Yager development has their work cut out for them, moving from creating Spec Ops: The Line to Dead Island 2. Still, considering how divisive Dead Island's initial release was, Yager should have a great idea on what works well and what doesn't. What clearly works? Cooperative shooting with customizable classes and lots of zombie killing. What doesn't work? Apparently islands. Dead Island 2 takes place in California.

Certain areas of California have already been shown, including the Santa Monica Pier and Hollywood as well as various locations in San Francisco. How these locations will be used in-game is unclear, though it has been confirmed that Dead Island 2 will feature both cooperative and competitive multiplayer modes.

Other changes include more fearsome, but fragile zombies in order to make combat more tense in the immediate. Other mechanics like rage and weapon combination crafting will also be returning. So long as there's plenty of zombie smashing, fans will almost certainly be back for more.

[edit] Hardware Info


Dead Island 2 delayed into 2016, taking the sequel to the 'next level'

At least they were mature enough to actually use the word "delay"

Apr 30 at 1:04pm, by Rory Young | 4 comments
Dead Island 2 trailer for gamescom promises plenty of ways to kill zombies under the California sun

Come for the sun, stay for the slaughter

Aug 11, 2014, by Lydia Sung | 5 comments
Dead Island 2 heads to California beaches, cinematic trailer shows a more humorous take

E3 There goes the neighborhood, up in smoke and zombies

Jun 09, 2014, by Lydia Sung | 11 comments

Latest Activity

VeGiTAX2 shared a link from gamegrep.com
Jun 18, 14 10:22pm
Gamegrep shares Dead Island 2 demo thoughts, waiting for that 2014 build at Gamescom or PAX Prime - http://neo.ly/1nlkPQm DeadIsland2


When I heard Yager picked up work on Dead Island I was pretty hyped, when I sat down in the demo room yesterday afternoon, the hype level started to rise. Dead Island 2 shuts down California upon the discovery of a new outbreak, the state falls into...

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Release Dates
  • North America:
    • Dec 31, 2015 (PS4)
    • Sep 6, 2011 (PC)
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