CSI: Crime Scene Investigation April 17, 2003 Version 0.8 (only covers cases 2, 3, 4, and 5, I am working on the others around my time off from my paying job, lol) I am working the walkthrough for case 1 and should have it ready in the next day or 2. Written By: Scott Krumpe e-mail: email@example.com or firstname.lastname@example.org Please include CSI: in the subject line of your e-mail so I will read it. If you notice omissions from this guide, please e-mail me so I can correct. If you have anything you would like to add, please e-mail me. Copyright 2003 Scott Krumpe This guide may be found at http://db.gamefaqs.com/computer/doswin/file/csi.txt, www.cheatcc.com, www.neoseeker.com, www.a2zcheats.com, www.bonusweb.cz, www.gamepad.de, and www.cheatcodes.com. No other sites have permission to post as of this update. This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Their respective trademark and copyright holders own all trademarks and copyrights contained in this document. This game is based on the popular TV series of the same name and the main characters you interact with are the ones from the show, using the real actors and an actual scriptwriter. To save time and space and keep this guide simple, I have assumed certain things that should be followed unless otherwise noted: 1) Ask all questions that are on the screen. 2) Talk to all witnesses/victims/suspects. 3) All evidence with a yellow tag needs no further evaluation. 4) Unless necessary, I won't say what info you get from the game. This game ships with 5 cases: 1) "Inn & Out"-This is the tutorial case. A female murder victim is discovered in her hotel room tied to her bed. 2) "Light my fire"-A fire is set in a businessman's home office. 3) "Garvey's Beat"-You must investigate the death of a police officer. 4) "More Fun Than a Barrel of Corpses"-A strange call comes in to the CSI switchboard. Upon investigation, you come upon a body in a barrel. 5) "Leda's Swan Song"-Grissom is missing, and your job is to find him. And you get 14 tools to detect and collect evidence in the field. The info on the tools is in the manual and game so I won't detail here. Case 1-"Inn & Out" "John Webster once said, `Death hath a thousand doors to let out life.' Let's find out which one our victim took." - Gil Grissom on your first case as a CSI intern. This being the first case, the game walks you through a portion of this case. I will just pick up from where the tutorial leaves off. Case 2-"Light my Fire" You begin this case by meeting Sara at an arson scene. There is no question that the fire was deliberately set, the question is who did it and why. Talk to the vic, Jason Gray. Then start processing the scene. Click above the painting behind Sara and use the sniffer to take a sample, then zoom in on the floor beneath that area. Collect the piece of broken glass and then check the wood fragment with the UV light and grab it. Now click on the phone on the desk and hit the redial button. Then check the burnt paper for prints, using the Ninhydrin. Click to the left of the desk. Grab the lighter under the desk and The rag up between the chair and the computer. Pan around and click on the left window and then click on the glass on the floor. You can't collect any of it, you just want to be thorough. Now go outside and get a cast of the kneeprint and zoom out once. Just between the print and the wall is a bunch of broken glass, zoom in and grab a piece with the tweezers. Talk to Gray one more time before heading over to the lab. Give all of your evidence except the prints to Greg, unless you want to run the window glass under the microscope, you get a yellow tag on it either way. Run your prints through AFIS and you will have a yellow tag on everything. Now go talk to Brass. You only have a couple questions for him, but you get a new location. Go talk to Ritchie and ask him all your questions. Go back to Brass and get your new location. Time for a little trip to the airport. Click on the tail of the plane to verify that it is Gray's. Then grab the rag from the bucket by the nose. Click on the lockers to be thorough, you can't get in. Then grab the letter from the workbench. Pan around to the shelves and zoom in on the second box on the middle shelf. Zoom in until you can grab the fuel invoice. Now to put Greg back to work. You only need him to analyze the rag from the hangar. Bring in Gray for questioning and get his confession. Now head out and process his shed for corroborating evidence. The first thing you want to do is cast for footprints in front of the shed. The first one is right in the middle of the screen. The second is harder to get, click on the dark area of ground just above and slightly left of the main print. Now, before you open the door, click on the handle and dust for prints. Then go inside to get the evidence you need to prove Gray's story. Zoom in on the gas can and swab the neck. Grab one of the wine bottles from the shelf above the ladder. This last one is a bit tricky, just to the left of the top rung of the ladder are some nails. Click on them and use the tweezers to grab the thread. Go back to the lab and give Greg the gas sample and the thread. Run all the shoe and fingerprints through the computer, including the ones that separate. At this point everything should have a yellow tag except the larger shoe print. Go back and talk to Gray, you want him to deny knowing Ginns. Then go talk to Ginns. After you have gotten more