Darksiders: Wrath of War FAQ/Walkthrough v1.1 - Kerrigor88
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: : : : Darksiders: Wrath of War FAQ/Walkthrough

Darksiders: Wrath of War FAQ/Walkthrough

by Kerrigor88   Updated to v1.1 on
This walkthrough was originally written for Darksiders on the PS3, but the walkthrough is still applicable to the PC version of the game.

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Version 1.0

I.   Table of Contents

II.  Intro

III. Characters and Enemies
     ii. Enemies

IV.  Wars Gear
     i. Arsenal
     ii. Basic Controls
     iii. Items
     iv. Weapon Enhancements
     v. Locations

V.   Walkthrough

VI.  Additional FAQs/Achievements list

VII. Credits, acknowledgements and Legal bits

II.  Intro:

First off I would like to say that this is a great oppertunity for me to
give back to Gamefaqs for all the info/reviews over the years. This is my
first FAQ and if all goes well, maybe not the last. This is an excellent
game, and I hope you find my information useful.
If you would like me to add anything to the FAQ, specificly item locations,
please email me at Kerrigor88@hotmail.com and include the topic "Darksiders
FAQ" so I don't mistake it for spam. I'll ensure credit is given in FAQ.

This walkthrough will follow my second playthrough on the "Hard" mode, I
will  attempt to list stratigy that is viable for each opponent as well as
directions through the environs.

III. Characters and Enemies:

i. Characters

-Old Ones

War- Titular Horseman of the Apocolypse, you have been sent back to Earth to
Clear your name and find Who has started the Apocolypse prematurly. 

Strife- Horseman of the Apocolypse, location unknown.

Fury- Horsewoman of the Apocolypse, location unknown.

Death- Horseman of the Apocolypse, location unknown. Code exists to unlock

his Scythe to replace the regular version you optionally purchase.

The Charred Council- They are a group of apparently animated statues that
mediate the war between Heaven and Hell, as well as ensure the Truce between
The Three Kingdoms is kept. They banish War to Earth after the Endwar starts
far too soon and destroys the Third Kingdom.

The Watcher- Wars warden for his time on Earth. Cruel and vicious, he is
never shy of reminding War who is Master and who is leashed.

Ulthane- An Old One, he is a master blacksmith. Neither for or against
Heaven or Hell, but willing to assist War once he can prove himself.

Tormented Gates- Enslaved by the Destroyer, they are forced to slumber until
they can be awakened and freed. They guard key points of progress.

Ruin- Wars mighty steed. A deadly firey horse, Wars strength is magnified
when astride Ruin. Together a formidible force.


Abaddon- Archangel of Heaven, leader of the Elite Hellguard and Champion of 
The White City. Falls to Straga during the Apocolypse, War is blamed for his 

Uriel- Second in command of the Hellguard, she leads the trapped angels on 
Earth after Abaddon falls. She patrols the wreckage of the Destroyed City
and Hunts War ceaslessly, blaming him for her Mentors death.

Azreal- Archangel of Death, Guardian of the Well of Souls. You must seek him
out if you wish to be strong enough to defeat the Destroyer.


Samael- Once thought to be next in line for the rulership of Hell, now a 
prisoner of the Destroyer. He aids you in your quest, as he refused to 
acknowledge the Destroyers rule.

Vulgrim- A skeletal demon, he is the merchant you will trade souls to in 
exchange for items and powerups.

Straga- The slayer of Abbadon and the Destroyers prime Chosen. Lead the
forces of Hell against the Third Kingdom and took residence in the
Black Throne.

Tiamat- Massive batlike Demoness. She is the first of the Chosen you
encounter, She makes her home in the Twilight Cathedrial.

The Griever- The second Chosen of the Destroyer, the Griever is a massive
insect like creature. Uthane has sealed her and her brood inside the Hollows

The Sygyian- The third Chosen, this creature is the King of the Ashworms
that live among the Ashlands. The lesser demons that have taken residence
among the ash and sands have captured it, not knowing within its chest beats
the heart of a Chosen.

Silitha- This monsterous spider is the fourth Chosen. Her web is within the
Iron Canopy, dealing in information she has a few choice words for you.

The Jailor- found in the Twilight Cathedrial, a monsterous creature sewn
from the rancid corpses of humans and demons alike.

The Arena Champion- Must be slain before the Sygyian can be found, rides a
very familiar red horse.

The Destroyer- Powerful leader of Hells forces and the final boss of the

ii. Enemies

(currently I do not know all the names of the beings you fight, and will
improvise until they become availible)


Light angels- these are the basic angelic troop of the Hellguard. They are
armed with a type of halbard that fires damaging blasts of energy. 

Heavy Gunner Angels- These angels bear the Redemption Cannons, powerful
concentrated light weapons. Much more deadly and swift then their brethern.

Champion Angels- Deadly swordsmen, these angels have great speed and a
deadly blade.


The Wicked- These risen corpses are among first creatures you will
encounter. Weak, yet tends to show up in large numbers.

Minions- These beasts are among the first enemies you will encounter.
Moving on all fours like animals, these creatures are swift and deadly.

Trauma- These monsterous Juggernaughts of flesh and rage are larger even
then War. Their deadly taloned hands can rend flesh and throw cars.

Gholen- These pitlordesque monsters charge into battle with great ferocity.
Much more powerful then normal enemies, and will take more effort to bring
down. They also possess some mastery of the element of fire.

Big Firey Demon- This large flaming creature tends to follow you around
closly, its firey chest can erupt in flames and broil an unwary combatant.

Phantom Guard- The infrantrymen of Hells army. Formidible in groups, but a
far lesser threat then the Gholen and other larger demons.

Duskwings- Weak batlike demons that infest Tiamats grounds.

Undead- Skeletal remains animated to fight you, stronger then Wicked and
Phantom Guard alike.

Undead Reform- Massive armored undead with axes of ice, they do a lot of
damage and need to be delt with quickly. Usually shows up with friends.

Plague Undead- Large sewn together creature that has a plague aura. If hit
with the Charged Crossblade it temporarily loses its toxicity.

The Fallen- Large four legged demons with curling horns and wing remmnants.
They were once angels and have fully embraced Hells gifts. Deadly.

Wraith- Spectral creature sporting two long blades. Can be quite painful,
and is good at dodging. Helps to knock them out of the air and lock them
down with combos.

Gunner Demon- Durable demon armed with a Fracture Cannon. You can wield his
gun after his death.

Leader Phantom- Elite Phantom guard that is comperiable to the power of
the Undead Reform. Spinning combos and charges are his favourites.

Baby Spiders- weak, but quick and travel in groups. Good for health.

Large Spiders- Slay them to break the seal to Silitha.

Broodmother- Boss that must die before you will find the Chosen.

Golem- Large machanical creature that holds the source of the Beams Azrael

IV. Wars Gear:

i. Arsenal

Chaoseater- Wars sword, a deadly blade dispite having lost most of its
power. This will be your main damage dealer in most cases, with many strong
combos and the first weapon to be able to generate Chaos for later uses.

The Scythe/Harvester- This blade is optional, but if unlocked will reap many
more souls for War then the Chaoseater. Good crowd control moves with fair
reach. Harvester code allows more souls to be drawn,and scythe becomes free.
Obtained from Vulgrim.

The Cross Blade- Your first ranged weapon, this can be thrown to target up
to five seperate creatures or points. Useful for transfering fire and
activating special crystals. Obtained from the Twilight Cathedrial.

Earthcaller- This special horn will allow you to wake the dormant Tormented
Gates. It also can be used to knock back or stun some enemies. Given to you
by Vulgrim.

Mercy- This pistol has unlimited amunition, and can be used atop Ruin.
Decent damage with upgrade, though still inferior to your conventional arms.
Found after Grievers demise.

Tremor gauntlet- This force amplifying gauntlet allows you to pound the
ground, knocking enemies backwards with great force. Found in the Hollows.

Abyssal Chain- This device allows you to grapple to set points, or latch
onto your enemies. Found in the Iron Canopy.

The Voidwalker- This special gun rips open tears in time and space. It
allows War to instantly travel between two points. Located in The
Black Throne.

The Mask of Shadows- Not so much a weapon, this mask allows War to see
into the Shadow realm constantly. Given to you by Azrael.

The Armageddon Blade- The ultimatly powerful weapon.

ii. Basic Controls

Square- Chaoseater. Source of the basic combos and main damage dealers.

Triangle- Secondary weapon. This gives access to combos from the equipped

X- This will be your jump button, slightly clumsy at times. Be sure to jump
a bit before a ledge to ensure War doesnt prefer to plummet to his death.

Circle- This button is used to open doors, and preform finishers on enemies
and Bosses. Weak enemies can be grabbed for extra health without needing to
attack them first, also allows War to grab cars/environmental pieces.

Start- allows access to the weapons/items menu. This is where you may change
equipment and augmentations.

Select- this feature allows you to bring up the area map and world map.
Holding it down will also summon The Watcher.

L1- This allows access to your item/wrath powers. You may assign wrath
powers or items to be consumed here.

L2- This allows you to lock on to enemies. Must be held down.

R1- This allows you to block when held, counter when pressed just as you are
about to be struck, or dash if it is held and the control stick pressed in a

R2- This allows the use of the current gear item equipped. Ie mask/pistol.
The directional pad may be used to store up to 3 different gear items, using
left, up and right. Down can change your secondary weapon. Also allows War
to throw picked up cars and other environmental bits.

R3- Allows aiming for gear or environmental weapons.

iii. Items

There are several items availible, some must be found and others bought.
Bought from Vulgrim include:

-Life Essence. restores several bars of Wars health.

-Greater Life Essence. restores far more of wars health then Life essence.

-Wrath Shard. One time purchase, can be used to gain another Wrath core.

-Wrath Core. One time purchase, adds a perminant wrath core to the wrath

-Rage. Allows you to refil some of your Wrath cores.

-Greater Rage. Fills many more Wrath cores then rage.

-Undying. Will resurrect you with full health and wrath if you die with it

-Possession. Will refil your chaos gage for Chaos Form. Only availible once
Tiamat is defeated.

-Empty Vessel. More of these allows you to carry more consumable items.

It is also possible to find:

-Wrath Shards. Collecting four gives an additional Wrath Core.

-Lifestone Shards. Collecting four gives an entire additional life bar.

iV. Weapon Enhancements (in progress)

-Bane. Bought for 5000 souls. Generates wrath naturally. Not too useful,
there is enough combat and chests for this.

-Weaponmaster. Bought for 1000 souls. Very useful until you find greater
damage enhancements. Worth buying and can be used to make Chaoseater Or
Harvester do more.

-Ravager. You are given it by a Tormented Gate in the Choking Grounds. Only
appears useful for shadow portal where you Must kill with environmental
weapons only. Otherwise useless.

-Combat Lore. Increases the rate of weapon experiance, and gives War a boost
in defense. Quite useful, especially if you want your weapons to do more
damage faster.

-Reaper. Allows you to gain more souls, magnifies scythes soul modifiers
even higher. Not bad if you are looking to increase currency

-Carnage. FOund in Dry Road. Allows any weapon to fill Chaos meter, and
enhances Chaos generated by Chaoseater. Also makes weapon bleed.

-War's Glory. Chaoseater gains Much more chaos when used. Allows other melee
weapons to generate chaos, in increased ammounts. Largly increases weapon
experiance. Finally it Also increases the duration of Chaos Form and the
damage output of the weapon thats equipped to it. Probally the best
enhancement. Visual makes the equipped weapon bleed more heavily then

-Fury's Embrace. Will create Wrath with every weapon strike. Boosts the
damage of Wrath powers. Reveals entire world map and all items. Finally, it
also gives additional Wrath on deathblows. Good if your treasure hunting or
rely heavily on Wrath.

-Strife's Offering. Strengthens weapon damage while also generating both
wrath and chaos on deathblows. It will also passivly enhance ranged damage
and Wars defence Against ranged damage.

-Death's Blessing. Converts weapon damage to health while heavily increasing
damage delt and souls aquired. Magnifies the Scythes soul reaping abilities.
Seems to be quite useful if your farming for souls.

v. Locations

In order from the beginning there is:

Destroyed city- Beginning area, tutorial

Charred Council- Part of tutorial

The Crossroads- First Vulgrim location

The Scalding Gallows- Samaels prison and the nexus of roads to the rest of
the map.

The Choking Grounds- Large ruined cemetary, filled with undead.

The Broken Stair- Ruined highway overpass, path to the First Chosen.

The Twilight Cathedral- Home to the first Chosen Tiamat.

The Drowned Pass- This sunken part of the city must be crossed to locate the
Black Hammer.

Anvils Forge- This is the resting place and smithy of Ulthane.

The Hollows- The subterranian lair of the Griever and her "Pet" swarms.

The Dry Road- This area leads into the ashlands, it is a buffer between the
desert and the rest of the destroyed city.

The Ashlands- Desert of sand and human ash, home to the Ashcoil worms and
gladitorial demons that hunt them.

Leviathans Drift- The sand canyon where the demons have the Stygian chained.

Iron Canopy- The web shrouded lair of Silitha and her brood.

The Black Throne- The Destroyers Tower and seat of power.

Eden- Home of the Tree of Knowledge, a forgotten and ancient place.

The Shattered Throne- Place of the Final Battle.

III. Walkthrough:

This guide will mostly focus on the navigation of the game, and some
strategys for taking down the enemies and bosses ingame. I will include
locations of special items as I find them. Any additional information will
be appreciated.
****Please note this is my second playthrough, and I am wearing the Abyssal
Armor I assembled from the Normal playthrough. This may easily change the
experiance you have with Apocolypse mode. Warned ye be.****


You start off in an area inclosed by rubble, as War climbs out of his
crater. There you will be attacked by several minions as a Trama looks on.
After you slice the minions a few times feel free to test out your grab
button and see some fatalities. The Trauma will join the fight when his
buddies fall. The game encourages you to switch to Chaos Form at this point,
and you might as well. This is the only time it will be Unlimited afterall.
Once your mighty red blade tears apart the Trauma, an explosion will clear
away the rubble that once blocked your path.

