Dragon Ball Z: Budokai 3 Saiyan Guide
would you recommend this guide? 
: : : : Dragon Ball Z: Budokai 3 Saiyan Guide

Dragon Ball Z: Budokai 3 Saiyan Guide

by Oneiros   Updated on
DRAGONBALL Z BUDOKAI 3 - SAIYAN GUIDE                                          
                                                                                 
                                                                                         
This guide was written in Courier font size 10.
                                     
_______________________________________________________________________________                                                                               

Content                                                                         
                                                                               
1 - Intro   (I1)                                                               
2 - Character Guide Layout   (CGL2)                                            
3 - Character Guide   (CG3)                                                    
4 - Fusion Characters   (FC4)                                                  
5 - Dragon Universe Guide Layout   (DL5)                                        
6 - Dragon Universe Guide                                                      
    a: Goku         (DG6a)                                                         
    b: Kid Gohan    (DG6b)                                                     
    c: Teen Gohan   (DG6c)
    d: Gohan        (DG6d)
    e: Vegeta       (DG6e)
    f: Broly        (DG6f)
7 - Capsule Guide Layout   (CL7)   
7 - Capsule Guide 
    a: Equipment Capsules       (CG8a)
    b: Item Capsules            (CG8b)                                               
8 - Copyright & Contact Details   (CC9)                                        
_______________________________________________________________________________

_______________________________________________________________________________

Intro   (I1)                                                                   
                                                                               
I’ve wanted to do a game guide for a while now but due to college taking up a  
lot of my time I’ve haven’t had the chance until recently. The reason I decided 
on Budokai 3 was because I wanted to do a guide on a game that I enjoyed and   
was experienced at playing but was also quite short so that I could do it in    
the spare time available to me. I chose to focus the guide on the Saiyan       
fighters as they’re my favourite fighters in the game.                                

Final Update - This will be the last major update of the guide. I've added a 
new section detailing all the equipment and item capsules and their effects.
I've added details about the amount of damage done by techniques when using 
the Breakthrough capsule. I've also corrected some flaws in the previous parts
of the guide.                                         
_______________________________________________________________________________
                                                                               
_______________________________________________________________________________

Character Guide Layout   (CGL2)                                                
                                                                               
Controls:                                                                      
P = Punch (Square button)  K = Kick (Triangle button)                          
G = Guard(X button)  E = Ki Blast (Circle button)                              
> = Right directional button  < = Left Directional button                       
                                                                               
Gained:                                                                        
How the fighter is gained, "Automatically" refers to fighters available at the 
start of the game.                                                             
                                                                                
Character Note: 
Basic description of fighter’s abilities and powers.           
                                                                               
Attack:                                                                        
This is to give a basic example of fighter attack levels and allow comparisons 
of different fighters. Each attack is always done at the fighter’s base power.  
level.                                                                         
"Punch" is the damage from a single punch,                                        
"Punch Combo" is the damage from a combo of 4 punches,                         
"Kick" is the damage from a single kick,                                       
"Kick Combo" is the damage from a combo of 5 kicks (This combo, although       
hitting with 5 kicks, is activated by pressing K 4 times).                      
                                                                               
Attack Note:                                                                   
Specific information about a fighter’s attack.                                  
                                                                               
Transformations:                                                               
This lists the transformation name, the attack increase from the previous   
form and the total attack increase from the original form.                            
                                                                               
Transformation Note:                                                           
Specific information about a fighter’s transformations.   
                                                                               
Techniques:                                                                    
This lists the name of a technique, and the amount of damage done.             
The damage done by attacks is altered depending on the combo used to activate
them. In the case of Death moves I used the </>E combo to activate them. In 
the case of Dragonrush moves I used the P+K combo to activate them.
"Single" and "Double" refer to whether 1 or 2 copies of a technique have been  
equipped. 
"Triple" refers to when the Breakthrough capsule is equipped.                                                                     
"W/Ki" refers to Goku’s and Vegeta’s second death-moves, where pressing >E at  
the end of the combo will cause a ki attack to be used.                                                               
"Win" and "Loss" refer to Attack win and Defence win during Ultimate Attacks.  
Beside the names of the UA, the required transformations are listed.                               
"Equipped" is when a transformation has been equipped without being used       
i.e. Goku’s Super Spirit Bomb, Goku needs SS equipped but must be in normal    
or Kaoiken form to use the attack.                                             
"Requires" is when a fighter needs to be in a specific or higher form to        
activate the attack i.e. Vegeta’s Big Bang Attack can only be used when Vegeta 
is in SS form or higher.                                                       
"Gained" is when an attack can only be gained in a specific form  i.e. Goku’s  
Spirit Bomb will change to Super Dragon Fist when Goku goes to SS or higher.     

Technique Note: 
Specific information about a fighter’s techniques.             
                                                                               
Ability Capsules: 
List of fighter’s ability capsules.                           
                                                                               
Equipment Capsules:                                                            
List of fighter’s equipment capsules. This only lists fighter specific         
capsules and their effects, capsules like rage, which are available to 
all fighters have been listed in a seperate section.                                                                        
                                                                                
Skill Setups: 
This is a list of suggested skill setups for a fighter.

Spelling note:                                                                 
Although I’ve used English U.K. when writing this guide, some of the capsule    
names are in English U.S., and I’ve used those spellings in this guide.          
_______________________________________________________________________________ 

_______________________________________________________________________________

Character Guide   (CG3)


Goku - 

Gained:  
Automatically 

Character Note: 
Goku is you’re basic good all-rounder, he has decent attack power and good 
speed. Unfortunately, he has the same flaw as he had in the previous Budokai 
games, to many transformations. So you’re forced to choose between lots of 
transformations and few techniques or multiple techniques and few 
transformations. Saying that, whatever option you choose Goku is usually 
powerful enough to win most fights.     

Attack: 
Punch - 30 dmg     Punch Combo - 127 dmg  
Kick - 50 dmg      Kick Combo - 215 dmg
                                                             
Transformations:           Total
Kaioken - 5% increase      105%
SS1 - 5% increase          110%
SS2 - 5% increase          115%
SS3 - 10% increase         125%                            
SS4 - 15% increase         140%

Techniques: 
Kamehameha Single - 250 dmg Double - 312 dmg Triple - 375 dmg
Dragon Fist(requires Kaioken) Single - 261 dmg W/Ki - 429 dmg  
                              Double - 324 dmg W/Ki - 534 dmg
                              Triple - 392 dmg W/Ki - 644 dmg   
Warp Kamehameha Single - 1470 dmg Double - 1685 dmg Triple - 1900
Spirit Bomb(No higher than Kaioken, w/o SS equipped) Single Win - 1000 dmg      
                                                     Single Loss - 600 dmg             
                                                     Double Win - 1250 dmg
    
                                                     Double Loss - 750 dmg
Super Spirit Bomb(No higher than Kaioken, SS equipped) Single Win - 1540 dmg  
                                                       Single Loss - 800 dmg
                                                       Double Win - 1925 dmg  
                                                       Double Loss - 1000 dmg
                                                       Triple Win - 2310 dmg
                                                       Triple Loss - 1200  
Super Dragon Fist(Gained SS) Single Win - 1100 dmg
                             Single Loss - 330 dmg  
                             Double Win - 1375 dmg                                                                
                             Double Loss - 412 dmg
                             Triple Win - 1650 dmg
                             Triple Loss - 495 dmg 
10xKamehameha(Gained SS4) Single - 602 dmg Double - 751 dmg Triple - 903 dmg

Technique Note: 
Spirit Bomb - Spirit Bomb cannot be used when Breakthrough is equipped, as 
Breakthough gives Goku all his transformations, Super Spirit Bomb will be used
instead. 
Super Dragon Fist - The Spirit Bomb changes into Super Dragon Fist when Goku 
transforms to SS or higher.
10xKamehameha - Kamehameha changes to 10xKamehameha when Goku transforms to 
SS4.

Ability Capsules:                                                              
Kaioken, Super Saiyan, Super Saiyan 2, Super Saiyan 3, Super Saiyan 4,         
Kamehameha, Dragon Fist, Warp Kamehameha, Spirit Bomb, Fusion <Gogeta>,        
Fusion <Super Saiyan 4 Gogeta>, Potara <Vegito>, Breakthrough                   
                                                                                
Equipment Capsules:                                                            
Z-Sword - 10% attack increase.
General Vest - 10% defence increase.  
Training Vest - 20% defence increase. 
Sturdy Vest - 30% defence increase.
Mysterious Vest - 40% defence increase.
Universal Power - Attack/Defence increase over four stages every ten secs.
                  Attack starts at 106% then 112%, 118% and 124%. 
                  Defence starts at 108% then 116%, 124% and 132%.
Desperate Power - 45% attack increase when health reaches 1/6.
                  The increase goes down if Goku is healed.
Dende's recovery - Damage taken is reduced in exchange for ki.
Saiyan Spirt - 25% attack increase, 30% defence increase, disables guard.
Meditation - 40% decrease in the amount of ki used by techniques.
Angel's Halo - Decrease ki consumption in Hyper mode.
King-Kai's Wish - Decrease ki consumption in Hyper mode.                                                  
                                                                                
Skill Setups:                                                                   
1 - Kaioken, SS1-4, Kamehameha, Saiyan Spirit  Max Power: 165%                  
2 - Kaioken, SS1-3, Kamehameha, Warp Kamehameha, Saiyan Spirit  Max Power: 150%
3 - Kaioken, SS1, Kamehamehax2 Dragon Fist, Spirit Bomb, Saiyan Spirit  
    Max Power: 135%

-------------------------------------------------------------------------------
                              
Kid Goku -


Gained: 
Check Grandpa Gohan’s House during Second Play through of Goku’s DU  
OR Complete Broly’s Dragon Universe  

Character Note: 
Despite his poor attack stats, Kid Goku is probably the best of all the small  
fighters in the game. Although he doesn’t have any transformations, using just 
two of his equipment capsules can make him even more powerful than an SS4. Kid 
Goku is one of the few characters equipped with a weapon and can be used for   
multiple moves. The combo attack is initiated by <P also when dashing towards   
the opponent, pressing E will cause him to attack with the staff. Kid Goku’s   
one failing is that he can only fire off a single ki blast at a time.          

