Erevos (PC)
Erevos FAQ/Walkthrough
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Erevos FAQ/Walkthrough

by DaRK RaiDeR   Updated on
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o o o	 o o o   o o o       o     o     o     o  o o o o
o	 o  o    o            o   o      o     o        o
o	 o   o   o             o o       o     o        o
o o o o	 o    o  o o o o        o        o o o o  o o o o
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EREVOS
Walkthrough

By: Fernando Rodriguez (-DaRK-RaiDeR-)

E-mail: darkraider@adinet.com.uy

Date: 25th of March, 2002




First of all I want to tell you that I am from Uruguay, South America 
and I speak Spanish, so I would like to apologize for any errors or 
spelling mistakes you could find while you are reading this 
walkthrough. There are parts or words that I do not know how to say 
them in English so during the walkthrough I always try to explain them 
the best I can. Sorry for this.

Second, I have written this walkthrough following my own strategies so 
if you do not follow the same steps I followed to complete the game I 
cannot assure that you will complete the game too. Besides, there are 
things that you do not need to do to complete the game, for example 
reading or looking at useless pictures or books, grabbing some useless 
objects, playing some useless games, etc., but you can do it if you 
want to.

Third, this walkthrough is copyright 2002 and it is of my property, so 
be careful with the way you use it. I just wrote it to my own pleasure 
and now I am sharing it with you just to help you finishing the game.

Finally, you can contact me any time you want for comments, opinions, 
suggestions, errors, etc., and your e-mail will be very welcome. I 
hope my walkthrough helps you to reach the end of the game. Thanks for 
all.




=====================
WALKTHROUGH CONTENTS:
=====================

(It is almost the same walkthrough for Eric or Giannos, the only
differences are on DAY VII and that Eric turns himself into a bat and 
Giannos into a crow).

DAY I
Villa

DAY II
(The alley)
Kassandra's house
Villa

DAY III
Kassi Winter's house
Gregkor Crow's house
Antoni Barlow's house
Nikolas Patrot's house
Jonathan Kromer's house

DAY IV
Vildes Ostande's house
Thomas Iakovidis' house
Cornelius Polanski's house

DAY V
Maternity clinic
Gloria's house (controlling Gloria)
Maternity clinic (controlling Gloria)

DAY VI
Sempastian Norek's house
Gregor Van Rin's house
Veronick White's house
Gloria's house
Brandli mc Kooun's house

DAY VII
Eric Koplpot's house (playing with Eric)
Giannos Romar's house (playing with Giannos)

DAY VIII
Full Moon

1936 KASSANDRA
(Controlling Kassandra)




===========
WALKTHROUGH
===========


DAY I

Villa:
Walk forward and turn left until you see a fireplace, face it and look 
at the lighter above it. Grab the lighter. Go back two steps, turn 
completely back, walk towards the little table with a lamp on it and 
look at the lamp. Open your inventory and use the lighter to light the 
lamp. Go back and now look at the picture on the wall above the lamp. 
Move and click the mouse over the upper right corner of the picture. 
The picture will move and you will find a key behind it. Grab the key. 
Go back two steps, turn right until you see a chest between the stairs 
and the fireplace, look at it, use the key to open it and you will see 
an axe inside. Grab the axe. Go back, walk towards the house door, 
turn right and go up the stairs. Use the axe to break the locked door. 
Walk forward, turn left, walk forward again and talk to Kassandra. 
After talking to her use the metamorphosis button to turn you into a 
crow and fly through the window.
 

DAY II

(The alley):
Walk forward until you face the 5 pictures on the wall. Turn right and 
you will see a member of the Erevos organization standing in front of 
you. Move and click the mouse over his throat to suck his blood. Grab 
the paper he is holding and look at the information about Kassandra 
written on it. Go back and you will leave the alley automatically.

Kassandra's house:
Walk forward, past the door, turn right, walk towards the coffin and 
look at it. Open the coffin, look at Kassandra's dead body and suck 
her blood to recover part of your "energy". Go back and then turn left 
or right until you see a picture of a winged figure on the wall. Face 
the picture and you will see some letters on the lower right corner of 
it. Grab the 3 letters. Turn completely back and walk towards a small 
window. Turn yourself into a crow and go out through the window.

