Chrono Trigger DS FAQ/Walkthrough v0.80
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Chrono Trigger DS FAQ/Walkthrough

by menji76   Updated to v0.80 on
Menji Presents
Chrono Trigger DS

                            Nick Bryant (Menji76)
                              March 23, 2010
                               Version 0.80

Chrono Trigger DS
Square Enix (Nintendo DS)
Squaresoft (Super Nintendo)

1.  Controls                   [CT01]
2.  Walkthrough *updated*      [CT02]
3.  Characters                 [CT03]
4.  Techniques *upated*        [CT04]
     a. Individual Techs
     b. Dual Techs
     c. Triple Techs
5.  Game Mechanics             [CT05]
6.  Changes *updated*          [CT06]
7.  Arena                      [CT07]
8.  Endings *updated*          [CT08]
9.  Update History             [CT09]
10. Works Cited                [CT10]
11. Contact Info
12. Copyright


Welcome to my Chrono Trigger DS walkthrough. Above is the table of contents I
have to offer so far. More will be added in the future. I'll focus on whatever
I get the most emails about. I love Chrono Trigger, and I hope everyone has a
great adventure playing the game.

Currently, my walkthrough is just that - a walkthrough. I'll tell you where to 
go, what tricks must be done and how to get past certain parts. I don't have 
the list of every weapon and item in a certain area or even what monsters are 
there. However, I am striving for that in the future but for now I want to help 
those who need it as quick as possible. 

 1. Controls                                                         | [CT01] |

Below in the table are the basic controls. Closing the DS puts it in sleep mode
to conserve battery life. The game will pause during this moment and will
return to the same point when you open it back up. Holding L/R, Start and
Select will reset the game to the main screen. If you want to change any of
these controls, you can do so in the settings menu.
L Button        Cycles through menu categories, run away (with R)
R Button        Cycles through menu categories, run away (with L)
+Control Pad    Move cursor / Move party
Y Button        Toggle window posistion
X Button        Access main menu
A Button        Confirm selection, talk, examine, open chest
B Button        Cancel, walk (with +Control Pad)
Start           Pause
Select          Toggle mini-map (world map)

 2. Walkthrough                                                      | [CT02] |

* * * * * * *
*           *
* 1000 A.D. *
*           *******************************************************************
* * * * * * * Present Day *****************************************************

Crono's House
Enter you want Crono's name to be throughout the game. Your mom will then wake
you up telling you that you promised to go see your friends' new invention.
Head downstairs and your mom will ask what her name is. Enter this and go up
and talk to her again. She will give you your allowance of 200 gold. Head
outside from here.

There isn't much to do besides head to the fair. You can visit the Mayor's
house and learn all about the games controls. There are items and money you can
obtain if you talk to the people there. You can practice fighting in Guardia
Forest which I recommend strongly. Not only does this level up Crono, it gives
you money to purchase new armor and a sword and you should be getting a potion
for every battle. There are a few items that you can pick up and gain
experience along the way. The castle is off limits for now. If you head south,
you can visit the rest of the continent but most of the people are at the fair.
When you are done, head north to Leene's Square.

Leene's Square (Millennium Fair)
Welcome to the fair! There are many things to do here and most reward you with
Silver Points. These can then be exchanged for gold or used in the tent to the
right of the main area. Refer to the mini-game section at the end of the FAQ
for help there. You can speak to the old man Melchior in center of the plaza
and purchase the cheaper sword for Crono. The Silver Sword can be acquired
later and isn't worth the time getting the money for. To the left of Melchior
is another shop that sells armor. Buy it, equip it, and sell your old stuff
back. You should also pick up a couple potions if you didn't decide to level up
before. Head north and run into the girl aimlessly wandering around. Her
pendant goes flying and the bell rings. At this point, your choices have some
effect. If you do not wish to be spoiled, skip this until you see the word "I"
just a little bit down and continue but if you want to affect the outcome of an
upcoming event, keep reading.

    If you want to be found guilty at the trial, follow these tactics
       - Pick up the pendant before talking to Marle
       - Take it to Melchior and try to sell it
       - Go back to Melchior and ask Marle if she is willing to sell it
       - Eat the old man's food
       - Talk to the little girl about her lost cat and don't find it
       - When waiting for Marle to get candy, walk away
       - Talk to Lucca after being teleported and not Marle

    If you want to be found innocent at the trial, follow these tactics
       - Talk to Marle before getting the pendant
       - Bring the cat back to the little girl
       - Don't take the old man's food
       - Don't ask Marle if she is asking to part with her pendant
       - Talk to Marle after being teleported and not Lucca

The old man's food can be found in the second area (north of the first) and to
the left. Just above this is the cat that can be returned to the little girl on
the other side of this area. Talk to her before returning the cat.

I strongly recommend fighting Gato before leaving the fair. He will net you
with the most experience and grant you 15 silver points for each win which
transfers to 75 gold. You can use the pink food bag to heal after each fight
and this should help boost your characters' levels. After a fair amount of time
you should get the notice that Lucca's device is ready. Proceed to the
northernmost area and then Marle will want to get some candy. Wait for her and
then proceed up and talk to Lucca. She wants you to demonstrate and after you
do, talk to Marle and she will try. However, something goes wrong and she
disappears. Pick up the pendant and Lucca will send you to the same place.

* * * * * **
*          *
* 600 A.D. *
*          ********************************************************************
* * * * * ** Middle Ages ******************************************************

Truce Canyon
You are transported to an unfamiliar location. Battle the enemies here and
proceed to exit the canyon. Pick up the items along the way and you will appear
on the world map. The locals have know clue what the Millennium fair is.
Purchase whatever you may need at the shop and continue to Guardia Forest.

Guardia Forest (Middle Ages)
There isn't much to do here, collect the items you see and battle as many
enemies as you can to gain levels. Proceed out of the forest when you're ready.

Guardia Castle (Middle Ages)
The guards try to seize you but the Queen steps in. She giggles and asks you to
meet with her. Head up and to the right opening. Go up to the very top and
speak with the Queen. You find out that it is just Marle in disguise. Suddenly,
she cries out and disappears. Head back down and you will run into Lucca who
explains that they mistook her for the missing Queen Leene in this time period.
Since Marle was found, the search for the real Queen was seized and thus she
was never found. Lucca explains that Marle is Princess Nadia Guardia. And she
no longer exists because the Queen was never found. Proceed out of the castle,
through Guardia Forest to the Chapel to the west.

Magnolia Cathedral
Talk to the nuns and then search the sparkling thing on the floor to initiate
the nuns to attack. Kill them and more will appear, just in time a brave Frog
comes to your aid. If this is your first time playing through Chrono Trigger,
I'm sorry you had to miss out on Frog's accent. It was removed in the
retranslation of the game. Back to the game, he will ask to join you, name him
and play to the piano to open to the secret door.

First go to the right and take the stairs down. They'll switch to a slide and
you'll slide down. You're going to want to go in a counter clockwise direction
in this place. In the center of the Chapel is another piano that you'll need to
play in order to open the entry in the upper part of the chapel. Head up there
and there will be one more path before the boss. There's a fake chancellor here
that holds captive Queen Leene. He transforms and challenges you to fight.
After winning you can open the chests to let the real chancellor go and get an

Boss Battle - Yakra
Yakra isn't much of a challenge at all. You can easily plow through him with
normal attacks or whatever your best techs are.

Guardia Castle (Middle Ages)
The Queen and the Chancellor thank you and Frog for rescuing her but Frog feels
bad for letting her get captured in the first place. King Guardia says that
there should be a stricter justice system in place. Frog tells Crono he has the
makings of a fine swordsman and takes off. Go back to the Queen's room and
Marle reappears. You can purchase armor and items for Marle and Lucca if you
need to. When you're ready, head back through Truce Canyon and Lucca explains
how the Pendant works with the time gates. You'll appear back at the fair and
Lucca tells you to take Marle back home like a gentleman.

Guardia Castle/Forest (Present)
Upon entering the castle, the guards think Crono has kidnapped Marle! The
chancellor believes has the guards take him away for trial. Here you'll be
judged based on what happened at the Fair. If you did more evil deeds than good
you'll get the guilty verdict as opposed to the innocent verdict. Refer back to
the top for the things that affect the verdict. If you are declared guilty, you
will be sentenced to death in three days. If you are declared innocent, you
will just be sentenced and the chancellor tells the guard that you will die
anyway. The only benefit here is that if you are innocent, you get a bonus gift
that some kind hearted townsfolk send you.

There are two things you can do now that you are in jail. You can wait for
three days to pass which causes you to miss out on a lot of items and Lucca
eventually comes to save you near the end of your walk. The other option is to
walk up to the gate and press the action button to shake it. This causes the
guard to open it and strike you. When he walks away, come up behind him and
press the action button again for a quick kill. You will then have to face the
other guard. Leave the room and continue to the right to pass the two masks and
into the next room. Whenever you see a guard, you can sneak up on them when
they aren't looking do that same technique. You can search them afterwards for
a potion.

You'll eventually come to a room where a boy is stuck in a guillotine. If you
went by the shop on the way here you'll know that the owner was missing his
son. This is him, release him if you want a reward and continue up to get
another item. When fighting those masks, wait until they come out from behind
their mask to attack them. When you reach the end of the prison, you'll find a
save point and a warning on how the Dragon Tank is built. Lucca comes to join
you around here so heal up and prepare for the boss.

Boss Fight - Dragon Tank
Have Crono use Cyclone and use Lucca for healing. Take the head out first
because it heals the rest of the body. Once it goes down, the rest is easy. If
you can spare it, use Lucca to hit the head as well.

Continue out the castle and away from the guards and the chancellor. Marle puts
up a fit with her dad and leaves with the two of you. You're forced into the
forest and into what looks like a dead end. Fortunately, there's a gate here!
You don't know where it leads but your party jumps in anyway. You appear in an
unknown area somewhere in the future.

* * * * * * *
*           *
* 2300 A.D. *
*           *******************************************************************
* * * * * * * Future **********************************************************

Bangor Dome
You appear in an unknown area with advanced technology all around. Head south
from there to reach Trann Dome. Buy whatever you need, and rest in the energon
if you need to be healed. When you're ready, head up north again to Lab 16.

Lab 16
There are many enemies here. Watch out for the rats running around. Everytime
they touch you, you will lose a potion. The enemies aren't too bad, you should
watch out for Shadows. These monsters are a purple color that pop out of the
ground. They're immune to physical attacks so use whatever magical techs you
may have. At the end when you leave, head east to Arris Dome.

Arris Dome
There are more people in this dome. Restock on any items you may need and
continue down the ladder when you're ready. Doan and company are freaked that
your group would even think about that. They tell you that one man went down to
get food but never returned. There are two places to go, one entrance to the
right is blocked and requires a password, so head left. Proceed through that
ducts and pass the statue of a rat. Boss fight!

