This walkthrough was originally written for Evil Dead: Hail to the King
on the DC, but the walkthrough is still applicable to the PSX version of the game.
EVIL DEAD: HAIL TO THE KING (DREAMCAST VERSION)
QUICK STRATEGY and WALKTHROUGH FAQ. (v. 1.0)
By Brian Mckay (firstname.lastname@example.org)
1.1 Quick Strategy guide
1.2 Speed walkthrough
1.1 STRATEGY GUIDE
Okay, I won't go through many tips on how to defeat each boss in this
part, because they really aren't that hard and you'll figure it out
quickly enough, so why ruin the surprise? If you're really stuck you can
read more about them in the walkthrough. They are not your biggest
challenge, however. The worst foes are those damn deadites (often in
pairs) who pop up out of the ground every ten seconds. For the new
player, they will be tough to get past. So here's some recommendations
1)If you don't see anything in the immediate area that you need, then
just try to run away from them. Only stand and fight if there's power
ups to get and they are in your way.
2)Save boomstick and pistol ammo for these guys. Try to position Ash so
he's facing multiple enemies, and he will hit both at the same time
with whatever firearm he uses. If you are going for a finishing move,
check the inventory screen first and make sure your gun is loaded so
you'll have something to finish them off with. Otherwise they just stay
stuck on your chainsaw, leaving you vulnerable.
3)If you'd rather save ammo, the axe works fine too. These bastards will
scratch you good or puke acid on you, so try and use the old left-right
combo effectively and hit them before they can hit you. Study their
attack patterns and learn when to jump back and when to move in for the
hit. The jump back is the closest thing you have to a blocking manuever,
and will save you from getting clawed up if you time it right.
4)Don't let them flank you in a narrow path. This is a real bad place to
be. They will block your way, so concentrate on one at a time and get
past him so you can keep them both facing you. These things are
territorial, so they won't follow you too far if you decide to run.
5)ALWAYS go for the "finishing kill" move. This is not always possible
because sometimes they just die on you. But if you see them kind of get
woozy and look stunned, then get up close and use the chainsaw on them.
They will spasm on the end of your saw. Now, BEFORE you hit the axe/gun
button to finish them off, make sure you use the one-liner button to
toss out an insult. THEN, finish him with the secondary weapon. This
increases your odds of getting a good power up left behind when he dies.
It doesn't always work, in fact, sometimes it will go for long stretches
without giving you anything. But it works often enough to keep you alive
if you do it right.
6)There are other, lesser enemies in the game that respawn, like flying
skulls and those wierd little things that hop around in the Damascus
Temple. Do not waste ammo or even chainsaw fuel on them. They are not
hard to kill and do little damage, so just swing with the axe and
turned-off chainsaw and you will take them out, or just ignore them even
better. You can't really do the finishing kill on them cuz they die to
quick, but they do often leave behind lesser power-ups.
7)Always throw out one-liners in every fight. A lot of times it doesn't
do anything, but sometimes it increases your odds of them leaving stuff
behind when they die, even without finishing kills. Often they will back
off or run away for a moment, which helps if you have 2 or more of them
attacking you at once. Besides, It's fun to hear Ash talkin' smack,
8)Always look for and take mushrooms. You can tell they are regenerating
nearby if you hear a strange low humming sound. Unless the area is
crawling with deadite respawners, hang around for a few minutes and you
should be able to pick up at least a couple of mushrooms. Collecting
them is where a big part of your fuel and first aid will come from, so
never pass one up. This goes for other little items like moonshine, etc,
that can be used for health or fuel. Not all items glint at you, so
always search an area carefully.
1.2 Okay, now for the QUICK WALKTHROUGH part.
This will help you get through the game from point A to B to C with the
most efficiency and least backtracking through deadite-infested lands.
Essential items are in capital letters. I'm not going to tell you where
every little power up is, so when I say search an area carefully, I mean
CABIN: There are two deadites in the cabin who shouldn't respawn once
you kill them. Search the cabin carefully for items and powerups,
including the first necronomicon page. Once you've cleaned out the
inside of the cabin, go out the back door and grab the CROWBAR. Save
your game in the workshed if you must (groovy). Go back through the
cabin to the front yard, and move off to the right, past the spot where
you buried your old headless sweetheart Linda years ago. There's a
SHOVEL there, but don't take it yet. Go through the path infested with
deadites until you reach the redneck ranchhouse
HELLBILLY HOUSE: be sure to pick up the CRANK by the junked cars. You
can't get inside the house (if you can call it that) until you start the
GENERATOR, so kill the redneck deadite at the still, pick up all
powerups in the area, and head past the still and into the woods maze.
