Fallout: New Vegas User Reviews


More of a large DLC for Fallout 3, but that's not a bad thing

The good:

100's more hours of stiff walking, post-apocalyptic mutant killing goodness
Choices have actual repercussions sometimes
Factions have a much larger presence than Fallout 3
Much the same as Fallout 3, more of a giant DLC than a standalone game
Vegas baby!
Voice casting led by Matthew Perry(Friends)
Multiple paths and factions to side with or against
Many many weapons and mods to add to them
Extensive crafting - Most junk items can be used to make something useful

The bad:

One of the most bug ridden games there is
Invisible walls in some places
Closed end
Not much of an apocalyptic feel for a post-apocalyptic game
Same, maybe identical engine to Fallout 3, a game 2 years older
Spin off, rather than a sequel, made by Obsidian


Welcome to Vegas. The welcoming committee is out as a Matthew Perry voiced protagonist in a chequered gambling jacket watches a henchman next to you dig a grave: Yours.

From the off you know the story. The typical "You tried to kill me so I'm out for revenge" deal. After being shot in the head by Benny(Perry), you're rescued by a robot, a Securitron, and taken to a small town called Goodsprings where the village doctor patches you up. The game starts the same way as Fallout 3, with you choosing your S.P.E.C.I.A.L stats and such before Doc Mitchell let's you out into the world. Before you go...


Living Up to the Highest Expectations


It's difficult to sum up my experience of Fallout: New Vegas without feeling that I've been offered little new from my previous Fallout consumption. For it takes only 10 minutes of gameplay to realise that this game essentially looks - and feels - like a carbon copy of Fallout 3. The graphics remain the same, and there is nothing that has changed from your character creation setup to the former release. If anything, you could mistake New Vegas for new (albeit massive) downloadable content for Bethesda's previous success. You may want to ponder for a moment and ask yourself if you were a fan...


A great game, which will give you a PhD in Entomology

The good:

  • New Vegas City
  • Improved Characters
  • Very similar to FO:3

    The bad:

  • Glitches
  • Very similar to FO:3


    To those of you know don’t know what Fallout is by now, you’ve been living under a rock and missing out on one of the most popular game series from the past five or so years. While the series originated in 1997, it only hit massive mainstream success with Fallout 3 in 2008. Why is this? Fallout 3 aimed to put you in the shoes of the character, giving you a HUGE world to explore, unlimited freedom and many ways to complete your goals. You were in charge of every aspect. This formula worked so well, and has been duplicated and enhanced on the newest addition to the series; Fallout: New Vegas....

  • 8.6

    Scouring the Mojave


    Since Bethesda first purchased the rights to Fallout 3 back in 2004, there were a lot of concerns regarding how they were going to handle the series, especially given the dedicated fan base which had procured in the years proceeding thanks to Fallout 1 and 2, and to a lesser extent, Fallout Tactics. Following its release in 2008 (and expansion re-releasing 2008), it was critically acclaimed, albeit with a lot of mixed responses.

    Since then, Bethesda has handed over the reins to Obsidian Entertainment for the production of their succeeding game, Fallout: New Vegas. While intended as ...


    YBovr's Fallout New Vegas Review

    The good:

    Fans of Fallout 3 may find that not much has changed between the two games. For newcomers, Fallout: New Vegas is a FPS/RPG (first person shooter/role playing game) that i set in post-apocalyptic America.

    This review is written for the new Fallout players, but I point out things that Fallout 3 veterans should know.

    To the Parents: this game is NOT recommended for the younger kids because it does have a lot of vulgar language and sexual content. There is a reason this is rated 'M'. But if you have already bought your 4 year old a copy of Grand Theft Auto 4, go ahead and buy this game for him and remember that it is too late to talk to him about the birds and the bees.

    The character customization is one of the best parts of the game. You have your SPECIAL attributes, which are Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck, that all determine various statistics in the game, such as carrying weight, radiation resistance, and even how well you gamble. These attributes govern skills such as guns, unarmed, barter, and medicine.

    Fallout 3 players might notice that big guns is not a skill anymore. These guns have been incorporated into the other skills, and big guns has been replaced by survival. This skill gives you more health from food and drink and allows for more crafting options at the campfires.

    As you level up, you will gain abilities called perks. These are gotten every even-numbered level, where in Fallout 3 you got one every level. These perks can give you added bonuses from more critical damage to better bartering skills and even unique dialog options with certain people.

    Long time Fallout fans will notice the reintroduction of traits. These are like perks except for a few differences. For one, you get these at the beginning of the game, and you can only have two or less. All perks give you both a positive and a negative effect. For example, the Four Eyes trait gives you +1 to Perception if you have glasses on, but takes away 1 if you don't.

    An exceptional trait is the Wild Wasteland trait, which adds easter eggs across the wasteland for you to find. Many of these are from movies and shows, but don't expect me to spoil them for you. You'll just have to find them on your own (or buy the guidebook).

    As for combat, it is as simple as point and shoot (or smack). Your weapons consist of guns, energy weapons, explosives, melee weapons, and unarmed. Combat is standard for an FPS with one exception: VATS. In VATS mode, you can choose parts of enemies to target. Target an arm to reduce the enemy's accuracy, or target the combat inhibitor to make the robot target everyone, including allies. As for enemies, you fight a wide variety, from ravenous geckos to gigantic radscorpions, and even simple townsfolk who were just trying to survive.

    Fallout: New Vegas also allows you to gain new items to aid youvin your journey. You can get a new weapon to fight better with or you can get some armor to withstand more damage. These items can be acquired by buying them, finding them, stealing them, or even killing for them.