Attack: 
Punch - 32 dmg     Punch Combo - 114 dmg
Kick - 46 dmg      Kick Combo - 197 dmg
 
Techniques: 
Kamehameha Single - 250 dmg Double - 312 dmg Triple - 375 dmg
Rock-Scissors-Paper Single - 270 dmg Double - 337 dmg Triple - 405 dmg 
Super Dragon Fist Single Win - 1000 dmg  
                  Single Loss - 200 dmg
                  Double Win - 1250 dmg       
                  Double Loss - 250 dmg
                  Triple Win - 300 dmg
                  Triple Loss - 1500 dmg   

Technique Note:                                                                 
Rock-Scissors-Paper - Like Goku’s Dragon Fist this move can be altered by      
using >E, doing so will cause Kid Goku to repeat the Rock Punch multiple times. 
I haven’t recorded the dmg from doing this because it can be activated at any  
point in the combo. Also using >P,P,P,P will cause Kid Goku to just use a      
single Rock Punch while yelling Paper, replicating a scene from the Dragon ball 
anime.                                                                          

Ability Capsules: 
Kamehameha, Rock-Scissors-Paper, Super Dragon Fist, Breakthrough

Equipment Capsules: 
Juice! - 10% attack increase.
Vest From Grandpa Gohan - 10% defence increase.
Vest With Hole For Tale - 20% defence increase.
Turtle School Vest - 30% defence increase.
Kami's Vest - 40% defence increase.
Full Moon's Glow - Attack increase over four stages every ten secs.
                   Attack starts at 110% then 120%, 130% and 140%.
Going All-out!! - 25% attack increase, 30% defence increase, disables guard.
Grandpa Gohan's Teachings - Decrease ki consumption in Hyper mode.

Skill Setups: 
1 - Kamehamehax2, Rock-Scissors-Paper, Super Dragon Fistx2 Full Moon’s Glow, 
    Going All-out!!  Max Power: 165%
2 - Kamehamehax2 Super Dragon Fistx2, Juice!, Full Moon’s Glow, Going All-out!!     
    Max Power: 175%
3 - Kamehamehax2, Juice!, Full Moon’s Glow, Going All-out!!, Overtension  
    Max Power: 205%

-------------------------------------------------------------------------------

Kid Gohan -

Gained: 
Automatically

Character Note:                                                               
Kid Gohan is one of the weaker fighters in the game; he only has a basic    
transformation and basic death move to use. His one advantage is that his     
punch combos do more damage than normal. The best way to fight as Kid Gohan is 
to equip a lot of equipment and item capsules and rely heavily on his speed to 
pull off combo and dragon rush attacks during a fight.  

Attack: 
Punch - 29 dmg     Punch Combo - 148 dmg                                                                              
Kick - 48 dmg      Kick Combo - 203 dmg 
                                                                                                                                                      
Transformations:                   Total
Unlock Potential - 5% increase     105%

Techniques: 
Masenko Single - 250 dmg Double - 312 dmg Triple - 375 dmg

Ability Capsules: 
Unlock Potential, Masenko, Breakthrough

Equipment Capsules: 
Fruits of Training - 10% attack increase.
Normal Tribe Uniform - 10% defence increase.
Evil Training Uniform - 20% defence increase.
Evil Sturdy Uniform - 30% defence increase.
Evil Mystery Uniform - 40% defence increase.
Mixed Blood Power - 8% attack increase, 8% defence increase.
Ultimate Power - Attack/Defence increase over four stages every ten secs.
                 Attack starts at 106% then 112%, 118% and 124%. 
                 Defence starts at 108% then 116%, 124% and 132%.
Power Near The Limit - 45% attack increase when health reaches 1/6.
                       The increase goes down if Kid Gohan is healed.
Dende's Recovery - Damage taken is reduced in exchange for ki. 
Chi-Chi's Wish - Decrease ki consumption in Hyper mode.

Skill Setups: 
1 - Unlock Potential, Masenkox2, Fruits of Training, Evil Training Uniform, 
    Mixed Blood Power  Max Power: 123%  
2 - Masenko, Fruits of Training, Mixed Blood Power, Senzu Bean  
    Max Power: 118%   
 
-------------------------------------------------------------------------------    

Teen Gohan -

Gained: 
Complete Kid Gohan’s Dragon Universe

Character Note: 
Teen Gohan is an average all rounder, he still has Kid Gohan’s powerful punch 
combo as well as an improved kick combo. Even though he is not that short he 
still acts like one of the small characters meaning that he’s got better than 
average speed, he also has one of the most powerful ultimate attacks in the 
game. Unfortunately, despite the powerful attacks and the lack of any obvious 
disadvantage, Teen Gohan will never be one of the better fighters.

Attack: 
Punch - 29 dmg     Punch Combo - 148 dmg   
Kick - 48 dmg      Kick Combo - 216 dmg                
                                                                        
Tranformations:        Total 
SS1 - 5% increase      105%     
SS2 - 10% increase     115%

Techniques: 
Kamehameha Single - 250 dmg Double - 312 dmg Triple - 375 dmg
Soaring Dragon Strike(Requires SS2)  Single - 460 dmg Double - 574 dmg 
                                     Triple - 690 dmg
Father-Son Kamehameha(Requires SS2)  Single win - 1610 dmg  
                                     Single Loss - 920 dmg             
                                     Double Win - 2012 dmg
                                     Double Loss - 1150 dmg
                                     Triple Win - 2415 dmg
                                     Triple Loss - 1380 dmg 

Ability Capsules:
Super Saiyan, Super Saiyan 2, Kamehameha, Soaring Dragon Strike, Father-Son 
Kamehameha, Breakthrough

Equipment Capsules: 
Fruits of Training - 10% attack increase.
Normal Tribe Uniform - 10% defence increase.
Evil Training Uniform - 20% defence increase.
Evil Sturdy Uniform - 30% defence increase.
Evil Mystery Uniform - 40% defence increase.
Mixed Blood Power - 8% attack increase, 8% defence increase.
Ultimate Power - Attack/Defence increase over four stages every ten secs.
                 Attack starts at 106% then 112%, 118% and 124%. 
                 Defence starts at 108% then 116%, 124% and 132%.
Power Near the Limit - 45% attack increase when health reaches 1/6.
                       The increase goes down if Teen Gohan is healed.
Dende's Recovery - Damage taken is reduced in exchange for ki.
Meditation - 40% decrease in the amount of ki used by techniques.
Chi-Chi's Wish - Decrease ki consumption in Hyper mode.          

Skill Setups: 
1 - SS1-2, Kamehamehax2, Soaring Dragon Strike Mixed Blood Power  
    Max Power: 123%
2 - SS1-2 Kamehamehax2, Father-Son Kamehameha, Fruits of Training, Mixed Blood 
    Power  Max Power: 133%

-------------------------------------------------------------------------------

Gohan -

Gained: 
Complete Teen Gohan’s Dragon Universe


Character Note:                                                                
Gohan is one of the best fighters in the game; his attack power is the same as 
Goku’s except for more powerful Kick Combos. Although his abilities seem fairly 
similar to Teen Gohan’s, there are a couple of noticeable differences. His     
Soaring Dragon Strike doesn’t require SS2 and although it does less damage than 
Teen Gohan’s version it does send an opponent into the air allowing for pursuit 
attacks. His ultimate attack is weaker as well but his more powerful           
transformations make up for that. Like Teen Gohan, Gohan has no obvious        
disadvantages.  

Attack: 
Punch - 30 dmg     Punch Combo - 127 dmg
Kick - 50 dmg      Kick Combo - 223 dmg

Transformations:                            Total
SS1 - 10% increase                          110%     
SS2 - 5% increase                           115%
Elder Kai Unlock Ability - 15% increase     130% 

Techniques: 
Kamehameha Single - 250 dmg Double - 312 dmg Triple - 375 dmg
Soaring Dragon Strike Single - 380 dmg Double - 474 dmg Triple - 570 dmg 
Super Kamehameha(Requires SS) Single Win - 1320 dmg  
                              Single Loss - 880 dmg
                              Double Win - 1650 dmg
                              Double Loss - 1100 dmg
                              Triple Win - 1980 dmg         
                              Triple Loss - 1320 dmg 

Ability Capsules: 
Super Saiyan, Super Saiyan 2, Elder Kai Unlock Ability, Kamehameha, 
Soaring dragon Strike, Super Kamehameha, Breakthrough

Equipment Capsules: 
Z-sword - 10% attack increase.
Kami's Outfit - 10% defence increase.
King-Kai's Outfit - 20% defence increase.
Grand Kai's Outfit - 30% defence increase.
Supreme Kai's Outfit - 40% defence increase.
Mixed Blood Power - 8% attack increase, 8% defence increase.
Ultimate Power - Attack/Defence increase over four stages every ten secs.
                 Attack starts at 106% then 112%, 118% and 124%. 
                 Defence starts at 108% then 116%, 124% and 132%.
Power Near the Limit - 45% attack increase when health reaches 1/6.
                       The increase goes down if Gohan is healed.
Dende's Recovery - Damage taken is reduced in exchange for ki.
Kibito's Revival Power - Damage taken is reduced in exchange for ki.
Meditation - 40% decrease in the amount of ki used by techniques.
Chi-Chi's Wish - Decrease ki consumption in Hyper mode.

