Dust: A Tale of the Wired West Guide Final
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Dust: A Tale of the Wired West Guide

by SubBlue   Updated to vFinal on
                 
                               GameFAQs Presents
                               A mslpanthers Creation
                               A Full-Length Guide for
                               Dust: The Tale of the Wired West

                               Guide Creator: mslpanthers
                               Date Created: 2/22/04
                               Last Updated: 12/17/04
                               Version: Final 2

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You Can Always Find the Latest version of this guide at www.gamefaqs.com
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Table Of Contents
-----------------

1.Welcome
2.Controls
3.Items
4.Characters
5.Walkthrough
6.Thanks
7.Copyright
8.Credits
9.Contact
10.Version History



1.Welcome
----------
Hi and welcome to my first FAQ on GameFAQs! I'm not the best at this so
Please give me time, and also have fun reading this FAQ and 
Hope it helps you out a lot! So thanks for reading

2.Controls
-----------

This is quite simple:

Up Arrow Key: Moves you upwards and forwards, climbs ladders.

Down Arrow Key: Moves you backwards and Downwards, Climbs ladders.

Right Arrow Key: Turns you to the right.

Left Arrow Key: turns you to the left.

Mouse: Picking Up items, talking to people, knocking on doors; Action.


3.Items
--------

Ace Card: Used for cheating in poker.

Liquor Jug: Used for holding liquor and drinking.

Gun: Used for shooting enemys, civilians, or pretty much anything

Bullets: Gun uses bullets.

Ring: Give to the girl with gun from Jack O' Lope.

Sheriff's Badge: Wear it on your shirt to show your sheriff.

Boots: Wear them on you feet.

Ring: Give it to Jackalope

Sugar Cubes: Give it to the horse.

Pie: Give it to Hiram Sidewinder 

Boots: Wear Them

Sleazy Pictures: Give them to the Stage Coach guy

Apple: Give to bird in Macintosh house,

Bone: Give to dog at first of game

Mask: Keep for ending puzzle

Flute: Keep For ending puzzle

pin: Used to break into bank

Silver Thunderbird: Keep for ending puzzle

Matchbox: Put Scorpion in it

Matchbox w/ Scorpion: Give it to the kid

Dagger: Keep for ending puzzle



4.Characters
-------------
Stranger-This is you. You are the Sheriff of this town.

Oona- She is always in the saloon. She sure seems to know
alot about The Kid.

Mrs. Macintosh- The Mayors Wife. She always stands guard
of her house!

Dell- A Fat Drunk who likes to fight

Bloodstone- A Strange man thats always in a tux. He is kinda
curious but acts like a gentleman.

Help- The Chinese man who owns the shop. He gives you help!

Jackolope- A good ole Western Cowboy. This guy is your only
friend in the town.

Hiram Sidewinder- Owner of the Corpse/Haircut place.

Chet Flippo- Owner of the printing shop.

The Kid- One of the major outlaws in the west. Very Dangerous AVOID!

Thief- The Thief comes out to randomly. He will still all your money.

Spirit Lady(Sanoma)- Lives in the mission. Helps you on last quest.

Ruby- Is always in room 4 of the saloon. Knows alot about the kid too.

Laurel- Jackolope's Fiance.

Dr. Rodham- The Doctor of the town.

5.Walkthrough
-------------

Day 1-
Stranger enters town-

When you start click the old guy and he will talk to you. Then pick
"I'll best be moving". Sit there until he walks away and grab 
The liquor jug. Keep walking forward until a dog growls at you. 
Now turn around and talk to the guy in the green. Say what you want 
And keeps talking to him until he says find a bone. Then go to the 
Entrance and grab the bone. Go back to the dog, grab the bone and 
Drag it to him, he will move. Talk to the old man and then head 
straight down and talk to the man in the blue, this is Jackolope. 
Go into the saloon and win 10$. If you lose all of your money the chinese 
guy will give you 5$ more dollars. Once you got 10$ walk out of the saloon
and talk to the guy with the black suit on in the street. Take the cigar
that he offers your to smoke later.

There are a few more things to do for this day. Go talk to Sophie Delacasino
who is in room 2 above the saloon. Also talk to Ruby O' Downdle in room 4.
If you click room 4's door, it will knock and no one will answer, you must
click it 3 times for anyone to come to the door.

Now lets go meet the Mayors Wife. She is on the opposite side of town fromt
the saloon. She will be at the front gate, if you say that right things
she will let you in, its wise to choose the nicest choices, but if she still
doesnt let you in, use the mean chooses.

Head to othe place across from the saloon called the Cactus inn. Get a room for
3 nights at the Cactus Bed Hotel He will get the room ready.  So go outside and
come straight back in and the room will be ready. Talk to him and he will give
you a room key and a note. Go outside and talk to Jackolope (guy in the blue
suit) So follow him. He will lead you to a guy named Dell Belcher, he wants to
fight, you can take him. This is very, click his face andchest to throw punches,
mostly on his head though. Hit him a bunch of times and he is down.