Now, once you get into the woodmaze, I recommend that you get a piece of
paper and start mapping your every move, marking dead ends and power up
locations as well. It's not that hard to do, and it will save you some
time running around in the woods and will also be good to refer back to
during subsequent replays. Don't trust the onscreen map for this part,
cuz it sucks. From the hellbilly house, once you enter the wood maze,
take a left and then another left, and you will find the lawnmower. Use
the CORD from it to go back and start the generator. This will piss off
the inbred Jeds in the cabin, and they will open the door and come out.
They're not too hard to kill, just don't let them flank you. Go inside,
and find the TABLE in the corner. Stand on it and use the crowbar on the
trap door. It's easy to miss this the first time you play because unless
you face the table the right way, you can't climb up on it with the use
button. Talk to the crazy old beotch upstairs, and she will give you a
PIGSTY KEY. Go back downstairs.
Move through the rest of the cabin, and once you read the little paper
on how to make that grade A triple-X moonshine, you will be able to
convert red mushrooms and whiskey (among other things) to chainsaw fuel.
This is a good thing, cuz it's been in real short supply so far. Getting
this skill makes life a lot easier. Kill a few more rednecks that pop
up, then go to the blood filled room in back and out into the pigsty
with the key the old woman gave you. Kill the demonoid pigs, grab the
PUMP machinery, and go back into the blood filled room. Use it and the
crank to drain the blood and find a grate. Open it and go down, kill
another porker, and get an AMULET for the old woman upstairs. Save your
game if you have a tape, then take it back up to her. The ungrateful
bitch will turn into the first boss of the game and attack. She's not
that hard to kill, but you have to time your blows just right and run
around a lot to keep up with her. Don't waste ammo on her, just get in
close with bladed weapons. When she's dead, you get HERBICIDE, a page,
and a save tape downstairs. Go save your game.
WOOD MAZE/CHURCH GATE: Now, you can either go around looking for
deadites to kill in exchange for first aid, or, if you've got at least 3
kits, you can head into the wood maze and toward the next boss. You may
choose to go through the entire maze first, in order to find powerups,
or to save time you can just straight to the area blocked by weeds. To
do this from the redneck house, once you get into the maze go RIGHT and
curve around, go RIGHT again at the next intersection, LEFT at the next
one, RIGHT at the next one, then a bit of a loop around and then go
STRAIGHT until you hit the wall of weeds. You will fight several
skeletons along the way. The same rules apply for fighting them as the
other deadites that respawn. These aren't quite as annoying, but they
can do damage so your best bet is to hit with a quick one-two combo and
then jump back, then hit again. Watch out for their spin attack. When
you get to the dead end blocked by a wall of weeds, Use the herbicide on
it, and you will enter the area in front of the church. There is a big
tree there, and it's pissed off. Don't keep a distance or it will smack
you hard, and don't waste ammo. Get up close and personal and hit it
with blades, fast and furious. You will get smacked around some, but it
will die pretty quick. Afterward, you meet the guy from the church, who
is a big pansy and wants you to run around doing all his dirty work. He
wants the rest of the pages to the necronomicon, so off you go,
grumbling all the way. He will give you the keys to your car, which is
parked by the destroyed bridge. That's where you go next.
BRIDGE: The forest maze is gone once you kill the tree, and it's a
straightforward four-way intersection to the 4 major areas of the map.
This makes life easier. Some respawning deadites here, but not as many
as in other places. A lot of mushrooms grow here too, so stock up.
Back at the cabin, you can save your game again if you like, then go out
the front door. Go to where Linda is buried and take the shovel. She'll
pop up for old time's sake. You can kill her or just run off. Walking
south will take you to the road that goes to the bridge. This road is
crawling with respawners, so make haste. The area by the bridge itself
is safe, and you will probably never be attacked there. Use the keys on
the car. Retrieve the battery and climb up on the car to get the next
page. There's a path going east, head that way. This path is full of
respawning skulls. They aren't much of a threat, so just use the axe and
turned off chainsaw to smack them. The first wave will usually throw out
a lot of little medkits, so keep killing them until they stop leaving
powerups, then just avoid them the rest of the way.
SCOUT CAMP: Soon you get to the scout camp area, with picnic tables and
an archery range. The range is locked for now. Two ghost scouts will
attack you here. Kill the little bastards with your saw and axe. Watch
with glee as they spin round and round on your saw blade before you axe
them to hold still. This area stays clean, so after you kill them,
search it carefully for powerups. At the archery range, go right. This
takes you to a campground. This area is a bit of a bitch. About a dozen
scouts will appear in packs of 2 or 3. You can use boomstick if you
want, but they usually aren't too tough. But after you kill them, the
tough variety of respawning deadites will pop up (what the hell is wrong
with these game designers? Talk about overkill). Anyway, search the
tents carefully. There are a few items in some of the tents. Head past
the camp and down the path until you reach the sealed cave. Use the
shovel to dig it open. Inside you find the scout manual that tells you
how to turn white mushrooms into small health kits. By now you should
have a nice supply of them on you, so cash those babies in. Put the
battery from the car in the socket on the wall. Save your game. Go down
the mine until you find the evil scoutmaster. This guy can be one of the
tougher bosses because it's hard to get away from him and he is immune
to your weapons. Run around the poles and, when a pole is between you
and him, hit it with your axe. It will rain rocks down on him. Do this
until he's dead, then dig your way out of the room. Go back up toward
the archery range.