Skill Setups: 
1 - SS1-2, Elder Kai Unlock Ability, Kamehamehax2 Super Kamehameha, Mixed 
    Blood Power  Max Power: 138%
2 - SS1-2, Elder Kai Unlock, Kamehameha, Soaring Dragon Strike, Z-Sword, 
    Mixed Blood Power  Max Power: 148%

-------------------------------------------------------------------------------            

The Great Saiyaman -

Gained: 
Complete Gohan’s Dragon Universe

Character Note:                                                                 
Great Saiyaman is strictly a melee fighter, lacking any kind of long range     
attack except for a ki blast. His one main advantage in a fight is his 2     
death moves, Justice Punch does more damage than a normal death move and both  
are very effective at causing ring outs during tournament fights. Unlike other 
fighters, Saiyaman has no armour in his equipment capsules.                  

Attack: 
Punch - 30 dmg     Punch Combo - 137 dmg
Kick - 50 dmg      Kick Combo - 227 dmg

Techniques: 
Justice Punch Single - 300 dmg Double - 374 dmg Triple - 450 dmg
Justice Kick Single - 300 dmg Double - 374 dmg Triple - 450 dmg
Justice Pose - 0 dmg, Halves opponents Ki, increases own attack by 5%
               (can only increase three times) 

Ability Capsules: 
Justice Punch, Justice Kick, Justice Pose, Breakthrough

Equipment Capsules: 
Videl’s Kiss - 10% attack increase.
Mixed Blood Power - 8% attack increase, 8% defence increase.
Miracle Power - Attack/Defence increase over four stages every ten secs.
                Attack starts at 106% then 112%, 118% and 124%. 
                Defence starts at 108% then 116%, 124% and 132%.
Power Near the Limit - 45% attack increase when health reaches 1/6.
                       The increase goes down if Saiyaman is healed. 
Dende’s Recovery - Damage taken is reduced in exchange for ki.
Ki Control - 20% decrease in the amount of ki used by techniques.
Chi-Chi’s Wish - Decrease ki consumption in Hyper mode.

Skill Setups: 
1 - Justice Punchx2, Justice Kickx2, Videl’s Kiss, Mixed Blood Power, Yakon
    Max Power: 118% 
2 - Justice Punch, Justice Kick, Justice Pose, Senzu Bean  Max Power: 115%          

-------------------------------------------------------------------------------

Goten -

Gained: 
Beat Goten in Gohan’s Dragon Universe

Character Note: 
Goten is a standard small fighter, less power in exchange for more speed. 
He has a standard Kamehameha, a Super Saiyan transformation and a second 
death move, Charge, but it’s not very reliable.  

Attacks: 
Punch - 29 dmg     Punch Combo - 122 dmg
Kick - 48 dmg      Kick Combo - 205 dmg

Transformations:       Total
SS1 - 10% increase     110%

Techniques: 
Kamehameha Single - 250 dmg Double - 312 dmg Triple - 375 dmg
Charge Single - 300 dmg Double - 375 dmg Triple - 450 dmg


Ability Capsules: 
Super Saiyan, Kamehameha, Charge, Fusion <Gotenks>, Breakthrough

Equipment Capsules:
Fruits of Training - 10% attack increase.
General Vest - 10% defence increase.  
Training Vest - 20% defence increase. 
Sturdy Vest - 30% defence increase.
Mysterious Vest - 40% defence increase.
Mixed Blood Power - 8% attack increase, 8% defence increase.
Miracle Power - Attack/Defence increase over four stages every ten secs.
                Attack starts at 106% then 112%, 118% and 124%. 
                Defence starts at 108% then 116%, 124% and 132%.
Desperate Power - 45% attack increase when health reaches 1/6.
                  The increase goes down if Goten is healed.
Dende's Recovery - Damage taken is reduced in exchange for ki.
Ki Control - 20% decrease in the amount of ki used by techniques.
Chi-Chi's Wish - Decrease ki consumption in Hyper mode.

Skill Setups: 
1 - SS, Kamehamehax2, Fruits of Training, Training Vest, Mixed Blood Power     
    Max Power: 128%                    
2 - Kamehameha, Overtension, Senzu Bean  Max Power: 130%

-------------------------------------------------------------------------------     

Vegeta -

Gained: 
Beat Vegeta in Goku’s Dragon Universe

Character Note: 
Vegeta is one of the best fighters in the game, he can achieve the same power 
level as Goku but only requires 3 transformations compared to Goku’s 5. 
Although his ultimate attack isn’t as powerful as Goku’s, he has more space 
in the custom tray to set capsules.                          

Attack: 
Punch - 30 dmg     Punch Combo - 123 dmg
Kick - 50 dmg      Kick Combo - 259 dmg                                                      

Transformations:                Total 
SS1 - 10% increase              110% 
SS2 - 5% increase               115%                                                                 
SS4 - 25% increase              140%
Majin - 25% increase            125%     

Techniques: 
Galick Gun Single - 250 dmg Double - 312 dmg Triple - 375 dmg
Final Impact Single - 220 dmg W/Ki - 370 dmg   
             Double - 274 dmg W/Ki - 461 dmg
             Triple - 330 dmg W/Ki - 555 dmg      
Final Flash Single - 1570 dmg Double - 1795 dmg Triple - 2020 dmg
Big Bang Attack(Requires SS) Single Win - 1200 dmg  
                             Single Loss - 660 dmg
                             Double Win - 1511 dmg    
                             Double Loss - 825 dmg
                             Triple Win - 1815 dmg
                             Triple Loss - 990 dmg
Final Shine(Gained SS4) Single - 602 dmg Double - 751 dmg Triple - 903 dmg
Atomic Blast(Gained Majin) 500 dmg
Final Explosion(Gained Majin) Win - Automatic Victory  
                              Loss - Automatic Loss

Techniques Note:                                                                 
Final shine - Galick Gun changes to Final Shine when Vegeta transforms into
SS4
Majin - Atomic Blast and Final Explosion are gained automatically in this 
form, if Galick Gun and Big Bang Attack are already equipped they will be 
replaced.      

Ability Capsules: 
Super Saiyan, Super Saiyan 2, Super Saiyan 4, Galick Gun, Final Impact, Final 
Flash, Big Bang Attack, Fusion <Gogeta>, Fusion < Super Saiyan 4 Gogeta>, 
Potara <Vegito>, Breakthrough

Equipment Capsules:                                                            
Battle Testament - 10% attack increase. 
Old Style Armor - 10% defence increase.
Rit Armor - 20% defence increase.
New Style Armor - 30% defence increase. 
Bulma’s Armor - 40% defence increase.  
Ultimate Power - Attack/Defence increase over four stages every ten secs.
                 Attack starts at 106% then 112%, 118% and 124%. 
                 Defence starts at 108% then 116%, 124% and 132%.
Desperate Resolution - 45% attack increase when health reaches 1/6.
                       The increase goes down if Vegeta is healed.
Dende’s Recovery - Damage taken is reduced in exchange for ki.
Saiyan Spirit - 25% attack increase, 30% defence increase, disable guard.
Babidi’s Mind Control - Activates Majin transformation when Vegeta has 
                        less than one health bar and is attacked.
Meditation - 40% decrease in the amount of ki used by techniques.
Angel’s Halo - Decrease ki consumption in Hyper mode.
Bulma’s Wish - Decrease ki consumption in Hyper mode.                         

Skill Setups: 
1 - SS1-4, Galick Gunx2 Big Bang Attack, Saiyan Spirit  Max Power: 165%      
2 - SS1-2, Galick Gun, Final Flashx2, Big Bang Attack, Saiyan Spirit  
Max Power: 140% 
         
-------------------------------------------------------------------------------                      

Trunks -

Gained: 
Complete Vegeta’s Dragon Universe

Character Note:                                                                
Trunks is a somewhat weaker version of Vegeta, they have similar attack levels 
but Trunks’ ultimate attack and transformations are weaker than Vegeta’s. He 
is a fairly standard fighter. Trunks is one of the few fighters equipped with 
a weapon, his sword combos can be activated with >P+K and do a decent amount 
of damage.     

Attack: 
Punch - 30 dmg     Punch Combo - 123 dmg
Kick - 50 dmg      Kick Combo - 259 dmg
                                                                                                                                            
Attack Note: 
Kick Combo - Trunks can only use his 5 kick combo in the air, while on the 
ground his fourth kick will knock the opponent into the air ending the combo. 
The ground combo does 253 dmg.  

Transformations:       Total 
SS1 - 10% increase     110%
SS2 - 5% increase      115%

Techniques: 
Buster Cannon Single - 250 dmg Double - 312 dmg Triple - 375 dmg
Finish Buster Single - 400 dmg Double - 500 dmg Triple - 600 dmg 
Burning Slash(Requires SS) Single Win - 1100 dmg  
                           Single Loss - 603 dmg
                           Double Win - 1375 dmg
                           Double Loss - 755 dmg
                           Triple Win - 1650 dmg   
                           Triple Loss - 907 dmg 
 
Ability Capsules: 
Super Saiyan, Super Saiyan 2, Buster Cannon, Finish Buster, Burning Slash, 
Breakthrough

Equipment Capsules: 
Fruits of Training - 10% attack increase. 
Normal Fiber Jacket - 10% defence increase. 
Quality Fiber Jacket - 20% defence increase. 
Sturdy Fiber Jacket - 30% defence increase. 
Mystery Fiber Jacket - 40% defence increase. 
Mixed Blood Power - 8% attack increase, 8% defence increase.
Ultimate Power - Attack/Defence increase over four stages every ten secs.
                 Attack starts at 106% then 112%, 118% and 124%. 
                 Defence starts at 108% then 116%, 124% and 132%.
Power Near the Limit - 45% attack increase when health reaches 1/6.
                       The increase goes down if Trunks is healed. 
Dende’s Recovery - Damage taken is reduced in exchange for ki.
Meditation - 40% decrease in the amount of ki used by techniques.
Bulma’s Wish - Decrease ki consumption in Hyper mode.

