Duck Hunt (NES)
Duck Hunt FAQ/Walkthrough v1.00
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Duck Hunt FAQ/Walkthrough

by Beautiful Affair   Updated to v1.00 on
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                  / __ \__  _______/ /__   / / / /_  ______  / /_
                 / / / / / / / ___/ //_/  / /_/ / / / / __ \/ __/
                / /_/ / /_/ / /__/ ,<    / __  / /_/ / / / / /_
               /_____/\__,_/\___/_/|_|  /_/ /_/\__,_/_/ /_/\__/
               ==================================================

===============================================================================

                                Duck Hunt (NES)
                                      FAQ

-------------------------------------------------------------------------------

      Version: 1.00
 Last Updated: 14 July 2013
       Author: Ryan Harrison
        Email: rjhgamefaqs[at]gmail.com

  This document is Copyright (C)2013-2014 Ryan Harrison. All rights reserved.

===============================================================================

Version History
---------------

Version 1.00 | 14 July 2013
  * The first, complete posted version of this FAQ.


===============================================================================
                               Table of Contents
===============================================================================

NAVIGATING THIS FAQ: For ease of browsing through this FAQ, all major sections 
have a search code listed on the right-hand side of the ToC. Press Ctrl + F on 
your keyboard and this will bring up a search box in your web browser. Type or 
copy in the search code for the section you wish to navigate to, press Enter, 
and this will take you to the beginning of that section.

                    ---------------------------------------

  i. Introduction

    1. STORY ....................................................... [0100]
    2. GAME OVERVIEW ............................................... [0200]
        2.1. Controls .............................................. [0201]
        2.2. Basics ................................................ [0202]
    3. CHEATS ...................................................... [0300]

  ii. Credits
  iii. Legal Disclaimer/Contacting Me


===============================================================================
                                i. Introduction
===============================================================================

Hello and welcome to my FAQ for Duck Hunt on the Nintendo Entertainment System. 
For this very simple but enjoyable Light Gun game, this FAQ will include all 
information and basics to know and understand about playing this game. 
Originally first released in arcades in 1984, Duck Hunt was ported over to the 
NES as part of the Black Box launch title series in the mid-80s and is pretty 
much the ideal game to own if you have an NES Zapper. It can also be found as 
part of a multi-game cart that comes with the classic Super Mario Bros. game as 
well. A simple game yet good to take a few minutes off your hands, if you have 
by any chance not given this one a try, for little more than a pittance it is 
very much worth buying a copy and checking out!


===============================================================================

                                    1. STORY                             [0100]

===============================================================================

This fast action target game takes you into the marshes with your trusted 
hunting dog at your side. He'll flush out your prey, then it's split second 
timing and sharp shooting accuracy to bag these ducks. Take on one duck or two 
at a time, and then as a true test of marksmanship, try clay shooting -- the 
ultimate challenge!


===============================================================================

                                2. GAME OVERVIEW                         [0200]

===============================================================================

-------------------------------------------------------------------------------
 2.1. Controls                                                           [0201]
-------------------------------------------------------------------------------

NOTE: To play this game, an NES Controller is required to be plugged into Port
      1 of your NES system, and the NES Zapper must be plugged into Port 2.


NES Controller
--------------

D-Pad: Control movement of ducks in Game A mode

Select: Move the cursor on the title screen to select between game types

Start: Begin highlighted game from the title screen
       Pause the game during play; resume when paused


NES Zapper
----------

Trigger: Shoot
         Choose between game types on the title screen (must have Zapper
           pointing away from televison)
         Begin highlighted game from the title screen (must have Zapper
           pointing at television)


-------------------------------------------------------------------------------
 2.2. Basics                                                             [0202]
-------------------------------------------------------------------------------

o--------------o
| Title Screen |
o--------------o

Upon starting up the game, you will be taken to the Title Screen, on which you 
will see the game logo, and three different game types to choose from. Here is 
what it looks like, and a quick overview of the three main modes:

