Set 500 years after the original, Fable 2 will provide gamers with an epic story and innovative real-time gameplay, including a massive amount of freedom and choice to explore a vast collection of dungeons, catacombs and caves in the world of Albion.
- Choices, consequences. The innovative gameplay pioneered in the original “Fable” provided gamers with a never-before-seen level of immersion in a truly interactive world. “Fable 2” expands on the scope and depth of the Xbox® classic with incredible new features and a wider, more complex kingdom of limitless choices and consequences. Players will have the option to play as a man or woman, get married, have children, and live a life of their own design.
- A land far, far away. Revisit the sprawling world of Albion, where every house, hut, dungeon and castle is for sale, more than 500 years after the events of the original “Fable.” Players will witness how the world has grown and changed in incredible and unique ways as they rediscover Albion.
- New and unique combat system. “Fable 2” pioneers a new combat system that is designed to allow players to truly master hand weapons such as swords and maces, ranged combat such as bows and guns, and an entirely new magic system. These three disciplines, while being very accessible, are also amazingly deep and allow players to mix combat styles and become everything from a master swordsman or skilled ranger to an evil magic-wielder.
- A hero’s best friend. This groundbreaking addition to the game is integral to the theme of unconditional love in “Fable 2.” The canine companion will act as friend, compass and protector. Players merely feed their pooch and it will love unconditionally, creating a bond that sets up emotion-filled journeys throughout this magical world.
 Additional Trivia
- Developer Lionhead promised over 100 hours of gameplay for determined players who want to experience all that Fable II has to offer. Completing the main quest itself will requires less than a third of that time commitment.
- The world of Albion is approx. ten times the size of the world for the first title.
- Accessible locations in the game can potentially become property of the player; ambitious players can claim lordship over villages, towns, or even the land if they can amass enough property.
- Fable II runs away with the relationship system featured in the first game by introducing adultery, divorce, polygamy and even sexually transmitted diseases.
- Divorce with a spouse will actually cause the player to lose half of his belongings; in a streak of dark humor, game designer Peter Molyneux noted it may prove less "costly" for the player to murder an unwanted spouse instead.