incriminating evidence about Gray, go back and talk to him one last time. He will tell you the whole story. Now talk to Ginns to see if he can back it up and you will have 100% on this case. Case 3-"Garvey's Beat" You start by meeting Nick at the crime scene. Examine the head wound and use the Mikrosil to make a cast. Then examine the bullet wounds to the chest. zoom out and then take a swab of the blood near Nick's feet. You will also see a gun between the officer and his car, dust it for prints and then collect it. Pan around to find the tire iron behind Nick and zoom in on it. Use the Magnifying Scope to find and collect the red fiber and then collect the tire iron. Next pan to the car and click on it. Inside you will collect the ID you find between the seats and then zoom in and tear off the top page from the notepad. There is also a stain on the driver's seat, spray it with Luminol and then collect a sample with the swab. Then you will go to the morgue and get the info from Al. Now go to the lab and have Greg examine the red fiber, the gun, the tire iron, the bullets recovered from the body, the page from the pad, the cast of the wound the blood sample from the road, the blood sample from the car, and the ID you found in the car. Next run the prints from the gun through AFIS and scan the ID. You will then return to the crime scene to collect the gun that was under the car. Go to the lab and use the computer to get in on a web chat session. Then give the gun to Greg to examine. You will then be able to go to Brass and ask some questions. You will receive a new location, Riley's apartment. You go to Riley's, then back to Brass to get a warrant, and then back to Riley's. There you will collect the prints from the soda cans at the right of the screen and the info from his computer. You also need to look at the crime books on his desk and his bulletin board to gain those points. Go to the lab and run the prints you just found through AFIS. Next you go to Brass and you get another new location, the UNLV computer lab. Go to the computer lab and talk to the Professor and collect the prints from the soda can behind Nick. Then go to the lab and run the new set of prints. Go back to Riley's and ask him your new questions. Next you go back to Brass and get him to bring in Laskin, your newest suspect. You will question him and collect a fiber from his sweater. Go to the lab and have Greg check this new fiber. Then you get a tip about the computer lab you have to check. When you get there, zoom in on the sweater between Nick and the officer. You will zoom in until you can collect the dandruff flakes, then zoom back out to grab the sweater. Go to Brass to get warrants for DNA from all your suspects, you will go to the locations based on which suspect you chose and Laskin will be eliminated. Go to the lab and give Greg the new DNA evidence, then go back to Brass to bring in the Professor for interrogation. That will get you all the info you need to solve the crime and get 100%. Case 4-"More Fun Than a Barrel of Corpses" In this case, you actually start out with no locations and have to generate them through the evidence you collect as you go. You start out in the lab, where you meet with Warrick to analyze the tape. On the computer select Audio Analysis, you will listen to the call one time from beginning to end. Then you want to isolate the parts that will give you a new location. The first one is at the "00:00:10" area and the second is the last section of the tape. You then go to the Internet Directory and get your first location, the Monaco Casino. Go to the Monaco and click on the barrel, you only want to click on it now, otherwise you will not get 100% on the case. You then want to talk to the animal trainer and get all the info from him. Go to Brass and ask about a warrant to open the barrel. Go back to the Monaco. This time you want to use the IR camera on the barrel. After you discover the vic, click on her head and collect the casino chips from her mouth. Then examine her clothing and collect the sap and dirt samples from her pants, you will get 2 separate samples from her pants. At this point, you want to cast the tire tread that is just below Warrick. Pan around and find the pay phone on the loading dock, behind and to the right of the trainer. Dust for prints, just to be thorough and get that high score. You have one new question for the trainer, so ask it. Then click on the elephant, again, just to be thorough. Now go to the morgue and get all the info on the vic from Al. Head over to the lab. Give Greg both stains from the vic's clothing and the pollen swab you got from Al. Then run the prints from the phone and the cast of the tire tread through the computer. At this point, all your evidence will have a yellow tag, except the pollen list that Greg just gave you. Now go to Brass and ask all your questions, you will be given another new location. Go to the Desert Demonstration Gardens and process that location. Try the door on the shed, just for the points. Pan to the right and find the trashcan. Zoom all the way in on and find the tissue. Use the magnifier to find the hair, it is in the fold by the upper light area, and collect with the tweezers. Zoom out once and use the gloves to collect the tissue. Get back to the full view of the Gardens. Pan right, past Warrick, and click on the tire track to the left of the group of birds. Click there and then examine the flattened grass. Next collect a