: : Action : Shooter : Conflict: Global Terror

[edit] Background

Tasked with locating and ultimately defeating a new force in global terrorism, is a rapid response counter-terrorist unit made up of four Gulf War veterans: Bradley, Jones, Connors and Foley.

The original heroes of Conflict: Desert Storm are back, this time having undergone intense training in counter-terrorism and counter-insurgency techniques, all added to their wealth of extensive battlefield and special ops experience.

In ensuring the safety of the team Foley goes MIA and the team must enlist the help of sniper Carrie Sherman. As the missions become more deadly and the team start to uncover more of March 33's plans, it's clear they face the greatest challenge of their careers to date.

[edit] Features

  • Smarter soldiers, with greater combat and environment awareness Immediate control of any squad member at any time.
  • Issue entire team or individual soldier orders via an intuitive and rapid control system.
  • Greatly improved enemy combat movement: foes will hold position, retreat while firing, lean and fire from cover, and use circular cover points, shifting around positions to avoid fire.
  • Brand new character actions: vault over objects and walls, climb through windows, abseil from helicopters and utilise zip-lines and ladders.
  • Greatly enhanced squad movement: use corners for cover and use crates, rocks, bushes and other cover when advancing or falling back.
  • Increased interaction between characters, with mission-specific soldier dialogue and a strong plotline that flows through all fourteen missions.
  • New aim-assist system replaces automatic-aim control, bringing a deeper skill element to combat.
  • New 3D pointer for issuing orders and positioning squad members Superior enemy AI: enemies make real decisions based on the player's actions. Enemies stop advancing when under fire, use smoke grenades to create cover, hold position when in cover, set-up fields of covering fire for each other.
  • New graphics engine features include: next-generation lighting engine, with blooming around bright light sources, shadow mapping to give realistic world shading, new animation system to improve blending - just try moving from running forward to lying prone - it all happens in one silky-smooth motion. Add to that an online gameplay engine, the new physics for ragdolls and driving, and brand new FX for night and thermal vision modes, plus many other new and refined effects for explosions and gunfire.
  • Totally overhauled character appearances, with incredibly detailed uniforms and faces, and location-specific uniforms for squad and enemies. There are more polygons in the characters' backpacks than there were in an entire Conflict: Desert Storm character. Even the eyeballs animate!
  • Online multiplayerfor PS2, Xbox and PC, plus split-screen multiplayer on Xbox and PS2.
  • Voice communication on all three platforms: Logitech headsets on PS2 & PC, Xbox Live headset on Xbox.

[edit] Hardware Requirements

Windows 2000 or XP (Windows XP with SP2 recommended)
DirectX 9.0c (August 2005 build or later)
1.5GHz CPU or faster (2.5GHz or faster recommended)
256MB RAM (512MB recommended)
DirectX 8 compatible sound card (Minimum 16 channels) (Sound Blaster Audigy2 recommended)
DirectX 8 compatible video card with 64MB RAM with Hardware T&L (DirectX 9.0c compatible video card with 128MB RAM with Hardware T&L recommended)
DVD-ROM drive
2.5GB of free HDD space

This game is also known as Conflict: Global Storm in Europe.

Official URL

Official Site

Latest Activity

Aug 24, 05 11:47pm
added 5 new screenshots
Jun 05, 05 2:41am
added 10 new screenshots
Jun 04, 05 1:42am
added 15 new screenshots
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Release Dates
  • North America:
    • Nov 15, 2005 (PC)
    • Oct 4, 2005 (PS2)
    • Sep 29, 2005 (Xbox)
  • Europe: Sep 30, 2005
  • Australia:
    • Oct 13, 2005 (PC)
    • Oct 4, 2005 (PS2)
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11 own | 0 want | 3 completed