Version 1.2 3/11/2013
Death at Fairing Point: A Dana Knightstone Novel
A Walkthrough by The Lost Gamer
For a list of all my various guides, check
Table of Contents:
001. General information
002. Video Walkthrough
004a. Chapter One: Halward Manor
004b. Chapter Two: The Manor Grounds
004c. Chapter Three: Baltoun Village
004d. Chapter Four: England
004e. Chapter Five: The Halward Estate
004f. Chapter Six: Paris
004g. Chapter Seven: Fairing Point
This is a walkthrough for the game called Death at Fairing
Point: A Dana Knightstone Novel. This is the first game in
the Dana Knightstone series. To contact me about this
guide, please email me at firstname.lastname@example.org.
Do you want to see a video of how to solve the game's
puzzles, rather than read how to solve the puzzles? You're
in luck! I made a video walkthrough for this game, which
can be found here:
The videos come complete with my live commentary.
David Robertson: A man whose death at Fairing Point is the
focus of the game. He was a stablehand who doubled as a
painter, and he was in love with a woman named Charlotte
Charlotte Halward: The woman who loved David. Since he was
poor, she was under pressure to forget him and marry a rich
man instead. Her heart was torn after his death.
William Eckley: One of Charlotte's suitors, who proposed to
her after David's death.
Margaret Halward: Charlotte's mother, who is very
matriarchal. She wanted Charlotte to marry William Eckley.
Joseph Sutherland: A man who worked alongside David in the
stables. He was not a pleasant fellow.
Mr. Halward: There is a statue of a Mr. Halward, inside
Baltoun Village. Presumably, he is related to Charlote.
Dana Knightstone: The main character, who you play as. Dana
is a novelist, and on a trip to Scotland, she encounters
the ghost of David Robertson (as well as a few other
Concierge: A helpful man who works at Halward Manor, when
Pub Owner: A man who wears glasses and works at the local
pub. He wants to be mentioned in Dana's novel.
Receptionist: A woman who works at Town Hall, in Baltoun
Village. She has lost her cat, Fluffy.
Wilfred: The butler at Halward Estate.
Ethel: The maid at the Halward Estate.
French Man: There is a French man who runs the gift shop at
the museum in France.
Mr. Bradley, Mr. Alexander and Mrs. Clark: Guests at
Halward Manor. They are never seen, but in the epilogue,
Dana has a puzzle in which she sets up food for them.
To start the game, simply press "start game". A scene of
Dana arriving at Scotland plays.
004a-Chapter One: Halward Manor
The game starts with an optional tutorial, which teaches
you some basics about controls and how to do things in this
For example, you can click on the concierge to talk to him.
You can click on the table to zoom in on it, and you can
click on the passport to add it to your inventory at the
bottom of the screen.
After you do those things, click on the safe. This is your
first puzzle. You need to open the safe with your mobile
number. This number was on the table, and it is located in
your notebook in the lower left.
The number is 6134. Press those numbers, then the enter
button. The tutorial then ends. Put the passport inside the
safe to get a newspaper. Click on it to read it.
It's the obituary of someone named David. The window then
breaks open, and you have to fix it. Click on the window to
close it partially.
You need the latch in order to fully close the window.
Click on the bed for a puzzle. In this puzzle, you want to
match the seven objects. The shoe goes with the shoe, the
sock goes with the sock, the shirt goes with the shirts and
the book goes with the books. The lipstick goes with the
makeup bag, the camera goes with the camera case, and the
headphones go with the music player.
Solving the puzzle will let you see an umbrella. Pick it
up. Zoom in on the area under the bed and use the umbrella
on the latch to get it. Use the latch on the window.
The latch needs tightening. Open the armoire and get the
screwdriver, as well as the dustpan. Use the screwdriver on
the half-open latch to tighten it. Now you can close the
With the window closed, you can clean up the area
underneath it. Use the dustpan to safely pick up the six
glass shards. Use the glass shards on the mirror (left of
the window). This is a jigsaw puzzle. You want to put all
the puzzle pieces together, to form a complete image. Click
on a piece to rotate it.
When all the mirror pieces are in place, the puzzle is
done. David's ghost appears in the mirror. Back away from
the mirror, then click on the ghost. It goes out into the
Click on the door to go out to the hall. Talk to the
concierge. Go downstairs (through the lower/right). Click
on David's ghost, who leads you to the parlor. Go to the
Click on David again. He points at a painting. Click on the
painting, and he points at a fireplace. He will leave.
You have a few things you can do here in the parlor. First,
grab the glue on the far left. Open the drawer on the far
right to find a key that you can take. You should also take
the blue footstool, in front of the fireplace.
Examine the minifridge on the right. You have to find
fifteen water bottles. Three of them are in drawers. Get
all the water bottles and use them on the fireplace to
douse the fire. It's still too hot to play around with the
fire remains, though.
On the left side of the room, against the wall, is a letter
puzzle you can't solve right now. Another puzzle you can't
solve is on the table.
Go backwards two screens, to the upstairs hallway. Open up
the drawer here and pick up the matches. Put the footstool
under the drawer, so you can get the fire poker on the
shelf above the picture.
The picture looks a bit odd, doesn't it? Click on it for a
puzzle. You can swap two pieces by clicking on one piece,
then a second piece. Swap all the pieces to form one
picture, of a woman reading a book. This is Margaret.
Go back down to the lobby. You have a few puzzles here that
you can't solve yet, such as a picture puzzle left of the
door, a note puzzle right of the door and the photo booth
Against the wall of the stairs is a fuse box. Use the key
from the parlor to open it. You have a fuse puzzle. Swap
fuses, until every fuse is in the correct spot. When a fuse
is in the right spot, it changes color and cannot be moved
from that spot.
All the A fuses go in the A row, the B fuses in the B row
and so on. All the 20 fuses go in the 20 column, the 25
fuses in the 25 column, and so on. Some of the fuses are
scratched, but you can figure out where they go through
guessing and/or the process of elimination.
When all the fuses are in place, you have a switch puzzle.
Flip the five switches in the proper order. The purple
switch is first and the orange switch is last. The order of
the other three switches is randomly determined.
Flipping on all of the switches restores power to the
atrium. Go through the doorway to the left in order to
reach this area.
The bust on the right is broken. Examine the area below the
bust, and pick up the seven statue pieces. Use the glue
(from the parlor) on the bust, then use the statue pieces
on the glue. You have restored the statue of a man named
The other statue in this room is locked with chains. The
doorway to the conservatory is also locked.
