BUY/SELL: 850/425 GIL
 ATTACK: 33
 MAGICK: --
 DEFENSE: --
 RESISTANCE: 5
 EVADE: 2
 SPEED: --
 ABILITIES: Weapon Toss (Juggler)

 KHUKURI
 -------
 The fastest way to a man's heart is his stomach. The curve of this knife's
 blade makes it easy.

 BUY/SELL: 1200/600 GIL
 ATTACK: 34
 MAGICK: --
 DEFENSE: --
 RESISTANCE: --
 EVADE: 2
 SPEED: 2
 ABILITIES: Molotov Cocktail (Juggler), Camouflage (Ranger)

 ZWILLBLADE
 ----------
 Decades  of  experience  went  into the forging and tempering of this fine
 blade.

 BUY/SELL: 4200/2100 GIL
 ATTACK: 41
 MAGICK: --
 DEFENSE: --
 RESISTANCE: --
 EVADE: 2
 SPEED: 1
 ABILITIES: Sten Needle (Ranger)

 SWORDBREAKER
 ------------
 The  spike protruding from the guard of this knife is designed to catch an
 enemy's blade. 

 BUY/SELL: 1850/925 GIL
 ATTACK: 37
 MAGICK: --
 DEFENSE: --
 RESISTANCE: --
 EVADE: 4
 SPEED: --
 ABILITIES: Loot Lv. 3 (Thief), Dagger Toss (Juggler)

 ORICHALCUM DIRK
 ---------------
 A knife forged from the legendary metal orichalcum. 

 BUY/SELL: 3200/1600 GIL
 ATTACK: 40
 MAGICK: 2
 DEFENSE: --
 RESISTANCE: --
 EVADE: 2
 SPEED: --
 ABILITIES: Steal Limelight (Thief), Smile Toss (Juggler)

 CINQUEDEA
 ---------
 A large knife with a blade shaped like a man's hand.

 BUY/SELL: 5200/2600 GIL
 ATTACK: 42
 MAGICK: --
 DEFENSE: --
 RESISTANCE: --
 EVADE: 4
 SPEED: 5
 ABILITIES: Loot Lv. 4 (Thief), Ring Toss (Juggler)

 JAMBIYA
 -------
 A knife with a blade bent back like the horn of a beast, but far sharper.

 BUY/SELL: 10800/5400 GIL
 ATTACK: 43
 MAGICK: 2
 DEFENSE: --
 RESISTANCE: --
 EVADE: 2
 SPEED: --
 ABILITIES: Steal Accessory (Thief), Critical: Vanish (Ranger)

 TONBERRIAN
 ----------
 What better knife to discourage marauding tonberries than one fashioned in
 the image of their very own.

 BUY/SELL: 11600/5800 GIL
 ATTACK: 52
 MAGICK: --
 DEFENSE: --
 RESISTANCE: --
 EVADE: 2
 SPEED: 10
 ABILITIES: Love Potion (Ranger)

 TIPTAPTWO
 ---------
 A  knife  designed  for  stabbing  and  slashing  again and again until no
 enemies remain.

 BUY/SELL: ----/---- GIL
 ATTACK: 55
 MAGICK: --
 DEFENSE: --
 RESISTANCE: --
 EVADE: 2
 SPEED: 15
 EFFECT: Immune: SLOW
 ABILITIES: Viola (Heritor)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 ======
 SWORDS
 ======
 Soldier, Warrior, Dragoon, Spellblade, Chocobo Knight, Heritor, Sky Pirate

 SHORTSWORD
 ----------
 Though lacking in destructive power, this sword is light and easy to use.

 BUY/SELL: 100/50 GIL
 ATTACK: 22
 MAGICK: --
 DEFENSE: --
 RESISTANCE: --
 EVADE: --
 SPEED: --
 ABILITIES: --

 BROADSWORD
 ----------
 A well-balanced, one-handed sword.

 BUY/SELL: 200/100 GIL
 ATTACK: 25
 MAGICK: --
 DEFENSE: --
 RESISTANCE: --
 EVADE: --
 SPEED: --
 ABILITIES: First Aid (Soldier, Warrior), Oil Blade (Spellblade)

 BUSTER SWORD
 ------------
 If  you're in the business of monster slaying,  you  need  look no further
 than this sword.

 BUY/SELL: 600/300 GIL
 ATTACK: 30
 MAGICK: --
 DEFENSE: 5
 RESISTANCE: --
 EVADE: --
 SPEED: --
 ABILITIES: Rend Magick (Soldier, Warrior), Blood Price (Spellblade)

 BURGLAR SWORD
 -------------
 A larger sword favored by those with shifty eyes and nimble fingers.

 BUY/SELL: 1000/500 GIL
 ATTACK: 35
 MAGICK: --
 DEFENSE: --
 RESISTANCE: --
 EVADE: --
 SPEED: --
 ABILITIES: Gauge (Soldier), Stun Blade (Spellblade), Wyrmtamer (Dragoon)

 SILVER SWORD
 ------------
 The  silver  engraving  on  this  sword is so exquisite, it seems shame to
 sully it with blood.

 BUY/SELL: 400/200 GIL
 ATTACK: 35
 MAGICK: --
 DEFENSE: --
 RESISTANCE: --
 EVADE: 4
 SPEED: 2
 ABILITIES: Rend Speed (Soldier, Warrior), Slow Blade (Spellblade)

 GALE SWORD
 ----------
 A sword so sharp, it cuts the very wind.

 BUY/SELL: 1100/550 GIL
 ATTACK: 35
 MAGICK: --
 DEFENSE: --
 RESISTANCE: --
 EVADE: --
 SPEED: 5
 ABILITIES: Greased Lightning (Warrior), Sleep Blade (Spellblade)

 BLOOD SWORD
 -----------
 Copious quantities of blood  have  stained this sword's blade a rich crim-
 son.

 BUY/SELL: 1850/925 GIL
 ATTACK: 22
 MAGICK: --
 DEFENSE: --
 RESISTANCE: --
 EVADE: --
 SPEED: --
 EFFECT: Steals HP from enemy
 ABILITIES: Provoke (Soldier), Wyrm Killer (Dragoon) Poison Blade
            (Spellblade)

 ONION SWORD
 -----------
 This sword was specially made for the Onion Knight of legend.

 BUY/SELL: 3200/1600 GIL
 ATTACK: 42
 MAGICK: --
 DEFENSE: 5
 RESISTANCE: 5
 EVADE: 2
 SPEED: --
 ELEMENT: Wind
 ABILITIES: Confusion Blade (Spellblade)

 RESTORER
 --------
 A wondrous sword said to restore lost power to its wielder.

 BUY/SELL: 4800/2400 GIL
 ATTACK: 43
 MAGICK: 5
 DEFENSE: --
 RESISTANCE: 5
 EVADE: --
 SPEED: --
 ABILITIES: Lifetap (Warrior), Lancet (Dragoon), Maim Blade (Spellblade)

 VITANOVA
 --------
 A holy sword named the "Defender of Life" by the many it has saved.

 BUY/SELL: 4800/2400 GIL
 ATTACK: 44
 MAGICK: 2
 DEFENSE: --
 RESISTANCE: --
 EVADE: 4
 SPEED: --
 ELEMENT: Holy
 EFFECT: Absorb: HOLY
 ABILITIES: Doom Blade (Spellblade), Dragonheart (Dragoon)

 CHIRIJIRADEN
 ------------
 Deemed too powerful,  this sword was buried for centuries in a remote cor-
 ner of the world.

 BUY/SELL: ----/---- GIL
 ATTACK: 62
 MAGICK: --
 DEFENSE: 7
 RESISTANCE: --
 EVADE: --
 SPEED: --
 ABILITIES: Hilo (Heritor)

---------------------------------------------------------------------------

 ################
 THE BAZAAR [TB$]
 ################

 The Bazaar is  a brand new feature Sqaure-Enix has implemented,  new items
 are required to be "made" before they're ready to be purchased at the shop
 every shop is the same regardless of where you are in Ivalice.

 I have arranged and  organized this section into neat  alphabetical order.
 Just  copy and paste  the name and it will automatically bring you  there,
 they are not case-sensitive.

 #####################
 TABLE OF MINI CONTENT
 #####################

 EXCLUSIVE

 Hurdy's Request

 A

 Arms Of The Firelord
 Arms Of The Icelord

 B

 Battle-Tested Swords
 Blood-red Gem
 Bulky Robes

 F

 Faded Caps
 Fencing Foils
 Flash Of Dawn

 G

 Gift Of Stone
 Grab Bag
 Greatbows
 Greatswords
 Grim-stained Gloves

 H

 Hallowed Arms
 Heavy Maces

 I

 Ill-Tuned Instruments

 L

 Lethal Blades
 Light Blades

 M

 Maelstrom's Might
 Magicked Protectives
 Mark Of The Goddess
 Mystic Arms

 N

 Night's Embrace

 O

 Ornamented Bows
 Ornamented Spears
 Ounce Of Prevention

 R

 Rimebound Gear
 Rust-Stained Guns
 Rust-Stained Helms

 S

 Sharped-Edged Katana
 Shattered Claws
 Sign Of The Guardian
 Silver Death
 Silver-Sheened Armor
 Solid Hammers
 Soot-stained Shields
 Steel Of Living Flame
 Storm-Forged Arnaments
 Survival Set
 Swrod Of Destruction

 T

 Tempting Fate
 Thunder's Cry

 U

 Uncommon Sword
 Unyielding Strength

 V

 Voice Of The Wind

 W

 Whetted Axes

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 HURDY'S REQUEST
 ---------------
 The instrument Hurdy asked you to bring him.

