Dragon Ball Z: Budokai 3 Saiyan Guide
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Dragon Ball Z: Budokai 3 Saiyan Guide

by Oneiros   Updated on
DRAGONBALL Z BUDOKAI 3 - SAIYAN GUIDE                                          
                                                                                 
                                                                                         
This guide was written in Courier font size 10.
                                     
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Content                                                                         
                                                                               
1 - Intro   (I1)                                                               
2 - Character Guide Layout   (CGL2)                                            
3 - Character Guide   (CG3)                                                    
4 - Fusion Characters   (FC4)                                                  
5 - Dragon Universe Guide Layout   (DL5)                                        
6 - Dragon Universe Guide                                                      
    a: Goku         (DG6a)                                                         
    b: Kid Gohan    (DG6b)                                                     
    c: Teen Gohan   (DG6c)
    d: Gohan        (DG6d)
    e: Vegeta       (DG6e)
    f: Broly        (DG6f)
7 - Capsule Guide Layout   (CL7)   
7 - Capsule Guide 
    a: Equipment Capsules       (CG8a)
    b: Item Capsules            (CG8b)                                               
8 - Copyright & Contact Details   (CC9)                                        
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Intro   (I1)                                                                   
                                                                               
I’ve wanted to do a game guide for a while now but due to college taking up a  
lot of my time I’ve haven’t had the chance until recently. The reason I decided 
on Budokai 3 was because I wanted to do a guide on a game that I enjoyed and   
was experienced at playing but was also quite short so that I could do it in    
the spare time available to me. I chose to focus the guide on the Saiyan       
fighters as they’re my favourite fighters in the game.                                

Final Update - This will be the last major update of the guide. I've added a 
new section detailing all the equipment and item capsules and their effects.
I've added details about the amount of damage done by techniques when using 
the Breakthrough capsule. I've also corrected some flaws in the previous parts
of the guide.                                         
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Character Guide Layout   (CGL2)                                                
                                                                               
Controls:                                                                      
P = Punch (Square button)  K = Kick (Triangle button)                          
G = Guard(X button)  E = Ki Blast (Circle button)                              
> = Right directional button  < = Left Directional button                       
                                                                               
Gained:                                                                        
How the fighter is gained, "Automatically" refers to fighters available at the 
start of the game.                                                             
                                                                                
Character Note: 
Basic description of fighter’s abilities and powers.           
                                                                               
Attack:                                                                        
This is to give a basic example of fighter attack levels and allow comparisons 
of different fighters. Each attack is always done at the fighter’s base power.  
level.                                                                         
"Punch" is the damage from a single punch,                                        
"Punch Combo" is the damage from a combo of 4 punches,                         
"Kick" is the damage from a single kick,                                       
"Kick Combo" is the damage from a combo of 5 kicks (This combo, although       
hitting with 5 kicks, is activated by pressing K 4 times).                      
                                                                               
Attack Note:                                                                   
Specific information about a fighter’s attack.                                  
                                                                               
Transformations:                                                               
This lists the transformation name, the attack increase from the previous   
form and the total attack increase from the original form.                            
                                                                               
Transformation Note:                                                           
Specific information about a fighter’s transformations.   
                                                                               
Techniques:                                                                    
This lists the name of a technique, and the amount of damage done.             
The damage done by attacks is altered depending on the combo used to activate
them. In the case of Death moves I used the E combo to activate them. In 
the case of Dragonrush moves I used the P+K combo to activate them.
"Single" and "Double" refer to whether 1 or 2 copies of a technique have been  
equipped. 
"Triple" refers to when the Breakthrough capsule is equipped.                                                                     
"W/Ki" refers to Goku’s and Vegeta’s second death-moves, where pressing >E at  
the end of the combo will cause a ki attack to be used.                                                               
"Win" and "Loss" refer to Attack win and Defence win during Ultimate Attacks.  
Beside the names of the UA, the required transformations are listed.                               
"Equipped" is when a transformation has been equipped without being used       
i.e. Goku’s Super Spirit Bomb, Goku needs SS equipped but must be in normal    
or Kaoiken form to use the attack.                                             
"Requires" is when a fighter needs to be in a specific or higher form to        
activate the attack i.e. Vegeta’s Big Bang Attack can only be used when Vegeta 
is in SS form or higher.                                                       
"Gained" is when an attack can only be gained in a specific form  i.e. Goku’s  
Spirit Bomb will change to Super Dragon Fist when Goku goes to SS or higher.     

Technique Note: 
Specific information about a fighter’s techniques.             
                                                                               
Ability Capsules: 
List of fighter’s ability capsules.                           
                                                                               
Equipment Capsules:                                                            
List of fighter’s equipment capsules. This only lists fighter specific         
capsules and their effects, capsules like rage, which are available to 
all fighters have been listed in a seperate section.                                                                        
                                                                                
Skill Setups: 
This is a list of suggested skill setups for a fighter.

Spelling note:                                                                 
Although I’ve used English U.K. when writing this guide, some of the capsule    
names are in English U.S., and I’ve used those spellings in this guide.          
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Character Guide   (CG3)


Goku - 

Gained:  
Automatically 

Character Note: 
Goku is you’re basic good all-rounder, he has decent attack power and good 
speed. Unfortunately, he has the same flaw as he had in the previous Budokai 
games, to many transformations. So you’re forced to choose between lots of 
transformations and few techniques or multiple techniques and few 
transformations. Saying that, whatever option you choose Goku is usually 
powerful enough to win most fights.     

Attack: 
Punch - 30 dmg     Punch Combo - 127 dmg  
Kick - 50 dmg      Kick Combo - 215 dmg
                                                             
Transformations:           Total
Kaioken - 5% increase      105%
SS1 - 5% increase          110%
SS2 - 5% increase          115%
SS3 - 10% increase         125%                            
SS4 - 15% increase         140%

Techniques: 
Kamehameha Single - 250 dmg Double - 312 dmg Triple - 375 dmg
Dragon Fist(requires Kaioken) Single - 261 dmg W/Ki - 429 dmg  
                              Double - 324 dmg W/Ki - 534 dmg
                              Triple - 392 dmg W/Ki - 644 dmg   
Warp Kamehameha Single - 1470 dmg Double - 1685 dmg Triple - 1900
Spirit Bomb(No higher than Kaioken, w/o SS equipped) Single Win - 1000 dmg      
                                                     Single Loss - 600 dmg             
                                                     Double Win - 1250 dmg
    
                                                     Double Loss - 750 dmg
Super Spirit Bomb(No higher than Kaioken, SS equipped) Single Win - 1540 dmg  
                                                       Single Loss - 800 dmg
                                                       Double Win - 1925 dmg  
                                                       Double Loss - 1000 dmg
                                                       Triple Win - 2310 dmg
                                                       Triple Loss - 1200  
Super Dragon Fist(Gained SS) Single Win - 1100 dmg
                             Single Loss - 330 dmg  
                             Double Win - 1375 dmg                                                                
                             Double Loss - 412 dmg
                             Triple Win - 1650 dmg
                             Triple Loss - 495 dmg 
10xKamehameha(Gained SS4) Single - 602 dmg Double - 751 dmg Triple - 903 dmg

Technique Note: 
Spirit Bomb - Spirit Bomb cannot be used when Breakthrough is equipped, as 
Breakthough gives Goku all his transformations, Super Spirit Bomb will be used
instead. 
Super Dragon Fist - The Spirit Bomb changes into Super Dragon Fist when Goku 
transforms to SS or higher.
10xKamehameha - Kamehameha changes to 10xKamehameha when Goku transforms to 
SS4.

