[edit] Background

When the Horseman of War is punished for triggering the End of Days and bringing about the destruction of Mankind, the eldest of the Four Horsemen of the Apocalypse, Death, sets out to prove his brother's innocence. Tasked with restoring humanity and undoing the ruin brought upon by War's errors, he must travel to the ends of Creation in search of the answers -- and the Well of Souls.

Death doesn't fight alone in Darksiders II. On his journey, he is accompanied by his horse, Despair, and a raven guide by the name of Dust. A more agile fighter than his brother War was in Darksiders, Death also comes armed with two scythes as his primary weapons, though he can also equip a variety of secondary weapons as well. Players can create any combination of weapons to fit their preferences, effecting numerous factors in combat like range and attack speed. As Death gains more experience and levels, his stats will increase, along with his overall effectiveness in battle.

Darksiders II also features more traversal options, most notably the ability to wall run. The smoother and more varied navigation further reflects Death's agility, while allowing for more vertical environments and a wider range of puzzles. Over time, Death will acquire his "Death Grip" grappling hook, the "Voidwalker" teleport, and "Soul Splitter" and "Interdiction" for controlling multiple characters.

The plot of Darksiders II runs parallel to that of Darksiders, as War is still on Earth trying to discover the truth of the Apocalypse. Death, in the meantime, must find a way to restore the human race. Along the way, he will discovery a wide-reaching conspiracy that grips both Heaven and Hell. The other two Horsemen, Strife and Fury, do not make an appearance.

===Hardware Info===[/li]

[edit] PC Hardware Info

Official URL

Official Site (US)

Forum Posts


Darksiders showing signs of life as Vigil Games is reborn under Gunfire Games, led by Vigil founder

New indie studio led by core studio team is born

Aug 08, 2014, by Lydia Sung | 6 comments
Vigil co-founder and Crytek USA's new CEO David Adams plans to bid on Darksiders IP

Update Crytek, not Adams himself, will be bidding on Darksiders

Mar 29, 2013, by Rory Young | 8 comments
Reflecting on an Industry That Let Vigil and Darksiders Die

All I can manage that still doesn't approach "Goodbye"

Jan 23, 2013, by Rory Young | 17 comments
Platinum Games director, producer expresses personal interest in buying Darksiders

It's not much, but it's something

Jan 23, 2013, by Lydia Sung | 12 comments

Latest Activity

Shave ya Head
Jan 14, 14 5:58am

Summer 2012. I'm sitting there bored in front of my PC. My games have gotten ever boring and I'm...

Dark Arcanine
Jan 10, 14 4:25pm
Just defeated the Archon. This has proved to be an excellent title. Excited for the eventual conclusion, but don't want to stop playing! Darksiders2
Dark Arcanine
Dec 17, 13 7:02pm
So far, an awesome game! Feels well-suited to play on a console and am intrigued to discover more of the plot. Darksiders2
Gryzor blogged
Oct 09, 12 6:22am

Round 61 has Stalagmite step out of her comfort zone. As opposed to reviewing an old Nintendo or Sega game, she opts to review a modern game and it seems to have paid off for her as she walked away - surprised - the winner. She describes it as a game that has more to offer than it can keep up with, stating that Darksiders 2 suffers from a bit of an identity crisis while at least being fun to play more often than not.

Darksiders 2 Score: 7/10
Genre: Action/Adventure

While it has a fantastic soundtrack, exciting combat and creative puzzles, they aren't a good enough laxative for this game.

quote Stalagmite
Released in 2012 by Vigil Games, Darksiders 2 is what happens when you try to reinvent your product when all it really needed were a few kinks readjusted and one section worked on... and make things a bit worse. The first Darksiders game was what happened if the Zelda series had more combat, more blood and voiced dialogue (something I dare say Twilight Princess and Skyward Sword sorely needed but that's just my opinion). It was, if nothing else, a rather interesting take on the Zelda series that was a lot better than Twilight Princess. Darksiders 2, on the other hand, ditches the Zelda style and adopts the Fable style, or at least an abridged style of it. That is to say, it revolves around exploring an open world to find and go through dungeons in order to complete quests and find some goodies while you're there. At least it doesn't suck hard like Fable does, but when all is said and done, Darksiders 2 could've been a lot better.

It's not as if Darksiders 1 was a work of Shakespeare, but at least it had a sense of progression with a couple of interesting moments every now and again, and having The Watcher (voiced by Mark Hamill) made things better. Darksiders 2 doesn't even do any of that. The idea is that Death is supposed to clear War's name as he either knows or is just damn sure that it wasn't him who prematurely started the apocalypse. Unfortunately, the means of getting there revolves around him being every NPC's errand boy, fetching ingredients and dead kings in exchange for nuggets of information. Said nuggets are more like McNuggets as they tend to have no value whatsoever, save for arbitrarily getting you closer to your goal. I say arbitrarily because the story never actually develops, nor do the characters besides Death matter one bit because you're never given much time with them and while you can make the argument that everything said and done is doomed by the events of the first game, eh, it doesn't mean you can't weave a little interesting sidestory or two!!
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Oct 07, 12 12:58am

I *bleep*ing loved the first Darksiders game, so when I caught wind of there being a...

Sep 28, 12 4:43pm
added 4 new screenshots
Sep 20, 12 4:13am
added 12 new screenshots
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Release Dates
  • North America:
    • Nov 18, 2012 (wii-u)
    • Aug 14, 2012 (PC)
  • Japan: Dec 8, 2012
  • Europe: Nov 30, 2012
  • Australia:
    • Nov 30, 2012 (wii-u)
    • Jun 26, 2012 (PS3)
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499 own | 14 want | 8 completed
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