 RANK A: Shining Lute - Flutegrass + Strawood

 RANK B: Brilliant Threbore - Spiral Vine + Strawood

 RANK C:

 RANK D:

 RANK E:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 ARMS OF THE FIRELORD
 ---------------------
 Armor and weapons that burn with magick fire.

 RANK A:

 RANK B:

 RANK C: Blaze Robe - Fire Stone + Zincatite + Bomb Shell

 RANK D: Firewheel Rod - Fire Stone + Zinconium + Iron Carapace

 RANK E:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 ARMS OF THE ICELORD
 -------------------
 Equipment imbued with powerful frost magicks.

 RANK A:

 RANK B:

 RANK C:

 RANK D: Flurry Robe - Ice Stone + Zincatite + Aged Linen Thread

 RANK E:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 BATTLE-TESTED SWORDS
 --------------------
 Though the design of these swords might not be cutting-edge,  rest assured
 the blades are.

 RANK A:

 RANK B:

 RANK C: Lohengrin - Soul Ceffyl + Platinum + Cod Scale

 RANK D: Ragnarok - Body Ceffyl + Platinum + Zingu Pearl

 RANK E:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 BLOOD-RED GEM
 -------------
 This accessory is set with precious red gemstones.

 RANK A:

 RANK B:

 RANK C: Ruby Earring - Body Ceffyl + Zodiac Ore + Pink Tail

 RANK D:

 RANK E:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 BULKY ROBES
 -----------
 Long-hemmed robes tailored from thick cloth.

 RANK A:

 RANK B:

 RANK C:

 RANK D: Chamelon Robe - Earth Stone + Coeurl Pelt + Soft Cotton

 RANK E:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 FADED CAPS
 ----------
 These caps have lost some of their original color.

 RANK A:

 RANK B: Tiara - Storm Sigil + Quality Pelt + Rainbow Thread

 RANK C:

 RANK D: Wizard's Hat - Soul Ceffyl + Tanned Hide + Velvet

 RANK E: Circlet - Fire Stone + Rabbit Pelt + Wool

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 FENCING FOILS
 -------------
 The narrow blades of these foils bend like a whip when swung.

 RANK A:

 RANK B:

 RANK C:

 RANK D: Flamberge - Ice Stone + Sanative Needle + Moonwood

 RANK E: Estoc - Earth Stone + Sanative Needle + Birch

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 FLASH OF DAWN
 -------------
 These weapons shine with a brilliant light.

 RANK A:

 RANK B:

 RANK C:

 RANK D: Rising Sun - Fire Stone + Adamant Alloy + Bomb Shell

 RANK E:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 GIFT OF STONE
 -------------
 Equipment beautiful and deadly to behold.

 RANK A:

 RANK B:

 RANK C:

 RANK D: Diamond Helm - Adamant Alloy + Zingu Pearl + Bitter Sap

 RANK E:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 GRAB BAG
 --------
 An assortment of mystery weapons. Who knows what you'll get?

 RANK A:

 RANK B:

 RANK C:

 RANK D:

 RANK E: Conch Shell - Zincatite + Cottonflue + Soft Cotton
         Tonfa - Cruzle Brass + Agathis + Ahriman Wing

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 GREATBOWS
 ---------
 Lavishly decorated bows of unsurpassed size.

 RANK A:

 RANK B:

 RANK C:

 RANK D: Hunting Bow - Water Sigil + Agathis + Silk Thread

 RANK E:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 GREATSWORDS
 -----------
 Lavishly decorated bows of unsurpassed size.

 RANK A:

 RANK B:

 RANK C:

 RANK D:

 RANK E: Xankbras - Xergis Tin + Insect Husk + Birch

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 GRIM-STAINED GLOVES
 -------------------
 Grit and metal shavings cover the surface of these gloves.

 RANK A:

 RANK B:

 RANK C: Kaiser Knuckles - S. Stone + Adamant Alloy + Gaint's Tanned Hide

 RANK D:

 RANK E:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 HALLOWED ARMS
 -------------
 The  names of the gods have been spoken over these weapons, cleansing them
 of evil.

 RANK A:

 RANK B:

 RANK C:

 RANK D: Cleansing Staff - Holy Stone + Waltwood + Crusader Tonic

 RANK E:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 HEAVY MACES
 -----------
 Sturdy maces, befitting a powerful mage.

 RANK A:

 RANK B:

 RANK C: Druid Mace - Fire Stone + Zinconium + Whisperweed

 RANK D: Energy Mace - Dark Stone + Zinconium + Succulent Fruit

 RANK E:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 ILL-TUNED INSTRUMENTS
 ---------------------
 These instruments are all slightly out of tune.

 RANK A:

 RANK B:

 RANK C:

 RANK D:

 RANK E: Demon Bell - Gikhet Lead + Skull + Danbukwood

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 LETHAL BLADES
 -------------
 One  glance  at  these razor-sharp blades is all it takes to measure their
 quality.

 RANK A:

 RANK B:

 RANK C: Paraiba Blade - Storm Stone + Zodiac Ore + Lamia Scale

 RANK D:

 RANK E:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 LIGHT BLADES
 ------------
 Well-made  knives rely not on the strength of their wielder,  but  on  his
 skill.

 RANK A:

 RANK B:

 RANK C:

 RANK D: Khukuri - Damascus + Bomb Shell + Foul Liquid

 RANK E:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 MAELSTROM'S MIGHT
 -----------------
 Watch these weapons long enough and you'll see a spark of  lightning shoot
 along the surface.

 RANK A:

 RANK B:

 RANK C: Nike Bow - Storm Stone + Spiral Vine + Divariwood

 RANK D:

 RANK E: Judicer's Staff - Storm Stone + Recall Grass + Waltwood

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 MAGICKED PROTECTIVES
 --------------------
 The magick in these pieces enhances the natural abilities of the mage  who
 wears them.

 RANK A:

 RANK B:

 RANK C:

 RANK D:

 RANK E: Magus Robe - Tarkov Crystal + Tiny Mushrooms + Soft Cotton

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 MARK OF THE GODDESS
 -------------------
 Goddesses in ancient days were said to favor these armors.

 RANK A:

 RANK B:

 RANK C: Artemis Bow - Mind Ceffyl + Gemsteel + Moon Bloom

 RANK D:

 RANK E:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 MYSTIC ARMS
 -----------
 Words honoring the gods ornament these blessed arms.

 RANK A:

 RANK B:

 RANK C: Staff Of Blessings - Soul Ceffyl + Platinum + Divariwood

 RANK D:

 RANK E:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 NIGHT'S EMBRACE
 ---------------
 The spirits of darkness stir in these jet-black pieces.

 RANK A:

 RANK B:

 RANK C:

 RANK D: Black Quena - Dark Stone + Zincantite + Skull

 RANK E:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 ORNAMENTED BOWS
 ---------------
 The sensuous curve of these bows is to die for.

 RANK A:

 RANK B:

 RANK C: Nail Bow - Spiral Incisor + Malboro Vine + Gurnat

 RANK D:

 RANK E: Char Bow - Animal Bone + Sturdy Vine + Red Geeps

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 ORNAMENTED SPEARS
 -----------------
 These  elegant spears serve as well  on the parade ground  as  the battle-
 ground.

 RANK A:

 RANK B:

 RANK C:

 RANK D:

 RANK E: Javelin - Xergis Tin + Animal Bone + Wool

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 OUNCE OF PREVENTION
 -------------------
 Accessories enchanted with magicks to ward against ill health.

 RANK A:

 RANK B: Orb Of Minwu - Low Arcana + Crusader Tonic + Rainbow Thread

 RANK C:

 RANK D:

 RANK E:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 RIMEBOUND GEAR
 --------------
 A thin layer of frost covers these weapons and armor.

 RANK A:

 RANK B:

 RANK C:

 RANK D: Icebrand - Ice Stone + Adamant Alloy + Molting

 RANK E: Ice Lance - ???

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 RUST-STAINED GUNS
 -----------------
 Rust  mars  the  barrel of these guns, but the imperfection is only super-
 ficial.

 RANK A:

 RANK B:

 RANK C:

 RANK D: Riot Gun - Storm Stone + Clock Gear + Green Liquid
         Lost Gun - Wind Stone + Gun Gear + Yellow Liquid

 RANK E: Aiot Gun - Wind Stone + Sanative Needle + Cloudy Sap

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 RUST-STAINED HELMS
 ------------------
 "The mirror finish of his helm flashed as he charged, and I could not help
 but smile--another noble fresh from the Akademy."

 RANK A:

 RANK B:

 RANK C:

 RANK D:

 RANK E: Barbut - Adamant Alloy + Crooked Fang + Green Liquid

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 SHARPED-EDGED KATANA
 --------------------
 These keen blades are masterfully forged.

