Dragon Ball Z: Budokai 3 Frieza Strategy Guide By: Richard Oakes Version 1.1 Ok people, I just felt like trying something new for once, so if there is anything you need that you might not get at all about this, hey, give me a buzz, I'm here to answer what you need some help with. Got me all AIM, YIM, and MSN. cerberus1572 for AIM, then wingedangelofthedark for YIM and firstname.lastname@example.org for MSN. Like I said, give me a ring and I'll be happy to help with what is needed. Table of Contents: I. Reason for this FAQ II. Intro III. Configuration IV. Capsule Setup V. Move/Combo List VI. Frieza's Evaluation VII. Legal and Stuff __________________________________________________ I. Reason for this FAQ The villians in each and every single saga for Dragon Ball Z are great in the sagas, but in the games you need to find out all that is hidden within them, to turn them into full blooded death machines. For me, Frieza is definately one of them. Frieza may be one of the smaller, and to most weaker, of the DBZ villians, but once finding out the secrets of how to truly demolish your opponent, just move in and strike. As the saying goes, "Float like butterfly, sting like bee." Now for Frieza. He may seem weak since each of his forms only give a 5% increase in strength, but if you can utilize each and every one of those forms in a struggle of quick hits with a transformation, the damage racks up as I found out. Frieza definately, in my eyes, is a challenge to anyone who truly knows how to use a character to it's max. So be warned, if you're a person who can easily just grab the controller and use any character to its potential in at least 2 rounds, then man, you got a hard match on your hands. And that is exactly how I got Frieza up, just grabbing and going all out with him. __________________________________________________ II. Intro Frieza, tyrant of the Planet Namek. Frieza can become that same tyrant once more as he was in the Namek Saga. All you need is the right combos and the right time to transform. Most do it as soon as they can, yet that always tends to lead to more damage, but in the long run, wait for the right time within the combos to show the true use of this being. Frieza can easily take the upper hand in any battle if you can just wait it out, then strike when they least expect it. The best way I figured out how to, was the starter in the better portions of his combos. P,P,P,>P and the >P,P,P,K,K. Both of these can lead to the death of any challenger if followed up with the correct combos added. Remember the saying, "Float like a butterfly, sting like a bee."? Well, that perfectly describes Frieza. He is one of the quicker characters with attacks, so by holding out with opponents and quickly taking your chance with any opening, you're on the way to success my friend. __________________________________________________ III. Configuration Here is the key in which to follow for the combos. P = Punch K = Kick G = Guard E = Energry P+K = Punch + Kick P+G = Grab K+G = Kick + Guard P+K+G = Transform ~ = Cancel ^ = Juggle * = Stun _ = Break between combos dmg = Damage Just to make it easier on ya'll so it don't get too confusing. >.> __________________________________________________ IV. Capsule Setup For all of this FAQ I just used all of his capsules one right after another. Didn't have his breakthrough then, so I'll list them and some setups as well. Second Form: = 3 Ki bars to transform with 5% attack increase. Third Form = 4 Ki bars to transform with 5% attack increase. Final Form = 5 Ki bars to transform with 5% attack increase. 