Villa:
Walk forward, face the door and open it. Go forward, face the 
cupboard, look at the skull (the alone one) and you will see a picture 
near it. Grab the picture. Then, turn right until you see a pin board 
on the wall with various pictures and papers. Face them and look at 
the paper full of numbers. Use the picture you have just taken form 
near the skull and take note of the numbers you will see through the 
photo. Now, turn left and face the cupboard again. This time look at 
the red book in the upper right corner of the cupboard. Open the book 
and on the right page you will see 10 numbers representing 10 letters. 
Just replace the numbers (the ones you have taken note a few moments 
ago) for the correct letters corresponding to them and write down the 
word you get. Now, turn right until you see a computer, go forward and 
face it. Look at it, answer "YES" to the question and you will be 
asked to enter a password. Type "EVIL" and click the "Ok" button 
("EVIL" is the word you should get from the combination of the photo, 
red book, numbers and letters you did before). You can open and read 
the different folders on the computer desktop but what you must do is 
printing some information about the members of the Erevos 
organization, so double click on the folder named "EREVOS MEMBERS" and 
then click on the "PRINT" button. Click "Ok" and then "EXIT" to leave 
the computer. Now go back, turn right, walk towards the house door and 
you will see a table on the left of the room. Face it and look at the 
bowl on it. There is a paper inside the bowl. Grab the paper. Now go 
back, walk towards the house door and exit. Watch out!!! Click on the 
"FULL MOON" picture and answer "No" to the question or you will die.


DAY III

Kassi Winter's house:
Open the gate, go forward and just before reaching the house door you 
will see a grate in the lower left corner of the screen. Look at it, 
open it, turn yourself into a crow and go inside the house. Walk 
towards the desk, turn right and you will face a woman member of the 
Erevos organization. Just suck her blood and you will leave the house 
automatically.

Gregkor Crow's house:
Walk forward until the movement arrows appear on the screen. Turn left 
or right until you face the house door, walk forward just one step and 
you will see a light switch to your left. Turn on the light and a 
member of the Erevos organization will appear. Watch out!!! You will 
have a few seconds to suck his blood before he shoots you so try to be 
quick. Go back and you will leave the house automatically.

Antoni Barlow's house:
Walk forward, open the lift and enter. Press the 1st. floor button, 
walk forward and turn left. After looking at the bloody room go back 
and you will be in the lift again. Now press the 3rd floor button, open 
the door and go outside. Turn left, walk towards the crates and you 
will see a hammer between them. Grab the hammer. Go back and turn 
right until you see some "jailed" pigeons. You can face the "jail" and 
suck some blood from them but it seems not to recover your "energy". 
Now, turn right and walk towards a little shed. Face it, use the 
hammer to break the lock, go back and open the door. Talk to Gloria 
and she will give you her doll Shelly for your kindness. Grab the 
doll. Open your inventory, check the doll, point at her throat, click 
the mouse and you will get a razor. Grab the razor. Exit the 
inventory, go back, turn right, face the exit door, enter the lift and 
press the 2nd floor button. Walk forward and open the door. Go forward 
all the way and you will see some books on a shelf on the wall. Face 
them, look at the yellow book, open it and take note of the coffin and 
number drawing. Now go back, look at the black book (the one lying on 
the red ones) and open it. Use the razor on it and you will get a 
drawing of more coffins, 8 bigger than the other 5. Take note of them. 
Go back, turn left and you will see two clocks under a mirror. Look at 
the big clock first, open it, look at it again and set it to 8 o'clock 
(remember the 8 big coffins???). Now go back, look at the small clock, 
open it, look at it again and set it to 5 o'clock (remember the 5 
small coffins???). After doing this a film will appear on a hole 
behind the mirror. Grab the film. Go back and you will leave the house 
automatically.

Nikolas Patrot's house:
Walk forward, look at the little table under the picture of a man with 
a head in his left hand, open it and look at the key inside. Grab the 
key. Go back, look at the door and use the key to open it. Walk 
forward until the movement arrows appear on the screen, turn 
completely back, face the door and press the switch button to turn off 
the light. Turn completely back again and, in darkness, walk towards 
the projector. Open your inventory and use the film on it. Now look at 
the controls of the projector and, again in darkness, try to press the 
play button. After you do it you will see a film of the Erevos members 
hunting vampires. Take note of the numbers representing symbols shown 
at the end of the film. Go back, still in darkness, try to face the 
room door, when you do it open it, go forward, face the exit door, 
open it and you will leave the house automatically.

Jonathan Kromer's house:
Walk forward, turn right and you will see a big desk with a picture on 
the wall above it. Go forward, turn right and face the desk. Look at 
the picture and then look at the symbols written on it. Take note of 
them. Go back, turn left and face a blue picture on the wall. Click on 
the lower right corner of the picture to move it. You will se a panel 
with numbers you can push. Look at it and, in this order, push buttons 
"1, 9, 6, 3, 5 and 2", then push the "OK" button (you get this code 
from replacing the symbols you got from the picture above the big desk 
for the numbers you wrote from the end of the film in the projector 
room). Doing this it will reveal a hidden room. Go back, turn left and 
walk towards the new room. If you want you can look at the pin board 
to your left, if not, just walk towards the end of the room, look at 
the pin board and you will see some papers with photos on it. Grab and 
read the 5 papers, and you will leave the house automatically.