Boss Fight - Guardian
Don't use any attacks that target multiple enemies. This will cause Guardian to
retaliate with a triple tech. Take out the smaller one to the right and then
start focus on the big guy with your best attacks. This could just be your
physical attacks. When Guardian starts counting down, be prepared to heal and
make sure your HP is near full as well.

Proceed to the back and you'll find a man - dead. You find a seed and a note
that says the rat is real and knows the password, so catch it. Head back down
and run after the rat. This can be tricky so here's what you have to do. Don't
try to catch it until the very end, make sure you time your turns perfectly and
on the last ledge press the action button. The rat tells you the password. Go
back to the original computer screen, hold the L and R buttons and press the
action button. Go through the door and towards to north east corner. Use the
computer again to open the door and keep in mind that other mysterious door
right next to it. After accessing the computer and finding out where to go to
get back to present day, Marle presses a button that tells how the world ended
in 1999 A.D. Your party decides they can't let this happen and decide to set
out to stop it.

Head back up to the surface and everyone is amazed that you're alive. You tell
them that this is your future and give them the seed you found. Doan gives you
his old bike key in Lab 32. Restock, and heal your party at the energon.  You
can do two things now. You can proceed through the lab now or head through the
sewers to see what's happening on the southern continent. I'd recommend going
through the sewers because it will help your party level and then you won't
have to do it later. If you want to skip it, then skip over the next paragraph.

Sewer Access
You'll see some frogs talking about how they need to visit their Master. And
then they see your party and hurry to inform him. Head down through the sewers.
There a few things to look out for here. First, there's one path with a bunch
of junk laid out. Don't touch any of it or you'll be forced into a battle with
those sea monsters. Don't even use the save point at the end because that will
set it off too. Sir Krawlie  will be the boss at the end here. He isn't too
tough so just stick to your normal tactics. Exit this place and go to the
bottom dome. You'll see a Nu and Belthasar talking about random things. There
really isn't anything to do here except to see him early. Go back the way came
and skip Death Mountain, you won't even be able to go up yet.

Lab 32
Head up the screen and try to access the bike. You'll be attacked by a few
robots but then another rider will come and save you. He's Johnny and wants you
to race him. Accept his challenge and beat him. This can be challenging if you
don't know what to expect. This isn't like a normal racing game, you can never
really get far ahead or behind. Johnny will always try to stay right in front
of you and bump you to keep you back to keep swerving around him. Use the B
button to gain a boost and pass him up for awhile. Use this only when you are
behind because it doesn't do much when you are in front. Save at least one for
the very end and use it when you are about a fourth of an inch away from the
finish line (according to the mini-map in the bottom right). If you don't win,
try again until you get the timing down.

From here head past the factory and down to Proto Dome. Fight through these
monsters until you find Robo in the back. The door here is locked and he tells
you that he can open it through the factory up north. One member must stay
behind to hold the door open. I'd recommend leaving Lucca because Marle can
heal you. When you're ready, head north to the factory. Robo can access the
computer system and lower the barrier blocking you from enterting. Head to the
right and take that elevator. You'll see the majority of the factory floor from
here, what you want to do is get onto the conveyer belt. You have to head down
and then to the left to get on. There will be a series of battles that you
won't be able to heal between so make sure you're ready. Once off the conveyer
belt, continue on through the factory.

Your next task should be to access the crane. You should see it at the north
side of the factory on your current floor. You'll have to access the room with
the codes first. But in order to do that you have to defeat the monsters and
you'll get the two codes: B,B and Y,A. Move to the room with crane and insert
both codes. The crane will remove both barrels so you can move about the area
easier. Going to the right gives you some nice items. When you're ready to go
you'll have to go to the newly opened area on the left. The next area gives you
the code YABX, codename Zabie. Backtrack to start of the factory and take the
other elevator that you could have taken. Navigate through the factory and
you'll have to open a few latches and finds some tough monsters. Enter codename
Zabie: YABK and turn on the power. The alarm sounds and Robo tells you that you
need to leave now. You can't take the elevator out so take the ladder again.
Robo's friends are here, but they claim him as defective. They lay a beating on
him. If you try to interfere with Crono, you'll be knocked back and Robo will
claim that these are his friends and he doesn't want to you hurt them. Boss

Boss Fight - R Series
It's Crono and one other in this fight. You should be able to use physical
attacks on each robot until they're all gone. If you have Marle, she can heal
both of you while Crono attacks and not too long after, they'll be dead.

Crono and your other party member carry Robo back to Proto Dome where Lucca
fixes him up. Robo wants to join your party to save the world because there is
nothing left for him there. Take the gate in the back and get out of there!

* * * * * * * *
*             *
* End of Time *
*             *****************************************************************
* * * * * * * * ??? ***********************************************************

You appear in a dark space of nothingnes. Proceed down and talk to the old man
stnading by himself. He tells you that this is the End of Time and you were
transported here because more than three people stepped into a time gate. He
suggests you revist your old time period before doing anything else (like
traveling through time). A few things to note about the End of Time. You'll be
using this place a lot. You can change party members here, save, heal, take the
time gate to fight Lavos, access the Arena; a new feature to Chrono Trigger DS
and fight Spekkio. Your first priority should be to talk to Spekkio. He'll
explain everything you need to know about magic. Your task will be to walk
around the room three times clockwise. If you're having trouble, make sure you
are staying close to the wall and that you are starting at the door. After
that, Spekkio will grant your current characters magic. Robo can't learn magic
because he's not human but his laser attacks are of the shadow element.

Challenge Spekkio to a fight. Only magic attacks him so I'd recommend using
Marle, Crono and Lucca. Focus attacking with Lucca and Crono only aand use
Marle to heal. Spekkio is always a tough fight now matter how strong your guys
are. If you can't beat him after the first try, level up some more. Try not to
use items because if you die, you don't get a game over so it's essentially a
waste. For winning, you three strength, magic and speed capsules.

There are three time gates you can take from here. The one on the left takes
you to the past but you can't do anything there yet. Take the upper right one
back to Medina Village 1000 A.D.

* * * * * * *
*           *
* 1000 A.D. *
*           *******************************************************************
* * * * * * * Present Day *****************************************************

Medina Village
You pop out of the cupboard owned by a couple of monsters. These ones are nice
to humans but they warn you that none of the others will be like this. They
mention an old man to the south west, that's where you need to go. You can
check out the rest of the town but you won't be able to buy anything unless
you're willing to dish out mass amounts of gold. When you're reading visit
Melchior to the southwest. Purchase any weapons you need and proceed north to
the Heckran Cave.

Heckran Cave
Most of the monsters in here are immune or have great defense to physical
attacks. The cave is fairly straightforward, once you've come to the most open
area be sure to head down to an doorway to grab the item in there then proceed
westward. The save point here signifies the upcoming boss.

Boss Fight - Heckran
Don't use any physical attacks on this boss. It'll retaliate with a powerful
attack every time you do. Instead, use your magic attacks and heal with Marle
or Robo whenever you need to. Continue and you'll win shortly.

The boss mentions why Magus didn't rid the humans with Lavos 400 years ago.
Sparking your parties interest, they decide to head back to 600 A.D. through
use of the protal at the Fair.

Some things to note before heaidng through the gate. You can go back to the
shop in Truce village, if you saved the son from the guillitione while in
prison. You'll gain a bunch of items if you did. You probably shouldn't go back
to the castle but you can if you want - just to see the reactions. And you can
go see your mom who is in relieve after she heard you were to be executed. When
ready, proceed back to the telepod.

* * * * * * * *
*             *
* End of Time *
*             *****************************************************************
* * * * * * * * ??? ***********************************************************

Quick trip here, heal, do whatever you need. Take the time gate to Truce Canyon

* * * * * **
*          *
* 600 A.D. *
*          ********************************************************************
* * * * * ** Middle Ages ******************************************************

Proceed through again and head to Zenan Bridge. Talk to the knight captain,
he's the one in the gold armor and he questions whether the rations have
arrived from the castle. Go back to Guardia Castle and once you enter, go to
the right. Proceed to the kicthen and talk to the chef, he talks about how his
brother is so foolish and doesn't do anything about it. Leave and when you try
to walk out the castle, he'll come back and give you the jerkey.

Take it back to the bridge and they'll rejoice, but most of the knights have
fallen and it's up to you to clear the bridge. Battle through the skeletons and
don't use lighting because it heals them. Ozzie, Magus's top general is there
for every fight but you don't have to worry about him. At the end, you'll have
a boss fight to look forward to.

Boss Fight - Zombor
For the top part of the you can hack away with physical attacks. Zombor uses MP
buster when it's defeated so beware. The bottom part can be finished with magic
so use lighting, fire and ice.

Stop by the mayor's house in the first village and witness the scene involving
Toma and the Mayor. They talk about a Rainbow Shell somewhere to the east. This
will come in handy later on. Stop by the pub and by him a drink to here the
latest on his travels. There's also a house that contains a drawer that
sparkles like the capsules do. It will be locked so talk to the old man just
left of it a few times and get him to ask you about the Naga-Bromid. If you
didn't get this in the Chapel, I don't think you can go back and get it. He'll
give you the key and inside contains and Magic Capsule. Around town, you'll
hear talk of a "Hero" so proceed to the mountain just east of the village.

Denadoro Mountains
Upon entering the mountain, you'll see a young boy running around. He tells you
to leave this place but you must press on. There's one monster in particular
you should watch out for. The one with the wooden axe/hammer. Be sure to have
Lucca cast fire on him before attacking. This causes it to burn away and you
can attack it for real damage. The whole area is straightforward as usual. When
you arrive to the area where you can walk across the water, make your way to
the left past the first waterfall and jump off. This gains you access to two
great treasures.

Continuing up the mountain, you'll come up to a nice view where Spekkio is out
and about. This path eventually curves back down and gets darker from the
trees. Be sure to save here because the upcoming ladder is broken and you can
only go one way for whatever reason. You'll have to cross some more water so
watch out for the monster trying to attack you. Inside the final cave, you'll
find a boy running around. Approach the sword in the ground and he'll stop you.
They reveal themselves as Masa and Mune.

Boss Fight - Masa and Mune
Only focus on one or the other. This is only their first form so you don't need
to kill them both. I usually go with the one on the right so use whatever your
best technique is and physical attacks. After a little bit, they'll combine and
get a bit harder.

You now have one part of the legendary Masamune. Head to the southern part of
the continent and enter Tata's house. Speak with him (the boy) and he'll tell
you that he found the Hero's Badge and wasn't really a hero. His dad freaks out
and Tata gives you the Hero's Badge. Leave this house and head up to the
Northern Woods.

