N In a not so distant future, biotechnology has
A R successfully been implemented in soldiers,
M /\ E agents and spies, dramatically enhancing their
U / \ V performances. Enter Adam Jensen, a security
H /(DX)\ O specialist on a job to protect a team of
/¯¯¯¯¯¯\ L scientists working at a highly advanced
X / v1.02 \ U biotechnology firm. Nothing's what it seems
E / \ T when the researchers are killed by black ops
/¯¯¯¯¯¯¯¯¯¯¯¯\ I mercenaries, and it looks as if someone is
S /PC/XBOX360\PS3\ O steering human revolution down a very specific
U / \ N path, but how - and why? It's up to you to
E /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ B unravel this conspiracy where it'll be your own
D / email@example.com \ Y decisions that determine the destiny of mankind.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Step into the world of Deus Ex with this highly
A B S O L U T E S T E V E anticipated prequel.
MULTIPLE ROUTES, BUT ONLY ONE OPTIMAL ROUTE
Deus Ex Human Revolution has been designed in such a fashion that there are
usually three approaches to an area: Stealth, Combat, or a mixture between
these two. This guide will usually go for a mixture between Stealth and Combat,
but explores every area thoroughly and points out possibilities to receive more
experience points to effectively grow Adam into a superhuman augmented security
It can sometimes be tricky to find a balance between holding someone's hand
through the entire game, and clearly missing information by describing too
little. This guide heavily leans towards a centered approach, but will also
provide indepth tactics on enemy and boss patterns, as well as information on
several experience bonuses. It will not go over every possible hacking grid,
the main reason being that I don't currently have the time to write on this
large subject. You are very much invited to submit PC-specific-grid hacking
tactics, and I'll gladly implement them into this guide.
Before moving on to the main guide, I'd like to say a few things.
A DECADE OF GUIDE WRITING
It's been ten years since I first started writing strategy guides for games
like Resident Evil 2 and The Legend of Dragoon (both unpublished work). The
very first strategy guide I ever published online was for a game called Deus Ex.
THE REPETITIVE GAMES INDUSTRY (AND DEUS EX)
This digital space was intended to go over some of the gaming industry's flaws,
but since you're already playing Deus Ex Human Revolution and using this guide,
you hopefully don't need convincing that the industry needs more games like
Deus Ex. What the industry certainly needs is better, original writers..
WHAT HAPPENS WHEN YOU PLAY A VIDEOGAME?
What a ridiculous question, right? I don't intend to bore you with a long
philosophical interpretation on what happens when you play a videogame, but I
do wish to make a comment on it, if only to give some appreciation of the
enormous potential hidden in videogames, and to show that this is far from
being used to its full extent.
To answer this question: You start to live in the world of the videogame. Your
"lifeworld" merges with another lifeworld - a world fully created by human
beings. This is different from reading a book or watching a movie. One
certainly reflects on literary and cinematographic worlds, but the subject's
free will plays no role in those other lifeworlds. Not only is their narrative
linear; more importantly, the feeling of "exploring" that lifeworld is not
as strong as is the case in a videogame's lifeworld.
We can expect the videogame industry only to grow over the next few decades,
giving the following reasons for this expansion. Generations of gamers grow
older and don't completely quit playing videogames. Our (grand)parents might
not be avid gamers, but at least some of us who are currently in their twenties
will still play a videogame occasionally when they're twenty, thirty years
older. Furthermore, the industry is looking to find new audiences; even our
parents have heard of Wii Sports. Videogames in which interactive narrative is
an important aspect of gameplay add an extra dimension to the exploration of
their lifeworld. It would be premature to call games like Heavy Rain the
predecessors of this genre, but it's likely to eventually see an increase of
games aimed at different, larger audiences.
It's important to realize that videogames are changing the world in their own
way. Thirty years ago, no one would have thought that they could've had such
a large influence on popular culture. The improvement of hardware's mobility -
in other words, the increasing ease to merge lifeworlds - comes in the form
of handheld consoles, but also with the possibilities the internet has to
offer. Massive Multiplayer Online games even allow you to interact with other
people who experience the very same world as you; how can a world not be real
if two people experience it at the same time, better yet if millions of people
literally live a "second life" in an other lifeworld?
While this broadens and enriches lifeworlds in a sense, it is interactive
narrative - like Deus Ex offers - that teaches us more about things like ethics
and communication. It makes the secondary lifeworld realistic, livable, and
explorable. Unfortunately, many games still have linear narrative storytelling.
Because of space constraints, it suffices to say that other lifeworlds have
their benefits. In a mythless and increasingly rationalizing world, limitless
abilities in other lifeworlds are not only appealing, they're wings of freedom
in various ways. It is obviously important we don't forget about our primary
lifeworld - we need to drink, eat, be physically safe, and make love every once
in a while. The highest danger lies in neglecting our higher needs; esteem and
self-actualisation. If we put our secondary lifeworld above out primary
lifeworld in terms of importance/value, we will slowly estrange from our
primary lifeworld. Trophies, achievements, leaderboards and all the like are
fun, but sacrificing parts of your primary lifeworld can lead to addiction and
in the long term to regrets. Fortunately this warning only applies to a handful
It's been a pleasure to explore secondary lifeworlds for the past ten years and
to write "travel literature" for these worlds.
This strategy guide is dedicated in threefold to the world of the original Deus
Ex game, to everyone who has read and supported my work the past decade, and to
my grandmother who recently passed away. I can only hope that I've succeeded in
capturing as many details of its brilliant (life)world as possible.
I hope you enjoy Human Revolution, just as much as I hope you'll (re)play the
original Deus Ex afterwards. It is, after all, a continuation of this story.