            +------------------------------------------------------+
            |    ______    ___   _     ____    ___  __             |
            |   |    _ `. |   | | |  ,`  _ `. |   |/  |            |
            |   |   | | | |   | | | |   | |_| |   `  <             |
            |   |   |_| | |   |_| | |   |  _  |   |`. |            |
            |   |       | |       | |   `-' | |   | | |            |
            |   |______,' `._____,'  `,____,' |___| |_|            |
            |    _______________________________________________   |
            |    -----------------------------------------------   |
            |              ___   _   ___   _   ___   _   _______   |
            |             |   | | | |   | | | |   | | | |_     _|  |
            |             |   |_| | |   | | | |    `' |   |   |    |
            |             |    _  | |   |_| | |   .   |   |   |    |
            |             |   | | | |       | |   |`. |   |   |    |
            |             |___| |_| `._____,' |___| |_|   |___|    |
            |                                                      |
            |                                                      |
            |       -> G A M E   A       1   D U C K               |
            |                                                      |
            |          G A M E   B       2   D U C K S             |
            |                                                      |
            |          G A M E   C       C L A Y   S H O O T I N G |
            |                                                      |
            |                                                      |
            |        T O P   S C O R E   =   1 2 0 0 0             |
            |                                                      |
            |   (C)1 9 8 4   N I N T E N D O   C O .,L T D.        |
            |                                                      |
            +------------------------------------------------------+

GAME A - 1 DUCK: The original Duck Hunt game, in which you and your dog take to
                 the thicket. The dog flushes out one duck at a time and you
                 have three shots with which to hit the duck. Ten ducks are
                 flushed out and the aim is to shoot down the amount needed as
                 shown by the bar underneath the 'HIT' meter in order to
                 advance through the round. As you get further on, the amount
                 of ducks required to be shot gradually increases, and ducks of
                 different colours will also begin flying out that can award
                 you with various amounts of points when you shoot them.

GAME B - 2 DUCKS: This is the same as Game A, however this time round, while
                  you still have ten ducks per round, two will be flushed out
                  at a time, therefore there are five parts to a round. You
                  still also only get three shots, so you can only make one
                  miss for every two ducks flushed out, if you are aiming for
                  that perfect score.

GAME C - CLAY SHOOTING: In this mode, you start out in an open field and in
                        each part of the round, you will hear two beeps before
                        two clay pigeons are fired out into the distance. With
                        a maximum allowance of three shots per two clay pigeons
                        fired, you simply have to try and shoot them down, and
                        by surpassing the amount required as indicated by the
                        bar underneath the 'HIT' meter, you progress onto the
                        next round.

TOP SCORE = XXXXXX: This is the top score that has been achieved in the
                    highlighted game type, in your current sitting of Duck Hunt
                    (i.e. since you have had the game switched on). The default
                    is 12000 for all three game types.


o------------------o
| General Gameplay |
o------------------o

Game A/Game B - Duck Hunting
----------------------------

Upon starting this mode, the scene begins with your canine companion leaping 
into the thicket and flushing out the ducks. In Game A mode, one duck will fly 
out at a time, whereas in Game B two ducks fly out. For each set of one or two 
ducks that fly out, you will have a few seconds to shoot them with the use of 
the Zapper Gun. You get a total of three shots per set of ducks. If you fail to 
hit any ducks with your three shots, or wait too long, the background will 
change colour and the message 'FLY AWAY' pops up on-screen as the ducks will 
escape to freedom. The dog then pops up and laughs comically at you for your 
inept shooting skills.

When a duck appears, it flies around the screen. The patterns are random, yet 
the colour of the duck usually indicates how easy it is to shoot down. Black 
ducks, the most common, usually fly left and right slowly, occasionally going 
up and down. Blue ducks tend to fly up, down, left and right as well as 
changing directions more often and much quicker. Red ducks are the trickiest to 
get; they tend to move around in quick diagonal spurts and often fly behind the 
tree and bush to make aiming for them more difficult.

At the bottom of the screen is the 'HIT' meter. For every duck you successfully 
shoot, one of the duck icons will be filled in red, while any that are missed 
or fly way due to taking too long to shoot, remain white. After ten ducks have 
been flushed out, the round finishes and if you have shot enough ducks to go 
past the Pass Line (shown underneath the duck icons at the bottom) you win the 
round and go onto the next one. As you beat more and more rounds, the amount of 
ducks needed to be shot down increases. This will start at 6, but eventually 
after getting so far you will need to hit all 10 ducks to win a round.


Game C - Clay Shooting
----------------------

When this mode starts, you will hear two beeps. Two clay pigeons will then 
spring out towards the distance. Quickly aim carefully and shoot for them. Much 
like the A and B game modes, 10 clay pigeons are sprung out in total per round, 
with two being fired at a single time (i.e. five sets of two clay pigeons being 
fired). Again, you must shoot the reqired amount to meet or exceed the Pass 
Line, shown beneath the 'HIT' meter at the bottom of the screen. Clay pigeons 
that are successfully blasted out of the sky will have an icon coloured in red 
at the bottom of the screen.