Take the candle from the plants left of the doorway, and
take the tongs from the base of the left statue. Leave the
atrium, then go to the parlor.
Use the fireplace poker (from the second floor) on the
extinguished fire, then use the tongs on the fireplace.
Pick up all ten pieces of paper. Use them on the table here
for a jigsaw puzzle, where you need to put the pieces of
the paper back together.
The finished paper has some holes in it, but it reveals a
hidden cache in the floor here. Examine that part of the
floor. You find a key and a piece of paper that shows
Leave the parlor and go left to the atrium. Use the key to
unlock the left statue. Now, move the statue's parts so
they match the paper you found. The clues are listed in
your journal: the head looks forward, the right arm is
straight, and the left foot faces out. The right foot does
not face out (it faces forward) and the left arm does not
bend up (it bends downward).
When you have the statue in place, according to David's
instructions, a hidden area opens up. It has a lever and
slides. Take them.
Leave the atrium. Use the lever on the photo booth door to
open it. Inside, you find five sticky notes. Take them,
then exit the photo booth. Use the sticky notes on the cork
board left of the photo booth for a puzzle.
In this puzzle, swap pieces to form a picture of the
machine in the photo booth. Solving the puzzle reveals a
small knob, under the drawing. Take it.
Go back inside the picture booth. Use the knob to open the
device. Take the star from inside, then put the candle
(from the atrium) in its place. Use the matches (from the
parlor) to light the candle. Put the slide in the other
side of the machine, and the four pictures are projected on
It seems that David was in love with the woman whose
portrait he painted. Zoom in on the photo to see that David
is holding a book.
Go upstairs and examine the bookshelf. Find the book David
had. It is a red book with a lion's head decal on the
spine. Inside the book is a lion's head which you can pick
up, a note about marrying a man of good fortune, and a clue
with symbols crossed out.
Go downstairs and to the atrium. Use the lion's head on the
door here. You want to click on the symbols, according to
the clue in the book. That is, you want to click on all
symbols, except for purple stars, green butterflies and red
waves. Solving the puzzle opens the door to the
Here in the conservatory, you have a puzzle in the far
right which you can't solve yet, and the way upstairs is
You have six seed packets that you can find, scattered
around. You can look inside a large jar, at the base of the
stairs, for the seventh seed packet, along with a star.
Look at the window to find a third star and a bag of letter
tiles. The window has Charlotte Eckley's name on it, with
Eckley crossed out and replaced with Robertson. Did
Charlotte wish to marry a Mr. Roberston?
Use the seed packets on the seed tray, in between the two
benches. You want to put each packet in its respective
container. The tricky part is that some of the labels have
been damaged over time. When you solve the puzzle, you get
an oil can.
Zoom in on the gate at the top of the stairs. Use the oil
can on both wheels, so the gate can open. You can now go to
this area. The box of art supplies is currently taped shut.
Check out the box on the left for a fourth star, as well as
some painting restoration instructions and a puzzle clue.
Leave this area and return to the parlor. Use the bag of
letter tiles on the letter tile puzzle (against the far
wall, on the left). You want to spell out the name
"Robertson", from top to bottom.
Solving this puzzle gets you the final star and a brush.
You also get a clue. Crisscross is blood colored, spots are
sun colored and lines are the color of the sea.
Leave here and return to the conservatory. Now that you
have all five stars, you can solve the puzzle on the far
right. Zoom in on this area and use the stars in the slots.
It's a two part puzzle.
The first part is coloring the five spaces correctly. The
two crisscrosses should be painted red, the two spots
should be painted orange and the one with lines should be
The second part is rotating the five stars, so they match
the picture from the paper on the cardboard box. Just go up
the stairs in the conservatory to look at the paper again,
or look at the copy of it inside your notebook.
Solving the puzzle gets you scissors and varnish. Go up the
stairs here in the conservatory and use the scissors to
open the box of art supplies. Well, more like box of art
supply, because there's only one tool inside: a can of
Take the solvent and go to the parlor. Put the solvent on
the stand underneath the portrait, on the fireplace mantle.
Use the brush on the solvent, then use the brush with
solvent on the portrait.
This is a puzzle. You must restore the painting, according
to the instructions from the paper on the cardboard box.
Step one is to get rid of all the dirt, bugs and smudges.
Click on all twenty of these things.
Step two is the glue things. Use the glue on all six tears
in the canvas. The third and final step is to use varnish
on the painting. It is fully restored, and a small area
opens. Take the torn photo pieces from this area.
Leave the parlor for the lobby. Zoom in on the photograph
left of the door to the parlor. Use the torn photo here for
a puzzle. It's a jigsaw puzzle; move the twenty-four pieces
around to form a picture of four people. When a piece is in
the right spot, it can no longer be moved.
The final puzzle of the chapter is the label who each
person is. Charlotte is in green, while Margaret is in
purple. William is wearing red, while David watches from a
If Charlotte and David loved each other, why was she with
another man? Odd...
In any case, click on David's ghost to end the chapter.
004b-Chapter Two: The Manor Grounds
Dana wakes up the next morning, hungry to find out more.
She also wakes up hungry for food, so she visits the local
There are a few things here outside of the pub. There is a
dirty sign, which is too high to reach. There is a barrel
with something at the bottom, but it's filled with
disgusting water, and the drain's handle is missing. There
is also a grate on the side of the pub, which is locked
firmly in place.
In fact, the only thing you can do outside the pub at this
point is find two shotglasses. One is in the bushes, the
other is in the roof/gutter of the pub.
Go inside the pub. You have three shotglasses you can get
here. One is on the shelf behind the bartender, one is on
the table by the concierge, and on is below the large,
cluttered shelf of things against the back wall.
Talk to the Pub Owner, and he asks you to find his glasses.
Click on the large, cluttered shelf of things against the
back wall. There are twenty objects in this scene which
don't belong in a bar. Click on all twenty items. One of
the items you're looking for is the pub owner's glasses,
which are on the statue.
Give the reading glasses to the pub owner, who thanks you.
He says that David Robertson, the painter, killed himself
in the 1800's by jumping off of Fairing Point. The stables
that David worked at are just down the road.
