Dragon Ball Z: Budokai 3 Goku FAQ v6.0
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: : : : Dragon Ball Z: Budokai 3 Goku FAQ

Dragon Ball Z: Budokai 3 Goku FAQ

by APurpleCow   Updated to v6.0 on
Dragon Ball Z: Budokai 3
Version 4.3
Started: 12-30-04
Nate Fralick, also known has APurpleCow.


Version History............1.0
About this guide...........2.0
Basic Controls.............3.1
Advanced Controls..........3.5
Capsule Set Ups............4.0
Dragon Universe Mode.......8.0
About Me...................10.0
Legal Stuff................12.0

1.0 Version Histroy

Version 1 Date: 12-30-04

Started the guide. I got all the things I am going to have in it started.

Version 1.1 Date: 1-2-05

Put the guide in the right format.

Version 2 Date: 1-4-05

Updated the guide with the help of Sprawler.

Version 3 Date: 1-6-05

Spralwers edited the guide.

Version 3.1 Date: 1-8-05

Reload2k fixed the grammer and spelling.

Version 4 Date: 1-10-05

Small updates to every section.

Version 4.1 Date: 1-11-05

Authorized www.neoseeker.com to use this guide.

Version 4.2 1-12-05

Fixed a few things.

4.3 Date: 1-16-05

Authorized gamerhelp.com to use this guide.

5.0 Date 2-16-05

Combined fusion and transformation sections, Added new stuff to the
move section. Added my dragon fist exploits.

5.1 Date 2-19-05

Added a better way of getting to the other side of opponents,
thanks to Celestial Avenger.

2.0 About this guide

This guide was made to teach you all the basics of Budokai 3 
and the advanced part of how to play has Goku. 
I picked Goku because I think
he is one of the best in this game.

3.0 Controls


square=punch                  p
triangle=kick                 k
x=guard                       g 
circle=small energy ball      e

Punching is fast, but weak.

Kicks are slow (yea right, this is dragon ball!) but strong.

Guards can block most attacks. When guarding, you get fatigued,
but you take less damage and you gain ki.

Energy balls do more damage then kicks and punches, but drain your ki.
You can link a few energy balls together.


Towards enemy and x when they attack: You teleport behind them 
and do a powerful punch. 
If you hold X, you can guard and not do the punch, 
allowing you to combo. This takes 3 ki gauges. I will call 
this a Teleport Counter, or TC.

Circle when you knock back enemy=You teleport behind 
them and punch. You can do this up to 3 times. 
This takes 1 ki gauge per teleport. I will refer to this has a Pursue, or P.

Square+Triangle+X: Transform.

Square+Triangle+X+Circle: Hyper Mode. You can not 
guard, but you are resistant to attacks. 
You can do a dragon rush by doing what you would do to teleport.

Using Ultimates: Push x when the bar is almost full. 
You have to do this 3 times.

4.0 Capsule Set Ups

Skilled Goku:


Normal Goku:

spirit bomb

Perfect defense and small offence:

Mysterious Vest
Saiyan Spirit
Dendeç—´ Recovery

Without Dende's Recovery, you have 170% defense and 135% attack.
You cannot block, but with that insane defense you don't really
need to. Dodging helps as well.

Perfect Attack Goku:

Saiyan Spirit

This capsule setup has a max attack of 199%. You should only do this
if you are good at combos, or else not having a kamehameha can hurt you.

All Around:

Training Vest
Saiyan Spirit
Dendeç—´ Recovery

Yet again, use this only if you are good at combos. You will have a max of
150% defense and 159% attack with 3 ki bars.

All Around Goku 2:

Super Saiyan
Dragon Fist

Go super sayajin at the start. Use dragon fist to start combos, and kamehameha
to top off combos.

Base Form Power:

Saiyan Spirit
General Vest

This is sort of like BKG.

Ki Master Goku:

Super Saiyan
Super Saiyan 2
Super Saiyan 3

This is great for dodging and teleporting.

Transformation Killer:
Sayajin Spirit
Z Sword

This allows you to easily out teleport them and deal good damage with
the Z Sword and your Spirit.