Heading south into this new area reveals more minions. In chaos form you are
invincible, so you can kill them at your leisure. The cars and some chunks
of the broken city can be grabbed. Dont forget to throw a car at any
helicopters you see to get the achievement!
Continuing on your path until you reach a 4 way intersection. The way west
is the only path availible, so go this way. You will see the awake form of a
tormented gate for the first time, being harassed by demons. At any point
you can choose to come Out of chaos form and grab a car, as kills don't give
you souls at this point you only need to bother if you're going for the
River of Blood achievement. Otherwise its profitless. 

As you walk west, eventually some red crystals will pop up behind you. The
Helicopter is here, so switch out of chaos form and lob a car at it. Once
you have finished and moved on, the tormented gate will be pulled over and
angels will spawn. kill them all and continue to the west. As you do, a
cutscene will show War weakening, his HP dropping and chaos form stripped
away. Great while it lasted..

Moving on you will see meteors destroy a building and block your path. The
lil' yellow dot on your map will then move to the left. This is your "guide"
through the game. Once this happens several minions and angels will spawn.
I recommend
targeting angels and holding Square down. This launches War into the air and
will knock them to the ground with a spinning ground slam.

Once the angels die, some demonic growth will burst up from the ground and
slime the side of a building to the north. Kill the new minions and climb
the growth. Pressing X causes War to climb faster by jumping. Once inside
this burned building, continue north through the passages. More demonic
growth will appear. On the roof of the building you run straight ahead to
the electric wire which is used as a zip line to the next building. Jump to
it to grab ahold. R1 allows for faster movement while on the wire. Once
across even more growth will point the way for your travels, while you'll
hear humans sobbing in the background. Jump to the bottom of the gap between
the buildings instead of trying to reach the growth. Several minions will
spawn and jump down, once they are dead go ahead an climb up.

After reaching the top and entering the apartment, a seal will appear and
minions will Spawn. I recommend leaving the ones you see with an "O" above
them alone until you get surrounded. That way you can get away with using a
fatality instead of taking half the crowd leaping into your backside.
Once the seal falls, plummet down the elevator shaft and follow the path to
the next wire Zip line.
Once back on the streets you will notice a group of angels, as well as a
glowing red skull on the map. This skull denotes a boss fight, so be
prepaired! Since the enemies are fighting each Other, I strongly recommend
chucking a few cars angelward. The minions are much easier to dispatch,
and with a boss on the way..

Don't forget you can aim the cars with R3. Once all enemies are dead, follow
the map to the north. This will lead you to the cutscene of Abaddon.

Weakened and confused, War now faces Abaddons slayer:



Ok, this is the tutorial bossfight. A very nice scene too. This fellow is
quite large and can hit very hard. Your best bet is to lock on with L2 and
back away. Once you see him dip his hand into the lava, be ready to dodge.
He will throw some cars at you. Once they are down, pick one up with "O"
and throw it with R2. This will stun him and allow you to attack his face
after two direct strikes. Between car strikes his right arm will glow and
be brough down onto the ground. This will send a wave of fire at you. I find
dodging works best by running then using R1 to dash away Just as his arm
begins the downward swing. Once you've gotten to hit his face for the second
time he will grab the pavement and shake it back and forth. Jump into the
air after he moves it to both sides to avoid a shockwave he unleashes by
pushing the pavement Towards you. The third and final time you combo his
face will give you the "O" finisher.. but alas it was not ment to be..

After the cutscene is done and you've retrieved Chaoseater, the Council will
inform you of Vulgrim and send you to Earth. The wrath power Blade geyser is
given here. (personally the only one I ever used through normal. The rest
may be useful but I can't say I've bothered with them).

Once up the growth, its always a good idea to destroy any objects you can.
The more souls the better right? This is where you find your first "Wicked".
The weakest enemys in the game, and easily grabbed for extra health with
"O". The Wicked rise right after you've mastered ledges. Once the firey
beast manages to kill itself for you, go ahead and climb across the pipe
(Mark Hamil did a great job with the Watchers voice, but you really get to
hate the creature).

Take the growth to the level above you, the bottom of the elevator shaft has
nothing. In this room will be more Wicked and another large flaming thing.
Take out the Wicked first, they're squishy and you don't want a fist in the
back when you tangle with the big guy. Targeting him and dashing seems to be
the best way to take him down, avoiding attacks, striking, backing off, and
repeating. Until you get more combos this will be a very viable way to stay
alive when the bigger foes come in. Of course you can also throw chairs
at it.

You can use blade geyser if you wish, but i would suggest saving it for
Gholens and their friends. The firey thing has several swinging attacks,
and will also bare his chest to unleash a straight beam of fire. Upon his
death, he explodes so don't stay close. Once you've slaughtered it, proceed
to the movable block at the top of the stairs to the north. Push it straight
across and climb atop to find a pipe to climb. Waste the Wicked and proceed
up the growth to the next level. Here War will fall through the floor and
you will find a room full of wicked. After they die your first Gholen
appears. Treat him the same way you did the flaming demon, with the
exception to dash Backwards when he puts both fists above his head and
sideways when he takes seperate swings at you. If you get too far away he
will send a column of flame at you. After hes dead proceed northwest and go
through the door. The top of the stairs gives more Wicked and a chest in
the next room yields health. After your introduction to Vulgrim you now have
to finish collecting some souls for him. The east and west both have Gholens 
that will spawn, as well as wicked. These and the chests are the easiest
ways to not only get the 500 souls but to also get enough for an upgrade.
The subway on the west side also has a chest in it, there are what appear to
be spiked tails on the celing that will try to stop you from climbing over
the growth, but using R1 you can dash by them to claim the souls chest. In
the water there is a Soldier Artifact, shown in green on the map. grab that
too and the southern side. More Wicked and a chest in the ditch await you.
Grab it and head to the East (You should easily have over 500 souls after
the chest).

The eastern side will reveal more Wicked and your first look at Hells
infantry the Phantom Guard. Dice him up and continue to explore, more Guard
and a Gholen appear around the corner (Gholens seem to have a very open left
side; your left facing them that is). Continuing behind them yields another
path, more chests and an underground area. Health and souls are in the
chests. Once having gotten those, proceed to the broken building that will
now be on your right. This building has some more Wicked and another soul
chest. At this point my Chaoseater leveled up. I managed to return to
Vulgrim with exactly 1000 souls. With the artifact I managed to keep the
1000 souls to grab the Weaponmaster Augmentation and using the code
(included in the achievement section at the end) I purchased the Harvester
for free.

After the gate moves away you are free to enter where it was guarding.
Inside move left and up the stairs, grabbing the health if needed. Right is
a dead end. There will be another flame demon, you now have the chance to
show off any new weapons or moves you have. If your Chaoseater leveled and
you bought the Weaponmaster enhancement, he stands no chance at all. The
artifact up above cannot be reached yet, but there is another Flame Demon
below in the pit. Slay him, then proceed to the far left of the room and
dive underwater to find a lifestone shard. Gather 3 more and you will
recieve another health bar! 
After that climb up the growth and follow the path to the Scalding Gallow.
There are minions here, but by now they dont stand a chance. Exploring up
the stairs to the left nets you a chest of souls. The building to the right
has a shard of the Abyssal armor, but you cannot destroy the red crystal to
Get it until after you defeat the First Chosen. Slay the minions and Phantom
guard,and continue straight ahead to a boss fight.

General of the Phantom Guard

Probally more of a mini boss, but he Does have his own lil' buddies to call
on. The fight is very straightforeward. Lock onto him and combo him until
you see his axe glow blood red. This is your cue to dash away. Keep watching
his arm so he can't sneak a swing at you and continue to beat on him. Kill
any guard he summons, he will do this twice before resuming the fight.
Continue to strike and evade him until the button prompt appears.

After he falls one gargoyle begins to spew blood. Move the other two into
place and watch the cutscene. Leaving and going to the left is our first
move. Ignore the Flame demon and his friends, and we will then go exploring
to the now right side that we neglected earlier. More guard and minions will
appear as you travel along the path. There will be a large red crystal that
again you cannot destroy, but continuing where you Can go brings you to a
broken house. There is a Vulgrim location inside, and a growth on the wall.
Going up nets you a Wrath shard, like the lifestones if you get 4 it
increases your (Wrath) meter. Now this place is also of note for another
reason. Now that you have shadowflight you can reach your first Abyssal
armor piece. If you look to the right of the souls chest you will see a hole
in the floor. There is a middle spot that hangs slightly farther over the
lava. If you look across the lava you can see a road ledge. Jump off, wait
a second, Double jump then shadowglide down to this road. Following it will
bring you to a cave with the first Abyssal armor piece, or several souls if
you already have it in a new game. Turn around and take the blue
shadowflight orb to the top and return to the shadowflight orb that was
created when you stepped out of Samaels prison (don't forget to grab some
more upgrades from Vulgrim if you have the cash).

After taking down the flame demon and the wicked, the shadow orb will take
you into the open tunnel. There will be more minions here, and more shadow
orbs ahead. The tunnel is rather linear, go straight until you reach the
growth. Once here you will need to move close to the "tail" and dash/X jump
away so it cant knock you off. Follow this by dashing back close and
slashing it with Chaoseater. This will make it pull in and allow you to
pass. Once you've gotten to the ledge, deal with the minions. Once they die
you can continue on, carefully crossing the two shadow orbs and climbing the
wall. You may now move east into the choking grounds. This cemetary is
infested with Duskwing bats and the undead. Large skeletons that are closer
to a phantom guard then the zombies they share traits with. There is a
Vulgrim location in the centre and a Tormented Gate to the far east. You
meet your first undead to the left of where you entered, tearing out of the
soil. Continuing to the left brings more undead and a fire demon. Slay them
and go inside the walls where they came from to find a small stair going
down. This contains a chest with more souls. Clean the area out of undead
and another Fire demon, then come back from the gorge you find yourself at
and go through a hole in the wall. You will be by more breakable gravestones
and the river again. You can either methodicly kill everything in the 
graveyard or proceed directly across to the Gold spot on the map and the
Tormented Gate. Once you have awoken the Gate, it requests that you break a
curse on it before it will be able to allow you to pass. It enchants your
eyes to see into the Shadow realm, thus allowing you to enter the 4 shadow
portals. There is also a chest on the ledge by the Tormented Gate, on the
Left when your leaving him. The large hole to the Gates Right however leads
you ontop of some of the Ruined buildings on that side of the cemetary, and
will be worth remembering later ingame.

The four orange portals are tests of skill. They require you to defeat the 
creatures inside within time limits or under specific conditions. They are
very clearly marked on the map. The one directly to the right brought me to
an arena that wanted me to defeat 40 enemies in 3 min. It starts easily 
enough, but eventually instead of wicked you fight phantom guard and fire 

Once you prevail, going southeast takes you to the next arena. This one
required enemies die in midair. The best way to do this is weaken them until
you see the "O" prompt above their heads and then use the suggested combo to
slay them midair. As long as they Die in the air it accepts it. This time
you are given 3 min to slay 5.

From here going west through the wall and then south will bring you to the
next arena. This one requests that all of your kills be fatalities. You get
5 min to fatality 30 of them, and with the majority of the Duskwings you can
also get the High Flyer achievement here (achievements will be listed after
the guide). Gholen can and Will spawn after the Undead and Guard have their

Going straight Northwest nets you the final arena where you need to make 50
kills while being poisoned. The only clock is the lowering lifemeter.
Abyssal armor seems to negate the poison effect. You recieve the Block
Counter passive ability from completing this arena. You may now pass the
Tormented Gate, and recieve the enhancement Ravanger as a prize.

At this point follow the trail through the doors until you are dropped
inside the ruin of a highway tunnel. kill the Duskwings that appear and
turn to the left to collect a soul chest. Following the road and take the 2
shadowflight orbs across the gap, the blue ice in the gap cannot be broken
yet. The path through the next door leads to an area where you get sealed
in as phantom guard spawn. Their deaths leads you to the Broken Stair area.

The Broken Stair has some wandering Duskwings in it, and there is a
shattered part to the wall on your immeadiate right. This hole leads to a
soldier artifact. Once this is obtained climb out of the hole and back onto
the Highway. Going to the right is the only option, as you kill Wicked, you
will notice a stairway going down. This leads to another Vulgrim Location,
and if you continue to follow the tunnel past him to the right you will find
a Life shard. Once back outside, turn to the right and enter the broken
building. Climbing the stairs brings you to some Phantom Guard, and once
they are slain you are free to grab the soul chest and take the shadowflight
orbs to the overpass. After you defeat the spawning Duskwings and Wicked,
turn to the west and grab the chest there for a 3rd life stone. Continue to
the next shadowflight orbs and you will see a cutscene of a Trauma grabbing
a car. You must now either dodge cars until the Trauma jumps to you, or jump
across to meet it. Once you reach it, treat it the same way you treat the
Gholen. Like other enemies it attacks more with its left hand, so when
targeting if you dash to Your left it seems to have a better probability of
missing. Though the Trauma tends to strike 2-3 times and with his reach you
might want to put more then your usual distance between him and you. Once he
falls the correct way foreward is revealed and you may then cross to the
next building. There are a few Wicked there, and once they meet the end of
your blade you can proceed to the right and down two sets of stairs. Once
the phantom guard here perish you may take their Beholder's Key and go back
upstairs to pop the eye of the thing blocking the door.

