Dragon Warrior User Reviews
One aspect of reviewing that I've always thought about is how I should judge each individual game. Should I judge it by modern standards (within reason, obviously – can't expect an NES game to match Crysis anytime soon), or should I judge it by classic standards? How was it judged back then? Did I unearth a gem that was previously considered shit back in its day? Did I unearth dog shit that impressed everybody back in the day? Does its history and/or influence hold more weight than the product itself (if it has any, that is)? If you're looking for a game that makes me think about this more ...
Here we are - the granddaddy of RPGs on the NES. Dragon Warrior is one of those games that really helped define a genre. The Legend Of Zelda laid down some foundations, and Dragon Warrior built upon them. Of course, Final Fantasy finished it off with a storyline beyond the backstory, and ultimately, it's the superior title, but at that time, you just had to make do. Of course, nowadays, you don't have to! You can just play the newer, faster titles and not pay any attention to Dragon Warrior beyond what it did for the RPG genre back in the 80s. From the sounds of things, I may be making it o...
For the time, the story seemed pretty good. In fact, everything here, as basic as it all looks, feels good and definitely paved the way for future RPGs. Soundtrack, while limited, is nice to listen to.The bad:
In comparison to Final Fantasy and Phantasy Star, this feels rather limited and very primitive. Also contains way too much level grinding. And why is there a need for a command to go down stairs?Summary:
Released in 1988 by Enix, Dragon Warrior paved the way for RPGs to come. By mentioning the title around an RPG fan, you’ll manage to get yourself into a long winded conversation about it, about how influential it was for future RPGs to come, about how well it plays even to this day, about how Final Fantasy 7 supposedly sold the genre out and anything related to RPGs in general. Dragon Warrior was definitely an influential title, although when Final Fantasy came out, RPGs actually had a chance to thrive in the market. See, Dragon Warrior plays finely...until you actually play through more th...
Incorporates many, many elements that will be used in future RPGs, such as statistics, turn based battles, inns, shops, dungeons and the need to talk to many townspeople to know what to do next; Visuals and Soundtrack, as simple as they seem, are very appealing to the senses; Cheesy middle ages dialogue; Plays pretty well for what it offers to the table...The bad:
...although it feels like a total grind fest; soundtrack gets repetitive.Summary:
As one of the titles I never played as a kid, I could never feel any sense of nostalgia for Dragon Warrior. I actually only got this game in 2008 and played through it, expecting some state of the art stuff! What I got out of it was... Well, it was state of the art for 1986, but unfortunately, when compared to Square's Final Fantasy which was released 4 years later, it is nothing more than just the very first installment of a series of handbooks known as "RPGs for dummies" - nothing more, nothing less. One thing that will be etched into my retina for the rest of my life about ...
The challenge, easy and basic battle system, and easy to get lost which makes you have to go exploring.The bad:
The controls were mildly clunky.Summary:
This was the first RPG, and still quite possibly one of the best. (This series has never lost it's spark ever since Dragon Warrior1 came out.) The game has challenging battles, tons of exploring, and expensive weapons making you decide what would be best to purchase before proceeding or make things easier to continue to collect Gold for weapons with more ease.
This is a true RPG. This is how RPGs should be. They should be similar to the Dragon Warrior series in relation to exploring and challenge. If you claim to be an RPG fan, look into this game, to see were RPGs first began.
Oh, yeah. We...
- Dragon Quest IV2008