Talk to the concierge to learn that it is rumored David's
death was a murder, not a suicide. Sadly, it happened so
long ago that there's no real hope of figuring out what
On the table (not the one the concierge is at), you can
find a puzzle box. It is made up of nine squares. You need
to rotate and swap the nine squares, to form a picture of
two men with a horse. When a piece is in the right spot, it
snaps into place, changes color, and it can no longer be
moved. Solving the puzzle gets you a shotglass and the
information that the other man in the picture is David's
The cuckoo clock on the wall of the pub is broken. The same
is true of the electrical outlet which controls the sign.
The shotglass shelf against the far shelf is empty.
Leave the pub, then go down the road. Take the shotglass
from the tree on the left, and from the red flowers on the
right. On the left is a wheel, covered with rope. Click on
it for a puzzle. In this puzzle, you want to move the knots
around so none of the pieces of rope overlap each other.
There are multiple solutions. If two ropes overlap, they
The post office box here needs some cubes. There is a
shovel head, firmly lodged in the dirt.
Go forward to the stables. Here, there are a few puzzles
you can't solve yet. For instance, the pipe on the side of
the building needs water. The plaque needs letters and the
door is locked.
One puzzle you can solve is the wheelbarrow puzzle. Start
by finding the shovel handle lodged in the dirt. Pick it
up, then go back a screen. Use the handle on the shovel
head to get a shovel.
Go forward to the stables again. The wheelbarrow here is
stuck in the mud. Use the shovel on the mud to free the
wheelbarrow. Now it just needs wheels.
The wheel against the wall here needs spokes. Pick up all
eight spokes, which are scattered around the screen in
groups of two. Use the spokes on the wheel. Then, use both
wheels (the one from this screen and the one from the
previous screen) on the wheelbarrow.
Click the wheelbarrow to move it. The ghost of the
stablehand appears. Click on him, and he upsets the
wheelbarrow. Look inside it to find a shotglass and rust
There is a building on the left here. Zoom in on it to see
David, inside his hidden artist's workshop. A shotglass is
You should have all ten shotglasses now. Return to the pub,
then use them on the shotglass display case, against the
far wall (left of the cuckoo clock). This is a puzzle. You
want to swap shotglass pieces, so they match the
backgrounds. Each shotglass is of a famous world landmark,
like the Great Wall of China or the Statue of Liberty.
Solving the puzzle gets you a valve. Exit the pub and use
the valve on the barrel. Turn it to empty the barrel. Now
look at the top of the barrel. With the water gone, you can
safely grab the thing inside, which is a box of metal
Go back to the stables. Zoom in on the plaque by the door.
Use the rust remover to clean it, then use the letters on
the plaque. You want to spell out some words, by putting
your letters in the blank spots. The words are "who took
his own life".
Solving the puzzle gets you some bolt cutters. You also
learn that David's death was murder.
Use the bolt cutters on the metal which keeps the stable
doors locked, then go inside.
There is a ladder here which is tied up, and there a loose
ceiling tiles. We'll come back for those things later.
Pick up the wrench, which is hanging from one of the
vertical beams. Also pick up the puzzle cube, which is on
the floor near the base of the ladder.
There are ten scraps of paper on this screen. Pick all of
them up. Then, zoom in on the crates. Take the number two,
then use the scraps of paper on the crates for a jigsaw
puzzle. It's a sketch of David and his friend, at the
Zoom in on the open stable here. This is a hidden objects
challenge. Find all the items on the list, then click on
them. They are all types of stable gear.
When you're done, use the stable gar on the stable rack,
under the two windows. Examine the satchel for a hammer and
chisel. David's ghost appears. Click on him, and he
gestures towards the crates.
Click on the crates to move them aside. Use the hammer and
chisel on the wall three times to knock it down. You can
now go into David's hidden artist's workshop.
Here in the workshop, you can find many things. There is
electrical tape on the back shelf, a long stick on the
ground and four wooden easel parts scattered everywhere.
Pick all of them up, and use the easel parts on the easel
for a jigsaw puzzle. Put the parts into the outline to make
On the right side of the room, near the corner, is a chest.
Open it up to find an unfinished painting and a crowbar.
Go back a room. See the ceiling tiles which are cracked?
Use the long stick (from David's workshop) on the tiles to
loosen them. This reveals his painting equipment and a
Return to the workshop. Use the painting equipment on the
worktable here. This starts a puzzle, in which you must
find the twenty paint supplies.
When you're done, put the canvas on the easel, then use the
paint supplies on the canvas. You have a painting puzzle.
Click on a color, then click on an area to paint it that
color. For instance, the circle spots should be painted in
the yellow (circular) color.
You can't paint something the wrong color. When the picture
is completely painted, David's ghost appears. Click on him,
and he cracks the floor. Use the crowbar on the floor, and
you find a dry rag, as well as a letter from David, to his
beloved. Pick up both things.
Under the window here are some pipes. Zoom in on them for a
pipe puzzle. You want to rotate the pipes so they all
connect, without any open holes. There is only one solution
to this puzzle, and when you're done, water goes through
Leave David's studio and leave the stable. Zoom in on the
pipe here to find the third puzzle cube. Also, use the dry
rag on the water to get a wet rag, perfect for cleaning
Go back a screen. Use the three puzzle cubes on the post
box. You want to rotate the cubes here to form a picture.
It is a red design, with black in the middle. Solving it
opens the post office box and gets you a number seven.
Go back a screen, to the outside of the pub. Use the wrench
(from the stables) on the grate here. Undo the bolts and
you get a knife.
Return to the stables. Use the knife to free the ladder
from the post it is tied to. Go back to the pub and use the
ladder on the sign. Climb up the ladder and use the wet rag
to clean the sign. This gives you two clock hands, which
are at 5:00.
Go inside the pub. Use the electrical tape on the broken
electrical cord, then plug it in. Go outside to see the
pub's sign is on. Then number 10 can be found on the sign.
Go back inside the pub. Zoom in on the cuckoo clock. Use
the three numbers on the clock, as well as the two clock
hands. Press the red and blue buttons to move the clock
hands. Set the clock to 5:00.
The cuckoo bird comes out, and it has a picture of David's
funeral. Take it to end the chapter. Suspiciously, two of
the mourners in the picture don't look very mournful.
004c-Chapter Three: Baltoun Village
Dana goes to the area where David (and his stablehand
friend) was buried. You start off outside Town Hall. Go
inside and talk to the receptionist.
She says the records room is shut, and she's too
preoccupied with her missing cat to actually help you out.