Day 2-
Stranger Gets Known-

Go downstairs and click the couch to find a few extra dollars! Then grab 
the biscuits on the table and also the sugar. Then talk to everyone you 
see.

Talk with: 
Mountain Laurel 
Jackalope Jones 
Nate Trotter 
Bloodstone 
Hiram Sidewinder 
Chet Flippo 
Dr. Rodham 
Mrs. Cosimo Macintosh 
Marie Macintosh 
Ned DeVries 
Jonas Fearwitt


--Get The Boots--
Next you need to find the pie, its on the side of Telegraph/Coach office. 
Once you find it go give it to Hiram Sidewinder and he will give 
you some boots! Congragulations you completed the first task!

--Get The Gun--
Its in the well of the farmers but he gets mad when you get near it so 
you
 gotta find a way to distract him. Go talk to Ned DeVries and after 
talking to him he will go talk to Quist. While their talking go grab the 
gun

--Get The Ammo--
Sneak into the Macintosh house and go up the stairs, there is a pattern:
  S
 S
      S
  S
    S
S
  S
        S
S

After you look around find the pictures of the lady in the cabinet. Grab 
them and head to the Stage Coach Office. Give them to him and click 
the Abraham Lincon Picture. There are bullets in there.

--That Evening--
Talk to everyone
Have you talked to Help? 
Have you talked to Marie Macintosh? 
Have you talked with Buick Riviera? 
Have you talked with Sonoma in the Mission? 
Have you listened in on Radisson and Marie at the shooting range? 
Have you talked with Jackalope Jones at the Hard Drive? 
Have you talked to Sophie? And got the hairpin? 
Have you listened in on Room #4 (Ruby O'Dowdle)? 

Theres not much to do this evening except get a book. Go to room #1 in the
saloon and get the black book from the guy in there. Head to the Cactus Inn
to sleep.

---Day 3---

--Morning--
Start by reading the morning paper.
Listen in on Hiram Sidewinder.
Talk to Jackalope Jones.
Talk to Oona in Bolivar's.

Go downstairs and grab the food if you want too. Then read the morning newspaper
to gather some news about what is going on and The Kid. Head to the barber shop
and talk to Hiram Sidewiner and listen to him complain.

You should then find Jackolope Jones, in front of the Cactus Inn and he has a
major problem, he can not find the ring that he bought for Laurel. You must find
it. Talk to Oona she might know. She says that the piano player has it.

Oona gives you the backdoor key to the saloon, go in and you should find the
piano player. Talk to him and he is working on a new song, now you must
do the right order to get it right.

Here is the order: 
5th key, 1st key, 1st key, 3rd key, 2nd key, 4th key.


Next get the matchbox from Leroy by doing good in the Target range. Then
go to the old church and inside the doors there is a desk with a scorpion and
papers in it DO NOT STICK YOUR HAND IN THERE!! Put the matchbox in there and
the scorpion will get in it after you leave and come back. Go back get the
matchbox and the papers.

Now go talk to Jack.

If you done everything it should turn into afternoon.

--Afternoon--

The ingredients you need for the medicine:

Armadillo Wort 
Sand Mushroom 
Saguaro Extract 
Pintoweed 
Wolf Rose


After that take the medicine to the doctor

Now you must get the Yuni mask from the mayors house! Once you get in and that
bird goes crazy grab the apple and give it to the bird it will be quiet and you
can get out of there with the mask. The mask is located on the far wall.

If Mrs. Macintosh is giving you a hard time say everything bad and she will
get mad and leave.

--Evening--


Jackolope and Laurel are in a fight and you must fix it. Go talk with Laurel
until she runs out of things to say. Then go talk to Jackolope, he walks
around the place so you got to find him. After he has nothing to say, talk
to Laurel yet again and then Jack, he has another chance with Laurel!

Now you must get the silver thunderbird. You must win this in a poker match.
If you cant win and you have lots of money just keep raising the bet and
they will fold  and you will get the thunder bird.

Now you must get the Yunni emblem. Use the prick to open the bank door.
The combination to the safe is 8-23-41.

Go the mission and ring the bells. Then there should be a gunfight
Go talk to Nate Trotter and go to bed at the Cactus Inn.

--Day 4--
--Afternoon--

Go Talk to Jackolope, he is in the saloon, it it is time for the showdown
with the kid 

To defeat The Kid: 
You must give at least 4 of the 5 responses: 
Son of a librarian. 
...buckethead... 
...silk long johns... 
...hung like a prairie dog... 
...cigar's out, need a light...
Then, when the view switches and The Kid says "Goodbye Stranger": 

Now to beat him you must be quick. Click on your hand and then your
gun and then the Kid's chest, and if you were quick enough, you win
and the kid will die.


Boom he is dead now just a little to go in the game!


--Evening--

Alright now go talk to Sanoma

Enter the mission and go through the door. Then the door on the right.
You should see some type of box, place the Yunni mask in there  and the
door to the underworld should open.

You will come up to a type of puzzle. You must put the items you have
collected in a certain order.