5.0 Combos

These are where I list cancel combos. What is a cancel combo? 
A cancel combo is when you push guard has you charge a move, 
allowing you to recover faster then they can recover, 
and you can do another combo. 
To do a cancel combo, hold the last button of the string and push guard. 
Steps are my short name for side step cancels, 
and in these you side step instead of guard. 
Stuns are when there are no cancels, 
but you still recover faster then them. 
Juggles are when the string sends them into the air. 
This is my controller set up that helps me do these combos:

L1=hyper mode


trans stst-Transformation sweet spot, the time during the reeling
animation where the opponent is almost recovered, but will not fall
down if you attack them.
@-under the opponent

Basic Combos:
These combos are weak, but are good practice.

>p,k,k cancel k,k,k,k cancel <p,p juggle p,p,p,p,e

Intermediate Combos:
These combos introduce stuns.

>k,k,p stun >p,k,k step k,k,k,k cancel <k stun p,p,p,p,e

Starting a match combo:
These combos allow you to go from base form to ss4.

>k,k,p stun >p,k,k cancel trans stst k,k,k,k cancel k,k,k,k cancel
transform >p,k,k cancel p,p,p,p,e

<pk juggle >p,k,k cancel transform >p,k,k cancel transform >p,k,k cancel
transform >p,k,k cancel transform >p,p,p,p,<p juggle >p,p,p,p,<p juggle 
>p,p,p,p,<p juggle p,p,p,p,e

These combos are hard to do and use Goku's infinite

Goku Juggle

>p,p,p,p,<p juggle >p,p,p,p,<p juggle >p,p,p,p,<p 
juggle >p,p,p,p,<p juggle p,p,p,p,e

This combo does a lot of damage.

Utlimate Goku Juggle

>p,k,k step k,k,k,k cancel <pk juggle >p,p,p,p,<p juggle 
>p,p,p,p,<p juggle >p,p,p,p,<p juggle >p,p,p,p,<p juggle >p,k,k 
cancel p,p,p,p,e

This is better in every way then the Goku Juggle. I have tried, and have not
found a stronger variant to this combo. Every string is in there for a reason.
The >p,k,k is in there so you can safely get to the back of your enemy. The
step makes the juggles do more damge. The k,k,k,k cancel is in their to stun 
them long enough for you to put them in a juggle. The <pk is the best 
way to set them up for your juggles. The >p,k,k is for you to get close 
enough to do a p,p,p,p,e.

Dragon Fist Infinite

>p,k,k step k,k,k,k cancel <pk juggle <pk juggle <eee juggle >p,p,p,p,<p
juggle <eee juggle >p,p,p,p,<p juggle <eee juggle >p,p,p,p,<p juggle <eee 
juggle >p,p,p,p,<p juggle <eee juggle >p,p,p,p,<p juggle <eee juggle 

I invented the dragon fist infinite, and here it is. The so called "Most
Damaging Goku Combo" involving a Super Dragon Fist pales when compared to this.
I have done 3800 damage with 40 hits, and I could have continued.

Perfect Dragon Juggle

<pk juggle trans <e,e@e p,p,p,p,<p
juggle <eee juggle >p,p,p,p,<p juggle <eee juggle  >p,p,p,p,<p juggle <eee  
juggle >p,p,p,p,<p juggle <eee juggle  >p,p,p,p,<p juggle <eee juggle >e

Same has the Dragon fist Infinite, but using the <pk <e,e@e starter. However,
it is hard to hit with the first <pk in my experience. putting a k,k,k,k at the 
beggining would just make the >p,k,k step better.

6.0 Moves

In this section I will put down all of Gokus 
moves and rate them out of 20.

A weak transformation, but with a low minimum ki 
so you can start the match with it.

Super Sayajin
A weak transformation.

Super Sayajin 2
A weak transformation.

Super Sayajin 3
An ok transformation.

Super Sayajin 4
An ok transformation.

This fusion is ok if you don't have Super Sayajin 4. 
If you do though, this fusion is the worst ever. 
It adds only 1% power more then ss4. If you fail the fusion, 
and you only get one chance to do it right, 
then you are left with no 
transformations and no items or equipment.

ss2 Gogeta:
Don't use this fusion. Ss4 is better then it, and ss3 is 
weaker, but overall better.

ss4 Gogeta:
Again, not a good fusion. Your damage percentage is greatly 
increased when compared to ss4, and your big bang kamehameha is unmatched. 
These are the only pros. Ss4 Gogeta is hard to get, 
has if you go into hyper mode your opponent won't let you pull this off. 
If you do manage to pull this off, your opponent only has to 
dodge you for 10 seconds, then the fusion is off again.