Ascending the stairs here treats you to a cutscene with Uriel, and gets you
a tempory mount. There is an achievement for killing 160 enemies in this
Once you emerge from your romp through the tunnels you land outside the
Twilight Cathedral with a bunch of Duskwings. The right side of the
Cathedral door has a Vulgrim locations, the left a chest of health. Once
inside the door the Watcher calls your attention to a statue with a sword
on it. These will be important to you through this dungeon. Taking the sword
will make its image replace Chaoseaters, but your damage will not change or
deminish. Placing the Sword in the statue farther along the hall will return
Chaoseaters image and release the seal on the door. After watching the Ortho
fight Tiamat you are free to cross the lava. After the scene and you've
slain the Duskwings, proceed to the right and open the door. This will spawn
some undead for you to fight, during this my Chaoseater leveled again.

Once all the undead are destroyed,a second wave spawns with Duskwing backup.
After they all perish, follow the path south into a room with your first
bomb growths. After shattering the red crystal, climb the protruding ledges
to reach the top. The chest you can glide to gives you another lifestone
shard. One more and we get another life meter!

The door leads to a series of ledges above the courtyard. A map can be found
in a chest to the right and a statue can be pushed off the ledge to the
left. This causes a hole to open below, and after taking the remaining door
on the ledge and collecting a soul chest, follow the statues path into the

After crossing the lava, you will find two undead to slay and another ledge
you can grab. Crossing the lava you can also climb the growth and jump off
to get a soldier artifact for Vulgrim (knocking enemies into lava instantly
kills them).
As you progress along the passage you will find more undead and the room at
the end will house the beholders key. Taking this and backtracking Out of
the hole will now allow you to enter the gate that was blocked.

Crossing the lava pits will bring you face to face with a new enemy: the
Undead Reform. These are larger and tougher, similar to the Gholen and
Trauma. Unlike most other enemies you are best served dodging to your right,
but as this enemy swings a second time after delaying do not dash in Too
fast or you will be struck by the backswing.
Once this creature falls you can get another blue sword to take back to the 
room before the courtyard (the Watcher prodds you into the right way).
Taking the Ornate Sword you now must place it in the statue Directly across
from the door you just vacated. This will get you another clip of your poor
Ordo being maimed by the Batqueen. Ignore your first instinct and Do NOT go
towards the blue sword. Looking up you will see it is a trap. Instead use
the bomb growth to hurt the creature, Then grab the sword. This will trigger
a fight with more Undead and another Undead Reform. Once they perish, if you
stand beside the bomb growth and look south you will see the upper tips of a
red crystal. Lob a bomb towards it and you can retrieve a 4th Lifestone
shard, and new health meter! Take the sword and mount it in the statue in
the far west of the room.
The door to the right of the statue opens and you can use the shadowflight
orb to gain entrance to the upper ledge of this room (cannot glide across
lava!) Once there if you turn and look you can then use the orb to grab a
Champion Artifact before going through the new door.

Once through the new door, there are ledged to the direct right. Use these
to cross to the next area. This platform will allow you to push a block down
to the area below, follow the block and push it to your right. This will
allow you to be able to reach the upper portion of the room previously
blocked to you. Once up ignore the door to your immeadiate left and turn to
the door on the right. This brings you to the opposite side of the ledge
where the creature is hanging onto a large block (cutscene showed it
earlier). After terminating the single undead, throw a bomb at the creature
causing it to drop the block it has ahold of. This shatters the floor. After
the cutscene throw another bomb to stun the beast, then drop into the hole.
Follow the path down past the group of undead to a room thats lit up and
circular. Breaking the chained 3 faced statue will cause you to obtain the
Cross Blade.

Kill the spawning Flaming Duskwings with your new ranged toy, and then the
undead that spawn. A larger Plague Undead will then introduce itself.
Hitting it with a charged Cross Blade shot will stun it slightly and remove
its venom long enough to melee it. Try not to hit it up close if its plague
aura is up or it will damage you over time. The creature did half a
healthbar in damage to me dispite my abyssal armor in hard mode. Its not a
light opponent, and when it dies it explodes into a poison cloud. Hopefully
having either saved the health chest or having plenty of health, continue
through the now unbarred door by striking the large blue crystal above it
with your new toy. In the new room there are several Flaming Duskwings
present, after their demise looking closly at the statue shows a bomb
sitting in the crystal. Hitting the visible one with the crossblade, and
then climbing the ledge to the left to reveal another crystal growth and
bomb, you can then trigger the switch infront of the statue. A crystal will
be revealed, and you can then strike it as well. This allows passage past
the beholder blocked door to another room with obvious bombs. Shatter them
and cross the lava and view the imbuing tutorial. Once the next growth is
gone cross the lava and climb the ledge. This brings you to the right side
of the room and gives you access to one of the final puzzles in the dungeon.
There are 3 statues missing 3 swords. Each of the rooms off of this chamber
guard a sword that must be retrieved for the main platform.

Going in a clockwise manner, run over to the left of the room from where you
entered. This new room is filled with lava and seems to have some inert
bombs as well as cogs and gears. Before the switch to the right can turn,
you must first remove the crystal growth. Turning to the left there is a
ledge you can grab ahold of which takes you around the corner to a demonic
growth you can drop to. This will take you across to the left of the room,
and in inert bomb growth. Grabbing a bomb, you can hop across the gears
until your beside the crystal growth. Throwing the bomb on the crystal,
there is a torch to its left. Using the imbuing properties of the
crossblade, target both and blow it up. Reclimbing to the top the same way
you got down allows you to turn the control switch for the gears. Taking the
rotating platform back to the inert bomb you can now see another red crystal
behind it. Using the inert bombs as dominos you can make a trail of them to
the lit bomb, and then strike the lit bomb to setoff a chain reaction. The
switch here raises one of the two necessary platforms from the lava. After
killing the Duskwings that spawn, take an inert bomb across the platform to
the opposite side. There you can plant the bomb and use the torch to light
it. Once you have tripped this switch you can take the moving platform to
the lava covered door. Targeting and hitting both switches at once will
grant access to the first of the three swords.

Now returning to the main chamber of the statues, place the sword in the
closest slot. Turn and take the shadowflight orb to the next door, and you
will find an availible line to slide down, after destroying the growths with
the crossblade. Turning the switch raises the pillars from the lava, and
allows you to cross to the left. Striking the crystal there will raise the
platforms again making yours the highest. Crossing to the exact opposite
side of the room finds Another crystal now within your reach. This one
causes the platform behind you to rise, so jump to it quickly. The final
crystal is reachable now. It raises a lit bomb growth from the lava, which
you can use on the two crystal growths. Once this is done you can glide to
the new hole in the northern corner and climb the protruding ledges. This
allows you to get behind the closed door and reach the second sword. Turning
and striking the two statues allows you to exit from where you came. Use the
switch to re-lower the platforms, and the first crystal to raise them
slightly again. Now you can reach the hole to the east where the Other red
crystal was. This gets you a chest of souls and a hidden switch that raises
the platforms enough to leave the room. Shadowglide back across the room and
place the sword into the nearest statue. Now you can turn east to the final
series of chambers. Once inside you are attacked by undead, and retrieve a
Beholders key. A chest to the right contains a wrath shard as well. The key
must be taken to the left, through the original door you entered. Dropping
down to the left and climbing the stairs will bring you back to the beholder
door. Once inside, slay the duskwings First then cross to the pillar on your
right. Hitting the switch will raise one of the pillars from the lava, and
then you must turn and go to the door behind you. This will take you to a
circular room and a boss fight.

Boss: The Jailer

This boss is quite straightforeward. He moves slowly towards you while
summoning friends of his to attack you. IF you do fight the undead. leaving
one intact will stop him from calling more. To defeat this boss, target the
pustules on his shoulder with the crossblade and strike them all at once.
Then while he is stunned, you can get close to him and combo him. As soon as
he starts to get up you Must get as far from him as possible, as he starts
to go berzerk. After 3-4 rounds of this he will stand with a "O" prompt.

After the Jailer perishes you then take the elevator he was guarding down to
the bottom floor. Here you are treated to the red crystal again, and once
it's smashed undead and a Plague undead pour through the hole. The
crossblade taking away his plague easily makes this fight less stressful.
Once they are no more, you can cross into their room to loot their soul
chest. Continuing to the left of the chest and crossing the lava, eventually
brings you to a switch that removes the lava from the middle path. Light the
unlit torches with the cross blade and using the flame and an inert bomb
remove the red crystal.

The switch raises the second platform, and allows you to cross the lava in
the room before you fought the Jailer. The way back will spawn another
Plague undead and more of his friends, as well the elevator spawns undead.

Turn the switch and cross the lava, using the crossblade to trigger the
crystals. This next room is abit harder then the stuff you've seen so far.
It houses a Undead Reform, and his friends, as well it will spawn additional
creatures for you to deal with. A second wave sees a Plague Undead and
friends to tag along. If you can, save the health chest for After taking the
sword. This is because after you take the sword TWO Undead Reforms will
spawn. They can Seriously put the hurt on you if your aren't careful. Blade
geyser can be useful here if they're together. I would also suggest that
plague would be effective or immolate, if you bought them. Otherwise simply
pick one and go to town. Once they both fall, you can backtrack to the room
with the 3 statues.

This room is now complete, it rises to the surface and unseals the door to
Tiamat. Before you go Up there, if you climb the block we pushed against the
wall earlier, with the crossblade you can Now stun the creature hanging from
the door and pass through. This gets you your Second Abyssal armor piece!

Returning to the statues, you can now pass through the sealed door. Climbing
the spiral stairs brings you face to face with the Ruler of this
land: Tiamat.

Boss: Tiamat

As with most of the bosses in Darksiders, Tiamat is vicious. Knowing is only
half the battle (go joes!). She will move around the arena breathing
fireballs at you as she goes. When she stops, grab an inert bomb and stick
it to her. Once this is done, the crossblade can grab fire at any time and
blow the bomb. Be Patient! She Will hurl fire at you a few times, Then stop.
When she stops stick her. Wait again, and when she stops light her up like
the fourth of july. Once this has been done she will fall to the ground, and
you can get some combos in on her body. She will then take to the air and
repeat her firebreathing act, occasionally raking the roof with her claws.
The Second time you fell her, she will do a slam into the ground upon
recovery, and will begin to walk along the roof with you. At this point
going for her sides is the best bet, and enough damage will knock her prone
for additional hits. She will still breath her fire, and will continue to
pound the ground. Jumping is the best way to dodge her shockwave. She will
occasionally charge at you, pressing the "O" prompt will make War shove her
across the arena. She can slash with her arms and her tail as well when you
get in close. Keep slashing till she falls.

Once you've slain the Queen Bat, you recieve her heart and the message to
return to Samael. You also get a full lifebar added. The blue portal brings
you to the front of the Cathedrial. After learning about Serpent holes,
speak to Vulgrim and take the one back to his location in the
Scalding Gallow.

Upon your return, you will immeadiatly be brought to Samael. After the
scene, you will now have the Chaos Form ability! Use this to "Hulk Out" on
your enemies and make Bosses lives all the shorter. Go back from Samaels
prison towards the way you came in. You will see where you had entered the
Gallow the first time, there is a Pillar there with a red crystal And built
in bomb. Strike it with your crossblade and climb the remains to get your
3rd piece of the abyssal armor. 

After claiming the 3rd shard, go back towards Vulgrim until you find the
tunnel with a red crystal at the end, also with a built in bomb. There is a
torch to the left of it that can be targeted to light the bomb and blast the

Once you have done so, you are now on your way towards the Griever. In the
tunnels you will be sealed in a room with a Flame Demon, except this one is
blue and more powerful. Slaying it and the new stronger Phantom Guard will
let you pass. Through the door is a giant inert fan. Climbing towards the
middle and then jumping across to the left will bring you up a hallway to
some more blue guard and a switch. This one will cause the rusted fan to
move again, allowing you to reach the other side.

Crossing the fan blades brings you to another hallway with more phantom
guard. Defeating them causes a large Blue fire demon to spawn. Waste him
and continue onwards. You will now enter the lush Drowned Pass.

After finding more guard and another Blue Buddy, you can continue along the
path (dont jump off the cliff!) until you come to a fork. This leads to the
Vulgrim location for the area. There will be more guards spawning the
length of the path as you continue your journey. At the end of the path you
will find the final Tormented gate. Wake him up and get his blessing, there
are Four more shadow arenas to conquer.

Taking the path back whence you came will bring you to the closest of the
shadow portals. You can then jump down into the rock and climb through the
passage to greet the first portal.
This portal requires that you kill 5 creatures in 5 min, Only with counters.
This works best by weakening them first, then when the "O" appears to allow
them to attack you, so you may destroy them.

The next portal is reached by leaving the cave and heading right, to the
sunken house. Climbing the stairs reveals the portal. This one requires you
to use Chaos Form to slay 30 enemies within 5 min. The two Trauma that spawn
eventually Can cause some difficulty until CF recharges. 

The next portal is reached by jumping off the house and swimming north.
There is a slight uphill spot under the water that comes out directly beside
the portal. In this mission you must protect 6 "allied" undead from being
killed, though only 1 is needed alive. They must live for 5 full min. It IS
possible to have all 6 survive, especially if you Save CF for the Gholen
that spawns, and focus more on knocking the guard around instead of personal

The final portal can be reached by following the path along the right side
of the map. Go underwater at the correct spot and you will find a submerged
culvert that leads to the final portal. This portal is the only one I truly
found vexing on my first playthrough. It requires you to kill 15 enemies in
4 min, And you must kill them with cars. This time I found it far less
troublesome, the easiest way is to first hurt them and finish them with the
cars, and then start grabbing cars and throwing them once the
duskwings arrive.

Now that all the portals are gone you can return to the Gate and free it.
As soon as you lose the "shadowsight" if you return to the last portal area
you will find a chest with an abyssal armor piece! If that wasn't good
enough, the Gate itself will Give you a piece! At this point you should have
5 shards.