Ability Capsules:                                                              
Kaioken, Super Saiyan, Super Saiyan 2, Super Saiyan 3, Super Saiyan 4,         
Kamehameha, Dragon Fist, Warp Kamehameha, Spirit Bomb, Fusion ,        
Fusion , Potara , Breakthrough                   
                                                                                
Equipment Capsules:                                                            
Z-Sword - 10% attack increase.
General Vest - 10% defence increase.  
Training Vest - 20% defence increase. 
Sturdy Vest - 30% defence increase.
Mysterious Vest - 40% defence increase.
Universal Power - Attack/Defence increase over four stages every ten secs.
                  Attack starts at 106% then 112%, 118% and 124%. 
                  Defence starts at 108% then 116%, 124% and 132%.
Desperate Power - 45% attack increase when health reaches 1/6.
                  The increase goes down if Goku is healed.
Dende's recovery - Damage taken is reduced in exchange for ki.
Saiyan Spirt - 25% attack increase, 30% defence increase, disables guard.
Meditation - 40% decrease in the amount of ki used by techniques.
Angel's Halo - Decrease ki consumption in Hyper mode.
King-Kai's Wish - Decrease ki consumption in Hyper mode.                                                  
                                                                                
Skill Setups:                                                                   
1 - Kaioken, SS1-4, Kamehameha, Saiyan Spirit  Max Power: 165%                  
2 - Kaioken, SS1-3, Kamehameha, Warp Kamehameha, Saiyan Spirit  Max Power: 150%
3 - Kaioken, SS1, Kamehamehax2 Dragon Fist, Spirit Bomb, Saiyan Spirit  
    Max Power: 135%

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Kid Goku -


Gained: 
Check Grandpa Gohan’s House during Second Play through of Goku’s DU  
OR Complete Broly’s Dragon Universe  

Character Note: 
Despite his poor attack stats, Kid Goku is probably the best of all the small  
fighters in the game. Although he doesn’t have any transformations, using just 
two of his equipment capsules can make him even more powerful than an SS4. Kid 
Goku is one of the few characters equipped with a weapon and can be used for   
multiple moves. The combo attack is initiated by 