DAY IV

Vildes Ostande's house:
Walk forward and up the stairs, turn right, go forward, turn right 
again and you will immediately see a record player. Face it, look at 
it and then look at the switch to turn on and off the record player. 
Turn the switch to turn it on. Go back and turn left or right until 
you see some books and records on some shelves. Face them and look at 
the records on the lower shelf. Then look at Beethoven's record and 
look at the small letters written on the middle left of the record. Go 
back, turn right and face the picture of the crows and the lightning 
bolt. Now look at the lower left corner of the picture and you will 
see a small switch near it. Press the switch and talk to Vildes 
Ostande. After the conversation you will leave the house 
automatically.

Thomas Iakovidis' house:
Walk forward, turn left until you see an easel, face it and look at 
the handle hanging from it. Grab the handle. Go back, turn left or 
right until you see a picture of a bloody open mouth showing the teeth 
and the tongue (the more disgusting one). Face it and look at a small 
piece over it. Grab the small piece. Go back, turn left, go through 
the door and down the stairs. Watch out!!! Turn yourself into a bat 
and fly through a small window above the door. Do not open the door or 
you will be killed by a member of the Erevos organization. Look at the 
machine with two "wheels" on the left of the large window in front of 
you and use the small piece on it (the one you got from the bloody 
picture). Now go back and turn completely back until you see a little 
machine next to the small window, look at it and use the handle on it. 
Click the mouse over the handle to open the large window behind you. 
Now go and turn completely back and look at the machine with the two 
"wheels" where you put the small piece before. Take out the small 
piece from it and the large window will brake killing the member of 
the Erevos organization that was in the room below. You will leave the 
house automatically.

Cornelius Polanski's house:
Walk towards Cornelius and talk to him. Go forward, face the stairs 
and go up. Walk forward just one step and on your left you will see 
the stairs banister. Look at the banister and you will see a key on 
it. Grab the key. Go back, face the door and use the key to open it. 
Walk forward, turn yourself into a crow and fly through the door 
blocked by some woods. Turn right and you will see a member of the 
Erevos organization. Watch out!!! Suck his blood from his heart. Do 
not do it from his throat or you will die. Go back and you will leave 
the house automatically.


DAY V

Maternity clinic:
Walk forward, turn left and go forward all the way. Open the double 
door and enter the room. Walk towards the left night table, open the 
second drawer and you will see a razor. Grab the razor. Go back, turn 
completely back and exit the room. Turn right until you see a door 
between a picture and the double door. Face it, open it and go inside. 
Turn left and suck the blood of the "doctor" standing in front of you. 
Now, look at his left hand and use the razor to cut one of his 
fingers. Grab the finger. Go back, turn right and face the door just 
opposite the room you killed the "doctor". Look at a "finger panel" 
near the door handle and use the "doctor's finger" on it. Go back, 
open the door and enter the room. Turn left until you see some shelves 
in the corner of the room. Face them, look at the upper shelf and you 
will see a flashlight. Grab the flashlight. Go back, turn left and 
exit the room. Turn one step left and face the door next to the 
picture. Open the door and go inside. Use the flashlight to illuminate 
the room, turn right until you see some shelves on the wall, face 
them, look at the top of the shelves and you will see a screwdriver. 
Grab the screwdriver. Go back, turn right and exit the room. Turn 
right and walk towards the corridor opposite the room you have just 
left. There is a door in front of you with a window full of bars. Look 
at the window and use the screwdriver.
Now you will control Gloria starting from her house. Open the coffin 
(clicking the mouse on the right part of the screen). Walk forward, 
turn left, walk forward again (there are some drawings on the wall you 
can look at), past the door, turn right and walk forward to leave the 
house.
You are in the maternity clinic again still controlling Gloria. Walk 
forward, turn left, go forward again, turn right and walk towards the 
corridor in which you been controlling Giannos a few moments ago. On a 
lower corner of the wall to your right you will see a grate. Look at 
it, turn yourself into smoke and go through the grate.
You will control Giannos again. Turn right 7 steps, walk forward, look 
at a basket on the floor and you will see a needle inside it. Grab the 
needle. Then, turn right and face the cell door, open your inventory, 
check the needle and move and then click the mouse over one of the 
extremes of it. Now the needle is an excellent tool to pick the lock 
of the cell door. Use the needle and the door will open.
Now you will be controlling Gloria again. Walk forward and look at the 
crystal cage with a baby inside. Grab the baby. Go back and you will 
see a grate on the lower part of the wall in front of you. Face it, 
look at it, turn yourself into smoke and go through the grate. Walk 
forward and give the baby to Giannos.
Controlling Giannos again, go back and you will leave the clinic. 
Being at Vildes Ostande's house, walk forward and up the stairs. Turn 
right, go forward and give the baby to Vildes. After talking to him 
you will be facing a bookcase. Look at the books on the upper shelf, 
then look at the blue book, open it and you will see a paper inside. 
Grab the paper. Go back and you will leave the house automatically.