The Gates passage will lead you to a spillway, you have to dive in and swim
to the left, killing any eels you see. Upon emerging you will see a demonic
growth that you can climb, After clearing it of bombs. From there crossing
the water with the rope finds you to the right of another Vulgrim location.
After speaking with him, straight across from his lair is your
path foreward.

Going through the passage will bring you to Ulthane, in anvils forge.
After the cutscene he becomes violent, and none of your attacks will cause
him harm. You need to turn on Chaos Form to hurt him. After the cutscene you
will be attacked by Angels.

There is a counter at the top of the screen, and you will get an achievement
by killing more angels at the end of this scenario then Ulthane.
After a few kills, Ulthane will open the doors and wait for you to follow.
More angels will attack and the idea is to slay them all until Ulthane
Breaks the large chunks of ice along the path. After the next ambush Ulthane
will have a "O" prompt over him, which will allow him to throw you into the
building across from the broken overpass he is on. There is a health chest
if you need it, and several angels spawn. Once they are dead, the hole you
can drop into has yet another health chest (very useful for this stretch!)
and a bomb growth. Throw it across and it will destroy the suspended stone,
allowing Ulthane to use it as a bridge. Fight more spawning angels until an
angel with a Redemption Cannon breaks the wall. This cannon can be used to
shoot down the angels faster then you can catch and melee them. It can be
picked up, and dropped by, "O" the controls are displayed once you grab it.
It has unlimited ammo, but restricts movements.

After all the angels are defeated, before you cross to Ulthane there is a
demonic growth to the left. Climb it and there is another that takes you to
the right. This leads to another Wrath shard. Once obtained you can cross to
where Ulthane waits for you. He will break more ice giving you a health
chest, and once the hill is climbed he will declare the winner of the
killfest. I won 44 to his 36. The redemption lets you steal his kills if you
want. He gave me the enhancement Combat Lore for winning, I am unsure if you
get it if you lose.
Once through the final door, Uriel appears and challenges you.

Boss: Uriel

This fight is complicated by the need to knock Uriel out of the air. She
glows blue before unleashing her stronger attacks, including floating up
into the air and slamming the ground. Her blade will also flash gold before
she is going to do a stronger combo attack. The foreward dashing attack,
reminicient of Stinger from Devil May Cry, is very useful to get close to
her if you needed to dash away. She tends to be stunned after her ground
slam attack, and is vulnerable. Otherwise the Demons Edge manuver (spinning
in mid air) is a great way to knock her out of the combo she is trying to
start and break her poise. Once she is defeated there will be a cutscene and
Ulthane will let you into the Grievers lair, stating he sealed the door
because her "pets" were getting into his yard.

You follow the tunnel until you reach a hole. Dropping down will bring you
to a more wet area, but its still linear. You will eventually be back in
human made subway tunnels, the whole area called The Hollows.
After ascending the stairs and following the tunnels you will go through a
door and the area name will come onscreen. This area is the subway station,
and it has a glowing blue Redemption Cannon on the floor in the clearing. As
you step into the room, your quarry dropps in from above!

Boss: Griever

The Griever drops in on you, and stands in the middle of the room. Quickly
grab the Redemption cannon with "O" and begin to fire at her. She will
respond by blasting you with a very large beam of concentrated heat. This
beam will move rapidly around the room, and turn off when you inflict enough
damage to make her stagger. After this happens for the third time, she will
climb the face of the clock and tear it down making her exit.

Ok, so not a True boss fight.. but we still get a taste of our enemy. Behind
the broken clock lies a chest with souls. Claim this and take the door on
the far right of the room. This leads to a health chest and some demonic
growth over a chasm. In the following room, some of Grievers Swarm will make
their appearance. They are locust like insects mutated by the apocolypse.
Jump down to the middle platform with the inert bomb, and kill the Swarm.
Once this is done, you must throw a bomb at the red crystal growth. Once
this is done, jump in the water. You will find the same electric eels here,
I suggest wasting them so you don't need to listen to their creepy breathing
anymore.. Once that is done diving underwater and swimming to the north will
allow you to surface near a demonic growth. This can be climbed, and you
will find a switch at the top. From here you can use the open flame to
ignite the Other sparking hose to its left. Once this is done kill the
Swarm to your right and drop back into the water, to the area with the bomb.
Using the flame you just lit, set fire to the Third tube by the Red crystal.
Once this is done, climb back up to the switch and go to the right to find a
wire you can cross. At this platform there will be a wire you slide across
to, where you can finally blow the bomb.

The cutscene will introduce a new version of the Minion, a more murloc-esque
creature. Here there will be a large hole with some water in it, and a chest
that you cannot yet reach. If you drop into the hole, watching for the eels,
you can find a soldier artifact at the bottom. The southern side of the pit
contains ledges you can climb to get out. Now that your back on the path,
you will see that the door in front of you is sealed by blue ice, and the
right path is the only availible one. This pipe room will be our place of
challenge vs the new aquatic Minions. Once they are dead and you can proceed
you will find another room that seals you with them. Eventually a Gholen
will Spawn. This room also contains an Abyssal Armor fragment, if you
examine the holes the monsters broke out of.

Once you have claimed your 5th piece, continue to the end of the room. This
leads to a underwater tunnel, there are eels in it, that you can follow
quite easily. Once through to the other side you will find a beholder gate
as well as another area to dive. This will branch off so you can either
dive deeper, or continue along the current path. Dive deeper, as the path
is blocked by a strong current. Once you have gone deeper you will find you
can either head to the right or continue straight. Going to the right will
earn you another enhancement: Reaper. Continuing along straight will allow
you to turn the current off. The room you find will have a switch, a soul
chest and a 4th wrath core shard. You should now have at Least 3 wrath

Return to the higher area and continue along, this time the current is gone.
There will be a chest that contains the beholders key, now backtracking out
of this water will allow you to open the beholder gate. Once inside you
will see it is arena shaped. The Tremor Gauntlet is in the centre, in
another 3 faced statue. After getting this the arena will fill with minions,
guard and you will be introduced to: The Fallen. Once you've emptied the
arena a second wave will appear along with a new Fallen.

Once they are all dead, you will find that the Tremor Gauntlet is capable of
shattering the blue ice that you've seen so far. There is a large piece of
it in the room, and the other door is blocked by a beholders gate. Shatter
the ice and proceed through the beholders gate now that you've gotten the
key. This path will bring you immeadiatly to another ice block, and once
past that another submerged tunnel. Taking this route will allow you to
surface in a large room with raisable platforms. Going to the far left will
bring you to a staircase. At the end of the small path there will be a
movable chunk of metal. This will need to be pushed onto all of the
platforms so you may proceed. In order: push the block to the lowest
platform and raise it. Align the block with the hole in the rails facing the
next platform. You can now punch the block as the popup showed, and the
large metal piece will be thrown to the middle platform. Align it with the
hole Here, trip the switch to raise the platform. Then jump across to the
final platform and flip Its switch to lower it. Now punching the block will
properly send it to the final platform, which you can then raise back up.

Once the block is over, push it against the left wall and it will provide
you a leg up to the above area of the room. Shattering the ice there will
bring you to a small hallway with Swarm flying around. Dispatch them and
continue to travel through the hall. You will find more Swarm and a rope
that will bring you to even more Swarm. This is the roof of the room you
found the Gauntlet in. Once across you enter another tunnel, that the
Griever is above. She will attempt to crush you with masonry, and as you
proceed you will need to be wary she doesnt drop the roof on Wars skull.

After Griever finishes taunting you, you will find that breaking the ice
here brings you back to the room that has the chest you couldnt quite reach.
Shattering the ice in the drain will remove the water from the flooded room
that you entered at the first, with the flaming pipes. The chest is now
easily reachable, and is shown to be a map.

Moving through the pipe where the ice was, you will see a tram car and
another frozen spot. This frozen spot is key, because there is no more water
for you to use to reach the demonic growth, you need to work the tram and
old train to climb them. Running across the room to the southern stairs will
bring you to a switch. This will move the platform the tram is on to the
other side. There will be a train on the Southern end, so push the tram to
the north, and pull the train foreward until the lights stay green. Reclimb
the stairs and flip the switch again. This will bring the train to the other
side. A punch to the train will put in beside the demonic growth to the
north. Climb the train and the growth here, at the top there will be another
piece of blue ice. Breaking it will bring you back to the area you were in
when you first chose to come this way from the Griever fight.

You must go straight ahead, and cross the growth to the other side. The
passage brings you back to the room you fought Griever in and a Wraith will
spawn. I find knocking her down with harpoon to be best. Once this creature
is no more, several waves of phantom guard and a single wraith will spawn.

Once they are taken care of, enter the door to the left of the broken clock.
The top of the stairs has a soul chest, and a door. Through the door there
is another soul chest and a shard of blue ice to be broken. Through this
small passage is another water filled area. There are two blocks that have
crystals placed on them. Swim to the farthest block and strike the crystal.
It will rise into the air, with War on it if your quick. When it reaches
its full height you can double jump and shadowglide across to the next door.

Once here, you will see a burning cable and two other cables. Set them
aflame with the crossblade and turn to the two train wrecks. You can get
through them by the one on the right, and behind them is a lifestone shard.

Going back through towards the Now left of the room shows a large tunnel.
This passage brings you to a few enemies, a beholders gate, and a inert bomb
growth. Slay your foes and bring the bomb back for the red crystal, igniting
it with the now lit cables.

The next series of rooms is all about earning the beholders key. Through the
door you will find a "bridge" across a gap and some Swarm. Slay them and
proceed onwards. There is a health And soul chest in this room, and you will
see the chest with the Key across a sundered bridge at the end of the hall.

Drop into the water and follow the passage underwater to the north. This
room will have a shadowglide orb that you can climb the pipes to reach.
The switch you find will not work, there are blue ice and red crystals both
keeping the gears stuck. There are also Swarm in the room. Climb the
platform to the left and shatter the ice with the gauntlet. From there
proceed to the far middle area where there is more ice and an inert bomb.
Grab the chest and deal with the Swarm that spawn. You need to use a series
of bombs as dominos, starting by placing a bomb over the top of the blue ice
so you can reach it with the crossblade (when standing on the protruding
area). Once you have a suitible trail you can use the torch to transfer fire
to the closest bomb and move back to the room entrance. From here you can
climb the ledges and jump to the blue ice, crushing it will cause the gears
to move and the giant rock to fall and break the floor, allowing you to
drop down and get the beholders key. Take this back through to the beholders
gate in the tunnel.

Killing the Swarms and opening the gate brings you to a cutscene with
Griever. To avoid being maimed, you must take the train to your left and
shove it down the line to bear the brunt of her wrath. Once this is done
you may pass safely.

The next room will show two Fallen drop in from above, and they will be
joined by some undead and minions after you've bet on them abit. As I slew
the final undead, my Chaoseater leveled once more. The northern passage
leads to a hordeseeker and a chest of souls (be sure to look UP first..).

Continuing to the West will bring you to a room with a Wraith and some
guard. Once you've thrashed them you will see that they were guarding a
health chest and switch. The northern part of the room will bring you to the
now open underwater gate.

Once you've gone through the watery passage and continued on, you will find
a large open area with Swarm on the far side. This is one of the last rooms
of this dungeon. Jump down into the water and run to the far end of the room
to find a pipe blocked by ice. Liberate the water, and with the depth raised
you can now hug the right wall and go into the next cave. Surfacing shows
you two ladders you can climb, the one to the right having a hole in the
wall. After climbing through, jump across to the protruding ledges and climb
up to reach the next ice block. Before you destroy it, glide to the right
and claim the chest there for a wrath shard. Go back and break the ice,
the water level will rise again. Going back to the far end will allow you
to climb out of the water and jump to a protruding ledge and tunnel beyond.

This leads to a running stream which deposits you infront of some blue ice
and a tram. You will want to destroy the blue ice ASAP and then move
foreward into the room. A cutscene takes place and The Griever makes her
big entrance.

Boss: The Griever

This boss is fairly straightforeward, first things first you need to break
the ice. When she heats it up and it turns red, you can't shatter it. So,
you need to break what you can and then run out of shelter long enough for
it to cool down. Once this happens and you have no more ice in your way,
its time to lay down the Pain. Run back to the tram and push it towards
Griever. This will also block her heat ray. Once you're close, Punch it into
her. Watch out as she will send the tram Back at you. Once you do this once,
she will shake the room and drop rocks on you. Keep moving and avoid them.
Afterwards she will revert to her heat ray. Once this happens, throw the
tram at her again, and it will stun her. Take this oppertunity to expose her
weak point by shattering the crystal with your gauntlet. She will strike
back quickly so be prepaired. After this she will call her Swarm to attack
you. It is possible to inturrupt her rock breaking tantrum by hitting her
with the tram again. Once shes down, I used Chaos Form and two combos to the
weak part had her dead at my feet.

After the cutscene, take the blue portal and you will be reunited with
Ulthane. After a brief chat he gives you your pistol Mercy. Once you're
through in Anvils Ford, cross back through the pipe you came through to get
here the first time. Go straight through to Vulgrim and take the Serpent
Hole back to the Scalding Gallow (I also recommend the pistol upgrade from
Vulgrim. It will be useful later). This time you must walk back to Samael.

Your new mission is to hunt down and slay the Ashcoil King Stygian. If you
return to where you had found Vulgrim and continue past him, you will find
a blue crystal you can shatter. This is your path to the Ashlands.

Following the path brings you to another pipe system, some wicked and a
chest of souls awaits. Some Duskwings will appear as well, once you reach
the larger cavern. Shatter the blue crystal and you will see your first
chronosphere. Activate it, then the switch, and run towards the closed door.