You will have the key to the range after killing the scoutmaster, so go
inside. Get your health up in the green and your boomstick ready. When
you go to grab the necronomicon page, three little bastards will start
shooting arrows at you. Dodge them as best you can and get close enough
to use the boomstick. They die pretty quick from shotgun blasts. Now you
get the rifle, which will come in handy against a few bosses. Never
waste it on lesser deadites unless you're really hard up. At this point
you should have all of the necronomicon pages, so as you leave the
archery range, turn right and head for the crossroads. The next little
stretch of trail is unfriendly territory, so only stop long enough to
pick up mushrooms if they are there. At the crossroads, pick up more
mushrooms and go right (north) toward the church.
CHURCH/CEMETERY. Now the cowardly Padre (yeah, nice hat, too) will let
you in and lock you inside. Now that you have the pages, you need the
Kandarian dagger too (it figures). In the graveyard, grab the headstone,
and any powerups, and then go into each of the 4 crypts for puzzle items
and a save chest. Once you've gotten everything there is to get, save
the game again after you've figured out the tombstone puzzle (it's too
easy to bother with an explanation). This will unlock the church. Go
inside and fight BoneAsh, a skeleton with a chainsaw arm. He's not too
hard to kill, so don't waste ammo because you'll want it for the next
After he dies, you go into an underground tunnel beneath the church.
This will lead back to the basement area of the cabin, which has been
locked up until now. In the projector room there is a single respawner,
so you can keep killing him to try for powerups if you need to. Search
this area carefully as well, and then use the wrench you find to shut
off the steam. Save your game and hopefully you have a healthy supply of
first aid and ammo. Go into the fruit cellar to get the dagger.
Unfortunately, it's still stuck in Annie's back, and she doesn't want to
part with it. You remember Annie, the professor's daughter from Evil
Dead 2? The hot blonde, right? Well honey, she got REAL ugly. Try to
keep your distance and use up all ammo on her for as long as you can and
don't let her get close. When the ammo's gone, move in with blades to
finish her off. After that, you get the dagger and open the trap door to
go up into the cabin. A plot twist is revealed (I won't spoil it) and
you will then find yourself teleported back to 7th century Damascus.
Round 2 with the Primitive Screwheads.
MARKET AREA/JAIL CELL: Save your game again if you like (a good idea),
then go up the path. You will fight several skeletons guards, followed
by respawners. Kill all the skeletons for the parts needed to work the
BRIDGE, then pick up any mushrooms or powerups in the area. All the
doors are locked right now, so just follow the path to the bridge, and
combine the parts to use on it. Go across and meet Azeez, who will help
you throughout the rest of the game. He is in prison, so you need to
bust him out. Go back across the bridge and talk to the merchants. One
of the doors will be open now, leading to a market area. Find the switch
for the main temple door inside the market area. Get a FUSE from one
merchant, and a GAS CAN from another after you've found the WHITE POWDER
in the fountain room of the temple (I assume it's not THAT kind of white
Don't use the gas can for your chainsaw. Combine powder, fuse, and gas
can into a BOMB and use it at the jail cell. Free Azeez, who will take
you back to the temple and open the inner door.
TEMPLE: Go explore the rooms to the left and right, killing the annoying
little hoppers with your axe and picking up any mushrooms or first aid.
There are other powerups for your weapons as well, so be sure and grab
them. In the observatory rooms, kill the deadite priests, preferably
with a pistol or boomstick as your secondary weapon. Try to use
finishing kills for big medkits from them. Get the KEYS and GLOBES you
need to open the last set of inner temple doors. Save the game BEFORE
doing the puzzle of the 3 globes, as you will be whisked in to fight
another boss. He's not too tough, though. Just stay in real close and
use blades on him, don't waste much ammo. He'll go down quick.
Now the fountain in the first room in the temple will be drained,
allowing you to go down a hidden flight of stairs. Go into the first
room, kill the engineer deadite, and flip the lever. More water drains.
The second pump lever is missing, and will have to be found in the
armory. Go down the next stairs, fighting hoppers, and throw the next
switch. Now the drawbridge to the armory opens. Go back up and outside
and across the drawbridge. Inside the courtyard there's a big badass in
metal armor. You run from him and lock the door behind you, a wise
decision, since none of your weapons can hurt him. Now you are inside
ARMORY: The door to the right is locked with a chain mechanism that you
need a HOOK for. Go into the door on the left. This will lead to
soldier's barracks. Kill all the skeleton guards until you find the hook
in the second room. There is a door that is locked in the first room,
but don't worry about that now. Take the HOOK back and use it to open
the other door. Inside are two doors. Take the first one on the right.