dirt sample from the rock on the left, and use the dust print lifter to get a tire tread from the rock on the right. Head on back to the lab and give Greg the tissue, the dirt sample, and the hair. On the computer, you want to run a search on the tread from the Gardens and then compare it to the tread you found at the Monaco. All your evidence will have a yellow tag, except for the hair and tissue. Head over to the morgue and get the info and DNA sample from Al. Then go back to the lab and give the DNA to Greg. All your evidence will get a yellow tag. Now you want to head over to Brass to find out about Maxamine. Ask all your questions and get a new location, the pharmacy. Head over to the pharmacy and ask Leda all your questions. Go back over to Brass and ask the one question you have. Head out to Dr. Wilkinson's office and ask all the questions. Then go over to his house and ask Mrs. Wilkinson her questions, this will open up the truck for examination. Check out the truck. Collect the tread pattern from the rear tire using the lifting tape. Then click on the bed of the truck. Collect the wood chips from the left side of the bed using gloves. Then use a swab to collect a sample of the sap on the right side of the bed. Grab the receipt at the front and head back over to the lab. Give Greg the sap and wood chips from the truck. The run the tread print Through the computer and compare to either of the other prints you collected earlier. All of your evidence will be yellow tagged at this point. Now you want to follow this part closely to be sure you get 100%. Go to Brass and ask about the firewood. Bring in Leda for interrogation and get her DNA sample. Then bring in Dr. W and get his DNA. Next you want to talk to Mrs. W and collect her DNA. Now go back and talk to Leda again and then talk to the Dr. once more. Head over to the lab and have Greg run ALL the DNA, the order doesn't matter, you just want it all analyzed. Bring in Leda once more to get 100%. Case 5-"Leda's Swan Song" This case actually ties into cases 1 and 4, so hopefully you got 100 on both of those. Grissom has gone to the Desert Demonstration Gardens and disappeared, you must track him down. Begin by talking to Brass and getting all the info from him. Then go to the holding cell and talk to Leda(remember her from the Benedetti case?). Then head over to her apartment and collect the evidence there. To your right is a bookcase. You need to get a sample from the greasy handprint from the right side and then look at the mythology book on the left side. Next look under the TV to the left of that bookcase and collect the bottle of liquid. On the table between the sofas you want to grab the casino chips. Now, just to the right of Cath on the sofa, you want to zoom in on the cell phone. Dust it for prints and grab it for Greg. Then look on the cabinet to her left. There is a photo album on the top. Click on it an dust the left side for prints and then grab the page from the right side. To the left of the cabinet is a table with some keys and an ashtray. Grab the keys. Now click on the lower part of the ashtray. You want to spray Ninhydrin and get those prints. Then collect that scrap. Zoom out once and click on the upper portion of the ashtray and collect the other scrap. Now go back over to the Gardens. Talk to the groundskeeper until he has no more info for you. Pan around to Cath's left. Just below that clump of cacti between her and the birds you will find a footprint you want to cast. Next click on those birds and collect the larva. Continue on around until you see the light pole and tire tracks. Click on the area of the pole that looks like it was hit and use the magnifier to find and collect the paint chip. Then cast the tire tread. Go over to the lab and give Greg the swab from the greasy stain, the paint chip, the burnt note, the casino chips, the bottle, the phone, the album page, both keys, and the bug. Run both sets of prints through AFIS and compare them. Put the footprint and tire tread through. And run a search on the newspaper clipping. At this point, everything will have a yellow tag except the prints from the album, the tire tread, the casino chips and the small key. Go back to Brass and he will give you evidence from the Yardstrum and Benedetti cases. Head back to the lab and give Greg the ligature, casino chip, and money. Then run the prints and tire tread through the computer. You will get a yellow tag on everything but the small key. Talk to Brass and he will open up the hotel and Kylie's apartment from case 1 and let you go back and talk to Dr. Wilkinson from case 4. Go to the hotel and talk to the owner until he has nothing more for you then pan around to the window. Get out on the fire escape and swab the handprint from the windowsill. Run over to the apartment and check the scheduler on her computer. Swing back by the lab and give the swab to Greg and run the printout from the apartment through the computer. Run over to Dr. W's and check his truck. Now go talk to Brass and ask all your questions. Then head to the holding cell and talk to Leda. Go back and forth until they both shut up. Swing over to the storage lot. After the door jams, get the pipe from behind the dumpster and the barrel from by the far wall. Save Grissom and enjoy the perfect score you just got from this case. At this point, you should have 100 on all the cases (at least the ones in this update, lol) and can get to view the bonus material.