Remember, clay pigeons get smaller and trickier to hit as they fly off further 
into the distance. Try to be as quick as you can when you shoot for them. The 
ideal way of doing this would be to hold the Zapper in your dominant hand, and 
hold it in front of your eye on the same side while keeping your other eye 
closed (e.g. for right-handed people, hold the Zapper in your right hand, close 
your left eye and hold the Zapper out directly in front of your right eye). 
Line the small raised part at the end of the Zapper barrel so that it appears 
directly between the two raised parts that are at the back of the Zapper. You 
should line the front ridge at the same height and angle as the clay pigeon, 
and by pulling the trigger, you should nail it.


o-------------o
| Game Screen |
o-------------o

Here's what you'll see on the screen, and what each thing means:


Game A/Game B
-------------

          +----------------------------------------------------------+
          |                                                          |
          |   ____                                                   |
          |  /    \                                                  |
          |  \____/                                                  |
          |    \|    ____                                            |
          |    _|   /    \                                           |
          |     |   \____/                                           |
          |    /|___/                                                |
          |  ___/   \                                                |
          | /   \---' _____                                          |
          | \___/|/  /     \                                         |
          |   `\ ||  \_____/                                         |
          |     \||    .'                                            |
          |     |||  ,' `                                            |
          |     |||,'                                       ,--.     |
          |     |||                                         )  `.    |
          |     |||                                        |    |    |
          |    ||||\                                       |    |    |
          |^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|
          |                                                          |
          |                                                          |
          |``````````````````````````````````````````````````````````|
          |                                                          |
          |    [R=X]                                                 |
          |                                                          |
          |   .-----.     .-------------------------.     .------.   |
          |   |@ @ @|     |HIT   2 2 2 2 2 2 2 2 2 2|     |000000|   |
          |   | SHOT|     |      |||||||||||        |     | SCORE|   |
          |   '-----'     '-------------------------'     '------'   |
          |                                                          |
          +----------------------------------------------------------+


Game C
------

          +----------------------------------------------------------+
          |                                                          |
          |                                                          |
          |                                                          |
          |                                                          |
          |                                                          |
          |                                                          |
          |                                                          |
          |                                                          |
          |                                                          |
          |                                                          |
          |                                                          |
          |              ,`-.                 ,                      |
          |           ,-'    `,,`.         , ' `,                    |
          |          /            `    , '       `,     ,`'-,_       |
          |       ,-`              `--`            `,_,`      `,_    |
          |    ,-`                  `.                           `,_.|
          |,-``                       `.                             |
          |__________________________________________________________|
          |==========================================================|
          |  # # #    #      # #                        # # # # #    |
          |  # # #    #                          #   #  ' ' ' ' '    |
          |  | | |    '                          |   |               |
          |_____________                                _____________|
          |    [R=X]    \______________________________/             |
          |                                                          |
          |   .-----.     .-------------------------.     .------.   |
          |   |@ @ @|     |HIT   O O O O O O O O O O|     |000000|   |
          |   | SHOT|     |      |||||||||||        |     | SCORE|   |
          |   '-----'     '-------------------------'     '------'   |
          |                                                          |
          +----------------------------------------------------------+

Round ([R=X]): Seen at the lower-left corner of the screen above the Remaining
               Shots box. The round in which you are currently playing (denoted
               by X in this example) appears to the right of the letter 'R'
               (which as you'd guess, stands for 'ROUND'. This starts at 1 and
               goes up by one every time you successfully beat a round (i.e.
               shoot the amount of ducks/clay pigeons required).

Remaining Shots ( @@@): The amount of bullets you have remaining to shoot down
                (SHOT)  the set of ducks/clay pigeons. You get three for every
                        set that appears, meaning you can afford to miss up to
                        twice in Game A, or once in Game B and Game C modes.

Hit/Pass Meter (HIT ##########): Shown in the bottom centre of the screen. Any
               (    ||||||    )  ducks or clay pigeons successfully shot will
                                 have one of the ten icons coloured in red,
                                 while any missed (didn't shoot or flew away)
                                 remain white. The bar made of vertical lines
                                 beneath the Hit Meter is the Pass Line; this
                                 shows how many targets must be hit in order to
                                 win the round. In this example it is six, but
                                 as you beat more rounds, this gradually goes
                                 up until it reaches the maximum of all 10
                                 targets needing to be hit in order to pass on
                                 to the next round.