Skill Setups: 
1 - SS1-SS2, Buster Cannonx2, Finish Busterx2 Mixed Blood Power  
    Max Power: 123%  
2 - SS1, Buster Cannonx2, Burning Slashx2, Quality Fiber Jacket                             
    Max Power: 110%

-------------------------------------------------------------------------------

Kid Trunks -

Gained: 
Defeat Majin Buu in Vegeta’s Dragon Universe

Character Note: 
Another standard small fighter, less power in exchange for greater speed. 
Fairly similar to Goten with a Super Saiyan transformation and standard death 
move. Unlike Goten, Kid Trunks’ second death move is fairly useful and the 
finishing blow in the attack sends the opponent into the air, allowing Kid 
Trunks to teleport after them and use pursuit attacks.

Attack: 
Punch - 29 dmg     Punch Combo - 118 dmg
Kick - 48 dmg      Kick Combo - 207 dmg       

Attack Note:                                                                   
Like Trunks, Kid Trunks’ Kick combo ends on the fourth blow sending the 
opponent into the air. Unlike Trunks, Kid Trunks will attack with 4 hits 
whether on the ground or in the air. 

Transformations:        Total 
SS1 - 10 % increase     110% 

Techniques: 
Double Buster Single - 250 dmg Double - 312 dmg Triple - 375 dmg
Final Cannon Single - 325 dmg Double - 404 dmg Triple - 486 dmg      

Ability Capsules: 
Super Saiyan, Double Buster, Fusion <Gotenks>, Breakthrough

Equipment Capsules: 
Fruits of Training - 10% attack increase. 
Normal Fiber Jacket - 10% defence increase. 
Quality Fiber Jacket - 20% defence increase.
Sturdy Fiber Jacket - 30% defence increase. 
Mystery Fiber Jacket - 40% defence increase. 
Mixed Blood Power - 8% attack increase, 8% defence increase.
Miracle Power - Attack/Defence increase over four stages every ten secs.
                Attack starts at 106% then 112%, 118% and 124%. 
                Defence starts at 108% then 116%, 124% and 132%.
Desperate Power - 45% attack increase when health reaches 1/6.
                  The increase goes down if Kid Trunks is healed.
Dende’s Recovery - Damage taken is reduced in exchange for ki. 
Bulma’s Wish - Decrease ki consumption in Hyper mode.

Skill Setups:
1 - SS1, Double Busterx2, Final Cannonx2, Fruits of Training, Mixed Blood 
    Power  Max Power: 123%        
2 - SS1, Double Buster, Final Cannonx2, ½ Senzu Bean  Max Power: 110%            

-------------------------------------------------------------------------------

Raditz -

Gained: 
Automatically


Character Note:                                                               
An excellent fighter despite lacking an ultimate attack. His powerful combos  
and second death move make up for the lack of an ultimate attack. He's not the 
fastest fighter but his speed isn't bad and he has good reach. The best way to 
fight using Raditz is to use death moves from a distance, when up close side 
step the other fighter’s combos and death moves and strike before the 
opponent’s ready to use another attack.
 
Attack: 
Punch - 29 dmg     Punch Combo - 133 dmg
Kick - 54 dmg      Kick Combo - 268 dmg

Techniques: 
Double Sunday Single - 250 dmg Double - 312 dmg Triple - 375 dmg
Saturday Crush Single - 400 dmg Double - 500 dmg Triple - 600 dmg          
                                
Ability Capsules: 
Double Sunday, Saturday Crush, Breakthrough

Equipment Capsules: 
Battle Testament - 10% attack increase. 
Old Style Armor - 10% defence increase. 
Rit Armor - 20% defence increase. 
New Style Armor - 30% defence increase. 
Bulma’s Armor - 40% defence increase. 
Moon Light - Attack increase over four stages every ten seconds.
             Attack starts at 110% then 120%, 130% and 140%.
Saiyans' Awakening - Attack/Defence increase over four stages every ten secs.
                     Attack starts at 106% then 112%, 118% and 124%. 
                     Defence starts at 108% then 116%, 124% and 132%.
Last Ounce of Strength - 45% attack increase when health reaches 1/6.
                         The increase goes down if Raditz is healed.
Medical Machine - Damage taken is reduced in exchange for ki.
Saiyan Spirit - 25% attack increase, 30% defence increase, disable guard.
Warrior’s Career - 20% decrease in the amount of ki used by techniques. 
Loyalty to Frieza - Decrease ki consumption in Hyper mode.

Skill Setups: 
Double Sundayx2, Saturday Crushx2, Battle Testament, Moon Light, Saiyan 
Spirit  Max Power: 155%

-------------------------------------------------------------------------------

Nappa -

Gained: 
Automatically

Character Note: 
A fairly substandard fighter despite his high attack. He is probably the 
slowest fighter in the game. His combos are easy to dodge and he has one of 
the weakest ultimate attacks in the game. He can hold his own against slower 
opponents without much difficulty, but the faster fighters can be much more of 
a problem especially the shorter ones. The best method for winning with Nappa 
is to keep his ki up and teleport behind opponents when they attack.

Attack: 
Punch - 47 dmg     Punch Combo - 179 dmg
Kick - 53 dmg      Kick Combo - 178 dmg

Attack Note: Unlike other characters Nappa can only use a 3 kick combo.

Techniques: 
Bomber DX Single - 250 dmg Double - 312 dmg Triple - 375 dmg
Break Cannon Single - 400 dmg Double - 500 dmg Triple - 600 dmg
Giant Storm Single Win - 800 dmg  
            Single Loss - 549 dmg
            Double Win - 1000 dmg
            Double Loss - 687 dmg
            Triple Win - 1200 dmg
            Triple Loss - 825 dmg       
 
Ability Capsules: 
Bomber DX, Break Cannon, Giant Storm, Breakthrough

Equipment Capsules: 
Battle Testament - 10% attack increase. 
Old Style Armor - 10% defence increase. 
Rit Armor - 20% defence increase. 
New Style Armor - 30% defence increase. 
Bulma’s Armor - 40% defence increase. 
Moon Light - Attack increase over four stages every ten secs.
             Attack starts at 110% then 120%, 130% and 140%.
Saiyan’s Awakening - Attack/Defence increase over four stages every ten secs.
                     Attack starts at 106% then 112%, 118% and 124%. 
                     Defence starts at 108% then 116%, 124% and 132%.
Last ounce of strength - 45% attack increase when health reaches 1/6.
                         The increase goes down if Nappa is healed.
Medical Machine - Damage taken is reduced in exchange for ki.
Saiyan Spirit - 25% attack increase, 30% defence increase.
Warrior’s Career - 20% decrease in the amount of ki used by techniques.
Loyalty To Frieza - Decrease ki consumption in Hyper mode.

Skill Setups: 
1 - Bomber DXx2, Break Cannon, Giant Stormx2, Moon Light, Saiyan Spirit 
    Max Power: 145%
2 - Bomber DXx2, Break Cannonx2, Battle Testament, Moon Light, Saiyan Spirit
    Max Power: 155% 
      
-------------------------------------------------------------------------------

Bardock -

Gained: 
Go to Saiyan Spaceship north of East City during the Second Play through of 
Goku's DU 
OR have a save file from Budokai 2

Character Note: 
Bardock is a surprisingly powerful fighter who is best suited for close up 
melee fighting. He has no obvious disadvantage and is equally good against all 
opponents. The only problem with Bardock is that his first death move, Riot 
Javelin, is a thrown ki ball that will sometimes miss opponents by going over 
their heads, but that only happens on rare occasions.

Attack: 
Punch - 30 dmg     Punch Combo - 123 dmg
Kick - 55 dmg      Kick Combo - 274 dmg                       

Techniques: 
Riot Javelin Single - 250 dmg Double - 312 dmg Triple - 375 dmg
Heat Phalanx Single - 350 dmg Double - 437 dmg Triple - 525 dmg
Spirit of Saiyans Single Win - 900 dmg  
                  Single Loss 649 dmg
                  Double Win - 1125 dmg
                  Double Loss - 812 dmg
                  Triple Win - 1350 dmg
                  Triple Loss - 975 dmg 

Ability Capsules: 
Riot Javelin, Heat Phalanx, Spirit of Saiyans, Breakthrough

Equipment Capsules: 
Power of Friends - 10% attack increase. 
Lower-class Saiyan Guard - 10% defence increase. 
Kanassan-made Guard - 20% defence increase. 
Battle Jacket(Prototype) - 30% defence increase. 
Patched up Battle Jacket - 40% defence increase. 
Moon Light - Attack increase over four stages every ten seconds.
             Attack starts at 110% then 120%, 130% and 140%. 
Warrior Race's Awakening - Attack/Defence increase over four stages every ten 
                           secs.
                           Attack starts at 106% then 112%, 118% and 124%. 
                           Defence starts at 108% then 116%, 124% and 132%. 
Warrior’s Career - 20% decrease in the amount of ki used by techniques.
Thoughts of Friends - Decrease ki consumption in Hyper mode.