DAY VI

Sempastian Norek's house:
Walk forward, look at a gate on the floor, open it and go down. Walk 
forward until you face a coffin, open it, suck the blood of 
Sempastian's dead body and you will leave the house automatically.

Gregor Van Rin's house:
Walk forward, go up the stairs and walk forward again until you face a 
coffin, look at it, open it and wake up Gregor to talk to him. After 
the conversation you will leave the house automatically.

Veronick White's house:
Walk forward one step and you will see a grate on the lower left 
corner of the screen. Look at it, open it, turn yourself into a crow 
and fly through the little "sewer". You will end below another grate, 
open it, climb up and talk to Veronick. To help you she will give you 
a picket of a member of the Erevos organization. Grab the picket. Go 
back and you will leave the house automatically.

Gloria's house:
Walk forward, turn left, go forward all the way, turn right, face the 
coffin, look at it, open it, suck the blood of Gloria's dead body and 
you will leave the house automatically.

Brandli mc Kooun's house:
Walk forward, open the door and enter the room. Go forward all the way 
until you be in front of a very small table. Move your mouse to the 
upper middle part of the screen, click the mouse and you will see 
Brandli sleeping on the roof. Look at him to wake him up. When he is 
standing in front of you open your inventory and use the picket to 
kill him. Go back and you will leave the house automatically.


DAY VII

Eric Koplpot's house (playing with Eric):
Open the coffin (clicking the mouse on the left part of the screen), 
walk forward until you see a mannequin fallen on the floor, look at 
its neck, move and click the mouse over its neck again and a lighter 
will appear. Grab the lighter. Go back until the movement arrows 
appear on the screen, move and click the mouse over the upper middle 
part of the screen, turn yourself into a bat and fly through the 
opening on the roof. Walk forward all the way and look for a fuel 
canister on the floor. Grab the fuel canister. Go back, walk forward 
all the way towards a small window, look at an oil lamp and use the 
lighter to light it. Then grab the oil lamp. Go back, move and click 
the mouse over the lower middle part of the screen to look at the 
opening below you. Now open your inventory, use the fuel canister and 
you will throw it to the lower floor. Watch out!!! In the following 
steps, and more precisely after "burning the house", be quick or you 
will die. O.K. Open your inventory again, use the oil lamp and you 
will throw it to the lower floor "burning the house". Now walk towards 
the small window, turn yourself into a bat and fly away through it.

Giannos Romar's house (playing with Giannos):
Open the coffin (clicking the mouse on the right part of the screen) 
and get out of it. Turn right until you see some kind of tunnel in the 
other side of a big pit. Walk forward one step, turn yourself into a 
crow and fly towards the tunnel to cross the pit. Go forward one step 
and you will see some kind of pipe tool on the floor. Grab the pipe 
tool. Walk forward and use the pipe tool to break the lock of the 
door. Walk forward one step and turn left until you see two pipes with 
two handles. Face them and you will see a third handle on one side of 
the right pipe. Grab the handle. Go back and turn right until you see 
some kind of corridor at the end of room. Walk forward one step and 
you will see something brightening on the floor. Look at it and you 
will see it is a key. Grab the key. Go back, walk forward and go down 
the stairs. Look at the lower right corner of the screen and you will 
see a piece of a broken pipe. Grab the piece of a broken pipe. Go back 
(on step), go up the stairs (another step), walk forward three steps 
and go back one step. If you did it correctly you should be seeing the 
pipe tool on the floor and the lock of the door to your left. Look at 
the lock and use the key on it. Grab the open lock with the key in it. 
Walk forward two steps, close the door in front of you and look at the 
part from where you can lock it (it is on the left of the door). Now 
open your inventory and use the lock to completely lock the door. Go 
back until the movement arrows appear on the screen, turn left or 
right until you face the little "tunnel", walk forward three steps, 
turn yourself into a crow and fly to cross the pit. Turn one step left 
and walk toward a closed panel on the wall. Open it, look at the 
broken pipe and use the piece of broken pipe on it. Go back and now 
look above the "repaired" pipe (it is the only other place you can 
look inside the panel). Open your inventory and use the handle. Go 
back and turn the handle. You will leave your house automatically.
Now you are at Vildes Ostande's house. Walk forward and up the stairs, 
turn right, face Vildes and talk to him. After the conversation you 
will leave the house automatically.