E, doing so will cause Kid Goku to repeat the Rock Punch multiple times. I haven’t recorded the dmg from doing this because it can be activated at any point in the combo. Also using >P,P,P,P will cause Kid Goku to just use a single Rock Punch while yelling Paper, replicating a scene from the Dragon ball anime. Ability Capsules: Kamehameha, Rock-Scissors-Paper, Super Dragon Fist, Breakthrough Equipment Capsules: Juice! - 10% attack increase. Vest From Grandpa Gohan - 10% defence increase. Vest With Hole For Tale - 20% defence increase. Turtle School Vest - 30% defence increase. Kami's Vest - 40% defence increase. Full Moon's Glow - Attack increase over four stages every ten secs. Attack starts at 110% then 120%, 130% and 140%. Going All-out!! - 25% attack increase, 30% defence increase, disables guard. Grandpa Gohan's Teachings - Decrease ki consumption in Hyper mode. Skill Setups: 1 - Kamehamehax2, Rock-Scissors-Paper, Super Dragon Fistx2 Full Moon’s Glow, Going All-out!! Max Power: 165% 2 - Kamehamehax2 Super Dragon Fistx2, Juice!, Full Moon’s Glow, Going All-out!! Max Power: 175% 3 - Kamehamehax2, Juice!, Full Moon’s Glow, Going All-out!!, Overtension Max Power: 205% ------------------------------------------------------------------------------- Kid Gohan - Gained: Automatically Character Note: Kid Gohan is one of the weaker fighters in the game; he only has a basic transformation and basic death move to use. His one advantage is that his punch combos do more damage than normal. The best way to fight as Kid Gohan is to equip a lot of equipment and item capsules and rely heavily on his speed to pull off combo and dragon rush attacks during a fight. Attack: Punch - 29 dmg Punch Combo - 148 dmg Kick - 48 dmg Kick Combo - 203 dmg Transformations: Total Unlock Potential - 5% increase 105% Techniques: Masenko Single - 250 dmg Double - 312 dmg Triple - 375 dmg Ability Capsules: Unlock Potential, Masenko, Breakthrough Equipment Capsules: Fruits of Training - 10% attack increase. Normal Tribe Uniform - 10% defence increase. Evil Training Uniform - 20% defence increase. Evil Sturdy Uniform - 30% defence increase. Evil Mystery Uniform - 40% defence increase. Mixed Blood Power - 8% attack increase, 8% defence increase. Ultimate Power - Attack/Defence increase over four stages every ten secs. Attack starts at 106% then 112%, 118% and 124%. Defence starts at 108% then 116%, 124% and 132%. Power Near The Limit - 45% attack increase when health reaches 1/6. The increase goes down if Kid Gohan is healed. Dende's Recovery - Damage taken is reduced in exchange for ki. Chi-Chi's Wish - Decrease ki consumption in Hyper mode. Skill Setups: 1 - Unlock Potential, Masenkox2, Fruits of Training, Evil Training Uniform, Mixed Blood Power Max Power: 123% 2 - Masenko, Fruits of Training, Mixed Blood Power, Senzu Bean Max Power: 118% ------------------------------------------------------------------------------- Teen Gohan - Gained: Complete Kid Gohan’s Dragon Universe Character Note: Teen Gohan is an average all rounder, he still has Kid Gohan’s powerful punch combo as well as an improved kick combo. Even though he is not that short he still acts like one of the small characters meaning that he’s got better than average speed, he also has one of the most powerful ultimate attacks in the game. Unfortunately, despite the powerful attacks and the lack of any obvious disadvantage, Teen Gohan will never be one of the better fighters. Attack: Punch - 29 dmg Punch Combo - 148 dmg Kick - 48 dmg Kick Combo - 216 dmg Tranformations: Total SS1 - 5% increase 105% SS2 - 10% increase 115% Techniques: Kamehameha Single - 250 dmg Double - 312 dmg Triple - 375 dmg Soaring Dragon Strike(Requires SS2) Single - 460 dmg Double - 574 dmg Triple - 690 dmg Father-Son Kamehameha(Requires SS2) Single win - 1610 dmg Single Loss - 920 dmg Double Win - 2012 dmg Double Loss - 1150 dmg Triple Win - 2415 dmg Triple Loss - 1380 dmg Ability Capsules: Super Saiyan, Super Saiyan 2, Kamehameha, Soaring Dragon Strike, Father-Son Kamehameha, Breakthrough Equipment Capsules: Fruits of Training - 10% attack increase. Normal Tribe Uniform - 10% defence increase. Evil Training Uniform - 20% defence increase. Evil Sturdy Uniform - 30% defence increase. Evil Mystery Uniform - 40% defence increase. Mixed Blood Power - 8% attack increase, 8% defence increase. Ultimate Power - Attack/Defence increase over four stages every ten secs. Attack starts at 106% then 112%, 118% and 124%. Defence starts at 108% then 116%, 124% and 132%. Power Near the Limit - 45% attack increase when health reaches 1/6. The increase goes down if Teen Gohan is healed. Dende's Recovery - Damage taken is reduced in exchange for ki. Meditation - 40% decrease in the amount of ki used by techniques. Chi-Chi's Wish - Decrease ki consumption in Hyper mode. Skill Setups: 1 - SS1-2, Kamehamehax2, Soaring Dragon Strike Mixed Blood Power Max Power: 123% 2 - SS1-2 Kamehamehax2, Father-Son Kamehameha, Fruits of Training, Mixed Blood Power Max Power: 133% ------------------------------------------------------------------------------- Gohan - Gained: Complete Teen Gohan’s Dragon Universe Character Note: Gohan is one of the best fighters in the game; his attack power is the same as Goku’s except for more powerful Kick Combos. Although his abilities seem fairly similar to Teen Gohan’s, there are a couple of noticeable differences. His Soaring Dragon Strike doesn’t require SS2 and although it does less damage than Teen Gohan’s version it does send an opponent into the air allowing for pursuit attacks. His ultimate attack is weaker as well but his more powerful transformations make up for that. Like Teen Gohan, Gohan has no obvious disadvantages. Attack: Punch - 30 dmg Punch Combo - 127 dmg Kick - 50 dmg Kick Combo - 223 dmg Transformations: Total SS1 - 10% increase 110% SS2 - 5% increase 115% Elder Kai Unlock Ability - 15% increase 130% Techniques: Kamehameha Single - 250 dmg Double - 312 dmg Triple - 375 dmg Soaring Dragon Strike Single - 380 dmg Double - 474 dmg Triple - 570 dmg Super Kamehameha(Requires SS) Single Win - 1320 dmg Single Loss - 880 dmg Double Win - 1650 dmg Double Loss - 1100 dmg Triple Win - 1980 dmg Triple Loss - 1320 dmg Ability Capsules: Super Saiyan, Super Saiyan 2, Elder Kai Unlock Ability, Kamehameha, Soaring dragon Strike, Super Kamehameha, Breakthrough Equipment Capsules: Z-sword - 10% attack increase. Kami's Outfit - 10% defence increase. King-Kai's Outfit - 20% defence increase. Grand Kai's Outfit - 30% defence increase. Supreme Kai's Outfit - 40% defence increase. Mixed Blood Power - 8% attack increase, 8% defence increase. Ultimate Power - Attack/Defence increase over four stages every ten secs. Attack starts at 106% then 112%, 118% and 124%. Defence starts at 108% then 116%, 124% and 132%. Power Near the Limit - 45% attack increase when health reaches 1/6. The increase goes down if Gohan is healed. Dende's Recovery - Damage taken is reduced in exchange for ki. Kibito's Revival Power - Damage taken is reduced in exchange for ki. Meditation - 40% decrease in the amount of ki used by techniques. Chi-Chi's Wish - Decrease ki consumption in Hyper mode. Skill Setups: 1 - SS1-2, Elder Kai Unlock Ability, Kamehamehax2 Super Kamehameha, Mixed Blood Power Max Power: 138% 2 - SS1-2, Elder Kai Unlock, Kamehameha, Soaring Dragon Strike, Z-Sword, Mixed Blood Power Max Power: 148% ------------------------------------------------------------------------------- The Great Saiyaman - Gained: Complete Gohan’s Dragon Universe Character Note: Great Saiyaman is strictly a melee fighter, lacking any kind of long range attack except for a ki blast. His one main advantage in a fight is his 2 death moves, Justice Punch does more damage than a normal death move and both are very effective at causing ring outs during tournament fights. Unlike other fighters, Saiyaman has no armour in his equipment capsules. Attack: Punch - 30 dmg Punch Combo - 137 dmg Kick - 50 dmg Kick Combo - 227 dmg Techniques: Justice Punch Single - 300 dmg Double - 374 dmg Triple - 450 dmg Justice Kick Single - 300 dmg Double - 374 dmg Triple - 450 dmg Justice Pose - 0 dmg, Halves opponents Ki, increases own attack by 5% (can only increase three times) Ability Capsules: Justice Punch, Justice Kick, Justice Pose, Breakthrough Equipment Capsules: Videl’s Kiss - 10% attack increase. Mixed Blood Power - 8% attack increase, 8% defence increase. Miracle Power - Attack/Defence increase over four stages every ten secs. Attack starts at 106% then 112%, 118% and 124%. Defence starts at 108% then 116%, 124% and 132%. Power Near the Limit - 45% attack increase when health reaches 1/6. The increase goes down if Saiyaman is healed. Dende’s Recovery - Damage taken is reduced in exchange for ki. Ki Control - 20% decrease in the amount of ki used by techniques. Chi-Chi’s Wish - Decrease ki consumption in Hyper mode. Skill Setups: 1 - Justice Punchx2, Justice Kickx2, Videl’s Kiss, Mixed Blood Power, Yakon Max Power: 118% 2 - Justice Punch, Justice Kick, Justice Pose, Senzu Bean Max Power: 115% ------------------------------------------------------------------------------- Goten - Gained: Beat Goten in Gohan’s Dragon Universe Character Note: Goten is a standard small fighter, less power in exchange for more speed. He has a standard Kamehameha, a Super Saiyan transformation and a second death move, Charge, but it’s not very reliable. Attacks: Punch - 29 dmg Punch Combo - 122 dmg Kick - 48 dmg Kick Combo - 205 dmg Transformations: Total SS1 - 10% increase 110% Techniques: Kamehameha Single - 250 dmg Double - 312 dmg Triple - 375 dmg Charge Single - 300 dmg Double - 375 dmg Triple - 450 dmg Ability Capsules: Super Saiyan, Kamehameha, Charge, Fusion , Breakthrough Equipment Capsules: Fruits of Training - 10% attack increase. General Vest - 10% defence increase. Training Vest - 20% defence increase. Sturdy Vest - 30% defence increase. Mysterious Vest - 40% defence increase. Mixed Blood Power - 8% attack increase, 8% defence increase. Miracle Power - Attack/Defence