[edit] Background

FIFA 12 will be the 19th installment in EA's series of football games. The FIFA series has the licensing of many leagues and footballers all over the world.

FIFA 12 brings to the pitch the game-changing new Player Impact Engine, a physics engine built to deliver real-world physicality in every interaction on the pitch. Revolutionary gameplay innovations inspired by the real-world of soccer make FIFA Soccer 12 deeper and more engaging. All-new Precision Dribbling delivers a higher fidelity of touch on the ball for attacking players, while Tactical Defending fundamentally changes the approach to defending by placing equal importance on positioning, intercepting passes and tackling. Plus, CPU players have been infused with Pro Player Intelligence, the next generation of player intelligence and performance. Stay tuned for more features to be announced in the coming months.

[edit] Features


Is now included on disc. Build your Ultimate Team from the best football stars by earning, buying, selling and trading players and items in the massive FIFA Ultimate Team online community. Create and manage multiple squads and take them into competition in online and solo single-player tournaments, all dynamically updated each week.


Enjoy new ways to take on opponents, more time on the ball to make decisions, and complete control of the pace of the game. Utilize close dribble touches in tight spaces, on the wings, and even while fending off an opponent.


Two years in development, the new physics engine is built to deliver real-world physicality in every interaction on the pitch. Experience an infinite variety of natural and believable outcomes in every contact. Players feel more resilient on the ball, push and pull during the fight for possession, and recover from light challenges more easily, preserving their natural momentum.


Redesigned menu system for fast and easy navigation, featuring customizable Main Menu based on arena player, Virtual Pro and favorite club.


Matches now have a real-world broadcast look and feel. Dramatically improved lighting, more authentic crowds, and new default camera make every game feel special.


A central experience in EA SPORTS Football Club that enables fans to represent their club and compete against rival clubs in everything they do in FIFA 12. Earn club points to lift your club higher in the Support Your Club League Tables or help them avoid relegation. Virtual league tables are reset each week to create new challenges, renewed rivalries, and fresh storylines.


For the first time ever, everything within FIFA 12, and against friends, is measured in a meaningful way. Every match matters. Earn experience points and level up to build status. Track friends, challenges and status through the web. Share and compare accomplishments and spread the news on social channels like Facebook. Plus, real-world storylines will drive content. Gamers will relive crucial real-world events through regular challenges so that FIFA 12 will look, feel and play like the real-world season.


The Player Impact Engine monitors contact between players in real-time, analyzing the force of the collision and impact on the body to detect real injuries, creating a deeper more challenging Career Mode. Manage new types of injuries and the risk of sending a player onto the pitch who isn’t fully healed.


Re-designed defending mechanism fundamentally changes the approach to defending by placing equal importance on positioning, intercepting passes and tackling at the right moment. Tactics and timing are crucial.


For the first time ever, two broadcast teams will be featured – Martin Tyler and Alan Smith and Clive Tyldesley and Andy Townsend. Fans can customize audio to their preferred commentators for any matches.


Over 500 officially licensed clubs and more than 15,000 players.


CPU players have been infused with self-awareness and aptitude, enabling them to make decisions based on their own skills as well as the strengths and attributes of their teammates. Players who possess exceptional vision, for example, will see opportunities for through balls that other players won’t. Real Madrid’s Kaká will be more likely to pick out a run from a teammate farther away than a player with poorer vision. Additionally, teams will vary their attack based on the strengths of their players on the pitch, and the weaknesses of opposing players, creating a more authentic experience and greater variety of matches.

Forum Posts


EA Label president Frank Gibeau has yet to green-light a "single-player experience"

EA continues their honest and open discussion with the greater gaming community

Sep 05, 2012, by Rory Young | 7 comments
Chart-Track: Ghost Recon Future Soldier tops UK charts

Max Payne 3's reign didn't last long as Future Soldier enjoys best launch week yet for series

May 28, 2012, by Leo Chan | 0 comments
EA Q3 revenue rises on holiday software sales; SWTOR sells 2M

Claims 1.7 million active subscribers for Star Wars MMORPG

Feb 01, 2012, by Leo Chan | 0 comments
September NPD Number Crunch: Industry slumps despite Madden 12, Gears of War 3

Once expected to buoy August, Madden 12 managed to smooth September's decline

Oct 14, 2011, by Leo Chan | 0 comments
NBA Jam: On Fire Edition slam dunks this week's PSN downloads

PS2 games, Crysis, Chrono Trigger, PES 2012 demo, and loads more available today

Oct 04, 2011, by Dany Argueta | 3 comments
Ace Combat: Assault Horizon demo swoops into this week's PSN downloads

FIFA 12 demo, From Dust, God of War: Origins, and others available today

Sep 13, 2011, by Dany Argueta | 2 comments

Latest Activity

Jul 10, 12 12:38pm
added 11 new screenshots
Jun 10, 12 2:34am
added 9 new screenshots
Apr 10, 12 10:13am
Currently playing Ultimate Team with my Austrian Team and unbeaten 4-2-0 FIFASoccer12
Dec 11, 11 7:48pm
added 11 new screenshots
Oct 23, 11 8:55pm
added 6 new screenshots
Aug 27, 11 6:39pm
added 29 new screenshots
Wiki Pages

Help Create Content

Improve the profile!

Create pages now
Release Dates
  • North America: Sep 27, 2011
  • Japan:
    • Oct 22, 2011 (PS3)
    • Q4 2011 (PC)
  • Europe: Sep 30, 2011
  • Australia: Sep 29, 2011
Buy Now
Collections Summary
86 own | 14 want | 17 completed