Northern Woods
Not much going on here, just head up and at the final screen go above the bush
and walk down into it. There is small room here. Approach the green chest on
the left and Frog will appear out of nowhere. He reminisces when Cyrus and him
defended the kingdom and got the Hero's Badge. Frog moves out of the way so you
can go and grab whatever is in the chest. It's the other part of the Masamune.
You find Melchior's name on it so maybe you should pay him a visit. Return to
the end of time and then to Medina Village.

* * * * * * *
*           *
* 1000 A.D. *
*           *******************************************************************
* * * * * * * Present Day *****************************************************

Medina Village
Speak with Melchior and he is amazed that you've recoverd the Masamune.
However, it requires Dreamstone to be repaired. Unfortunately, this stone
hasn't been seen in a long time. Head to the end of time and the old man sends
you packing to prehistoric times!

* * * * * * * * **
*                *
* 65,000,000,000 *
*                **************************************************************
* * * * * * * * ** Prehistoric ************************************************

Mystic Mountain
Upon arriving here, you'll fall a ways and then get attacked by multiple green
monsters. There's a nice FMV sequence after your first battle that introduces
Ayla. She likes you guys because you're strong and knows of the Dreamstone.
Follow her out of the mountains and then to the northeast to the Chief's hut.
She will give you the dreamstone but first you must drink and dance. Talk to
Ayla, then to your other two party members. Then over to Kino who is a bit
disgruntled that you're being thrown a party. Continue talking to Ayla and she
will challenge you to a drinking contest. Win, and you get the dreamstone.
Doing this on the DS is a bit harder than the SNES version. I personally hate
button mashing so after my second loss, I just let her win. After about five
losses she's had too much and gives you the stone. But then you all pass out.

You awake and there are footprints everywhere. You also notice the gate key is
missing. Head back to the Chief's Hut and talk to Ayla. She believes it's the
Reptites and joins the party. I'd recommend going to the Hunting Range at this
time to gain some experience and prehistoric currency.

Hunting Range
Naturally, gold is useless here. You get horns, feathers, fangs, and petals for
killing monsters in this time period. Take them back to the short caveman with
the white beard. He wants you to trade him three of any of those two things to
get weapons and armor. So this is a good place to start. It's a small area and
there aren't many monsters. If it starts to rain, look for Nu. They're tough
but they give a lot of a spoils and you can get the Third Eye accessory. The
most common place to find him is in the bottom right corner up high. He also
can be on the upper left corner. After you've collected around 25 of each,
exchange them. When ready, head south to the Forest Maze.

Forest Maze
The first person you find when you walk in is Kino. He says that he stole the
key because he was jealous and can't give it back because the Reptites stole
it. Now follow the footsteps through the maze to get out. It's just one path
with random chests along the way. No monsters here are too difficult. You're
moving in a clockwise fashion and the exit is at about seven o'clock.

Reptite Lair
Battle the first monsters in the first room and then go to the next. The holes
that you those monsters are digging can be accessed. Not the first one though,
but the next one. You'll have to fight a few of those green guys again but
nothing too bad. Lighting is effective against just about every monster here.
So Crono had to be ready. Save when you can and prepare for a tough fight.

Boss Fight - Nizbel
Everytime you physically attack Nizbel, his defense rises. Crono should
constantly be casting lighting. Have Ayla attack since her strength is so high.
Have your other party member heal the party. Nizbel doesn't do anything too
bad, so this method should cover you.

Continue on up and you'll meet up with Azala. She can't believe the apes have
created something so advanced. Choose whatever option you want and then you'll
get your Gate Key back. Ayla leaves the party for now. It's time to leave and
go back to Melchior.

* * * * * * *
*           *
* 1000 A.D. *
*           *******************************************************************
* * * * * * * Present Day *****************************************************

Melchior's Hut
Speak with Melchior and either Lucca or Robo will go and help him. They repair
the Masamune but none here can wield it. Go to the middle ages.

* * * * * **
*          *
* 600 A.D. *
*          ********************************************************************
* * * * * ** Middle Ages ******************************************************

Northern Woods
Speak with Frog and show him the Masamune. He gains some confidence back and
thinks back to the past with Cyrus and Magus. After a long story, his music
cues and it's time to take him on. Proceed to the eastern most point of the
continent and a FMV kicks in with Frog opening up the mountain with his blade.
There isn't much in here, you'll notice a sealed chest that you can't access
yet. There's also a bat following you which will be revealed later. Use your
magic on these monsters.

Fiendlord's Lair
Go either left or right when you enter. If you go right, you'll see friends
from all across time. Go to the last room and then return to the main room. Go
to the left this time and proceed to the last room. You'll see more familiar
faces along the way but for now just return to the main room again. This time,
there's a save point in the center. Step over it and Ozzie appears telling you
that in order to see Magus you'll have to defeat him, the swordsman Slash, the
magician Flea and all one hundred monsters in his lair. He'll then leave you
with some monsters to fight.

It's up to you where to go, I'd recommend left first because you'll get a good
sword for Crono at the end. This time, your familiar friends have transformed
into monsters and skeletons. Take care of them and in the last room you'll have
a boss battle with Slash.

Boss Fight - Slash
Slash has two forms. The first time he doesn't have any dangerous attacks so
focus on whatever your best techniques are. If you have a triple tech, use it
here now. If not, use Frog and Crono's X-Strike and then be prepared to heal at
any time.

Head back to ther other hallway and fight your way through all the monsters. In
this hall, you'll find a Flea.

Boss Fight - Flea
There are two forms here again. Use your magic and whoever is the last person
to kill the first form, Flea? will cast magic buster which takes away all your
MP. The real fight starts now, use more magic and soon enough Flea goes down.

After taking the both of those guys out head back to the original room and use
the save point teleport. This next trek is going to be long. Ozzie has multiple
traps set up for you, wait for the blades to spark the ground before running
through them. He'll eventually open holes in the floor as you try to approach
him so just pick one of the four save points in that floor and one will take
you back, one saves, and the other two are battles. Head up and you'll
eventually fight Ozzie.

Boss Fight - Ozzie
This is easy, just attack those switches all around him and pits will open up
on the floor. The last one drops Ozzie into nothiness.

Use the right save point to save and the other one teleports you further into
the lair. The only monster to watch out for here is the Magician. Alternate
phyiscal and magical attacks to do maximum damage on him. He's the monster
floating in the air and is what Flea looked like in his first form. When you
finally start heading down the stairs and the bats are flying after you, it's
time for Magus. Enjoy the awesomeness.

Boss Fight - Magus
Magus is a tough one. Frog should be attacking with the Masamune to lower his
magic defense. I'd recommend having Lucca as the other member, but anyone else
can do. Magus changes his magical barrier whenever Frog attacks, and at other
random times. Attack him with whatever magic his barrier is for maximum damage.
Watch out for Dark Matter, and eveything else should be fine.

* * * * * * * * **
*                *
* 65,000,000,000 *
*                **************************************************************
* * * * * * * * ** Prehistoric ************************************************

You wake up with Ayla shouting at you that she found you and brought you here.
She leaves to find the Laruba Village to help defeast the Reptites. A village
rushes in saying Laruba is burning from the Reptites. Leave the hut and head to
the northwest. Enter and Ayla asks for the Dactyls and then leaves. Leave that
area and head up north.

Dactyl Nest
Not much here, grab the items on the way and shortly into the area, you'll run
into Ayla and the Dactyls. Notice the blinking red star in the background? Well
take off with Ayla while enjoying the FMV and fly the Dactyls to the southeast.
Find the lava and that's where you need to go. Welcome to the Tyranno Lair.

Tyranno Lair
Head into the mouth on the right and take the stairs. Eliminate the Reptities
here and free the villagers. Continue on and save Kino. Kino wants to make it
up to you guys and opens the other mouth so you can continue on. The next area
is fun, press the buttons to drop the enemies to the floor below if you don't
want to fight them. The fat white and green reptite needs to be hit with
Lighting from Crono to allow more damage to it. Go to the right one first, and
use the switch on the right side. Head back through the other exit on the left
side and you'll soon come to a room that has invisable teleports. Refer to
DBM11085's guide on where they all lead. Continue on and you'll see Nizbel
again. Walk past him and save, keep trying to leave up and you'll be challenged

Boss Fight - Nizbel II
Nizbel is just like before. Have Crono constantly casting lighting. Then use
whatever dual or triple techs you may have to put Nizbel in his place.

Save again, heal, and grab the items. Get ready for another fight. Go up and
out to Azala.

Boss Fight - Azala and Tyranno
The Tyranno has its defense on right now so focus your attacks on Azala. I go
with my physical attack and after a little bit, Azala goes down. Wait until the
Tyranno lowers its defense and prepares to attack. Unload with everything you
have at this point. Be ready to heal when he reaches zero and then start
unloading again.

Azala is finished and doesn't want the apes to help her. She does wish that
they take care of the world. In that moment the red star: Lavos falls. Examine
the area and there's a time gate ready. Let's see where it leads!

* * * * * * * *
*             *
* 12,000 B.C. *
*             *****************************************************************
* * * * * * * * Antiquity *****************************************************

The ice age that Azala mentioned has taken over and the whole world is barren.
Head to the east and into the glowing hut. Take the skyway up to the skies.

Zeal Overworld
Behold the magical kingdom of Zeal full of the enlighted ones. You're told
everyone on the ground are the earthbounds - those possessing no magic. Head to
the first city to the right.

Have fun exploring this city, it's really interesting to talk to everyone.
There's healing circle you can use, as well as three books around the room.
You'll find out the order later, or you can read it right here. It's Water,
Wind, then Fire. Water is to the right, wind is near the top and fire is near
the beginning. This opens up a secret entrance, inside are six Nus. These can
be tough but use whatever magical attacks you have. Hopefully you have the
second level magic spells or else you'll have to battle for a while. Nus have
the ability to take your HP all the way down to 1 HP in a single attack so be
ready to heal. Never fully heal though. You gaina a bunch of EXP and TP for
winning and you get some capsules. When done, head to the next skyway. You'll
head back down to earth, so leave to the west and then take another skyway back
up. The next city here is Kajar.

Do the same thing with the books here, and this time there won't be any battle
but there are some nice items. If you go to the upper left of this palce,
you'll find a little blue haired boy named Janus. He'll approach you and then
say that one of you are about to die. Leave here, and head west if you wish.
You can view the blackbird here and meet Dalton. He mentions how weird your
party looks and that you must be the mysterious group the Prophet prophesized
about. Take the caves to the northeast up the top city, the capital of Zeal.