    The plot is pretty simple. The game is set three years after Fallout 3, and as the name implies is set in New Vegas. You are a courier delivering an important package when you are robbed, shot, and left for dead. You awaken in a small town and must travel the Mojave Wasteland to track down the man who shot you. Eventually you make it to the city of New Vegas, where you confront the man, but the game is not yet over as you are drawn into the middle of a historical conflict in which you must choose sides.

    There are three main factions in New Vegas. You've got the New California Republic who represent the traditions and values of pre-war America and want New Vegas as their newest state. You've got Caesar's Legion who represent the traditions and values of the Roman Empire and who want to conquer New Vegas. These two factions are vying for control over Hoover Dam, which is key to controlling the region. The third faction is Mr. House, the owner of the Lucky 38 Casino and founder of New Vegas. House has an uneasy alliance with the NCR, but feels that they will soon eliminate him and take New Vegas for themselves.

    During the second part of the game, you work with one of these three factions, or you work with a robot called Yes Man to take over New Vegas yourself. This part of the game comprises of gaining alliances and destroying lesser factions that could pose a threat. Eventually, you will participate in the final battle, where all your hard work affects the way the battle goes.

    The main story isn't everything the Mojave has to offer, as there is a huge wasteland to explore. There are over 200 locations to discover and explore and over 50 side quests to take. There are also hundreds of different NPCs that you can interact with in many different ways. And while a few of the voices sound scripted, cheesy, or even repetitive, there are a few good ones in there too.

    One of your key devices that will aid you in surviving the wasteland is the Pip-Boy. The Pip-Boy is worn on your arm and allows you to access features such as maps, quest information, stats, inventory, and others. The map even shows a marker for your next destination and allows you to fast travel to a location you have discovered. This will help you in case you get lost.

    Another thing to do in New Vegas is, of course, gambling. You've got five different casinos you can gamble at, each one having its own theme. You've got games such as blackjack, slots, and roulette. You can win big money and even free drinks and rooms, but if you win too much you are banned from gambling. There is also a card game called Caravan that you can play with certain travelers that is fun.

    One of the key elements to Fallout: New Vegas is the Karma system. This tells if you are good, evil, or somewhere in between. Many actions affect your Karma, such as stealing and donations.

    Unlike Fallout 3, karma doesn't play too much into the gameplay. Instead you have a reputation system. As you play through the game you gain and lose fame and infamy with various factions through the game. The combined fame and infamy for each faction results in your reputation with them. With a good reputation you can be allowed to travel through their lands and open up new quests, but a bad reputation results in you being shot on sight and closing up quests. Sometimes two faction's reputations conflict with each other. For instance, one of your first free quests involves a battle between the town of Goodsprings against a gang of escaped convicts called the Powder Gangers. If you help Goodsprings you will gain fame and earn a store discount, but the Powder Gangers will hate you and shoot you on sight. If you help the Powder Gangers you will be liked by them and open a new quest, while whats left of Goodsprings will hate you and give you a discount out of fear.

    Fallout 3 players will notice an improved crafting system. Players can craft items at campfires, workbenches, and reloading benches. There are a few schematics lying around, but most items require a certain skill, such as survival, to be at a certain level to be able to craft, and you can also craft new items such as stimpaks, ammo, and healing powder.

    The companion system has improved. You can have one of six human/humanoid followers and one of two robotic followers to fight at your side. You can equip them with weapons and armor and can give them orders on if they should be aggressive or not. If they fall in combat, they will only be knocked out until the battle is over (exception in paragraph below). Each follower also has a quest to complete in order to receive new perks, so followers can be beneficial.

    One more key part of Fallout: New Vegas is Hardcore Mode, which adds a touch of realism to the game. In Hardcore Mode, you have to constantly eat, drink, and sleep to survive. Your companions will also die instead of being knocked out. Stimpaks also heal over time instead of all at once. It is worth it to play through Hardcore mode at least once to get a Gold Trophy on the PS3 or a 100G Achievement on the 360.

    The bad:

    While I believe that this game is pretty good, there are some considerable problems with the game.

    For one, the AI is very dumb. Enemies run around in circles and even try to run through a cactus in order to get to you. Your companions aren't much better, as mine have often tried to get through a doorway at the same time and gotten stuck.

    While I'm talking about my companions, let me tell you another problem. I will often travel for hours through the game only to find that my companion isn't following me. This results in hours of backtracking to find them following me again when I least expect it. A few forum posts here on Neoseeker even talk about companions completely dissapearing. The least they could have done is provided a tracker on your map.

    Speaking of glitches, the biggest problem with this game is the constant freezing. I will be playing the game for hours only to have it freeze on me, which means that I have to start it over from my last save. While the game does have an autosave feature, the game often freezes during the autosaving process, corrupting the file. You have to save every five minutes in order to give yourself proper insurance from freezing. This is a major problem that Bethesda needs to fix.

    Most of the other problems are minor. While not a problem, the graphics haven't changed since Fallout 3. While not too big of a problem, it isn't an improvement either.


    Take one part FPS, one part RPG, one part world exploration, one part world-changing decisions, and fifty parts Fallout 3, and you will get Fallout: New Vegas. While this game did have a few improvements, not much has changed since the last game. However, the game does have many different directions you can take it, and even finishing each main story will not give you all the endings. Many branches of storyline and quest progression add to the replayability that you will play through at least three times. Even the few bugs in the game don't ruin the experience too bad (and by bugs I mea...

    Based on 5 reviews
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