Leave Town Hall, then go forward to the town square, which
has a fancy statue of Mr. Halward. Go forward again. In the
bottom/left part of the screen, you find the pieces of the
missing cat poster.
Go back to Town Hall and give the cat poster to the
receptionist. She asks you to fix it. This is a jigsaw
puzzle. The word "MISSING" is on top, with a picture of the
cat underneath. At the bottom is "FLUFFY", with a phone
Time to make copies of the cat poster. Examine the
photocopier. The wires here are all tangled up, so you have
another puzzle where you need to move things around and
ensure that no two wires overlap. When you're done, the
photocopier turns on.
The photocopier needs paper. Take the four sheets of paper,
scattered throughout this room, then use them on the
photocopier. Use the cat poster on the photocopier and make
four copies. Show them to the receptionist. She asks you to
post them around town.
The first poster should go on the cork board, behind the
receptionist. The second one goes on the outside of the
town hall building. The third one goes on the street sign
(the one on street level) in town square. The fourth poster
goes on the sign near the bridge.
When you put the fourth poster in place, you get a hammer.
Fluffy also appears! Click on her, and she runs away. We
need to fix the bridge so we can get to her.
Go to the area outside town hall. Zoom in on the crates.
Use the claw hammer to undo the nails and take the board.
Inside the crate is a saw and some rope.
Go forward to town square. Use the saw to cut off the sign,
which is hanging by a rope. Pick up the sign.
Go forward to the bridge. Use the saw to cut off the branch
in the lower/left. Use the branch on the board, which is
floating in the river. Now zoom in on the broken bridge.
Put the three planks here, use the nails on them, then use
the hammer to secure the nails.
Go across the now-completed bridge. The stablehand's ghost
is here, and he wants you to go inside. Zoom in on the hole
here to see that Fluffy dug her way into the graveyard. A
handle is here in the hole; pick it up.
Also at the graveyard grate is a pair of boots (on the
left) and a flashlight (on the right). Take both of them.
Go back. Use the boots on the muddy river bank on the
right. This is the bank closer to the graveyard. Going
there starts a puzzle. You want to make matches, of the
various stones, going from 1 to 8.
1: two circles
2: four circles
3: two circles, one triangle
4: two triangles
5: one triangle, one crescent
6: two crescents
7: two triangles, one crescent
8: two crescents, one triangle
At the end, two handles are left. Take them.
Go to the graveyard gate, which has two locks. You have two
handles. Use the handles on the two locks to open the
graveyard gate. Go inside and click on the ghost, to see
him destroy David's gravestone.
We should fix that. Find the three pieces of the
gravestone. One is sitting on a grave to the right, and one
is in the blue flowers on the left. See the basket of
flowers? Zoom in on it. Remove the flowers to find the
final gravestone piece. Pick it up, and pick up the basket,
Use the gravestone pieces on the broken gravestone. This is
jigsaw puzzle. Solving it lets you see when David died.
The grave on the far right belongs to Joseph Sutherland.
Dana deduces that he is the stablehand. Sitting on his
grave is a pair of shears.
Look into the small cave on the left. It's dark, and there
is meowing coming from there. Use the flashlight (from the
graveyard gate) here to find Fluffy. Put the basket down
here, and use the rope on the basket.
Fluffy won't go into the basket. Go back two screens, to
the river. Use the shears on the catnip here. Go back to
Fluffy and put the catnip in the basket. Click on the
basket to lower it to Fluffy, then click on it again to
pull her up.
Return to town hall and give the cat to the receptionist.
The woman will now let you into the records office. Before
going in there, pick up the feather duster in the
lower/left part of this screen, if you haven't already. You
can use it to dust off the display case here.
Go into the records office. Use the feather duster on the
three cabinets here. The middle one is the one you're
looking for, so click on it.
This starts a puzzle. You want to arrange the folders by
date (and by color, when you have multiple folders from the
same year). When you put a folder in the correct spot, it
can no longer be moved.
Once you're done, Dana takes the folder from the year of
David's death. Use it on the drafting table here and zoom
in for a puzzle. Find and click on all nine things that are
related to David. The most important thing is his suicide
Put the suicide note on the other desk here. Put the note
from David (from Chapter Two) on the desk as well. You need
to compare the notes. Click on the sixteen letters (on the
suicide note) which are tampered.
David's suicide note was a fake! David's ghost appears.
Click on it, and he knocks over a briefcase. If you zoom in
on the case, you'll see it's covered in ink.
Take the fish net from the wall here, then go outside town
hall. See the aquarium in the window? Use the fish net
here. Find the twenty coins in this scene (three are inside
the treasure chest and two are by the rocks in the
Go into the town hall and use the coins on the pirate
statue to get a key. This key unlocks the display case.
Inside are some coins and a picture.
Return to the graveyard. Use the coins on Joseph's grave.
You want to arrange them, so the match the picture from the
display case. A copy of the design is in your notebook.
Solving the puzzle gets you a special screwdriver.
You also see that Joseph's grave is filled with money.
Wasn't he supposed to be a poor stablehand? That's what the
concierge said in Chapter Two.
Return to town hall and examine the painting. The plaque on
the painting has two screws. Undo them with the screwdriver
to get ink remover.
Go to the records room. Use the ink remover on the ink
spot, on the briefcase. You have a puzzle, to spell out the
proper message. It is "MDCCCXCIV", which was on the plaque
of the painting.
Inside the briefcase is David's autopsy report, which shows
he was shot. W. Eckerly wanted this report to be destroyed.
Also inside the briefcase is a badge. Take it and go to
town square. Use the badge on the lapel of Mr. Halward's
statue to get a photograph of Charlotte and William in
England. This must be where we should go next!
004d-Chapter Four: England
Dana arrives at the Halward Estate in England. Charlotte
On the right side of the screen is a tree. Examine it to
find half of a pair of shears. Charlotte's name, once
carved onto the tree, has been crossed out. There is also a
carving here, which is missing a piece.
A sticky note is in the lower/left. Pick it up. Zoom in on
the doorbell (left of the gate). Use your sticky note on
the note here to learn that the doorbell is broken, so you
must use the ringer.
Pick up the four pieces of the ringer, scattered around the
screen. Use them on the ringer, which is right of the gate.
Charlotte's ghost appears. Click on her twice, and she
opens the gate for you.
