[edit] Background

Dystopia is a total conversion of the Source Engine, continuously under development by Team Dystopia, which places the player into tense combat situations in a high-tech world spanned by computer networks. As either the Punk Mercenaries, or the Corporate Security Forces, the player will fight through the physical world to gain access, via jack-in terminals, to cyberspace.

Cyberspace is a three dimensional representation of the world's network. Inside cyberspace players will launch programs to hack into systems linked to the physical world while fighting off enemy hackers and defending critical systems. Gameplay progressess through inter-linked physical and cyberspace objectives, some are completed in either the physical world or cyberspace, others only by a well timed combination of the two.

The player will be immersed in action packed battles, whether the player is a heavily augmented combat mercenary armed to the teeth with the latest in firepower, or a twitch reflex cyberdecker racing to infiltrate a cyberspace node; they'll be immersed in an action packed battle. Only through skillful use of the high tech arsenal we're making available and intelligent team play will players truly jack-in and kick ass.

Team Dystopia is a collection of dedicated and talented gamers who are creating an action packed multiplayer game. Dystopia draws on the themes and concepts of the cyberpunk genre and implements ideas born out of years of gaming experience. With a diligently designed gameplay system, we hope to produce the next step in online multiplayer gaming.

[edit] Gameplay

Multiplayer Only. Includes a "real world" and a "cyberspace" realm. Both realms are FPS but "cyberspace" has no up or down, no gravity.

[edit] Features

Dual layer gameplay; interlinked realworld and cyberspace
A highly detailed futuristic "realworld" environment
A 3D "cyberspace" computer network environment
Unique player configuration system
10 assault style maps
4 football-esque Phistball maps
12 high powered primary weapons
14 player selectable implants

[edit] Hardware Requirements

Minimum: 1.2 GHz Processor, 256MB RAM, DirectX 7 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection

Recommended: 2.4 GHz Processor, 512MB RAM, DirectX 9 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection

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Release Dates
  • North America: Feb 6, 2009
  • Europe: Feb 6, 2009
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