Once through the gate, dispatch a Fire demon and open the chest he was
guarding. Climbing the stairs beside it will bring you to another chest and
some wicked. The southwest wall has some protruding ledges you can grab,
and using them jump into the upper pipe. Be sure to look behind you in the
pipe, so not to miss the soldier artifact. The pipe leads you to the next
area, the Dry Road.

As you continue along the Dry Road you will find that you come across some
now Blue Duskwings and wicked. Once you defeat them, farther along the road
you will see some bluefire angels spawn and attack you. Once they perish,
you can go straight to the gorge and find a Vulgrim location across the
canyon. Once back across, to the right there is a soul chest, and on the
ledge above it another Soldier artifact. There is also a lifestone shard
on the higher ledge behind the artifact.

Once you're through with the chests, turn to what is now right. This large
tunnel will have some wicked and duskwings in it. When you near the end,
a Fallen will burst through the wall. Once through the hole the Fallen left,
you can see a creature on the celing holding a block. The block has edges
you can grab, so once you shoot the creature grab ahold and it will hoist
you into the air. The left side ledge contains the Carnage enhancement,
which allows any weapon to generate Chaos for the Chaos Form. It also allows
the Chaoseater to generate Chaos faster and turned the equipped blade

Going across the right side will land you by some bombs. Blow up the red
crystal blocking your path and move forewards. Jump across to the protruding
ledges and into the large pipe. This brings you to a room with 3 hanging
creatures. Target all three with the crossblade, farthest one first, then
as Soon as you throw it jump onto the wire. Use R1 to move fast across
before they recover. Once you reach the left end of the wire you are on
some demonic growth. follow this along the wall to the right until you can
drop into a large pipe. This will take you back outside, and onto some
broken concrete. There will be a Vulgrim location on the left as you climb
out, moving past will show you the Ashlands.

The ashcoil in the sand will eat you if you attempt to cross, so you must
wait until it is farther away and target the blue floating stone. This holds
a chronosphere and your crossblade will activate it. Run quickly across
the sand to the stone path. You will come to a ledge you must jump towards,
once you climb the ledge you will see a chest of souls and the path will
continue around behind it. Once the fallen angels are defeated, follow
the path. You will come to a large pit that you can drop down. Kill the
blue Swarm, they have electrical capabilities.

Once you are out of the small cave, you will be shown a tower to your right.
The chronosphere is blocked in there, so we must free it to pass. Turning to
the right you will see a wooden path up the tower. Follow this until you
come to a gap in the wall. The left side inside the gap has demonic growth
for you to climb across with. Once across, flip the switch and lower the
Chronosphere. With this done follow the path back down the tower.

Once the ashcoil is far enough away, hit the chronosphere with the
crossblade and run across to the next stone path. You will encounter a
group of stronger phantom guard, and as you go along an ashcoil will break
a chunk out of the path. Jump across the new gap and continue along the
path. You will see a cutscene where the guard cross towards you from a
tower in the sands. Once they are defeated, jump across and climb the tower.

Once to the tower, turn right and climb up the growth on the outside. This
will allow you to reach the top and flip the switch to lower the
chronosphere. Once lowered you can use it to climb the inside of the tower,
though you need to time yourself right so you do not get knocked down by the
spinning blades. R1 helps to move faster while climbing. Once across the
inside of the tower you will see a balcony that you can jump across to reach
another growth. Once on top you will be able to cross the bridge to the
right and kill some more guard. This tower you will be on you will ignore
for now. Instead follow the path to the right and you will see a
shadowflight orb that will allow you to glide to the next tower. Follow the
path along the outside of the tower and you will be able to climb more
growth. Once at the top you will be surrounded by demons and sealed in.

Once you have slain them all, Do Not pull the switch. Instead use the
chronosphere and grab a bomb. Quickly run to the inside off the edge and
blow up the red crystal. Once this is done, climb back up and pull the
switch, now use the chronosphere on the inner tower to climb the growth and
cross to the upper right like before. On the outside of the tower there is
more growth, this will bring you to the upper platform. If you follow the
platform around you will see a chest with a greater life essence. Once you
have this continue south across the catwalk to another tower. Once you kill
the guard, the switch will lower the chronosphere so you can get inside the
inner workings of this tower. You can easily jump off the catwalk and glide
to the inside from your vantage point. Once inside the tower, the sphere is
to the right. Hit it with the crossblade and climb on up. It will be farther
over then usual, but once you get to the platform and climb the outside of
this tower you find the last switch. Hit the switch and the drill retracts.

Once you have climbed down the tower and jumped into the hole the drill left
behind if you dive to the bottom of the water you land in, there is a
soldier artifact. After collecting this swim east on the surface to get out
of the water and continue on. This room is Filled with the hungry celing
hanging monsters (if you come back here after the 4th chosen is dead you can
pick up a special legendary enhancement at the inaccessable back of the
room). Go and break the ice to your left, revealing a block. Grab it and
feed it to the grabber on the ledge with you. The block can be grabbed as
it lifts it, allowing you to glide to the Other chunk of ice to your now
left. This will reveal a chronosphere. Once struck you can run past the
two grapple creatures that guard the southeastern cave. Run inside and hit
the chronosphere there, grabbing a bomb on your way out. Looking up you will
have seen the red crystal on the celing. Blow it up with the bomb and it
provides you the way out, was well as releasing some fallen angels.

Once you have delt with the angels, you are free to use the broken rock as
a stepping stone. The next tunnel leads you to a body of water, swimming
along the surface will lead you to some more growth. Once outside again you
can grab a soul chest on the wooden platform you're on, and then proceeding
to the northwest you can continue your journey. Here a creature Like the
phantom general we fought appears, and calles several of his underlings to
attack you. After you fight a wave, the next one also spawns two wraiths.
Once the second wave falls, he joins the battle himself with his buddies.
He and those like him fight Similar to the way Undead Reforms do, and he
Also brought two More wraiths with him.. fun.

Once your enemies lie dead, continue onwards up the ramp they came down on.
This series of tunnels is very direct, and leads to catwalks outside as well
as through the caves. Several guard will spawn along the way until you reach
an area where the wall caves in behind you. Some blue Swarm will appear, but you
seem to be oddly alone in the tunnels.. you see why when you reach the end.
There is an ashcoil captured and roaming the sand floor of the next room.
The only way to cross is to move to each of the platforms one at a time, and
to wait Each Time for the Ashcoil to be as Far from you as possible before
trying to run. The sand bogs War down considerably, and anyother way will
have the Ashcoil chowing down on you.

Once you make it past the Worm, you find a soul chest inside the door.
Following the tunnel leads to a room where you will be sealed in with
several stronger versions of the Phantom Guard. After the guard fall,
another Leader appears with a gun-totin' heavy set demon. You might want to
take this creature out first, because its gun uses explosive rounds. The
gun can be used afterwards like the angels Redemption cannon, but it can
only fire 5 rounds before it needs to reload. Its useful to pick off the
Other gun demons that come, but its not Vital. You can run to the north to
refresh your wrath and health, before continuing along the road to the east
(gun is called Fracture Cannon). The catwalk you will be running along will
spawn a Lot of phantom guard, as well the occasional leader and gunner
appear to harass you. You can use the cannon to mince them all, or your own

After you go through this gauntlet, you find yourself at the crossing area
for a gorge. This place is a bloodbath, many many guard spawn here to take
War done én massé. If you feel like it, any demons knocked Into the gorge
will die instantly.. but it doesn't help your weapons level up. After you
kill a few waves, a guard will lower the bridge. While he struggles with the
complexity of a simple rotation lock, gunners will spawn and potshot you.
Deffinatly grab one of the Frag guns and respond in kind. It takes about
10 shots to kill them, but the gun isnt too slow. Once the bridge is down
fight another few waves then begin your ascent. Demons will spawn where you
Were as well as infront of you, you'll have to fight your way up this ramp.
At the top there is a broken bridge, but you can jump across. War will
automaticly move to the proper area.

Now you've found the Arena Proper of this mad gladiatorial wasteland. The
demons will release an Abyssal Rider to kill you. The horse can kick with
its hind legs and charge you as well. Mercy is a good tool here, and use
your melee attacks when you get the chance. After the rider recieves enough
damage he will call some guard from the walls to aid him.
After the rider and his friends perish, the gates will open in the floor and
Two abyssal riders and guard will enter the arena. Much easier this time,
they will fall quickly.. Then the demons decide to play hardball and release
TWO Trauma into the arena with more guard. The good news is the Trauma hate
the guard as much as they hate you. Once they fall, the Champion arrives.

Boss: Demonic Arena Champion

This fight is fairly advanced, and gives a reward for completion so I would
consider him a boss. The Champion attacks you on horseback first.
When this horse kicks back, there is a large Fireball that comes out of the
ground in an area around it. As well the Champion will drop balls of
blue/black flames as he circles you, and will get the horse to charge you.
Once you've hurt him enough you get a "O" prompt to pull him off the horse.

The second phase of this fight is on more even ground. He will send out
crawling blasts of fire that Slightly home in on you. As well he will do
two slash combos, a jumping downward spinning slash similar to Wars and
he also will dash. Dashing to Your right and harpooning him seems to be
an effective tactic.

Once this creature dies, the horse will begin to ram into you. A scene will
play, and Now Horseman and Horse are Reunited!
Several Guard jump or are thrown down to the arena to battle you, but with
Ruin they will fall before you like grain before the scythe. Mow them down
mercylessly until the gate opens and you may leave (Ruin will do a similar
stomp as during the battle if you hold Triangle while he is still).

Follow the tunnel, killing as you ride. This will lead you to the Ashcoil
you had previously snuck past. Though this Feels like a boss I will not
list it as such. Its more like Practice for the Stygian. 
Basicly you run around the area, luring the Worm to break the platforms so
they don't hinder you. Targeting its head with mercy, shoot at it while
keeping ahead of it. Continue to do this until you recieve a "O" prompt,
then while on Ruin you can finish the job.

Once the worm is dead, continue to follow the northwestern tunnel. Ruin will
not be able to stay with you, and many more phantom guard will spawn. To
make it more of a party, a Leader, a Gunner and a Trauma will spawn as well.
The Trauma and Gunner will spawn several times, as well as a tide of guard.

Once you pass these foes, there is a body of water for you to navigate. In
the second section (you swim around fallen rocks) there is a soldier
artifact on the bottom.

Out of the water, follow the tunnel ahead through some more crowds of guard.
There is a Vulgrim location to the right as you near the tunnel mouth. There
is a large crowd of guard surrounding your quarry, and you must cut them
down. Summon Ruin and start killing as many as you can. Once you slay enough
the Stygian will break his chains.

Boss: Stygian

This boss has two phases, but is quite similar to the normal Ashcoil you
fought earlier. He will follow you around, and when his head comes above
ground, ride close and hit the metal plate with your sword. Continue to do
this until it breaks off.

At this point he will initiate his secondary phase. He will call several
ashcoils in, and you must target and shoot them with mercy until they all
die. Once this occurs the Stygian will return. He will attempt to burrow
under Ruin so he can knock you off, after he tries this a few times he will
revert to exposing his head and trying to run you down. Keep a hail of
bullets comming from mercy, and in no time he will start showing the "O"

Once you've ripped out the Stygians heart, go back through the door you came
in from and speak to Vulgrim. Take the Serpent Hole back to the Scalding
Gallow and give the heart to Samael. Once you emerge, call Ruin and ride
him through the Gallow. Fallen, Phantom Leaders and Phantom Guard will all
attempt to stop you from reaching Samael.

Once you have finished talking with Samael, return to Vulgrim. Using the
Serpent Holes return to the Ashlands Vulgrim Location. Once there go into
the desert and onto the stone path. You will notice that the ashcoils are
no longer in the sands. Continue along the stone path until you reach the
broken spot. Jump across, and follow the path into the hole. When you
emerge you will be again at the point where you activated the first towers
chronosphere. With no ashcoil, simply cross the sand and continue along the
stone path. This time when you pass the section the ashcoil destroyed
before, continue to follow the stone path. You will come to a Previously
dead end and a cutscene will play. Summon Ruin and cross the Soul Bridge.

Once across you simply have to follow the path set before you. Once you have
traveled far enough you will see a cliff ahead. A cutscene will play and
War will be set upon by giant spiders. After the cutscene you will be
prompted with "O". Following this direction will allow you to burst free,
you are now in The Iron Canopy.

Turn to the left immeadiatly, this small pathway will lead you to a soul
chest. The northeast of the room will have a narrow bridge you can cross.
Once across, there is a door to the left shrouded in spiderwebs. You will
see a spider the same size as War, but at this time are unable to engage it.

Go ahead and shatter the ice to the left, and pull the block out as far as
it will go. Once this is done you  can climb on top. There will be a
chronosphere in the far left side of the room, strike it with the crossblade
and run across the line before the spider can react. You will be able to
jump down into a hole, and from there travel south up a ramp. This will
bring you to a Very thin web bridge that will shatter after you cross.

The other side will have some fallen angels, as well there may be some baby
spiders. Once you have taken care of them all, there will be another web
shrouded door to the left. Mercy will be able to lock on to multiple groups
of baby spiders in this room, and a single shot will lure them to you. When
they are taken care of, glide east to the blue crystal and shatter it. The
switch raises the chronosphere so you may cross the loose hanging beam above
you without Wars weight shifting it overly. Turn to the south and climb to
the top of the room. Note that you can also use the chronosphere and beam to
reach a map chest between the first one and the beholders key at the top

Once you have the key, leave the room and return to where the bridge fell.
To the left you will see a growth area that you can climb on. This brings
you directly to a beholders gate. Once inside, grab the block and push it
foreward until the celing creature grabs it. Then slaughter all the spiders
you can reach, and after they perish head to the southeast corner.

Once you found the hole in the web, turn around and cause the celing
creature to drop the block. This will cause the spider to be knocked to the
floor. You have a few seconds to jump into the hole, grab the protruding
ledge, and climb across it to the point where you can jump across to another
protruding ledge and finally to a platform in the western edge of the map.