Go forward to the garden. It's rather nice here, but you
can't do much in this location. Go forward to the front
door of the mansion and knock on it. The butler says he
cannot let you in for a tour, as you do not have an
There are five pieces of yellow paper here. Pick them all
up. Then, zoom in on the tea table. Click on the teapot
pieces here for a jigsaw puzzle. You want to make a teapot,
with a design on the front. When you finish making it, it
is added to your inventory.
Go back, to the garden. Now, instead of going forward to
the mansion, go right to the cottage. Click on the door,
and the maid talks about her list of chores.
You have the list of chores (the five yellow papers from
the mansion door). Use them on the clipboard. This starts a
puzzle, where you must swap the slices to make a full
drawing. From top to bottom, it is watering plants,
trimming flowers and cleaning the birdhouse.
Click on the door again, and the maid appears. Dana
volunteers to do the chores for her.
Let's start with watering the flowers. Go back to the
garden. Look inside the birdbath for a watering can. Now,
go back to the cottage and step inside.
In the cottage, you can get a pool net (right of the
window) and the other half of the shears (left of the
window). You can fill the watering can with water from the
There are two wilted flowers (in pots) outside the cottage.
There are three flower pots in the garden, two by the
manor's front door, and two by the manor's front gate.
The second chore was trimming flowers. These flowers are on
the left side of the garden. Use the shears on them. This
is a challenge, to find seven roses, sunflowers and
bluebells. When you're done, you get a bunch of flowers.
The final chore is cleaning out the birdhouse. To do this,
you have to use the pool net on the large pool in the
garden. This starts a challenge, where you must find and
click on all twenty bugs and dead leaves. That gives you a
Go back to the manor gate. Use the carving piece on the
carving, on the right. This gives you sealant. Go to the
garden and zoom in on the bird bath. Use the sealant here
to fix the bath, then use the watering can to fill it with
water. The bird comes to take a bath.
Go to the outside of the cottage. Now that the bird is
taking a bath, you can zoom in on the birdhouse and empty
it. Clear it out to find a crown and a dirty spoon.
Go inside the cottage and use the flowers on the flowerpot
on the counter. A puzzle starts. You want to arrange the
flowers, so they match the painting. Keep in mind that the
painting is a mirror image of the flowerpot.
When you're done, Charlotte's ghost appears. Click on her,
and she points at the painting. It's a painting by David!
More importantly, there is a hidden note here. Click on the
corner to find the note and a cabinet key. Use the key on
the cabinet here to get a crown.
Leave the cottage. When you've done all the chores and
retrieved the cabinet key, the maid appears. She says that
if you make tea, the butler will be happy.
Go back into the cottage. Talk to the maid to get a tea
guide. Use the spoon (from the birdhouse) on the sink to
clean it. Zoom in on the tea tray. Put the spoon, water and
tea guide here to start the tea puzzle.
This puzzle is to make two. First, put two spoonfuls of red
things into the pot. Then, add a spoonful of green things.
Add water, milk, then sugar. Done!
Go to the front door of the mansion and put the tea on the
table. The butler appears and gives you a green crown. He
mentions the lions in the garden.
Go to the garden. You should have three crowns, one for
each lion. Each lion has a puzzle crest on it. Solve the
puzzle by rotating and swapping the tiles, in order to form
The blue crown goes on the lion with the crest of a wave.
The green crown goes on the lion with the crest of a plant.
The orange crown goes on the lion with the crest of the
Finishing with the lions causes a flowerpot to move,
revealing a compass. Zoom in on it. Rotate the rings to
finish the picture. This results in you getting a key, as
well as half of Charlotte's response to William's proposal.
Return to the front door of the mansion. A secret
compartment is left of the doors, at the base of the
entryway. Use the key here to open it and find the picture
of William proposing to Charlotte. Then, go into the
mansion to end the chapter.
004e-Chapter Five: The Halward Estate
You start in the hallway. Talk to the good butler to learn
that he will get some of Charlotte's personal effects for
you. Charlotte herself will appear after this. Click on
her, and she goes to the ballroom.
The door to the ballroom is locked, as is the door to the
room to the right. This door needs four angels. One of them
is left of the left doorway; pick it up, then go through
You're in the library. A second angel is in the
bottom/right part of the large window. A disc is above the
center back window.
There are six bookends, scattered throughout the library.
Find them all, then use them on the rightmost bookshelf.
This is a puzzle. You want to rearrange the books, so that
there is a picture on each shelf. The top shelf is a wiener
dog, the middle one is a red building, and the bottom one
is a fish.
Solving the puzzle gets you a book. Use it on the bookstand
here for a jigsaw puzzle. Make the picture of a little girl
(Charlotte?). When you're done, you get an oval.
Flip to the next page of the book. The second half of
Charlotte's letter is here! Put your half of the letter
here. It seems that Charlotte rejected William's proposal.
Flip the page again to see a cryptic message for a chess
puzzle, written on the back of the letters.
Leave the library. Use the disc on the door to the
ballroom. This starts a repeat-the-pattern puzzle. Four
different colors will light up. Click on those four colors,
in the exact same sequence. Do this three times in a row,
and the door will open.
Go forward to the ballroom. Examine the painting on the
left. It has a cat looking at a snail, a rabbit looking at
a bird, and a rabbit looking at a different bird.
Flip open the four latches, on the four corners of the
painting. This reveals a puzzle. Click on the puzzle. Here,
you want to rotate the nine tiles (by clicking them), so
every cat is next to a snail, and every bird is next to a
rabbit. Solving the puzzle gets you an oval.
There is an oval lying against the gramophone here. There
are also two angels here, by the pillars next to the red
curtain. That makes four angels in all. Go back to the
hallway, and use the angels on the door to the right.
You have a puzzle. Move the angel heads, so they are a
reflection of the angels below. Solving the puzzle opens
Look at the armoire here for a puzzle. You want to click on
the eight knobs here. Each knob rotates one of the eight
discs. Rotate the discs, so they match the design of the
armoire. Solving the puzzle gets you another oval.
Examine the chess table for a jigsaw puzzle. Put the six
chess pieces together. Once you're done, another chess
puzzle appears. You want to rearrange the pieces, according
to the instructions from the notes in the library.
The order is this: knight, wall, king, queen, woman, wall,
and poor man. Solving the puzzle gets you a key for the
Go back to the hallway and use the key to open the jewel
case (against the left wall). Zoom in on the case and take
all twenty rings.