increase over four stages every ten secs. Attack starts at 106% then 112%, 118% and 124%. Defence starts at 108% then 116%, 124% and 132%. Desperate Power - 45% attack increase when health reaches 1/6. The increase goes down if Goten is healed. Dende's Recovery - Damage taken is reduced in exchange for ki. Ki Control - 20% decrease in the amount of ki used by techniques. Chi-Chi's Wish - Decrease ki consumption in Hyper mode. Skill Setups: 1 - SS, Kamehamehax2, Fruits of Training, Training Vest, Mixed Blood Power Max Power: 128% 2 - Kamehameha, Overtension, Senzu Bean Max Power: 130% ------------------------------------------------------------------------------- Vegeta - Gained: Beat Vegeta in Goku’s Dragon Universe Character Note: Vegeta is one of the best fighters in the game, he can achieve the same power level as Goku but only requires 3 transformations compared to Goku’s 5. Although his ultimate attack isn’t as powerful as Goku’s, he has more space in the custom tray to set capsules. Attack: Punch - 30 dmg Punch Combo - 123 dmg Kick - 50 dmg Kick Combo - 259 dmg Transformations: Total SS1 - 10% increase 110% SS2 - 5% increase 115% SS4 - 25% increase 140% Majin - 25% increase 125% Techniques: Galick Gun Single - 250 dmg Double - 312 dmg Triple - 375 dmg Final Impact Single - 220 dmg W/Ki - 370 dmg Double - 274 dmg W/Ki - 461 dmg Triple - 330 dmg W/Ki - 555 dmg Final Flash Single - 1570 dmg Double - 1795 dmg Triple - 2020 dmg Big Bang Attack(Requires SS) Single Win - 1200 dmg Single Loss - 660 dmg Double Win - 1511 dmg Double Loss - 825 dmg Triple Win - 1815 dmg Triple Loss - 990 dmg Final Shine(Gained SS4) Single - 602 dmg Double - 751 dmg Triple - 903 dmg Atomic Blast(Gained Majin) 500 dmg Final Explosion(Gained Majin) Win - Automatic Victory Loss - Automatic Loss Techniques Note: Final shine - Galick Gun changes to Final Shine when Vegeta transforms into SS4 Majin - Atomic Blast and Final Explosion are gained automatically in this form, if Galick Gun and Big Bang Attack are already equipped they will be replaced. Ability Capsules: Super Saiyan, Super Saiyan 2, Super Saiyan 4, Galick Gun, Final Impact, Final Flash, Big Bang Attack, Fusion , Fusion < Super Saiyan 4 Gogeta>, Potara , Breakthrough Equipment Capsules: Battle Testament - 10% attack increase. Old Style Armor - 10% defence increase. Rit Armor - 20% defence increase. New Style Armor - 30% defence increase. Bulma’s Armor - 40% defence increase. Ultimate Power - Attack/Defence increase over four stages every ten secs. Attack starts at 106% then 112%, 118% and 124%. Defence starts at 108% then 116%, 124% and 132%. Desperate Resolution - 45% attack increase when health reaches 1/6. The increase goes down if Vegeta is healed. Dende’s Recovery - Damage taken is reduced in exchange for ki. Saiyan Spirit - 25% attack increase, 30% defence increase, disable guard. Babidi’s Mind Control - Activates Majin transformation when Vegeta has less than one health bar and is attacked. Meditation - 40% decrease in the amount of ki used by techniques. Angel’s Halo - Decrease ki consumption in Hyper mode. Bulma’s Wish - Decrease ki consumption in Hyper mode. Skill Setups: 1 - SS1-4, Galick Gunx2 Big Bang Attack, Saiyan Spirit Max Power: 165% 2 - SS1-2, Galick Gun, Final Flashx2, Big Bang Attack, Saiyan Spirit Max Power: 140% ------------------------------------------------------------------------------- Trunks - Gained: Complete Vegeta’s Dragon Universe Character Note: Trunks is a somewhat weaker version of Vegeta, they have similar attack levels but Trunks’ ultimate attack and transformations are weaker than Vegeta’s. He is a fairly standard fighter. Trunks is one of the few fighters equipped with a weapon, his sword combos can be activated with >P+K and do a decent amount of damage. Attack: Punch - 30 dmg Punch Combo - 123 dmg Kick - 50 dmg Kick Combo - 259 dmg Attack Note: Kick Combo - Trunks can only use his 5 kick combo in the air, while on the ground his fourth kick will knock the opponent into the air ending the combo. The ground combo does 253 dmg. Transformations: Total SS1 - 10% increase 110% SS2 - 5% increase 115% Techniques: Buster Cannon Single - 250 dmg Double - 312 dmg Triple - 375 dmg Finish Buster Single - 400 dmg Double - 500 dmg Triple - 600 dmg Burning Slash(Requires SS) Single Win - 1100 dmg Single Loss - 603 dmg Double Win - 1375 dmg Double Loss - 755 dmg Triple Win - 1650 dmg Triple Loss - 907 dmg Ability Capsules: Super Saiyan, Super Saiyan 2, Buster Cannon, Finish Buster, Burning Slash, Breakthrough Equipment Capsules: Fruits of Training - 10% attack increase. Normal Fiber Jacket - 10% defence increase. Quality Fiber Jacket - 20% defence increase. Sturdy Fiber Jacket - 30% defence increase. Mystery Fiber Jacket - 40% defence increase. Mixed Blood Power - 8% attack increase, 8% defence increase. Ultimate Power - Attack/Defence increase over four stages every ten secs. Attack starts at 106% then 112%, 118% and 124%. Defence starts at 108% then 116%, 124% and 132%. Power Near the Limit - 45% attack increase when health reaches 1/6. The increase goes down if Trunks is healed. Dende’s Recovery - Damage taken is reduced in exchange for ki. Meditation - 40% decrease in the amount of ki used by techniques. Bulma’s Wish - Decrease ki consumption in Hyper mode. Skill Setups: 1 - SS1-SS2, Buster Cannonx2, Finish Busterx2 Mixed Blood Power Max Power: 123% 2 - SS1, Buster Cannonx2, Burning Slashx2, Quality Fiber Jacket Max Power: 110% ------------------------------------------------------------------------------- Kid Trunks - Gained: Defeat Majin Buu in Vegeta’s Dragon Universe Character Note: Another standard small fighter, less power in exchange for greater speed. Fairly similar to Goten with a Super Saiyan transformation and standard death move. Unlike Goten, Kid Trunks’ second death move is fairly useful and the finishing blow in the attack sends the opponent into the air, allowing Kid Trunks to teleport after them and use pursuit attacks. Attack: Punch - 29 dmg Punch Combo - 118 dmg Kick - 48 dmg Kick Combo - 207 dmg Attack Note: Like Trunks, Kid Trunks’ Kick combo ends on the fourth blow sending the opponent into the air. Unlike Trunks, Kid Trunks will attack with 4 hits whether on the ground or in the air. Transformations: Total SS1 - 10 % increase 110% Techniques: Double Buster Single - 250 dmg Double - 312 dmg Triple - 375 dmg Final Cannon Single - 325 dmg Double - 404 dmg Triple - 486 dmg Ability Capsules: Super Saiyan, Double Buster, Fusion , Breakthrough Equipment Capsules: Fruits of Training - 10% attack increase. Normal Fiber Jacket - 10% defence increase. Quality Fiber Jacket - 20% defence increase. Sturdy Fiber Jacket - 30% defence increase. Mystery Fiber Jacket - 40% defence increase. Mixed Blood Power - 8% attack increase, 8% defence increase. Miracle Power - Attack/Defence increase over four stages every ten secs. Attack starts at 106% then 112%, 118% and 124%. Defence starts at 108% then 116%, 124% and 132%. Desperate Power - 45% attack increase when health reaches 1/6. The increase goes down if Kid Trunks is healed. Dende’s Recovery - Damage taken is reduced in exchange for ki. Bulma’s Wish - Decrease ki consumption in Hyper mode. Skill Setups: 1 - SS1, Double Busterx2, Final Cannonx2, Fruits of Training, Mixed Blood Power Max Power: 123% 2 - SS1, Double Buster, Final Cannonx2, ½ Senzu Bean Max Power: 110% ------------------------------------------------------------------------------- Raditz - Gained: Automatically Character Note: An excellent fighter despite lacking an ultimate attack. His powerful combos and second death move make up for the lack of an ultimate attack. He's not the fastest fighter but his speed isn't bad and he has good reach. The best way to fight using Raditz is to use death moves from a distance, when up close side step the other fighter’s combos and death moves and strike before the opponent’s ready to use another attack. Attack: Punch - 29 dmg Punch Combo - 133 dmg Kick - 54 dmg Kick Combo - 268 dmg Techniques: Double Sunday Single - 250 dmg Double - 312 dmg Triple - 375 dmg Saturday Crush Single - 400 dmg Double - 500 dmg Triple - 600 dmg Ability Capsules: Double Sunday, Saturday Crush, Breakthrough Equipment Capsules: Battle Testament - 10% attack increase. Old Style Armor - 10% defence increase. Rit Armor - 20% defence increase. New Style Armor - 30% defence increase. Bulma’s Armor - 40% defence increase. Moon Light - Attack increase over four stages every ten seconds. Attack starts at 110% then 120%, 130% and 140%. Saiyans' Awakening - Attack/Defence increase over four stages every ten secs. Attack starts at 106% then 112%, 118% and 124%. Defence starts at 108% then 116%, 124% and 132%. Last Ounce of Strength - 45% attack increase when health reaches 1/6. The increase goes down if Raditz is healed. Medical Machine - Damage taken is reduced in exchange for ki. Saiyan Spirit - 25% attack increase, 30% defence increase, disable guard. Warrior’s Career - 20% decrease in the amount of ki used by techniques. Loyalty to Frieza - Decrease ki consumption in Hyper mode. Skill Setups: Double Sundayx2, Saturday Crushx2, Battle Testament, Moon Light, Saiyan Spirit Max Power: 155% ------------------------------------------------------------------------------- Nappa - Gained: Automatically Character Note: A fairly substandard fighter despite his high attack. He is probably the slowest fighter in the game. His combos are easy to dodge and he has one of the weakest ultimate attacks in the game. He can hold his own against slower opponents without much difficulty, but the faster fighters can be much more of a problem especially the shorter ones. The best method for winning with Nappa is to keep his ki up and teleport behind opponents when they attack. Attack: Punch - 47 dmg Punch Combo - 179 dmg Kick - 53 dmg Kick Combo - 178 dmg Attack Note: Unlike other characters Nappa can only use a 3 kick combo. Techniques: Bomber DX Single - 250 dmg Double - 312 dmg Triple - 375 dmg Break Cannon Single - 400 