 RANK A:

 RANK B:

 RANK C:

 RANK D: Ashura - Fire Stone + Xergis Tin + Suspect Mushroom

 RANK E:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 SHATTERED CLAWS
 ---------------
 Once broken, these claws have been repaired to function like new.

 RANK A:

 RANK B:

 RANK C:

 RANK D: Dream Claws - Zincatite + Giant's Tanned Hide + Cloudy Sap

 RANK E:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 SIGN OF THE GUARDIAN
 --------------------
 Gear ideal for shoring up your defenses.

 RANK A:

 RANK B:

 RANK C:

 RANK D:

 RANK E: Armguards - Tarkov Crystal + Zinconium + Turtle Shell

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 SILVER DEATH
 ------------
 Weapons and armor cast with large quantities of silver.

 RANK A:

 RANK B:

 RANK C: Silver Rapier = Holy Stone + Trusty Frying Pan + Mirror Scale
         Silver Cannon = Dark Stone + Clock Gear + Zingu Pearl Shell

 RANK D:

 RANK E:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 SILVER-SHEENED ARMOR
 --------------------
 Beautifully polished pieces of metal armor.

 RANK A:

 RANK B: Platinum Armor - Platinum + Hedychium + Yellow Liquid

 RANK C: Platinum Shield - Platinum + Leucojum + Silver Liquid

 RANK D: Platinum Helm - Platinum + Peppergrass + Green Liquid

 RANK E:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 SOLID HAMMERS
 -------------
 These hammers boast massive heads.

 RANK A:

 RANK B:

 RANK C:

 RANK D: War Hammer - Cruzle Brass + Cottonflue + Cloudy Sap

 RANK E: Iron Hammer - Xergis Tin + Spruce + Fresh Water

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 SOOT-STAINED SHIELDS
 --------------------
 Straight from the forge,  these shields still bear the mark of  the  fires
 which bore them.

 RANK A:

 RANK B:

 RANK C:

 RANK D:

 RANK E: Round Shield - Cruzle Brass + Quality Pelt + Lamia Scale

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 STEEL OF LIVING FLAME
 ---------------------
 The metal of these weapons is warm to the touch.

 RANK A:

 RANK B:

 RANK C:

 RANK D: Flametongue - Fire Stone + Cruzle Brass + Zingu Pearl
         Lava Spear - Fire Stone + Cruzle Brass + Animal Bone

 RANK E:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 STORM-FORGED ARNAMENTS
 ----------------------
 Arms and armors infused with lightning magick.

 RANK A:

 RANK B:

 RANK C:

 RANK D: Thunder Rod - Storm Stone + Zinconium + Sturdy Vine

 RANK E:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 SURVIVAL SET
 ------------
 The  star-like  pattern seen in this rare  ore  have  been compared to the
 signs of the zodiac. It's hardness makes it difficult to smith.

 RANK A:

 RANK B:

 RANK C: Survival Set - Gun Gear + Tiger Hide + Power Fruit

 RANK D: Green Beret - Cursed Coin + Tiger Hide + Malboro Vine

 RANK E:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 SWORD OF DESTRUCTION
 --------------------
 The  star-like  pattern seen in this rare  ore  have  been compared to the
 signs of the zodiac. It's hardness makes it difficult to smith.

 RANK A:

 RANK B:

 RANK C: Luabreaker - Gemsteel + Mirror Scale + Red Geeps

 RANK D: Green Beret - Cursed Coin + Tiger Hide + Malboro Vine

 RANK E:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 TEMPTING FATE
 -------------
 Most would think carefully before wielding weapons of such ill omen.

 RANK A:

 RANK B:

 RANK C: Blood Sword - Dark Stone + Cursed Coin + Spiral Incisor

 RANK D: Hades Bow - Dark Stone + Clock Gear + Blood-darkened Bone

 RANK E:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 THUNDER'S CRY
 -------------
 These weapons  emit a sound like a thunderclap when swung through the air.

 RANK A:

 RANK B:

 RANK C:

 RANK D: Gae Bolg - Storm Stone + Cruzle Brass + Telaq Flower

 RANK E:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 UNCOMMON SWORD
 --------------

 RANK A:

 RANK B: Restorer - Holy Stone + Orichalcum + Wyrm Carapace

 RANK C:

 RANK D: Burglar Sword - Earth Stone + Xergis Tin + Dragon Bone

 RANK E:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 UNYIELDING STRENGTH
 -------------------
 Impossibly strong,  years may pass before the slightest scratch  blemishes
 the surface of this fine equipment.

 RANK A:

 RANK B:

 RANK C:

 RANK D: Adamant Vest - Earth Stone + Adamant Alloy + Rat Tail

 RANK E:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 VOICE OF THE WIND
 -----------------
 Raise these weapons in battleand the wind will surely be at your back.

 RANK A:

 RANK B:

 RANK C:

 RANK D: Windslash Bow - Wind Stone + Cruzle Brass + Small Feather

 RANK E:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 WHETTED AXES
 ------------
 Axes sharpened to deadly perfection.

 RANK A:

 RANK B:

 RANK C:

 RANK D: Broadaxe - Gikhet Lead + Rat Pelt + Mirror Scale

 RANK E:

---------------------------------------------------------------------------

 ##########
 LAWS [LA$]
 ##########

 Every  battle has its own specific  law  they will never change.  Here's a
 list of all the laws  I've encountered in the game.  If  you broke the law
 then these penalties will take effect immediately:

 • Your privilege negated (no longer in effect)
 • Unable to revive fallen clanners (for that one particular battle)
 • No Bonus Law

===========================================================================
 FIRE
===========================================================================

 • No fire magicks
 • No fire-related abilities

===========================================================================
 ICE
===========================================================================

 • No ice magicks
 • No ice-related abilities

===========================================================================
 LIGHTNING
===========================================================================

 • No lightning magicks
 • No lightning-related abilities

===========================================================================
 FIRE, ICE, LIGHTNING
===========================================================================

 • No fire, ice, lightning magicks
 • No fire, ice, lightning-related abilities

===========================================================================
 NON-ELEMENTAL EFFECTS
===========================================================================

 • Equipment used must have an element imbued
 • Abilities used must have an element imbued

===========================================================================
 ELEMENTAL EFFECTS
===========================================================================

 • Any equipment and or abilities with element are forbidden

===========================================================================
 BLADED WEAPONS
===========================================================================

 • No Edged Weapons allowed

===========================================================================
 PIERCING WEAPONS
===========================================================================

 • Attacks with rapiers and spears are forbidden.

===========================================================================
 BLUDGEONING WEAPONS
===========================================================================

 • No Bludgeon Weapons allowed

===========================================================================
 RANGED WEAPONS
===========================================================================

 • No Ranged Weapons allowed

===========================================================================
 INSTRUMENTS AND BOOKS
===========================================================================

 • Attacks with instruments and books are forbidden

===========================================================================
 HARMING HUMES
===========================================================================

 • Actions that harm Humes are forbidden

===========================================================================
 HARMING BANGAA
===========================================================================

 • Actions that harm Bangaa are forbidden

===========================================================================
 HARMING NU MOU
===========================================================================

 • Actions that harm Nu Mou are forbidden

===========================================================================
 HARMING VIERA
===========================================================================

 • Actions that harm Viera are forbidden

===========================================================================
 HARMING MOOGLE
===========================================================================

 • Actions that harm Moogles are forbidden

===========================================================================
 HARMING GRIA
===========================================================================

 • Actions that harm Gria are forbidden

===========================================================================
 HARMING MALES
===========================================================================

 • Actions that harm:

 • Humes
 • Moogles
 • Nu Mou
 • Seeq
 • Bangaa

 are forbidden

===========================================================================
 HARMING FEMALES
===========================================================================

 • Actions that harm Viera and Gria are forbidden

===========================================================================
 HARMING THE WEAK
===========================================================================

 • You're not allowed to harm any units lower in level than you

===========================================================================
 ATTACK
===========================================================================

 • Attacking is forbidden, substitue with abilities or magicks

===========================================================================
 ITEMS
===========================================================================

 • Items are forbidden, rely on magicks or other abilities

===========================================================================
 SUMMONING SCIONS
===========================================================================

 • Summoning scions is forbidden.