This will lead you through several sets of small stairs, until you find
yourself sealed in with a new version of undead: green fire undead. Once
you have them defeated, climb the broken stairs. From there you can glide
across to grab a Soldier artifact, once you have this you may proceed
through the webbed over door. This room contains a large ammount of baby
spiders. Once you have them all out of the way go and jump in the hole in
the floor. Push the block onto the platform, and climbing back to the
entrance you will find a switch to raise the platform.

Once the platform is raised you must move the block to the centre of the gap
and punch it across. Push the block onto the broken platform and climb the
growth on the wall to the left. At the top a switch will raise the platform
and you can use the bomb to destroy the red crystal.

Heading through this door you will be sealed in a room, green fire undead
and an undead reform await. After two waves of undead a Gholen will drop
from the celing. Once the monstrosity falls, take the door to the east.

This room will have a large ammount of baby spiders, perfect to restore some
health. Once you've had your fill of spider stomping the eastern end of the
room is your next step. Through here you will find a sealed door, this will
take you to the boss later on. For now turn west and jump down so you can
cross another spindly web and wood bridge.

Now that your path backwards is taken from you, you will see a beholders
gate directly through the door. Seeing as we do not have a key, we will have
to take the right hand path. This will cause War to fall through the floor
and be set upon by baby spiders. Once you've delt with the lil' nusances you
can continue on down the stairs to your next item.

Here there will be another 3 faced statue, this one containing the Abyssal
Chain. It will allow you to grapple the glowing orange and blue points you
May have seen and wondered about so far.

Now that you have the Chain, you can go about killing the Larger Spiders.
Infact one will drop down immeadiatly to visit. Lock on to it and rip its
carapace off with the chain, and begin to combo it. If it Does manage to
strike you it will do so several times in a fairly vicious combo.

As you by now will have noticed, there are 4 giant spiders and 4 seals on
the door. We will now have to backtrack through the Iron Canopy to reach the
remaining 3 spiders, the one near the first being the last to die.

For now follow the cutscene and climb back up using the blue marker and the
demonic growth. Once you are back from where you had fallen, climb the
growth in the eastern part of the room. Crossing into this area will net you
a chronosphere, which you need to activate to pass the two celing creatures
in the main room. Before you activate it, looking up will reveal a red
marker. Chain to this and jump into the open hole to grab the 7th piece of
Abyssal Armor.

Now that you have that armor fragment, jump back down and hit the
chronosphere with the cross blade. Targed the blue marker with the Chain and
swing back across, as Soon as you swing and jump press R2 again and the
Chain will catch onto the Second marker and allow you to swing behind the
two celing creatures. This will get you the beholders key.

Glide out after striking the celing creatures again and use the key on the
door. This brings you back to the room with the Large seal, and you are now
able to cross the red markers with the Chain.

Once across, take the door you used to enter this room and you will find
that you are in another room that the map shows with a large spider marking.
This is because another giant spider calls this room home.

Once this one dies, continue on to the west. This will eventually bring you
back to the room with the bomb you raised. Take the elevator down and deal
with the mob of spider babies that come after you. Once this is done, head
through the door. More babies will come at you, once they are dead take the
path to the left and enter the hole in the wall.

Follow the path and you will come to the area where the giant spider was
walking along the celing. Once you jump down you can pull him off the
celing, though there will be green fire undead spawning to give him a hand.

Once this one falls, you can find the way out to the north. There will be a
opening along the right side of the passage that has some protruding ledges
you can scale. Once you reach the top take the webbed door to get back to
the first room of the dungeon.

Now that you're back, don't neglect the three chests in the southwest of the
room for some wrath, health and souls. Once this has been replenished, move
back across and head towards the final giant spider.

After you cross the bridge and enter the door you can use the Chain to knock
the spider from its perch. It will burst through the floor, and you can jump
down after it. I would recommend being a Bit more cautious dispite the
health chest. Once it dies, you will notice the seal on the bosses path is
Not quite gone. Refresh your heath and proceed westward.

As soon as you enter the room the large crystal growth will stand up.

Boss: Broodmother

This Gargantuan spider will start the show by consuming one of the wrapped
bodies lying on the floor infront of her. Circle around her until she starts
to Inhale. As SOON as she does, Look upwards with the Chain and pull another
cocoon off the celing and Throw it into her mouth. She will be distracted by
the juicy morsel and you can run around to her back.

Once you reach her back, you can crack the ice using the Tremor gauntlet and
reveal her weak spot. She will Not be pleased, and will jump several times
into the air. This and any other Smaller jumping movements she makes will
cause injury to War unless he is in the air before she lands.

Once she has finished jumping around, she will slice the air with her
mandibles twice and charge at you. Avoid her until she starts to inhale
again. Continue to repeat the pattern of avoiding, inhaling, and attacking
until she falls and the Final seal on the bosses door shatters.

After the Broodmother is no more, follow the Watchers prompt to the next
room. Gliding across the gap will show a Serpentine creature spawn and
float through the pipe. Follow its example and it will respawn in the next
room. Kill it and several waves of green fire undead will spawn, followed
by Two Fallen.

The seal will break and the next room will have a very large gap. There will
be a combination of several grapple markers and shadowflight orbs. You must
use them in conjunction to get across. Before you attempt to cross, jump
into the shadowflight orb and Turn back towards the ground. On a ledge
above you that you couldn't see is a chest. Inside is a Legendary
enhancement called "War's Glory", it will be Very useful for the bossfight.

Go ahead now and cross the chasm. In order: shadowflight, grapple, grapple,
shadowflight, grapple, grapple, grapple and finally jump and glide across
to the demonic growth. This path will lead you back to the room where you
used the last beholders key. Two undead reforms will spawn, though with
your new enhancement they will fall easily. Some fallen angels and baby
spiders will join the fray, and when they fall a Gholen will spawn with
even More fallen angels.

Once eveyone has been delt with, take the door to the south, and use the
red grapple markers to cross the gap. Now the large door will be unsealed
and you are that much closer to the 4th chosen.

Inside you will come to a chasm. Grapple to the growth on the left wall,
and climb across it until you reach an arch on the celing. Drop with "O"
and Immeadiatly press R2 to grapple to the blue marker. Swing to the next
blue marker and from there climb the growth on the wall.

The Watcher will guide you down towards Silithas Lair. Open the door and
proceed to the Forth Chosen.

Boss: Silitha

This boss can do a large amount of damage quite quickly. To start she will
simply wait for you to get close to her. The best way to reach her now, and
later, is to Aim the Chain manually with R3 and grapple onto her. This will
allow you to strike at her.
Once she has been injured she will begin to teleport around the room. When
she appears over you she will hover there briefly. As soon as she does that
dash away to the side to avoid her. Keep dodging until she teleports back to
the side of the room, and run towards her until the Manually aimed Chain can
lock on and pull you over.

After a few combos she will kick it up a notch and start teleporting to the
walls, and also teleport to the middle of the room to melee you. She will
always return to her spot by the wall, patience will see you injured a Lot
less. Once you've done enough damage to her, she will scream that you will
Never "take her heart" and climb to the celing. When she does this she will
release several glowing orbs around her in a circle.
Pick an orb, get close to it and aim Manually at it with the Chain. As it
decends it will become a grapple marker. If you wait too long it will fall
and explode with the rest. Once you've grappled to it you will Immeadiatly
be able to grapple to Silitha and deal the finishing blow.

At this point you have collected all four hearts of the chosen. There will
be a glowing elevator stone that once struck in the crystal by the Cross
blade will allow you to grapple up to Either revisit any part of the
dungeon Or to access a middle floor between where you fought the boss and
where you landed after. This contains a chest of souls.

Once you leave through the final webbed door, you will be able to grapple
across two blue markers. This is where War was nabbed in the cutscene.
Summon Ruin and head back across the Soul Bridge.

Now, to get the next Abyssal armor piece you will need to cross a section
of the ashlands. Follow the stone path until you reach the area that was
broken by an ashcoil. When you reach this area, turn Northeast and go
directly to the nearest wall. Follow it along to the north until the cliff
narrows. Move in close to the wall and there will be a shadowflight orb.

Take the orb onto the top of the cliff. Follow the path on the cliff south
and you will see two red grapple markers above you. Use them to cross the
gap. Once across you will be close to one of the drilling towers. You will
see another red grapple marker on the top of the tower. Get close to the
edge and grapple across. There will be a chest on the top platform here, it
will contain the 8th piece of the Abyssal armor.

Jump off the top of the platform as far South as you can, and you will land
very close to the entrance of the Ashlands. Ride Ruin to the entrance and
take the Serpent Hole with Vulgrim back to the Scalding Gallow.

Take the final heart to Samael, slaying anything that spawns in your path.
After the cutscene take the path the Red Serpent Hole lays out. It empties
out at the Black Throne.

This is the Destroyers Vaunted Spire, the Black Throne.
Go straight across the room and open the door. The next room will have a
sun emblem switch on the floor. This will make a crumbling walkway appear.
Quickly cross and enter the next door.

After speaking to Azraeal, turn to the right and go through the door. Hit
the first crystal switch with the cross blade and enter the right hand door
that opened. This will allow you to strike a crystal on the Next wall,
raising the door. Going back through the First door you opened, strike the
first crystal again. The middle path will now open. Walk through to the far
side and cross the blue marker to the right. Striking the crystal here will
allow you to climb the stairs to the left. Once you can climb the stairs,
the left side will have a ledge you can reach in order to strike the crystal
that is on the Now right side. doing so will open a door. Follow the path
around on top of the platforms and you will see another open door at the end
that you can enter.
This will allow you to strike a crystal on the now bottom right to lower
open the final door.

Once the way has been opened, go back to the top of the stairs. You are now
able to enter the passage above them and the door farther in. A powered up
version of the Wraith will appear, corner it with combos and it will die.

Once the seal falls approach the switches. Pull the right switch, hit the
crystal, pull the left switch, then finally pull the right switch again.

Grapple markers will now appear for you to swing across. Enter the door and
move forward. Once you jump down to the centre, some powered up Red fallen
angels will spawn. Once they fall, some powered up minions will appear
supporting a brawny orange Fallen. Their deaths will prompt the appearance
of another upgraded wraith and more red fallen angels.

With the last enemy defeated, jump in the pit to claim your prize.
You now have the Voidwalker gun. Proceed to the east end of the room.
You will see a portal spot close enough for you to enter, and to the right
there will be one above the area you cannot reach.

Once you've laid down the portals and jumped through, you will be on a path
that goes behind where you've already seen. continuing along you will find
a portal pad on the wall and on the floor. Make sure the portal you place
on the floor is Charged. Enter the wall portal.

After claiming the soul chest turn around and glide across to the next
ledge. Once there place a charged portal on the spot on the wall, moving
over the sun switch. At the end of the hall place a portal on the spot and
return to trip the switch. Once you do run back to the wall portal and watch
to see the top of the area. You will see a red crystal which you can Quickly
break with the bomb. Quicky jump through and climb the ledge.

At the end switch to mercy and harass the Duskwings until they either die or
come in melee range. Turn to the left and you will see a portal pad at the
high left. If you back up you can hit it with the Voidwalker, making sure it
is a charged shot. After doing so, return to the shaft you came from and
make another portal down below. This will place you at a higher point in the
crumbling bridge room. Another switch will allow you to cross to a chest,
and recieve the Fury's Embrace Legendary Enhancement.

From here press the switch again and when you are in the middle of the
bridge you can glide to the south and continue up the tower. Two
shadowflight orbs will allow you to reach the top of this area, and the door
will shut behind you.

Using a charged portal on the floor and a normal one on the gate, you can
jump to the top of the room and the last room of the tower. A mechanical
golem will be guarding the Beam that Azreal needs to be free. Enter the
room and it will come to life.

Miniboss: Golem

This creature can dish out a lot of damage if your not careful. To be able
to damage its Body, first you need to get to its Head to stun it. Using the
portal pads on the walls, place two portals and lure it close. When it gets
near enough, let it attempt to strike you. It will get its flail stuck in
the ground and you can enter the portals and glide ontop of its head.

Pressing "O" will allow War to drive Chaoseater into the top of its head,
and allow you to combo it. Once this is done you can attack its midsection.
After you attack it, Back Away! It will spin its flail wildly in an attempt
to strike you. Once you have managed to get on top of its head 3 times, the
final combo will get you another "O" prompt to destroy it.

Now that its taken care of, you will see an energy beam comming from the
statue the Golem was guarding. The beam will shine on a portal pad. Place
a portal on the pad and drop into the hole. Placing another portal on the
gate will open the way forward.

Using L2 cancel the portal you Just created. Walk through the passage opened
by the beam and you will come to another pad and mirror. Making a portal
here will activate the elevator. Hit the switch and at the bottom place a
portal on the pad the beam is striking.

After you have done so, jump down and turn to the right. To the right of the
portal the beam is striking is Another portal. Placing one here will let the
beam continue to the next area.

Cancel the first portal, and made another portal on the opposite side of the
room. This will allow you to go through and glide across to the exit.

Once you leave you will be sealed in, and two wraiths will spawn. Once they
meet their end, a Fallen and fallen angels spawn bringing an Additional

The seal will break and you can place a portal on the pad the beam is
striking. Chain grapple across the gap and place the next portal on the pad
which should now be behind you.

In this room, you need to go back along the tops of the pillars and hit the
crystal you struck Originally to open the gate. After the pillars lower,
go back to the stairs and walk down them. You will see two portal pads, and
the blue grapple point will be above you. Set up both portals and cross the
gap, using the cross blade to strike the crystal when you have landed.
This will cause the two portals to send the beam onwards.