dmg Double - 500 dmg Triple - 600 dmg Giant Storm Single Win - 800 dmg Single Loss - 549 dmg Double Win - 1000 dmg Double Loss - 687 dmg Triple Win - 1200 dmg Triple Loss - 825 dmg Ability Capsules: Bomber DX, Break Cannon, Giant Storm, Breakthrough Equipment Capsules: Battle Testament - 10% attack increase. Old Style Armor - 10% defence increase. Rit Armor - 20% defence increase. New Style Armor - 30% defence increase. Bulma’s Armor - 40% defence increase. Moon Light - Attack increase over four stages every ten secs. Attack starts at 110% then 120%, 130% and 140%. Saiyan’s Awakening - Attack/Defence increase over four stages every ten secs. Attack starts at 106% then 112%, 118% and 124%. Defence starts at 108% then 116%, 124% and 132%. Last ounce of strength - 45% attack increase when health reaches 1/6. The increase goes down if Nappa is healed. Medical Machine - Damage taken is reduced in exchange for ki. Saiyan Spirit - 25% attack increase, 30% defence increase. Warrior’s Career - 20% decrease in the amount of ki used by techniques. Loyalty To Frieza - Decrease ki consumption in Hyper mode. Skill Setups: 1 - Bomber DXx2, Break Cannon, Giant Stormx2, Moon Light, Saiyan Spirit Max Power: 145% 2 - Bomber DXx2, Break Cannonx2, Battle Testament, Moon Light, Saiyan Spirit Max Power: 155% ------------------------------------------------------------------------------- Bardock - Gained: Go to Saiyan Spaceship north of East City during the Second Play through of Goku's DU OR have a save file from Budokai 2 Character Note: Bardock is a surprisingly powerful fighter who is best suited for close up melee fighting. He has no obvious disadvantage and is equally good against all opponents. The only problem with Bardock is that his first death move, Riot Javelin, is a thrown ki ball that will sometimes miss opponents by going over their heads, but that only happens on rare occasions. Attack: Punch - 30 dmg Punch Combo - 123 dmg Kick - 55 dmg Kick Combo - 274 dmg Techniques: Riot Javelin Single - 250 dmg Double - 312 dmg Triple - 375 dmg Heat Phalanx Single - 350 dmg Double - 437 dmg Triple - 525 dmg Spirit of Saiyans Single Win - 900 dmg Single Loss 649 dmg Double Win - 1125 dmg Double Loss - 812 dmg Triple Win - 1350 dmg Triple Loss - 975 dmg Ability Capsules: Riot Javelin, Heat Phalanx, Spirit of Saiyans, Breakthrough Equipment Capsules: Power of Friends - 10% attack increase. Lower-class Saiyan Guard - 10% defence increase. Kanassan-made Guard - 20% defence increase. Battle Jacket(Prototype) - 30% defence increase. Patched up Battle Jacket - 40% defence increase. Moon Light - Attack increase over four stages every ten seconds. Attack starts at 110% then 120%, 130% and 140%. Warrior Race's Awakening - Attack/Defence increase over four stages every ten secs. Attack starts at 106% then 112%, 118% and 124%. Defence starts at 108% then 116%, 124% and 132%. Warrior’s Career - 20% decrease in the amount of ki used by techniques. Thoughts of Friends - Decrease ki consumption in Hyper mode. Skill Setups: Riot Javelin, Riot Javelin, Spirit of Sayains, Spirit of Saiyans, Power of Friends, Lower-class Saiyan Guard, Moon Light Max Power: 130% ------------------------------------------------------------------------------- Broly - Gained: Defeat Broly in Goku’s Dragon Universe Character Note: How you fight as Broly is a matter of preference, in his normal form he is incredibly fast and powerful but can only use one technique, whereas in his transformed state he gains even more power but gets considerably slower and although he has access to another 2 techniques they’re both easily dodged. I generally prefer to go with him in his normal form as even without the transformation he is still one of the most powerful fighters in the game. He has no weaknesses and his one flaw is, as I have already said, the fact that his 2nd death move and ultimate attack are easily dodged. Attack: Punch - 48 dmg Punch Combo - 249 dmg Kick - 60 dmg Kick Combo - 297 dmg Transformation: Total LSS - 20% increase 120% Transformation Note: Unlike other SS transformations, Broly’s is permanent and he cannot revert to his original form. Techniques: Blaster Shell Single - 250 dmg Double - 312 dmg Triple - 375 dmg Gigantic Press(requires LSS) Single - 280 dmg Double - 600 dmg Triple - 720 dmg Gigantic Meteor(requires LSS) Single Win - 1260 dmg Single Loss - 778 dmg Double Win - 1574 dmg Double Loss - 974 dmg Triple Win - 1890 dmg Triple Loss - 1170 dmg Ability Capsules: Legendary Super Saiyan, Blaster Shell, Gigantic Press, Gigantic Meteor, Breakthrough Equipment Capsules: Kakarot’s Crying - 10% attack increase. Strongman’s Body Wrap - 10% defence increase. King’s Body Wrap - 20% defence increase. God of Destruction Body Wrap - 30% defence increase. Legendary Body Wrap - 40% defence increase. Hatred of Kakarot - Attack/Defence increase over four stages every ten secs. Attack starts at 106% then 112%, 118% and 124%. Defence starts at 108% then 116%, 124% and 132%. Pride of the Strongest - 45% attack increase when health reaches 1/6. The increase goes down if Broly is healed. Paragas’ Admonishment - 20% decrease in the amount of ki used by techniques. God of Destruction’s Arrogance - Decrease ki consumption in Hyper mode. Skill Setup: 1 - Blaster Shellx2, Kakarot’s Crying, God of Destruction Body Wrap, Yakon Max Power : 110% 2 - LSS, Blaster Shellx2, Gigantic Meteor, Kakarot’s Crying, King’s Body Wrap Max Power: 130% _______________________________________________________________________________ _______________________________________________________________________________ Fusion Characters (FC4) Fusion Note: The fused fighter’s attack style and power changes depending on who the original fighter was i.e. when using the combo PPPPK with Gogeta, if Vegeta was the original fighter then the combo will end on the fifth blow with a round house kick, if Goku was the original fighter then on the fifth blow the opponent will be kneed in the face and the combo can continue for a further 3 kicks. The Attack lists both characters’ attack power in their fused form. Gogeta - Gained: Goku/Vegeta - Before fight against Gotenks in Dragon Universe OR Buy in Skill Shop Character Note: Gogeta is the weakest and least useful of the 3 Goku/Vegeta fusions. Despite good speed and some decent combos he can't really do much damage in the time limit. Attack: Goku: Punch - 40 dmg Punch Combo - 170 dmg Kick - 67 dmg Kick Combo - 288 dmg Vegeta: Punch - 40 dmg Punch Combo - 164 dmg Kick - 67 dmg Kick Combo - 361 dmg Transformations: Total Fusion - 35% increase 135% Techniques: Goku: Kamehameha normal - 375 dmg fused - 506 dmg Vegeta: Galick Gun normal - 375 dmg fused - 506 dmg Soul Strike - 910 dmg Soul Punisher win - 2631 dmg loss - 810 dmg ------------------------------------------------------------------------------- SS4 Gogeta - Gained: Goku: Before fight against Omega Shenron OR Buy in Skill Shop Vegeta: After fight against SS4 Goku OR Buy in Skill Shop Character Note: By far the best of all the available fusions, despite the time limit placed on the fusion he can still do a massive amount of damage that will probably finish off most opponents within the time limit. Attack: Goku: Punch - 54 dmg Punch Combo - 230 dmg Kick - 90 dmg Kick Combo - 388 dmg Vegeta: Punch - 54 dmg Punch Combo - 221 dmg Kick - 90 dmg Kick Combo - 485 dmg Transformations: Total SS4: 40% increase 140% Fusion: 40% increase 180% Techniques: Goku: Kamehameha - 375 dmg 10xKamahameha(Gained SS4) - 903 dmg Vegeta: Galick Gun - 375 dmg Final Shine(Gained SS4) - 903 dmg Big Bang Kamehameha - 1755 dmg 100xBig Bang Kamehameha win - 3500 dmg loss - 2700 dmg Techniques Note: Big Bang Kamehameha - This move acts like a combo attack and can hit up to 4 times, to use it to hit multiple times E needs to be pressed repeatedly while the move is being used. The one problem with the move is that because its a combo hit an opponent can teleport even while being hit. ------------------------------------------------------------------------------- Vegito - Gained: Goku/Vegeta: Before fight against Super Buu w/Gohan absorbed OR Buy in Skill Shop Character Note: Although initially, Vegito might seem to be the weakest of the three fusions, the fact that this fusion is permanent and has a further Super Saiyan transformation means that it far surpasses the Gogeta fusion. Attack: Goku: Punch - 39 dmg Punch Combo - 164 dmg Kick - 65 dmg Kick Combo - 280 dmg Vegeta: Punch - 39 dmg Punch Combo - 159 dmg Kick - 65 dmg Kick Combo - 337 dmg Transformation: Total Fusion - 30% increase 130% Super Vegito - 15% increase 145% Techniques: Goku: Kamehameha normal - 375 dmg fused - 487 dmg Vegeta: Galick Gun normal - 375 dmg fused - 487 dmg Spirit Cannon - 780 dmg Spirit Sword(requires Super Vegito) win - 2175 dmg loss - 1522 dmg ------------------------------------------------------------------------------- Gotenks - Gained: Goten/Kid Trunks: Buy in Skill Shop Character Note: An amped up version of a small fighter, with high speed and high attack. His dragon rush attack does massive damage, as does Victory Cannon. His transformation increases the speed the time limit is going down. Attack: Goten: Punch - 34 dmg Punch Combo - 143 dmg Kick - 57 dmg Kick Combo - 244 dmg Kid Trunks: Punch - 34 dmg Punch Combo - 137 dmg Kick - 57 dmg Kick Combo - 285 dmg Transformations: Total Fusion - 20% increase 120% SS - 10% increase 130% SS3 - 10% increase 140% Techniques: Goten: Kamehameha normal - 375 dmg fused - 450 dmg Charge normal - 450 dmg fused - 540 dmg kid Trunks: Double Buster normal - 375 dmg Final Cannon normal - 486 dmg fused - 492 dmg Victory Cannon(requires SS3) - 840 dmg Galactica Donuts(requires SS) - 2905 dmg Super Ghost Kamikaze Attack(requires SS) win - 1950 dmg loss - receive dmg Techniques Note: Kamehameha - Kamehameha will always be Gotenks first Death Move whether Goten or Kid Trunks is the original fighter. Galactica Donuts - The in-game skills list says that this move can only be done in normal Fused form, but SS is required for