Zeal Capital
A couple things need to be done here. Get up to the second level and go near
the bottom. Talk to lady by the sapling and tell her to secretly grow it. This
will help later on. Speak with the Nu who is walking on the bridgeway and
scratch his back, you'll need this skill to have the Nu back at Kajar to give
you a magic capsule. Then proceed to the northeast room. You'll witness a talk
between Janus and Schala. A maiden comes in and the Queen has sent for Schala.
She leaves so follow her. Go back to the main room and head up the center path.
She'll use her pendant to open the mysteriously sealed doors. You can try but
it won't work. Go back and to the left, talk to the Nu blocking the doorway and
and proceed in. Go up to the Mammon Machine and you'll power up the pendant.
Return to that room and equip any Ruby Vests you may have and put Lucca into
the party. The Queen asks why you're here but the mysterious prophet steps in
and tells her that these are the trouble makers he warned her about. They leave
and Dalton sends in Golem.

Boss Fight - Golem
You probably shouldn't use physical attacks here. Golem copies whatever you hit
him with so that is why I'd use Ruby vests. Put Lucca in your party and have
her use dual techs with Crono. Fire Sword and whatever else you may have and
whenever Golem copies the fire and hits back, you won't get hurt too bad. When
Golem dies, he'll do an attack that takes off around 100 so make sure your HP
stays high.

They come back to the room and use some magic to trap your party. You awake in
a room floating in a force field. Schala and Janus come in looking to release
you because she thinks you can help save the Gurus. At this time, the prophet
comes in as a well and asks you to show him how you got here. You are thrown
into the time portal and Schala is forced to seal it shut.

* * * * * * * * **
*                *
* 65,000,000,000 *
*                **************************************************************
* * * * * * * * ** Prehistoric ************************************************

Overworld (Prehistoric)

Take the dactyls back to Mystic Mountain and threw the time gate. At the end of
time, head to the future through the Proto Dome gate.

* * * * * * *
*           *
* 2300 A.D. *
*           *******************************************************************
* * * * * * * Future **********************************************************

Proto Dome
You'll have to race Johnny again but that shouldn't be that difficult. If you
lose, you won't have to redo it again. Stop by Arris Dome and return down deep
to that sealed door. If you forgot, you have to hold the L and R buttons and
then press the action button. Grab the Golden Earrings, Strength Capsule,
Acuity Ring, Elixir and a Luminous Robe. Leave and go back to the sewers, if
this is your first time going through the sewers head back up to the
walkthrough. Make your way through there and to Keeper's Dome.

Keeper's Dome
The strange creature is the by itself this time. Talking about its master's
last program. Head to the back and use the pendant to open the door. Belthasar
left a series of notes telling you about Lavos and Zeal. He wants you to have
his greatest invention, the Wings of Time. Head up around the machine until it
sparks a conversation and then continue back down out the door. The Nu comes in
and reveals himself as Belthasar, he wants you to name the machine whatever you

I'd recommend going back to the future... no pun intended. First take the Epoch
to the End of Time and use the gates. Head to Bangor Dome and use the pendant
to open the sealed door. Grab those items and then head south to Trann Dome. Do
the same thing here and don't forget the magic capsule. The golden stud
accessory here is one of the best items in the game. It cuts costs of magic use
by 75%. Leave here and then take the Wings of Time to 600 A.D.

* * * * * **
*          *
* 600 A.D. *
*          ********************************************************************
* * * * * ** Middle Ages ******************************************************

This doesn't have to be done but it will help make the next boss fights much
easier. Stop by the Magic Cave and unlock the sealed chest for a Magic Ring. Go
to the Elder's House in the south part of the continent. Inside to the right,
you'll see two sealed chests. Activate them but when asked if you want to
remove it, choose no. Do this for both. Head up north to Truce Inn and go
upstairs. Do the same thing here and then head back to the Epoch.

* * * * * * *
*           *
* 1000 A.D. *
*           *******************************************************************
* * * * * * * Present Day *****************************************************

Overworld (Present)
Head back to the Mayor's Manor, and open the two chests. These contain a White
Plate and a Black Plate. Go back up to Truce Inn and grab the Blue Plate.
Because you chose no in the past, they were upgraded here in the future. If you
head back to the past now, you can grab the items again but the vest versions.
The vest just cuts that element by 50% but the plate absorbs that element. Stop
by Lucca's house and her dad will give you Taban's Suit.

Take the Epoch back to the End of Time and use the gate to go to Medina
Village. Head up north to the Forest Ruins. Using the pendant, you'll unlock
the prism and have a choice between a weapon or armor. To the right is the
Swallow which ups Crono's speed and is the best sword available at this time.
On the left is the Guardian Helmet. This helmet cuts physical attacks by 1/3.
Down south in the Heckran Cave has one other sealed chest you can get. Deep in
the cave is a Barrier Ring and a Speed Ring as well. Head back to the Epoch and
now you can go back to 12,000 B.C. Use the Epoch.

* * * * * * * *
*             *
* 12,000 B.C. *
*             *****************************************************************
* * * * * * * * Antiquity *****************************************************

Terra Cave
The skyway isn't working so you have to head west to Terra Cave. This is the
first look of the earthbound people. In the first opening, upgrade your weapons
and armor and head down into the village. When you reach the bottom exit to the 
right and save. You'll want Lucca and Marle/Frog in your party in a bit. Don't 
forget to grab the capsule in the corner here. Head up and take out the 
monsters. You'll have so fight colored versions of each of those enemies in a 
second so be prepared.

Boss Fight - Mud Imp, Blue Mudbeast, Red Mudbeast
Use fire attacks on the blue monster and water/ice attacks on the blue one. If 
you have Ice Sword or Fire Sword use those. Don't use any attacks that target 
all three or they will counter with some powerful attacks. Take the colored 
beasts out first and then the last guy.

Continue up across the chain into Mt. Woe.

Mt. Woe
It's hard to see up here but you'll manage. Clear the area before making any 
attempts to cross chains. There are some good weapons and armor to pick up in 
this dungeon so be sure to get every chest. You'll know you're at the end when 
the save point appears and when you climb the final chain link the screen will 
get dark. You reach the summit and find the Guru of Reason sealed away. 

Boss Fight - Giga Gaia
You want to focus all your attacks on his left hand (that's the right one in 
your view) because it heals the whole body. Use your most powerful attack to 
take it out. Once that hand is gonne, focus attacks on the head. The hand will 
eventually regenerate so go back and eliminate it again. This process will 
repeate a couple of times but you'll be done soon enough.

Melchior is released from the barrier and tells the party that they need to get 
off the mountain. You'll head back down into Terra Cave and watch the mountain 
fall to the sea. Schala appears and says she is not going to help her mother 
summon Lavos. She gives you a knife that can stop the Mammon Machine. Made from 
the same dreamstone as the Masamune. Just to your luck, Dalton comes and takes 
Schala captive. She must oblige to help summon Lavos or people will get hurt. 
She does and secretly leaves the skyways open for you to access. Head back to 

Zeal Overworld
Stop by Enhasa if you want to. Keep going until you get to Kajar. Go into the 
room that has the enlightened ones developed capsules. Find the Nu and scratch 
his back. You can only do this if you learned the technique from the other Nu 
back in the Capital. He'll give you a magic capsule. Stop by the Nu's shop here 
and he'll sell you up to date weapons and armor. Proceed back to the the 
Capital. Go to the room where the Queen and gang were and Dalton will be there. 
He's irritated that he was stuck on guard duty and is about to challenge you 
but proceeds to the Ocean Palace to not miss out on immortality. Access the 

Ocean Palace
The first thing to know about the Ocean Palace to is be ready. You're going to 
want a fire and ice/water user. There will be three different monsters that 
have one eye and fly. There is a yellow, red and blue one that need to be hit 
with only that specific magic attack. If you use a second level magic attack 
(Ice II, Fire II, etc) and it hits one of the monsters that isn't weak to that, 
it'll counter with a powerful attack. Head to the right and you should find a 
doorway here, you're looking for a blue circular button on the floor that you 
need to stand on. Once you get that one hit to the other side of the area and 
you'll find the same looking area here where you need to find the same switch. 
Now you need to return to the main are and head down, you'll find another area 
south of this one that needs two more switches pressed and then a doorway will 
open back in the first area. Don't forget to grab all the chests.

Continue through the Ocean Palace and you'll go down a lot of stairs, watch out 
for the statues shooting fireballs at you and take the elevator. You'll 
eventually enter a room with two paths, one to the left and one to the right. 
Hit the switches at the end of each of those and then come back and step on the 
switch in the middle. Use the save point here and get ready for a boss fight.

Boss Fight - Golem Sisters
This fight can be extremely tough if you aren't prepared. I'd recommend using 
Lucca and not Frog or Marle. Equip any Ruby/Red equipment you may have and 
focus on using Lucca's fire attacks. She can dual up with Crono for Fire Sword 
and have your other party member heal. Since at least two of your characters 
should be absorbing the copy cat fire attacks, this should be an easy fight.

There isn't much farther to go after this, continue on and you'll eventually 
reach the main room. Witness a great scene unfold.

Boss Fight - Lavos
It is possible to win this fight, but not on your first play through. Give it 
at least three playthroughs before trying this and all you get is the 
Director's ending. Let your party die and don't heal and the game will go on.

Zeal Overworld
You wake up in the new Earthbound village, check out the huts and get whatever 
you need. I strongly recommend putting Ayla in your party now, and then head to 
forest area. Talk around and then speak the elder at the north end. Dalton's 
group comes around and he proclaims himself as the new leader. He'll knock out 
your party and take them captive.

You wake up again in a cell. Climb up the ladder and you'll see that you're 
flying on the Blackbird, when you come down one of your members will mention an 
air duct to the left. You'll notice that all of your parties' equipment, items 
and money are all gone. They can't take Ayla's fists so she can attack without 
her equipment. What you need to do is go around either by air duct or on the 
ground and find five chests containing all your stuff. It is possible to leave 
your stuff behind so be sure you get it all. When you have it all, head to the 
second are and there's a doorway in the beginning on the left side that you 
need to enter. There should a path leading up to the left, continue on and get 
out of there. You'll be on the wing of the Blackbird so run around and you'll 
trigger the boss fight.

Boss Fight - Golem Overlord
This is an easy fight. Pummel at him and he'll eventually start counting down. 
However he forgets his counting all the time and you should be able to beat him 
without even getting hit!

Boss Fight - Dalton
The final fight with Dalton isn't too bad. He uses a lot of moves that the 
Golems used but he's a bit stronger. At the end, he'll try to summon the Golem 
Overlord again but he gets sucked into the portal he creates.

North Cape
Your party seems certain there's info to gather here so proceed to the northern 
part of the island. Approach the sparkling light and Magus appears. You have an 
option now, you can choose to fight Magus. But he won't be able to join your 
party. If you refuse to fight he join your party to help get Crono back.

Boss Fight (Optional) - Magus

As you enter the Epoch, you'll witness the Ocean Palace rise out of the ocean 
and become the Black Omen. Two new areas will appear in 65,000,000,000 B.C and 
600 A.D. known as the Lost Sanctrum. The Epoch can fly now so keep that in mind 
and head to the End of Time.

