Contents

[edit] Background

Elemental: War of Magic is set in a world filled with magic and ancient lore. As the ruler of your kingdom, you must expand your empire through a combination of magical power, military might, diplomatic skill, technological advancement and bold adventuring. Your worlds will be of your choosing, or players are free to create their own.

[edit] Game Play

The story of Elemental: War of Magic begins with an immersive single player campaign with you being the only person in your kingdom with the ability to channel magic through mysterious shards of magic that are scattered across the world. These shards, a result of a tremendous cataclysm that occurred a century prior when powerful beings waged war across the world, are the source of much of the world’s magic.

With the powers of old now gone, you now hold the key to the use of magic in your land. As ruler of your land and a channeler of magic, you must decide how much of your power to imbue into your heroes as you build new cities, explore dungeons, perfect spells of ever-increasing power and negotiate with friends and foes alike. Other channelers in the world, whether they be of the race of Men, The Fallen or the Beasts, are also able to access magic and may not share your vision of the world.

[edit] Features

Harnessing the technology of ImpulseReactor, ground-breaking multiplayer modes include traditional skirmish modes as well as a persistent universe mode. Additionally, integrated modding support allows players to submit maps, items, creatures, races, technologies, spells, buildings, environments and much more from right within the game and become available to all players of the game seamlessly.

[edit] Hardware Info

Forum Posts

News

Elemental: War of Magic 1.2 patch improves UI, memory use, more

Major update available now

May 03, 2011, by Sean Ridgeley | 2 comments
Elemental expansions will be standalone, divergent

Expect the unexpected

Jan 12, 2011, by Sean Ridgeley | 0 comments
Elemental expansion 'Fallen Enchantress' detailed, free to 2010 buyers

Changes and content afoot

Jan 11, 2011, by Sean Ridgeley | 0 comments
Civilization V lead designer joins Stardock

Jon Shafer begins work on Elemental

Jan 04, 2011, by Sean Ridgeley | 1 comment
Elemental: War of Magic 1.1 patch released

Major gameplay overhaul finally ready

Dec 14, 2010, by Sean Ridgeley | 0 comments
Sovereign mod pack hits Elemental

Be your own warrior

Dec 01, 2010, by Sean Ridgeley | 1 comment

Latest Activity

chautemoc
Aug 30, 10 9:13pm
chautemoc blogged
Sep 1, 10 12:30am



I'm beginning to think many reviewers and also readers of reviews feel the point of a review is to look for things to hate about a game. This is particularly inspired by my Elemental review and the sentiment surrounding the game all throughout the gaming community, but by our reviews at Neoseeker in general and the subsequent reactions to them by some folks (the rest of you are great and we dearly appreciate the love).

This is not a self-righteous 'I do things this way, everyone else does it this way -- they are dumb haw haw haw' post, it's just to shed a little...sanity on the situation.

I should preface this by saying I've never analyzed my reviews before and am expressing this as I go. It might seem like a terrible way to go about things, but it really works best for me in all aspects of life, and I think it works best for a lot of readers too, in the case of Neoseeker content.

When I review, what I take in and what I write is primarily determined by two things: capitivation and fun. They can be closely tied of course, and I use both terms loosely. The point is this: I don't look for reasons to slam a game, I let myself experience it and write impressions based on that experience. I do the same with film and music and just about everything really.

Of course, it's not that I won't criticize a game. Obviously that's necessary. But this is about organics. If after or while letting myself experience a game I find it difficult to get into, or just generally unenjoyable, I'll go over the reasons why without overanalyzing to death.

Risen comes to mind. This was a game that really blew me away. Just standing in the middle of a field was a thoroughly captivating experience. Of course I won't give a game a 9.5 because standing in a field feels awesome, but moments like that comprise a very captivating experience. I feel similarly about shooters, believe it or not -- you know, that 'one more round' saying, then three hours later you realize you're overdue for sleep.

In the case of Elemental, I really don't want to get into semantics, but I'll just say this: yes, there is room for improvement. But I stand by my review. And if you're the numerical type: that's pretty much what the 1.0 left over is for.
chautemoc blogged
Aug 3, 10 9:58pm

In the second installment of what I'm calling the Neoseeker report, I'll again be going over what you can expect in the near future from the staff.

- Aksys reviews (BlazBlue, Deathsmiles, Record of Agarest War)
- More Elemental hands-on coverage (part one is here)
- Need for Speed World review tomorrow (sorry, numerous things have delayed it)
- Metroid: Other M preview (leochan and I will be heading to a hands-on event and chatting a bit with Nintendo about the game this week)
- Frictional Games interview about "unfun" games (they created the awesome, scary and upcoming Amnesia -- our preview)
- Mafia 2 feature/Q&A
- Guild Wars 2 wiki love
- Dragon Age 1 + 2 wiki love
- At least three hardware reviews this week
- Starcraft 2 features/editorials

We're also looking for a news writer on the east coast or in Europe/the UK. If you know somebody or are somebody, get on it. :)

playstation 3 xbox 360 wii pc neoseeker related gaming related
Nevena
Jul 7, 10 5:37pm
I've wanted this game since I heard it was coming out! Master of Magic 2 Indeed!! ElementalWarOfMagic
Gorstagg
Jun 16, 10 2:05am
Added it to my Wishlist! ElementalWarOfMagic
ThrombosisJones
Sep 8, 09 7:00am
chautemoc
Apr 12, 09 9:01pm
added 8 new concept art
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Release Dates
  • North America: Aug 24, 2010
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Collections Summary
4 own | 15 want | 1 completed
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