this move. _______________________________________________________________________________ _______________________________________________________________________________ Dragon Universe Guide Layout (DL5) Character/Play/Saga: This DU guide has been split into multiple parts. The guide is first split in to the different characters - Goku, Kid Gohan, Teen Gohan, Gohan, Vegeta and Broly. The character's guide are split into First and Second Play; First Play refers to when the character's DU is completed for the first time, new opponents and options become available when the DU is completed the first time and these are detailed in the Second Play Each Play is split into different Sagas - Saiyan, Namek, Android and Buu. Dragon Radar: The location of the Dragon Radar, each saga will have one Dragon Radar hidden on the map. Dragon Ball: The location of the Dragon Balls, the balls will be spread out through the different sagas of each DU. Note: As the locations are always the same I will only list the Dragon Radar and Dragon Ball locations in the character’s First Play. When collecting the Dragon balls, get the Dragon Radar first, as some of my directions for the Dragon Balls are vague due to the lack of prominent landmarks. Walkthrough: This will describe how to get through the DU, listing opponents, item locations "RD" refers to the Red Dots that appear on the map, these are story events that will usually involve a scene with another character and then there will be an event where the character fights, gets an item, gets a level increase or gets sent back to the map. "Marker" refers to the scenes which can be found on the map but aren’t marked with RDs. The Markers can be seen when using Ki search. The Markers work in the same way as the RDs. There are items on the map that don't have Markers, although I've listed some of these items, most of them haven't been listed. I have listed all the opponents in the DUs, except for those at the Battle Points, normally only the opponents name will be listed but in the case of particularly tough opponents I will also provide some brief strategies on how to beat them. When a capsule is gained from winning a fight it will be listed in brackets beside the opponents name. Difficulty settings: The DU guide was written and completed while playing on Normal and Hard difficulty settings. _______________________________________________________________________________ _______________________________________________________________________________ Dragon Universe Guide Goku (DG6a) First Play Saiyan Saga Dragon Radar - East of the lake near Central City. Dragon Ball - 1: Small island, south west of the large brown island. 2: Near the southern tip of the snow island. Walkthrough - Go to Goku's house then West City to get an armour capsule. Go to the World Tournament for a fight with Tien(Armour capsule) then go to Kami's Lookout to get a level increase. Go to the RD for a fight against Raditz.Go to Kami's Lookout for a capsule, then go to Goku's house for another capsule and then head to Kame house for a third capsule. Go to the RD to get the Kaioken capsule go to the next RD for the fight with Nappa. Head north to between the 2 sets of mountains to find a scene that will get you the Spirit Bomb capsule. Go to the Marker east of Korin's Tower for a scene with Yajirobe then go back to Korin's Tower to get a capsule. Head to the RD for the fight with Vegeta(Vegeta). Namek Saga Dragon Radar - Small island west of Goku's spaceship. Dragon Ball - 1: Small island, southwest of Guru's House. 2: Small island, north of the large north eastern continent. Walkthrough - Go to the capsule House at the northern tip of the southern continent, go in twice to get a capsule. Go to the RD for a fight against Recoome(Planet Namek, Recoome). When you go over the Namek willage near the next RD you will automatically go to a scene that will give Goku a level increase then head to Guru's house to get another level increase. Go to the RD then the next for a fight against Captain Ginyu(Captain Ginyu). Go to the RD for a fight against Final Form Frieza. Go to the RD to get the SS capsule then go to the next RD to fight 100% Full Power Frieza(Frieza). Android Saga Dragon Radar - West City. Dragon Ball - 1: Sea, north of the snow island. Walkthrough - Go to Kami's Lookout to get a level increase then go again to get an armour capsule. Go to the Time Machine, north of kami's Lookout, for a fight against Metal Cooler. Go to the plains beside the Cell ring to get the Warp Kamehameha capsule.Go to the RD for the fight against Perfect Form Cell(Cell Ring). Buu Saga Dragon Radar - North eastern mountain range near snow island. Dragon Ball - 1: Sea, north east of the World Tournament. 2: Just east of North City. Walkthrough - Go to North City to get the Yakon capsule, then the forest east of West City to get the Angel's Halo capsule then Goku's house to get another capsule. Go to the RD for the fight against Majin Vegeta. Go to the RD then the next RD to get the SS3 capsule and fight Majin Buu(Majin Buu). Go to the RD then go to the next RD to fuse with Vegeta and become Vegito and get the Potaro capsule then fight Super Buu w/Gohan(Super Buu). Straight away you fight Super Buu(Absorption). Super Buu: This is the games first challenging fight. The 2 main problems are the decreasing health effect and Buu's constant use of Hypermode and Dragon Rush. To deal with the health effect equip an item capsule which can heal Goku's health. Attack Buu straight away and don't bother using Death Moves, Buu will normally only block when hit with a regular attack and even while blocking still take some damage but if a death move is used he will just teleport meaning that he will take no damage and be in a position to attack. Constantly attacking Buu is the best way to make sure he can't use Hypermode, should Buu achieve Hypermode don't bother blocking instead just dodge and sidestep. Go to the RD for the fight against Kid Buu(Kid Buu). Kid Buu: Although not as tough as the last fight it can still be difficult to win at times. Like Super Buu, Kid Buu uses Hypermode constantly but he's much tougher to dodge than Super Buu was. He has the same combos that Majin and Super Buu had but he can use them much faster than the other 2 Buus could. Try to keep Goku's Ki high whenever possible and avoid going higher than Kaoiken. The best time to do the most damage to Buu is when he exhausts his Ki during hypermode, attack using Super Spirit Bomb, or Super Dragon Fist if Goku's SS or higher. If you didn't use Super Spirit Bomb then the DU will end at this stage, if you did the DU will be extended. Go to the island south east of Kame house to get the SS4 capsule. Go to the RD for an easy fight against Uub(Uub). Second Play Saiyan Saga Walkthrough - Go to the saiyan ship north of East City to get Bardock as a character. The saga now plays out the same as it did in the First Play till after the fight against Raditz. Go over to Grandpa Gohan's House to get Kid Goku as a character. The saga now finishes in the same way it did in the First Play. Namek Saga Walkthrough - This saga plays out the same as it did in the First Play till after the first fight against Frieza. At this stage, there are now 3 RDs and 3 different Paths to complete the Namek Saga. First go to the island south of the central continent to get the Frieza's Space Ship capsule. RD 1: The south eastern RD will lead you to the SS capsule and the fight against 100% Full Power Frieza(Frieza). RD 2: The south western RD will have a scene with Vegeta defeating Frieza and the next RD will lead to a fight against Super Saiyan Vegeta. Go to the RD then the one after that to fight Cooler(Cooler). Following this path is the only way to get Cooler as a playable character. RD 3: The northern RD will have a scene with Cooler and the next will lead to a fight with Cooler. Go north of Cooler's ship to get the Cooler's Space Ship capsule. Go to the RD and then the next for a fight against Metal Cooler. Android Saga Walkthrough - This saga plays out the same as it did in the First Play. Buu Saga Walkthrough - This saga plays out the same as it did in the First Play till after the fight against Majin Buu. There are now 2 RDs and 2 Paths to complete the Buu saga RD 1: The south western RD will lead to a scene with Kibitoshin. The next RD will lead fusing to become Vegito, getting the Potaro capsule then fighting Super Buu w/Gohan(Super Buu). Straight away you fight Super Buu(Absorption). Super Buu: Goku's higher level means that this fight won't be particularly difficult anymore. Go to the RD and fight Broly(Broly). Go to West City, then go to the new RD to get the Fusion capsule and fight Gotenks. Go to West City to get a caspule then go to the RD to get the fusion capsule and fight Omega Shenron(Omega Shenron) Omega Shenron: Despite being the games ultimate boss Omega Shenron can be fairly easy to beat if you know what you're doing. If you do it right he can be beaten with 2 or 3 Big Bang Kamehamehas each hitting 3-4 times, but if Omega Shenron teleports away to often then the fusion will end with only minimal damage done to Omega Shenron. RD 2:The north eastern RD will lead to fusing with Vegeta to become Vegito, getting the Potaro capsule then fighting Super Buu w/Gohan(Super Buu). Straight away you fight Super Buu(Absorption).Go to the RD for the fight against Kid Buu(Kid Buu) Kid Buu: As with Super Buu, Goku's level should be high enough for Kid Buu to present no real challenge. If you use the Super Spirit Bomb you will go on to face Uub at the World Tournament and end the DU. If you don't use Super Spirit Bomb the DU will end with Buu's defeat. ------------------------------------------------------------------------------- Kid Gohan (DG6b) First Play Saiyan Saga Dragon Radar - Located directly north of West city. Dragon Ball - 1: Forest area, north of Korin Tower. 