Skill Setups: 
Riot Javelin, Riot Javelin, Spirit of Sayains, Spirit of Saiyans, Power of 
Friends, Lower-class Saiyan Guard, Moon Light  Max Power: 130%

-------------------------------------------------------------------------------

Broly -

Gained: 
Defeat Broly in Goku’s Dragon Universe

Character Note: 
How you fight as Broly is a matter of preference, in his normal form he is 
incredibly fast and powerful but can only use one technique, whereas in his 
transformed state he gains even more power but gets considerably slower and 
although he has access to another 2 techniques they’re both easily dodged. I 
generally prefer to go with him in his normal form as even without the 
transformation he is still one of the most powerful fighters in the game. He 
has no weaknesses and his one flaw is, as I have already said, the fact that 
his 2nd death move and ultimate attack are easily dodged.

Attack: 
Punch - 48 dmg     Punch Combo - 249 dmg
Kick - 60 dmg      Kick Combo - 297 dmg
                                                                  
Transformation:        Total
LSS - 20% increase     120%

Transformation Note: 
Unlike other SS transformations, Broly’s is permanent and he cannot revert to 
his original form.

Techniques: 
Blaster Shell Single - 250 dmg Double - 312 dmg Triple - 375 dmg
Gigantic Press(requires LSS) Single - 280 dmg Double - 600 dmg Triple - 720 dmg
Gigantic Meteor(requires LSS) Single Win - 1260 dmg  
                              Single Loss - 778 dmg
                              Double Win - 1574 dmg
                              Double Loss - 974 dmg
                              Triple Win - 1890 dmg       
                              Triple Loss - 1170 dmg

Ability Capsules: 
Legendary Super Saiyan, Blaster Shell, Gigantic Press, Gigantic Meteor, 
Breakthrough

Equipment Capsules: 
Kakarot’s Crying - 10% attack increase. 
Strongman’s Body Wrap - 10% defence increase. 
King’s Body Wrap - 20% defence increase. 
God of Destruction Body Wrap - 30% defence increase.
Legendary Body Wrap - 40% defence increase.
Hatred of Kakarot - Attack/Defence increase over four stages every ten secs.
                    Attack starts at 106% then 112%, 118% and 124%. 
                    Defence starts at 108% then 116%, 124% and 132%.
Pride of the Strongest - 45% attack increase when health reaches 1/6.
                         The increase goes down if Broly is healed.
Paragas’ Admonishment - 20% decrease in the amount of ki used by techniques.
God of Destruction’s Arrogance - Decrease ki consumption in Hyper mode.

Skill Setup: 
1 - Blaster Shellx2, Kakarot’s Crying, God of Destruction Body Wrap, Yakon     
    Max Power : 110%  
2 - LSS, Blaster Shellx2, Gigantic Meteor, Kakarot’s Crying, King’s Body Wrap     
    Max Power: 130%
_______________________________________________________________________________                            

_______________________________________________________________________________

Fusion Characters   (FC4)   

Fusion Note: 
The fused fighter’s attack style and power changes depending on who the 
original fighter was i.e. when using the combo PPPPK with Gogeta, if Vegeta 
was the original fighter then the combo will end on the fifth blow with a 
round house kick, if Goku was the original fighter then on the fifth blow the 
opponent will be kneed in the face and the combo can continue for a further 
3 kicks. The Attack lists both characters’ attack power in their fused form.


Gogeta -

Gained: 
Goku/Vegeta - Before fight against Gotenks in Dragon Universe 
OR Buy in Skill Shop

Character Note: Gogeta is the weakest and least useful of the 3 Goku/Vegeta 
fusions. Despite good speed and some decent combos he can't really do much 
damage in the time limit.

Attack: 
Goku: Punch - 40 dmg     Punch Combo - 170 dmg
      Kick - 67 dmg      Kick Combo - 288 dmg 
Vegeta: Punch - 40 dmg     Punch Combo - 164 dmg
        Kick - 67 dmg      Kick Combo - 361 dmg

Transformations:          Total
Fusion - 35% increase     135% 

Techniques: 
Goku: Kamehameha normal - 375 dmg fused - 506 dmg
Vegeta: Galick Gun normal - 375 dmg fused - 506 dmg
Soul Strike - 910 dmg
Soul Punisher win - 2631 dmg loss - 810 dmg
 
-------------------------------------------------------------------------------

SS4 Gogeta -

Gained: 
Goku: Before fight against Omega Shenron OR Buy in Skill Shop
Vegeta: After fight against SS4 Goku OR Buy in Skill Shop

Character Note: 
By far the best of all the available fusions, despite the time limit placed on 
the fusion he can still do a massive amount of damage that will probably finish 
off most opponents within the time limit.

Attack: 
Goku: Punch - 54 dmg     Punch Combo - 230 dmg
      Kick - 90 dmg      Kick Combo - 388 dmg
Vegeta: Punch - 54 dmg     Punch Combo - 221 dmg                   
        Kick - 90 dmg      Kick Combo - 485 dmg
                                                                   
Transformations:         Total
SS4: 40% increase        140%
Fusion: 40% increase     180%

Techniques: 
Goku: Kamehameha - 375 dmg   
      10xKamahameha(Gained SS4) - 903 dmg
Vegeta: Galick Gun - 375 dmg
        Final Shine(Gained SS4) - 903 dmg
Big Bang Kamehameha - 1755 dmg
100xBig Bang Kamehameha win - 3500 dmg loss - 2700 dmg

Techniques Note: 
Big Bang Kamehameha - This move acts like a combo attack and can hit up to 4 
times, to use it to hit multiple times E needs to be pressed repeatedly while
the move is being used. The one problem with the move is that because its a 
combo hit an opponent can teleport even while being hit.

-------------------------------------------------------------------------------

Vegito -

Gained: 
Goku/Vegeta: Before fight against Super Buu w/Gohan absorbed 
OR Buy in Skill Shop

Character Note: 
Although initially, Vegito might seem to be the weakest of the three fusions, 
the fact that this fusion is permanent and has a further Super Saiyan 
transformation means that it far surpasses the Gogeta fusion.

Attack: 
Goku: Punch - 39 dmg     Punch Combo - 164 dmg  
      Kick - 65 dmg      Kick Combo - 280 dmg  
Vegeta: Punch - 39 dmg     Punch Combo - 159 dmg   
        Kick - 65 dmg      Kick Combo - 337 dmg

Transformation:                 Total 
Fusion - 30% increase           130%                                         
Super Vegito - 15% increase     145%

Techniques: 
Goku: Kamehameha normal - 375 dmg fused - 487 dmg
Vegeta: Galick Gun normal - 375 dmg fused - 487 dmg
Spirit Cannon - 780 dmg
Spirit Sword(requires Super Vegito) win - 2175 dmg loss - 1522 dmg

-------------------------------------------------------------------------------                                                                          

Gotenks -

Gained:
Goten/Kid Trunks: Buy in Skill Shop     

Character Note: 
An amped up version of a small fighter, with high speed and high attack. His 
dragon rush attack does massive damage, as does Victory Cannon. His 
transformation increases the speed the time limit is going down. 
                             
Attack: 
Goten: Punch - 34 dmg     Punch Combo - 143 dmg
       Kick - 57 dmg      Kick Combo - 244 dmg 
Kid Trunks: Punch - 34 dmg     Punch Combo - 137 dmg
            Kick - 57 dmg      Kick Combo - 285 dmg   
                          
Transformations:          Total
Fusion - 20% increase     120%                                
SS - 10% increase         130% 
SS3 - 10% increase        140%       

Techniques: 
Goten: Kamehameha normal - 375 dmg fused - 450 dmg
       Charge normal - 450 dmg fused - 540 dmg
kid Trunks: Double Buster normal - 375 dmg               
            Final Cannon normal - 486 dmg fused - 492 dmg
Victory Cannon(requires SS3) - 840 dmg                                           
Galactica Donuts(requires SS) - 2905 dmg
Super Ghost Kamikaze Attack(requires SS) win - 1950 dmg loss - receive dmg

Techniques Note: 
Kamehameha - Kamehameha will always be Gotenks first Death Move whether Goten 
or Kid Trunks is the original fighter.
Galactica Donuts - The in-game skills list says that this move can only be 
done in normal Fused form, but SS is required for this move.
_______________________________________________________________________________

_______________________________________________________________________________

Dragon Universe Guide Layout   (DL5)

Character/Play/Saga:
This DU guide has been split into multiple parts.
The guide is first split in to the different characters - Goku, Kid Gohan, Teen
Gohan, Gohan, Vegeta and Broly.
The character's guide are split into First and Second Play; First Play refers 
to when the character's DU is completed for the first time, new opponents and
options become available when the DU is completed the first time and these
are detailed in the Second Play
Each Play is split into different Sagas - Saiyan, Namek, Android and Buu. 

Dragon Radar: 
The location of the Dragon Radar, each saga will have one Dragon Radar hidden 
on the map.

Dragon Ball: 
The location of the Dragon Balls, the balls will be spread out through the 
different sagas of each DU.

Note: 
As the locations are always the same I will only list the Dragon Radar and 
Dragon Ball locations in the character’s First Play. When collecting the 
Dragon balls, get the Dragon Radar first, as some of my directions for the
Dragon Balls are vague due to the lack of prominent landmarks. 