Swing back across the grapple point and exit the door to the right of the
beam. Moving to the left will allow you to reach a crystal that will open
the way ahead and allow the beam to pass. Finally go through the passage
and strike the last crystal on the left. This will free the beam.

Once you get close to Azreal he will give open the way foreward by causing
some pilliars to sink out of the way, and allow celing pieces to lower.
The northern end of the room will have two portal pads, one low and the
other on a ledge. Use them to get to the top. Once there you will see
another pad to the left on the floor. Use a charged portal here and jump
through the other. From here you can jump onto the moving platforms. Once
you have climbed as high as you can you will see a red crystal. The
northeast area of the room has a lower ledge with a bomb. Use this to
shatter the crystal.

Breaking the crystal reveals a portal pad, placing a Charged portal here
will allow you to gain access to the Third tower. For now, go ahead and
climb to the top of the spinning structures. You will see a door on the
eastern side of the room, it is the entrance to the Second tower.

Going through the door will bring you to a room that has a switch in the
middle. This switch will cause the elevator to rise and guard to spawn.
Once you have reached the top and defeated them all you will be able to

The next room contains several duskwings as well as a bottomless chasm.
The crumbling floor will allow you to cross, but indirectly. Kill as many
Duskwings with Mercy as you can, then take the crumbling walkway to the
first pillar. From there kill the remaining duskwings. There will be a
portal pad on the middle pillar as well as above the door where you are
going. Place a portal in each spot and then follow the crumbling path when
it returns. This will bring you to the portal, and jumping through brings
you to the opposite side of the room.

If you look to the upper right side of the room you will see another portal
pad, if you make a portal there and the one you came out of you can jump
through for a wrath shard. The switch lowers the gate and you can reapply
the two portals to get back to the correct side.

Open the door and you will find a open area Similar to the first towers. The
main difference being there is a moving pillar in the way instead of grapple
markers. There is a portal pad on the pillar and one on the wall to the
right of the door. Place one on each. When you look through the portal on
the wall you will see Another portal come into view. Fire a charged portal
Through the portal your looking from and it will make a portal on the
secondary pillar. When it faces the other side, simply jump through.

Once through to the other side you will be attacked by a leader demon and
some guard. After they fall, more guard and a wraith will spawn followed by
another Leader Demon.

Once they have perished you may proceed to the next room. This room will
have a circular floor that is sunken in. As soon as you go down to it you
will be sealed in and enemies will spawn. Several minions and a wave of
guard spawn, as well as a wraith. The floor will begin to crumble during the
fight and you Can choose to knock the enemy into the pit for an instant

The floor will continue to erode after you kill the enemies, and 3 scales
will come from the celing with blocks. The object is to get the blocks into
the scales using the Voidwalker, so you can climb them. Create a portal in
the top of the lowest scale and the wall. Push a block inside the portal and
it will drop into the scale.

Repeat this process with the Highest scale as well. Now, close all portals
that are open and place one on the floor of the lowest scale. Climb on top
of the lowest scale and place the second portal on the roof of the medium
scale. This will lower the medium scale as well.

Now that the medium scale is lowered, Remove all portals. Jump down to the
inner section of the lowest scale and make a portal on the celing. From
there jump to the medium scale middle, then to the small scale roof. Then
move yourself into position to jump across to the higest scales roof, you
should be able to Just grab ahold. Before you go, make a portal on its floor
then jump to grab the celing. Now that you can hoist yourself to the top, it
will allow you to jump across to the higher chamber when it stops.

Use the beholders key and continue on. You will be able to use a
shadowflight orb to reach the next level, and breaking the ice will get you
a hordeseeker.

You will see a shadowflight orb and two portal pads. The one on the floor
needs to be a charged portal, that way you can jump into the one above the
shadowflight orb and be launched up higher.

Grab the soul chest and turn around. Jumping across the gap will bring you
to a elevator. This will bring you to the next Golem Boss. Step foreward
to wake him up.

Miniboss: Golem

This miniboss fights identically to the original, the difference being the
placement of the portal pads. You need to lure him to hiting them with his
flail before you can use them as well. Repeat what you did with the first
Golem and you will have him destroyed.

Once this creature falls and the beam appears you will need to place a
portal on the pad the beam shines on and take the elevator down. This will
bring you to another pad and some mirrors. The pad will let the beam shine
onto the mirrors but you need to go down the hall and target all 3 crystals
with the cross blade to get the remaining mirrors into position. Once this
is done you can take the elevator down.

Back in the scales room you can drop to the bottom floor, as you will be
able to still shoot the pad the beam is shining on from there. You need to
adjust the medium and highest scales. Place a portal on the highest scales
celing and the medium scales floor. Moving to the western side of the room
will give you a glimpse of the pad the beam is hitting. Place a portal there
and on the eastern most portal will complete the circuit. Go back through
the door.

This time, place a portal on the right side wall and one on the pillar. Then
when you place the portal Through the portal to the second pillar, instead
of jumping through replace the portal on the first pillar. This allows the
beam to shine through.

Once the beam goes on its way, you can cross back to the other side using
the portals. Close the one on the pillar close to you and place one to the
now left side of the room. Then you can jump through.

Mirrors will rise in the room with the crumbling walkway as well as grapple
points. You can set up a portal on the wall behind you, and after crossing
the grapple points, also on the far end of the room. You now need to use the
crumbling path to reach the western pillar. From here if you stand on the
southeastern tip you can target the two end crystals. Throw the cross blade
and once it returns move and strike the remaining crystal. This combined
with the portal you opened will move the beam along.

Cancel the portal to the north by the door you came through, and place it on
the middle pillar. When the crumbling path comes back between it and you
jump across and enter the portal, this will place you on the correct side.

Walk across the hall to the elevator and flip the switch. This will bring
you back to Azrael. You will see a portal pad on the top block, place a
portal there and on the bottom inside block as well. 

Now there is only one. Go to the new portals Azrael revealed in the southern
alcove. There is one on the floor and one on the right wall. Using a charged
portal on the floor, you can launch yourself to the next level. This place
also has a portal on the wall and floor. Launching yourself up Again to the
next level will leave you buy a doorway at the end of the hall.

This door leads to a room similar to the ones outside the towers. There
will be a portal pad to the left, and the moving pillars will each have a
portal pad. Place a portal on the wall, and one on the moving pillar. Watch
through the wall portal, and fire a charged portal onto the second pillars
pad when you see it. Then you can cross between them.

You are released onto an area with a large decending spiral staircase.
Following it to the bottom shows a large red crystal in the centre and a
portal pad to the right of a doorway. Place a portal on the pad and also
place on on the moving block that hovers in the distance (charged portal).
Wait until it is facing opposite you and jump through the portal. This will
bring you to a room with a bomb in the middle pillar.

Create a portal on the left side of the room here and on the hovering stone.
When the stone faces to the right you will see red crystal. Position
yourself between the bomb and the portal, and grab it with the Chain when
you see the portal about to turn to the right, and throw it through to
break the crystal. The next time the portal moves to the right, jump
through. Here will be the 9th Abyssal Armor piece.

You can cancel the portal on the moving stone and place one above you to
return to the correct side. Now that you've gotten the armor piece, what
you need to do is get back to the Original side you came from. Place a
portal on the pad and one on the moving block. When you jump through back
to the end with the bomb, Cancel the portal on the stone and place one on
the pad to the left. Now you can grab a bomb with the Chain and throw it
through to break the crystal. Jump through the portal and climb the spiral
stairs to the top. At the top jump on one of the square parts and you can
place a charged portal atop the new pillar.

Going back to the bottom and jumping through will launch you into the air
and directly to the beholders key. This will allow you to enter the final

Go back to the room with Azrael and climb as high as you can on the rotating
blocks, using the portal pads that were Just opened.

Once at the top, enter the beholders gate and trigger the elevator. This
will cause several powered up undead to spawn. Once they perish, green
fire undead will spawn in several waves with more "normal" undead. My
Chaoseater reached its max level in this battle.

Once you defeat all of the enemies a stairway down to a switch will appear.
Throwing it will bring you to a room that looks like an arena. When you
cross the bridge green fire undead and two plague undead will spawn, and an
Undead reform will be next.

Once this new Reform dies, you will be able to cross the room. The door to
the west leads to the outside of the tower. Similar to the other outside
areas here, you will need to place a portal to the right and place a portal
on the moving pillar. Once this is done, shoot a charged portal Through the
portal on the wall. Now when the second pillar moves around, this one will
require you grab the bomb from the wall to the upper left and throw it
through to destroy a red crystal. Then you will be able to pass.

Once you are through the area will seal and an Undead Reform will spawn with
a Plague Undead. Once these two die, another Undead Reform will spawn with
some regular undead as backup. After these fall your final opponents will be
Two more undead Reforms.

Once the enemies have fallen, enter the door. Go to the western portion of
the room, ignoring the switch for now. You will see an empty pit with a
switch on the other side and a portal pad to the left. Place a portal here
and continue clockwise until you reach a pool of water and another pad.
Placing the second portal here and hitting the crystal switch will allow
you to access the switch that you could not reach.

Return to the entrance of the room and press the switch, turning the middle
pillar. This will expose a portal pad to the western end of the room. Place
a charged portal here and using one of the other pads, jump through. It will
sling you into an otherwise inaccessable elevator room.

Once you have activated the elevator you will be brought to the final Golem

Miniboss: Golem

This fight is identical to the prior two, with the exception that the portal
pads being in 2 groups of three, lining the walls. Using the same tactics of
dodging its flail and the portals, take this machine down.

Once the Golem is no more, we will now take Azael his final beam. Back with
the elevator place a portal on the pad the beam is on, and another to its
lower right to open the door. From here cancel the portal on the lower right
and continue into the newly opened area. There will be another portal pad
you can make use of, activating the new elevator.

Once the elevator is active, throw the switch. At the bottom several mirrors
will appear. Only one is out of place, strike it with the cross blade and
you will be able to proceed.

Back in the outside area with the two pillars, get close to the edge and
place a portal on the second pillar when it turns to you. Place another
portal on the wall to the right, and watch for the third pillars portal pad
to become visable. Once you see the pad fire a charged portal through,
close the wall portal and reopen a portal on the second pillar to allow the
beam its passage. Removing the second pillars portal and replacing it on the
wall will allow you to jump through to the other side.

Once you have gotten through the door, you will be back in the circular room
with the crumbling walkways. A new section will drop from the celing. The
beam can be given passage by: placing two portals on this pillar of floating
rock, on its nort and east faces. Afterwards turn to the west of the room
and enter a new compartment with a chronosphere. Strike the chronosphere
from a distance and run back towards the floating stone. Strike the crystal
on its southern face, and run to the exit to the north. With time still slow
strike both crystals at once. The door will open just long enough for the
beam to pass.

Also in this room there is a shadowflight orb to the south, which helps you
reach a southern ledge. This ledge has a health chest to the right and two
portal pads to the left. Place a charged portal on the floor and a portal
on the wall. This catapults you to the top of the room, where to the left
there is a soul chest. This allows you to see there is a third portal pad on
the top of the floating stone. Place a charged portal there and jump down.
There is a portal pad you can use beside the chronosphere, and once you go
through you will be launched into a Champion Artifact.

Hit the crystals and exit the door. Taking the elevator down will bring you
back to the spinning blocks and Azrael. Place a portal on the highest block
that is spinning around and jump down to the bottom. Place another portal on
the inside of the lowest block and Azrael will be freed.
pillar and open another on the second moving pillar.

Azrael reveals to you that there is a spiral staircase in the floor of the
tower. Climb down to find a health chest, and a final elevator. The door at
the bottom leads you to another crumbling walkway, and once across you will
note two portal pads on the floor. Steping forewards brings you into contact
with the Final Chosen: Straga.

Boss: Straga

Finally, after we have come all this way we have found the demon that killed
War and started his entire crusade. Straga comes armed with a fairly hefty
club this time, and War is all out of cars..

You will notice a portal pad on Stragas club, place a portal there and on
the floor whenever his movements allow it. He will then raise his club to
smash you, when he does this jump into the portal you've made. You are
dropped onto an area around the back of his skull, and it has a similar
weak point to the Golems you've delt with. Plunge Chaoseater into the glowy
hole and watch him squeal. Now that you've stunned him, slash his face.

Once you have done some damage, Straga will pull back and summon some green
fire Undead. Place a portal on each of the two pads because though Straga
is willing to let his buddies attack you, he is more then happy to take a
horizontal swing that you cannot dodge otherwise.

Straga will pound the celing twice before slamming the club into the ground
and then sweeping it across the area. During the duration of his friends
stay he will also attempt to punch you, which the portals are also
conveniantly placed to dodge. The second time Straga calls his friends, he
summons fallen angels instead of undead. Once you've dilivered your third
combo the final Chosen will fall.

Now that you have slain Straga and take your revenge, Azrael will transport
you to a new area: Eden.

Once you have control of yourself again, move to the north and Azrael will
give you the Mask of Shadows. Once you activate it with R2, you will be
thrust into battle.

Miniboss: Dark War

This is a manifestation of Wars repeat encounters with the denizens of the
Darkness. He will dodge, block and even combo like you. Dark War will even
go so far as to use Blade Geyser against you. 

After you've delt enough damage to him, he will become Chaos Form Dark War.
The only way to defeat this creature is to emulate him and turn to your

Once Dark War lies in ruins before you, activate the mask and cross the now
visable bridge. Before you follow the stairs north to the tree, head east
as far as you can. There will be a dry area on the opposite end of the
waterfall, and here you will find a soul chest. Now if you move close to the
first waterfall on your Now left from the chest, you will find there is a
small tunnel behind it. This tunnel houses the Tenth, and Final, Abyssal
armor piece. Wear it well.

Returning to the bridge, follow the stairs to the north. Looking up will
reveal the full glory of the Tree. After the cutscene, return to Azrael.