You get rings. Use them on the ring box (at the bottom of
the jewel case). Now, you want matches. Click on a ring,
then click on the matching ring. Find all the matching
rings. At the end, the only ring left is William's ring,
the one he proposed to Charlotte with.
Go right to the patio. On the right wall is a picture of a
swan, with a red border. Zoom in on it. Use William's ring
on the picture to open it. You get a letter from William,
as well as an oval.
Go back to the library. Zoom in on the desk. Put William's
letter on the desk, and put the fake suicide note on the
desk. There are eleven words which appear in both letters.
Click on them.
The words are "I", "nothing", "me", "there", "is", "on",
"earth", "I", "I", "you" and "farewell". The handwriting
for both notes is quite different, which proves that
William is not the one who wrote the fake suicide note.
The butler appears, saying that he found Charlotte's
personal effects. Go into the hallway. Charlotte's box is
on a table here. Open it, by rotating all the tiles to form
a picture. Inside the box, you find sheet music and a key.
Go right, to the patio. You should have all five ovals
here. Use them on the door here. You want to rearrange the
five ovals, so the roman numerals match up.
III = I + II
XVI = X + VI
XI = VI + V
VII = III + IV
XIV = IV + X
The door to the music room opens. Here in the music room,
you want to use the items from Charlotte's personal
effects. Use the key on the gun display case for a jigsaw
puzzle, in which you have to make two guns.
When you're done, use the autopsy report on the display
case. The gun here is a match for the one that killed
David! Click on the gun, and Joseph's ghost appears. Click
on him, and he destroys it.
Look at the wrecked gun display to get a knife.
There are five piano keys, scattered around the room. Find
them and use them on the piano. Use the music sheet on the
piano, too. This starts a repeat-the-sequence puzzle.
Repeat three sequences to get coins.
Use the coins on the music box here (which is the case near
the gun display case). This starts a puzzle. Rotate the
five knobs to change the piece of music. You want to make
it so the five parts match, forming one continuous picture.
The ability to read music will not be a help for this
puzzle. Solving the puzzle gets you a record.
Go to the ballroom. Use the dagger on the curtain to find a
painting. Zoom in on it for a puzzle. Here, you must find
all the various items listed on the bottom of the screen.
It seems that everyone had fun at the dance, except David,
who is sitting in the corner.
Charlotte appears when you're done. She wants to dance.
Click on her, and she points out a flower vase.
Look at the flowers to find a crank. Use the crank and the
record (from the music room) on the gramophone. Turn the
crank, and Charlotte will dance to a specific floor tile.
Examine this tile. This is another puzzle, where you click
on a tile to rotate it. Rotate the tiles to form a complete
picture. Dana will lift up the tile to find a picture of
Charlotte in Paris.
The butler and maid reappear, and they wish Dana well as
she goes off to Paris. The Halward estate there is now a
004f-Chapter Six: France
We're in France! The café here needs salt shakers for its
display. Go into the red phone booth here to get a salt
shaker, along with a zipper.
The door to the side of the museum is locked, so go in the
main entrance. Charlotte is here! Click on her, and she
We'll follow after Charlotte in a little while. First, take
the salt shaker on the magazine rack, then zoom in on the
front desk. You can use the zipper on the pencil case here
to get a cutter.
Zoom in on the pencil sharpener. This is a puzzle. Click on
a ring to rotate it. Rotate all the rings, to form a
complete picture. You want to work from the inside, to the
The pencil sharpener is good, but we need a pencil to
sharpen. Go through the doorway to the right, which is the
gift shop. Talk to the man twice to learn that he is giving
away free souvenir pencils. Take one, from the coffee cup
in front of him.
Return to the front desk. Use your pencil in the pencil
sharpener. Then, use it on the small piece of paper by the
phone. Do this twice to learn that the museum's phone
number is MU SD LION.
Go upstairs now. Click on Charlotte, and she goes through
some plastic. Grab the rag (which is hanging under the
right window) and use it on the plastic to clean it off. It
turns out that the plastic is quite thin, so you can use
the cutter on the plastic to open it.
Go into the gallery, through the plastic. Take the
lightbulb (from the wheelbarrow) and use it on the lamp
(right of the ladder). Then, click the switch (on the left)
to light up the room.
Once the room is lit, you can see a salt shaker on top of
the ladder. You can also see the newspaper clippings on the
back wall. Use the cutter on the newspaper to find a
picture. Dana wants to get a magnifying glass to examine
Go back to the gift shop. You can now look at the display
case, for a hidden objects scene. Find all of the objects.
One of them will always be the magnifying glass, under the
Use the magnifying glass on the man in order to pay for it.
He mixes up the receipts and coins. This starts a puzzle,
in which you must move the various coins around. Each
receipt has three coints.
22: 8, 2 and 12
31: 6, 7 and 18
55: 15, 17 and 23
The man thanks you for sorting the coins and lets you leave
Go back upstairs. Use the coins on the piggy bank display
here, to get a key. Use the key on the toys display for
another hidden objects screen. This time, the object which
will always be there is the scrapbook, on the far left of
the middle shelf.
Use the scrapbook on the stand, on the left side of the
room. This starts another puzzle. Swap the picture pieces
around, in order to get seven complete pictures. Each
picture has a unique edge, which can help you determine
which picture goes where. Solving the picture gets you a
Leave the museum and go to the phone booth. Use the phone
card on the booth, then call the museum. As you found out
earlier, the number is MU SD LION, or 68 73 5466.
Go back in the museum. The phone is ringing. Go to the gift
shop and tell the man about this. While he goes to answer
the phone, you can take his key card.
Leave the museum. The key card opens the garage door on the
far right. Use the card here, then change the symbols to
form the correct code. This code was written on the outside
of the piggy bank; a copy of it is in your notebook.
In the garage, examine the gray box in the upper/left. It
has matches and a wheel. Take both of these things. The
second wheel is in the back, on the second-from-bottom
Use the wheels on the stepladder. You can now click on the
stepladder to move it. For instance, you can move it to the
back shelf. Do this, and you can climb up the ladder to see
the paint cans. The fourth salt shaker is in front of the
pain cans, so take it.
Move the stepladder to the right, so you can see the
display case. It has a colored code on it.
Leave the garage. Use the salt shakers on the salt shaker
case, in the Café de Coin. You get a puzzle, in which you
have to move the salt shakers to form a picture.