Walkthrough:                                                                   
This will describe how to get through the DU, listing opponents, item locations
"RD" refers to the Red Dots that appear on the map, these are story events that 
will usually involve a scene with another character and then there will be an
event where the character fights, gets an item, gets a level increase or gets
sent back to the map.               
"Marker" refers to the scenes which can be found on the map but aren’t marked   
with RDs. The Markers can be seen when using Ki search. The Markers work in
the same way as the RDs.
There are items on the map that don't have Markers, although I've listed some 
of these items, most of them haven't been listed.
I have listed all the opponents in the DUs, except for those at the Battle 
Points, normally only the opponents name will be listed but in the case of 
particularly tough opponents I will also provide some brief strategies on how 
to beat them. When a capsule is gained from winning a fight it will be listed 
in brackets beside the opponents name.

Difficulty settings: 
The DU guide was written and completed while playing on Normal and Hard 
difficulty settings.
_______________________________________________________________________________

_______________________________________________________________________________

Dragon Universe Guide


Goku   (DG6a)

First Play
 
Saiyan Saga

Dragon Radar - 
East of the lake near Central City.
Dragon Ball -
1: Small island, south west of the large brown island. 
2: Near the southern tip of the snow island.

Walkthrough - 
Go to Goku's house then West City to get an armour capsule. Go to the World 
Tournament for a fight with Tien(Armour capsule) then go to Kami's Lookout to 
get a level increase. Go to the RD for a fight against Raditz.Go to Kami's 
Lookout for a capsule, then go to Goku's house for another capsule and then 
head to Kame house for a third capsule. Go to the RD to get the Kaioken capsule 
go to the next RD for the fight with Nappa. Head north to between the 2 sets of 
mountains to find a scene that will get you the Spirit Bomb capsule. Go to the 
Marker east of Korin's Tower for a scene with Yajirobe then go back to Korin's 
Tower to get a capsule. Head to the RD for the fight with Vegeta(Vegeta).

Namek Saga

Dragon Radar - 
Small island west of Goku's spaceship.
Dragon Ball -
1: Small island, southwest of Guru's House.
2: Small island, north of the large north eastern continent.

Walkthrough - 
Go to the capsule House at the northern tip of the southern continent, go in 
twice to get a capsule. Go to the RD for a fight against Recoome(Planet Namek, 
Recoome). When you go over the Namek willage near the next RD you will 
automatically go to a scene that will give Goku a level increase then head to 
Guru's house to get another level increase. Go to the RD then the next for a 
fight against Captain Ginyu(Captain Ginyu). Go to the RD for a fight against 
Final Form Frieza. Go to the RD to get the SS capsule then go to the next RD to 
fight 100% Full Power Frieza(Frieza).

Android Saga

Dragon Radar -
West City.
Dragon Ball -
1: Sea, north of the snow island.

Walkthrough - 
Go to Kami's Lookout to get a level increase then go again to get an armour 
capsule. Go to the Time Machine, north of kami's Lookout, for a fight against 
Metal Cooler. Go to the plains beside the Cell ring to get the Warp Kamehameha 
capsule.Go to the RD for the fight against Perfect Form Cell(Cell Ring).

Buu Saga

Dragon Radar -
North eastern mountain range near snow island.
Dragon Ball -
1: Sea, north east of the World Tournament.
2: Just east of North City.

Walkthrough -
Go to North City to get the Yakon capsule, then the forest east of West City to
get the Angel's Halo capsule then Goku's house to get another capsule. Go to 
the RD for the fight against Majin Vegeta. Go to the RD then the next RD to get 
the SS3 capsule and fight Majin Buu(Majin Buu). Go to the RD then go to the 
next RD to fuse with Vegeta and become Vegito and get the Potaro capsule then 
fight Super Buu w/Gohan(Super Buu). Straight away you fight 
Super Buu(Absorption).

Super Buu: This is the games first challenging fight. The 2 main problems are
the decreasing health effect and Buu's constant use of Hypermode and Dragon
Rush. To deal with the health effect equip an item capsule which can heal  
Goku's health. Attack Buu straight away and don't bother using Death Moves, 
Buu will normally only block when hit with a regular attack and even while 
blocking still take some damage but if a death move is used he will just 
teleport meaning that he will take no damage and be in a position to attack. 
Constantly attacking Buu is the best way to make sure he can't use Hypermode,
should Buu achieve Hypermode don't bother blocking instead just dodge and 
sidestep.

Go to the RD for the fight against Kid Buu(Kid Buu).

Kid Buu: Although not as tough as the last fight it can still be difficult to 
win at times. Like Super Buu, Kid Buu uses Hypermode constantly but he's much
tougher to dodge than Super Buu was. He has the same combos that Majin and 
Super Buu had but he can use them much faster than the other 2 Buus could.
Try to keep Goku's Ki high whenever possible and avoid going higher than 
Kaoiken. The best time to do the most damage to Buu is when he exhausts his 
Ki during hypermode, attack using Super Spirit Bomb, or Super Dragon Fist if
Goku's SS or higher. 

If you didn't use Super Spirit Bomb then the DU will end at this stage, if 
you did the DU will be extended. 

Go to the island south east of Kame house to get the SS4 capsule. Go to the RD
for an easy fight against Uub(Uub).


Second Play 

Saiyan Saga

Walkthrough -
Go to the saiyan ship north of East City to get Bardock as a character. The 
saga now plays out the same as it did in the First Play till after the fight 
against Raditz. 
Go over to Grandpa Gohan's House to get Kid Goku as a character.
The saga now finishes in the same way it did in the First Play. 

Namek Saga

Walkthrough -
This saga plays out the same as it did in the First Play till after the first 
fight against Frieza. 
At this stage, there are now 3 RDs and 3 different Paths to complete the Namek
Saga. 
First go to the island south of the central continent to get the Frieza's Space
Ship capsule.
RD 1: The south eastern RD will lead you to the SS capsule and the fight 
against 100% Full Power Frieza(Frieza). 
RD 2: The south western RD will have a scene with Vegeta defeating Frieza and 
the next RD will lead to a fight against Super Saiyan Vegeta. Go to the RD then
the one after that to fight Cooler(Cooler). Following this path is the only way
to get Cooler as a playable character.
RD 3: The northern RD will have a scene with Cooler and the next will lead to a
fight with Cooler. Go north of Cooler's ship to get the Cooler's Space Ship 
capsule. Go to the RD and then the next for a fight against Metal Cooler.

Android Saga

Walkthrough -
This saga plays out the same as it did in the First Play.

Buu Saga

Walkthrough -
This saga plays out the same as it did in the First Play till after the fight 
against Majin Buu.  
There are now 2 RDs and 2 Paths to complete the Buu saga
RD 1: The south western RD will lead to a scene with Kibitoshin. The next RD 
will lead fusing to become Vegito, getting the Potaro<Vegito> capsule then 
fighting Super Buu w/Gohan(Super Buu). Straight away you fight 
Super Buu(Absorption).

Super Buu: Goku's higher level means that this fight won't be particularly 
difficult anymore.  

Go to the RD and fight Broly(Broly). Go to West City, then go to the new RD
to get the Fusion<Gogeta> capsule and fight Gotenks. Go to West City to get a
caspule then go to the RD to get the fusion<SS4 Gogeta> capsule and fight 
Omega Shenron(Omega Shenron)

Omega Shenron: Despite being the games ultimate boss Omega Shenron can be 
fairly easy to beat if you know what you're doing. If you do it right he can
be beaten with 2 or 3 Big Bang Kamehamehas each hitting 3-4 times, but if 
Omega Shenron teleports away to often then the fusion will end with only 
minimal damage done to Omega Shenron.  

RD 2:The north eastern RD will lead to fusing with Vegeta to become Vegito, 
getting the Potaro capsule then fighting Super Buu w/Gohan(Super Buu). Straight
away you fight Super Buu(Absorption).Go to the RD for the fight against 
Kid Buu(Kid Buu)

Kid Buu: As with Super Buu, Goku's level should be high enough for Kid Buu to 
present no real challenge.

If you use the Super Spirit Bomb you will go on to face Uub at the World 
Tournament and end the DU.
If you don't use Super Spirit Bomb the DU will end with Buu's defeat.
 
-------------------------------------------------------------------------------

Kid Gohan   (DG6b)

First Play

Saiyan Saga

Dragon Radar - 
Located directly north of West city.
Dragon Ball - 
1: Forest area, north of Korin Tower.
2: Mountain area, east of North City.  
3: Sea, south east of World Tournament Arena, directly south of mountain area.
4: Desert area, south of Central City, north east of map centre.        

Walkthrough - 
Head north to the RD and speak with Piccolo. Use the Ki search to locate 4 
Markers, avoid the closest one as this will activate the next story event, go 
to the southern marker to gain the Fruits of training capsule. Then go to the 
2 western markers, one will get you an armour capsule and the other will get 
you an item capsule. Head to South City for a scene with Yajirobe, the go to 
the mountains east of Baba’s palace for a second scene with Yajirobe, this 
will get you a Masenko capsule. Go to East city for a scene with Oolong and 
get another capsule. Head to the RD for an easy fight with Piccolo. Go to 
West city for an armour capsule,then the RD. Head to the next RD for a quick 
fight against a single Saibaman, then go to the nearby RD for a fight against 
Nappa.  		                        
                   
Namek Saga 

Dragon Radar - 
South western point of the large eastern island near the bottom of the map.
Dragon Ball - 
1: On the east side of the large north eastern island.
2: Small island directly north of the north eastern continent.
3: Small western island on the edge of the map, north west of Freiza’s ship.

Walkthrough - 
Go through the first 4 RDs, these are all story events with no fights. At the 
5th RD you will gain the Unlock Potential capsule. The next 3 RDs are also 
story events with no fights. The next RD will have a fairly easy fight 
against Recoome(Planet Namek). Go to a small island near where the dragon 
radar was found to get an item capsule. Go to next RD then the one after that
for a fight against Third Form Frieza. At the end of this saga you will gain 
Teen Gohan as a character.