Score (000000): Your current score, shown in the bottom-right corner of the
      ( SCORE)  screen. Like any other basic arcade-style game, this goes up by
                shooting targets and you can also get a Perfect bonus for
                hitting every target in a round.


o---------o
| Scoring |
o---------o

Game A/Game B Scoring
---------------------

This table outlines the points value for the different types of duck that you 
shoot. When you shoot a duck in Game A or B mode, a number will appear at the 
spot where you shot it, which is the points gained. These all vary between duck 
colours, as well as how far into the game you are.

          .---------------------.
          |     DUCK COLOUR     |
.---------+=======+======+======:
| ROUND # | BLACK | BLUE |  RED |
:=========+=======+======+======:
|  1 - 5  |  500  | 1000 | 1500 |
|---------+-------+------+------|
|  6 - 10 |  800  | 1600 | 2400 |
|---------+-------+------+------|
|   11+   | 1000  | 2000 | 3000 |
'---------'-------'------'------'


Game C Scoring
--------------

The number of points awarded for each single clay pigeon you shoot in Game C 
mode. These go up a couple of times as you get further on into the game.

.---------.-------------.
| ROUND # | CLAY PIGEON |
:=========+=============:
|  1 - 5  |     1000    |
|---------+-------------|
|  6 - 10 |     1500    |
|---------+-------------|
|   11+   |     2000    |
'---------'-------------'


Perfect Round
-------------

If you manage to shoot every duck or clay pigeon successfully in a single 
round, a box appears at the top of the screen at the end of the round, which 
says 'PERFECT!! #####' (##### being the amount of points awarded). This table 
outlines the amount of points you score for a perfect round, depending on how 
far into the game you are.

.---------.-----------.
| ROUND # | PERFECT!! |
:=========+===========:
|  1 - 10 |   10000   |
|---------+-----------|
| 11 - 15 |   15000   |
|---------+-----------|
| 16 - 20 |   20000   |
|---------+-----------|
|   21+   |   30000   |
'---------'-----------'


o-----------------------------o
| Hits Required to Pass Round |
o-----------------------------o

These are how many targets must be hit in order to win a round (applies to all 
three game modes).

.---------.---------------.
| ROUND # | HITS REQUIRED |
:=========+===============:
|  1 - 10 |       6       |
|---------+---------------|
| 11 - 12 |       7       |
|---------+---------------|
| 13 - 14 |       8       |
|---------+---------------|
| 15 - 19 |       9       |
|---------+---------------|
|   20+   |       10      |
'---------'---------------'


===============================================================================

                                   3. CHEATS                             [0300]

===============================================================================

o----------o
| Glitches |
o----------o

Frozen Targets
--------------

During any game, use Controller 1 to pause the game, then resume it. The 
targets will stay frozen for a couple of seconds after you resume the game, so 
you can quickly get an easy shot in.


o---------o
| Secrets |
o---------o

Control Flight of Ducks
-----------------------

Controller 1 can actually control the ducks' flight pattern in Game A with the 
use of the D-Pad! This can make for enjoying the game with another player, if 
one controls the ducks and the other tries to shoot them down.


===============================================================================
                                  ii. Credits
===============================================================================

Gamesdbase | http://www.gamesdbase.com/
  * For their scanned copy of the Duck Hunt instruction manual, where I
    obtained the game's story extract used in this FAQ.


===============================================================================
                      iii. Legal Disclaimer/Contacting Me
===============================================================================

Legal Disclaimer
----------------

This document is Copyright (C)2013-2014 Ryan Harrison. This document may not be 
reproduced under any circumstances except for personal, private use. It may not 
be placed on any web site or otherwise distributed publicly without advance 
written permission. Use of this guide on any other web site or as a part of any 
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As of 2012, only the following web sites have my permission to host this file, 
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Only these web sites may host my current and most up-to-date work. I am aware 
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Contacting Me
-------------

For questions, suggestions, comments or useful information pertaining to this 
file or any of my other video game-related literature, please email me at the 
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contacting me regarding is not already contained within this FAQ. Please make 
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Peace guys, you will all be dearly missed.

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(0.0826/d/web3)