2: Mountain area, east of North City. 3: Sea, south east of World Tournament Arena, directly south of mountain area. 4: Desert area, south of Central City, north east of map centre. Walkthrough - Head north to the RD and speak with Piccolo. Use the Ki search to locate 4 Markers, avoid the closest one as this will activate the next story event, go to the southern marker to gain the Fruits of training capsule. Then go to the 2 western markers, one will get you an armour capsule and the other will get you an item capsule. Head to South City for a scene with Yajirobe, the go to the mountains east of Baba’s palace for a second scene with Yajirobe, this will get you a Masenko capsule. Go to East city for a scene with Oolong and get another capsule. Head to the RD for an easy fight with Piccolo. Go to West city for an armour capsule,then the RD. Head to the next RD for a quick fight against a single Saibaman, then go to the nearby RD for a fight against Nappa. Namek Saga Dragon Radar - South western point of the large eastern island near the bottom of the map. Dragon Ball - 1: On the east side of the large north eastern island. 2: Small island directly north of the north eastern continent. 3: Small western island on the edge of the map, north west of Freiza’s ship. Walkthrough - Go through the first 4 RDs, these are all story events with no fights. At the 5th RD you will gain the Unlock Potential capsule. The next 3 RDs are also story events with no fights. The next RD will have a fairly easy fight against Recoome(Planet Namek). Go to a small island near where the dragon radar was found to get an item capsule. Go to next RD then the one after that for a fight against Third Form Frieza. At the end of this saga you will gain Teen Gohan as a character. Second Play Saiyan Saga Walkthrough - There are 2 RDs and 2 paths to complete this saga. RD 1: The south western RD will allow you to complete the saga the way it was completed in the First Play. RD 2: The north eastern RD will have a scene with Goku. Go to East City to get a capsule. Go to the RD to fight Goku(Grandpa Gohan's House). Go to West City for an armour capsule, then go to the RD for a fight against a single Saibaman. Go to the next RD for a fight against Nappa. Namek Saga Walkthrough - This saga plays out the same as it did in the First Play till after the fight against Recoome(Planet Namek). There are now 2 RDs RD 1: The eastern RD will allow you to complete the saga the way it was completed in the First Play. RD 2: The western RD will let you fight Goku. Go to the RD to fight Cooler. ------------------------------------------------------------------------------- Teen Gohan (DG6c) First Play Android Saga Dragon Radar - Along the north east coast of the main continent, between mountains and a forest near the northern half of the snow island. Dragon Ball - 1: Eastern side of the snow island. 2: North of Central City, near a group of 3 houses. 3: Small forested island, west of Central City. 4: Near middle of sea, north of south City. 5: Mountain area, north east of Baba’s Palace. 6: Sea, directly south of South City. 7: Small island, west of Kame House. Walkthrough - First go to the brown island on the top left of the map for a scene with King Kai to get an equipment Capsule then go to Central City for a scene with Oolong that will get you the Urban Area capsule. Go to West City for a scene, then to Kame House than back to West City to get an item capsule. Head to the RD for an easy fight with Piccolo then head to the new RD for an even easier fight against Krillin. Go to the RD to get the Super Saiyan transformation and for a fight with Goku. Go to Kami’s Lookout for an armour capsule, then Korin’s Tower for a capsule and then West City for another capsule. Go to the RD for the first fight against Perfect Form Cell (Cell). Go to the Time Machine in the forest north of Korin’s Tower to get a capsule, then go to the RD for the SS2 capsule, the Father-Son Kamehameha capsule and the final fight against Super Perfect Form Cell (Super Perfect Form). SPF Cell: The game’s first challenging fight for a while, the main problem with this fight is that you have to fight with a preset list of capsules instead of your own customised skill setup meaning that Gohan will be weaker than normal. The 2 best methods for beating Cell are either to keep a lot of distance between them and rely on Ki attacks or stay up close and rely on Gohan’s superior speed. The first method is safest of the 2 but takes the longest to win. The second is my preferred method, up close Gohan’s speed gives him an advantage over Cell the only problem is down to Cell’s longer reach, should he pull away he will be able to hit Gohan quite easily before the gap is closed. Cell will rely on the Spirit Bomb a lot but its easy enough to get a defensive win and minimise the damage. At the end of this saga you will gain Gohan as a character. Second Play Android Saga Walkthrough - This saga plays out the same as it did in the First Play. ------------------------------------------------------------------------------- Gohan (DG6d) First Play Buu Saga Dragon Radar - East side of the lake, just north of Central City. Dragon Ball - 1: North side of the lake where the Dragon Radar was found. 2: Mountain area, north of Central City. 3: Sea, directly south of the snow island. 4: Sea, beside the beach near West City. 5: Forest area, near the coast north of Korin’s Tower. 6: Desert, west of Baba’s palace. 7: Small island, west of the Kame house. Walkthrough - First go to Goku's house to get the SS2 capsule then the RD for an easy fight against Goten(Goten). Go to a small island south of Kame house to get Videl as a character. Go to Hercule City to get a capsule, then West City for another. Go to the RD for a fight against Videl. Go to the Desert marker beside the RD to get the Soaring Dragon Strike capsule, then go to Grandpa Gohan's House to get the Grandpa Gohan's House capsule. Go to Goku's House to get the Chi-Chi's Wish capsule then go to the mountain area south of Goku's House to get the Videl's Kiss capsule.Head to the RD for a fight against Dabura(Dabura), then go to the RD to get the Super Kamehameha capsule and a fight against Majin Buu. Go to the Snow Island to get the Z Sword capsule then go to the desert area south of Central City to get another capsule. Go to the RD and fight Super Buu. At the end of this saga you will gain Saiyaman as a character. Second Play Buu Saga Walkthrough - Go to the RD and fight Goten(Goten), then go to Hercule City to get a capsule and head to West City to get another. At this stage you can either fight Videl at the RD or Piccolo at Kami's Lookout. There are now 2 Paths to complete the DU on. Path 1: Go to the RD to fight Dabura(Dabura) and complete the DU the same way you did in the First Play Path 2: Go to the Marker near where East City used to be for a scene with Vegeta, then go to the RD to fight Dabura(Dabura). Go to the next RD to fight Majin Vegeta. Now go to the Marker, west of Central City, to get the Supreme Kai as a character. Go to the RD to fight Kid Buu. Head to the small forest island north west of Korin's Tower to get the Potaro capsule. Then go to the RD and fight Broly. ------------------------------------------------------------------------------- Vegeta (DG6e) First Play Saiyan Saga Dragon Radar - Go to the Kame House, then go to West City. Dragon Ball - 1: Forest area, north east of Korin's Tower. 2: Sea, south east of the World Tournament. Walkthrough - Go to the RD, then the next for a fight against Goku.Go through 3 RDs to get to a fight against Kid Gohan. Namek Saga Dragon Radar - Capsule house on the southern continent. Dragon Ball - 1: Island, north of the capsule house. 2: Namek village, east of Frieza's ship. Walkthrough - Go south east of Guru's House for a scene with Dodoria that will get you the Final impact capsule then go to the next 2 RDs for an easy fight against Recoome(Planet Namek). Go to the RD for a fight against Frieza, then go to the next 2 RDs for a fight against Final Form Frieza. Android Saga Dragon Radar - North east of West City. Dragon Ball - 1:Sea, south of South City. Walkthrough - Go to Goku's House to get the Vaccine capsule, then go to West City to get the Final Flash Capsule. Go to the RD to fight Android 17 then 18. Go to the Time Machine to get a capsule then go to Kami's Lookout to get a level increase. Go to the RD for a fight against Cell w/17 Absorbed. Go to the forest east of South City for an automatic scene that will get you a capusle, go to the Marker east of the RD to get an armour capsule then go to the RD to face Perfect Form Cell. Buu Saga Dragon Radar - North of West City. Dragon Ball - 1: Just north of Korin's Tower. 