Second Play

Saiyan Saga

Walkthrough -
There are 2 RDs and 2 paths to complete this saga.
RD 1: The south western RD will allow you to complete the saga the way it was 
completed in the First Play.
RD 2: The north eastern RD will have a scene with Goku. Go to East City to get
a capsule. Go to the RD to fight Goku(Grandpa Gohan's House). Go to West City
for an armour capsule, then go to the RD for a fight against a single Saibaman.
Go to the next RD for a fight against Nappa.

Namek Saga

Walkthrough -
This saga plays out the same as it did in the First Play till after the fight 
against Recoome(Planet Namek).
There are now 2 RDs
RD 1: The eastern RD will allow you to complete the saga the way it was 
completed in the First Play.
RD 2: The western RD will let you fight Goku. Go to the RD to fight Cooler.

-------------------------------------------------------------------------------

Teen Gohan   (DG6c) 

First Play

Android Saga

Dragon Radar - 
Along the north east coast of the main continent, between 
mountains and a forest near the northern half of the snow island.
Dragon Ball - 
1: Eastern side of the snow island.
2: North of Central City, near a group of 3 houses.  
3: Small forested island, west of Central City.
4: Near middle of sea, north of south City.
5: Mountain area, north east of Baba’s Palace. 
6: Sea, directly south of South City.
7: Small island, west of Kame House. 

Walkthrough - 
First go to the brown island on the top left of the map for a scene with King 
Kai to get an equipment Capsule then go to Central City for a scene with 
Oolong that will get you the Urban Area capsule. Go to West City for a scene, 
then to Kame House than back to West City to get an item capsule. Head to the 
RD for an easy fight with Piccolo then head to the new RD for an even easier 
fight against Krillin.  Go to the RD to get the Super Saiyan transformation 
and for a fight with Goku. Go to Kami’s Lookout for an armour capsule, then 
Korin’s Tower for a capsule and then West City for another capsule. Go to the 
RD for the first fight against Perfect Form Cell (Cell). Go to the Time 
Machine in the forest north of Korin’s Tower to get a capsule, then go to the 
RD for the SS2 capsule, the Father-Son Kamehameha capsule and the final fight 
against Super Perfect Form Cell (Super Perfect Form). 

SPF Cell: The game’s first challenging fight for a while, the main problem with 
this fight is that you have to fight with a preset list of capsules instead of 
your own customised skill setup meaning that Gohan will be weaker than normal. 
The 2 best methods for beating Cell are either to keep a lot of distance 
between them and rely on Ki attacks or stay up close and rely on Gohan’s 
superior speed. The first method is safest of the 2 but takes the longest to 
win. The second is my preferred method, up close Gohan’s speed gives him an 
advantage over Cell the only problem is down to Cell’s longer reach, should he 
pull away he will be able to hit Gohan quite easily before the gap is closed. 
Cell will rely on the Spirit Bomb a lot but its easy enough to get a defensive 
win and minimise the damage. 

At the end of this saga you will gain Gohan as a character.


Second Play

Android Saga

Walkthrough -
This saga plays out the same as it did in the First Play. 

-------------------------------------------------------------------------------

Gohan   (DG6d)

First Play

Buu Saga

Dragon Radar - 
East side of the lake, just north of Central City.
Dragon Ball - 
1: North side of the lake where the Dragon Radar was found.
2: Mountain area, north of Central City.
3: Sea, directly south of the snow island. 
4: Sea, beside the beach near West City.
5: Forest area, near the coast north of Korin’s Tower.
6: Desert, west of Baba’s palace.
7: Small island, west of the Kame house.

Walkthrough - 
First go to Goku's house to get the SS2 capsule then the RD for an easy fight  
against Goten(Goten). Go to a small island south of Kame house to get Videl as 
a character. Go to Hercule City to get a capsule, then West City for another.  
Go to the RD for a fight against Videl. Go to the Desert marker beside the RD
to get the Soaring Dragon Strike capsule, then go to Grandpa Gohan's House to 
get the Grandpa Gohan's House capsule. Go to Goku's House to get the Chi-Chi's 
Wish capsule then go to the mountain area south of Goku's House to get the 
Videl's Kiss capsule.Head to the RD for a fight against Dabura(Dabura), then go
to the RD to get the Super Kamehameha capsule and a fight against Majin Buu. Go
to the Snow Island to get the Z Sword capsule then go to the desert area south 
of Central City to get another capsule. Go to the RD and fight Super Buu. At 
the end of this saga you will gain Saiyaman as a character.


Second Play

Buu Saga

Walkthrough -
Go to the RD and fight Goten(Goten), then go to Hercule City to get a capsule
and head to West City to get another. At this stage you can either fight Videl
at the RD or Piccolo at Kami's Lookout.
There are now 2 Paths to complete the DU on.
Path 1: Go to the RD to fight Dabura(Dabura) and complete the DU the same way 
you did in the First Play
Path 2: Go to the Marker near where East City used to be for a scene with 
Vegeta, then go to the RD to fight Dabura(Dabura). Go to the next RD to fight
Majin Vegeta. Now go to the Marker, west of Central City, to get the Supreme
Kai as a character. Go to the RD to fight Kid Buu. Head to the small forest 
island north west of Korin's Tower to get the Potaro<Kibitoshin> capsule. Then
go to the RD and fight Broly.

-------------------------------------------------------------------------------

Vegeta   (DG6e)

First Play

Saiyan Saga

Dragon Radar -
Go to the Kame House, then go to West City.
Dragon Ball - 
1: Forest area, north east of Korin's Tower.
2: Sea, south east of the World Tournament.

Walkthrough -
Go to the RD, then the next for a fight against Goku.Go through 3 RDs to get to
a fight against Kid Gohan.

Namek Saga

Dragon Radar -
Capsule house on the southern continent.
Dragon Ball -
1: Island, north of the capsule house.
2: Namek village, east of Frieza's ship.

Walkthrough - 
Go south east of Guru's House for a scene with Dodoria that will get you the
Final impact capsule then go to the next 2 RDs for an easy fight against 
Recoome(Planet Namek). Go to the RD for a fight against Frieza, then go to the 
next 2 RDs for a fight against Final Form Frieza.

Android Saga

Dragon Radar -
North east of West City.
Dragon Ball -
1:Sea, south of South City.

Walkthrough - 
Go to Goku's House to get the Vaccine capsule, then go to West City to get the 
Final Flash Capsule. Go to the RD to fight Android 17 then 18. Go to the Time 
Machine to get a capsule then go to Kami's Lookout to get a level increase. Go 
to the RD for a fight against Cell w/17 Absorbed. Go to the forest east of 
South City for an automatic scene that will get you a capusle, go to the Marker 
east of the RD to get an armour capsule then go to the RD to face Perfect Form 
Cell.

Buu Saga

Dragon Radar -
North of West City.
Dragon Ball -
1: Just north of Korin's Tower.
2: Just south of Kame House.

Walkthrough -
Go to the RD to get the SS2 capsule and fight Goku. Go to the RD to face Majin
Buu(Kid Trunks). Go to West City to get the Bulma's Wish capsule, then go to 
the island east of the city to get another capsule. Go to the RD to get the
Potaro<Vegito> capsule and face Super Buu w/Gohan. Straight away you fight
Super Buu(Inside Buu).

Super Buu: This fight is the same as it was when playing Goku's DU. The 2 main 
problems are the decreasing health effect and Buu's constant use of Hypermode 
and Dragon Rush. To deal with the health effect equip item capsule which can 
heal Vegeta's health. Attack Buu straight away and don't bother using Death 
Moves, Buu will normally only block when hit with a regular attack and even 
while blocking still take some damage but if a death move is used he will 
just teleport meaning that he will take no damage and be in a position to 
attack. Constantly attacking Buu is the best way to make sure he can't use 
Hypermode, should Buu achieve Hypermode don't bother blocking instead just 
dodge and sidestep.

Right away you fight Kid Buu(Supreme Kai's World)

Kid Buu: Although not as tough as the last fight it can still be difficult to 
win at times. Like Super Buu, Kid Buu uses Hypermode constantly but he's much
tougher to dodge than Super Buu was. He has the same combos that Majin and 
Super Buu had but he can use them much faster than the other 2 Buus could.
Try to keep Vegeta's Ki high whenever possible. The best time to do the most 
damage to Buu is when he exhausts his Ki during hypermode, attack using Big
Bang Attack.

At the end of this saga you get Trunks as a character.


Second Play

Saiyan Saga

Walkthrough - 
This saga plays out the same as it did in the First Play.

Namek Saga

Walkthrough -
This saga plays out the same as it did in the First Play until after the battle 
with Frieza.
At this stage there are now 2 RDs.
RD 1: The western RD will allow you to go on to face Final Form Frieza.
RD 2: The easter RD will have a scene with Cooler, go to the next RD to fight
him.

Android Saga

Walkthrough - 
This saga plays out the same as it did in the First Play.

Buu Saga

Walkthrough -
To start you can either fight Goku at the RD or go to the Marker near Goku's
House and fight Gohan. Go to the RD to fight Majin Buu(Kid Trunks).
There are now 2 Paths to complete the DU.
Path 1: Go to the RD to Fight Super Buu w/Gohan and complete the DU the way it
was in the First Play.
Path 2: Go to the snow island for a scene with Kibitoshin. Go to the RD to 
fuse and become Vegito, getting the Potaro<Vegito> capsule then fighting 
Super Buu w/Gohan. Straight away you fight Super Buu(Absorption).

Super Buu: Vegeta's higher level means that this fight won't be particularly 
difficult anymore.