* * * * * * * *
*             *
* End of Time *
*             *****************************************************************
* * * * * * * * ??? ***********************************************************

Talk with the old man and you'll tell him that you're searching for Gaspar the 
Guru of Time. He'll beat around the bush about the subject and eventually give 
you the Chrono Trigger or Time Egg. This has the potential to restore life if 
it is an important one. Head to the future now.

* * * * * * *
*           *
* 2300 A.D. *
*           *******************************************************************
* * * * * * * Future **********************************************************

Stop by Belthasar's place where you originally picked up the Epoch. Talk with 
him in the Nu body and he'll tell you in order to bring back someone, you need 
a clone identical to that person. He mentions a magician who likes fairs as 
someone that can help.

* * * * * * *
*           *
* 1000 A.D. *
*           *******************************************************************
* * * * * * * Present Day *****************************************************

Millenium Fair

You will need 40 silver points for this. If you've already won a Crono clone on 
your own time. Go to Crono's house and get it. If not, head to the tent to the 
right of main square. Once you win, go back to Crono's room and grab the doll. 
Return to Belthasar.

* * * * * * *
*           *
* 2300 A.D. *
*           *******************************************************************
* * * * * * * Future **********************************************************

Talk with Belthasar again and he'll give some help in getting up Death 
Mountain. He also tells you to swtich off the creature. You don't have to do 
this but if you do, he falls asleep past the flow of time. Head to Death 

Death Mountain
Talk with the first helper and it will turn into a tree for you to hide behind 
when the wind blows. When it dies down, continue up. Continue through the 
mountain until you enter a cave, you'll have your first of three battles with 
the Lavos Spawn.

Boss Fight(s) - Lavos Spawn
Focus all attacks on the head and not the shell. If you use magic or techs, use 
only single attacks. Once the head dies, the body follows. 

Continue through until you exit the cave, hit the switch which looks like a 
capsule would. Return back to where you entered and go to the right, head 
through the doorway and you'll have another Lavos Spawn battle. The next helper 
says not to slip and fall, so be careful on this path. Keep going until you 
reach the last helper who says to use the shell to climb. Fight the Lavos Spawn 
and push to the shell to the upper left. Press the action button to climb up 
the shell to the ladder. A scene will occur here where you go back in time and 
replace Crono with the Doll. Congratulations, you have him back. 

* * * * * * * *
*             *
* End of Time *
*             *****************************************************************
* * * * * * * * ??? ***********************************************************

There are multiple side quests you can complete now. You'll also notice that 
Crono does not have to be in the party at all times now. Pick one of the quests 
below and get the items and experience you need. I recommend doing them all 
because they really help out in leveling up and getting strong items all while 
learning everyone's techniques before the fight with Lavos.

 3. Characters                                                       | [CT03] |

Time Period: 1000 A.D.
Element: Light (Lighting)
Weapon: Katana

Time Period: 1000 A.D
Element: Fire
Weapon: Gun

Marle (Princess Nadia Guardia)
Time Period: 1000 A.D.
Element: Ice
Weapon: Bowguns

Frog (Glenn)
Time Period: 600 A.D.
Element: Water
Weapon: Sword

Robo (R-66Y) (Prometheus)
Time Period: 2300 A.D.
Element: Shadow
Weapon: Arm

Time Period: 65,000,000,000 B.C.
Element: None
Weapon: Fist

Magus Zeal (Janus) (Prophet)
Time Period: 600 A.D. (12,000 B.C.)
Element: Shadow
Weapon: Scythe

Schala Zeal
Time Period: 12,000 B.C.
Schala is the princess of Zeal. Daughter to Queen Zeal and sister to Janus. She
possess a very high level of magical abilities. She is kind hearted but still
helps her mother. She goes missing after the Ocean Power disaster. Her pendant
is just like Marle's and can open the sealed doors.

Time Period: 600 A.D.
Cyrus is the top knight in the square table and was killed at the hand of
Magus. He is good friends with Frog and protects the kingdom at all costs.

Time Period: 12,000 B.C.
A high authority figure in Zeal. Rules the blackbird and takes over Zeal when
the Ocean Palace is destroyed. No one knows of his whereabouts after he
dissapears on the Blackbird.

Time Period: All
Fell to the world in 65,000,000,000 B.C. as the red star. Was summoned in 600 
A.D. by Magus. Destroyed the world in 1999 A.D. Is the most likely cause of the 
time gates appearing but it is debatable.

Queen Zeal
Time Period: 12,000 B.C.
The Queen of Zeal. Mother to Schala and Janus. Harnesed the power of Lavos and
became immortal.

Queen Leene:
Time Period: 600 A.D.
The Queen of Guardia in the middle ages. Wife to King Guardia XXI.

King Guardia XXI
Time Period: 600 A.D
The King of Gurdia in the middle ages. Husband to Queen Leene.

King Guardia XXXIII
Time Period: 1000 A.D.
The King of Guardia in the present day. Father to Marle.

Time Period: 12,000 B.C. (600 A.D.)
Mythical creature from the Kingdom of Zeal. Twin brother to Mune and sister to 

Time Period: 12,000 B.C. (600 A.D.)
Mythical creature from the Kingdom of Zeal. Twin brother to Masa and sister to 

Time Period: 2300 A.D.
Mother to R series in the future. Created Robo for a special task.

Time Period: ???
All life begins with Nu and ends with Nu.

Time Period: 600 A.D.
Was the "Hero" before everyone realized he had just found the badge.

Time Period: 600 A.D.
Tried to overthrow Guardia by taking over the Chancellor.

Time Period: 65,000,000,000 B.C.
Best friend of Ayla. He is Jealous of Crono and the party.

Time Period: 65,000,000,000 B.C.
Leader of the reptities.

Time Period: 600 A.D.
Lady with a strong will to regrow the forest.

Johnny (The Man) (The Dude)
Time Period: 2300 A.D.
Challenges you to race in the future.

Time Period: 2300 A.D.
Robo's girlfriend. Motherbrain "upgraded" her memory about Robo. According to 
one ending, Robo and Atropos come back together.

Time Period: 2300 A.D.
The unproclaimed leader of a the survivors in the future.

Time Period: 600 A.D.
Hired to find the Rainbow Shell. Only finds out where it is, tells your party.

Melchior (Guru of Life)
Time Period: 12,000 B.C.(1000 A.D.)
The Guru of Life in Zeal. The portal Lavos created threw Melchior into present
day. He lives on the outskirts of Medina Village and sells swords.

Belthasar (Guru of Reason)
Time Period: 12,000 B.C.(2300 A.D.)
The Guru of Reason in Zeal. The portal Lavos created threw Belthasar into the
future. He lives in his own Dome by Death Peak. It is rumored he's been working
on the Wings of Time. He eventually plants his mind into the Nu he works with.

Gaspar (Old Man) (Guru of Time)
Time Period: 12,000 B.C. (???)
The Guru of Time in Zeal. The portal Lavos created threw Gaspar into the End of
Time. He stays there and advises anyone who may come by.

Time Period: All
This guy is the Master of War. He changes forms as you level up and can be
found at the end of time.

Time Period: 600 A.D.
Magus's top general, found Janus when he was teleported to the middle ages.

Time Period: 600 A.D.
A great magician that cares most about beauty. He is often mistaken for a

Time Period: 600 A.D.
A great swordsman. Wields the Slasher and Slasher II.

 4. Techniques                                                       | [CT04] |

The following are all the techniques in the game. The MP is how many magic
points a technique cost to use. The TP is how many technique points you must
acquire before you obtain the techniuqe. Magic skills are obtained from talking
to Spekkio.

It's best to equip a Silver or Golden stud to cut the cost of MP down for some
of the more expensive moves. 

a. Single Techs

 Cyclone      | MP: 2  | TP: 5     | Target: Enemy radius
 Wind Slash   | MP: 2  | TP: 90    | Target: Line
 Lightning    | MP: 2  | TP: auto  | Target: One
 Cleave       | MP: 4  | TP: 200   | Target: One
 Lightning II | MP: 8  | TP: 500   | Target: All
 Raise        | MP: 10 | TP: 400   | Target: One
 Frenzy       | MP: 12 | TP: 800   | Target: One
 Luminaire    | MP: 20 | TP: 1,000 | Target: All

 Aura    | MP: 1  | TP: 10  | Target: One
 Allure  | MP: 1  | TP: 50  | Target: One
 Ice     | MP: 2  | TP: 0   | Target: One
 Cure    | MP: 2  | TP: 150 | Target: One
 Haste   | MP: 6  | TP: 250 | Target: One
 Ice II  | MP: 8  | TP: 400 | Target: All
 Cure II | MP: 5  | TP: 600 | Target: One
 Arise   | MP: 15 | TP: 900 | Target: One

Flamethrower | MP: 1  | TP: 10  | Target: Line
Hypnowave    | MP: 1  | TP: 60  | Target: All
Fire         | MP: 2  | TP: 0   | Target: One
Napalm       | MP: 4  | TP: 150 | Target: Enemy radius
Protect      | MP: 6  | TP: 250 | Target: One
Fire II      | MP: 8  | TP: 400 | Target: All
Megaton Bomb | MP: 15 | TP: 600 | Target: Enemy radius
Flare        | MP: 20 | TP: 900 | Target: All

Rocket Punch    | MP: 1  | TP: 0     | Target: One
Cure Beam       | MP: 2  | TP: 0     | Target: One
Laser Spin      | MP: 3  | TP: 5     | Target: All
Robo Tackle     | MP: 4  | TP: 150   | Target: One
Heal Beam       | MP: 3  | TP: 400   | Target: All
Rapid-fire Fist | MP: 12 | TP: 600   | Target: One
Proximity Bomb  | MP: 14 | TP: 800   | Target: Robo radius
Electrocute     | MP: 17 | TP: 1,000 | Target: All

Slurp         | MP: 1  | TP: 10    | Target: One
Slurp Slash   | MP: 2  | TP: 15    | Target: One
Water         | MP: 2  | TP: 0     | Target: One
Heal          | MP: 2  | TP: 10    | Target: All
Aerial Strike | MP: 4  | TP: 250   | Target: One
Water II      | MP: 8  | TP: 400   | Target: All
Cure II       | MP: 5  | TP: 600   | Target: One
Frog Squash   | MP: 15 | TP: 1,000 | Target: All

Kiss           | MP: 1  | TP: 10    | Target: One
Roundillo Kick | MP: 2  | TP: 60    | Target: One
Cat Attack     | MP: 3  | TP: 100   | Target: One
Boulder Toss   | MP: 4  | TP: 200   | Target: One
Charm          | MP: 4  | TP: 400   | Target: One
Tail Spin      | MP: 10 | TP: 600   | Target: Ayla radius
Dino Tail      | MP: 15 | TP: 800   | Target: All
Triple Kick    | MP: 20 | TP: 1,000 | Target: One