The bottom row, from left to right, is boy, woman, dog and
fire hydrant. The top row, from left to right, is red
fruit, orange fruit, gray shoe, pink shoe, blue bird and
The cabinet door opens. You have a series of buttons. Press
them, to change their colors. You want their colors to
match the paint splotches from the garage. That's red,
orange, gray, pink, blue and green on top, with yellow,
black, brown and purple on bottom.
Solving this puzzle gets you a key. Return to the garage.
Use the key on the display case in the upper/right to get a
paint brush and paper scraps.
Move the stepladder to the back wall. Climb it to see the
paint cans. Use the scraps on the cans for a puzzle, in
which you must figure out which scraps go on which cans.
Solve the puzzle to get paint thinner.
Return to the museum and go upstairs. Go into the gallery.
Use the magnifying glass on the painting on the back wall.
You need to find all twenty-five errors in the painting,
such as the hangman's noose or the panda.
Once you're done, you can see another painting beneath. Put
your paint thinner next to the red tray (below the
painting), and dip the paint brush in the thinner.
You now have a paint brush with thinner. Use it on the
painting to strip it away and discover the real painting,
which is of Charlotte and David. Back away to see
Charlotte, mourning over his death.
Click on Charlotte, and she knocks the painting aside, to
reveal what is behind the frame. Zoom in here to get a
winder. Go back a screen and use the winder on the music
This starts a puzzle. You want to match the musical score
on the bottom, with the notes as they appear on the
rotating disc. The starting line is delineated on the disc;
the first chord has two notes, while the final chord has
Solving the puzzle gets you a photograph of Charlotte on
her death bed. You now have six photographs. Go through the
plastic sheet to the room with artwork, and use the photos
on the red display area in the corner.
Your challenge here is to arrange the photos in
chronological order. First is the photo of David,
Charlotte, William and Margaret. Next is David's funeral.
Third is Charlotte arriving in England, followed by William
proposing to Charlotte. Fifth is Charlotte arriving in
France, followed by her death.
The display opens up, to give you a weights puzzle. Swap
weights, until the two sides of the scale match each other.
One side has the largest piece, along with the second
smallest and third smallest piece. Solving this puzzle gets
you a ring and a piece of paper.
Go back to the main floor of the building. Light the candle
in the corner here, using matches from the garage (found in
the upper/left shelf). Use the blank letter on the candle
to reveal a hidden message, which proves that Margaret
Halward paid Joseph (the stable hand) to kill David.
004g-Chapter Seven: Fairing Point
Talk to the Concierge, who says that he left some items
here at Fairing Point, so you could use them. That's nice
of him! He then drives away.
The first item, on the left, is a purple cloth. The second
item is the painting easel, left of the base of the stairs.
Left of this is the painting.
Pick up the box of paints, by the right side of the base of
the stairs. There is a puzzle here. You want to mix colors,
to form paints.
Red and yellow are orange.
Yellow and blue are green.
White and red are pink.
Blue, yellow and red are brown.
Go up the stairs, to the top of the cliff area. Left of the
tree is a nice area. Put the easel here, then use the
painting on the easel. Put the paint jars on the easel,
then click on the painting for a puzzle.
You did this puzzle earlier, when you painted the picture
(in chapter two). Click a shape, then click an area which
is marked with the same shape. For example, the tree leaves
which have triangles on them should be painted the color of
the green triangle.
When you're done, examine the carving on the side of the
tree (in the painting). Why does it not exist today? Zoom
in on the side of the real tree (the one not in the
painting) to see a knife.
Use the purple cloth on the knife, so Dana can grip it. Use
the knife here several times, until you see the message
with David and Charlotte's initials. It has an arrow,
pointing down and to the right.
Follow the arrow to a point in the ground. Clear off the
leaves here to find a box. It says "veritas" (which is
Latin for "truth"). Put the invisible ink letter inside,
then back away. David appears. Click on him.
David reads the letter and stands by the cliffside. You can
now zoom in on the veritas box to get a lion's head. Take
it and go down the stairs.
Use the lion head on the small stone table here. This is a
puzzle. There are four spots here, marked with flowers. You
want to move the correct four lion heads to those spots.
The spots match with color. For example, the bottom/right
spot is a sunflower, which is yellow and black. Move the
yellow and black lion onto the sunflower spot. The other
four spots are the white and yellow lion in the lower/left,
the blue and while lion in the upper/left, and the red and
yellow lion in the upper/right.
When you move the four lion heads to those spots (the other
lion heads don't matter), the table opens up to reveal a
slot. Use Charlotte's ring on the slot to bring Charlotte
Click on Charlotte, and she goes to the top of the cliff.
Go up the stairs, and click on either David or Charlotte to
end the game.
The epilogue is a bonus chapter, which comes with the
Collector's Edition of this game. You can select it from
the main menu, once you complete the game. The epilogue
takes place in Halward Manor, just like the first chapter.
Examine Dana's laptop to find a note, which says she
doesn't know the full story. That's true. What happened to
William Eckley, after he proposed to Charlotte and got
rejected? Also, what happened to Margaret?
On the wall here are some floor plans. Inside the armoire
is a tack remover, and a bell is on the teacart. Take these
items, then leave the room. Go downstairs to the lobby.
Use the bell on the counter and ring it. The Concierge
appears. He says he has no idea who left the note on Dana's
computer. He also says that he has a box, which is
difficult to open.
This is a puzzle. You want to swap and rotate the tiles, to
form a picture of someone wearing a jester hat and a mask.
When you solve the puzzle, you get a mysterious key.
Time to get some items. Zoom in on bulletin board here, and
use the tack remover to remove the tacks so you can take
the second set of floor plans. You can also take the string
that is sitting against the bulletin board.
Take the magnet, which is on a chair in the lobby. Dana
ties the string to the magnet. You can also open up a
drawer behind the counter of the lobby to get a hammer and
a chisel, if you want.
Return to Dana's room upstairs. Zoom in on the floorboards,
in the lower/left. Use the magnet with string to retrieve
the item trapped here; it is a steel brush.
Leave Dana's room. Do you see the tapestry on the left?
Click on it to remove it. Ah, there is a hidden door here!
Use the steel brush to clean off the lock, then use the
mysterious key to open the door.
This is William's room. Click on him, and he looks at Dana.
Click on him again, and he leaves the room.
There's not much you can do here now, besides collect the
gems scattered throughout this room. Find as many as you
can. Then, leave the room and go downstairs. There are
three gems by the flowers on the table.