Inside is a metal workshop. Gather any items there, and move up the
stairs to the battlements. Kill the single guard and retrieve the KEY to
the captain's quarters. There is also a locked control panel. Go down
and through the blacksmith shop and into the hall, then go right. At the
end is the captains quarters. Use the key, find the medkit and the note
which gives you clues on how to defeat the big boss in waiting for you
out in the courtyard, and then go into the next room. Here you fight the
dead captain. You can use some ammo on this guy to soften him up, then
blades for the kill. Pick up the KEY MOLD. Take it back to the
blacksmith shop and use it at the workbench to make the CONTROL PANEL
KEY for upstairs. Go up and use the control panel. Two big cauldrons
will move into place, but one will get stuck. The RAIL is broken, so
retrieve it and take it back down. In the hall outside the workshop, a
deadite will most likely keep respawning. Fight or flee as you wish.
There will also be a mushroom that grows here so grab it as often as you
can. Go back to the guards' barracks. More boneheads await you, so kill
them and then go through the door that was locked earlier. You'll fight
through a couple more rooms, collecting powerups along the way. In the
last room, an armory, you will fight once more and then collect a
HAMMER. Take it back to the workshop and use it and the RAIL at the
ANVIL to straighten it out. Go back out to the hall and save your game
at the chest. Then take the RAIL upstairs and put it in place. The last
cauldron will drop into place, and you will fall into the courtyard
where the big guy is waiting. He has a saw blade arm and a big battle-
axe, so don't let him get too close. Don't waste any ammo or time trying
to hit him. Run to each of the chains below the cauldron and pull them.
They will fill with lava and water, respectively. Once they are full,
lure the big guy close to the lava one and use the chain to dump it on
him. Then run to the water one and dump that on him when he gets close.
The extreme temperature changes are the only thing that can do damage.
Repeat the process one more time, without getting hit too much, and he
should melt away. Now you can save your game again and retrieve the
LEVER and upgrade your saw blade before going back down.
AQUEDUCT / LAIR:
Use the lever at the pump room to drain the last of the water. Meet up
with 'Zeez baby again and move down the last ladder to the lair. Another
big treelike boss will attack you. Again, don't waste ammo, just stay as
close to him as you can and use the saw and axe. You now have the
circular saw blade of damascene steel, so you can do much more damage.
He will go down quick, and you can enter the lair.
Now you have to find a way to follow BadAsh and save your woman. Azeez
will help you do this. The first portal he opens leads to a chamber full
of "familiars" (those hopper things from earlier). Kill them all,
retrieve any powerups, and find your HAND. Take it back to Azeez. He
will then send you for a spellbook that will let you take control of
your hand for a final task. Go into the next portal, to an arcane
Kill the two deadite priests, then get the TORCH and light it with the
other torch at the top of the stairs, then place it into the empty torch
holder. Look from the top of the stairs over the room, at the four
tables. Dots on the tables will inform you of the order in which you
need to press the 4 books into the shelf. Do that, and you will find the
spell book and a save chest. Save your game, because it's almost
Go back to the Lair. Azeez will help you open a portal, (after you give
yourself a hand). Then some godless thing will attack him. You will jump
into the portal to escape it, and meet up with BadAsh, who has your
girl. Fight him, using up all your firearm ammo first and keeping your
distance. When he is hurt enough, he will transform into another
Lovecraftian creature. This one doesn't chase you like BadAsh does, but
he does spit balls of energy at you from the center of the area. Don't
bother trying to shoot him or hit him while he is solid. Notice the four
glowing pillars. Stay on the outside of them, picking up mushrooms as
you move around them for much-needed health boosts. Strike each of the
four columns with your axe until they stop glowing. The beast will grow
transparent and vulnerable momentarily. Move in close with the damascene
blade and wreak havoc on him. When he turns solid again, back off to the
outside of the pillars, recharge your health with mushrooms, and then
strike the 4 pillars until he is vulnerable and you can attack again.
After 3-4 repeats of this process, the final boss will die, and you will
be treated to a groovy cinematic sequence. Get some sugar from Jenny,
open a vortex, and go home. Only when you get home, you'll realize you
ain't in Kansas anymore . . .
The End, pretty much.
Write me if you have any corrections, or discover any new information
(secrets, alternate endings, cheat codes, etc.). Do not write me if you
are stuck in the game. That's what I wrote the damn walkthrough for, and
I don't think I left anything of importance out, so READ IT. Or look
around for a more thorough one.
Thanks for reading.
This document is copyright Brian McKay and hosted by Neoseeker with permission.