Lightning II | MP: 8  | TP: 0   | Target: All
Ice II       | MP: 8  | TP: 0   | Target: All
Fire II      | MP: 8  | TP: 0   | Target: All
Dark Bomb    | MP: 8  | TP: 400 | Target: Enemy radius
Barrier      | MP: 8  | TP: 400 | Target: One
Dark Mist    | MP: 10 | TP: 400 | Target: All
Black Hole   | MP: 15 | TP: 900 | Target: One
Dark Matter  | MP: 20 | TP: 900 | Target: All

b. Dual Techs

Crono and Marle
Aura Whirl   | MP: 2 and 1  | Target: All
Techs Required: Cyclone and Aura
Ice Sword    | MP: 4 and 2  | Target: One
Techs Required: Cleave and Ice 
Ice Sword II | MP: 12 and 8 | Target: Enemy radius
Techs Required: Frenzy and Ice II 

Crono and Lucca
Fire Whirl | MP: 2 and 1 | Target: Enemy radius
Techs Required: Cyclone and Flamethrower
Fire Sword | MP: 4 and 2 | Target: One
Techs Required: Cleave and Fire
Fire Sword II | MP: 12 and 8 | Target: All
Techs Required: Frenzy and Fire II 

Crono and Robo
Supersonic Spin | MP: 2 and 3  | Target: All
Techs Required: Cyclone and Laser Spin
Cyclone Sweep   | MP: 2 and 3  | Robo radius
Techs Required: Cleave and Laser Spin
Megavolt        | MP: 8 and 17 | Target: All
Techs Required: Lightning II and Electrocute 

Crono and Frog
X-Strike | MP: 2 and 2 | Target: One
Techs Required: Cyclone and Slurp Slash
Sword Stream | MP: 4 and 2 | Target: One
Techs Required: Cleave and Water 
Lightning Rod | MP: 8 and 4 | Target: One
Techs Required: Lightning II and Aerial Strike 

Crono and Ayla
Drill Kick    | MP: 2 and 2 | Target: One
Techs Required: Cyclone and Roundillo Kick
Thunder Chomp | MP: 2 and 3 | Target: One
Techs Required: Lightning and Cat Attack 
Falcon Strike | MP: 4 and 4 | Target: Line
Techs Required: Cleave and Boulder Toss 

Lucca and Marle
Antipode Bomb     | MP: 2 and 2  | Target: Enemy radius
Techs Required: Ice and Fire 
Antipode Bomb II  | MP: 8 and 8  | Target: Enemy radius
Techs Required: Ice II and Fire II 
Antipode Bomb III | MP: 8 and 20 | Target: All
Techs Required: Ice II and Flare 

Marle and Robo
Aura Beam  | MP: 2 and 2 | Target: All
Techs Required: Aura and Cure Beam 
Ice Tackle | MP: 2 and 2 | Target: One
Techs Required: Ice and Robo Tackle 
Cure Wind  | MP: 8 and 3 | Target: All
Techs Required: Cure II and Heal Beam 

Marle and Frog
Ice Water      | MP: 2 and 2 | Target: One
Techs Required: Ice and Water 
Glacial Freeze | MP: 8 and 8 | Target: One
Techs Required: Ice II and Water II 
Double Cure    | MP: 5 and 5 | Target: All
Techs Required: Cure II and Cure II 

Marle and Ayla
Twin Charm   | MP: 1 and 4 | Target: One
Techs Required: Allure and Charm 
Ice Toss     | MP: 2 and 4 | Target: Enemy radius
Techs Required: Ice and Boulder Toss 
Iceberg Toss | MP: 8 and 4 | Target: Enemy radius
Techs Required: Ice II and Boulder Toss 

Robo and Lucca
Fire Punch  | MP: 2 and 1   | Target: Enemy radius
Techs Required: Fire and Rocket Punch 
Fire Tackle | MP: 8 and 4   | Target: One
Techs Required: Fire II and Robo Tackle 
Double Bomb | MP: 15 and 14 | Target: Robo radius
Techs Required: Megaton Bomb and Proximity Bomb 

Lucca and Ayla
Flame Kick | MP: 2 and 2  | Target: One
Techs Required: Fire and Roundillo Kick 
Inferno    | MP: 8 and 10 | Target: All
Techs Required: Fire II and Tail Spin 
Blaze Kick | MP: 8 and 20 | Target: One
Techs Required: Fire II and Triple Kick 

Frog and Robo
Frog Launcher | MP: 3 and 2 | Target: Line
Techs Required: Laser Spin and Slurp Slash 
Bubble Breath | MP: 4 and 2 | Target: One
Techs Required: Robo Tackle and Water
Cure Wave     | MP: 3 and 5 | Target: All
Techs Required: Heal Beam and Cure II 

Robo and Ayla
Boogie      | MP: 4 and 4 | Target: All
Techs Required: Robo Tackle and Charm 
Spin Kick  | MP: 4 and 2  | Target: One
Techs Required: Robo Tackle and Roundillo Kick 
Beast Toss | MP: 12 and 4 | Target: One
Techs Required: Rapid-fire Fist and Boulder Toss 

Frog and Ayla
Slurp Kiss   | MP: 1 and 1  | Target: All
Techs Required: Slurp and Kiss 
Bubble Burst | MP: 2 and 2  | Target: One
Techs Required: Water and Roundillo Kick
Dropdown     | MP: 4 and 20 | Target: One
Techs Required: Aerial Strike and Triple Kick 

Lucca and Frog
Red Needle | MP: 2 and 4  | Target: One
Techs Required: Fire and Aerial Strike 
Line Bomb | MP: 15 and 4 | Target: Line
Techs Required: Megaton Bomb and Aerial Strike 
Frog Flare | MP: 20 and 15 | Target: All
Techs Required: Flare and Frog Squash 

c. Triple Techs

Crono, Marle, and Lucca
Delta Force | MP: 8 and 8 and 8 | Target: All 
Techs Required: Lightning II, Ice II and Fire II 

Crono, Marle, and Robo
Lifeline | MP: 15 and 15 and 3 | Target: All
Techs Required: Cyclone, Arise, and Laser Spin

Crono, Marle, and Frog
Frost Arc | MP: 4 and 8 and 4 | Target: One
Techs Required: Cleave, Ice II, and Aerial Strike

Crono, Marle, and Ayla
Final Kick | MP: 8 and 8 and 20 | Target: One
Techs Required: Lightning II, Ice II, and Triple Kick

Crono, Lucca, and Frog
Delta Storm | MP: 8 and 8 and 8 | Target: All
Techs Required: Lightning II, Fire II, and Water II

Crono, Lucca, and Robo
Ring of Fire | MP: 4 and 8 and 3 | Target: Robo radius
Techs Required: Cleave, Fire II, and Laser Spin

Crono, Lucca, and Ayla
Gatling Kick | MP: 8 and 8 and 20 | Target: One
Techs Required: Lightning II, Fire II, and Triple Kick

Crono, Robo, and Frog
Triple Attack | MP: 2 and 2 and 4 | Target: One
Techs Required: Cyclone, Slurp Cut, and Robo Tackle

Crono, Robo, and Ayla
Twister | MP: 2 and 3 and 10 | Target: One
Techs Required: Cyclone, Laser Spin, and Tail Spin

Crono, Frog, and Ayla
3-D Attack | MP: 2 and 2 and 20 | Target: One
Techs Required: Cyclone, Slurp Slash, and Triple Kick

Lucca, Robo, and Magus
Omega Flare | MP: 20 and 3 and 8 | Target: All
Techs Required: Flare, Laser Spin, and Dark Bomb
Stone Required: Blue Gemstone

Lucca, Marle, and Ayla
Poyozo Dance | MP: 1 and 1 and 10 | Target: All
Techs Required:  Hypno Wave, Allure, and Triple Kick
Stone Required: White Gemstone

Frog, Robo, and Marle
Master Mune | MP: 15 and 3 and 15 | Target: All
Techs Required: Frog Squash, Laser Spin, and Arise 
Stone Required: Golden Gemstone

Frog, Robo, and Ayla
Spin Strike | MP: 4 and 4 and 10 | Target: One
Techs Required: Leap Slash, Robo Tackle, and Tail Spin
Stone Required: Silver Gemstone

Magus, Marle, and Lucca
Eternal Darkness | MP: 20 and 8 and 8 | Target: All
Techs Required: Dark Matter, Ice II, and Fire II
Stone Required: Black Gemstone

 5. Game Mechanics                                                   | [CT05] |

 a. Maps

   1 World Map
Move around with the control pad and press the "a" button to enter an
area when their location name is displayed. If you press "select" your
position will be displayed on the top screen instead of the bottom. The current
year will be displayed in the bottom left corner of the top screen. Your
parties HP/MP is displayed on the top of the touch screen. On the sides of the
touch screen are shortcuts to the menu icons. You can save whenever you wish to
on the world map.

   2 Area Map
Use the control pad to move and press "b" if you wish to walk. You can use the
stylus if you wish to move by pressing down on the touch screen on any side.
You can only save on the area map when you see the four white stars.

    * Talk/Examine
Walk up to any NPC and press "a" to speak with them. You can examine something
by pressing "a" as well. You can also use this to open chests. Slightly
touching the stylus to the touch screen will do the same thing.
    * Inns
There are many inns located throughout time. They charge a small fee and
restore your parties HP and MP.
    * Shops
At shops, you can buy and sell items and equipment. Blue numbers next to
attributes show if the selected item improves over whatever items is currently
equipped. Red means those attributes are decreased. Current funds are shown as
well as how much something costs.