===========================================================================
 OPPORTUNITY COMMANDS
===========================================================================

 • Opportunity commands are forbidden

===========================================================================
 ACTIONS BY HUMES
===========================================================================

 • Humes may only move and perform basic attacks

===========================================================================
 ACTIONS BY BANGAA
===========================================================================

 • Bangaa may only move and perform basic attacks

===========================================================================
 ACTIONS BY NU MOU
===========================================================================

 • Nu Mou may only move and perform basic attacks

===========================================================================
 ACTIONS BY VIERA
===========================================================================

 • Viera may only move and perform basic attacks

===========================================================================
 ACTIONS BY MOOGLES
===========================================================================

 • Moogles may only move and perform basic attacks

===========================================================================
 ACTIONS BY SEEQ
===========================================================================

 • Seeq may only move and perform basic attacks

===========================================================================
 ACTIONS BY GRIA
===========================================================================

 • Gria may only move and perform basic attacks

===========================================================================
 TARGETING ADJACENT UNITS
===========================================================================

 • Actions targeting adjacent tiles are forbidden

===========================================================================
 TARGETING DISTANT UNITS
===========================================================================

 • Actions targeting units two or more tiles away are forbidden

===========================================================================
 TARGETING AN AREA
===========================================================================

 • Actions targeting two or more tiles are forbidden

===========================================================================
 TARGETING SELF
===========================================================================

 • Actions targeting the user are forbidden

===========================================================================
 TARGETING ALL UNITS
===========================================================================

 • Actions targeting all units at once are forbidden

===========================================================================
 RESTORING HP
===========================================================================

 • Actions that restore HP are forbidden

===========================================================================
 RESTORING MP
===========================================================================

 • Actions that restore MP are forbidden

===========================================================================
 COPYCAT
===========================================================================

 • Using the same action as the preceding unit is forbidden

===========================================================================
 KNOCKBACK
===========================================================================

 • Actions that knock the target back are forbidden

===========================================================================
 BACK ATTACK
===========================================================================

 • Attacking a unit from behind is forbidden

===========================================================================
 MISSING
===========================================================================

 • Missing with an action is forbidden

===========================================================================
 DEBUFFS
===========================================================================

 • Debuffs are forbidden

===========================================================================
 BUFFS
===========================================================================

 • Buffs are forbidden

===========================================================================
 BUFFS AND DEBUFFS
===========================================================================

 • Buffs and debuffs are forbidden

===========================================================================
 RECEIVING BUFFS AND DEBUFFS
===========================================================================

 • Receiving buffs or debuffs is forbidden

===========================================================================
 BEING ROBBED
===========================================================================

 • Having gil or items stolen is forbidden

===========================================================================
 REACTION ABILITIES
===========================================================================

 • Reaction abilities are forbidden

===========================================================================
 < 20 DAMAGE
===========================================================================

 • Dealing LESS THAN 20 damage is forbidden

===========================================================================
 < 50 DAMAGE
===========================================================================

 • Dealing LESS THAN 50 damage is forbidden

===========================================================================
 < 100 DAMAGE
===========================================================================

 • Dealing LESS THAN 100 damage is forbidden

===========================================================================
 > 20 DAMAGE
===========================================================================

 • Dealing MORE THAN 20 damage is forbidden

===========================================================================
 > 50 DAMAGE
===========================================================================

 • Dealing MORE THAN 50 damage is forbidden

===========================================================================
 > 100 DAMAGE
===========================================================================

 • Dealing MORE THAN 100 damage is forbidden

===========================================================================
 HP < 20
===========================================================================

 • Having LESS THAN 20 HP is forbidden

===========================================================================
 HP < 100
===========================================================================

 • Having LESS THAN 100 HP is forbidden

===========================================================================
 USING > 20 MP
===========================================================================

 • Actions that consunme 20 OR MORE MP are forbidden

===========================================================================
 USING MP
===========================================================================

 • Actions that consumes MP are forbidden

===========================================================================
 NOT USING MP
===========================================================================

 • Abilities that don't consume MP are forbidden.

===========================================================================
 GROUPING
===========================================================================

 • Ending the turn next to another (any) unit is forbidden

===========================================================================
 SOLITUDE
===========================================================================

 • Ending the turn without a unit in an adjacent tile is forbidden

===========================================================================
 NOT MOVING 1 TILE
===========================================================================

 • Each unit MUST MOVE EXACTLY 1 TILE before ending his or her turn

===========================================================================
 NOT MOVING 3 TILES
===========================================================================

 • Each unit MUST MOVE EXACTLY 3 tiles before ending his or her turn

===========================================================================
 NOT MOVING
===========================================================================

 • Each unit MUST MOVE at least 1 tile before ending his or her turn

===========================================================================
 SWIMMING
===========================================================================

 • Entering a water tile is forbidden

===========================================================================
 HEIGHT > 10
===========================================================================

 • Moving to a tile with a height of 10 or more is forbidden

----------------------------------------------------------------------------

 ###################
 SCION'S WRATH [SW$]
 ###################

 Scion's Wrath  is  summonable by anyone in your party, it is not  SUMMONER
 class  (Viera's Job)  exclusive, before you can call upon the might of the
 Scion you'll need to do a couple of things:

 o WIN A CUP TOURNEY
   You  accept them the same way as you do with other MISSIONS at the  PUB.
   They will always have "XXXXX CUP TOURNEY" or something to that effect. A
   Tourney  usually consists  of 3 rounds with 6 MEMBERS on each side,  so,
   there's 12 of you in a given battle. The keyword here is "usually"  some
   tourney have other requirements or battle setup.

 o IF IT'S TOO HARD TO HANDLE BREAK IT!
   Some of the laws in the  TOURNEY  can be ridiculous such as the one  for
   BELIAS,  "USING MP"  or something like that, abilities that consumes  MP
   are forbidden, what I did? Break the damn thing. You still get Belias at
   the end.

 o EQUIP THE ACCESSORY
   Yes,  equip the accessory otherwise you can't summon anything.  You  can
   equip  more  than  one  accessory on THE SAME CHARACTER, allowing you to
   summon two different scions in one battle.

 o FILL UP THE SMASH GAUGE
   I've tried this out with a friend of mine, you don't have to really fill
   the  gauge up to the brim, just a "little bit" is fine.

 o SUMMON AWAY!
   Yeh, that's it!

 o ONE TIME ONLY
   Yes, you can only summon once per battle. But if you have any other unit
   equipped with another Scion's accessory then yes,  you can still  summon
   it.

 The SCIONS listed are not listed in any order...

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 o SCION'S NAME: BELIAS, THE GIGAS
 o ABILITY NAME: HELLFIRE (FIRE)
 o ACCESSORY: GIGAS PENDANT
 o TOURNEY: CAMOA CUP TOURNEY
 o MONTH: SILVERSUN
 o EXTRA: COMPLETE "THE YELLOW WINGS" MISSION

 Undying flame consume the battlefield dealing massive FIRE damage.  BELIAS
 first appeared in  FF XII  for the PS 2,  an ESPER whom you can summon  in
 battle.  Or maybe,  he did appeared in earlier Final Fantasy but  I  can't
 remember... FFT for the PS 1 was it? Maybe not.

 Holding the staff in his hand  BELIAS  raise it up and the whole screen is
 covered in the flames of Hell.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 o SCION'S NAME: MATEUS, THE CORRUPT
 o ABILITY NAME: FROSTWAVE (ICE)
 o ACCESSORY: CORSAGE OF CORRUPTION
 o TOURNEY: GRASZTON CUP TOURNEY
 o MONTH: ASHLEAF
 o EXTRA: COMPLETE "CAMOA TOURNEY" AND "WANTED: GILMUNTO" MISSION

 Unmelting  ICE  cover  the  battlefield freezing everything in its domain.
 MATEUS is the corrupt Emperor from  Final Fantasy II,  the ORIGINAL  FF II
 if you have "Final Fantasy: Dawn of Souls" for the GBA, then yes, that  is
 the original FF II. I'm pretty sure I read somewhere that they're the same
 Mateus. I could be right, I could be wrong? And yeah Mateus was in  FF XII
 as well.

 MATEUS  impale  his  spear into the battlefield and chunk of ice  protrude
 from it, the Emperor then flies off into the air as pieces  of  "blizzard"
 fly all over the screen from bottom to the top. Kind of impressive.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 o SCION'S NAME: ADRAMMELECH, THE WROTH
 o ABILITY NAME: JUDGMENT BOLT (LIGHTNING)
 o ACCESSORY: RAGING BROOCH
 o TOURNEY: MOORABELLA CUP TOURNEY
 o MONTH: MISTLEAF
 o EXTRA: COMPLETE GRASZTON TOURNEY AND "PEARLS OF THE DEEP" MISSION

 Raging  THUNDER consume the battlefield dealing LIGHTNING damage,  I think
 ADRAMMELECH  first  appear in FFT for the PS 1 his name was something else
 though, it was a bad translation but he is one of the Zodiac monsters.

 ADRAMMELECH  appears in the background and the whole screen is covered  in
 lightning making the battlefield tremble and shake, shake, shake.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 o SCION'S NAME: HASHMAL, BRINGER OF ORDER
 o ABILITY NAME: GAIA'S WRATH (EARTH)
 o ACCESSORY: PIN OF ORDER
 o TOURNEY: FLUORGIS CUP TOURNEY
 o MONTH: EMBERLEAF
 o EXTRA: COMPLETE MOORABELLA TOURNEY AND "GROUNDED!" MISSION

 If  Mother Nature  is pissed she would do it like HASHMAL,  dealing  EARTH
 damage to the whole battlefield. He was in FF XII: RW not sure if he is in
 FF XII for the PS2.

 HASHMAL delivers an earthern fury by uppercutting the battlefield  turning
 it upside down. Simple but somewhat gratifying.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 o SCION'S NAME: FAMFRIT, THE DARKENING CLOUD
 o ABILITY NAME: TSUNAMI (WATER)
 o ACCESSORY: EWER OF DARKNESS
 o TOURNEY: GOUG CUP TOURNEY
 o MONTH: PLUMFROST
 o EXTRA: COMPLETE FLUORGIS TOURNEY AND "SLEEPLESS NIGHTS" MISSION

 Deluging  the whole battlefield causing WATER damage,  remember  WATER and
 ICE are two different matters, WATER is the liquid form of ICE and ICE  is
 the solid form of WATER if a particular enemy is weak against  WATER using
 BLIZZARD on it will not double the damage dealt.