100% Final Form = 6 Ki bars to transform with 5% attack increase. Death Beam 1 capsule 2 capsules P,P,P,P,E 428dmg 490dmg KK,>K,>K,E 470dmg 532dmg Death Wave 1 capsule 2 capsule P,>P,P,E 591dmg 701dmg >K,P,P,E 634dmg 744dmg Death Ball 1 capsule 2 capsules 5 Ki bars ( Final Form or higher ) -Power Struggle Win 690dmg 862dmg Loss 1150dmg 1437dmg 1st Setup: Utilizes Frieza's Third Form into bringing an opponent into Dragon Rush then following it up once, then follow up right after if you fail. Second Form Third Form Death Beam Death Wave Ginyu Special Forces Well Chilled Juice 2nd Setup: This one is experimental to me as well, haven't used it much, but plan to very soon. Death Beam Death Beam Ginyu Special Forces Frieza's Spaceship __________________________________________________ V. Move/Combo List This is every single chain that I've found for Frieza, just so that nobody misses anything. ----Punch Starters---- P,P,P,P = 178dmg P,P,P,>P = 193dmg P,K = 107dmg P,P,K,K,K = 297dmg >P,P,K,K = 244dmg (ground) >P,P,K,K = 237dmg (air) >P,P,P,P,P = 246dmg >P,P,>P,P = 214dmg >P,P,P,K,K = 298dmg >P,K,K = 215dmg >P,P,>P,K = 244dmg
P = 114dmg
K = 157dmg ----Kick Starters---- K,K,K,K = 224dmg K,K,>K,>K = 220dmg K,K,>K,K = 240dmg K,>K,K,K = 257dmg K,
K,K,>K = 187dmg >K,K,K,K,K = 289dmg K = 141dmg P+K, K, K, K = 206dmg ----Ki Blast---- E = 50dmg E, E = 100dmg E, E, E = 150dmg E, E, E, E = 200dmg E, E, E, E, E = 250dmg ----Intermediate----
P+K,K,K,K = 343dmg 7 Hit K,>K,KK^_>P,P,P,P,P = 472dmg 9 Hit >K, K, >K^_K, K, >K, K = 404dmg 7 Hit
P = 311dmg 6 Hit P, P, P, >P*_>P, P, >P, K = 407dmg 8 Hit ----Advanced---- K,
P, P, P, K, K~_K, >K, K, K^_P, P, P, P, E = 864dmg 14 Hits K,
K, P, P, E = 848dmg 10 Hits ----Expert---- K, P, P, P, K, K~_P+K+G_P, P, P, P, E = 917dmg 17 Hits This combo is kinda iffy, as in you must time the >P after the first transformation and the P after the second. For the second one its easiest to actually mash the button, faster you do the more chance you will have to land it, unless the opponent is at least the same heigth in the air, or equal to, Freiza's head. P, P, P, >P*_>P, P, P, K, K~_K, P, P, P, K, K~_P+K+G_ >K, P, P, E = 1350dmg 24 Hits ( Start from Second Form ) The >K, P, P, E can be substituted for P, P, P, P, E for 1170dmg with 25 Hits. If both are used with Max Ki bars before starting, it can be brought into Dragon Rush for 2372dmg with 74 Hits for >K, P, P, E or 2176dmg and 75 Hits with P, P, P, P, E. And if you're lucky you can be able to pull off a Death Ball instead of the Death Beam or Death Wave combos that finish off the entire combo. The Death Ball, if pulled off, will have an extra 832dmg added onto it, win or loss, its still a good improvement from the normal. __________________________________________________ VI. Frieza's Evaluation Range: 5 1/2 / 10 Juggle Ability: 7 / 10 Damage Potential: 8 / 10 Cancel Ability: 7 / 10 Stun Ability: 6 / 10 Offense: 7 / 10 Defense: 7 1/2 / 10 Collness: 7 / 10 Evaluation: Like a good portion of the DBZ characters, Frieza is around the middle of the pack, but if you can utilize his combos correctly, he can give a massive load of damage to the opponent. But other than that, if you don't use him that much or can't use his effectively then might as well stick with the character you play as best. Keep Frieza off away from main opponents until they decide to run out of Ki by going into Hyper Mode, or just using Ki blast, then dash up and take them with the best combos you can dish out, and bring on the punishment. But remember, keep yourself on your toes with Freiza to keep that old saying goring strong. "Float like a butterfly, sting like a bee." __________________________________________________ Legal Stuff: This FAQ is only been posted here in www.gamefaqs.com. If you see this anywhere else at all and it has not been posted by me its plagiarism. You can distribute this just as long as you: I. Ask me first before distributing. II. Don't change my name or take it off. III. Don't change anything around so that it would look like you did it. IV. If you tell or speak of anything in this FAQ, make sure that you credit me for it. V. If I made any mistakes at all, tell me and I'll fix them. This document is Copyright 2005 Richard Oakes. All trademarks and copyrights contained in this document are owned by their respective trademarks and copyright holders.