Dynasty Warriors 6: Empires User Reviews
For a series blazing for over a decade, it’s very interesting to see how KOEI are tweaking the franchise with each instalment to make the perfect Dynasty Warriors title. For those with little knowledge about the Dynasty Warriors games, the developers usually release the core game (Dynasty Warriors X), and then followed by either Dynasty Warriors X Empires or Dynasty Warriors X: Xtreme Legends, which both serve as expansions to the game. Whereas the original Dynasty Warriors 6 was basically a composition of around 20 story campaigns, 40 characters and a hell of a lot of button bashing, the E...
This is my first review, so be kind. Like everything I write, it's probably going to be very in-depth but woefully disorganized. If you're looking for a coherent review structure, look elsewhere.
Dynasty Warriors 6 Empires...where to begin. Since it's an Empires title that uses the recently-redesigned graphics and combat from DW6, I'll probably be referring a lot to DW5:Empires and DW6, to draw comparisons.
Let's start with 6. If you haven't played 6 yet and you play 6:Empires, you're in for a bit of a shock. Koei has, for the most part, been re-using character models and movesets through Dyn...
At the beginning of your quest for full-scale unification you will probably be initially pleased with Dynasty Warriors 6: Empires as you navigate the polished menus and begin to create your harem of unique characters. I know I was pleasantly surprised to find that the Edit Mode (previously known as Create A Warrior [CAW]) had been significantly fleshed out. Starting out with 20 hairstyles (per gender), 20 hair colors, body type, skin color, face options, and even a decent number of voices coupled with a pitch meter, not to mention promises of DLC; it's clear that KOEI really put some effort...