A weak level 1 death move, but when you are ss4 it becomes a 10x
kamehameha, which is 10x has good.
Base: 5/20 SS4: 17/20

Dragon Fist:
This death move costs 2 ki bars, and is weaker then the kamehameha!
However, I found out a secret. The <eee is a good juggle, and can be
a cancel if you add another e onto it. <eee >p,p,p,p,<p is a infinite.
You can also go under the opponent.

7.0 Strategies

The Basics (yea right) Of Goku:

Almost everything you know of Goku from Budokai 1 and 2 was changed.
Goku's >p,k,k can be dodged and counter attacked, which really hurts
Goku. He does, however, have a good <p starter. You have to use power
attacks more then combos. Dodge your opponents combos and use >p if
you can. To use Goku, you need to have good capsule set ups and be able
to do mind games.

Use your transformations to their max. For instance,
Once I had a breakthrough on, and I was fightning somebody with a better
capsule set up then me and they were more skilled at this game then me.
We were both Goku. He had turtle shell on, so at the begining he just shot a
kamehameha at me. I used kaoken just has he did it so it didn't hurt me.
Then when he was still firing the kamehameha, I did the base-ss4 combo and
then I had the health advantage and was already super sayajin 4. Even though
he was better then me, I won because of that kaoken.

Goku on the defense:

Goku has strong defense, in the sense of keeping himself from getting hit.
His only lacking area in defense is his dodging+counterattacking, which
is a part of playing defense. If you dodge and can counterattack, do a
>p,k,k cancel, or p,p,p,p,e/p,>p,p,e or p,p,p,>p and then power up or taunt.

Do not let enemies fight you at close quarters. Goku is simply going to get

When enemies use nullifying starters, use >p+k.When enemies keep you
in range, use >k+g. Counter attacks with your >p and follow it up
with a juggle or an undodgeable, cancelable string like k,k,k,k.
If you need to gather ki or tuant, use p,p,p,>p. 

Goku on the offence:

Goku's offence is next to nothing. A strong defense player
will intimidate any skilled Goku player.

Make sure you always have the capsule meditation equipped,
unless you want pure stats. This will give Goku a bigger boost
to his offence. You should be able to land Goku's >p+k because
using it at the right range puts you out of reach for many starters,
including graps. If you happen to land it, power up. At 4 bars of ki,
Goku will be able to TC twice, provided you have meditation on you.
If your opponent does not have the ki to TC twice, simply let 
them land a combo. After the second hit, try TCing and coming in
with a combo cancel. Try using the k,k,k,k cancel. The >p,k,k cancel
can miss at times.

When fighting opponents with a baseline ki or 6 or above, or can already
TC twice, then keep your ki at 6, or taunt them.

Goku does not have any 2 hit stuns. He cannot combo on opponents
safely. Cancels come much later in a string for him, and leave time
for the opponent to dodge and counter attack.

Be obsessive with your k,k,k,k string use has it cannot be dodged
and counter attacked.

The >k,k,p is an ok stun, but the opponent ends up far away from you
and the only move that will get them closer is the >p,k,k cancel. 

Use <p a lot, has it is a good chargeable starter. Add on another
p or <p and you can juggle your opponent easily.

Use power moves a lot. >p+k is good for this because you can
avoid grabs. >p+k knocks back the opponent, allowing you to charge
or tuant. It is good against the <k also.

Goku's >p,p,p,p,<p is an infinite juggle.

How to stop someone that likes to guard your combos:
Just use the >>p. It almost always works.

How to stop a dodger:
Easy. k,k,k,k cancel spam!

8.0 Dragon Universe Mode

How to Level Up Goku:

1) attack
2) guard
3) arts
4) ki
5) ability or com

Location of dballs:

Sayajin Saga

Go to one of the mouths of the rivers on the middle 
east side of the mainland. The dragon radar is there. 
In the northeastern waters is a dragon ball and in the 
icy land in the northeast is another dragon ball.

Frieza Saga

On the south side of the northeastern island is the 
dragon radar. On the north northeast island is a dragon ball, 
and the other is south of the northwest island.