DAY VIII

Full Moon:
Walk forward, turn left and talk to Cornelius. Walk forward again look 
at the door and go inside. Walk forward until the movement arrows 
appear on the screen, turn left until you face a door and go inside 
the room. Walk forward and you will see a carpet on the floor. Move 
and click the mouse over the lower right corner of the carpet to move 
it and a hidden gate will appear. Open it and go downstairs. Turn left 
until you see some kind of furniture against one corner of the room, 
look at the upper middle part of it and you will see a box of matches. 
Grab the box of matches. Go back, turn completely back and look at an 
oil lamp hanging on a tree trunk. Use the matches to light it. Then 
grab the oil lamp. Go back, turn completely back, go forward and climb 
the stairs. Walk forward to exit the room Go forward two steps, open 
the door and go inside. Use the oil lamp to illuminate the room. Walk 
forward, turn right one step, face the shelves on the wall and you 
will see some kind of little pick. Grab the little pick. Go back, turn 
right until you see an axe hanging on the wall and face it. Grab the 
axe. Go back, turn right until you see the door and exit the room. 
Walk forward 3 steps, turn right and use the axe to break the door 
without handle. Walk forward one step, turn left until you see a pin 
board with some pictures, face it and you will see a picture of some 
members of the Erevos organization. Grab the pictures of some members 
of the Erevos organization. Go back, turn left, face the room door, 
turn right and exit the Full Moon club. Look at some crates in front 
of you, use the little pick and one of them will open. Look inside the 
open crate and you will see a handle. Grab the handle. Go back, look 
at the door and go inside the club again. Walk forward until the 
movement arrows appear on the screen, turn left until you see a door 
and enter the room. Turn left until you see a chess game on a table 
between two chairs and face it. Before looking at it, open your 
inventory, check the picture of the members of the Erevos 
organization, move the mouse over the right edge of the picture and 
click on it. Read and remember the information behind the picture, 
then exit the inventory. Now look at the chess game and answer "YES" 
to the question. First click the mouse on the only black horse and 
second click the mouse over the only white bishop (you get this move 
from reading the information behind the picture of the members of the 
Erevos organization). After making the move the bishop will fall down 
and you will see something brightening below it. Look behind the 
bishop and you will see a little key. Grab the little key. Go back 
until the movement arrows appear on the screen, turn completely back, 
walk forward and go downstairs. Turn right until you see a coffin in a 
corner of the room, face it, open it and use the little pick to kill 
Gregor Van Rin. Suck his blood to recover part of you "energy" and go 
back. Now turn right until you see a closed panel on the wall. Walk 
towards the panel, use the little key to unlock it and open it. Look 
at the only place you can look inside the panel, open your inventory 
and use the handle on it. Watch out!!! Although you have enough time, 
you must do the part that follows as quickly as possible. O.K. Turn 
the handle, go back and look at the place where the oil lamp was 
hanging on the tree trunk before you light it. Open your inventory and 
use the oil lamp to hang it on its place. Go back, turn completely 
back, face the stairs and climb up. Walk forward one step, turn right 
until you see the club's exit door, walk towards it and exit the Full 
Moon club as soon as possible.


1936 KASSANDRA

(Controlling Kassandra):
Walk forward until the movement arrows appear on the screen and then
turn right until you see a little house on a tree. Face it and you
will see various rocks making a circle around the tree. Look at the
rock that breaks the circle. Grab the rock. Go back two steps and turn
left until you see a little shed on the background of the screen. Walk
towards it and look at the lock of the door. Open your inventory and
use the rock three times to break the lock. Now go back, open the
door, go inside and you will see a ladder. Grab the ladder. Go back,
walk forward one step, turn left until you face the house on the tree,
go forward one step and use the ladder. Turn yourself into a little
girl and climb up the ladder. Now turn yourself into a cat and go
through the little tunnel on a wall in the middle of the screen.
This is the end of the game.


==================
END OF WALKTHROUGH
==================




I hope you have enjoyed the game, thanks again,

Fernando Rodriguez (-DaRK-RaiDeR-)
Uruguay, South America
(0.0699/d/web6)