Take the path that Azrael opened for you and you will emerge in the
Ashlands. Before you will be a bridge the mask will allow you to see, and
beyond that 1/7 of the Armageddon Blade.

You will find yourself in Leviathan's Drift, where the Stygian meet his end.
Ride Ruin across the sands to the Vulgrim location, and take his Serpent
Hole to the Ashlands.

Once you have reached the Ashlands mount Ruin and ride to the left, keeping
to the wall of rock. You will quickly come to a set of block shaped ledges
with protruding areas for you to climb. Once at the top turn left again
and you will find yourself below the red crystal. The Mask will reveal that
there is a cluster of inert bombs growing on the wall infront of you. Using
the Chain, grab one and throw it on the crystal, and using the cross blade
and torch to the left, blow it up. Climbing back up will bring you to a
gap. Using the Mask again reveals a red Chain marker. Crossing the gap, and
climbing the ledge to the left will reveal the 2/7 Blade Piece.

As an optional piece while you're in the Ashlands, heading north will bring
you to the stone path you used to get to the Iron Canopy. If you ride north
Through the gap the Ashcoil left you can ride directly to the opposite end
of the water drilling platform you emerged from to reach the Arena.

If you do go this way, jump down into the hole, and swim to the other side.
The door you reach will bring you to the room with the large ammount of
celing creatures. Run past them all to the left of the room, and climb the
ledge there. You will recieve a Lifestone shard, and you will see another
farther ledge with a Fallen on it. Above will be a blue grapple point.
Swing across and kill the Fallen and his Minion friends. Another set of
Minions and a Fallen will spawn, and once they fall you are free to grab
the Third Legendary enhancement: Strife's Offering.

From here, climb the ledge in the celing creatures room, swim to the other
side and climb out of the hole. Ride Ruin south through the Ashcoils hole
in the path and continue towards the entrance of the Ashlands and the
Vulgrim location. From here use the Serpent Holes to reach the Dry Road.

Once in the Dry Road cross to the main area from the Vulgrim location. Your
map will show that the Shard you seek is to the left. As you attempt to
reach it, you will see a cutscene.

Miniboss: Uriel

Well, if you thought Uriel would have her hands too full to pester you now
you thought wrong. She seems to be upping the ante with this assault, still
attempting to avenge Abaddon.
She will attack you with standard slashes and combos. Occasionally she will
glow blue and make an exceptionally strong slice. She will also glow blue
and fly into the air for a shockwave attack, as well as glowing blue and
sending bolts of blue to appear around the battlefield where she strikes
with swords. She will move increasingly swiftly, and can do some very
supprisingly severe damage. Keep dodging her attacks and dash away when
you see her glow, although by holding Square and comboing her it IS possible
to distrupt some of her attacks.

Once she has been defeated, grab the 4th Blade shard and return to Vulgrim.
From here take the Serpent Holes to the Choking Grounds.

Once you reach the graveyard, head towards the far east. This will bring
you to where the Tormented Gate was. There will be a large hole on the
lower northern side of the area. Enter this and follow the tunnel. You will
find some green fire Undead in an open area. Once they are dead, take the
shadowflight orb to the next level. Here will be a wrath shard in a chest,
it should unlock another Wrath bar on the meter. You will see some growth
with a crystal on it, targed the torch to its left and blow it up using the
bomb imbedded in it. The next level will have some more Undead, and if you
shatter the ice, a 4th Lifestone Shard. At this point you should have 8
health bars, and if you bought the Wrath shard and Wrath core both from
Vulgrim, 5 Wrath cores as well. Climbing the ramp will lead you to a lit
room. If you look above the western wall you will be able to grapple to some
demonic growth above the lit up area. From here you will fight an Undead
Reform, and once he perishes the Mask will reveal an orange shadowflight orb
that will take you to the final level of this broken home. The top level
will grant you the 4th Armageddon Blade shard.

Once you have retrieved the shard, make haste towards Vulgrim in the centre.
Take the Serpent Hole to The Broken Stair.
Once out of Vulgrims lair, held right up and out of the tunnel. Turn west
and to inside, heading up the stairs. Jump out to the Shadowflight orb, and
begin to cross the Overpass. You will be attacked by angels, it is up to you
if you wish to fight them or ignore them. Once you've crossed the gaps you
will be in a ruined building. Head west up the stairs to the roof, and put
on the Mask. Here is the 5th piece of the Sword. Head back across the
shattered overpass, and to Vulgrim.

Take the next Serpent Hole to The Crossroads. Its been a long time since we
first were here harvesting souls..
Anyway, head to the southwest and put on your Mask. This reveals a orange
shadowflight orb. Take the orb to get on top of the building and make sure
your Chain is equipped. There will be a small gap and another orange
shadowflight orb. Taking this across to the small ledge across to the east
will need you to switch the Mask to the Chain, as you will need to grapple
a point that is only visible in the Shadows. If you are quick you will
land on the small area and can then use the Shadowflight orb there to move
south to a higher ledge. Turn to the east and claim your prize.

Now that there is only one more shard left, return to Vulgrim. Before we
move to the Drowned Pass, we can go to the Scalding Gallow to grab the Final
Legendary enhancement. Once you emerge in the Scalding Gallow, turn to the
right and go through the red tunnel. Continue east, through the next tunnel
and into the pipes. Keep going until you reach the area with the First
chronosphere and the gate you needed to pass. Kill the Fallen and Guard here
so they do not interefere. Once this is done, place a portal on the pad by
the chronosphere. Use the sphere, hit the switch and enter the gate. Once
this is done, turn around and you will see that the gate has a pad on it.
Place a Charged portal here. Hit the switch and return to the chronosphere
room. Hit the switch there and watch the portal. When you see a chest, jump
through Quickly. This will get you the final Legendary Enhancement: Deaths

From here return to the Vulgrim location in Scalding Gallows and take the
Serpent Hole to the Drowned Pass. Heading west from Vulgrim with your mask
on will show you a blue marker. Grapple to it and you will find another
Lifestone Shard. From here glide across to the opening in the closest ruined
house. Go through to the other side and go south to reach the second house.

Here you can find stairs leading upwards and at the top you will find a red
grapple marker. It is Only visable with the Mask of Shadows on. After you
reach the top, walk across the ledge to reach the 7th and Final Armageddon
Blade shard. From here swim southwest to the exit. This brings you back to
where the Tormented Gate was. Following the pipe and the underwater pass
brings you to the gorge and wire you crossed to reach Ulthane before. 

Enter Anvils Forge and head north to Ulthanes door. Once inside you will see
a cutscene of The Black Hammer reforging the Ultimate Blade. Once you have
it, take the Vulgrim location just outside of Anvils Forge to the Leviathans
Drift. Once you go here and return to Azrael it will be endgame. Any other
explorings or achievements Must be done before you meet Azrael.

Once you are in Leviathans Drift, head north to the end of Leviathan's Drift
and activate the Mask. Use the shadowflight orb and speak with Azrael to be
transported to where the Destroyer is attacking the Hellguard in The
Shattered Throne.

After the cutscene is over, the Destroyer will offer War a choice: To serve
in Heaven, or Rule in Hell. War "Chooses what once, a Coward did not" and
the Destroyer attacks.

Final Boss: The Destroyer

This is the final boss, the big cheese of the Underworld and the Ultimate
reason War has had to come so far. This fight will take place in two
different forms.

Destroyer form 1: He will run around the arena and you must mount Ruin. The
Destroyer will attempt to move close and pounce upon you and run away. Once
you've mounted Ruin you will be able to charge directly at him as he runs
at you. This Jousting sort of behavior can be ended by a single blow from
the Armageddon Blade. The Destroyer will keel over and you can dismount Ruin
to combo him. After you've done this twice the Destroyer will take to the
air and attempt to dive upon you. When he does this, you must dodge out of
the way on Ruin. Once his attack has missed, he will revert to Jousting
you. Though it Is possible to ride with Ruin and immeadiatly knock him over
to combo him. With hard mode it took me About 6 rounds of doing this.

After you have done this enough, when he turns to charge you there will be a
prompt for you to press "O". This will lead to another cutscene where you
will need to press Square to stab him. Once this is done he crashes into the
ground and reverts to a humanoid form.

Destroyer form 2: He will move close to you and begin to combo. His sword
has a fair length so it can be difficult to avoid at times. He will also
jump into the air and land heavily for a shockwave, and at times block your
attacks. After you have struck him enough, he will enguage War in a parrying
session. They will lock blades and prompt you to press Square repeatidly.
This causes War to strike him heavily across the chest.

Once you have gotten to this point in the fight, The Destroyer will teleport
in the air to above the arena. He will levitate 3 large blocks of rubble
and one by one hurl them at you. Waiting until he throws them and dashing
seems to do the trick quite well. From here he will begin doing charge
attacks, followed by an imeadiate jump into the air and sword slam.

After the Second parrying session the Destroyer will begin to teleport
around the arena in an attempt to catch you offguard with a charge attack.
Keep targeting him and you should be able to dash to the side when he
finally does attack.

Once you have managed to parry his attack the Third and Final time, the
endgame cutscene will play.

I hope this guide was useful to you, and that you enjoyed it as much as I

VI. Additional FAQ/Achievement list


How do you unlock the Harvester?

-In the options section, select Enter code. Type in "The Hollow Lord",
note that the code IS case sensitive.

ii. Achievements

Aerial Predator (Bronze) Kill 160 enemies while on the angelic beast 
An Old Friend (Bronze) Collect Mercy 
Ashes to Ashes (Silver) Defeat the Stygian 
Balance Restored (Gold) Defeat the game on NORMAL 
Battle Hardened (Silver) Max out all weapons & unlock all combat moves 
BFA (Platinum) Unlocked EVERYTHING 
Chasm Jumper (Bronze) Collect the Shadowflight Ability 
Dark Rider (Bronze) Ride for 100 miles 
Death Dealer (Bronze) Meet Vulgrum 
Devastator (Bronze) Kill 10 enemies with one blade geyser wrath attack 
Don’t Make Me Angry (Bronze) Collect the Chaos Form Ability 
Elemental Thief (Bronze) Collect the Crossblade 
Full Power (Silver) Collect the maximum amount of lifestones 
High Flier (Bronze) Kill 5 duskwings without touching the ground 
Horseman (Bronze) Kill 150 Demons from horseback 
Improvised Kills (Bronze) Kill 150 enemies with items from the environment 
Into The Void (Bronze) Collect Voidwalker 
Legendary Form (Silver) Collect the Abyssum Armor Set 
Like A Bat Outta Hell (Silver) Defeat Tiamat 
One Mean Mother (Silver) Defeat Silitha 
One Tough Cookie (Bronze) Meet Ulthane 
Open Air Parking (Bronze) Taking out a helicopter with a car, during the
Payback’s A B**** (Silver) Defeat Straga 
Prison Break (Bronze) Free Samael from his prison 
Reach Out & Touch Somebody (Bronze) Collect the Abyssal Chain 
Reaper (Bronze) Collect the Scythe 
Reunited (Bronze) Obtain Ruin 
River of Blood (Bronze) Shed 3000 gallons of demon blood 
Rocked Your Face Off (Silver) Defeat the Griever 
Sight Beyond Sight (Bronze) Collect the Mask of Shadows 
Slayer (Bronze) Kill 666 Demons 
The Final Challenger (Silver) Defeat the Destroyer 
The True Horseman (Gold) Defeat the game on APOCALYPTIC 
Time Lapse (Bronze) Collect the Chronomancer Ability 
To Move A Mountain (Bronze) Collect the Earthcaller 
Treasure Hunter (Silver) Search 150 chests 
Tremor Bringer (Bronze) Collect the Tremor Gauntlet 
Ultimate Blade (Silver) Forge the Armageddon Blade 
Who’s Counting? (Bronze) Defeating more Angels than Ulthane 
World Raider (Silver) Collect all 27 Artifacts 
Wrath Machine (Bronze) Collect all the Wrath Powers 
Wrath of War (Silver) Collect the maximum amount of wrath cores 
You Call That Easy (Gold) Complete the game on EASY 

(contributed by Mookiethebold)

VII. Credits, acknowledgements and Legal bits

I would like to thank Virgil Games for making such a fun game to play
through, and Gamefaqs.com for allowing me to share my enthusiasm.

The majority of the names I use for the enemies ingame were found in the 
Darksiders Graphic Novel that came with my pre-order.

I would also like to mention XCVii007r1 Youtube video clip of the
Abyssal Armor locations. Very useful if a text explanation doesn't cut it
for you. (Gamer tag:Vii 007)


I would also thank Mookiethebold who permitted the posting of his list of

Version History:

-Jan 14th (early morning) uploaded walkthrough from beginning to the Hollows
included enemies, items and characters encountered.(V 0.1)

-Jan 15th (also early morning) updated walkthrough from The Hollows to the
entrance of the Iron Canopy. Enemies/characters/items updated as
encountered. Fixed spacing issue. (V 0.6)

-Morning of January 17th Updated walkthrough from The Iron Canopy to The
Shattered Throne. All enemies and items found listed. Achievements added.
Harvester code added. Updated websites allowes to post this
walkthrough and credits. (V. 1.0)

Contact info: If you want to send me information that I have missed,
strategys that I did not think of, or anything else Darksiders related you
can email me at Kerrigor88@hotmail.com. Please include the topic of
"Darksiders Walkthrough" and while I will accept criticism, please dont
bash or flame. This IS my first walkthrough/FAQ afterall ^^

Legal Matters: This document is Copyright ©2010 (January 14th-__)
Ben Morrisey (Kerrigor88). It my not be reproduced under any circumstance,
unless for unaltered private use. It may only be used on Gamefaqs.com
without my express permission, and written approval. Alteration or use on
additional sites without my permission would be violating this copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

My permission to post my guide is given to:

Thanks for reading!