* Warping *
* *****************************************************************************
* Warping can be done through many means. Gates, pillars of light, and the 
* Epoch.
** 1  Gates
* Gates are dark blue circles located throughout all periods of time. Stand by
* them and press "a" to teleport across time. The destinations are fixed.
** 2 Pillars of Light
* At the End of Time are pillars of that send you to a gate in other period of
* time. Stand in one pillar press "a" to see where it leads.
** 3 The Epoch
* Once you've acquired the Epoch, you can teleport to any period in time. 
* However it's always in the same spot that you were at in the period you've 
* teleported from. When the Epoch is upgraded, you can fly around with the 
* control pad and press "y" to access the time gauge.
* Menu *
* *****************************************************************************
* Press the "x" button to access the menu. You can also use the stylus to 
* access the shortcuts on the touch screen.
** 1 Equipment
* On the equipment screen, you can view everything that is currently equipped.
* The element of every character is displayed with their current experience as
* well as a description of what is equipped.
* Attributes
* LV  | Measures character's abilities. Attributes increase when you level up
* HP  | Lose HP when attacked, if HP reaches zero the character is KO'd
* MP  | Lose MP when you use techs or magic, can't be used if insufficient MP
* ATK | The higher the attack, the more damage physcial attacks will do
* DEF | The higher the defense, the less phyiscal attacks will do to you
* STR | The higher the strength, the more damage physical attacks can do
* ACC | Allows for a higher chance to hit, causes bows and guns to damage more
* SPE | How quickly a character can attack during battle
* MGC | The higher the magic, the more damage magic attacks will do
* EVA | The higher the evade, the more likely you'll evade an attack
* STM | Higher staminia increases a character's defense
* MgD | The higher the magic defense, the less magic attacks will do
** 2 Inventory
* Select an item and press "a" twice to use an item. Pressing "select" will 
* sort your entire inventory.
** 3 Techs
* You can look at every tech you have and how much MP they cost. You can learn
* new techs by acquiring TP points after battle. You must take Crono, Lucca,
* Marle and Frog to see Spekkio before they can use magic.
** 4 Bestiary
* The bestiary shows every monster you have battled and tells you everything
* about them. Use the L and R buttons to cycle through the pages.
** 5 Settings
* In the settings menu, you can adjust every setting about the game.
**** Game Mode
* Cycle through the DS and classic modes. The DS mode is the standard, if you
* switch to classic you cannot use the touch screen.
**** Battle Mode
* Switch between active and wait. Active means the battle will continue 
* whenever but wait stops the battle when you are selecting techs and items.
**** Battle Speed
* Choose how fast a battle flows. 1 being the fastest and 8 the slowest.
**** Battle Message Speed
* Choose how fast messages will stay on the screen.
**** Battle Cursor Memory
* Changes the level of memory for the battle cursor.
**** Status Bars
* Toggles the HP and ATB gauges on the battle screen.
**** Battle Gauges
* Select the battle gauge type. This is only available in classic mode.
**** Help Messages
* Toggle help messages on the use of techs and items.
**** Control Scheme
* Change the assignments of all the buttons.
**** Movement
* Toggle the default movement between walk and run.
**** Shortcut Assignments
* Choose the layout of the shortcuts on the touch screen.
**** Menu Cursor Memory
* Toggles the position cursor memory.
**** Movies
* Toggles if movies are shown at key points in the game.
**** Window Design
* Select a window pattern for the game.
** 6 Party
* Changes the party members from whoever is available. The techs available
* between all party members are shown. You can also change your party at the 
* End of Time by talking to an inactive member.
** 7 Save
* Save in one of three files on the DS cartridge.

** Battle Screen *
** ****************************************************************************
** 1 Initiating Battle
* You will initiate battle whenever you come into contact with an enemy or if 
* you pass through a certain area in a dungeon.
** 2 Status Ailments
**** Poison
* HP will gradually decrease and attacks decrease as well.
**** Blind
* Decreases your chance of hitting an enemy.
* Does not allow you to choose your commands and may attack your party members.
**** Lock
* Does not allow you to use your techs. Some may not even let you use items.
**** Slow
* ATB fills slowly.
**** Sleep
* Can't choose commands and lowers defense.
**** Stop
* The ATB guage will not fill and you cannot perform any commands.
**** KO
* HP is at zero and no actions can be performed.

 6. Changes                                                          | [CT06] |

  Below are the changes from the SNES version of Chrono Trigger to the new DS
version. I originally had about a fourth of the changes but RevenantThings
was kind enough to send me the complete list. Many thanks to him.

   Script Changed
    * "You guys are a riot a minute" -Toma
      "Ah... There truly is no drink so fine as one shared in the company of
       friends like you.All the best to you." -Toma
   Script Removed
    * "I have Lode Shields but I can only sell them with the Queen's 
       permission" - Nu salesman in Kajar  

---------------------    --------------------
Original Translation     DS Translation
---------------------    --------------------

Truce Residence		 Residence
Truce Market		 Market	
Truce Mayor's Manor	 Mayor's Manor
Porre Market		 Market	
Porre Mayor's Manor	 Mayor's Manor
Porre Elder's House	 Elder's House
Porre Residence		 Residence 
Ticket Office		 Ferry Office
Cathedral                Manolia Cathedral
Lab 16			 Site 16
Sewer Access		 Abandoned Sewers
Lab 32			 Site 32
Factory			 Derelict Factory
Melchior's Hut		 Melchior's Cabin
Dorino Market		 Market
Dorino Elder's House	 Elder's House
Dorino Residence	 Residence
Denadoro Mts		 Denadoro Mountains
Prehistoric		 Prehistory
Mystic Mts		 Mystic Mountains
Meeting Site		 Meeting Grounds
Tyrano Lair		 Tyranno Lair
Lair Ruins		 Tyranno Lair Ruins
Dark Ages		 Antiquity
Cave			 Small Cave
Commons			 Village Commons
Village			 Surviving Village
Choras Market		 Market
Choras Cafe		 Tavern
Choras Residence	 Residence
Choras Mayor's Manor	 Mayor's Manor
Sun Keep		 Sun Temple
Sun Palace		 Sun Shrine
Apocalypse		 Cataclysm

---------------------    --------------------
Original Translation     DS Translation
---------------------    --------------------

Tonic                    Potion
Mid Tonic                Mid-Potion
Full Tonic               Hi-Potion
Mid Ether                Mid-Ether
Full Ether               Hi-Ether
Hyper Ether              Turbo Ether
Megaelixir		 Megalixir
Heal                     Panacea
Revive			 Athenian Water
Power Meal               Ambrosia
Barrier                  Barrier Sphere
Shield                   Shield Sphere
Power Tab                Strength Capsule
Magic Tab                Magic Capsule
Speed Tab                Speed Capsule

---------------------    --------------------
Original Translation     DS Translation
---------------------    --------------------

Wood Sword               Wooden Sword
Iron Blade               Bronze Blade
Lode Sword               Silver Sword
Bolt Sword               Thunder Blade
Red Katana               Crimson Blade
Flint Edge               Mammoth Tusk
Aeon Blade		 Primeval Blade
Demon Edge               Zanmato
Alloy Blade              Vajra Sword
Star Sword               Empyrean Blade
Vedic Blade              Yaksha Blade
Kali Blade               Onimaru
Slasher 2                Slasher II
Shiva Edge		 Suzaku
Rainbow Sword		 Rainbow
Bronze Bow		 Bronze Bowgun
Iron Bow                 Iron Bowgun
Lode Bow                 Silver Bow
Robin Bow                Bandit's Bow
Sage Bow                 Shaman's Bow
Dream Bow                Dreamstone Bow
Comet Arrow              Comet Bow
Sonic Arrow              Sonic Bow
Siren                    Siren's Kiss
Valkerye                 Valkyrie Bow
Air Gun			 Airgun
Dart Gun                 Pea Shooter
Auto Gun                 Pocket Blaster
Dream Gun                Dreamstone Gun
Megablast                Megablaster
Shock Wave               Shockwave
Wonder Shot              Wondershot
Doom Finger		 Death Claw
Big Hand                 Heavy Hand
Giga Arm                 Gigaton Arm
Terra Arm                Teraton Arm
BronzeEdge               Bronze Sword
Flash Blade		 Radiant Blade
Pearl Edge               Smiter's Blade
Demon Hit		 Demonslayer
Dark Scythe              Moonfall Scythe
Hurricane                Headman's Scythe
Hadean Sickle            Star Scythe
Doom Sickle              Doom Scythe
Broken Sword		 Broken Blade

---------------------    --------------------
Original Translation     DS Translation
---------------------    --------------------
Bronze Helmet		 Bronze Helm
Iron Helmet		 Iron Helm
Beret                    Porrean Beret
Gold Helmet              Golden Helm
Rock Helmet              Stone Helm
Cera Topper              Triceratopper
Taban Helmet 		 Taban's Helm
Glow Helmet 		 Radiant Helm
Lode Helmet 		 Platinum Helm
Doom Helmet              Doom Helm
Sight Cap 		 Clarity Cap
Aeon Helmet 		 Aeonian Helm
Dark Helmet	         Dark Helm
Haste Helmet		 Haste Helm
Rainbow Helmet		 Rainbow Helm
Mermaid Cap		 Mermaid Helm
Vigil Hat 	 	 Vigilant's Hat
Safe Helmet		 Guardian Helm
Prism Helmet		 Prismatic Helm
Gloom Helmet		 Gloom Helm

---------------------    --------------------
Original Translation     DS Translation
---------------------    --------------------
Karate Gi                Padded Vest
BronzeMail               Bronze Armor
MaidenSuit               Maiden's Suit
Titan Vest               Titanium Vest
Taban Vest               Taban's Vest
Gold Suit                Golden Suit
Meso Mail                Mesozoic Mail
Lumin Robe               Luminous Robe
White Mail               White Plate
Flash Mail               Radiant Plate
Red Mail                 Red Plate
Black Mail               Black Plate
Blue Mail                Blue Plate
Lode Vest                Platinum Vest
Aeon Suit		 Aeonian Suit
Taban Suit		 Taban's Suit
Moon Armor               Moonbeam Armor

---------------------    --------------------
Original Translation     DS Translation
---------------------    --------------------
Bandana                  Headband
Defender		 Guardian Bangle
Amulet                   Schala's Amulet
Dash Ring		 Speed Ring
Hit Ring 		 Acuity Ring
Wall Ring 		 Barrier Ring
Gold Earring 		 Golden Earring
Gold Stud		 Golden Stud
Charm Top 		 Alluring Top
Frenzy Band 		 Wrath Band
Wallet 			 Workman's Wallet
Berserker                Berserker Ring
Black Rock		 Black Gemstone
Blue Rock 		 Blue Gemstone
Silver Rock 		 Silver Gemstone
White Rock		 White Gemstone
Gold Rock		 Golden Gemstone
Hero Medal		 Hero's Badge
Flea Vest 		 Flea Bustier
Magic Seala 		 Magic Crest
Power Seal		 Power Crest
Sun Shades 		 Sunglasses
Prism Specs 		 Prism Spectacles

Key Items
---------------------    --------------------
Original Translation     DS Translation
---------------------    --------------------

Bike Key                 Jetbike Key
Prism Shard              Rainbow Shard
Tools			 Carpenter's Tools
Jerky			 Spiced Jerky
Dream Stone		 Dreamstone
Race Log		 Race Recorder
Yakra Key		 Yakra's Key
???			 Doppel Doll
Toma's Pop               Toma's Spirit

---------------------    --------------------
Original Translation     DS Translation
---------------------    --------------------