 It's more like a WATERFALL than a TSUNAMI, the least impressive looking of
 all  Scions in my opinion.  FAMFRIT is cool but the animation is not  that
 really great.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 o SCION'S NAME: CHAOS, WALKER OF THE WHEEL
 o ABILITY NAME: TORNADO (WIND)
 o ACCESSORY: RING OF THE WHEEL
 o TOURNEY: THE LOAR CUP (MOORABELLA)
 o MONTH: SKYFROST
 o EXTRA: COMPLETE THE GOUG CUP AND "SEEKING THE STONE" MISSION

 The lord of the wind send everyone (and the battlefield literally)  flying
 from  the  bottom screen to the top, it's mildly impressive. This SCION is
 useful  against  anyone who are weak to the WIND element, MALBOROS came to
 mind since I really hate them and their putrid breath.

 Three  to  four  swords  surround/swirl around CHAOS, then gushes of  wind
 whips  the  whole  battlefield forming something akin to "TORNADO" sending
 the whole battlefield flying up!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 o SCION'S NAME: EXODUS, THE JUDGE-SAL
 o ABILITY NAME: METEOR (NON-ELEMENTAL)
 o ACCESSORY: GIFT OF THE JUDGE-SAL
 o TOURNEY: THE JYLLAND CUP (MOORABELLA)
 o MONTH: COPPERSUN
 o EXTRA: COMPLETE THE ORDALIA CUP AND "THE DIG" MISSION

 EXODUS  was originally a tree in  FF V,  in this installment he's  an  old
 bearded  man or whatever,  I don't particularly find this summon all  that
 useful  or  even worth it in my opinion. Sure, the damage he dealt is awe-
 some at 999 HP but it only has a 50/50 chance of success.

 A  HUGE meteor and I do MEAN HUGE come falling from the sky to deal 999 HP
 to that lucky individual on the battlefield.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 o SCION'S NAME: ZALERA, THE DEATH SERAPH
 o ABILITY NAME: CONDEMNATION (DARK)
 o ACCESSORY: EARRINGS OF THE DEAD
 o MISSION: THE LAST STEP
 o MONTH: N/A
 o EXTRA: STARTING  MISSION  "THE FIRST STEP,"  SIMILAR MISSIONS TITLE WILL
          APPEAR, REPEAT UNTIL YOU GET TO "THE LAST STEP" MISSION.

 ZALERA inflicts  DAMAGE + DOOM  and  SLEEP across the battlefield, a SCION
 I love using, except against enemies who absorb or are immune to the  DARK
 element. He's really nice to have around when things got desperate, though
 of course the chances of DOOM and SLEEP happening depends on LUCK too, but
 usually TWO or THREE will always get inflicted with the debuffs.

 Shrouded in a dark garb  ZALERA  laughs at you and flashes himself, in his
 right hand is a fallen angel mourning in pain as the whole battlefield  is
 washed in dark energy.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 o SCION'S NAME: ULTIMA, THE HIGH SERAPH
 o ABILITY NAME: ULTIMA (HOLY)
 o ACCESSORY: HIGH SERAPH'S PLUME
 o MISSION: HUNTED
 o MONTH: N/A
 o EXTRA: STARTING MISSION "UNDER THE WEATHER" TILL "HUNTED

 ULTIMA,  bringer of LIFE,  HEALS YOUR CLAN AS WELL AS GUESTS  and  DAMAGES
 YOUR ADVERSARIES. The High Seraph is definitely a must-have out of all the
 SCIONS available in the game.

 A  ray  of  light  came  shooting  down from ULTIMA causing a huge radiant
 explosion.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 o SCION'S NAME: CÚCHULAINN, THE IMPURE
 o ABILITY NAME: BLIGHT (POISON)
 o ACCESSORY: TAINTED CUFFLINK
 o TOURNEY: THE ODALIA CUP (FLUORGIS)
 o MONTH: BLOODFIRE
 o EXTRA: COMPLETE THE LOAR CUP AND "A REQUEST" MISSION

 I believe he first appear in FFT for the PS1 as a ZODIAC MONSTER. The
 Impure will cause damage and inflict the POISON status upon the enemies.

 Rotund  CÚCHULAINN  will appear in the background and tentacles starts  to
 protrude from his back as he grabs the battlefield and slowly crushing it.
 I just wanna give him a tight huge and roll down the slope with him BOLLY-
 WOOD style.

---------------------------------------------------------------------------

 ##########################
 OPPORTUNITY COMMANDS [OC$]
 ##########################

 "OPPORTUNITY COMMANDS" is the new "LIMIT BREAK" some sort.  Anyone in your
 clan  is able to perform  "OPPORTUNITY COMMANDS."  As far as I know  these
 aspects affect how often a single unit is able to perform "OC."

 o LUCK
 o PRIVILEGES (Such as LUCK 1 or LUCK 2, etc)

 "How  do I tell or know if my clanner is able to pull off an 'OC?'"  Well,
 your clanner will say a sentence or two in a positive spirit: "I feel like
 I  could  take on the world and your mom's dog! BRING IT ON" or  something
 like that. Here's a full list of all OPPORTUNITY COMMANDS.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 ===============
 TOUGH AS NAILS!
 ===============

 Grants a single unit (self) both PROTECT and SHELL BUFFS.  Use  it with no
 one standing adjacent to you.

 ==============
 FLEET OF FOOT!
 ==============

 Grant multiple units the positive status of HASTE. Have two units standing
 adjacent to you.

 ============
 SECOND WIND!
 ============

 Cast CURAGA in a + formation. Be in the middle of a cross formation.

 =======
 FLURRY!
 =======

 Pummel an adjacent target with two consecutive blows (CRITICAL).  Have  an
 enemy stand adjacent to you.

 ===============
 EYE FOR AN EYE!
 ===============

 ???

 =============
 BATTLE SHOUT!
 =============

 Increases  RESILIENCE  allowing buffs to stay longer.  Have  another  unit
 (just one) stand adjacent to you.

---------------------------------------------------------------------------

 ####################
 RANDOM BATTLES [RB$]
 ####################

 Random battles are not so  "random"  now,  it's nothing like FFTA (GBA) or
 FFT (PS 1), enemies will only appear during certain time of the  month, or
 if you've won a lot of areas in an auction then you'll most likely go into
 CLAN WARS quite often.  A friend of mine has already carried out a test to
 see how often a "random" enemy will appear.  Here's what we've  discovered
 so far:

 o 19TH PLUMFROST, (BAPTISTE HILL, FLUORGIS).
 o 17TH BLACKFROST, (TARG WOOD).
 o COPPERSUN, (FLUORGIS, THE BISGA GREENLANDS, BAPTISTE HILL, ZEDLEI F.).
 o ASHLEAF, (FLUORGIS, TARG WOOD).
 o MISTLEAF, (TARG WOOD).
 o AMBERLEAF, (NAZAN MINES).
 o ROSEFIRE, (FLUORGIS, TARG WOOD).

 I believe the date don't really matter, just the month, but I've added the
 dates for the heck of it.  If anyone can test these out or actually gotten
 some new leads,  then please share!  Ample credits will always  be  given.
 Thanks.

 I'm beginning to think that it's REALLY random and a matter of luck. Can
 anyone verify whatsoever?

 As of now, I'd like to mention that this is just the possibilities of when
 and where random encounters will appear. Give it a try.

---------------------------------------------------------------------------

 ################
 ENCOUNTERS [EC$]
 ################

 There are two types of encounter:

 o Clan Wars
 o Monster Encounters

===========================================================================
 CLAN WARS
===========================================================================

 Clan Wars will only start happening when you're able to access the Auction
 House.  Once  you've  successfully  taken  over  an  area  (or  a couple),
 potentially  jealous  clan (usually the former owner of  a territory) will
 show up barring you access to different areas of the map. You can pay them
 Gil  or  give  them a good trashing, whichever way you choose to deal with
 them will always be successful.

 o-----------------------------------------------------o
 | o MI. NAME: THE YELLOW WINGS                        |
 | o LOCATION: TARG WOOD REGION                        |
 | o DURATION: ----                                    |
 | o REQUIRES: ----                                    |
 | o TALENTS!: ----                                    |
 |-----------------------------------------------------|
 | o OBJECTIVE: DEFEAT ALL FOES!                       |
 | o FORBIDDEN: RESTORING MP                           |
 | o PRIVILEGE: SPEED^ 1                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: KIDD (HUME, THIEF)             |
 |                      BANGAA (W. MONK)               |
 |                      MOOGLE (ANIMIST)               |
 |                      VIERA (ARCHER)                 |
 |                      NU MOU (B. MAGE)               |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: YOUR CHOICE!                   |
 |-----------------------------------------------------|
 | o REWARD(S): RANDOM                                 |
 o-----------------------------------------------------o

 The Yellow Wings is a 5-piece clan that usually frequents around Targ Wood
 region.

 The Moogle Animist should be your very first target, as he has the Cuisine
 ability  which  is more of an annoyance than anything else, next should be
 the Viera Archer and Nu Mou Black Mage, followed by the Bangaa  White Monk
 this clan is made up of quite a few ranged-oriented characters. The leader
 Kidd eventhough a  Thief  rarely steals, even if he does it's just Gil  or
 Items he should be the last on your list.