Once you enter William's room, the Concierge will open the
door to the parlor. Go inside. There is a rag on the chair
to the left and some polish by the fireplace wood.
On the table is a dial, as well as a paper which talks
about the time that Halward Manor was put up for auction.
You can zoom in on the fireplace mantle for another scene
with gems. You can zoom in on the base of the dagger
display for even more gems. Once you find all the gems, you
can't zoom in on the mantle anymore.
Talk to the concierge if you want to, then go back upstairs
to William's room. Use the rag on the cabinet (in the
corner) to clean it, then click on the cabinet for a
In this puzzle, you want to find related objects, such as
pen and ink, rose and vase, and cannon and cannonballs.
This gives you two knights. You can use the knights on the
knight cabinet (on the right side of the room).
Some of the knights are dirty. Clean them off with the
polisher. You then get a puzzle, where you have to find
matching pairs of knights. Click on one knight, then
another. If their shields match, they leave the screen. If
not, they turn around. Keep clicking knights until you find
all the matches.
When you're done, you find some old floor plans. Use your
floor plans on the floor plans here.
This starts a puzzle. The bottom floor is on the left, and
the top floor is on the right. You want to swap the various
pieces, so the six pieces on the left are of the bottom
floor, while the three pieces on the right are of the top
You have to do this puzzle twice. When you're done, Dana
notices that there is a hidden room in the upper floor.
It's hidden behind the bookcase. Leave this room, then
examine the bookcase. It's missing a book!
Go downstairs and into the parlor. Talk to the Concierge.
He will find the book, while you set up for the guests.
Look at the cabinet here for a hidden objects puzzle, in
which you must find everything on the list.
Solving the puzzle gets you some dishes. Leave the parlor.
Zoom in on the door to the atrium, which is on the left.
Use the key from the Concierge to open this door. Go into
the atrium, then go forward to the greenhouse.
Zoom in on the pot here to get shears. Then, use the shears
on the excess foliage here. Cut it twice to find two dials.
Combined with the dial from the parlor, this makes three.
Zoom in on the seed packets. You can find jewels in the
seeds. Click on all the seeds to remove them and reveal
where the jewels are. Find all seven jewels to finish.
Finally, you can use the dishware on the table here, like
the Concierge requested. You need to sort the various items
on the table, to fit the various requests left the guests.
Mr. Bradley should have toast, steak, a red drink, and salt
with pepper. Mr. Alexander should have the fruit meal, a
vegetable side dish with lettuce, coffee and pepper. Mrs.
Clark should have salt, a side dish with strawberries, a
white drink and some food I don't recognize as the main
Once done, return to the Concierge for the book. Go
upstairs and use it on the bookcase. This gives you a
puzzle, where you must arrange the books in a certain
order. I freely admit I do not understand what this order
is. The clue says that each row must add up to the correct
sums, but you'll notice that the second row of the solution
does not add up properly.
13 = 9 4
3 -2 = 5
10 = 8 2
15 = 15
Put the books in that order to open another puzzle. Move
the gears around, so none of the straps overlap. There are
multiple solutions. Solving this puzzle opens the doorway
to Margaret's room.
Go inside and click on William. He highlights the wall.
Click on it to see some paper dolls. This allows you to
search for paper doll parts. They can be found on the
coffee table area and on the dresser. One of the, on the
dresser, is behind the ticket which shows that Margaret was
sent to an insane asylum.
In addition to paper doll parts, you can find many gems in
When you have all the paper doll parts, use them on the
wall. This starts a puzzle. Dress up the five dolls, like
the five characters. Once you solve the puzzle, William's
picture changes into a picture of his bust.
Go downstairs, to the atrium. Click on William's bust. It
moves aside, to give you a puzzle. For this puzzle, you
must flip the switches in the proper order. This order
appears to be randomly determined; the order I got was 4 2
1 6 3 8 9 5 10 7. Once you flip all the switches, the other
statue in the room moves, and part of the wall is
Examine the statue, to get the last set of jewels. If you
don't have all forty jewels yet, you must have missed some
in one of the locations: the lobby, the parlor, the atrium,
the garden, William's room and Margaret's room. Go to those
locations and use a hint to find any jewels you may have
The highlighted part of the wall in the atrium can be
destroyed, using the hammer and chisel from the drawer in
the lobby. Inside, you find a copy of Margaret's code.
Return to William's room and zoom in on the painting of
Charlotte. In the corner of the painting is a ledger,
written in code.
Use Margaret's code on her ledger. This starts a puzzle,
where you must decode the name. Click on a spot to change
the letter which appears there. The name you want is
The story is making sense now. Margaret paid Joseph to kill
David, as we learned in the main game. After this, Joseph
continued to extort money from Margaret, to the point where
she was so broke that she was going to resort to selling
Halward Manor to get enough money to pay Joseph. This would
explain why Joseph's grave was filled with money.
Solving the puzzle causes a locket to appear to the left of
the painting. Take it, and go to Margaret's room. Provided
you have all forty jewels, you can use them on the trunk
for a puzzle.
This puzzle is simple enough to understand. Put the jewels
around the edges, arranged by color. The top/left jewel is
large and red, and the top/right jewel is small and blue.
Along the top row, therefore, the jewels go from large all
red, to medium half-red and half-blue, to small all blue.
A small sound plays, whenever you get a jewel in the place.
Arrange them in the right spots.
Once you finish the jewel puzzle, you get a dial puzzle.
Put the three dials here. With the first part of the
puzzle, you want to push the buttons to make animals appear
on the dials. According to the mantle in the parlor, the
animals are a cat, a rabbit and a bird.
The second part of the puzzle is rotating the dials, so
each animal has the right amount of food. Click on an
animal's picture for a clue. The cat has three fish and one
water, the rabbit has two water and two plants, and the
bird has three worms and one water.
The trunk opens and a book is inside. Use the lion locket,
from the portrait of Charlotte in William's room, on it.
You have a puzzle, where you must press the eight spokes in
the proper order. The first and last spokes are listed.
When you're done with that, you have one final puzzle. This
is a jigsaw puzzle. Swap tiles here to form two pictures.
Pieces snap into place, when you have them correct. The
left picture is of Margaret, who went insane with grief and
regret, after her daughter's death.
The right picture is of William, who put an end to Joseph's
extortion. William saved Halward Manor and had Joseph
ejected. So William Eckely became the unlikely hero of
Halward Manor, by saving it from auction after Charlotte's
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