Dino Crisis (DC) Cheats
Dino Crisis cheats, and Codes for DC.
DDK Door passwords
1) "HEAD" opens the Chief's Room door.
2) Main Entrance door unlocks with "NEWCOMER".
3) In B1 Hall, "LABORATORY" unlocks the door.
4) In the Computer room, insert your Key Card in the key card input device. After Regina calls Gail for help use your DDK Disc and enter "ENERGY" as the password.
5) In Rest Station room, enter WATERWAY to unlock the door.
6) To unlock the door in the room were you enter the B2 chips 1 and 2, use "STABILIZER".
7) To unlock the door in the Parts Storage room, use "DOCTORKIRK".
ID Registration Numbers
The two registration numbers you need for the ID card:
0392 - Access code for Key Chips in Security Pass Room
31415-Access code for computer in Security Pass Room
0367-Access code for 1st computer in Stabilizer Design Room
0204-Access code for 2nd computer in Stabilizer Design Room
1281-Combo for the case in Stabilizer Experiment Room
3695 - Access code for computer in the library Room on floor B1
7248 - Access code to unlock Gas Experiment room
705037 - Chief's Vault combo (leads to the Dr. Kirk secret lab)
8159 - access code for the lounge on the 2nd floor is
0426 - Combo for the safe in the Management Office
364204 - Access code for the computer in the Parts Storage Area
Operation Wipeout Mode
To unlock Operation Wipeout, beat the game in under 5 hours or save less then three times or don't use any continues.
If you've played through to the end and chosen both Rick's and Gail's choices, then here's the final ending you're looking for (the third ending). You have probably missed at least 3 doors, which you can access after choosing Rick or Gail's decision. All of the unexplored level A doors lead to the same tunnel system. Simply follow it through to the secret heliport, then visit the red room on your map. The red room will vary for each choice, so make sure to check both choices. submitted by Walker Boh
Beat the game in under 8 hours get new costumes in later games.
When you finish the game for first time, Regina will get two new costumes (Battle type, and Army type). After you play through the game twice, you will get a 4th outfit. It will change her into a cave girl. Almost as though SHE came from the portal. This also changes your weapons (in the EQUIP menu) into ancient weapons (they have no new funcionality)
Infinite Grenade Gun Ammo
After you have unlocked the third ending to Dino Crisis (you must play three separate games from start to finish to see all three endings), Regina starts with a Grenade Gun and unlimited ammunition.
Yellow Emergency Boxes
A list of the items in the Yellow E-boxes to save you a plug.
Yellow E-Boxes (Med. supplies & ammo)
Strategy Room(1): Med Pack M 1 Hemostat 1 Intensifier 1 Slag Bullets 5 Resuscitation 1 Control Room B3(1): Hemostat 2 An. Aid 2 Multiplier 1 Resuscitation 1 Hovercraft[Gail Ending](1): Slag Bullets 10 Recovery Aid 1 Underground Heliport[Ending 3](1): Med. Pack M 2 An. Aid 1 Recovery Aid 1 Resuscitation 1submitted by Erick Neils
Red Emergency Boxes
A list of the items in the Red E-boxes to save you a plug.
Red E-Boxes (Ammo)
Elevator Hall(2): 9mm Parabellum 34 SG Bullets 10 Poison Dart 1 Intensifier 1 Main Hallway B1(1): 40S&W Bullets 18 Slag Bullets 10 SG Bullets 10 Poison Dart 1 Communication Room(1): 9mm Parabellum 17 SG Bullets 10 An. Aid 1 Multiplier 1 Control Room B3(3): Grenade Bullets 3 Heat Bullets 3 SG Bullets 5 An. Aid 1 Intensifier 1 Experiment Room Hall(2): Poison Dart 1 Slag Bullets 10 40S&W Bullets 18 An. Aid 1 Multiplier 1 Central Stairway(3): Poison Dart 1 Heat Bullets 3 Intensifier 2 Multiplier 1 An. Aid 2 Power Frequency Room(2): Heat Bullets 3 Grenade Bullets 3 Slag Bullets 10 An. Aid 3 Intensifier 1 Hovercraft Storage[Rick Ending](1): Intensifier 1 Multiplier 1 An. Aid 1submitted by Erick Neils
Green Emergency Boxes
A list of the items in the Green E-boxes to save you a plug.
Green E-Boxes (Medical Supplies)
Conrol Room Hall(1): Hemostat 2 Med. Pack M 2 Rec. Aid 2 Resuscitation 2 Research Area Hall(1): Recovery Aid 1 Intensifier 2 Resuscitation 2 Experiment Room Hall(1): Resuscitation 1 Recovery Aid 1 Intensifier 1 Med. Pack M 2 Hemostat 2 Central Stairway(1): Hemostat 1 Intensifier 1 Recovery Aid 2 Resuscitation 1 Power Frequency Room(1): Resuscitation 1 Recovery Aid 4submitted by Erick Neils
CheatsBack to top
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