 One of the easiest clan battles in the game.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 o-----------------------------------------------------o
 | o MI. NAME: THE CAMOA BRAVES                        |
 | o LOCATION: CAMOA REGION, BAPTISTE HILL             |
 | o DURATION: ----                                    |
 | o REQUIRES: ----                                    |
 | o TALENTS!: ----                                    |
 |-----------------------------------------------------|
 | o OBJECTIVE: DEFEAT ALL FOES!                       |
 | o FORBIDDEN: BLUDGEONING WEAPONS                    |
 | o PRIVILEGE: REGEN                                  |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: BANGAA (WARRIOR)               |
 |                      BANGAA (W. MONK)               |
 |                      BANGAA (DEFENDER)              |
 |                      MOOGLE (THIEF)                 |
 |                      NU MOU (B. MAGE)               |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: YOUR CHOICE!                   |
 |-----------------------------------------------------|
 | o REWARD(S): RANDOM                                 |
 o-----------------------------------------------------o

 Made up mostly of Bangaas, they usually frequent the Camoa region,  but do
 appear in other areas as well (e.g. Baptiste Hill, etc).

 As always  Black Mages  are a threat remove him first, I believe both  the
 White Monks  possessed  the Air Render ability they should be next on your
 list,  Have a White and Black Mage  with  you  for  this fight, Sniper and
 Archer  wouldn't  hurt as well. This clan's difficulty depends entirely on
 your level.  Of course,  as they say; the higher level you are, the easier
 it is.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 o-----------------------------------------------------o
 | o MI. NAME: GRASZTON SEAWAYS                        |
 | o LOCATION: GRASZTON                                |
 | o DURATION: ----                                    |
 | o REQUIRES: ----                                    |
 | o TALENTS!: ----                                    |
 |-----------------------------------------------------|
 | o OBJECTIVE: DEFEAT ALL FOES!                       |
 | o FORBIDDEN: TARGETING ADJACENT UNITS               |
 | o PRIVILEGE: POWER^ 3                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: BANGAA (WARRIOR)               |
 |                      BANGAA (W. MONK)               |
 |                      MOOGLE (THIEF)                 |
 |                      SEEQ (BERSERKER)               |
 |                      HUME (ARCHER)                  |
 |                      NU MOU (BEASTMASTER)           |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: YOUR CHOICE!                   |
 |-----------------------------------------------------|
 | o REWARD(S): RANDOM                                 |
 o-----------------------------------------------------o

 They only appear at  Graszton,  a bunch of seamean who are  quite  unhappy
 with  the  way  you play your auction, apparently you're too noisy, if you
 agree  with  them  you'll avoid conflict but earn only REWARDS, AP and CP.
 But  if  you  disagree  you'll  enter  battle and EXP points and the usual

 The  law dictates that you're not allowed to attack any unit standing next
 to you.

 I  would  recommend bringing in a couple of ranged allies, Archer, Sbiper,
 B. Mage and a W. Mage, feel free to bring whoever for the last two members
 you'll find that the Graszton Seaways are no pushover...

 The  Moogle has Black Magick at his disposal, while the Seeq has Brutality
 at his  beck and call.  The real  threat  here  though  are the Bangaas as
 they're quite the hard-hitter you'd like to inflict a couple of debuffs on
 them  to make this battle easier, if you've a Green Mage with you and have
 the spell Protect then it's recommended that you cast it on your allies.

 Make the  Moogle and Archer  your top priority, followed by the Seeq. Once
 these small nuisances are removed you can then concentrate on the BANGAAS.
 Heal whenever necessary and you should do just fine.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 o-----------------------------------------------------o
 | o MI. NAME: ZEDLEI CONSORTIUM                       |
 | o LOCATION: ????                                    |
 | o DURATION: ----                                    |
 | o REQUIRES: ----                                    |
 | o TALENTS!: ----                                    |
 |-----------------------------------------------------|
 | o OBJECTIVE: DEFEAT ALL FOES!                       |
 | o FORBIDDEN: ACTIONS BY NU MOU                      |
 | o PRIVILEGE: REGENRA                                |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: MALBORO                        |
 |                      ICE FLAN                       |
 |                      DEADLY NIGHTSHADE              |
 |                      SEEQ (RANGER) x2               |
 |                      SEEQ (BERSERKER)               |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: YOUR CHOICE!                   |
 |-----------------------------------------------------|
 | o REWARD(S): RANDOM                                 |
 o-----------------------------------------------------o

 A bunch of barbarous Seeq who are out to get Clan Gully, sore losers are
 the worst.

 Leave the Nu Mous behind for this fight.

 You'll  start  right next to the enemies, it's pretty packed but it should
 allow  you  to  score a couple of good hits! The only thing annoying about
 this  whole battle are the RANGERS, as they tend to set trap almost every-
 where  their  feet  carry  them, and as you know every trap triggered is a
 turn waste.

 Bring  in  all  your hard hitter and a WHITE MAGE for this fight. Make the
 enemy RANGER your top priority, you can either surround him so they  can't
 move or have everyone rain attack on him.

 The  MALBORO  is  another irritating enemy (but no so much as the RANGERS)
 with its smelly breath, make him your second target, the BERSERKER  should
 not be a big problem if your hard hitter have "hard defenses" too.

 Keep everyone healthy and this battle will be a breeze.

===========================================================================
 MONSTER ENCOUNTERS
===========================================================================

 The  not-so-random monster encounters can usually be found in fixed places
 during  certain  time  of the month (lol). This is one of the many ways to
 earn EXP, AP, CP, and all that jazz beside SIDE MISSIONS.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 ONE-EYED EVILS
 --------------
 Appears in Galerria Deep, a bunch of varied monsters.

 LINE-UP
 -------
 Plague
 Ahriman X2
 Yellow Jelly
 Great Tortoise
 Black Chocobo

 LAW
 ---
 Copycat

 PRIVILEGE
 ---------
 POWER^ 1

 STRATEGY
 --------

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 o-----------------------------------------------------o
 | o MI. NAME: I GOT A BAD FEELING                     |
 | o LOCATION: BAPTISTE HILL                           |
 | o DURATION: ----                                    |
 | o REQUIRES: ----                                    |
 | o TALENTS!: ----                                    |
 |-----------------------------------------------------|
 | o OBJECTIVE: DEFEAT KLESTA!                         |
 | o FORBIDDEN: OPPORTUNITY COMMANDS                   |
 | o PRIVILEGE: POWER^ 3                               |
 |-----------------------------------------------------|
 | o ENEMY'S FORMATION: KLESTA                         |
 |-----------------------------------------------------|
 | o PARTY'S FORMATION: YOUR CHOICE!                   |
 |-----------------------------------------------------|
 | o REWARD(S): RANDOM                                 |
 o-----------------------------------------------------o

 It's Klesta... He will usually spawn around Baptiste Hill area.

 Bring in a W. Mage with you just in case Klesta bash you up real good. You
 are  only allowed 3 units but House Bowen will come to your aid. As always
 don't group together and allies with ranged abilities are always good, the
 best method about this fight is to surround Klesta and give all you've got
 take time to heal whenever necessary! Not much strategy to offer up here.

 Klesta will flee once again when his HP hit the floor.

---------------------------------------------------------------------------

 ##################
 WAR TROPHIES [WT$]
 ##################

 War Trophies  will be given to you for every 50 Missions you've completed.
 They're the  golden little Moogles  you see right under your journal  when
 you enter battle or during certain cutscenes of the game. They're there to
 signify how well you've done in FFTA 2. They serve no other purpose.

 050 MISSIONS COMPLETED - A MOOGLE
 100 MISSIONS COMPLETED - TWO MOOGLES SITTING DOWN
 150 MISSIONS COMPLETED - A BLACK MAGE MOOGLE/NU MOU (CAN'T TELL)
 200 MISSIONS COMPLETED - A "DANCING" MOOGLE
 250 MISSIONS COMPLETED - HURDY WITH A FLUTE
 300 MISSIONS COMPLETED - ????

---------------------------------------------------------------------------

 ############################
 PLAYERS' STRATEGY/TEAM [PS$]
 ############################

 Feel free to submit your team, your ability combinations and what not! And
 if you've a foolproof strategy that will guarantee a 100% or a good chance
 of success in overcoming a mission battle, then submit your strategy to me
 I'll  put  it up here in this guide in this very section. Full credits are
 given  so  please provide your name or internet alias, your e-mail address
 will not be posted unless you request it.

 IMPORTANT: In the subject box please put in "FFTA 2 STRATEGY/TEAM" copy +
            paste ok? Much thanks!

 Ok,  I've a couple of suggestions and what not.  When  I've  the luxury of
 time I'll add it up. Thanks to those who've submitted. :)

---------------------------------------------------------------------------

 #############
 SECRETS [SE$]
 #############

 FFTA 2 hold many,  or  rather  quite  a  handful of SECRETS, from familiar
 recruitable characters to getting a couple of goodies that's not available
 in shop and whatnot. This section will list all of  the  available secrets
 in the game.

