: : Action : Space : Star Trek Voyager: Elite Force

Editor's Note:

Ported by Pipe Dream Interactive, a development unit of Majesco. Note: Screenshot is from PC version.

Added on: March 21, 2001

[edit] Background

Critically acclaimed as the best Star Trek game produced, the title follows an original plot written with the approval of the TV show's creators. Star Trek: Voyager – Elite Force sees the Federation ship and crew on a dramatic all-action mission that takes in time travel, alien attacks and an eerie space junkyard. As the crew find themselves stranded within an uncharted area of space laden with abandoned spacecraft, the player controls the heroic leader of Voyager's Hazard Team assault squad. As the team are sent to investigate the abandoned craft, it's soon apparent that the spaceship junkyard is not as dead as it first appeared and as a series of familiar and new adversaries make their presence known – including an advance party from the evil Borg...

[edit] Features

  • With enhanced visuals and a wealth of all-new gameplay additions, the PlayStation 2 edition recreates stunning 3D visualisations of Voyager's expansive decks and the doom-laden interiors of five abandoned spacecraft. There isn't however, much time to admire the views: the action comes thick and fast as the team is attacked by aliens out to ransack Voyager.
  • In keeping with the game's close links to the TV series, Star Trek: Voyager – Elite Force uses the vocal talents of the show's cast as they liase with the team. Kate Mulgrew (Janeway), Tim Russ (Tuvok) and Robert Picard (The Doctor) have all provided exclusive audio tracks for the game, which are used to give Munroe fresh orders and update the evolving plot.
  • Each member of Munroe's team has access to official Federation armaments, including Phasers and Tachyon Lasers, all of which boast special dual firing mechanisms. The Ensign can also equip his team with guns liberated from defeated alien races, effectively doubling the number of weapons at his disposal.
  • The Hazard Team officers are intelligent game characters, but then so are the aliens… get caught up in the middle of a massive firefight, and both the invading aliens and your Federation officers run and duck for cover behind crates, taking careful aim and retreating when injured. It's sheer blinding brilliance as battles escalate in firepower with the other Hazard Team members fighting beside the player, rather than leaving you to do all the hard work.
  • The series' famed Holodeck is also used to provide backdrops for exclusive training and multiplayer levels, wherein up to four players compete in a series of multiplayer challenges or battle against computer-controlled characters.

[edit] Hardware Requirements

Full Version of Star Trek: Voyager - Elite Force
300MHz G3, Mac OS 8.6,128MB of Memory
3D-accelerated PCI or AGP video card w/at least 6MB VRAM and Apple OpenGL v1.1.3
560MB of uncompressed hard disk space
128MB virtual memory, 4x CD-ROM
28.8K modem required for internet play

Official URL

Official Site

Forum Posts


Star Trek Voyager: Elite Force Expansion Pack Gone Gold

Add-on pack for Star Trek FPS reaches gold master status

May 04, 2001, by Leo Chan | 0 comments
Elite Force Mission Pack Details

Expect new missions and a tour mode for Activision and Raven Software's add-on for Star Trek: Voyager - Elite Force

Feb 28, 2001, by Leo Chan | 0 comments
Star Trek: Voyager Elite Force Goes Gold

The first-person shooter will be on shelves September 20th.

Aug 28, 2000, by Prairie Wolfe | 0 comments
Star Trek Voyager .plan Update

Project Leader Brian Pelletier of Raven Software updated his .plan yesterday with a description of a recent demo of the upcoming Star Trek Voyager: Elite Force.

Oct 20, 1999, by Austin Bailey | 0 comments
Star Trek Voyager .plan Update

Jake Simpson, a programmer at Raven, posted a .plan update which revealed how Star Trek Voyager: Elite Fore was coming along. He also gave a brief rundown on Soldier of Fortune. Here's a quote: [quote]Star Trek is coming along, almost done with all the level design. Then its content time. The revised Quake III engine is about done - obviously some tweaks and additions required, but we are 90% there with new technology I would judge. Our Glorious leader(tm) Brian Pelletier took a demo of Voyager to Activision recently, and then on to Paramount, so they could judge our work, and returned home covered in gold, metaphorically speaking. This is always a good thing for a team to hear, to revitalise commitment and enthusiasm for the product. It is interesting to note that while a team may believe that what they have is good, you never really know till you get it 'out there' and have others make these comments. When I worked in the Arcade industry, there was a much larger gap between the teams and the outside world. By and large the outside world only got to see the product when it was done, so any major mistakes in design that slipped by the team would be almost impossible to address. Many times Ed Boon or Mark Turmell would worry about the game incessantly until it got out into the world and the feedback started to come in, since as they kept saying "You never know what you've got till it gets out there".[/quote]

Oct 14, 1999, by Austin Bailey | 0 comments

Latest Activity

Oct 13, 11 2:17pm
As i say one before, not played yet. On my list. StarTrekVoyagerEliteForce
Nov 6, 10 11:21pm
added 18 new screenshots
Jun 15, 09 7:18pm
It's Star Trek, but with running gun battles. And fugly graphics. But they kinda grow on you... StarTrekVoyagerEliteForce
Jul 31, 07 1:34pm
Jul 22, 04 9:11pm
Good Game StarTrekVoyagerEliteForce
Nikolai Diavolo
Apr 26, 04 9:56am

People who dismiss "Star Trek" are really missing out here, as "Star Trek Voyager:...

Nov 6, 02 2:39pm

Just got to the last level of this game - took about a week to complete playin on it a...

Sep 29, 02 10:42am

All in all this is a great game. I am not a Trekkie and not realy a huge fan of Star...

Apr 17, 02 6:30am

A very nice game here, with intellegent allies (unlike Rainbow Six, now let's never...

Jun 2, 01 9:15pm

Elite Force is a damn good game and will keep the player interested for more than 2...

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Release Dates
  • North America:
    • Dec 7, 2001 (PS2)
    • Sep 21, 2000 (PC)
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Collections Summary
17 own | 3 want | 7 completed