Cell Saga

Go under the compass for a dragon ball

Buu Saga

In the northeastern mountains of the mainland are the dragon radar. 
East of North City for one dragon ball, and east 
of the World Tournament for another. Kill fat buu and super buu.

First Time Through:

Sayajin Saga

Raditz can be hard to beat for the first time you have played this game.
use the teleporting set up to beat him. The teleporting set up is this
1) ssj3
2) meditation

Use the teleporting set up again.

Use the teleporting set up...again.

Frieza Saga

Kill Recoome using the teleporting set up. In fact, just use it if I don't
tell you to use another one.

Go to the the city northeast of the red dot, then talk to Recoome.
Then go to Guru's house which is in the upper right section of the map.

He is just like the other fights. 

Just like the other fights...

Frieza(Second Time):
Use the transformation killer to beat him quickly.
1) Yakon
2) Meditation
3) Sayajin Spirit
4) Z Sword
5) Kamehameha

Cell Saga

Use the set transformation killer set up.

Buu Saga

Fat Buu:
Easy fight.

Super Buu:
This fight is somewhat hard, bu it is still pretty easy.

Kid Buu:
Equip this when fighting kid buu

1) Kaoken
2) ss
3) ss2
4) ss3
5) kamehameha
6) spirit bomb
7) anything

Do this when fighting kid buu:

Go Kaoken and do a combo for ki. When kid 
buu goes into hyper mode run from him. 
When he gets tired, use super spirit bomb. 
Then go ss3 and kill buu.

Before going to the world tournament, go to the southeastern islands 
for ss4. Then go to the world tournament and kill uub.

Second Time Through:

The dragon balls are in the same place.

Sayajin Saga:

Kill Raditz and go north of the south eastern part 
of the mainland to Gokus grandfathers (Gohans) house. 
You can not miss it, it is surrounded by rock 
pillars. Then kill Nappa and Vegeta.

Frieza Saga:

Kill the Ginyu force. Kill Frieza the first time. 
Go to the bottom left red dot and follow the rest 
of the red dots for cooler.

Cell Saga:

Kill Cell.

Buu Saga:

After watching Gohan get absorbed by super buu, 
go up to super buu. Southwest of your position, 
in the desert right below you, is a place you can go. 
Go there and talk to Kibitoshin. Then kill Super Buu. 
If you don't have ss4 yet, go to the south eastern 
islands for it. Kill Brolly. Then go to West City and talk to Bulma. 
Then go to the world tournament. Beat Gotenks, and fight Omega Shenron.

Use the transformation killer set up to easily win.

TELEPORT, TELEPORT, TELEPORT!!! If he hits you with his ghosts, just beat him
at the bar. This can be very hard.

Omega Shenron:
Spam big bang kamehameha. When you defuse, try to get to ssj4.

Third Time Though:

This time the only different thing you should do is in the Frieza Saga.

Frieza Saga:

Kill Frieza for the first time. Go to the middle dot. Kill Cooler. 
Go north to the ???. It is Coolers spaceship. Kill metal Cooler.

9.0 FAQ

No questions have been asked yet...

10.0 About me

My email is apurplecow@hotmail.com
Send any suggestions or questions.

11.0  Credits

EVIL CAP AMERICA for his Combo Guide.

Reload2k for some edits and for reviewing the guide and giving me feedback.

Celestial Avenger for cominb up with the <pk juggle <e,e@e.
12.0 Legal Stuff

This guide is only meant to be on the following sites:


If you see this guide on any other site then the one listed above,
please come to www.gamefaqs.com, go to the budokai 3 boards, and
say something.

This guide was made by Nate Fralick and Spralwers. Nate Fralick is known 
has A_Purple_Cow or APurpleCow on some online forums,
including gameFAQs.

This guide cannot be put on another site without the
Nate Fralick or the Spralwers that made this guides permission. 
In order to get my permission, 
2 requirements are that you must put a link to that 
site and give me and Spralwers credit for making the guide. 
You cannot edit this guide in anyway, however feel free 
to send suggestions to my email, which is stated in the About Me section.  
You cannot print and sell this guide unless you are the Nate Fralick that made
this guide or the Spralwers that helped Nate with this guide, but you can 
print it without selling it if you print the entire guide, 
and you never cut or rip or leave out any part of the guide in any way.