 ADELLE, THE HERITOR
 -------------------
 Adelle  is not as useless as you may have think, she bears the burden of a
 HERITOR (what's that? Don't ask me apparently the word exist). The HERITOR
 is a powerful class that  when  invested enough time and effort you'll see
 the results in no time, it's recommended that you level up Adelle as  much
 as you can during the early part of the game, cause many players made  the
 mistake of leaving her too far behind in level, only to regret it later.

 To have the HERITOR class made available complete the following quests:

 01. Complete "Through Another's Eyes" mission.
 02. Accept "The Search" mission.
 03. Head for "Lezaford's Cottage" in "The Aldanna Range."
 04. Your journey to become the HERITOR begins.

 The  abilities for the  HERITOR  class isn't found in equipments that  are
 sold in shop, but can be obtained from many different side missions.  I'll
 get back to this another time. Thank you!

 PENELO, THE DANCER
 ------------------

 VAAN, THE SKY PIRATE
 --------------------
 
 MONTBLANC, THE MOOGLE
 ---------------------

 AL-CID, THE AGENT
 -----------------

---------------------------------------------------------------------------

 S  U  N  D  R  Y  [05^]

 You'll  find things that'll enrich you about the game such as the ever-so-
 amazing FAQ,  the  Links  section and so on.  Please take the time to look
 through especially the FAQ, chances are, your burning questions might have
 already been answered.

 #########################
 QUESTIONS & ANSWERS [QA+]
 #########################

 Got a question? Send it in, my e-mail address can be found both at the top
 and at the bottom of this guide.  Please do take the time to read  through
 the FAQ if any information shared below is incorrect then please inform me
 thanks!

 TOTAL: 18 QUESTIONS AND COUNTING...

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 MISSIONS RELATED (3 Qs)
 -----------------------
 Questions regarding missions.

===========================================================================
 Q: How long is this game?
===========================================================================

 A: I'm not sure, all I know is, this game will last you a long time.  I've
    heard  from  different  sources  there's 400 Missions in this one,  100
    missions more than the original FFTA.

===========================================================================
 Q: I completed a quest and it said "the VIKING job has been unlocked," but
    I see nothing? What gives?
===========================================================================

 A: Make doubly sure you're looking at the CORRECT race, secondly if every-
    thing else fails,  then  progress the story a little more and see  what
    happens?

===========================================================================
 Q: 400 missions? But I only got 300 here... What's going on?
===========================================================================

 A: 300 are OFFICIAL, 100 are fillers, you and I both were deceived by  the
    number "400." The additional 100 missions are those CLAN WARS, THE NOT-
    SO-RANDOM ENEMY ENCOUNTERS and a couple of others more.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 GAME MECHANISM/SECRETS RELATED (11 Qs)
 --------------------------------------
 Questions regarding the use of ITEMS, JOB CHANGING, and the like.

===========================================================================
 Q: How do I use PHOENIX DOWN? I'm having a hard time!
===========================================================================

 A: Clanners  fade away  from the battlefield  when  their HP reached 0, to
    revive fallen members just have anyone use PHOENIX DOWN and then you'll
    get to select any of the four adjacent tile. My advice is to revive  in
    the corner of the battlefield far away from enemy(ies)'s reach.

    You cannot revive a clanner if you:

    A) Broke the damn law due to its stupidity.
    B) Planning to revive a Moogle in water. Moogles hate water.
    C) I forgot, Nu Mou don't bath as well.

===========================================================================
 Q: What? You have to unlock certain jobs to actually be able to use them?
===========================================================================

 A: Yes, jobs like PARIVIR, SEER, GREEN MAGE all need to be unlocked  first
    via  SIDE MISSION before they're made avaialble. And once available you
    have to  unlock  them again with prerequisite(s) requirements such as 3
    FIGHTER Action Abilities to unlock the HUME PARIVIR.

===========================================================================
 Q: How does auction work? And why is there no section about it in your FAQ
    any plans to add the feature in the future version of your guide?
===========================================================================

 A: I've a slew of other things to do in the game,  and auction is  not  at
    the top of my priority list (at least for now). Anyway, all you need to
    do in auction is to keep on betting,  the more token you throw  in  the
    better your chances of owning a particular territory, the bottomline of
    the  game  is  to  be the one with the most token line-up on the bottom
    screen.

===========================================================================
 Q: How many characters are allowed (MAX) in a given clan?
===========================================================================

 A: 24 units MAX at all times. This includes SECRET CHARACTERS!

===========================================================================
 Q: Can we name the generic characters?
===========================================================================

 A: Nope.  But names don't matter does it? I've heard of cases where people
    reset  their  game  up  to  a countless times just so they could have a
    heroic-like name for their generic character(s) which I think  is  kind
    of dumb. Having a character named Theodore for a Parivir is not so bad.

===========================================================================
 Q: I heard  Vaan and  Penelo will be in this game, is this true?  Who  are
    the other hidden characters? Oh! Is Marche in this game?
===========================================================================

 A: VAAN and PENELO are recruitable.  Other hidden characters include  Ezel
    who is making an appearance as well as Mewt and  Montblanc,  the Moogle
    is recruitable. And no, Marche is not in this game.

===========================================================================
 Q: Is this a sequel or an indirect sequel?  If this is indeed a sequel why
    is it named FFT Advance and not DS?
===========================================================================

 A: FFTA 2 IS a sequel to FFTA for the GBA. Why A2 and not "FFT DS" or some
    other titles is beyond me. While the game may be a sequel,  the   story
    seems to be totally unrelated.  It's much more simpler and watered down
    how you choose to digest the plot is up to you,  many players hate  the
    story cause it's not as epic as they thought or would like it to be.  I
    don't see this as a problem though,  I've been wanting a sequel and  as
    long  as the gameplay is fun that is all that matters to me,  the  rest
    are just "optional."

===========================================================================
 Q: How many jobs and races are there now?
===========================================================================

 A: 7 Races: Hume, Moogle, Bangaa, Nu Mou, Viera, Gria & Seeq. The last two
    are  obviously new in a sense they were not in the original  FFTA,  the
    Grias are winged people mostly of a female race much like the Viera and
    probably cousin to the Aegyl race from Revenant Wings, the Seeq is like
    an oversized talking Owl. The original 5 Races have at least ONE or TWO
    new classes added, the Nu Mou's Morpher job has been removed. One thing
    I  can assure you is that,  there's a lot more jobs to choose  from  in
    this  installment  though  I would be lying if I say all  of  them  are
    totally new, even the newly added ones are just improved version of the
    existing ones,  some  just  got  different names and whatnot; Parivir =
    Samurai, it's the same.

===========================================================================
 Q: Are the judges still around?
===========================================================================

 A: Still alive and kicking but the Law System works differently now,  they
    are more lenient and less annoying from what I can tell, but they've  a
    couple of ridiculous laws in store for you; such as "No Moving"  you'll
    be penalized if you choose to just sit and wait, so imagine when you're
    cornered by the enemy? VIOLATION!

===========================================================================
 Q: Whoa! There's Green Mages now?
===========================================================================

 A: Yeah, I think they're based on the Green Magick found in FF XII for the
    PS2  they  are  more  to  status-inflicting than delivering any sort of
    damage.

===========================================================================
 Q: How are jobs earned in this game?
===========================================================================

 A: New  jobs  are  earned  via abilities; if you're aiming for the FIGHTER
    class earn 3 Action Abilities (A-Abilities) for the SOLDIER Class.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 MISCELLANEOUS (4 Qs)
 --------------------
 Questions that do not fit in any of the above categories.

===========================================================================
 Q: Oh My God your recommended party sucks!
===========================================================================

 A: Shall I define "recommendation" for you? Now, read this!:

    RECOMMENDATION:
    Proposal
    Suggestion
    Advice
    Opinion

    You ass%$^%.

===========================================================================
 Q: What's the weirdest name you've ever encountered in your game?
===========================================================================

 A: Not my game,  but  my  friend's he got BAMBALA the MOOGLE. We lol'd the
    whole day.

    EDIT: I GOT CHUCHU the VIERA! HAHAHAHAHAHAHAHAHAHA!

===========================================================================
 Q: Who is this Marche?
===========================================================================

 A: Marche's an awesome kid who managed to shatter a spoilt brat's dream of
    a delusional world, piss off Mewt.

===========================================================================
 Q: Just wanna ask what's your favorite class/jobs and combinations?
===========================================================================

 A: Hm... I've always like magics... or rather magicks so I'd go for White/
    Black/Red Mages,  Summoners, basically all the classes that are magick-
    based.  As for combinations in my  FFTA  gameplay data I had a  Paladin
    with  Black Magic  as his secondary ability so basically making  him  a
    "Magic Knight," I had  two  Summoners with Red Magic as their secondary
    ability both equipped with  Doublecast,  so you can tell I'm loco about
    magicks.  I've  also  made  a  section  where  readers can submit their
    favorite combo so if you have something to share send it in.

---------------------------------------------------------------------------

 #######################
 GLITCHES & ISSUES [GI+]
 #######################

 Compiled  in this section are what I think could be or may be a glitch, if
 I am mistaken  please take the liberty to correct me, though I've a lot of
 faith in SQUARE's products, they rarely, ever, make mistakes.