2: Just south of Kame House. Walkthrough - Go to the RD to get the SS2 capsule and fight Goku. Go to the RD to face Majin Buu(Kid Trunks). Go to West City to get the Bulma's Wish capsule, then go to the island east of the city to get another capsule. Go to the RD to get the Potaro capsule and face Super Buu w/Gohan. Straight away you fight Super Buu(Inside Buu). Super Buu: This fight is the same as it was when playing Goku's DU. The 2 main problems are the decreasing health effect and Buu's constant use of Hypermode and Dragon Rush. To deal with the health effect equip item capsule which can heal Vegeta's health. Attack Buu straight away and don't bother using Death Moves, Buu will normally only block when hit with a regular attack and even while blocking still take some damage but if a death move is used he will just teleport meaning that he will take no damage and be in a position to attack. Constantly attacking Buu is the best way to make sure he can't use Hypermode, should Buu achieve Hypermode don't bother blocking instead just dodge and sidestep. Right away you fight Kid Buu(Supreme Kai's World) Kid Buu: Although not as tough as the last fight it can still be difficult to win at times. Like Super Buu, Kid Buu uses Hypermode constantly but he's much tougher to dodge than Super Buu was. He has the same combos that Majin and Super Buu had but he can use them much faster than the other 2 Buus could. Try to keep Vegeta's Ki high whenever possible. The best time to do the most damage to Buu is when he exhausts his Ki during hypermode, attack using Big Bang Attack. At the end of this saga you get Trunks as a character. Second Play Saiyan Saga Walkthrough - This saga plays out the same as it did in the First Play. Namek Saga Walkthrough - This saga plays out the same as it did in the First Play until after the battle with Frieza. At this stage there are now 2 RDs. RD 1: The western RD will allow you to go on to face Final Form Frieza. RD 2: The easter RD will have a scene with Cooler, go to the next RD to fight him. Android Saga Walkthrough - This saga plays out the same as it did in the First Play. Buu Saga Walkthrough - To start you can either fight Goku at the RD or go to the Marker near Goku's House and fight Gohan. Go to the RD to fight Majin Buu(Kid Trunks). There are now 2 Paths to complete the DU. Path 1: Go to the RD to Fight Super Buu w/Gohan and complete the DU the way it was in the First Play. Path 2: Go to the snow island for a scene with Kibitoshin. Go to the RD to fuse and become Vegito, getting the Potaro capsule then fighting Super Buu w/Gohan. Straight away you fight Super Buu(Absorption). Super Buu: Vegeta's higher level means that this fight won't be particularly difficult anymore. At this stage there are now 2 paths that the saga can be completed on. Path 1: Go to the RD and fight Broly. Go to the next RD to get the Fusion capsule and then fight Gotenks. Path 2: Go to a Marker on an island south of Kame House for a scene with King Kai. Then go to the RD and fight Broly. Go to the marker north of Baba's Palace then go to West City to get the SS4 capsule and then go the RD to fight SS4 Goku(Fusion ). ------------------------------------------------------------------------------- Broly (DG6f) First Play Buu Saga Dragon Radar - Directly South of Baba's Palace. Dragon Ball - 1: Mountains, east of Baba's Palace 2: Sea, north west of Korin's Tower. 3: Island, south east of West City. 4: Beside North City. 5: North west of North City, between the 2 sets of mountains. 6: River on snow island. 7: Sea, north east of Hercule City. Walkthrough - Go to West City for a fight against Vegeta, go to Kami's Lookout to fight Piccolo, then go to Kame House to fight Krillin. Go to Grandpa Gohan's House to get the Hatred of Kakarot capsule. Go to the RD to fight Videl, then go to the next RD and fight Kid Trunks. Head to the RD to face Goten. Go to the next RD to get the Gigantic Meteor capsule and fight Gohan. Go to to the RD and fight Gohan again. You will get Kid Goku as a fighter at the end of this saga. Second Play Buu Saga Walkthrough - This saga plays out the same as it did in the First Play until after the fight against Goten. Go to a marker, east of the World Tournament, to get the Gigantic Meteor capsule and fight Gohan. Head to the RD to fight Goku. _______________________________________________________________________________ _______________________________________________________________________________ Capsule Guide Layout (CL7) The Capsule guide has been split into two main parts, Equipment Capsules and Item Capsules. "Name:" The name of the capsule. "Slots:" The number of slots taken up on the capsule tray. "Effect:" The capsule's effect on the fighters. _______________________________________________________________________________ _______________________________________________________________________________ Capsule Guide Equipment Capsules (CG8a) Name: Potential Slots: 2 Effect: Attack increases over four stages every ten secs. Attack starts at 106% then 112%, 118% and 124%. Name: Rage! Slots: 1 Effect: 12% attack increase for 10 secs. Name: Rage!! Slots: 2 Effect: 20% attack increase for 15 secs. Name: Rage!!! Slots: 3 Effect: 28% attack increase for 20 secs. Name: Spirit! Slots: 1 Effect: 12% defence increase for 10 secs. Name: Spirit!! Slots: 2 Effect: 20% defence increase for 15 secs. Name: Spirit!!! Slots: 3 Effect: 28% defence increase for 20 secs. Name: Serious! Slots: 1 Effect: 10% attack increase when health goes below 2/3. Name: Serious!! Slots: 2 Effect: 20% attack increase when health goes below 1/2. Name: Serious!!! Slots: 3 Effect: 30% attack increase when health goes below 1/3. Name: Rush!!! Slots: 3 Effect: Decreases rate of ki consumption when ki is over the baseline. Name: Overtension Slots: 2 Effect: 30% attack increase, continuous health decrease. Name: Gero's Deflection R&D Slots: 1 Effect: Ki blasts will automatically deflect away when guard is held down. Name: Gero's Deflect-Back R&D Slots: 2 Effect: Ki blasts will automatically deflect back to the opponent when guard is held down. Name: Gero's Energy R&D Slots: 3 Effect: When a ki blast is deflected, ki will increase by 1 bar. Name: Viral Heart Disease Slots: 2 Effect: Drains both fighters' health, effect will end when the characters have less than 1/2 health bar left. Name: Yakon Slots: 1 Effect: Transformed fighter's ki will be automatically consumed until it reaches zero. Name: Turtle Shell Slots: 1 Effect: Amount of ki used when teleporting or dodging will be doubled. Name: Concentration Slots: 1 Effect: Amount of ki used when teleporting or dodging will be halved. Name: Sparking! Slots: 1 Effect: Tournament prize money increases by 10%. Name: Sparking!! Slots: 2 Effect: Tournament prize money increases by 20%. Name: Sparking!!! Slots: 3 Effect: Tournament prize money increases by 40%. Name: Sparking!!!! Slots: 4 Effect: Tournament prize money increases by 60%. Name: Sparking!!!!! Slots: 5 Effect: Tournament prize money increases by 100%. Name: Sparking!!!!!! Slots: 6 Effect: Tournament prize money increases by 200%. Name: Sparking!!!!!!! Slots: 7 Effect: Tournament prize money increases by 400%. Name: WE GOTTA POWER! Slots: 1 Effect Experience points earned from battle increase by 10%. Name: WE GOTTA POWER!! Slots: 2 Effect Experience points earned from battle increase by 25%. Name: WE GOTTA POWER!!! Slots: 3 Effect Experience points earned from battle increase by 50%. Name: WE GOTTA POWER!!!! Slots: 4 Effect Experience points earned from battle increase by 100%. ------------------------------------------------------------------------------- Item Capsules (CG8b) Name: Tempura Bowl Slots: 1 Effect: Recover a single health bar. Name: Tonkatsu (Fried Pork) Bowl Slots: 2 Effect: Recover 2 health bars. Name: Chicken & Egg Bowl Slots: 3 Effect: Recover 3 health bars. Name: Chilled Juice Slots: 1 Effect: Recover 3 ki bars. Name: Well Chilled Juice Slots: 2 Effect: Recover 5 ki bars. Name: Extremely Chille Juice Slots: 3 Effect: Recover all ki bars. Name: 1/3 Senzu Bean Slots: 2 Effect: Recover 1/3 health and 3 ki bars. Name: 1/2 Senzu Bean Slots: 3 Effect: Recover 1/2 health and 5 ki bars. Name: Senzu Bean Slots: 4 Effect: Fully recover health and ki. Name: King-Kai's Water Slots: 1 Effect: Reduces ki consumption from techniques and automatic consumption by 30% for 10 secs. Name: Supreme Kai's Water Slots: 2 Effect: Reduces ki consumption from techniques and automatic consumption by 30% for 20 secs. Name: Grand Supreme Kai's Water Slots: 3 Effect: Reduces ki consumption from techniques and automatic consumption by 30% for 30 secs. Name: Super Holy Water Drop Slots: 1 Effect: 15% attack increase for 10 secs. Name: Super Holy Water Bottle Slots:2 Effect: 15% attack increase for 20 secs. Name: Super Holy Water Slots: 3 Effect: 15% attack increase for 30 secs. Name: Hercule Drink Slots: 1 Effect: 15% defence increase for 10 secs. Name: Hercule Drink DX Slots: 2 Effect: 15% defence increase for 20 secs. Name: Hercule Drink SP Slots: 3 Effect: 15% defence increase for 30 secs Name: Super Kami Water Drop Slots: 1 Effect: 20% attack increase for 10 secs, direction controls are reversed. Right direction button moves the fighter left, down button will move fighter up. Name: Super Kami Water Bottle Slots: 2 Effect: 25% attack increase for 20 secs, direction controls are reversed. Name: Super Kami Water Slots: 3 Effect: 30% attack increase for 30 secs, direction controls are reversed. Name: Portable Shield(Prototype) Slots: 1 Effect: Damage from ki attacks reduced for 10 secs. Name: Portable Shield(Improved) Slots: 2 Effect: Damage from ki attacks reduced for 20 secs. Name: Portable Shield(Production) Slots: 3 Effect: Damage from ki attacks reduced for 30 secs. Name: Portable Barrier System Slots: 2 Effect: Take no damage from ki attacks for 10 secs. Name: Gero Style Defence System Slots: 3 Effect: Take no damage from ki attacks for 20 secs. Name: Gero Style Barrier System Slots: 4 Effect: Take no damage from ki attacks for 30 secs. Name: Bibidi's Pot Slots: 3 Effect: Random effect activated. Name: Vaccine Slots: 1 Effect: Cancels effect of Viral Heart Disease. Name: Senzu Root Slots: 4 Effect: Fully recover ki, no ki consumption for 5 secs. Name: Senzu Leaf Slots: 5 Effect: Fully recover ki, no ki consumption for 10 secs. Name: Senzu Seedling Slots: 6 Effect: Fully recover ki, no ki consumption for 15 secs. Name: Centipede Eel Soup Slots: 1 Effect: Fatigue level dispelled. Name: Chicken-fried 7-seasoned Toad Slots: 1 Effect: 30% attack increase, 25% defence decrease. Name: Paozusaurus Tail Slots: 2 Effect: 45% attack increase, 50% attack decrease. _______________________________________________________________________________ _______________________________________________________________________________ Copyright & Contact Details (CC9) This guide is © 2005 Douglas Martin You’re allowed to use this guide for your own personal use. If you wish to use the guide for anything other than personal use, you must contact me for permission (I’ll probably say yes). Claiming all or part of this guide as your own work is illegal. Placing all or part of this guide on another website without my permission is also illegal. I can be contacted at this email address - shaper2039@yahoo.co.uk _______________________________________________________________________________

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