At this stage there are now 2 paths that the saga can be completed on.
Path 1: Go to the RD and fight Broly. Go to the next RD to get the 
Fusion<Gogeta> capsule and then fight Gotenks.
Path 2: Go to a Marker on an island south of Kame House for a scene with King 
Kai. Then go to the RD and fight Broly. Go to the marker north of Baba's Palace
then go to West City to get the SS4 capsule and then go the RD to fight 
SS4 Goku(Fusion <SS4 Gogeta>).  

-------------------------------------------------------------------------------

Broly   (DG6f)

First Play

Buu Saga

Dragon Radar -
Directly South of Baba's Palace.
Dragon Ball -
1: Mountains, east of Baba's Palace 
2: Sea, north west of Korin's Tower.
3: Island, south east of West City.
4: Beside North City.
5: North west of North City, between the 2 sets of mountains.
6: River on snow island.
7: Sea, north east of Hercule City.

Walkthrough -
Go to West City for a fight against Vegeta, go to Kami's Lookout to fight
Piccolo, then go to Kame House to fight Krillin. Go to Grandpa Gohan's House
to get the Hatred of Kakarot capsule. Go to the RD to fight Videl, then go to
the next RD and fight Kid Trunks. Head to the RD to face Goten. Go to the next
RD to get the Gigantic Meteor capsule and fight Gohan. Go to to the RD and 
fight Gohan again. You will get Kid Goku as a fighter at the end of this saga.


Second Play

Buu Saga

Walkthrough -
This saga plays out the same as it did in the First Play until after the fight
against Goten.
Go to a marker, east of the World Tournament, to get the Gigantic Meteor 
capsule and fight Gohan. Head to the RD to fight Goku.                                        
_______________________________________________________________________________                                                                               

_______________________________________________________________________________

Capsule Guide Layout   (CL7)

The Capsule guide has been split into two main parts, Equipment Capsules and 
Item Capsules. 

"Name:" The name of the capsule.
"Slots:" The number of slots taken up on the capsule tray.
"Effect:" The capsule's effect on the fighters.


_______________________________________________________________________________

_______________________________________________________________________________

Capsule Guide

Equipment Capsules   (CG8a)

Name: Potential
Slots: 2
Effect: Attack increases over four stages every ten secs.
        Attack starts at 106% then 112%, 118% and 124%.

Name: Rage!
Slots: 1
Effect: 12% attack increase for 10 secs. 

Name: Rage!!
Slots: 2
Effect: 20% attack increase for 15 secs.

Name: Rage!!!
Slots: 3
Effect: 28% attack increase for 20 secs.

Name: Spirit!
Slots: 1
Effect: 12% defence increase for 10 secs.

Name: Spirit!!
Slots: 2
Effect: 20% defence increase for 15 secs.

Name: Spirit!!!
Slots: 3
Effect: 28% defence increase for 20 secs.

Name: Serious!
Slots: 1
Effect: 10% attack increase when health goes below 2/3. 

Name: Serious!!
Slots: 2
Effect: 20% attack increase when health goes below 1/2.

Name: Serious!!!
Slots: 3
Effect: 30% attack increase when health goes below 1/3.

Name: Rush!!!
Slots: 3
Effect: Decreases rate of ki consumption when ki is over the baseline.

Name: Overtension
Slots: 2
Effect: 30% attack increase, continuous health decrease.

Name: Gero's Deflection R&D
Slots: 1
Effect: Ki blasts will automatically deflect away when guard is held down.

Name: Gero's Deflect-Back R&D
Slots: 2
Effect: Ki blasts will automatically deflect back to the opponent when guard 
        is held down.

Name: Gero's Energy R&D
Slots: 3
Effect: When a ki blast is deflected, ki will increase by 1 bar.

Name: Viral Heart Disease
Slots: 2
Effect: Drains both fighters' health, effect will end when the characters have
        less than 1/2 health bar left.  

Name: Yakon
Slots: 1
Effect: Transformed fighter's ki will be automatically consumed until it 
        reaches zero.

Name: Turtle Shell
Slots: 1
Effect: Amount of ki used when teleporting or dodging will be doubled.

Name: Concentration
Slots: 1
Effect: Amount of ki used when teleporting or dodging will be halved.

Name: Sparking!
Slots: 1
Effect: Tournament prize money increases by 10%.

Name: Sparking!!
Slots: 2
Effect: Tournament prize money increases by 20%.

Name: Sparking!!!
Slots: 3
Effect: Tournament prize money increases by 40%.

Name: Sparking!!!!
Slots: 4 
Effect: Tournament prize money increases by 60%.

Name: Sparking!!!!!
Slots: 5 
Effect: Tournament prize money increases by 100%.

Name: Sparking!!!!!!
Slots: 6 
Effect: Tournament prize money increases by 200%.

Name: Sparking!!!!!!!
Slots: 7 
Effect: Tournament prize money increases by 400%.

Name: WE GOTTA POWER! 
Slots: 1
Effect Experience points earned from battle increase by 10%.

Name: WE GOTTA POWER!! 
Slots: 2
Effect Experience points earned from battle increase by 25%.

Name: WE GOTTA POWER!!! 
Slots: 3
Effect Experience points earned from battle increase by 50%.

Name: WE GOTTA POWER!!!! 
Slots: 4
Effect Experience points earned from battle increase by 100%.


-------------------------------------------------------------------------------

Item Capsules   (CG8b)

Name: Tempura Bowl
Slots: 1
Effect: Recover a single health bar.

Name: Tonkatsu (Fried Pork) Bowl
Slots: 2
Effect: Recover 2 health bars.

Name: Chicken & Egg Bowl
Slots: 3
Effect: Recover 3 health bars.

Name: Chilled Juice
Slots: 1
Effect: Recover 3 ki bars.

Name: Well Chilled Juice
Slots: 2
Effect: Recover 5 ki bars. 

Name: Extremely Chille Juice
Slots: 3
Effect: Recover all ki bars.

Name: 1/3 Senzu Bean
Slots: 2
Effect: Recover 1/3 health and 3 ki bars.

Name: 1/2 Senzu Bean
Slots: 3
Effect: Recover 1/2 health and 5 ki bars. 

Name: Senzu Bean
Slots: 4
Effect: Fully recover health and ki.

Name: King-Kai's Water
Slots: 1
Effect: Reduces ki consumption from techniques and automatic consumption by 
        30% for 10 secs.  

Name: Supreme Kai's Water
Slots: 2
Effect: Reduces ki consumption from techniques and automatic consumption by 
        30% for 20 secs.

Name: Grand Supreme Kai's Water
Slots: 3
Effect: Reduces ki consumption from techniques and automatic consumption by 
        30% for 30 secs.

Name: Super Holy Water Drop
Slots: 1
Effect: 15% attack increase for 10 secs.

Name: Super Holy Water Bottle
Slots:2
Effect: 15% attack increase for 20 secs.

Name: Super Holy Water
Slots: 3
Effect: 15% attack increase for 30 secs.

Name: Hercule Drink
Slots: 1
Effect: 15% defence increase for 10 secs.

Name: Hercule Drink DX
Slots: 2
Effect: 15% defence increase for 20 secs.

Name: Hercule Drink SP
Slots: 3
Effect: 15% defence increase for 30 secs

Name: Super Kami Water Drop
Slots: 1
Effect: 20% attack increase for 10 secs, direction controls are reversed. 
        Right direction button moves the fighter left, down button will move 
        fighter up. 

Name: Super Kami Water Bottle
Slots: 2
Effect: 25% attack increase for 20 secs, direction controls are reversed.

Name: Super Kami Water
Slots: 3
Effect: 30% attack increase for 30 secs, direction controls are reversed.

Name: Portable Shield(Prototype)
Slots: 1
Effect: Damage from ki attacks reduced for 10 secs. 

Name: Portable Shield(Improved)
Slots: 2
Effect: Damage from ki attacks reduced for 20 secs.

Name: Portable Shield(Production) 
Slots: 3
Effect: Damage from ki attacks reduced for 30 secs.

Name: Portable Barrier System
Slots: 2
Effect: Take no damage from ki attacks for 10 secs.

Name: Gero Style Defence System
Slots: 3
Effect: Take no damage from ki attacks for 20 secs.

Name: Gero Style Barrier System
Slots: 4
Effect: Take no damage from ki attacks for 30 secs.

Name: Bibidi's Pot
Slots: 3
Effect: Random effect activated.

Name: Vaccine
Slots: 1
Effect: Cancels effect of Viral Heart Disease.

Name: Senzu Root
Slots: 4
Effect: Fully recover ki, no ki consumption for 5 secs.

Name: Senzu Leaf
Slots: 5
Effect: Fully recover ki, no ki consumption for 10 secs.

Name: Senzu Seedling
Slots: 6
Effect: Fully recover ki, no ki consumption for 15 secs.

Name: Centipede Eel Soup
Slots: 1
Effect: Fatigue level dispelled.

Name: Chicken-fried 7-seasoned Toad
Slots: 1
Effect: 30% attack increase, 25% defence decrease.

Name: Paozusaurus Tail
Slots: 2
Effect: 45% attack increase, 50% attack decrease.
_______________________________________________________________________________

_______________________________________________________________________________

Copyright & Contact Details   (CC9)   

This guide is © 2005 Douglas Martin
You’re allowed to use this guide for your own personal use.
If you wish to use the guide for anything other than personal use, you 
must contact me for permission (I’ll probably say yes). 
Claiming all or part of this guide as your own work is illegal.
Placing all or part of this guide on another website without my permission 
is also illegal.

I can be contacted at this email address - shaper2039@yahoo.co.uk
_______________________________________________________________________________                                                                                            
                                                                               










(0.1736/d/www3)