 ..............Ok my faith is slowly fading into thin air, you guys!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 DOUBLEHAND GLITCH
 -----------------
 Kevin sent me this one. I've tried it and it "worked" as in yeah it  does.
 He says and I quote:

 "Doublehand  without  learning  it I only tried this with a Viking, so I'm
 not sure it will work with anyone else

 1) Equip  Viking  with a shield (preferably choco shield) and that one axe
    that makes him learn doublehand (Greataxe?)

 2) Make Doublehand  his  S ability.  This  forces  you unequip the axe but
    still hold the shield

 3) unequip the shield if you like and put on another weapon

 The  Doublehand ability  will  be  shown as your current S ability but you
 will not have learned it

 ***changing jobs cancels the effect and learning Doublehand will make this
 glitch impossible***"

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 GRAPHICAL GLITCH
 ----------------
 Pixels and squares randomly appear in the background.  This is  RANDOM and
 RARE and possibly just something that happened once and will never  happen
 again.

 I was fighting a random battle,  when I decided to check out my  inventory
 by pressing X, then choosing ITEM LIST. After looking through and stuff  I
 hit  the  B  button  and  lo and behold  the  background  turned  slightly
 pixelated (squares) in certain part of the battlefield.  It doesn't really
 affect my gameplay but it's annoying.

 This  happened  only  once  though.  I tried again in another  battle  but
 nothing happened (not that I want it to happen again),  anyone encountered
 this before?

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 FILE LOADING ERROR
 ------------------
 This also happened to me ONCE!  I was on my way back home after purchasing
 a copy, played a bit and decided to turn off my DS and play in the comfort
 of my own bed at home. I did not save whatsoever. When I got home,  lie in
 bed, turned on my DS, etc, etc I got this message:

 "File loading error, please turn off the DS system and re-insert the  Game
 Card again."

 Erm...? What gives?

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 "BLACK LINES"
 -------------
 My eyes could be sensitive,  or I was tired,  or I REALLY SAW  THIS!  This
 only  happens  during  battle  (regardless whether it's a  SIDE,  VITAL OR
 RANDOM MISSION)  sometimes a single  "black line"  appear randomly on  the
 touch screen, it appears quickly as it disappears like in a second *zoom*.
 The line  looks  something  like  this ______________ from one end of  the
 touch screen to the other.  Just  to make myself feel better, let's assume
 I am just bloody ass tired.  Umm...  ok,  has anyone else ecountered  this
 before?

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 LAGGING
 -------
 It's  a  normal  thing,  if too many "objects" on screen  starts  to  move
 together or almost at the same time, the game will lag... But, it kind  of
 piss me off,  hello  I  freakin'  pay for my game the least the developers
 could do is give us the assurance that we pay for a polished, quality  end
 product.  I  could close one eye if this game is HUGE like console  games,
 but handheld shouldn't have too many issues, right?

 Found any more? Let me know by e-mailing me!

---------------------------------------------------------------------------

 ###########
 LINKS [LI+]
 ###########

 Self-explanatory,  a  wealth  of links for your reading pleasure.  Got any
 interesting sites to share? Maybe you created a shrine/fansite for  FFTA 2
 and  want the whole world to know send me your link and I'll add it to the
 list.

 o FFTA 2 OFFICIAL WEBSITE - http://www.square-enix.com/ffta2
 o FFTA 2 FANSITE - Do you have one?
 o FFTA 2 ON GAMESPOT
 o FFTA 2 ON WIKIPEDIA
 o FFTA 2 IMAGE ART/ARCHIVE
 o DEFUNCT32'S LUMINOUS ARC FAQ -

---------------------------------------------------------------------------

 G  O  O  D  B  Y  E  [06^]

 Credits and all the necessary stuff are listed down here, wonderful people
 that I'm extremely grateful/thankful for and then some.

 ##################
 HALL OF FAME [HF+]
 ##################

 Are you in here?  Did I overlook anyone?  If you did contributed something
 and your name is not in here, e-mail me and I'll add ya, also please state
 what you've contributed so I can list it down and don't forget your alias.

 GENERAL:
 o Nintendo for creating the DS, best handheld to ever grace my life.
 o GameFAQs.com for accepting and hosting this FAQ, thank you!
 o Sqaure-Enix & everyone involved for obvious reasons.
 o Gamespot.com/GameFAQs.com's forums for information & stuff.
 o Bradygames' FFTA 2 Official Guidebook for reference and stuff. Thanks!
 o YOU! For reading and contributing to my FAQ, thank you!

 CONTRIBUTORS:

 o THE GENERAL PUBLIC
   For e-mailing me saying I  did a good job with the  FAQ  and  expressing
   their  thanks, trust me, I enjoy  doing this guide and it  made  me  all
   warm inside to know you guys love it! Thank you so much!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 o MELVIN
   My real life friend who is always there to bring the LOL and gaming news
   to me, always TIN PIN "SLAMMERING" in THE WORLD ENDS WITH YOU during the
   weekends. Thanks for the good time I appreciate it! Keep the news comin'
   ;)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 o KENJI
   Kenji for submitting a whole lot of information to the "What's New" sec-
   tion, and a magnitude of other stuff. Thanks man! ;)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 o BLACKHAWK808
   For  contributing  OPPORTUNITY COMMANDS,  THE JOURNAL/HOMEWORK PRIVILEGE
   RESULTS,  and many other goodies that benefitted the guide,  making this
   FAQ as complete as possible, thank you! :)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 o YOGO A.
   For  submitting a couple of the BAZAAR  items  to  be added to my guide,
   he's  also  responsible  for  igniting my interest to finally work on my
   BAZAAR section (haha yes, I was procrastinating), you sir, kick a lot of
   ass. Thanks for the motivation! ;)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 o WES B.
   I  won't list your last name just in  case you don't really want  me to.
   Wes had contributed a couple of LAWS to be added to the guide. Extremely
   helpful in making this guide a little more complete! Thank you. ;)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 o DANIEL M.
   For  explaining  to  me  the  difference  between  the  word "MAGIC" and
   "MAGICK," you gave me a link but  I didn't have the time to visit it.  I
   will give the web a look-see when I've the time, ok?! Thanks.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 o CLOUDED_FATE, RIZUMU, KEVIN. D & SNAG
   For pointing out the errors with my guide jobs' name.  The names are now
   reflected with the new changes. =) Thank you guys!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 o KEVIN D.
   For submitting this DOUBLEHAND glitch he discovered in the game,  I have
   yet to give it a try because I don't have a VIKING yet. Once, I've tried
   it out and it's confirmed a glitch I'll put it up in this guide. Thanks!

---------------------------------------------------------------------------

 ###################
 E-MAIL POLICY [EM+]
 ###################

 My one and only  e-mail address is - defunct32 @ hotmail.com  (no spaces).
 Where  subject is concerned please insert something relevant,  also please
 allow  me time to reply as I do not have internet access at home (yeah  it
 freakin' sucks) I can't reply as soon as I would like.

 I don't mind e-mail chat my only annoyance are people who can't use proper
 English  (grammar wise) I be frank with you, I'll just delete those. Typos
 are  ok  everyone make mistakes, my advice is to double check and then you
 hit send.

 If  you're  going  to  be  critical please be constructive, calling my FAQ
 stupid and useless without a note on how to improve is dumb, since I never
 forced you to read my guide anyway, you can always go read someone's elses,
 be my guest.

---------------------------------------------------------------------------

 #######################
 FAMOUS LAST WORDS [LW+]
 #######################

 As of writing this FAQ I am still in the process of completing this  guide
 so this is not much of a goodbye,  but since I'm already here I  might  as
 well say my piece.  To all of you who have chosen to read my  guide  THANK
 YOU! To those who have contributed in one way or another  THANK YOU! THANK
 YOU!  THANK YOU! Honestly without you this  FAQ  would be nothing so  give
 yourself a pat on the back and here's hoping I did a good job  in  writing
 this guide! WIN! :)

 Best of Regards,
 defunct32 (Dil)

 Oh! Before anyone or anything gets all legal and high on my ass:

 ##########
 FINAL NOTE
 ##########

 Final Fantasy Tactics Advance 2 (FFTA 2) and all its characters are trade-
 marks and property of Square-Enix, I am in no way affiliated or related to
 Square-Enix,  this  guide  or  FAQ was written out of my own will and free
 time!  I WAS NOT  paid,  bribed,  threatened   or  forced  to do this.  No
 copyright  infringements  intended.  This  is  a guide solely created by a
 gamer for the gamers! Nothing more, nothing less.

                                  O   \O/   O
                                 /|\ > | > /|\
                                 / \  / \  / \
                                 HOOOORRRAAAY!
                   _    _ _   _ _____  ___   __  ________ _ 
                  | |  | | | | |  _  |/ _ \ |  \/  |  __ \ |
                  | |  | | |_| | | | / /_\ \| .  . | |  \/ |
                  | |/\| |  _  | | | |  _  || |\/| | | __| |
                  \  /\  / | | \ \_/ / | | || |  | | |_\ \_|
                   \/  \/\_| |_/\___/\_| |_/\_|  |_/\____(_)
                     W   H   O   A   M   Y   G   O   D   !

                       THE END, 2008, MY LIFE IS COMPLETE

                   © defunct32 (Dil) 2008 - FOR ALL ETERNITY!

                  & Pardon My English And Grammar, I'm Asian.

                         E N D   O F   D O C U M E N T


(0.2537/d/web8)