Slash			 Wind Slash
Spincut			 Cleave
Lightning 2		 Lightning II
Life			 Raise
Confuse			 Frenzy
Provoke			 Allure
Ice 2			 Ice II
Cure 2			 Cure II
Life 2			 Arise
Flame Toss		 Flamethrower
Hypno Wave		 Hypnowave
Fire 2			 Fire II
Mega Bomb		 Megaton Bomb
Uzzi Punch		 Rapid-fire Fist
Area Bomb		 Proximity Bomb
Shock			 Electrocute
Slurp Cut		 Slurp Slash
Leap Slash		 Aerial Strike
Water 2			 Water II
Cure 2			 Cure II
Rollo Kick		 Roundillo Kick
Rock Throw		 Boulder Toss
Magic Wall		 Barrier
Ice Sword 2		 Ice Sword II
Fire Sword 2		 Fire Sword II
Rocket Roll		 Supersonic Spin
Max Cyclone		 Cyclone Sweep
Super Volt		 Megavolt
Spire			 Lightning Rod
Volt Bite		 Thunder Chomp
Falcon Hit		 Falcon Strike
Antipode		 Antipode Bomb
Antipode 2		 Antipode Bomb II
Antipode 3		 Antipode Bomb III
Cure Touch		 Cure Wind
Glacier			 Glaical Freeze
Cube Toss		 Iceberg Toss
DoublevBomb		 Double Bomb
Fire Whirl		 Inferno
Blade Toss		 Frog Launcher
Bubble Snap		 Bubble Breath
Drop Kick		 Dropdown
Red Pin			 Red Needle
Life Line		 Lifeline
Arc Impulse		 Frost Arc
Fire Zone		 Ring of Fire
Triple Raid		 Triple Attack
3D Attack		 3-D Attack
Dark Eternal             Eternal Darkness
Grand Dream		 Mastermune

---------------------    --------------------
Original Translation     DS Translation
---------------------    --------------------
Hetake			 Amanita
Beetle			 Scarab
Avian Chaos		 Gilded Bellbird
Guard			 Royal Guard
Blue Shield/Yodu De	 Sentry
Omnicrone		 Gaoler
Decedent		 Lancer
Octoblush		 Cave Stalker
Jinn Bottle		 Djinn Bottle
Tempurite		 Rhino Weevil
Roly Poly		 Boundillo
Roly			 Roundillo
Poly			 Fiendillo
Imp Ace			 Imp Hawk
Roly Rider		 Roundillo Rider
Naga-ette		 Naga
Gnasher			 Viper
Diablos			 Diablo
Hench 1			 Underling (Blue)
Deceased		 Skeleton
Goblin			 Ogan
Ogan			 Ogan (Hammer)
Free Lancer		 Freelancer
T'pole			 Edible Frog
Gnawer			 Fangtooth
Gremlin			 Grimling
Vamp			 Vampire Bat
Hench 2			 Underling (Purple)
Groupie			 Servant (Sword)
Flunky			 Servant (Crossbow)
Grimalkin		 Blue Gargoyle
RolyBomber		 Roundillo Bomber
Sentry			 Ghost Knight
Reaper			 Flesh Reaper
Defunct			 Fallen
Base			 Soul
Departed		 Fallen + Soul
Mohavor			 Sandrago
Hexapod			 Vilepillar
Gigasaur		 Aecytosaur
Leaper			 Aecytonyx
Octopod			 Ruin Stalker
Meat Eater		 Floral Horror
Bugger			 Exterminator
Proto 2			 Version 2.0
Nereid			 Dondrago
Egder			 Egg Ooze
Debugger		 Deverminator
Proto 3			 Version 3.0
Alkaline		 Alkali
Krakker			 Blood Yolk
Debuggest		 Deverminator EX
Proto 4			 Version 4.0
Reptite			 Reptite (Green)
Runner			 Crested Sprinter
Amphibite/Rain Frog	 Prehistoric Frog
Anion			 Ion Cloud
Gold Eaglet		 Golden Eaglet
Winged Ape		 Bao Bao
Evil Weevil		 Aecyto Weevil
Pahoehoe		 Mossback
Fly Trap		 Rafflesia
Shist			 Schist
Terrasaur		 Terasaur
Volcano			 Volcanite
Reptile			 Reptite (Purple)
Beast			 Mudbeast
Bantam Imp		 Bomber Bird
Man Eater		 Death Lily
Jinn			 Djinn
Barghest		 Ghul
Mage			 Zealot Mage
Scout			 Scouter
Red Scout		 Red Scouter
Blue Scout		 Blue Scouter
Basher			 Monk
Lasher			 Warrior
Thrasher		 Daltonite
Incognito/Peeping Doom	 Shieldsman
Goon			 Fangbeast
Boss Orb		 Watcher
Sidekick		 Nomad
Metal Mute		 Metal Mutant
Ruminator		 Hydraconda
Tubster			 Blubber Hulk
Blob			 Narble
Alien			 Ghaj

---------------------    --------------------
Original Translation     DS Translation
---------------------    --------------------

Bit			 Pod
Sir Krawlie		 Krawlie
R Series		 R-Series
Zombor (Top)		 Zombor (Upper Body)
Zombor (Bottom)		 Zombor (Lower Body)
Masa&Mune		 Masa & Mune
Black Tyrano		 Black Tyranno
Blue Beast		 Blue Mudbeast
Red Beast		 Red Mudbeast
Golem Twins		 Golem Sisters
Golem Boss		 Golem Overlord
Dalton Plus		 King Dalton
Retinite (Top)		 Melphyx (Upper Body)
Retinite (Bottom)	 Melphyx (Lower Body)
Retinite (Core)		 Melphyx (Core)
Flea Plus		 Diva Flea
Great Ozzie		 Ozzie the Great
Son of Sun		 Son of the Sun
Rust Tyrano		 Rust Tyranno
Mega Mutant (Top)	 Mega Mutant (Upper Body)
Mega Mutant (Bottom)	 Mega Mutant (Lower Body)
Giga Mutant (Top)	 Giga Mutant (Upper Body)
Giga Mutant (Bottom)	 Giga Mutant (Lower Body)
Terra Mutant (Top)	 Tera Mutant (Upper Body)
Terra Mutant (Bottom)	 Tera Mutant (Lower Body)
Lavos Spawn		 Elder Lavos Spawn (Mouth)
Lavos Shell		 Elder Lavos Spawn (Shell)
Zeal			 Queen Zeal
Zeal (Face)		 Queen Zeal (Face)
Zeal (Right Hand)	 Queen Zeal (Right Hand)
Zeal (Left Hand)	 Queen Zeal (Left Hand)
Lavos Core (Left Bit)	 Lavos Pod
Lavos Core (Body)	 Center Pod
Lavos Core (Right Bit)	 Lavos Core			 

Name Changes
---------------------    --------------------
Original Translation     DS Translation
---------------------    --------------------
Demon Lord		 Fiendlord

 7. Arena                                                            | [CT07] |

 Future Addition.

 8. Endings                                                          | [CT08] |

Ending #1
Beyond Time
Beat Lavos at the end of the game after resurrecting Crono.
Access Point: Black Omen, Bucket, and 1999 A.D.

Crono is awakened by a soldier and brought to the king. He thanks Crono and 
and continues to the Millenium Fair. The group leaves and Marle and Crono fly 
away on some balloons while the credits roll. There will be a couple of changes
depending on the status of the Epoch and if you fed the cats.

Ending #2
Beat Lavos before resurrecting Crono.
Access Point: Black Omen, Bucket, and 1999 A.D.

The group returns to their respective time periods. Marle attends the Millenium
Fair alone. She flies away on the balloons where she sees Crono in the

Ending #3
The Dream Project
1. Beat Lavos in the Ocean Palace. You are supposed to lose this fight. 
2. Beat Lavos right after you get Marle. New Game+ only.
Access Point: Ocean Palace and Telepod.

The End of Time is filled with the development staff and you can talk to all.

Ending #4
The Successor of Guardia
Beat Lavos after killing Magus the second time and before reviving Crono.
Access Point: Bucket and 1999 A.D.

Frog returns to his human form and Lucca and Marle attend the hanging of the
Nadia Bell.

Ending #5
Good Night
Beat Lavos as soon as you gain access to the End of Time.
Access Point: Bucket

The entire ending will show a Nu and Ribbit playing around.

Ending #6
The Legendary Hero
Beat Lavos before you get the Hero Medal but after you hear Tata is the hero.
Access Point: Bucket

Crono and Tata face off while Robo and his girlfriend live happily ever after.

Ending #7
The Unknown Past
Beat Lavos after you get the Hero's Badge but before the Masamune is fixed.
Access Point: Bucket

The group of Magus, Ozzie, Slash, and Flea are seen while the army prepares
at the castle. Frog is shown and so is the rest of the party.

Ending #8
People of the Times
Beat Lavos after you get the gate key back in 65,000,000 BC
Access Point: Bucket

Frog and Magus fight and Frog emerges victorious. Frog returns to his human

Ending #9
The Oath
Beat Lavos after you fix the Masamune but before opening the magic cave.
Access Point: Bucket

The party tries to fix up Robo again and then Frog goes to fight Magus.

Ending #10
Dino Age
Beat Lavos after defeating Magus but before defeating Azala.
Access Point: Bucket

The Reptites won and thus there are no humans.

Ending #11
What the Prophet Seeks
Beat Lavos after defeating Azala
Access Point: Bucket

Magus, Janus and Schala have numerous scenes.

Ending #12
Memory Lane
Beat Lavos after Schala uses her pendant but before Marle's is powered.
Access Point: Bucket

Marle, Lucca, and Crono make up a bunch of events on their adventure. This is 
the only time Crono speaks.

Ending #13
Dream's Epilogue
Requirement: Finish the Dimensional Vortex and defeat the Dream Devourer. This
can only be done during a New Game+ run.
Access Point: Bucket

The events that occur after Crono, Lucca and Marle return to 1000 A.D.

Ending #14
Day of Lavos
Lose to Lavos.

 9. Update History                                                   | [CT09] |

Version 0.80 - Third Submission
 March 21, 2010 - March 23, 2010
  +Added every SNES -> DS translation change
  +Added every ending
  +Added every tech
Version 0.70 - Second submission
 December 7, 2008 - December 28, 2008
  +Walkthrough complete up until the Fated Hour
  +Almost complete on character bios
  +A lot more changes to the game
Version 0.50 - First Submission
 December 2, 2008 - December 7, 2008
  +Walktrough up until obtaining the Epoch
  +Began character biographies
  +Began changes from SNES to DS version
  +Assembled the guide
  +Finished game mechanics
  +Finished game controls

What to expect with next update:
 1) The Fated Hour sidequests

 10. Works Cited and Special Thanks                                 | [CT10] |

 "Chrono Trigger Instruction Manual" Square Enix. 1995, 1998, 2008.

 RevenantThings - Provided complete SNES -> DS translation changes


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Copyright 2008-2010 Nickworks
Created by Menji76 (Nick Bryant)
No one may use this guide without permission from the creator.
This is not the official FAQ/Walkthrough for Chrono Trigger DS for
the Nintendo DS and I have no affiliation with Square Enix or Squaresoft.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.