The puzzles should be completed in the order of: 
Flute 
Dagger 
Mask 
Silver Thurnderbird


Now you come to a dial.

Match up on the dial: 
Winter symbol 
3/4 Moon 
Morning

It should open up a hall, with a hole to place the flute. Put the
flute in there and then you must play a certain song.

Play the holes in this order: 
3,5,2,4,1

Once you place that song yet another door opens and yes you guessed
it, yet another puzzle.

Match up on the dial: 
Summer symbol 
No Moon 
Noon

How do you complete the Dagger puzzle? 
If the explanation below confuses you, try the following:
Write down how many times each disc turns clockwise. Now, 
subtract each of these numbers from 6 to
obtain seven new numbers, turn each disc 
clockwise the same number of times as its corresponding number.
Note: this solution does NOT always work, but it is the fastest.

Label the seven pieces of the puzzle as follows:
T
TL
TR
F
BL
BR
B

When performing moves, a plus after the piece name means rotate 
that piece clockwise; a minus means rotate it counterclockwise.
Step 1:
If piece "T" needs
Move
Two turns counterclockwise:
BR-
One turn counterclockwise:
T-
One turn clockwise:
T+
Two turns clockwise:
BL+
Rotated 180 degrees:
B+

Step 2:
If piece "TR" needs
Move
Two turns counterclockwise:
B+
B+
One turn counterclockwise:
TL-
F+
One turn clockwise:
T-
TL+
Two turns clockwise:
BR-
BL+
Rotated 180 degrees:
BR-
TL+
TL+

Step 3:
If piece "BR" needs
Move
Two turns counterclockwise:
T-
BR-
B+
One turn counterclockwise:
T-
F+
One turn clockwise:
T+
TR-
Two turns clockwise:
TR-
B-
BL-
Rotated 180 degrees:
T-
BL+
TL-

Step 4:
If piece "B" needs
Move
Two turns counterclockwise:
TR-
TR-
F-
F-
One turn counterclockwise:
TR-
F-
One turn clockwise:
TR+
F+
Two turns clockwise:
TR+
TR+
F+
F+
Rotated 180 degrees:
T-
TR-
BR+
TL+
F-

Step 5:
If piece "F" needs
Move
Two turns counterclockwise:
TR+
B+
TL+
F+
One turn counterclockwise:
T+
TR-
BR-
B+
F-
One turn clockwise:
T-
TR+
BR+
B-
F+
Two turns clockwise:
T-
BR-
BL-
F-
Rotated 180 degrees:
T-
T-
TR+
B-
BL-

How do I go through the Mask hallway? 
Match up on the dial: 
Fall symbol 
1/4 Moon 
Midnight

I'm lost in the maze, where do I go? 

This is the easiest puzzle of them all.
Just follow the Masks's directional hints down the tunnels.
Then give the mask to the Fallen One.

How do I go through the Spring hallway? 
Match up on the dial: 
Spring symbol 
Full Moon 
Morning

What is the Yunni sentence for this puzzle? 
You want to form the sentence: 
Mesa - Bird - Open - Evil - Sky

How do I get the treasure? 
To get the treasure, match up on the dial: 
Spring symbol 
Full Moon 
midnight

How do I get rid of Mr. Bloodstone? 
To Kill Bloodstone, use the sentence: 
Mesa - Bird - Kill - Evil - Man

Day 5 Morning 
What ending is the best? 
That is entirely up to you. Won't effect anything except 
the ending animation sequence. So have
fun and congratulations at finishing the game!! 

 


6.Thanks
--------
THANKS FOR READING! This is the final version of the FAQ.
I really doubt that I will be updating this guide anymore.
I really hope you enjoyed reading and this helped out so
have fun! and always be a Cowboy of the wired not wild west!



7.Copyright
-----------
This FAQ is copyright Matt Ludwig (c) 2003! This shall not be copied or 
sold in any way. You cannot copy this FAQ onto your site watsoever 
without my permission, you may ask and there will be a great chance that
I will let you! If done I will do whatever I can to the greatest 
extent. This is protected by the copyright code of law!


8.Credits
---------
Cyberflix: For creating such a great game.

CjayC: For hosting this FAQ and running a great site.

My Parents: For buying me this computer!


9.Contact
------------
If you have any questions,comments,or info you would like to add:

email: mslpanthers13@gmail.com
AIM: mslpanthers12
MSN: mslpanthers13@hotmail.com


10.Version History
-----------------
12/15/04 Final Version 2: Well thought I was finished, guess not,
changed the guide around a little bit, added some stuff because
I thought they should be added. Im pretty sure this will be the
last final version though, see ya ^_^

11/17/04 Final Version: Everything is complete. Redid Contact and 
finished items and character list.

10/09/04 Version 1.3: Added a Contact Section and Characters Section!

7/25/04 Version 1.2: Complete unless I find something else to add

6/22/04 Version 1.1: Got the second day up and bunch more items!!!

2/12/04 Version 1.0: Got the First day and most of the FAQ up but 
still alot to go! 



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